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-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs3
-rwxr-xr-xOpenSim/Region/Framework/Scenes/Scene.cs2
2 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 3c1247f..b008068 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -90,7 +90,8 @@ namespace OpenSim.Region.Framework.Interfaces
90 /// <param name="addToInventory">If true then add object to user inventory</param> 90 /// <param name="addToInventory">If true then add object to user inventory</param>
91 /// <param name="append">Append to attachment point rather than replace.</param> 91 /// <param name="append">Append to attachment point rather than replace.</param>
92 /// <returns>true if the object was successfully attached, false otherwise</returns> 92 /// <returns>true if the object was successfully attached, false otherwise</returns>
93 bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool useAttachmentInfo, bool addToInventory, bool append); 93 bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent,
94 bool addToInventory, bool append);
94 95
95 /// <summary> 96 /// <summary>
96 /// Rez an attachment from user inventory and change inventory status to match. 97 /// Rez an attachment from user inventory and change inventory status to match.
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 2a917a9..837a994 100755
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3035,7 +3035,7 @@ namespace OpenSim.Region.Framework.Scenes
3035 // information that this is due to a teleport/border cross rather than an ordinary attachment. 3035 // information that this is due to a teleport/border cross rather than an ordinary attachment.
3036 // We currently do this in Scene.MakeRootAgent() instead. 3036 // We currently do this in Scene.MakeRootAgent() instead.
3037 if (AttachmentsModule != null) 3037 if (AttachmentsModule != null)
3038 AttachmentsModule.AttachObject(sp, grp, 0, false, false, false, true); 3038 AttachmentsModule.AttachObject(sp, grp, 0, false, false, true);
3039 } 3039 }
3040 else 3040 else
3041 { 3041 {