diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index e0dfb34..6e41774 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2342,7 +2342,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2342 | 2342 | ||
2343 | ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID); | 2343 | ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID); |
2344 | ParentID = m_requestedSitTargetID; | 2344 | ParentID = m_requestedSitTargetID; |
2345 | 2345 | m_AngularVelocity = Vector3.Zero; | |
2346 | Velocity = Vector3.Zero; | 2346 | Velocity = Vector3.Zero; |
2347 | RemoveFromPhysicalScene(); | 2347 | RemoveFromPhysicalScene(); |
2348 | 2348 | ||
@@ -2358,7 +2358,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2358 | 2358 | ||
2359 | public void HandleAgentSitOnGround() | 2359 | public void HandleAgentSitOnGround() |
2360 | { | 2360 | { |
2361 | // m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. | 2361 | // m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick.. |
2362 | m_AngularVelocity = Vector3.Zero; | ||
2362 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | 2363 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); |
2363 | SitGround = true; | 2364 | SitGround = true; |
2364 | RemoveFromPhysicalScene(); | 2365 | RemoveFromPhysicalScene(); |