diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | 29 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EntityManager.cs | 79 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EventManager.cs | 24 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 17 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 44 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 47 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 36 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | 26 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 519 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 101 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 380 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 577 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneViewer.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs | 11 |
15 files changed, 1267 insertions, 627 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs index 78bd622..7312799 100644 --- a/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs +++ b/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs | |||
@@ -103,6 +103,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
103 | 103 | ||
104 | void StoreRegionSettings(RegionSettings rs); | 104 | void StoreRegionSettings(RegionSettings rs); |
105 | RegionSettings LoadRegionSettings(UUID regionUUID); | 105 | RegionSettings LoadRegionSettings(UUID regionUUID); |
106 | RegionMeta7WindlightData LoadRegionWindlightSettings(UUID regionUUID); | ||
107 | void StoreRegionWindlightSettings(RegionMeta7WindlightData wl); | ||
106 | 108 | ||
107 | void Shutdown(); | 109 | void Shutdown(); |
108 | } | 110 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index fd526eb..e98f0e7 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -53,8 +53,8 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
53 | { | 53 | { |
54 | get { return m_movementAnimation; } | 54 | get { return m_movementAnimation; } |
55 | } | 55 | } |
56 | protected string m_movementAnimation = "DEFAULT"; | 56 | // protected string m_movementAnimation = "DEFAULT"; //KF: 'DEFAULT' does not exist! |
57 | 57 | protected string m_movementAnimation = "CROUCH"; //KF: CROUCH ensures reliable Av Anim. init. | |
58 | private int m_animTickFall; | 58 | private int m_animTickFall; |
59 | private int m_animTickJump; | 59 | private int m_animTickJump; |
60 | 60 | ||
@@ -123,17 +123,22 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
123 | /// </summary> | 123 | /// </summary> |
124 | public void TrySetMovementAnimation(string anim) | 124 | public void TrySetMovementAnimation(string anim) |
125 | { | 125 | { |
126 | //m_log.DebugFormat("Updating movement animation to {0}", anim); | 126 | //Console.WriteLine("Updating movement animation to {0}", anim); |
127 | 127 | ||
128 | if (!m_scenePresence.IsChildAgent) | 128 | if (!m_scenePresence.IsChildAgent) |
129 | { | 129 | { |
130 | if (m_animations.TrySetDefaultAnimation( | 130 | if (m_animations.TrySetDefaultAnimation( |
131 | anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID)) | 131 | anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID)) |
132 | { | 132 | { |
133 | //Console.WriteLine("TSMA {0} success.", anim); | ||
133 | // 16384 is CHANGED_ANIMATION | 134 | // 16384 is CHANGED_ANIMATION |
134 | m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 }); | 135 | m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 }); |
135 | SendAnimPack(); | 136 | SendAnimPack(); |
136 | } | 137 | } |
138 | else | ||
139 | { | ||
140 | //Console.WriteLine("TSMA {0} fail.", anim); | ||
141 | } | ||
137 | } | 142 | } |
138 | } | 143 | } |
139 | 144 | ||
@@ -146,10 +151,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
146 | const float PREJUMP_DELAY = 0.25f; | 151 | const float PREJUMP_DELAY = 0.25f; |
147 | 152 | ||
148 | #region Inputs | 153 | #region Inputs |
149 | if (m_scenePresence.SitGround) | 154 | |
150 | { | ||
151 | return "SIT_GROUND_CONSTRAINED"; | ||
152 | } | ||
153 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; | 155 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; |
154 | PhysicsActor actor = m_scenePresence.PhysicsActor; | 156 | PhysicsActor actor = m_scenePresence.PhysicsActor; |
155 | 157 | ||
@@ -159,11 +161,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
159 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); | 161 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); |
160 | 162 | ||
161 | // Check control flags | 163 | // Check control flags |
162 | bool heldForward = | 164 | bool heldForward = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS); |
163 | (((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) || ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS)); | 165 | bool heldBack = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG); |
164 | bool heldBack = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG; | 166 | bool heldLeft = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS); |
165 | bool heldLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS; | 167 | bool heldRight = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG); |
166 | bool heldRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG; | ||
167 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; | 168 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; |
168 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; | 169 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; |
169 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; | 170 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; |
@@ -316,7 +317,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
316 | public void UpdateMovementAnimations() | 317 | public void UpdateMovementAnimations() |
317 | { | 318 | { |
318 | m_movementAnimation = GetMovementAnimation(); | 319 | m_movementAnimation = GetMovementAnimation(); |
319 | 320 | //Console.WriteLine("UMA got {0}", m_movementAnimation); | |
320 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) | 321 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) |
321 | { | 322 | { |
322 | // This was the previous behavior before PREJUMP | 323 | // This was the previous behavior before PREJUMP |
@@ -454,4 +455,4 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
454 | m_scenePresence = null; | 455 | m_scenePresence = null; |
455 | } | 456 | } |
456 | } | 457 | } |
457 | } \ No newline at end of file | 458 | } |
diff --git a/OpenSim/Region/Framework/Scenes/EntityManager.cs b/OpenSim/Region/Framework/Scenes/EntityManager.cs index 099fcce..c246e32 100644 --- a/OpenSim/Region/Framework/Scenes/EntityManager.cs +++ b/OpenSim/Region/Framework/Scenes/EntityManager.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
40 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); | 40 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); |
41 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); | 41 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); |
42 | //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>(); | 42 | //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>(); |
43 | private readonly Object m_lock = new Object(); | 43 | private System.Threading.ReaderWriterLockSlim m_lock = new System.Threading.ReaderWriterLockSlim(); |
44 | 44 | ||
45 | [Obsolete("Use Add() instead.")] | 45 | [Obsolete("Use Add() instead.")] |
46 | public void Add(UUID id, EntityBase eb) | 46 | public void Add(UUID id, EntityBase eb) |
@@ -50,7 +50,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
50 | 50 | ||
51 | public void Add(EntityBase entity) | 51 | public void Add(EntityBase entity) |
52 | { | 52 | { |
53 | lock (m_lock) | 53 | m_lock.EnterWriteLock(); |
54 | try | ||
54 | { | 55 | { |
55 | try | 56 | try |
56 | { | 57 | { |
@@ -62,11 +63,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
62 | m_log.ErrorFormat("Add Entity failed: {0}", e.Message); | 63 | m_log.ErrorFormat("Add Entity failed: {0}", e.Message); |
63 | } | 64 | } |
64 | } | 65 | } |
66 | finally | ||
67 | { | ||
68 | m_lock.ExitWriteLock(); | ||
69 | } | ||
65 | } | 70 | } |
66 | 71 | ||
67 | public void InsertOrReplace(EntityBase entity) | 72 | public void InsertOrReplace(EntityBase entity) |
68 | { | 73 | { |
69 | lock (m_lock) | 74 | m_lock.EnterWriteLock(); |
75 | try | ||
70 | { | 76 | { |
71 | try | 77 | try |
72 | { | 78 | { |
@@ -78,15 +84,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
78 | m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message); | 84 | m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message); |
79 | } | 85 | } |
80 | } | 86 | } |
87 | finally | ||
88 | { | ||
89 | m_lock.ExitWriteLock(); | ||
90 | } | ||
81 | } | 91 | } |
82 | 92 | ||
83 | public void Clear() | 93 | public void Clear() |
84 | { | 94 | { |
85 | lock (m_lock) | 95 | m_lock.EnterWriteLock(); |
96 | try | ||
86 | { | 97 | { |
87 | m_eb_uuid.Clear(); | 98 | m_eb_uuid.Clear(); |
88 | m_eb_localID.Clear(); | 99 | m_eb_localID.Clear(); |
89 | } | 100 | } |
101 | finally | ||
102 | { | ||
103 | m_lock.ExitWriteLock(); | ||
104 | } | ||
90 | } | 105 | } |
91 | 106 | ||
92 | public int Count | 107 | public int Count |
@@ -123,7 +138,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | 138 | ||
124 | public bool Remove(uint localID) | 139 | public bool Remove(uint localID) |
125 | { | 140 | { |
126 | lock (m_lock) | 141 | m_lock.EnterWriteLock(); |
142 | try | ||
127 | { | 143 | { |
128 | try | 144 | try |
129 | { | 145 | { |
@@ -141,11 +157,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | return false; | 157 | return false; |
142 | } | 158 | } |
143 | } | 159 | } |
160 | finally | ||
161 | { | ||
162 | m_lock.ExitWriteLock(); | ||
163 | } | ||
144 | } | 164 | } |
145 | 165 | ||
146 | public bool Remove(UUID id) | 166 | public bool Remove(UUID id) |
147 | { | 167 | { |
148 | lock (m_lock) | 168 | m_lock.EnterWriteLock(); |
169 | try | ||
149 | { | 170 | { |
150 | try | 171 | try |
151 | { | 172 | { |
@@ -163,13 +184,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
163 | return false; | 184 | return false; |
164 | } | 185 | } |
165 | } | 186 | } |
187 | finally | ||
188 | { | ||
189 | m_lock.ExitWriteLock(); | ||
190 | } | ||
166 | } | 191 | } |
167 | 192 | ||
168 | public List<EntityBase> GetAllByType<T>() | 193 | public List<EntityBase> GetAllByType<T>() |
169 | { | 194 | { |
170 | List<EntityBase> tmp = new List<EntityBase>(); | 195 | List<EntityBase> tmp = new List<EntityBase>(); |
171 | 196 | ||
172 | lock (m_lock) | 197 | m_lock.EnterReadLock(); |
198 | try | ||
173 | { | 199 | { |
174 | try | 200 | try |
175 | { | 201 | { |
@@ -187,23 +213,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
187 | tmp = null; | 213 | tmp = null; |
188 | } | 214 | } |
189 | } | 215 | } |
216 | finally | ||
217 | { | ||
218 | m_lock.ExitReadLock(); | ||
219 | } | ||
190 | 220 | ||
191 | return tmp; | 221 | return tmp; |
192 | } | 222 | } |
193 | 223 | ||
194 | public List<EntityBase> GetEntities() | 224 | public List<EntityBase> GetEntities() |
195 | { | 225 | { |
196 | lock (m_lock) | 226 | m_lock.EnterReadLock(); |
227 | try | ||
197 | { | 228 | { |
198 | return new List<EntityBase>(m_eb_uuid.Values); | 229 | return new List<EntityBase>(m_eb_uuid.Values); |
199 | } | 230 | } |
231 | finally | ||
232 | { | ||
233 | m_lock.ExitReadLock(); | ||
234 | } | ||
200 | } | 235 | } |
201 | 236 | ||
202 | public EntityBase this[UUID id] | 237 | public EntityBase this[UUID id] |
203 | { | 238 | { |
204 | get | 239 | get |
205 | { | 240 | { |
206 | lock (m_lock) | 241 | m_lock.EnterReadLock(); |
242 | try | ||
207 | { | 243 | { |
208 | EntityBase entity; | 244 | EntityBase entity; |
209 | if (m_eb_uuid.TryGetValue(id, out entity)) | 245 | if (m_eb_uuid.TryGetValue(id, out entity)) |
@@ -211,6 +247,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
211 | else | 247 | else |
212 | return null; | 248 | return null; |
213 | } | 249 | } |
250 | finally | ||
251 | { | ||
252 | m_lock.ExitReadLock(); | ||
253 | } | ||
214 | } | 254 | } |
215 | set | 255 | set |
216 | { | 256 | { |
@@ -222,7 +262,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | { | 262 | { |
223 | get | 263 | get |
224 | { | 264 | { |
225 | lock (m_lock) | 265 | m_lock.EnterReadLock(); |
266 | try | ||
226 | { | 267 | { |
227 | EntityBase entity; | 268 | EntityBase entity; |
228 | if (m_eb_localID.TryGetValue(localID, out entity)) | 269 | if (m_eb_localID.TryGetValue(localID, out entity)) |
@@ -230,6 +271,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
230 | else | 271 | else |
231 | return null; | 272 | return null; |
232 | } | 273 | } |
274 | finally | ||
275 | { | ||
276 | m_lock.ExitReadLock(); | ||
277 | } | ||
233 | } | 278 | } |
234 | set | 279 | set |
235 | { | 280 | { |
@@ -239,18 +284,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
239 | 284 | ||
240 | public bool TryGetValue(UUID key, out EntityBase obj) | 285 | public bool TryGetValue(UUID key, out EntityBase obj) |
241 | { | 286 | { |
242 | lock (m_lock) | 287 | m_lock.EnterReadLock(); |
288 | try | ||
243 | { | 289 | { |
244 | return m_eb_uuid.TryGetValue(key, out obj); | 290 | return m_eb_uuid.TryGetValue(key, out obj); |
245 | } | 291 | } |
292 | finally | ||
293 | { | ||
294 | m_lock.ExitReadLock(); | ||
295 | } | ||
246 | } | 296 | } |
247 | 297 | ||
248 | public bool TryGetValue(uint key, out EntityBase obj) | 298 | public bool TryGetValue(uint key, out EntityBase obj) |
249 | { | 299 | { |
250 | lock (m_lock) | 300 | m_lock.EnterReadLock(); |
301 | try | ||
251 | { | 302 | { |
252 | return m_eb_localID.TryGetValue(key, out obj); | 303 | return m_eb_localID.TryGetValue(key, out obj); |
253 | } | 304 | } |
305 | finally | ||
306 | { | ||
307 | m_lock.ExitReadLock(); | ||
308 | } | ||
254 | } | 309 | } |
255 | 310 | ||
256 | /// <summary> | 311 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 464ead8..139fda0 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -206,7 +206,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
206 | public event OnMakeChildAgentDelegate OnMakeChildAgent; | 206 | public event OnMakeChildAgentDelegate OnMakeChildAgent; |
207 | 207 | ||
208 | public delegate void OnMakeRootAgentDelegate(ScenePresence presence); | 208 | public delegate void OnMakeRootAgentDelegate(ScenePresence presence); |
209 | public delegate void OnSaveNewWindlightProfileDelegate(); | ||
210 | public delegate void OnSendNewWindlightProfileTargetedDelegate(RegionMeta7WindlightData wl, UUID user); | ||
209 | public event OnMakeRootAgentDelegate OnMakeRootAgent; | 211 | public event OnMakeRootAgentDelegate OnMakeRootAgent; |
212 | public event OnSendNewWindlightProfileTargetedDelegate OnSendNewWindlightProfileTargeted; | ||
213 | public event OnSaveNewWindlightProfileDelegate OnSaveNewWindlightProfile; | ||
210 | 214 | ||
211 | public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel); | 215 | public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel); |
212 | 216 | ||
@@ -428,6 +432,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
428 | private IncomingInstantMessage handlerUnhandledInstantMessage = null; //OnUnhandledInstantMessage; | 432 | private IncomingInstantMessage handlerUnhandledInstantMessage = null; //OnUnhandledInstantMessage; |
429 | private ClientClosed handlerClientClosed = null; //OnClientClosed; | 433 | private ClientClosed handlerClientClosed = null; //OnClientClosed; |
430 | private OnMakeChildAgentDelegate handlerMakeChildAgent = null; //OnMakeChildAgent; | 434 | private OnMakeChildAgentDelegate handlerMakeChildAgent = null; //OnMakeChildAgent; |
435 | private OnSaveNewWindlightProfileDelegate handlerSaveNewWindlightProfile = null; //OnSaveNewWindlightProfile; | ||
436 | private OnSendNewWindlightProfileTargetedDelegate handlerSendNewWindlightProfileTargeted = null; //OnSendNewWindlightProfileTargeted; | ||
431 | private OnMakeRootAgentDelegate handlerMakeRootAgent = null; //OnMakeRootAgent; | 437 | private OnMakeRootAgentDelegate handlerMakeRootAgent = null; //OnMakeRootAgent; |
432 | private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick; | 438 | private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick; |
433 | private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps; | 439 | private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps; |
@@ -801,6 +807,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
801 | } | 807 | } |
802 | } | 808 | } |
803 | 809 | ||
810 | public void TriggerOnSendNewWindlightProfileTargeted(RegionMeta7WindlightData wl, UUID user) | ||
811 | { | ||
812 | handlerSendNewWindlightProfileTargeted = OnSendNewWindlightProfileTargeted; | ||
813 | if (handlerSendNewWindlightProfileTargeted != null) | ||
814 | { | ||
815 | handlerSendNewWindlightProfileTargeted(wl, user); | ||
816 | } | ||
817 | } | ||
818 | |||
819 | public void TriggerOnSaveNewWindlightProfile() | ||
820 | { | ||
821 | handlerSaveNewWindlightProfile = OnSaveNewWindlightProfile; | ||
822 | if (handlerSaveNewWindlightProfile != null) | ||
823 | { | ||
824 | handlerSaveNewWindlightProfile(); | ||
825 | } | ||
826 | } | ||
827 | |||
804 | public void TriggerOnMakeRootAgent(ScenePresence presence) | 828 | public void TriggerOnMakeRootAgent(ScenePresence presence) |
805 | { | 829 | { |
806 | handlerMakeRootAgent = OnMakeRootAgent; | 830 | handlerMakeRootAgent = OnMakeRootAgent; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 7df3e50..7b852a2 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -846,8 +846,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
846 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) | 846 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) |
847 | { | 847 | { |
848 | SceneObjectPart part = GetSceneObjectPart(localID); | 848 | SceneObjectPart part = GetSceneObjectPart(localID); |
849 | SceneObjectGroup group = part.ParentGroup; | 849 | SceneObjectGroup group = null; |
850 | if (group != null) | 850 | if (part != null) |
851 | { | ||
852 | group = part.ParentGroup; | ||
853 | } | ||
854 | if (part != null && group != null) | ||
851 | { | 855 | { |
852 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); | 856 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); |
853 | if (item == null) | 857 | if (item == null) |
@@ -1801,8 +1805,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1801 | } | 1805 | } |
1802 | else | 1806 | else |
1803 | { | 1807 | { |
1804 | item.BasePermissions = objectGroup.GetEffectivePermissions(); | 1808 | uint ownerPerms = objectGroup.GetEffectivePermissions(); |
1805 | item.CurrentPermissions = objectGroup.GetEffectivePermissions(); | 1809 | if ((objectGroup.RootPart.OwnerMask & (uint)PermissionMask.Modify) != 0) |
1810 | ownerPerms |= (uint)PermissionMask.Modify; | ||
1811 | |||
1812 | item.BasePermissions = ownerPerms; | ||
1813 | item.CurrentPermissions = ownerPerms; | ||
1814 | |||
1806 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; | 1815 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; |
1807 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask; | 1816 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask; |
1808 | item.GroupPermissions = objectGroup.RootPart.GroupMask; | 1817 | item.GroupPermissions = objectGroup.RootPart.GroupMask; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 73b0b3e..d2f33b0 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -539,6 +539,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
539 | 539 | ||
540 | // Load region settings | 540 | // Load region settings |
541 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); | 541 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); |
542 | m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(m_regInfo.RegionID); | ||
543 | |||
542 | if (m_storageManager.EstateDataStore != null) | 544 | if (m_storageManager.EstateDataStore != null) |
543 | { | 545 | { |
544 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID); | 546 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID); |
@@ -886,6 +888,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
886 | /// <param name="seconds">float indicating duration before restart.</param> | 888 | /// <param name="seconds">float indicating duration before restart.</param> |
887 | public virtual void Restart(float seconds) | 889 | public virtual void Restart(float seconds) |
888 | { | 890 | { |
891 | Restart(seconds, true); | ||
892 | } | ||
893 | |||
894 | /// <summary> | ||
895 | /// Given float seconds, this will restart the region. showDialog will optionally alert the users. | ||
896 | /// </summary> | ||
897 | /// <param name="seconds">float indicating duration before restart.</param> | ||
898 | public virtual void Restart(float seconds, bool showDialog) | ||
899 | { | ||
889 | // notifications are done in 15 second increments | 900 | // notifications are done in 15 second increments |
890 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request | 901 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request |
891 | // It's a 'Cancel restart' request. | 902 | // It's a 'Cancel restart' request. |
@@ -906,8 +917,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
906 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); | 917 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); |
907 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); | 918 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); |
908 | m_restartTimer.Start(); | 919 | m_restartTimer.Start(); |
909 | m_dialogModule.SendNotificationToUsersInRegion( | 920 | if (showDialog) |
921 | { | ||
922 | m_dialogModule.SendNotificationToUsersInRegion( | ||
910 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); | 923 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); |
924 | } | ||
911 | } | 925 | } |
912 | } | 926 | } |
913 | 927 | ||
@@ -1189,16 +1203,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1189 | // Check if any objects have reached their targets | 1203 | // Check if any objects have reached their targets |
1190 | CheckAtTargets(); | 1204 | CheckAtTargets(); |
1191 | 1205 | ||
1192 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1193 | // Objects queue their updates onto all scene presences | ||
1194 | if (m_frame % m_update_objects == 0) | ||
1195 | m_sceneGraph.UpdateObjectGroups(); | ||
1196 | |||
1197 | // Run through all ScenePresences looking for updates | 1206 | // Run through all ScenePresences looking for updates |
1198 | // Presence updates and queued object updates for each presence are sent to clients | 1207 | // Presence updates and queued object updates for each presence are sent to clients |
1199 | if (m_frame % m_update_presences == 0) | 1208 | if (m_frame % m_update_presences == 0) |
1200 | m_sceneGraph.UpdatePresences(); | 1209 | m_sceneGraph.UpdatePresences(); |
1201 | 1210 | ||
1211 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1212 | // Objects queue their updates onto all scene presences | ||
1213 | if (m_frame % m_update_objects == 0) | ||
1214 | m_sceneGraph.UpdateObjectGroups(); | ||
1215 | |||
1202 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); | 1216 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); |
1203 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) | 1217 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) |
1204 | m_sceneGraph.UpdatePreparePhysics(); | 1218 | m_sceneGraph.UpdatePreparePhysics(); |
@@ -1509,6 +1523,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1509 | public void SaveTerrain() | 1523 | public void SaveTerrain() |
1510 | { | 1524 | { |
1511 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); | 1525 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); |
1526 | } | ||
1527 | |||
1528 | public void StoreWindlightProfile(RegionMeta7WindlightData wl) | ||
1529 | { | ||
1530 | m_regInfo.WindlightSettings = wl; | ||
1531 | m_storageManager.DataStore.StoreRegionWindlightSettings(wl); | ||
1532 | m_eventManager.TriggerOnSaveNewWindlightProfile(); | ||
1533 | } | ||
1534 | |||
1535 | public void LoadWindlightProfile() | ||
1536 | { | ||
1537 | m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(RegionInfo.RegionID); | ||
1538 | m_eventManager.TriggerOnSaveNewWindlightProfile(); | ||
1512 | } | 1539 | } |
1513 | 1540 | ||
1514 | /// <summary> | 1541 | /// <summary> |
@@ -3396,6 +3423,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3396 | 3423 | ||
3397 | CapsModule.AddCapsHandler(agent.AgentID); | 3424 | CapsModule.AddCapsHandler(agent.AgentID); |
3398 | 3425 | ||
3426 | if ((teleportFlags & ((uint)TeleportFlags.ViaLandmark | (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.ViaLandmark | (uint)TeleportFlags.Default)) != 0) | ||
3427 | System.Threading.Thread.Sleep(2000); | ||
3428 | |||
3399 | if (!agent.child) | 3429 | if (!agent.child) |
3400 | { | 3430 | { |
3401 | if (TestBorderCross(agent.startpos,Cardinals.E)) | 3431 | if (TestBorderCross(agent.startpos,Cardinals.E)) |
@@ -3454,6 +3484,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3454 | } | 3484 | } |
3455 | } | 3485 | } |
3456 | // Honor parcel landing type and position. | 3486 | // Honor parcel landing type and position. |
3487 | /* | ||
3457 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | 3488 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); |
3458 | if (land != null) | 3489 | if (land != null) |
3459 | { | 3490 | { |
@@ -3462,6 +3493,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3462 | agent.startpos = land.LandData.UserLocation; | 3493 | agent.startpos = land.LandData.UserLocation; |
3463 | } | 3494 | } |
3464 | } | 3495 | } |
3496 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3465 | } | 3497 | } |
3466 | 3498 | ||
3467 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | 3499 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 6164368..6a3c386 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -699,17 +699,42 @@ namespace OpenSim.Region.Framework.Scenes | |||
699 | { | 699 | { |
700 | m_log.DebugFormat( | 700 | m_log.DebugFormat( |
701 | "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation {0} within {1}", | 701 | "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation {0} within {1}", |
702 | position, m_regionInfo.RegionName); | 702 | position, m_regionInfo.RegionName); |
703 | 703 | ||
704 | // Teleport within the same region | 704 | // Teleport within the same region |
705 | if (IsOutsideRegion(avatar.Scene, position) || position.Z < 0) | 705 | if (IsOutsideRegion(avatar.Scene, position) || position.Z < 0) |
706 | { | 706 | { |
707 | Vector3 emergencyPos = new Vector3(128, 128, 128); | 707 | Vector3 emergencyPos = new Vector3(128, 128, 128); |
708 | 708 | ||
709 | m_log.WarnFormat( | 709 | m_log.WarnFormat( |
710 | "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", | 710 | "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", |
711 | position, avatar.Name, avatar.UUID, emergencyPos); | 711 | position, avatar.Name, avatar.UUID, emergencyPos); |
712 | position = emergencyPos; | 712 | position = emergencyPos; |
713 | } | ||
714 | |||
715 | Vector3 currentPos = avatar.AbsolutePosition; | ||
716 | ILandObject srcLand = m_scene.LandChannel.GetLandObject(currentPos.X, currentPos.Y); | ||
717 | ILandObject destLand = m_scene.LandChannel.GetLandObject(position.X, position.Y); | ||
718 | if (srcLand != null && destLand != null && (teleportFlags & (uint)TeleportFlags.ViaLure) == 0 && (teleportFlags & (uint)TeleportFlags.ViaGodlikeLure) == 0) | ||
719 | { | ||
720 | if (srcLand.LandData.LocalID == destLand.LandData.LocalID) | ||
721 | { | ||
722 | //TPing within the same parcel. If the landing point is restricted, block the TP. | ||
723 | //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni. | ||
724 | if (destLand.LandData.LandingType == (byte)1 && destLand.LandData.UserLocation != Vector3.Zero && avatar.GodLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar.UUID) && destLand.LandData.OwnerID != avatar.UUID) | ||
725 | { | ||
726 | avatar.ControllingClient.SendAgentAlertMessage("Can't TP to the destination; landing point set.", false); | ||
727 | position = currentPos; | ||
728 | } | ||
729 | } | ||
730 | else | ||
731 | { | ||
732 | //Tping to a different parcel. Respect the landing point on the destination parcel. | ||
733 | if (destLand.LandData.LandingType == (byte)1 && destLand.LandData.UserLocation != Vector3.Zero && avatar.GodLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar.UUID) && destLand.LandData.OwnerID != avatar.UUID) | ||
734 | { | ||
735 | position = destLand.LandData.UserLocation; | ||
736 | } | ||
737 | } | ||
713 | } | 738 | } |
714 | 739 | ||
715 | // TODO: Get proper AVG Height | 740 | // TODO: Get proper AVG Height |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 1ac061a..2c66719 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -222,6 +222,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | protected internal bool AddRestoredSceneObject( | 222 | protected internal bool AddRestoredSceneObject( |
223 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) | 223 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) |
224 | { | 224 | { |
225 | // KF: Check for out-of-region, move inside and make static. | ||
226 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
227 | sceneObject.RootPart.GroupPosition.Y, | ||
228 | sceneObject.RootPart.GroupPosition.Z); | ||
229 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
230 | npos.X > Constants.RegionSize || | ||
231 | npos.Y > Constants.RegionSize)) | ||
232 | { | ||
233 | if (npos.X < 0.0) npos.X = 1.0f; | ||
234 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
235 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
236 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
237 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
238 | |||
239 | foreach (SceneObjectPart part in sceneObject.Children.Values) | ||
240 | { | ||
241 | part.GroupPosition = npos; | ||
242 | } | ||
243 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
244 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
245 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
246 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
247 | } | ||
248 | |||
225 | if (!alreadyPersisted) | 249 | if (!alreadyPersisted) |
226 | { | 250 | { |
227 | sceneObject.ForceInventoryPersistence(); | 251 | sceneObject.ForceInventoryPersistence(); |
@@ -558,6 +582,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
558 | if (group.GetFromItemID() == itemID) | 582 | if (group.GetFromItemID() == itemID) |
559 | { | 583 | { |
560 | m_parentScene.SendAttachEvent(group.LocalId, itemID, UUID.Zero); | 584 | m_parentScene.SendAttachEvent(group.LocalId, itemID, UUID.Zero); |
585 | bool hasScripts = false; | ||
586 | foreach (SceneObjectPart part in group.Children.Values) | ||
587 | { | ||
588 | if (part.Inventory.ContainsScripts()) | ||
589 | { | ||
590 | hasScripts = true; | ||
591 | break; | ||
592 | } | ||
593 | } | ||
594 | |||
595 | if (hasScripts) // Allow the object to execute the attach(NULL_KEY) event | ||
596 | System.Threading.Thread.Sleep(100); | ||
561 | group.DetachToInventoryPrep(); | 597 | group.DetachToInventoryPrep(); |
562 | m_log.Debug("[DETACH]: Saving attachpoint: " + | 598 | m_log.Debug("[DETACH]: Saving attachpoint: " + |
563 | ((uint)group.GetAttachmentPoint()).ToString()); | 599 | ((uint)group.GetAttachmentPoint()).ToString()); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 71354b4..8b58b3e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -46,12 +46,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
46 | /// </summary> | 46 | /// </summary> |
47 | public void ForceInventoryPersistence() | 47 | public void ForceInventoryPersistence() |
48 | { | 48 | { |
49 | lock (m_parts) | 49 | lockPartsForRead(true); |
50 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
51 | lockPartsForRead(false); | ||
52 | foreach (SceneObjectPart part in values) | ||
50 | { | 53 | { |
51 | foreach (SceneObjectPart part in m_parts.Values) | 54 | part.Inventory.ForceInventoryPersistence(); |
52 | { | ||
53 | part.Inventory.ForceInventoryPersistence(); | ||
54 | } | ||
55 | } | 55 | } |
56 | } | 56 | } |
57 | 57 | ||
@@ -74,19 +74,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
74 | /// <summary> | 74 | /// <summary> |
75 | /// Stop the scripts contained in all the prims in this group | 75 | /// Stop the scripts contained in all the prims in this group |
76 | /// </summary> | 76 | /// </summary> |
77 | /// <param name="sceneObjectBeingDeleted"> | ||
78 | /// Should be true if these scripts are being removed because the scene | ||
79 | /// object is being deleted. This will prevent spurious updates to the client. | ||
80 | /// </param> | ||
81 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 77 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
82 | { | 78 | { |
83 | lock (m_parts) | 79 | lockPartsForRead(true); |
80 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
81 | lockPartsForRead(false); | ||
82 | |||
83 | foreach (SceneObjectPart part in values) | ||
84 | { | 84 | { |
85 | foreach (SceneObjectPart part in m_parts.Values) | 85 | part.Inventory.RemoveScriptInstances(sceneObjectBeingDeleted); |
86 | { | ||
87 | part.Inventory.RemoveScriptInstances(sceneObjectBeingDeleted); | ||
88 | } | ||
89 | } | 86 | } |
87 | |||
90 | } | 88 | } |
91 | 89 | ||
92 | /// <summary> | 90 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index ec41ac7..768ceb5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -106,6 +106,72 @@ namespace OpenSim.Region.Framework.Scenes | |||
106 | private bool m_hasGroupChanged = false; | 106 | private bool m_hasGroupChanged = false; |
107 | private long timeFirstChanged; | 107 | private long timeFirstChanged; |
108 | private long timeLastChanged; | 108 | private long timeLastChanged; |
109 | private System.Threading.ReaderWriterLockSlim m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
110 | |||
111 | public void lockPartsForRead(bool locked) | ||
112 | { | ||
113 | if (locked) | ||
114 | { | ||
115 | if (m_partsLock.RecursiveReadCount > 0) | ||
116 | { | ||
117 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
118 | m_partsLock.ExitReadLock(); | ||
119 | } | ||
120 | if (m_partsLock.RecursiveWriteCount > 0) | ||
121 | { | ||
122 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed."); | ||
123 | m_partsLock.ExitWriteLock(); | ||
124 | } | ||
125 | |||
126 | while (!m_partsLock.TryEnterReadLock(60000)) | ||
127 | { | ||
128 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire READ lock of m_parts in SceneObjectGroup. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
129 | if (m_partsLock.IsWriteLockHeld) | ||
130 | { | ||
131 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
132 | } | ||
133 | } | ||
134 | } | ||
135 | else | ||
136 | { | ||
137 | if (m_partsLock.RecursiveReadCount > 0) | ||
138 | { | ||
139 | m_partsLock.ExitReadLock(); | ||
140 | } | ||
141 | } | ||
142 | } | ||
143 | public void lockPartsForWrite(bool locked) | ||
144 | { | ||
145 | if (locked) | ||
146 | { | ||
147 | if (m_partsLock.RecursiveReadCount > 0) | ||
148 | { | ||
149 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
150 | m_partsLock.ExitReadLock(); | ||
151 | } | ||
152 | if (m_partsLock.RecursiveWriteCount > 0) | ||
153 | { | ||
154 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
155 | m_partsLock.ExitWriteLock(); | ||
156 | } | ||
157 | |||
158 | while (!m_partsLock.TryEnterWriteLock(60000)) | ||
159 | { | ||
160 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
161 | if (m_partsLock.IsWriteLockHeld) | ||
162 | { | ||
163 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
164 | } | ||
165 | } | ||
166 | } | ||
167 | else | ||
168 | { | ||
169 | if (m_partsLock.RecursiveWriteCount > 0) | ||
170 | { | ||
171 | m_partsLock.ExitWriteLock(); | ||
172 | } | ||
173 | } | ||
174 | } | ||
109 | 175 | ||
110 | public bool HasGroupChanged | 176 | public bool HasGroupChanged |
111 | { | 177 | { |
@@ -255,13 +321,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
255 | set | 321 | set |
256 | { | 322 | { |
257 | m_regionHandle = value; | 323 | m_regionHandle = value; |
258 | lock (m_parts) | 324 | lockPartsForRead(true); |
259 | { | 325 | { |
260 | foreach (SceneObjectPart part in m_parts.Values) | 326 | foreach (SceneObjectPart part in m_parts.Values) |
261 | { | 327 | { |
328 | |||
262 | part.RegionHandle = m_regionHandle; | 329 | part.RegionHandle = m_regionHandle; |
330 | |||
263 | } | 331 | } |
264 | } | 332 | } |
333 | lockPartsForRead(false); | ||
265 | } | 334 | } |
266 | } | 335 | } |
267 | 336 | ||
@@ -287,13 +356,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
287 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 356 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
288 | } | 357 | } |
289 | 358 | ||
290 | lock (m_parts) | 359 | lockPartsForRead(true); |
291 | { | 360 | { |
292 | foreach (SceneObjectPart part in m_parts.Values) | 361 | foreach (SceneObjectPart part in m_parts.Values) |
293 | { | 362 | { |
363 | |||
294 | part.GroupPosition = val; | 364 | part.GroupPosition = val; |
365 | |||
295 | } | 366 | } |
296 | } | 367 | } |
368 | lockPartsForRead(false); | ||
297 | 369 | ||
298 | //if (m_rootPart.PhysActor != null) | 370 | //if (m_rootPart.PhysActor != null) |
299 | //{ | 371 | //{ |
@@ -455,13 +527,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
455 | 527 | ||
456 | public void SetFromItemID(UUID AssetId) | 528 | public void SetFromItemID(UUID AssetId) |
457 | { | 529 | { |
458 | lock (m_parts) | 530 | lockPartsForRead(true); |
459 | { | 531 | { |
460 | foreach (SceneObjectPart part in m_parts.Values) | 532 | foreach (SceneObjectPart part in m_parts.Values) |
461 | { | 533 | { |
534 | |||
462 | part.FromItemID = AssetId; | 535 | part.FromItemID = AssetId; |
536 | |||
463 | } | 537 | } |
464 | } | 538 | } |
539 | lockPartsForRead(false); | ||
465 | } | 540 | } |
466 | 541 | ||
467 | public UUID GetFromItemID() | 542 | public UUID GetFromItemID() |
@@ -528,10 +603,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
528 | Vector3 maxScale = Vector3.Zero; | 603 | Vector3 maxScale = Vector3.Zero; |
529 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); | 604 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); |
530 | 605 | ||
531 | lock (m_parts) | 606 | lockPartsForRead(true); |
532 | { | 607 | { |
533 | foreach (SceneObjectPart part in m_parts.Values) | 608 | foreach (SceneObjectPart part in m_parts.Values) |
534 | { | 609 | { |
610 | |||
535 | Vector3 partscale = part.Scale; | 611 | Vector3 partscale = part.Scale; |
536 | Vector3 partoffset = part.OffsetPosition; | 612 | Vector3 partoffset = part.OffsetPosition; |
537 | 613 | ||
@@ -542,8 +618,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
542 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; | 618 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; |
543 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; | 619 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; |
544 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; | 620 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; |
621 | |||
545 | } | 622 | } |
546 | } | 623 | } |
624 | lockPartsForRead(false); | ||
625 | |||
547 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; | 626 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; |
548 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; | 627 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; |
549 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; | 628 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; |
@@ -559,10 +638,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
559 | 638 | ||
560 | EntityIntersection result = new EntityIntersection(); | 639 | EntityIntersection result = new EntityIntersection(); |
561 | 640 | ||
562 | lock (m_parts) | 641 | lockPartsForRead(true); |
563 | { | 642 | { |
564 | foreach (SceneObjectPart part in m_parts.Values) | 643 | foreach (SceneObjectPart part in m_parts.Values) |
565 | { | 644 | { |
645 | |||
566 | // Temporary commented to stop compiler warning | 646 | // Temporary commented to stop compiler warning |
567 | //Vector3 partPosition = | 647 | //Vector3 partPosition = |
568 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); | 648 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); |
@@ -590,8 +670,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
590 | result.distance = inter.distance; | 670 | result.distance = inter.distance; |
591 | } | 671 | } |
592 | } | 672 | } |
673 | |||
593 | } | 674 | } |
594 | } | 675 | } |
676 | lockPartsForRead(false); | ||
595 | return result; | 677 | return result; |
596 | } | 678 | } |
597 | 679 | ||
@@ -604,10 +686,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
604 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) | 686 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) |
605 | { | 687 | { |
606 | float maxX = -256f, maxY = -256f, maxZ = -256f, minX = 256f, minY = 256f, minZ = 256f; | 688 | float maxX = -256f, maxY = -256f, maxZ = -256f, minX = 256f, minY = 256f, minZ = 256f; |
607 | lock (m_parts) | 689 | lockPartsForRead(true); |
608 | { | 690 | { |
609 | foreach (SceneObjectPart part in m_parts.Values) | 691 | foreach (SceneObjectPart part in m_parts.Values) |
610 | { | 692 | { |
693 | |||
611 | Vector3 worldPos = part.GetWorldPosition(); | 694 | Vector3 worldPos = part.GetWorldPosition(); |
612 | Vector3 offset = worldPos - AbsolutePosition; | 695 | Vector3 offset = worldPos - AbsolutePosition; |
613 | Quaternion worldRot; | 696 | Quaternion worldRot; |
@@ -666,6 +749,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
666 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 749 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
667 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 750 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
668 | 751 | ||
752 | |||
753 | |||
669 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | 754 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); |
670 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | 755 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); |
671 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | 756 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); |
@@ -837,6 +922,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
837 | minZ = backBottomLeft.Z; | 922 | minZ = backBottomLeft.Z; |
838 | } | 923 | } |
839 | } | 924 | } |
925 | lockPartsForRead(false); | ||
840 | 926 | ||
841 | Vector3 boundingBox = new Vector3(maxX - minX, maxY - minY, maxZ - minZ); | 927 | Vector3 boundingBox = new Vector3(maxX - minX, maxY - minY, maxZ - minZ); |
842 | 928 | ||
@@ -865,17 +951,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
865 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 951 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
866 | 952 | ||
867 | // Capture script state while holding the lock | 953 | // Capture script state while holding the lock |
868 | lock (m_parts) | 954 | lockPartsForRead(true); |
869 | { | 955 | { |
870 | foreach (SceneObjectPart part in m_parts.Values) | 956 | foreach (SceneObjectPart part in m_parts.Values) |
871 | { | 957 | { |
958 | |||
872 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(); | 959 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(); |
873 | foreach (UUID itemid in pstates.Keys) | 960 | foreach (UUID itemid in pstates.Keys) |
874 | { | 961 | { |
875 | states.Add(itemid, pstates[itemid]); | 962 | states.Add(itemid, pstates[itemid]); |
876 | } | 963 | } |
964 | |||
877 | } | 965 | } |
878 | } | 966 | } |
967 | lockPartsForRead(false); | ||
879 | 968 | ||
880 | if (states.Count > 0) | 969 | if (states.Count > 0) |
881 | { | 970 | { |
@@ -1037,13 +1126,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1037 | 1126 | ||
1038 | public override void UpdateMovement() | 1127 | public override void UpdateMovement() |
1039 | { | 1128 | { |
1040 | lock (m_parts) | 1129 | lockPartsForRead(true); |
1041 | { | 1130 | { |
1042 | foreach (SceneObjectPart part in m_parts.Values) | 1131 | foreach (SceneObjectPart part in m_parts.Values) |
1043 | { | 1132 | { |
1133 | |||
1044 | part.UpdateMovement(); | 1134 | part.UpdateMovement(); |
1135 | |||
1045 | } | 1136 | } |
1046 | } | 1137 | } |
1138 | lockPartsForRead(false); | ||
1047 | } | 1139 | } |
1048 | 1140 | ||
1049 | public ushort GetTimeDilation() | 1141 | public ushort GetTimeDilation() |
@@ -1087,7 +1179,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1087 | /// <param name="part"></param> | 1179 | /// <param name="part"></param> |
1088 | public void AddPart(SceneObjectPart part) | 1180 | public void AddPart(SceneObjectPart part) |
1089 | { | 1181 | { |
1090 | lock (m_parts) | 1182 | lockPartsForWrite(true); |
1091 | { | 1183 | { |
1092 | part.SetParent(this); | 1184 | part.SetParent(this); |
1093 | m_parts.Add(part.UUID, part); | 1185 | m_parts.Add(part.UUID, part); |
@@ -1097,6 +1189,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1097 | if (part.LinkNum == 2 && RootPart != null) | 1189 | if (part.LinkNum == 2 && RootPart != null) |
1098 | RootPart.LinkNum = 1; | 1190 | RootPart.LinkNum = 1; |
1099 | } | 1191 | } |
1192 | lockPartsForWrite(false); | ||
1100 | } | 1193 | } |
1101 | 1194 | ||
1102 | /// <summary> | 1195 | /// <summary> |
@@ -1104,28 +1197,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1104 | /// </summary> | 1197 | /// </summary> |
1105 | private void UpdateParentIDs() | 1198 | private void UpdateParentIDs() |
1106 | { | 1199 | { |
1107 | lock (m_parts) | 1200 | lockPartsForRead(true); |
1108 | { | 1201 | { |
1109 | foreach (SceneObjectPart part in m_parts.Values) | 1202 | foreach (SceneObjectPart part in m_parts.Values) |
1110 | { | 1203 | { |
1204 | |||
1111 | if (part.UUID != m_rootPart.UUID) | 1205 | if (part.UUID != m_rootPart.UUID) |
1112 | { | 1206 | { |
1113 | part.ParentID = m_rootPart.LocalId; | 1207 | part.ParentID = m_rootPart.LocalId; |
1114 | } | 1208 | } |
1209 | |||
1115 | } | 1210 | } |
1116 | } | 1211 | } |
1212 | lockPartsForRead(false); | ||
1117 | } | 1213 | } |
1118 | 1214 | ||
1119 | public void RegenerateFullIDs() | 1215 | public void RegenerateFullIDs() |
1120 | { | 1216 | { |
1121 | lock (m_parts) | 1217 | lockPartsForRead(true); |
1122 | { | 1218 | { |
1123 | foreach (SceneObjectPart part in m_parts.Values) | 1219 | foreach (SceneObjectPart part in m_parts.Values) |
1124 | { | 1220 | { |
1221 | |||
1125 | part.UUID = UUID.Random(); | 1222 | part.UUID = UUID.Random(); |
1126 | 1223 | ||
1127 | } | 1224 | } |
1128 | } | 1225 | } |
1226 | lockPartsForRead(false); | ||
1129 | } | 1227 | } |
1130 | 1228 | ||
1131 | // helper provided for parts. | 1229 | // helper provided for parts. |
@@ -1206,29 +1304,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1206 | 1304 | ||
1207 | DetachFromBackup(); | 1305 | DetachFromBackup(); |
1208 | 1306 | ||
1209 | lock (m_parts) | 1307 | lockPartsForRead(true); |
1308 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1309 | lockPartsForRead(false); | ||
1310 | |||
1311 | foreach (SceneObjectPart part in values) | ||
1210 | { | 1312 | { |
1211 | foreach (SceneObjectPart part in m_parts.Values) | ||
1212 | { | ||
1213 | // part.Inventory.RemoveScriptInstances(); | 1313 | // part.Inventory.RemoveScriptInstances(); |
1214 | 1314 | ||
1215 | ScenePresence[] avatars = Scene.GetScenePresences(); | 1315 | ScenePresence[] avatars = Scene.GetScenePresences(); |
1216 | for (int i = 0; i < avatars.Length; i++) | 1316 | for (int i = 0; i < avatars.Length; i++) |
1317 | { | ||
1318 | if (avatars[i].ParentID == LocalId) | ||
1217 | { | 1319 | { |
1218 | if (avatars[i].ParentID == LocalId) | 1320 | avatars[i].StandUp(); |
1219 | { | 1321 | } |
1220 | avatars[i].StandUp(); | ||
1221 | } | ||
1222 | 1322 | ||
1223 | if (!silent) | 1323 | if (!silent) |
1224 | { | 1324 | { |
1225 | part.UpdateFlag = 0; | 1325 | part.UpdateFlag = 0; |
1226 | if (part == m_rootPart) | 1326 | if (part == m_rootPart) |
1227 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | 1327 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); |
1228 | } | ||
1229 | } | 1328 | } |
1230 | } | 1329 | } |
1330 | |||
1231 | } | 1331 | } |
1332 | |||
1333 | |||
1232 | } | 1334 | } |
1233 | 1335 | ||
1234 | public void AddScriptLPS(int count) | 1336 | public void AddScriptLPS(int count) |
@@ -1253,17 +1355,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1253 | 1355 | ||
1254 | scriptEvents aggregateScriptEvents=0; | 1356 | scriptEvents aggregateScriptEvents=0; |
1255 | 1357 | ||
1256 | lock (m_parts) | 1358 | lockPartsForRead(true); |
1257 | { | 1359 | { |
1258 | foreach (SceneObjectPart part in m_parts.Values) | 1360 | foreach (SceneObjectPart part in m_parts.Values) |
1259 | { | 1361 | { |
1362 | |||
1260 | if (part == null) | 1363 | if (part == null) |
1261 | continue; | 1364 | continue; |
1262 | if (part != RootPart) | 1365 | if (part != RootPart) |
1263 | part.ObjectFlags = objectflagupdate; | 1366 | part.ObjectFlags = objectflagupdate; |
1264 | aggregateScriptEvents |= part.AggregateScriptEvents; | 1367 | aggregateScriptEvents |= part.AggregateScriptEvents; |
1368 | |||
1265 | } | 1369 | } |
1266 | } | 1370 | } |
1371 | lockPartsForRead(false); | ||
1267 | 1372 | ||
1268 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); | 1373 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); |
1269 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); | 1374 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); |
@@ -1305,42 +1410,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
1305 | /// <param name="m_physicalPrim"></param> | 1410 | /// <param name="m_physicalPrim"></param> |
1306 | public void ApplyPhysics(bool m_physicalPrim) | 1411 | public void ApplyPhysics(bool m_physicalPrim) |
1307 | { | 1412 | { |
1308 | lock (m_parts) | 1413 | lockPartsForRead(true); |
1414 | |||
1415 | if (m_parts.Count > 1) | ||
1309 | { | 1416 | { |
1310 | if (m_parts.Count > 1) | 1417 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); |
1418 | lockPartsForRead(false); | ||
1419 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1420 | foreach (SceneObjectPart part in values) | ||
1311 | { | 1421 | { |
1312 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | 1422 | |
1313 | foreach (SceneObjectPart part in m_parts.Values) | 1423 | if (part.LocalId != m_rootPart.LocalId) |
1314 | { | 1424 | { |
1315 | if (part.LocalId != m_rootPart.LocalId) | 1425 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); |
1316 | { | ||
1317 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); | ||
1318 | } | ||
1319 | } | 1426 | } |
1320 | 1427 | ||
1321 | // Hack to get the physics scene geometries in the right spot | ||
1322 | ResetChildPrimPhysicsPositions(); | ||
1323 | } | ||
1324 | else | ||
1325 | { | ||
1326 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1327 | } | 1428 | } |
1429 | // Hack to get the physics scene geometries in the right spot | ||
1430 | ResetChildPrimPhysicsPositions(); | ||
1431 | } | ||
1432 | else | ||
1433 | { | ||
1434 | lockPartsForRead(false); | ||
1435 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1328 | } | 1436 | } |
1329 | } | 1437 | } |
1330 | 1438 | ||
1331 | public void SetOwnerId(UUID userId) | 1439 | public void SetOwnerId(UUID userId) |
1332 | { | 1440 | { |
1333 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1441 | ForEachPart(delegate(SceneObjectPart part) |
1442 | { | ||
1443 | |||
1444 | part.OwnerID = userId; | ||
1445 | |||
1446 | }); | ||
1334 | } | 1447 | } |
1335 | 1448 | ||
1336 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 1449 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
1337 | { | 1450 | { |
1338 | lock (m_parts) | 1451 | lockPartsForRead(true); |
1452 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1453 | lockPartsForRead(false); | ||
1454 | foreach (SceneObjectPart part in values) | ||
1339 | { | 1455 | { |
1340 | foreach (SceneObjectPart part in m_parts.Values) | 1456 | |
1341 | { | 1457 | whatToDo(part); |
1342 | whatToDo(part); | 1458 | |
1343 | } | ||
1344 | } | 1459 | } |
1345 | } | 1460 | } |
1346 | 1461 | ||
@@ -1439,14 +1554,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1439 | { | 1554 | { |
1440 | SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | 1555 | SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); |
1441 | 1556 | ||
1442 | lock (m_parts) | 1557 | lockPartsForRead(true); |
1443 | { | 1558 | { |
1444 | foreach (SceneObjectPart part in m_parts.Values) | 1559 | foreach (SceneObjectPart part in m_parts.Values) |
1445 | { | 1560 | { |
1561 | |||
1446 | if (part != RootPart) | 1562 | if (part != RootPart) |
1447 | SendPartFullUpdate(remoteClient, part, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); | 1563 | SendPartFullUpdate(remoteClient, part, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); |
1564 | |||
1448 | } | 1565 | } |
1449 | } | 1566 | } |
1567 | lockPartsForRead(false); | ||
1450 | } | 1568 | } |
1451 | 1569 | ||
1452 | /// <summary> | 1570 | /// <summary> |
@@ -1541,10 +1659,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1541 | 1659 | ||
1542 | List<SceneObjectPart> partList; | 1660 | List<SceneObjectPart> partList; |
1543 | 1661 | ||
1544 | lock (m_parts) | 1662 | lockPartsForRead(true); |
1545 | { | 1663 | |
1546 | partList = new List<SceneObjectPart>(m_parts.Values); | 1664 | partList = new List<SceneObjectPart>(m_parts.Values); |
1547 | } | 1665 | |
1666 | lockPartsForRead(false); | ||
1548 | 1667 | ||
1549 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | 1668 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) |
1550 | { | 1669 | { |
@@ -1793,6 +1912,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1793 | } | 1912 | } |
1794 | } | 1913 | } |
1795 | } | 1914 | } |
1915 | |||
1796 | public void stopLookAt() | 1916 | public void stopLookAt() |
1797 | { | 1917 | { |
1798 | SceneObjectPart rootpart = m_rootPart; | 1918 | SceneObjectPart rootpart = m_rootPart; |
@@ -1867,10 +1987,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1867 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | 1987 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); |
1868 | newPart.SetParent(this); | 1988 | newPart.SetParent(this); |
1869 | 1989 | ||
1870 | lock (m_parts) | 1990 | lockPartsForWrite(true); |
1871 | { | 1991 | { |
1872 | m_parts.Add(newPart.UUID, newPart); | 1992 | m_parts.Add(newPart.UUID, newPart); |
1873 | } | 1993 | } |
1994 | lockPartsForWrite(false); | ||
1874 | 1995 | ||
1875 | SetPartAsNonRoot(newPart); | 1996 | SetPartAsNonRoot(newPart); |
1876 | 1997 | ||
@@ -1933,7 +2054,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1933 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | 2054 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) |
1934 | // return; | 2055 | // return; |
1935 | 2056 | ||
1936 | lock (m_parts) | 2057 | lockPartsForRead(true); |
1937 | { | 2058 | { |
1938 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); | 2059 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); |
1939 | 2060 | ||
@@ -1951,34 +2072,43 @@ namespace OpenSim.Region.Framework.Scenes | |||
1951 | 2072 | ||
1952 | foreach (SceneObjectPart part in m_parts.Values) | 2073 | foreach (SceneObjectPart part in m_parts.Values) |
1953 | { | 2074 | { |
2075 | |||
1954 | part.SendScheduledUpdates(); | 2076 | part.SendScheduledUpdates(); |
2077 | |||
1955 | } | 2078 | } |
1956 | } | 2079 | } |
2080 | lockPartsForRead(false); | ||
1957 | } | 2081 | } |
1958 | 2082 | ||
1959 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) | 2083 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) |
1960 | { | 2084 | { |
1961 | RootPart.AddFullUpdateToAvatar(presence); | 2085 | RootPart.AddFullUpdateToAvatar(presence); |
1962 | 2086 | ||
1963 | lock (m_parts) | 2087 | lockPartsForRead(true); |
1964 | { | 2088 | { |
1965 | foreach (SceneObjectPart part in m_parts.Values) | 2089 | foreach (SceneObjectPart part in m_parts.Values) |
1966 | { | 2090 | { |
2091 | |||
1967 | if (part != RootPart) | 2092 | if (part != RootPart) |
1968 | part.AddFullUpdateToAvatar(presence); | 2093 | part.AddFullUpdateToAvatar(presence); |
2094 | |||
1969 | } | 2095 | } |
1970 | } | 2096 | } |
2097 | lockPartsForRead(false); | ||
1971 | } | 2098 | } |
1972 | 2099 | ||
1973 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) | 2100 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) |
1974 | { | 2101 | { |
1975 | lock (m_parts) | 2102 | lockPartsForRead(true); |
1976 | { | 2103 | { |
1977 | foreach (SceneObjectPart part in m_parts.Values) | 2104 | foreach (SceneObjectPart part in m_parts.Values) |
1978 | { | 2105 | { |
2106 | |||
1979 | part.AddTerseUpdateToAvatar(presence); | 2107 | part.AddTerseUpdateToAvatar(presence); |
2108 | |||
1980 | } | 2109 | } |
1981 | } | 2110 | } |
2111 | lockPartsForRead(false); | ||
1982 | } | 2112 | } |
1983 | 2113 | ||
1984 | /// <summary> | 2114 | /// <summary> |
@@ -1989,14 +2119,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1989 | checkAtTargets(); | 2119 | checkAtTargets(); |
1990 | RootPart.ScheduleFullUpdate(); | 2120 | RootPart.ScheduleFullUpdate(); |
1991 | 2121 | ||
1992 | lock (m_parts) | 2122 | lockPartsForRead(true); |
1993 | { | 2123 | { |
1994 | foreach (SceneObjectPart part in m_parts.Values) | 2124 | foreach (SceneObjectPart part in m_parts.Values) |
1995 | { | 2125 | { |
2126 | |||
1996 | if (part != RootPart) | 2127 | if (part != RootPart) |
1997 | part.ScheduleFullUpdate(); | 2128 | part.ScheduleFullUpdate(); |
2129 | |||
1998 | } | 2130 | } |
1999 | } | 2131 | } |
2132 | lockPartsForRead(false); | ||
2000 | } | 2133 | } |
2001 | 2134 | ||
2002 | /// <summary> | 2135 | /// <summary> |
@@ -2004,13 +2137,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2004 | /// </summary> | 2137 | /// </summary> |
2005 | public void ScheduleGroupForTerseUpdate() | 2138 | public void ScheduleGroupForTerseUpdate() |
2006 | { | 2139 | { |
2007 | lock (m_parts) | 2140 | lockPartsForRead(true); |
2008 | { | 2141 | { |
2009 | foreach (SceneObjectPart part in m_parts.Values) | 2142 | foreach (SceneObjectPart part in m_parts.Values) |
2010 | { | 2143 | { |
2144 | |||
2011 | part.ScheduleTerseUpdate(); | 2145 | part.ScheduleTerseUpdate(); |
2146 | |||
2012 | } | 2147 | } |
2013 | } | 2148 | } |
2149 | lockPartsForRead(false); | ||
2014 | } | 2150 | } |
2015 | 2151 | ||
2016 | /// <summary> | 2152 | /// <summary> |
@@ -2023,14 +2159,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2023 | 2159 | ||
2024 | RootPart.SendFullUpdateToAllClients(); | 2160 | RootPart.SendFullUpdateToAllClients(); |
2025 | 2161 | ||
2026 | lock (m_parts) | 2162 | lockPartsForRead(true); |
2027 | { | 2163 | { |
2028 | foreach (SceneObjectPart part in m_parts.Values) | 2164 | foreach (SceneObjectPart part in m_parts.Values) |
2029 | { | 2165 | { |
2166 | |||
2030 | if (part != RootPart) | 2167 | if (part != RootPart) |
2031 | part.SendFullUpdateToAllClients(); | 2168 | part.SendFullUpdateToAllClients(); |
2169 | |||
2032 | } | 2170 | } |
2033 | } | 2171 | } |
2172 | lockPartsForRead(false); | ||
2034 | } | 2173 | } |
2035 | 2174 | ||
2036 | /// <summary> | 2175 | /// <summary> |
@@ -2061,14 +2200,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2061 | { | 2200 | { |
2062 | if (IsDeleted) | 2201 | if (IsDeleted) |
2063 | return; | 2202 | return; |
2064 | 2203 | ||
2065 | lock (m_parts) | 2204 | lockPartsForRead(true); |
2066 | { | 2205 | { |
2067 | foreach (SceneObjectPart part in m_parts.Values) | 2206 | foreach (SceneObjectPart part in m_parts.Values) |
2068 | { | 2207 | { |
2069 | part.SendTerseUpdateToAllClients(); | 2208 | part.SendTerseUpdateToAllClients(); |
2070 | } | 2209 | } |
2071 | } | 2210 | } |
2211 | lockPartsForRead(false); | ||
2072 | } | 2212 | } |
2073 | 2213 | ||
2074 | #endregion | 2214 | #endregion |
@@ -2082,16 +2222,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2082 | /// <returns>null if no child part with that linknum or child part</returns> | 2222 | /// <returns>null if no child part with that linknum or child part</returns> |
2083 | public SceneObjectPart GetLinkNumPart(int linknum) | 2223 | public SceneObjectPart GetLinkNumPart(int linknum) |
2084 | { | 2224 | { |
2085 | lock (m_parts) | 2225 | lockPartsForRead(true); |
2086 | { | 2226 | { |
2087 | foreach (SceneObjectPart part in m_parts.Values) | 2227 | foreach (SceneObjectPart part in m_parts.Values) |
2088 | { | 2228 | { |
2089 | if (part.LinkNum == linknum) | 2229 | if (part.LinkNum == linknum) |
2090 | { | 2230 | { |
2231 | lockPartsForRead(false); | ||
2091 | return part; | 2232 | return part; |
2092 | } | 2233 | } |
2093 | } | 2234 | } |
2094 | } | 2235 | } |
2236 | lockPartsForRead(false); | ||
2095 | 2237 | ||
2096 | return null; | 2238 | return null; |
2097 | } | 2239 | } |
@@ -2119,17 +2261,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2119 | public SceneObjectPart GetChildPart(uint localID) | 2261 | public SceneObjectPart GetChildPart(uint localID) |
2120 | { | 2262 | { |
2121 | //m_log.DebugFormat("Entered looking for {0}", localID); | 2263 | //m_log.DebugFormat("Entered looking for {0}", localID); |
2122 | lock (m_parts) | 2264 | lockPartsForRead(true); |
2123 | { | 2265 | { |
2124 | foreach (SceneObjectPart part in m_parts.Values) | 2266 | foreach (SceneObjectPart part in m_parts.Values) |
2125 | { | 2267 | { |
2126 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2268 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2127 | if (part.LocalId == localID) | 2269 | if (part.LocalId == localID) |
2128 | { | 2270 | { |
2271 | lockPartsForRead(false); | ||
2129 | return part; | 2272 | return part; |
2130 | } | 2273 | } |
2131 | } | 2274 | } |
2132 | } | 2275 | } |
2276 | lockPartsForRead(false); | ||
2133 | 2277 | ||
2134 | return null; | 2278 | return null; |
2135 | } | 2279 | } |
@@ -2159,17 +2303,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2159 | public bool HasChildPrim(uint localID) | 2303 | public bool HasChildPrim(uint localID) |
2160 | { | 2304 | { |
2161 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); | 2305 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); |
2162 | lock (m_parts) | 2306 | lockPartsForRead(true); |
2163 | { | 2307 | { |
2164 | foreach (SceneObjectPart part in m_parts.Values) | 2308 | foreach (SceneObjectPart part in m_parts.Values) |
2165 | { | 2309 | { |
2166 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2310 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2167 | if (part.LocalId == localID) | 2311 | if (part.LocalId == localID) |
2168 | { | 2312 | { |
2313 | lockPartsForRead(false); | ||
2169 | return true; | 2314 | return true; |
2170 | } | 2315 | } |
2171 | } | 2316 | } |
2172 | } | 2317 | } |
2318 | lockPartsForRead(false); | ||
2173 | 2319 | ||
2174 | return false; | 2320 | return false; |
2175 | } | 2321 | } |
@@ -2219,53 +2365,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
2219 | if (m_rootPart.LinkNum == 0) | 2365 | if (m_rootPart.LinkNum == 0) |
2220 | m_rootPart.LinkNum = 1; | 2366 | m_rootPart.LinkNum = 1; |
2221 | 2367 | ||
2222 | lock (m_parts) | 2368 | lockPartsForWrite(true); |
2223 | { | 2369 | |
2224 | m_parts.Add(linkPart.UUID, linkPart); | 2370 | m_parts.Add(linkPart.UUID, linkPart); |
2225 | 2371 | ||
2226 | // Insert in terms of link numbers, the new links | 2372 | lockPartsForWrite(false); |
2227 | // before the current ones (with the exception of | 2373 | |
2228 | // the root prim. Shuffle the old ones up | 2374 | // Insert in terms of link numbers, the new links |
2229 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | 2375 | // before the current ones (with the exception of |
2376 | // the root prim. Shuffle the old ones up | ||
2377 | lockPartsForRead(true); | ||
2378 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | ||
2379 | { | ||
2380 | if (kvp.Value.LinkNum != 1) | ||
2230 | { | 2381 | { |
2231 | if (kvp.Value.LinkNum != 1) | 2382 | // Don't update root prim link number |
2232 | { | 2383 | kvp.Value.LinkNum += objectGroup.PrimCount; |
2233 | // Don't update root prim link number | ||
2234 | kvp.Value.LinkNum += objectGroup.PrimCount; | ||
2235 | } | ||
2236 | } | 2384 | } |
2385 | } | ||
2386 | lockPartsForRead(false); | ||
2237 | 2387 | ||
2238 | linkPart.LinkNum = 2; | 2388 | linkPart.LinkNum = 2; |
2239 | 2389 | ||
2240 | linkPart.SetParent(this); | 2390 | linkPart.SetParent(this); |
2241 | linkPart.AddFlag(PrimFlags.CreateSelected); | 2391 | linkPart.AddFlag(PrimFlags.CreateSelected); |
2242 | 2392 | ||
2243 | //if (linkPart.PhysActor != null) | 2393 | //if (linkPart.PhysActor != null) |
2244 | //{ | 2394 | //{ |
2245 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); | 2395 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); |
2246 | 2396 | ||
2247 | //linkPart.PhysActor = null; | 2397 | //linkPart.PhysActor = null; |
2248 | //} | 2398 | //} |
2249 | 2399 | ||
2250 | //TODO: rest of parts | 2400 | //TODO: rest of parts |
2251 | int linkNum = 3; | 2401 | int linkNum = 3; |
2252 | foreach (SceneObjectPart part in objectGroup.Children.Values) | 2402 | foreach (SceneObjectPart part in objectGroup.Children.Values) |
2403 | { | ||
2404 | if (part.UUID != objectGroup.m_rootPart.UUID) | ||
2253 | { | 2405 | { |
2254 | if (part.UUID != objectGroup.m_rootPart.UUID) | 2406 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); |
2255 | { | ||
2256 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); | ||
2257 | } | ||
2258 | part.ClearUndoState(); | ||
2259 | } | 2407 | } |
2408 | part.ClearUndoState(); | ||
2260 | } | 2409 | } |
2261 | 2410 | ||
2262 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); | 2411 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); |
2263 | objectGroup.m_isDeleted = true; | 2412 | objectGroup.m_isDeleted = true; |
2413 | |||
2414 | objectGroup.lockPartsForWrite(true); | ||
2264 | 2415 | ||
2265 | lock (objectGroup.m_parts) | 2416 | objectGroup.m_parts.Clear(); |
2266 | { | 2417 | |
2267 | objectGroup.m_parts.Clear(); | 2418 | objectGroup.lockPartsForWrite(false); |
2268 | } | ||
2269 | 2419 | ||
2270 | // Can't do this yet since backup still makes use of the root part without any synchronization | 2420 | // Can't do this yet since backup still makes use of the root part without any synchronization |
2271 | // objectGroup.m_rootPart = null; | 2421 | // objectGroup.m_rootPart = null; |
@@ -2324,11 +2474,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2324 | Quaternion worldRot = linkPart.GetWorldRotation(); | 2474 | Quaternion worldRot = linkPart.GetWorldRotation(); |
2325 | 2475 | ||
2326 | // Remove the part from this object | 2476 | // Remove the part from this object |
2327 | lock (m_parts) | 2477 | lockPartsForWrite(true); |
2328 | { | 2478 | { |
2329 | m_parts.Remove(linkPart.UUID); | 2479 | m_parts.Remove(linkPart.UUID); |
2330 | } | 2480 | } |
2331 | 2481 | lockPartsForWrite(false); | |
2482 | lockPartsForRead(true); | ||
2332 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left | 2483 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left |
2333 | RootPart.LinkNum = 0; | 2484 | RootPart.LinkNum = 0; |
2334 | else | 2485 | else |
@@ -2339,6 +2490,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2339 | p.LinkNum--; | 2490 | p.LinkNum--; |
2340 | } | 2491 | } |
2341 | } | 2492 | } |
2493 | lockPartsForRead(false); | ||
2342 | 2494 | ||
2343 | linkPart.ParentID = 0; | 2495 | linkPart.ParentID = 0; |
2344 | linkPart.LinkNum = 0; | 2496 | linkPart.LinkNum = 0; |
@@ -2656,9 +2808,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2656 | 2808 | ||
2657 | if (selectionPart != null) | 2809 | if (selectionPart != null) |
2658 | { | 2810 | { |
2659 | lock (m_parts) | 2811 | lockPartsForRead(true); |
2812 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_parts.Values); | ||
2813 | lockPartsForRead(false); | ||
2814 | foreach (SceneObjectPart part in parts) | ||
2660 | { | 2815 | { |
2661 | foreach (SceneObjectPart part in m_parts.Values) | 2816 | if (part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0) |
2662 | { | 2817 | { |
2663 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || | 2818 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || |
2664 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || | 2819 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || |
@@ -2668,12 +2823,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2668 | break; | 2823 | break; |
2669 | } | 2824 | } |
2670 | } | 2825 | } |
2826 | } | ||
2671 | 2827 | ||
2672 | foreach (SceneObjectPart part in m_parts.Values) | 2828 | foreach (SceneObjectPart part in parts) |
2673 | { | 2829 | { |
2674 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 2830 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); |
2675 | } | ||
2676 | } | 2831 | } |
2832 | |||
2677 | } | 2833 | } |
2678 | } | 2834 | } |
2679 | 2835 | ||
@@ -2759,11 +2915,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2759 | scale.Y = m_scene.m_maxNonphys; | 2915 | scale.Y = m_scene.m_maxNonphys; |
2760 | if (scale.Z > m_scene.m_maxNonphys) | 2916 | if (scale.Z > m_scene.m_maxNonphys) |
2761 | scale.Z = m_scene.m_maxNonphys; | 2917 | scale.Z = m_scene.m_maxNonphys; |
2762 | |||
2763 | SceneObjectPart part = GetChildPart(localID); | 2918 | SceneObjectPart part = GetChildPart(localID); |
2764 | if (part != null) | 2919 | if (part != null) |
2765 | { | 2920 | { |
2766 | part.Resize(scale); | ||
2767 | if (part.PhysActor != null) | 2921 | if (part.PhysActor != null) |
2768 | { | 2922 | { |
2769 | if (part.PhysActor.IsPhysical) | 2923 | if (part.PhysActor.IsPhysical) |
@@ -2778,7 +2932,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2778 | part.PhysActor.Size = scale; | 2932 | part.PhysActor.Size = scale; |
2779 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); | 2933 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); |
2780 | } | 2934 | } |
2781 | //if (part.UUID != m_rootPart.UUID) | 2935 | part.Resize(scale); |
2782 | 2936 | ||
2783 | HasGroupChanged = true; | 2937 | HasGroupChanged = true; |
2784 | ScheduleGroupForFullUpdate(); | 2938 | ScheduleGroupForFullUpdate(); |
@@ -2819,77 +2973,76 @@ namespace OpenSim.Region.Framework.Scenes | |||
2819 | float y = (scale.Y / part.Scale.Y); | 2973 | float y = (scale.Y / part.Scale.Y); |
2820 | float z = (scale.Z / part.Scale.Z); | 2974 | float z = (scale.Z / part.Scale.Z); |
2821 | 2975 | ||
2822 | lock (m_parts) | 2976 | lockPartsForRead(true); |
2977 | if (x > 1.0f || y > 1.0f || z > 1.0f) | ||
2823 | { | 2978 | { |
2824 | if (x > 1.0f || y > 1.0f || z > 1.0f) | 2979 | foreach (SceneObjectPart obPart in m_parts.Values) |
2825 | { | 2980 | { |
2826 | foreach (SceneObjectPart obPart in m_parts.Values) | 2981 | if (obPart.UUID != m_rootPart.UUID) |
2827 | { | 2982 | { |
2828 | if (obPart.UUID != m_rootPart.UUID) | 2983 | Vector3 oldSize = new Vector3(obPart.Scale); |
2829 | { | ||
2830 | Vector3 oldSize = new Vector3(obPart.Scale); | ||
2831 | 2984 | ||
2832 | float f = 1.0f; | 2985 | float f = 1.0f; |
2833 | float a = 1.0f; | 2986 | float a = 1.0f; |
2834 | 2987 | ||
2835 | if (part.PhysActor != null && part.PhysActor.IsPhysical) | 2988 | if (part.PhysActor != null && part.PhysActor.IsPhysical) |
2989 | { | ||
2990 | if (oldSize.X*x > m_scene.m_maxPhys) | ||
2836 | { | 2991 | { |
2837 | if (oldSize.X*x > m_scene.m_maxPhys) | 2992 | f = m_scene.m_maxPhys / oldSize.X; |
2838 | { | 2993 | a = f / x; |
2839 | f = m_scene.m_maxPhys / oldSize.X; | 2994 | x *= a; |
2840 | a = f / x; | 2995 | y *= a; |
2841 | x *= a; | 2996 | z *= a; |
2842 | y *= a; | ||
2843 | z *= a; | ||
2844 | } | ||
2845 | if (oldSize.Y*y > m_scene.m_maxPhys) | ||
2846 | { | ||
2847 | f = m_scene.m_maxPhys / oldSize.Y; | ||
2848 | a = f / y; | ||
2849 | x *= a; | ||
2850 | y *= a; | ||
2851 | z *= a; | ||
2852 | } | ||
2853 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
2854 | { | ||
2855 | f = m_scene.m_maxPhys / oldSize.Z; | ||
2856 | a = f / z; | ||
2857 | x *= a; | ||
2858 | y *= a; | ||
2859 | z *= a; | ||
2860 | } | ||
2861 | } | 2997 | } |
2862 | else | 2998 | if (oldSize.Y*y > m_scene.m_maxPhys) |
2999 | { | ||
3000 | f = m_scene.m_maxPhys / oldSize.Y; | ||
3001 | a = f / y; | ||
3002 | x *= a; | ||
3003 | y *= a; | ||
3004 | z *= a; | ||
3005 | } | ||
3006 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
3007 | { | ||
3008 | f = m_scene.m_maxPhys / oldSize.Z; | ||
3009 | a = f / z; | ||
3010 | x *= a; | ||
3011 | y *= a; | ||
3012 | z *= a; | ||
3013 | } | ||
3014 | } | ||
3015 | else | ||
3016 | { | ||
3017 | if (oldSize.X*x > m_scene.m_maxNonphys) | ||
3018 | { | ||
3019 | f = m_scene.m_maxNonphys / oldSize.X; | ||
3020 | a = f / x; | ||
3021 | x *= a; | ||
3022 | y *= a; | ||
3023 | z *= a; | ||
3024 | } | ||
3025 | if (oldSize.Y*y > m_scene.m_maxNonphys) | ||
3026 | { | ||
3027 | f = m_scene.m_maxNonphys / oldSize.Y; | ||
3028 | a = f / y; | ||
3029 | x *= a; | ||
3030 | y *= a; | ||
3031 | z *= a; | ||
3032 | } | ||
3033 | if (oldSize.Z*z > m_scene.m_maxNonphys) | ||
2863 | { | 3034 | { |
2864 | if (oldSize.X*x > m_scene.m_maxNonphys) | 3035 | f = m_scene.m_maxNonphys / oldSize.Z; |
2865 | { | 3036 | a = f / z; |
2866 | f = m_scene.m_maxNonphys / oldSize.X; | 3037 | x *= a; |
2867 | a = f / x; | 3038 | y *= a; |
2868 | x *= a; | 3039 | z *= a; |
2869 | y *= a; | ||
2870 | z *= a; | ||
2871 | } | ||
2872 | if (oldSize.Y*y > m_scene.m_maxNonphys) | ||
2873 | { | ||
2874 | f = m_scene.m_maxNonphys / oldSize.Y; | ||
2875 | a = f / y; | ||
2876 | x *= a; | ||
2877 | y *= a; | ||
2878 | z *= a; | ||
2879 | } | ||
2880 | if (oldSize.Z*z > m_scene.m_maxNonphys) | ||
2881 | { | ||
2882 | f = m_scene.m_maxNonphys / oldSize.Z; | ||
2883 | a = f / z; | ||
2884 | x *= a; | ||
2885 | y *= a; | ||
2886 | z *= a; | ||
2887 | } | ||
2888 | } | 3040 | } |
2889 | } | 3041 | } |
2890 | } | 3042 | } |
2891 | } | 3043 | } |
2892 | } | 3044 | } |
3045 | lockPartsForRead(false); | ||
2893 | 3046 | ||
2894 | Vector3 prevScale = part.Scale; | 3047 | Vector3 prevScale = part.Scale; |
2895 | prevScale.X *= x; | 3048 | prevScale.X *= x; |
@@ -2897,7 +3050,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2897 | prevScale.Z *= z; | 3050 | prevScale.Z *= z; |
2898 | part.Resize(prevScale); | 3051 | part.Resize(prevScale); |
2899 | 3052 | ||
2900 | lock (m_parts) | 3053 | lockPartsForRead(true); |
2901 | { | 3054 | { |
2902 | foreach (SceneObjectPart obPart in m_parts.Values) | 3055 | foreach (SceneObjectPart obPart in m_parts.Values) |
2903 | { | 3056 | { |
@@ -2916,6 +3069,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2916 | } | 3069 | } |
2917 | } | 3070 | } |
2918 | } | 3071 | } |
3072 | lockPartsForRead(false); | ||
2919 | 3073 | ||
2920 | if (part.PhysActor != null) | 3074 | if (part.PhysActor != null) |
2921 | { | 3075 | { |
@@ -2996,7 +3150,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2996 | axDiff *= Quaternion.Inverse(partRotation); | 3150 | axDiff *= Quaternion.Inverse(partRotation); |
2997 | diff = axDiff; | 3151 | diff = axDiff; |
2998 | 3152 | ||
2999 | lock (m_parts) | 3153 | lockPartsForRead(true); |
3000 | { | 3154 | { |
3001 | foreach (SceneObjectPart obPart in m_parts.Values) | 3155 | foreach (SceneObjectPart obPart in m_parts.Values) |
3002 | { | 3156 | { |
@@ -3006,6 +3160,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3006 | } | 3160 | } |
3007 | } | 3161 | } |
3008 | } | 3162 | } |
3163 | lockPartsForRead(false); | ||
3009 | 3164 | ||
3010 | AbsolutePosition = newPos; | 3165 | AbsolutePosition = newPos; |
3011 | 3166 | ||
@@ -3123,7 +3278,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3123 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 3278 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
3124 | } | 3279 | } |
3125 | 3280 | ||
3126 | lock (m_parts) | 3281 | lockPartsForRead(true); |
3127 | { | 3282 | { |
3128 | foreach (SceneObjectPart prim in m_parts.Values) | 3283 | foreach (SceneObjectPart prim in m_parts.Values) |
3129 | { | 3284 | { |
@@ -3141,6 +3296,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3141 | } | 3296 | } |
3142 | } | 3297 | } |
3143 | } | 3298 | } |
3299 | lockPartsForRead(false); | ||
3144 | 3300 | ||
3145 | m_rootPart.ScheduleTerseUpdate(); | 3301 | m_rootPart.ScheduleTerseUpdate(); |
3146 | } | 3302 | } |
@@ -3263,7 +3419,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3263 | if (atTargets.Count > 0) | 3419 | if (atTargets.Count > 0) |
3264 | { | 3420 | { |
3265 | uint[] localids = new uint[0]; | 3421 | uint[] localids = new uint[0]; |
3266 | lock (m_parts) | 3422 | lockPartsForRead(true); |
3267 | { | 3423 | { |
3268 | localids = new uint[m_parts.Count]; | 3424 | localids = new uint[m_parts.Count]; |
3269 | int cntr = 0; | 3425 | int cntr = 0; |
@@ -3273,6 +3429,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3273 | cntr++; | 3429 | cntr++; |
3274 | } | 3430 | } |
3275 | } | 3431 | } |
3432 | lockPartsForRead(false); | ||
3276 | 3433 | ||
3277 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3434 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3278 | { | 3435 | { |
@@ -3291,7 +3448,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3291 | { | 3448 | { |
3292 | //trigger not_at_target | 3449 | //trigger not_at_target |
3293 | uint[] localids = new uint[0]; | 3450 | uint[] localids = new uint[0]; |
3294 | lock (m_parts) | 3451 | lockPartsForRead(true); |
3295 | { | 3452 | { |
3296 | localids = new uint[m_parts.Count]; | 3453 | localids = new uint[m_parts.Count]; |
3297 | int cntr = 0; | 3454 | int cntr = 0; |
@@ -3301,7 +3458,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3301 | cntr++; | 3458 | cntr++; |
3302 | } | 3459 | } |
3303 | } | 3460 | } |
3304 | 3461 | lockPartsForRead(false); | |
3462 | |||
3305 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3463 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3306 | { | 3464 | { |
3307 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); | 3465 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); |
@@ -3393,19 +3551,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
3393 | public float GetMass() | 3551 | public float GetMass() |
3394 | { | 3552 | { |
3395 | float retmass = 0f; | 3553 | float retmass = 0f; |
3396 | lock (m_parts) | 3554 | lockPartsForRead(true); |
3397 | { | 3555 | { |
3398 | foreach (SceneObjectPart part in m_parts.Values) | 3556 | foreach (SceneObjectPart part in m_parts.Values) |
3399 | { | 3557 | { |
3400 | retmass += part.GetMass(); | 3558 | retmass += part.GetMass(); |
3401 | } | 3559 | } |
3402 | } | 3560 | } |
3561 | lockPartsForRead(false); | ||
3403 | return retmass; | 3562 | return retmass; |
3404 | } | 3563 | } |
3405 | 3564 | ||
3406 | public void CheckSculptAndLoad() | 3565 | public void CheckSculptAndLoad() |
3407 | { | 3566 | { |
3408 | lock (m_parts) | 3567 | lockPartsForRead(true); |
3409 | { | 3568 | { |
3410 | if (!IsDeleted) | 3569 | if (!IsDeleted) |
3411 | { | 3570 | { |
@@ -3430,6 +3589,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3430 | } | 3589 | } |
3431 | } | 3590 | } |
3432 | } | 3591 | } |
3592 | lockPartsForRead(false); | ||
3433 | } | 3593 | } |
3434 | 3594 | ||
3435 | protected void AssetReceived(string id, Object sender, AssetBase asset) | 3595 | protected void AssetReceived(string id, Object sender, AssetBase asset) |
@@ -3450,7 +3610,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3450 | /// <param name="client"></param> | 3610 | /// <param name="client"></param> |
3451 | public void SetGroup(UUID GroupID, IClientAPI client) | 3611 | public void SetGroup(UUID GroupID, IClientAPI client) |
3452 | { | 3612 | { |
3453 | lock (m_parts) | 3613 | lockPartsForRead(true); |
3454 | { | 3614 | { |
3455 | foreach (SceneObjectPart part in m_parts.Values) | 3615 | foreach (SceneObjectPart part in m_parts.Values) |
3456 | { | 3616 | { |
@@ -3460,7 +3620,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3460 | 3620 | ||
3461 | HasGroupChanged = true; | 3621 | HasGroupChanged = true; |
3462 | } | 3622 | } |
3463 | 3623 | lockPartsForRead(false); | |
3464 | ScheduleGroupForFullUpdate(); | 3624 | ScheduleGroupForFullUpdate(); |
3465 | } | 3625 | } |
3466 | 3626 | ||
@@ -3479,11 +3639,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3479 | 3639 | ||
3480 | public void SetAttachmentPoint(byte point) | 3640 | public void SetAttachmentPoint(byte point) |
3481 | { | 3641 | { |
3482 | lock (m_parts) | 3642 | lockPartsForRead(true); |
3483 | { | 3643 | { |
3484 | foreach (SceneObjectPart part in m_parts.Values) | 3644 | foreach (SceneObjectPart part in m_parts.Values) |
3485 | part.SetAttachmentPoint(point); | 3645 | part.SetAttachmentPoint(point); |
3486 | } | 3646 | } |
3647 | lockPartsForRead(false); | ||
3487 | } | 3648 | } |
3488 | 3649 | ||
3489 | #region ISceneObject | 3650 | #region ISceneObject |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index ef9005f..a99e6c7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -126,7 +126,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
126 | 126 | ||
127 | // TODO: This needs to be persisted in next XML version update! | 127 | // TODO: This needs to be persisted in next XML version update! |
128 | [XmlIgnore] | 128 | [XmlIgnore] |
129 | public readonly int[] PayPrice = {-2,-2,-2,-2,-2}; | 129 | public int[] PayPrice = {-2,-2,-2,-2,-2}; |
130 | [XmlIgnore] | 130 | [XmlIgnore] |
131 | public PhysicsActor PhysActor; | 131 | public PhysicsActor PhysActor; |
132 | 132 | ||
@@ -241,6 +241,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
241 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; | 241 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
242 | private Vector3 m_sitTargetPosition; | 242 | private Vector3 m_sitTargetPosition; |
243 | private string m_sitAnimation = "SIT"; | 243 | private string m_sitAnimation = "SIT"; |
244 | private bool m_occupied; // KF if any av is sitting on this prim | ||
244 | private string m_text = String.Empty; | 245 | private string m_text = String.Empty; |
245 | private string m_touchName = String.Empty; | 246 | private string m_touchName = String.Empty; |
246 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); | 247 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); |
@@ -418,12 +419,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
418 | } | 419 | } |
419 | 420 | ||
420 | /// <value> | 421 | /// <value> |
421 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 422 | /// Get the inventory list |
422 | /// </value> | 423 | /// </value> |
423 | public TaskInventoryDictionary TaskInventory | 424 | public TaskInventoryDictionary TaskInventory |
424 | { | 425 | { |
425 | get { return m_inventory.Items; } | 426 | get { |
426 | set { m_inventory.Items = value; } | 427 | return m_inventory.Items; |
428 | } | ||
429 | set { | ||
430 | m_inventory.Items = value; | ||
431 | } | ||
427 | } | 432 | } |
428 | 433 | ||
429 | public uint ObjectFlags | 434 | public uint ObjectFlags |
@@ -567,7 +572,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
567 | StoreUndoState(); | 572 | StoreUndoState(); |
568 | 573 | ||
569 | m_groupPosition = value; | 574 | m_groupPosition = value; |
570 | |||
571 | PhysicsActor actor = PhysActor; | 575 | PhysicsActor actor = PhysActor; |
572 | if (actor != null) | 576 | if (actor != null) |
573 | { | 577 | { |
@@ -880,7 +884,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
880 | if (IsAttachment) | 884 | if (IsAttachment) |
881 | return GroupPosition; | 885 | return GroupPosition; |
882 | 886 | ||
883 | return m_offsetPosition + m_groupPosition; } | 887 | // return m_offsetPosition + m_groupPosition; } |
888 | return m_groupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset) ; } //KF: Rotation was ignored! | ||
884 | } | 889 | } |
885 | 890 | ||
886 | public SceneObjectGroup ParentGroup | 891 | public SceneObjectGroup ParentGroup |
@@ -1032,6 +1037,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1032 | get { return _flags; } | 1037 | get { return _flags; } |
1033 | set { _flags = value; } | 1038 | set { _flags = value; } |
1034 | } | 1039 | } |
1040 | |||
1041 | [XmlIgnore] | ||
1042 | public bool IsOccupied // KF If an av is sittingon this prim | ||
1043 | { | ||
1044 | get { return m_occupied; } | ||
1045 | set { m_occupied = value; } | ||
1046 | } | ||
1035 | 1047 | ||
1036 | [XmlIgnore] | 1048 | [XmlIgnore] |
1037 | public UUID SitTargetAvatar | 1049 | public UUID SitTargetAvatar |
@@ -1107,14 +1119,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1107 | } | 1119 | } |
1108 | } | 1120 | } |
1109 | 1121 | ||
1110 | /// <summary> | ||
1111 | /// Clear all pending updates of parts to clients | ||
1112 | /// </summary> | ||
1113 | private void ClearUpdateSchedule() | ||
1114 | { | ||
1115 | m_updateFlag = 0; | ||
1116 | } | ||
1117 | |||
1118 | private void SendObjectPropertiesToClient(UUID AgentID) | 1122 | private void SendObjectPropertiesToClient(UUID AgentID) |
1119 | { | 1123 | { |
1120 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); | 1124 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); |
@@ -1793,12 +1797,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1793 | public Vector3 GetWorldPosition() | 1797 | public Vector3 GetWorldPosition() |
1794 | { | 1798 | { |
1795 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; | 1799 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; |
1796 | |||
1797 | Vector3 axPos = OffsetPosition; | 1800 | Vector3 axPos = OffsetPosition; |
1798 | |||
1799 | axPos *= parentRot; | 1801 | axPos *= parentRot; |
1800 | Vector3 translationOffsetPosition = axPos; | 1802 | Vector3 translationOffsetPosition = axPos; |
1801 | return GroupPosition + translationOffsetPosition; | 1803 | if(_parentID == 0) |
1804 | { | ||
1805 | return GroupPosition; | ||
1806 | } | ||
1807 | else | ||
1808 | { | ||
1809 | return ParentGroup.AbsolutePosition + translationOffsetPosition; //KF: Fix child prim position | ||
1810 | } | ||
1802 | } | 1811 | } |
1803 | 1812 | ||
1804 | /// <summary> | 1813 | /// <summary> |
@@ -1809,7 +1818,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1809 | { | 1818 | { |
1810 | Quaternion newRot; | 1819 | Quaternion newRot; |
1811 | 1820 | ||
1812 | if (this.LinkNum == 0) | 1821 | if (this.LinkNum < 2) //KF Single or root prim |
1813 | { | 1822 | { |
1814 | newRot = RotationOffset; | 1823 | newRot = RotationOffset; |
1815 | } | 1824 | } |
@@ -2466,17 +2475,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2466 | //Trys to fetch sound id from prim's inventory. | 2475 | //Trys to fetch sound id from prim's inventory. |
2467 | //Prim's inventory doesn't support non script items yet | 2476 | //Prim's inventory doesn't support non script items yet |
2468 | 2477 | ||
2469 | lock (TaskInventory) | 2478 | TaskInventory.LockItemsForRead(true); |
2479 | |||
2480 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2470 | { | 2481 | { |
2471 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2482 | if (item.Value.Name == sound) |
2472 | { | 2483 | { |
2473 | if (item.Value.Name == sound) | 2484 | soundID = item.Value.ItemID; |
2474 | { | 2485 | break; |
2475 | soundID = item.Value.ItemID; | ||
2476 | break; | ||
2477 | } | ||
2478 | } | 2486 | } |
2479 | } | 2487 | } |
2488 | |||
2489 | TaskInventory.LockItemsForRead(false); | ||
2480 | } | 2490 | } |
2481 | 2491 | ||
2482 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); | 2492 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); |
@@ -2753,8 +2763,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2753 | { | 2763 | { |
2754 | const float ROTATION_TOLERANCE = 0.01f; | 2764 | const float ROTATION_TOLERANCE = 0.01f; |
2755 | const float VELOCITY_TOLERANCE = 0.001f; | 2765 | const float VELOCITY_TOLERANCE = 0.001f; |
2756 | const float POSITION_TOLERANCE = 0.05f; | 2766 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
2757 | const int TIME_MS_TOLERANCE = 3000; | 2767 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
2758 | 2768 | ||
2759 | if (m_updateFlag == 1) | 2769 | if (m_updateFlag == 1) |
2760 | { | 2770 | { |
@@ -2768,7 +2778,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2768 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | 2778 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) |
2769 | { | 2779 | { |
2770 | AddTerseUpdateToAllAvatars(); | 2780 | AddTerseUpdateToAllAvatars(); |
2771 | ClearUpdateSchedule(); | 2781 | |
2772 | 2782 | ||
2773 | // This causes the Scene to 'poll' physical objects every couple of frames | 2783 | // This causes the Scene to 'poll' physical objects every couple of frames |
2774 | // bad, so it's been replaced by an event driven method. | 2784 | // bad, so it's been replaced by an event driven method. |
@@ -2786,16 +2796,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2786 | m_lastAngularVelocity = AngularVelocity; | 2796 | m_lastAngularVelocity = AngularVelocity; |
2787 | m_lastTerseSent = Environment.TickCount; | 2797 | m_lastTerseSent = Environment.TickCount; |
2788 | } | 2798 | } |
2799 | //Moved this outside of the if clause so updates don't get blocked.. *sigh* | ||
2800 | m_updateFlag = 0; //Why were we calling a function to do this? Inefficient! *screams* | ||
2789 | } | 2801 | } |
2790 | else | 2802 | else |
2791 | { | 2803 | { |
2792 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes | 2804 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes |
2793 | { | 2805 | { |
2794 | AddFullUpdateToAllAvatars(); | 2806 | AddFullUpdateToAllAvatars(); |
2795 | ClearUpdateSchedule(); | 2807 | m_updateFlag = 0; //Same here |
2796 | } | 2808 | } |
2797 | } | 2809 | } |
2798 | ClearUpdateSchedule(); | 2810 | m_updateFlag = 0; |
2799 | } | 2811 | } |
2800 | 2812 | ||
2801 | /// <summary> | 2813 | /// <summary> |
@@ -2822,17 +2834,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2822 | if (!UUID.TryParse(sound, out soundID)) | 2834 | if (!UUID.TryParse(sound, out soundID)) |
2823 | { | 2835 | { |
2824 | // search sound file from inventory | 2836 | // search sound file from inventory |
2825 | lock (TaskInventory) | 2837 | TaskInventory.LockItemsForRead(true); |
2838 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2826 | { | 2839 | { |
2827 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2840 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
2828 | { | 2841 | { |
2829 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 2842 | soundID = item.Value.ItemID; |
2830 | { | 2843 | break; |
2831 | soundID = item.Value.ItemID; | ||
2832 | break; | ||
2833 | } | ||
2834 | } | 2844 | } |
2835 | } | 2845 | } |
2846 | TaskInventory.LockItemsForRead(false); | ||
2836 | } | 2847 | } |
2837 | 2848 | ||
2838 | if (soundID == UUID.Zero) | 2849 | if (soundID == UUID.Zero) |
@@ -2974,6 +2985,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
2974 | PhysActor.VehicleRotationParam(param, rotation); | 2985 | PhysActor.VehicleRotationParam(param, rotation); |
2975 | } | 2986 | } |
2976 | } | 2987 | } |
2988 | |||
2989 | public void SetVehicleFlags(int flags) | ||
2990 | { | ||
2991 | if (PhysActor != null) | ||
2992 | { | ||
2993 | PhysActor.VehicleFlagsSet(flags); | ||
2994 | } | ||
2995 | } | ||
2996 | |||
2997 | public void RemoveVehicleFlags(int flags) | ||
2998 | { | ||
2999 | if (PhysActor != null) | ||
3000 | { | ||
3001 | PhysActor.VehicleFlagsRemove(flags); | ||
3002 | } | ||
3003 | } | ||
2977 | 3004 | ||
2978 | /// <summary> | 3005 | /// <summary> |
2979 | /// Set the color of prim faces | 3006 | /// Set the color of prim faces |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index b37e1a2..3317dd3 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -82,7 +82,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
82 | /// </value> | 82 | /// </value> |
83 | protected internal TaskInventoryDictionary Items | 83 | protected internal TaskInventoryDictionary Items |
84 | { | 84 | { |
85 | get { return m_items; } | 85 | get { |
86 | return m_items; | ||
87 | } | ||
86 | set | 88 | set |
87 | { | 89 | { |
88 | m_items = value; | 90 | m_items = value; |
@@ -118,22 +120,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
118 | /// <param name="linkNum">Link number for the part</param> | 120 | /// <param name="linkNum">Link number for the part</param> |
119 | public void ResetInventoryIDs() | 121 | public void ResetInventoryIDs() |
120 | { | 122 | { |
121 | lock (Items) | 123 | m_items.LockItemsForWrite(true); |
124 | |||
125 | if (0 == Items.Count) | ||
122 | { | 126 | { |
123 | if (0 == Items.Count) | 127 | m_items.LockItemsForWrite(false); |
124 | return; | 128 | return; |
129 | } | ||
125 | 130 | ||
126 | HasInventoryChanged = true; | 131 | HasInventoryChanged = true; |
127 | m_part.ParentGroup.HasGroupChanged = true; | 132 | m_part.ParentGroup.HasGroupChanged = true; |
128 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 133 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
129 | Items.Clear(); | 134 | Items.Clear(); |
130 | 135 | ||
131 | foreach (TaskInventoryItem item in items) | 136 | foreach (TaskInventoryItem item in items) |
132 | { | 137 | { |
133 | item.ResetIDs(m_part.UUID); | 138 | item.ResetIDs(m_part.UUID); |
134 | Items.Add(item.ItemID, item); | 139 | Items.Add(item.ItemID, item); |
135 | } | ||
136 | } | 140 | } |
141 | m_items.LockItemsForWrite(false); | ||
137 | } | 142 | } |
138 | 143 | ||
139 | /// <summary> | 144 | /// <summary> |
@@ -142,25 +147,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
142 | /// <param name="ownerId"></param> | 147 | /// <param name="ownerId"></param> |
143 | public void ChangeInventoryOwner(UUID ownerId) | 148 | public void ChangeInventoryOwner(UUID ownerId) |
144 | { | 149 | { |
145 | lock (Items) | 150 | m_items.LockItemsForWrite(true); |
151 | if (0 == Items.Count) | ||
146 | { | 152 | { |
147 | if (0 == Items.Count) | 153 | m_items.LockItemsForWrite(false); |
148 | { | 154 | return; |
149 | return; | 155 | } |
150 | } | ||
151 | 156 | ||
152 | HasInventoryChanged = true; | 157 | HasInventoryChanged = true; |
153 | m_part.ParentGroup.HasGroupChanged = true; | 158 | m_part.ParentGroup.HasGroupChanged = true; |
154 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 159 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
155 | foreach (TaskInventoryItem item in items) | 160 | foreach (TaskInventoryItem item in items) |
161 | { | ||
162 | if (ownerId != item.OwnerID) | ||
156 | { | 163 | { |
157 | if (ownerId != item.OwnerID) | 164 | item.LastOwnerID = item.OwnerID; |
158 | { | 165 | item.OwnerID = ownerId; |
159 | item.LastOwnerID = item.OwnerID; | ||
160 | item.OwnerID = ownerId; | ||
161 | } | ||
162 | } | 166 | } |
163 | } | 167 | } |
168 | m_items.LockItemsForWrite(false); | ||
164 | } | 169 | } |
165 | 170 | ||
166 | /// <summary> | 171 | /// <summary> |
@@ -169,24 +174,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
169 | /// <param name="groupID"></param> | 174 | /// <param name="groupID"></param> |
170 | public void ChangeInventoryGroup(UUID groupID) | 175 | public void ChangeInventoryGroup(UUID groupID) |
171 | { | 176 | { |
172 | lock (Items) | 177 | m_items.LockItemsForWrite(true); |
178 | if (0 == Items.Count) | ||
173 | { | 179 | { |
174 | if (0 == Items.Count) | 180 | m_items.LockItemsForWrite(false); |
175 | { | 181 | return; |
176 | return; | 182 | } |
177 | } | ||
178 | 183 | ||
179 | HasInventoryChanged = true; | 184 | HasInventoryChanged = true; |
180 | m_part.ParentGroup.HasGroupChanged = true; | 185 | m_part.ParentGroup.HasGroupChanged = true; |
181 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 186 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
182 | foreach (TaskInventoryItem item in items) | 187 | foreach (TaskInventoryItem item in items) |
188 | { | ||
189 | if (groupID != item.GroupID) | ||
183 | { | 190 | { |
184 | if (groupID != item.GroupID) | 191 | item.GroupID = groupID; |
185 | { | ||
186 | item.GroupID = groupID; | ||
187 | } | ||
188 | } | 192 | } |
189 | } | 193 | } |
194 | m_items.LockItemsForWrite(false); | ||
190 | } | 195 | } |
191 | 196 | ||
192 | /// <summary> | 197 | /// <summary> |
@@ -194,14 +199,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
194 | /// </summary> | 199 | /// </summary> |
195 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 200 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
196 | { | 201 | { |
197 | lock (m_items) | 202 | Items.LockItemsForRead(true); |
203 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
204 | Items.LockItemsForRead(false); | ||
205 | foreach (TaskInventoryItem item in items) | ||
198 | { | 206 | { |
199 | foreach (TaskInventoryItem item in Items.Values) | 207 | if ((int)InventoryType.LSL == item.InvType) |
200 | { | 208 | { |
201 | if ((int)InventoryType.LSL == item.InvType) | 209 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); |
202 | { | ||
203 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | ||
204 | } | ||
205 | } | 210 | } |
206 | } | 211 | } |
207 | } | 212 | } |
@@ -236,16 +241,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
236 | /// </param> | 241 | /// </param> |
237 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 242 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
238 | { | 243 | { |
239 | lock (Items) | 244 | Items.LockItemsForRead(true); |
245 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
246 | Items.LockItemsForRead(false); | ||
247 | |||
248 | foreach (TaskInventoryItem item in items) | ||
240 | { | 249 | { |
241 | foreach (TaskInventoryItem item in Items.Values) | 250 | if ((int)InventoryType.LSL == item.InvType) |
242 | { | 251 | { |
243 | if ((int)InventoryType.LSL == item.InvType) | 252 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); |
244 | { | 253 | m_part.RemoveScriptEvents(item.ItemID); |
245 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | ||
246 | } | ||
247 | } | 254 | } |
248 | } | 255 | } |
256 | |||
257 | |||
249 | } | 258 | } |
250 | 259 | ||
251 | /// <summary> | 260 | /// <summary> |
@@ -270,8 +279,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
270 | if (stateSource == 1 && // Prim crossing | 279 | if (stateSource == 1 && // Prim crossing |
271 | m_part.ParentGroup.Scene.m_trustBinaries) | 280 | m_part.ParentGroup.Scene.m_trustBinaries) |
272 | { | 281 | { |
282 | m_items.LockItemsForWrite(true); | ||
273 | m_items[item.ItemID].PermsMask = 0; | 283 | m_items[item.ItemID].PermsMask = 0; |
274 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 284 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
285 | m_items.LockItemsForWrite(false); | ||
275 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 286 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
276 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 287 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
277 | m_part.ParentGroup.AddActiveScriptCount(1); | 288 | m_part.ParentGroup.AddActiveScriptCount(1); |
@@ -293,8 +304,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
293 | { | 304 | { |
294 | if (m_part.ParentGroup.m_savedScriptState != null) | 305 | if (m_part.ParentGroup.m_savedScriptState != null) |
295 | RestoreSavedScriptState(item.OldItemID, item.ItemID); | 306 | RestoreSavedScriptState(item.OldItemID, item.ItemID); |
307 | m_items.LockItemsForWrite(true); | ||
296 | m_items[item.ItemID].PermsMask = 0; | 308 | m_items[item.ItemID].PermsMask = 0; |
297 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 309 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
310 | m_items.LockItemsForWrite(false); | ||
298 | string script = Utils.BytesToString(asset.Data); | 311 | string script = Utils.BytesToString(asset.Data); |
299 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 312 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
300 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 313 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
@@ -370,14 +383,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
370 | /// </param> | 383 | /// </param> |
371 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 384 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
372 | { | 385 | { |
373 | lock (m_items) | 386 | m_items.LockItemsForRead(true); |
387 | if (m_items.ContainsKey(itemId)) | ||
374 | { | 388 | { |
375 | if (m_items.ContainsKey(itemId)) | 389 | if (m_items.ContainsKey(itemId)) |
376 | { | 390 | { |
391 | m_items.LockItemsForRead(false); | ||
377 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | 392 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); |
378 | } | 393 | } |
379 | else | 394 | else |
380 | { | 395 | { |
396 | m_items.LockItemsForRead(false); | ||
381 | m_log.ErrorFormat( | 397 | m_log.ErrorFormat( |
382 | "[PRIM INVENTORY]: " + | 398 | "[PRIM INVENTORY]: " + |
383 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 399 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", |
@@ -385,6 +401,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
385 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 401 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
386 | } | 402 | } |
387 | } | 403 | } |
404 | else | ||
405 | { | ||
406 | m_items.LockItemsForRead(false); | ||
407 | m_log.ErrorFormat( | ||
408 | "[PRIM INVENTORY]: " + | ||
409 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", | ||
410 | itemId, m_part.Name, m_part.UUID); | ||
411 | } | ||
412 | |||
388 | } | 413 | } |
389 | 414 | ||
390 | /// <summary> | 415 | /// <summary> |
@@ -423,11 +448,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
423 | /// <returns></returns> | 448 | /// <returns></returns> |
424 | private bool InventoryContainsName(string name) | 449 | private bool InventoryContainsName(string name) |
425 | { | 450 | { |
426 | foreach (TaskInventoryItem item in Items.Values) | 451 | m_items.LockItemsForRead(true); |
452 | foreach (TaskInventoryItem item in m_items.Values) | ||
427 | { | 453 | { |
428 | if (item.Name == name) | 454 | if (item.Name == name) |
455 | { | ||
456 | m_items.LockItemsForRead(false); | ||
429 | return true; | 457 | return true; |
458 | } | ||
430 | } | 459 | } |
460 | m_items.LockItemsForRead(false); | ||
431 | return false; | 461 | return false; |
432 | } | 462 | } |
433 | 463 | ||
@@ -469,7 +499,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
469 | /// <param name="item"></param> | 499 | /// <param name="item"></param> |
470 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 500 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
471 | { | 501 | { |
502 | m_items.LockItemsForRead(true); | ||
472 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | 503 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); |
504 | m_items.LockItemsForRead(false); | ||
473 | foreach (TaskInventoryItem i in il) | 505 | foreach (TaskInventoryItem i in il) |
474 | { | 506 | { |
475 | if (i.Name == item.Name) | 507 | if (i.Name == item.Name) |
@@ -506,15 +538,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
506 | item.ParentPartID = m_part.UUID; | 538 | item.ParentPartID = m_part.UUID; |
507 | item.Name = name; | 539 | item.Name = name; |
508 | 540 | ||
509 | lock (m_items) | 541 | m_items.LockItemsForWrite(true); |
510 | { | 542 | m_items.Add(item.ItemID, item); |
511 | m_items.Add(item.ItemID, item); | 543 | m_items.LockItemsForWrite(false); |
512 | |||
513 | if (allowedDrop) | 544 | if (allowedDrop) |
514 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 545 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
515 | else | 546 | else |
516 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 547 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
517 | } | 548 | |
518 | 549 | ||
519 | m_inventorySerial++; | 550 | m_inventorySerial++; |
520 | //m_inventorySerial += 2; | 551 | //m_inventorySerial += 2; |
@@ -531,14 +562,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
531 | /// <param name="items"></param> | 562 | /// <param name="items"></param> |
532 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 563 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
533 | { | 564 | { |
534 | lock (m_items) | 565 | m_items.LockItemsForWrite(true); |
566 | foreach (TaskInventoryItem item in items) | ||
535 | { | 567 | { |
536 | foreach (TaskInventoryItem item in items) | 568 | m_items.Add(item.ItemID, item); |
537 | { | 569 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
538 | m_items.Add(item.ItemID, item); | ||
539 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
540 | } | ||
541 | } | 570 | } |
571 | m_items.LockItemsForWrite(false); | ||
542 | 572 | ||
543 | m_inventorySerial++; | 573 | m_inventorySerial++; |
544 | } | 574 | } |
@@ -551,8 +581,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
551 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 581 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
552 | { | 582 | { |
553 | TaskInventoryItem item; | 583 | TaskInventoryItem item; |
584 | m_items.LockItemsForRead(true); | ||
554 | m_items.TryGetValue(itemId, out item); | 585 | m_items.TryGetValue(itemId, out item); |
555 | 586 | m_items.LockItemsForRead(false); | |
556 | return item; | 587 | return item; |
557 | } | 588 | } |
558 | 589 | ||
@@ -588,46 +619,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
588 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> | 619 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> |
589 | public bool UpdateInventoryItem(TaskInventoryItem item) | 620 | public bool UpdateInventoryItem(TaskInventoryItem item) |
590 | { | 621 | { |
591 | lock (m_items) | 622 | m_items.LockItemsForWrite(true); |
623 | |||
624 | if (m_items.ContainsKey(item.ItemID)) | ||
592 | { | 625 | { |
593 | if (m_items.ContainsKey(item.ItemID)) | 626 | item.ParentID = m_part.UUID; |
627 | item.ParentPartID = m_part.UUID; | ||
628 | item.Flags = m_items[item.ItemID].Flags; | ||
629 | if (item.AssetID == UUID.Zero) | ||
594 | { | 630 | { |
595 | item.ParentID = m_part.UUID; | 631 | item.AssetID = m_items[item.ItemID].AssetID; |
596 | item.ParentPartID = m_part.UUID; | 632 | } |
597 | item.Flags = m_items[item.ItemID].Flags; | 633 | else if ((InventoryType)item.Type == InventoryType.Notecard) |
598 | if (item.AssetID == UUID.Zero) | 634 | { |
599 | { | 635 | ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID); |
600 | item.AssetID = m_items[item.ItemID].AssetID; | ||
601 | } | ||
602 | else if ((InventoryType)item.Type == InventoryType.Notecard) | ||
603 | { | ||
604 | ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID); | ||
605 | 636 | ||
606 | if (presence != null) | 637 | if (presence != null) |
607 | { | 638 | { |
608 | presence.ControllingClient.SendAgentAlertMessage( | 639 | presence.ControllingClient.SendAgentAlertMessage( |
609 | "Notecard saved", false); | 640 | "Notecard saved", false); |
610 | } | ||
611 | } | 641 | } |
642 | } | ||
612 | 643 | ||
613 | m_items[item.ItemID] = item; | 644 | m_items[item.ItemID] = item; |
614 | m_inventorySerial++; | 645 | m_inventorySerial++; |
615 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 646 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
616 | |||
617 | HasInventoryChanged = true; | ||
618 | m_part.ParentGroup.HasGroupChanged = true; | ||
619 | 647 | ||
620 | return true; | 648 | HasInventoryChanged = true; |
621 | } | 649 | m_part.ParentGroup.HasGroupChanged = true; |
622 | else | 650 | m_items.LockItemsForWrite(false); |
623 | { | 651 | return true; |
624 | m_log.ErrorFormat( | 652 | } |
625 | "[PRIM INVENTORY]: " + | 653 | else |
626 | "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | 654 | { |
627 | item.ItemID, m_part.Name, m_part.UUID, | 655 | m_log.ErrorFormat( |
628 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 656 | "[PRIM INVENTORY]: " + |
629 | } | 657 | "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", |
658 | item.ItemID, m_part.Name, m_part.UUID, | ||
659 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
630 | } | 660 | } |
661 | m_items.LockItemsForWrite(false); | ||
631 | 662 | ||
632 | return false; | 663 | return false; |
633 | } | 664 | } |
@@ -640,53 +671,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
640 | /// in this prim's inventory.</returns> | 671 | /// in this prim's inventory.</returns> |
641 | public int RemoveInventoryItem(UUID itemID) | 672 | public int RemoveInventoryItem(UUID itemID) |
642 | { | 673 | { |
643 | lock (m_items) | 674 | m_items.LockItemsForRead(true); |
675 | |||
676 | if (m_items.ContainsKey(itemID)) | ||
644 | { | 677 | { |
645 | if (m_items.ContainsKey(itemID)) | 678 | int type = m_items[itemID].InvType; |
679 | m_items.LockItemsForRead(false); | ||
680 | if (type == 10) // Script | ||
646 | { | 681 | { |
647 | int type = m_items[itemID].InvType; | 682 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
648 | if (type == 10) // Script | 683 | } |
649 | { | 684 | m_items.LockItemsForWrite(true); |
650 | m_part.RemoveScriptEvents(itemID); | 685 | m_items.Remove(itemID); |
651 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 686 | m_items.LockItemsForWrite(false); |
652 | } | 687 | m_inventorySerial++; |
653 | m_items.Remove(itemID); | 688 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
654 | m_inventorySerial++; | ||
655 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
656 | |||
657 | HasInventoryChanged = true; | ||
658 | m_part.ParentGroup.HasGroupChanged = true; | ||
659 | 689 | ||
660 | int scriptcount = 0; | 690 | HasInventoryChanged = true; |
661 | lock (m_items) | 691 | m_part.ParentGroup.HasGroupChanged = true; |
662 | { | ||
663 | foreach (TaskInventoryItem item in m_items.Values) | ||
664 | { | ||
665 | if (item.Type == 10) | ||
666 | { | ||
667 | scriptcount++; | ||
668 | } | ||
669 | } | ||
670 | } | ||
671 | 692 | ||
672 | if (scriptcount <= 0) | 693 | int scriptcount = 0; |
694 | m_items.LockItemsForRead(true); | ||
695 | foreach (TaskInventoryItem item in m_items.Values) | ||
696 | { | ||
697 | if (item.Type == 10) | ||
673 | { | 698 | { |
674 | m_part.RemFlag(PrimFlags.Scripted); | 699 | scriptcount++; |
675 | } | 700 | } |
676 | |||
677 | m_part.ScheduleFullUpdate(); | ||
678 | |||
679 | return type; | ||
680 | } | 701 | } |
681 | else | 702 | m_items.LockItemsForRead(false); |
703 | |||
704 | |||
705 | if (scriptcount <= 0) | ||
682 | { | 706 | { |
683 | m_log.ErrorFormat( | 707 | m_part.RemFlag(PrimFlags.Scripted); |
684 | "[PRIM INVENTORY]: " + | ||
685 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | ||
686 | itemID, m_part.Name, m_part.UUID, | ||
687 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
688 | } | 708 | } |
709 | |||
710 | m_part.ScheduleFullUpdate(); | ||
711 | |||
712 | return type; | ||
713 | } | ||
714 | else | ||
715 | { | ||
716 | m_log.ErrorFormat( | ||
717 | "[PRIM INVENTORY]: " + | ||
718 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | ||
719 | itemID, m_part.Name, m_part.UUID); | ||
689 | } | 720 | } |
721 | m_items.LockItemsForWrite(false); | ||
690 | 722 | ||
691 | return -1; | 723 | return -1; |
692 | } | 724 | } |
@@ -739,52 +771,53 @@ namespace OpenSim.Region.Framework.Scenes | |||
739 | // isn't available (such as drag from prim inventory to agent inventory) | 771 | // isn't available (such as drag from prim inventory to agent inventory) |
740 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | 772 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); |
741 | 773 | ||
742 | lock (m_items) | 774 | m_items.LockItemsForRead(true); |
775 | |||
776 | foreach (TaskInventoryItem item in m_items.Values) | ||
743 | { | 777 | { |
744 | foreach (TaskInventoryItem item in m_items.Values) | 778 | UUID ownerID = item.OwnerID; |
745 | { | 779 | uint everyoneMask = 0; |
746 | UUID ownerID = item.OwnerID; | 780 | uint baseMask = item.BasePermissions; |
747 | uint everyoneMask = 0; | 781 | uint ownerMask = item.CurrentPermissions; |
748 | uint baseMask = item.BasePermissions; | ||
749 | uint ownerMask = item.CurrentPermissions; | ||
750 | 782 | ||
751 | invString.AddItemStart(); | 783 | invString.AddItemStart(); |
752 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | 784 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); |
753 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | 785 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); |
754 | 786 | ||
755 | invString.AddPermissionsStart(); | 787 | invString.AddPermissionsStart(); |
756 | 788 | ||
757 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | 789 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); |
758 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | 790 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); |
759 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0)); | 791 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0)); |
760 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | 792 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); |
761 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | 793 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); |
762 | 794 | ||
763 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | 795 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); |
764 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | 796 | invString.AddNameValueLine("owner_id", ownerID.ToString()); |
765 | 797 | ||
766 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | 798 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); |
767 | 799 | ||
768 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | 800 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); |
769 | invString.AddSectionEnd(); | 801 | invString.AddSectionEnd(); |
770 | 802 | ||
771 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | 803 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); |
772 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); | 804 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); |
773 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); | 805 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); |
774 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | 806 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); |
775 | 807 | ||
776 | invString.AddSaleStart(); | 808 | invString.AddSaleStart(); |
777 | invString.AddNameValueLine("sale_type", "not"); | 809 | invString.AddNameValueLine("sale_type", "not"); |
778 | invString.AddNameValueLine("sale_price", "0"); | 810 | invString.AddNameValueLine("sale_price", "0"); |
779 | invString.AddSectionEnd(); | 811 | invString.AddSectionEnd(); |
780 | 812 | ||
781 | invString.AddNameValueLine("name", item.Name + "|"); | 813 | invString.AddNameValueLine("name", item.Name + "|"); |
782 | invString.AddNameValueLine("desc", item.Description + "|"); | 814 | invString.AddNameValueLine("desc", item.Description + "|"); |
783 | 815 | ||
784 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | 816 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); |
785 | invString.AddSectionEnd(); | 817 | invString.AddSectionEnd(); |
786 | } | ||
787 | } | 818 | } |
819 | int count = m_items.Count; | ||
820 | m_items.LockItemsForRead(false); | ||
788 | 821 | ||
789 | fileData = Utils.StringToBytes(invString.BuildString); | 822 | fileData = Utils.StringToBytes(invString.BuildString); |
790 | 823 | ||
@@ -805,10 +838,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
805 | { | 838 | { |
806 | if (HasInventoryChanged) | 839 | if (HasInventoryChanged) |
807 | { | 840 | { |
808 | lock (Items) | 841 | Items.LockItemsForRead(true); |
809 | { | 842 | datastore.StorePrimInventory(m_part.UUID, Items.Values); |
810 | datastore.StorePrimInventory(m_part.UUID, Items.Values); | 843 | Items.LockItemsForRead(false); |
811 | } | ||
812 | 844 | ||
813 | HasInventoryChanged = false; | 845 | HasInventoryChanged = false; |
814 | } | 846 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index e26283d..27df3b2 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -73,7 +73,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
73 | // { | 73 | // { |
74 | // m_log.Debug("[ScenePresence] Destructor called"); | 74 | // m_log.Debug("[ScenePresence] Destructor called"); |
75 | // } | 75 | // } |
76 | 76 | ||
77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
78 | 78 | ||
79 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; | 79 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; |
@@ -89,7 +89,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
90 | /// issue #1716 | 90 | /// issue #1716 |
91 | /// </summary> | 91 | /// </summary> |
92 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); | 92 | // private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); |
93 | // Value revised by KF 091121 by comparison with SL. | ||
94 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | ||
93 | 95 | ||
94 | public UUID currentParcelUUID = UUID.Zero; | 96 | public UUID currentParcelUUID = UUID.Zero; |
95 | 97 | ||
@@ -113,8 +115,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
113 | public Vector3 lastKnownAllowedPosition; | 115 | public Vector3 lastKnownAllowedPosition; |
114 | public bool sentMessageAboutRestrictedParcelFlyingDown; | 116 | public bool sentMessageAboutRestrictedParcelFlyingDown; |
115 | public Vector4 CollisionPlane = Vector4.UnitW; | 117 | public Vector4 CollisionPlane = Vector4.UnitW; |
116 | 118 | ||
117 | private Vector3 m_lastPosition; | 119 | private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation |
120 | private Vector3 m_avUnscriptedSitPos; // for non-scripted prims | ||
121 | private Vector3 m_lastPosition; | ||
122 | private Vector3 m_lastWorldPosition; | ||
118 | private Quaternion m_lastRotation; | 123 | private Quaternion m_lastRotation; |
119 | private Vector3 m_lastVelocity; | 124 | private Vector3 m_lastVelocity; |
120 | //private int m_lastTerseSent; | 125 | //private int m_lastTerseSent; |
@@ -124,7 +129,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
124 | private Vector3? m_forceToApply; | 129 | private Vector3? m_forceToApply; |
125 | private uint m_requestedSitTargetID; | 130 | private uint m_requestedSitTargetID; |
126 | private UUID m_requestedSitTargetUUID; | 131 | private UUID m_requestedSitTargetUUID; |
127 | public bool SitGround = false; | ||
128 | 132 | ||
129 | private SendCourseLocationsMethod m_sendCourseLocationsMethod; | 133 | private SendCourseLocationsMethod m_sendCourseLocationsMethod; |
130 | 134 | ||
@@ -146,7 +150,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
146 | private int m_perfMonMS; | 150 | private int m_perfMonMS; |
147 | 151 | ||
148 | private bool m_setAlwaysRun; | 152 | private bool m_setAlwaysRun; |
149 | |||
150 | private bool m_forceFly; | 153 | private bool m_forceFly; |
151 | private bool m_flyDisabled; | 154 | private bool m_flyDisabled; |
152 | 155 | ||
@@ -170,7 +173,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
170 | protected RegionInfo m_regionInfo; | 173 | protected RegionInfo m_regionInfo; |
171 | protected ulong crossingFromRegion; | 174 | protected ulong crossingFromRegion; |
172 | 175 | ||
173 | private readonly Vector3[] Dir_Vectors = new Vector3[9]; | 176 | private readonly Vector3[] Dir_Vectors = new Vector3[11]; |
177 | private bool m_isNudging = false; | ||
174 | 178 | ||
175 | // Position of agent's camera in world (region cordinates) | 179 | // Position of agent's camera in world (region cordinates) |
176 | protected Vector3 m_CameraCenter; | 180 | protected Vector3 m_CameraCenter; |
@@ -195,6 +199,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
195 | private bool m_autopilotMoving; | 199 | private bool m_autopilotMoving; |
196 | private Vector3 m_autoPilotTarget; | 200 | private Vector3 m_autoPilotTarget; |
197 | private bool m_sitAtAutoTarget; | 201 | private bool m_sitAtAutoTarget; |
202 | private Vector3 m_initialSitTarget; //KF: First estimate of where to sit | ||
198 | 203 | ||
199 | private string m_nextSitAnimation = String.Empty; | 204 | private string m_nextSitAnimation = String.Empty; |
200 | 205 | ||
@@ -205,6 +210,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
205 | private bool m_followCamAuto; | 210 | private bool m_followCamAuto; |
206 | 211 | ||
207 | private int m_movementUpdateCount; | 212 | private int m_movementUpdateCount; |
213 | private int m_lastColCount = -1; //KF: Look for Collision chnages | ||
214 | private int m_updateCount = 0; //KF: Update Anims for a while | ||
215 | private static readonly int UPDATE_COUNT = 10; // how many frames to update for | ||
208 | 216 | ||
209 | private const int NumMovementsBetweenRayCast = 5; | 217 | private const int NumMovementsBetweenRayCast = 5; |
210 | 218 | ||
@@ -235,7 +243,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
235 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, | 243 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, |
236 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, | 244 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, |
237 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, | 245 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, |
238 | DIR_CONTROL_FLAG_BACKWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, | 246 | DIR_CONTROL_FLAG_BACK_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, |
247 | DIR_CONTROL_FLAG_LEFT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS, | ||
248 | DIR_CONTROL_FLAG_RIGHT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG, | ||
239 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG | 249 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG |
240 | } | 250 | } |
241 | 251 | ||
@@ -661,10 +671,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
661 | 671 | ||
662 | 672 | ||
663 | AdjustKnownSeeds(); | 673 | AdjustKnownSeeds(); |
664 | |||
665 | // TODO: I think, this won't send anything, as we are still a child here... | ||
666 | Animator.TrySetMovementAnimation("STAND"); | 674 | Animator.TrySetMovementAnimation("STAND"); |
667 | |||
668 | // we created a new ScenePresence (a new child agent) in a fresh region. | 675 | // we created a new ScenePresence (a new child agent) in a fresh region. |
669 | // Request info about all the (root) agents in this region | 676 | // Request info about all the (root) agents in this region |
670 | // Note: This won't send data *to* other clients in that region (children don't send) | 677 | // Note: This won't send data *to* other clients in that region (children don't send) |
@@ -720,25 +727,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
720 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT | 727 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT |
721 | Dir_Vectors[4] = Vector3.UnitZ; //UP | 728 | Dir_Vectors[4] = Vector3.UnitZ; //UP |
722 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN | 729 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN |
723 | Dir_Vectors[8] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | 730 | Dir_Vectors[6] = new Vector3(0.5f, 0f, 0f); //FORWARD_NUDGE |
724 | Dir_Vectors[6] = Vector3.UnitX*2; //FORWARD | 731 | Dir_Vectors[7] = new Vector3(-0.5f, 0f, 0f); //BACK_NUDGE |
725 | Dir_Vectors[7] = -Vector3.UnitX; //BACK | 732 | Dir_Vectors[8] = new Vector3(0f, 0.5f, 0f); //LEFT_NUDGE |
733 | Dir_Vectors[9] = new Vector3(0f, -0.5f, 0f); //RIGHT_NUDGE | ||
734 | Dir_Vectors[10] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | ||
726 | } | 735 | } |
727 | 736 | ||
728 | private Vector3[] GetWalkDirectionVectors() | 737 | private Vector3[] GetWalkDirectionVectors() |
729 | { | 738 | { |
730 | Vector3[] vector = new Vector3[9]; | 739 | Vector3[] vector = new Vector3[11]; |
731 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD | 740 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD |
732 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK | 741 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK |
733 | vector[2] = Vector3.UnitY; //LEFT | 742 | vector[2] = Vector3.UnitY; //LEFT |
734 | vector[3] = -Vector3.UnitY; //RIGHT | 743 | vector[3] = -Vector3.UnitY; //RIGHT |
735 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP | 744 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP |
736 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN | 745 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN |
737 | vector[8] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge | 746 | vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE |
738 | vector[6] = (new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z) * 2); //FORWARD Nudge | 747 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE |
739 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK Nudge | 748 | vector[8] = Vector3.UnitY; //LEFT_NUDGE |
749 | vector[9] = -Vector3.UnitY; //RIGHT_NUDGE | ||
750 | vector[10] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_NUDGE | ||
740 | return vector; | 751 | return vector; |
741 | } | 752 | } |
753 | |||
754 | private bool[] GetDirectionIsNudge() | ||
755 | { | ||
756 | bool[] isNudge = new bool[11]; | ||
757 | isNudge[0] = false; //FORWARD | ||
758 | isNudge[1] = false; //BACK | ||
759 | isNudge[2] = false; //LEFT | ||
760 | isNudge[3] = false; //RIGHT | ||
761 | isNudge[4] = false; //UP | ||
762 | isNudge[5] = false; //DOWN | ||
763 | isNudge[6] = true; //FORWARD_NUDGE | ||
764 | isNudge[7] = true; //BACK_NUDGE | ||
765 | isNudge[8] = true; //LEFT_NUDGE | ||
766 | isNudge[9] = true; //RIGHT_NUDGE | ||
767 | isNudge[10] = true; //DOWN_Nudge | ||
768 | return isNudge; | ||
769 | } | ||
770 | |||
742 | 771 | ||
743 | #endregion | 772 | #endregion |
744 | 773 | ||
@@ -807,9 +836,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
807 | { | 836 | { |
808 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | 837 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); |
809 | pos.Y = crossedBorder.BorderLine.Z - 1; | 838 | pos.Y = crossedBorder.BorderLine.Z - 1; |
839 | } | ||
840 | |||
841 | //If they're TP'ing in or logging in, we haven't had time to add any known child regions yet. | ||
842 | //This has the unfortunate consequence that if somebody is TP'ing who is already a child agent, | ||
843 | //they'll bypass the landing point. But I can't think of any decent way of fixing this. | ||
844 | if (KnownChildRegionHandles.Count == 0) | ||
845 | { | ||
846 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
847 | if (land != null) | ||
848 | { | ||
849 | //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni. | ||
850 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero && m_godlevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid) && land.LandData.OwnerID != m_uuid) | ||
851 | { | ||
852 | pos = land.LandData.UserLocation; | ||
853 | } | ||
854 | } | ||
810 | } | 855 | } |
811 | 856 | ||
812 | |||
813 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) | 857 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) |
814 | { | 858 | { |
815 | Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); | 859 | Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); |
@@ -944,9 +988,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
944 | public void Teleport(Vector3 pos) | 988 | public void Teleport(Vector3 pos) |
945 | { | 989 | { |
946 | bool isFlying = false; | 990 | bool isFlying = false; |
947 | if (m_physicsActor != null) | ||
948 | isFlying = m_physicsActor.Flying; | ||
949 | 991 | ||
992 | if (m_physicsActor != null) | ||
993 | isFlying = m_physicsActor.Flying; | ||
994 | |||
950 | RemoveFromPhysicalScene(); | 995 | RemoveFromPhysicalScene(); |
951 | Velocity = Vector3.Zero; | 996 | Velocity = Vector3.Zero; |
952 | AbsolutePosition = pos; | 997 | AbsolutePosition = pos; |
@@ -957,7 +1002,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
957 | SetHeight(m_appearance.AvatarHeight); | 1002 | SetHeight(m_appearance.AvatarHeight); |
958 | } | 1003 | } |
959 | 1004 | ||
960 | SendTerseUpdateToAllClients(); | 1005 | SendTerseUpdateToAllClients(); |
1006 | |||
961 | } | 1007 | } |
962 | 1008 | ||
963 | public void TeleportWithMomentum(Vector3 pos) | 1009 | public void TeleportWithMomentum(Vector3 pos) |
@@ -1002,7 +1048,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1002 | { | 1048 | { |
1003 | AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); | 1049 | AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); |
1004 | } | 1050 | } |
1005 | 1051 | ||
1052 | m_updateCount = UPDATE_COUNT; //KF: Trigger Anim updates to catch falling anim. | ||
1053 | |||
1006 | ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, | 1054 | ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, |
1007 | AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); | 1055 | AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); |
1008 | } | 1056 | } |
@@ -1237,7 +1285,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1237 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); | 1285 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); |
1238 | } | 1286 | } |
1239 | } | 1287 | } |
1240 | |||
1241 | lock (scriptedcontrols) | 1288 | lock (scriptedcontrols) |
1242 | { | 1289 | { |
1243 | if (scriptedcontrols.Count > 0) | 1290 | if (scriptedcontrols.Count > 0) |
@@ -1252,12 +1299,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1252 | 1299 | ||
1253 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) | 1300 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) |
1254 | { | 1301 | { |
1255 | // TODO: This doesn't prevent the user from walking yet. | 1302 | m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. |
1256 | // Setting parent ID would fix this, if we knew what value | 1303 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); |
1257 | // to use. Or we could add a m_isSitting variable. | ||
1258 | //Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | ||
1259 | SitGround = true; | ||
1260 | |||
1261 | } | 1304 | } |
1262 | 1305 | ||
1263 | // In the future, these values might need to go global. | 1306 | // In the future, these values might need to go global. |
@@ -1307,6 +1350,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1307 | update_rotation = true; | 1350 | update_rotation = true; |
1308 | } | 1351 | } |
1309 | 1352 | ||
1353 | //guilty until proven innocent.. | ||
1354 | bool Nudging = true; | ||
1355 | //Basically, if there is at least one non-nudge control then we don't need | ||
1356 | //to worry about stopping the avatar | ||
1357 | |||
1310 | if (m_parentID == 0) | 1358 | if (m_parentID == 0) |
1311 | { | 1359 | { |
1312 | bool bAllowUpdateMoveToPosition = false; | 1360 | bool bAllowUpdateMoveToPosition = false; |
@@ -1321,9 +1369,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1321 | else | 1369 | else |
1322 | dirVectors = Dir_Vectors; | 1370 | dirVectors = Dir_Vectors; |
1323 | 1371 | ||
1324 | // The fact that m_movementflag is a byte needs to be fixed | 1372 | bool[] isNudge = GetDirectionIsNudge(); |
1325 | // it really should be a uint | 1373 | |
1326 | uint nudgehack = 250; | 1374 | |
1375 | |||
1376 | |||
1377 | |||
1327 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) | 1378 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) |
1328 | { | 1379 | { |
1329 | if (((uint)flags & (uint)DCF) != 0) | 1380 | if (((uint)flags & (uint)DCF) != 0) |
@@ -1333,40 +1384,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1333 | try | 1384 | try |
1334 | { | 1385 | { |
1335 | agent_control_v3 += dirVectors[i]; | 1386 | agent_control_v3 += dirVectors[i]; |
1336 | //m_log.DebugFormat("[Motion]: {0}, {1}",i, dirVectors[i]); | 1387 | if (isNudge[i] == false) |
1388 | { | ||
1389 | Nudging = false; | ||
1390 | } | ||
1337 | } | 1391 | } |
1338 | catch (IndexOutOfRangeException) | 1392 | catch (IndexOutOfRangeException) |
1339 | { | 1393 | { |
1340 | // Why did I get this? | 1394 | // Why did I get this? |
1341 | } | 1395 | } |
1342 | 1396 | ||
1343 | if ((m_movementflag & (byte)(uint)DCF) == 0) | 1397 | if ((m_movementflag & (uint)DCF) == 0) |
1344 | { | 1398 | { |
1345 | if (DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1346 | { | ||
1347 | m_movementflag |= (byte)nudgehack; | ||
1348 | } | ||
1349 | m_movementflag += (byte)(uint)DCF; | 1399 | m_movementflag += (byte)(uint)DCF; |
1350 | update_movementflag = true; | 1400 | update_movementflag = true; |
1351 | } | 1401 | } |
1352 | } | 1402 | } |
1353 | else | 1403 | else |
1354 | { | 1404 | { |
1355 | if ((m_movementflag & (byte)(uint)DCF) != 0 || | 1405 | if ((m_movementflag & (uint)DCF) != 0) |
1356 | ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1357 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1358 | ) // This or is for Nudge forward | ||
1359 | { | 1406 | { |
1360 | m_movementflag -= ((byte)(uint)DCF); | 1407 | m_movementflag -= (byte)(uint)DCF; |
1361 | |||
1362 | update_movementflag = true; | 1408 | update_movementflag = true; |
1363 | /* | ||
1364 | if ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1365 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1366 | { | ||
1367 | m_log.Debug("Removed Hack flag"); | ||
1368 | } | ||
1369 | */ | ||
1370 | } | 1409 | } |
1371 | else | 1410 | else |
1372 | { | 1411 | { |
@@ -1410,6 +1449,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1410 | // Ignore z component of vector | 1449 | // Ignore z component of vector |
1411 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); | 1450 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); |
1412 | LocalVectorToTarget2D.Normalize(); | 1451 | LocalVectorToTarget2D.Normalize(); |
1452 | |||
1453 | //We're not nudging | ||
1454 | Nudging = false; | ||
1413 | agent_control_v3 += LocalVectorToTarget2D; | 1455 | agent_control_v3 += LocalVectorToTarget2D; |
1414 | 1456 | ||
1415 | // update avatar movement flags. the avatar coordinate system is as follows: | 1457 | // update avatar movement flags. the avatar coordinate system is as follows: |
@@ -1498,13 +1540,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1498 | // m_log.DebugFormat( | 1540 | // m_log.DebugFormat( |
1499 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); | 1541 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); |
1500 | 1542 | ||
1501 | AddNewMovement(agent_control_v3, q); | 1543 | AddNewMovement(agent_control_v3, q, Nudging); |
1502 | 1544 | ||
1503 | 1545 | ||
1504 | } | 1546 | } |
1505 | } | 1547 | } |
1506 | 1548 | ||
1507 | if (update_movementflag && ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) == 0) && (m_parentID == 0) && !SitGround) | 1549 | if (update_movementflag) |
1508 | Animator.UpdateMovementAnimations(); | 1550 | Animator.UpdateMovementAnimations(); |
1509 | 1551 | ||
1510 | m_scene.EventManager.TriggerOnClientMovement(this); | 1552 | m_scene.EventManager.TriggerOnClientMovement(this); |
@@ -1519,7 +1561,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1519 | m_sitAtAutoTarget = false; | 1561 | m_sitAtAutoTarget = false; |
1520 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; | 1562 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; |
1521 | //proxy.PCode = (byte)PCode.ParticleSystem; | 1563 | //proxy.PCode = (byte)PCode.ParticleSystem; |
1522 | |||
1523 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); | 1564 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); |
1524 | proxyObjectGroup.AttachToScene(m_scene); | 1565 | proxyObjectGroup.AttachToScene(m_scene); |
1525 | 1566 | ||
@@ -1561,7 +1602,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1561 | } | 1602 | } |
1562 | m_moveToPositionInProgress = true; | 1603 | m_moveToPositionInProgress = true; |
1563 | m_moveToPositionTarget = new Vector3(locx, locy, locz); | 1604 | m_moveToPositionTarget = new Vector3(locx, locy, locz); |
1564 | } | 1605 | } |
1565 | catch (Exception ex) | 1606 | catch (Exception ex) |
1566 | { | 1607 | { |
1567 | //Why did I get this error? | 1608 | //Why did I get this error? |
@@ -1583,7 +1624,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1583 | Velocity = Vector3.Zero; | 1624 | Velocity = Vector3.Zero; |
1584 | SendFullUpdateToAllClients(); | 1625 | SendFullUpdateToAllClients(); |
1585 | 1626 | ||
1586 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); | 1627 | HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); //KF ?? |
1587 | } | 1628 | } |
1588 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); | 1629 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); |
1589 | m_requestedSitTargetUUID = UUID.Zero; | 1630 | m_requestedSitTargetUUID = UUID.Zero; |
@@ -1616,55 +1657,84 @@ namespace OpenSim.Region.Framework.Scenes | |||
1616 | /// </summary> | 1657 | /// </summary> |
1617 | public void StandUp() | 1658 | public void StandUp() |
1618 | { | 1659 | { |
1619 | if (SitGround) | ||
1620 | SitGround = false; | ||
1621 | |||
1622 | if (m_parentID != 0) | 1660 | if (m_parentID != 0) |
1623 | { | 1661 | { |
1624 | m_log.Debug("StandupCode Executed"); | ||
1625 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | 1662 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); |
1626 | if (part != null) | 1663 | if (part != null) |
1627 | { | 1664 | { |
1665 | part.TaskInventory.LockItemsForRead(true); | ||
1628 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 1666 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1629 | if (taskIDict != null) | 1667 | if (taskIDict != null) |
1630 | { | 1668 | { |
1631 | lock (taskIDict) | 1669 | foreach (UUID taskID in taskIDict.Keys) |
1632 | { | 1670 | { |
1633 | foreach (UUID taskID in taskIDict.Keys) | 1671 | UnRegisterControlEventsToScript(LocalId, taskID); |
1634 | { | 1672 | taskIDict[taskID].PermsMask &= ~( |
1635 | UnRegisterControlEventsToScript(LocalId, taskID); | 1673 | 2048 | //PERMISSION_CONTROL_CAMERA |
1636 | taskIDict[taskID].PermsMask &= ~( | 1674 | 4); // PERMISSION_TAKE_CONTROLS |
1637 | 2048 | //PERMISSION_CONTROL_CAMERA | ||
1638 | 4); // PERMISSION_TAKE_CONTROLS | ||
1639 | } | ||
1640 | } | 1675 | } |
1641 | |||
1642 | } | 1676 | } |
1677 | part.TaskInventory.LockItemsForRead(false); | ||
1643 | // Reset sit target. | 1678 | // Reset sit target. |
1644 | if (part.GetAvatarOnSitTarget() == UUID) | 1679 | if (part.GetAvatarOnSitTarget() == UUID) |
1645 | part.SetAvatarOnSitTarget(UUID.Zero); | 1680 | part.SetAvatarOnSitTarget(UUID.Zero); |
1646 | |||
1647 | m_parentPosition = part.GetWorldPosition(); | 1681 | m_parentPosition = part.GetWorldPosition(); |
1648 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1682 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1649 | } | 1683 | } |
1650 | 1684 | // part.GetWorldRotation() is the rotation of the object being sat on | |
1651 | if (m_physicsActor == null) | 1685 | // Rotation is the sittiing Av's rotation |
1652 | { | 1686 | |
1653 | AddToPhysicalScene(false); | 1687 | Quaternion partRot; |
1688 | // if (part.LinkNum == 1) | ||
1689 | // { // Root prim of linkset | ||
1690 | // partRot = part.ParentGroup.RootPart.RotationOffset; | ||
1691 | // } | ||
1692 | // else | ||
1693 | // { // single or child prim | ||
1694 | |||
1695 | // } | ||
1696 | if (part == null) //CW: Part may be gone. llDie() for example. | ||
1697 | { | ||
1698 | partRot = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
1699 | } | ||
1700 | else | ||
1701 | { | ||
1702 | partRot = part.GetWorldRotation(); | ||
1703 | } | ||
1704 | |||
1705 | Quaternion partIRot = Quaternion.Inverse(partRot); | ||
1706 | |||
1707 | Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av | ||
1708 | Vector3 avStandUp = new Vector3(1.0f, 0f, 0f) * avatarRot; // 1M infront of av | ||
1709 | |||
1710 | |||
1711 | if (m_physicsActor == null) | ||
1712 | { | ||
1713 | AddToPhysicalScene(false); | ||
1714 | } | ||
1715 | //CW: If the part isn't null then we can set the current position | ||
1716 | if (part != null) | ||
1717 | { | ||
1718 | Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + (m_pos * partRot); // + av sit offset! | ||
1719 | AbsolutePosition = avWorldStandUp; //KF: Fix stand up. | ||
1720 | part.IsOccupied = false; | ||
1721 | } | ||
1722 | else | ||
1723 | { | ||
1724 | //CW: Since the part doesn't exist, a coarse standup position isn't an issue | ||
1725 | AbsolutePosition = m_lastWorldPosition; | ||
1654 | } | 1726 | } |
1655 | 1727 | ||
1656 | m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); | 1728 | m_parentPosition = Vector3.Zero; |
1657 | m_parentPosition = Vector3.Zero; | 1729 | m_parentID = 0; |
1658 | |||
1659 | m_parentID = 0; | ||
1660 | SendFullUpdateToAllClients(); | 1730 | SendFullUpdateToAllClients(); |
1661 | m_requestedSitTargetID = 0; | 1731 | m_requestedSitTargetID = 0; |
1732 | |||
1662 | if ((m_physicsActor != null) && (m_avHeight > 0)) | 1733 | if ((m_physicsActor != null) && (m_avHeight > 0)) |
1663 | { | 1734 | { |
1664 | SetHeight(m_avHeight); | 1735 | SetHeight(m_avHeight); |
1665 | } | 1736 | } |
1666 | } | 1737 | } |
1667 | |||
1668 | Animator.TrySetMovementAnimation("STAND"); | 1738 | Animator.TrySetMovementAnimation("STAND"); |
1669 | } | 1739 | } |
1670 | 1740 | ||
@@ -1695,13 +1765,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1695 | Vector3 avSitOffSet = part.SitTargetPosition; | 1765 | Vector3 avSitOffSet = part.SitTargetPosition; |
1696 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1766 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1697 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1767 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
1698 | 1768 | bool SitTargetOccupied = (avOnTargetAlready != UUID.Zero); | |
1699 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1769 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1700 | bool SitTargetisSet = | 1770 | if (SitTargetisSet && !SitTargetOccupied) |
1701 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 1f && | ||
1702 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f)); | ||
1703 | |||
1704 | if (SitTargetisSet && SitTargetUnOccupied) | ||
1705 | { | 1771 | { |
1706 | //switch the target to this prim | 1772 | //switch the target to this prim |
1707 | return part; | 1773 | return part; |
@@ -1715,84 +1781,152 @@ namespace OpenSim.Region.Framework.Scenes | |||
1715 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) | 1781 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) |
1716 | { | 1782 | { |
1717 | bool autopilot = true; | 1783 | bool autopilot = true; |
1784 | Vector3 autopilotTarget = new Vector3(); | ||
1785 | Quaternion sitOrientation = Quaternion.Identity; | ||
1718 | Vector3 pos = new Vector3(); | 1786 | Vector3 pos = new Vector3(); |
1719 | Quaternion sitOrientation = pSitOrientation; | ||
1720 | Vector3 cameraEyeOffset = Vector3.Zero; | 1787 | Vector3 cameraEyeOffset = Vector3.Zero; |
1721 | Vector3 cameraAtOffset = Vector3.Zero; | 1788 | Vector3 cameraAtOffset = Vector3.Zero; |
1722 | bool forceMouselook = false; | 1789 | bool forceMouselook = false; |
1723 | 1790 | ||
1724 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 1791 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
1725 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); | 1792 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); |
1726 | if (part != null) | 1793 | if (part == null) return; |
1727 | { | 1794 | |
1728 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | 1795 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client |
1729 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | 1796 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it |
1730 | 1797 | ||
1731 | // Is a sit target available? | 1798 | // part is the prim to sit on |
1732 | Vector3 avSitOffSet = part.SitTargetPosition; | 1799 | // offset is the world-ref vector distance from that prim center to the click-spot |
1733 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1800 | // UUID is the UUID of the Avatar doing the clicking |
1734 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1801 | |
1735 | 1802 | m_avInitialPos = AbsolutePosition; // saved to calculate unscripted sit rotation | |
1736 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1803 | |
1737 | bool SitTargetisSet = | 1804 | // Is a sit target available? |
1738 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && | 1805 | Vector3 avSitOffSet = part.SitTargetPosition; |
1739 | ( | 1806 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1740 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 1f // Valid Zero Rotation quaternion | 1807 | |
1741 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point | 1808 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1742 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion | 1809 | // Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); |
1743 | ) | 1810 | Quaternion partRot; |
1744 | )); | 1811 | // if (part.LinkNum == 1) |
1745 | 1812 | // { // Root prim of linkset | |
1746 | if (SitTargetisSet && SitTargetUnOccupied) | 1813 | // partRot = part.ParentGroup.RootPart.RotationOffset; |
1747 | { | 1814 | // } |
1748 | part.SetAvatarOnSitTarget(UUID); | 1815 | // else |
1749 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); | 1816 | // { // single or child prim |
1750 | sitOrientation = avSitOrientation; | 1817 | partRot = part.GetWorldRotation(); |
1751 | autopilot = false; | 1818 | // } |
1752 | } | 1819 | Quaternion partIRot = Quaternion.Inverse(partRot); |
1753 | 1820 | //Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet); | |
1754 | pos = part.AbsolutePosition + offset; | 1821 | // Sit analysis rewritten by KF 091125 |
1755 | //if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1) | 1822 | if (SitTargetisSet) // scipted sit |
1756 | //{ | 1823 | { |
1757 | // offset = pos; | 1824 | if (!part.IsOccupied) |
1758 | //autopilot = false; | 1825 | { |
1759 | //} | 1826 | //Console.WriteLine("Scripted, unoccupied"); |
1760 | if (m_physicsActor != null) | 1827 | part.SetAvatarOnSitTarget(UUID); // set that Av will be on it |
1761 | { | 1828 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); // change ofset to the scripted one |
1762 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | 1829 | sitOrientation = avSitOrientation; // Change rotatione to the scripted one |
1763 | // We can remove the physicsActor until they stand up. | 1830 | autopilot = false; // Jump direct to scripted llSitPos() |
1764 | m_sitAvatarHeight = m_physicsActor.Size.Z; | 1831 | } |
1765 | 1832 | else | |
1766 | if (autopilot) | 1833 | { |
1767 | { | 1834 | //Console.WriteLine("Scripted, occupied"); |
1768 | if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5) | 1835 | return; |
1769 | { | 1836 | } |
1770 | autopilot = false; | 1837 | } |
1838 | else // Not Scripted | ||
1839 | { | ||
1840 | if ( (Math.Abs(offset.X) > 0.5f) || (Math.Abs(offset.Y) > 0.5f) ) | ||
1841 | { | ||
1842 | // large prim & offset, ignore if other Avs sitting | ||
1843 | // offset.Z -= 0.05f; | ||
1844 | m_avUnscriptedSitPos = offset * partIRot; // (non-zero) sit where clicked | ||
1845 | autopilotTarget = part.AbsolutePosition + offset; // World location of clicked point | ||
1846 | |||
1847 | //Console.WriteLine(" offset ={0}", offset); | ||
1848 | //Console.WriteLine(" UnscriptedSitPos={0}", m_avUnscriptedSitPos); | ||
1849 | //Console.WriteLine(" autopilotTarget={0}", autopilotTarget); | ||
1850 | |||
1851 | } | ||
1852 | else // small offset | ||
1853 | { | ||
1854 | //Console.WriteLine("Small offset"); | ||
1855 | if (!part.IsOccupied) | ||
1856 | { | ||
1857 | m_avUnscriptedSitPos = Vector3.Zero; // Zero = Sit on prim center | ||
1858 | autopilotTarget = part.AbsolutePosition; | ||
1859 | } | ||
1860 | else return; // occupied small | ||
1861 | } // end large/small | ||
1862 | } // end Scripted/not | ||
1863 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1864 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1865 | forceMouselook = part.GetForceMouselook(); | ||
1866 | if(cameraAtOffset == Vector3.Zero) cameraAtOffset = new Vector3(0f, 0f, 0.1f); // | ||
1867 | if(cameraEyeOffset == Vector3.Zero) cameraEyeOffset = new Vector3(0f, 0f, 0.1f); // | ||
1771 | 1868 | ||
1772 | RemoveFromPhysicalScene(); | 1869 | if (m_physicsActor != null) |
1773 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | 1870 | { |
1774 | } | 1871 | // If we're not using the client autopilot, we're immediately warping the avatar to the location |
1775 | } | 1872 | // We can remove the physicsActor until they stand up. |
1776 | else | 1873 | m_sitAvatarHeight = m_physicsActor.Size.Z; |
1874 | if (autopilot) | ||
1875 | { // its not a scripted sit | ||
1876 | // if (Util.GetDistanceTo(AbsolutePosition, autopilotTarget) < 4.5) | ||
1877 | if( (Math.Abs(AbsolutePosition.X - autopilotTarget.X) < 2.0f) && (Math.Abs(AbsolutePosition.Y - autopilotTarget.Y) < 2.0f) ) | ||
1777 | { | 1878 | { |
1879 | autopilot = false; // close enough | ||
1880 | m_lastWorldPosition = m_pos; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
1881 | Not using the part's position because returning the AV to the last known standing | ||
1882 | position is likely to be more friendly, isn't it? */ | ||
1778 | RemoveFromPhysicalScene(); | 1883 | RemoveFromPhysicalScene(); |
1779 | } | 1884 | AbsolutePosition = autopilotTarget + new Vector3(0.0f, 0.0f, (m_sitAvatarHeight / 2.0f)); // Warp av to over sit target |
1885 | } // else the autopilot will get us close | ||
1886 | } | ||
1887 | else | ||
1888 | { // its a scripted sit | ||
1889 | m_lastWorldPosition = part.AbsolutePosition; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
1890 | I *am* using the part's position this time because we have no real idea how far away | ||
1891 | the avatar is from the sit target. */ | ||
1892 | RemoveFromPhysicalScene(); | ||
1780 | } | 1893 | } |
1781 | |||
1782 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1783 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1784 | forceMouselook = part.GetForceMouselook(); | ||
1785 | } | 1894 | } |
1786 | 1895 | else return; // physactor is null! | |
1787 | ControllingClient.SendSitResponse(targetID, offset, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | 1896 | |
1788 | m_requestedSitTargetUUID = targetID; | 1897 | Vector3 offsetr; // = offset * partIRot; |
1898 | // KF: In a linkset, offsetr needs to be relative to the group root! 091208 | ||
1899 | // offsetr = (part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + (offset * partIRot); | ||
1900 | // if (part.LinkNum < 2) 091216 All this was necessary because of the GetWorldRotation error. | ||
1901 | // { // Single, or Root prim of linkset, target is ClickOffset * RootRot | ||
1902 | offsetr = offset * partIRot; | ||
1903 | // | ||
1904 | // else | ||
1905 | // { // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot) | ||
1906 | // offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + | ||
1907 | // (offset * partRot); | ||
1908 | // } | ||
1909 | |||
1910 | //Console.WriteLine(" "); | ||
1911 | //Console.WriteLine("link number ={0}", part.LinkNum); | ||
1912 | //Console.WriteLine("Prim offset ={0}", part.OffsetPosition ); | ||
1913 | //Console.WriteLine("Root Rotate ={0}", part.ParentGroup.RootPart.RotationOffset); | ||
1914 | //Console.WriteLine("Click offst ={0}", offset); | ||
1915 | //Console.WriteLine("Prim Rotate ={0}", part.GetWorldRotation()); | ||
1916 | //Console.WriteLine("offsetr ={0}", offsetr); | ||
1917 | //Console.WriteLine("Camera At ={0}", cameraAtOffset); | ||
1918 | //Console.WriteLine("Camera Eye ={0}", cameraEyeOffset); | ||
1919 | |||
1920 | ControllingClient.SendSitResponse(part.UUID, offsetr, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
1921 | m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target | ||
1789 | // This calls HandleAgentSit twice, once from here, and the client calls | 1922 | // This calls HandleAgentSit twice, once from here, and the client calls |
1790 | // HandleAgentSit itself after it gets to the location | 1923 | // HandleAgentSit itself after it gets to the location |
1791 | // It doesn't get to the location until we've moved them there though | 1924 | // It doesn't get to the location until we've moved them there though |
1792 | // which happens in HandleAgentSit :P | 1925 | // which happens in HandleAgentSit :P |
1793 | m_autopilotMoving = autopilot; | 1926 | m_autopilotMoving = autopilot; |
1794 | m_autoPilotTarget = pos; | 1927 | m_autoPilotTarget = autopilotTarget; |
1795 | m_sitAtAutoTarget = autopilot; | 1928 | m_sitAtAutoTarget = autopilot; |
1929 | m_initialSitTarget = autopilotTarget; | ||
1796 | if (!autopilot) | 1930 | if (!autopilot) |
1797 | HandleAgentSit(remoteClient, UUID); | 1931 | HandleAgentSit(remoteClient, UUID); |
1798 | } | 1932 | } |
@@ -2087,31 +2221,65 @@ namespace OpenSim.Region.Framework.Scenes | |||
2087 | { | 2221 | { |
2088 | if (part != null) | 2222 | if (part != null) |
2089 | { | 2223 | { |
2224 | //Console.WriteLine("Link #{0}, Rot {1}", part.LinkNum, part.GetWorldRotation()); | ||
2090 | if (part.GetAvatarOnSitTarget() == UUID) | 2225 | if (part.GetAvatarOnSitTarget() == UUID) |
2091 | { | 2226 | { |
2227 | //Console.WriteLine("Scripted Sit"); | ||
2228 | // Scripted sit | ||
2092 | Vector3 sitTargetPos = part.SitTargetPosition; | 2229 | Vector3 sitTargetPos = part.SitTargetPosition; |
2093 | Quaternion sitTargetOrient = part.SitTargetOrientation; | 2230 | Quaternion sitTargetOrient = part.SitTargetOrientation; |
2094 | |||
2095 | //Quaternion vq = new Quaternion(sitTargetPos.X, sitTargetPos.Y+0.2f, sitTargetPos.Z+0.2f, 0); | ||
2096 | //Quaternion nq = new Quaternion(-sitTargetOrient.X, -sitTargetOrient.Y, -sitTargetOrient.Z, sitTargetOrient.w); | ||
2097 | |||
2098 | //Quaternion result = (sitTargetOrient * vq) * nq; | ||
2099 | |||
2100 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); | 2231 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); |
2101 | m_pos += SIT_TARGET_ADJUSTMENT; | 2232 | m_pos += SIT_TARGET_ADJUSTMENT; |
2102 | m_bodyRot = sitTargetOrient; | 2233 | m_bodyRot = sitTargetOrient; |
2103 | //Rotation = sitTargetOrient; | ||
2104 | m_parentPosition = part.AbsolutePosition; | 2234 | m_parentPosition = part.AbsolutePosition; |
2105 | 2235 | part.IsOccupied = true; | |
2106 | //SendTerseUpdateToAllClients(); | ||
2107 | } | 2236 | } |
2108 | else | 2237 | else |
2109 | { | 2238 | { |
2110 | m_pos -= part.AbsolutePosition; | 2239 | // if m_avUnscriptedSitPos is zero then Av sits above center |
2240 | // Else Av sits at m_avUnscriptedSitPos | ||
2241 | |||
2242 | // Non-scripted sit by Kitto Flora 21Nov09 | ||
2243 | // Calculate angle of line from prim to Av | ||
2244 | Quaternion partIRot; | ||
2245 | // if (part.LinkNum == 1) | ||
2246 | // { // Root prim of linkset | ||
2247 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2248 | // } | ||
2249 | // else | ||
2250 | // { // single or child prim | ||
2251 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2252 | // } | ||
2253 | Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos; | ||
2254 | float y_diff = (m_avInitialPos.Y - sitTargetPos.Y); | ||
2255 | float x_diff = ( m_avInitialPos.X - sitTargetPos.X); | ||
2256 | if(Math.Abs(x_diff) < 0.001f) x_diff = 0.001f; // avoid div by 0 | ||
2257 | if(Math.Abs(y_diff) < 0.001f) y_diff = 0.001f; // avoid pol flip at 0 | ||
2258 | float sit_angle = (float)Math.Atan2( (double)y_diff, (double)x_diff); | ||
2259 | // NOTE: when sitting m_ pos and m_bodyRot are *relative* to the prim location/rotation, not 'World'. | ||
2260 | // Av sits at world euler <0,0, z>, translated by part rotation | ||
2261 | m_bodyRot = partIRot * Quaternion.CreateFromEulers(0f, 0f, sit_angle); // sit at 0,0,inv-click | ||
2262 | |||
2111 | m_parentPosition = part.AbsolutePosition; | 2263 | m_parentPosition = part.AbsolutePosition; |
2112 | } | 2264 | part.IsOccupied = true; |
2113 | } | 2265 | m_pos = new Vector3(0f, 0f, 0.05f) + // corrections to get Sit Animation |
2114 | else | 2266 | (new Vector3(0.0f, 0f, 0.61f) * partIRot) + // located on center |
2267 | (new Vector3(0.34f, 0f, 0.0f) * m_bodyRot) + | ||
2268 | m_avUnscriptedSitPos; // adds click offset, if any | ||
2269 | //Set up raytrace to find top surface of prim | ||
2270 | Vector3 size = part.Scale; | ||
2271 | float mag = 2.0f; // 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z)); | ||
2272 | Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag); | ||
2273 | Vector3 down = new Vector3(0f, 0f, -1f); | ||
2274 | //Console.WriteLine("st={0} do={1} ma={2}", start, down, mag); | ||
2275 | m_scene.PhysicsScene.RaycastWorld( | ||
2276 | start, // Vector3 position, | ||
2277 | down, // Vector3 direction, | ||
2278 | mag, // float length, | ||
2279 | SitAltitudeCallback); // retMethod | ||
2280 | } // end scripted/not | ||
2281 | } | ||
2282 | else // no Av | ||
2115 | { | 2283 | { |
2116 | return; | 2284 | return; |
2117 | } | 2285 | } |
@@ -2123,11 +2291,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
2123 | 2291 | ||
2124 | Animator.TrySetMovementAnimation(sitAnimation); | 2292 | Animator.TrySetMovementAnimation(sitAnimation); |
2125 | SendFullUpdateToAllClients(); | 2293 | SendFullUpdateToAllClients(); |
2126 | // This may seem stupid, but Our Full updates don't send avatar rotation :P | ||
2127 | // So we're also sending a terse update (which has avatar rotation) | ||
2128 | // [Update] We do now. | ||
2129 | //SendTerseUpdateToAllClients(); | ||
2130 | } | 2294 | } |
2295 | |||
2296 | public void SitAltitudeCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal) | ||
2297 | { | ||
2298 | // KF: 091202 There appears to be a bug in Prim Edit Size - the process sometimes make a prim that RayTrace no longer | ||
2299 | // sees. Take/re-rez, or sim restart corrects the condition. Result of bug is incorrect sit height. | ||
2300 | if(hitYN) | ||
2301 | { | ||
2302 | // m_pos = Av offset from prim center to make look like on center | ||
2303 | // m_parentPosition = Actual center pos of prim | ||
2304 | // collisionPoint = spot on prim where we want to sit | ||
2305 | // collisionPoint.Z = global sit surface height | ||
2306 | SceneObjectPart part = m_scene.GetSceneObjectPart(localid); | ||
2307 | Quaternion partIRot; | ||
2308 | // if (part.LinkNum == 1) | ||
2309 | /// { // Root prim of linkset | ||
2310 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2311 | // } | ||
2312 | // else | ||
2313 | // { // single or child prim | ||
2314 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2315 | // } | ||
2316 | float offZ = collisionPoint.Z - m_initialSitTarget.Z; | ||
2317 | Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction | ||
2318 | //Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset); | ||
2319 | m_pos += offset; | ||
2320 | // ControllingClient.SendClearFollowCamProperties(part.UUID); | ||
2321 | |||
2322 | } | ||
2323 | } // End SitAltitudeCallback KF. | ||
2131 | 2324 | ||
2132 | /// <summary> | 2325 | /// <summary> |
2133 | /// Event handler for the 'Always run' setting on the client | 2326 | /// Event handler for the 'Always run' setting on the client |
@@ -2157,7 +2350,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2157 | /// </summary> | 2350 | /// </summary> |
2158 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> | 2351 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> |
2159 | /// <param name="rotation">The direction in which this avatar should now face. | 2352 | /// <param name="rotation">The direction in which this avatar should now face. |
2160 | public void AddNewMovement(Vector3 vec, Quaternion rotation) | 2353 | public void AddNewMovement(Vector3 vec, Quaternion rotation, bool Nudging) |
2161 | { | 2354 | { |
2162 | if (m_isChildAgent) | 2355 | if (m_isChildAgent) |
2163 | { | 2356 | { |
@@ -2231,7 +2424,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2231 | 2424 | ||
2232 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2425 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2233 | m_forceToApply = direc; | 2426 | m_forceToApply = direc; |
2234 | 2427 | m_isNudging = Nudging; | |
2235 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2428 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2236 | } | 2429 | } |
2237 | 2430 | ||
@@ -2246,7 +2439,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2246 | const float POSITION_TOLERANCE = 0.05f; | 2439 | const float POSITION_TOLERANCE = 0.05f; |
2247 | //const int TIME_MS_TOLERANCE = 3000; | 2440 | //const int TIME_MS_TOLERANCE = 3000; |
2248 | 2441 | ||
2249 | SendPrimUpdates(); | 2442 | |
2250 | 2443 | ||
2251 | if (m_newCoarseLocations) | 2444 | if (m_newCoarseLocations) |
2252 | { | 2445 | { |
@@ -2282,6 +2475,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2282 | CheckForBorderCrossing(); | 2475 | CheckForBorderCrossing(); |
2283 | CheckForSignificantMovement(); // sends update to the modules. | 2476 | CheckForSignificantMovement(); // sends update to the modules. |
2284 | } | 2477 | } |
2478 | |||
2479 | //Sending prim updates AFTER the avatar terse updates are sent | ||
2480 | SendPrimUpdates(); | ||
2285 | } | 2481 | } |
2286 | 2482 | ||
2287 | #endregion | 2483 | #endregion |
@@ -3143,14 +3339,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3143 | { | 3339 | { |
3144 | if (m_forceToApply.HasValue) | 3340 | if (m_forceToApply.HasValue) |
3145 | { | 3341 | { |
3146 | Vector3 force = m_forceToApply.Value; | ||
3147 | 3342 | ||
3343 | Vector3 force = m_forceToApply.Value; | ||
3148 | m_updateflag = true; | 3344 | m_updateflag = true; |
3149 | // movementvector = force; | ||
3150 | Velocity = force; | 3345 | Velocity = force; |
3151 | 3346 | ||
3152 | m_forceToApply = null; | 3347 | m_forceToApply = null; |
3153 | } | 3348 | } |
3349 | else | ||
3350 | { | ||
3351 | if (m_isNudging) | ||
3352 | { | ||
3353 | Vector3 force = Vector3.Zero; | ||
3354 | |||
3355 | m_updateflag = true; | ||
3356 | Velocity = force; | ||
3357 | m_isNudging = false; | ||
3358 | m_updateCount = UPDATE_COUNT; //KF: Update anims to pickup "STAND" | ||
3359 | } | ||
3360 | } | ||
3154 | } | 3361 | } |
3155 | 3362 | ||
3156 | public override void SetText(string text, Vector3 color, double alpha) | 3363 | public override void SetText(string text, Vector3 color, double alpha) |
@@ -3202,18 +3409,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
3202 | { | 3409 | { |
3203 | if (e == null) | 3410 | if (e == null) |
3204 | return; | 3411 | return; |
3205 | 3412 | ||
3206 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3413 | // The Physics Scene will send (spam!) updates every 500 ms grep: m_physicsActor.SubscribeEvents( |
3207 | // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents( | ||
3208 | // as of this comment the interval is set in AddToPhysicalScene | 3414 | // as of this comment the interval is set in AddToPhysicalScene |
3209 | if (Animator!=null) | 3415 | if (Animator!=null) |
3210 | Animator.UpdateMovementAnimations(); | 3416 | { |
3417 | if (m_updateCount > 0) //KF: DO NOT call UpdateMovementAnimations outside of the m_updateCount wrapper, | ||
3418 | { // else its will lock out other animation changes, like ground sit. | ||
3419 | Animator.UpdateMovementAnimations(); | ||
3420 | m_updateCount--; | ||
3421 | } | ||
3422 | } | ||
3211 | 3423 | ||
3212 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3424 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3213 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3425 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3214 | 3426 | ||
3215 | CollisionPlane = Vector4.UnitW; | 3427 | CollisionPlane = Vector4.UnitW; |
3216 | 3428 | ||
3429 | if (m_lastColCount != coldata.Count) | ||
3430 | { | ||
3431 | m_updateCount = UPDATE_COUNT; | ||
3432 | m_lastColCount = coldata.Count; | ||
3433 | } | ||
3434 | |||
3217 | if (coldata.Count != 0 && Animator != null) | 3435 | if (coldata.Count != 0 && Animator != null) |
3218 | { | 3436 | { |
3219 | switch (Animator.CurrentMovementAnimation) | 3437 | switch (Animator.CurrentMovementAnimation) |
@@ -3859,5 +4077,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3859 | m_reprioritization_called = false; | 4077 | m_reprioritization_called = false; |
3860 | } | 4078 | } |
3861 | } | 4079 | } |
4080 | |||
4081 | private Vector3 Quat2Euler(Quaternion rot){ | ||
4082 | float x = Utils.RAD_TO_DEG * (float)Math.Atan2((double)((2.0f * rot.X * rot.W) - (2.0f * rot.Y * rot.Z)) , | ||
4083 | (double)(1 - (2.0f * rot.X * rot.X) - (2.0f * rot.Z * rot.Z))); | ||
4084 | float y = Utils.RAD_TO_DEG * (float)Math.Asin ((double)((2.0f * rot.X * rot.Y) + (2.0f * rot.Z * rot.W))); | ||
4085 | float z = Utils.RAD_TO_DEG * (float)Math.Atan2(((double)(2.0f * rot.Y * rot.W) - (2.0f * rot.X * rot.Z)) , | ||
4086 | (double)(1 - (2.0f * rot.Y * rot.Y) - (2.0f * rot.Z * rot.Z))); | ||
4087 | return(new Vector3(x,y,z)); | ||
4088 | } | ||
4089 | |||
4090 | |||
3862 | } | 4091 | } |
3863 | } | 4092 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs index e4296ef..1cff0eb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs +++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs | |||
@@ -76,7 +76,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
76 | 76 | ||
77 | foreach (EntityBase e in m_presence.Scene.Entities) | 77 | foreach (EntityBase e in m_presence.Scene.Entities) |
78 | { | 78 | { |
79 | if (e is SceneObjectGroup) | 79 | if (e != null && e is SceneObjectGroup) |
80 | m_pendingObjects.Enqueue((SceneObjectGroup)e); | 80 | m_pendingObjects.Enqueue((SceneObjectGroup)e); |
81 | } | 81 | } |
82 | } | 82 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs index 8a27b7b..5abbb82 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs | |||
@@ -101,7 +101,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
101 | { | 101 | { |
102 | throw new NotImplementedException(); | 102 | throw new NotImplementedException(); |
103 | } | 103 | } |
104 | 104 | public RegionMeta7WindlightData LoadRegionWindlightSettings(UUID regionUUID) | |
105 | { | ||
106 | //This connector doesn't support the windlight module yet | ||
107 | //Return default LL windlight settings | ||
108 | return new RegionMeta7WindlightData(); | ||
109 | } | ||
110 | public void StoreRegionWindlightSettings(RegionMeta7WindlightData wl) | ||
111 | { | ||
112 | //This connector doesn't support the windlight module yet | ||
113 | } | ||
105 | public RegionSettings LoadRegionSettings(UUID regionUUID) | 114 | public RegionSettings LoadRegionSettings(UUID regionUUID) |
106 | { | 115 | { |
107 | return null; | 116 | return null; |