diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 3e573cf..e66f1e6 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -489,22 +489,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
489 | { | 489 | { |
490 | BordersLocked = true; | 490 | BordersLocked = true; |
491 | Border northBorder = new Border(); | 491 | Border northBorder = new Border(); |
492 | northBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<--- | 492 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- |
493 | northBorder.CrossDirection = Cardinals.N; | 493 | northBorder.CrossDirection = Cardinals.N; |
494 | NorthBorders.Add(northBorder); | 494 | NorthBorders.Add(northBorder); |
495 | 495 | ||
496 | Border southBorder = new Border(); | 496 | Border southBorder = new Border(); |
497 | southBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, 0); //---> | 497 | southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> |
498 | southBorder.CrossDirection = Cardinals.S; | 498 | southBorder.CrossDirection = Cardinals.S; |
499 | SouthBorders.Add(southBorder); | 499 | SouthBorders.Add(southBorder); |
500 | 500 | ||
501 | Border eastBorder = new Border(); | 501 | Border eastBorder = new Border(); |
502 | eastBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<--- | 502 | eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- |
503 | eastBorder.CrossDirection = Cardinals.E; | 503 | eastBorder.CrossDirection = Cardinals.E; |
504 | EastBorders.Add(eastBorder); | 504 | EastBorders.Add(eastBorder); |
505 | 505 | ||
506 | Border westBorder = new Border(); | 506 | Border westBorder = new Border(); |
507 | westBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, 0); //---> | 507 | westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> |
508 | westBorder.CrossDirection = Cardinals.W; | 508 | westBorder.CrossDirection = Cardinals.W; |
509 | WestBorders.Add(westBorder); | 509 | WestBorders.Add(westBorder); |
510 | BordersLocked = false; | 510 | BordersLocked = false; |
@@ -3354,7 +3354,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3354 | Utils.LongToUInts(regionHandle, out regionX, out regionY); | 3354 | Utils.LongToUInts(regionHandle, out regionX, out regionY); |
3355 | 3355 | ||
3356 | int shiftx = (int) regionX - (int) m_regInfo.RegionLocX * (int)Constants.RegionSize; | 3356 | int shiftx = (int) regionX - (int) m_regInfo.RegionLocX * (int)Constants.RegionSize; |
3357 | int shifty = (int)regionY - (int)m_regInfo.RegionLocY * (int)Constants.RegionSize; | 3357 | int shifty = (int) regionY - (int) m_regInfo.RegionLocY * (int)Constants.RegionSize; |
3358 | 3358 | ||
3359 | position.X += shiftx; | 3359 | position.X += shiftx; |
3360 | position.Y += shifty; | 3360 | position.Y += shifty; |