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-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs20
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneManager.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs2
9 files changed, 24 insertions, 30 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
index 4039288..1f01fa2 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
@@ -129,7 +129,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
129 { 129 {
130 AssetBase asset1 = new AssetBase(); 130 AssetBase asset1 = new AssetBase();
131 Copy(asset, asset1); 131 Copy(asset, asset1);
132 m_scene.AssetCache.AssetServer.StoreAsset(asset1); 132 m_scene.CommsManager.AssetCache.AssetServer.StoreAsset(asset1);
133 } 133 }
134 return true; 134 return true;
135 } 135 }
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs
index ea03cf9..423acc1 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs
@@ -49,10 +49,10 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
49 49
50 public HGScene(RegionInfo regInfo, AgentCircuitManager authen, 50 public HGScene(RegionInfo regInfo, AgentCircuitManager authen,
51 CommunicationsManager commsMan, SceneCommunicationService sceneGridService, 51 CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
52 IAssetCache assetCach, StorageManager storeManager, 52 StorageManager storeManager,
53 ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, 53 ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
54 bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion) 54 bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
55 : base(regInfo, authen, commsMan, sceneGridService, assetCach, storeManager, moduleLoader, 55 : base(regInfo, authen, commsMan, sceneGridService, storeManager, moduleLoader,
56 dumpAssetsToFile, physicalPrim, SeeIntoRegionFromNeighbor, config, simulatorVersion) 56 dumpAssetsToFile, physicalPrim, SeeIntoRegionFromNeighbor, config, simulatorVersion)
57 { 57 {
58 m_log.Info("[HGScene]: Starting HGScene."); 58 m_log.Info("[HGScene]: Starting HGScene.");
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 0c6ad0d..c98629b 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -191,7 +191,7 @@ namespace OpenSim.Region.Framework.Scenes
191 191
192 AssetBase asset = 192 AssetBase asset =
193 CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data); 193 CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data);
194 AssetCache.AddAsset(asset); 194 CommsManager.AssetCache.AddAsset(asset);
195 195
196 item.AssetID = asset.Metadata.FullID; 196 item.AssetID = asset.Metadata.FullID;
197 userInfo.UpdateItem(item); 197 userInfo.UpdateItem(item);
@@ -277,7 +277,7 @@ namespace OpenSim.Region.Framework.Scenes
277 } 277 }
278 278
279 AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data); 279 AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data);
280 AssetCache.AddAsset(asset); 280 CommsManager.AssetCache.AddAsset(asset);
281 281
282 if (isScriptRunning) 282 if (isScriptRunning)
283 { 283 {
@@ -681,7 +681,7 @@ namespace OpenSim.Region.Framework.Scenes
681 } 681 }
682 682
683 AssetBase asset 683 AssetBase asset
684 = AssetCache.GetAsset( 684 = CommsManager.AssetCache.GetAsset(
685 item.AssetID, (item.AssetType == (int)AssetType.Texture ? true : false)); 685 item.AssetID, (item.AssetType == (int)AssetType.Texture ? true : false));
686 686
687 if (asset != null) 687 if (asset != null)
@@ -903,7 +903,7 @@ namespace OpenSim.Region.Framework.Scenes
903 } 903 }
904 904
905 AssetBase asset = CreateAsset(name, description, assetType, data); 905 AssetBase asset = CreateAsset(name, description, assetType, data);
906 AssetCache.AddAsset(asset); 906 CommsManager.AssetCache.AddAsset(asset);
907 907
908 CreateNewInventoryItem(remoteClient, folderID, asset.Metadata.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate); 908 CreateNewInventoryItem(remoteClient, folderID, asset.Metadata.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
909 } 909 }
@@ -1530,7 +1530,7 @@ namespace OpenSim.Region.Framework.Scenes
1530 return; 1530 return;
1531 1531
1532 AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}")); 1532 AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"));
1533 AssetCache.AddAsset(asset); 1533 CommsManager.AssetCache.AddAsset(asset);
1534 1534
1535 TaskInventoryItem taskItem = new TaskInventoryItem(); 1535 TaskInventoryItem taskItem = new TaskInventoryItem();
1536 1536
@@ -1952,7 +1952,7 @@ namespace OpenSim.Region.Framework.Scenes
1952 objectGroup.GetPartDescription(objectGroup.RootPart.LocalId), 1952 objectGroup.GetPartDescription(objectGroup.RootPart.LocalId),
1953 (sbyte)AssetType.Object, 1953 (sbyte)AssetType.Object,
1954 Utils.StringToBytes(sceneObjectXml)); 1954 Utils.StringToBytes(sceneObjectXml));
1955 AssetCache.AddAsset(asset); 1955 CommsManager.AssetCache.AddAsset(asset);
1956 assetID = asset.Metadata.FullID; 1956 assetID = asset.Metadata.FullID;
1957 1957
1958 if (DeRezAction.SaveToExistingUserInventoryItem == action) 1958 if (DeRezAction.SaveToExistingUserInventoryItem == action)
@@ -2078,7 +2078,7 @@ namespace OpenSim.Region.Framework.Scenes
2078 objectGroup.GetPartDescription(objectGroup.LocalId), 2078 objectGroup.GetPartDescription(objectGroup.LocalId),
2079 (sbyte)AssetType.Object, 2079 (sbyte)AssetType.Object,
2080 Utils.StringToBytes(sceneObjectXml)); 2080 Utils.StringToBytes(sceneObjectXml));
2081 AssetCache.AddAsset(asset); 2081 CommsManager.AssetCache.AddAsset(asset);
2082 2082
2083 item.AssetID = asset.Metadata.FullID; 2083 item.AssetID = asset.Metadata.FullID;
2084 item.Description = asset.Metadata.Description; 2084 item.Description = asset.Metadata.Description;
@@ -2115,7 +2115,7 @@ namespace OpenSim.Region.Framework.Scenes
2115 grp.GetPartDescription(grp.LocalId), 2115 grp.GetPartDescription(grp.LocalId),
2116 (sbyte)AssetType.Object, 2116 (sbyte)AssetType.Object,
2117 Utils.StringToBytes(sceneObjectXml)); 2117 Utils.StringToBytes(sceneObjectXml));
2118 AssetCache.AddAsset(asset); 2118 CommsManager.AssetCache.AddAsset(asset);
2119 2119
2120 InventoryItemBase item = new InventoryItemBase(); 2120 InventoryItemBase item = new InventoryItemBase();
2121 item.Creator = grp.RootPart.CreatorID; 2121 item.Creator = grp.RootPart.CreatorID;
@@ -2239,7 +2239,7 @@ namespace OpenSim.Region.Framework.Scenes
2239 2239
2240 if (item != null) 2240 if (item != null)
2241 { 2241 {
2242 AssetBase rezAsset = AssetCache.GetAsset(item.AssetID, false); 2242 AssetBase rezAsset = CommsManager.AssetCache.GetAsset(item.AssetID, false);
2243 2243
2244 if (rezAsset != null) 2244 if (rezAsset != null)
2245 { 2245 {
@@ -2407,7 +2407,7 @@ namespace OpenSim.Region.Framework.Scenes
2407 { 2407 {
2408 UUID ownerID = item.OwnerID; 2408 UUID ownerID = item.OwnerID;
2409 2409
2410 AssetBase rezAsset = AssetCache.GetAsset(item.AssetID, false); 2410 AssetBase rezAsset = CommsManager.AssetCache.GetAsset(item.AssetID, false);
2411 2411
2412 if (rezAsset != null) 2412 if (rezAsset != null)
2413 { 2413 {
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 0f57b7c..c3ab5e9 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -268,7 +268,7 @@ namespace OpenSim.Region.Framework.Scenes
268 268
269 public Scene(RegionInfo regInfo, AgentCircuitManager authen, 269 public Scene(RegionInfo regInfo, AgentCircuitManager authen,
270 CommunicationsManager commsMan, SceneCommunicationService sceneGridService, 270 CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
271 IAssetCache assetCach, StorageManager storeManager, 271 StorageManager storeManager,
272 ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, 272 ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
273 bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion) 273 bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
274 { 274 {
@@ -281,7 +281,6 @@ namespace OpenSim.Region.Framework.Scenes
281 CommsManager = commsMan; 281 CommsManager = commsMan;
282 m_sceneGridService = sceneGridService; 282 m_sceneGridService = sceneGridService;
283 m_storageManager = storeManager; 283 m_storageManager = storeManager;
284 AssetCache = assetCach;
285 m_regInfo = regInfo; 284 m_regInfo = regInfo;
286 m_regionHandle = m_regInfo.RegionHandle; 285 m_regionHandle = m_regInfo.RegionHandle;
287 m_regionName = m_regInfo.RegionName; 286 m_regionName = m_regInfo.RegionName;
@@ -3543,7 +3542,7 @@ namespace OpenSim.Region.Framework.Scenes
3543 group.GetPartDescription(localID), 3542 group.GetPartDescription(localID),
3544 (sbyte)AssetType.Object, 3543 (sbyte)AssetType.Object,
3545 Utils.StringToBytes(sceneObjectXml)); 3544 Utils.StringToBytes(sceneObjectXml));
3546 AssetCache.AddAsset(asset); 3545 CommsManager.AssetCache.AddAsset(asset);
3547 3546
3548 InventoryItemBase item = new InventoryItemBase(); 3547 InventoryItemBase item = new InventoryItemBase();
3549 item.Creator = part.CreatorID; 3548 item.Creator = part.CreatorID;
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index 3f5c781..3695b21 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -126,14 +126,6 @@ namespace OpenSim.Region.Framework.Scenes
126 126
127 protected string m_datastore; 127 protected string m_datastore;
128 128
129 private IAssetCache m_assetCache;
130
131 public IAssetCache AssetCache
132 {
133 get { return m_assetCache; }
134 set { m_assetCache = value; }
135 }
136
137 protected RegionStatus m_regStatus; 129 protected RegionStatus m_regStatus;
138 130
139 public RegionStatus Region_Status 131 public RegionStatus Region_Status
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index fe37dae..00b49a1 100644
--- a/OpenSim/Region/Framework/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -642,7 +642,7 @@ namespace OpenSim.Region.Framework.Scenes
642 { 642 {
643 for (int i=0;i<arrassets.Length;i++) 643 for (int i=0;i<arrassets.Length;i++)
644 { 644 {
645 AssetBase ab = sn.AssetCache.GetAsset(arrassets[i], true); 645 AssetBase ab = sn.CommsManager.AssetCache.GetAsset(arrassets[i], true);
646 if (ab != null && ab.Data != null) 646 if (ab != null && ab.Data != null)
647 { 647 {
648 j2kdecode.syncdecode(arrassets[i], ab.Data); 648 j2kdecode.syncdecode(arrassets[i], ab.Data);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 4b165ce..1b7ae16 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2983,7 +2983,8 @@ namespace OpenSim.Region.Framework.Scenes
2983 { 2983 {
2984 if (part.Shape.SculptEntry && part.Shape.SculptTexture != UUID.Zero) 2984 if (part.Shape.SculptEntry && part.Shape.SculptTexture != UUID.Zero)
2985 { 2985 {
2986 m_scene.AssetCache.GetAsset(part.Shape.SculptTexture, part.SculptTextureCallback, true); 2986 m_scene.CommsManager.AssetCache.GetAsset(
2987 part.Shape.SculptTexture, part.SculptTextureCallback, true);
2987 } 2988 }
2988 } 2989 }
2989 } 2990 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index dfa9318..ec3fdf1 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1422,8 +1422,10 @@ if (m_shape != null) {
1422 { 1422 {
1423 if (dupe.m_shape.SculptEntry && dupe.m_shape.SculptTexture != UUID.Zero) 1423 if (dupe.m_shape.SculptEntry && dupe.m_shape.SculptTexture != UUID.Zero)
1424 { 1424 {
1425 m_parentGroup.Scene.AssetCache.GetAsset(dupe.m_shape.SculptTexture, dupe.SculptTextureCallback, true); 1425 m_parentGroup.Scene.CommsManager.AssetCache.GetAsset(
1426 dupe.m_shape.SculptTexture, dupe.SculptTextureCallback, true);
1426 } 1427 }
1428
1427 bool UsePhysics = ((dupe.ObjectFlags & (uint)PrimFlags.Physics) != 0); 1429 bool UsePhysics = ((dupe.ObjectFlags & (uint)PrimFlags.Physics) != 0);
1428 dupe.DoPhysicsPropertyUpdate(UsePhysics, true); 1430 dupe.DoPhysicsPropertyUpdate(UsePhysics, true);
1429 } 1431 }
@@ -3232,8 +3234,8 @@ if (m_shape != null) {
3232 { 3234 {
3233 if (m_shape.SculptEntry && m_shape.SculptTexture != UUID.Zero) 3235 if (m_shape.SculptEntry && m_shape.SculptTexture != UUID.Zero)
3234 { 3236 {
3235 //AssetBase tx = m_parentGroup.Scene.getase 3237 m_parentGroup.Scene.CommsManager.AssetCache.GetAsset(
3236 m_parentGroup.Scene.AssetCache.GetAsset(m_shape.SculptTexture, SculptTextureCallback, true); 3238 m_shape.SculptTexture, SculptTextureCallback, true);
3237 } 3239 }
3238 } 3240 }
3239 3241
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index c15ac47..c625a72 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -251,7 +251,7 @@ namespace OpenSim.Region.Framework.Scenes
251 m_part.ScheduleFullUpdate(); 251 m_part.ScheduleFullUpdate();
252 return; 252 return;
253 } 253 }
254 IAssetCache cache = m_part.ParentGroup.Scene.AssetCache; 254 IAssetCache cache = m_part.ParentGroup.Scene.CommsManager.AssetCache;
255 255
256 cache.GetAsset(item.AssetID, delegate(UUID assetID, AssetBase asset) 256 cache.GetAsset(item.AssetID, delegate(UUID assetID, AssetBase asset)
257 { 257 {