diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | 29 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EntityManager.cs | 79 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 34 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 24 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | 26 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 602 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 133 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 592 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 580 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneViewer.cs | 2 |
12 files changed, 1301 insertions, 810 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 7307662..fd7d44f 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -53,8 +53,8 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
53 | { | 53 | { |
54 | get { return m_movementAnimation; } | 54 | get { return m_movementAnimation; } |
55 | } | 55 | } |
56 | protected string m_movementAnimation = "DEFAULT"; | 56 | // protected string m_movementAnimation = "DEFAULT"; //KF: 'DEFAULT' does not exist! |
57 | 57 | protected string m_movementAnimation = "CROUCH"; //KF: CROUCH ensures reliable Av Anim. init. | |
58 | private int m_animTickFall; | 58 | private int m_animTickFall; |
59 | private int m_animTickJump; | 59 | private int m_animTickJump; |
60 | 60 | ||
@@ -123,17 +123,22 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
123 | /// </summary> | 123 | /// </summary> |
124 | public void TrySetMovementAnimation(string anim) | 124 | public void TrySetMovementAnimation(string anim) |
125 | { | 125 | { |
126 | //m_log.DebugFormat("Updating movement animation to {0}", anim); | 126 | //Console.WriteLine("Updating movement animation to {0}", anim); |
127 | 127 | ||
128 | if (!m_scenePresence.IsChildAgent) | 128 | if (!m_scenePresence.IsChildAgent) |
129 | { | 129 | { |
130 | if (m_animations.TrySetDefaultAnimation( | 130 | if (m_animations.TrySetDefaultAnimation( |
131 | anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID)) | 131 | anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID)) |
132 | { | 132 | { |
133 | //Console.WriteLine("TSMA {0} success.", anim); | ||
133 | // 16384 is CHANGED_ANIMATION | 134 | // 16384 is CHANGED_ANIMATION |
134 | m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 }); | 135 | m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 }); |
135 | SendAnimPack(); | 136 | SendAnimPack(); |
136 | } | 137 | } |
138 | else | ||
139 | { | ||
140 | //Console.WriteLine("TSMA {0} fail.", anim); | ||
141 | } | ||
137 | } | 142 | } |
138 | } | 143 | } |
139 | 144 | ||
@@ -146,10 +151,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
146 | const float PREJUMP_DELAY = 0.25f; | 151 | const float PREJUMP_DELAY = 0.25f; |
147 | 152 | ||
148 | #region Inputs | 153 | #region Inputs |
149 | if (m_scenePresence.SitGround) | 154 | |
150 | { | ||
151 | return "SIT_GROUND_CONSTRAINED"; | ||
152 | } | ||
153 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; | 155 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; |
154 | PhysicsActor actor = m_scenePresence.PhysicsActor; | 156 | PhysicsActor actor = m_scenePresence.PhysicsActor; |
155 | 157 | ||
@@ -159,11 +161,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
159 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); | 161 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); |
160 | 162 | ||
161 | // Check control flags | 163 | // Check control flags |
162 | bool heldForward = | 164 | bool heldForward = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS); |
163 | (((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) || ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS)); | 165 | bool heldBack = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG); |
164 | bool heldBack = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG; | 166 | bool heldLeft = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS); |
165 | bool heldLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS; | 167 | bool heldRight = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG); |
166 | bool heldRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG; | ||
167 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; | 168 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; |
168 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; | 169 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; |
169 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; | 170 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; |
@@ -316,7 +317,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
316 | public void UpdateMovementAnimations() | 317 | public void UpdateMovementAnimations() |
317 | { | 318 | { |
318 | m_movementAnimation = GetMovementAnimation(); | 319 | m_movementAnimation = GetMovementAnimation(); |
319 | 320 | //Console.WriteLine("UMA got {0}", m_movementAnimation); | |
320 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) | 321 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) |
321 | { | 322 | { |
322 | // This was the previous behavior before PREJUMP | 323 | // This was the previous behavior before PREJUMP |
@@ -451,4 +452,4 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
451 | m_scenePresence = null; | 452 | m_scenePresence = null; |
452 | } | 453 | } |
453 | } | 454 | } |
454 | } \ No newline at end of file | 455 | } |
diff --git a/OpenSim/Region/Framework/Scenes/EntityManager.cs b/OpenSim/Region/Framework/Scenes/EntityManager.cs index 099fcce..c246e32 100644 --- a/OpenSim/Region/Framework/Scenes/EntityManager.cs +++ b/OpenSim/Region/Framework/Scenes/EntityManager.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
40 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); | 40 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); |
41 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); | 41 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); |
42 | //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>(); | 42 | //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>(); |
43 | private readonly Object m_lock = new Object(); | 43 | private System.Threading.ReaderWriterLockSlim m_lock = new System.Threading.ReaderWriterLockSlim(); |
44 | 44 | ||
45 | [Obsolete("Use Add() instead.")] | 45 | [Obsolete("Use Add() instead.")] |
46 | public void Add(UUID id, EntityBase eb) | 46 | public void Add(UUID id, EntityBase eb) |
@@ -50,7 +50,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
50 | 50 | ||
51 | public void Add(EntityBase entity) | 51 | public void Add(EntityBase entity) |
52 | { | 52 | { |
53 | lock (m_lock) | 53 | m_lock.EnterWriteLock(); |
54 | try | ||
54 | { | 55 | { |
55 | try | 56 | try |
56 | { | 57 | { |
@@ -62,11 +63,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
62 | m_log.ErrorFormat("Add Entity failed: {0}", e.Message); | 63 | m_log.ErrorFormat("Add Entity failed: {0}", e.Message); |
63 | } | 64 | } |
64 | } | 65 | } |
66 | finally | ||
67 | { | ||
68 | m_lock.ExitWriteLock(); | ||
69 | } | ||
65 | } | 70 | } |
66 | 71 | ||
67 | public void InsertOrReplace(EntityBase entity) | 72 | public void InsertOrReplace(EntityBase entity) |
68 | { | 73 | { |
69 | lock (m_lock) | 74 | m_lock.EnterWriteLock(); |
75 | try | ||
70 | { | 76 | { |
71 | try | 77 | try |
72 | { | 78 | { |
@@ -78,15 +84,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
78 | m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message); | 84 | m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message); |
79 | } | 85 | } |
80 | } | 86 | } |
87 | finally | ||
88 | { | ||
89 | m_lock.ExitWriteLock(); | ||
90 | } | ||
81 | } | 91 | } |
82 | 92 | ||
83 | public void Clear() | 93 | public void Clear() |
84 | { | 94 | { |
85 | lock (m_lock) | 95 | m_lock.EnterWriteLock(); |
96 | try | ||
86 | { | 97 | { |
87 | m_eb_uuid.Clear(); | 98 | m_eb_uuid.Clear(); |
88 | m_eb_localID.Clear(); | 99 | m_eb_localID.Clear(); |
89 | } | 100 | } |
101 | finally | ||
102 | { | ||
103 | m_lock.ExitWriteLock(); | ||
104 | } | ||
90 | } | 105 | } |
91 | 106 | ||
92 | public int Count | 107 | public int Count |
@@ -123,7 +138,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | 138 | ||
124 | public bool Remove(uint localID) | 139 | public bool Remove(uint localID) |
125 | { | 140 | { |
126 | lock (m_lock) | 141 | m_lock.EnterWriteLock(); |
142 | try | ||
127 | { | 143 | { |
128 | try | 144 | try |
129 | { | 145 | { |
@@ -141,11 +157,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | return false; | 157 | return false; |
142 | } | 158 | } |
143 | } | 159 | } |
160 | finally | ||
161 | { | ||
162 | m_lock.ExitWriteLock(); | ||
163 | } | ||
144 | } | 164 | } |
145 | 165 | ||
146 | public bool Remove(UUID id) | 166 | public bool Remove(UUID id) |
147 | { | 167 | { |
148 | lock (m_lock) | 168 | m_lock.EnterWriteLock(); |
169 | try | ||
149 | { | 170 | { |
150 | try | 171 | try |
151 | { | 172 | { |
@@ -163,13 +184,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
163 | return false; | 184 | return false; |
164 | } | 185 | } |
165 | } | 186 | } |
187 | finally | ||
188 | { | ||
189 | m_lock.ExitWriteLock(); | ||
190 | } | ||
166 | } | 191 | } |
167 | 192 | ||
168 | public List<EntityBase> GetAllByType<T>() | 193 | public List<EntityBase> GetAllByType<T>() |
169 | { | 194 | { |
170 | List<EntityBase> tmp = new List<EntityBase>(); | 195 | List<EntityBase> tmp = new List<EntityBase>(); |
171 | 196 | ||
172 | lock (m_lock) | 197 | m_lock.EnterReadLock(); |
198 | try | ||
173 | { | 199 | { |
174 | try | 200 | try |
175 | { | 201 | { |
@@ -187,23 +213,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
187 | tmp = null; | 213 | tmp = null; |
188 | } | 214 | } |
189 | } | 215 | } |
216 | finally | ||
217 | { | ||
218 | m_lock.ExitReadLock(); | ||
219 | } | ||
190 | 220 | ||
191 | return tmp; | 221 | return tmp; |
192 | } | 222 | } |
193 | 223 | ||
194 | public List<EntityBase> GetEntities() | 224 | public List<EntityBase> GetEntities() |
195 | { | 225 | { |
196 | lock (m_lock) | 226 | m_lock.EnterReadLock(); |
227 | try | ||
197 | { | 228 | { |
198 | return new List<EntityBase>(m_eb_uuid.Values); | 229 | return new List<EntityBase>(m_eb_uuid.Values); |
199 | } | 230 | } |
231 | finally | ||
232 | { | ||
233 | m_lock.ExitReadLock(); | ||
234 | } | ||
200 | } | 235 | } |
201 | 236 | ||
202 | public EntityBase this[UUID id] | 237 | public EntityBase this[UUID id] |
203 | { | 238 | { |
204 | get | 239 | get |
205 | { | 240 | { |
206 | lock (m_lock) | 241 | m_lock.EnterReadLock(); |
242 | try | ||
207 | { | 243 | { |
208 | EntityBase entity; | 244 | EntityBase entity; |
209 | if (m_eb_uuid.TryGetValue(id, out entity)) | 245 | if (m_eb_uuid.TryGetValue(id, out entity)) |
@@ -211,6 +247,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
211 | else | 247 | else |
212 | return null; | 248 | return null; |
213 | } | 249 | } |
250 | finally | ||
251 | { | ||
252 | m_lock.ExitReadLock(); | ||
253 | } | ||
214 | } | 254 | } |
215 | set | 255 | set |
216 | { | 256 | { |
@@ -222,7 +262,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | { | 262 | { |
223 | get | 263 | get |
224 | { | 264 | { |
225 | lock (m_lock) | 265 | m_lock.EnterReadLock(); |
266 | try | ||
226 | { | 267 | { |
227 | EntityBase entity; | 268 | EntityBase entity; |
228 | if (m_eb_localID.TryGetValue(localID, out entity)) | 269 | if (m_eb_localID.TryGetValue(localID, out entity)) |
@@ -230,6 +271,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
230 | else | 271 | else |
231 | return null; | 272 | return null; |
232 | } | 273 | } |
274 | finally | ||
275 | { | ||
276 | m_lock.ExitReadLock(); | ||
277 | } | ||
233 | } | 278 | } |
234 | set | 279 | set |
235 | { | 280 | { |
@@ -239,18 +284,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
239 | 284 | ||
240 | public bool TryGetValue(UUID key, out EntityBase obj) | 285 | public bool TryGetValue(UUID key, out EntityBase obj) |
241 | { | 286 | { |
242 | lock (m_lock) | 287 | m_lock.EnterReadLock(); |
288 | try | ||
243 | { | 289 | { |
244 | return m_eb_uuid.TryGetValue(key, out obj); | 290 | return m_eb_uuid.TryGetValue(key, out obj); |
245 | } | 291 | } |
292 | finally | ||
293 | { | ||
294 | m_lock.ExitReadLock(); | ||
295 | } | ||
246 | } | 296 | } |
247 | 297 | ||
248 | public bool TryGetValue(uint key, out EntityBase obj) | 298 | public bool TryGetValue(uint key, out EntityBase obj) |
249 | { | 299 | { |
250 | lock (m_lock) | 300 | m_lock.EnterReadLock(); |
301 | try | ||
251 | { | 302 | { |
252 | return m_eb_localID.TryGetValue(key, out obj); | 303 | return m_eb_localID.TryGetValue(key, out obj); |
253 | } | 304 | } |
305 | finally | ||
306 | { | ||
307 | m_lock.ExitReadLock(); | ||
308 | } | ||
254 | } | 309 | } |
255 | 310 | ||
256 | /// <summary> | 311 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 31c0be1..1875c48 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -782,8 +782,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
782 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) | 782 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) |
783 | { | 783 | { |
784 | SceneObjectPart part = GetSceneObjectPart(localID); | 784 | SceneObjectPart part = GetSceneObjectPart(localID); |
785 | SceneObjectGroup group = part.ParentGroup; | 785 | SceneObjectGroup group = null; |
786 | if (group != null) | 786 | if (part != null) |
787 | { | ||
788 | group = part.ParentGroup; | ||
789 | } | ||
790 | if (part != null && group != null) | ||
787 | { | 791 | { |
788 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); | 792 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); |
789 | if (item == null) | 793 | if (item == null) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index fc915a3..1f604c5 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -602,6 +602,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
602 | 602 | ||
603 | // Load region settings | 603 | // Load region settings |
604 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); | 604 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); |
605 | m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(m_regInfo.RegionID); | ||
606 | |||
605 | if (m_storageManager.EstateDataStore != null) | 607 | if (m_storageManager.EstateDataStore != null) |
606 | { | 608 | { |
607 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false); | 609 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false); |
@@ -1016,6 +1018,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1016 | /// <param name="seconds">float indicating duration before restart.</param> | 1018 | /// <param name="seconds">float indicating duration before restart.</param> |
1017 | public virtual void Restart(float seconds) | 1019 | public virtual void Restart(float seconds) |
1018 | { | 1020 | { |
1021 | Restart(seconds, true); | ||
1022 | } | ||
1023 | |||
1024 | /// <summary> | ||
1025 | /// Given float seconds, this will restart the region. showDialog will optionally alert the users. | ||
1026 | /// </summary> | ||
1027 | /// <param name="seconds">float indicating duration before restart.</param> | ||
1028 | public virtual void Restart(float seconds, bool showDialog) | ||
1029 | { | ||
1019 | // notifications are done in 15 second increments | 1030 | // notifications are done in 15 second increments |
1020 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request | 1031 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request |
1021 | // It's a 'Cancel restart' request. | 1032 | // It's a 'Cancel restart' request. |
@@ -1036,8 +1047,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1036 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); | 1047 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); |
1037 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); | 1048 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); |
1038 | m_restartTimer.Start(); | 1049 | m_restartTimer.Start(); |
1039 | m_dialogModule.SendNotificationToUsersInRegion( | 1050 | if (showDialog) |
1051 | { | ||
1052 | m_dialogModule.SendNotificationToUsersInRegion( | ||
1040 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); | 1053 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); |
1054 | } | ||
1041 | } | 1055 | } |
1042 | } | 1056 | } |
1043 | 1057 | ||
@@ -1393,16 +1407,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1393 | // Check if any objects have reached their targets | 1407 | // Check if any objects have reached their targets |
1394 | CheckAtTargets(); | 1408 | CheckAtTargets(); |
1395 | 1409 | ||
1396 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1397 | // Objects queue their updates onto all scene presences | ||
1398 | if (m_frame % m_update_objects == 0) | ||
1399 | m_sceneGraph.UpdateObjectGroups(); | ||
1400 | |||
1401 | // Run through all ScenePresences looking for updates | 1410 | // Run through all ScenePresences looking for updates |
1402 | // Presence updates and queued object updates for each presence are sent to clients | 1411 | // Presence updates and queued object updates for each presence are sent to clients |
1403 | if (m_frame % m_update_presences == 0) | 1412 | if (m_frame % m_update_presences == 0) |
1404 | m_sceneGraph.UpdatePresences(); | 1413 | m_sceneGraph.UpdatePresences(); |
1405 | 1414 | ||
1415 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1416 | // Objects queue their updates onto all scene presences | ||
1417 | if (m_frame % m_update_objects == 0) | ||
1418 | m_sceneGraph.UpdateObjectGroups(); | ||
1419 | |||
1406 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); | 1420 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); |
1407 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) | 1421 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) |
1408 | m_sceneGraph.UpdatePreparePhysics(); | 1422 | m_sceneGraph.UpdatePreparePhysics(); |
@@ -1713,7 +1727,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1713 | public void SaveTerrain() | 1727 | public void SaveTerrain() |
1714 | { | 1728 | { |
1715 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); | 1729 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); |
1716 | } | 1730 | } |
1717 | 1731 | ||
1718 | public void StoreWindlightProfile(RegionLightShareData wl) | 1732 | public void StoreWindlightProfile(RegionLightShareData wl) |
1719 | { | 1733 | { |
@@ -3413,6 +3427,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3413 | 3427 | ||
3414 | CapsModule.AddCapsHandler(agent.AgentID); | 3428 | CapsModule.AddCapsHandler(agent.AgentID); |
3415 | 3429 | ||
3430 | if ((teleportFlags & ((uint)TeleportFlags.ViaLandmark | (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.ViaLandmark | (uint)TeleportFlags.Default)) != 0) | ||
3431 | System.Threading.Thread.Sleep(2000); | ||
3432 | |||
3416 | if (!agent.child) | 3433 | if (!agent.child) |
3417 | { | 3434 | { |
3418 | if (TestBorderCross(agent.startpos,Cardinals.E)) | 3435 | if (TestBorderCross(agent.startpos,Cardinals.E)) |
@@ -3471,6 +3488,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3471 | } | 3488 | } |
3472 | } | 3489 | } |
3473 | // Honor parcel landing type and position. | 3490 | // Honor parcel landing type and position. |
3491 | /* | ||
3492 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3474 | if (land != null) | 3493 | if (land != null) |
3475 | { | 3494 | { |
3476 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3495 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3478,6 +3497,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3478 | agent.startpos = land.LandData.UserLocation; | 3497 | agent.startpos = land.LandData.UserLocation; |
3479 | } | 3498 | } |
3480 | } | 3499 | } |
3500 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3481 | } | 3501 | } |
3482 | 3502 | ||
3483 | agent.teleportFlags = teleportFlags; | 3503 | agent.teleportFlags = teleportFlags; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index bd8ccce..9d0e6f4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -300,7 +300,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
300 | d); | 300 | d); |
301 | } | 301 | } |
302 | } | 302 | } |
303 | 303 | ||
304 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) | 304 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) |
305 | { | 305 | { |
306 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); | 306 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 23a4ee9..3a1962c 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -225,6 +225,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
225 | protected internal bool AddRestoredSceneObject( | 225 | protected internal bool AddRestoredSceneObject( |
226 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) | 226 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) |
227 | { | 227 | { |
228 | // KF: Check for out-of-region, move inside and make static. | ||
229 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
230 | sceneObject.RootPart.GroupPosition.Y, | ||
231 | sceneObject.RootPart.GroupPosition.Z); | ||
232 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
233 | npos.X > Constants.RegionSize || | ||
234 | npos.Y > Constants.RegionSize)) | ||
235 | { | ||
236 | if (npos.X < 0.0) npos.X = 1.0f; | ||
237 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
238 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
239 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
240 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
241 | |||
242 | foreach (SceneObjectPart part in sceneObject.Children.Values) | ||
243 | { | ||
244 | part.GroupPosition = npos; | ||
245 | } | ||
246 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
247 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
248 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
249 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
250 | } | ||
251 | |||
228 | if (!alreadyPersisted) | 252 | if (!alreadyPersisted) |
229 | { | 253 | { |
230 | sceneObject.ForceInventoryPersistence(); | 254 | sceneObject.ForceInventoryPersistence(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 71354b4..8b58b3e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -46,12 +46,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
46 | /// </summary> | 46 | /// </summary> |
47 | public void ForceInventoryPersistence() | 47 | public void ForceInventoryPersistence() |
48 | { | 48 | { |
49 | lock (m_parts) | 49 | lockPartsForRead(true); |
50 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
51 | lockPartsForRead(false); | ||
52 | foreach (SceneObjectPart part in values) | ||
50 | { | 53 | { |
51 | foreach (SceneObjectPart part in m_parts.Values) | 54 | part.Inventory.ForceInventoryPersistence(); |
52 | { | ||
53 | part.Inventory.ForceInventoryPersistence(); | ||
54 | } | ||
55 | } | 55 | } |
56 | } | 56 | } |
57 | 57 | ||
@@ -74,19 +74,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
74 | /// <summary> | 74 | /// <summary> |
75 | /// Stop the scripts contained in all the prims in this group | 75 | /// Stop the scripts contained in all the prims in this group |
76 | /// </summary> | 76 | /// </summary> |
77 | /// <param name="sceneObjectBeingDeleted"> | ||
78 | /// Should be true if these scripts are being removed because the scene | ||
79 | /// object is being deleted. This will prevent spurious updates to the client. | ||
80 | /// </param> | ||
81 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 77 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
82 | { | 78 | { |
83 | lock (m_parts) | 79 | lockPartsForRead(true); |
80 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
81 | lockPartsForRead(false); | ||
82 | |||
83 | foreach (SceneObjectPart part in values) | ||
84 | { | 84 | { |
85 | foreach (SceneObjectPart part in m_parts.Values) | 85 | part.Inventory.RemoveScriptInstances(sceneObjectBeingDeleted); |
86 | { | ||
87 | part.Inventory.RemoveScriptInstances(sceneObjectBeingDeleted); | ||
88 | } | ||
89 | } | 86 | } |
87 | |||
90 | } | 88 | } |
91 | 89 | ||
92 | /// <summary> | 90 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 8aefd50..7ed29a5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -106,6 +106,72 @@ namespace OpenSim.Region.Framework.Scenes | |||
106 | private bool m_hasGroupChanged = false; | 106 | private bool m_hasGroupChanged = false; |
107 | private long timeFirstChanged; | 107 | private long timeFirstChanged; |
108 | private long timeLastChanged; | 108 | private long timeLastChanged; |
109 | private System.Threading.ReaderWriterLockSlim m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
110 | |||
111 | public void lockPartsForRead(bool locked) | ||
112 | { | ||
113 | if (locked) | ||
114 | { | ||
115 | if (m_partsLock.RecursiveReadCount > 0) | ||
116 | { | ||
117 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
118 | m_partsLock.ExitReadLock(); | ||
119 | } | ||
120 | if (m_partsLock.RecursiveWriteCount > 0) | ||
121 | { | ||
122 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed."); | ||
123 | m_partsLock.ExitWriteLock(); | ||
124 | } | ||
125 | |||
126 | while (!m_partsLock.TryEnterReadLock(60000)) | ||
127 | { | ||
128 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire READ lock of m_parts in SceneObjectGroup. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
129 | if (m_partsLock.IsWriteLockHeld) | ||
130 | { | ||
131 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
132 | } | ||
133 | } | ||
134 | } | ||
135 | else | ||
136 | { | ||
137 | if (m_partsLock.RecursiveReadCount > 0) | ||
138 | { | ||
139 | m_partsLock.ExitReadLock(); | ||
140 | } | ||
141 | } | ||
142 | } | ||
143 | public void lockPartsForWrite(bool locked) | ||
144 | { | ||
145 | if (locked) | ||
146 | { | ||
147 | if (m_partsLock.RecursiveReadCount > 0) | ||
148 | { | ||
149 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
150 | m_partsLock.ExitReadLock(); | ||
151 | } | ||
152 | if (m_partsLock.RecursiveWriteCount > 0) | ||
153 | { | ||
154 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
155 | m_partsLock.ExitWriteLock(); | ||
156 | } | ||
157 | |||
158 | while (!m_partsLock.TryEnterWriteLock(60000)) | ||
159 | { | ||
160 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
161 | if (m_partsLock.IsWriteLockHeld) | ||
162 | { | ||
163 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
164 | } | ||
165 | } | ||
166 | } | ||
167 | else | ||
168 | { | ||
169 | if (m_partsLock.RecursiveWriteCount > 0) | ||
170 | { | ||
171 | m_partsLock.ExitWriteLock(); | ||
172 | } | ||
173 | } | ||
174 | } | ||
109 | 175 | ||
110 | public bool HasGroupChanged | 176 | public bool HasGroupChanged |
111 | { | 177 | { |
@@ -258,13 +324,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
258 | set | 324 | set |
259 | { | 325 | { |
260 | m_regionHandle = value; | 326 | m_regionHandle = value; |
261 | lock (m_parts) | 327 | lockPartsForRead(true); |
262 | { | 328 | { |
263 | foreach (SceneObjectPart part in m_parts.Values) | 329 | foreach (SceneObjectPart part in m_parts.Values) |
264 | { | 330 | { |
331 | |||
265 | part.RegionHandle = m_regionHandle; | 332 | part.RegionHandle = m_regionHandle; |
333 | |||
266 | } | 334 | } |
267 | } | 335 | } |
336 | lockPartsForRead(false); | ||
268 | } | 337 | } |
269 | } | 338 | } |
270 | 339 | ||
@@ -298,6 +367,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
298 | { | 367 | { |
299 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 368 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
300 | } | 369 | } |
370 | |||
371 | lockPartsForRead(true); | ||
372 | |||
301 | if (RootPart.GetStatusSandbox()) | 373 | if (RootPart.GetStatusSandbox()) |
302 | { | 374 | { |
303 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 375 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
@@ -305,17 +377,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
305 | RootPart.ScriptSetPhysicsStatus(false); | 377 | RootPart.ScriptSetPhysicsStatus(false); |
306 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), | 378 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), |
307 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); | 379 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); |
380 | lockPartsForRead(false); | ||
308 | return; | 381 | return; |
309 | } | 382 | } |
310 | } | 383 | } |
311 | lock (m_parts) | 384 | |
385 | foreach (SceneObjectPart part in m_parts.Values) | ||
312 | { | 386 | { |
313 | foreach (SceneObjectPart part in m_parts.Values) | 387 | part.GroupPosition = val; |
314 | { | ||
315 | part.GroupPosition = val; | ||
316 | } | ||
317 | } | 388 | } |
318 | 389 | ||
390 | lockPartsForRead(false); | ||
391 | |||
319 | //if (m_rootPart.PhysActor != null) | 392 | //if (m_rootPart.PhysActor != null) |
320 | //{ | 393 | //{ |
321 | //m_rootPart.PhysActor.Position = | 394 | //m_rootPart.PhysActor.Position = |
@@ -504,13 +577,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
504 | 577 | ||
505 | public void SetFromItemID(UUID AssetId) | 578 | public void SetFromItemID(UUID AssetId) |
506 | { | 579 | { |
507 | lock (m_parts) | 580 | lockPartsForRead(true); |
508 | { | 581 | { |
509 | foreach (SceneObjectPart part in m_parts.Values) | 582 | foreach (SceneObjectPart part in m_parts.Values) |
510 | { | 583 | { |
584 | |||
511 | part.FromItemID = AssetId; | 585 | part.FromItemID = AssetId; |
586 | |||
512 | } | 587 | } |
513 | } | 588 | } |
589 | lockPartsForRead(false); | ||
514 | } | 590 | } |
515 | 591 | ||
516 | public UUID GetFromItemID() | 592 | public UUID GetFromItemID() |
@@ -579,10 +655,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
579 | Vector3 maxScale = Vector3.Zero; | 655 | Vector3 maxScale = Vector3.Zero; |
580 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); | 656 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); |
581 | 657 | ||
582 | lock (m_parts) | 658 | lockPartsForRead(true); |
583 | { | 659 | { |
584 | foreach (SceneObjectPart part in m_parts.Values) | 660 | foreach (SceneObjectPart part in m_parts.Values) |
585 | { | 661 | { |
662 | |||
586 | Vector3 partscale = part.Scale; | 663 | Vector3 partscale = part.Scale; |
587 | Vector3 partoffset = part.OffsetPosition; | 664 | Vector3 partoffset = part.OffsetPosition; |
588 | 665 | ||
@@ -593,8 +670,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
593 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; | 670 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; |
594 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; | 671 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; |
595 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; | 672 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; |
673 | |||
596 | } | 674 | } |
597 | } | 675 | } |
676 | lockPartsForRead(false); | ||
677 | |||
598 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; | 678 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; |
599 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; | 679 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; |
600 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; | 680 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; |
@@ -610,10 +690,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
610 | 690 | ||
611 | EntityIntersection result = new EntityIntersection(); | 691 | EntityIntersection result = new EntityIntersection(); |
612 | 692 | ||
613 | lock (m_parts) | 693 | lockPartsForRead(true); |
614 | { | 694 | { |
615 | foreach (SceneObjectPart part in m_parts.Values) | 695 | foreach (SceneObjectPart part in m_parts.Values) |
616 | { | 696 | { |
697 | |||
617 | // Temporary commented to stop compiler warning | 698 | // Temporary commented to stop compiler warning |
618 | //Vector3 partPosition = | 699 | //Vector3 partPosition = |
619 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); | 700 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); |
@@ -641,8 +722,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
641 | result.distance = inter.distance; | 722 | result.distance = inter.distance; |
642 | } | 723 | } |
643 | } | 724 | } |
725 | |||
644 | } | 726 | } |
645 | } | 727 | } |
728 | lockPartsForRead(false); | ||
646 | return result; | 729 | return result; |
647 | } | 730 | } |
648 | 731 | ||
@@ -655,10 +738,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
655 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) | 738 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) |
656 | { | 739 | { |
657 | float maxX = -256f, maxY = -256f, maxZ = -256f, minX = 256f, minY = 256f, minZ = 256f; | 740 | float maxX = -256f, maxY = -256f, maxZ = -256f, minX = 256f, minY = 256f, minZ = 256f; |
658 | lock (m_parts) | 741 | lockPartsForRead(true); |
659 | { | 742 | { |
660 | foreach (SceneObjectPart part in m_parts.Values) | 743 | foreach (SceneObjectPart part in m_parts.Values) |
661 | { | 744 | { |
745 | |||
662 | Vector3 worldPos = part.GetWorldPosition(); | 746 | Vector3 worldPos = part.GetWorldPosition(); |
663 | Vector3 offset = worldPos - AbsolutePosition; | 747 | Vector3 offset = worldPos - AbsolutePosition; |
664 | Quaternion worldRot; | 748 | Quaternion worldRot; |
@@ -717,6 +801,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
717 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 801 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
718 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 802 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
719 | 803 | ||
804 | |||
805 | |||
720 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | 806 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); |
721 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | 807 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); |
722 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | 808 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); |
@@ -888,6 +974,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
888 | minZ = backBottomLeft.Z; | 974 | minZ = backBottomLeft.Z; |
889 | } | 975 | } |
890 | } | 976 | } |
977 | lockPartsForRead(false); | ||
891 | 978 | ||
892 | Vector3 boundingBox = new Vector3(maxX - minX, maxY - minY, maxZ - minZ); | 979 | Vector3 boundingBox = new Vector3(maxX - minX, maxY - minY, maxZ - minZ); |
893 | 980 | ||
@@ -916,17 +1003,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
916 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 1003 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
917 | 1004 | ||
918 | // Capture script state while holding the lock | 1005 | // Capture script state while holding the lock |
919 | lock (m_parts) | 1006 | lockPartsForRead(true); |
920 | { | 1007 | { |
921 | foreach (SceneObjectPart part in m_parts.Values) | 1008 | foreach (SceneObjectPart part in m_parts.Values) |
922 | { | 1009 | { |
1010 | |||
923 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(); | 1011 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(); |
924 | foreach (UUID itemid in pstates.Keys) | 1012 | foreach (UUID itemid in pstates.Keys) |
925 | { | 1013 | { |
926 | states.Add(itemid, pstates[itemid]); | 1014 | states.Add(itemid, pstates[itemid]); |
927 | } | 1015 | } |
1016 | |||
928 | } | 1017 | } |
929 | } | 1018 | } |
1019 | lockPartsForRead(false); | ||
930 | 1020 | ||
931 | if (states.Count > 0) | 1021 | if (states.Count > 0) |
932 | { | 1022 | { |
@@ -1094,13 +1184,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1094 | 1184 | ||
1095 | public override void UpdateMovement() | 1185 | public override void UpdateMovement() |
1096 | { | 1186 | { |
1097 | lock (m_parts) | 1187 | lockPartsForRead(true); |
1098 | { | 1188 | { |
1099 | foreach (SceneObjectPart part in m_parts.Values) | 1189 | foreach (SceneObjectPart part in m_parts.Values) |
1100 | { | 1190 | { |
1191 | |||
1101 | part.UpdateMovement(); | 1192 | part.UpdateMovement(); |
1193 | |||
1102 | } | 1194 | } |
1103 | } | 1195 | } |
1196 | lockPartsForRead(false); | ||
1104 | } | 1197 | } |
1105 | 1198 | ||
1106 | public ushort GetTimeDilation() | 1199 | public ushort GetTimeDilation() |
@@ -1144,7 +1237,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1144 | /// <param name="part"></param> | 1237 | /// <param name="part"></param> |
1145 | public void AddPart(SceneObjectPart part) | 1238 | public void AddPart(SceneObjectPart part) |
1146 | { | 1239 | { |
1147 | lock (m_parts) | 1240 | lockPartsForWrite(true); |
1148 | { | 1241 | { |
1149 | part.SetParent(this); | 1242 | part.SetParent(this); |
1150 | m_parts.Add(part.UUID, part); | 1243 | m_parts.Add(part.UUID, part); |
@@ -1154,6 +1247,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1154 | if (part.LinkNum == 2 && RootPart != null) | 1247 | if (part.LinkNum == 2 && RootPart != null) |
1155 | RootPart.LinkNum = 1; | 1248 | RootPart.LinkNum = 1; |
1156 | } | 1249 | } |
1250 | lockPartsForWrite(false); | ||
1157 | } | 1251 | } |
1158 | 1252 | ||
1159 | /// <summary> | 1253 | /// <summary> |
@@ -1161,28 +1255,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1161 | /// </summary> | 1255 | /// </summary> |
1162 | private void UpdateParentIDs() | 1256 | private void UpdateParentIDs() |
1163 | { | 1257 | { |
1164 | lock (m_parts) | 1258 | lockPartsForRead(true); |
1165 | { | 1259 | { |
1166 | foreach (SceneObjectPart part in m_parts.Values) | 1260 | foreach (SceneObjectPart part in m_parts.Values) |
1167 | { | 1261 | { |
1262 | |||
1168 | if (part.UUID != m_rootPart.UUID) | 1263 | if (part.UUID != m_rootPart.UUID) |
1169 | { | 1264 | { |
1170 | part.ParentID = m_rootPart.LocalId; | 1265 | part.ParentID = m_rootPart.LocalId; |
1171 | } | 1266 | } |
1267 | |||
1172 | } | 1268 | } |
1173 | } | 1269 | } |
1270 | lockPartsForRead(false); | ||
1174 | } | 1271 | } |
1175 | 1272 | ||
1176 | public void RegenerateFullIDs() | 1273 | public void RegenerateFullIDs() |
1177 | { | 1274 | { |
1178 | lock (m_parts) | 1275 | lockPartsForRead(true); |
1179 | { | 1276 | { |
1180 | foreach (SceneObjectPart part in m_parts.Values) | 1277 | foreach (SceneObjectPart part in m_parts.Values) |
1181 | { | 1278 | { |
1279 | |||
1182 | part.UUID = UUID.Random(); | 1280 | part.UUID = UUID.Random(); |
1183 | 1281 | ||
1184 | } | 1282 | } |
1185 | } | 1283 | } |
1284 | lockPartsForRead(false); | ||
1186 | } | 1285 | } |
1187 | 1286 | ||
1188 | // helper provided for parts. | 1287 | // helper provided for parts. |
@@ -1263,27 +1362,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
1263 | 1362 | ||
1264 | DetachFromBackup(); | 1363 | DetachFromBackup(); |
1265 | 1364 | ||
1266 | lock (m_parts) | 1365 | lockPartsForRead(true); |
1366 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1367 | lockPartsForRead(false); | ||
1368 | |||
1369 | foreach (SceneObjectPart part in values) | ||
1267 | { | 1370 | { |
1268 | foreach (SceneObjectPart part in m_parts.Values) | ||
1269 | { | ||
1270 | // part.Inventory.RemoveScriptInstances(); | 1371 | // part.Inventory.RemoveScriptInstances(); |
1271 | Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 1372 | |
1373 | Scene.ForEachScenePresence(delegate (ScenePresence sp) | ||
1374 | { | ||
1375 | if (sp.ParentID == LocalId) | ||
1272 | { | 1376 | { |
1273 | if (avatar.ParentID == LocalId) | 1377 | sp.StandUp(); |
1274 | { | 1378 | } |
1275 | avatar.StandUp(); | ||
1276 | } | ||
1277 | 1379 | ||
1278 | if (!silent) | 1380 | if (!silent) |
1279 | { | 1381 | { |
1280 | part.UpdateFlag = 0; | 1382 | part.UpdateFlag = 0; |
1281 | if (part == m_rootPart) | 1383 | if (part == m_rootPart) |
1282 | avatar.ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | 1384 | sp.ControllingClient.SendKillObject(m_regionHandle, part.LocalId); |
1283 | } | 1385 | } |
1284 | }); | 1386 | }); |
1285 | } | 1387 | |
1286 | } | 1388 | } |
1389 | |||
1390 | |||
1287 | } | 1391 | } |
1288 | 1392 | ||
1289 | public void AddScriptLPS(int count) | 1393 | public void AddScriptLPS(int count) |
@@ -1308,17 +1412,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1308 | 1412 | ||
1309 | scriptEvents aggregateScriptEvents=0; | 1413 | scriptEvents aggregateScriptEvents=0; |
1310 | 1414 | ||
1311 | lock (m_parts) | 1415 | lockPartsForRead(true); |
1312 | { | 1416 | { |
1313 | foreach (SceneObjectPart part in m_parts.Values) | 1417 | foreach (SceneObjectPart part in m_parts.Values) |
1314 | { | 1418 | { |
1419 | |||
1315 | if (part == null) | 1420 | if (part == null) |
1316 | continue; | 1421 | continue; |
1317 | if (part != RootPart) | 1422 | if (part != RootPart) |
1318 | part.ObjectFlags = objectflagupdate; | 1423 | part.ObjectFlags = objectflagupdate; |
1319 | aggregateScriptEvents |= part.AggregateScriptEvents; | 1424 | aggregateScriptEvents |= part.AggregateScriptEvents; |
1425 | |||
1320 | } | 1426 | } |
1321 | } | 1427 | } |
1428 | lockPartsForRead(false); | ||
1322 | 1429 | ||
1323 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); | 1430 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); |
1324 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); | 1431 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); |
@@ -1360,42 +1467,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
1360 | /// <param name="m_physicalPrim"></param> | 1467 | /// <param name="m_physicalPrim"></param> |
1361 | public void ApplyPhysics(bool m_physicalPrim) | 1468 | public void ApplyPhysics(bool m_physicalPrim) |
1362 | { | 1469 | { |
1363 | lock (m_parts) | 1470 | lockPartsForRead(true); |
1471 | |||
1472 | if (m_parts.Count > 1) | ||
1364 | { | 1473 | { |
1365 | if (m_parts.Count > 1) | 1474 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); |
1475 | lockPartsForRead(false); | ||
1476 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1477 | foreach (SceneObjectPart part in values) | ||
1366 | { | 1478 | { |
1367 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | 1479 | |
1368 | foreach (SceneObjectPart part in m_parts.Values) | 1480 | if (part.LocalId != m_rootPart.LocalId) |
1369 | { | 1481 | { |
1370 | if (part.LocalId != m_rootPart.LocalId) | 1482 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); |
1371 | { | ||
1372 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); | ||
1373 | } | ||
1374 | } | 1483 | } |
1375 | 1484 | ||
1376 | // Hack to get the physics scene geometries in the right spot | ||
1377 | ResetChildPrimPhysicsPositions(); | ||
1378 | } | ||
1379 | else | ||
1380 | { | ||
1381 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1382 | } | 1485 | } |
1486 | // Hack to get the physics scene geometries in the right spot | ||
1487 | ResetChildPrimPhysicsPositions(); | ||
1488 | } | ||
1489 | else | ||
1490 | { | ||
1491 | lockPartsForRead(false); | ||
1492 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1383 | } | 1493 | } |
1384 | } | 1494 | } |
1385 | 1495 | ||
1386 | public void SetOwnerId(UUID userId) | 1496 | public void SetOwnerId(UUID userId) |
1387 | { | 1497 | { |
1388 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1498 | ForEachPart(delegate(SceneObjectPart part) |
1499 | { | ||
1500 | |||
1501 | part.OwnerID = userId; | ||
1502 | |||
1503 | }); | ||
1389 | } | 1504 | } |
1390 | 1505 | ||
1391 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 1506 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
1392 | { | 1507 | { |
1393 | lock (m_parts) | 1508 | lockPartsForRead(true); |
1509 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1510 | lockPartsForRead(false); | ||
1511 | foreach (SceneObjectPart part in values) | ||
1394 | { | 1512 | { |
1395 | foreach (SceneObjectPart part in m_parts.Values) | 1513 | |
1396 | { | 1514 | whatToDo(part); |
1397 | whatToDo(part); | 1515 | |
1398 | } | ||
1399 | } | 1516 | } |
1400 | } | 1517 | } |
1401 | 1518 | ||
@@ -1493,10 +1610,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1493 | RootPart.SendFullUpdate( | 1610 | RootPart.SendFullUpdate( |
1494 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | 1611 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); |
1495 | 1612 | ||
1496 | lock (m_parts) | 1613 | lockPartsForRead(true); |
1497 | { | 1614 | { |
1498 | foreach (SceneObjectPart part in m_parts.Values) | 1615 | foreach (SceneObjectPart part in m_parts.Values) |
1499 | { | 1616 | { |
1617 | |||
1500 | if (part != RootPart) | 1618 | if (part != RootPart) |
1501 | part.SendFullUpdate( | 1619 | part.SendFullUpdate( |
1502 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); | 1620 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); |
@@ -1570,10 +1688,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1570 | 1688 | ||
1571 | List<SceneObjectPart> partList; | 1689 | List<SceneObjectPart> partList; |
1572 | 1690 | ||
1573 | lock (m_parts) | 1691 | lockPartsForRead(true); |
1574 | { | 1692 | |
1575 | partList = new List<SceneObjectPart>(m_parts.Values); | 1693 | partList = new List<SceneObjectPart>(m_parts.Values); |
1576 | } | 1694 | |
1695 | lockPartsForRead(false); | ||
1577 | 1696 | ||
1578 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | 1697 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) |
1579 | { | 1698 | { |
@@ -1796,13 +1915,40 @@ namespace OpenSim.Region.Framework.Scenes | |||
1796 | } | 1915 | } |
1797 | } | 1916 | } |
1798 | 1917 | ||
1918 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
1919 | { | ||
1920 | SceneObjectPart rootpart = m_rootPart; | ||
1921 | if (rootpart != null) | ||
1922 | { | ||
1923 | if (IsAttachment) | ||
1924 | { | ||
1925 | /* | ||
1926 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
1927 | if (avatar != null) | ||
1928 | { | ||
1929 | Rotate the Av? | ||
1930 | } */ | ||
1931 | } | ||
1932 | else | ||
1933 | { | ||
1934 | if (rootpart.PhysActor != null) | ||
1935 | { // APID must be implemented in your physics system for this to function. | ||
1936 | rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W); | ||
1937 | rootpart.PhysActor.APIDStrength = strength; | ||
1938 | rootpart.PhysActor.APIDDamping = damping; | ||
1939 | rootpart.PhysActor.APIDActive = true; | ||
1940 | } | ||
1941 | } | ||
1942 | } | ||
1943 | } | ||
1944 | |||
1799 | public void stopLookAt() | 1945 | public void stopLookAt() |
1800 | { | 1946 | { |
1801 | SceneObjectPart rootpart = m_rootPart; | 1947 | SceneObjectPart rootpart = m_rootPart; |
1802 | if (rootpart != null) | 1948 | if (rootpart != null) |
1803 | { | 1949 | { |
1804 | if (rootpart.PhysActor != null) | 1950 | if (rootpart.PhysActor != null) |
1805 | { | 1951 | { // APID must be implemented in your physics system for this to function. |
1806 | rootpart.PhysActor.APIDActive = false; | 1952 | rootpart.PhysActor.APIDActive = false; |
1807 | } | 1953 | } |
1808 | } | 1954 | } |
@@ -1870,10 +2016,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1870 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | 2016 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); |
1871 | newPart.SetParent(this); | 2017 | newPart.SetParent(this); |
1872 | 2018 | ||
1873 | lock (m_parts) | 2019 | lockPartsForWrite(true); |
1874 | { | 2020 | { |
1875 | m_parts.Add(newPart.UUID, newPart); | 2021 | m_parts.Add(newPart.UUID, newPart); |
1876 | } | 2022 | } |
2023 | lockPartsForWrite(false); | ||
1877 | 2024 | ||
1878 | SetPartAsNonRoot(newPart); | 2025 | SetPartAsNonRoot(newPart); |
1879 | 2026 | ||
@@ -1936,7 +2083,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1936 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | 2083 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) |
1937 | // return; | 2084 | // return; |
1938 | 2085 | ||
1939 | lock (m_parts) | 2086 | lockPartsForRead(true); |
1940 | { | 2087 | { |
1941 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); | 2088 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); |
1942 | 2089 | ||
@@ -1956,9 +2103,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1956 | { | 2103 | { |
1957 | if (!IsSelected) | 2104 | if (!IsSelected) |
1958 | part.UpdateLookAt(); | 2105 | part.UpdateLookAt(); |
2106 | |||
1959 | part.SendScheduledUpdates(); | 2107 | part.SendScheduledUpdates(); |
2108 | |||
1960 | } | 2109 | } |
1961 | } | 2110 | } |
2111 | lockPartsForRead(false); | ||
1962 | } | 2112 | } |
1963 | 2113 | ||
1964 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) | 2114 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) |
@@ -1967,27 +2117,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
1967 | 2117 | ||
1968 | RootPart.AddFullUpdateToAvatar(presence); | 2118 | RootPart.AddFullUpdateToAvatar(presence); |
1969 | 2119 | ||
1970 | lock (m_parts) | 2120 | lockPartsForRead(true); |
1971 | { | 2121 | { |
1972 | foreach (SceneObjectPart part in m_parts.Values) | 2122 | foreach (SceneObjectPart part in m_parts.Values) |
1973 | { | 2123 | { |
2124 | |||
1974 | if (part != RootPart) | 2125 | if (part != RootPart) |
1975 | part.AddFullUpdateToAvatar(presence); | 2126 | part.AddFullUpdateToAvatar(presence); |
2127 | |||
1976 | } | 2128 | } |
1977 | } | 2129 | } |
2130 | lockPartsForRead(false); | ||
1978 | } | 2131 | } |
1979 | 2132 | ||
1980 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) | 2133 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) |
1981 | { | 2134 | { |
1982 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); | 2135 | lockPartsForRead(true); |
1983 | 2136 | ||
1984 | lock (m_parts) | 2137 | foreach (SceneObjectPart part in m_parts.Values) |
1985 | { | 2138 | { |
1986 | foreach (SceneObjectPart part in m_parts.Values) | 2139 | part.AddTerseUpdateToAvatar(presence); |
1987 | { | ||
1988 | part.AddTerseUpdateToAvatar(presence); | ||
1989 | } | ||
1990 | } | 2140 | } |
2141 | |||
2142 | lockPartsForRead(false); | ||
1991 | } | 2143 | } |
1992 | 2144 | ||
1993 | /// <summary> | 2145 | /// <summary> |
@@ -2000,14 +2152,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2000 | checkAtTargets(); | 2152 | checkAtTargets(); |
2001 | RootPart.ScheduleFullUpdate(); | 2153 | RootPart.ScheduleFullUpdate(); |
2002 | 2154 | ||
2003 | lock (m_parts) | 2155 | lockPartsForRead(true); |
2004 | { | 2156 | { |
2005 | foreach (SceneObjectPart part in m_parts.Values) | 2157 | foreach (SceneObjectPart part in m_parts.Values) |
2006 | { | 2158 | { |
2159 | |||
2007 | if (part != RootPart) | 2160 | if (part != RootPart) |
2008 | part.ScheduleFullUpdate(); | 2161 | part.ScheduleFullUpdate(); |
2162 | |||
2009 | } | 2163 | } |
2010 | } | 2164 | } |
2165 | lockPartsForRead(false); | ||
2011 | } | 2166 | } |
2012 | 2167 | ||
2013 | /// <summary> | 2168 | /// <summary> |
@@ -2015,15 +2170,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2015 | /// </summary> | 2170 | /// </summary> |
2016 | public void ScheduleGroupForTerseUpdate() | 2171 | public void ScheduleGroupForTerseUpdate() |
2017 | { | 2172 | { |
2018 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID); | 2173 | lockPartsForRead(true); |
2019 | 2174 | ||
2020 | lock (m_parts) | 2175 | foreach (SceneObjectPart part in m_parts.Values) |
2021 | { | 2176 | { |
2022 | foreach (SceneObjectPart part in m_parts.Values) | 2177 | part.ScheduleTerseUpdate(); |
2023 | { | ||
2024 | part.ScheduleTerseUpdate(); | ||
2025 | } | ||
2026 | } | 2178 | } |
2179 | |||
2180 | lockPartsForRead(false); | ||
2027 | } | 2181 | } |
2028 | 2182 | ||
2029 | /// <summary> | 2183 | /// <summary> |
@@ -2038,14 +2192,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2038 | 2192 | ||
2039 | RootPart.SendFullUpdateToAllClients(); | 2193 | RootPart.SendFullUpdateToAllClients(); |
2040 | 2194 | ||
2041 | lock (m_parts) | 2195 | lockPartsForRead(true); |
2042 | { | 2196 | { |
2043 | foreach (SceneObjectPart part in m_parts.Values) | 2197 | foreach (SceneObjectPart part in m_parts.Values) |
2044 | { | 2198 | { |
2199 | |||
2045 | if (part != RootPart) | 2200 | if (part != RootPart) |
2046 | part.SendFullUpdateToAllClients(); | 2201 | part.SendFullUpdateToAllClients(); |
2202 | |||
2047 | } | 2203 | } |
2048 | } | 2204 | } |
2205 | lockPartsForRead(false); | ||
2049 | } | 2206 | } |
2050 | 2207 | ||
2051 | /// <summary> | 2208 | /// <summary> |
@@ -2077,14 +2234,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2077 | { | 2234 | { |
2078 | if (IsDeleted) | 2235 | if (IsDeleted) |
2079 | return; | 2236 | return; |
2080 | 2237 | ||
2081 | lock (m_parts) | 2238 | lockPartsForRead(true); |
2082 | { | 2239 | { |
2083 | foreach (SceneObjectPart part in m_parts.Values) | 2240 | foreach (SceneObjectPart part in m_parts.Values) |
2084 | { | 2241 | { |
2085 | part.SendTerseUpdateToAllClients(); | 2242 | part.SendTerseUpdateToAllClients(); |
2086 | } | 2243 | } |
2087 | } | 2244 | } |
2245 | lockPartsForRead(false); | ||
2088 | } | 2246 | } |
2089 | 2247 | ||
2090 | #endregion | 2248 | #endregion |
@@ -2098,16 +2256,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2098 | /// <returns>null if no child part with that linknum or child part</returns> | 2256 | /// <returns>null if no child part with that linknum or child part</returns> |
2099 | public SceneObjectPart GetLinkNumPart(int linknum) | 2257 | public SceneObjectPart GetLinkNumPart(int linknum) |
2100 | { | 2258 | { |
2101 | lock (m_parts) | 2259 | lockPartsForRead(true); |
2102 | { | 2260 | { |
2103 | foreach (SceneObjectPart part in m_parts.Values) | 2261 | foreach (SceneObjectPart part in m_parts.Values) |
2104 | { | 2262 | { |
2105 | if (part.LinkNum == linknum) | 2263 | if (part.LinkNum == linknum) |
2106 | { | 2264 | { |
2265 | lockPartsForRead(false); | ||
2107 | return part; | 2266 | return part; |
2108 | } | 2267 | } |
2109 | } | 2268 | } |
2110 | } | 2269 | } |
2270 | lockPartsForRead(false); | ||
2111 | 2271 | ||
2112 | return null; | 2272 | return null; |
2113 | } | 2273 | } |
@@ -2135,17 +2295,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2135 | public SceneObjectPart GetChildPart(uint localID) | 2295 | public SceneObjectPart GetChildPart(uint localID) |
2136 | { | 2296 | { |
2137 | //m_log.DebugFormat("Entered looking for {0}", localID); | 2297 | //m_log.DebugFormat("Entered looking for {0}", localID); |
2138 | lock (m_parts) | 2298 | lockPartsForRead(true); |
2139 | { | 2299 | { |
2140 | foreach (SceneObjectPart part in m_parts.Values) | 2300 | foreach (SceneObjectPart part in m_parts.Values) |
2141 | { | 2301 | { |
2142 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2302 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2143 | if (part.LocalId == localID) | 2303 | if (part.LocalId == localID) |
2144 | { | 2304 | { |
2305 | lockPartsForRead(false); | ||
2145 | return part; | 2306 | return part; |
2146 | } | 2307 | } |
2147 | } | 2308 | } |
2148 | } | 2309 | } |
2310 | lockPartsForRead(false); | ||
2149 | 2311 | ||
2150 | return null; | 2312 | return null; |
2151 | } | 2313 | } |
@@ -2175,17 +2337,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2175 | public bool HasChildPrim(uint localID) | 2337 | public bool HasChildPrim(uint localID) |
2176 | { | 2338 | { |
2177 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); | 2339 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); |
2178 | lock (m_parts) | 2340 | lockPartsForRead(true); |
2179 | { | 2341 | { |
2180 | foreach (SceneObjectPart part in m_parts.Values) | 2342 | foreach (SceneObjectPart part in m_parts.Values) |
2181 | { | 2343 | { |
2182 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2344 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2183 | if (part.LocalId == localID) | 2345 | if (part.LocalId == localID) |
2184 | { | 2346 | { |
2347 | lockPartsForRead(false); | ||
2185 | return true; | 2348 | return true; |
2186 | } | 2349 | } |
2187 | } | 2350 | } |
2188 | } | 2351 | } |
2352 | lockPartsForRead(false); | ||
2189 | 2353 | ||
2190 | return false; | 2354 | return false; |
2191 | } | 2355 | } |
@@ -2235,53 +2399,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
2235 | if (m_rootPart.LinkNum == 0) | 2399 | if (m_rootPart.LinkNum == 0) |
2236 | m_rootPart.LinkNum = 1; | 2400 | m_rootPart.LinkNum = 1; |
2237 | 2401 | ||
2238 | lock (m_parts) | 2402 | lockPartsForWrite(true); |
2239 | { | 2403 | |
2240 | m_parts.Add(linkPart.UUID, linkPart); | 2404 | m_parts.Add(linkPart.UUID, linkPart); |
2405 | |||
2406 | lockPartsForWrite(false); | ||
2241 | 2407 | ||
2242 | // Insert in terms of link numbers, the new links | 2408 | // Insert in terms of link numbers, the new links |
2243 | // before the current ones (with the exception of | 2409 | // before the current ones (with the exception of |
2244 | // the root prim. Shuffle the old ones up | 2410 | // the root prim. Shuffle the old ones up |
2245 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | 2411 | lockPartsForRead(true); |
2412 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | ||
2413 | { | ||
2414 | if (kvp.Value.LinkNum != 1) | ||
2246 | { | 2415 | { |
2247 | if (kvp.Value.LinkNum != 1) | 2416 | // Don't update root prim link number |
2248 | { | 2417 | kvp.Value.LinkNum += objectGroup.PrimCount; |
2249 | // Don't update root prim link number | ||
2250 | kvp.Value.LinkNum += objectGroup.PrimCount; | ||
2251 | } | ||
2252 | } | 2418 | } |
2419 | } | ||
2420 | lockPartsForRead(false); | ||
2253 | 2421 | ||
2254 | linkPart.LinkNum = 2; | 2422 | linkPart.LinkNum = 2; |
2255 | 2423 | ||
2256 | linkPart.SetParent(this); | 2424 | linkPart.SetParent(this); |
2257 | linkPart.AddFlag(PrimFlags.CreateSelected); | 2425 | linkPart.AddFlag(PrimFlags.CreateSelected); |
2258 | 2426 | ||
2259 | //if (linkPart.PhysActor != null) | 2427 | //if (linkPart.PhysActor != null) |
2260 | //{ | 2428 | //{ |
2261 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); | 2429 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); |
2262 | 2430 | ||
2263 | //linkPart.PhysActor = null; | 2431 | //linkPart.PhysActor = null; |
2264 | //} | 2432 | //} |
2265 | 2433 | ||
2266 | //TODO: rest of parts | 2434 | //TODO: rest of parts |
2267 | int linkNum = 3; | 2435 | int linkNum = 3; |
2268 | foreach (SceneObjectPart part in objectGroup.Children.Values) | 2436 | foreach (SceneObjectPart part in objectGroup.Children.Values) |
2437 | { | ||
2438 | if (part.UUID != objectGroup.m_rootPart.UUID) | ||
2269 | { | 2439 | { |
2270 | if (part.UUID != objectGroup.m_rootPart.UUID) | 2440 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); |
2271 | { | ||
2272 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); | ||
2273 | } | ||
2274 | part.ClearUndoState(); | ||
2275 | } | 2441 | } |
2442 | part.ClearUndoState(); | ||
2276 | } | 2443 | } |
2277 | 2444 | ||
2278 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); | 2445 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); |
2279 | objectGroup.m_isDeleted = true; | 2446 | objectGroup.m_isDeleted = true; |
2447 | |||
2448 | objectGroup.lockPartsForWrite(true); | ||
2280 | 2449 | ||
2281 | lock (objectGroup.m_parts) | 2450 | objectGroup.m_parts.Clear(); |
2282 | { | 2451 | |
2283 | objectGroup.m_parts.Clear(); | 2452 | objectGroup.lockPartsForWrite(false); |
2284 | } | ||
2285 | 2453 | ||
2286 | // Can't do this yet since backup still makes use of the root part without any synchronization | 2454 | // Can't do this yet since backup still makes use of the root part without any synchronization |
2287 | // objectGroup.m_rootPart = null; | 2455 | // objectGroup.m_rootPart = null; |
@@ -2351,11 +2519,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2351 | Quaternion worldRot = linkPart.GetWorldRotation(); | 2519 | Quaternion worldRot = linkPart.GetWorldRotation(); |
2352 | 2520 | ||
2353 | // Remove the part from this object | 2521 | // Remove the part from this object |
2354 | lock (m_parts) | 2522 | lockPartsForWrite(true); |
2355 | { | 2523 | { |
2356 | m_parts.Remove(linkPart.UUID); | 2524 | m_parts.Remove(linkPart.UUID); |
2357 | } | 2525 | } |
2358 | 2526 | lockPartsForWrite(false); | |
2527 | lockPartsForRead(true); | ||
2359 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left | 2528 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left |
2360 | RootPart.LinkNum = 0; | 2529 | RootPart.LinkNum = 0; |
2361 | else | 2530 | else |
@@ -2366,6 +2535,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2366 | p.LinkNum--; | 2535 | p.LinkNum--; |
2367 | } | 2536 | } |
2368 | } | 2537 | } |
2538 | lockPartsForRead(false); | ||
2369 | 2539 | ||
2370 | linkPart.ParentID = 0; | 2540 | linkPart.ParentID = 0; |
2371 | linkPart.LinkNum = 0; | 2541 | linkPart.LinkNum = 0; |
@@ -2687,9 +2857,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2687 | 2857 | ||
2688 | if (selectionPart != null) | 2858 | if (selectionPart != null) |
2689 | { | 2859 | { |
2690 | lock (m_parts) | 2860 | lockPartsForRead(true); |
2861 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_parts.Values); | ||
2862 | lockPartsForRead(false); | ||
2863 | foreach (SceneObjectPart part in parts) | ||
2691 | { | 2864 | { |
2692 | foreach (SceneObjectPart part in m_parts.Values) | 2865 | if (part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0) |
2693 | { | 2866 | { |
2694 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || | 2867 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || |
2695 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || | 2868 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || |
@@ -2699,12 +2872,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2699 | break; | 2872 | break; |
2700 | } | 2873 | } |
2701 | } | 2874 | } |
2875 | } | ||
2702 | 2876 | ||
2703 | foreach (SceneObjectPart part in m_parts.Values) | 2877 | foreach (SceneObjectPart part in parts) |
2704 | { | 2878 | { |
2705 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 2879 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); |
2706 | } | ||
2707 | } | 2880 | } |
2881 | |||
2708 | } | 2882 | } |
2709 | } | 2883 | } |
2710 | 2884 | ||
@@ -2790,11 +2964,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2790 | scale.Y = m_scene.m_maxNonphys; | 2964 | scale.Y = m_scene.m_maxNonphys; |
2791 | if (scale.Z > m_scene.m_maxNonphys) | 2965 | if (scale.Z > m_scene.m_maxNonphys) |
2792 | scale.Z = m_scene.m_maxNonphys; | 2966 | scale.Z = m_scene.m_maxNonphys; |
2793 | |||
2794 | SceneObjectPart part = GetChildPart(localID); | 2967 | SceneObjectPart part = GetChildPart(localID); |
2795 | if (part != null) | 2968 | if (part != null) |
2796 | { | 2969 | { |
2797 | part.Resize(scale); | ||
2798 | if (part.PhysActor != null) | 2970 | if (part.PhysActor != null) |
2799 | { | 2971 | { |
2800 | if (part.PhysActor.IsPhysical) | 2972 | if (part.PhysActor.IsPhysical) |
@@ -2809,7 +2981,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2809 | part.PhysActor.Size = scale; | 2981 | part.PhysActor.Size = scale; |
2810 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); | 2982 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); |
2811 | } | 2983 | } |
2812 | //if (part.UUID != m_rootPart.UUID) | 2984 | part.Resize(scale); |
2813 | 2985 | ||
2814 | HasGroupChanged = true; | 2986 | HasGroupChanged = true; |
2815 | ScheduleGroupForFullUpdate(); | 2987 | ScheduleGroupForFullUpdate(); |
@@ -2851,73 +3023,71 @@ namespace OpenSim.Region.Framework.Scenes | |||
2851 | float y = (scale.Y / part.Scale.Y); | 3023 | float y = (scale.Y / part.Scale.Y); |
2852 | float z = (scale.Z / part.Scale.Z); | 3024 | float z = (scale.Z / part.Scale.Z); |
2853 | 3025 | ||
2854 | lock (m_parts) | 3026 | lockPartsForRead(true); |
3027 | if (x > 1.0f || y > 1.0f || z > 1.0f) | ||
2855 | { | 3028 | { |
2856 | if (x > 1.0f || y > 1.0f || z > 1.0f) | 3029 | foreach (SceneObjectPart obPart in m_parts.Values) |
2857 | { | 3030 | { |
2858 | foreach (SceneObjectPart obPart in m_parts.Values) | 3031 | if (obPart.UUID != m_rootPart.UUID) |
2859 | { | 3032 | { |
2860 | if (obPart.UUID != m_rootPart.UUID) | 3033 | Vector3 oldSize = new Vector3(obPart.Scale); |
2861 | { | 3034 | obPart.IgnoreUndoUpdate = true; |
2862 | obPart.IgnoreUndoUpdate = true; | ||
2863 | Vector3 oldSize = new Vector3(obPart.Scale); | ||
2864 | 3035 | ||
2865 | float f = 1.0f; | 3036 | float f = 1.0f; |
2866 | float a = 1.0f; | 3037 | float a = 1.0f; |
2867 | 3038 | ||
2868 | if (part.PhysActor != null && part.PhysActor.IsPhysical) | 3039 | if (part.PhysActor != null && part.PhysActor.IsPhysical) |
3040 | { | ||
3041 | if (oldSize.X*x > m_scene.m_maxPhys) | ||
2869 | { | 3042 | { |
2870 | if (oldSize.X*x > m_scene.m_maxPhys) | 3043 | f = m_scene.m_maxPhys / oldSize.X; |
2871 | { | 3044 | a = f / x; |
2872 | f = m_scene.m_maxPhys / oldSize.X; | 3045 | x *= a; |
2873 | a = f / x; | 3046 | y *= a; |
2874 | x *= a; | 3047 | z *= a; |
2875 | y *= a; | ||
2876 | z *= a; | ||
2877 | } | ||
2878 | if (oldSize.Y*y > m_scene.m_maxPhys) | ||
2879 | { | ||
2880 | f = m_scene.m_maxPhys / oldSize.Y; | ||
2881 | a = f / y; | ||
2882 | x *= a; | ||
2883 | y *= a; | ||
2884 | z *= a; | ||
2885 | } | ||
2886 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
2887 | { | ||
2888 | f = m_scene.m_maxPhys / oldSize.Z; | ||
2889 | a = f / z; | ||
2890 | x *= a; | ||
2891 | y *= a; | ||
2892 | z *= a; | ||
2893 | } | ||
2894 | } | 3048 | } |
2895 | else | 3049 | if (oldSize.Y*y > m_scene.m_maxPhys) |
3050 | { | ||
3051 | f = m_scene.m_maxPhys / oldSize.Y; | ||
3052 | a = f / y; | ||
3053 | x *= a; | ||
3054 | y *= a; | ||
3055 | z *= a; | ||
3056 | } | ||
3057 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
3058 | { | ||
3059 | f = m_scene.m_maxPhys / oldSize.Z; | ||
3060 | a = f / z; | ||
3061 | x *= a; | ||
3062 | y *= a; | ||
3063 | z *= a; | ||
3064 | } | ||
3065 | } | ||
3066 | else | ||
3067 | { | ||
3068 | if (oldSize.X*x > m_scene.m_maxNonphys) | ||
3069 | { | ||
3070 | f = m_scene.m_maxNonphys / oldSize.X; | ||
3071 | a = f / x; | ||
3072 | x *= a; | ||
3073 | y *= a; | ||
3074 | z *= a; | ||
3075 | } | ||
3076 | if (oldSize.Y*y > m_scene.m_maxNonphys) | ||
2896 | { | 3077 | { |
2897 | if (oldSize.X*x > m_scene.m_maxNonphys) | 3078 | f = m_scene.m_maxNonphys / oldSize.Y; |
2898 | { | 3079 | a = f / y; |
2899 | f = m_scene.m_maxNonphys / oldSize.X; | 3080 | x *= a; |
2900 | a = f / x; | 3081 | y *= a; |
2901 | x *= a; | 3082 | z *= a; |
2902 | y *= a; | 3083 | } |
2903 | z *= a; | 3084 | if (oldSize.Z*z > m_scene.m_maxNonphys) |
2904 | } | 3085 | { |
2905 | if (oldSize.Y*y > m_scene.m_maxNonphys) | 3086 | f = m_scene.m_maxNonphys / oldSize.Z; |
2906 | { | 3087 | a = f / z; |
2907 | f = m_scene.m_maxNonphys / oldSize.Y; | 3088 | x *= a; |
2908 | a = f / y; | 3089 | y *= a; |
2909 | x *= a; | 3090 | z *= a; |
2910 | y *= a; | ||
2911 | z *= a; | ||
2912 | } | ||
2913 | if (oldSize.Z*z > m_scene.m_maxNonphys) | ||
2914 | { | ||
2915 | f = m_scene.m_maxNonphys / oldSize.Z; | ||
2916 | a = f / z; | ||
2917 | x *= a; | ||
2918 | y *= a; | ||
2919 | z *= a; | ||
2920 | } | ||
2921 | } | 3091 | } |
2922 | obPart.IgnoreUndoUpdate = false; | 3092 | obPart.IgnoreUndoUpdate = false; |
2923 | obPart.StoreUndoState(); | 3093 | obPart.StoreUndoState(); |
@@ -2925,6 +3095,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2925 | } | 3095 | } |
2926 | } | 3096 | } |
2927 | } | 3097 | } |
3098 | lockPartsForRead(false); | ||
2928 | 3099 | ||
2929 | Vector3 prevScale = part.Scale; | 3100 | Vector3 prevScale = part.Scale; |
2930 | prevScale.X *= x; | 3101 | prevScale.X *= x; |
@@ -2932,7 +3103,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2932 | prevScale.Z *= z; | 3103 | prevScale.Z *= z; |
2933 | part.Resize(prevScale); | 3104 | part.Resize(prevScale); |
2934 | 3105 | ||
2935 | lock (m_parts) | 3106 | lockPartsForRead(true); |
2936 | { | 3107 | { |
2937 | foreach (SceneObjectPart obPart in m_parts.Values) | 3108 | foreach (SceneObjectPart obPart in m_parts.Values) |
2938 | { | 3109 | { |
@@ -2954,6 +3125,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2954 | obPart.StoreUndoState(); | 3125 | obPart.StoreUndoState(); |
2955 | } | 3126 | } |
2956 | } | 3127 | } |
3128 | lockPartsForRead(false); | ||
2957 | 3129 | ||
2958 | if (part.PhysActor != null) | 3130 | if (part.PhysActor != null) |
2959 | { | 3131 | { |
@@ -3056,7 +3228,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3056 | axDiff *= Quaternion.Inverse(partRotation); | 3228 | axDiff *= Quaternion.Inverse(partRotation); |
3057 | diff = axDiff; | 3229 | diff = axDiff; |
3058 | 3230 | ||
3059 | lock (m_parts) | 3231 | lockPartsForRead(true); |
3060 | { | 3232 | { |
3061 | foreach (SceneObjectPart obPart in m_parts.Values) | 3233 | foreach (SceneObjectPart obPart in m_parts.Values) |
3062 | { | 3234 | { |
@@ -3066,6 +3238,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3066 | } | 3238 | } |
3067 | } | 3239 | } |
3068 | } | 3240 | } |
3241 | lockPartsForRead(false); | ||
3069 | 3242 | ||
3070 | AbsolutePosition = newPos; | 3243 | AbsolutePosition = newPos; |
3071 | 3244 | ||
@@ -3199,25 +3372,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3199 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 3372 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
3200 | } | 3373 | } |
3201 | 3374 | ||
3202 | lock (m_parts) | 3375 | lockPartsForRead(true); |
3376 | |||
3377 | foreach (SceneObjectPart prim in m_parts.Values) | ||
3203 | { | 3378 | { |
3204 | foreach (SceneObjectPart prim in m_parts.Values) | 3379 | if (prim.UUID != m_rootPart.UUID) |
3205 | { | 3380 | { |
3206 | if (prim.UUID != m_rootPart.UUID) | 3381 | prim.IgnoreUndoUpdate = true; |
3207 | { | 3382 | Vector3 axPos = prim.OffsetPosition; |
3208 | prim.IgnoreUndoUpdate = true; | 3383 | axPos *= oldParentRot; |
3209 | Vector3 axPos = prim.OffsetPosition; | 3384 | axPos *= Quaternion.Inverse(axRot); |
3210 | axPos *= oldParentRot; | 3385 | prim.OffsetPosition = axPos; |
3211 | axPos *= Quaternion.Inverse(axRot); | 3386 | Quaternion primsRot = prim.RotationOffset; |
3212 | prim.OffsetPosition = axPos; | 3387 | Quaternion newRot = primsRot * oldParentRot; |
3213 | Quaternion primsRot = prim.RotationOffset; | 3388 | newRot *= Quaternion.Inverse(axRot); |
3214 | Quaternion newRot = primsRot * oldParentRot; | 3389 | prim.RotationOffset = newRot; |
3215 | newRot *= Quaternion.Inverse(axRot); | 3390 | prim.ScheduleTerseUpdate(); |
3216 | prim.RotationOffset = newRot; | ||
3217 | prim.ScheduleTerseUpdate(); | ||
3218 | } | ||
3219 | } | 3391 | } |
3220 | } | 3392 | } |
3393 | |||
3221 | foreach (SceneObjectPart childpart in Children.Values) | 3394 | foreach (SceneObjectPart childpart in Children.Values) |
3222 | { | 3395 | { |
3223 | if (childpart != m_rootPart) | 3396 | if (childpart != m_rootPart) |
@@ -3226,6 +3399,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3226 | childpart.StoreUndoState(); | 3399 | childpart.StoreUndoState(); |
3227 | } | 3400 | } |
3228 | } | 3401 | } |
3402 | |||
3403 | lockPartsForRead(false); | ||
3404 | |||
3229 | m_rootPart.ScheduleTerseUpdate(); | 3405 | m_rootPart.ScheduleTerseUpdate(); |
3230 | } | 3406 | } |
3231 | 3407 | ||
@@ -3347,7 +3523,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3347 | if (atTargets.Count > 0) | 3523 | if (atTargets.Count > 0) |
3348 | { | 3524 | { |
3349 | uint[] localids = new uint[0]; | 3525 | uint[] localids = new uint[0]; |
3350 | lock (m_parts) | 3526 | lockPartsForRead(true); |
3351 | { | 3527 | { |
3352 | localids = new uint[m_parts.Count]; | 3528 | localids = new uint[m_parts.Count]; |
3353 | int cntr = 0; | 3529 | int cntr = 0; |
@@ -3357,6 +3533,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3357 | cntr++; | 3533 | cntr++; |
3358 | } | 3534 | } |
3359 | } | 3535 | } |
3536 | lockPartsForRead(false); | ||
3360 | 3537 | ||
3361 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3538 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3362 | { | 3539 | { |
@@ -3375,7 +3552,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3375 | { | 3552 | { |
3376 | //trigger not_at_target | 3553 | //trigger not_at_target |
3377 | uint[] localids = new uint[0]; | 3554 | uint[] localids = new uint[0]; |
3378 | lock (m_parts) | 3555 | lockPartsForRead(true); |
3379 | { | 3556 | { |
3380 | localids = new uint[m_parts.Count]; | 3557 | localids = new uint[m_parts.Count]; |
3381 | int cntr = 0; | 3558 | int cntr = 0; |
@@ -3385,7 +3562,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3385 | cntr++; | 3562 | cntr++; |
3386 | } | 3563 | } |
3387 | } | 3564 | } |
3388 | 3565 | lockPartsForRead(false); | |
3566 | |||
3389 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3567 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3390 | { | 3568 | { |
3391 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); | 3569 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); |
@@ -3477,19 +3655,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
3477 | public float GetMass() | 3655 | public float GetMass() |
3478 | { | 3656 | { |
3479 | float retmass = 0f; | 3657 | float retmass = 0f; |
3480 | lock (m_parts) | 3658 | lockPartsForRead(true); |
3481 | { | 3659 | { |
3482 | foreach (SceneObjectPart part in m_parts.Values) | 3660 | foreach (SceneObjectPart part in m_parts.Values) |
3483 | { | 3661 | { |
3484 | retmass += part.GetMass(); | 3662 | retmass += part.GetMass(); |
3485 | } | 3663 | } |
3486 | } | 3664 | } |
3665 | lockPartsForRead(false); | ||
3487 | return retmass; | 3666 | return retmass; |
3488 | } | 3667 | } |
3489 | 3668 | ||
3490 | public void CheckSculptAndLoad() | 3669 | public void CheckSculptAndLoad() |
3491 | { | 3670 | { |
3492 | lock (m_parts) | 3671 | lockPartsForRead(true); |
3493 | { | 3672 | { |
3494 | if (!IsDeleted) | 3673 | if (!IsDeleted) |
3495 | { | 3674 | { |
@@ -3514,6 +3693,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3514 | } | 3693 | } |
3515 | } | 3694 | } |
3516 | } | 3695 | } |
3696 | lockPartsForRead(false); | ||
3517 | } | 3697 | } |
3518 | 3698 | ||
3519 | protected void AssetReceived(string id, Object sender, AssetBase asset) | 3699 | protected void AssetReceived(string id, Object sender, AssetBase asset) |
@@ -3534,7 +3714,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3534 | /// <param name="client"></param> | 3714 | /// <param name="client"></param> |
3535 | public void SetGroup(UUID GroupID, IClientAPI client) | 3715 | public void SetGroup(UUID GroupID, IClientAPI client) |
3536 | { | 3716 | { |
3537 | lock (m_parts) | 3717 | lockPartsForRead(true); |
3538 | { | 3718 | { |
3539 | foreach (SceneObjectPart part in m_parts.Values) | 3719 | foreach (SceneObjectPart part in m_parts.Values) |
3540 | { | 3720 | { |
@@ -3544,6 +3724,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3544 | 3724 | ||
3545 | HasGroupChanged = true; | 3725 | HasGroupChanged = true; |
3546 | } | 3726 | } |
3727 | lockPartsForRead(false); | ||
3547 | 3728 | ||
3548 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | 3729 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
3549 | // for the same object with very different properties. The caller must schedule the update. | 3730 | // for the same object with very different properties. The caller must schedule the update. |
@@ -3565,11 +3746,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3565 | 3746 | ||
3566 | public void SetAttachmentPoint(byte point) | 3747 | public void SetAttachmentPoint(byte point) |
3567 | { | 3748 | { |
3568 | lock (m_parts) | 3749 | lockPartsForRead(true); |
3569 | { | 3750 | { |
3570 | foreach (SceneObjectPart part in m_parts.Values) | 3751 | foreach (SceneObjectPart part in m_parts.Values) |
3571 | part.SetAttachmentPoint(point); | 3752 | part.SetAttachmentPoint(point); |
3572 | } | 3753 | } |
3754 | lockPartsForRead(false); | ||
3573 | } | 3755 | } |
3574 | 3756 | ||
3575 | #region ISceneObject | 3757 | #region ISceneObject |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 46eadee..4b2641c 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -147,7 +147,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
147 | 147 | ||
148 | // TODO: This needs to be persisted in next XML version update! | 148 | // TODO: This needs to be persisted in next XML version update! |
149 | [XmlIgnore] | 149 | [XmlIgnore] |
150 | public readonly int[] PayPrice = {-2,-2,-2,-2,-2}; | 150 | public int[] PayPrice = {-2,-2,-2,-2,-2}; |
151 | [XmlIgnore] | 151 | [XmlIgnore] |
152 | public PhysicsActor PhysActor; | 152 | public PhysicsActor PhysActor; |
153 | 153 | ||
@@ -274,6 +274,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
274 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; | 274 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
275 | private Vector3 m_sitTargetPosition; | 275 | private Vector3 m_sitTargetPosition; |
276 | private string m_sitAnimation = "SIT"; | 276 | private string m_sitAnimation = "SIT"; |
277 | private bool m_occupied; // KF if any av is sitting on this prim | ||
277 | private string m_text = String.Empty; | 278 | private string m_text = String.Empty; |
278 | private string m_touchName = String.Empty; | 279 | private string m_touchName = String.Empty; |
279 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); | 280 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); |
@@ -452,12 +453,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
452 | } | 453 | } |
453 | 454 | ||
454 | /// <value> | 455 | /// <value> |
455 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 456 | /// Get the inventory list |
456 | /// </value> | 457 | /// </value> |
457 | public TaskInventoryDictionary TaskInventory | 458 | public TaskInventoryDictionary TaskInventory |
458 | { | 459 | { |
459 | get { return m_inventory.Items; } | 460 | get { |
460 | set { m_inventory.Items = value; } | 461 | return m_inventory.Items; |
462 | } | ||
463 | set { | ||
464 | m_inventory.Items = value; | ||
465 | } | ||
461 | } | 466 | } |
462 | 467 | ||
463 | public uint ObjectFlags | 468 | public uint ObjectFlags |
@@ -586,14 +591,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
586 | set { m_LoopSoundSlavePrims = value; } | 591 | set { m_LoopSoundSlavePrims = value; } |
587 | } | 592 | } |
588 | 593 | ||
589 | [XmlIgnore] | ||
590 | public Byte[] TextureAnimation | 594 | public Byte[] TextureAnimation |
591 | { | 595 | { |
592 | get { return m_TextureAnimation; } | 596 | get { return m_TextureAnimation; } |
593 | set { m_TextureAnimation = value; } | 597 | set { m_TextureAnimation = value; } |
594 | } | 598 | } |
595 | 599 | ||
596 | [XmlIgnore] | ||
597 | public Byte[] ParticleSystem | 600 | public Byte[] ParticleSystem |
598 | { | 601 | { |
599 | get { return m_particleSystem; } | 602 | get { return m_particleSystem; } |
@@ -647,7 +650,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
647 | set | 650 | set |
648 | { | 651 | { |
649 | m_groupPosition = value; | 652 | m_groupPosition = value; |
650 | |||
651 | PhysicsActor actor = PhysActor; | 653 | PhysicsActor actor = PhysActor; |
652 | if (actor != null) | 654 | if (actor != null) |
653 | { | 655 | { |
@@ -816,7 +818,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
816 | /// <summary></summary> | 818 | /// <summary></summary> |
817 | public Vector3 Acceleration | 819 | public Vector3 Acceleration |
818 | { | 820 | { |
819 | get { return m_acceleration; } | 821 | get |
822 | { | ||
823 | PhysicsActor actor = PhysActor; | ||
824 | if (actor != null) | ||
825 | { | ||
826 | m_acceleration = actor.Acceleration; | ||
827 | } | ||
828 | return m_acceleration; | ||
829 | } | ||
830 | |||
820 | set { m_acceleration = value; } | 831 | set { m_acceleration = value; } |
821 | } | 832 | } |
822 | 833 | ||
@@ -960,7 +971,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
960 | if (IsAttachment) | 971 | if (IsAttachment) |
961 | return GroupPosition; | 972 | return GroupPosition; |
962 | 973 | ||
963 | return m_offsetPosition + m_groupPosition; } | 974 | // return m_offsetPosition + m_groupPosition; } |
975 | return m_groupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset) ; } //KF: Rotation was ignored! | ||
964 | } | 976 | } |
965 | 977 | ||
966 | public SceneObjectGroup ParentGroup | 978 | public SceneObjectGroup ParentGroup |
@@ -1112,6 +1124,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1112 | get { return _flags; } | 1124 | get { return _flags; } |
1113 | set { _flags = value; } | 1125 | set { _flags = value; } |
1114 | } | 1126 | } |
1127 | |||
1128 | [XmlIgnore] | ||
1129 | public bool IsOccupied // KF If an av is sittingon this prim | ||
1130 | { | ||
1131 | get { return m_occupied; } | ||
1132 | set { m_occupied = value; } | ||
1133 | } | ||
1115 | 1134 | ||
1116 | [XmlIgnore] | 1135 | [XmlIgnore] |
1117 | public UUID SitTargetAvatar | 1136 | public UUID SitTargetAvatar |
@@ -1187,14 +1206,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1187 | } | 1206 | } |
1188 | } | 1207 | } |
1189 | 1208 | ||
1190 | /// <summary> | ||
1191 | /// Clear all pending updates of parts to clients | ||
1192 | /// </summary> | ||
1193 | private void ClearUpdateSchedule() | ||
1194 | { | ||
1195 | m_updateFlag = 0; | ||
1196 | } | ||
1197 | |||
1198 | private void SendObjectPropertiesToClient(UUID AgentID) | 1209 | private void SendObjectPropertiesToClient(UUID AgentID) |
1199 | { | 1210 | { |
1200 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 1211 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) |
@@ -1934,12 +1945,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1934 | public Vector3 GetWorldPosition() | 1945 | public Vector3 GetWorldPosition() |
1935 | { | 1946 | { |
1936 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; | 1947 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; |
1937 | |||
1938 | Vector3 axPos = OffsetPosition; | 1948 | Vector3 axPos = OffsetPosition; |
1939 | |||
1940 | axPos *= parentRot; | 1949 | axPos *= parentRot; |
1941 | Vector3 translationOffsetPosition = axPos; | 1950 | Vector3 translationOffsetPosition = axPos; |
1942 | return GroupPosition + translationOffsetPosition; | 1951 | if(_parentID == 0) |
1952 | { | ||
1953 | return GroupPosition; | ||
1954 | } | ||
1955 | else | ||
1956 | { | ||
1957 | return ParentGroup.AbsolutePosition + translationOffsetPosition; //KF: Fix child prim position | ||
1958 | } | ||
1943 | } | 1959 | } |
1944 | 1960 | ||
1945 | /// <summary> | 1961 | /// <summary> |
@@ -1950,7 +1966,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1950 | { | 1966 | { |
1951 | Quaternion newRot; | 1967 | Quaternion newRot; |
1952 | 1968 | ||
1953 | if (this.LinkNum == 0) | 1969 | if (this.LinkNum < 2) //KF Single or root prim |
1954 | { | 1970 | { |
1955 | newRot = RotationOffset; | 1971 | newRot = RotationOffset; |
1956 | } | 1972 | } |
@@ -2596,17 +2612,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2596 | //Trys to fetch sound id from prim's inventory. | 2612 | //Trys to fetch sound id from prim's inventory. |
2597 | //Prim's inventory doesn't support non script items yet | 2613 | //Prim's inventory doesn't support non script items yet |
2598 | 2614 | ||
2599 | lock (TaskInventory) | 2615 | TaskInventory.LockItemsForRead(true); |
2616 | |||
2617 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2600 | { | 2618 | { |
2601 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2619 | if (item.Value.Name == sound) |
2602 | { | 2620 | { |
2603 | if (item.Value.Name == sound) | 2621 | soundID = item.Value.ItemID; |
2604 | { | 2622 | break; |
2605 | soundID = item.Value.ItemID; | ||
2606 | break; | ||
2607 | } | ||
2608 | } | 2623 | } |
2609 | } | 2624 | } |
2625 | |||
2626 | TaskInventory.LockItemsForRead(false); | ||
2610 | } | 2627 | } |
2611 | 2628 | ||
2612 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) | 2629 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) |
@@ -2675,38 +2692,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2675 | 2692 | ||
2676 | public void RotLookAt(Quaternion target, float strength, float damping) | 2693 | public void RotLookAt(Quaternion target, float strength, float damping) |
2677 | { | 2694 | { |
2678 | rotLookAt(target, strength, damping); | 2695 | m_parentGroup.rotLookAt(target, strength, damping); // This calls method in SceneObjectGroup. |
2679 | } | ||
2680 | |||
2681 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2682 | { | ||
2683 | if (IsAttachment) | ||
2684 | { | ||
2685 | /* | ||
2686 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2687 | if (avatar != null) | ||
2688 | { | ||
2689 | Rotate the Av? | ||
2690 | } */ | ||
2691 | } | ||
2692 | else | ||
2693 | { | ||
2694 | APIDDamp = damping; | ||
2695 | APIDStrength = strength; | ||
2696 | APIDTarget = target; | ||
2697 | } | ||
2698 | } | ||
2699 | |||
2700 | public void startLookAt(Quaternion rot, float damp, float strength) | ||
2701 | { | ||
2702 | APIDDamp = damp; | ||
2703 | APIDStrength = strength; | ||
2704 | APIDTarget = rot; | ||
2705 | } | ||
2706 | |||
2707 | public void stopLookAt() | ||
2708 | { | ||
2709 | APIDTarget = Quaternion.Identity; | ||
2710 | } | 2696 | } |
2711 | 2697 | ||
2712 | /// <summary> | 2698 | /// <summary> |
@@ -2939,8 +2925,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2939 | { | 2925 | { |
2940 | const float ROTATION_TOLERANCE = 0.01f; | 2926 | const float ROTATION_TOLERANCE = 0.01f; |
2941 | const float VELOCITY_TOLERANCE = 0.001f; | 2927 | const float VELOCITY_TOLERANCE = 0.001f; |
2942 | const float POSITION_TOLERANCE = 0.05f; | 2928 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
2943 | const int TIME_MS_TOLERANCE = 3000; | 2929 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
2944 | 2930 | ||
2945 | if (m_updateFlag == 1) | 2931 | if (m_updateFlag == 1) |
2946 | { | 2932 | { |
@@ -2954,7 +2940,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2954 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | 2940 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) |
2955 | { | 2941 | { |
2956 | AddTerseUpdateToAllAvatars(); | 2942 | AddTerseUpdateToAllAvatars(); |
2957 | ClearUpdateSchedule(); | 2943 | |
2958 | 2944 | ||
2959 | // This causes the Scene to 'poll' physical objects every couple of frames | 2945 | // This causes the Scene to 'poll' physical objects every couple of frames |
2960 | // bad, so it's been replaced by an event driven method. | 2946 | // bad, so it's been replaced by an event driven method. |
@@ -2972,16 +2958,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2972 | m_lastAngularVelocity = AngularVelocity; | 2958 | m_lastAngularVelocity = AngularVelocity; |
2973 | m_lastTerseSent = Environment.TickCount; | 2959 | m_lastTerseSent = Environment.TickCount; |
2974 | } | 2960 | } |
2961 | //Moved this outside of the if clause so updates don't get blocked.. *sigh* | ||
2962 | m_updateFlag = 0; //Why were we calling a function to do this? Inefficient! *screams* | ||
2975 | } | 2963 | } |
2976 | else | 2964 | else |
2977 | { | 2965 | { |
2978 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes | 2966 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes |
2979 | { | 2967 | { |
2980 | AddFullUpdateToAllAvatars(); | 2968 | AddFullUpdateToAllAvatars(); |
2981 | ClearUpdateSchedule(); | 2969 | m_updateFlag = 0; //Same here |
2982 | } | 2970 | } |
2983 | } | 2971 | } |
2984 | ClearUpdateSchedule(); | 2972 | m_updateFlag = 0; |
2985 | } | 2973 | } |
2986 | 2974 | ||
2987 | /// <summary> | 2975 | /// <summary> |
@@ -3008,17 +2996,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3008 | if (!UUID.TryParse(sound, out soundID)) | 2996 | if (!UUID.TryParse(sound, out soundID)) |
3009 | { | 2997 | { |
3010 | // search sound file from inventory | 2998 | // search sound file from inventory |
3011 | lock (TaskInventory) | 2999 | TaskInventory.LockItemsForRead(true); |
3000 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
3012 | { | 3001 | { |
3013 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 3002 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
3014 | { | 3003 | { |
3015 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 3004 | soundID = item.Value.ItemID; |
3016 | { | 3005 | break; |
3017 | soundID = item.Value.ItemID; | ||
3018 | break; | ||
3019 | } | ||
3020 | } | 3006 | } |
3021 | } | 3007 | } |
3008 | TaskInventory.LockItemsForRead(false); | ||
3022 | } | 3009 | } |
3023 | 3010 | ||
3024 | if (soundID == UUID.Zero) | 3011 | if (soundID == UUID.Zero) |
@@ -3453,7 +3440,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3453 | 3440 | ||
3454 | public void StopLookAt() | 3441 | public void StopLookAt() |
3455 | { | 3442 | { |
3456 | m_parentGroup.stopLookAt(); | 3443 | m_parentGroup.stopLookAt(); // This calls method in SceneObjectGroup. |
3457 | 3444 | ||
3458 | m_parentGroup.ScheduleGroupForTerseUpdate(); | 3445 | m_parentGroup.ScheduleGroupForTerseUpdate(); |
3459 | } | 3446 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 77bf6fe..836622d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -81,7 +81,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
81 | /// </value> | 81 | /// </value> |
82 | protected internal TaskInventoryDictionary Items | 82 | protected internal TaskInventoryDictionary Items |
83 | { | 83 | { |
84 | get { return m_items; } | 84 | get { |
85 | return m_items; | ||
86 | } | ||
85 | set | 87 | set |
86 | { | 88 | { |
87 | m_items = value; | 89 | m_items = value; |
@@ -117,22 +119,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
117 | /// <param name="linkNum">Link number for the part</param> | 119 | /// <param name="linkNum">Link number for the part</param> |
118 | public void ResetInventoryIDs() | 120 | public void ResetInventoryIDs() |
119 | { | 121 | { |
120 | lock (Items) | 122 | m_items.LockItemsForWrite(true); |
123 | |||
124 | if (0 == Items.Count) | ||
121 | { | 125 | { |
122 | if (0 == Items.Count) | 126 | m_items.LockItemsForWrite(false); |
123 | return; | 127 | return; |
128 | } | ||
124 | 129 | ||
125 | HasInventoryChanged = true; | 130 | HasInventoryChanged = true; |
126 | m_part.ParentGroup.HasGroupChanged = true; | 131 | m_part.ParentGroup.HasGroupChanged = true; |
127 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 132 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
128 | Items.Clear(); | 133 | Items.Clear(); |
129 | 134 | ||
130 | foreach (TaskInventoryItem item in items) | 135 | foreach (TaskInventoryItem item in items) |
131 | { | 136 | { |
132 | item.ResetIDs(m_part.UUID); | 137 | item.ResetIDs(m_part.UUID); |
133 | Items.Add(item.ItemID, item); | 138 | Items.Add(item.ItemID, item); |
134 | } | ||
135 | } | 139 | } |
140 | m_items.LockItemsForWrite(false); | ||
136 | } | 141 | } |
137 | 142 | ||
138 | /// <summary> | 143 | /// <summary> |
@@ -141,25 +146,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | /// <param name="ownerId"></param> | 146 | /// <param name="ownerId"></param> |
142 | public void ChangeInventoryOwner(UUID ownerId) | 147 | public void ChangeInventoryOwner(UUID ownerId) |
143 | { | 148 | { |
144 | lock (Items) | 149 | m_items.LockItemsForWrite(true); |
150 | if (0 == Items.Count) | ||
145 | { | 151 | { |
146 | if (0 == Items.Count) | 152 | m_items.LockItemsForWrite(false); |
147 | { | 153 | return; |
148 | return; | 154 | } |
149 | } | ||
150 | 155 | ||
151 | HasInventoryChanged = true; | 156 | HasInventoryChanged = true; |
152 | m_part.ParentGroup.HasGroupChanged = true; | 157 | m_part.ParentGroup.HasGroupChanged = true; |
153 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 158 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
154 | foreach (TaskInventoryItem item in items) | 159 | foreach (TaskInventoryItem item in items) |
160 | { | ||
161 | if (ownerId != item.OwnerID) | ||
155 | { | 162 | { |
156 | if (ownerId != item.OwnerID) | 163 | item.LastOwnerID = item.OwnerID; |
157 | { | 164 | item.OwnerID = ownerId; |
158 | item.LastOwnerID = item.OwnerID; | ||
159 | item.OwnerID = ownerId; | ||
160 | } | ||
161 | } | 165 | } |
162 | } | 166 | } |
167 | m_items.LockItemsForWrite(false); | ||
163 | } | 168 | } |
164 | 169 | ||
165 | /// <summary> | 170 | /// <summary> |
@@ -168,24 +173,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
168 | /// <param name="groupID"></param> | 173 | /// <param name="groupID"></param> |
169 | public void ChangeInventoryGroup(UUID groupID) | 174 | public void ChangeInventoryGroup(UUID groupID) |
170 | { | 175 | { |
171 | lock (Items) | 176 | m_items.LockItemsForWrite(true); |
177 | if (0 == Items.Count) | ||
172 | { | 178 | { |
173 | if (0 == Items.Count) | 179 | m_items.LockItemsForWrite(false); |
174 | { | 180 | return; |
175 | return; | 181 | } |
176 | } | ||
177 | 182 | ||
178 | HasInventoryChanged = true; | 183 | HasInventoryChanged = true; |
179 | m_part.ParentGroup.HasGroupChanged = true; | 184 | m_part.ParentGroup.HasGroupChanged = true; |
180 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 185 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
181 | foreach (TaskInventoryItem item in items) | 186 | foreach (TaskInventoryItem item in items) |
187 | { | ||
188 | if (groupID != item.GroupID) | ||
182 | { | 189 | { |
183 | if (groupID != item.GroupID) | 190 | item.GroupID = groupID; |
184 | { | ||
185 | item.GroupID = groupID; | ||
186 | } | ||
187 | } | 191 | } |
188 | } | 192 | } |
193 | m_items.LockItemsForWrite(false); | ||
189 | } | 194 | } |
190 | 195 | ||
191 | /// <summary> | 196 | /// <summary> |
@@ -193,14 +198,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
193 | /// </summary> | 198 | /// </summary> |
194 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 199 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
195 | { | 200 | { |
196 | lock (m_items) | 201 | Items.LockItemsForRead(true); |
202 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
203 | Items.LockItemsForRead(false); | ||
204 | foreach (TaskInventoryItem item in items) | ||
197 | { | 205 | { |
198 | foreach (TaskInventoryItem item in Items.Values) | 206 | if ((int)InventoryType.LSL == item.InvType) |
199 | { | 207 | { |
200 | if ((int)InventoryType.LSL == item.InvType) | 208 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); |
201 | { | ||
202 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | ||
203 | } | ||
204 | } | 209 | } |
205 | } | 210 | } |
206 | } | 211 | } |
@@ -235,16 +240,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
235 | /// </param> | 240 | /// </param> |
236 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 241 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
237 | { | 242 | { |
238 | lock (Items) | 243 | Items.LockItemsForRead(true); |
244 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
245 | Items.LockItemsForRead(false); | ||
246 | |||
247 | foreach (TaskInventoryItem item in items) | ||
239 | { | 248 | { |
240 | foreach (TaskInventoryItem item in Items.Values) | 249 | if ((int)InventoryType.LSL == item.InvType) |
241 | { | 250 | { |
242 | if ((int)InventoryType.LSL == item.InvType) | 251 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); |
243 | { | 252 | m_part.RemoveScriptEvents(item.ItemID); |
244 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | ||
245 | } | ||
246 | } | 253 | } |
247 | } | 254 | } |
255 | |||
256 | |||
248 | } | 257 | } |
249 | 258 | ||
250 | /// <summary> | 259 | /// <summary> |
@@ -269,12 +278,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
269 | if (stateSource == 1 && // Prim crossing | 278 | if (stateSource == 1 && // Prim crossing |
270 | m_part.ParentGroup.Scene.m_trustBinaries) | 279 | m_part.ParentGroup.Scene.m_trustBinaries) |
271 | { | 280 | { |
272 | lock (m_items) | 281 | m_items.LockItemsForWrite(true); |
273 | { | 282 | m_items[item.ItemID].PermsMask = 0; |
274 | m_items[item.ItemID].PermsMask = 0; | 283 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
275 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 284 | m_items.LockItemsForWrite(false); |
276 | } | ||
277 | |||
278 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 285 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
279 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 286 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
280 | m_part.ParentGroup.AddActiveScriptCount(1); | 287 | m_part.ParentGroup.AddActiveScriptCount(1); |
@@ -282,36 +289,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
282 | return; | 289 | return; |
283 | } | 290 | } |
284 | 291 | ||
285 | m_part.ParentGroup.Scene.AssetService.Get( | 292 | m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString(), this, delegate(string id, object sender, AssetBase asset) |
286 | item.AssetID.ToString(), this, delegate(string id, object sender, AssetBase asset) | 293 | { |
287 | { | 294 | if (null == asset) |
288 | if (null == asset) | 295 | { |
289 | { | 296 | m_log.ErrorFormat( |
290 | m_log.ErrorFormat( | 297 | "[PRIM INVENTORY]: " + |
291 | "[PRIM INVENTORY]: " + | 298 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", |
292 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", | 299 | item.Name, item.ItemID, m_part.AbsolutePosition, |
293 | item.Name, item.ItemID, m_part.AbsolutePosition, | 300 | m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID); |
294 | m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID); | 301 | } |
295 | } | 302 | else |
296 | else | 303 | { |
297 | { | 304 | if (m_part.ParentGroup.m_savedScriptState != null) |
298 | if (m_part.ParentGroup.m_savedScriptState != null) | 305 | RestoreSavedScriptState(item.OldItemID, item.ItemID); |
299 | RestoreSavedScriptState(item.OldItemID, item.ItemID); | 306 | m_items.LockItemsForWrite(true); |
300 | 307 | m_items[item.ItemID].PermsMask = 0; | |
301 | lock (m_items) | 308 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
302 | { | 309 | m_items.LockItemsForWrite(false); |
303 | m_items[item.ItemID].PermsMask = 0; | 310 | string script = Utils.BytesToString(asset.Data); |
304 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 311 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
305 | } | 312 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
306 | 313 | m_part.ParentGroup.AddActiveScriptCount(1); | |
307 | string script = Utils.BytesToString(asset.Data); | 314 | m_part.ScheduleFullUpdate(); |
308 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 315 | } |
309 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 316 | }); |
310 | m_part.ParentGroup.AddActiveScriptCount(1); | ||
311 | m_part.ScheduleFullUpdate(); | ||
312 | } | ||
313 | } | ||
314 | ); | ||
315 | } | 317 | } |
316 | } | 318 | } |
317 | 319 | ||
@@ -378,14 +380,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
378 | /// </param> | 380 | /// </param> |
379 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 381 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
380 | { | 382 | { |
381 | lock (m_items) | 383 | m_items.LockItemsForRead(true); |
384 | if (m_items.ContainsKey(itemId)) | ||
382 | { | 385 | { |
383 | if (m_items.ContainsKey(itemId)) | 386 | if (m_items.ContainsKey(itemId)) |
384 | { | 387 | { |
388 | m_items.LockItemsForRead(false); | ||
385 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | 389 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); |
386 | } | 390 | } |
387 | else | 391 | else |
388 | { | 392 | { |
393 | m_items.LockItemsForRead(false); | ||
389 | m_log.ErrorFormat( | 394 | m_log.ErrorFormat( |
390 | "[PRIM INVENTORY]: " + | 395 | "[PRIM INVENTORY]: " + |
391 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 396 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", |
@@ -393,6 +398,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
393 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 398 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
394 | } | 399 | } |
395 | } | 400 | } |
401 | else | ||
402 | { | ||
403 | m_items.LockItemsForRead(false); | ||
404 | m_log.ErrorFormat( | ||
405 | "[PRIM INVENTORY]: " + | ||
406 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", | ||
407 | itemId, m_part.Name, m_part.UUID); | ||
408 | } | ||
409 | |||
396 | } | 410 | } |
397 | 411 | ||
398 | /// <summary> | 412 | /// <summary> |
@@ -405,15 +419,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
405 | /// </param> | 419 | /// </param> |
406 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) | 420 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) |
407 | { | 421 | { |
408 | bool scriptPresent = false; | 422 | if (m_items.ContainsKey(itemId)) |
409 | |||
410 | lock (m_items) | ||
411 | { | ||
412 | if (m_items.ContainsKey(itemId)) | ||
413 | scriptPresent = true; | ||
414 | } | ||
415 | |||
416 | if (scriptPresent) | ||
417 | { | 423 | { |
418 | if (!sceneObjectBeingDeleted) | 424 | if (!sceneObjectBeingDeleted) |
419 | m_part.RemoveScriptEvents(itemId); | 425 | m_part.RemoveScriptEvents(itemId); |
@@ -439,11 +445,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
439 | /// <returns></returns> | 445 | /// <returns></returns> |
440 | private bool InventoryContainsName(string name) | 446 | private bool InventoryContainsName(string name) |
441 | { | 447 | { |
442 | foreach (TaskInventoryItem item in Items.Values) | 448 | m_items.LockItemsForRead(true); |
449 | foreach (TaskInventoryItem item in m_items.Values) | ||
443 | { | 450 | { |
444 | if (item.Name == name) | 451 | if (item.Name == name) |
452 | { | ||
453 | m_items.LockItemsForRead(false); | ||
445 | return true; | 454 | return true; |
455 | } | ||
446 | } | 456 | } |
457 | m_items.LockItemsForRead(false); | ||
447 | return false; | 458 | return false; |
448 | } | 459 | } |
449 | 460 | ||
@@ -485,13 +496,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
485 | /// <param name="item"></param> | 496 | /// <param name="item"></param> |
486 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 497 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
487 | { | 498 | { |
488 | List<TaskInventoryItem> il; | 499 | m_items.LockItemsForRead(true); |
489 | 500 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | |
490 | lock (m_items) | 501 | m_items.LockItemsForRead(false); |
491 | { | ||
492 | il = new List<TaskInventoryItem>(m_items.Values); | ||
493 | } | ||
494 | |||
495 | foreach (TaskInventoryItem i in il) | 502 | foreach (TaskInventoryItem i in il) |
496 | { | 503 | { |
497 | if (i.Name == item.Name) | 504 | if (i.Name == item.Name) |
@@ -528,15 +535,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
528 | item.ParentPartID = m_part.UUID; | 535 | item.ParentPartID = m_part.UUID; |
529 | item.Name = name; | 536 | item.Name = name; |
530 | 537 | ||
531 | lock (m_items) | 538 | m_items.LockItemsForWrite(true); |
532 | { | 539 | m_items.Add(item.ItemID, item); |
533 | m_items.Add(item.ItemID, item); | 540 | m_items.LockItemsForWrite(false); |
534 | |||
535 | if (allowedDrop) | 541 | if (allowedDrop) |
536 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 542 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
537 | else | 543 | else |
538 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 544 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
539 | } | 545 | |
540 | 546 | ||
541 | m_inventorySerial++; | 547 | m_inventorySerial++; |
542 | //m_inventorySerial += 2; | 548 | //m_inventorySerial += 2; |
@@ -553,14 +559,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
553 | /// <param name="items"></param> | 559 | /// <param name="items"></param> |
554 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 560 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
555 | { | 561 | { |
556 | lock (m_items) | 562 | m_items.LockItemsForWrite(true); |
563 | foreach (TaskInventoryItem item in items) | ||
557 | { | 564 | { |
558 | foreach (TaskInventoryItem item in items) | 565 | m_items.Add(item.ItemID, item); |
559 | { | 566 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
560 | m_items.Add(item.ItemID, item); | ||
561 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
562 | } | ||
563 | } | 567 | } |
568 | m_items.LockItemsForWrite(false); | ||
564 | 569 | ||
565 | m_inventorySerial++; | 570 | m_inventorySerial++; |
566 | } | 571 | } |
@@ -573,10 +578,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
573 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 578 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
574 | { | 579 | { |
575 | TaskInventoryItem item; | 580 | TaskInventoryItem item; |
576 | 581 | m_items.LockItemsForRead(true); | |
577 | lock (m_items) | 582 | m_items.TryGetValue(itemId, out item); |
578 | m_items.TryGetValue(itemId, out item); | 583 | m_items.LockItemsForRead(false); |
579 | |||
580 | return item; | 584 | return item; |
581 | } | 585 | } |
582 | 586 | ||
@@ -612,45 +616,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
612 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> | 616 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> |
613 | public bool UpdateInventoryItem(TaskInventoryItem item) | 617 | public bool UpdateInventoryItem(TaskInventoryItem item) |
614 | { | 618 | { |
615 | lock (m_items) | 619 | m_items.LockItemsForWrite(true); |
620 | |||
621 | if (m_items.ContainsKey(item.ItemID)) | ||
616 | { | 622 | { |
617 | if (m_items.ContainsKey(item.ItemID)) | 623 | item.ParentID = m_part.UUID; |
624 | item.ParentPartID = m_part.UUID; | ||
625 | item.Flags = m_items[item.ItemID].Flags; | ||
626 | if (item.AssetID == UUID.Zero) | ||
618 | { | 627 | { |
619 | item.ParentID = m_part.UUID; | 628 | item.AssetID = m_items[item.ItemID].AssetID; |
620 | item.ParentPartID = m_part.UUID; | ||
621 | item.Flags = m_items[item.ItemID].Flags; | ||
622 | if (item.AssetID == UUID.Zero) | ||
623 | { | ||
624 | item.AssetID = m_items[item.ItemID].AssetID; | ||
625 | } | ||
626 | else if ((InventoryType)item.Type == InventoryType.Notecard) | ||
627 | { | ||
628 | ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID); | ||
629 | |||
630 | if (presence != null) | ||
631 | { | ||
632 | presence.ControllingClient.SendAgentAlertMessage( | ||
633 | "Notecard saved", false); | ||
634 | } | ||
635 | } | ||
636 | |||
637 | m_items[item.ItemID] = item; | ||
638 | m_inventorySerial++; | ||
639 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
640 | HasInventoryChanged = true; | ||
641 | m_part.ParentGroup.HasGroupChanged = true; | ||
642 | |||
643 | return true; | ||
644 | } | 629 | } |
645 | else | 630 | else if ((InventoryType)item.Type == InventoryType.Notecard) |
646 | { | 631 | { |
647 | m_log.ErrorFormat( | 632 | ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID); |
648 | "[PRIM INVENTORY]: " + | 633 | |
649 | "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | 634 | if (presence != null) |
650 | item.ItemID, m_part.Name, m_part.UUID, | 635 | { |
651 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 636 | presence.ControllingClient.SendAgentAlertMessage( |
637 | "Notecard saved", false); | ||
638 | } | ||
652 | } | 639 | } |
640 | |||
641 | m_items[item.ItemID] = item; | ||
642 | m_inventorySerial++; | ||
643 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
644 | HasInventoryChanged = true; | ||
645 | m_part.ParentGroup.HasGroupChanged = true; | ||
646 | m_items.LockItemsForWrite(false); | ||
647 | return true; | ||
648 | } | ||
649 | else | ||
650 | { | ||
651 | m_log.ErrorFormat( | ||
652 | "[PRIM INVENTORY]: " + | ||
653 | "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | ||
654 | item.ItemID, m_part.Name, m_part.UUID, | ||
655 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
653 | } | 656 | } |
657 | m_items.LockItemsForWrite(false); | ||
654 | 658 | ||
655 | return false; | 659 | return false; |
656 | } | 660 | } |
@@ -663,53 +667,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
663 | /// in this prim's inventory.</returns> | 667 | /// in this prim's inventory.</returns> |
664 | public int RemoveInventoryItem(UUID itemID) | 668 | public int RemoveInventoryItem(UUID itemID) |
665 | { | 669 | { |
666 | lock (m_items) | 670 | m_items.LockItemsForRead(true); |
671 | |||
672 | if (m_items.ContainsKey(itemID)) | ||
667 | { | 673 | { |
668 | if (m_items.ContainsKey(itemID)) | 674 | int type = m_items[itemID].InvType; |
675 | m_items.LockItemsForRead(false); | ||
676 | if (type == 10) // Script | ||
669 | { | 677 | { |
670 | int type = m_items[itemID].InvType; | 678 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
671 | if (type == 10) // Script | 679 | } |
672 | { | 680 | m_items.LockItemsForWrite(true); |
673 | m_part.RemoveScriptEvents(itemID); | 681 | m_items.Remove(itemID); |
674 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 682 | m_items.LockItemsForWrite(false); |
675 | } | 683 | m_inventorySerial++; |
676 | m_items.Remove(itemID); | 684 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
677 | m_inventorySerial++; | ||
678 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
679 | |||
680 | HasInventoryChanged = true; | ||
681 | m_part.ParentGroup.HasGroupChanged = true; | ||
682 | 685 | ||
683 | int scriptcount = 0; | 686 | HasInventoryChanged = true; |
684 | lock (m_items) | 687 | m_part.ParentGroup.HasGroupChanged = true; |
685 | { | ||
686 | foreach (TaskInventoryItem item in m_items.Values) | ||
687 | { | ||
688 | if (item.Type == 10) | ||
689 | { | ||
690 | scriptcount++; | ||
691 | } | ||
692 | } | ||
693 | } | ||
694 | 688 | ||
695 | if (scriptcount <= 0) | 689 | int scriptcount = 0; |
690 | m_items.LockItemsForRead(true); | ||
691 | foreach (TaskInventoryItem item in m_items.Values) | ||
692 | { | ||
693 | if (item.Type == 10) | ||
696 | { | 694 | { |
697 | m_part.RemFlag(PrimFlags.Scripted); | 695 | scriptcount++; |
698 | } | 696 | } |
699 | |||
700 | m_part.ScheduleFullUpdate(); | ||
701 | |||
702 | return type; | ||
703 | } | 697 | } |
704 | else | 698 | m_items.LockItemsForRead(false); |
699 | |||
700 | |||
701 | if (scriptcount <= 0) | ||
705 | { | 702 | { |
706 | m_log.ErrorFormat( | 703 | m_part.RemFlag(PrimFlags.Scripted); |
707 | "[PRIM INVENTORY]: " + | ||
708 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | ||
709 | itemID, m_part.Name, m_part.UUID, | ||
710 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
711 | } | 704 | } |
705 | |||
706 | m_part.ScheduleFullUpdate(); | ||
707 | |||
708 | return type; | ||
709 | } | ||
710 | else | ||
711 | { | ||
712 | m_log.ErrorFormat( | ||
713 | "[PRIM INVENTORY]: " + | ||
714 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | ||
715 | itemID, m_part.Name, m_part.UUID); | ||
712 | } | 716 | } |
717 | m_items.LockItemsForWrite(false); | ||
713 | 718 | ||
714 | return -1; | 719 | return -1; |
715 | } | 720 | } |
@@ -762,52 +767,53 @@ namespace OpenSim.Region.Framework.Scenes | |||
762 | // isn't available (such as drag from prim inventory to agent inventory) | 767 | // isn't available (such as drag from prim inventory to agent inventory) |
763 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | 768 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); |
764 | 769 | ||
765 | lock (m_items) | 770 | m_items.LockItemsForRead(true); |
771 | |||
772 | foreach (TaskInventoryItem item in m_items.Values) | ||
766 | { | 773 | { |
767 | foreach (TaskInventoryItem item in m_items.Values) | 774 | UUID ownerID = item.OwnerID; |
768 | { | 775 | uint everyoneMask = 0; |
769 | UUID ownerID = item.OwnerID; | 776 | uint baseMask = item.BasePermissions; |
770 | uint everyoneMask = 0; | 777 | uint ownerMask = item.CurrentPermissions; |
771 | uint baseMask = item.BasePermissions; | ||
772 | uint ownerMask = item.CurrentPermissions; | ||
773 | 778 | ||
774 | invString.AddItemStart(); | 779 | invString.AddItemStart(); |
775 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | 780 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); |
776 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | 781 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); |
777 | 782 | ||
778 | invString.AddPermissionsStart(); | 783 | invString.AddPermissionsStart(); |
779 | 784 | ||
780 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | 785 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); |
781 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | 786 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); |
782 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0)); | 787 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0)); |
783 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | 788 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); |
784 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | 789 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); |
785 | 790 | ||
786 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | 791 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); |
787 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | 792 | invString.AddNameValueLine("owner_id", ownerID.ToString()); |
788 | 793 | ||
789 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | 794 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); |
790 | 795 | ||
791 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | 796 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); |
792 | invString.AddSectionEnd(); | 797 | invString.AddSectionEnd(); |
793 | 798 | ||
794 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | 799 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); |
795 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); | 800 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); |
796 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); | 801 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); |
797 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | 802 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); |
798 | 803 | ||
799 | invString.AddSaleStart(); | 804 | invString.AddSaleStart(); |
800 | invString.AddNameValueLine("sale_type", "not"); | 805 | invString.AddNameValueLine("sale_type", "not"); |
801 | invString.AddNameValueLine("sale_price", "0"); | 806 | invString.AddNameValueLine("sale_price", "0"); |
802 | invString.AddSectionEnd(); | 807 | invString.AddSectionEnd(); |
803 | 808 | ||
804 | invString.AddNameValueLine("name", item.Name + "|"); | 809 | invString.AddNameValueLine("name", item.Name + "|"); |
805 | invString.AddNameValueLine("desc", item.Description + "|"); | 810 | invString.AddNameValueLine("desc", item.Description + "|"); |
806 | 811 | ||
807 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | 812 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); |
808 | invString.AddSectionEnd(); | 813 | invString.AddSectionEnd(); |
809 | } | ||
810 | } | 814 | } |
815 | int count = m_items.Count; | ||
816 | m_items.LockItemsForRead(false); | ||
811 | 817 | ||
812 | fileData = Utils.StringToBytes(invString.BuildString); | 818 | fileData = Utils.StringToBytes(invString.BuildString); |
813 | 819 | ||
@@ -828,10 +834,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
828 | { | 834 | { |
829 | if (HasInventoryChanged) | 835 | if (HasInventoryChanged) |
830 | { | 836 | { |
831 | lock (Items) | 837 | Items.LockItemsForRead(true); |
832 | { | 838 | datastore.StorePrimInventory(m_part.UUID, Items.Values); |
833 | datastore.StorePrimInventory(m_part.UUID, Items.Values); | 839 | Items.LockItemsForRead(false); |
834 | } | ||
835 | 840 | ||
836 | HasInventoryChanged = false; | 841 | HasInventoryChanged = false; |
837 | } | 842 | } |
@@ -900,61 +905,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
900 | { | 905 | { |
901 | uint mask=0x7fffffff; | 906 | uint mask=0x7fffffff; |
902 | 907 | ||
903 | lock (m_items) | 908 | foreach (TaskInventoryItem item in m_items.Values) |
904 | { | 909 | { |
905 | foreach (TaskInventoryItem item in m_items.Values) | 910 | if (item.InvType != (int)InventoryType.Object) |
906 | { | 911 | { |
907 | if (item.InvType != (int)InventoryType.Object) | 912 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) |
908 | { | 913 | mask &= ~((uint)PermissionMask.Copy >> 13); |
909 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | 914 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) |
910 | mask &= ~((uint)PermissionMask.Copy >> 13); | 915 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
911 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | 916 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) |
912 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 917 | mask &= ~((uint)PermissionMask.Modify >> 13); |
913 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | 918 | } |
914 | mask &= ~((uint)PermissionMask.Modify >> 13); | 919 | else |
915 | } | 920 | { |
916 | else | 921 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
917 | { | 922 | mask &= ~((uint)PermissionMask.Copy >> 13); |
918 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 923 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
919 | mask &= ~((uint)PermissionMask.Copy >> 13); | 924 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
920 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 925 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
921 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 926 | mask &= ~((uint)PermissionMask.Modify >> 13); |
922 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
923 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
924 | } | ||
925 | |||
926 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
927 | mask &= ~(uint)PermissionMask.Copy; | ||
928 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
929 | mask &= ~(uint)PermissionMask.Transfer; | ||
930 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
931 | mask &= ~(uint)PermissionMask.Modify; | ||
932 | } | 927 | } |
928 | |||
929 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
930 | mask &= ~(uint)PermissionMask.Copy; | ||
931 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
932 | mask &= ~(uint)PermissionMask.Transfer; | ||
933 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
934 | mask &= ~(uint)PermissionMask.Modify; | ||
933 | } | 935 | } |
934 | |||
935 | return mask; | 936 | return mask; |
936 | } | 937 | } |
937 | 938 | ||
938 | public void ApplyNextOwnerPermissions() | 939 | public void ApplyNextOwnerPermissions() |
939 | { | 940 | { |
940 | lock (m_items) | 941 | foreach (TaskInventoryItem item in m_items.Values) |
941 | { | 942 | { |
942 | foreach (TaskInventoryItem item in m_items.Values) | 943 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) |
943 | { | 944 | { |
944 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) | 945 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
945 | { | 946 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; |
946 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 947 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
947 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | 948 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; |
948 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 949 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
949 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | 950 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; |
950 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | 951 | item.CurrentPermissions |= 8; |
951 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
952 | item.CurrentPermissions |= 8; | ||
953 | } | ||
954 | item.CurrentPermissions &= item.NextPermissions; | ||
955 | item.BasePermissions &= item.NextPermissions; | ||
956 | item.EveryonePermissions &= item.NextPermissions; | ||
957 | } | 952 | } |
953 | item.CurrentPermissions &= item.NextPermissions; | ||
954 | item.BasePermissions &= item.NextPermissions; | ||
955 | item.EveryonePermissions &= item.NextPermissions; | ||
958 | } | 956 | } |
959 | 957 | ||
960 | m_part.TriggerScriptChangedEvent(Changed.OWNER); | 958 | m_part.TriggerScriptChangedEvent(Changed.OWNER); |
@@ -962,29 +960,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
962 | 960 | ||
963 | public void ApplyGodPermissions(uint perms) | 961 | public void ApplyGodPermissions(uint perms) |
964 | { | 962 | { |
965 | lock (m_items) | 963 | foreach (TaskInventoryItem item in m_items.Values) |
966 | { | 964 | { |
967 | foreach (TaskInventoryItem item in m_items.Values) | 965 | item.CurrentPermissions = perms; |
968 | { | 966 | item.BasePermissions = perms; |
969 | item.CurrentPermissions = perms; | ||
970 | item.BasePermissions = perms; | ||
971 | } | ||
972 | } | 967 | } |
973 | } | 968 | } |
974 | 969 | ||
975 | public bool ContainsScripts() | 970 | public bool ContainsScripts() |
976 | { | 971 | { |
977 | lock (m_items) | 972 | foreach (TaskInventoryItem item in m_items.Values) |
978 | { | 973 | { |
979 | foreach (TaskInventoryItem item in m_items.Values) | 974 | if (item.InvType == (int)InventoryType.LSL) |
980 | { | 975 | { |
981 | if (item.InvType == (int)InventoryType.LSL) | 976 | return true; |
982 | { | ||
983 | return true; | ||
984 | } | ||
985 | } | 977 | } |
986 | } | 978 | } |
987 | |||
988 | return false; | 979 | return false; |
989 | } | 980 | } |
990 | 981 | ||
@@ -992,11 +983,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
992 | { | 983 | { |
993 | List<UUID> ret = new List<UUID>(); | 984 | List<UUID> ret = new List<UUID>(); |
994 | 985 | ||
995 | lock (m_items) | 986 | foreach (TaskInventoryItem item in m_items.Values) |
996 | { | 987 | ret.Add(item.ItemID); |
997 | foreach (TaskInventoryItem item in m_items.Values) | ||
998 | ret.Add(item.ItemID); | ||
999 | } | ||
1000 | 988 | ||
1001 | return ret; | 989 | return ret; |
1002 | } | 990 | } |
@@ -1009,30 +997,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
1009 | if (engines == null) // No engine at all | 997 | if (engines == null) // No engine at all |
1010 | return ret; | 998 | return ret; |
1011 | 999 | ||
1012 | lock (m_items) | 1000 | foreach (TaskInventoryItem item in m_items.Values) |
1013 | { | 1001 | { |
1014 | foreach (TaskInventoryItem item in m_items.Values) | 1002 | if (item.InvType == (int)InventoryType.LSL) |
1015 | { | 1003 | { |
1016 | if (item.InvType == (int)InventoryType.LSL) | 1004 | foreach (IScriptModule e in engines) |
1017 | { | 1005 | { |
1018 | foreach (IScriptModule e in engines) | 1006 | if (e != null) |
1019 | { | 1007 | { |
1020 | if (e != null) | 1008 | string n = e.GetXMLState(item.ItemID); |
1009 | if (n != String.Empty) | ||
1021 | { | 1010 | { |
1022 | string n = e.GetXMLState(item.ItemID); | 1011 | if (!ret.ContainsKey(item.ItemID)) |
1023 | if (n != String.Empty) | 1012 | ret[item.ItemID] = n; |
1024 | { | 1013 | break; |
1025 | if (!ret.ContainsKey(item.ItemID)) | ||
1026 | ret[item.ItemID] = n; | ||
1027 | break; | ||
1028 | } | ||
1029 | } | 1014 | } |
1030 | } | 1015 | } |
1031 | } | 1016 | } |
1032 | } | 1017 | } |
1033 | } | 1018 | } |
1034 | |||
1035 | return ret; | 1019 | return ret; |
1036 | } | 1020 | } |
1037 | } | 1021 | } |
1038 | } \ No newline at end of file | 1022 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index b5f6217..5c54616 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -73,7 +73,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
73 | // { | 73 | // { |
74 | // m_log.Debug("[ScenePresence] Destructor called"); | 74 | // m_log.Debug("[ScenePresence] Destructor called"); |
75 | // } | 75 | // } |
76 | 76 | ||
77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
78 | 78 | ||
79 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; | 79 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; |
@@ -89,7 +89,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
90 | /// issue #1716 | 90 | /// issue #1716 |
91 | /// </summary> | 91 | /// </summary> |
92 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); | 92 | // private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); |
93 | // Value revised by KF 091121 by comparison with SL. | ||
94 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | ||
93 | 95 | ||
94 | public UUID currentParcelUUID = UUID.Zero; | 96 | public UUID currentParcelUUID = UUID.Zero; |
95 | 97 | ||
@@ -123,8 +125,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | public Vector3 lastKnownAllowedPosition; | 125 | public Vector3 lastKnownAllowedPosition; |
124 | public bool sentMessageAboutRestrictedParcelFlyingDown; | 126 | public bool sentMessageAboutRestrictedParcelFlyingDown; |
125 | public Vector4 CollisionPlane = Vector4.UnitW; | 127 | public Vector4 CollisionPlane = Vector4.UnitW; |
126 | 128 | ||
127 | private Vector3 m_lastPosition; | 129 | private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation |
130 | private Vector3 m_avUnscriptedSitPos; // for non-scripted prims | ||
131 | private Vector3 m_lastPosition; | ||
132 | private Vector3 m_lastWorldPosition; | ||
128 | private Quaternion m_lastRotation; | 133 | private Quaternion m_lastRotation; |
129 | private Vector3 m_lastVelocity; | 134 | private Vector3 m_lastVelocity; |
130 | //private int m_lastTerseSent; | 135 | //private int m_lastTerseSent; |
@@ -134,7 +139,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
134 | private Vector3? m_forceToApply; | 139 | private Vector3? m_forceToApply; |
135 | private uint m_requestedSitTargetID; | 140 | private uint m_requestedSitTargetID; |
136 | private UUID m_requestedSitTargetUUID; | 141 | private UUID m_requestedSitTargetUUID; |
137 | public bool SitGround = false; | ||
138 | 142 | ||
139 | private SendCourseLocationsMethod m_sendCourseLocationsMethod; | 143 | private SendCourseLocationsMethod m_sendCourseLocationsMethod; |
140 | 144 | ||
@@ -157,7 +161,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
157 | private int m_perfMonMS; | 161 | private int m_perfMonMS; |
158 | 162 | ||
159 | private bool m_setAlwaysRun; | 163 | private bool m_setAlwaysRun; |
160 | |||
161 | private bool m_forceFly; | 164 | private bool m_forceFly; |
162 | private bool m_flyDisabled; | 165 | private bool m_flyDisabled; |
163 | 166 | ||
@@ -183,7 +186,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
183 | protected RegionInfo m_regionInfo; | 186 | protected RegionInfo m_regionInfo; |
184 | protected ulong crossingFromRegion; | 187 | protected ulong crossingFromRegion; |
185 | 188 | ||
186 | private readonly Vector3[] Dir_Vectors = new Vector3[9]; | 189 | private readonly Vector3[] Dir_Vectors = new Vector3[11]; |
190 | private bool m_isNudging = false; | ||
187 | 191 | ||
188 | // Position of agent's camera in world (region cordinates) | 192 | // Position of agent's camera in world (region cordinates) |
189 | protected Vector3 m_CameraCenter; | 193 | protected Vector3 m_CameraCenter; |
@@ -208,6 +212,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
208 | private bool m_autopilotMoving; | 212 | private bool m_autopilotMoving; |
209 | private Vector3 m_autoPilotTarget; | 213 | private Vector3 m_autoPilotTarget; |
210 | private bool m_sitAtAutoTarget; | 214 | private bool m_sitAtAutoTarget; |
215 | private Vector3 m_initialSitTarget; //KF: First estimate of where to sit | ||
211 | 216 | ||
212 | private string m_nextSitAnimation = String.Empty; | 217 | private string m_nextSitAnimation = String.Empty; |
213 | 218 | ||
@@ -218,6 +223,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
218 | private bool m_followCamAuto; | 223 | private bool m_followCamAuto; |
219 | 224 | ||
220 | private int m_movementUpdateCount; | 225 | private int m_movementUpdateCount; |
226 | private int m_lastColCount = -1; //KF: Look for Collision chnages | ||
227 | private int m_updateCount = 0; //KF: Update Anims for a while | ||
228 | private static readonly int UPDATE_COUNT = 10; // how many frames to update for | ||
221 | 229 | ||
222 | private const int NumMovementsBetweenRayCast = 5; | 230 | private const int NumMovementsBetweenRayCast = 5; |
223 | 231 | ||
@@ -246,7 +254,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
246 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, | 254 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, |
247 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, | 255 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, |
248 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, | 256 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, |
249 | DIR_CONTROL_FLAG_BACKWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, | 257 | DIR_CONTROL_FLAG_BACK_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, |
258 | DIR_CONTROL_FLAG_LEFT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS, | ||
259 | DIR_CONTROL_FLAG_RIGHT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG, | ||
250 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG | 260 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG |
251 | } | 261 | } |
252 | 262 | ||
@@ -453,7 +463,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
453 | get | 463 | get |
454 | { | 464 | { |
455 | PhysicsActor actor = m_physicsActor; | 465 | PhysicsActor actor = m_physicsActor; |
456 | if (actor != null) | 466 | // if (actor != null) |
467 | if ((actor != null) && (m_parentID == 0)) // KF Do NOT update m_pos here if Av is sitting! | ||
457 | m_pos = actor.Position; | 468 | m_pos = actor.Position; |
458 | 469 | ||
459 | return m_parentPosition + m_pos; | 470 | return m_parentPosition + m_pos; |
@@ -474,7 +485,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
474 | } | 485 | } |
475 | } | 486 | } |
476 | 487 | ||
477 | m_pos = value; | 488 | if (m_parentID == 0) // KF Do NOT update m_pos here if Av is sitting! |
489 | m_pos = value; | ||
478 | m_parentPosition = Vector3.Zero; | 490 | m_parentPosition = Vector3.Zero; |
479 | } | 491 | } |
480 | } | 492 | } |
@@ -693,10 +705,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
693 | m_reprioritization_timer.AutoReset = false; | 705 | m_reprioritization_timer.AutoReset = false; |
694 | 706 | ||
695 | AdjustKnownSeeds(); | 707 | AdjustKnownSeeds(); |
696 | |||
697 | // TODO: I think, this won't send anything, as we are still a child here... | ||
698 | Animator.TrySetMovementAnimation("STAND"); | 708 | Animator.TrySetMovementAnimation("STAND"); |
699 | |||
700 | // we created a new ScenePresence (a new child agent) in a fresh region. | 709 | // we created a new ScenePresence (a new child agent) in a fresh region. |
701 | // Request info about all the (root) agents in this region | 710 | // Request info about all the (root) agents in this region |
702 | // Note: This won't send data *to* other clients in that region (children don't send) | 711 | // Note: This won't send data *to* other clients in that region (children don't send) |
@@ -752,25 +761,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
752 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT | 761 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT |
753 | Dir_Vectors[4] = Vector3.UnitZ; //UP | 762 | Dir_Vectors[4] = Vector3.UnitZ; //UP |
754 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN | 763 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN |
755 | Dir_Vectors[8] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | 764 | Dir_Vectors[6] = new Vector3(0.5f, 0f, 0f); //FORWARD_NUDGE |
756 | Dir_Vectors[6] = Vector3.UnitX*2; //FORWARD | 765 | Dir_Vectors[7] = new Vector3(-0.5f, 0f, 0f); //BACK_NUDGE |
757 | Dir_Vectors[7] = -Vector3.UnitX; //BACK | 766 | Dir_Vectors[8] = new Vector3(0f, 0.5f, 0f); //LEFT_NUDGE |
767 | Dir_Vectors[9] = new Vector3(0f, -0.5f, 0f); //RIGHT_NUDGE | ||
768 | Dir_Vectors[10] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | ||
758 | } | 769 | } |
759 | 770 | ||
760 | private Vector3[] GetWalkDirectionVectors() | 771 | private Vector3[] GetWalkDirectionVectors() |
761 | { | 772 | { |
762 | Vector3[] vector = new Vector3[9]; | 773 | Vector3[] vector = new Vector3[11]; |
763 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD | 774 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD |
764 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK | 775 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK |
765 | vector[2] = Vector3.UnitY; //LEFT | 776 | vector[2] = Vector3.UnitY; //LEFT |
766 | vector[3] = -Vector3.UnitY; //RIGHT | 777 | vector[3] = -Vector3.UnitY; //RIGHT |
767 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP | 778 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP |
768 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN | 779 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN |
769 | vector[8] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge | 780 | vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE |
770 | vector[6] = (new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z) * 2); //FORWARD Nudge | 781 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE |
771 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK Nudge | 782 | vector[8] = Vector3.UnitY; //LEFT_NUDGE |
783 | vector[9] = -Vector3.UnitY; //RIGHT_NUDGE | ||
784 | vector[10] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_NUDGE | ||
772 | return vector; | 785 | return vector; |
773 | } | 786 | } |
787 | |||
788 | private bool[] GetDirectionIsNudge() | ||
789 | { | ||
790 | bool[] isNudge = new bool[11]; | ||
791 | isNudge[0] = false; //FORWARD | ||
792 | isNudge[1] = false; //BACK | ||
793 | isNudge[2] = false; //LEFT | ||
794 | isNudge[3] = false; //RIGHT | ||
795 | isNudge[4] = false; //UP | ||
796 | isNudge[5] = false; //DOWN | ||
797 | isNudge[6] = true; //FORWARD_NUDGE | ||
798 | isNudge[7] = true; //BACK_NUDGE | ||
799 | isNudge[8] = true; //LEFT_NUDGE | ||
800 | isNudge[9] = true; //RIGHT_NUDGE | ||
801 | isNudge[10] = true; //DOWN_Nudge | ||
802 | return isNudge; | ||
803 | } | ||
804 | |||
774 | 805 | ||
775 | #endregion | 806 | #endregion |
776 | 807 | ||
@@ -839,6 +870,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
839 | { | 870 | { |
840 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | 871 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); |
841 | pos.Y = crossedBorder.BorderLine.Z - 1; | 872 | pos.Y = crossedBorder.BorderLine.Z - 1; |
873 | } | ||
874 | |||
875 | //If they're TP'ing in or logging in, we haven't had time to add any known child regions yet. | ||
876 | //This has the unfortunate consequence that if somebody is TP'ing who is already a child agent, | ||
877 | //they'll bypass the landing point. But I can't think of any decent way of fixing this. | ||
878 | if (KnownChildRegionHandles.Count == 0) | ||
879 | { | ||
880 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
881 | if (land != null) | ||
882 | { | ||
883 | //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni. | ||
884 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero && m_userLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid) && land.LandData.OwnerID != m_uuid) | ||
885 | { | ||
886 | pos = land.LandData.UserLocation; | ||
887 | } | ||
888 | } | ||
842 | } | 889 | } |
843 | 890 | ||
844 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 891 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
@@ -972,9 +1019,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
972 | public void Teleport(Vector3 pos) | 1019 | public void Teleport(Vector3 pos) |
973 | { | 1020 | { |
974 | bool isFlying = false; | 1021 | bool isFlying = false; |
975 | if (m_physicsActor != null) | ||
976 | isFlying = m_physicsActor.Flying; | ||
977 | 1022 | ||
1023 | if (m_physicsActor != null) | ||
1024 | isFlying = m_physicsActor.Flying; | ||
1025 | |||
978 | RemoveFromPhysicalScene(); | 1026 | RemoveFromPhysicalScene(); |
979 | Velocity = Vector3.Zero; | 1027 | Velocity = Vector3.Zero; |
980 | AbsolutePosition = pos; | 1028 | AbsolutePosition = pos; |
@@ -985,7 +1033,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
985 | SetHeight(m_appearance.AvatarHeight); | 1033 | SetHeight(m_appearance.AvatarHeight); |
986 | } | 1034 | } |
987 | 1035 | ||
988 | SendTerseUpdateToAllClients(); | 1036 | SendTerseUpdateToAllClients(); |
1037 | |||
989 | } | 1038 | } |
990 | 1039 | ||
991 | public void TeleportWithMomentum(Vector3 pos) | 1040 | public void TeleportWithMomentum(Vector3 pos) |
@@ -1030,7 +1079,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1030 | { | 1079 | { |
1031 | AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); | 1080 | AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); |
1032 | } | 1081 | } |
1033 | 1082 | ||
1083 | m_updateCount = UPDATE_COUNT; //KF: Trigger Anim updates to catch falling anim. | ||
1084 | |||
1034 | ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, | 1085 | ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, |
1035 | AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); | 1086 | AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); |
1036 | } | 1087 | } |
@@ -1215,6 +1266,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1215 | m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902"); | 1266 | m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902"); |
1216 | 1267 | ||
1217 | m_pos = m_LastFinitePos; | 1268 | m_pos = m_LastFinitePos; |
1269 | |||
1218 | if (!m_pos.IsFinite()) | 1270 | if (!m_pos.IsFinite()) |
1219 | { | 1271 | { |
1220 | m_pos.X = 127f; | 1272 | m_pos.X = 127f; |
@@ -1281,7 +1333,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1281 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); | 1333 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); |
1282 | } | 1334 | } |
1283 | } | 1335 | } |
1284 | |||
1285 | lock (scriptedcontrols) | 1336 | lock (scriptedcontrols) |
1286 | { | 1337 | { |
1287 | if (scriptedcontrols.Count > 0) | 1338 | if (scriptedcontrols.Count > 0) |
@@ -1296,12 +1347,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1296 | 1347 | ||
1297 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) | 1348 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) |
1298 | { | 1349 | { |
1299 | // TODO: This doesn't prevent the user from walking yet. | 1350 | m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. |
1300 | // Setting parent ID would fix this, if we knew what value | 1351 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); |
1301 | // to use. Or we could add a m_isSitting variable. | ||
1302 | //Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | ||
1303 | SitGround = true; | ||
1304 | |||
1305 | } | 1352 | } |
1306 | 1353 | ||
1307 | // In the future, these values might need to go global. | 1354 | // In the future, these values might need to go global. |
@@ -1351,6 +1398,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1351 | update_rotation = true; | 1398 | update_rotation = true; |
1352 | } | 1399 | } |
1353 | 1400 | ||
1401 | //guilty until proven innocent.. | ||
1402 | bool Nudging = true; | ||
1403 | //Basically, if there is at least one non-nudge control then we don't need | ||
1404 | //to worry about stopping the avatar | ||
1405 | |||
1354 | if (m_parentID == 0) | 1406 | if (m_parentID == 0) |
1355 | { | 1407 | { |
1356 | bool bAllowUpdateMoveToPosition = false; | 1408 | bool bAllowUpdateMoveToPosition = false; |
@@ -1365,9 +1417,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1365 | else | 1417 | else |
1366 | dirVectors = Dir_Vectors; | 1418 | dirVectors = Dir_Vectors; |
1367 | 1419 | ||
1368 | // The fact that m_movementflag is a byte needs to be fixed | 1420 | bool[] isNudge = GetDirectionIsNudge(); |
1369 | // it really should be a uint | 1421 | |
1370 | uint nudgehack = 250; | 1422 | |
1423 | |||
1424 | |||
1425 | |||
1371 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) | 1426 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) |
1372 | { | 1427 | { |
1373 | if (((uint)flags & (uint)DCF) != 0) | 1428 | if (((uint)flags & (uint)DCF) != 0) |
@@ -1377,40 +1432,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1377 | try | 1432 | try |
1378 | { | 1433 | { |
1379 | agent_control_v3 += dirVectors[i]; | 1434 | agent_control_v3 += dirVectors[i]; |
1380 | //m_log.DebugFormat("[Motion]: {0}, {1}",i, dirVectors[i]); | 1435 | if (isNudge[i] == false) |
1436 | { | ||
1437 | Nudging = false; | ||
1438 | } | ||
1381 | } | 1439 | } |
1382 | catch (IndexOutOfRangeException) | 1440 | catch (IndexOutOfRangeException) |
1383 | { | 1441 | { |
1384 | // Why did I get this? | 1442 | // Why did I get this? |
1385 | } | 1443 | } |
1386 | 1444 | ||
1387 | if ((m_movementflag & (byte)(uint)DCF) == 0) | 1445 | if ((m_movementflag & (uint)DCF) == 0) |
1388 | { | 1446 | { |
1389 | if (DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1390 | { | ||
1391 | m_movementflag |= (byte)nudgehack; | ||
1392 | } | ||
1393 | m_movementflag += (byte)(uint)DCF; | 1447 | m_movementflag += (byte)(uint)DCF; |
1394 | update_movementflag = true; | 1448 | update_movementflag = true; |
1395 | } | 1449 | } |
1396 | } | 1450 | } |
1397 | else | 1451 | else |
1398 | { | 1452 | { |
1399 | if ((m_movementflag & (byte)(uint)DCF) != 0 || | 1453 | if ((m_movementflag & (uint)DCF) != 0) |
1400 | ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1401 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1402 | ) // This or is for Nudge forward | ||
1403 | { | 1454 | { |
1404 | m_movementflag -= ((byte)(uint)DCF); | 1455 | m_movementflag -= (byte)(uint)DCF; |
1405 | |||
1406 | update_movementflag = true; | 1456 | update_movementflag = true; |
1407 | /* | ||
1408 | if ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1409 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1410 | { | ||
1411 | m_log.Debug("Removed Hack flag"); | ||
1412 | } | ||
1413 | */ | ||
1414 | } | 1457 | } |
1415 | else | 1458 | else |
1416 | { | 1459 | { |
@@ -1454,6 +1497,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1454 | // Ignore z component of vector | 1497 | // Ignore z component of vector |
1455 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); | 1498 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); |
1456 | LocalVectorToTarget2D.Normalize(); | 1499 | LocalVectorToTarget2D.Normalize(); |
1500 | |||
1501 | //We're not nudging | ||
1502 | Nudging = false; | ||
1457 | agent_control_v3 += LocalVectorToTarget2D; | 1503 | agent_control_v3 += LocalVectorToTarget2D; |
1458 | 1504 | ||
1459 | // update avatar movement flags. the avatar coordinate system is as follows: | 1505 | // update avatar movement flags. the avatar coordinate system is as follows: |
@@ -1542,13 +1588,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1542 | // m_log.DebugFormat( | 1588 | // m_log.DebugFormat( |
1543 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); | 1589 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); |
1544 | 1590 | ||
1545 | AddNewMovement(agent_control_v3, q); | 1591 | AddNewMovement(agent_control_v3, q, Nudging); |
1546 | 1592 | ||
1547 | 1593 | ||
1548 | } | 1594 | } |
1549 | } | 1595 | } |
1550 | 1596 | ||
1551 | if (update_movementflag && ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) == 0) && (m_parentID == 0) && !SitGround) | 1597 | if (update_movementflag) |
1552 | Animator.UpdateMovementAnimations(); | 1598 | Animator.UpdateMovementAnimations(); |
1553 | 1599 | ||
1554 | m_scene.EventManager.TriggerOnClientMovement(this); | 1600 | m_scene.EventManager.TriggerOnClientMovement(this); |
@@ -1563,7 +1609,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1563 | m_sitAtAutoTarget = false; | 1609 | m_sitAtAutoTarget = false; |
1564 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; | 1610 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; |
1565 | //proxy.PCode = (byte)PCode.ParticleSystem; | 1611 | //proxy.PCode = (byte)PCode.ParticleSystem; |
1566 | |||
1567 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); | 1612 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); |
1568 | proxyObjectGroup.AttachToScene(m_scene); | 1613 | proxyObjectGroup.AttachToScene(m_scene); |
1569 | 1614 | ||
@@ -1605,7 +1650,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1605 | } | 1650 | } |
1606 | m_moveToPositionInProgress = true; | 1651 | m_moveToPositionInProgress = true; |
1607 | m_moveToPositionTarget = new Vector3(locx, locy, locz); | 1652 | m_moveToPositionTarget = new Vector3(locx, locy, locz); |
1608 | } | 1653 | } |
1609 | catch (Exception ex) | 1654 | catch (Exception ex) |
1610 | { | 1655 | { |
1611 | //Why did I get this error? | 1656 | //Why did I get this error? |
@@ -1627,7 +1672,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1627 | Velocity = Vector3.Zero; | 1672 | Velocity = Vector3.Zero; |
1628 | SendFullUpdateToAllClients(); | 1673 | SendFullUpdateToAllClients(); |
1629 | 1674 | ||
1630 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); | 1675 | HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); //KF ?? |
1631 | } | 1676 | } |
1632 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); | 1677 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); |
1633 | m_requestedSitTargetUUID = UUID.Zero; | 1678 | m_requestedSitTargetUUID = UUID.Zero; |
@@ -1660,55 +1705,84 @@ namespace OpenSim.Region.Framework.Scenes | |||
1660 | /// </summary> | 1705 | /// </summary> |
1661 | public void StandUp() | 1706 | public void StandUp() |
1662 | { | 1707 | { |
1663 | if (SitGround) | ||
1664 | SitGround = false; | ||
1665 | |||
1666 | if (m_parentID != 0) | 1708 | if (m_parentID != 0) |
1667 | { | 1709 | { |
1668 | m_log.Debug("StandupCode Executed"); | ||
1669 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | 1710 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); |
1670 | if (part != null) | 1711 | if (part != null) |
1671 | { | 1712 | { |
1713 | part.TaskInventory.LockItemsForRead(true); | ||
1672 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 1714 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1673 | if (taskIDict != null) | 1715 | if (taskIDict != null) |
1674 | { | 1716 | { |
1675 | lock (taskIDict) | 1717 | foreach (UUID taskID in taskIDict.Keys) |
1676 | { | 1718 | { |
1677 | foreach (UUID taskID in taskIDict.Keys) | 1719 | UnRegisterControlEventsToScript(LocalId, taskID); |
1678 | { | 1720 | taskIDict[taskID].PermsMask &= ~( |
1679 | UnRegisterControlEventsToScript(LocalId, taskID); | 1721 | 2048 | //PERMISSION_CONTROL_CAMERA |
1680 | taskIDict[taskID].PermsMask &= ~( | 1722 | 4); // PERMISSION_TAKE_CONTROLS |
1681 | 2048 | //PERMISSION_CONTROL_CAMERA | ||
1682 | 4); // PERMISSION_TAKE_CONTROLS | ||
1683 | } | ||
1684 | } | 1723 | } |
1685 | |||
1686 | } | 1724 | } |
1725 | part.TaskInventory.LockItemsForRead(false); | ||
1687 | // Reset sit target. | 1726 | // Reset sit target. |
1688 | if (part.GetAvatarOnSitTarget() == UUID) | 1727 | if (part.GetAvatarOnSitTarget() == UUID) |
1689 | part.SetAvatarOnSitTarget(UUID.Zero); | 1728 | part.SetAvatarOnSitTarget(UUID.Zero); |
1690 | |||
1691 | m_parentPosition = part.GetWorldPosition(); | 1729 | m_parentPosition = part.GetWorldPosition(); |
1692 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1730 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1693 | } | 1731 | } |
1694 | 1732 | // part.GetWorldRotation() is the rotation of the object being sat on | |
1695 | if (m_physicsActor == null) | 1733 | // Rotation is the sittiing Av's rotation |
1696 | { | 1734 | |
1697 | AddToPhysicalScene(false); | 1735 | Quaternion partRot; |
1736 | // if (part.LinkNum == 1) | ||
1737 | // { // Root prim of linkset | ||
1738 | // partRot = part.ParentGroup.RootPart.RotationOffset; | ||
1739 | // } | ||
1740 | // else | ||
1741 | // { // single or child prim | ||
1742 | |||
1743 | // } | ||
1744 | if (part == null) //CW: Part may be gone. llDie() for example. | ||
1745 | { | ||
1746 | partRot = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
1747 | } | ||
1748 | else | ||
1749 | { | ||
1750 | partRot = part.GetWorldRotation(); | ||
1698 | } | 1751 | } |
1699 | 1752 | ||
1700 | m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); | 1753 | Quaternion partIRot = Quaternion.Inverse(partRot); |
1701 | m_parentPosition = Vector3.Zero; | 1754 | |
1755 | Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av | ||
1756 | Vector3 avStandUp = new Vector3(1.0f, 0f, 0f) * avatarRot; // 1M infront of av | ||
1702 | 1757 | ||
1703 | m_parentID = 0; | 1758 | |
1759 | if (m_physicsActor == null) | ||
1760 | { | ||
1761 | AddToPhysicalScene(false); | ||
1762 | } | ||
1763 | //CW: If the part isn't null then we can set the current position | ||
1764 | if (part != null) | ||
1765 | { | ||
1766 | Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + (m_pos * partRot); // + av sit offset! | ||
1767 | AbsolutePosition = avWorldStandUp; //KF: Fix stand up. | ||
1768 | part.IsOccupied = false; | ||
1769 | } | ||
1770 | else | ||
1771 | { | ||
1772 | //CW: Since the part doesn't exist, a coarse standup position isn't an issue | ||
1773 | AbsolutePosition = m_lastWorldPosition; | ||
1774 | } | ||
1775 | |||
1776 | m_parentPosition = Vector3.Zero; | ||
1777 | m_parentID = 0; | ||
1704 | SendFullUpdateToAllClients(); | 1778 | SendFullUpdateToAllClients(); |
1705 | m_requestedSitTargetID = 0; | 1779 | m_requestedSitTargetID = 0; |
1780 | |||
1706 | if ((m_physicsActor != null) && (m_avHeight > 0)) | 1781 | if ((m_physicsActor != null) && (m_avHeight > 0)) |
1707 | { | 1782 | { |
1708 | SetHeight(m_avHeight); | 1783 | SetHeight(m_avHeight); |
1709 | } | 1784 | } |
1710 | } | 1785 | } |
1711 | |||
1712 | Animator.TrySetMovementAnimation("STAND"); | 1786 | Animator.TrySetMovementAnimation("STAND"); |
1713 | } | 1787 | } |
1714 | 1788 | ||
@@ -1739,13 +1813,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1739 | Vector3 avSitOffSet = part.SitTargetPosition; | 1813 | Vector3 avSitOffSet = part.SitTargetPosition; |
1740 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1814 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1741 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1815 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
1742 | 1816 | bool SitTargetOccupied = (avOnTargetAlready != UUID.Zero); | |
1743 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1817 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1744 | bool SitTargetisSet = | 1818 | if (SitTargetisSet && !SitTargetOccupied) |
1745 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 1f && | ||
1746 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f)); | ||
1747 | |||
1748 | if (SitTargetisSet && SitTargetUnOccupied) | ||
1749 | { | 1819 | { |
1750 | //switch the target to this prim | 1820 | //switch the target to this prim |
1751 | return part; | 1821 | return part; |
@@ -1759,84 +1829,153 @@ namespace OpenSim.Region.Framework.Scenes | |||
1759 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) | 1829 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) |
1760 | { | 1830 | { |
1761 | bool autopilot = true; | 1831 | bool autopilot = true; |
1832 | Vector3 autopilotTarget = new Vector3(); | ||
1833 | Quaternion sitOrientation = Quaternion.Identity; | ||
1762 | Vector3 pos = new Vector3(); | 1834 | Vector3 pos = new Vector3(); |
1763 | Quaternion sitOrientation = pSitOrientation; | ||
1764 | Vector3 cameraEyeOffset = Vector3.Zero; | 1835 | Vector3 cameraEyeOffset = Vector3.Zero; |
1765 | Vector3 cameraAtOffset = Vector3.Zero; | 1836 | Vector3 cameraAtOffset = Vector3.Zero; |
1766 | bool forceMouselook = false; | 1837 | bool forceMouselook = false; |
1767 | 1838 | ||
1768 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 1839 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
1769 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); | 1840 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); |
1770 | if (part != null) | 1841 | if (part == null) return; |
1771 | { | 1842 | |
1772 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | 1843 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client |
1773 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | 1844 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it |
1774 | 1845 | ||
1775 | // Is a sit target available? | 1846 | // part is the prim to sit on |
1776 | Vector3 avSitOffSet = part.SitTargetPosition; | 1847 | // offset is the world-ref vector distance from that prim center to the click-spot |
1777 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1848 | // UUID is the UUID of the Avatar doing the clicking |
1778 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1849 | |
1779 | 1850 | m_avInitialPos = AbsolutePosition; // saved to calculate unscripted sit rotation | |
1780 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1851 | |
1781 | bool SitTargetisSet = | 1852 | // Is a sit target available? |
1782 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && | 1853 | Vector3 avSitOffSet = part.SitTargetPosition; |
1783 | ( | 1854 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1784 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 1f // Valid Zero Rotation quaternion | 1855 | |
1785 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point | 1856 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1786 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion | 1857 | // Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); |
1787 | ) | 1858 | Quaternion partRot; |
1788 | )); | 1859 | // if (part.LinkNum == 1) |
1789 | 1860 | // { // Root prim of linkset | |
1790 | if (SitTargetisSet && SitTargetUnOccupied) | 1861 | // partRot = part.ParentGroup.RootPart.RotationOffset; |
1791 | { | 1862 | // } |
1792 | part.SetAvatarOnSitTarget(UUID); | 1863 | // else |
1793 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); | 1864 | // { // single or child prim |
1794 | sitOrientation = avSitOrientation; | 1865 | partRot = part.GetWorldRotation(); |
1795 | autopilot = false; | 1866 | // } |
1796 | } | 1867 | Quaternion partIRot = Quaternion.Inverse(partRot); |
1797 | 1868 | //Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet); | |
1798 | pos = part.AbsolutePosition + offset; | 1869 | // Sit analysis rewritten by KF 091125 |
1799 | //if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1) | 1870 | if (SitTargetisSet) // scipted sit |
1800 | //{ | 1871 | { |
1801 | // offset = pos; | 1872 | if (!part.IsOccupied) |
1802 | //autopilot = false; | 1873 | { |
1803 | //} | 1874 | //Console.WriteLine("Scripted, unoccupied"); |
1804 | if (m_physicsActor != null) | 1875 | part.SetAvatarOnSitTarget(UUID); // set that Av will be on it |
1805 | { | 1876 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); // change ofset to the scripted one |
1806 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | 1877 | sitOrientation = avSitOrientation; // Change rotatione to the scripted one |
1807 | // We can remove the physicsActor until they stand up. | 1878 | autopilot = false; // Jump direct to scripted llSitPos() |
1808 | m_sitAvatarHeight = m_physicsActor.Size.Z; | 1879 | } |
1809 | 1880 | else | |
1810 | if (autopilot) | 1881 | { |
1811 | { | 1882 | //Console.WriteLine("Scripted, occupied"); |
1812 | if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5) | 1883 | return; |
1813 | { | 1884 | } |
1814 | autopilot = false; | 1885 | } |
1886 | else // Not Scripted | ||
1887 | { | ||
1888 | if ( (Math.Abs(offset.X) > 0.5f) || (Math.Abs(offset.Y) > 0.5f) ) | ||
1889 | { | ||
1890 | // large prim & offset, ignore if other Avs sitting | ||
1891 | // offset.Z -= 0.05f; | ||
1892 | m_avUnscriptedSitPos = offset * partIRot; // (non-zero) sit where clicked | ||
1893 | autopilotTarget = part.AbsolutePosition + offset; // World location of clicked point | ||
1894 | |||
1895 | //Console.WriteLine(" offset ={0}", offset); | ||
1896 | //Console.WriteLine(" UnscriptedSitPos={0}", m_avUnscriptedSitPos); | ||
1897 | //Console.WriteLine(" autopilotTarget={0}", autopilotTarget); | ||
1898 | |||
1899 | } | ||
1900 | else // small offset | ||
1901 | { | ||
1902 | //Console.WriteLine("Small offset"); | ||
1903 | if (!part.IsOccupied) | ||
1904 | { | ||
1905 | m_avUnscriptedSitPos = Vector3.Zero; // Zero = Sit on prim center | ||
1906 | autopilotTarget = part.AbsolutePosition; | ||
1907 | //Console.WriteLine("UsSmall autopilotTarget={0}", autopilotTarget); | ||
1908 | } | ||
1909 | else return; // occupied small | ||
1910 | } // end large/small | ||
1911 | } // end Scripted/not | ||
1912 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1913 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1914 | forceMouselook = part.GetForceMouselook(); | ||
1915 | if(cameraAtOffset == Vector3.Zero) cameraAtOffset = new Vector3(0f, 0f, 0.1f); // | ||
1916 | if(cameraEyeOffset == Vector3.Zero) cameraEyeOffset = new Vector3(0f, 0f, 0.1f); // | ||
1815 | 1917 | ||
1816 | RemoveFromPhysicalScene(); | 1918 | if (m_physicsActor != null) |
1817 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | 1919 | { |
1818 | } | 1920 | // If we're not using the client autopilot, we're immediately warping the avatar to the location |
1819 | } | 1921 | // We can remove the physicsActor until they stand up. |
1820 | else | 1922 | m_sitAvatarHeight = m_physicsActor.Size.Z; |
1923 | if (autopilot) | ||
1924 | { // its not a scripted sit | ||
1925 | // if (Util.GetDistanceTo(AbsolutePosition, autopilotTarget) < 4.5) | ||
1926 | if( (Math.Abs(AbsolutePosition.X - autopilotTarget.X) < 2.0f) && (Math.Abs(AbsolutePosition.Y - autopilotTarget.Y) < 2.0f) ) | ||
1821 | { | 1927 | { |
1928 | autopilot = false; // close enough | ||
1929 | m_lastWorldPosition = m_pos; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
1930 | Not using the part's position because returning the AV to the last known standing | ||
1931 | position is likely to be more friendly, isn't it? */ | ||
1822 | RemoveFromPhysicalScene(); | 1932 | RemoveFromPhysicalScene(); |
1823 | } | 1933 | AbsolutePosition = autopilotTarget + new Vector3(0.0f, 0.0f, (m_sitAvatarHeight / 2.0f)); // Warp av to over sit target |
1934 | } // else the autopilot will get us close | ||
1935 | } | ||
1936 | else | ||
1937 | { // its a scripted sit | ||
1938 | m_lastWorldPosition = part.AbsolutePosition; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
1939 | I *am* using the part's position this time because we have no real idea how far away | ||
1940 | the avatar is from the sit target. */ | ||
1941 | RemoveFromPhysicalScene(); | ||
1824 | } | 1942 | } |
1825 | |||
1826 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1827 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1828 | forceMouselook = part.GetForceMouselook(); | ||
1829 | } | 1943 | } |
1830 | 1944 | else return; // physactor is null! | |
1831 | ControllingClient.SendSitResponse(targetID, offset, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | 1945 | |
1832 | m_requestedSitTargetUUID = targetID; | 1946 | Vector3 offsetr; // = offset * partIRot; |
1947 | // KF: In a linkset, offsetr needs to be relative to the group root! 091208 | ||
1948 | // offsetr = (part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + (offset * partIRot); | ||
1949 | // if (part.LinkNum < 2) 091216 All this was necessary because of the GetWorldRotation error. | ||
1950 | // { // Single, or Root prim of linkset, target is ClickOffset * RootRot | ||
1951 | offsetr = offset * partIRot; | ||
1952 | // | ||
1953 | // else | ||
1954 | // { // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot) | ||
1955 | // offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + | ||
1956 | // (offset * partRot); | ||
1957 | // } | ||
1958 | |||
1959 | //Console.WriteLine(" "); | ||
1960 | //Console.WriteLine("link number ={0}", part.LinkNum); | ||
1961 | //Console.WriteLine("Prim offset ={0}", part.OffsetPosition ); | ||
1962 | //Console.WriteLine("Root Rotate ={0}", part.ParentGroup.RootPart.RotationOffset); | ||
1963 | //Console.WriteLine("Click offst ={0}", offset); | ||
1964 | //Console.WriteLine("Prim Rotate ={0}", part.GetWorldRotation()); | ||
1965 | //Console.WriteLine("offsetr ={0}", offsetr); | ||
1966 | //Console.WriteLine("Camera At ={0}", cameraAtOffset); | ||
1967 | //Console.WriteLine("Camera Eye ={0}", cameraEyeOffset); | ||
1968 | |||
1969 | ControllingClient.SendSitResponse(part.UUID, offsetr, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
1970 | m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target | ||
1833 | // This calls HandleAgentSit twice, once from here, and the client calls | 1971 | // This calls HandleAgentSit twice, once from here, and the client calls |
1834 | // HandleAgentSit itself after it gets to the location | 1972 | // HandleAgentSit itself after it gets to the location |
1835 | // It doesn't get to the location until we've moved them there though | 1973 | // It doesn't get to the location until we've moved them there though |
1836 | // which happens in HandleAgentSit :P | 1974 | // which happens in HandleAgentSit :P |
1837 | m_autopilotMoving = autopilot; | 1975 | m_autopilotMoving = autopilot; |
1838 | m_autoPilotTarget = pos; | 1976 | m_autoPilotTarget = autopilotTarget; |
1839 | m_sitAtAutoTarget = autopilot; | 1977 | m_sitAtAutoTarget = autopilot; |
1978 | m_initialSitTarget = autopilotTarget; | ||
1840 | if (!autopilot) | 1979 | if (!autopilot) |
1841 | HandleAgentSit(remoteClient, UUID); | 1980 | HandleAgentSit(remoteClient, UUID); |
1842 | } | 1981 | } |
@@ -2131,31 +2270,66 @@ namespace OpenSim.Region.Framework.Scenes | |||
2131 | { | 2270 | { |
2132 | if (part != null) | 2271 | if (part != null) |
2133 | { | 2272 | { |
2273 | //Console.WriteLine("Link #{0}, Rot {1}", part.LinkNum, part.GetWorldRotation()); | ||
2134 | if (part.GetAvatarOnSitTarget() == UUID) | 2274 | if (part.GetAvatarOnSitTarget() == UUID) |
2135 | { | 2275 | { |
2276 | //Console.WriteLine("Scripted Sit"); | ||
2277 | // Scripted sit | ||
2136 | Vector3 sitTargetPos = part.SitTargetPosition; | 2278 | Vector3 sitTargetPos = part.SitTargetPosition; |
2137 | Quaternion sitTargetOrient = part.SitTargetOrientation; | 2279 | Quaternion sitTargetOrient = part.SitTargetOrientation; |
2138 | |||
2139 | //Quaternion vq = new Quaternion(sitTargetPos.X, sitTargetPos.Y+0.2f, sitTargetPos.Z+0.2f, 0); | ||
2140 | //Quaternion nq = new Quaternion(-sitTargetOrient.X, -sitTargetOrient.Y, -sitTargetOrient.Z, sitTargetOrient.w); | ||
2141 | |||
2142 | //Quaternion result = (sitTargetOrient * vq) * nq; | ||
2143 | |||
2144 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); | 2280 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); |
2145 | m_pos += SIT_TARGET_ADJUSTMENT; | 2281 | m_pos += SIT_TARGET_ADJUSTMENT; |
2146 | m_bodyRot = sitTargetOrient; | 2282 | m_bodyRot = sitTargetOrient; |
2147 | //Rotation = sitTargetOrient; | ||
2148 | m_parentPosition = part.AbsolutePosition; | 2283 | m_parentPosition = part.AbsolutePosition; |
2149 | 2284 | part.IsOccupied = true; | |
2150 | //SendTerseUpdateToAllClients(); | 2285 | Console.WriteLine("Scripted Sit ofset {0}", m_pos); |
2151 | } | 2286 | } |
2152 | else | 2287 | else |
2153 | { | 2288 | { |
2154 | m_pos -= part.AbsolutePosition; | 2289 | // if m_avUnscriptedSitPos is zero then Av sits above center |
2290 | // Else Av sits at m_avUnscriptedSitPos | ||
2291 | |||
2292 | // Non-scripted sit by Kitto Flora 21Nov09 | ||
2293 | // Calculate angle of line from prim to Av | ||
2294 | Quaternion partIRot; | ||
2295 | // if (part.LinkNum == 1) | ||
2296 | // { // Root prim of linkset | ||
2297 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2298 | // } | ||
2299 | // else | ||
2300 | // { // single or child prim | ||
2301 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2302 | // } | ||
2303 | Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos; | ||
2304 | float y_diff = (m_avInitialPos.Y - sitTargetPos.Y); | ||
2305 | float x_diff = ( m_avInitialPos.X - sitTargetPos.X); | ||
2306 | if(Math.Abs(x_diff) < 0.001f) x_diff = 0.001f; // avoid div by 0 | ||
2307 | if(Math.Abs(y_diff) < 0.001f) y_diff = 0.001f; // avoid pol flip at 0 | ||
2308 | float sit_angle = (float)Math.Atan2( (double)y_diff, (double)x_diff); | ||
2309 | // NOTE: when sitting m_ pos and m_bodyRot are *relative* to the prim location/rotation, not 'World'. | ||
2310 | // Av sits at world euler <0,0, z>, translated by part rotation | ||
2311 | m_bodyRot = partIRot * Quaternion.CreateFromEulers(0f, 0f, sit_angle); // sit at 0,0,inv-click | ||
2312 | |||
2155 | m_parentPosition = part.AbsolutePosition; | 2313 | m_parentPosition = part.AbsolutePosition; |
2156 | } | 2314 | part.IsOccupied = true; |
2315 | m_pos = new Vector3(0f, 0f, 0.05f) + // corrections to get Sit Animation | ||
2316 | (new Vector3(0.0f, 0f, 0.61f) * partIRot) + // located on center | ||
2317 | (new Vector3(0.34f, 0f, 0.0f) * m_bodyRot) + | ||
2318 | m_avUnscriptedSitPos; // adds click offset, if any | ||
2319 | //Set up raytrace to find top surface of prim | ||
2320 | Vector3 size = part.Scale; | ||
2321 | float mag = 2.0f; // 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z)); | ||
2322 | Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag); | ||
2323 | Vector3 down = new Vector3(0f, 0f, -1f); | ||
2324 | //Console.WriteLine("st={0} do={1} ma={2}", start, down, mag); | ||
2325 | m_scene.PhysicsScene.RaycastWorld( | ||
2326 | start, // Vector3 position, | ||
2327 | down, // Vector3 direction, | ||
2328 | mag, // float length, | ||
2329 | SitAltitudeCallback); // retMethod | ||
2330 | } // end scripted/not | ||
2157 | } | 2331 | } |
2158 | else | 2332 | else // no Av |
2159 | { | 2333 | { |
2160 | return; | 2334 | return; |
2161 | } | 2335 | } |
@@ -2167,11 +2341,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
2167 | 2341 | ||
2168 | Animator.TrySetMovementAnimation(sitAnimation); | 2342 | Animator.TrySetMovementAnimation(sitAnimation); |
2169 | SendFullUpdateToAllClients(); | 2343 | SendFullUpdateToAllClients(); |
2170 | // This may seem stupid, but Our Full updates don't send avatar rotation :P | ||
2171 | // So we're also sending a terse update (which has avatar rotation) | ||
2172 | // [Update] We do now. | ||
2173 | //SendTerseUpdateToAllClients(); | ||
2174 | } | 2344 | } |
2345 | |||
2346 | public void SitAltitudeCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal) | ||
2347 | { | ||
2348 | // KF: 091202 There appears to be a bug in Prim Edit Size - the process sometimes make a prim that RayTrace no longer | ||
2349 | // sees. Take/re-rez, or sim restart corrects the condition. Result of bug is incorrect sit height. | ||
2350 | if(hitYN) | ||
2351 | { | ||
2352 | // m_pos = Av offset from prim center to make look like on center | ||
2353 | // m_parentPosition = Actual center pos of prim | ||
2354 | // collisionPoint = spot on prim where we want to sit | ||
2355 | // collisionPoint.Z = global sit surface height | ||
2356 | SceneObjectPart part = m_scene.GetSceneObjectPart(localid); | ||
2357 | Quaternion partIRot; | ||
2358 | // if (part.LinkNum == 1) | ||
2359 | /// { // Root prim of linkset | ||
2360 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2361 | // } | ||
2362 | // else | ||
2363 | // { // single or child prim | ||
2364 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2365 | // } | ||
2366 | float offZ = collisionPoint.Z - m_initialSitTarget.Z; | ||
2367 | Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction | ||
2368 | //Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset); | ||
2369 | m_pos += offset; | ||
2370 | // ControllingClient.SendClearFollowCamProperties(part.UUID); | ||
2371 | |||
2372 | } | ||
2373 | } // End SitAltitudeCallback KF. | ||
2175 | 2374 | ||
2176 | /// <summary> | 2375 | /// <summary> |
2177 | /// Event handler for the 'Always run' setting on the client | 2376 | /// Event handler for the 'Always run' setting on the client |
@@ -2201,7 +2400,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2201 | /// </summary> | 2400 | /// </summary> |
2202 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> | 2401 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> |
2203 | /// <param name="rotation">The direction in which this avatar should now face. | 2402 | /// <param name="rotation">The direction in which this avatar should now face. |
2204 | public void AddNewMovement(Vector3 vec, Quaternion rotation) | 2403 | public void AddNewMovement(Vector3 vec, Quaternion rotation, bool Nudging) |
2205 | { | 2404 | { |
2206 | if (m_isChildAgent) | 2405 | if (m_isChildAgent) |
2207 | { | 2406 | { |
@@ -2278,7 +2477,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2278 | 2477 | ||
2279 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2478 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2280 | m_forceToApply = direc; | 2479 | m_forceToApply = direc; |
2281 | 2480 | m_isNudging = Nudging; | |
2282 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2481 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2283 | } | 2482 | } |
2284 | 2483 | ||
@@ -2293,7 +2492,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2293 | const float POSITION_TOLERANCE = 0.05f; | 2492 | const float POSITION_TOLERANCE = 0.05f; |
2294 | //const int TIME_MS_TOLERANCE = 3000; | 2493 | //const int TIME_MS_TOLERANCE = 3000; |
2295 | 2494 | ||
2296 | SendPrimUpdates(); | 2495 | |
2297 | 2496 | ||
2298 | if (m_newCoarseLocations) | 2497 | if (m_newCoarseLocations) |
2299 | { | 2498 | { |
@@ -2329,6 +2528,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2329 | CheckForBorderCrossing(); | 2528 | CheckForBorderCrossing(); |
2330 | CheckForSignificantMovement(); // sends update to the modules. | 2529 | CheckForSignificantMovement(); // sends update to the modules. |
2331 | } | 2530 | } |
2531 | |||
2532 | //Sending prim updates AFTER the avatar terse updates are sent | ||
2533 | SendPrimUpdates(); | ||
2332 | } | 2534 | } |
2333 | 2535 | ||
2334 | #endregion | 2536 | #endregion |
@@ -3145,6 +3347,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3145 | m_callbackURI = cAgent.CallbackURI; | 3347 | m_callbackURI = cAgent.CallbackURI; |
3146 | 3348 | ||
3147 | m_pos = cAgent.Position; | 3349 | m_pos = cAgent.Position; |
3350 | |||
3148 | m_velocity = cAgent.Velocity; | 3351 | m_velocity = cAgent.Velocity; |
3149 | m_CameraCenter = cAgent.Center; | 3352 | m_CameraCenter = cAgent.Center; |
3150 | //m_avHeight = cAgent.Size.Z; | 3353 | //m_avHeight = cAgent.Size.Z; |
@@ -3233,14 +3436,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3233 | { | 3436 | { |
3234 | if (m_forceToApply.HasValue) | 3437 | if (m_forceToApply.HasValue) |
3235 | { | 3438 | { |
3236 | Vector3 force = m_forceToApply.Value; | ||
3237 | 3439 | ||
3440 | Vector3 force = m_forceToApply.Value; | ||
3238 | m_updateflag = true; | 3441 | m_updateflag = true; |
3239 | // movementvector = force; | ||
3240 | Velocity = force; | 3442 | Velocity = force; |
3241 | 3443 | ||
3242 | m_forceToApply = null; | 3444 | m_forceToApply = null; |
3243 | } | 3445 | } |
3446 | else | ||
3447 | { | ||
3448 | if (m_isNudging) | ||
3449 | { | ||
3450 | Vector3 force = Vector3.Zero; | ||
3451 | |||
3452 | m_updateflag = true; | ||
3453 | Velocity = force; | ||
3454 | m_isNudging = false; | ||
3455 | m_updateCount = UPDATE_COUNT; //KF: Update anims to pickup "STAND" | ||
3456 | } | ||
3457 | } | ||
3244 | } | 3458 | } |
3245 | 3459 | ||
3246 | public override void SetText(string text, Vector3 color, double alpha) | 3460 | public override void SetText(string text, Vector3 color, double alpha) |
@@ -3291,18 +3505,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
3291 | { | 3505 | { |
3292 | if (e == null) | 3506 | if (e == null) |
3293 | return; | 3507 | return; |
3294 | 3508 | ||
3295 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3509 | // The Physics Scene will send (spam!) updates every 500 ms grep: m_physicsActor.SubscribeEvents( |
3296 | // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents( | ||
3297 | // as of this comment the interval is set in AddToPhysicalScene | 3510 | // as of this comment the interval is set in AddToPhysicalScene |
3298 | if (Animator!=null) | 3511 | if (Animator!=null) |
3299 | Animator.UpdateMovementAnimations(); | 3512 | { |
3513 | if (m_updateCount > 0) //KF: DO NOT call UpdateMovementAnimations outside of the m_updateCount wrapper, | ||
3514 | { // else its will lock out other animation changes, like ground sit. | ||
3515 | Animator.UpdateMovementAnimations(); | ||
3516 | m_updateCount--; | ||
3517 | } | ||
3518 | } | ||
3300 | 3519 | ||
3301 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3520 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3302 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3521 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3303 | 3522 | ||
3304 | CollisionPlane = Vector4.UnitW; | 3523 | CollisionPlane = Vector4.UnitW; |
3305 | 3524 | ||
3525 | if (m_lastColCount != coldata.Count) | ||
3526 | { | ||
3527 | m_updateCount = UPDATE_COUNT; | ||
3528 | m_lastColCount = coldata.Count; | ||
3529 | } | ||
3530 | |||
3306 | if (coldata.Count != 0 && Animator != null) | 3531 | if (coldata.Count != 0 && Animator != null) |
3307 | { | 3532 | { |
3308 | switch (Animator.CurrentMovementAnimation) | 3533 | switch (Animator.CurrentMovementAnimation) |
@@ -3909,5 +4134,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3909 | m_reprioritization_called = false; | 4134 | m_reprioritization_called = false; |
3910 | } | 4135 | } |
3911 | } | 4136 | } |
4137 | |||
4138 | private Vector3 Quat2Euler(Quaternion rot){ | ||
4139 | float x = Utils.RAD_TO_DEG * (float)Math.Atan2((double)((2.0f * rot.X * rot.W) - (2.0f * rot.Y * rot.Z)) , | ||
4140 | (double)(1 - (2.0f * rot.X * rot.X) - (2.0f * rot.Z * rot.Z))); | ||
4141 | float y = Utils.RAD_TO_DEG * (float)Math.Asin ((double)((2.0f * rot.X * rot.Y) + (2.0f * rot.Z * rot.W))); | ||
4142 | float z = Utils.RAD_TO_DEG * (float)Math.Atan2(((double)(2.0f * rot.Y * rot.W) - (2.0f * rot.X * rot.Z)) , | ||
4143 | (double)(1 - (2.0f * rot.Y * rot.Y) - (2.0f * rot.Z * rot.Z))); | ||
4144 | return(new Vector3(x,y,z)); | ||
4145 | } | ||
4146 | |||
4147 | |||
3912 | } | 4148 | } |
3913 | } | 4149 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs index c6cf4cc..4ba4fab 100644 --- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs +++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs | |||
@@ -75,7 +75,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
75 | 75 | ||
76 | foreach (EntityBase e in m_presence.Scene.Entities) | 76 | foreach (EntityBase e in m_presence.Scene.Entities) |
77 | { | 77 | { |
78 | if (e is SceneObjectGroup) | 78 | if (e != null && e is SceneObjectGroup) |
79 | m_pendingObjects.Enqueue((SceneObjectGroup)e); | 79 | m_pendingObjects.Enqueue((SceneObjectGroup)e); |
80 | } | 80 | } |
81 | } | 81 | } |