diff options
Diffstat (limited to 'OpenSim/Region/Framework')
5 files changed, 83 insertions, 28 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index fdd5205..01de824 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3665,6 +3665,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3665 | return false; | 3665 | return false; |
3666 | } | 3666 | } |
3667 | 3667 | ||
3668 | int num = m_sceneGraph.GetNumberOfScenePresences(); | ||
3669 | |||
3670 | if (num >= RegionInfo.RegionSettings.AgentLimit) | ||
3671 | { | ||
3672 | if (!Permissions.IsAdministrator(cAgentData.AgentID)) | ||
3673 | return false; | ||
3674 | } | ||
3675 | |||
3676 | |||
3668 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); | 3677 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); |
3669 | 3678 | ||
3670 | if (childAgentUpdate != null) | 3679 | if (childAgentUpdate != null) |
@@ -4966,6 +4975,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
4966 | // child agent creation, thereby emulating the SL behavior. | 4975 | // child agent creation, thereby emulating the SL behavior. |
4967 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 4976 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
4968 | { | 4977 | { |
4978 | int num = m_sceneGraph.GetNumberOfScenePresences(); | ||
4979 | |||
4980 | if (num >= RegionInfo.RegionSettings.AgentLimit) | ||
4981 | { | ||
4982 | if (!Permissions.IsAdministrator(agentID)) | ||
4983 | { | ||
4984 | reason = "The region is full"; | ||
4985 | return false; | ||
4986 | } | ||
4987 | } | ||
4988 | |||
4969 | reason = String.Empty; | 4989 | reason = String.Empty; |
4970 | return true; | 4990 | return true; |
4971 | } | 4991 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 72f0402..fc31b65 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -800,6 +800,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
800 | return m_scenePresenceArray; | 800 | return m_scenePresenceArray; |
801 | } | 801 | } |
802 | 802 | ||
803 | public int GetNumberOfScenePresences() | ||
804 | { | ||
805 | return m_scenePresenceArray.Count; | ||
806 | } | ||
807 | |||
803 | /// <summary> | 808 | /// <summary> |
804 | /// Request a scene presence by UUID. Fast, indexed lookup. | 809 | /// Request a scene presence by UUID. Fast, indexed lookup. |
805 | /// </summary> | 810 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index e8095c0..4bca3d0 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -81,16 +81,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
81 | } | 81 | } |
82 | 82 | ||
83 | /// <summary> | 83 | /// <summary> |
84 | /// Add an inventory item to a prim in this group. | 84 | /// Add an inventory item from a user's inventory to a prim in this scene object. |
85 | /// </summary> | 85 | /// </summary> |
86 | /// <param name="remoteClient"></param> | 86 | /// <param name="remoteClient">The client adding the item.</param> |
87 | /// <param name="localID"></param> | 87 | /// <param name="localID">The local ID of the part receiving the add.</param> |
88 | /// <param name="item"></param> | 88 | /// <param name="item">The user inventory item being added.</param> |
89 | /// <param name="copyItemID">The item UUID that should be used by the new item.</param> | 89 | /// <param name="copyItemID">The item UUID that should be used by the new item.</param> |
90 | /// <returns></returns> | 90 | /// <returns></returns> |
91 | public bool AddInventoryItem(IClientAPI remoteClient, uint localID, | 91 | public bool AddInventoryItem(IClientAPI remoteClient, uint localID, |
92 | InventoryItemBase item, UUID copyItemID) | 92 | InventoryItemBase item, UUID copyItemID) |
93 | { | 93 | { |
94 | // m_log.DebugFormat( | ||
95 | // "[PRIM INVENTORY]: Adding inventory item {0} from {1} to part with local ID {2}", | ||
96 | // item.Name, remoteClient.Name, localID); | ||
97 | |||
94 | UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID; | 98 | UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID; |
95 | 99 | ||
96 | SceneObjectPart part = GetChildPart(localID); | 100 | SceneObjectPart part = GetChildPart(localID); |
@@ -132,15 +136,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
132 | taskItem.GroupPermissions = item.GroupPermissions; | 136 | taskItem.GroupPermissions = item.GroupPermissions; |
133 | taskItem.NextPermissions = item.NextPermissions; | 137 | taskItem.NextPermissions = item.NextPermissions; |
134 | } | 138 | } |
135 | 139 | ||
136 | taskItem.Flags = item.Flags; | 140 | taskItem.Flags = item.Flags; |
141 | |||
142 | // m_log.DebugFormat( | ||
143 | // "[PRIM INVENTORY]: Flags are 0x{0:X} for item {1} added to part {2} by {3}", | ||
144 | // taskItem.Flags, taskItem.Name, localID, remoteClient.Name); | ||
145 | |||
137 | // TODO: These are pending addition of those fields to TaskInventoryItem | 146 | // TODO: These are pending addition of those fields to TaskInventoryItem |
138 | // taskItem.SalePrice = item.SalePrice; | 147 | // taskItem.SalePrice = item.SalePrice; |
139 | // taskItem.SaleType = item.SaleType; | 148 | // taskItem.SaleType = item.SaleType; |
140 | taskItem.CreationDate = (uint)item.CreationDate; | 149 | taskItem.CreationDate = (uint)item.CreationDate; |
141 | 150 | ||
142 | bool addFromAllowedDrop = false; | 151 | bool addFromAllowedDrop = false; |
143 | if (remoteClient!=null) | 152 | if (remoteClient != null) |
144 | { | 153 | { |
145 | addFromAllowedDrop = remoteClient.AgentId != part.OwnerID; | 154 | addFromAllowedDrop = remoteClient.AgentId != part.OwnerID; |
146 | } | 155 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs index babcb54..55455cc 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs | |||
@@ -117,29 +117,40 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
117 | { | 117 | { |
118 | using (XmlTextReader reader = new XmlTextReader(sr)) | 118 | using (XmlTextReader reader = new XmlTextReader(sr)) |
119 | { | 119 | { |
120 | reader.Read(); | 120 | try |
121 | if (reader.Name != "CoalescedObject") | ||
122 | { | 121 | { |
123 | // m_log.DebugFormat( | 122 | reader.Read(); |
124 | // "[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() root element was {0} so returning false", | 123 | if (reader.Name != "CoalescedObject") |
125 | // reader.Name); | 124 | { |
125 | // m_log.DebugFormat( | ||
126 | // "[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() root element was {0} so returning false", | ||
127 | // reader.Name); | ||
128 | |||
129 | return false; | ||
130 | } | ||
126 | 131 | ||
127 | return false; | 132 | coa = new CoalescedSceneObjects(UUID.Zero); |
128 | } | 133 | reader.Read(); |
129 | 134 | ||
130 | coa = new CoalescedSceneObjects(UUID.Zero); | 135 | while (reader.NodeType != XmlNodeType.EndElement && reader.Name != "CoalescedObject") |
131 | reader.Read(); | ||
132 | |||
133 | while (reader.NodeType != XmlNodeType.EndElement && reader.Name != "CoalescedObject") | ||
134 | { | ||
135 | if (reader.Name == "SceneObjectGroup") | ||
136 | { | 136 | { |
137 | string soXml = reader.ReadOuterXml(); | 137 | if (reader.Name == "SceneObjectGroup") |
138 | coa.Add(SceneObjectSerializer.FromOriginalXmlFormat(soXml)); | 138 | { |
139 | string soXml = reader.ReadOuterXml(); | ||
140 | coa.Add(SceneObjectSerializer.FromOriginalXmlFormat(soXml)); | ||
141 | } | ||
139 | } | 142 | } |
143 | |||
144 | reader.ReadEndElement(); // CoalescedObject | ||
140 | } | 145 | } |
141 | 146 | catch (Exception e) | |
142 | reader.ReadEndElement(); // CoalescedObject | 147 | { |
148 | m_log.ErrorFormat( | ||
149 | "[COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of xml failed with {0} {1}", | ||
150 | e.Message, e.StackTrace); | ||
151 | |||
152 | return false; | ||
153 | } | ||
143 | } | 154 | } |
144 | } | 155 | } |
145 | 156 | ||
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index 83906d7..77b1535 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -298,10 +298,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
298 | if (null != objectAsset) | 298 | if (null != objectAsset) |
299 | { | 299 | { |
300 | string xml = Utils.BytesToString(objectAsset.Data); | 300 | string xml = Utils.BytesToString(objectAsset.Data); |
301 | SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xml); | 301 | |
302 | 302 | CoalescedSceneObjects coa; | |
303 | if (null != sog) | 303 | if (CoalescedSceneObjectsSerializer.TryFromXml(xml, out coa)) |
304 | GatherAssetUuids(sog, assetUuids); | 304 | { |
305 | foreach (SceneObjectGroup sog in coa.Objects) | ||
306 | GatherAssetUuids(sog, assetUuids); | ||
307 | } | ||
308 | else | ||
309 | { | ||
310 | SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xml); | ||
311 | |||
312 | if (null != sog) | ||
313 | GatherAssetUuids(sog, assetUuids); | ||
314 | } | ||
305 | } | 315 | } |
306 | } | 316 | } |
307 | 317 | ||