diff options
Diffstat (limited to 'OpenSim/Region/Framework')
17 files changed, 2102 insertions, 857 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index f8af367..958847b 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Xml; | ||
29 | using OpenMetaverse; | 30 | using OpenMetaverse; |
30 | using OpenMetaverse.Packets; | 31 | using OpenMetaverse.Packets; |
31 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
@@ -82,6 +83,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
82 | UUID RezSingleAttachmentFromInventory( | 83 | UUID RezSingleAttachmentFromInventory( |
83 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus); | 84 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus); |
84 | 85 | ||
86 | // Same as above, but also load script states from a separate doc | ||
87 | UUID RezSingleAttachmentFromInventory( | ||
88 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc); | ||
89 | |||
85 | /// <summary> | 90 | /// <summary> |
86 | /// Rez multiple attachments from a user's inventory | 91 | /// Rez multiple attachments from a user's inventory |
87 | /// </summary> | 92 | /// </summary> |
@@ -132,4 +137,4 @@ namespace OpenSim.Region.Framework.Interfaces | |||
132 | /// </param> | 137 | /// </param> |
133 | void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient); | 138 | void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient); |
134 | } | 139 | } |
135 | } \ No newline at end of file | 140 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index fd43923..1e2f60b 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -105,6 +105,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
105 | /// <param name="stateSource"></param> | 105 | /// <param name="stateSource"></param> |
106 | void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); | 106 | void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); |
107 | 107 | ||
108 | ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); | ||
109 | |||
108 | /// <summary> | 110 | /// <summary> |
109 | /// Stop a script which is in this prim's inventory. | 111 | /// Stop a script which is in this prim's inventory. |
110 | /// </summary> | 112 | /// </summary> |
@@ -214,5 +216,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
214 | /// A <see cref="Dictionary`2"/> | 216 | /// A <see cref="Dictionary`2"/> |
215 | /// </returns> | 217 | /// </returns> |
216 | Dictionary<UUID, string> GetScriptStates(); | 218 | Dictionary<UUID, string> GetScriptStates(); |
219 | Dictionary<UUID, string> GetScriptStates(bool oldIDs); | ||
217 | } | 220 | } |
218 | } | 221 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs index 2d6287f..67a500f 100644 --- a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs +++ b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs | |||
@@ -68,6 +68,14 @@ namespace OpenSim.Region.Framework.Interfaces | |||
68 | bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); | 68 | bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); |
69 | 69 | ||
70 | /// <summary> | 70 | /// <summary> |
71 | /// Close chid agent. | ||
72 | /// </summary> | ||
73 | /// <param name="regionHandle"></param> | ||
74 | /// <param name="id"></param> | ||
75 | /// <returns></returns> | ||
76 | bool SendCloseChildAgent(ulong regionHandle, UUID id); | ||
77 | |||
78 | /// <summary> | ||
71 | /// Close agent. | 79 | /// Close agent. |
72 | /// </summary> | 80 | /// </summary> |
73 | /// <param name="regionHandle"></param> | 81 | /// <param name="regionHandle"></param> |
diff --git a/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs new file mode 100644 index 0000000..e01f649 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs | |||
@@ -0,0 +1,27 @@ | |||
1 | /////////////////////////////////////////////////////////////////// | ||
2 | // | ||
3 | // (c) Careminster LImited, Melanie Thielker and the Meta7 Team | ||
4 | // | ||
5 | // This file is not open source. All rights reserved | ||
6 | // Mod 2 | ||
7 | |||
8 | using OpenSim.Region.Framework.Scenes; | ||
9 | |||
10 | public interface ISnmpModule | ||
11 | { | ||
12 | void Trap(int code, string Message, Scene scene); | ||
13 | void Critical(string Message, Scene scene); | ||
14 | void Warning(string Message, Scene scene); | ||
15 | void Major(string Message, Scene scene); | ||
16 | void ColdStart(int step , Scene scene); | ||
17 | void Shutdown(int step , Scene scene); | ||
18 | // | ||
19 | // Node Start/stop events | ||
20 | // | ||
21 | void LinkUp(Scene scene); | ||
22 | void LinkDown(Scene scene); | ||
23 | void BootInfo(string data, Scene scene); | ||
24 | void trapDebug(string Module,string data, Scene scene); | ||
25 | void trapXMRE(int data, string Message, Scene scene); | ||
26 | |||
27 | } | ||
diff --git a/OpenSim/Region/Framework/ModuleLoader.cs b/OpenSim/Region/Framework/ModuleLoader.cs index 23be9c2..69ba2042 100644 --- a/OpenSim/Region/Framework/ModuleLoader.cs +++ b/OpenSim/Region/Framework/ModuleLoader.cs | |||
@@ -226,7 +226,8 @@ namespace OpenSim.Region.Framework | |||
226 | "[MODULES]: Could not load types for [{0}]. Exception {1}", pluginAssembly.FullName, e); | 226 | "[MODULES]: Could not load types for [{0}]. Exception {1}", pluginAssembly.FullName, e); |
227 | 227 | ||
228 | // justincc: Right now this is fatal to really get the user's attention | 228 | // justincc: Right now this is fatal to really get the user's attention |
229 | throw e; | 229 | // TomMeta: WTF? No, how about we /don't/ throw a fatal exception when there's no need to? |
230 | //throw e; | ||
230 | } | 231 | } |
231 | } | 232 | } |
232 | 233 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index de4c5fb..702a1e2 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -53,10 +53,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
53 | { | 53 | { |
54 | get { return m_movementAnimation; } | 54 | get { return m_movementAnimation; } |
55 | } | 55 | } |
56 | protected string m_movementAnimation = "DEFAULT"; | 56 | // protected string m_movementAnimation = "DEFAULT"; //KF: 'DEFAULT' does not exist! |
57 | 57 | protected string m_movementAnimation = "CROUCH"; //KF: CROUCH ensures reliable Av Anim. init. | |
58 | private int m_animTickFall; | 58 | private int m_animTickFall; |
59 | private int m_animTickJump; | 59 | // private int m_animTickJump; |
60 | public int m_animTickJump; // ScenePresence has to see this to control +Z force | ||
60 | 61 | ||
61 | /// <value> | 62 | /// <value> |
62 | /// The scene presence that this animator applies to | 63 | /// The scene presence that this animator applies to |
@@ -123,8 +124,6 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
123 | /// </summary> | 124 | /// </summary> |
124 | public void TrySetMovementAnimation(string anim) | 125 | public void TrySetMovementAnimation(string anim) |
125 | { | 126 | { |
126 | //m_log.DebugFormat("Updating movement animation to {0}", anim); | ||
127 | |||
128 | if (!m_scenePresence.IsChildAgent) | 127 | if (!m_scenePresence.IsChildAgent) |
129 | { | 128 | { |
130 | if (m_animations.TrySetDefaultAnimation( | 129 | if (m_animations.TrySetDefaultAnimation( |
@@ -146,10 +145,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
146 | const float PREJUMP_DELAY = 0.25f; | 145 | const float PREJUMP_DELAY = 0.25f; |
147 | 146 | ||
148 | #region Inputs | 147 | #region Inputs |
149 | if (m_scenePresence.SitGround) | 148 | |
150 | { | ||
151 | return "SIT_GROUND_CONSTRAINED"; | ||
152 | } | ||
153 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; | 149 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; |
154 | PhysicsActor actor = m_scenePresence.PhysicsActor; | 150 | PhysicsActor actor = m_scenePresence.PhysicsActor; |
155 | 151 | ||
@@ -159,11 +155,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
159 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); | 155 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); |
160 | 156 | ||
161 | // Check control flags | 157 | // Check control flags |
162 | bool heldForward = | 158 | bool heldForward = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS); |
163 | (((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) || ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS)); | 159 | bool heldBack = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG); |
164 | bool heldBack = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG; | 160 | bool heldLeft = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS); |
165 | bool heldLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS; | 161 | bool heldRight = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG); |
166 | bool heldRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG; | ||
167 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; | 162 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; |
168 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; | 163 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; |
169 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; | 164 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; |
@@ -266,7 +261,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
266 | m_animTickJump = Environment.TickCount; | 261 | m_animTickJump = Environment.TickCount; |
267 | return "PREJUMP"; | 262 | return "PREJUMP"; |
268 | } | 263 | } |
269 | else if (Environment.TickCount - m_animTickJump > PREJUMP_DELAY * 1000.0f) | 264 | else if (Environment.TickCount - m_animTickJump > PREJUMP_DELAY * 800.0f) |
270 | { | 265 | { |
271 | // Start actual jump | 266 | // Start actual jump |
272 | if (m_animTickJump == -1) | 267 | if (m_animTickJump == -1) |
@@ -316,7 +311,6 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
316 | public void UpdateMovementAnimations() | 311 | public void UpdateMovementAnimations() |
317 | { | 312 | { |
318 | m_movementAnimation = GetMovementAnimation(); | 313 | m_movementAnimation = GetMovementAnimation(); |
319 | |||
320 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) | 314 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) |
321 | { | 315 | { |
322 | // This was the previous behavior before PREJUMP | 316 | // This was the previous behavior before PREJUMP |
diff --git a/OpenSim/Region/Framework/Scenes/EntityManager.cs b/OpenSim/Region/Framework/Scenes/EntityManager.cs index 099fcce..c246e32 100644 --- a/OpenSim/Region/Framework/Scenes/EntityManager.cs +++ b/OpenSim/Region/Framework/Scenes/EntityManager.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
40 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); | 40 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); |
41 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); | 41 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); |
42 | //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>(); | 42 | //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>(); |
43 | private readonly Object m_lock = new Object(); | 43 | private System.Threading.ReaderWriterLockSlim m_lock = new System.Threading.ReaderWriterLockSlim(); |
44 | 44 | ||
45 | [Obsolete("Use Add() instead.")] | 45 | [Obsolete("Use Add() instead.")] |
46 | public void Add(UUID id, EntityBase eb) | 46 | public void Add(UUID id, EntityBase eb) |
@@ -50,7 +50,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
50 | 50 | ||
51 | public void Add(EntityBase entity) | 51 | public void Add(EntityBase entity) |
52 | { | 52 | { |
53 | lock (m_lock) | 53 | m_lock.EnterWriteLock(); |
54 | try | ||
54 | { | 55 | { |
55 | try | 56 | try |
56 | { | 57 | { |
@@ -62,11 +63,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
62 | m_log.ErrorFormat("Add Entity failed: {0}", e.Message); | 63 | m_log.ErrorFormat("Add Entity failed: {0}", e.Message); |
63 | } | 64 | } |
64 | } | 65 | } |
66 | finally | ||
67 | { | ||
68 | m_lock.ExitWriteLock(); | ||
69 | } | ||
65 | } | 70 | } |
66 | 71 | ||
67 | public void InsertOrReplace(EntityBase entity) | 72 | public void InsertOrReplace(EntityBase entity) |
68 | { | 73 | { |
69 | lock (m_lock) | 74 | m_lock.EnterWriteLock(); |
75 | try | ||
70 | { | 76 | { |
71 | try | 77 | try |
72 | { | 78 | { |
@@ -78,15 +84,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
78 | m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message); | 84 | m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message); |
79 | } | 85 | } |
80 | } | 86 | } |
87 | finally | ||
88 | { | ||
89 | m_lock.ExitWriteLock(); | ||
90 | } | ||
81 | } | 91 | } |
82 | 92 | ||
83 | public void Clear() | 93 | public void Clear() |
84 | { | 94 | { |
85 | lock (m_lock) | 95 | m_lock.EnterWriteLock(); |
96 | try | ||
86 | { | 97 | { |
87 | m_eb_uuid.Clear(); | 98 | m_eb_uuid.Clear(); |
88 | m_eb_localID.Clear(); | 99 | m_eb_localID.Clear(); |
89 | } | 100 | } |
101 | finally | ||
102 | { | ||
103 | m_lock.ExitWriteLock(); | ||
104 | } | ||
90 | } | 105 | } |
91 | 106 | ||
92 | public int Count | 107 | public int Count |
@@ -123,7 +138,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | 138 | ||
124 | public bool Remove(uint localID) | 139 | public bool Remove(uint localID) |
125 | { | 140 | { |
126 | lock (m_lock) | 141 | m_lock.EnterWriteLock(); |
142 | try | ||
127 | { | 143 | { |
128 | try | 144 | try |
129 | { | 145 | { |
@@ -141,11 +157,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | return false; | 157 | return false; |
142 | } | 158 | } |
143 | } | 159 | } |
160 | finally | ||
161 | { | ||
162 | m_lock.ExitWriteLock(); | ||
163 | } | ||
144 | } | 164 | } |
145 | 165 | ||
146 | public bool Remove(UUID id) | 166 | public bool Remove(UUID id) |
147 | { | 167 | { |
148 | lock (m_lock) | 168 | m_lock.EnterWriteLock(); |
169 | try | ||
149 | { | 170 | { |
150 | try | 171 | try |
151 | { | 172 | { |
@@ -163,13 +184,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
163 | return false; | 184 | return false; |
164 | } | 185 | } |
165 | } | 186 | } |
187 | finally | ||
188 | { | ||
189 | m_lock.ExitWriteLock(); | ||
190 | } | ||
166 | } | 191 | } |
167 | 192 | ||
168 | public List<EntityBase> GetAllByType<T>() | 193 | public List<EntityBase> GetAllByType<T>() |
169 | { | 194 | { |
170 | List<EntityBase> tmp = new List<EntityBase>(); | 195 | List<EntityBase> tmp = new List<EntityBase>(); |
171 | 196 | ||
172 | lock (m_lock) | 197 | m_lock.EnterReadLock(); |
198 | try | ||
173 | { | 199 | { |
174 | try | 200 | try |
175 | { | 201 | { |
@@ -187,23 +213,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
187 | tmp = null; | 213 | tmp = null; |
188 | } | 214 | } |
189 | } | 215 | } |
216 | finally | ||
217 | { | ||
218 | m_lock.ExitReadLock(); | ||
219 | } | ||
190 | 220 | ||
191 | return tmp; | 221 | return tmp; |
192 | } | 222 | } |
193 | 223 | ||
194 | public List<EntityBase> GetEntities() | 224 | public List<EntityBase> GetEntities() |
195 | { | 225 | { |
196 | lock (m_lock) | 226 | m_lock.EnterReadLock(); |
227 | try | ||
197 | { | 228 | { |
198 | return new List<EntityBase>(m_eb_uuid.Values); | 229 | return new List<EntityBase>(m_eb_uuid.Values); |
199 | } | 230 | } |
231 | finally | ||
232 | { | ||
233 | m_lock.ExitReadLock(); | ||
234 | } | ||
200 | } | 235 | } |
201 | 236 | ||
202 | public EntityBase this[UUID id] | 237 | public EntityBase this[UUID id] |
203 | { | 238 | { |
204 | get | 239 | get |
205 | { | 240 | { |
206 | lock (m_lock) | 241 | m_lock.EnterReadLock(); |
242 | try | ||
207 | { | 243 | { |
208 | EntityBase entity; | 244 | EntityBase entity; |
209 | if (m_eb_uuid.TryGetValue(id, out entity)) | 245 | if (m_eb_uuid.TryGetValue(id, out entity)) |
@@ -211,6 +247,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
211 | else | 247 | else |
212 | return null; | 248 | return null; |
213 | } | 249 | } |
250 | finally | ||
251 | { | ||
252 | m_lock.ExitReadLock(); | ||
253 | } | ||
214 | } | 254 | } |
215 | set | 255 | set |
216 | { | 256 | { |
@@ -222,7 +262,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | { | 262 | { |
223 | get | 263 | get |
224 | { | 264 | { |
225 | lock (m_lock) | 265 | m_lock.EnterReadLock(); |
266 | try | ||
226 | { | 267 | { |
227 | EntityBase entity; | 268 | EntityBase entity; |
228 | if (m_eb_localID.TryGetValue(localID, out entity)) | 269 | if (m_eb_localID.TryGetValue(localID, out entity)) |
@@ -230,6 +271,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
230 | else | 271 | else |
231 | return null; | 272 | return null; |
232 | } | 273 | } |
274 | finally | ||
275 | { | ||
276 | m_lock.ExitReadLock(); | ||
277 | } | ||
233 | } | 278 | } |
234 | set | 279 | set |
235 | { | 280 | { |
@@ -239,18 +284,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
239 | 284 | ||
240 | public bool TryGetValue(UUID key, out EntityBase obj) | 285 | public bool TryGetValue(UUID key, out EntityBase obj) |
241 | { | 286 | { |
242 | lock (m_lock) | 287 | m_lock.EnterReadLock(); |
288 | try | ||
243 | { | 289 | { |
244 | return m_eb_uuid.TryGetValue(key, out obj); | 290 | return m_eb_uuid.TryGetValue(key, out obj); |
245 | } | 291 | } |
292 | finally | ||
293 | { | ||
294 | m_lock.ExitReadLock(); | ||
295 | } | ||
246 | } | 296 | } |
247 | 297 | ||
248 | public bool TryGetValue(uint key, out EntityBase obj) | 298 | public bool TryGetValue(uint key, out EntityBase obj) |
249 | { | 299 | { |
250 | lock (m_lock) | 300 | m_lock.EnterReadLock(); |
301 | try | ||
251 | { | 302 | { |
252 | return m_eb_localID.TryGetValue(key, out obj); | 303 | return m_eb_localID.TryGetValue(key, out obj); |
253 | } | 304 | } |
305 | finally | ||
306 | { | ||
307 | m_lock.ExitReadLock(); | ||
308 | } | ||
254 | } | 309 | } |
255 | 310 | ||
256 | /// <summary> | 311 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index de3c360..8cd0160 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs | |||
@@ -211,12 +211,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
211 | 211 | ||
212 | if (entity is SceneObjectPart) | 212 | if (entity is SceneObjectPart) |
213 | { | 213 | { |
214 | PhysicsActor physActor = ((SceneObjectPart)entity).ParentGroup.RootPart.PhysActor; | ||
215 | if (physActor == null || !physActor.IsPhysical) | ||
216 | priority += 100; | ||
217 | |||
218 | if (((SceneObjectPart)entity).ParentGroup.RootPart.IsAttachment) | 214 | if (((SceneObjectPart)entity).ParentGroup.RootPart.IsAttachment) |
215 | { | ||
219 | priority = 1.0; | 216 | priority = 1.0; |
217 | } | ||
218 | else | ||
219 | { | ||
220 | PhysicsActor physActor = ((SceneObjectPart)entity).ParentGroup.RootPart.PhysActor; | ||
221 | if (physActor == null || !physActor.IsPhysical) | ||
222 | priority += 100; | ||
223 | } | ||
224 | |||
225 | if (((SceneObjectPart)entity).ParentGroup.RootPart != (SceneObjectPart)entity) | ||
226 | priority +=1; | ||
220 | } | 227 | } |
221 | return priority; | 228 | return priority; |
222 | } | 229 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 64bdc99..5e1798b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -94,6 +94,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
94 | 94 | ||
95 | public void AddInventoryItem(UUID AgentID, InventoryItemBase item) | 95 | public void AddInventoryItem(UUID AgentID, InventoryItemBase item) |
96 | { | 96 | { |
97 | InventoryFolderBase folder; | ||
98 | |||
99 | if (item.Folder == UUID.Zero) | ||
100 | { | ||
101 | folder = InventoryService.GetFolderForType(AgentID, (AssetType)item.AssetType); | ||
102 | if (folder == null) | ||
103 | { | ||
104 | folder = InventoryService.GetRootFolder(AgentID); | ||
105 | |||
106 | if (folder == null) | ||
107 | return; | ||
108 | } | ||
109 | |||
110 | item.Folder = folder.ID; | ||
111 | } | ||
112 | |||
97 | if (InventoryService.AddItem(item)) | 113 | if (InventoryService.AddItem(item)) |
98 | { | 114 | { |
99 | int userlevel = 0; | 115 | int userlevel = 0; |
@@ -214,8 +230,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
214 | { | 230 | { |
215 | // Needs to determine which engine was running it and use that | 231 | // Needs to determine which engine was running it and use that |
216 | // | 232 | // |
217 | part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); | 233 | errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0); |
218 | errors = part.Inventory.GetScriptErrors(item.ItemID); | ||
219 | } | 234 | } |
220 | else | 235 | else |
221 | { | 236 | { |
@@ -836,8 +851,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
836 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) | 851 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) |
837 | { | 852 | { |
838 | SceneObjectPart part = GetSceneObjectPart(localID); | 853 | SceneObjectPart part = GetSceneObjectPart(localID); |
839 | SceneObjectGroup group = part.ParentGroup; | 854 | SceneObjectGroup group = null; |
840 | if (group != null) | 855 | if (part != null) |
856 | { | ||
857 | group = part.ParentGroup; | ||
858 | } | ||
859 | if (part != null && group != null) | ||
841 | { | 860 | { |
842 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); | 861 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); |
843 | if (item == null) | 862 | if (item == null) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index e2ab643..dc58d84 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -149,6 +149,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
149 | 149 | ||
150 | public IXfer XferManager; | 150 | public IXfer XferManager; |
151 | 151 | ||
152 | protected ISnmpModule m_snmpService = null; | ||
153 | public ISnmpModule SnmpService | ||
154 | { | ||
155 | get | ||
156 | { | ||
157 | if (m_snmpService == null) | ||
158 | { | ||
159 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
160 | } | ||
161 | |||
162 | return m_snmpService; | ||
163 | } | ||
164 | } | ||
165 | |||
152 | protected IAssetService m_AssetService; | 166 | protected IAssetService m_AssetService; |
153 | protected IAuthorizationService m_AuthorizationService; | 167 | protected IAuthorizationService m_AuthorizationService; |
154 | 168 | ||
@@ -609,6 +623,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
609 | 623 | ||
610 | // Load region settings | 624 | // Load region settings |
611 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); | 625 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); |
626 | m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(m_regInfo.RegionID); | ||
627 | |||
612 | if (m_storageManager.EstateDataStore != null) | 628 | if (m_storageManager.EstateDataStore != null) |
613 | { | 629 | { |
614 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false); | 630 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false); |
@@ -711,7 +727,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
711 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 727 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
712 | // TODO: Change default to true once the feature is supported | 728 | // TODO: Change default to true once the feature is supported |
713 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); | 729 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); |
714 | 730 | m_usePreJump = true; // Above line fails!? | |
715 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 731 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
716 | if (RegionInfo.NonphysPrimMax > 0) | 732 | if (RegionInfo.NonphysPrimMax > 0) |
717 | { | 733 | { |
@@ -1025,6 +1041,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1025 | /// <param name="seconds">float indicating duration before restart.</param> | 1041 | /// <param name="seconds">float indicating duration before restart.</param> |
1026 | public virtual void Restart(float seconds) | 1042 | public virtual void Restart(float seconds) |
1027 | { | 1043 | { |
1044 | Restart(seconds, true); | ||
1045 | } | ||
1046 | |||
1047 | /// <summary> | ||
1048 | /// Given float seconds, this will restart the region. showDialog will optionally alert the users. | ||
1049 | /// </summary> | ||
1050 | /// <param name="seconds">float indicating duration before restart.</param> | ||
1051 | public virtual void Restart(float seconds, bool showDialog) | ||
1052 | { | ||
1028 | // notifications are done in 15 second increments | 1053 | // notifications are done in 15 second increments |
1029 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request | 1054 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request |
1030 | // It's a 'Cancel restart' request. | 1055 | // It's a 'Cancel restart' request. |
@@ -1045,8 +1070,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1045 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); | 1070 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); |
1046 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); | 1071 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); |
1047 | m_restartTimer.Start(); | 1072 | m_restartTimer.Start(); |
1048 | m_dialogModule.SendNotificationToUsersInRegion( | 1073 | if (showDialog) |
1074 | { | ||
1075 | m_dialogModule.SendNotificationToUsersInRegion( | ||
1049 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); | 1076 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); |
1077 | } | ||
1050 | } | 1078 | } |
1051 | } | 1079 | } |
1052 | 1080 | ||
@@ -1404,16 +1432,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1404 | // Check if any objects have reached their targets | 1432 | // Check if any objects have reached their targets |
1405 | CheckAtTargets(); | 1433 | CheckAtTargets(); |
1406 | 1434 | ||
1407 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1408 | // Objects queue their updates onto all scene presences | ||
1409 | if (m_frame % m_update_objects == 0) | ||
1410 | m_sceneGraph.UpdateObjectGroups(); | ||
1411 | |||
1412 | // Run through all ScenePresences looking for updates | 1435 | // Run through all ScenePresences looking for updates |
1413 | // Presence updates and queued object updates for each presence are sent to clients | 1436 | // Presence updates and queued object updates for each presence are sent to clients |
1414 | if (m_frame % m_update_presences == 0) | 1437 | if (m_frame % m_update_presences == 0) |
1415 | m_sceneGraph.UpdatePresences(); | 1438 | m_sceneGraph.UpdatePresences(); |
1416 | 1439 | ||
1440 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1441 | // Objects queue their updates onto all scene presences | ||
1442 | if (m_frame % m_update_objects == 0) | ||
1443 | m_sceneGraph.UpdateObjectGroups(); | ||
1444 | |||
1417 | if (m_frame % m_update_coarse_locations == 0) | 1445 | if (m_frame % m_update_coarse_locations == 0) |
1418 | { | 1446 | { |
1419 | List<Vector3> coarseLocations; | 1447 | List<Vector3> coarseLocations; |
@@ -1920,14 +1948,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1920 | /// <returns></returns> | 1948 | /// <returns></returns> |
1921 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1949 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1922 | { | 1950 | { |
1951 | |||
1952 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1953 | Vector3 wpos = Vector3.Zero; | ||
1954 | // Check for water surface intersection from above | ||
1955 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1956 | { | ||
1957 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1958 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1959 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1960 | wpos.Z = wheight; | ||
1961 | } | ||
1962 | |||
1923 | Vector3 pos = Vector3.Zero; | 1963 | Vector3 pos = Vector3.Zero; |
1924 | if (RayEndIsIntersection == (byte)1) | 1964 | if (RayEndIsIntersection == (byte)1) |
1925 | { | 1965 | { |
1926 | pos = RayEnd; | 1966 | pos = RayEnd; |
1927 | return pos; | ||
1928 | } | 1967 | } |
1929 | 1968 | else if (RayTargetID != UUID.Zero) | |
1930 | if (RayTargetID != UUID.Zero) | ||
1931 | { | 1969 | { |
1932 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1970 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1933 | 1971 | ||
@@ -1949,7 +1987,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1949 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1987 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1950 | 1988 | ||
1951 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1989 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1952 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1990 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1953 | float ScaleOffset = 0.5f; | 1991 | float ScaleOffset = 0.5f; |
1954 | 1992 | ||
1955 | // If we hit something | 1993 | // If we hit something |
@@ -1972,13 +2010,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1972 | //pos.Z -= 0.25F; | 2010 | //pos.Z -= 0.25F; |
1973 | 2011 | ||
1974 | } | 2012 | } |
1975 | |||
1976 | return pos; | ||
1977 | } | 2013 | } |
1978 | else | 2014 | else |
1979 | { | 2015 | { |
1980 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 2016 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1981 | |||
1982 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 2017 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1983 | 2018 | ||
1984 | // Un-comment the following line to print the raytrace results to the console. | 2019 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1987,13 +2022,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1987 | if (ei.HitTF) | 2022 | if (ei.HitTF) |
1988 | { | 2023 | { |
1989 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 2024 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1990 | } else | 2025 | } |
2026 | else | ||
1991 | { | 2027 | { |
1992 | // fall back to our stupid functionality | 2028 | // fall back to our stupid functionality |
1993 | pos = RayEnd; | 2029 | pos = RayEnd; |
1994 | } | 2030 | } |
1995 | |||
1996 | return pos; | ||
1997 | } | 2031 | } |
1998 | } | 2032 | } |
1999 | else | 2033 | else |
@@ -2004,8 +2038,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2004 | //increase height so its above the ground. | 2038 | //increase height so its above the ground. |
2005 | //should be getting the normal of the ground at the rez point and using that? | 2039 | //should be getting the normal of the ground at the rez point and using that? |
2006 | pos.Z += scale.Z / 2f; | 2040 | pos.Z += scale.Z / 2f; |
2007 | return pos; | 2041 | // return pos; |
2008 | } | 2042 | } |
2043 | |||
2044 | // check against posible water intercept | ||
2045 | if (wpos.Z > pos.Z) pos = wpos; | ||
2046 | return pos; | ||
2009 | } | 2047 | } |
2010 | 2048 | ||
2011 | 2049 | ||
@@ -2138,7 +2176,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2138 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | 2176 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
2139 | { | 2177 | { |
2140 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); | 2178 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); |
2141 | } | 2179 | } |
2142 | 2180 | ||
2143 | /// <summary> | 2181 | /// <summary> |
2144 | /// Delete every object from the scene. This does not include attachments worn by avatars. | 2182 | /// Delete every object from the scene. This does not include attachments worn by avatars. |
@@ -3197,6 +3235,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3197 | /// <param name="flags"></param> | 3235 | /// <param name="flags"></param> |
3198 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3236 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3199 | { | 3237 | { |
3238 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3239 | ScenePresence presence; | ||
3240 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3241 | { | ||
3242 | if (presence.Appearance != null) | ||
3243 | { | ||
3244 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3245 | } | ||
3246 | } | ||
3247 | |||
3200 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3248 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3201 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3249 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3202 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3250 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3584,6 +3632,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3584 | } | 3632 | } |
3585 | } | 3633 | } |
3586 | // Honor parcel landing type and position. | 3634 | // Honor parcel landing type and position. |
3635 | /* | ||
3636 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3587 | if (land != null) | 3637 | if (land != null) |
3588 | { | 3638 | { |
3589 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3639 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3591,6 +3641,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3591 | agent.startpos = land.LandData.UserLocation; | 3641 | agent.startpos = land.LandData.UserLocation; |
3592 | } | 3642 | } |
3593 | } | 3643 | } |
3644 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3594 | } | 3645 | } |
3595 | 3646 | ||
3596 | return true; | 3647 | return true; |
@@ -3953,12 +4004,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3953 | return false; | 4004 | return false; |
3954 | } | 4005 | } |
3955 | 4006 | ||
4007 | public bool IncomingCloseAgent(UUID agentID) | ||
4008 | { | ||
4009 | return IncomingCloseAgent(agentID, false); | ||
4010 | } | ||
4011 | |||
4012 | public bool IncomingCloseChildAgent(UUID agentID) | ||
4013 | { | ||
4014 | return IncomingCloseAgent(agentID, true); | ||
4015 | } | ||
4016 | |||
3956 | /// <summary> | 4017 | /// <summary> |
3957 | /// Tell a single agent to disconnect from the region. | 4018 | /// Tell a single agent to disconnect from the region. |
3958 | /// </summary> | 4019 | /// </summary> |
3959 | /// <param name="regionHandle"></param> | ||
3960 | /// <param name="agentID"></param> | 4020 | /// <param name="agentID"></param> |
3961 | public bool IncomingCloseAgent(UUID agentID) | 4021 | /// <param name="childOnly"></param> |
4022 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3962 | { | 4023 | { |
3963 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 4024 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3964 | 4025 | ||
@@ -3970,7 +4031,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3970 | { | 4031 | { |
3971 | m_sceneGraph.removeUserCount(false); | 4032 | m_sceneGraph.removeUserCount(false); |
3972 | } | 4033 | } |
3973 | else | 4034 | else if (!childOnly) |
3974 | { | 4035 | { |
3975 | m_sceneGraph.removeUserCount(true); | 4036 | m_sceneGraph.removeUserCount(true); |
3976 | } | 4037 | } |
@@ -3986,9 +4047,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3986 | } | 4047 | } |
3987 | else | 4048 | else |
3988 | presence.ControllingClient.SendShutdownConnectionNotice(); | 4049 | presence.ControllingClient.SendShutdownConnectionNotice(); |
4050 | presence.ControllingClient.Close(false); | ||
4051 | } | ||
4052 | else if (!childOnly) | ||
4053 | { | ||
4054 | presence.ControllingClient.Close(true); | ||
3989 | } | 4055 | } |
3990 | |||
3991 | presence.ControllingClient.Close(); | ||
3992 | return true; | 4056 | return true; |
3993 | } | 4057 | } |
3994 | 4058 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index c675322..a9ecde8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -274,7 +274,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
274 | uint x = 0, y = 0; | 274 | uint x = 0, y = 0; |
275 | Utils.LongToUInts(regionHandle, out x, out y); | 275 | Utils.LongToUInts(regionHandle, out x, out y); |
276 | GridRegion destination = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); | 276 | GridRegion destination = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); |
277 | m_scene.SimulationService.CloseAgent(destination, agentID); | 277 | m_scene.SimulationService.CloseChildAgent(destination, agentID); |
278 | } | 278 | } |
279 | 279 | ||
280 | private void SendCloseChildAgentCompleted(IAsyncResult iar) | 280 | private void SendCloseChildAgentCompleted(IAsyncResult iar) |
@@ -293,7 +293,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
293 | d); | 293 | d); |
294 | } | 294 | } |
295 | } | 295 | } |
296 | 296 | ||
297 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) | 297 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) |
298 | { | 298 | { |
299 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); | 299 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 673674d..80f9114 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -68,7 +68,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
68 | 68 | ||
69 | #region Fields | 69 | #region Fields |
70 | 70 | ||
71 | protected object m_presenceLock = new object(); | 71 | protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim(); |
72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); | 72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); |
73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | 73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); |
74 | 74 | ||
@@ -133,13 +133,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
133 | 133 | ||
134 | protected internal void Close() | 134 | protected internal void Close() |
135 | { | 135 | { |
136 | lock (m_presenceLock) | 136 | m_scenePresencesLock.EnterWriteLock(); |
137 | try | ||
137 | { | 138 | { |
138 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); | 139 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); |
139 | List<ScenePresence> newlist = new List<ScenePresence>(); | 140 | List<ScenePresence> newlist = new List<ScenePresence>(); |
140 | m_scenePresenceMap = newmap; | 141 | m_scenePresenceMap = newmap; |
141 | m_scenePresenceArray = newlist; | 142 | m_scenePresenceArray = newlist; |
142 | } | 143 | } |
144 | finally | ||
145 | { | ||
146 | m_scenePresencesLock.ExitWriteLock(); | ||
147 | } | ||
143 | 148 | ||
144 | lock (m_dictionary_lock) | 149 | lock (m_dictionary_lock) |
145 | { | 150 | { |
@@ -269,6 +274,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
269 | protected internal bool AddRestoredSceneObject( | 274 | protected internal bool AddRestoredSceneObject( |
270 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 275 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
271 | { | 276 | { |
277 | // KF: Check for out-of-region, move inside and make static. | ||
278 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
279 | sceneObject.RootPart.GroupPosition.Y, | ||
280 | sceneObject.RootPart.GroupPosition.Z); | ||
281 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
282 | npos.X > Constants.RegionSize || | ||
283 | npos.Y > Constants.RegionSize)) | ||
284 | { | ||
285 | if (npos.X < 0.0) npos.X = 1.0f; | ||
286 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
287 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
288 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
289 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
290 | |||
291 | foreach (SceneObjectPart part in sceneObject.Children.Values) | ||
292 | { | ||
293 | part.GroupPosition = npos; | ||
294 | } | ||
295 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
296 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
297 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
298 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
299 | } | ||
300 | |||
272 | if (!alreadyPersisted) | 301 | if (!alreadyPersisted) |
273 | { | 302 | { |
274 | sceneObject.ForceInventoryPersistence(); | 303 | sceneObject.ForceInventoryPersistence(); |
@@ -565,7 +594,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
565 | 594 | ||
566 | Entities[presence.UUID] = presence; | 595 | Entities[presence.UUID] = presence; |
567 | 596 | ||
568 | lock (m_presenceLock) | 597 | m_scenePresencesLock.EnterWriteLock(); |
598 | try | ||
569 | { | 599 | { |
570 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 600 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
571 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 601 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -589,6 +619,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
589 | m_scenePresenceMap = newmap; | 619 | m_scenePresenceMap = newmap; |
590 | m_scenePresenceArray = newlist; | 620 | m_scenePresenceArray = newlist; |
591 | } | 621 | } |
622 | finally | ||
623 | { | ||
624 | m_scenePresencesLock.ExitWriteLock(); | ||
625 | } | ||
592 | } | 626 | } |
593 | 627 | ||
594 | /// <summary> | 628 | /// <summary> |
@@ -603,7 +637,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
603 | agentID); | 637 | agentID); |
604 | } | 638 | } |
605 | 639 | ||
606 | lock (m_presenceLock) | 640 | m_scenePresencesLock.EnterWriteLock(); |
641 | try | ||
607 | { | 642 | { |
608 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 643 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
609 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 644 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -624,6 +659,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
624 | m_log.WarnFormat("[SCENE] Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 659 | m_log.WarnFormat("[SCENE] Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
625 | } | 660 | } |
626 | } | 661 | } |
662 | finally | ||
663 | { | ||
664 | m_scenePresencesLock.ExitWriteLock(); | ||
665 | } | ||
627 | } | 666 | } |
628 | 667 | ||
629 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) | 668 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) |
@@ -1501,10 +1540,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1501 | /// <param name="childPrims"></param> | 1540 | /// <param name="childPrims"></param> |
1502 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) | 1541 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) |
1503 | { | 1542 | { |
1543 | SceneObjectGroup parentGroup = root.ParentGroup; | ||
1544 | if (parentGroup == null) return; | ||
1504 | Monitor.Enter(m_updateLock); | 1545 | Monitor.Enter(m_updateLock); |
1546 | |||
1505 | try | 1547 | try |
1506 | { | 1548 | { |
1507 | SceneObjectGroup parentGroup = root.ParentGroup; | 1549 | parentGroup.areUpdatesSuspended = true; |
1508 | 1550 | ||
1509 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1551 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1510 | if (parentGroup != null) | 1552 | if (parentGroup != null) |
@@ -1543,12 +1585,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1543 | // occur on link to invoke this elsewhere (such as object selection) | 1585 | // occur on link to invoke this elsewhere (such as object selection) |
1544 | parentGroup.RootPart.CreateSelected = true; | 1586 | parentGroup.RootPart.CreateSelected = true; |
1545 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1587 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1546 | parentGroup.HasGroupChanged = true; | ||
1547 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1548 | |||
1549 | } | 1588 | } |
1550 | finally | 1589 | finally |
1551 | { | 1590 | { |
1591 | parentGroup.areUpdatesSuspended = false; | ||
1592 | parentGroup.HasGroupChanged = true; | ||
1593 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1552 | Monitor.Exit(m_updateLock); | 1594 | Monitor.Exit(m_updateLock); |
1553 | } | 1595 | } |
1554 | } | 1596 | } |
@@ -1585,11 +1627,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1585 | } | 1627 | } |
1586 | } | 1628 | } |
1587 | 1629 | ||
1588 | foreach (SceneObjectPart child in childParts) | 1630 | if (childParts.Count > 0) |
1589 | { | 1631 | { |
1590 | // Unlink all child parts from their groups | 1632 | try |
1591 | // | 1633 | { |
1592 | child.ParentGroup.DelinkFromGroup(child, true); | 1634 | childParts[0].ParentGroup.areUpdatesSuspended = true; |
1635 | foreach (SceneObjectPart child in childParts) | ||
1636 | { | ||
1637 | // Unlink all child parts from their groups | ||
1638 | // | ||
1639 | child.ParentGroup.DelinkFromGroup(child, true); | ||
1640 | } | ||
1641 | } | ||
1642 | finally | ||
1643 | { | ||
1644 | childParts[0].ParentGroup.areUpdatesSuspended = false; | ||
1645 | } | ||
1593 | } | 1646 | } |
1594 | 1647 | ||
1595 | foreach (SceneObjectPart root in rootParts) | 1648 | foreach (SceneObjectPart root in rootParts) |
@@ -1613,10 +1666,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1613 | if (numChildren > 1) | 1666 | if (numChildren > 1) |
1614 | sendEventsToRemainder = false; | 1667 | sendEventsToRemainder = false; |
1615 | 1668 | ||
1616 | foreach (SceneObjectPart p in newSet) | 1669 | if (newSet.Count > 0) |
1617 | { | 1670 | { |
1618 | if (p != group.RootPart) | 1671 | try |
1619 | group.DelinkFromGroup(p, sendEventsToRemainder); | 1672 | { |
1673 | newSet[0].ParentGroup.areUpdatesSuspended = true; | ||
1674 | foreach (SceneObjectPart p in newSet) | ||
1675 | { | ||
1676 | if (p != group.RootPart) | ||
1677 | group.DelinkFromGroup(p, sendEventsToRemainder); | ||
1678 | } | ||
1679 | } | ||
1680 | finally | ||
1681 | { | ||
1682 | newSet[0].ParentGroup.areUpdatesSuspended = false; | ||
1683 | } | ||
1620 | } | 1684 | } |
1621 | 1685 | ||
1622 | // If there is more than one prim remaining, we | 1686 | // If there is more than one prim remaining, we |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index f7e46af..1149a20 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -46,12 +46,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
46 | /// </summary> | 46 | /// </summary> |
47 | public void ForceInventoryPersistence() | 47 | public void ForceInventoryPersistence() |
48 | { | 48 | { |
49 | lock (m_parts) | 49 | lockPartsForRead(true); |
50 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
51 | lockPartsForRead(false); | ||
52 | foreach (SceneObjectPart part in values) | ||
50 | { | 53 | { |
51 | foreach (SceneObjectPart part in m_parts.Values) | 54 | part.Inventory.ForceInventoryPersistence(); |
52 | { | ||
53 | part.Inventory.ForceInventoryPersistence(); | ||
54 | } | ||
55 | } | 55 | } |
56 | } | 56 | } |
57 | 57 | ||
@@ -74,19 +74,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
74 | /// <summary> | 74 | /// <summary> |
75 | /// Stop the scripts contained in all the prims in this group | 75 | /// Stop the scripts contained in all the prims in this group |
76 | /// </summary> | 76 | /// </summary> |
77 | /// <param name="sceneObjectBeingDeleted"> | ||
78 | /// Should be true if these scripts are being removed because the scene | ||
79 | /// object is being deleted. This will prevent spurious updates to the client. | ||
80 | /// </param> | ||
81 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 77 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
82 | { | 78 | { |
83 | lock (m_parts) | 79 | lockPartsForRead(true); |
80 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
81 | lockPartsForRead(false); | ||
82 | |||
83 | foreach (SceneObjectPart part in values) | ||
84 | { | 84 | { |
85 | foreach (SceneObjectPart part in m_parts.Values) | 85 | part.Inventory.RemoveScriptInstances(sceneObjectBeingDeleted); |
86 | { | ||
87 | part.Inventory.RemoveScriptInstances(sceneObjectBeingDeleted); | ||
88 | } | ||
89 | } | 86 | } |
87 | |||
90 | } | 88 | } |
91 | 89 | ||
92 | /// <summary> | 90 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index e23f39f..3e92954 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -104,8 +104,95 @@ namespace OpenSim.Region.Framework.Scenes | |||
104 | /// since the group's last persistent backup | 104 | /// since the group's last persistent backup |
105 | /// </summary> | 105 | /// </summary> |
106 | private bool m_hasGroupChanged = false; | 106 | private bool m_hasGroupChanged = false; |
107 | private long timeFirstChanged; | 107 | private long timeFirstChanged = 0; |
108 | private long timeLastChanged; | 108 | private long timeLastChanged = 0; |
109 | private long m_maxPersistTime = 0; | ||
110 | private long m_minPersistTime = 0; | ||
111 | private Random m_rand; | ||
112 | private bool m_suspendUpdates; | ||
113 | private System.Threading.ReaderWriterLockSlim m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
114 | private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); | ||
115 | |||
116 | public bool areUpdatesSuspended | ||
117 | { | ||
118 | get | ||
119 | { | ||
120 | return m_suspendUpdates; | ||
121 | } | ||
122 | set | ||
123 | { | ||
124 | m_suspendUpdates = value; | ||
125 | if (!value) | ||
126 | { | ||
127 | QueueForUpdateCheck(); | ||
128 | } | ||
129 | } | ||
130 | } | ||
131 | |||
132 | public void lockPartsForRead(bool locked) | ||
133 | { | ||
134 | if (locked) | ||
135 | { | ||
136 | if (m_partsLock.RecursiveReadCount > 0) | ||
137 | { | ||
138 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
139 | m_partsLock.ExitReadLock(); | ||
140 | } | ||
141 | if (m_partsLock.RecursiveWriteCount > 0) | ||
142 | { | ||
143 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested (write lock exists on this thread). This should not happen and means something needs to be fixed."); | ||
144 | m_partsLock.ExitWriteLock(); | ||
145 | } | ||
146 | |||
147 | while (!m_partsLock.TryEnterReadLock(60000)) | ||
148 | { | ||
149 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire READ lock of m_parts in SceneObjectGroup. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
150 | if (m_partsLock.IsWriteLockHeld) | ||
151 | { | ||
152 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
153 | } | ||
154 | } | ||
155 | } | ||
156 | else | ||
157 | { | ||
158 | if (m_partsLock.RecursiveReadCount > 0) | ||
159 | { | ||
160 | m_partsLock.ExitReadLock(); | ||
161 | } | ||
162 | } | ||
163 | } | ||
164 | public void lockPartsForWrite(bool locked) | ||
165 | { | ||
166 | if (locked) | ||
167 | { | ||
168 | if (m_partsLock.RecursiveReadCount > 0) | ||
169 | { | ||
170 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
171 | m_partsLock.ExitReadLock(); | ||
172 | } | ||
173 | if (m_partsLock.RecursiveWriteCount > 0) | ||
174 | { | ||
175 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
176 | m_partsLock.ExitWriteLock(); | ||
177 | } | ||
178 | |||
179 | while (!m_partsLock.TryEnterWriteLock(60000)) | ||
180 | { | ||
181 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
182 | if (m_partsLock.IsWriteLockHeld) | ||
183 | { | ||
184 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
185 | } | ||
186 | } | ||
187 | } | ||
188 | else | ||
189 | { | ||
190 | if (m_partsLock.RecursiveWriteCount > 0) | ||
191 | { | ||
192 | m_partsLock.ExitWriteLock(); | ||
193 | } | ||
194 | } | ||
195 | } | ||
109 | 196 | ||
110 | public bool HasGroupChanged | 197 | public bool HasGroupChanged |
111 | { | 198 | { |
@@ -116,6 +203,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
116 | timeLastChanged = DateTime.Now.Ticks; | 203 | timeLastChanged = DateTime.Now.Ticks; |
117 | if (!m_hasGroupChanged) | 204 | if (!m_hasGroupChanged) |
118 | timeFirstChanged = DateTime.Now.Ticks; | 205 | timeFirstChanged = DateTime.Now.Ticks; |
206 | if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null) | ||
207 | { | ||
208 | if (m_rand == null) | ||
209 | { | ||
210 | byte[] val = new byte[16]; | ||
211 | m_rootPart.UUID.ToBytes(val, 0); | ||
212 | m_rand = new Random(BitConverter.ToInt32(val, 0)); | ||
213 | } | ||
214 | |||
215 | if (m_scene.GetRootAgentCount() == 0) | ||
216 | { | ||
217 | //If the region is empty, this change has been made by an automated process | ||
218 | //and thus we delay the persist time by a random amount between 1.5 and 2.5. | ||
219 | |||
220 | float factor = 1.5f + (float)(m_rand.NextDouble()); | ||
221 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor); | ||
222 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor); | ||
223 | } | ||
224 | else | ||
225 | { | ||
226 | //If the region is not empty, we want to obey the minimum and maximum persist times | ||
227 | //but add a random factor so we stagger the object persistance a little | ||
228 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5 | ||
229 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0 | ||
230 | } | ||
231 | } | ||
119 | } | 232 | } |
120 | m_hasGroupChanged = value; | 233 | m_hasGroupChanged = value; |
121 | } | 234 | } |
@@ -131,8 +244,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
131 | return false; | 244 | return false; |
132 | if (m_scene.ShuttingDown) | 245 | if (m_scene.ShuttingDown) |
133 | return true; | 246 | return true; |
247 | |||
248 | if (m_minPersistTime == 0 || m_maxPersistTime == 0) | ||
249 | { | ||
250 | m_maxPersistTime = m_scene.m_persistAfter; | ||
251 | m_minPersistTime = m_scene.m_dontPersistBefore; | ||
252 | } | ||
253 | |||
134 | long currentTime = DateTime.Now.Ticks; | 254 | long currentTime = DateTime.Now.Ticks; |
135 | if (currentTime - timeLastChanged > m_scene.m_dontPersistBefore || currentTime - timeFirstChanged > m_scene.m_persistAfter) | 255 | |
256 | if (timeLastChanged == 0) timeLastChanged = currentTime; | ||
257 | if (timeFirstChanged == 0) timeFirstChanged = currentTime; | ||
258 | |||
259 | if (currentTime - timeLastChanged > m_minPersistTime || currentTime - timeFirstChanged > m_maxPersistTime) | ||
136 | return true; | 260 | return true; |
137 | return false; | 261 | return false; |
138 | } | 262 | } |
@@ -258,13 +382,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
258 | set | 382 | set |
259 | { | 383 | { |
260 | m_regionHandle = value; | 384 | m_regionHandle = value; |
261 | lock (m_parts) | 385 | lockPartsForRead(true); |
262 | { | 386 | { |
263 | foreach (SceneObjectPart part in m_parts.Values) | 387 | foreach (SceneObjectPart part in m_parts.Values) |
264 | { | 388 | { |
389 | |||
265 | part.RegionHandle = m_regionHandle; | 390 | part.RegionHandle = m_regionHandle; |
391 | |||
266 | } | 392 | } |
267 | } | 393 | } |
394 | lockPartsForRead(false); | ||
268 | } | 395 | } |
269 | } | 396 | } |
270 | 397 | ||
@@ -298,6 +425,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
298 | { | 425 | { |
299 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 426 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
300 | } | 427 | } |
428 | |||
429 | lockPartsForRead(true); | ||
430 | |||
301 | if (RootPart.GetStatusSandbox()) | 431 | if (RootPart.GetStatusSandbox()) |
302 | { | 432 | { |
303 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 433 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
@@ -305,17 +435,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
305 | RootPart.ScriptSetPhysicsStatus(false); | 435 | RootPart.ScriptSetPhysicsStatus(false); |
306 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), | 436 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), |
307 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); | 437 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); |
438 | lockPartsForRead(false); | ||
308 | return; | 439 | return; |
309 | } | 440 | } |
310 | } | 441 | } |
311 | lock (m_parts) | 442 | |
443 | foreach (SceneObjectPart part in m_parts.Values) | ||
312 | { | 444 | { |
313 | foreach (SceneObjectPart part in m_parts.Values) | 445 | part.GroupPosition = val; |
314 | { | ||
315 | part.GroupPosition = val; | ||
316 | } | ||
317 | } | 446 | } |
318 | 447 | ||
448 | lockPartsForRead(false); | ||
449 | |||
319 | //if (m_rootPart.PhysActor != null) | 450 | //if (m_rootPart.PhysActor != null) |
320 | //{ | 451 | //{ |
321 | //m_rootPart.PhysActor.Position = | 452 | //m_rootPart.PhysActor.Position = |
@@ -457,6 +588,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
457 | /// </summary> | 588 | /// </summary> |
458 | public SceneObjectGroup() | 589 | public SceneObjectGroup() |
459 | { | 590 | { |
591 | |||
460 | } | 592 | } |
461 | 593 | ||
462 | /// <summary> | 594 | /// <summary> |
@@ -473,7 +605,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
473 | /// Constructor. This object is added to the scene later via AttachToScene() | 605 | /// Constructor. This object is added to the scene later via AttachToScene() |
474 | /// </summary> | 606 | /// </summary> |
475 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | 607 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) |
476 | { | 608 | { |
477 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); | 609 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); |
478 | } | 610 | } |
479 | 611 | ||
@@ -504,13 +636,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
504 | 636 | ||
505 | public void SetFromItemID(UUID AssetId) | 637 | public void SetFromItemID(UUID AssetId) |
506 | { | 638 | { |
507 | lock (m_parts) | 639 | lockPartsForRead(true); |
508 | { | 640 | { |
509 | foreach (SceneObjectPart part in m_parts.Values) | 641 | foreach (SceneObjectPart part in m_parts.Values) |
510 | { | 642 | { |
643 | |||
511 | part.FromItemID = AssetId; | 644 | part.FromItemID = AssetId; |
645 | |||
512 | } | 646 | } |
513 | } | 647 | } |
648 | lockPartsForRead(false); | ||
514 | } | 649 | } |
515 | 650 | ||
516 | public UUID GetFromItemID() | 651 | public UUID GetFromItemID() |
@@ -579,10 +714,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
579 | Vector3 maxScale = Vector3.Zero; | 714 | Vector3 maxScale = Vector3.Zero; |
580 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); | 715 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); |
581 | 716 | ||
582 | lock (m_parts) | 717 | lockPartsForRead(true); |
583 | { | 718 | { |
584 | foreach (SceneObjectPart part in m_parts.Values) | 719 | foreach (SceneObjectPart part in m_parts.Values) |
585 | { | 720 | { |
721 | |||
586 | Vector3 partscale = part.Scale; | 722 | Vector3 partscale = part.Scale; |
587 | Vector3 partoffset = part.OffsetPosition; | 723 | Vector3 partoffset = part.OffsetPosition; |
588 | 724 | ||
@@ -593,8 +729,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
593 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; | 729 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; |
594 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; | 730 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; |
595 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; | 731 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; |
732 | |||
596 | } | 733 | } |
597 | } | 734 | } |
735 | lockPartsForRead(false); | ||
736 | |||
598 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; | 737 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; |
599 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; | 738 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; |
600 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; | 739 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; |
@@ -610,10 +749,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
610 | 749 | ||
611 | EntityIntersection result = new EntityIntersection(); | 750 | EntityIntersection result = new EntityIntersection(); |
612 | 751 | ||
613 | lock (m_parts) | 752 | lockPartsForRead(true); |
614 | { | 753 | { |
615 | foreach (SceneObjectPart part in m_parts.Values) | 754 | foreach (SceneObjectPart part in m_parts.Values) |
616 | { | 755 | { |
756 | |||
617 | // Temporary commented to stop compiler warning | 757 | // Temporary commented to stop compiler warning |
618 | //Vector3 partPosition = | 758 | //Vector3 partPosition = |
619 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); | 759 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); |
@@ -641,8 +781,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
641 | result.distance = inter.distance; | 781 | result.distance = inter.distance; |
642 | } | 782 | } |
643 | } | 783 | } |
784 | |||
644 | } | 785 | } |
645 | } | 786 | } |
787 | lockPartsForRead(false); | ||
646 | return result; | 788 | return result; |
647 | } | 789 | } |
648 | 790 | ||
@@ -661,10 +803,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
661 | minY = 256f; | 803 | minY = 256f; |
662 | minZ = 8192f; | 804 | minZ = 8192f; |
663 | 805 | ||
664 | lock(m_parts); | 806 | lockPartsForRead(true); |
665 | { | 807 | { |
666 | foreach (SceneObjectPart part in m_parts.Values) | 808 | foreach (SceneObjectPart part in m_parts.Values) |
667 | { | 809 | { |
810 | |||
668 | Vector3 worldPos = part.GetWorldPosition(); | 811 | Vector3 worldPos = part.GetWorldPosition(); |
669 | Vector3 offset = worldPos - AbsolutePosition; | 812 | Vector3 offset = worldPos - AbsolutePosition; |
670 | Quaternion worldRot; | 813 | Quaternion worldRot; |
@@ -723,6 +866,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
723 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 866 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
724 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 867 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
725 | 868 | ||
869 | |||
870 | |||
726 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | 871 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); |
727 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | 872 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); |
728 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | 873 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); |
@@ -894,6 +1039,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
894 | minZ = backBottomLeft.Z; | 1039 | minZ = backBottomLeft.Z; |
895 | } | 1040 | } |
896 | } | 1041 | } |
1042 | lockPartsForRead(false); | ||
897 | } | 1043 | } |
898 | 1044 | ||
899 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) | 1045 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) |
@@ -929,21 +1075,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
929 | 1075 | ||
930 | public void SaveScriptedState(XmlTextWriter writer) | 1076 | public void SaveScriptedState(XmlTextWriter writer) |
931 | { | 1077 | { |
1078 | SaveScriptedState(writer, false); | ||
1079 | } | ||
1080 | |||
1081 | public void SaveScriptedState(XmlTextWriter writer, bool oldIDs) | ||
1082 | { | ||
932 | XmlDocument doc = new XmlDocument(); | 1083 | XmlDocument doc = new XmlDocument(); |
933 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 1084 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
934 | 1085 | ||
935 | // Capture script state while holding the lock | 1086 | // Capture script state while holding the lock |
936 | lock (m_parts) | 1087 | lockPartsForRead(true); |
937 | { | 1088 | { |
938 | foreach (SceneObjectPart part in m_parts.Values) | 1089 | foreach (SceneObjectPart part in m_parts.Values) |
939 | { | 1090 | { |
940 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(); | 1091 | |
1092 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(oldIDs); | ||
941 | foreach (UUID itemid in pstates.Keys) | 1093 | foreach (UUID itemid in pstates.Keys) |
942 | { | 1094 | { |
943 | states.Add(itemid, pstates[itemid]); | 1095 | states.Add(itemid, pstates[itemid]); |
944 | } | 1096 | } |
1097 | |||
945 | } | 1098 | } |
946 | } | 1099 | } |
1100 | lockPartsForRead(false); | ||
947 | 1101 | ||
948 | if (states.Count > 0) | 1102 | if (states.Count > 0) |
949 | { | 1103 | { |
@@ -962,6 +1116,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
962 | } | 1116 | } |
963 | 1117 | ||
964 | /// <summary> | 1118 | /// <summary> |
1119 | /// Add the avatar to this linkset (avatar is sat). | ||
1120 | /// </summary> | ||
1121 | /// <param name="agentID"></param> | ||
1122 | public void AddAvatar(UUID agentID) | ||
1123 | { | ||
1124 | ScenePresence presence; | ||
1125 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1126 | { | ||
1127 | if (!m_linkedAvatars.Contains(presence)) | ||
1128 | { | ||
1129 | m_linkedAvatars.Add(presence); | ||
1130 | } | ||
1131 | } | ||
1132 | } | ||
1133 | |||
1134 | /// <summary> | ||
1135 | /// Delete the avatar from this linkset (avatar is unsat). | ||
1136 | /// </summary> | ||
1137 | /// <param name="agentID"></param> | ||
1138 | public void DeleteAvatar(UUID agentID) | ||
1139 | { | ||
1140 | ScenePresence presence; | ||
1141 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1142 | { | ||
1143 | if (m_linkedAvatars.Contains(presence)) | ||
1144 | { | ||
1145 | m_linkedAvatars.Remove(presence); | ||
1146 | } | ||
1147 | } | ||
1148 | } | ||
1149 | |||
1150 | /// <summary> | ||
1151 | /// Returns the list of linked presences (avatars sat on this group) | ||
1152 | /// </summary> | ||
1153 | /// <param name="agentID"></param> | ||
1154 | public List<ScenePresence> GetLinkedAvatars() | ||
1155 | { | ||
1156 | return m_linkedAvatars; | ||
1157 | } | ||
1158 | |||
1159 | /// <summary> | ||
965 | /// Attach this scene object to the given avatar. | 1160 | /// Attach this scene object to the given avatar. |
966 | /// </summary> | 1161 | /// </summary> |
967 | /// <param name="agentID"></param> | 1162 | /// <param name="agentID"></param> |
@@ -1112,13 +1307,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1112 | 1307 | ||
1113 | public override void UpdateMovement() | 1308 | public override void UpdateMovement() |
1114 | { | 1309 | { |
1115 | lock (m_parts) | 1310 | lockPartsForRead(true); |
1116 | { | 1311 | { |
1117 | foreach (SceneObjectPart part in m_parts.Values) | 1312 | foreach (SceneObjectPart part in m_parts.Values) |
1118 | { | 1313 | { |
1314 | |||
1119 | part.UpdateMovement(); | 1315 | part.UpdateMovement(); |
1316 | |||
1120 | } | 1317 | } |
1121 | } | 1318 | } |
1319 | lockPartsForRead(false); | ||
1122 | } | 1320 | } |
1123 | 1321 | ||
1124 | public ushort GetTimeDilation() | 1322 | public ushort GetTimeDilation() |
@@ -1162,7 +1360,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1162 | /// <param name="part"></param> | 1360 | /// <param name="part"></param> |
1163 | public void AddPart(SceneObjectPart part) | 1361 | public void AddPart(SceneObjectPart part) |
1164 | { | 1362 | { |
1165 | lock (m_parts) | 1363 | lockPartsForWrite(true); |
1166 | { | 1364 | { |
1167 | part.SetParent(this); | 1365 | part.SetParent(this); |
1168 | m_parts.Add(part.UUID, part); | 1366 | m_parts.Add(part.UUID, part); |
@@ -1172,6 +1370,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1172 | if (part.LinkNum == 2 && RootPart != null) | 1370 | if (part.LinkNum == 2 && RootPart != null) |
1173 | RootPart.LinkNum = 1; | 1371 | RootPart.LinkNum = 1; |
1174 | } | 1372 | } |
1373 | lockPartsForWrite(false); | ||
1175 | } | 1374 | } |
1176 | 1375 | ||
1177 | /// <summary> | 1376 | /// <summary> |
@@ -1179,28 +1378,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1179 | /// </summary> | 1378 | /// </summary> |
1180 | private void UpdateParentIDs() | 1379 | private void UpdateParentIDs() |
1181 | { | 1380 | { |
1182 | lock (m_parts) | 1381 | lockPartsForRead(true); |
1183 | { | 1382 | { |
1184 | foreach (SceneObjectPart part in m_parts.Values) | 1383 | foreach (SceneObjectPart part in m_parts.Values) |
1185 | { | 1384 | { |
1385 | |||
1186 | if (part.UUID != m_rootPart.UUID) | 1386 | if (part.UUID != m_rootPart.UUID) |
1187 | { | 1387 | { |
1188 | part.ParentID = m_rootPart.LocalId; | 1388 | part.ParentID = m_rootPart.LocalId; |
1189 | } | 1389 | } |
1390 | |||
1190 | } | 1391 | } |
1191 | } | 1392 | } |
1393 | lockPartsForRead(false); | ||
1192 | } | 1394 | } |
1193 | 1395 | ||
1194 | public void RegenerateFullIDs() | 1396 | public void RegenerateFullIDs() |
1195 | { | 1397 | { |
1196 | lock (m_parts) | 1398 | lockPartsForRead(true); |
1197 | { | 1399 | { |
1198 | foreach (SceneObjectPart part in m_parts.Values) | 1400 | foreach (SceneObjectPart part in m_parts.Values) |
1199 | { | 1401 | { |
1402 | |||
1200 | part.UUID = UUID.Random(); | 1403 | part.UUID = UUID.Random(); |
1201 | 1404 | ||
1202 | } | 1405 | } |
1203 | } | 1406 | } |
1407 | lockPartsForRead(false); | ||
1204 | } | 1408 | } |
1205 | 1409 | ||
1206 | // helper provided for parts. | 1410 | // helper provided for parts. |
@@ -1281,27 +1485,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
1281 | 1485 | ||
1282 | DetachFromBackup(); | 1486 | DetachFromBackup(); |
1283 | 1487 | ||
1284 | lock (m_parts) | 1488 | lockPartsForRead(true); |
1489 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1490 | lockPartsForRead(false); | ||
1491 | |||
1492 | foreach (SceneObjectPart part in values) | ||
1285 | { | 1493 | { |
1286 | foreach (SceneObjectPart part in m_parts.Values) | ||
1287 | { | ||
1288 | // part.Inventory.RemoveScriptInstances(); | 1494 | // part.Inventory.RemoveScriptInstances(); |
1289 | Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 1495 | |
1496 | Scene.ForEachScenePresence(delegate (ScenePresence sp) | ||
1497 | { | ||
1498 | if (sp.ParentID == LocalId) | ||
1290 | { | 1499 | { |
1291 | if (avatar.ParentID == LocalId) | 1500 | sp.StandUp(); |
1292 | { | 1501 | } |
1293 | avatar.StandUp(); | ||
1294 | } | ||
1295 | 1502 | ||
1296 | if (!silent) | 1503 | if (!silent) |
1297 | { | 1504 | { |
1298 | part.UpdateFlag = 0; | 1505 | part.UpdateFlag = 0; |
1299 | if (part == m_rootPart) | 1506 | if (part == m_rootPart) |
1300 | avatar.ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | 1507 | sp.ControllingClient.SendKillObject(m_regionHandle, part.LocalId); |
1301 | } | 1508 | } |
1302 | }); | 1509 | }); |
1303 | } | 1510 | |
1304 | } | 1511 | } |
1512 | |||
1513 | |||
1305 | } | 1514 | } |
1306 | 1515 | ||
1307 | public void AddScriptLPS(int count) | 1516 | public void AddScriptLPS(int count) |
@@ -1326,17 +1535,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1326 | 1535 | ||
1327 | scriptEvents aggregateScriptEvents=0; | 1536 | scriptEvents aggregateScriptEvents=0; |
1328 | 1537 | ||
1329 | lock (m_parts) | 1538 | lockPartsForRead(true); |
1330 | { | 1539 | { |
1331 | foreach (SceneObjectPart part in m_parts.Values) | 1540 | foreach (SceneObjectPart part in m_parts.Values) |
1332 | { | 1541 | { |
1542 | |||
1333 | if (part == null) | 1543 | if (part == null) |
1334 | continue; | 1544 | continue; |
1335 | if (part != RootPart) | 1545 | if (part != RootPart) |
1336 | part.ObjectFlags = objectflagupdate; | 1546 | part.ObjectFlags = objectflagupdate; |
1337 | aggregateScriptEvents |= part.AggregateScriptEvents; | 1547 | aggregateScriptEvents |= part.AggregateScriptEvents; |
1548 | |||
1338 | } | 1549 | } |
1339 | } | 1550 | } |
1551 | lockPartsForRead(false); | ||
1340 | 1552 | ||
1341 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); | 1553 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); |
1342 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); | 1554 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); |
@@ -1378,42 +1590,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
1378 | /// <param name="m_physicalPrim"></param> | 1590 | /// <param name="m_physicalPrim"></param> |
1379 | public void ApplyPhysics(bool m_physicalPrim) | 1591 | public void ApplyPhysics(bool m_physicalPrim) |
1380 | { | 1592 | { |
1381 | lock (m_parts) | 1593 | lockPartsForRead(true); |
1594 | |||
1595 | if (m_parts.Count > 1) | ||
1382 | { | 1596 | { |
1383 | if (m_parts.Count > 1) | 1597 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); |
1598 | lockPartsForRead(false); | ||
1599 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1600 | foreach (SceneObjectPart part in values) | ||
1384 | { | 1601 | { |
1385 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | 1602 | |
1386 | foreach (SceneObjectPart part in m_parts.Values) | 1603 | if (part.LocalId != m_rootPart.LocalId) |
1387 | { | 1604 | { |
1388 | if (part.LocalId != m_rootPart.LocalId) | 1605 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); |
1389 | { | ||
1390 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); | ||
1391 | } | ||
1392 | } | 1606 | } |
1393 | 1607 | ||
1394 | // Hack to get the physics scene geometries in the right spot | ||
1395 | ResetChildPrimPhysicsPositions(); | ||
1396 | } | ||
1397 | else | ||
1398 | { | ||
1399 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1400 | } | 1608 | } |
1609 | // Hack to get the physics scene geometries in the right spot | ||
1610 | ResetChildPrimPhysicsPositions(); | ||
1611 | } | ||
1612 | else | ||
1613 | { | ||
1614 | lockPartsForRead(false); | ||
1615 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1401 | } | 1616 | } |
1402 | } | 1617 | } |
1403 | 1618 | ||
1404 | public void SetOwnerId(UUID userId) | 1619 | public void SetOwnerId(UUID userId) |
1405 | { | 1620 | { |
1406 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1621 | ForEachPart(delegate(SceneObjectPart part) |
1622 | { | ||
1623 | |||
1624 | part.OwnerID = userId; | ||
1625 | |||
1626 | }); | ||
1407 | } | 1627 | } |
1408 | 1628 | ||
1409 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 1629 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
1410 | { | 1630 | { |
1411 | lock (m_parts) | 1631 | lockPartsForRead(true); |
1632 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1633 | lockPartsForRead(false); | ||
1634 | foreach (SceneObjectPart part in values) | ||
1412 | { | 1635 | { |
1413 | foreach (SceneObjectPart part in m_parts.Values) | 1636 | |
1414 | { | 1637 | whatToDo(part); |
1415 | whatToDo(part); | 1638 | |
1416 | } | ||
1417 | } | 1639 | } |
1418 | } | 1640 | } |
1419 | 1641 | ||
@@ -1511,15 +1733,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1511 | RootPart.SendFullUpdate( | 1733 | RootPart.SendFullUpdate( |
1512 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | 1734 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); |
1513 | 1735 | ||
1514 | lock (m_parts) | 1736 | lockPartsForRead(true); |
1515 | { | 1737 | { |
1516 | foreach (SceneObjectPart part in m_parts.Values) | 1738 | foreach (SceneObjectPart part in m_parts.Values) |
1517 | { | 1739 | { |
1740 | |||
1518 | if (part != RootPart) | 1741 | if (part != RootPart) |
1519 | part.SendFullUpdate( | 1742 | part.SendFullUpdate( |
1520 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); | 1743 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); |
1521 | } | 1744 | } |
1522 | } | 1745 | } |
1746 | lockPartsForRead(false); | ||
1523 | } | 1747 | } |
1524 | 1748 | ||
1525 | #region Copying | 1749 | #region Copying |
@@ -1588,10 +1812,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1588 | 1812 | ||
1589 | List<SceneObjectPart> partList; | 1813 | List<SceneObjectPart> partList; |
1590 | 1814 | ||
1591 | lock (m_parts) | 1815 | lockPartsForRead(true); |
1592 | { | 1816 | |
1593 | partList = new List<SceneObjectPart>(m_parts.Values); | 1817 | partList = new List<SceneObjectPart>(m_parts.Values); |
1594 | } | 1818 | |
1819 | lockPartsForRead(false); | ||
1595 | 1820 | ||
1596 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | 1821 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) |
1597 | { | 1822 | { |
@@ -1814,13 +2039,40 @@ namespace OpenSim.Region.Framework.Scenes | |||
1814 | } | 2039 | } |
1815 | } | 2040 | } |
1816 | 2041 | ||
2042 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2043 | { | ||
2044 | SceneObjectPart rootpart = m_rootPart; | ||
2045 | if (rootpart != null) | ||
2046 | { | ||
2047 | if (IsAttachment) | ||
2048 | { | ||
2049 | /* | ||
2050 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2051 | if (avatar != null) | ||
2052 | { | ||
2053 | Rotate the Av? | ||
2054 | } */ | ||
2055 | } | ||
2056 | else | ||
2057 | { | ||
2058 | if (rootpart.PhysActor != null) | ||
2059 | { // APID must be implemented in your physics system for this to function. | ||
2060 | rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W); | ||
2061 | rootpart.PhysActor.APIDStrength = strength; | ||
2062 | rootpart.PhysActor.APIDDamping = damping; | ||
2063 | rootpart.PhysActor.APIDActive = true; | ||
2064 | } | ||
2065 | } | ||
2066 | } | ||
2067 | } | ||
2068 | |||
1817 | public void stopLookAt() | 2069 | public void stopLookAt() |
1818 | { | 2070 | { |
1819 | SceneObjectPart rootpart = m_rootPart; | 2071 | SceneObjectPart rootpart = m_rootPart; |
1820 | if (rootpart != null) | 2072 | if (rootpart != null) |
1821 | { | 2073 | { |
1822 | if (rootpart.PhysActor != null) | 2074 | if (rootpart.PhysActor != null) |
1823 | { | 2075 | { // APID must be implemented in your physics system for this to function. |
1824 | rootpart.PhysActor.APIDActive = false; | 2076 | rootpart.PhysActor.APIDActive = false; |
1825 | } | 2077 | } |
1826 | } | 2078 | } |
@@ -1888,10 +2140,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1888 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | 2140 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); |
1889 | newPart.SetParent(this); | 2141 | newPart.SetParent(this); |
1890 | 2142 | ||
1891 | lock (m_parts) | 2143 | lockPartsForWrite(true); |
1892 | { | 2144 | { |
1893 | m_parts.Add(newPart.UUID, newPart); | 2145 | m_parts.Add(newPart.UUID, newPart); |
1894 | } | 2146 | } |
2147 | lockPartsForWrite(false); | ||
1895 | 2148 | ||
1896 | SetPartAsNonRoot(newPart); | 2149 | SetPartAsNonRoot(newPart); |
1897 | 2150 | ||
@@ -1954,7 +2207,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1954 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | 2207 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) |
1955 | // return; | 2208 | // return; |
1956 | 2209 | ||
1957 | lock (m_parts) | 2210 | lockPartsForRead(true); |
1958 | { | 2211 | { |
1959 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); | 2212 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); |
1960 | 2213 | ||
@@ -1974,9 +2227,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1974 | { | 2227 | { |
1975 | if (!IsSelected) | 2228 | if (!IsSelected) |
1976 | part.UpdateLookAt(); | 2229 | part.UpdateLookAt(); |
2230 | |||
1977 | part.SendScheduledUpdates(); | 2231 | part.SendScheduledUpdates(); |
2232 | |||
1978 | } | 2233 | } |
1979 | } | 2234 | } |
2235 | lockPartsForRead(false); | ||
1980 | } | 2236 | } |
1981 | 2237 | ||
1982 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) | 2238 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) |
@@ -1985,27 +2241,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
1985 | 2241 | ||
1986 | RootPart.AddFullUpdateToAvatar(presence); | 2242 | RootPart.AddFullUpdateToAvatar(presence); |
1987 | 2243 | ||
1988 | lock (m_parts) | 2244 | lockPartsForRead(true); |
1989 | { | 2245 | { |
1990 | foreach (SceneObjectPart part in m_parts.Values) | 2246 | foreach (SceneObjectPart part in m_parts.Values) |
1991 | { | 2247 | { |
2248 | |||
1992 | if (part != RootPart) | 2249 | if (part != RootPart) |
1993 | part.AddFullUpdateToAvatar(presence); | 2250 | part.AddFullUpdateToAvatar(presence); |
2251 | |||
1994 | } | 2252 | } |
1995 | } | 2253 | } |
2254 | lockPartsForRead(false); | ||
1996 | } | 2255 | } |
1997 | 2256 | ||
1998 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) | 2257 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) |
1999 | { | 2258 | { |
2000 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); | 2259 | lockPartsForRead(true); |
2001 | 2260 | ||
2002 | lock (m_parts) | 2261 | foreach (SceneObjectPart part in m_parts.Values) |
2003 | { | 2262 | { |
2004 | foreach (SceneObjectPart part in m_parts.Values) | 2263 | part.AddTerseUpdateToAvatar(presence); |
2005 | { | ||
2006 | part.AddTerseUpdateToAvatar(presence); | ||
2007 | } | ||
2008 | } | 2264 | } |
2265 | |||
2266 | lockPartsForRead(false); | ||
2009 | } | 2267 | } |
2010 | 2268 | ||
2011 | /// <summary> | 2269 | /// <summary> |
@@ -2013,20 +2271,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2013 | /// </summary> | 2271 | /// </summary> |
2014 | public void ScheduleGroupForFullUpdate() | 2272 | public void ScheduleGroupForFullUpdate() |
2015 | { | 2273 | { |
2016 | if (IsAttachment) | 2274 | //if (IsAttachment) |
2017 | m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, LocalId); | 2275 | // m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, LocalId); |
2018 | 2276 | ||
2019 | checkAtTargets(); | 2277 | checkAtTargets(); |
2020 | RootPart.ScheduleFullUpdate(); | 2278 | RootPart.ScheduleFullUpdate(); |
2021 | 2279 | ||
2022 | lock (m_parts) | 2280 | lockPartsForRead(true); |
2023 | { | 2281 | { |
2024 | foreach (SceneObjectPart part in m_parts.Values) | 2282 | foreach (SceneObjectPart part in m_parts.Values) |
2025 | { | 2283 | { |
2284 | |||
2026 | if (part != RootPart) | 2285 | if (part != RootPart) |
2027 | part.ScheduleFullUpdate(); | 2286 | part.ScheduleFullUpdate(); |
2287 | |||
2028 | } | 2288 | } |
2029 | } | 2289 | } |
2290 | lockPartsForRead(false); | ||
2030 | } | 2291 | } |
2031 | 2292 | ||
2032 | /// <summary> | 2293 | /// <summary> |
@@ -2034,37 +2295,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
2034 | /// </summary> | 2295 | /// </summary> |
2035 | public void ScheduleGroupForTerseUpdate() | 2296 | public void ScheduleGroupForTerseUpdate() |
2036 | { | 2297 | { |
2037 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID); | 2298 | lockPartsForRead(true); |
2038 | 2299 | foreach (SceneObjectPart part in m_parts.Values) | |
2039 | lock (m_parts) | ||
2040 | { | 2300 | { |
2041 | foreach (SceneObjectPart part in m_parts.Values) | 2301 | part.ScheduleTerseUpdate(); |
2042 | { | ||
2043 | part.ScheduleTerseUpdate(); | ||
2044 | } | ||
2045 | } | 2302 | } |
2303 | |||
2304 | lockPartsForRead(false); | ||
2046 | } | 2305 | } |
2047 | 2306 | ||
2048 | /// <summary> | 2307 | /// <summary> |
2049 | /// Immediately send a full update for this scene object. | 2308 | /// Immediately send a full update for this scene object. |
2050 | /// </summary> | 2309 | /// </summary> |
2051 | public void SendGroupFullUpdate() | 2310 | public void SendGroupFullUpdate() |
2052 | { | 2311 | { |
2053 | if (IsDeleted) | 2312 | if (IsDeleted) |
2054 | return; | 2313 | return; |
2055 | 2314 | ||
2056 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); | 2315 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); |
2057 | 2316 | ||
2058 | RootPart.SendFullUpdateToAllClients(); | 2317 | RootPart.SendFullUpdateToAllClients(); |
2059 | 2318 | ||
2060 | lock (m_parts) | 2319 | lockPartsForRead(true); |
2061 | { | 2320 | { |
2062 | foreach (SceneObjectPart part in m_parts.Values) | 2321 | foreach (SceneObjectPart part in m_parts.Values) |
2063 | { | 2322 | { |
2323 | |||
2064 | if (part != RootPart) | 2324 | if (part != RootPart) |
2065 | part.SendFullUpdateToAllClients(); | 2325 | part.SendFullUpdateToAllClients(); |
2326 | |||
2066 | } | 2327 | } |
2067 | } | 2328 | } |
2329 | lockPartsForRead(false); | ||
2068 | } | 2330 | } |
2069 | 2331 | ||
2070 | /// <summary> | 2332 | /// <summary> |
@@ -2096,14 +2358,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2096 | { | 2358 | { |
2097 | if (IsDeleted) | 2359 | if (IsDeleted) |
2098 | return; | 2360 | return; |
2099 | 2361 | ||
2100 | lock (m_parts) | 2362 | lockPartsForRead(true); |
2101 | { | 2363 | { |
2102 | foreach (SceneObjectPart part in m_parts.Values) | 2364 | foreach (SceneObjectPart part in m_parts.Values) |
2103 | { | 2365 | { |
2104 | part.SendTerseUpdateToAllClients(); | 2366 | part.SendTerseUpdateToAllClients(); |
2105 | } | 2367 | } |
2106 | } | 2368 | } |
2369 | lockPartsForRead(false); | ||
2107 | } | 2370 | } |
2108 | 2371 | ||
2109 | #endregion | 2372 | #endregion |
@@ -2117,16 +2380,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2117 | /// <returns>null if no child part with that linknum or child part</returns> | 2380 | /// <returns>null if no child part with that linknum or child part</returns> |
2118 | public SceneObjectPart GetLinkNumPart(int linknum) | 2381 | public SceneObjectPart GetLinkNumPart(int linknum) |
2119 | { | 2382 | { |
2120 | lock (m_parts) | 2383 | lockPartsForRead(true); |
2121 | { | 2384 | { |
2122 | foreach (SceneObjectPart part in m_parts.Values) | 2385 | foreach (SceneObjectPart part in m_parts.Values) |
2123 | { | 2386 | { |
2124 | if (part.LinkNum == linknum) | 2387 | if (part.LinkNum == linknum) |
2125 | { | 2388 | { |
2389 | lockPartsForRead(false); | ||
2126 | return part; | 2390 | return part; |
2127 | } | 2391 | } |
2128 | } | 2392 | } |
2129 | } | 2393 | } |
2394 | lockPartsForRead(false); | ||
2130 | 2395 | ||
2131 | return null; | 2396 | return null; |
2132 | } | 2397 | } |
@@ -2154,17 +2419,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2154 | public SceneObjectPart GetChildPart(uint localID) | 2419 | public SceneObjectPart GetChildPart(uint localID) |
2155 | { | 2420 | { |
2156 | //m_log.DebugFormat("Entered looking for {0}", localID); | 2421 | //m_log.DebugFormat("Entered looking for {0}", localID); |
2157 | lock (m_parts) | 2422 | lockPartsForRead(true); |
2158 | { | 2423 | { |
2159 | foreach (SceneObjectPart part in m_parts.Values) | 2424 | foreach (SceneObjectPart part in m_parts.Values) |
2160 | { | 2425 | { |
2161 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2426 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2162 | if (part.LocalId == localID) | 2427 | if (part.LocalId == localID) |
2163 | { | 2428 | { |
2429 | lockPartsForRead(false); | ||
2164 | return part; | 2430 | return part; |
2165 | } | 2431 | } |
2166 | } | 2432 | } |
2167 | } | 2433 | } |
2434 | lockPartsForRead(false); | ||
2168 | 2435 | ||
2169 | return null; | 2436 | return null; |
2170 | } | 2437 | } |
@@ -2194,17 +2461,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2194 | public bool HasChildPrim(uint localID) | 2461 | public bool HasChildPrim(uint localID) |
2195 | { | 2462 | { |
2196 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); | 2463 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); |
2197 | lock (m_parts) | 2464 | lockPartsForRead(true); |
2198 | { | 2465 | { |
2199 | foreach (SceneObjectPart part in m_parts.Values) | 2466 | foreach (SceneObjectPart part in m_parts.Values) |
2200 | { | 2467 | { |
2201 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2468 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2202 | if (part.LocalId == localID) | 2469 | if (part.LocalId == localID) |
2203 | { | 2470 | { |
2471 | lockPartsForRead(false); | ||
2204 | return true; | 2472 | return true; |
2205 | } | 2473 | } |
2206 | } | 2474 | } |
2207 | } | 2475 | } |
2476 | lockPartsForRead(false); | ||
2208 | 2477 | ||
2209 | return false; | 2478 | return false; |
2210 | } | 2479 | } |
@@ -2254,53 +2523,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
2254 | if (m_rootPart.LinkNum == 0) | 2523 | if (m_rootPart.LinkNum == 0) |
2255 | m_rootPart.LinkNum = 1; | 2524 | m_rootPart.LinkNum = 1; |
2256 | 2525 | ||
2257 | lock (m_parts) | 2526 | lockPartsForWrite(true); |
2258 | { | 2527 | |
2259 | m_parts.Add(linkPart.UUID, linkPart); | 2528 | m_parts.Add(linkPart.UUID, linkPart); |
2529 | |||
2530 | lockPartsForWrite(false); | ||
2260 | 2531 | ||
2261 | // Insert in terms of link numbers, the new links | 2532 | // Insert in terms of link numbers, the new links |
2262 | // before the current ones (with the exception of | 2533 | // before the current ones (with the exception of |
2263 | // the root prim. Shuffle the old ones up | 2534 | // the root prim. Shuffle the old ones up |
2264 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | 2535 | lockPartsForRead(true); |
2536 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | ||
2537 | { | ||
2538 | if (kvp.Value.LinkNum != 1) | ||
2265 | { | 2539 | { |
2266 | if (kvp.Value.LinkNum != 1) | 2540 | // Don't update root prim link number |
2267 | { | 2541 | kvp.Value.LinkNum += objectGroup.PrimCount; |
2268 | // Don't update root prim link number | ||
2269 | kvp.Value.LinkNum += objectGroup.PrimCount; | ||
2270 | } | ||
2271 | } | 2542 | } |
2543 | } | ||
2544 | lockPartsForRead(false); | ||
2272 | 2545 | ||
2273 | linkPart.LinkNum = 2; | 2546 | linkPart.LinkNum = 2; |
2274 | 2547 | ||
2275 | linkPart.SetParent(this); | 2548 | linkPart.SetParent(this); |
2276 | linkPart.CreateSelected = true; | 2549 | linkPart.CreateSelected = true; |
2277 | 2550 | ||
2278 | //if (linkPart.PhysActor != null) | 2551 | //if (linkPart.PhysActor != null) |
2279 | //{ | 2552 | //{ |
2280 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); | 2553 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); |
2281 | 2554 | ||
2282 | //linkPart.PhysActor = null; | 2555 | //linkPart.PhysActor = null; |
2283 | //} | 2556 | //} |
2284 | 2557 | ||
2285 | //TODO: rest of parts | 2558 | //TODO: rest of parts |
2286 | int linkNum = 3; | 2559 | int linkNum = 3; |
2287 | foreach (SceneObjectPart part in objectGroup.Children.Values) | 2560 | foreach (SceneObjectPart part in objectGroup.Children.Values) |
2561 | { | ||
2562 | if (part.UUID != objectGroup.m_rootPart.UUID) | ||
2288 | { | 2563 | { |
2289 | if (part.UUID != objectGroup.m_rootPart.UUID) | 2564 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); |
2290 | { | ||
2291 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); | ||
2292 | } | ||
2293 | part.ClearUndoState(); | ||
2294 | } | 2565 | } |
2566 | part.ClearUndoState(); | ||
2295 | } | 2567 | } |
2296 | 2568 | ||
2297 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); | 2569 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); |
2298 | objectGroup.m_isDeleted = true; | 2570 | objectGroup.m_isDeleted = true; |
2571 | |||
2572 | objectGroup.lockPartsForWrite(true); | ||
2299 | 2573 | ||
2300 | lock (objectGroup.m_parts) | 2574 | objectGroup.m_parts.Clear(); |
2301 | { | 2575 | |
2302 | objectGroup.m_parts.Clear(); | 2576 | objectGroup.lockPartsForWrite(false); |
2303 | } | ||
2304 | 2577 | ||
2305 | // Can't do this yet since backup still makes use of the root part without any synchronization | 2578 | // Can't do this yet since backup still makes use of the root part without any synchronization |
2306 | // objectGroup.m_rootPart = null; | 2579 | // objectGroup.m_rootPart = null; |
@@ -2370,11 +2643,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2370 | Quaternion worldRot = linkPart.GetWorldRotation(); | 2643 | Quaternion worldRot = linkPart.GetWorldRotation(); |
2371 | 2644 | ||
2372 | // Remove the part from this object | 2645 | // Remove the part from this object |
2373 | lock (m_parts) | 2646 | lockPartsForWrite(true); |
2374 | { | 2647 | { |
2375 | m_parts.Remove(linkPart.UUID); | 2648 | m_parts.Remove(linkPart.UUID); |
2376 | } | 2649 | } |
2377 | 2650 | lockPartsForWrite(false); | |
2651 | lockPartsForRead(true); | ||
2378 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left | 2652 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left |
2379 | RootPart.LinkNum = 0; | 2653 | RootPart.LinkNum = 0; |
2380 | else | 2654 | else |
@@ -2385,6 +2659,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2385 | p.LinkNum--; | 2659 | p.LinkNum--; |
2386 | } | 2660 | } |
2387 | } | 2661 | } |
2662 | lockPartsForRead(false); | ||
2388 | 2663 | ||
2389 | linkPart.ParentID = 0; | 2664 | linkPart.ParentID = 0; |
2390 | linkPart.LinkNum = 0; | 2665 | linkPart.LinkNum = 0; |
@@ -2706,9 +2981,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2706 | 2981 | ||
2707 | if (selectionPart != null) | 2982 | if (selectionPart != null) |
2708 | { | 2983 | { |
2709 | lock (m_parts) | 2984 | lockPartsForRead(true); |
2985 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_parts.Values); | ||
2986 | lockPartsForRead(false); | ||
2987 | foreach (SceneObjectPart part in parts) | ||
2710 | { | 2988 | { |
2711 | foreach (SceneObjectPart part in m_parts.Values) | 2989 | if (part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0) |
2712 | { | 2990 | { |
2713 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || | 2991 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || |
2714 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || | 2992 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || |
@@ -2718,12 +2996,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2718 | break; | 2996 | break; |
2719 | } | 2997 | } |
2720 | } | 2998 | } |
2999 | } | ||
2721 | 3000 | ||
2722 | foreach (SceneObjectPart part in m_parts.Values) | 3001 | foreach (SceneObjectPart part in parts) |
2723 | { | 3002 | { |
2724 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 3003 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); |
2725 | } | ||
2726 | } | 3004 | } |
3005 | |||
2727 | } | 3006 | } |
2728 | } | 3007 | } |
2729 | 3008 | ||
@@ -2736,6 +3015,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2736 | } | 3015 | } |
2737 | } | 3016 | } |
2738 | 3017 | ||
3018 | |||
3019 | |||
3020 | /// <summary> | ||
3021 | /// Gets the number of parts | ||
3022 | /// </summary> | ||
3023 | /// <returns></returns> | ||
3024 | public int GetPartCount() | ||
3025 | { | ||
3026 | return Children.Count; | ||
3027 | } | ||
3028 | |||
2739 | /// <summary> | 3029 | /// <summary> |
2740 | /// Get the parts of this scene object | 3030 | /// Get the parts of this scene object |
2741 | /// </summary> | 3031 | /// </summary> |
@@ -2809,11 +3099,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2809 | scale.Y = m_scene.m_maxNonphys; | 3099 | scale.Y = m_scene.m_maxNonphys; |
2810 | if (scale.Z > m_scene.m_maxNonphys) | 3100 | if (scale.Z > m_scene.m_maxNonphys) |
2811 | scale.Z = m_scene.m_maxNonphys; | 3101 | scale.Z = m_scene.m_maxNonphys; |
2812 | |||
2813 | SceneObjectPart part = GetChildPart(localID); | 3102 | SceneObjectPart part = GetChildPart(localID); |
2814 | if (part != null) | 3103 | if (part != null) |
2815 | { | 3104 | { |
2816 | part.Resize(scale); | ||
2817 | if (part.PhysActor != null) | 3105 | if (part.PhysActor != null) |
2818 | { | 3106 | { |
2819 | if (part.PhysActor.IsPhysical) | 3107 | if (part.PhysActor.IsPhysical) |
@@ -2828,7 +3116,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2828 | part.PhysActor.Size = scale; | 3116 | part.PhysActor.Size = scale; |
2829 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); | 3117 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); |
2830 | } | 3118 | } |
2831 | //if (part.UUID != m_rootPart.UUID) | 3119 | part.Resize(scale); |
2832 | 3120 | ||
2833 | HasGroupChanged = true; | 3121 | HasGroupChanged = true; |
2834 | ScheduleGroupForFullUpdate(); | 3122 | ScheduleGroupForFullUpdate(); |
@@ -2870,73 +3158,71 @@ namespace OpenSim.Region.Framework.Scenes | |||
2870 | float y = (scale.Y / part.Scale.Y); | 3158 | float y = (scale.Y / part.Scale.Y); |
2871 | float z = (scale.Z / part.Scale.Z); | 3159 | float z = (scale.Z / part.Scale.Z); |
2872 | 3160 | ||
2873 | lock (m_parts) | 3161 | lockPartsForRead(true); |
3162 | if (x > 1.0f || y > 1.0f || z > 1.0f) | ||
2874 | { | 3163 | { |
2875 | if (x > 1.0f || y > 1.0f || z > 1.0f) | 3164 | foreach (SceneObjectPart obPart in m_parts.Values) |
2876 | { | 3165 | { |
2877 | foreach (SceneObjectPart obPart in m_parts.Values) | 3166 | if (obPart.UUID != m_rootPart.UUID) |
2878 | { | 3167 | { |
2879 | if (obPart.UUID != m_rootPart.UUID) | 3168 | Vector3 oldSize = new Vector3(obPart.Scale); |
2880 | { | 3169 | obPart.IgnoreUndoUpdate = true; |
2881 | obPart.IgnoreUndoUpdate = true; | ||
2882 | Vector3 oldSize = new Vector3(obPart.Scale); | ||
2883 | 3170 | ||
2884 | float f = 1.0f; | 3171 | float f = 1.0f; |
2885 | float a = 1.0f; | 3172 | float a = 1.0f; |
2886 | 3173 | ||
2887 | if (part.PhysActor != null && part.PhysActor.IsPhysical) | 3174 | if (part.PhysActor != null && part.PhysActor.IsPhysical) |
3175 | { | ||
3176 | if (oldSize.X*x > m_scene.m_maxPhys) | ||
2888 | { | 3177 | { |
2889 | if (oldSize.X*x > m_scene.m_maxPhys) | 3178 | f = m_scene.m_maxPhys / oldSize.X; |
2890 | { | 3179 | a = f / x; |
2891 | f = m_scene.m_maxPhys / oldSize.X; | 3180 | x *= a; |
2892 | a = f / x; | 3181 | y *= a; |
2893 | x *= a; | 3182 | z *= a; |
2894 | y *= a; | ||
2895 | z *= a; | ||
2896 | } | ||
2897 | if (oldSize.Y*y > m_scene.m_maxPhys) | ||
2898 | { | ||
2899 | f = m_scene.m_maxPhys / oldSize.Y; | ||
2900 | a = f / y; | ||
2901 | x *= a; | ||
2902 | y *= a; | ||
2903 | z *= a; | ||
2904 | } | ||
2905 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
2906 | { | ||
2907 | f = m_scene.m_maxPhys / oldSize.Z; | ||
2908 | a = f / z; | ||
2909 | x *= a; | ||
2910 | y *= a; | ||
2911 | z *= a; | ||
2912 | } | ||
2913 | } | 3183 | } |
2914 | else | 3184 | if (oldSize.Y*y > m_scene.m_maxPhys) |
3185 | { | ||
3186 | f = m_scene.m_maxPhys / oldSize.Y; | ||
3187 | a = f / y; | ||
3188 | x *= a; | ||
3189 | y *= a; | ||
3190 | z *= a; | ||
3191 | } | ||
3192 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
3193 | { | ||
3194 | f = m_scene.m_maxPhys / oldSize.Z; | ||
3195 | a = f / z; | ||
3196 | x *= a; | ||
3197 | y *= a; | ||
3198 | z *= a; | ||
3199 | } | ||
3200 | } | ||
3201 | else | ||
3202 | { | ||
3203 | if (oldSize.X*x > m_scene.m_maxNonphys) | ||
3204 | { | ||
3205 | f = m_scene.m_maxNonphys / oldSize.X; | ||
3206 | a = f / x; | ||
3207 | x *= a; | ||
3208 | y *= a; | ||
3209 | z *= a; | ||
3210 | } | ||
3211 | if (oldSize.Y*y > m_scene.m_maxNonphys) | ||
3212 | { | ||
3213 | f = m_scene.m_maxNonphys / oldSize.Y; | ||
3214 | a = f / y; | ||
3215 | x *= a; | ||
3216 | y *= a; | ||
3217 | z *= a; | ||
3218 | } | ||
3219 | if (oldSize.Z*z > m_scene.m_maxNonphys) | ||
2915 | { | 3220 | { |
2916 | if (oldSize.X*x > m_scene.m_maxNonphys) | 3221 | f = m_scene.m_maxNonphys / oldSize.Z; |
2917 | { | 3222 | a = f / z; |
2918 | f = m_scene.m_maxNonphys / oldSize.X; | 3223 | x *= a; |
2919 | a = f / x; | 3224 | y *= a; |
2920 | x *= a; | 3225 | z *= a; |
2921 | y *= a; | ||
2922 | z *= a; | ||
2923 | } | ||
2924 | if (oldSize.Y*y > m_scene.m_maxNonphys) | ||
2925 | { | ||
2926 | f = m_scene.m_maxNonphys / oldSize.Y; | ||
2927 | a = f / y; | ||
2928 | x *= a; | ||
2929 | y *= a; | ||
2930 | z *= a; | ||
2931 | } | ||
2932 | if (oldSize.Z*z > m_scene.m_maxNonphys) | ||
2933 | { | ||
2934 | f = m_scene.m_maxNonphys / oldSize.Z; | ||
2935 | a = f / z; | ||
2936 | x *= a; | ||
2937 | y *= a; | ||
2938 | z *= a; | ||
2939 | } | ||
2940 | } | 3226 | } |
2941 | obPart.IgnoreUndoUpdate = false; | 3227 | obPart.IgnoreUndoUpdate = false; |
2942 | obPart.StoreUndoState(); | 3228 | obPart.StoreUndoState(); |
@@ -2944,6 +3230,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2944 | } | 3230 | } |
2945 | } | 3231 | } |
2946 | } | 3232 | } |
3233 | lockPartsForRead(false); | ||
2947 | 3234 | ||
2948 | Vector3 prevScale = part.Scale; | 3235 | Vector3 prevScale = part.Scale; |
2949 | prevScale.X *= x; | 3236 | prevScale.X *= x; |
@@ -2951,7 +3238,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2951 | prevScale.Z *= z; | 3238 | prevScale.Z *= z; |
2952 | part.Resize(prevScale); | 3239 | part.Resize(prevScale); |
2953 | 3240 | ||
2954 | lock (m_parts) | 3241 | lockPartsForRead(true); |
2955 | { | 3242 | { |
2956 | foreach (SceneObjectPart obPart in m_parts.Values) | 3243 | foreach (SceneObjectPart obPart in m_parts.Values) |
2957 | { | 3244 | { |
@@ -2973,6 +3260,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2973 | obPart.StoreUndoState(); | 3260 | obPart.StoreUndoState(); |
2974 | } | 3261 | } |
2975 | } | 3262 | } |
3263 | lockPartsForRead(false); | ||
2976 | 3264 | ||
2977 | if (part.PhysActor != null) | 3265 | if (part.PhysActor != null) |
2978 | { | 3266 | { |
@@ -3075,7 +3363,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3075 | axDiff *= Quaternion.Inverse(partRotation); | 3363 | axDiff *= Quaternion.Inverse(partRotation); |
3076 | diff = axDiff; | 3364 | diff = axDiff; |
3077 | 3365 | ||
3078 | lock (m_parts) | 3366 | lockPartsForRead(true); |
3079 | { | 3367 | { |
3080 | foreach (SceneObjectPart obPart in m_parts.Values) | 3368 | foreach (SceneObjectPart obPart in m_parts.Values) |
3081 | { | 3369 | { |
@@ -3085,6 +3373,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3085 | } | 3373 | } |
3086 | } | 3374 | } |
3087 | } | 3375 | } |
3376 | lockPartsForRead(false); | ||
3088 | 3377 | ||
3089 | AbsolutePosition = newPos; | 3378 | AbsolutePosition = newPos; |
3090 | 3379 | ||
@@ -3218,25 +3507,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3218 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 3507 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
3219 | } | 3508 | } |
3220 | 3509 | ||
3221 | lock (m_parts) | 3510 | lockPartsForRead(true); |
3511 | |||
3512 | foreach (SceneObjectPart prim in m_parts.Values) | ||
3222 | { | 3513 | { |
3223 | foreach (SceneObjectPart prim in m_parts.Values) | 3514 | if (prim.UUID != m_rootPart.UUID) |
3224 | { | 3515 | { |
3225 | if (prim.UUID != m_rootPart.UUID) | 3516 | prim.IgnoreUndoUpdate = true; |
3226 | { | 3517 | Vector3 axPos = prim.OffsetPosition; |
3227 | prim.IgnoreUndoUpdate = true; | 3518 | axPos *= oldParentRot; |
3228 | Vector3 axPos = prim.OffsetPosition; | 3519 | axPos *= Quaternion.Inverse(axRot); |
3229 | axPos *= oldParentRot; | 3520 | prim.OffsetPosition = axPos; |
3230 | axPos *= Quaternion.Inverse(axRot); | 3521 | Quaternion primsRot = prim.RotationOffset; |
3231 | prim.OffsetPosition = axPos; | 3522 | Quaternion newRot = primsRot * oldParentRot; |
3232 | Quaternion primsRot = prim.RotationOffset; | 3523 | newRot *= Quaternion.Inverse(axRot); |
3233 | Quaternion newRot = primsRot * oldParentRot; | 3524 | prim.RotationOffset = newRot; |
3234 | newRot *= Quaternion.Inverse(axRot); | 3525 | prim.ScheduleTerseUpdate(); |
3235 | prim.RotationOffset = newRot; | ||
3236 | prim.ScheduleTerseUpdate(); | ||
3237 | } | ||
3238 | } | 3526 | } |
3239 | } | 3527 | } |
3528 | |||
3240 | foreach (SceneObjectPart childpart in Children.Values) | 3529 | foreach (SceneObjectPart childpart in Children.Values) |
3241 | { | 3530 | { |
3242 | if (childpart != m_rootPart) | 3531 | if (childpart != m_rootPart) |
@@ -3245,6 +3534,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3245 | childpart.StoreUndoState(); | 3534 | childpart.StoreUndoState(); |
3246 | } | 3535 | } |
3247 | } | 3536 | } |
3537 | |||
3538 | lockPartsForRead(false); | ||
3539 | |||
3248 | m_rootPart.ScheduleTerseUpdate(); | 3540 | m_rootPart.ScheduleTerseUpdate(); |
3249 | } | 3541 | } |
3250 | 3542 | ||
@@ -3366,7 +3658,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3366 | if (atTargets.Count > 0) | 3658 | if (atTargets.Count > 0) |
3367 | { | 3659 | { |
3368 | uint[] localids = new uint[0]; | 3660 | uint[] localids = new uint[0]; |
3369 | lock (m_parts) | 3661 | lockPartsForRead(true); |
3370 | { | 3662 | { |
3371 | localids = new uint[m_parts.Count]; | 3663 | localids = new uint[m_parts.Count]; |
3372 | int cntr = 0; | 3664 | int cntr = 0; |
@@ -3376,6 +3668,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3376 | cntr++; | 3668 | cntr++; |
3377 | } | 3669 | } |
3378 | } | 3670 | } |
3671 | lockPartsForRead(false); | ||
3379 | 3672 | ||
3380 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3673 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3381 | { | 3674 | { |
@@ -3394,7 +3687,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3394 | { | 3687 | { |
3395 | //trigger not_at_target | 3688 | //trigger not_at_target |
3396 | uint[] localids = new uint[0]; | 3689 | uint[] localids = new uint[0]; |
3397 | lock (m_parts) | 3690 | lockPartsForRead(true); |
3398 | { | 3691 | { |
3399 | localids = new uint[m_parts.Count]; | 3692 | localids = new uint[m_parts.Count]; |
3400 | int cntr = 0; | 3693 | int cntr = 0; |
@@ -3404,7 +3697,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3404 | cntr++; | 3697 | cntr++; |
3405 | } | 3698 | } |
3406 | } | 3699 | } |
3407 | 3700 | lockPartsForRead(false); | |
3701 | |||
3408 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3702 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3409 | { | 3703 | { |
3410 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); | 3704 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); |
@@ -3445,7 +3739,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3445 | if (atRotTargets.Count > 0) | 3739 | if (atRotTargets.Count > 0) |
3446 | { | 3740 | { |
3447 | uint[] localids = new uint[0]; | 3741 | uint[] localids = new uint[0]; |
3448 | lock (m_parts) | 3742 | lockPartsForRead(true); |
3743 | try | ||
3449 | { | 3744 | { |
3450 | localids = new uint[m_parts.Count]; | 3745 | localids = new uint[m_parts.Count]; |
3451 | int cntr = 0; | 3746 | int cntr = 0; |
@@ -3455,6 +3750,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3455 | cntr++; | 3750 | cntr++; |
3456 | } | 3751 | } |
3457 | } | 3752 | } |
3753 | finally | ||
3754 | { | ||
3755 | lockPartsForRead(false); | ||
3756 | } | ||
3458 | 3757 | ||
3459 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3758 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3460 | { | 3759 | { |
@@ -3473,7 +3772,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3473 | { | 3772 | { |
3474 | //trigger not_at_target | 3773 | //trigger not_at_target |
3475 | uint[] localids = new uint[0]; | 3774 | uint[] localids = new uint[0]; |
3476 | lock (m_parts) | 3775 | lockPartsForRead(true); |
3776 | try | ||
3477 | { | 3777 | { |
3478 | localids = new uint[m_parts.Count]; | 3778 | localids = new uint[m_parts.Count]; |
3479 | int cntr = 0; | 3779 | int cntr = 0; |
@@ -3483,6 +3783,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3483 | cntr++; | 3783 | cntr++; |
3484 | } | 3784 | } |
3485 | } | 3785 | } |
3786 | finally | ||
3787 | { | ||
3788 | lockPartsForRead(false); | ||
3789 | } | ||
3486 | 3790 | ||
3487 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3791 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3488 | { | 3792 | { |
@@ -3496,19 +3800,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
3496 | public float GetMass() | 3800 | public float GetMass() |
3497 | { | 3801 | { |
3498 | float retmass = 0f; | 3802 | float retmass = 0f; |
3499 | lock (m_parts) | 3803 | lockPartsForRead(true); |
3500 | { | 3804 | { |
3501 | foreach (SceneObjectPart part in m_parts.Values) | 3805 | foreach (SceneObjectPart part in m_parts.Values) |
3502 | { | 3806 | { |
3503 | retmass += part.GetMass(); | 3807 | retmass += part.GetMass(); |
3504 | } | 3808 | } |
3505 | } | 3809 | } |
3810 | lockPartsForRead(false); | ||
3506 | return retmass; | 3811 | return retmass; |
3507 | } | 3812 | } |
3508 | 3813 | ||
3509 | public void CheckSculptAndLoad() | 3814 | public void CheckSculptAndLoad() |
3510 | { | 3815 | { |
3511 | lock (m_parts) | 3816 | lockPartsForRead(true); |
3512 | { | 3817 | { |
3513 | if (!IsDeleted) | 3818 | if (!IsDeleted) |
3514 | { | 3819 | { |
@@ -3533,6 +3838,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3533 | } | 3838 | } |
3534 | } | 3839 | } |
3535 | } | 3840 | } |
3841 | lockPartsForRead(false); | ||
3536 | } | 3842 | } |
3537 | 3843 | ||
3538 | protected void AssetReceived(string id, Object sender, AssetBase asset) | 3844 | protected void AssetReceived(string id, Object sender, AssetBase asset) |
@@ -3553,7 +3859,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3553 | /// <param name="client"></param> | 3859 | /// <param name="client"></param> |
3554 | public void SetGroup(UUID GroupID, IClientAPI client) | 3860 | public void SetGroup(UUID GroupID, IClientAPI client) |
3555 | { | 3861 | { |
3556 | lock (m_parts) | 3862 | lockPartsForRead(true); |
3557 | { | 3863 | { |
3558 | foreach (SceneObjectPart part in m_parts.Values) | 3864 | foreach (SceneObjectPart part in m_parts.Values) |
3559 | { | 3865 | { |
@@ -3563,6 +3869,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3563 | 3869 | ||
3564 | HasGroupChanged = true; | 3870 | HasGroupChanged = true; |
3565 | } | 3871 | } |
3872 | lockPartsForRead(false); | ||
3566 | 3873 | ||
3567 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | 3874 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
3568 | // for the same object with very different properties. The caller must schedule the update. | 3875 | // for the same object with very different properties. The caller must schedule the update. |
@@ -3584,11 +3891,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3584 | 3891 | ||
3585 | public void SetAttachmentPoint(byte point) | 3892 | public void SetAttachmentPoint(byte point) |
3586 | { | 3893 | { |
3587 | lock (m_parts) | 3894 | lockPartsForRead(true); |
3588 | { | 3895 | { |
3589 | foreach (SceneObjectPart part in m_parts.Values) | 3896 | foreach (SceneObjectPart part in m_parts.Values) |
3590 | part.SetAttachmentPoint(point); | 3897 | part.SetAttachmentPoint(point); |
3591 | } | 3898 | } |
3899 | lockPartsForRead(false); | ||
3592 | } | 3900 | } |
3593 | 3901 | ||
3594 | #region ISceneObject | 3902 | #region ISceneObject |
@@ -3622,6 +3930,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3622 | SetFromItemID(uuid); | 3930 | SetFromItemID(uuid); |
3623 | } | 3931 | } |
3624 | 3932 | ||
3933 | public void ResetOwnerChangeFlag() | ||
3934 | { | ||
3935 | ForEachPart(delegate(SceneObjectPart part) | ||
3936 | { | ||
3937 | part.ResetOwnerChangeFlag(); | ||
3938 | }); | ||
3939 | } | ||
3940 | |||
3625 | #endregion | 3941 | #endregion |
3626 | } | 3942 | } |
3627 | } | 3943 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 59fd805..09c945b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -147,7 +147,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
147 | 147 | ||
148 | // TODO: This needs to be persisted in next XML version update! | 148 | // TODO: This needs to be persisted in next XML version update! |
149 | [XmlIgnore] | 149 | [XmlIgnore] |
150 | public readonly int[] PayPrice = {-2,-2,-2,-2,-2}; | 150 | public int[] PayPrice = {-2,-2,-2,-2,-2}; |
151 | [XmlIgnore] | 151 | [XmlIgnore] |
152 | public PhysicsActor PhysActor; | 152 | public PhysicsActor PhysActor; |
153 | 153 | ||
@@ -274,6 +274,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
274 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; | 274 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
275 | private Vector3 m_sitTargetPosition; | 275 | private Vector3 m_sitTargetPosition; |
276 | private string m_sitAnimation = "SIT"; | 276 | private string m_sitAnimation = "SIT"; |
277 | private bool m_occupied; // KF if any av is sitting on this prim | ||
277 | private string m_text = String.Empty; | 278 | private string m_text = String.Empty; |
278 | private string m_touchName = String.Empty; | 279 | private string m_touchName = String.Empty; |
279 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); | 280 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); |
@@ -453,12 +454,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
453 | } | 454 | } |
454 | 455 | ||
455 | /// <value> | 456 | /// <value> |
456 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 457 | /// Get the inventory list |
457 | /// </value> | 458 | /// </value> |
458 | public TaskInventoryDictionary TaskInventory | 459 | public TaskInventoryDictionary TaskInventory |
459 | { | 460 | { |
460 | get { return m_inventory.Items; } | 461 | get { |
461 | set { m_inventory.Items = value; } | 462 | return m_inventory.Items; |
463 | } | ||
464 | set { | ||
465 | m_inventory.Items = value; | ||
466 | } | ||
462 | } | 467 | } |
463 | 468 | ||
464 | public uint ObjectFlags | 469 | public uint ObjectFlags |
@@ -587,14 +592,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
587 | set { m_LoopSoundSlavePrims = value; } | 592 | set { m_LoopSoundSlavePrims = value; } |
588 | } | 593 | } |
589 | 594 | ||
590 | [XmlIgnore] | ||
591 | public Byte[] TextureAnimation | 595 | public Byte[] TextureAnimation |
592 | { | 596 | { |
593 | get { return m_TextureAnimation; } | 597 | get { return m_TextureAnimation; } |
594 | set { m_TextureAnimation = value; } | 598 | set { m_TextureAnimation = value; } |
595 | } | 599 | } |
596 | 600 | ||
597 | [XmlIgnore] | ||
598 | public Byte[] ParticleSystem | 601 | public Byte[] ParticleSystem |
599 | { | 602 | { |
600 | get { return m_particleSystem; } | 603 | get { return m_particleSystem; } |
@@ -648,7 +651,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
648 | set | 651 | set |
649 | { | 652 | { |
650 | m_groupPosition = value; | 653 | m_groupPosition = value; |
651 | |||
652 | PhysicsActor actor = PhysActor; | 654 | PhysicsActor actor = PhysActor; |
653 | if (actor != null) | 655 | if (actor != null) |
654 | { | 656 | { |
@@ -709,6 +711,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
709 | // Tell the physics engines that this prim changed. | 711 | // Tell the physics engines that this prim changed. |
710 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 712 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
711 | } | 713 | } |
714 | |||
715 | List<ScenePresence> avs = ParentGroup.GetLinkedAvatars(); | ||
716 | foreach (ScenePresence av in avs) | ||
717 | { | ||
718 | av.SendFullUpdateToAllClients(); | ||
719 | } | ||
712 | } | 720 | } |
713 | } | 721 | } |
714 | } | 722 | } |
@@ -835,7 +843,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
835 | /// <summary></summary> | 843 | /// <summary></summary> |
836 | public Vector3 Acceleration | 844 | public Vector3 Acceleration |
837 | { | 845 | { |
838 | get { return m_acceleration; } | 846 | get |
847 | { | ||
848 | PhysicsActor actor = PhysActor; | ||
849 | if (actor != null) | ||
850 | { | ||
851 | m_acceleration = actor.Acceleration; | ||
852 | } | ||
853 | return m_acceleration; | ||
854 | } | ||
855 | |||
839 | set { m_acceleration = value; } | 856 | set { m_acceleration = value; } |
840 | } | 857 | } |
841 | 858 | ||
@@ -986,7 +1003,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
986 | if (IsAttachment) | 1003 | if (IsAttachment) |
987 | return GroupPosition; | 1004 | return GroupPosition; |
988 | 1005 | ||
989 | return m_offsetPosition + m_groupPosition; } | 1006 | // return m_offsetPosition + m_groupPosition; } |
1007 | return m_groupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset) ; } //KF: Rotation was ignored! | ||
990 | } | 1008 | } |
991 | 1009 | ||
992 | public SceneObjectGroup ParentGroup | 1010 | public SceneObjectGroup ParentGroup |
@@ -1137,6 +1155,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1137 | get { return _flags; } | 1155 | get { return _flags; } |
1138 | set { _flags = value; } | 1156 | set { _flags = value; } |
1139 | } | 1157 | } |
1158 | |||
1159 | [XmlIgnore] | ||
1160 | public bool IsOccupied // KF If an av is sittingon this prim | ||
1161 | { | ||
1162 | get { return m_occupied; } | ||
1163 | set { m_occupied = value; } | ||
1164 | } | ||
1140 | 1165 | ||
1141 | [XmlIgnore] | 1166 | [XmlIgnore] |
1142 | public UUID SitTargetAvatar | 1167 | public UUID SitTargetAvatar |
@@ -1212,14 +1237,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1212 | } | 1237 | } |
1213 | } | 1238 | } |
1214 | 1239 | ||
1215 | /// <summary> | ||
1216 | /// Clear all pending updates of parts to clients | ||
1217 | /// </summary> | ||
1218 | private void ClearUpdateSchedule() | ||
1219 | { | ||
1220 | m_updateFlag = 0; | ||
1221 | } | ||
1222 | |||
1223 | private void SendObjectPropertiesToClient(UUID AgentID) | 1240 | private void SendObjectPropertiesToClient(UUID AgentID) |
1224 | { | 1241 | { |
1225 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 1242 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) |
@@ -1731,7 +1748,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1731 | // which stops client-side interpolation of deactivated joint proxy objects. | 1748 | // which stops client-side interpolation of deactivated joint proxy objects. |
1732 | } | 1749 | } |
1733 | 1750 | ||
1734 | if (!UsePhysics && !isNew) | 1751 | if (!UsePhysics) |
1735 | { | 1752 | { |
1736 | // reset velocity to 0 on physics switch-off. Without that, the client thinks the | 1753 | // reset velocity to 0 on physics switch-off. Without that, the client thinks the |
1737 | // prim still has velocity and continues to interpolate its position along the old | 1754 | // prim still has velocity and continues to interpolate its position along the old |
@@ -1966,12 +1983,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1966 | public Vector3 GetWorldPosition() | 1983 | public Vector3 GetWorldPosition() |
1967 | { | 1984 | { |
1968 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; | 1985 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; |
1969 | |||
1970 | Vector3 axPos = OffsetPosition; | 1986 | Vector3 axPos = OffsetPosition; |
1971 | |||
1972 | axPos *= parentRot; | 1987 | axPos *= parentRot; |
1973 | Vector3 translationOffsetPosition = axPos; | 1988 | Vector3 translationOffsetPosition = axPos; |
1974 | return GroupPosition + translationOffsetPosition; | 1989 | if(_parentID == 0) |
1990 | { | ||
1991 | return GroupPosition; | ||
1992 | } | ||
1993 | else | ||
1994 | { | ||
1995 | return ParentGroup.AbsolutePosition + translationOffsetPosition; //KF: Fix child prim position | ||
1996 | } | ||
1975 | } | 1997 | } |
1976 | 1998 | ||
1977 | /// <summary> | 1999 | /// <summary> |
@@ -1982,7 +2004,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1982 | { | 2004 | { |
1983 | Quaternion newRot; | 2005 | Quaternion newRot; |
1984 | 2006 | ||
1985 | if (this.LinkNum == 0) | 2007 | if (this.LinkNum < 2) //KF Single or root prim |
1986 | { | 2008 | { |
1987 | newRot = RotationOffset; | 2009 | newRot = RotationOffset; |
1988 | } | 2010 | } |
@@ -2628,17 +2650,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2628 | //Trys to fetch sound id from prim's inventory. | 2650 | //Trys to fetch sound id from prim's inventory. |
2629 | //Prim's inventory doesn't support non script items yet | 2651 | //Prim's inventory doesn't support non script items yet |
2630 | 2652 | ||
2631 | lock (TaskInventory) | 2653 | TaskInventory.LockItemsForRead(true); |
2654 | |||
2655 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2632 | { | 2656 | { |
2633 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2657 | if (item.Value.Name == sound) |
2634 | { | 2658 | { |
2635 | if (item.Value.Name == sound) | 2659 | soundID = item.Value.ItemID; |
2636 | { | 2660 | break; |
2637 | soundID = item.Value.ItemID; | ||
2638 | break; | ||
2639 | } | ||
2640 | } | 2661 | } |
2641 | } | 2662 | } |
2663 | |||
2664 | TaskInventory.LockItemsForRead(false); | ||
2642 | } | 2665 | } |
2643 | 2666 | ||
2644 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) | 2667 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) |
@@ -2707,38 +2730,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2707 | 2730 | ||
2708 | public void RotLookAt(Quaternion target, float strength, float damping) | 2731 | public void RotLookAt(Quaternion target, float strength, float damping) |
2709 | { | 2732 | { |
2710 | rotLookAt(target, strength, damping); | 2733 | m_parentGroup.rotLookAt(target, strength, damping); // This calls method in SceneObjectGroup. |
2711 | } | ||
2712 | |||
2713 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2714 | { | ||
2715 | if (IsAttachment) | ||
2716 | { | ||
2717 | /* | ||
2718 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2719 | if (avatar != null) | ||
2720 | { | ||
2721 | Rotate the Av? | ||
2722 | } */ | ||
2723 | } | ||
2724 | else | ||
2725 | { | ||
2726 | APIDDamp = damping; | ||
2727 | APIDStrength = strength; | ||
2728 | APIDTarget = target; | ||
2729 | } | ||
2730 | } | ||
2731 | |||
2732 | public void startLookAt(Quaternion rot, float damp, float strength) | ||
2733 | { | ||
2734 | APIDDamp = damp; | ||
2735 | APIDStrength = strength; | ||
2736 | APIDTarget = rot; | ||
2737 | } | ||
2738 | |||
2739 | public void stopLookAt() | ||
2740 | { | ||
2741 | APIDTarget = Quaternion.Identity; | ||
2742 | } | 2734 | } |
2743 | 2735 | ||
2744 | /// <summary> | 2736 | /// <summary> |
@@ -2750,7 +2742,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2750 | 2742 | ||
2751 | if (m_parentGroup != null) | 2743 | if (m_parentGroup != null) |
2752 | { | 2744 | { |
2753 | m_parentGroup.QueueForUpdateCheck(); | 2745 | if (!m_parentGroup.areUpdatesSuspended) |
2746 | { | ||
2747 | m_parentGroup.QueueForUpdateCheck(); | ||
2748 | } | ||
2754 | } | 2749 | } |
2755 | 2750 | ||
2756 | int timeNow = Util.UnixTimeSinceEpoch(); | 2751 | int timeNow = Util.UnixTimeSinceEpoch(); |
@@ -2967,8 +2962,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2967 | { | 2962 | { |
2968 | const float ROTATION_TOLERANCE = 0.01f; | 2963 | const float ROTATION_TOLERANCE = 0.01f; |
2969 | const float VELOCITY_TOLERANCE = 0.001f; | 2964 | const float VELOCITY_TOLERANCE = 0.001f; |
2970 | const float POSITION_TOLERANCE = 0.05f; | 2965 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
2971 | const int TIME_MS_TOLERANCE = 3000; | 2966 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
2972 | 2967 | ||
2973 | if (m_updateFlag == 1) | 2968 | if (m_updateFlag == 1) |
2974 | { | 2969 | { |
@@ -2982,7 +2977,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2982 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | 2977 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) |
2983 | { | 2978 | { |
2984 | AddTerseUpdateToAllAvatars(); | 2979 | AddTerseUpdateToAllAvatars(); |
2985 | ClearUpdateSchedule(); | 2980 | |
2986 | 2981 | ||
2987 | // This causes the Scene to 'poll' physical objects every couple of frames | 2982 | // This causes the Scene to 'poll' physical objects every couple of frames |
2988 | // bad, so it's been replaced by an event driven method. | 2983 | // bad, so it's been replaced by an event driven method. |
@@ -3000,16 +2995,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3000 | m_lastAngularVelocity = AngularVelocity; | 2995 | m_lastAngularVelocity = AngularVelocity; |
3001 | m_lastTerseSent = Environment.TickCount; | 2996 | m_lastTerseSent = Environment.TickCount; |
3002 | } | 2997 | } |
2998 | //Moved this outside of the if clause so updates don't get blocked.. *sigh* | ||
2999 | m_updateFlag = 0; //Why were we calling a function to do this? Inefficient! *screams* | ||
3003 | } | 3000 | } |
3004 | else | 3001 | else |
3005 | { | 3002 | { |
3006 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes | 3003 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes |
3007 | { | 3004 | { |
3008 | AddFullUpdateToAllAvatars(); | 3005 | AddFullUpdateToAllAvatars(); |
3009 | ClearUpdateSchedule(); | 3006 | m_updateFlag = 0; //Same here |
3010 | } | 3007 | } |
3011 | } | 3008 | } |
3012 | ClearUpdateSchedule(); | 3009 | m_updateFlag = 0; |
3013 | } | 3010 | } |
3014 | 3011 | ||
3015 | /// <summary> | 3012 | /// <summary> |
@@ -3036,17 +3033,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3036 | if (!UUID.TryParse(sound, out soundID)) | 3033 | if (!UUID.TryParse(sound, out soundID)) |
3037 | { | 3034 | { |
3038 | // search sound file from inventory | 3035 | // search sound file from inventory |
3039 | lock (TaskInventory) | 3036 | TaskInventory.LockItemsForRead(true); |
3037 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
3040 | { | 3038 | { |
3041 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 3039 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
3042 | { | 3040 | { |
3043 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 3041 | soundID = item.Value.ItemID; |
3044 | { | 3042 | break; |
3045 | soundID = item.Value.ItemID; | ||
3046 | break; | ||
3047 | } | ||
3048 | } | 3043 | } |
3049 | } | 3044 | } |
3045 | TaskInventory.LockItemsForRead(false); | ||
3050 | } | 3046 | } |
3051 | 3047 | ||
3052 | if (soundID == UUID.Zero) | 3048 | if (soundID == UUID.Zero) |
@@ -3481,7 +3477,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3481 | 3477 | ||
3482 | public void StopLookAt() | 3478 | public void StopLookAt() |
3483 | { | 3479 | { |
3484 | m_parentGroup.stopLookAt(); | 3480 | m_parentGroup.stopLookAt(); // This calls method in SceneObjectGroup. |
3485 | 3481 | ||
3486 | m_parentGroup.ScheduleGroupForTerseUpdate(); | 3482 | m_parentGroup.ScheduleGroupForTerseUpdate(); |
3487 | } | 3483 | } |
@@ -4475,8 +4471,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4475 | { | 4471 | { |
4476 | m_shape.TextureEntry = textureEntry; | 4472 | m_shape.TextureEntry = textureEntry; |
4477 | TriggerScriptChangedEvent(Changed.TEXTURE); | 4473 | TriggerScriptChangedEvent(Changed.TEXTURE); |
4478 | 4474 | m_updateFlag = 1; | |
4479 | ParentGroup.HasGroupChanged = true; | 4475 | ParentGroup.HasGroupChanged = true; |
4476 | |||
4480 | //This is madness.. | 4477 | //This is madness.. |
4481 | //ParentGroup.ScheduleGroupForFullUpdate(); | 4478 | //ParentGroup.ScheduleGroupForFullUpdate(); |
4482 | //This is sparta | 4479 | //This is sparta |
@@ -4721,5 +4718,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
4721 | Color color = Color; | 4718 | Color color = Color; |
4722 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); | 4719 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); |
4723 | } | 4720 | } |
4721 | |||
4722 | public void ResetOwnerChangeFlag() | ||
4723 | { | ||
4724 | List<UUID> inv = Inventory.GetInventoryList(); | ||
4725 | |||
4726 | foreach (UUID itemID in inv) | ||
4727 | { | ||
4728 | TaskInventoryItem item = Inventory.GetInventoryItem(itemID); | ||
4729 | item.OwnerChanged = false; | ||
4730 | Inventory.UpdateInventoryItem(item); | ||
4731 | } | ||
4732 | } | ||
4724 | } | 4733 | } |
4725 | } | 4734 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 3a8f168..5be71df 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -46,6 +46,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
46 | 46 | ||
47 | private string m_inventoryFileName = String.Empty; | 47 | private string m_inventoryFileName = String.Empty; |
48 | private int m_inventoryFileNameSerial = 0; | 48 | private int m_inventoryFileNameSerial = 0; |
49 | |||
50 | private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>(); | ||
49 | 51 | ||
50 | /// <value> | 52 | /// <value> |
51 | /// The part to which the inventory belongs. | 53 | /// The part to which the inventory belongs. |
@@ -82,7 +84,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
82 | /// </value> | 84 | /// </value> |
83 | protected internal TaskInventoryDictionary Items | 85 | protected internal TaskInventoryDictionary Items |
84 | { | 86 | { |
85 | get { return m_items; } | 87 | get { |
88 | return m_items; | ||
89 | } | ||
86 | set | 90 | set |
87 | { | 91 | { |
88 | m_items = value; | 92 | m_items = value; |
@@ -118,22 +122,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
118 | /// <param name="linkNum">Link number for the part</param> | 122 | /// <param name="linkNum">Link number for the part</param> |
119 | public void ResetInventoryIDs() | 123 | public void ResetInventoryIDs() |
120 | { | 124 | { |
121 | lock (Items) | 125 | m_items.LockItemsForWrite(true); |
126 | |||
127 | if (0 == Items.Count) | ||
122 | { | 128 | { |
123 | if (0 == Items.Count) | 129 | m_items.LockItemsForWrite(false); |
124 | return; | 130 | return; |
131 | } | ||
125 | 132 | ||
126 | HasInventoryChanged = true; | 133 | HasInventoryChanged = true; |
127 | m_part.ParentGroup.HasGroupChanged = true; | 134 | m_part.ParentGroup.HasGroupChanged = true; |
128 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 135 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
129 | Items.Clear(); | 136 | Items.Clear(); |
130 | 137 | ||
131 | foreach (TaskInventoryItem item in items) | 138 | foreach (TaskInventoryItem item in items) |
132 | { | 139 | { |
133 | item.ResetIDs(m_part.UUID); | 140 | item.ResetIDs(m_part.UUID); |
134 | Items.Add(item.ItemID, item); | 141 | Items.Add(item.ItemID, item); |
135 | } | ||
136 | } | 142 | } |
143 | m_items.LockItemsForWrite(false); | ||
137 | } | 144 | } |
138 | 145 | ||
139 | /// <summary> | 146 | /// <summary> |
@@ -142,25 +149,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
142 | /// <param name="ownerId"></param> | 149 | /// <param name="ownerId"></param> |
143 | public void ChangeInventoryOwner(UUID ownerId) | 150 | public void ChangeInventoryOwner(UUID ownerId) |
144 | { | 151 | { |
145 | lock (Items) | 152 | m_items.LockItemsForWrite(true); |
153 | if (0 == Items.Count) | ||
146 | { | 154 | { |
147 | if (0 == Items.Count) | 155 | m_items.LockItemsForWrite(false); |
148 | { | 156 | return; |
149 | return; | 157 | } |
150 | } | ||
151 | 158 | ||
152 | HasInventoryChanged = true; | 159 | HasInventoryChanged = true; |
153 | m_part.ParentGroup.HasGroupChanged = true; | 160 | m_part.ParentGroup.HasGroupChanged = true; |
154 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 161 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
155 | foreach (TaskInventoryItem item in items) | 162 | foreach (TaskInventoryItem item in items) |
163 | { | ||
164 | if (ownerId != item.OwnerID) | ||
156 | { | 165 | { |
157 | if (ownerId != item.OwnerID) | 166 | item.LastOwnerID = item.OwnerID; |
158 | { | 167 | item.OwnerID = ownerId; |
159 | item.LastOwnerID = item.OwnerID; | ||
160 | item.OwnerID = ownerId; | ||
161 | } | ||
162 | } | 168 | } |
163 | } | 169 | } |
170 | m_items.LockItemsForWrite(false); | ||
164 | } | 171 | } |
165 | 172 | ||
166 | /// <summary> | 173 | /// <summary> |
@@ -169,24 +176,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
169 | /// <param name="groupID"></param> | 176 | /// <param name="groupID"></param> |
170 | public void ChangeInventoryGroup(UUID groupID) | 177 | public void ChangeInventoryGroup(UUID groupID) |
171 | { | 178 | { |
172 | lock (Items) | 179 | m_items.LockItemsForWrite(true); |
180 | if (0 == Items.Count) | ||
173 | { | 181 | { |
174 | if (0 == Items.Count) | 182 | m_items.LockItemsForWrite(false); |
175 | { | 183 | return; |
176 | return; | 184 | } |
177 | } | ||
178 | 185 | ||
179 | HasInventoryChanged = true; | 186 | HasInventoryChanged = true; |
180 | m_part.ParentGroup.HasGroupChanged = true; | 187 | m_part.ParentGroup.HasGroupChanged = true; |
181 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 188 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
182 | foreach (TaskInventoryItem item in items) | 189 | foreach (TaskInventoryItem item in items) |
190 | { | ||
191 | if (groupID != item.GroupID) | ||
183 | { | 192 | { |
184 | if (groupID != item.GroupID) | 193 | item.GroupID = groupID; |
185 | { | ||
186 | item.GroupID = groupID; | ||
187 | } | ||
188 | } | 194 | } |
189 | } | 195 | } |
196 | m_items.LockItemsForWrite(false); | ||
190 | } | 197 | } |
191 | 198 | ||
192 | /// <summary> | 199 | /// <summary> |
@@ -194,15 +201,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
194 | /// </summary> | 201 | /// </summary> |
195 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 202 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
196 | { | 203 | { |
197 | lock (m_items) | 204 | Items.LockItemsForRead(true); |
205 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
206 | Items.LockItemsForRead(false); | ||
207 | foreach (TaskInventoryItem item in items) | ||
198 | { | 208 | { |
199 | foreach (TaskInventoryItem item in Items.Values) | 209 | if ((int)InventoryType.LSL == item.InvType) |
200 | { | 210 | { |
201 | if ((int)InventoryType.LSL == item.InvType) | 211 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); |
202 | { | 212 | Thread.Sleep(10); // workaround for Mono cpu utilization > 100% bug |
203 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | ||
204 | Thread.Sleep(10); // workaround for Mono cpu utilization > 100% bug | ||
205 | } | ||
206 | } | 213 | } |
207 | } | 214 | } |
208 | } | 215 | } |
@@ -237,16 +244,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
237 | /// </param> | 244 | /// </param> |
238 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 245 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
239 | { | 246 | { |
240 | lock (Items) | 247 | Items.LockItemsForRead(true); |
248 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
249 | Items.LockItemsForRead(false); | ||
250 | |||
251 | foreach (TaskInventoryItem item in items) | ||
241 | { | 252 | { |
242 | foreach (TaskInventoryItem item in Items.Values) | 253 | if ((int)InventoryType.LSL == item.InvType) |
243 | { | 254 | { |
244 | if ((int)InventoryType.LSL == item.InvType) | 255 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); |
245 | { | 256 | m_part.RemoveScriptEvents(item.ItemID); |
246 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | ||
247 | } | ||
248 | } | 257 | } |
249 | } | 258 | } |
259 | |||
260 | |||
250 | } | 261 | } |
251 | 262 | ||
252 | /// <summary> | 263 | /// <summary> |
@@ -262,7 +273,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
262 | // item.Name, item.ItemID, m_part.Name, m_part.UUID); | 273 | // item.Name, item.ItemID, m_part.Name, m_part.UUID); |
263 | 274 | ||
264 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) | 275 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) |
276 | { | ||
277 | StoreScriptError(item.ItemID, "no permission"); | ||
265 | return; | 278 | return; |
279 | } | ||
266 | 280 | ||
267 | m_part.AddFlag(PrimFlags.Scripted); | 281 | m_part.AddFlag(PrimFlags.Scripted); |
268 | 282 | ||
@@ -271,14 +285,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
271 | if (stateSource == 1 && // Prim crossing | 285 | if (stateSource == 1 && // Prim crossing |
272 | m_part.ParentGroup.Scene.m_trustBinaries) | 286 | m_part.ParentGroup.Scene.m_trustBinaries) |
273 | { | 287 | { |
274 | lock (m_items) | 288 | m_items.LockItemsForWrite(true); |
275 | { | 289 | m_items[item.ItemID].PermsMask = 0; |
276 | m_items[item.ItemID].PermsMask = 0; | 290 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
277 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 291 | m_items.LockItemsForWrite(false); |
278 | } | ||
279 | |||
280 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 292 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
281 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 293 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
294 | StoreScriptErrors(item.ItemID, null); | ||
282 | m_part.ParentGroup.AddActiveScriptCount(1); | 295 | m_part.ParentGroup.AddActiveScriptCount(1); |
283 | m_part.ScheduleFullUpdate(); | 296 | m_part.ScheduleFullUpdate(); |
284 | return; | 297 | return; |
@@ -287,6 +300,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
287 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); | 300 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); |
288 | if (null == asset) | 301 | if (null == asset) |
289 | { | 302 | { |
303 | string msg = String.Format("asset ID {0} could not be found", item.AssetID); | ||
304 | StoreScriptError(item.ItemID, msg); | ||
290 | m_log.ErrorFormat( | 305 | m_log.ErrorFormat( |
291 | "[PRIM INVENTORY]: " + | 306 | "[PRIM INVENTORY]: " + |
292 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", | 307 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", |
@@ -295,6 +310,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
295 | } | 310 | } |
296 | else | 311 | else |
297 | { | 312 | { |
313 | <<<<<<< HEAD:OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | ||
314 | if (m_part.ParentGroup.m_savedScriptState != null) | ||
315 | RestoreSavedScriptState(item.OldItemID, item.ItemID); | ||
316 | |||
317 | m_items.LockItemsForWrite(true); | ||
318 | |||
319 | m_items[item.ItemID].PermsMask = 0; | ||
320 | m_items[item.ItemID].PermsGranter = UUID.Zero; | ||
321 | |||
322 | m_items.LockItemsForWrite(false); | ||
323 | |||
324 | string script = Utils.BytesToString(asset.Data); | ||
325 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | ||
326 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | ||
327 | StoreScriptErrors(item.ItemID, null); | ||
328 | m_part.ParentGroup.AddActiveScriptCount(1); | ||
329 | m_part.ScheduleFullUpdate(); | ||
330 | ======= | ||
298 | lock (m_items) | 331 | lock (m_items) |
299 | { | 332 | { |
300 | if (m_part.ParentGroup.m_savedScriptState != null) | 333 | if (m_part.ParentGroup.m_savedScriptState != null) |
@@ -309,6 +342,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
309 | m_part.ParentGroup.AddActiveScriptCount(1); | 342 | m_part.ParentGroup.AddActiveScriptCount(1); |
310 | m_part.ScheduleFullUpdate(); | 343 | m_part.ScheduleFullUpdate(); |
311 | } | 344 | } |
345 | >>>>>>> master:OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | ||
312 | } | 346 | } |
313 | } | 347 | } |
314 | } | 348 | } |
@@ -370,27 +404,145 @@ namespace OpenSim.Region.Framework.Scenes | |||
370 | 404 | ||
371 | /// <summary> | 405 | /// <summary> |
372 | /// Start a script which is in this prim's inventory. | 406 | /// Start a script which is in this prim's inventory. |
407 | /// Some processing may occur in the background, but this routine returns asap. | ||
373 | /// </summary> | 408 | /// </summary> |
374 | /// <param name="itemId"> | 409 | /// <param name="itemId"> |
375 | /// A <see cref="UUID"/> | 410 | /// A <see cref="UUID"/> |
376 | /// </param> | 411 | /// </param> |
377 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 412 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
378 | { | 413 | { |
379 | lock (m_items) | 414 | lock (m_scriptErrors) |
415 | { | ||
416 | // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion | ||
417 | m_scriptErrors.Remove(itemId); | ||
418 | } | ||
419 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
420 | } | ||
421 | |||
422 | private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
423 | { | ||
424 | m_items.LockItemsForRead(true); | ||
425 | if (m_items.ContainsKey(itemId)) | ||
380 | { | 426 | { |
381 | if (m_items.ContainsKey(itemId)) | 427 | if (m_items.ContainsKey(itemId)) |
382 | { | 428 | { |
429 | m_items.LockItemsForRead(false); | ||
383 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | 430 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); |
384 | } | 431 | } |
385 | else | 432 | else |
386 | { | 433 | { |
434 | m_items.LockItemsForRead(false); | ||
435 | string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID, | ||
436 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
437 | StoreScriptError(itemId, msg); | ||
387 | m_log.ErrorFormat( | 438 | m_log.ErrorFormat( |
388 | "[PRIM INVENTORY]: " + | 439 | "[PRIM INVENTORY]: " + |
389 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 440 | "Couldn't start script with ID {0} since it {1}", itemId, msg); |
390 | itemId, m_part.Name, m_part.UUID, | 441 | } |
391 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 442 | } |
443 | else | ||
444 | { | ||
445 | m_items.LockItemsForRead(false); | ||
446 | string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID); | ||
447 | StoreScriptError(itemId, msg); | ||
448 | m_log.ErrorFormat( | ||
449 | "[PRIM INVENTORY]: " + | ||
450 | "Couldn't start script with ID {0} since it {1}", itemId, msg); | ||
451 | } | ||
452 | |||
453 | } | ||
454 | |||
455 | /// <summary> | ||
456 | /// Start a script which is in this prim's inventory and return any compilation error messages. | ||
457 | /// </summary> | ||
458 | /// <param name="itemId"> | ||
459 | /// A <see cref="UUID"/> | ||
460 | /// </param> | ||
461 | public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
462 | { | ||
463 | ArrayList errors; | ||
464 | |||
465 | // Indicate to CreateScriptInstanceInternal() we want it to | ||
466 | // post any compilation/loading error messages | ||
467 | lock (m_scriptErrors) | ||
468 | { | ||
469 | m_scriptErrors[itemId] = null; | ||
470 | } | ||
471 | |||
472 | // Perform compilation/loading | ||
473 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
474 | |||
475 | // Wait for and retrieve any errors | ||
476 | lock (m_scriptErrors) | ||
477 | { | ||
478 | while ((errors = m_scriptErrors[itemId]) == null) | ||
479 | { | ||
480 | if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000)) | ||
481 | { | ||
482 | m_log.ErrorFormat( | ||
483 | "[PRIM INVENTORY]: " + | ||
484 | "timedout waiting for script {0} errors", itemId); | ||
485 | errors = m_scriptErrors[itemId]; | ||
486 | if (errors == null) | ||
487 | { | ||
488 | errors = new ArrayList(1); | ||
489 | errors.Add("timedout waiting for errors"); | ||
490 | } | ||
491 | break; | ||
492 | } | ||
392 | } | 493 | } |
494 | m_scriptErrors.Remove(itemId); | ||
393 | } | 495 | } |
496 | return errors; | ||
497 | } | ||
498 | |||
499 | // Signal to CreateScriptInstanceEr() that compilation/loading is complete | ||
500 | private void StoreScriptErrors(UUID itemId, ArrayList errors) | ||
501 | { | ||
502 | lock (m_scriptErrors) | ||
503 | { | ||
504 | // If compilation/loading initiated via CreateScriptInstance(), | ||
505 | // it does not want the errors, so just get out | ||
506 | if (!m_scriptErrors.ContainsKey(itemId)) | ||
507 | { | ||
508 | return; | ||
509 | } | ||
510 | |||
511 | // Initiated via CreateScriptInstanceEr(), if we know what the | ||
512 | // errors are, save them and wake CreateScriptInstanceEr(). | ||
513 | if (errors != null) | ||
514 | { | ||
515 | m_scriptErrors[itemId] = errors; | ||
516 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
517 | return; | ||
518 | } | ||
519 | } | ||
520 | |||
521 | // Initiated via CreateScriptInstanceEr() but we don't know what | ||
522 | // the errors are yet, so retrieve them from the script engine. | ||
523 | // This may involve some waiting internal to GetScriptErrors(). | ||
524 | errors = GetScriptErrors(itemId); | ||
525 | |||
526 | // Get a default non-null value to indicate success. | ||
527 | if (errors == null) | ||
528 | { | ||
529 | errors = new ArrayList(); | ||
530 | } | ||
531 | |||
532 | // Post to CreateScriptInstanceEr() and wake it up | ||
533 | lock (m_scriptErrors) | ||
534 | { | ||
535 | m_scriptErrors[itemId] = errors; | ||
536 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
537 | } | ||
538 | } | ||
539 | |||
540 | // Like StoreScriptErrors(), but just posts a single string message | ||
541 | private void StoreScriptError(UUID itemId, string message) | ||
542 | { | ||
543 | ArrayList errors = new ArrayList(1); | ||
544 | errors.Add(message); | ||
545 | StoreScriptErrors(itemId, errors); | ||
394 | } | 546 | } |
395 | 547 | ||
396 | /// <summary> | 548 | /// <summary> |
@@ -403,15 +555,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
403 | /// </param> | 555 | /// </param> |
404 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) | 556 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) |
405 | { | 557 | { |
406 | bool scriptPresent = false; | 558 | if (m_items.ContainsKey(itemId)) |
407 | |||
408 | lock (m_items) | ||
409 | { | ||
410 | if (m_items.ContainsKey(itemId)) | ||
411 | scriptPresent = true; | ||
412 | } | ||
413 | |||
414 | if (scriptPresent) | ||
415 | { | 559 | { |
416 | if (!sceneObjectBeingDeleted) | 560 | if (!sceneObjectBeingDeleted) |
417 | m_part.RemoveScriptEvents(itemId); | 561 | m_part.RemoveScriptEvents(itemId); |
@@ -437,11 +581,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
437 | /// <returns></returns> | 581 | /// <returns></returns> |
438 | private bool InventoryContainsName(string name) | 582 | private bool InventoryContainsName(string name) |
439 | { | 583 | { |
440 | foreach (TaskInventoryItem item in Items.Values) | 584 | m_items.LockItemsForRead(true); |
585 | foreach (TaskInventoryItem item in m_items.Values) | ||
441 | { | 586 | { |
442 | if (item.Name == name) | 587 | if (item.Name == name) |
588 | { | ||
589 | m_items.LockItemsForRead(false); | ||
443 | return true; | 590 | return true; |
591 | } | ||
444 | } | 592 | } |
593 | m_items.LockItemsForRead(false); | ||
445 | return false; | 594 | return false; |
446 | } | 595 | } |
447 | 596 | ||
@@ -483,13 +632,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
483 | /// <param name="item"></param> | 632 | /// <param name="item"></param> |
484 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 633 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
485 | { | 634 | { |
486 | List<TaskInventoryItem> il; | 635 | m_items.LockItemsForRead(true); |
487 | 636 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | |
488 | lock (m_items) | 637 | m_items.LockItemsForRead(false); |
489 | { | ||
490 | il = new List<TaskInventoryItem>(m_items.Values); | ||
491 | } | ||
492 | |||
493 | foreach (TaskInventoryItem i in il) | 638 | foreach (TaskInventoryItem i in il) |
494 | { | 639 | { |
495 | if (i.Name == item.Name) | 640 | if (i.Name == item.Name) |
@@ -527,15 +672,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
527 | item.Name = name; | 672 | item.Name = name; |
528 | item.GroupID = m_part.GroupID; | 673 | item.GroupID = m_part.GroupID; |
529 | 674 | ||
530 | lock (m_items) | 675 | m_items.LockItemsForWrite(true); |
531 | { | 676 | m_items.Add(item.ItemID, item); |
532 | m_items.Add(item.ItemID, item); | 677 | m_items.LockItemsForWrite(false); |
533 | |||
534 | if (allowedDrop) | 678 | if (allowedDrop) |
535 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 679 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
536 | else | 680 | else |
537 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 681 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
538 | } | 682 | |
539 | 683 | ||
540 | m_inventorySerial++; | 684 | m_inventorySerial++; |
541 | //m_inventorySerial += 2; | 685 | //m_inventorySerial += 2; |
@@ -552,14 +696,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
552 | /// <param name="items"></param> | 696 | /// <param name="items"></param> |
553 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 697 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
554 | { | 698 | { |
555 | lock (m_items) | 699 | m_items.LockItemsForWrite(true); |
700 | foreach (TaskInventoryItem item in items) | ||
556 | { | 701 | { |
557 | foreach (TaskInventoryItem item in items) | 702 | m_items.Add(item.ItemID, item); |
558 | { | 703 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
559 | m_items.Add(item.ItemID, item); | ||
560 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
561 | } | ||
562 | } | 704 | } |
705 | m_items.LockItemsForWrite(false); | ||
563 | 706 | ||
564 | m_inventorySerial++; | 707 | m_inventorySerial++; |
565 | } | 708 | } |
@@ -572,10 +715,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
572 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 715 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
573 | { | 716 | { |
574 | TaskInventoryItem item; | 717 | TaskInventoryItem item; |
575 | 718 | m_items.LockItemsForRead(true); | |
576 | lock (m_items) | 719 | m_items.TryGetValue(itemId, out item); |
577 | m_items.TryGetValue(itemId, out item); | 720 | m_items.LockItemsForRead(false); |
578 | |||
579 | return item; | 721 | return item; |
580 | } | 722 | } |
581 | 723 | ||
@@ -591,15 +733,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
591 | { | 733 | { |
592 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); | 734 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); |
593 | 735 | ||
594 | lock (m_items) | 736 | m_items.LockItemsForRead(true); |
737 | |||
738 | foreach (TaskInventoryItem item in m_items.Values) | ||
595 | { | 739 | { |
596 | foreach (TaskInventoryItem item in m_items.Values) | 740 | if (item.Name == name) |
597 | { | 741 | items.Add(item); |
598 | if (item.Name == name) | ||
599 | items.Add(item); | ||
600 | } | ||
601 | } | 742 | } |
602 | 743 | ||
744 | m_items.LockItemsForRead(false); | ||
745 | |||
603 | return items; | 746 | return items; |
604 | } | 747 | } |
605 | 748 | ||
@@ -616,45 +759,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
616 | 759 | ||
617 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents) | 760 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents) |
618 | { | 761 | { |
619 | lock(m_items) | 762 | m_items.LockItemsForWrite(true); |
763 | |||
764 | if (m_items.ContainsKey(item.ItemID)) | ||
620 | { | 765 | { |
621 | if (m_items.ContainsKey(item.ItemID)) | 766 | item.ParentID = m_part.UUID; |
767 | item.ParentPartID = m_part.UUID; | ||
768 | item.Flags = m_items[item.ItemID].Flags; | ||
769 | |||
770 | // If group permissions have been set on, check that the groupID is up to date in case it has | ||
771 | // changed since permissions were last set. | ||
772 | if (item.GroupPermissions != (uint)PermissionMask.None) | ||
773 | item.GroupID = m_part.GroupID; | ||
774 | |||
775 | if (item.AssetID == UUID.Zero) | ||
622 | { | 776 | { |
623 | if (m_items.ContainsKey(item.ItemID)) | 777 | item.AssetID = m_items[item.ItemID].AssetID; |
624 | { | 778 | } |
625 | item.ParentID = m_part.UUID; | 779 | else if ((InventoryType)item.Type == InventoryType.Notecard) |
626 | item.ParentPartID = m_part.UUID; | 780 | { |
627 | item.Flags = m_items[item.ItemID].Flags; | 781 | ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID); |
628 | 782 | ||
629 | // If group permissions have been set on, check that the groupID is up to date in case it has | 783 | if (presence != null) |
630 | // changed since permissions were last set. | ||
631 | if (item.GroupPermissions != (uint)PermissionMask.None) | ||
632 | item.GroupID = m_part.GroupID; | ||
633 | |||
634 | if (item.AssetID == UUID.Zero) | ||
635 | { | ||
636 | item.AssetID = m_items[item.ItemID].AssetID; | ||
637 | } | ||
638 | m_items[item.ItemID] = item; | ||
639 | m_inventorySerial++; | ||
640 | if (fireScriptEvents) | ||
641 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
642 | HasInventoryChanged = true; | ||
643 | m_part.ParentGroup.HasGroupChanged = true; | ||
644 | return true; | ||
645 | } | ||
646 | else | ||
647 | { | 784 | { |
648 | m_log.ErrorFormat( | 785 | presence.ControllingClient.SendAgentAlertMessage( |
649 | "[PRIM INVENTORY]: " + | 786 | "Notecard saved", false); |
650 | "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | ||
651 | item.ItemID, m_part.Name, m_part.UUID, | ||
652 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
653 | } | 787 | } |
654 | |||
655 | } | 788 | } |
656 | return false; | 789 | |
790 | m_items[item.ItemID] = item; | ||
791 | m_inventorySerial++; | ||
792 | if (fireScriptEvents) | ||
793 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
794 | HasInventoryChanged = true; | ||
795 | m_part.ParentGroup.HasGroupChanged = true; | ||
796 | m_items.LockItemsForWrite(false); | ||
797 | return true; | ||
657 | } | 798 | } |
799 | else | ||
800 | { | ||
801 | m_log.ErrorFormat( | ||
802 | "[PRIM INVENTORY]: " + | ||
803 | "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | ||
804 | item.ItemID, m_part.Name, m_part.UUID, | ||
805 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
806 | } | ||
807 | m_items.LockItemsForWrite(false); | ||
808 | |||
809 | return false; | ||
658 | } | 810 | } |
659 | 811 | ||
660 | /// <summary> | 812 | /// <summary> |
@@ -665,52 +817,53 @@ namespace OpenSim.Region.Framework.Scenes | |||
665 | /// in this prim's inventory.</returns> | 817 | /// in this prim's inventory.</returns> |
666 | public int RemoveInventoryItem(UUID itemID) | 818 | public int RemoveInventoryItem(UUID itemID) |
667 | { | 819 | { |
668 | lock (m_items) | 820 | m_items.LockItemsForRead(true); |
821 | |||
822 | if (m_items.ContainsKey(itemID)) | ||
669 | { | 823 | { |
670 | if (m_items.ContainsKey(itemID)) | 824 | int type = m_items[itemID].InvType; |
825 | m_items.LockItemsForRead(false); | ||
826 | if (type == 10) // Script | ||
671 | { | 827 | { |
672 | int type = m_items[itemID].InvType; | 828 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
673 | if (type == 10) // Script | 829 | } |
674 | { | 830 | m_items.LockItemsForWrite(true); |
675 | m_part.RemoveScriptEvents(itemID); | 831 | m_items.Remove(itemID); |
676 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 832 | m_items.LockItemsForWrite(false); |
677 | } | 833 | m_inventorySerial++; |
678 | m_items.Remove(itemID); | 834 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
679 | m_inventorySerial++; | ||
680 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
681 | |||
682 | HasInventoryChanged = true; | ||
683 | m_part.ParentGroup.HasGroupChanged = true; | ||
684 | 835 | ||
685 | int scriptcount = 0; | 836 | HasInventoryChanged = true; |
686 | lock (m_items) | 837 | m_part.ParentGroup.HasGroupChanged = true; |
687 | { | ||
688 | foreach (TaskInventoryItem item in m_items.Values) | ||
689 | { | ||
690 | if (item.Type == 10) | ||
691 | { | ||
692 | scriptcount++; | ||
693 | } | ||
694 | } | ||
695 | } | ||
696 | 838 | ||
697 | if (scriptcount <= 0) | 839 | int scriptcount = 0; |
840 | m_items.LockItemsForRead(true); | ||
841 | foreach (TaskInventoryItem item in m_items.Values) | ||
842 | { | ||
843 | if (item.Type == 10) | ||
698 | { | 844 | { |
699 | m_part.RemFlag(PrimFlags.Scripted); | 845 | scriptcount++; |
700 | } | 846 | } |
701 | |||
702 | m_part.ScheduleFullUpdate(); | ||
703 | |||
704 | return type; | ||
705 | } | 847 | } |
706 | else | 848 | m_items.LockItemsForRead(false); |
849 | |||
850 | |||
851 | if (scriptcount <= 0) | ||
707 | { | 852 | { |
708 | m_log.ErrorFormat( | 853 | m_part.RemFlag(PrimFlags.Scripted); |
709 | "[PRIM INVENTORY]: " + | ||
710 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | ||
711 | itemID, m_part.Name, m_part.UUID, | ||
712 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
713 | } | 854 | } |
855 | |||
856 | m_part.ScheduleFullUpdate(); | ||
857 | |||
858 | return type; | ||
859 | } | ||
860 | else | ||
861 | { | ||
862 | m_items.LockItemsForRead(false); | ||
863 | m_log.ErrorFormat( | ||
864 | "[PRIM INVENTORY]: " + | ||
865 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | ||
866 | itemID, m_part.Name, m_part.UUID); | ||
714 | } | 867 | } |
715 | 868 | ||
716 | return -1; | 869 | return -1; |
@@ -764,53 +917,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
764 | // isn't available (such as drag from prim inventory to agent inventory) | 917 | // isn't available (such as drag from prim inventory to agent inventory) |
765 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | 918 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); |
766 | 919 | ||
767 | lock (m_items) | 920 | m_items.LockItemsForRead(true); |
921 | |||
922 | foreach (TaskInventoryItem item in m_items.Values) | ||
768 | { | 923 | { |
769 | foreach (TaskInventoryItem item in m_items.Values) | 924 | UUID ownerID = item.OwnerID; |
770 | { | 925 | uint everyoneMask = 0; |
771 | UUID ownerID = item.OwnerID; | 926 | uint baseMask = item.BasePermissions; |
772 | uint everyoneMask = 0; | 927 | uint ownerMask = item.CurrentPermissions; |
773 | uint baseMask = item.BasePermissions; | 928 | uint groupMask = item.GroupPermissions; |
774 | uint ownerMask = item.CurrentPermissions; | ||
775 | uint groupMask = item.GroupPermissions; | ||
776 | 929 | ||
777 | invString.AddItemStart(); | 930 | invString.AddItemStart(); |
778 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | 931 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); |
779 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | 932 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); |
780 | 933 | ||
781 | invString.AddPermissionsStart(); | 934 | invString.AddPermissionsStart(); |
782 | 935 | ||
783 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | 936 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); |
784 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | 937 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); |
785 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | 938 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); |
786 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | 939 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); |
787 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | 940 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); |
788 | 941 | ||
789 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | 942 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); |
790 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | 943 | invString.AddNameValueLine("owner_id", ownerID.ToString()); |
791 | 944 | ||
792 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | 945 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); |
793 | 946 | ||
794 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | 947 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); |
795 | invString.AddSectionEnd(); | 948 | invString.AddSectionEnd(); |
796 | 949 | ||
797 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | 950 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); |
798 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); | 951 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); |
799 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); | 952 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); |
800 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | 953 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); |
801 | 954 | ||
802 | invString.AddSaleStart(); | 955 | invString.AddSaleStart(); |
803 | invString.AddNameValueLine("sale_type", "not"); | 956 | invString.AddNameValueLine("sale_type", "not"); |
804 | invString.AddNameValueLine("sale_price", "0"); | 957 | invString.AddNameValueLine("sale_price", "0"); |
805 | invString.AddSectionEnd(); | 958 | invString.AddSectionEnd(); |
806 | 959 | ||
807 | invString.AddNameValueLine("name", item.Name + "|"); | 960 | invString.AddNameValueLine("name", item.Name + "|"); |
808 | invString.AddNameValueLine("desc", item.Description + "|"); | 961 | invString.AddNameValueLine("desc", item.Description + "|"); |
809 | 962 | ||
810 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | 963 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); |
811 | invString.AddSectionEnd(); | 964 | invString.AddSectionEnd(); |
812 | } | ||
813 | } | 965 | } |
966 | int count = m_items.Count; | ||
967 | m_items.LockItemsForRead(false); | ||
814 | 968 | ||
815 | fileData = Utils.StringToBytes(invString.BuildString); | 969 | fileData = Utils.StringToBytes(invString.BuildString); |
816 | 970 | ||
@@ -831,10 +985,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
831 | { | 985 | { |
832 | if (HasInventoryChanged) | 986 | if (HasInventoryChanged) |
833 | { | 987 | { |
834 | lock (Items) | 988 | Items.LockItemsForRead(true); |
835 | { | 989 | datastore.StorePrimInventory(m_part.UUID, Items.Values); |
836 | datastore.StorePrimInventory(m_part.UUID, Items.Values); | 990 | Items.LockItemsForRead(false); |
837 | } | ||
838 | 991 | ||
839 | HasInventoryChanged = false; | 992 | HasInventoryChanged = false; |
840 | } | 993 | } |
@@ -903,90 +1056,76 @@ namespace OpenSim.Region.Framework.Scenes | |||
903 | { | 1056 | { |
904 | uint mask=0x7fffffff; | 1057 | uint mask=0x7fffffff; |
905 | 1058 | ||
906 | lock (m_items) | 1059 | foreach (TaskInventoryItem item in m_items.Values) |
907 | { | 1060 | { |
908 | foreach (TaskInventoryItem item in m_items.Values) | 1061 | if (item.InvType != (int)InventoryType.Object) |
909 | { | 1062 | { |
910 | if (item.InvType != (int)InventoryType.Object) | 1063 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) |
911 | { | 1064 | mask &= ~((uint)PermissionMask.Copy >> 13); |
912 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | 1065 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) |
913 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1066 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
914 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | 1067 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) |
915 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1068 | mask &= ~((uint)PermissionMask.Modify >> 13); |
916 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | 1069 | } |
917 | mask &= ~((uint)PermissionMask.Modify >> 13); | 1070 | else |
918 | } | 1071 | { |
919 | else | 1072 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
920 | { | 1073 | mask &= ~((uint)PermissionMask.Copy >> 13); |
921 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 1074 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
922 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1075 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
923 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 1076 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
924 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1077 | mask &= ~((uint)PermissionMask.Modify >> 13); |
925 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
926 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
927 | } | ||
928 | |||
929 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
930 | mask &= ~(uint)PermissionMask.Copy; | ||
931 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
932 | mask &= ~(uint)PermissionMask.Transfer; | ||
933 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
934 | mask &= ~(uint)PermissionMask.Modify; | ||
935 | } | 1078 | } |
1079 | |||
1080 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1081 | mask &= ~(uint)PermissionMask.Copy; | ||
1082 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1083 | mask &= ~(uint)PermissionMask.Transfer; | ||
1084 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1085 | mask &= ~(uint)PermissionMask.Modify; | ||
936 | } | 1086 | } |
937 | |||
938 | return mask; | 1087 | return mask; |
939 | } | 1088 | } |
940 | 1089 | ||
941 | public void ApplyNextOwnerPermissions() | 1090 | public void ApplyNextOwnerPermissions() |
942 | { | 1091 | { |
943 | lock (m_items) | 1092 | foreach (TaskInventoryItem item in m_items.Values) |
944 | { | 1093 | { |
945 | foreach (TaskInventoryItem item in m_items.Values) | 1094 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) |
946 | { | 1095 | { |
947 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) | 1096 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
948 | { | 1097 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; |
949 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 1098 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
950 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | 1099 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; |
951 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 1100 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
952 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | 1101 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; |
953 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | 1102 | item.CurrentPermissions |= 8; |
954 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
955 | item.CurrentPermissions |= 8; | ||
956 | } | ||
957 | item.CurrentPermissions &= item.NextPermissions; | ||
958 | item.BasePermissions &= item.NextPermissions; | ||
959 | item.EveryonePermissions &= item.NextPermissions; | ||
960 | item.OwnerChanged = true; | ||
961 | } | 1103 | } |
1104 | item.OwnerChanged = true; | ||
1105 | item.CurrentPermissions &= item.NextPermissions; | ||
1106 | item.BasePermissions &= item.NextPermissions; | ||
1107 | item.EveryonePermissions &= item.NextPermissions; | ||
962 | } | 1108 | } |
963 | } | 1109 | } |
964 | 1110 | ||
965 | public void ApplyGodPermissions(uint perms) | 1111 | public void ApplyGodPermissions(uint perms) |
966 | { | 1112 | { |
967 | lock (m_items) | 1113 | foreach (TaskInventoryItem item in m_items.Values) |
968 | { | 1114 | { |
969 | foreach (TaskInventoryItem item in m_items.Values) | 1115 | item.CurrentPermissions = perms; |
970 | { | 1116 | item.BasePermissions = perms; |
971 | item.CurrentPermissions = perms; | ||
972 | item.BasePermissions = perms; | ||
973 | } | ||
974 | } | 1117 | } |
975 | } | 1118 | } |
976 | 1119 | ||
977 | public bool ContainsScripts() | 1120 | public bool ContainsScripts() |
978 | { | 1121 | { |
979 | lock (m_items) | 1122 | foreach (TaskInventoryItem item in m_items.Values) |
980 | { | 1123 | { |
981 | foreach (TaskInventoryItem item in m_items.Values) | 1124 | if (item.InvType == (int)InventoryType.LSL) |
982 | { | 1125 | { |
983 | if (item.InvType == (int)InventoryType.LSL) | 1126 | return true; |
984 | { | ||
985 | return true; | ||
986 | } | ||
987 | } | 1127 | } |
988 | } | 1128 | } |
989 | |||
990 | return false; | 1129 | return false; |
991 | } | 1130 | } |
992 | 1131 | ||
@@ -994,46 +1133,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
994 | { | 1133 | { |
995 | List<UUID> ret = new List<UUID>(); | 1134 | List<UUID> ret = new List<UUID>(); |
996 | 1135 | ||
997 | lock (m_items) | 1136 | foreach (TaskInventoryItem item in m_items.Values) |
998 | { | 1137 | ret.Add(item.ItemID); |
999 | foreach (TaskInventoryItem item in m_items.Values) | ||
1000 | ret.Add(item.ItemID); | ||
1001 | } | ||
1002 | 1138 | ||
1003 | return ret; | 1139 | return ret; |
1004 | } | 1140 | } |
1005 | 1141 | ||
1006 | public Dictionary<UUID, string> GetScriptStates() | 1142 | public Dictionary<UUID, string> GetScriptStates() |
1007 | { | 1143 | { |
1144 | return GetScriptStates(false); | ||
1145 | } | ||
1146 | |||
1147 | public Dictionary<UUID, string> GetScriptStates(bool oldIDs) | ||
1148 | { | ||
1008 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | 1149 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); |
1009 | 1150 | ||
1010 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); | 1151 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); |
1011 | if (engines == null) // No engine at all | 1152 | if (engines == null) // No engine at all |
1012 | return ret; | 1153 | return ret; |
1013 | 1154 | ||
1014 | lock (m_items) | 1155 | foreach (TaskInventoryItem item in m_items.Values) |
1015 | { | 1156 | { |
1016 | foreach (TaskInventoryItem item in m_items.Values) | 1157 | if (item.InvType == (int)InventoryType.LSL) |
1017 | { | 1158 | { |
1018 | if (item.InvType == (int)InventoryType.LSL) | 1159 | foreach (IScriptModule e in engines) |
1019 | { | 1160 | { |
1020 | foreach (IScriptModule e in engines) | 1161 | if (e != null) |
1021 | { | 1162 | { |
1022 | if (e != null) | 1163 | string n = e.GetXMLState(item.ItemID); |
1164 | if (n != String.Empty) | ||
1023 | { | 1165 | { |
1024 | string n = e.GetXMLState(item.ItemID); | 1166 | if (oldIDs) |
1025 | if (n != String.Empty) | 1167 | { |
1168 | if (!ret.ContainsKey(item.OldItemID)) | ||
1169 | ret[item.OldItemID] = n; | ||
1170 | } | ||
1171 | else | ||
1026 | { | 1172 | { |
1027 | if (!ret.ContainsKey(item.ItemID)) | 1173 | if (!ret.ContainsKey(item.ItemID)) |
1028 | ret[item.ItemID] = n; | 1174 | ret[item.ItemID] = n; |
1029 | break; | ||
1030 | } | 1175 | } |
1176 | break; | ||
1031 | } | 1177 | } |
1032 | } | 1178 | } |
1033 | } | 1179 | } |
1034 | } | 1180 | } |
1035 | } | 1181 | } |
1036 | |||
1037 | return ret; | 1182 | return ret; |
1038 | } | 1183 | } |
1039 | 1184 | ||
@@ -1043,25 +1188,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
1043 | if (engines == null) | 1188 | if (engines == null) |
1044 | return; | 1189 | return; |
1045 | 1190 | ||
1046 | lock (m_items) | 1191 | |
1192 | Items.LockItemsForRead(true); | ||
1193 | |||
1194 | foreach (TaskInventoryItem item in m_items.Values) | ||
1047 | { | 1195 | { |
1048 | foreach (TaskInventoryItem item in m_items.Values) | 1196 | if (item.InvType == (int)InventoryType.LSL) |
1049 | { | 1197 | { |
1050 | if (item.InvType == (int)InventoryType.LSL) | 1198 | foreach (IScriptModule engine in engines) |
1051 | { | 1199 | { |
1052 | foreach (IScriptModule engine in engines) | 1200 | if (engine != null) |
1053 | { | 1201 | { |
1054 | if (engine != null) | 1202 | if (item.OwnerChanged) |
1055 | { | 1203 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); |
1056 | if (item.OwnerChanged) | 1204 | item.OwnerChanged = false; |
1057 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); | 1205 | engine.ResumeScript(item.ItemID); |
1058 | item.OwnerChanged = false; | ||
1059 | engine.ResumeScript(item.ItemID); | ||
1060 | } | ||
1061 | } | 1206 | } |
1062 | } | 1207 | } |
1063 | } | 1208 | } |
1064 | } | 1209 | } |
1210 | |||
1211 | Items.LockItemsForRead(false); | ||
1065 | } | 1212 | } |
1066 | } | 1213 | } |
1067 | } | 1214 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 6c119c2..654e9ce 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Xml; | ||
29 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Timers; | 32 | using System.Timers; |
@@ -73,7 +74,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
73 | // { | 74 | // { |
74 | // m_log.Debug("[ScenePresence] Destructor called"); | 75 | // m_log.Debug("[ScenePresence] Destructor called"); |
75 | // } | 76 | // } |
76 | 77 | ||
77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 78 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
78 | 79 | ||
79 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; | 80 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; |
@@ -89,7 +90,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 90 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
90 | /// issue #1716 | 91 | /// issue #1716 |
91 | /// </summary> | 92 | /// </summary> |
92 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); | 93 | // private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); |
94 | // Value revised by KF 091121 by comparison with SL. | ||
95 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | ||
93 | 96 | ||
94 | public UUID currentParcelUUID = UUID.Zero; | 97 | public UUID currentParcelUUID = UUID.Zero; |
95 | 98 | ||
@@ -123,8 +126,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | public Vector3 lastKnownAllowedPosition; | 126 | public Vector3 lastKnownAllowedPosition; |
124 | public bool sentMessageAboutRestrictedParcelFlyingDown; | 127 | public bool sentMessageAboutRestrictedParcelFlyingDown; |
125 | public Vector4 CollisionPlane = Vector4.UnitW; | 128 | public Vector4 CollisionPlane = Vector4.UnitW; |
126 | 129 | ||
130 | private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation | ||
131 | private Vector3 m_avUnscriptedSitPos; // for non-scripted prims | ||
127 | private Vector3 m_lastPosition; | 132 | private Vector3 m_lastPosition; |
133 | private Vector3 m_lastWorldPosition; | ||
128 | private Quaternion m_lastRotation; | 134 | private Quaternion m_lastRotation; |
129 | private Vector3 m_lastVelocity; | 135 | private Vector3 m_lastVelocity; |
130 | //private int m_lastTerseSent; | 136 | //private int m_lastTerseSent; |
@@ -157,7 +163,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
157 | private int m_perfMonMS; | 163 | private int m_perfMonMS; |
158 | 164 | ||
159 | private bool m_setAlwaysRun; | 165 | private bool m_setAlwaysRun; |
160 | |||
161 | private bool m_forceFly; | 166 | private bool m_forceFly; |
162 | private bool m_flyDisabled; | 167 | private bool m_flyDisabled; |
163 | 168 | ||
@@ -181,7 +186,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
181 | protected RegionInfo m_regionInfo; | 186 | protected RegionInfo m_regionInfo; |
182 | protected ulong crossingFromRegion; | 187 | protected ulong crossingFromRegion; |
183 | 188 | ||
184 | private readonly Vector3[] Dir_Vectors = new Vector3[9]; | 189 | private readonly Vector3[] Dir_Vectors = new Vector3[11]; |
190 | private bool m_isNudging = false; | ||
185 | 191 | ||
186 | // Position of agent's camera in world (region cordinates) | 192 | // Position of agent's camera in world (region cordinates) |
187 | protected Vector3 m_CameraCenter; | 193 | protected Vector3 m_CameraCenter; |
@@ -206,17 +212,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
206 | private bool m_autopilotMoving; | 212 | private bool m_autopilotMoving; |
207 | private Vector3 m_autoPilotTarget; | 213 | private Vector3 m_autoPilotTarget; |
208 | private bool m_sitAtAutoTarget; | 214 | private bool m_sitAtAutoTarget; |
215 | private Vector3 m_initialSitTarget = Vector3.Zero; //KF: First estimate of where to sit | ||
209 | 216 | ||
210 | private string m_nextSitAnimation = String.Empty; | 217 | private string m_nextSitAnimation = String.Empty; |
211 | 218 | ||
212 | //PauPaw:Proper PID Controler for autopilot************ | 219 | //PauPaw:Proper PID Controler for autopilot************ |
213 | private bool m_moveToPositionInProgress; | 220 | private bool m_moveToPositionInProgress; |
214 | private Vector3 m_moveToPositionTarget; | 221 | private Vector3 m_moveToPositionTarget; |
222 | private Quaternion m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
215 | 223 | ||
216 | private bool m_followCamAuto; | 224 | private bool m_followCamAuto; |
217 | 225 | ||
218 | private int m_movementUpdateCount; | 226 | private int m_movementUpdateCount; |
227 | private int m_lastColCount = -1; //KF: Look for Collision chnages | ||
228 | private int m_updateCount = 0; //KF: Update Anims for a while | ||
229 | private static readonly int UPDATE_COUNT = 10; // how many frames to update for | ||
219 | private const int NumMovementsBetweenRayCast = 5; | 230 | private const int NumMovementsBetweenRayCast = 5; |
231 | private List<uint> m_lastColliders = new List<uint>(); | ||
220 | 232 | ||
221 | private bool CameraConstraintActive; | 233 | private bool CameraConstraintActive; |
222 | //private int m_moveToPositionStateStatus; | 234 | //private int m_moveToPositionStateStatus; |
@@ -243,7 +255,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
243 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, | 255 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, |
244 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, | 256 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, |
245 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, | 257 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, |
246 | DIR_CONTROL_FLAG_BACKWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, | 258 | DIR_CONTROL_FLAG_BACK_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, |
259 | DIR_CONTROL_FLAG_LEFT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS, | ||
260 | DIR_CONTROL_FLAG_RIGHT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG, | ||
247 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG | 261 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG |
248 | } | 262 | } |
249 | 263 | ||
@@ -450,9 +464,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
450 | get | 464 | get |
451 | { | 465 | { |
452 | PhysicsActor actor = m_physicsActor; | 466 | PhysicsActor actor = m_physicsActor; |
453 | if (actor != null) | 467 | // if (actor != null) |
468 | if ((actor != null) && (m_parentID == 0)) // KF Do NOT update m_pos here if Av is sitting! | ||
454 | m_pos = actor.Position; | 469 | m_pos = actor.Position; |
455 | 470 | ||
471 | // If we're sitting, we need to update our position | ||
472 | if (m_parentID != 0) | ||
473 | { | ||
474 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | ||
475 | if (part != null) | ||
476 | m_parentPosition = part.AbsolutePosition; | ||
477 | } | ||
478 | |||
456 | return m_parentPosition + m_pos; | 479 | return m_parentPosition + m_pos; |
457 | } | 480 | } |
458 | set | 481 | set |
@@ -471,7 +494,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
471 | } | 494 | } |
472 | } | 495 | } |
473 | 496 | ||
474 | m_pos = value; | 497 | if (m_parentID == 0) // KF Do NOT update m_pos here if Av is sitting! |
498 | m_pos = value; | ||
475 | m_parentPosition = Vector3.Zero; | 499 | m_parentPosition = Vector3.Zero; |
476 | } | 500 | } |
477 | } | 501 | } |
@@ -515,10 +539,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
515 | } | 539 | } |
516 | } | 540 | } |
517 | 541 | ||
542 | public Quaternion OffsetRotation | ||
543 | { | ||
544 | get { return m_offsetRotation; } | ||
545 | set { m_offsetRotation = value; } | ||
546 | } | ||
547 | |||
518 | public Quaternion Rotation | 548 | public Quaternion Rotation |
519 | { | 549 | { |
520 | get { return m_bodyRot; } | 550 | get { |
521 | set { m_bodyRot = value; } | 551 | if (m_parentID != 0) |
552 | { | ||
553 | if (m_offsetRotation != null) | ||
554 | { | ||
555 | return m_offsetRotation; | ||
556 | } | ||
557 | else | ||
558 | { | ||
559 | return new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
560 | } | ||
561 | |||
562 | } | ||
563 | else | ||
564 | { | ||
565 | return m_bodyRot; | ||
566 | } | ||
567 | } | ||
568 | set { | ||
569 | m_bodyRot = value; | ||
570 | if (m_parentID != 0) | ||
571 | { | ||
572 | m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
573 | } | ||
574 | } | ||
522 | } | 575 | } |
523 | 576 | ||
524 | public Quaternion PreviousRotation | 577 | public Quaternion PreviousRotation |
@@ -669,7 +722,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
669 | CreateSceneViewer(); | 722 | CreateSceneViewer(); |
670 | m_animator = new ScenePresenceAnimator(this); | 723 | m_animator = new ScenePresenceAnimator(this); |
671 | } | 724 | } |
672 | 725 | ||
673 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() | 726 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() |
674 | { | 727 | { |
675 | m_rootRegionHandle = reginfo.RegionHandle; | 728 | m_rootRegionHandle = reginfo.RegionHandle; |
@@ -701,16 +754,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
701 | m_reprioritization_timer.AutoReset = false; | 754 | m_reprioritization_timer.AutoReset = false; |
702 | 755 | ||
703 | AdjustKnownSeeds(); | 756 | AdjustKnownSeeds(); |
704 | |||
705 | // TODO: I think, this won't send anything, as we are still a child here... | ||
706 | Animator.TrySetMovementAnimation("STAND"); | 757 | Animator.TrySetMovementAnimation("STAND"); |
707 | |||
708 | // we created a new ScenePresence (a new child agent) in a fresh region. | 758 | // we created a new ScenePresence (a new child agent) in a fresh region. |
709 | // Request info about all the (root) agents in this region | 759 | // Request info about all the (root) agents in this region |
710 | // Note: This won't send data *to* other clients in that region (children don't send) | 760 | // Note: This won't send data *to* other clients in that region (children don't send) |
711 | SendInitialFullUpdateToAllClients(); | 761 | SendInitialFullUpdateToAllClients(); |
712 | |||
713 | RegisterToEvents(); | 762 | RegisterToEvents(); |
763 | if (m_controllingClient != null) | ||
764 | { | ||
765 | m_controllingClient.ProcessPendingPackets(); | ||
766 | } | ||
714 | SetDirectionVectors(); | 767 | SetDirectionVectors(); |
715 | } | 768 | } |
716 | 769 | ||
@@ -760,25 +813,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
760 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT | 813 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT |
761 | Dir_Vectors[4] = Vector3.UnitZ; //UP | 814 | Dir_Vectors[4] = Vector3.UnitZ; //UP |
762 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN | 815 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN |
763 | Dir_Vectors[8] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | 816 | Dir_Vectors[6] = new Vector3(0.5f, 0f, 0f); //FORWARD_NUDGE |
764 | Dir_Vectors[6] = Vector3.UnitX*2; //FORWARD | 817 | Dir_Vectors[7] = new Vector3(-0.5f, 0f, 0f); //BACK_NUDGE |
765 | Dir_Vectors[7] = -Vector3.UnitX; //BACK | 818 | Dir_Vectors[8] = new Vector3(0f, 0.5f, 0f); //LEFT_NUDGE |
819 | Dir_Vectors[9] = new Vector3(0f, -0.5f, 0f); //RIGHT_NUDGE | ||
820 | Dir_Vectors[10] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | ||
766 | } | 821 | } |
767 | 822 | ||
768 | private Vector3[] GetWalkDirectionVectors() | 823 | private Vector3[] GetWalkDirectionVectors() |
769 | { | 824 | { |
770 | Vector3[] vector = new Vector3[9]; | 825 | Vector3[] vector = new Vector3[11]; |
771 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD | 826 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD |
772 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK | 827 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK |
773 | vector[2] = Vector3.UnitY; //LEFT | 828 | vector[2] = Vector3.UnitY; //LEFT |
774 | vector[3] = -Vector3.UnitY; //RIGHT | 829 | vector[3] = -Vector3.UnitY; //RIGHT |
775 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP | 830 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP |
776 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN | 831 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN |
777 | vector[8] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge | 832 | vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE |
778 | vector[6] = (new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z) * 2); //FORWARD Nudge | 833 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE |
779 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK Nudge | 834 | vector[8] = Vector3.UnitY; //LEFT_NUDGE |
835 | vector[9] = -Vector3.UnitY; //RIGHT_NUDGE | ||
836 | vector[10] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_NUDGE | ||
780 | return vector; | 837 | return vector; |
781 | } | 838 | } |
839 | |||
840 | private bool[] GetDirectionIsNudge() | ||
841 | { | ||
842 | bool[] isNudge = new bool[11]; | ||
843 | isNudge[0] = false; //FORWARD | ||
844 | isNudge[1] = false; //BACK | ||
845 | isNudge[2] = false; //LEFT | ||
846 | isNudge[3] = false; //RIGHT | ||
847 | isNudge[4] = false; //UP | ||
848 | isNudge[5] = false; //DOWN | ||
849 | isNudge[6] = true; //FORWARD_NUDGE | ||
850 | isNudge[7] = true; //BACK_NUDGE | ||
851 | isNudge[8] = true; //LEFT_NUDGE | ||
852 | isNudge[9] = true; //RIGHT_NUDGE | ||
853 | isNudge[10] = true; //DOWN_Nudge | ||
854 | return isNudge; | ||
855 | } | ||
856 | |||
782 | 857 | ||
783 | #endregion | 858 | #endregion |
784 | 859 | ||
@@ -821,7 +896,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
821 | m_grouptitle = gm.GetGroupTitle(m_uuid); | 896 | m_grouptitle = gm.GetGroupTitle(m_uuid); |
822 | 897 | ||
823 | m_rootRegionHandle = m_scene.RegionInfo.RegionHandle; | 898 | m_rootRegionHandle = m_scene.RegionInfo.RegionHandle; |
824 | |||
825 | m_scene.SetRootAgentScene(m_uuid); | 899 | m_scene.SetRootAgentScene(m_uuid); |
826 | 900 | ||
827 | // Moved this from SendInitialData to ensure that m_appearance is initialized | 901 | // Moved this from SendInitialData to ensure that m_appearance is initialized |
@@ -840,6 +914,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
840 | pos.Y = crossedBorder.BorderLine.Z - 1; | 914 | pos.Y = crossedBorder.BorderLine.Z - 1; |
841 | } | 915 | } |
842 | 916 | ||
917 | //If they're TP'ing in or logging in, we haven't had time to add any known child regions yet. | ||
918 | //This has the unfortunate consequence that if somebody is TP'ing who is already a child agent, | ||
919 | //they'll bypass the landing point. But I can't think of any decent way of fixing this. | ||
920 | if (KnownChildRegionHandles.Count == 0) | ||
921 | { | ||
922 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
923 | if (land != null) | ||
924 | { | ||
925 | //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni. | ||
926 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero && UserLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid) && land.LandData.OwnerID != m_uuid) | ||
927 | { | ||
928 | pos = land.LandData.UserLocation; | ||
929 | } | ||
930 | } | ||
931 | } | ||
932 | |||
933 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) | ||
934 | { | ||
935 | Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); | ||
936 | |||
937 | if (pos.X < 0) | ||
938 | { | ||
939 | emergencyPos.X = (int)Constants.RegionSize + pos.X; | ||
940 | if (!(pos.Y < 0)) | ||
941 | emergencyPos.Y = pos.Y; | ||
942 | if (!(pos.Z < 0)) | ||
943 | emergencyPos.Z = pos.Z; | ||
944 | } | ||
945 | if (pos.Y < 0) | ||
946 | { | ||
947 | emergencyPos.Y = (int)Constants.RegionSize + pos.Y; | ||
948 | if (!(pos.X < 0)) | ||
949 | emergencyPos.X = pos.X; | ||
950 | if (!(pos.Z < 0)) | ||
951 | emergencyPos.Z = pos.Z; | ||
952 | } | ||
953 | if (pos.Z < 0) | ||
954 | { | ||
955 | emergencyPos.Z = 128; | ||
956 | if (!(pos.Y < 0)) | ||
957 | emergencyPos.Y = pos.Y; | ||
958 | if (!(pos.X < 0)) | ||
959 | emergencyPos.X = pos.X; | ||
960 | } | ||
961 | } | ||
962 | |||
843 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 963 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
844 | { | 964 | { |
845 | m_log.WarnFormat( | 965 | m_log.WarnFormat( |
@@ -972,9 +1092,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
972 | public void Teleport(Vector3 pos) | 1092 | public void Teleport(Vector3 pos) |
973 | { | 1093 | { |
974 | bool isFlying = false; | 1094 | bool isFlying = false; |
1095 | |||
975 | if (m_physicsActor != null) | 1096 | if (m_physicsActor != null) |
976 | isFlying = m_physicsActor.Flying; | 1097 | isFlying = m_physicsActor.Flying; |
977 | 1098 | ||
978 | RemoveFromPhysicalScene(); | 1099 | RemoveFromPhysicalScene(); |
979 | Velocity = Vector3.Zero; | 1100 | Velocity = Vector3.Zero; |
980 | AbsolutePosition = pos; | 1101 | AbsolutePosition = pos; |
@@ -986,6 +1107,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
986 | } | 1107 | } |
987 | 1108 | ||
988 | SendTerseUpdateToAllClients(); | 1109 | SendTerseUpdateToAllClients(); |
1110 | |||
989 | } | 1111 | } |
990 | 1112 | ||
991 | public void TeleportWithMomentum(Vector3 pos) | 1113 | public void TeleportWithMomentum(Vector3 pos) |
@@ -1099,7 +1221,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1099 | pos.Z = ground + 1.5f; | 1221 | pos.Z = ground + 1.5f; |
1100 | AbsolutePosition = pos; | 1222 | AbsolutePosition = pos; |
1101 | } | 1223 | } |
1102 | |||
1103 | m_isChildAgent = false; | 1224 | m_isChildAgent = false; |
1104 | bool m_flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); | 1225 | bool m_flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); |
1105 | MakeRootAgent(AbsolutePosition, m_flying); | 1226 | MakeRootAgent(AbsolutePosition, m_flying); |
@@ -1198,6 +1319,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1198 | m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902"); | 1319 | m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902"); |
1199 | 1320 | ||
1200 | m_pos = m_LastFinitePos; | 1321 | m_pos = m_LastFinitePos; |
1322 | |||
1201 | if (!m_pos.IsFinite()) | 1323 | if (!m_pos.IsFinite()) |
1202 | { | 1324 | { |
1203 | m_pos.X = 127f; | 1325 | m_pos.X = 127f; |
@@ -1264,7 +1386,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1264 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); | 1386 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); |
1265 | } | 1387 | } |
1266 | } | 1388 | } |
1267 | |||
1268 | lock (scriptedcontrols) | 1389 | lock (scriptedcontrols) |
1269 | { | 1390 | { |
1270 | if (scriptedcontrols.Count > 0) | 1391 | if (scriptedcontrols.Count > 0) |
@@ -1279,6 +1400,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1279 | 1400 | ||
1280 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) | 1401 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) |
1281 | { | 1402 | { |
1403 | m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. | ||
1404 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | ||
1405 | |||
1282 | // TODO: This doesn't prevent the user from walking yet. | 1406 | // TODO: This doesn't prevent the user from walking yet. |
1283 | // Setting parent ID would fix this, if we knew what value | 1407 | // Setting parent ID would fix this, if we knew what value |
1284 | // to use. Or we could add a m_isSitting variable. | 1408 | // to use. Or we could add a m_isSitting variable. |
@@ -1333,6 +1457,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1333 | update_rotation = true; | 1457 | update_rotation = true; |
1334 | } | 1458 | } |
1335 | 1459 | ||
1460 | //guilty until proven innocent.. | ||
1461 | bool Nudging = true; | ||
1462 | //Basically, if there is at least one non-nudge control then we don't need | ||
1463 | //to worry about stopping the avatar | ||
1464 | |||
1336 | if (m_parentID == 0) | 1465 | if (m_parentID == 0) |
1337 | { | 1466 | { |
1338 | bool bAllowUpdateMoveToPosition = false; | 1467 | bool bAllowUpdateMoveToPosition = false; |
@@ -1347,9 +1476,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1347 | else | 1476 | else |
1348 | dirVectors = Dir_Vectors; | 1477 | dirVectors = Dir_Vectors; |
1349 | 1478 | ||
1350 | // The fact that m_movementflag is a byte needs to be fixed | 1479 | bool[] isNudge = GetDirectionIsNudge(); |
1351 | // it really should be a uint | 1480 | |
1352 | uint nudgehack = 250; | 1481 | |
1482 | |||
1483 | |||
1484 | |||
1353 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) | 1485 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) |
1354 | { | 1486 | { |
1355 | if (((uint)flags & (uint)DCF) != 0) | 1487 | if (((uint)flags & (uint)DCF) != 0) |
@@ -1359,40 +1491,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1359 | try | 1491 | try |
1360 | { | 1492 | { |
1361 | agent_control_v3 += dirVectors[i]; | 1493 | agent_control_v3 += dirVectors[i]; |
1362 | //m_log.DebugFormat("[Motion]: {0}, {1}",i, dirVectors[i]); | 1494 | if (isNudge[i] == false) |
1495 | { | ||
1496 | Nudging = false; | ||
1497 | } | ||
1363 | } | 1498 | } |
1364 | catch (IndexOutOfRangeException) | 1499 | catch (IndexOutOfRangeException) |
1365 | { | 1500 | { |
1366 | // Why did I get this? | 1501 | // Why did I get this? |
1367 | } | 1502 | } |
1368 | 1503 | ||
1369 | if ((m_movementflag & (byte)(uint)DCF) == 0) | 1504 | if ((m_movementflag & (uint)DCF) == 0) |
1370 | { | 1505 | { |
1371 | if (DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1372 | { | ||
1373 | m_movementflag |= (byte)nudgehack; | ||
1374 | } | ||
1375 | m_movementflag += (byte)(uint)DCF; | 1506 | m_movementflag += (byte)(uint)DCF; |
1376 | update_movementflag = true; | 1507 | update_movementflag = true; |
1377 | } | 1508 | } |
1378 | } | 1509 | } |
1379 | else | 1510 | else |
1380 | { | 1511 | { |
1381 | if ((m_movementflag & (byte)(uint)DCF) != 0 || | 1512 | if ((m_movementflag & (uint)DCF) != 0) |
1382 | ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1383 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1384 | ) // This or is for Nudge forward | ||
1385 | { | 1513 | { |
1386 | m_movementflag -= ((byte)(uint)DCF); | 1514 | m_movementflag -= (byte)(uint)DCF; |
1387 | |||
1388 | update_movementflag = true; | 1515 | update_movementflag = true; |
1389 | /* | ||
1390 | if ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1391 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1392 | { | ||
1393 | m_log.Debug("Removed Hack flag"); | ||
1394 | } | ||
1395 | */ | ||
1396 | } | 1516 | } |
1397 | else | 1517 | else |
1398 | { | 1518 | { |
@@ -1401,7 +1521,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1401 | } | 1521 | } |
1402 | i++; | 1522 | i++; |
1403 | } | 1523 | } |
1404 | |||
1405 | //Paupaw:Do Proper PID for Autopilot here | 1524 | //Paupaw:Do Proper PID for Autopilot here |
1406 | if (bResetMoveToPosition) | 1525 | if (bResetMoveToPosition) |
1407 | { | 1526 | { |
@@ -1436,6 +1555,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1436 | // Ignore z component of vector | 1555 | // Ignore z component of vector |
1437 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); | 1556 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); |
1438 | LocalVectorToTarget2D.Normalize(); | 1557 | LocalVectorToTarget2D.Normalize(); |
1558 | |||
1559 | //We're not nudging | ||
1560 | Nudging = false; | ||
1439 | agent_control_v3 += LocalVectorToTarget2D; | 1561 | agent_control_v3 += LocalVectorToTarget2D; |
1440 | 1562 | ||
1441 | // update avatar movement flags. the avatar coordinate system is as follows: | 1563 | // update avatar movement flags. the avatar coordinate system is as follows: |
@@ -1524,13 +1646,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1524 | // m_log.DebugFormat( | 1646 | // m_log.DebugFormat( |
1525 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); | 1647 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); |
1526 | 1648 | ||
1527 | AddNewMovement(agent_control_v3, q); | 1649 | AddNewMovement(agent_control_v3, q, Nudging); |
1528 | 1650 | ||
1529 | 1651 | ||
1530 | } | 1652 | } |
1531 | } | 1653 | } |
1532 | 1654 | ||
1533 | if (update_movementflag && ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) == 0) && (m_parentID == 0) && !SitGround) | 1655 | if (update_movementflag && !SitGround) |
1534 | Animator.UpdateMovementAnimations(); | 1656 | Animator.UpdateMovementAnimations(); |
1535 | 1657 | ||
1536 | m_scene.EventManager.TriggerOnClientMovement(this); | 1658 | m_scene.EventManager.TriggerOnClientMovement(this); |
@@ -1545,7 +1667,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1545 | m_sitAtAutoTarget = false; | 1667 | m_sitAtAutoTarget = false; |
1546 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; | 1668 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; |
1547 | //proxy.PCode = (byte)PCode.ParticleSystem; | 1669 | //proxy.PCode = (byte)PCode.ParticleSystem; |
1548 | |||
1549 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); | 1670 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); |
1550 | proxyObjectGroup.AttachToScene(m_scene); | 1671 | proxyObjectGroup.AttachToScene(m_scene); |
1551 | 1672 | ||
@@ -1587,7 +1708,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1587 | } | 1708 | } |
1588 | m_moveToPositionInProgress = true; | 1709 | m_moveToPositionInProgress = true; |
1589 | m_moveToPositionTarget = new Vector3(locx, locy, locz); | 1710 | m_moveToPositionTarget = new Vector3(locx, locy, locz); |
1590 | } | 1711 | } |
1591 | catch (Exception ex) | 1712 | catch (Exception ex) |
1592 | { | 1713 | { |
1593 | //Why did I get this error? | 1714 | //Why did I get this error? |
@@ -1609,7 +1730,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1609 | Velocity = Vector3.Zero; | 1730 | Velocity = Vector3.Zero; |
1610 | SendFullUpdateToAllClients(); | 1731 | SendFullUpdateToAllClients(); |
1611 | 1732 | ||
1612 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); | 1733 | HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); //KF ?? |
1613 | } | 1734 | } |
1614 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); | 1735 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); |
1615 | m_requestedSitTargetUUID = UUID.Zero; | 1736 | m_requestedSitTargetUUID = UUID.Zero; |
@@ -1646,50 +1767,84 @@ namespace OpenSim.Region.Framework.Scenes | |||
1646 | 1767 | ||
1647 | if (m_parentID != 0) | 1768 | if (m_parentID != 0) |
1648 | { | 1769 | { |
1649 | m_log.Debug("StandupCode Executed"); | 1770 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID); |
1650 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | ||
1651 | if (part != null) | 1771 | if (part != null) |
1652 | { | 1772 | { |
1773 | part.TaskInventory.LockItemsForRead(true); | ||
1653 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 1774 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1654 | if (taskIDict != null) | 1775 | if (taskIDict != null) |
1655 | { | 1776 | { |
1656 | lock (taskIDict) | 1777 | foreach (UUID taskID in taskIDict.Keys) |
1657 | { | 1778 | { |
1658 | foreach (UUID taskID in taskIDict.Keys) | 1779 | UnRegisterControlEventsToScript(LocalId, taskID); |
1659 | { | 1780 | taskIDict[taskID].PermsMask &= ~( |
1660 | UnRegisterControlEventsToScript(LocalId, taskID); | 1781 | 2048 | //PERMISSION_CONTROL_CAMERA |
1661 | taskIDict[taskID].PermsMask &= ~( | 1782 | 4); // PERMISSION_TAKE_CONTROLS |
1662 | 2048 | //PERMISSION_CONTROL_CAMERA | ||
1663 | 4); // PERMISSION_TAKE_CONTROLS | ||
1664 | } | ||
1665 | } | 1783 | } |
1666 | |||
1667 | } | 1784 | } |
1785 | part.TaskInventory.LockItemsForRead(false); | ||
1668 | // Reset sit target. | 1786 | // Reset sit target. |
1669 | if (part.GetAvatarOnSitTarget() == UUID) | 1787 | if (part.GetAvatarOnSitTarget() == UUID) |
1670 | part.SetAvatarOnSitTarget(UUID.Zero); | 1788 | part.SetAvatarOnSitTarget(UUID.Zero); |
1671 | |||
1672 | m_parentPosition = part.GetWorldPosition(); | 1789 | m_parentPosition = part.GetWorldPosition(); |
1673 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1790 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1674 | } | 1791 | } |
1792 | // part.GetWorldRotation() is the rotation of the object being sat on | ||
1793 | // Rotation is the sittiing Av's rotation | ||
1794 | |||
1795 | Quaternion partRot; | ||
1796 | // if (part.LinkNum == 1) | ||
1797 | // { // Root prim of linkset | ||
1798 | // partRot = part.ParentGroup.RootPart.RotationOffset; | ||
1799 | // } | ||
1800 | // else | ||
1801 | // { // single or child prim | ||
1802 | |||
1803 | // } | ||
1804 | if (part == null) //CW: Part may be gone. llDie() for example. | ||
1805 | { | ||
1806 | partRot = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
1807 | } | ||
1808 | else | ||
1809 | { | ||
1810 | partRot = part.GetWorldRotation(); | ||
1811 | } | ||
1812 | |||
1813 | Quaternion partIRot = Quaternion.Inverse(partRot); | ||
1814 | |||
1815 | Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av | ||
1816 | Vector3 avStandUp = new Vector3(1.0f, 0f, 0f) * avatarRot; // 1M infront of av | ||
1675 | 1817 | ||
1818 | |||
1676 | if (m_physicsActor == null) | 1819 | if (m_physicsActor == null) |
1677 | { | 1820 | { |
1678 | AddToPhysicalScene(false); | 1821 | AddToPhysicalScene(false); |
1679 | } | 1822 | } |
1680 | 1823 | //CW: If the part isn't null then we can set the current position | |
1681 | m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); | 1824 | if (part != null) |
1682 | m_parentPosition = Vector3.Zero; | 1825 | { |
1683 | 1826 | Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + ((m_pos - part.OffsetPosition) * partRot); // + av sit offset! | |
1684 | m_parentID = 0; | 1827 | AbsolutePosition = avWorldStandUp; //KF: Fix stand up. |
1828 | part.IsOccupied = false; | ||
1829 | part.ParentGroup.DeleteAvatar(ControllingClient.AgentId); | ||
1830 | } | ||
1831 | else | ||
1832 | { | ||
1833 | //CW: Since the part doesn't exist, a coarse standup position isn't an issue | ||
1834 | AbsolutePosition = m_lastWorldPosition; | ||
1835 | } | ||
1836 | |||
1837 | m_parentPosition = Vector3.Zero; | ||
1838 | m_parentID = 0; | ||
1839 | m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
1685 | SendFullUpdateToAllClients(); | 1840 | SendFullUpdateToAllClients(); |
1686 | m_requestedSitTargetID = 0; | 1841 | m_requestedSitTargetID = 0; |
1842 | |||
1687 | if ((m_physicsActor != null) && (m_avHeight > 0)) | 1843 | if ((m_physicsActor != null) && (m_avHeight > 0)) |
1688 | { | 1844 | { |
1689 | SetHeight(m_avHeight); | 1845 | SetHeight(m_avHeight); |
1690 | } | 1846 | } |
1691 | } | 1847 | } |
1692 | |||
1693 | Animator.TrySetMovementAnimation("STAND"); | 1848 | Animator.TrySetMovementAnimation("STAND"); |
1694 | } | 1849 | } |
1695 | 1850 | ||
@@ -1720,13 +1875,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1720 | Vector3 avSitOffSet = part.SitTargetPosition; | 1875 | Vector3 avSitOffSet = part.SitTargetPosition; |
1721 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1876 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1722 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1877 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
1723 | 1878 | bool SitTargetOccupied = (avOnTargetAlready != UUID.Zero); | |
1724 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1879 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1725 | bool SitTargetisSet = | 1880 | if (SitTargetisSet && !SitTargetOccupied) |
1726 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 1f && | ||
1727 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f)); | ||
1728 | |||
1729 | if (SitTargetisSet && SitTargetUnOccupied) | ||
1730 | { | 1881 | { |
1731 | //switch the target to this prim | 1882 | //switch the target to this prim |
1732 | return part; | 1883 | return part; |
@@ -1740,84 +1891,156 @@ namespace OpenSim.Region.Framework.Scenes | |||
1740 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) | 1891 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) |
1741 | { | 1892 | { |
1742 | bool autopilot = true; | 1893 | bool autopilot = true; |
1894 | Vector3 autopilotTarget = new Vector3(); | ||
1895 | Quaternion sitOrientation = Quaternion.Identity; | ||
1743 | Vector3 pos = new Vector3(); | 1896 | Vector3 pos = new Vector3(); |
1744 | Quaternion sitOrientation = pSitOrientation; | ||
1745 | Vector3 cameraEyeOffset = Vector3.Zero; | 1897 | Vector3 cameraEyeOffset = Vector3.Zero; |
1746 | Vector3 cameraAtOffset = Vector3.Zero; | 1898 | Vector3 cameraAtOffset = Vector3.Zero; |
1747 | bool forceMouselook = false; | 1899 | bool forceMouselook = false; |
1748 | 1900 | ||
1749 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 1901 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
1750 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); | 1902 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); |
1751 | if (part != null) | 1903 | if (part == null) return; |
1752 | { | 1904 | |
1753 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | 1905 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client |
1754 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | 1906 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it |
1755 | 1907 | ||
1756 | // Is a sit target available? | 1908 | // part is the prim to sit on |
1757 | Vector3 avSitOffSet = part.SitTargetPosition; | 1909 | // offset is the world-ref vector distance from that prim center to the click-spot |
1758 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1910 | // UUID is the UUID of the Avatar doing the clicking |
1759 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1911 | |
1760 | 1912 | m_avInitialPos = AbsolutePosition; // saved to calculate unscripted sit rotation | |
1761 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1913 | |
1762 | bool SitTargetisSet = | 1914 | // Is a sit target available? |
1763 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && | 1915 | Vector3 avSitOffSet = part.SitTargetPosition; |
1764 | ( | 1916 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1765 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 1f // Valid Zero Rotation quaternion | 1917 | |
1766 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point | 1918 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1767 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion | 1919 | // Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); |
1768 | ) | 1920 | Quaternion partRot; |
1769 | )); | 1921 | // if (part.LinkNum == 1) |
1770 | 1922 | // { // Root prim of linkset | |
1771 | if (SitTargetisSet && SitTargetUnOccupied) | 1923 | // partRot = part.ParentGroup.RootPart.RotationOffset; |
1772 | { | 1924 | // } |
1773 | part.SetAvatarOnSitTarget(UUID); | 1925 | // else |
1774 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); | 1926 | // { // single or child prim |
1775 | sitOrientation = avSitOrientation; | 1927 | partRot = part.GetWorldRotation(); |
1776 | autopilot = false; | 1928 | // } |
1777 | } | 1929 | Quaternion partIRot = Quaternion.Inverse(partRot); |
1778 | 1930 | //Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet); | |
1779 | pos = part.AbsolutePosition + offset; | 1931 | // Sit analysis rewritten by KF 091125 |
1780 | //if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1) | 1932 | if (SitTargetisSet) // scipted sit |
1781 | //{ | 1933 | { |
1782 | // offset = pos; | 1934 | if (!part.IsOccupied) |
1783 | //autopilot = false; | 1935 | { |
1784 | //} | 1936 | //Console.WriteLine("Scripted, unoccupied"); |
1785 | if (m_physicsActor != null) | 1937 | part.SetAvatarOnSitTarget(UUID); // set that Av will be on it |
1786 | { | 1938 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); // change ofset to the scripted one |
1787 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | 1939 | sitOrientation = avSitOrientation; // Change rotatione to the scripted one |
1788 | // We can remove the physicsActor until they stand up. | 1940 | OffsetRotation = avSitOrientation; |
1789 | m_sitAvatarHeight = m_physicsActor.Size.Z; | 1941 | autopilot = false; // Jump direct to scripted llSitPos() |
1790 | 1942 | } | |
1791 | if (autopilot) | 1943 | else |
1792 | { | 1944 | { |
1793 | if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5) | 1945 | //Console.WriteLine("Scripted, occupied"); |
1794 | { | 1946 | return; |
1795 | autopilot = false; | 1947 | } |
1948 | } | ||
1949 | else // Not Scripted | ||
1950 | { | ||
1951 | if ( (Math.Abs(offset.X) > 0.5f) || (Math.Abs(offset.Y) > 0.5f) ) | ||
1952 | { | ||
1953 | // large prim & offset, ignore if other Avs sitting | ||
1954 | // offset.Z -= 0.05f; | ||
1955 | m_avUnscriptedSitPos = offset * partIRot; // (non-zero) sit where clicked | ||
1956 | autopilotTarget = part.AbsolutePosition + offset; // World location of clicked point | ||
1957 | |||
1958 | //Console.WriteLine(" offset ={0}", offset); | ||
1959 | //Console.WriteLine(" UnscriptedSitPos={0}", m_avUnscriptedSitPos); | ||
1960 | //Console.WriteLine(" autopilotTarget={0}", autopilotTarget); | ||
1961 | |||
1962 | } | ||
1963 | else // small offset | ||
1964 | { | ||
1965 | //Console.WriteLine("Small offset"); | ||
1966 | if (!part.IsOccupied) | ||
1967 | { | ||
1968 | m_avUnscriptedSitPos = Vector3.Zero; // Zero = Sit on prim center | ||
1969 | autopilotTarget = part.AbsolutePosition; | ||
1970 | //Console.WriteLine("UsSmall autopilotTarget={0}", autopilotTarget); | ||
1971 | } | ||
1972 | else return; // occupied small | ||
1973 | } // end large/small | ||
1974 | } // end Scripted/not | ||
1975 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1976 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1977 | forceMouselook = part.GetForceMouselook(); | ||
1978 | if(cameraAtOffset == Vector3.Zero) cameraAtOffset = new Vector3(0f, 0f, 0.1f); // | ||
1979 | if(cameraEyeOffset == Vector3.Zero) cameraEyeOffset = new Vector3(0f, 0f, 0.1f); // | ||
1796 | 1980 | ||
1797 | RemoveFromPhysicalScene(); | 1981 | if (m_physicsActor != null) |
1798 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | 1982 | { |
1799 | } | 1983 | // If we're not using the client autopilot, we're immediately warping the avatar to the location |
1800 | } | 1984 | // We can remove the physicsActor until they stand up. |
1801 | else | 1985 | m_sitAvatarHeight = m_physicsActor.Size.Z; |
1986 | if (autopilot) | ||
1987 | { // its not a scripted sit | ||
1988 | // if (Util.GetDistanceTo(AbsolutePosition, autopilotTarget) < 4.5) | ||
1989 | if( (Math.Abs(AbsolutePosition.X - autopilotTarget.X) < 2.0f) && (Math.Abs(AbsolutePosition.Y - autopilotTarget.Y) < 2.0f) ) | ||
1802 | { | 1990 | { |
1991 | autopilot = false; // close enough | ||
1992 | m_lastWorldPosition = m_pos; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
1993 | Not using the part's position because returning the AV to the last known standing | ||
1994 | position is likely to be more friendly, isn't it? */ | ||
1803 | RemoveFromPhysicalScene(); | 1995 | RemoveFromPhysicalScene(); |
1804 | } | 1996 | AbsolutePosition = autopilotTarget + new Vector3(0.0f, 0.0f, (m_sitAvatarHeight / 2.0f)); // Warp av to over sit target |
1997 | } // else the autopilot will get us close | ||
1998 | } | ||
1999 | else | ||
2000 | { // its a scripted sit | ||
2001 | m_lastWorldPosition = part.AbsolutePosition; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
2002 | I *am* using the part's position this time because we have no real idea how far away | ||
2003 | the avatar is from the sit target. */ | ||
2004 | RemoveFromPhysicalScene(); | ||
1805 | } | 2005 | } |
1806 | |||
1807 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1808 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1809 | forceMouselook = part.GetForceMouselook(); | ||
1810 | } | 2006 | } |
1811 | 2007 | else return; // physactor is null! | |
1812 | ControllingClient.SendSitResponse(targetID, offset, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | 2008 | |
1813 | m_requestedSitTargetUUID = targetID; | 2009 | Vector3 offsetr; // = offset * partIRot; |
2010 | // KF: In a linkset, offsetr needs to be relative to the group root! 091208 | ||
2011 | // offsetr = (part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + (offset * partIRot); | ||
2012 | // if (part.LinkNum < 2) 091216 All this was necessary because of the GetWorldRotation error. | ||
2013 | // { // Single, or Root prim of linkset, target is ClickOffset * RootRot | ||
2014 | offsetr = offset * partIRot; | ||
2015 | // | ||
2016 | // else | ||
2017 | // { // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot) | ||
2018 | // offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + | ||
2019 | // (offset * partRot); | ||
2020 | // } | ||
2021 | |||
2022 | //Console.WriteLine(" "); | ||
2023 | //Console.WriteLine("link number ={0}", part.LinkNum); | ||
2024 | //Console.WriteLine("Prim offset ={0}", part.OffsetPosition ); | ||
2025 | //Console.WriteLine("Root Rotate ={0}", part.ParentGroup.RootPart.RotationOffset); | ||
2026 | //Console.WriteLine("Click offst ={0}", offset); | ||
2027 | //Console.WriteLine("Prim Rotate ={0}", part.GetWorldRotation()); | ||
2028 | //Console.WriteLine("offsetr ={0}", offsetr); | ||
2029 | //Console.WriteLine("Camera At ={0}", cameraAtOffset); | ||
2030 | //Console.WriteLine("Camera Eye ={0}", cameraEyeOffset); | ||
2031 | |||
2032 | //NOTE: SendSitResponse should be relative to the GROUP *NOT* THE PRIM if we're sitting on a child | ||
2033 | ControllingClient.SendSitResponse(part.ParentGroup.UUID, offsetr + part.OffsetPosition, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
2034 | |||
2035 | m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target | ||
1814 | // This calls HandleAgentSit twice, once from here, and the client calls | 2036 | // This calls HandleAgentSit twice, once from here, and the client calls |
1815 | // HandleAgentSit itself after it gets to the location | 2037 | // HandleAgentSit itself after it gets to the location |
1816 | // It doesn't get to the location until we've moved them there though | 2038 | // It doesn't get to the location until we've moved them there though |
1817 | // which happens in HandleAgentSit :P | 2039 | // which happens in HandleAgentSit :P |
1818 | m_autopilotMoving = autopilot; | 2040 | m_autopilotMoving = autopilot; |
1819 | m_autoPilotTarget = pos; | 2041 | m_autoPilotTarget = autopilotTarget; |
1820 | m_sitAtAutoTarget = autopilot; | 2042 | m_sitAtAutoTarget = autopilot; |
2043 | m_initialSitTarget = autopilotTarget; | ||
1821 | if (!autopilot) | 2044 | if (!autopilot) |
1822 | HandleAgentSit(remoteClient, UUID); | 2045 | HandleAgentSit(remoteClient, UUID); |
1823 | } | 2046 | } |
@@ -2112,47 +2335,122 @@ namespace OpenSim.Region.Framework.Scenes | |||
2112 | { | 2335 | { |
2113 | if (part != null) | 2336 | if (part != null) |
2114 | { | 2337 | { |
2338 | //Console.WriteLine("Link #{0}, Rot {1}", part.LinkNum, part.GetWorldRotation()); | ||
2115 | if (part.GetAvatarOnSitTarget() == UUID) | 2339 | if (part.GetAvatarOnSitTarget() == UUID) |
2116 | { | 2340 | { |
2341 | //Console.WriteLine("Scripted Sit"); | ||
2342 | // Scripted sit | ||
2117 | Vector3 sitTargetPos = part.SitTargetPosition; | 2343 | Vector3 sitTargetPos = part.SitTargetPosition; |
2118 | Quaternion sitTargetOrient = part.SitTargetOrientation; | 2344 | Quaternion sitTargetOrient = part.SitTargetOrientation; |
2119 | |||
2120 | //Quaternion vq = new Quaternion(sitTargetPos.X, sitTargetPos.Y+0.2f, sitTargetPos.Z+0.2f, 0); | ||
2121 | //Quaternion nq = new Quaternion(-sitTargetOrient.X, -sitTargetOrient.Y, -sitTargetOrient.Z, sitTargetOrient.w); | ||
2122 | |||
2123 | //Quaternion result = (sitTargetOrient * vq) * nq; | ||
2124 | |||
2125 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); | 2345 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); |
2126 | m_pos += SIT_TARGET_ADJUSTMENT; | 2346 | m_pos += SIT_TARGET_ADJUSTMENT; |
2127 | m_bodyRot = sitTargetOrient; | 2347 | m_bodyRot = sitTargetOrient; |
2128 | //Rotation = sitTargetOrient; | ||
2129 | m_parentPosition = part.AbsolutePosition; | 2348 | m_parentPosition = part.AbsolutePosition; |
2130 | 2349 | part.IsOccupied = true; | |
2131 | //SendTerseUpdateToAllClients(); | 2350 | part.ParentGroup.AddAvatar(agentID); |
2351 | Console.WriteLine("Scripted Sit ofset {0}", m_pos); | ||
2132 | } | 2352 | } |
2133 | else | 2353 | else |
2134 | { | 2354 | { |
2135 | m_pos -= part.AbsolutePosition; | 2355 | // if m_avUnscriptedSitPos is zero then Av sits above center |
2356 | // Else Av sits at m_avUnscriptedSitPos | ||
2357 | |||
2358 | // Non-scripted sit by Kitto Flora 21Nov09 | ||
2359 | // Calculate angle of line from prim to Av | ||
2360 | Quaternion partIRot; | ||
2361 | // if (part.LinkNum == 1) | ||
2362 | // { // Root prim of linkset | ||
2363 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2364 | // } | ||
2365 | // else | ||
2366 | // { // single or child prim | ||
2367 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2368 | // } | ||
2369 | Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos; | ||
2370 | float y_diff = (m_avInitialPos.Y - sitTargetPos.Y); | ||
2371 | float x_diff = ( m_avInitialPos.X - sitTargetPos.X); | ||
2372 | if(Math.Abs(x_diff) < 0.001f) x_diff = 0.001f; // avoid div by 0 | ||
2373 | if(Math.Abs(y_diff) < 0.001f) y_diff = 0.001f; // avoid pol flip at 0 | ||
2374 | float sit_angle = (float)Math.Atan2( (double)y_diff, (double)x_diff); | ||
2375 | // NOTE: when sitting m_ pos and m_bodyRot are *relative* to the prim location/rotation, not 'World'. | ||
2376 | // Av sits at world euler <0,0, z>, translated by part rotation | ||
2377 | m_bodyRot = partIRot * Quaternion.CreateFromEulers(0f, 0f, sit_angle); // sit at 0,0,inv-click | ||
2378 | |||
2136 | m_parentPosition = part.AbsolutePosition; | 2379 | m_parentPosition = part.AbsolutePosition; |
2137 | } | 2380 | part.IsOccupied = true; |
2381 | part.ParentGroup.AddAvatar(agentID); | ||
2382 | m_pos = new Vector3(0f, 0f, 0.05f) + // corrections to get Sit Animation | ||
2383 | (new Vector3(0.0f, 0f, 0.61f) * partIRot) + // located on center | ||
2384 | (new Vector3(0.34f, 0f, 0.0f) * m_bodyRot) + | ||
2385 | m_avUnscriptedSitPos; // adds click offset, if any | ||
2386 | //Set up raytrace to find top surface of prim | ||
2387 | Vector3 size = part.Scale; | ||
2388 | float mag = 2.0f; // 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z)); | ||
2389 | Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag); | ||
2390 | Vector3 down = new Vector3(0f, 0f, -1f); | ||
2391 | //Console.WriteLine("st={0} do={1} ma={2}", start, down, mag); | ||
2392 | m_scene.PhysicsScene.RaycastWorld( | ||
2393 | start, // Vector3 position, | ||
2394 | down, // Vector3 direction, | ||
2395 | mag, // float length, | ||
2396 | SitAltitudeCallback); // retMethod | ||
2397 | } // end scripted/not | ||
2138 | } | 2398 | } |
2139 | else | 2399 | else // no Av |
2140 | { | 2400 | { |
2141 | return; | 2401 | return; |
2142 | } | 2402 | } |
2143 | } | 2403 | } |
2144 | m_parentID = m_requestedSitTargetID; | 2404 | |
2405 | //We want our offsets to reference the root prim, not the child we may have sat on | ||
2406 | if (!part.IsRoot) | ||
2407 | { | ||
2408 | m_parentID = part.ParentGroup.RootPart.LocalId; | ||
2409 | m_pos += part.OffsetPosition; | ||
2410 | } | ||
2411 | else | ||
2412 | { | ||
2413 | m_parentID = m_requestedSitTargetID; | ||
2414 | } | ||
2145 | 2415 | ||
2146 | Velocity = Vector3.Zero; | 2416 | Velocity = Vector3.Zero; |
2147 | RemoveFromPhysicalScene(); | 2417 | RemoveFromPhysicalScene(); |
2148 | 2418 | ||
2149 | Animator.TrySetMovementAnimation(sitAnimation); | 2419 | Animator.TrySetMovementAnimation(sitAnimation); |
2150 | SendFullUpdateToAllClients(); | 2420 | SendFullUpdateToAllClients(); |
2151 | // This may seem stupid, but Our Full updates don't send avatar rotation :P | ||
2152 | // So we're also sending a terse update (which has avatar rotation) | ||
2153 | // [Update] We do now. | ||
2154 | //SendTerseUpdateToAllClients(); | ||
2155 | } | 2421 | } |
2422 | |||
2423 | public void SitAltitudeCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal) | ||
2424 | { | ||
2425 | // KF: 091202 There appears to be a bug in Prim Edit Size - the process sometimes make a prim that RayTrace no longer | ||
2426 | // sees. Take/re-rez, or sim restart corrects the condition. Result of bug is incorrect sit height. | ||
2427 | if(hitYN) | ||
2428 | { | ||
2429 | // m_pos = Av offset from prim center to make look like on center | ||
2430 | // m_parentPosition = Actual center pos of prim | ||
2431 | // collisionPoint = spot on prim where we want to sit | ||
2432 | // collisionPoint.Z = global sit surface height | ||
2433 | SceneObjectPart part = m_scene.GetSceneObjectPart(localid); | ||
2434 | Quaternion partIRot; | ||
2435 | // if (part.LinkNum == 1) | ||
2436 | /// { // Root prim of linkset | ||
2437 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2438 | // } | ||
2439 | // else | ||
2440 | // { // single or child prim | ||
2441 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2442 | // } | ||
2443 | if (m_initialSitTarget != null) | ||
2444 | { | ||
2445 | float offZ = collisionPoint.Z - m_initialSitTarget.Z; | ||
2446 | Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction | ||
2447 | //Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset); | ||
2448 | m_pos += offset; | ||
2449 | // ControllingClient.SendClearFollowCamProperties(part.UUID); | ||
2450 | } | ||
2451 | |||
2452 | } | ||
2453 | } // End SitAltitudeCallback KF. | ||
2156 | 2454 | ||
2157 | /// <summary> | 2455 | /// <summary> |
2158 | /// Event handler for the 'Always run' setting on the client | 2456 | /// Event handler for the 'Always run' setting on the client |
@@ -2182,7 +2480,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2182 | /// </summary> | 2480 | /// </summary> |
2183 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> | 2481 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> |
2184 | /// <param name="rotation">The direction in which this avatar should now face. | 2482 | /// <param name="rotation">The direction in which this avatar should now face. |
2185 | public void AddNewMovement(Vector3 vec, Quaternion rotation) | 2483 | public void AddNewMovement(Vector3 vec, Quaternion rotation, bool Nudging) |
2186 | { | 2484 | { |
2187 | if (m_isChildAgent) | 2485 | if (m_isChildAgent) |
2188 | { | 2486 | { |
@@ -2223,10 +2521,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2223 | Rotation = rotation; | 2521 | Rotation = rotation; |
2224 | Vector3 direc = vec * rotation; | 2522 | Vector3 direc = vec * rotation; |
2225 | direc.Normalize(); | 2523 | direc.Normalize(); |
2524 | PhysicsActor actor = m_physicsActor; | ||
2525 | if ((vec.Z == 0f) && !actor.Flying) direc.Z = 0f; // Prevent camera WASD up. | ||
2226 | 2526 | ||
2227 | direc *= 0.03f * 128f * m_speedModifier; | 2527 | direc *= 0.03f * 128f * m_speedModifier; |
2228 | 2528 | ||
2229 | PhysicsActor actor = m_physicsActor; | ||
2230 | if (actor != null) | 2529 | if (actor != null) |
2231 | { | 2530 | { |
2232 | if (actor.Flying) | 2531 | if (actor.Flying) |
@@ -2248,18 +2547,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
2248 | { | 2547 | { |
2249 | if (direc.Z > 2.0f) | 2548 | if (direc.Z > 2.0f) |
2250 | { | 2549 | { |
2251 | direc.Z *= 3.0f; | 2550 | if(m_animator.m_animTickJump == -1) |
2252 | 2551 | { | |
2253 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 2552 | direc.Z *= 3.0f; // jump |
2254 | Animator.TrySetMovementAnimation("PREJUMP"); | 2553 | } |
2255 | Animator.TrySetMovementAnimation("JUMP"); | 2554 | else |
2555 | { | ||
2556 | direc.Z *= 0.1f; // prejump | ||
2557 | } | ||
2558 | /* Animations are controlled via GetMovementAnimation() in ScenePresenceAnimator.cs | ||
2559 | Animator.TrySetMovementAnimation("PREJUMP"); | ||
2560 | Animator.TrySetMovementAnimation("JUMP"); | ||
2561 | */ | ||
2256 | } | 2562 | } |
2257 | } | 2563 | } |
2258 | } | 2564 | } |
2259 | 2565 | ||
2260 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2566 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2261 | m_forceToApply = direc; | 2567 | m_forceToApply = direc; |
2262 | 2568 | m_isNudging = Nudging; | |
2263 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2569 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2264 | } | 2570 | } |
2265 | 2571 | ||
@@ -2274,7 +2580,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2274 | const float POSITION_TOLERANCE = 0.05f; | 2580 | const float POSITION_TOLERANCE = 0.05f; |
2275 | //const int TIME_MS_TOLERANCE = 3000; | 2581 | //const int TIME_MS_TOLERANCE = 3000; |
2276 | 2582 | ||
2277 | SendPrimUpdates(); | 2583 | |
2278 | 2584 | ||
2279 | if (m_isChildAgent == false) | 2585 | if (m_isChildAgent == false) |
2280 | { | 2586 | { |
@@ -2304,6 +2610,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2304 | CheckForBorderCrossing(); | 2610 | CheckForBorderCrossing(); |
2305 | CheckForSignificantMovement(); // sends update to the modules. | 2611 | CheckForSignificantMovement(); // sends update to the modules. |
2306 | } | 2612 | } |
2613 | |||
2614 | //Sending prim updates AFTER the avatar terse updates are sent | ||
2615 | SendPrimUpdates(); | ||
2307 | } | 2616 | } |
2308 | 2617 | ||
2309 | #endregion | 2618 | #endregion |
@@ -3076,6 +3385,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3076 | m_callbackURI = cAgent.CallbackURI; | 3385 | m_callbackURI = cAgent.CallbackURI; |
3077 | 3386 | ||
3078 | m_pos = cAgent.Position; | 3387 | m_pos = cAgent.Position; |
3388 | |||
3079 | m_velocity = cAgent.Velocity; | 3389 | m_velocity = cAgent.Velocity; |
3080 | m_CameraCenter = cAgent.Center; | 3390 | m_CameraCenter = cAgent.Center; |
3081 | //m_avHeight = cAgent.Size.Z; | 3391 | //m_avHeight = cAgent.Size.Z; |
@@ -3165,14 +3475,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3165 | { | 3475 | { |
3166 | if (m_forceToApply.HasValue) | 3476 | if (m_forceToApply.HasValue) |
3167 | { | 3477 | { |
3168 | Vector3 force = m_forceToApply.Value; | ||
3169 | 3478 | ||
3479 | Vector3 force = m_forceToApply.Value; | ||
3170 | m_updateflag = true; | 3480 | m_updateflag = true; |
3171 | // movementvector = force; | ||
3172 | Velocity = force; | 3481 | Velocity = force; |
3173 | 3482 | ||
3174 | m_forceToApply = null; | 3483 | m_forceToApply = null; |
3175 | } | 3484 | } |
3485 | else | ||
3486 | { | ||
3487 | if (m_isNudging) | ||
3488 | { | ||
3489 | Vector3 force = Vector3.Zero; | ||
3490 | |||
3491 | m_updateflag = true; | ||
3492 | Velocity = force; | ||
3493 | m_isNudging = false; | ||
3494 | m_updateCount = UPDATE_COUNT; //KF: Update anims to pickup "STAND" | ||
3495 | } | ||
3496 | } | ||
3176 | } | 3497 | } |
3177 | 3498 | ||
3178 | public override void SetText(string text, Vector3 color, double alpha) | 3499 | public override void SetText(string text, Vector3 color, double alpha) |
@@ -3223,18 +3544,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
3223 | { | 3544 | { |
3224 | if (e == null) | 3545 | if (e == null) |
3225 | return; | 3546 | return; |
3226 | 3547 | ||
3227 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3548 | // The Physics Scene will send (spam!) updates every 500 ms grep: m_physicsActor.SubscribeEvents( |
3228 | // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents( | ||
3229 | // as of this comment the interval is set in AddToPhysicalScene | 3549 | // as of this comment the interval is set in AddToPhysicalScene |
3230 | if (Animator!=null) | 3550 | if (Animator!=null) |
3231 | Animator.UpdateMovementAnimations(); | 3551 | { |
3552 | if (m_updateCount > 0) //KF: DO NOT call UpdateMovementAnimations outside of the m_updateCount wrapper, | ||
3553 | { // else its will lock out other animation changes, like ground sit. | ||
3554 | Animator.UpdateMovementAnimations(); | ||
3555 | m_updateCount--; | ||
3556 | } | ||
3557 | } | ||
3232 | 3558 | ||
3233 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3559 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3234 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3560 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3235 | 3561 | ||
3236 | CollisionPlane = Vector4.UnitW; | 3562 | CollisionPlane = Vector4.UnitW; |
3237 | 3563 | ||
3564 | if (m_lastColCount != coldata.Count) | ||
3565 | { | ||
3566 | m_updateCount = UPDATE_COUNT; | ||
3567 | m_lastColCount = coldata.Count; | ||
3568 | } | ||
3569 | |||
3238 | if (coldata.Count != 0 && Animator != null) | 3570 | if (coldata.Count != 0 && Animator != null) |
3239 | { | 3571 | { |
3240 | switch (Animator.CurrentMovementAnimation) | 3572 | switch (Animator.CurrentMovementAnimation) |
@@ -3264,6 +3596,145 @@ namespace OpenSim.Region.Framework.Scenes | |||
3264 | } | 3596 | } |
3265 | } | 3597 | } |
3266 | 3598 | ||
3599 | List<uint> thisHitColliders = new List<uint>(); | ||
3600 | List<uint> endedColliders = new List<uint>(); | ||
3601 | List<uint> startedColliders = new List<uint>(); | ||
3602 | |||
3603 | foreach (uint localid in coldata.Keys) | ||
3604 | { | ||
3605 | thisHitColliders.Add(localid); | ||
3606 | if (!m_lastColliders.Contains(localid)) | ||
3607 | { | ||
3608 | startedColliders.Add(localid); | ||
3609 | } | ||
3610 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
3611 | } | ||
3612 | |||
3613 | // calculate things that ended colliding | ||
3614 | foreach (uint localID in m_lastColliders) | ||
3615 | { | ||
3616 | if (!thisHitColliders.Contains(localID)) | ||
3617 | { | ||
3618 | endedColliders.Add(localID); | ||
3619 | } | ||
3620 | } | ||
3621 | //add the items that started colliding this time to the last colliders list. | ||
3622 | foreach (uint localID in startedColliders) | ||
3623 | { | ||
3624 | m_lastColliders.Add(localID); | ||
3625 | } | ||
3626 | // remove things that ended colliding from the last colliders list | ||
3627 | foreach (uint localID in endedColliders) | ||
3628 | { | ||
3629 | m_lastColliders.Remove(localID); | ||
3630 | } | ||
3631 | |||
3632 | // do event notification | ||
3633 | if (startedColliders.Count > 0) | ||
3634 | { | ||
3635 | ColliderArgs StartCollidingMessage = new ColliderArgs(); | ||
3636 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3637 | foreach (uint localId in startedColliders) | ||
3638 | { | ||
3639 | if (localId == 0) | ||
3640 | continue; | ||
3641 | |||
3642 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3643 | string data = ""; | ||
3644 | if (obj != null) | ||
3645 | { | ||
3646 | DetectedObject detobj = new DetectedObject(); | ||
3647 | detobj.keyUUID = obj.UUID; | ||
3648 | detobj.nameStr = obj.Name; | ||
3649 | detobj.ownerUUID = obj.OwnerID; | ||
3650 | detobj.posVector = obj.AbsolutePosition; | ||
3651 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3652 | detobj.velVector = obj.Velocity; | ||
3653 | detobj.colliderType = 0; | ||
3654 | detobj.groupUUID = obj.GroupID; | ||
3655 | colliding.Add(detobj); | ||
3656 | } | ||
3657 | } | ||
3658 | |||
3659 | if (colliding.Count > 0) | ||
3660 | { | ||
3661 | StartCollidingMessage.Colliders = colliding; | ||
3662 | |||
3663 | foreach (SceneObjectGroup att in Attachments) | ||
3664 | Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage); | ||
3665 | } | ||
3666 | } | ||
3667 | |||
3668 | if (endedColliders.Count > 0) | ||
3669 | { | ||
3670 | ColliderArgs EndCollidingMessage = new ColliderArgs(); | ||
3671 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3672 | foreach (uint localId in endedColliders) | ||
3673 | { | ||
3674 | if (localId == 0) | ||
3675 | continue; | ||
3676 | |||
3677 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3678 | string data = ""; | ||
3679 | if (obj != null) | ||
3680 | { | ||
3681 | DetectedObject detobj = new DetectedObject(); | ||
3682 | detobj.keyUUID = obj.UUID; | ||
3683 | detobj.nameStr = obj.Name; | ||
3684 | detobj.ownerUUID = obj.OwnerID; | ||
3685 | detobj.posVector = obj.AbsolutePosition; | ||
3686 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3687 | detobj.velVector = obj.Velocity; | ||
3688 | detobj.colliderType = 0; | ||
3689 | detobj.groupUUID = obj.GroupID; | ||
3690 | colliding.Add(detobj); | ||
3691 | } | ||
3692 | } | ||
3693 | |||
3694 | if (colliding.Count > 0) | ||
3695 | { | ||
3696 | EndCollidingMessage.Colliders = colliding; | ||
3697 | |||
3698 | foreach (SceneObjectGroup att in Attachments) | ||
3699 | Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage); | ||
3700 | } | ||
3701 | } | ||
3702 | |||
3703 | if (thisHitColliders.Count > 0) | ||
3704 | { | ||
3705 | ColliderArgs CollidingMessage = new ColliderArgs(); | ||
3706 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3707 | foreach (uint localId in thisHitColliders) | ||
3708 | { | ||
3709 | if (localId == 0) | ||
3710 | continue; | ||
3711 | |||
3712 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3713 | string data = ""; | ||
3714 | if (obj != null) | ||
3715 | { | ||
3716 | DetectedObject detobj = new DetectedObject(); | ||
3717 | detobj.keyUUID = obj.UUID; | ||
3718 | detobj.nameStr = obj.Name; | ||
3719 | detobj.ownerUUID = obj.OwnerID; | ||
3720 | detobj.posVector = obj.AbsolutePosition; | ||
3721 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3722 | detobj.velVector = obj.Velocity; | ||
3723 | detobj.colliderType = 0; | ||
3724 | detobj.groupUUID = obj.GroupID; | ||
3725 | colliding.Add(detobj); | ||
3726 | } | ||
3727 | } | ||
3728 | |||
3729 | if (colliding.Count > 0) | ||
3730 | { | ||
3731 | CollidingMessage.Colliders = colliding; | ||
3732 | |||
3733 | foreach (SceneObjectGroup att in Attachments) | ||
3734 | Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage); | ||
3735 | } | ||
3736 | } | ||
3737 | |||
3267 | if (m_invulnerable) | 3738 | if (m_invulnerable) |
3268 | return; | 3739 | return; |
3269 | 3740 | ||
@@ -3438,7 +3909,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3438 | m_scene = scene; | 3909 | m_scene = scene; |
3439 | 3910 | ||
3440 | RegisterToEvents(); | 3911 | RegisterToEvents(); |
3441 | 3912 | if (m_controllingClient != null) | |
3913 | { | ||
3914 | m_controllingClient.ProcessPendingPackets(); | ||
3915 | } | ||
3442 | /* | 3916 | /* |
3443 | AbsolutePosition = client.StartPos; | 3917 | AbsolutePosition = client.StartPos; |
3444 | 3918 | ||
@@ -3669,6 +4143,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
3669 | return; | 4143 | return; |
3670 | } | 4144 | } |
3671 | 4145 | ||
4146 | XmlDocument doc = new XmlDocument(); | ||
4147 | string stateData = String.Empty; | ||
4148 | |||
4149 | IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>(); | ||
4150 | if (attServ != null) | ||
4151 | { | ||
4152 | m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service"); | ||
4153 | stateData = attServ.Get(ControllingClient.AgentId.ToString()); | ||
4154 | doc.LoadXml(stateData); | ||
4155 | } | ||
4156 | |||
4157 | Dictionary<UUID, string> itemData = new Dictionary<UUID, string>(); | ||
4158 | |||
4159 | XmlNodeList nodes = doc.GetElementsByTagName("Attachment"); | ||
4160 | if (nodes.Count > 0) | ||
4161 | { | ||
4162 | foreach (XmlNode n in nodes) | ||
4163 | { | ||
4164 | XmlElement elem = (XmlElement)n; | ||
4165 | string itemID = elem.GetAttribute("ItemID"); | ||
4166 | string xml = elem.InnerXml; | ||
4167 | |||
4168 | itemData[new UUID(itemID)] = xml; | ||
4169 | } | ||
4170 | } | ||
4171 | |||
3672 | List<int> attPoints = m_appearance.GetAttachedPoints(); | 4172 | List<int> attPoints = m_appearance.GetAttachedPoints(); |
3673 | foreach (int p in attPoints) | 4173 | foreach (int p in attPoints) |
3674 | { | 4174 | { |
@@ -3688,9 +4188,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
3688 | 4188 | ||
3689 | try | 4189 | try |
3690 | { | 4190 | { |
3691 | // Rez from inventory | 4191 | string xmlData; |
3692 | UUID asset | 4192 | XmlDocument d = new XmlDocument(); |
3693 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p); | 4193 | UUID asset; |
4194 | if (itemData.TryGetValue(itemID, out xmlData)) | ||
4195 | { | ||
4196 | d.LoadXml(xmlData); | ||
4197 | m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", itemID); | ||
4198 | |||
4199 | // Rez from inventory | ||
4200 | asset | ||
4201 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, d); | ||
4202 | |||
4203 | } | ||
4204 | else | ||
4205 | { | ||
4206 | // Rez from inventory (with a null doc to let | ||
4207 | // CHANGED_OWNER happen) | ||
4208 | asset | ||
4209 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, null); | ||
4210 | } | ||
3694 | 4211 | ||
3695 | m_log.InfoFormat( | 4212 | m_log.InfoFormat( |
3696 | "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})", | 4213 | "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})", |
@@ -3727,5 +4244,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3727 | m_reprioritization_called = false; | 4244 | m_reprioritization_called = false; |
3728 | } | 4245 | } |
3729 | } | 4246 | } |
4247 | |||
4248 | private Vector3 Quat2Euler(Quaternion rot){ | ||
4249 | float x = Utils.RAD_TO_DEG * (float)Math.Atan2((double)((2.0f * rot.X * rot.W) - (2.0f * rot.Y * rot.Z)) , | ||
4250 | (double)(1 - (2.0f * rot.X * rot.X) - (2.0f * rot.Z * rot.Z))); | ||
4251 | float y = Utils.RAD_TO_DEG * (float)Math.Asin ((double)((2.0f * rot.X * rot.Y) + (2.0f * rot.Z * rot.W))); | ||
4252 | float z = Utils.RAD_TO_DEG * (float)Math.Atan2(((double)(2.0f * rot.Y * rot.W) - (2.0f * rot.X * rot.Z)) , | ||
4253 | (double)(1 - (2.0f * rot.Y * rot.Y) - (2.0f * rot.Z * rot.Z))); | ||
4254 | return(new Vector3(x,y,z)); | ||
4255 | } | ||
4256 | |||
4257 | |||
3730 | } | 4258 | } |
3731 | } | 4259 | } |