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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs13
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs2
2 files changed, 9 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 4013fa7..2ccb28d 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3382,12 +3382,13 @@ namespace OpenSim.Region.Framework.Scenes
3382 /// </summary> 3382 /// </summary>
3383 /// <param name="agent">CircuitData of the agent who is connecting</param> 3383 /// <param name="agent">CircuitData of the agent who is connecting</param>
3384 /// <param name="teleportFlags"></param> 3384 /// <param name="teleportFlags"></param>
3385 /// <param name="source">Source region (may be null)</param>
3385 /// <param name="reason">Outputs the reason for the false response on this string</param> 3386 /// <param name="reason">Outputs the reason for the false response on this string</param>
3386 /// <returns>True if the region accepts this agent. False if it does not. False will 3387 /// <returns>True if the region accepts this agent. False if it does not. False will
3387 /// also return a reason.</returns> 3388 /// also return a reason.</returns>
3388 public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason) 3389 public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, GridRegion source, out string reason)
3389 { 3390 {
3390 return NewUserConnection(agent, teleportFlags, out reason, true); 3391 return NewUserConnection(agent, teleportFlags, source, out reason, true);
3391 } 3392 }
3392 3393
3393 /// <summary> 3394 /// <summary>
@@ -3407,12 +3408,13 @@ namespace OpenSim.Region.Framework.Scenes
3407 /// the LLUDP stack). 3408 /// the LLUDP stack).
3408 /// </remarks> 3409 /// </remarks>
3409 /// <param name="acd">CircuitData of the agent who is connecting</param> 3410 /// <param name="acd">CircuitData of the agent who is connecting</param>
3411 /// <param name="source">Source region (may be null)</param>
3410 /// <param name="reason">Outputs the reason for the false response on this string</param> 3412 /// <param name="reason">Outputs the reason for the false response on this string</param>
3411 /// <param name="requirePresenceLookup">True for normal presence. False for NPC 3413 /// <param name="requirePresenceLookup">True for normal presence. False for NPC
3412 /// or other applications where a full grid/Hypergrid presence may not be required.</param> 3414 /// or other applications where a full grid/Hypergrid presence may not be required.</param>
3413 /// <returns>True if the region accepts this agent. False if it does not. False will 3415 /// <returns>True if the region accepts this agent. False if it does not. False will
3414 /// also return a reason.</returns> 3416 /// also return a reason.</returns>
3415 public bool NewUserConnection(AgentCircuitData acd, uint teleportFlags, out string reason, bool requirePresenceLookup) 3417 public bool NewUserConnection(AgentCircuitData acd, uint teleportFlags, GridRegion source, out string reason, bool requirePresenceLookup)
3416 { 3418 {
3417 bool vialogin = ((teleportFlags & (uint)TPFlags.ViaLogin) != 0 || 3419 bool vialogin = ((teleportFlags & (uint)TPFlags.ViaLogin) != 0 ||
3418 (teleportFlags & (uint)TPFlags.ViaHGLogin) != 0); 3420 (teleportFlags & (uint)TPFlags.ViaHGLogin) != 0);
@@ -3431,7 +3433,7 @@ namespace OpenSim.Region.Framework.Scenes
3431 // Don't disable this log message - it's too helpful 3433 // Don't disable this log message - it's too helpful
3432 string curViewer = Util.GetViewerName(acd); 3434 string curViewer = Util.GetViewerName(acd);
3433 m_log.DebugFormat( 3435 m_log.DebugFormat(
3434 "[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, IP {6}, viewer {7}, teleportflags ({8}), position {9})", 3436 "[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, IP {6}, viewer {7}, teleportflags ({8}), position {9}. {10}",
3435 RegionInfo.RegionName, 3437 RegionInfo.RegionName,
3436 (acd.child ? "child" : "root"), 3438 (acd.child ? "child" : "root"),
3437 acd.firstname, 3439 acd.firstname,
@@ -3441,7 +3443,8 @@ namespace OpenSim.Region.Framework.Scenes
3441 acd.IPAddress, 3443 acd.IPAddress,
3442 curViewer, 3444 curViewer,
3443 ((TPFlags)teleportFlags).ToString(), 3445 ((TPFlags)teleportFlags).ToString(),
3444 acd.startpos 3446 acd.startpos,
3447 (source == null) ? "" : string.Format("From region {0} ({1}){2}", source.RegionName, source.RegionID, (source.RawServerURI == null) ? "" : " @ " + source.ServerURI)
3445 ); 3448 );
3446 3449
3447 if (!LoginsEnabled) 3450 if (!LoginsEnabled)
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
index 1ff1329..e2ed9c8 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
@@ -228,7 +228,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
228 // *** This is the first stage, when a neighbouring region is told that a viewer is about to try and 228 // *** This is the first stage, when a neighbouring region is told that a viewer is about to try and
229 // establish a child scene presence. We pass in the circuit code that the client has to connect with *** 229 // establish a child scene presence. We pass in the circuit code that the client has to connect with ***
230 // XXX: ViaLogin may not be correct here. 230 // XXX: ViaLogin may not be correct here.
231 scene.SimulationService.CreateAgent(region, acd, (uint)TeleportFlags.ViaLogin, out reason); 231 scene.SimulationService.CreateAgent(null, region, acd, (uint)TeleportFlags.ViaLogin, out reason);
232 232
233 Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(agentId), Is.Not.Null); 233 Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(agentId), Is.Not.Null);
234 Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); 234 Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));