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-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs140
-rw-r--r--OpenSim/Region/Framework/Interfaces/IDialogModule.cs12
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs5
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs (renamed from OpenSim/Region/Framework/Scenes/Hypergrid/HGUuidGatherer.cs)46
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs8
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEstateModule.cs7
-rw-r--r--OpenSim/Region/Framework/Interfaces/IFriendsModule.cs16
-rw-r--r--OpenSim/Region/Framework/Interfaces/IGroupsModule.cs39
-rw-r--r--OpenSim/Region/Framework/Interfaces/IInterregionComms.cs8
-rw-r--r--OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs (renamed from OpenSim/Region/Framework/Interfaces/ITeleportModule.cs)16
-rw-r--r--OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs4
-rw-r--r--OpenSim/Region/Framework/Interfaces/IPresenceModule.cs10
-rw-r--r--OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs12
-rw-r--r--OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs4
-rw-r--r--OpenSim/Region/Framework/Interfaces/IRegionModule.cs3
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScriptModule.cs8
-rw-r--r--OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs13
-rw-r--r--OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs55
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs265
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs174
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.cs77
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs391
-rw-r--r--OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs875
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs77
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs1352
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs29
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs1243
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs455
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneManager.cs33
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs108
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs165
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs148
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs328
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneViewer.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs14
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs9
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs48
47 files changed, 2029 insertions, 4231 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
new file mode 100644
index 0000000..958847b
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -0,0 +1,140 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Xml;
30using OpenMetaverse;
31using OpenMetaverse.Packets;
32using OpenSim.Framework;
33using OpenSim.Region.Framework.Scenes;
34
35namespace OpenSim.Region.Framework.Interfaces
36{
37 public interface IAttachmentsModule
38 {
39 /// <summary>
40 /// Attach an object to an avatar from the world.
41 /// </summary>
42 /// <param name="controllingClient"></param>
43 /// <param name="localID"></param>
44 /// <param name="attachPoint"></param>
45 /// <param name="rot"></param>
46 /// <param name="silent"></param>
47 void AttachObject(
48 IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent);
49
50 /// <summary>
51 /// Attach an object to an avatar.
52 /// </summary>
53 /// <param name="controllingClient"></param>
54 /// <param name="localID"></param>
55 /// <param name="attachPoint"></param>
56 /// <param name="rot"></param>
57 /// <param name="attachPos"></param>
58 /// <param name="silent"></param>
59 /// <returns>true if the object was successfully attached, false otherwise</returns>
60 bool AttachObject(
61 IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent);
62
63 /// <summary>
64 /// Rez an attachment from user inventory and change inventory status to match.
65 /// </summary>
66 /// <param name="remoteClient"></param>
67 /// <param name="itemID"></param>
68 /// <param name="AttachmentPt"></param>
69 /// <returns>The scene object that was attached. Null if the scene object could not be found</returns>
70 UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
71
72 /// <summary>
73 /// Rez an attachment from user inventory
74 /// </summary>
75 /// <param name="remoteClient"></param>
76 /// <param name="itemID"></param>
77 /// <param name="AttachmentPt"></param>
78 /// <param name="updateinventoryStatus">
79 /// If true, we also update the user's inventory to show that the attachment is set. If false, we do not.
80 /// False is required so that we don't attempt to update information when a user enters a scene with the
81 /// attachment already correctly set up in inventory.
82 /// <returns>The uuid of the scene object that was attached. Null if the scene object could not be found</returns>
83 UUID RezSingleAttachmentFromInventory(
84 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus);
85
86 // Same as above, but also load script states from a separate doc
87 UUID RezSingleAttachmentFromInventory(
88 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc);
89
90 /// <summary>
91 /// Rez multiple attachments from a user's inventory
92 /// </summary>
93 /// <param name="remoteClient"></param>
94 /// <param name="header"></param>
95 /// <param name="objects"></param>
96 void RezMultipleAttachmentsFromInventory(
97 IClientAPI remoteClient,
98 RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
99 RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects);
100
101 /// <summary>
102 /// Detach an object from the avatar.
103 /// </summary>
104 ///
105 /// This method is called in response to a client's detach request, so we only update the information in
106 /// inventory
107 /// <param name="objectLocalID"></param>
108 /// <param name="remoteClient"></param>
109 void DetachObject(uint objectLocalID, IClientAPI remoteClient);
110
111 /// <summary>
112 /// Detach the given item to the ground.
113 /// </summary>
114 /// <param name="itemID"></param>
115 /// <param name="remoteClient"></param>
116 void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient);
117
118 /// <summary>
119 /// Update the user inventory to the attachment of an item
120 /// </summary>
121 /// <param name="att"></param>
122 /// <param name="remoteClient"></param>
123 /// <param name="itemID"></param>
124 /// <param name="AttachmentPt"></param>
125 /// <returns></returns>
126 UUID SetAttachmentInventoryStatus(
127 SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
128
129 /// <summary>
130 /// Update the user inventory to show a detach.
131 /// </summary>
132 /// <param name="itemID">
133 /// A <see cref="UUID"/>
134 /// </param>
135 /// <param name="remoteClient">
136 /// A <see cref="IClientAPI"/>
137 /// </param>
138 void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient);
139 }
140}
diff --git a/OpenSim/Region/Framework/Interfaces/IDialogModule.cs b/OpenSim/Region/Framework/Interfaces/IDialogModule.cs
index ce57c44..be9764a 100644
--- a/OpenSim/Region/Framework/Interfaces/IDialogModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IDialogModule.cs
@@ -120,16 +120,8 @@ namespace OpenSim.Region.Framework.Interfaces
120 void SendNotificationToUsersInRegion(UUID fromAvatarID, string fromAvatarName, string message); 120 void SendNotificationToUsersInRegion(UUID fromAvatarID, string fromAvatarName, string message);
121 121
122 /// <summary> 122 /// <summary>
123 /// Send a notification to all users in the estate. This notification should remain around until the 123 /// Send a textbox entry for the client to respond to
124 /// user explicitly dismisses it.
125 /// </summary> 124 /// </summary>
126 /// 125 void SendTextBoxToUser(UUID avatarid, string message, int chatChannel, string name, UUID objectid, UUID ownerid);
127 /// On the Linden Labs Second Client (as of 1.21), this is a big blue box message on the upper right of the
128 /// screen.
129 ///
130 /// <param name="fromAvatarID">The user sending the message</param>
131 /// <param name="fromAvatarName">The name of the user doing the sending</param>
132 /// <param name="message">The message being sent to the user</param>
133 void SendNotificationToUsersInEstate(UUID fromAvatarID, string fromAvatarName, string message);
134 } 126 }
135} 127}
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 16ca3f9..1e2f60b 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -73,6 +73,9 @@ namespace OpenSim.Region.Framework.Interfaces
73 /// </summary> 73 /// </summary>
74 void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource); 74 void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
75 75
76 ArrayList GetScriptErrors(UUID itemID);
77 void ResumeScripts();
78
76 /// <summary> 79 /// <summary>
77 /// Stop all the scripts in this entity. 80 /// Stop all the scripts in this entity.
78 /// </summary> 81 /// </summary>
@@ -160,6 +163,7 @@ namespace OpenSim.Region.Framework.Interfaces
160 /// in this prim's inventory.</param> 163 /// in this prim's inventory.</param>
161 /// <returns>false if the item did not exist, true if the update occurred successfully</returns> 164 /// <returns>false if the item did not exist, true if the update occurred successfully</returns>
162 bool UpdateInventoryItem(TaskInventoryItem item); 165 bool UpdateInventoryItem(TaskInventoryItem item);
166 bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents);
163 167
164 /// <summary> 168 /// <summary>
165 /// Remove an item from this entity's inventory 169 /// Remove an item from this entity's inventory
@@ -212,5 +216,6 @@ namespace OpenSim.Region.Framework.Interfaces
212 /// A <see cref="Dictionary`2"/> 216 /// A <see cref="Dictionary`2"/>
213 /// </returns> 217 /// </returns>
214 Dictionary<UUID, string> GetScriptStates(); 218 Dictionary<UUID, string> GetScriptStates();
219 Dictionary<UUID, string> GetScriptStates(bool oldIDs);
215 } 220 }
216} 221}
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGUuidGatherer.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
index 5d4e7ac..e8738c4 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGUuidGatherer.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
@@ -26,31 +26,35 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic;
30
31using OpenSim.Framework;
32using OpenSim.Services.Interfaces; 29using OpenSim.Services.Interfaces;
30using GridRegion = OpenSim.Services.Interfaces.GridRegion;
31
33using OpenMetaverse; 32using OpenMetaverse;
33using OpenSim.Framework;
34using OpenSim.Region.Framework.Scenes;
34 35
35namespace OpenSim.Region.Framework.Scenes.Hypergrid 36namespace OpenSim.Region.Framework.Interfaces
36{ 37{
37 public class HGUuidGatherer : UuidGatherer 38 public interface IEntityTransferModule
39 {
40 void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position,
41 Vector3 lookAt, uint teleportFlags);
42
43 void TeleportHome(UUID id, IClientAPI client);
44
45 void Cross(ScenePresence agent, bool isFlying);
46
47 void AgentArrivedAtDestination(UUID agent);
48
49 void EnableChildAgents(ScenePresence agent);
50
51 void EnableChildAgent(ScenePresence agent, GridRegion region);
52
53 void Cross(SceneObjectGroup sog, Vector3 position, bool silent);
54 }
55
56 public interface IUserAgentVerificationModule
38 { 57 {
39 protected string m_assetServerURL; 58 bool VerifyClient(AgentCircuitData aCircuit, string token);
40 protected HGAssetMapper m_assetMapper;
41
42 public HGUuidGatherer(HGAssetMapper assMap, IAssetService assetCache, string assetServerURL) : base(assetCache)
43 {
44 m_assetMapper = assMap;
45 m_assetServerURL = assetServerURL;
46 }
47
48 protected override AssetBase GetAsset(UUID uuid)
49 {
50 if (string.Empty == m_assetServerURL)
51 return m_assetCache.Get(uuid.ToString());
52 else
53 return m_assetMapper.FetchAsset(m_assetServerURL, uuid);
54 }
55 } 59 }
56} 60}
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs b/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs
index 668ff98..87c7a05 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs
@@ -25,6 +25,7 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System.Collections.Generic;
28using OpenMetaverse; 29using OpenMetaverse;
29using OpenSim.Framework; 30using OpenSim.Framework;
30 31
@@ -34,7 +35,12 @@ namespace OpenSim.Region.Framework.Interfaces
34 { 35 {
35 void Initialise(string connectstring); 36 void Initialise(string connectstring);
36 37
37 EstateSettings LoadEstateSettings(UUID regionID); 38 EstateSettings LoadEstateSettings(UUID regionID, bool create);
39 EstateSettings LoadEstateSettings(int estateID);
38 void StoreEstateSettings(EstateSettings es); 40 void StoreEstateSettings(EstateSettings es);
41 List<int> GetEstates(string search);
42 bool LinkRegion(UUID regionID, int estateID);
43 List<UUID> GetRegions(int estateID);
44 bool DeleteEstate(int estateID);
39 } 45 }
40} 46}
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
index 890fa31..c850f7f 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
@@ -29,8 +29,15 @@ using OpenMetaverse;
29 29
30namespace OpenSim.Region.Framework.Interfaces 30namespace OpenSim.Region.Framework.Interfaces
31{ 31{
32 public delegate void ChangeDelegate(UUID regionID);
33 public delegate void MessageDelegate(UUID regionID, UUID fromID, string fromName, string message);
34
32 public interface IEstateModule : IRegionModule 35 public interface IEstateModule : IRegionModule
33 { 36 {
37 event ChangeDelegate OnRegionInfoChange;
38 event ChangeDelegate OnEstateInfoChange;
39 event MessageDelegate OnEstateMessage;
40
34 uint GetRegionFlags(); 41 uint GetRegionFlags();
35 bool IsManager(UUID avatarID); 42 bool IsManager(UUID avatarID);
36 43
diff --git a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
index 8386030..0ff7dee 100644
--- a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
@@ -33,19 +33,7 @@ namespace OpenSim.Region.Framework.Interfaces
33{ 33{
34 public interface IFriendsModule 34 public interface IFriendsModule
35 { 35 {
36 /// <summary> 36 uint GetFriendPerms(UUID PrincipalID, UUID FriendID);
37 /// Offer a friendship to a user from the server end rather than by direct initiation from a client. 37 void SendFriendsOnlineIfNeeded(IClientAPI client);
38 /// </summary>
39 /// <param name="fromUserId">
40 /// A user with this id must existing in the user data store, but need not be logged on.
41 /// </param>
42 /// <param name="toUserClient">
43 /// An actually logged in client to which the offer is being made.
44 /// FIXME: This is somewhat too tightly coupled - it should arguably be possible to offer friendships even if the
45 /// receiving user is not currently online.
46 /// </param>
47 /// <param name="offerMessage"></param>
48 void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage);
49 List<FriendListItem> GetUserFriends(UUID agentID);
50 } 38 }
51} 39}
diff --git a/OpenSim/Region/Framework/Interfaces/IGroupsModule.cs b/OpenSim/Region/Framework/Interfaces/IGroupsModule.cs
index 8980b2d..2c091e7 100644
--- a/OpenSim/Region/Framework/Interfaces/IGroupsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IGroupsModule.cs
@@ -37,21 +37,51 @@ namespace OpenSim.Region.Framework.Interfaces
37 { 37 {
38 event NewGroupNotice OnNewGroupNotice; 38 event NewGroupNotice OnNewGroupNotice;
39 39
40 /// <summary>
41 /// Create a group
42 /// </summary>
43 /// <param name="remoteClient"></param>
44 /// <param name="name"></param>
45 /// <param name="charter"></param>
46 /// <param name="showInList"></param>
47 /// <param name="insigniaID"></param>
48 /// <param name="membershipFee"></param>
49 /// <param name="openEnrollment"></param>
50 /// <param name="allowPublish"></param>
51 /// <param name="maturePublish"></param>
52 /// <returns>The UUID of the created group</returns>
53 UUID CreateGroup(
54 IClientAPI remoteClient, string name, string charter, bool showInList, UUID insigniaID, int membershipFee,
55 bool openEnrollment, bool allowPublish, bool maturePublish);
56
57 /// <summary>
58 /// Get a group
59 /// </summary>
60 /// <param name="name">Name of the group</param>
61 /// <returns>The group's data. Null if there is no such group.</returns>
62 GroupRecord GetGroupRecord(string name);
63
64 /// <summary>
65 /// Get a group
66 /// </summary>
67 /// <param name="GroupID">ID of the group</param>
68 /// <returns>The group's data. Null if there is no such group.</returns>
69 GroupRecord GetGroupRecord(UUID GroupID);
70
40 void ActivateGroup(IClientAPI remoteClient, UUID groupID); 71 void ActivateGroup(IClientAPI remoteClient, UUID groupID);
41 List<GroupTitlesData> GroupTitlesRequest(IClientAPI remoteClient, UUID groupID); 72 List<GroupTitlesData> GroupTitlesRequest(IClientAPI remoteClient, UUID groupID);
42 List<GroupMembersData> GroupMembersRequest(IClientAPI remoteClient, UUID groupID); 73 List<GroupMembersData> GroupMembersRequest(IClientAPI remoteClient, UUID groupID);
43 List<GroupRolesData> GroupRoleDataRequest(IClientAPI remoteClient, UUID groupID); 74 List<GroupRolesData> GroupRoleDataRequest(IClientAPI remoteClient, UUID groupID);
44 List<GroupRoleMembersData> GroupRoleMembersRequest(IClientAPI remoteClient, UUID groupID); 75 List<GroupRoleMembersData> GroupRoleMembersRequest(IClientAPI remoteClient, UUID groupID);
45 GroupProfileData GroupProfileRequest(IClientAPI remoteClient, UUID groupID); 76 GroupProfileData GroupProfileRequest(IClientAPI remoteClient, UUID groupID);
46 GroupMembershipData[] GetMembershipData(UUID UserID); 77 GroupMembershipData[] GetMembershipData(UUID UserID);
47 GroupMembershipData GetMembershipData(UUID GroupID, UUID UserID); 78 GroupMembershipData GetMembershipData(UUID GroupID, UUID UserID);
48 79
49 void UpdateGroupInfo(IClientAPI remoteClient, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish); 80 void UpdateGroupInfo(IClientAPI remoteClient, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish);
50 81
51 void SetGroupAcceptNotices(IClientAPI remoteClient, UUID groupID, bool acceptNotices, bool listInProfile); 82 void SetGroupAcceptNotices(IClientAPI remoteClient, UUID groupID, bool acceptNotices, bool listInProfile);
52 83
53 void GroupTitleUpdate(IClientAPI remoteClient, UUID GroupID, UUID TitleRoleID); 84 void GroupTitleUpdate(IClientAPI remoteClient, UUID GroupID, UUID TitleRoleID);
54 UUID CreateGroup(IClientAPI remoteClient, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish);
55 85
56 GroupNoticeData[] GroupNoticesListRequest(IClientAPI remoteClient, UUID GroupID); 86 GroupNoticeData[] GroupNoticesListRequest(IClientAPI remoteClient, UUID GroupID);
57 string GetGroupTitle(UUID avatarID); 87 string GetGroupTitle(UUID avatarID);
@@ -64,7 +94,6 @@ namespace OpenSim.Region.Framework.Interfaces
64 void LeaveGroupRequest(IClientAPI remoteClient, UUID GroupID); 94 void LeaveGroupRequest(IClientAPI remoteClient, UUID GroupID);
65 void EjectGroupMemberRequest(IClientAPI remoteClient, UUID GroupID, UUID EjecteeID); 95 void EjectGroupMemberRequest(IClientAPI remoteClient, UUID GroupID, UUID EjecteeID);
66 void InviteGroupRequest(IClientAPI remoteClient, UUID GroupID, UUID InviteeID, UUID RoleID); 96 void InviteGroupRequest(IClientAPI remoteClient, UUID GroupID, UUID InviteeID, UUID RoleID);
67 GroupRecord GetGroupRecord(UUID GroupID);
68 void NotifyChange(UUID GroupID); 97 void NotifyChange(UUID GroupID);
69 } 98 }
70} 99} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
index 2d6287f..67a500f 100644
--- a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
+++ b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
@@ -68,6 +68,14 @@ namespace OpenSim.Region.Framework.Interfaces
68 bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); 68 bool SendReleaseAgent(ulong regionHandle, UUID id, string uri);
69 69
70 /// <summary> 70 /// <summary>
71 /// Close chid agent.
72 /// </summary>
73 /// <param name="regionHandle"></param>
74 /// <param name="id"></param>
75 /// <returns></returns>
76 bool SendCloseChildAgent(ulong regionHandle, UUID id);
77
78 /// <summary>
71 /// Close agent. 79 /// Close agent.
72 /// </summary> 80 /// </summary>
73 /// <param name="regionHandle"></param> 81 /// <param name="regionHandle"></param>
diff --git a/OpenSim/Region/Framework/Interfaces/ITeleportModule.cs b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
index 5f9129d..8185258 100644
--- a/OpenSim/Region/Framework/Interfaces/ITeleportModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
@@ -27,15 +27,21 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30
31using OpenMetaverse; 31using OpenSim.Framework;
32using OpenSim.Region.Framework.Scenes; 32using OpenSim.Region.Framework.Scenes;
33 33
34using OpenMetaverse;
35
34namespace OpenSim.Region.Framework.Interfaces 36namespace OpenSim.Region.Framework.Interfaces
35{ 37{
36 public interface ITeleportModule 38 public interface IInventoryAccessModule
37 { 39 {
38 void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position, 40 UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data);
39 Vector3 lookAt, uint teleportFlags); 41 UUID DeleteToInventory(DeRezAction action, UUID folderID, SceneObjectGroup objectGroup, IClientAPI remoteClient);
42 SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
43 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
44 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment);
45 void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver);
40 } 46 }
41} 47}
diff --git a/OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs b/OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs
index 2d038ce..fbadd91 100644
--- a/OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs
@@ -27,7 +27,7 @@
27 27
28using System; 28using System;
29using System.IO; 29using System.IO;
30using OpenSim.Framework.Communications.Cache; 30using OpenSim.Services.Interfaces;
31 31
32namespace OpenSim.Region.Framework.Interfaces 32namespace OpenSim.Region.Framework.Interfaces
33{ 33{
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Framework.Interfaces
41 /// <param name="savePath">The stream to which the archive was saved</param> 41 /// <param name="savePath">The stream to which the archive was saved</param>
42 /// <param name="reportedException">Contains the exception generated if the save did not succeed</param> 42 /// <param name="reportedException">Contains the exception generated if the save did not succeed</param>
43 public delegate void InventoryArchiveSaved( 43 public delegate void InventoryArchiveSaved(
44 Guid id, bool succeeded, CachedUserInfo userInfo, string invPath, Stream saveStream, Exception reportedException); 44 Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, Exception reportedException);
45 45
46 public interface IInventoryArchiverModule 46 public interface IInventoryArchiverModule
47 { 47 {
diff --git a/OpenSim/Region/Framework/Interfaces/IPresenceModule.cs b/OpenSim/Region/Framework/Interfaces/IPresenceModule.cs
index 630c6a3..d44c1e1 100644
--- a/OpenSim/Region/Framework/Interfaces/IPresenceModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IPresenceModule.cs
@@ -31,13 +31,13 @@ namespace OpenSim.Region.Framework.Interfaces
31{ 31{
32 public struct PresenceInfo 32 public struct PresenceInfo
33 { 33 {
34 public UUID userID; 34 public string UserID;
35 public UUID regionID; 35 public UUID RegionID;
36 36
37 public PresenceInfo(UUID userID, UUID regionID) 37 public PresenceInfo(string userID, UUID regionID)
38 { 38 {
39 this.userID = userID; 39 UserID = userID;
40 this.regionID = regionID; 40 RegionID = regionID;
41 } 41 }
42 } 42 }
43 43
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
index 991d60c..89e59d0 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
@@ -90,8 +90,12 @@ namespace OpenSim.Region.Framework.Interfaces
90 /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region 90 /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region
91 /// settings in the archive will be ignored. 91 /// settings in the archive will be ignored.
92 /// </param> 92 /// </param>
93 /// <param name="skipAssets">
94 /// If true, the archive is loaded without loading any assets contained within it. This is useful if the
95 /// assets are already known to be present in the grid's asset service.
96 /// </param>
93 /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> 97 /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
94 void DearchiveRegion(string loadPath, bool merge, Guid requestId); 98 void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Guid requestId);
95 99
96 /// <summary> 100 /// <summary>
97 /// Dearchive a region from a stream. This replaces the existing scene. 101 /// Dearchive a region from a stream. This replaces the existing scene.
@@ -113,7 +117,11 @@ namespace OpenSim.Region.Framework.Interfaces
113 /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region 117 /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region
114 /// settings in the archive will be ignored. 118 /// settings in the archive will be ignored.
115 /// </param> 119 /// </param>
120 /// <param name="skipAssets">
121 /// If true, the archive is loaded without loading any assets contained within it. This is useful if the
122 /// assets are already known to be present in the grid's asset service.
123 /// </param
116 /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> 124 /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
117 void DearchiveRegion(Stream loadStream, bool merge, Guid requestId); 125 void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Guid requestId);
118 } 126 }
119} 127}
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs
index 7312799..3e8e196 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs
@@ -103,8 +103,8 @@ namespace OpenSim.Region.Framework.Interfaces
103 103
104 void StoreRegionSettings(RegionSettings rs); 104 void StoreRegionSettings(RegionSettings rs);
105 RegionSettings LoadRegionSettings(UUID regionUUID); 105 RegionSettings LoadRegionSettings(UUID regionUUID);
106 RegionMeta7WindlightData LoadRegionWindlightSettings(UUID regionUUID); 106 RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID);
107 void StoreRegionWindlightSettings(RegionMeta7WindlightData wl); 107 void StoreRegionWindlightSettings(RegionLightShareData wl);
108 108
109 void Shutdown(); 109 void Shutdown();
110 } 110 }
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionModule.cs
index 8eb906c..e25a6e8 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionModule.cs
@@ -30,6 +30,9 @@ using OpenSim.Region.Framework.Scenes;
30 30
31namespace OpenSim.Region.Framework.Interfaces 31namespace OpenSim.Region.Framework.Interfaces
32{ 32{
33 /// <summary>
34 /// DEPRECATED! Use INonSharedRegionModule or ISharedRegionModule instead
35 /// </summary>
33 public interface IRegionModule 36 public interface IRegionModule
34 { 37 {
35 void Initialise(Scene scene, IConfigSource source); 38 void Initialise(Scene scene, IConfigSource source);
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
index e90b300..fecdd1b 100644
--- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
@@ -41,6 +41,14 @@ namespace OpenSim.Region.Framework.Interfaces
41 bool PostScriptEvent(UUID itemID, string name, Object[] args); 41 bool PostScriptEvent(UUID itemID, string name, Object[] args);
42 bool PostObjectEvent(UUID itemID, string name, Object[] args); 42 bool PostObjectEvent(UUID itemID, string name, Object[] args);
43 43
44 // Suspend ALL scripts in a given scene object. The item ID
45 // is the UUID of a SOG, and the method acts on all contained
46 // scripts. This is different from the suspend/resume that
47 // can be issued by a client.
48 //
49 void SuspendScript(UUID itemID);
50 void ResumeScript(UUID itemID);
51
44 ArrayList GetScriptErrors(UUID itemID); 52 ArrayList GetScriptErrors(UUID itemID);
45 } 53 }
46} 54}
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs b/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs
index de1bcd4..ac6afed 100644
--- a/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs
@@ -29,6 +29,6 @@ namespace OpenSim.Region.Framework.Interfaces
29{ 29{
30 public interface IWorldMapModule 30 public interface IWorldMapModule
31 { 31 {
32 void LazySaveGeneratedMaptile(byte[] data, bool temporary); 32 void RegenerateMaptile(byte[] data);
33 } 33 }
34} 34}
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index b43caf2..702a1e2 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -378,7 +378,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
378 } 378 }
379 } 379 }
380 380
381 AssetBase Animasset = new AssetBase(UUID.Random(), "Random Animation", (sbyte)AssetType.Animation); 381 AssetBase Animasset = new AssetBase(UUID.Random(), "Random Animation", (sbyte)AssetType.Animation, m_scenePresence.UUID.ToString());
382 Animasset.Data = anim.ToBytes(); 382 Animasset.Data = anim.ToBytes();
383 Animasset.Temporary = true; 383 Animasset.Temporary = true;
384 Animasset.Local = true; 384 Animasset.Local = true;
@@ -413,11 +413,12 @@ namespace OpenSim.Region.Framework.Scenes.Animation
413 if (m_scenePresence.IsChildAgent) 413 if (m_scenePresence.IsChildAgent)
414 return; 414 return;
415 415
416 m_scenePresence.Scene.ForEachScenePresence( 416 UUID[] animIDs;
417 delegate(ScenePresence SP) 417 int[] sequenceNums;
418 { 418 UUID[] objectIDs;
419 SP.Animator.SendAnimPack(); 419
420 }); 420 m_animations.GetArrays(out animIDs, out sequenceNums, out objectIDs);
421 client.SendAnimations(animIDs, sequenceNums, m_scenePresence.ControllingClient.AgentId, objectIDs);
421 } 422 }
422 423
423 /// <summary> 424 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
index 9a7863b..c08b961 100644
--- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
+++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
@@ -32,6 +32,7 @@ using System.Timers;
32using log4net; 32using log4net;
33using OpenMetaverse; 33using OpenMetaverse;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Region.Framework.Interfaces;
35 36
36namespace OpenSim.Region.Framework.Scenes 37namespace OpenSim.Region.Framework.Scenes
37{ 38{
@@ -137,7 +138,9 @@ namespace OpenSim.Region.Framework.Scenes
137 138
138 try 139 try
139 { 140 {
140 m_scene.DeleteToInventory(x.action, x.folderID, x.objectGroup, x.remoteClient); 141 IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
142 if (invAccess != null)
143 invAccess.DeleteToInventory(x.action, x.folderID, x.objectGroup, x.remoteClient);
141 if (x.permissionToDelete) 144 if (x.permissionToDelete)
142 m_scene.DeleteSceneObject(x.objectGroup, false); 145 m_scene.DeleteSceneObject(x.objectGroup, false);
143 } 146 }
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 7fb1cd8..ef125cd 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -66,13 +66,16 @@ namespace OpenSim.Region.Framework.Scenes
66 public event OnClientConnectCoreDelegate OnClientConnect; 66 public event OnClientConnectCoreDelegate OnClientConnect;
67 67
68 public delegate void OnNewClientDelegate(IClientAPI client); 68 public delegate void OnNewClientDelegate(IClientAPI client);
69 69
70 /// <summary> 70 /// <summary>
71 /// Deprecated in favour of OnClientConnect. 71 /// Deprecated in favour of OnClientConnect.
72 /// Will be marked Obsolete after IClientCore has 100% of IClientAPI interfaces. 72 /// Will be marked Obsolete after IClientCore has 100% of IClientAPI interfaces.
73 /// </summary> 73 /// </summary>
74 public event OnNewClientDelegate OnNewClient; 74 public event OnNewClientDelegate OnNewClient;
75 75
76 public delegate void OnClientLoginDelegate(IClientAPI client);
77 public event OnClientLoginDelegate OnClientLogin;
78
76 public delegate void OnNewPresenceDelegate(ScenePresence presence); 79 public delegate void OnNewPresenceDelegate(ScenePresence presence);
77 80
78 public event OnNewPresenceDelegate OnNewPresence; 81 public event OnNewPresenceDelegate OnNewPresence;
@@ -107,12 +110,12 @@ namespace OpenSim.Region.Framework.Scenes
107 public event OnSetRootAgentSceneDelegate OnSetRootAgentScene; 110 public event OnSetRootAgentSceneDelegate OnSetRootAgentScene;
108 111
109 /// <summary> 112 /// <summary>
110 /// Called when an object is touched/grabbed. 113 /// Fired when an object is touched/grabbed.
111 /// </summary> 114 /// </summary>
112 /// The originalID is the local ID of the part that was actually touched. The localID itself is always that of 115 /// The originalID is the local ID of the part that was actually touched. The localID itself is always that of
113 /// the root part. 116 /// the root part.
114 public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
115 public event ObjectGrabDelegate OnObjectGrab; 117 public event ObjectGrabDelegate OnObjectGrab;
118 public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
116 119
117 public event ObjectGrabDelegate OnObjectGrabbing; 120 public event ObjectGrabDelegate OnObjectGrabbing;
118 public event ObjectDeGrabDelegate OnObjectDeGrab; 121 public event ObjectDeGrabDelegate OnObjectDeGrab;
@@ -120,8 +123,11 @@ namespace OpenSim.Region.Framework.Scenes
120 123
121 public event OnPermissionErrorDelegate OnPermissionError; 124 public event OnPermissionErrorDelegate OnPermissionError;
122 125
123 public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource); 126 /// <summary>
127 /// Fired when a new script is created.
128 /// </summary>
124 public event NewRezScript OnRezScript; 129 public event NewRezScript OnRezScript;
130 public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource);
125 131
126 public delegate void RemoveScript(uint localID, UUID itemID); 132 public delegate void RemoveScript(uint localID, UUID itemID);
127 public event RemoveScript OnRemoveScript; 133 public event RemoveScript OnRemoveScript;
@@ -165,36 +171,33 @@ namespace OpenSim.Region.Framework.Scenes
165 171
166 public event ClientClosed OnClientClosed; 172 public event ClientClosed OnClientClosed;
167 173
168 public delegate void ScriptChangedEvent(uint localID, uint change); 174 /// <summary>
169 175 /// This is fired when a scene object property that a script might be interested in (such as color, scale or
176 /// inventory) changes. Only enough information is sent for the LSL changed event
177 /// (see http://lslwiki.net/lslwiki/wakka.php?wakka=changed)
178 /// </summary>
170 public event ScriptChangedEvent OnScriptChangedEvent; 179 public event ScriptChangedEvent OnScriptChangedEvent;
180 public delegate void ScriptChangedEvent(uint localID, uint change);
171 181
172 public delegate void ScriptControlEvent(uint localID, UUID item, UUID avatarID, uint held, uint changed); 182 public delegate void ScriptControlEvent(uint localID, UUID item, UUID avatarID, uint held, uint changed);
173
174 public event ScriptControlEvent OnScriptControlEvent; 183 public event ScriptControlEvent OnScriptControlEvent;
175 184
176 public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos); 185 public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos);
177
178 public event ScriptAtTargetEvent OnScriptAtTargetEvent; 186 public event ScriptAtTargetEvent OnScriptAtTargetEvent;
179 187
180 public delegate void ScriptNotAtTargetEvent(uint localID); 188 public delegate void ScriptNotAtTargetEvent(uint localID);
181
182 public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent; 189 public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
183 190
184 public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot); 191 public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot);
185
186 public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent; 192 public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent;
187 193
188 public delegate void ScriptNotAtRotTargetEvent(uint localID); 194 public delegate void ScriptNotAtRotTargetEvent(uint localID);
189
190 public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent; 195 public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent;
191 196
192 public delegate void ScriptColliding(uint localID, ColliderArgs colliders); 197 public delegate void ScriptColliding(uint localID, ColliderArgs colliders);
193
194 public event ScriptColliding OnScriptColliderStart; 198 public event ScriptColliding OnScriptColliderStart;
195 public event ScriptColliding OnScriptColliding; 199 public event ScriptColliding OnScriptColliding;
196 public event ScriptColliding OnScriptCollidingEnd; 200 public event ScriptColliding OnScriptCollidingEnd;
197
198 public event ScriptColliding OnScriptLandColliderStart; 201 public event ScriptColliding OnScriptLandColliderStart;
199 public event ScriptColliding OnScriptLandColliding; 202 public event ScriptColliding OnScriptLandColliding;
200 public event ScriptColliding OnScriptLandColliderEnd; 203 public event ScriptColliding OnScriptLandColliderEnd;
@@ -204,7 +207,7 @@ namespace OpenSim.Region.Framework.Scenes
204 207
205 public delegate void OnMakeRootAgentDelegate(ScenePresence presence); 208 public delegate void OnMakeRootAgentDelegate(ScenePresence presence);
206 public delegate void OnSaveNewWindlightProfileDelegate(); 209 public delegate void OnSaveNewWindlightProfileDelegate();
207 public delegate void OnSendNewWindlightProfileTargetedDelegate(RegionMeta7WindlightData wl, UUID user); 210 public delegate void OnSendNewWindlightProfileTargetedDelegate(RegionLightShareData wl, UUID user);
208 public event OnMakeRootAgentDelegate OnMakeRootAgent; 211 public event OnMakeRootAgentDelegate OnMakeRootAgent;
209 public event OnSendNewWindlightProfileTargetedDelegate OnSendNewWindlightProfileTargeted; 212 public event OnSendNewWindlightProfileTargetedDelegate OnSendNewWindlightProfileTargeted;
210 public event OnSaveNewWindlightProfileDelegate OnSaveNewWindlightProfile; 213 public event OnSaveNewWindlightProfileDelegate OnSaveNewWindlightProfile;
@@ -587,6 +590,28 @@ namespace OpenSim.Region.Framework.Scenes
587 } 590 }
588 } 591 }
589 592
593 public void TriggerOnClientLogin(IClientAPI client)
594 {
595 OnClientLoginDelegate handlerClientLogin = OnClientLogin;
596 if (handlerClientLogin != null)
597 {
598 foreach (OnClientLoginDelegate d in handlerClientLogin.GetInvocationList())
599 {
600 try
601 {
602 d(client);
603 }
604 catch (Exception e)
605 {
606 m_log.ErrorFormat(
607 "[EVENT MANAGER]: Delegate for TriggerOnClientLogin failed - continuing. {0} {1}",
608 e.Message, e.StackTrace);
609 }
610 }
611 }
612
613 }
614
590 public void TriggerOnNewPresence(ScenePresence presence) 615 public void TriggerOnNewPresence(ScenePresence presence)
591 { 616 {
592 OnNewPresenceDelegate handlerNewPresence = OnNewPresence; 617 OnNewPresenceDelegate handlerNewPresence = OnNewPresence;
@@ -1195,7 +1220,7 @@ namespace OpenSim.Region.Framework.Scenes
1195 } 1220 }
1196 } 1221 }
1197 1222
1198 public void TriggerOnSendNewWindlightProfileTargeted(RegionMeta7WindlightData wl, UUID user) 1223 public void TriggerOnSendNewWindlightProfileTargeted(RegionLightShareData wl, UUID user)
1199 { 1224 {
1200 OnSendNewWindlightProfileTargetedDelegate handlerSendNewWindlightProfileTargeted = OnSendNewWindlightProfileTargeted; 1225 OnSendNewWindlightProfileTargetedDelegate handlerSendNewWindlightProfileTargeted = OnSendNewWindlightProfileTargeted;
1201 if (handlerSendNewWindlightProfileTargeted != null) 1226 if (handlerSendNewWindlightProfileTargeted != null)
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
deleted file mode 100644
index ec50598..0000000
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
+++ /dev/null
@@ -1,265 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Threading;
32using log4net;
33using OpenMetaverse;
34using OpenSim.Framework;
35using OpenSim.Framework.Communications.Cache;
36using OpenSim.Framework.Communications.Clients;
37using OpenSim.Region.Framework.Scenes.Serialization;
38using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Services.Interfaces;
40
41//using HyperGrid.Framework;
42//using OpenSim.Region.Communications.Hypergrid;
43
44namespace OpenSim.Region.Framework.Scenes.Hypergrid
45{
46 public class HGAssetMapper
47 {
48 #region Fields
49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50
51 // This maps between inventory server urls and inventory server clients
52// private Dictionary<string, InventoryClient> m_inventoryServers = new Dictionary<string, InventoryClient>();
53
54 private Scene m_scene;
55
56 private IHyperAssetService m_hyper;
57 IHyperAssetService HyperlinkAssets
58 {
59 get
60 {
61 if (m_hyper == null)
62 m_hyper = m_scene.RequestModuleInterface<IHyperAssetService>();
63 return m_hyper;
64 }
65 }
66
67 #endregion
68
69 #region Constructor
70
71 public HGAssetMapper(Scene scene)
72 {
73 m_scene = scene;
74 }
75
76 #endregion
77
78 #region Internal functions
79
80// private string UserAssetURL(UUID userID)
81// {
82// CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
83// if (uinfo != null)
84// return (uinfo.UserProfile.UserAssetURI == "") ? null : uinfo.UserProfile.UserAssetURI;
85// return null;
86// }
87
88// private string UserInventoryURL(UUID userID)
89// {
90// CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
91// if (uinfo != null)
92// return (uinfo.UserProfile.UserInventoryURI == "") ? null : uinfo.UserProfile.UserInventoryURI;
93// return null;
94// }
95
96
97 public AssetBase FetchAsset(string url, UUID assetID)
98 {
99 AssetBase asset = m_scene.AssetService.Get(url + "/" + assetID.ToString());
100
101 if (asset != null)
102 {
103 m_log.DebugFormat("[HGScene]: Copied asset {0} from {1} to local asset server. ", asset.ID, url);
104 return asset;
105 }
106 return null;
107 }
108
109 public bool PostAsset(string url, AssetBase asset)
110 {
111 if (asset != null)
112 {
113 // See long comment in AssetCache.AddAsset
114 if (!asset.Temporary || asset.Local)
115 {
116 // We need to copy the asset into a new asset, because
117 // we need to set its ID to be URL+UUID, so that the
118 // HGAssetService dispatches it to the remote grid.
119 // It's not pretty, but the best that can be done while
120 // not having a global naming infrastructure
121 AssetBase asset1 = new AssetBase(asset.FullID, asset.Name, asset.Type);
122 Copy(asset, asset1);
123 try
124 {
125 asset1.ID = url + "/" + asset.ID;
126 }
127 catch
128 {
129 m_log.Warn("[HGScene]: Oops.");
130 }
131
132 m_scene.AssetService.Store(asset1);
133 m_log.DebugFormat("[HGScene]: Posted copy of asset {0} from local asset server to {1}", asset1.ID, url);
134 }
135 return true;
136 }
137 else
138 m_log.Warn("[HGScene]: Tried to post asset to remote server, but asset not in local cache.");
139
140 return false;
141 }
142
143 private void Copy(AssetBase from, AssetBase to)
144 {
145 to.Data = from.Data;
146 to.Description = from.Description;
147 to.FullID = from.FullID;
148 to.ID = from.ID;
149 to.Local = from.Local;
150 to.Name = from.Name;
151 to.Temporary = from.Temporary;
152 to.Type = from.Type;
153
154 }
155
156 // TODO: unused
157 // private void Dump(Dictionary<UUID, bool> lst)
158 // {
159 // m_log.Debug("XXX -------- UUID DUMP ------- XXX");
160 // foreach (KeyValuePair<UUID, bool> kvp in lst)
161 // m_log.Debug(" >> " + kvp.Key + " (texture? " + kvp.Value + ")");
162 // m_log.Debug("XXX -------- UUID DUMP ------- XXX");
163 // }
164
165 #endregion
166
167
168 #region Public interface
169
170 public void Get(UUID assetID, UUID ownerID)
171 {
172 // Get the item from the remote asset server onto the local AssetCache
173 // and place an entry in m_assetMap
174
175 string userAssetURL = HyperlinkAssets.GetUserAssetServer(ownerID);
176 if ((userAssetURL != string.Empty) && (userAssetURL != HyperlinkAssets.GetSimAssetServer()))
177 {
178 m_log.Debug("[HGScene]: Fetching object " + assetID + " from asset server " + userAssetURL);
179 AssetBase asset = FetchAsset(userAssetURL, assetID);
180
181 if (asset != null)
182 {
183 // OK, now fetch the inside.
184 Dictionary<UUID, int> ids = new Dictionary<UUID, int>();
185 HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, userAssetURL);
186 uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids);
187 foreach (UUID uuid in ids.Keys)
188 FetchAsset(userAssetURL, uuid);
189
190 m_log.DebugFormat("[HGScene]: Successfully fetched asset {0} from asset server {1}", asset.ID, userAssetURL);
191
192 }
193 else
194 m_log.Warn("[HGScene]: Could not fetch asset from remote asset server " + userAssetURL);
195 }
196 else
197 m_log.Debug("[HGScene]: user's asset server is the local region's asset server");
198 }
199
200 //public InventoryItemBase Get(InventoryItemBase item, UUID rootFolder, CachedUserInfo userInfo)
201 //{
202 // InventoryClient invCli = null;
203 // string inventoryURL = UserInventoryURL(item.Owner);
204 // if (!m_inventoryServers.TryGetValue(inventoryURL, out invCli))
205 // {
206 // m_log.Debug("[HGScene]: Starting new InventorytClient for " + inventoryURL);
207 // invCli = new InventoryClient(inventoryURL);
208 // m_inventoryServers.Add(inventoryURL, invCli);
209 // }
210
211 // item = invCli.GetInventoryItem(item);
212 // if (item != null)
213 // {
214 // // Change the folder, stick it in root folder, all items flattened out here in this region cache
215 // item.Folder = rootFolder;
216 // //userInfo.AddItem(item); don't use this, it calls back to the inventory server
217 // lock (userInfo.RootFolder.Items)
218 // {
219 // userInfo.RootFolder.Items[item.ID] = item;
220 // }
221
222 // }
223 // return item;
224 //}
225
226 public void Post(UUID assetID, UUID ownerID)
227 {
228 // Post the item from the local AssetCache onto the remote asset server
229 // and place an entry in m_assetMap
230
231 string userAssetURL = HyperlinkAssets.GetUserAssetServer(ownerID);
232 if ((userAssetURL != string.Empty) && (userAssetURL != HyperlinkAssets.GetSimAssetServer()))
233 {
234 m_log.Debug("[HGScene]: Posting object " + assetID + " to asset server " + userAssetURL);
235 AssetBase asset = m_scene.AssetService.Get(assetID.ToString());
236 if (asset != null)
237 {
238 Dictionary<UUID, int> ids = new Dictionary<UUID, int>();
239 HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, string.Empty);
240 uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids);
241 foreach (UUID uuid in ids.Keys)
242 {
243 asset = m_scene.AssetService.Get(uuid.ToString());
244 if (asset == null)
245 m_log.DebugFormat("[HGScene]: Could not find asset {0}", uuid);
246 else
247 PostAsset(userAssetURL, asset);
248 }
249
250 // maybe all pieces got there...
251 m_log.DebugFormat("[HGScene]: Successfully posted item {0} to asset server {1}", assetID, userAssetURL);
252
253 }
254 else
255 m_log.DebugFormat("[HGScene]: Something wrong with asset {0}, it could not be found", assetID);
256 }
257 else
258 m_log.Debug("[HGScene]: user's asset server is local region's asset server");
259
260 }
261
262 #endregion
263
264 }
265}
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs
deleted file mode 100644
index 6f7f34f..0000000
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs
+++ /dev/null
@@ -1,174 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Reflection;
29using log4net;
30using Nini.Config;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Framework.Communications;
34using OpenSim.Framework.Communications.Cache;
35using OpenSim.Region.Framework.Interfaces;
36
37namespace OpenSim.Region.Framework.Scenes.Hypergrid
38{
39 public partial class HGScene : Scene
40 {
41 #region Fields
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43
44 private HGAssetMapper m_assMapper;
45 public HGAssetMapper AssetMapper
46 {
47 get { return m_assMapper; }
48 }
49
50 private IHyperAssetService m_hyper;
51 private IHyperAssetService HyperAssets
52 {
53 get
54 {
55 if (m_hyper == null)
56 m_hyper = RequestModuleInterface<IHyperAssetService>();
57 return m_hyper;
58 }
59 }
60
61 #endregion
62
63 #region Constructors
64
65 public HGScene(RegionInfo regInfo, AgentCircuitManager authen,
66 CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
67 StorageManager storeManager,
68 ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
69 bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
70 : base(regInfo, authen, commsMan, sceneGridService, storeManager, moduleLoader,
71 dumpAssetsToFile, physicalPrim, SeeIntoRegionFromNeighbor, config, simulatorVersion)
72 {
73 m_log.Info("[HGScene]: Starting HGScene.");
74 m_assMapper = new HGAssetMapper(this);
75
76 EventManager.OnNewInventoryItemUploadComplete += UploadInventoryItem;
77 }
78
79 #endregion
80
81 #region Event handlers
82
83 public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel)
84 {
85 CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(avatarID);
86 if (userInfo != null)
87 {
88 m_assMapper.Post(assetID, avatarID);
89 }
90 }
91
92 #endregion
93
94 #region Overrides of Scene.Inventory methods
95
96 ///
97 /// CapsUpdateInventoryItemAsset
98 ///
99 public override UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
100 {
101 UUID newAssetID = base.CapsUpdateInventoryItemAsset(remoteClient, itemID, data);
102
103 UploadInventoryItem(remoteClient.AgentId, newAssetID, "", 0);
104
105 return newAssetID;
106 }
107
108 ///
109 /// DeleteToInventory
110 ///
111 public override UUID DeleteToInventory(DeRezAction action, UUID folderID, SceneObjectGroup objectGroup, IClientAPI remoteClient)
112 {
113 UUID assetID = base.DeleteToInventory(action, folderID, objectGroup, remoteClient);
114
115 if (!assetID.Equals(UUID.Zero))
116 {
117 UploadInventoryItem(remoteClient.AgentId, assetID, "", 0);
118 }
119 else
120 m_log.Debug("[HGScene]: Scene.Inventory did not create asset");
121
122 return assetID;
123 }
124
125 ///
126 /// RezObject
127 ///
128 public override SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
129 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
130 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
131 {
132 m_log.DebugFormat("[HGScene] RezObject itemID={0} fromTaskID={1}", itemID, fromTaskID);
133
134 //if (fromTaskID.Equals(UUID.Zero))
135 //{
136 InventoryItemBase item = new InventoryItemBase(itemID);
137 item.Owner = remoteClient.AgentId;
138 item = InventoryService.GetItem(item);
139 //if (item == null)
140 //{ // Fetch the item
141 // item = new InventoryItemBase();
142 // item.Owner = remoteClient.AgentId;
143 // item.ID = itemID;
144 // item = m_assMapper.Get(item, userInfo.RootFolder.ID, userInfo);
145 //}
146 if (item != null)
147 {
148 m_assMapper.Get(item.AssetID, remoteClient.AgentId);
149
150 }
151 //}
152
153 // OK, we're done fetching. Pass it up to the default RezObject
154 return base.RezObject(remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection,
155 RezSelected, RemoveItem, fromTaskID, attachment);
156
157 }
158
159 protected override void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver)
160 {
161 string userAssetServer = HyperAssets.GetUserAssetServer(sender);
162 if ((userAssetServer != string.Empty) && (userAssetServer != HyperAssets.GetSimAssetServer()))
163 m_assMapper.Get(item.AssetID, sender);
164
165 userAssetServer = HyperAssets.GetUserAssetServer(receiver);
166 if ((userAssetServer != string.Empty) && (userAssetServer != HyperAssets.GetSimAssetServer()))
167 m_assMapper.Post(item.AssetID, receiver);
168 }
169
170 #endregion
171
172 }
173
174}
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.cs
deleted file mode 100644
index b1981b6..0000000
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.cs
+++ /dev/null
@@ -1,77 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenMetaverse;
29using OpenSim.Framework;
30using OpenSim.Framework.Communications.Cache;
31using TPFlags = OpenSim.Framework.Constants.TeleportFlags;
32using GridRegion = OpenSim.Services.Interfaces.GridRegion;
33
34namespace OpenSim.Region.Framework.Scenes.Hypergrid
35{
36 public partial class HGScene : Scene
37 {
38 /// <summary>
39 /// Teleport an avatar to their home region
40 /// </summary>
41 /// <param name="agentId"></param>
42 /// <param name="client"></param>
43 public override void TeleportClientHome(UUID agentId, IClientAPI client)
44 {
45 m_log.Debug("[HGScene]: TeleportClientHome " + client.FirstName + " " + client.LastName);
46
47 CachedUserInfo uinfo = CommsManager.UserProfileCacheService.GetUserDetails(agentId);
48 if (uinfo != null)
49 {
50 UserProfileData UserProfile = uinfo.UserProfile;
51
52 if (UserProfile != null)
53 {
54 GridRegion regionInfo = GridService.GetRegionByUUID(UUID.Zero, UserProfile.HomeRegionID);
55 //if (regionInfo != null)
56 //{
57 // UserProfile.HomeRegionID = regionInfo.RegionID;
58 // //CommsManager.UserService.UpdateUserProfile(UserProfile);
59 //}
60 if (regionInfo == null)
61 {
62 // can't find the Home region: Tell viewer and abort
63 client.SendTeleportFailed("Your home-region could not be found.");
64 return;
65 }
66 RequestTeleportLocation(
67 client, regionInfo.RegionHandle, UserProfile.HomeLocation, UserProfile.HomeLookAt,
68 (uint)(TPFlags.SetLastToTarget | TPFlags.ViaHome));
69 }
70 }
71 else
72 client.SendTeleportFailed("Sorry! I lost your home-region information.");
73
74 }
75
76 }
77}
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs
deleted file mode 100644
index 416826c..0000000
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs
+++ /dev/null
@@ -1,391 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Net;
31using System.Reflection;
32using System.Threading;
33using log4net;
34using OpenMetaverse;
35using OpenSim.Framework;
36using OpenSim.Framework.Client;
37using OpenSim.Framework.Communications;
38using OpenSim.Framework.Communications.Cache;
39using OpenSim.Framework.Capabilities;
40using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Services.Interfaces;
42using GridRegion = OpenSim.Services.Interfaces.GridRegion;
43
44namespace OpenSim.Region.Framework.Scenes.Hypergrid
45{
46 public class HGSceneCommunicationService : SceneCommunicationService
47 {
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49
50 private IHyperlinkService m_hg;
51 IHyperlinkService HyperlinkService
52 {
53 get
54 {
55 if (m_hg == null)
56 m_hg = m_scene.RequestModuleInterface<IHyperlinkService>();
57 return m_hg;
58 }
59 }
60
61 public HGSceneCommunicationService(CommunicationsManager commsMan) : base(commsMan)
62 {
63 }
64
65
66 /// <summary>
67 /// Try to teleport an agent to a new region.
68 /// </summary>
69 /// <param name="remoteClient"></param>
70 /// <param name="RegionHandle"></param>
71 /// <param name="position"></param>
72 /// <param name="lookAt"></param>
73 /// <param name="flags"></param>
74 public override void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position,
75 Vector3 lookAt, uint teleportFlags)
76 {
77 if (!avatar.Scene.Permissions.CanTeleport(avatar.UUID))
78 return;
79
80 bool destRegionUp = true;
81
82 IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>();
83
84 // Reset animations; the viewer does that in teleports.
85 avatar.Animator.ResetAnimations();
86
87 if (regionHandle == m_regionInfo.RegionHandle)
88 {
89 // Teleport within the same region
90 if (IsOutsideRegion(avatar.Scene, position) || position.Z < 0)
91 {
92 Vector3 emergencyPos = new Vector3(128, 128, 128);
93
94 m_log.WarnFormat(
95 "[HGSceneCommService]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
96 position, avatar.Name, avatar.UUID, emergencyPos);
97 position = emergencyPos;
98 }
99 // TODO: Get proper AVG Height
100 float localAVHeight = 1.56f;
101
102 float posZLimit = 22;
103
104 if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize)
105 {
106 posZLimit = (float) avatar.Scene.Heightmap[(int) position.X, (int) position.Y];
107 }
108
109 float newPosZ = posZLimit + localAVHeight;
110 if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
111 {
112 position.Z = newPosZ;
113 }
114
115 // Only send this if the event queue is null
116 if (eq == null)
117 avatar.ControllingClient.SendTeleportLocationStart();
118
119
120 avatar.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
121 avatar.Teleport(position);
122 }
123 else
124 {
125 uint x = 0, y = 0;
126 Utils.LongToUInts(regionHandle, out x, out y);
127 GridRegion reg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
128
129 if (reg != null)
130 {
131
132 uint newRegionX = (uint)(reg.RegionHandle >> 40);
133 uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
134 uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40);
135 uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
136
137 ///
138 /// Hypergrid mod start
139 ///
140 ///
141 bool isHyperLink = (HyperlinkService.GetHyperlinkRegion(reg.RegionHandle) != null);
142 bool isHomeUser = true;
143 ulong realHandle = regionHandle;
144 CachedUserInfo uinfo = m_commsProvider.UserProfileCacheService.GetUserDetails(avatar.UUID);
145 if (uinfo != null)
146 {
147 isHomeUser = HyperlinkService.IsLocalUser(uinfo.UserProfile.ID);
148 realHandle = m_hg.FindRegionHandle(regionHandle);
149 m_log.Debug("XXX ---- home user? " + isHomeUser + " --- hyperlink? " + isHyperLink + " --- real handle: " + realHandle.ToString());
150 }
151 ///
152 /// Hypergrid mod stop
153 ///
154 ///
155
156 if (eq == null)
157 avatar.ControllingClient.SendTeleportLocationStart();
158
159
160 // Let's do DNS resolution only once in this process, please!
161 // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field,
162 // it's actually doing a lot of work.
163 IPEndPoint endPoint = reg.ExternalEndPoint;
164 if (endPoint.Address == null)
165 {
166 // Couldn't resolve the name. Can't TP, because the viewer wants IP addresses.
167 destRegionUp = false;
168 }
169
170 if (destRegionUp)
171 {
172 // Fixing a bug where teleporting while sitting results in the avatar ending up removed from
173 // both regions
174 if (avatar.ParentID != (uint)0)
175 avatar.StandUp();
176
177 if (!avatar.ValidateAttachments())
178 {
179 avatar.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
180 return;
181 }
182
183 // the avatar.Close below will clear the child region list. We need this below for (possibly)
184 // closing the child agents, so save it here (we need a copy as it is Clear()-ed).
185 //List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
186 // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
187 // failure at this point (unlike a border crossing failure). So perhaps this can never fail
188 // once we reach here...
189 //avatar.Scene.RemoveCapsHandler(avatar.UUID);
190
191 string capsPath = String.Empty;
192 AgentCircuitData agentCircuit = avatar.ControllingClient.RequestClientInfo();
193 agentCircuit.BaseFolder = UUID.Zero;
194 agentCircuit.InventoryFolder = UUID.Zero;
195 agentCircuit.startpos = position;
196 agentCircuit.child = true;
197 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
198 {
199 // brand new agent, let's create a new caps seed
200 agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
201 }
202
203 string reason = String.Empty;
204
205 //if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agentCircuit))
206 if (!m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, agentCircuit, teleportFlags, out reason))
207 {
208 avatar.ControllingClient.SendTeleportFailed(String.Format("Destination is not accepting teleports: {0}",
209 reason));
210 return;
211 }
212
213 // Let's close some agents
214 if (isHyperLink) // close them all except this one
215 {
216 List<ulong> regions = new List<ulong>(avatar.KnownChildRegionHandles);
217 regions.Remove(avatar.Scene.RegionInfo.RegionHandle);
218 SendCloseChildAgentConnections(avatar.UUID, regions);
219 }
220 else // close just a few
221 avatar.CloseChildAgents(newRegionX, newRegionY);
222
223 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink)
224 {
225 capsPath
226 = "http://"
227 + reg.ExternalHostName
228 + ":"
229 + reg.HttpPort
230 + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
231
232 if (eq != null)
233 {
234 #region IP Translation for NAT
235 IClientIPEndpoint ipepClient;
236 if (avatar.ClientView.TryGet(out ipepClient))
237 {
238 endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address);
239 }
240 #endregion
241
242 eq.EnableSimulator(realHandle, endPoint, avatar.UUID);
243
244 // ES makes the client send a UseCircuitCode message to the destination,
245 // which triggers a bunch of things there.
246 // So let's wait
247 Thread.Sleep(2000);
248
249 eq.EstablishAgentCommunication(avatar.UUID, endPoint, capsPath);
250 }
251 else
252 {
253 avatar.ControllingClient.InformClientOfNeighbour(realHandle, endPoint);
254 // TODO: make Event Queue disablable!
255 }
256 }
257 else
258 {
259 // child agent already there
260 agentCircuit.CapsPath = avatar.Scene.CapsModule.GetChildSeed(avatar.UUID, reg.RegionHandle);
261 capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort
262 + "/CAPS/" + agentCircuit.CapsPath + "0000/";
263 }
264
265 //m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
266 // position, false);
267
268 //if (!m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
269 // position, false))
270 //{
271 // avatar.ControllingClient.SendTeleportFailed("Problem with destination.");
272 // // We should close that agent we just created over at destination...
273 // List<ulong> lst = new List<ulong>();
274 // lst.Add(realHandle);
275 // SendCloseChildAgentAsync(avatar.UUID, lst);
276 // return;
277 //}
278
279 SetInTransit(avatar.UUID);
280 // Let's send a full update of the agent. This is a synchronous call.
281 AgentData agent = new AgentData();
282 avatar.CopyTo(agent);
283 agent.Position = position;
284 agent.CallbackURI = "http://" + m_regionInfo.ExternalHostName + ":" + m_regionInfo.HttpPort +
285 "/agent/" + avatar.UUID.ToString() + "/" + avatar.Scene.RegionInfo.RegionHandle.ToString() + "/release/";
286
287 m_interregionCommsOut.SendChildAgentUpdate(reg.RegionHandle, agent);
288
289 m_log.DebugFormat(
290 "[CAPS]: Sending new CAPS seed url {0} to client {1}", agentCircuit.CapsPath, avatar.UUID);
291
292
293 ///
294 /// Hypergrid mod: realHandle instead of reg.RegionHandle
295 ///
296 ///
297 if (eq != null)
298 {
299 eq.TeleportFinishEvent(realHandle, 13, endPoint,
300 4, teleportFlags, capsPath, avatar.UUID);
301 }
302 else
303 {
304 avatar.ControllingClient.SendRegionTeleport(realHandle, 13, endPoint, 4,
305 teleportFlags, capsPath);
306 }
307 ///
308 /// Hypergrid mod stop
309 ///
310
311
312 // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
313 // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
314 // that the client contacted the destination before we send the attachments and close things here.
315 if (!WaitForCallback(avatar.UUID))
316 {
317 // Client never contacted destination. Let's restore everything back
318 avatar.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
319
320 ResetFromTransit(avatar.UUID);
321 // Yikes! We should just have a ref to scene here.
322 avatar.Scene.InformClientOfNeighbours(avatar);
323
324 // Finally, kill the agent we just created at the destination.
325 m_interregionCommsOut.SendCloseAgent(reg.RegionHandle, avatar.UUID);
326
327 return;
328 }
329
330 // Can't go back from here
331 if (KiPrimitive != null)
332 {
333 KiPrimitive(avatar.LocalId);
334 }
335
336 avatar.MakeChildAgent();
337
338 // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
339 avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true);
340
341
342 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
343 ///
344 /// Hypergrid mod: extra check for isHyperLink
345 ///
346 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink)
347 {
348 Thread.Sleep(5000);
349 avatar.Close();
350 CloseConnection(avatar.UUID);
351 }
352 // if (teleport success) // seems to be always success here
353 // the user may change their profile information in other region,
354 // so the userinfo in UserProfileCache is not reliable any more, delete it
355 if (avatar.Scene.NeedSceneCacheClear(avatar.UUID) || isHyperLink)
356 {
357 m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID);
358 m_log.DebugFormat(
359 "[HGSceneCommService]: User {0} is going to another region, profile cache removed",
360 avatar.UUID);
361 }
362 }
363 else
364 {
365 avatar.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
366 }
367 }
368 else
369 {
370 // TP to a place that doesn't exist (anymore)
371 // Inform the viewer about that
372 avatar.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
373
374 // and set the map-tile to '(Offline)'
375 uint regX, regY;
376 Utils.LongToUInts(regionHandle, out regX, out regY);
377
378 MapBlockData block = new MapBlockData();
379 block.X = (ushort)(regX / Constants.RegionSize);
380 block.Y = (ushort)(regY / Constants.RegionSize);
381 block.Access = 254; // == not there
382
383 List<MapBlockData> blocks = new List<MapBlockData>();
384 blocks.Add(block);
385 avatar.ControllingClient.SendMapBlock(blocks, 0);
386 }
387 }
388 }
389
390 }
391}
diff --git a/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs b/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs
index e9660b1..d25d5dd 100644
--- a/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs
+++ b/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs
@@ -36,8 +36,7 @@ using OpenMetaverse;
36using OpenMetaverse.StructuredData; 36using OpenMetaverse.StructuredData;
37using OpenSim.Framework; 37using OpenSim.Framework;
38using OpenSim.Framework.Communications; 38using OpenSim.Framework.Communications;
39using OpenSim.Framework.Communications.Services; 39
40using OpenSim.Framework.Communications.Cache;
41using OpenSim.Framework.Console; 40using OpenSim.Framework.Console;
42using OpenSim.Framework.Servers; 41using OpenSim.Framework.Servers;
43using OpenSim.Framework.Servers.HttpServer; 42using OpenSim.Framework.Servers.HttpServer;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index ba70ae5..cbe3456 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -35,7 +35,6 @@ using OpenMetaverse;
35using OpenMetaverse.Packets; 35using OpenMetaverse.Packets;
36using log4net; 36using log4net;
37using OpenSim.Framework; 37using OpenSim.Framework;
38using OpenSim.Framework.Communications.Cache;
39using OpenSim.Region.Framework; 38using OpenSim.Region.Framework;
40using OpenSim.Region.Framework.Interfaces; 39using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Framework.Scenes.Serialization; 40using OpenSim.Region.Framework.Scenes.Serialization;
@@ -64,6 +63,7 @@ namespace OpenSim.Region.Framework.Scenes
64 if (group is SceneObjectGroup) 63 if (group is SceneObjectGroup)
65 { 64 {
66 ((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0); 65 ((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
66 ((SceneObjectGroup) group).ResumeScripts();
67 } 67 }
68 } 68 }
69 } 69 }
@@ -94,6 +94,22 @@ namespace OpenSim.Region.Framework.Scenes
94 94
95 public void AddInventoryItem(UUID AgentID, InventoryItemBase item) 95 public void AddInventoryItem(UUID AgentID, InventoryItemBase item)
96 { 96 {
97 InventoryFolderBase folder;
98
99 if (item.Folder == UUID.Zero)
100 {
101 folder = InventoryService.GetFolderForType(AgentID, (AssetType)item.AssetType);
102 if (folder == null)
103 {
104 folder = InventoryService.GetRootFolder(AgentID);
105
106 if (folder == null)
107 return;
108 }
109
110 item.Folder = folder.ID;
111 }
112
97 if (InventoryService.AddItem(item)) 113 if (InventoryService.AddItem(item))
98 { 114 {
99 int userlevel = 0; 115 int userlevel = 0;
@@ -101,12 +117,6 @@ namespace OpenSim.Region.Framework.Scenes
101 { 117 {
102 userlevel = 1; 118 userlevel = 1;
103 } 119 }
104 // TODO: remove this cruft once MasterAvatar is fully deprecated
105 //
106 if (m_regInfo.MasterAvatarAssignedUUID == AgentID)
107 {
108 userlevel = 2;
109 }
110 EventManager.TriggerOnNewInventoryItemUploadComplete(AgentID, item.AssetID, item.Name, userlevel); 120 EventManager.TriggerOnNewInventoryItemUploadComplete(AgentID, item.AssetID, item.Name, userlevel);
111 } 121 }
112 else 122 else
@@ -132,70 +142,17 @@ namespace OpenSim.Region.Framework.Scenes
132 } 142 }
133 143
134 /// <summary> 144 /// <summary>
135 /// Capability originating call to update the asset of an item in an agent's inventory
136 /// </summary>
137 /// <param name="remoteClient"></param>
138 /// <param name="itemID"></param>
139 /// <param name="data"></param>
140 /// <returns></returns>
141 public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
142 {
143 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
144 item = InventoryService.GetItem(item);
145
146 if (item != null)
147 {
148 if ((InventoryType)item.InvType == InventoryType.Notecard)
149 {
150 if (!Permissions.CanEditNotecard(itemID, UUID.Zero, remoteClient.AgentId))
151 {
152 remoteClient.SendAgentAlertMessage("Insufficient permissions to edit notecard", false);
153 return UUID.Zero;
154 }
155
156 remoteClient.SendAgentAlertMessage("Notecard saved", false);
157 }
158 else if ((InventoryType)item.InvType == InventoryType.LSL)
159 {
160 if (!Permissions.CanEditScript(itemID, UUID.Zero, remoteClient.AgentId))
161 {
162 remoteClient.SendAgentAlertMessage("Insufficient permissions to edit script", false);
163 return UUID.Zero;
164 }
165
166 remoteClient.SendAgentAlertMessage("Script saved", false);
167 }
168
169 AssetBase asset =
170 CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data);
171 item.AssetID = asset.FullID;
172 AssetService.Store(asset);
173
174 InventoryService.UpdateItem(item);
175
176 // remoteClient.SendInventoryItemCreateUpdate(item);
177 return (asset.FullID);
178 }
179 else
180 {
181 m_log.ErrorFormat(
182 "[AGENT INVENTORY]: Could not find item {0} for caps inventory update",
183 itemID);
184 }
185
186 return UUID.Zero;
187 }
188
189 /// <summary>
190 /// <see>CapsUpdatedInventoryItemAsset(IClientAPI, UUID, byte[])</see> 145 /// <see>CapsUpdatedInventoryItemAsset(IClientAPI, UUID, byte[])</see>
191 /// </summary> 146 /// </summary>
192 public UUID CapsUpdateInventoryItemAsset(UUID avatarId, UUID itemID, byte[] data) 147 public UUID CapsUpdateInventoryItemAsset(UUID avatarId, UUID itemID, byte[] data)
193 { 148 {
194 ScenePresence avatar; 149 ScenePresence avatar;
195 150
196 if (TryGetAvatar(avatarId, out avatar)) 151 if (TryGetScenePresence(avatarId, out avatar))
197 { 152 {
198 return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data); 153 IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>();
154 if (invAccess != null)
155 return invAccess.CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data);
199 } 156 }
200 else 157 else
201 { 158 {
@@ -251,7 +208,7 @@ namespace OpenSim.Region.Framework.Scenes
251 return new ArrayList(); 208 return new ArrayList();
252 } 209 }
253 210
254 AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data); 211 AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data, remoteClient.AgentId);
255 AssetService.Store(asset); 212 AssetService.Store(asset);
256 213
257 if (isScriptRunning) 214 if (isScriptRunning)
@@ -261,7 +218,9 @@ namespace OpenSim.Region.Framework.Scenes
261 218
262 // Update item with new asset 219 // Update item with new asset
263 item.AssetID = asset.FullID; 220 item.AssetID = asset.FullID;
264 group.UpdateInventoryItem(item); 221 if (group.UpdateInventoryItem(item))
222 remoteClient.SendAgentAlertMessage("Notecard saved", false);
223
265 part.GetProperties(remoteClient); 224 part.GetProperties(remoteClient);
266 225
267 // Trigger rerunning of script (use TriggerRezScript event, see RezScript) 226 // Trigger rerunning of script (use TriggerRezScript event, see RezScript)
@@ -277,6 +236,7 @@ namespace OpenSim.Region.Framework.Scenes
277 { 236 {
278 remoteClient.SendAgentAlertMessage("Script saved", false); 237 remoteClient.SendAgentAlertMessage("Script saved", false);
279 } 238 }
239 part.ParentGroup.ResumeScripts();
280 return errors; 240 return errors;
281 } 241 }
282 242
@@ -288,7 +248,7 @@ namespace OpenSim.Region.Framework.Scenes
288 { 248 {
289 ScenePresence avatar; 249 ScenePresence avatar;
290 250
291 if (TryGetAvatar(avatarId, out avatar)) 251 if (TryGetScenePresence(avatarId, out avatar))
292 { 252 {
293 return CapsUpdateTaskInventoryScriptAsset( 253 return CapsUpdateTaskInventoryScriptAsset(
294 avatar.ControllingClient, itemId, primId, isScriptRunning, data); 254 avatar.ControllingClient, itemId, primId, isScriptRunning, data);
@@ -472,6 +432,25 @@ namespace OpenSim.Region.Framework.Scenes
472 itemCopy.BasePermissions = item.BasePermissions; 432 itemCopy.BasePermissions = item.BasePermissions;
473 } 433 }
474 434
435 if (itemCopy.Folder == UUID.Zero)
436 {
437 InventoryFolderBase folder = InventoryService.GetFolderForType(recipient, (AssetType)itemCopy.AssetType);
438
439 if (folder != null)
440 {
441 itemCopy.Folder = folder.ID;
442 }
443 else
444 {
445 InventoryFolderBase root = InventoryService.GetRootFolder(recipient);
446
447 if (root != null)
448 itemCopy.Folder = root.ID;
449 else
450 return null; // No destination
451 }
452 }
453
475 itemCopy.GroupID = UUID.Zero; 454 itemCopy.GroupID = UUID.Zero;
476 itemCopy.GroupOwned = false; 455 itemCopy.GroupOwned = false;
477 itemCopy.Flags = item.Flags; 456 itemCopy.Flags = item.Flags;
@@ -479,7 +458,11 @@ namespace OpenSim.Region.Framework.Scenes
479 itemCopy.SaleType = item.SaleType; 458 itemCopy.SaleType = item.SaleType;
480 459
481 if (InventoryService.AddItem(itemCopy)) 460 if (InventoryService.AddItem(itemCopy))
482 TransferInventoryAssets(itemCopy, senderId, recipient); 461 {
462 IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>();
463 if (invAccess != null)
464 invAccess.TransferInventoryAssets(itemCopy, senderId, recipient);
465 }
483 466
484 if (!Permissions.BypassPermissions()) 467 if (!Permissions.BypassPermissions())
485 { 468 {
@@ -501,10 +484,6 @@ namespace OpenSim.Region.Framework.Scenes
501 484
502 } 485 }
503 486
504 protected virtual void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver)
505 {
506 }
507
508 /// <summary> 487 /// <summary>
509 /// Give an entire inventory folder from one user to another. The entire contents (including all descendent 488 /// Give an entire inventory folder from one user to another. The entire contents (including all descendent
510 /// folders) is given. 489 /// folders) is given.
@@ -532,7 +511,6 @@ namespace OpenSim.Region.Framework.Scenes
532 return null; 511 return null;
533 } 512 }
534 513
535
536 if (recipientParentFolderId == UUID.Zero) 514 if (recipientParentFolderId == UUID.Zero)
537 { 515 {
538 InventoryFolderBase recipientRootFolder = InventoryService.GetRootFolder(recipientId); 516 InventoryFolderBase recipientRootFolder = InventoryService.GetRootFolder(recipientId);
@@ -574,7 +552,9 @@ namespace OpenSim.Region.Framework.Scenes
574 "[AGENT INVENTORY]: CopyInventoryItem received by {0} with oldAgentID {1}, oldItemID {2}, new FolderID {3}, newName {4}", 552 "[AGENT INVENTORY]: CopyInventoryItem received by {0} with oldAgentID {1}, oldItemID {2}, new FolderID {3}, newName {4}",
575 remoteClient.AgentId, oldAgentID, oldItemID, newFolderID, newName); 553 remoteClient.AgentId, oldAgentID, oldItemID, newFolderID, newName);
576 554
577 InventoryItemBase item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(oldItemID); 555 InventoryItemBase item = null;
556 if (LibraryService != null && LibraryService.LibraryRootFolder != null)
557 item = LibraryService.LibraryRootFolder.FindItem(oldItemID);
578 558
579 if (item == null) 559 if (item == null)
580 { 560 {
@@ -628,15 +608,9 @@ namespace OpenSim.Region.Framework.Scenes
628 /// <summary> 608 /// <summary>
629 /// Create a new asset data structure. 609 /// Create a new asset data structure.
630 /// </summary> 610 /// </summary>
631 /// <param name="name"></param> 611 private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID)
632 /// <param name="description"></param>
633 /// <param name="invType"></param>
634 /// <param name="assetType"></param>
635 /// <param name="data"></param>
636 /// <returns></returns>
637 private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data)
638 { 612 {
639 AssetBase asset = new AssetBase(UUID.Random(), name, assetType); 613 AssetBase asset = new AssetBase(UUID.Random(), name, assetType, creatorID.ToString());
640 asset.Description = description; 614 asset.Description = description;
641 asset.Data = (data == null) ? new byte[1] : data; 615 asset.Data = (data == null) ? new byte[1] : data;
642 616
@@ -746,13 +720,9 @@ namespace OpenSim.Region.Framework.Scenes
746 720
747 if (transactionID == UUID.Zero) 721 if (transactionID == UUID.Zero)
748 { 722 {
749 CachedUserInfo userInfo 723 ScenePresence presence;
750 = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 724 if (TryGetScenePresence(remoteClient.AgentId, out presence))
751
752 if (userInfo != null)
753 { 725 {
754 ScenePresence presence;
755 TryGetAvatar(remoteClient.AgentId, out presence);
756 byte[] data = null; 726 byte[] data = null;
757 727
758 if (invType == (sbyte)InventoryType.Landmark && presence != null) 728 if (invType == (sbyte)InventoryType.Landmark && presence != null)
@@ -766,7 +736,7 @@ namespace OpenSim.Region.Framework.Scenes
766 data = Encoding.ASCII.GetBytes(strdata); 736 data = Encoding.ASCII.GetBytes(strdata);
767 } 737 }
768 738
769 AssetBase asset = CreateAsset(name, description, assetType, data); 739 AssetBase asset = CreateAsset(name, description, assetType, data, remoteClient.AgentId);
770 AssetService.Store(asset); 740 AssetService.Store(asset);
771 741
772 CreateNewInventoryItem(remoteClient, remoteClient.AgentId.ToString(), folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate); 742 CreateNewInventoryItem(remoteClient, remoteClient.AgentId.ToString(), folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
@@ -774,7 +744,7 @@ namespace OpenSim.Region.Framework.Scenes
774 else 744 else
775 { 745 {
776 m_log.ErrorFormat( 746 m_log.ErrorFormat(
777 "userInfo for agent uuid {0} unexpectedly null in CreateNewInventoryItem", 747 "ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem",
778 remoteClient.AgentId); 748 remoteClient.AgentId);
779 } 749 }
780 } 750 }
@@ -790,6 +760,37 @@ namespace OpenSim.Region.Framework.Scenes
790 } 760 }
791 } 761 }
792 762
763 private void HandleLinkInventoryItem(IClientAPI remoteClient, UUID transActionID, UUID folderID,
764 uint callbackID, string description, string name,
765 sbyte invType, sbyte type, UUID olditemID)
766 {
767 m_log.DebugFormat("[AGENT INVENTORY]: Received request to create inventory item link {0} in folder {1} pointing to {2}", name, folderID, olditemID);
768
769 if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
770 return;
771
772 ScenePresence presence;
773 if (TryGetScenePresence(remoteClient.AgentId, out presence))
774 {
775 byte[] data = null;
776
777 AssetBase asset = new AssetBase();
778 asset.FullID = olditemID;
779 asset.Type = type;
780 asset.Name = name;
781 asset.Description = description;
782
783 CreateNewInventoryItem(remoteClient, remoteClient.AgentId.ToString(), folderID, name, 0, callbackID, asset, invType, (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All, Util.UnixTimeSinceEpoch());
784
785 }
786 else
787 {
788 m_log.ErrorFormat(
789 "ScenePresence for agent uuid {0} unexpectedly not found in HandleLinkInventoryItem",
790 remoteClient.AgentId);
791 }
792 }
793
793 /// <summary> 794 /// <summary>
794 /// Remove an inventory item for the client's inventory 795 /// Remove an inventory item for the client's inventory
795 /// </summary> 796 /// </summary>
@@ -1013,7 +1014,7 @@ namespace OpenSim.Region.Framework.Scenes
1013 { 1014 {
1014 ScenePresence avatar; 1015 ScenePresence avatar;
1015 1016
1016 if (TryGetAvatar(avatarId, out avatar)) 1017 if (TryGetScenePresence(avatarId, out avatar))
1017 { 1018 {
1018 return MoveTaskInventoryItem(avatar.ControllingClient, folderId, part, itemId); 1019 return MoveTaskInventoryItem(avatar.ControllingClient, folderId, part, itemId);
1019 } 1020 }
@@ -1127,7 +1128,7 @@ namespace OpenSim.Region.Framework.Scenes
1127 1128
1128 ScenePresence avatar; 1129 ScenePresence avatar;
1129 1130
1130 if (TryGetAvatar(srcTaskItem.OwnerID, out avatar)) 1131 if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar))
1131 { 1132 {
1132 destPart.GetProperties(avatar.ControllingClient); 1133 destPart.GetProperties(avatar.ControllingClient);
1133 } 1134 }
@@ -1155,7 +1156,7 @@ namespace OpenSim.Region.Framework.Scenes
1155 } 1156 }
1156 1157
1157 ScenePresence avatar = null; 1158 ScenePresence avatar = null;
1158 if (TryGetAvatar(destID, out avatar)) 1159 if (TryGetScenePresence(destID, out avatar))
1159 { 1160 {
1160 //profile.SendInventoryDecendents(avatar.ControllingClient, 1161 //profile.SendInventoryDecendents(avatar.ControllingClient,
1161 // profile.RootFolder.ID, true, false); 1162 // profile.RootFolder.ID, true, false);
@@ -1171,15 +1172,36 @@ namespace OpenSim.Region.Framework.Scenes
1171 1172
1172 private void SendInventoryUpdate(IClientAPI client, InventoryFolderBase folder, bool fetchFolders, bool fetchItems) 1173 private void SendInventoryUpdate(IClientAPI client, InventoryFolderBase folder, bool fetchFolders, bool fetchItems)
1173 { 1174 {
1174 m_log.DebugFormat("[AGENT INVENTORY]: Send Inventory Folder {0} Update to {1} {2}", folder.Name, client.FirstName, client.LastName); 1175 if (folder == null)
1176 return;
1177
1178 // TODO: This code for looking in the folder for the library should be folded somewhere else
1179 // so that this class doesn't have to know the details (and so that multiple libraries, etc.
1180 // can be handled transparently).
1181 InventoryFolderImpl fold = null;
1182 if (LibraryService != null && LibraryService.LibraryRootFolder != null)
1183 {
1184 if ((fold = LibraryService.LibraryRootFolder.FindFolder(folder.ID)) != null)
1185 {
1186 client.SendInventoryFolderDetails(
1187 fold.Owner, folder.ID, fold.RequestListOfItems(),
1188 fold.RequestListOfFolders(), fold.Version, fetchFolders, fetchItems);
1189 return;
1190 }
1191 }
1192
1193 // Fetch the folder contents
1175 InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID); 1194 InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID);
1176 InventoryFolderBase containingFolder = new InventoryFolderBase(); 1195
1177 containingFolder.ID = folder.ID; 1196 // Fetch the folder itself to get its current version
1178 containingFolder.Owner = client.AgentId; 1197 InventoryFolderBase containingFolder = new InventoryFolderBase(folder.ID, client.AgentId);
1179 containingFolder = InventoryService.GetFolder(containingFolder); 1198 containingFolder = InventoryService.GetFolder(containingFolder);
1180 int version = containingFolder.Version;
1181 1199
1182 client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, version, fetchFolders, fetchItems); 1200 //m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}",
1201 // contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName);
1202
1203 if (containingFolder != null && containingFolder != null)
1204 client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, containingFolder.Version, fetchFolders, fetchItems);
1183 } 1205 }
1184 1206
1185 /// <summary> 1207 /// <summary>
@@ -1221,11 +1243,12 @@ namespace OpenSim.Region.Framework.Scenes
1221 item = InventoryService.GetItem(item); 1243 item = InventoryService.GetItem(item);
1222 1244
1223 // Try library 1245 // Try library
1224 if (null == item) 1246 if (null == item && LibraryService != null && LibraryService.LibraryRootFolder != null)
1225 { 1247 {
1226 item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID); 1248 item = LibraryService.LibraryRootFolder.FindItem(itemID);
1227 } 1249 }
1228 1250
1251 // If we've found the item in the user's inventory or in the library
1229 if (item != null) 1252 if (item != null)
1230 { 1253 {
1231 part.ParentGroup.AddInventoryItem(remoteClient, primLocalID, item, copyID); 1254 part.ParentGroup.AddInventoryItem(remoteClient, primLocalID, item, copyID);
@@ -1260,7 +1283,10 @@ namespace OpenSim.Region.Framework.Scenes
1260 remoteClient, part, transactionID, currentItem); 1283 remoteClient, part, transactionID, currentItem);
1261 } 1284 }
1262 if (part.Inventory.UpdateInventoryItem(itemInfo)) 1285 if (part.Inventory.UpdateInventoryItem(itemInfo))
1286 {
1287 remoteClient.SendAgentAlertMessage("Notecard saved", false);
1263 part.GetProperties(remoteClient); 1288 part.GetProperties(remoteClient);
1289 }
1264 } 1290 }
1265 } 1291 }
1266 else 1292 else
@@ -1290,9 +1316,9 @@ namespace OpenSim.Region.Framework.Scenes
1290 1316
1291 // Try library 1317 // Try library
1292 // XXX clumsy, possibly should be one call 1318 // XXX clumsy, possibly should be one call
1293 if (null == item) 1319 if (null == item && LibraryService != null && LibraryService.LibraryRootFolder != null)
1294 { 1320 {
1295 item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID); 1321 item = LibraryService.LibraryRootFolder.FindItem(itemID);
1296 } 1322 }
1297 1323
1298 if (item != null) 1324 if (item != null)
@@ -1312,6 +1338,7 @@ namespace OpenSim.Region.Framework.Scenes
1312 // "Rezzed script {0} into prim local ID {1} for user {2}", 1338 // "Rezzed script {0} into prim local ID {1} for user {2}",
1313 // item.inventoryName, localID, remoteClient.Name); 1339 // item.inventoryName, localID, remoteClient.Name);
1314 part.GetProperties(remoteClient); 1340 part.GetProperties(remoteClient);
1341 part.ParentGroup.ResumeScripts();
1315 } 1342 }
1316 else 1343 else
1317 { 1344 {
@@ -1349,7 +1376,9 @@ namespace OpenSim.Region.Framework.Scenes
1349 itemBase.InvType, part.UUID, remoteClient.AgentId)) 1376 itemBase.InvType, part.UUID, remoteClient.AgentId))
1350 return; 1377 return;
1351 1378
1352 AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}")); 1379 AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType,
1380 Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"),
1381 remoteClient.AgentId);
1353 AssetService.Store(asset); 1382 AssetService.Store(asset);
1354 1383
1355 TaskInventoryItem taskItem = new TaskInventoryItem(); 1384 TaskInventoryItem taskItem = new TaskInventoryItem();
@@ -1379,6 +1408,7 @@ namespace OpenSim.Region.Framework.Scenes
1379 part.GetProperties(remoteClient); 1408 part.GetProperties(remoteClient);
1380 1409
1381 part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0); 1410 part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);
1411 part.ParentGroup.ResumeScripts();
1382 } 1412 }
1383 } 1413 }
1384 1414
@@ -1482,9 +1512,11 @@ namespace OpenSim.Region.Framework.Scenes
1482 destPart.Inventory.CreateScriptInstance(destTaskItem, start_param, false, DefaultScriptEngine, 0); 1512 destPart.Inventory.CreateScriptInstance(destTaskItem, start_param, false, DefaultScriptEngine, 0);
1483 } 1513 }
1484 1514
1515 destPart.ParentGroup.ResumeScripts();
1516
1485 ScenePresence avatar; 1517 ScenePresence avatar;
1486 1518
1487 if (TryGetAvatar(srcTaskItem.OwnerID, out avatar)) 1519 if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar))
1488 { 1520 {
1489 destPart.GetProperties(avatar.ControllingClient); 1521 destPart.GetProperties(avatar.ControllingClient);
1490 } 1522 }
@@ -1618,237 +1650,6 @@ namespace OpenSim.Region.Framework.Scenes
1618 } 1650 }
1619 } 1651 }
1620 1652
1621 /// <summary>
1622 /// Delete a scene object from a scene and place in the given avatar's inventory.
1623 /// Returns the UUID of the newly created asset.
1624 /// </summary>
1625 /// <param name="action"></param>
1626 /// <param name="folderID"></param>
1627 /// <param name="objectGroup"></param>
1628 /// <param name="remoteClient"> </param>
1629 public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
1630 SceneObjectGroup objectGroup, IClientAPI remoteClient)
1631 {
1632 UUID assetID = UUID.Zero;
1633
1634 Vector3 inventoryStoredPosition = new Vector3
1635 (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
1636 ? 250
1637 : objectGroup.AbsolutePosition.X)
1638 ,
1639 (objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
1640 ? 250
1641 : objectGroup.AbsolutePosition.X,
1642 objectGroup.AbsolutePosition.Z);
1643
1644 Vector3 originalPosition = objectGroup.AbsolutePosition;
1645
1646 objectGroup.AbsolutePosition = inventoryStoredPosition;
1647
1648 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
1649
1650 objectGroup.AbsolutePosition = originalPosition;
1651
1652 // Get the user info of the item destination
1653 //
1654 UUID userID = UUID.Zero;
1655
1656 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy ||
1657 action == DeRezAction.SaveToExistingUserInventoryItem)
1658 {
1659 // Take or take copy require a taker
1660 // Saving changes requires a local user
1661 //
1662 if (remoteClient == null)
1663 return UUID.Zero;
1664
1665 userID = remoteClient.AgentId;
1666 }
1667 else
1668 {
1669 // All returns / deletes go to the object owner
1670 //
1671
1672 userID = objectGroup.RootPart.OwnerID;
1673 }
1674
1675 if (userID == UUID.Zero) // Can't proceed
1676 {
1677 return UUID.Zero;
1678 }
1679
1680 // If we're returning someone's item, it goes back to the
1681 // owner's Lost And Found folder.
1682 // Delete is treated like return in this case
1683 // Deleting your own items makes them go to trash
1684 //
1685
1686 InventoryFolderBase folder = null;
1687 InventoryItemBase item = null;
1688
1689 if (DeRezAction.SaveToExistingUserInventoryItem == action)
1690 {
1691 item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID, userID);
1692 item = InventoryService.GetItem(item);
1693
1694 //item = userInfo.RootFolder.FindItem(
1695 // objectGroup.RootPart.FromUserInventoryItemID);
1696
1697 if (null == item)
1698 {
1699 m_log.DebugFormat(
1700 "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
1701 objectGroup.Name, objectGroup.UUID);
1702 return UUID.Zero;
1703 }
1704 }
1705 else
1706 {
1707 // Folder magic
1708 //
1709 if (action == DeRezAction.Delete)
1710 {
1711 // Deleting someone else's item
1712 //
1713
1714
1715 if (remoteClient == null ||
1716 objectGroup.OwnerID != remoteClient.AgentId)
1717 {
1718 // Folder skeleton may not be loaded and we
1719 // have to wait for the inventory to find
1720 // the destination folder
1721 //
1722 folder = InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
1723 }
1724 else
1725 {
1726 // Assume inventory skeleton was loaded during login
1727 // and all folders can be found
1728 //
1729 folder = InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
1730 }
1731 }
1732 else if (action == DeRezAction.Return)
1733 {
1734
1735 // Dump to lost + found unconditionally
1736 //
1737 folder = InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
1738 }
1739
1740 if (folderID == UUID.Zero && folder == null)
1741 {
1742 if (action == DeRezAction.Delete)
1743 {
1744 // Deletes go to trash by default
1745 //
1746 folder = InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
1747 }
1748 else
1749 {
1750 // Catch all. Use lost & found
1751 //
1752
1753 folder = InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
1754 }
1755 }
1756
1757 if (folder == null) // None of the above
1758 {
1759 //folder = userInfo.RootFolder.FindFolder(folderID);
1760 folder = new InventoryFolderBase(folderID);
1761
1762 if (folder == null) // Nowhere to put it
1763 {
1764 return UUID.Zero;
1765 }
1766 }
1767
1768 item = new InventoryItemBase();
1769 item.CreatorId = objectGroup.RootPart.CreatorID.ToString();
1770 item.ID = UUID.Random();
1771 item.InvType = (int)InventoryType.Object;
1772 item.Folder = folder.ID;
1773 item.Owner = userID;
1774 }
1775
1776 AssetBase asset = CreateAsset(
1777 objectGroup.GetPartName(objectGroup.RootPart.LocalId),
1778 objectGroup.GetPartDescription(objectGroup.RootPart.LocalId),
1779 (sbyte)AssetType.Object,
1780 Utils.StringToBytes(sceneObjectXml));
1781 AssetService.Store(asset);
1782 assetID = asset.FullID;
1783
1784 if (DeRezAction.SaveToExistingUserInventoryItem == action)
1785 {
1786 item.AssetID = asset.FullID;
1787 InventoryService.UpdateItem(item);
1788 }
1789 else
1790 {
1791 item.AssetID = asset.FullID;
1792
1793 if (remoteClient != null && (remoteClient.AgentId != objectGroup.RootPart.OwnerID) && Permissions.PropagatePermissions())
1794 {
1795 uint perms=objectGroup.GetEffectivePermissions();
1796 uint nextPerms=(perms & 7) << 13;
1797 if ((nextPerms & (uint)PermissionMask.Copy) == 0)
1798 perms &= ~(uint)PermissionMask.Copy;
1799 if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
1800 perms &= ~(uint)PermissionMask.Transfer;
1801 if ((nextPerms & (uint)PermissionMask.Modify) == 0)
1802 perms &= ~(uint)PermissionMask.Modify;
1803
1804 item.BasePermissions = perms & objectGroup.RootPart.NextOwnerMask;
1805 item.CurrentPermissions = item.BasePermissions;
1806 item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
1807 item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask;
1808 item.GroupPermissions = objectGroup.RootPart.GroupMask & objectGroup.RootPart.NextOwnerMask;
1809 item.CurrentPermissions |= 8; // Slam!
1810 }
1811 else
1812 {
1813 uint ownerPerms = objectGroup.GetEffectivePermissions();
1814 if ((objectGroup.RootPart.OwnerMask & (uint)PermissionMask.Modify) != 0)
1815 ownerPerms |= (uint)PermissionMask.Modify;
1816
1817 item.BasePermissions = ownerPerms;
1818 item.CurrentPermissions = ownerPerms;
1819
1820 item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
1821 item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
1822 item.GroupPermissions = objectGroup.RootPart.GroupMask;
1823
1824 item.CurrentPermissions |= 8; // Slam!
1825 }
1826
1827 // TODO: add the new fields (Flags, Sale info, etc)
1828 item.CreationDate = Util.UnixTimeSinceEpoch();
1829 item.Description = asset.Description;
1830 item.Name = asset.Name;
1831 item.AssetType = asset.Type;
1832
1833 InventoryService.AddItem(item);
1834
1835 if (remoteClient != null && item.Owner == remoteClient.AgentId)
1836 {
1837 remoteClient.SendInventoryItemCreateUpdate(item, 0);
1838 }
1839 else
1840 {
1841 ScenePresence notifyUser = GetScenePresence(item.Owner);
1842 if (notifyUser != null)
1843 {
1844 notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
1845 }
1846 }
1847 }
1848
1849 return assetID;
1850 }
1851
1852 public void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID) 1653 public void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID)
1853 { 1654 {
1854 SceneObjectGroup objectGroup = grp; 1655 SceneObjectGroup objectGroup = grp;
@@ -1875,7 +1676,8 @@ namespace OpenSim.Region.Framework.Scenes
1875 objectGroup.GetPartName(objectGroup.LocalId), 1676 objectGroup.GetPartName(objectGroup.LocalId),
1876 objectGroup.GetPartDescription(objectGroup.LocalId), 1677 objectGroup.GetPartDescription(objectGroup.LocalId),
1877 (sbyte)AssetType.Object, 1678 (sbyte)AssetType.Object,
1878 Utils.StringToBytes(sceneObjectXml)); 1679 Utils.StringToBytes(sceneObjectXml),
1680 remoteClient.AgentId);
1879 AssetService.Store(asset); 1681 AssetService.Store(asset);
1880 1682
1881 item.AssetID = asset.FullID; 1683 item.AssetID = asset.FullID;
@@ -1922,7 +1724,8 @@ namespace OpenSim.Region.Framework.Scenes
1922 grp.GetPartName(grp.LocalId), 1724 grp.GetPartName(grp.LocalId),
1923 grp.GetPartDescription(grp.LocalId), 1725 grp.GetPartDescription(grp.LocalId),
1924 (sbyte)AssetType.Object, 1726 (sbyte)AssetType.Object,
1925 Utils.StringToBytes(sceneObjectXml)); 1727 Utils.StringToBytes(sceneObjectXml),
1728 remoteClient.AgentId);
1926 AssetService.Store(asset); 1729 AssetService.Store(asset);
1927 1730
1928 InventoryItemBase item = new InventoryItemBase(); 1731 InventoryItemBase item = new InventoryItemBase();
@@ -1989,225 +1792,11 @@ namespace OpenSim.Region.Framework.Scenes
1989 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, 1792 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
1990 bool RezSelected, bool RemoveItem, UUID fromTaskID) 1793 bool RezSelected, bool RemoveItem, UUID fromTaskID)
1991 { 1794 {
1992 RezObject( 1795 IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>();
1993 remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, 1796 if (invAccess != null)
1994 RezSelected, RemoveItem, fromTaskID, false); 1797 invAccess.RezObject(
1995 } 1798 remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection,
1996 1799 RezSelected, RemoveItem, fromTaskID, false);
1997 /// <summary>
1998 /// Rez an object into the scene from the user's inventory
1999 /// </summary>
2000 /// <param name="remoteClient"></param>
2001 /// <param name="itemID"></param>
2002 /// <param name="RayEnd"></param>
2003 /// <param name="RayStart"></param>
2004 /// <param name="RayTargetID"></param>
2005 /// <param name="BypassRayCast"></param>
2006 /// <param name="RayEndIsIntersection"></param>
2007 /// <param name="RezSelected"></param>
2008 /// <param name="RemoveItem"></param>
2009 /// <param name="fromTaskID"></param>
2010 /// <param name="attachment"></param>
2011 /// <returns>The SceneObjectGroup rezzed or null if rez was unsuccessful.</returns>
2012 public virtual SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
2013 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
2014 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
2015 {
2016 // Work out position details
2017 byte bRayEndIsIntersection = (byte)0;
2018
2019 if (RayEndIsIntersection)
2020 {
2021 bRayEndIsIntersection = (byte)1;
2022 }
2023 else
2024 {
2025 bRayEndIsIntersection = (byte)0;
2026 }
2027
2028 Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f);
2029
2030
2031 Vector3 pos = GetNewRezLocation(
2032 RayStart, RayEnd, RayTargetID, Quaternion.Identity,
2033 BypassRayCast, bRayEndIsIntersection,true,scale, false);
2034
2035 // Rez object
2036 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
2037 item = InventoryService.GetItem(item);
2038
2039 if (item != null)
2040 {
2041 AssetBase rezAsset = AssetService.Get(item.AssetID.ToString());
2042
2043 if (rezAsset != null)
2044 {
2045 UUID itemId = UUID.Zero;
2046
2047 // If we have permission to copy then link the rezzed object back to the user inventory
2048 // item that it came from. This allows us to enable 'save object to inventory'
2049 if (!Permissions.BypassPermissions())
2050 {
2051 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy)
2052 {
2053 itemId = item.ID;
2054 }
2055 }
2056 else
2057 {
2058 // Brave new fullperm world
2059 //
2060 itemId = item.ID;
2061 }
2062
2063 string xmlData = Utils.BytesToString(rezAsset.Data);
2064 SceneObjectGroup group
2065 = SceneObjectSerializer.FromOriginalXmlFormat(itemId, xmlData);
2066
2067 if (!Permissions.CanRezObject(
2068 group.Children.Count, remoteClient.AgentId, pos)
2069 && !attachment)
2070 {
2071 // The client operates in no fail mode. It will
2072 // have already removed the item from the folder
2073 // if it's no copy.
2074 // Put it back if it's not an attachment
2075 //
2076 if (((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) && (!attachment))
2077 remoteClient.SendBulkUpdateInventory(item);
2078 return null;
2079 }
2080
2081 group.ResetIDs();
2082
2083 if (attachment)
2084 {
2085 group.RootPart.ObjectFlags |= (uint)PrimFlags.Phantom;
2086 group.RootPart.IsAttachment = true;
2087 }
2088
2089 AddNewSceneObject(group, true);
2090
2091 // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z);
2092 // if attachment we set it's asset id so object updates can reflect that
2093 // if not, we set it's position in world.
2094 if (!attachment)
2095 {
2096 float offsetHeight = 0;
2097 pos = GetNewRezLocation(
2098 RayStart, RayEnd, RayTargetID, Quaternion.Identity,
2099 BypassRayCast, bRayEndIsIntersection, true, group.GetAxisAlignedBoundingBox(out offsetHeight), false);
2100 pos.Z += offsetHeight;
2101 group.AbsolutePosition = pos;
2102 // m_log.InfoFormat("rezx point for inventory rezz is {0} {1} {2} and offsetheight was {3}", pos.X, pos.Y, pos.Z, offsetHeight);
2103
2104 }
2105 else
2106 {
2107 group.SetFromItemID(itemID);
2108 }
2109
2110 SceneObjectPart rootPart = null;
2111 try
2112 {
2113 rootPart = group.GetChildPart(group.UUID);
2114 }
2115 catch (NullReferenceException)
2116 {
2117 string isAttachment = "";
2118
2119 if (attachment)
2120 isAttachment = " Object was an attachment";
2121
2122 m_log.Error("[AGENT INVENTORY]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment);
2123 }
2124
2125 // Since renaming the item in the inventory does not affect the name stored
2126 // in the serialization, transfer the correct name from the inventory to the
2127 // object itself before we rez.
2128 rootPart.Name = item.Name;
2129 rootPart.Description = item.Description;
2130
2131 List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values);
2132
2133 group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
2134 if (rootPart.OwnerID != item.Owner)
2135 {
2136 //Need to kill the for sale here
2137 rootPart.ObjectSaleType = 0;
2138 rootPart.SalePrice = 10;
2139
2140 if (Permissions.PropagatePermissions())
2141 {
2142 if ((item.CurrentPermissions & 8) != 0)
2143 {
2144 foreach (SceneObjectPart part in partList)
2145 {
2146 part.EveryoneMask = item.EveryOnePermissions;
2147 part.NextOwnerMask = item.NextPermissions;
2148 part.GroupMask = 0; // DO NOT propagate here
2149 }
2150 }
2151 group.ApplyNextOwnerPermissions();
2152 }
2153 }
2154
2155 foreach (SceneObjectPart part in partList)
2156 {
2157 if (part.OwnerID != item.Owner)
2158 {
2159 part.LastOwnerID = part.OwnerID;
2160 part.OwnerID = item.Owner;
2161 part.Inventory.ChangeInventoryOwner(item.Owner);
2162 }
2163 else if (((item.CurrentPermissions & 8) != 0) && (!attachment)) // Slam!
2164 {
2165 part.EveryoneMask = item.EveryOnePermissions;
2166 part.NextOwnerMask = item.NextPermissions;
2167
2168 part.GroupMask = 0; // DO NOT propagate here
2169 }
2170 }
2171
2172 rootPart.TrimPermissions();
2173
2174 if (!attachment)
2175 {
2176 if (group.RootPart.Shape.PCode == (byte)PCode.Prim)
2177 {
2178 group.ClearPartAttachmentData();
2179 }
2180 }
2181
2182 if (!attachment)
2183 {
2184 // Fire on_rez
2185 group.CreateScriptInstances(0, true, DefaultScriptEngine, 0);
2186
2187 rootPart.ScheduleFullUpdate();
2188 }
2189
2190 if (!Permissions.BypassPermissions())
2191 {
2192 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
2193 {
2194 // If this is done on attachments, no
2195 // copy ones will be lost, so avoid it
2196 //
2197 if (!attachment)
2198 {
2199 List<UUID> uuids = new List<UUID>();
2200 uuids.Add(item.ID);
2201 InventoryService.DeleteItems(item.Owner, uuids);
2202 }
2203 }
2204 }
2205
2206 return rootPart.ParentGroup;
2207 }
2208 }
2209
2210 return null;
2211 } 1800 }
2212 1801
2213 /// <summary> 1802 /// <summary>
@@ -2345,178 +1934,6 @@ namespace OpenSim.Region.Framework.Scenes
2345 EventManager.TriggerStopScript(part.LocalId, itemID); 1934 EventManager.TriggerStopScript(part.LocalId, itemID);
2346 } 1935 }
2347 1936
2348 internal void SendAttachEvent(uint localID, UUID itemID, UUID avatarID)
2349 {
2350 EventManager.TriggerOnAttach(localID, itemID, avatarID);
2351 }
2352
2353 /// <summary>
2354 /// Called when the client receives a request to rez a single attachment on to the avatar from inventory
2355 /// (RezSingleAttachmentFromInv packet).
2356 /// </summary>
2357 /// <param name="remoteClient"></param>
2358 /// <param name="itemID"></param>
2359 /// <param name="AttachmentPt"></param>
2360 /// <returns></returns>
2361 public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
2362 {
2363 m_log.DebugFormat("[USER INVENTORY]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name);
2364
2365 SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt);
2366
2367 if (att == null)
2368 {
2369 DetachSingleAttachmentToInv(itemID, remoteClient);
2370 return UUID.Zero;
2371 }
2372
2373 return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt);
2374 }
2375
2376 /// <summary>
2377 /// Update the user inventory to reflect an attachment
2378 /// </summary>
2379 /// <param name="att"></param>
2380 /// <param name="remoteClient"></param>
2381 /// <param name="itemID"></param>
2382 /// <param name="AttachmentPt"></param>
2383 /// <returns></returns>
2384 public UUID RezSingleAttachment(SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
2385 {
2386 m_log.DebugFormat(
2387 "[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
2388 remoteClient.Name, att.Name, itemID);
2389
2390 if (!att.IsDeleted)
2391 AttachmentPt = att.RootPart.AttachmentPoint;
2392
2393 ScenePresence presence;
2394 if (TryGetAvatar(remoteClient.AgentId, out presence))
2395 {
2396 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
2397 item = InventoryService.GetItem(item);
2398
2399 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
2400 }
2401 return att.UUID;
2402 }
2403
2404 public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
2405 RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects)
2406 {
2407 foreach (RezMultipleAttachmentsFromInvPacket.ObjectDataBlock obj in objects)
2408 {
2409 RezSingleAttachment(remoteClient, obj.ItemID, obj.AttachmentPt);
2410 }
2411 }
2412
2413 /// <summary>
2414 /// Attach an object.
2415 /// </summary>
2416 /// <param name="controllingClient"></param>
2417 /// <param name="localID"></param>
2418 /// <param name="attachPoint"></param>
2419 /// <param name="rot"></param>
2420 /// <param name="pos"></param>
2421 /// <param name="silent"></param>
2422 /// <returns>true if the object was successfully attached, false otherwise</returns>
2423 public bool AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent)
2424 {
2425 return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent);
2426 }
2427
2428 /// <summary>
2429 /// This registers the item as attached in a user's inventory
2430 /// </summary>
2431 /// <param name="remoteClient"></param>
2432 /// <param name="AttachmentPt"></param>
2433 /// <param name="itemID"></param>
2434 /// <param name="att"></param>
2435 public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
2436 {
2437// m_log.DebugFormat(
2438// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
2439// att.Name, remoteClient.Name, AttachmentPt, itemID);
2440
2441 if (UUID.Zero == itemID)
2442 {
2443 m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID.");
2444 return;
2445 }
2446
2447 if (0 == AttachmentPt)
2448 {
2449 m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error attachment point.");
2450 return;
2451 }
2452
2453 if (null == att.RootPart)
2454 {
2455 m_log.Error("[SCENE INVENTORY]: Unable to save attachment for a prim without the rootpart!");
2456 return;
2457 }
2458
2459 ScenePresence presence;
2460 if (TryGetAvatar(remoteClient.AgentId, out presence))
2461 {
2462 // XXYY!!
2463 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
2464 item = InventoryService.GetItem(item);
2465 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
2466
2467 if (m_AvatarFactory != null)
2468 m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
2469 }
2470 }
2471
2472 public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient)
2473 {
2474 SceneObjectPart part = GetSceneObjectPart(itemID);
2475 if (part == null || part.ParentGroup == null)
2476 return;
2477
2478 UUID inventoryID = part.ParentGroup.GetFromItemID();
2479
2480 ScenePresence presence;
2481 if (TryGetAvatar(remoteClient.AgentId, out presence))
2482 {
2483 if (!Permissions.CanRezObject(part.ParentGroup.Children.Count, remoteClient.AgentId, presence.AbsolutePosition))
2484 return;
2485
2486 presence.Appearance.DetachAttachment(itemID);
2487 IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>();
2488 if (ava != null)
2489 {
2490 ava.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
2491 }
2492 part.ParentGroup.DetachToGround();
2493
2494 List<UUID> uuids = new List<UUID>();
2495 uuids.Add(inventoryID);
2496 InventoryService.DeleteItems(remoteClient.AgentId, uuids);
2497 remoteClient.SendRemoveInventoryItem(inventoryID);
2498 }
2499 SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero);
2500 }
2501
2502 public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
2503 {
2504 ScenePresence presence;
2505 if (TryGetAvatar(remoteClient.AgentId, out presence))
2506 {
2507 presence.Appearance.DetachAttachment(itemID);
2508
2509 // Save avatar attachment information
2510 if (m_AvatarFactory != null)
2511 {
2512 m_log.Info("[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID);
2513 m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
2514 }
2515 }
2516
2517 m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient);
2518 }
2519
2520 public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) 1937 public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
2521 { 1938 {
2522 EventManager.TriggerGetScriptRunning(controllingClient, objectID, itemID); 1939 EventManager.TriggerGetScriptRunning(controllingClient, objectID, itemID);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index ac04dc7..e25b1f1 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -32,7 +32,7 @@ using OpenMetaverse;
32using OpenMetaverse.Packets; 32using OpenMetaverse.Packets;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Communications; 34using OpenSim.Framework.Communications;
35using OpenSim.Framework.Communications.Cache; 35using OpenSim.Services.Interfaces;
36 36
37namespace OpenSim.Region.Framework.Scenes 37namespace OpenSim.Region.Framework.Scenes
38{ 38{
@@ -371,14 +371,16 @@ namespace OpenSim.Region.Framework.Scenes
371 { 371 {
372 //EventManager.TriggerAvatarPickerRequest(); 372 //EventManager.TriggerAvatarPickerRequest();
373 373
374 List<AvatarPickerAvatar> AvatarResponses = new List<AvatarPickerAvatar>(); 374 List<UserAccount> accounts = UserAccountService.GetUserAccounts(RegionInfo.ScopeID, query);
375 AvatarResponses = m_sceneGridService.GenerateAgentPickerRequestResponse(RequestID, query); 375
376 if (accounts == null)
377 return;
376 378
377 AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket) PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply); 379 AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket) PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply);
378 // TODO: don't create new blocks if recycling an old packet 380 // TODO: don't create new blocks if recycling an old packet
379 381
380 AvatarPickerReplyPacket.DataBlock[] searchData = 382 AvatarPickerReplyPacket.DataBlock[] searchData =
381 new AvatarPickerReplyPacket.DataBlock[AvatarResponses.Count]; 383 new AvatarPickerReplyPacket.DataBlock[accounts.Count];
382 AvatarPickerReplyPacket.AgentDataBlock agentData = new AvatarPickerReplyPacket.AgentDataBlock(); 384 AvatarPickerReplyPacket.AgentDataBlock agentData = new AvatarPickerReplyPacket.AgentDataBlock();
383 385
384 agentData.AgentID = avatarID; 386 agentData.AgentID = avatarID;
@@ -387,16 +389,16 @@ namespace OpenSim.Region.Framework.Scenes
387 //byte[] bytes = new byte[AvatarResponses.Count*32]; 389 //byte[] bytes = new byte[AvatarResponses.Count*32];
388 390
389 int i = 0; 391 int i = 0;
390 foreach (AvatarPickerAvatar item in AvatarResponses) 392 foreach (UserAccount item in accounts)
391 { 393 {
392 UUID translatedIDtem = item.AvatarID; 394 UUID translatedIDtem = item.PrincipalID;
393 searchData[i] = new AvatarPickerReplyPacket.DataBlock(); 395 searchData[i] = new AvatarPickerReplyPacket.DataBlock();
394 searchData[i].AvatarID = translatedIDtem; 396 searchData[i].AvatarID = translatedIDtem;
395 searchData[i].FirstName = Utils.StringToBytes((string) item.firstName); 397 searchData[i].FirstName = Utils.StringToBytes((string) item.FirstName);
396 searchData[i].LastName = Utils.StringToBytes((string) item.lastName); 398 searchData[i].LastName = Utils.StringToBytes((string) item.LastName);
397 i++; 399 i++;
398 } 400 }
399 if (AvatarResponses.Count == 0) 401 if (accounts.Count == 0)
400 { 402 {
401 searchData = new AvatarPickerReplyPacket.DataBlock[0]; 403 searchData = new AvatarPickerReplyPacket.DataBlock[0];
402 } 404 }
@@ -455,7 +457,24 @@ namespace OpenSim.Region.Framework.Scenes
455 } 457 }
456 ); 458 );
457 } 459 }
458 460
461 public void HandleUUIDNameRequest(UUID uuid, IClientAPI remote_client)
462 {
463 if (LibraryService != null && (LibraryService.LibraryRootFolder.Owner == uuid))
464 {
465 remote_client.SendNameReply(uuid, "Mr", "OpenSim");
466 }
467 else
468 {
469 string[] names = GetUserNames(uuid);
470 if (names.Length == 2)
471 {
472 remote_client.SendNameReply(uuid, names[0], names[1]);
473 }
474
475 }
476 }
477
459 /// <summary> 478 /// <summary>
460 /// Handle a fetch inventory request from the client 479 /// Handle a fetch inventory request from the client
461 /// </summary> 480 /// </summary>
@@ -464,7 +483,7 @@ namespace OpenSim.Region.Framework.Scenes
464 /// <param name="ownerID"></param> 483 /// <param name="ownerID"></param>
465 public void HandleFetchInventory(IClientAPI remoteClient, UUID itemID, UUID ownerID) 484 public void HandleFetchInventory(IClientAPI remoteClient, UUID itemID, UUID ownerID)
466 { 485 {
467 if (ownerID == CommsManager.UserProfileCacheService.LibraryRoot.Owner) 486 if (LibraryService != null && LibraryService.LibraryRootFolder != null && ownerID == LibraryService.LibraryRootFolder.Owner)
468 { 487 {
469 //m_log.Debug("request info for library item"); 488 //m_log.Debug("request info for library item");
470 return; 489 return;
@@ -494,17 +513,18 @@ namespace OpenSim.Region.Framework.Scenes
494 { 513 {
495 // FIXME MAYBE: We're not handling sortOrder! 514 // FIXME MAYBE: We're not handling sortOrder!
496 515
497 // TODO: This code for looking in the folder for the library should be folded back into the 516 // TODO: This code for looking in the folder for the library should be folded somewhere else
498 // CachedUserInfo so that this class doesn't have to know the details (and so that multiple libraries, etc. 517 // so that this class doesn't have to know the details (and so that multiple libraries, etc.
499 // can be handled transparently). 518 // can be handled transparently).
500 InventoryFolderImpl fold = null; 519 InventoryFolderImpl fold = null;
501 if ((fold = CommsManager.UserProfileCacheService.LibraryRoot.FindFolder(folderID)) != null) 520 if (LibraryService != null && LibraryService.LibraryRootFolder != null)
502 { 521 if ((fold = LibraryService.LibraryRootFolder.FindFolder(folderID)) != null)
503 remoteClient.SendInventoryFolderDetails( 522 {
504 fold.Owner, folderID, fold.RequestListOfItems(), 523 remoteClient.SendInventoryFolderDetails(
505 fold.RequestListOfFolders(), fold.Version, fetchFolders, fetchItems); 524 fold.Owner, folderID, fold.RequestListOfItems(),
506 return; 525 fold.RequestListOfFolders(), fold.Version, fetchFolders, fetchItems);
507 } 526 return;
527 }
508 528
509 // We're going to send the reply async, because there may be 529 // We're going to send the reply async, because there may be
510 // an enormous quantity of packets -- basically the entire inventory! 530 // an enormous quantity of packets -- basically the entire inventory!
@@ -552,15 +572,16 @@ namespace OpenSim.Region.Framework.Scenes
552 // CachedUserInfo so that this class doesn't have to know the details (and so that multiple libraries, etc. 572 // CachedUserInfo so that this class doesn't have to know the details (and so that multiple libraries, etc.
553 // can be handled transparently). 573 // can be handled transparently).
554 InventoryFolderImpl fold; 574 InventoryFolderImpl fold;
555 if ((fold = CommsManager.UserProfileCacheService.LibraryRoot.FindFolder(folderID)) != null) 575 if (LibraryService != null && LibraryService.LibraryRootFolder != null)
556 { 576 if ((fold = LibraryService.LibraryRootFolder.FindFolder(folderID)) != null)
557 version = 0; 577 {
558 InventoryCollection ret = new InventoryCollection(); 578 version = 0;
559 ret.Folders = new List<InventoryFolderBase>(); 579 InventoryCollection ret = new InventoryCollection();
560 ret.Items = fold.RequestListOfItems(); 580 ret.Folders = new List<InventoryFolderBase>();
581 ret.Items = fold.RequestListOfItems();
561 582
562 return ret; 583 return ret;
563 } 584 }
564 585
565 InventoryCollection contents = new InventoryCollection(); 586 InventoryCollection contents = new InventoryCollection();
566 587
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index ee097bc..377abe3 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Diagnostics;
30using System.Drawing; 31using System.Drawing;
31using System.Drawing.Imaging; 32using System.Drawing.Imaging;
32using System.IO; 33using System.IO;
@@ -41,8 +42,7 @@ using OpenMetaverse.Imaging;
41using OpenSim.Framework; 42using OpenSim.Framework;
42using OpenSim.Services.Interfaces; 43using OpenSim.Services.Interfaces;
43using OpenSim.Framework.Communications; 44using OpenSim.Framework.Communications;
44using OpenSim.Framework.Communications.Cache; 45
45using OpenSim.Framework.Communications.Clients;
46using OpenSim.Framework.Console; 46using OpenSim.Framework.Console;
47using OpenSim.Region.Framework.Interfaces; 47using OpenSim.Region.Framework.Interfaces;
48using OpenSim.Region.Framework.Scenes.Scripting; 48using OpenSim.Region.Framework.Scenes.Scripting;
@@ -131,7 +131,6 @@ namespace OpenSim.Region.Framework.Scenes
131 private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing 131 private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing
132 private int m_incrementsof15seconds; 132 private int m_incrementsof15seconds;
133 private volatile bool m_backingup; 133 private volatile bool m_backingup;
134 private bool m_useAsyncWhenPossible;
135 134
136 private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); 135 private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>();
137 private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>(); 136 private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>();
@@ -141,7 +140,6 @@ namespace OpenSim.Region.Framework.Scenes
141 protected ModuleLoader m_moduleLoader; 140 protected ModuleLoader m_moduleLoader;
142 protected StorageManager m_storageManager; 141 protected StorageManager m_storageManager;
143 protected AgentCircuitManager m_authenticateHandler; 142 protected AgentCircuitManager m_authenticateHandler;
144 public CommunicationsManager CommsManager;
145 143
146 protected SceneCommunicationService m_sceneGridService; 144 protected SceneCommunicationService m_sceneGridService;
147 public bool LoginsDisabled = true; 145 public bool LoginsDisabled = true;
@@ -203,11 +201,11 @@ namespace OpenSim.Region.Framework.Scenes
203 { 201 {
204 m_AuthorizationService = RequestModuleInterface<IAuthorizationService>(); 202 m_AuthorizationService = RequestModuleInterface<IAuthorizationService>();
205 203
206 if (m_AuthorizationService == null) 204 //if (m_AuthorizationService == null)
207 { 205 //{
208 // don't throw an exception if no authorization service is set for the time being 206 // // don't throw an exception if no authorization service is set for the time being
209 m_log.InfoFormat("[SCENE]: No Authorization service is configured"); 207 // m_log.InfoFormat("[SCENE]: No Authorization service is configured");
210 } 208 //}
211 } 209 }
212 210
213 return m_AuthorizationService; 211 return m_AuthorizationService;
@@ -254,8 +252,87 @@ namespace OpenSim.Region.Framework.Scenes
254 } 252 }
255 } 253 }
256 254
255 protected ILibraryService m_LibraryService;
256
257 public ILibraryService LibraryService
258 {
259 get
260 {
261 if (m_LibraryService == null)
262 m_LibraryService = RequestModuleInterface<ILibraryService>();
263
264 return m_LibraryService;
265 }
266 }
267
268 protected ISimulationService m_simulationService;
269 public ISimulationService SimulationService
270 {
271 get
272 {
273 if (m_simulationService == null)
274 m_simulationService = RequestModuleInterface<ISimulationService>();
275 return m_simulationService;
276 }
277 }
278
279 protected IAuthenticationService m_AuthenticationService;
280 public IAuthenticationService AuthenticationService
281 {
282 get
283 {
284 if (m_AuthenticationService == null)
285 m_AuthenticationService = RequestModuleInterface<IAuthenticationService>();
286 return m_AuthenticationService;
287 }
288 }
289
290 protected IPresenceService m_PresenceService;
291 public IPresenceService PresenceService
292 {
293 get
294 {
295 if (m_PresenceService == null)
296 m_PresenceService = RequestModuleInterface<IPresenceService>();
297 return m_PresenceService;
298 }
299 }
300 protected IUserAccountService m_UserAccountService;
301 public IUserAccountService UserAccountService
302 {
303 get
304 {
305 if (m_UserAccountService == null)
306 m_UserAccountService = RequestModuleInterface<IUserAccountService>();
307 return m_UserAccountService;
308 }
309 }
310
311 protected OpenSim.Services.Interfaces.IAvatarService m_AvatarService;
312 public OpenSim.Services.Interfaces.IAvatarService AvatarService
313 {
314 get
315 {
316 if (m_AvatarService == null)
317 m_AvatarService = RequestModuleInterface<IAvatarService>();
318 return m_AvatarService;
319 }
320 }
321
322 protected IGridUserService m_GridUserService;
323 public IGridUserService GridUserService
324 {
325 get
326 {
327 if (m_GridUserService == null)
328 m_GridUserService = RequestModuleInterface<IGridUserService>();
329 return m_GridUserService;
330 }
331 }
332
257 protected IXMLRPC m_xmlrpcModule; 333 protected IXMLRPC m_xmlrpcModule;
258 protected IWorldComm m_worldCommModule; 334 protected IWorldComm m_worldCommModule;
335 public IAttachmentsModule AttachmentsModule { get; set; }
259 protected IAvatarFactory m_AvatarFactory; 336 protected IAvatarFactory m_AvatarFactory;
260 public IAvatarFactory AvatarFactory 337 public IAvatarFactory AvatarFactory
261 { 338 {
@@ -263,10 +340,8 @@ namespace OpenSim.Region.Framework.Scenes
263 } 340 }
264 protected IConfigSource m_config; 341 protected IConfigSource m_config;
265 protected IRegionSerialiserModule m_serialiser; 342 protected IRegionSerialiserModule m_serialiser;
266 protected IInterregionCommsOut m_interregionCommsOut;
267 protected IInterregionCommsIn m_interregionCommsIn;
268 protected IDialogModule m_dialogModule; 343 protected IDialogModule m_dialogModule;
269 protected ITeleportModule m_teleportModule; 344 protected IEntityTransferModule m_teleportModule;
270 345
271 protected ICapabilitiesModule m_capsModule; 346 protected ICapabilitiesModule m_capsModule;
272 public ICapabilitiesModule CapsModule 347 public ICapabilitiesModule CapsModule
@@ -497,7 +572,7 @@ namespace OpenSim.Region.Framework.Scenes
497 #region Constructors 572 #region Constructors
498 573
499 public Scene(RegionInfo regInfo, AgentCircuitManager authen, 574 public Scene(RegionInfo regInfo, AgentCircuitManager authen,
500 CommunicationsManager commsMan, SceneCommunicationService sceneGridService, 575 SceneCommunicationService sceneGridService,
501 StorageManager storeManager, 576 StorageManager storeManager,
502 ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, 577 ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
503 bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion) 578 bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
@@ -533,7 +608,6 @@ namespace OpenSim.Region.Framework.Scenes
533 m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue/2))+(uint)(uint.MaxValue/4); 608 m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue/2))+(uint)(uint.MaxValue/4);
534 m_moduleLoader = moduleLoader; 609 m_moduleLoader = moduleLoader;
535 m_authenticateHandler = authen; 610 m_authenticateHandler = authen;
536 CommsManager = commsMan;
537 m_sceneGridService = sceneGridService; 611 m_sceneGridService = sceneGridService;
538 m_storageManager = storeManager; 612 m_storageManager = storeManager;
539 m_regInfo = regInfo; 613 m_regInfo = regInfo;
@@ -557,9 +631,52 @@ namespace OpenSim.Region.Framework.Scenes
557 631
558 if (m_storageManager.EstateDataStore != null) 632 if (m_storageManager.EstateDataStore != null)
559 { 633 {
560 m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID); 634 m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false);
635 if (m_regInfo.EstateSettings.EstateID == 0) // No record at all
636 {
637 MainConsole.Instance.Output("Your region is not part of an estate.");
638 while (true)
639 {
640 string response = MainConsole.Instance.CmdPrompt("Do you wish to join an existing estate?", "no", new List<string>() {"yes", "no"});
641 if (response == "no")
642 {
643 // Create a new estate
644 m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, true);
645
646 m_regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", m_regInfo.EstateSettings.EstateName);
647 m_regInfo.EstateSettings.Save();
648 break;
649 }
650 else
651 {
652 response = MainConsole.Instance.CmdPrompt("Estate name to join", "None");
653 if (response == "None")
654 continue;
655
656 List<int> estateIDs = m_storageManager.EstateDataStore.GetEstates(response);
657 if (estateIDs.Count < 1)
658 {
659 MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again");
660 continue;
661 }
662
663 int estateID = estateIDs[0];
664
665 m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(estateID);
666
667 if (m_storageManager.EstateDataStore.LinkRegion(m_regInfo.RegionID, estateID))
668 break;
669
670 MainConsole.Instance.Output("Joining the estate failed. Please try again.");
671 }
672 }
673 }
561 } 674 }
562 675
676 MainConsole.Instance.Commands.AddCommand("region", false, "reload estate",
677 "reload estate",
678 "Reload the estate data", HandleReloadEstate);
679
563 //Bind Storage Manager functions to some land manager functions for this scene 680 //Bind Storage Manager functions to some land manager functions for this scene
564 EventManager.OnLandObjectAdded += 681 EventManager.OnLandObjectAdded +=
565 new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject); 682 new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject);
@@ -606,9 +723,6 @@ namespace OpenSim.Region.Framework.Scenes
606 // 723 //
607 IConfig startupConfig = m_config.Configs["Startup"]; 724 IConfig startupConfig = m_config.Configs["Startup"];
608 725
609 // Should we try to run loops synchronously or asynchronously?
610 m_useAsyncWhenPossible = startupConfig.GetBoolean("use_async_when_possible", false);
611
612 //Animation states 726 //Animation states
613 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); 727 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
614 // TODO: Change default to true once the feature is supported 728 // TODO: Change default to true once the feature is supported
@@ -792,6 +906,36 @@ namespace OpenSim.Region.Framework.Scenes
792 return m_simulatorVersion; 906 return m_simulatorVersion;
793 } 907 }
794 908
909 public string[] GetUserNames(UUID uuid)
910 {
911 string[] returnstring = new string[0];
912
913 UserAccount account = UserAccountService.GetUserAccount(RegionInfo.ScopeID, uuid);
914
915 if (account != null)
916 {
917 returnstring = new string[2];
918 returnstring[0] = account.FirstName;
919 returnstring[1] = account.LastName;
920 }
921
922 return returnstring;
923 }
924
925 public string GetUserName(UUID uuid)
926 {
927 string[] names = GetUserNames(uuid);
928 if (names.Length == 2)
929 {
930 string firstname = names[0];
931 string lastname = names[1];
932
933 return firstname + " " + lastname;
934
935 }
936 return "(hippos)";
937 }
938
795 /// <summary> 939 /// <summary>
796 /// Another region is up. 940 /// Another region is up.
797 /// 941 ///
@@ -825,7 +969,7 @@ namespace OpenSim.Region.Framework.Scenes
825 regInfo.RegionName = otherRegion.RegionName; 969 regInfo.RegionName = otherRegion.RegionName;
826 regInfo.ScopeID = otherRegion.ScopeID; 970 regInfo.ScopeID = otherRegion.ScopeID;
827 regInfo.ExternalHostName = otherRegion.ExternalHostName; 971 regInfo.ExternalHostName = otherRegion.ExternalHostName;
828 972 GridRegion r = new GridRegion(regInfo);
829 try 973 try
830 { 974 {
831 ForEachScenePresence(delegate(ScenePresence agent) 975 ForEachScenePresence(delegate(ScenePresence agent)
@@ -839,7 +983,8 @@ namespace OpenSim.Region.Framework.Scenes
839 List<ulong> old = new List<ulong>(); 983 List<ulong> old = new List<ulong>();
840 old.Add(otherRegion.RegionHandle); 984 old.Add(otherRegion.RegionHandle);
841 agent.DropOldNeighbours(old); 985 agent.DropOldNeighbours(old);
842 InformClientOfNeighbor(agent, regInfo); 986 if (m_teleportModule != null)
987 m_teleportModule.EnableChildAgent(agent, r);
843 } 988 }
844 } 989 }
845 ); 990 );
@@ -999,6 +1144,7 @@ namespace OpenSim.Region.Framework.Scenes
999 { 1144 {
1000 foreach (RegionInfo region in m_regionRestartNotifyList) 1145 foreach (RegionInfo region in m_regionRestartNotifyList)
1001 { 1146 {
1147 GridRegion r = new GridRegion(region);
1002 try 1148 try
1003 { 1149 {
1004 ForEachScenePresence(delegate(ScenePresence agent) 1150 ForEachScenePresence(delegate(ScenePresence agent)
@@ -1006,9 +1152,8 @@ namespace OpenSim.Region.Framework.Scenes
1006 // If agent is a root agent. 1152 // If agent is a root agent.
1007 if (!agent.IsChildAgent) 1153 if (!agent.IsChildAgent)
1008 { 1154 {
1009 //agent.ControllingClient.new 1155 if (m_teleportModule != null)
1010 //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); 1156 m_teleportModule.EnableChildAgent(agent, r);
1011 InformClientOfNeighbor(agent, region);
1012 } 1157 }
1013 } 1158 }
1014 ); 1159 );
@@ -1029,7 +1174,6 @@ namespace OpenSim.Region.Framework.Scenes
1029 { 1174 {
1030 if (m_scripts_enabled != !ScriptEngine) 1175 if (m_scripts_enabled != !ScriptEngine)
1031 { 1176 {
1032 // Tedd! Here's the method to disable the scripting engine!
1033 if (ScriptEngine) 1177 if (ScriptEngine)
1034 { 1178 {
1035 m_log.Info("Stopping all Scripts in Scene"); 1179 m_log.Info("Stopping all Scripts in Scene");
@@ -1051,6 +1195,7 @@ namespace OpenSim.Region.Framework.Scenes
1051 if (ent is SceneObjectGroup) 1195 if (ent is SceneObjectGroup)
1052 { 1196 {
1053 ((SceneObjectGroup)ent).CreateScriptInstances(0, false, DefaultScriptEngine, 0); 1197 ((SceneObjectGroup)ent).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
1198 ((SceneObjectGroup)ent).ResumeScripts();
1054 } 1199 }
1055 } 1200 }
1056 } 1201 }
@@ -1067,10 +1212,7 @@ namespace OpenSim.Region.Framework.Scenes
1067 1212
1068 public int GetInaccurateNeighborCount() 1213 public int GetInaccurateNeighborCount()
1069 { 1214 {
1070 lock (m_neighbours) 1215 return m_neighbours.Count;
1071 {
1072 return m_neighbours.Count;
1073 }
1074 } 1216 }
1075 1217
1076 // This is the method that shuts down the scene. 1218 // This is the method that shuts down the scene.
@@ -1150,12 +1292,89 @@ namespace OpenSim.Region.Framework.Scenes
1150 m_worldCommModule = RequestModuleInterface<IWorldComm>(); 1292 m_worldCommModule = RequestModuleInterface<IWorldComm>();
1151 XferManager = RequestModuleInterface<IXfer>(); 1293 XferManager = RequestModuleInterface<IXfer>();
1152 m_AvatarFactory = RequestModuleInterface<IAvatarFactory>(); 1294 m_AvatarFactory = RequestModuleInterface<IAvatarFactory>();
1295 AttachmentsModule = RequestModuleInterface<IAttachmentsModule>();
1153 m_serialiser = RequestModuleInterface<IRegionSerialiserModule>(); 1296 m_serialiser = RequestModuleInterface<IRegionSerialiserModule>();
1154 m_interregionCommsOut = RequestModuleInterface<IInterregionCommsOut>();
1155 m_interregionCommsIn = RequestModuleInterface<IInterregionCommsIn>();
1156 m_dialogModule = RequestModuleInterface<IDialogModule>(); 1297 m_dialogModule = RequestModuleInterface<IDialogModule>();
1157 m_capsModule = RequestModuleInterface<ICapabilitiesModule>(); 1298 m_capsModule = RequestModuleInterface<ICapabilitiesModule>();
1158 m_teleportModule = RequestModuleInterface<ITeleportModule>(); 1299 m_teleportModule = RequestModuleInterface<IEntityTransferModule>();
1300
1301 // Shoving this in here for now, because we have the needed
1302 // interfaces at this point
1303 //
1304 // TODO: Find a better place for this
1305 //
1306 while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null)
1307 {
1308 MainConsole.Instance.Output("The current estate has no owner set.");
1309 string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test");
1310 string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User");
1311
1312 UserAccount account = UserAccountService.GetUserAccount(m_regInfo.ScopeID, first, last);
1313
1314 if (account == null)
1315 {
1316 // Create a new account
1317 account = new UserAccount(m_regInfo.ScopeID, first, last, String.Empty);
1318 if (account.ServiceURLs == null || (account.ServiceURLs != null && account.ServiceURLs.Count == 0))
1319 {
1320 account.ServiceURLs = new Dictionary<string, object>();
1321 account.ServiceURLs["HomeURI"] = string.Empty;
1322 account.ServiceURLs["GatekeeperURI"] = string.Empty;
1323 account.ServiceURLs["InventoryServerURI"] = string.Empty;
1324 account.ServiceURLs["AssetServerURI"] = string.Empty;
1325 }
1326
1327 if (UserAccountService.StoreUserAccount(account))
1328 {
1329 string password = MainConsole.Instance.PasswdPrompt("Password");
1330 string email = MainConsole.Instance.CmdPrompt("Email", "");
1331
1332 account.Email = email;
1333 UserAccountService.StoreUserAccount(account);
1334
1335 bool success = false;
1336 success = AuthenticationService.SetPassword(account.PrincipalID, password);
1337 if (!success)
1338 m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set password for account {0} {1}.",
1339 first, last);
1340
1341 GridRegion home = null;
1342 if (GridService != null)
1343 {
1344 List<GridRegion> defaultRegions = GridService.GetDefaultRegions(UUID.Zero);
1345 if (defaultRegions != null && defaultRegions.Count >= 1)
1346 home = defaultRegions[0];
1347
1348 if (GridUserService != null && home != null)
1349 GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
1350 else
1351 m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set home for account {0} {1}.",
1352 first, last);
1353
1354 }
1355 else
1356 m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to retrieve home region for account {0} {1}.",
1357 first, last);
1358
1359 if (InventoryService != null)
1360 success = InventoryService.CreateUserInventory(account.PrincipalID);
1361 if (!success)
1362 m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to create inventory for account {0} {1}.",
1363 first, last);
1364
1365
1366 m_log.InfoFormat("[USER ACCOUNT SERVICE]: Account {0} {1} created successfully", first, last);
1367
1368 m_regInfo.EstateSettings.EstateOwner = account.PrincipalID;
1369 m_regInfo.EstateSettings.Save();
1370 }
1371 }
1372 else
1373 {
1374 m_regInfo.EstateSettings.EstateOwner = account.PrincipalID;
1375 m_regInfo.EstateSettings.Save();
1376 }
1377 }
1159 } 1378 }
1160 1379
1161 #endregion 1380 #endregion
@@ -1539,7 +1758,7 @@ namespace OpenSim.Region.Framework.Scenes
1539 m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); 1758 m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
1540 } 1759 }
1541 1760
1542 public void StoreWindlightProfile(RegionMeta7WindlightData wl) 1761 public void StoreWindlightProfile(RegionLightShareData wl)
1543 { 1762 {
1544 m_regInfo.WindlightSettings = wl; 1763 m_regInfo.WindlightSettings = wl;
1545 m_storageManager.DataStore.StoreRegionWindlightSettings(wl); 1764 m_storageManager.DataStore.StoreRegionWindlightSettings(wl);
@@ -1605,7 +1824,9 @@ namespace OpenSim.Region.Framework.Scenes
1605 GridRegion region = new GridRegion(RegionInfo); 1824 GridRegion region = new GridRegion(RegionInfo);
1606 string error = GridService.RegisterRegion(RegionInfo.ScopeID, region); 1825 string error = GridService.RegisterRegion(RegionInfo.ScopeID, region);
1607 if (error != String.Empty) 1826 if (error != String.Empty)
1827 {
1608 throw new Exception(error); 1828 throw new Exception(error);
1829 }
1609 1830
1610 m_sceneGridService.SetScene(this); 1831 m_sceneGridService.SetScene(this);
1611 m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo); 1832 m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo);
@@ -1630,7 +1851,7 @@ namespace OpenSim.Region.Framework.Scenes
1630 /// <summary> 1851 /// <summary>
1631 /// Create a terrain texture for this scene 1852 /// Create a terrain texture for this scene
1632 /// </summary> 1853 /// </summary>
1633 public void CreateTerrainTexture(bool temporary) 1854 public void CreateTerrainTexture()
1634 { 1855 {
1635 //create a texture asset of the terrain 1856 //create a texture asset of the terrain
1636 IMapImageGenerator terrain = RequestModuleInterface<IMapImageGenerator>(); 1857 IMapImageGenerator terrain = RequestModuleInterface<IMapImageGenerator>();
@@ -1648,7 +1869,9 @@ namespace OpenSim.Region.Framework.Scenes
1648 IWorldMapModule mapModule = RequestModuleInterface<IWorldMapModule>(); 1869 IWorldMapModule mapModule = RequestModuleInterface<IWorldMapModule>();
1649 1870
1650 if (mapModule != null) 1871 if (mapModule != null)
1651 mapModule.LazySaveGeneratedMaptile(data, temporary); 1872 mapModule.RegenerateMaptile(data);
1873 else
1874 m_log.DebugFormat("[SCENE]: MapModule is null, can't save maptile");
1652 } 1875 }
1653 } 1876 }
1654 1877
@@ -2017,7 +2240,6 @@ namespace OpenSim.Region.Framework.Scenes
2017 /// Move the given scene object into a new region depending on which region its absolute position has moved 2240 /// Move the given scene object into a new region depending on which region its absolute position has moved
2018 /// into. 2241 /// into.
2019 /// 2242 ///
2020 /// This method locates the new region handle and offsets the prim position for the new region
2021 /// </summary> 2243 /// </summary>
2022 /// <param name="attemptedPosition">the attempted out of region position of the scene object</param> 2244 /// <param name="attemptedPosition">the attempted out of region position of the scene object</param>
2023 /// <param name="grp">the scene object that we're crossing</param> 2245 /// <param name="grp">the scene object that we're crossing</param>
@@ -2059,191 +2281,8 @@ namespace OpenSim.Region.Framework.Scenes
2059 return; 2281 return;
2060 } 2282 }
2061 2283
2062 int thisx = (int)RegionInfo.RegionLocX; 2284 if (m_teleportModule != null)
2063 int thisy = (int)RegionInfo.RegionLocY; 2285 m_teleportModule.Cross(grp, attemptedPosition, silent);
2064 Vector3 EastCross = new Vector3(0.1f,0,0);
2065 Vector3 WestCross = new Vector3(-0.1f, 0, 0);
2066 Vector3 NorthCross = new Vector3(0, 0.1f, 0);
2067 Vector3 SouthCross = new Vector3(0, -0.1f, 0);
2068
2069
2070 // use this if no borders were crossed!
2071 ulong newRegionHandle
2072 = Util.UIntsToLong((uint)((thisx) * Constants.RegionSize),
2073 (uint)((thisy) * Constants.RegionSize));
2074
2075 Vector3 pos = attemptedPosition;
2076
2077 int changeX = 1;
2078 int changeY = 1;
2079
2080 if (TestBorderCross(attemptedPosition + WestCross, Cardinals.W))
2081 {
2082 if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
2083 {
2084
2085 Border crossedBorderx = GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W);
2086
2087 if (crossedBorderx.BorderLine.Z > 0)
2088 {
2089 pos.X = ((pos.X + crossedBorderx.BorderLine.Z));
2090 changeX = (int)(crossedBorderx.BorderLine.Z /(int) Constants.RegionSize);
2091 }
2092 else
2093 pos.X = ((pos.X + Constants.RegionSize));
2094
2095 Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
2096 //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
2097
2098 if (crossedBordery.BorderLine.Z > 0)
2099 {
2100 pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
2101 changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
2102 }
2103 else
2104 pos.Y = ((pos.Y + Constants.RegionSize));
2105
2106
2107
2108 newRegionHandle
2109 = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize),
2110 (uint)((thisy - changeY) * Constants.RegionSize));
2111 // x - 1
2112 // y - 1
2113 }
2114 else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N))
2115 {
2116 Border crossedBorderx = GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W);
2117
2118 if (crossedBorderx.BorderLine.Z > 0)
2119 {
2120 pos.X = ((pos.X + crossedBorderx.BorderLine.Z));
2121 changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize);
2122 }
2123 else
2124 pos.X = ((pos.X + Constants.RegionSize));
2125
2126
2127 Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
2128 //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
2129
2130 try
2131 {
2132 if (crossedBordery.BorderLine.Z > 0)
2133 {
2134 pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
2135 changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
2136 }
2137 else
2138 pos.Y = ((pos.Y + Constants.RegionSize));
2139
2140 newRegionHandle
2141 = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize),
2142 (uint)((thisy + changeY) * Constants.RegionSize));
2143 // x - 1
2144 // y + 1
2145 }
2146 catch (Exception ex)
2147 {
2148 }
2149 }
2150 else
2151 {
2152 Border crossedBorderx = GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W);
2153
2154 if (crossedBorderx.BorderLine.Z > 0)
2155 {
2156 pos.X = ((pos.X + crossedBorderx.BorderLine.Z));
2157 changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize);
2158 }
2159 else
2160 pos.X = ((pos.X + Constants.RegionSize));
2161
2162 newRegionHandle
2163 = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize),
2164 (uint) (thisy*Constants.RegionSize));
2165 // x - 1
2166 }
2167 }
2168 else if (TestBorderCross(attemptedPosition + EastCross, Cardinals.E))
2169 {
2170 if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
2171 {
2172
2173 pos.X = ((pos.X - Constants.RegionSize));
2174 Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
2175 //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
2176
2177 if (crossedBordery.BorderLine.Z > 0)
2178 {
2179 pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
2180 changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
2181 }
2182 else
2183 pos.Y = ((pos.Y + Constants.RegionSize));
2184
2185
2186 newRegionHandle
2187 = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize),
2188 (uint)((thisy - changeY) * Constants.RegionSize));
2189 // x + 1
2190 // y - 1
2191 }
2192 else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N))
2193 {
2194 pos.X = ((pos.X - Constants.RegionSize));
2195 pos.Y = ((pos.Y - Constants.RegionSize));
2196 newRegionHandle
2197 = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize),
2198 (uint)((thisy + changeY) * Constants.RegionSize));
2199 // x + 1
2200 // y + 1
2201 }
2202 else
2203 {
2204 pos.X = ((pos.X - Constants.RegionSize));
2205 newRegionHandle
2206 = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize),
2207 (uint) (thisy*Constants.RegionSize));
2208 // x + 1
2209 }
2210 }
2211 else if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
2212 {
2213 Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
2214 //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
2215
2216 if (crossedBordery.BorderLine.Z > 0)
2217 {
2218 pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
2219 changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
2220 }
2221 else
2222 pos.Y = ((pos.Y + Constants.RegionSize));
2223
2224 newRegionHandle
2225 = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy - changeY) * Constants.RegionSize));
2226 // y - 1
2227 }
2228 else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N))
2229 {
2230
2231 pos.Y = ((pos.Y - Constants.RegionSize));
2232 newRegionHandle
2233 = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + changeY) * Constants.RegionSize));
2234 // y + 1
2235 }
2236
2237 // Offset the positions for the new region across the border
2238 Vector3 oldGroupPosition = grp.RootPart.GroupPosition;
2239 grp.OffsetForNewRegion(pos);
2240
2241 // If we fail to cross the border, then reset the position of the scene object on that border.
2242 if (!CrossPrimGroupIntoNewRegion(newRegionHandle, grp, silent))
2243 {
2244 grp.OffsetForNewRegion(oldGroupPosition);
2245 grp.ScheduleGroupForFullUpdate();
2246 }
2247 } 2286 }
2248 2287
2249 public Border GetCrossedBorder(Vector3 position, Cardinals gridline) 2288 public Border GetCrossedBorder(Vector3 position, Cardinals gridline)
@@ -2427,75 +2466,6 @@ namespace OpenSim.Region.Framework.Scenes
2427 2466
2428 2467
2429 /// <summary> 2468 /// <summary>
2430 /// Move the given scene object into a new region
2431 /// </summary>
2432 /// <param name="newRegionHandle"></param>
2433 /// <param name="grp">Scene Object Group that we're crossing</param>
2434 /// <returns>
2435 /// true if the crossing itself was successful, false on failure
2436 /// FIMXE: we still return true if the crossing object was not successfully deleted from the originating region
2437 /// </returns>
2438 public bool CrossPrimGroupIntoNewRegion(ulong newRegionHandle, SceneObjectGroup grp, bool silent)
2439 {
2440 //m_log.Debug(" >>> CrossPrimGroupIntoNewRegion <<<");
2441
2442 bool successYN = false;
2443 grp.RootPart.UpdateFlag = 0;
2444 //int primcrossingXMLmethod = 0;
2445
2446 if (newRegionHandle != 0)
2447 {
2448 //string objectState = grp.GetStateSnapshot();
2449
2450 //successYN
2451 // = m_sceneGridService.PrimCrossToNeighboringRegion(
2452 // newRegionHandle, grp.UUID, m_serialiser.SaveGroupToXml2(grp), primcrossingXMLmethod);
2453 //if (successYN && (objectState != "") && m_allowScriptCrossings)
2454 //{
2455 // successYN = m_sceneGridService.PrimCrossToNeighboringRegion(
2456 // newRegionHandle, grp.UUID, objectState, 100);
2457 //}
2458
2459 // And the new channel...
2460 if (m_interregionCommsOut != null)
2461 successYN = m_interregionCommsOut.SendCreateObject(newRegionHandle, grp, true);
2462
2463 if (successYN)
2464 {
2465 // We remove the object here
2466 try
2467 {
2468 DeleteSceneObject(grp, silent);
2469 }
2470 catch (Exception e)
2471 {
2472 m_log.ErrorFormat(
2473 "[INTERREGION]: Exception deleting the old object left behind on a border crossing for {0}, {1}",
2474 grp, e);
2475 }
2476 }
2477 else
2478 {
2479 if (!grp.IsDeleted)
2480 {
2481 if (grp.RootPart.PhysActor != null)
2482 {
2483 grp.RootPart.PhysActor.CrossingFailure();
2484 }
2485 }
2486
2487 m_log.ErrorFormat("[INTERREGION]: Prim crossing failed for {0}", grp);
2488 }
2489 }
2490 else
2491 {
2492 m_log.Error("[INTERREGION]: region handle was unexpectedly 0 in Scene.CrossPrimGroupIntoNewRegion()");
2493 }
2494
2495 return successYN;
2496 }
2497
2498 /// <summary>
2499 /// Called when objects or attachments cross the border between regions. 2469 /// Called when objects or attachments cross the border between regions.
2500 /// </summary> 2470 /// </summary>
2501 /// <param name="sog"></param> 2471 /// <param name="sog"></param>
@@ -2539,10 +2509,10 @@ namespace OpenSim.Region.Framework.Scenes
2539 //m_log.DebugFormat(" >>> IncomingCreateObject(userID, itemID) <<< {0} {1}", userID, itemID); 2509 //m_log.DebugFormat(" >>> IncomingCreateObject(userID, itemID) <<< {0} {1}", userID, itemID);
2540 2510
2541 ScenePresence sp = GetScenePresence(userID); 2511 ScenePresence sp = GetScenePresence(userID);
2542 if (sp != null) 2512 if (sp != null && AttachmentsModule != null)
2543 { 2513 {
2544 uint attPt = (uint)sp.Appearance.GetAttachpoint(itemID); 2514 uint attPt = (uint)sp.Appearance.GetAttachpoint(itemID);
2545 m_sceneGraph.RezSingleAttachment(sp.ControllingClient, itemID, attPt); 2515 AttachmentsModule.RezSingleAttachmentFromInventory(sp.ControllingClient, itemID, attPt);
2546 } 2516 }
2547 2517
2548 return false; 2518 return false;
@@ -2567,6 +2537,9 @@ namespace OpenSim.Region.Framework.Scenes
2567 2537
2568 return false; 2538 return false;
2569 } 2539 }
2540
2541 sceneObject.SetScene(this);
2542
2570 // Force allocation of new LocalId 2543 // Force allocation of new LocalId
2571 // 2544 //
2572 foreach (SceneObjectPart p in sceneObject.Children.Values) 2545 foreach (SceneObjectPart p in sceneObject.Children.Values)
@@ -2603,9 +2576,11 @@ namespace OpenSim.Region.Framework.Scenes
2603 //grp.SetFromAssetID(grp.RootPart.LastOwnerID); 2576 //grp.SetFromAssetID(grp.RootPart.LastOwnerID);
2604 m_log.DebugFormat( 2577 m_log.DebugFormat(
2605 "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); 2578 "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition);
2579
2580 if (AttachmentsModule != null)
2581 AttachmentsModule.AttachObject(
2582 sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
2606 2583
2607 AttachObject(
2608 sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
2609 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 2584 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2610 grp.SendGroupFullUpdate(); 2585 grp.SendGroupFullUpdate();
2611 } 2586 }
@@ -2645,6 +2620,8 @@ namespace OpenSim.Region.Framework.Scenes
2645 /// <param name="client"></param> 2620 /// <param name="client"></param>
2646 public override void AddNewClient(IClientAPI client) 2621 public override void AddNewClient(IClientAPI client)
2647 { 2622 {
2623 bool vialogin = false;
2624
2648 m_clientManager.Add(client); 2625 m_clientManager.Add(client);
2649 2626
2650 CheckHeartbeat(); 2627 CheckHeartbeat();
@@ -2679,23 +2656,37 @@ namespace OpenSim.Region.Framework.Scenes
2679 { 2656 {
2680 AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode); 2657 AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode);
2681 2658
2682 m_log.Debug("[Scene] Adding new agent " + client.Name + " to scene " + RegionInfo.RegionName); 2659 // Do the verification here
2683 /* 2660 System.Net.IPEndPoint ep = (System.Net.IPEndPoint)client.GetClientEP();
2684 string logMsg = string.Format("[SCENE]: Adding new {0} agent for {1} in {2}", 2661 if (aCircuit != null)
2685 ((aCircuit.child == true) ? "child" : "root"), client.Name, 2662 {
2686 RegionInfo.RegionName); 2663 if (!VerifyClient(aCircuit, ep, out vialogin))
2687 2664 {
2688 m_log.Debug(logMsg); 2665 // uh-oh, this is fishy
2689 */ 2666 m_log.WarnFormat("[Scene]: Agent {0} with session {1} connecting with unidentified end point {2}. Refusing service.",
2667 client.AgentId, client.SessionId, ep.ToString());
2668 try
2669 {
2670 client.Close();
2671 }
2672 catch (Exception e)
2673 {
2674 m_log.DebugFormat("[Scene]: Exception while closing aborted client: {0}", e.StackTrace);
2675 }
2676 return;
2677 }
2678 }
2690 2679
2691 CommsManager.UserProfileCacheService.AddNewUser(client.AgentId); 2680 m_log.Debug("[Scene] Adding new agent " + client.Name + " to scene " + RegionInfo.RegionName);
2692 2681
2693 ScenePresence sp = CreateAndAddScenePresence(client); 2682 ScenePresence sp = CreateAndAddScenePresence(client);
2683 if (aCircuit != null)
2684 sp.Appearance = aCircuit.Appearance;
2694 2685
2695 // HERE!!! Do the initial attachments right here 2686 // HERE!!! Do the initial attachments right here
2696 // first agent upon login is a root agent by design. 2687 // first agent upon login is a root agent by design.
2697 // All other AddNewClient calls find aCircuit.child to be true 2688 // All other AddNewClient calls find aCircuit.child to be true
2698 if (aCircuit == null || aCircuit.child == false) 2689 if (aCircuit == null || (aCircuit != null && aCircuit.child == false))
2699 { 2690 {
2700 sp.IsChildAgent = false; 2691 sp.IsChildAgent = false;
2701 Util.FireAndForget(delegate(object o) { sp.RezAttachments(); }); 2692 Util.FireAndForget(delegate(object o) { sp.RezAttachments(); });
@@ -2704,9 +2695,69 @@ namespace OpenSim.Region.Framework.Scenes
2704 2695
2705 m_LastLogin = Util.EnvironmentTickCount(); 2696 m_LastLogin = Util.EnvironmentTickCount();
2706 EventManager.TriggerOnNewClient(client); 2697 EventManager.TriggerOnNewClient(client);
2698 if (vialogin)
2699 EventManager.TriggerOnClientLogin(client);
2707 } 2700 }
2708 2701
2709 2702 private bool VerifyClient(AgentCircuitData aCircuit, System.Net.IPEndPoint ep, out bool vialogin)
2703 {
2704 vialogin = false;
2705
2706 // Do the verification here
2707 if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0)
2708 {
2709 m_log.DebugFormat("[Scene]: Incoming client {0} {1} in region {2} via Login", aCircuit.firstname, aCircuit.lastname, RegionInfo.RegionName);
2710 vialogin = true;
2711 IUserAgentVerificationModule userVerification = RequestModuleInterface<IUserAgentVerificationModule>();
2712 if (userVerification != null && ep != null)
2713 {
2714 if (!userVerification.VerifyClient(aCircuit, ep.Address.ToString()))
2715 {
2716 // uh-oh, this is fishy
2717 m_log.DebugFormat("[Scene]: User Client Verification for {0} {1} in {2} returned false", aCircuit.firstname, aCircuit.lastname, RegionInfo.RegionName);
2718 return false;
2719 }
2720 else
2721 m_log.DebugFormat("[Scene]: User Client Verification for {0} {1} in {2} returned true", aCircuit.firstname, aCircuit.lastname, RegionInfo.RegionName);
2722 }
2723 }
2724
2725 return true;
2726 }
2727
2728 // Called by Caps, on the first HTTP contact from the client
2729 public override bool CheckClient(UUID agentID, System.Net.IPEndPoint ep)
2730 {
2731 AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(agentID);
2732 if (aCircuit != null)
2733 {
2734 bool vialogin = false;
2735 if (!VerifyClient(aCircuit, ep, out vialogin))
2736 {
2737 // if it doesn't pass, we remove the agentcircuitdata altogether
2738 // and the scene presence and the client, if they exist
2739 try
2740 {
2741 ScenePresence sp = GetScenePresence(agentID);
2742 if (sp != null)
2743 sp.ControllingClient.Close();
2744
2745 // BANG! SLASH!
2746 m_authenticateHandler.RemoveCircuit(agentID);
2747
2748 return false;
2749 }
2750 catch (Exception e)
2751 {
2752 m_log.DebugFormat("[Scene]: Exception while closing aborted client: {0}", e.StackTrace);
2753 }
2754 }
2755 else
2756 return true;
2757 }
2758
2759 return false;
2760 }
2710 2761
2711 /// <summary> 2762 /// <summary>
2712 /// Register for events from the client 2763 /// Register for events from the client
@@ -2790,6 +2841,7 @@ namespace OpenSim.Region.Framework.Scenes
2790 public virtual void SubscribeToClientInventoryEvents(IClientAPI client) 2841 public virtual void SubscribeToClientInventoryEvents(IClientAPI client)
2791 { 2842 {
2792 client.OnCreateNewInventoryItem += CreateNewInventoryItem; 2843 client.OnCreateNewInventoryItem += CreateNewInventoryItem;
2844 client.OnLinkInventoryItem += HandleLinkInventoryItem;
2793 client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder; 2845 client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder;
2794 client.OnUpdateInventoryFolder += HandleUpdateInventoryFolder; 2846 client.OnUpdateInventoryFolder += HandleUpdateInventoryFolder;
2795 client.OnMoveInventoryFolder += HandleMoveInventoryFolder; // 2; //!! 2847 client.OnMoveInventoryFolder += HandleMoveInventoryFolder; // 2; //!!
@@ -2809,19 +2861,21 @@ namespace OpenSim.Region.Framework.Scenes
2809 } 2861 }
2810 2862
2811 public virtual void SubscribeToClientAttachmentEvents(IClientAPI client) 2863 public virtual void SubscribeToClientAttachmentEvents(IClientAPI client)
2812 { 2864 {
2813 client.OnRezSingleAttachmentFromInv += RezSingleAttachment; 2865 if (AttachmentsModule != null)
2814 client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments; 2866 {
2815 client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv; 2867 client.OnRezSingleAttachmentFromInv += AttachmentsModule.RezSingleAttachmentFromInventory;
2816 client.OnObjectAttach += m_sceneGraph.AttachObject; 2868 client.OnRezMultipleAttachmentsFromInv += AttachmentsModule.RezMultipleAttachmentsFromInventory;
2817 client.OnObjectDetach += m_sceneGraph.DetachObject; 2869 client.OnObjectAttach += AttachmentsModule.AttachObject;
2870 client.OnObjectDetach += AttachmentsModule.DetachObject;
2871 client.OnDetachAttachmentIntoInv += AttachmentsModule.ShowDetachInUserInventory;
2872 }
2818 } 2873 }
2819 2874
2820 public virtual void SubscribeToClientTeleportEvents(IClientAPI client) 2875 public virtual void SubscribeToClientTeleportEvents(IClientAPI client)
2821 { 2876 {
2822 client.OnTeleportLocationRequest += RequestTeleportLocation; 2877 client.OnTeleportLocationRequest += RequestTeleportLocation;
2823 client.OnTeleportLandmarkRequest += RequestTeleportLandmark; 2878 client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
2824 client.OnTeleportHomeRequest += TeleportClientHome;
2825 } 2879 }
2826 2880
2827 public virtual void SubscribeToClientScriptEvents(IClientAPI client) 2881 public virtual void SubscribeToClientScriptEvents(IClientAPI client)
@@ -2841,7 +2895,7 @@ namespace OpenSim.Region.Framework.Scenes
2841 2895
2842 public virtual void SubscribeToClientGridEvents(IClientAPI client) 2896 public virtual void SubscribeToClientGridEvents(IClientAPI client)
2843 { 2897 {
2844 client.OnNameFromUUIDRequest += CommsManager.HandleUUIDNameRequest; 2898 client.OnNameFromUUIDRequest += HandleUUIDNameRequest;
2845 client.OnMoneyTransferRequest += ProcessMoneyTransferRequest; 2899 client.OnMoneyTransferRequest += ProcessMoneyTransferRequest;
2846 client.OnAvatarPickerRequest += ProcessAvatarPickerRequest; 2900 client.OnAvatarPickerRequest += ProcessAvatarPickerRequest;
2847 client.OnSetStartLocationRequest += SetHomeRezPoint; 2901 client.OnSetStartLocationRequest += SetHomeRezPoint;
@@ -2863,7 +2917,6 @@ namespace OpenSim.Region.Framework.Scenes
2863 2917
2864 protected virtual void UnsubscribeToClientEvents(IClientAPI client) 2918 protected virtual void UnsubscribeToClientEvents(IClientAPI client)
2865 { 2919 {
2866
2867 } 2920 }
2868 2921
2869 /// <summary> 2922 /// <summary>
@@ -2885,7 +2938,6 @@ namespace OpenSim.Region.Framework.Scenes
2885 2938
2886 UnSubscribeToClientNetworkEvents(client); 2939 UnSubscribeToClientNetworkEvents(client);
2887 2940
2888
2889 // EventManager.TriggerOnNewClient(client); 2941 // EventManager.TriggerOnNewClient(client);
2890 } 2942 }
2891 2943
@@ -2942,7 +2994,6 @@ namespace OpenSim.Region.Framework.Scenes
2942 client.OnRezObject -= RezObject; 2994 client.OnRezObject -= RezObject;
2943 } 2995 }
2944 2996
2945
2946 public virtual void UnSubscribeToClientInventoryEvents(IClientAPI client) 2997 public virtual void UnSubscribeToClientInventoryEvents(IClientAPI client)
2947 { 2998 {
2948 client.OnCreateNewInventoryItem -= CreateNewInventoryItem; 2999 client.OnCreateNewInventoryItem -= CreateNewInventoryItem;
@@ -2965,19 +3016,22 @@ namespace OpenSim.Region.Framework.Scenes
2965 } 3016 }
2966 3017
2967 public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client) 3018 public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client)
2968 { 3019 {
2969 client.OnRezSingleAttachmentFromInv -= RezSingleAttachment; 3020 if (AttachmentsModule != null)
2970 client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments; 3021 {
2971 client.OnDetachAttachmentIntoInv -= DetachSingleAttachmentToInv; 3022 client.OnRezSingleAttachmentFromInv -= AttachmentsModule.RezSingleAttachmentFromInventory;
2972 client.OnObjectAttach -= m_sceneGraph.AttachObject; 3023 client.OnRezMultipleAttachmentsFromInv -= AttachmentsModule.RezMultipleAttachmentsFromInventory;
2973 client.OnObjectDetach -= m_sceneGraph.DetachObject; 3024 client.OnObjectAttach -= AttachmentsModule.AttachObject;
3025 client.OnObjectDetach -= AttachmentsModule.DetachObject;
3026 client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory;
3027 }
2974 } 3028 }
2975 3029
2976 public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client) 3030 public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client)
2977 { 3031 {
2978 client.OnTeleportLocationRequest -= RequestTeleportLocation; 3032 client.OnTeleportLocationRequest -= RequestTeleportLocation;
2979 client.OnTeleportLandmarkRequest -= RequestTeleportLandmark; 3033 client.OnTeleportLandmarkRequest -= RequestTeleportLandmark;
2980 client.OnTeleportHomeRequest -= TeleportClientHome; 3034 //client.OnTeleportHomeRequest -= TeleportClientHome;
2981 } 3035 }
2982 3036
2983 public virtual void UnSubscribeToClientScriptEvents(IClientAPI client) 3037 public virtual void UnSubscribeToClientScriptEvents(IClientAPI client)
@@ -2997,7 +3051,7 @@ namespace OpenSim.Region.Framework.Scenes
2997 3051
2998 public virtual void UnSubscribeToClientGridEvents(IClientAPI client) 3052 public virtual void UnSubscribeToClientGridEvents(IClientAPI client)
2999 { 3053 {
3000 client.OnNameFromUUIDRequest -= CommsManager.HandleUUIDNameRequest; 3054 client.OnNameFromUUIDRequest -= HandleUUIDNameRequest;
3001 client.OnMoneyTransferRequest -= ProcessMoneyTransferRequest; 3055 client.OnMoneyTransferRequest -= ProcessMoneyTransferRequest;
3002 client.OnAvatarPickerRequest -= ProcessAvatarPickerRequest; 3056 client.OnAvatarPickerRequest -= ProcessAvatarPickerRequest;
3003 client.OnSetStartLocationRequest -= SetHomeRezPoint; 3057 client.OnSetStartLocationRequest -= SetHomeRezPoint;
@@ -3024,30 +3078,12 @@ namespace OpenSim.Region.Framework.Scenes
3024 /// <param name="client">The IClientAPI for the client</param> 3078 /// <param name="client">The IClientAPI for the client</param>
3025 public virtual void TeleportClientHome(UUID agentId, IClientAPI client) 3079 public virtual void TeleportClientHome(UUID agentId, IClientAPI client)
3026 { 3080 {
3027 UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(agentId); 3081 if (m_teleportModule != null)
3028 if (UserProfile != null) 3082 m_teleportModule.TeleportHome(agentId, client);
3083 else
3029 { 3084 {
3030 GridRegion regionInfo = GridService.GetRegionByUUID(UUID.Zero, UserProfile.HomeRegionID); 3085 m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active");
3031 if (regionInfo == null) 3086 client.SendTeleportFailed("Unable to perform teleports on this simulator.");
3032 {
3033 uint x = 0, y = 0;
3034 Utils.LongToUInts(UserProfile.HomeRegion, out x, out y);
3035 regionInfo = GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
3036 if (regionInfo != null) // home region can be away temporarily, too
3037 {
3038 UserProfile.HomeRegionID = regionInfo.RegionID;
3039 CommsManager.UserService.UpdateUserProfile(UserProfile);
3040 }
3041 }
3042 if (regionInfo == null)
3043 {
3044 // can't find the Home region: Tell viewer and abort
3045 client.SendTeleportFailed("Your home-region could not be found.");
3046 return;
3047 }
3048 RequestTeleportLocation(
3049 client, regionInfo.RegionHandle, UserProfile.HomeLocation, UserProfile.HomeLookAt,
3050 (uint)(TPFlags.SetLastToTarget | TPFlags.ViaHome));
3051 } 3087 }
3052 } 3088 }
3053 3089
@@ -3138,7 +3174,7 @@ namespace OpenSim.Region.Framework.Scenes
3138 } 3174 }
3139 3175
3140 /// <summary> 3176 /// <summary>
3141 /// Sets the Home Point. The GridService uses this to know where to put a user when they log-in 3177 /// Sets the Home Point. The LoginService uses this to know where to put a user when they log-in
3142 /// </summary> 3178 /// </summary>
3143 /// <param name="remoteClient"></param> 3179 /// <param name="remoteClient"></param>
3144 /// <param name="regionHandle"></param> 3180 /// <param name="regionHandle"></param>
@@ -3147,27 +3183,11 @@ namespace OpenSim.Region.Framework.Scenes
3147 /// <param name="flags"></param> 3183 /// <param name="flags"></param>
3148 public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) 3184 public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags)
3149 { 3185 {
3150 UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(remoteClient.AgentId); 3186 if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt))
3151 if (UserProfile != null)
3152 {
3153 // I know I'm ignoring the regionHandle provided by the teleport location request.
3154 // reusing the TeleportLocationRequest delegate, so regionHandle isn't valid
3155 UserProfile.HomeRegionID = RegionInfo.RegionID;
3156 // TODO: The next line can be removed, as soon as only homeRegionID based UserServers are around.
3157 // TODO: The HomeRegion property can be removed then, too
3158 UserProfile.HomeRegion = RegionInfo.RegionHandle;
3159
3160 UserProfile.HomeLocation = position;
3161 UserProfile.HomeLookAt = lookAt;
3162 CommsManager.UserService.UpdateUserProfile(UserProfile);
3163
3164 // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. 3187 // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot.
3165 m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); 3188 m_dialogModule.SendAlertToUser(remoteClient, "Home position set.");
3166 }
3167 else 3189 else
3168 {
3169 m_dialogModule.SendAlertToUser(remoteClient, "Set Home request Failed."); 3190 m_dialogModule.SendAlertToUser(remoteClient, "Set Home request Failed.");
3170 }
3171 } 3191 }
3172 3192
3173 /// <summary> 3193 /// <summary>
@@ -3240,14 +3260,12 @@ namespace OpenSim.Region.Framework.Scenes
3240 m_sceneGraph.removeUserCount(!childagentYN); 3260 m_sceneGraph.removeUserCount(!childagentYN);
3241 CapsModule.RemoveCapsHandler(agentID); 3261 CapsModule.RemoveCapsHandler(agentID);
3242 3262
3243 if (avatar.Scene.NeedSceneCacheClear(avatar.UUID)) 3263 // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever
3244 { 3264 // this method is doing is HORRIBLE!!!
3245 CommsManager.UserProfileCacheService.RemoveUser(agentID); 3265 avatar.Scene.NeedSceneCacheClear(avatar.UUID);
3246 }
3247 3266
3248 if (!avatar.IsChildAgent) 3267 if (!avatar.IsChildAgent)
3249 { 3268 {
3250 m_sceneGridService.LogOffUser(agentID, RegionInfo.RegionID, RegionInfo.RegionHandle, avatar.AbsolutePosition, avatar.Lookat);
3251 //List<ulong> childknownRegions = new List<ulong>(); 3269 //List<ulong> childknownRegions = new List<ulong>();
3252 //List<ulong> ckn = avatar.KnownChildRegionHandles; 3270 //List<ulong> ckn = avatar.KnownChildRegionHandles;
3253 //for (int i = 0; i < ckn.Count; i++) 3271 //for (int i = 0; i < ckn.Count; i++)
@@ -3302,12 +3320,6 @@ namespace OpenSim.Region.Framework.Scenes
3302 m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); 3320 m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString());
3303 } 3321 }
3304 3322
3305 // Remove client agent from profile, so new logins will work
3306 if (!childagentYN)
3307 {
3308 m_sceneGridService.ClearUserAgent(agentID);
3309 }
3310
3311 m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); 3323 m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode);
3312 3324
3313 //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); 3325 //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false));
@@ -3371,7 +3383,6 @@ namespace OpenSim.Region.Framework.Scenes
3371 /// </summary> 3383 /// </summary>
3372 public void RegisterCommsEvents() 3384 public void RegisterCommsEvents()
3373 { 3385 {
3374 m_sceneGridService.OnExpectUser += HandleNewUserConnection;
3375 m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing; 3386 m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing;
3376 m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent; 3387 m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent;
3377 //m_eventManager.OnRegionUp += OtherRegionUp; 3388 //m_eventManager.OnRegionUp += OtherRegionUp;
@@ -3380,14 +3391,6 @@ namespace OpenSim.Region.Framework.Scenes
3380 m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; 3391 m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid;
3381 m_sceneGridService.KiPrimitive += SendKillObject; 3392 m_sceneGridService.KiPrimitive += SendKillObject;
3382 m_sceneGridService.OnGetLandData += GetLandData; 3393 m_sceneGridService.OnGetLandData += GetLandData;
3383
3384 if (m_interregionCommsIn != null)
3385 {
3386 m_log.Debug("[SCENE]: Registering with InterregionCommsIn");
3387 m_interregionCommsIn.OnChildAgentUpdate += IncomingChildAgentDataUpdate;
3388 }
3389 else
3390 m_log.Debug("[SCENE]: Unable to register with InterregionCommsIn");
3391 } 3394 }
3392 3395
3393 /// <summary> 3396 /// <summary>
@@ -3400,14 +3403,10 @@ namespace OpenSim.Region.Framework.Scenes
3400 //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; 3403 //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar;
3401 //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; 3404 //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate;
3402 //m_eventManager.OnRegionUp -= OtherRegionUp; 3405 //m_eventManager.OnRegionUp -= OtherRegionUp;
3403 m_sceneGridService.OnExpectUser -= HandleNewUserConnection;
3404 m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing; 3406 m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing;
3405 m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent; 3407 m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent;
3406 m_sceneGridService.OnGetLandData -= GetLandData; 3408 m_sceneGridService.OnGetLandData -= GetLandData;
3407 3409
3408 if (m_interregionCommsIn != null)
3409 m_interregionCommsIn.OnChildAgentUpdate -= IncomingChildAgentDataUpdate;
3410
3411 // this does nothing; should be removed 3410 // this does nothing; should be removed
3412 m_sceneGridService.Close(); 3411 m_sceneGridService.Close();
3413 3412
@@ -3415,22 +3414,6 @@ namespace OpenSim.Region.Framework.Scenes
3415 m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", m_regInfo.RegionName); 3414 m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", m_regInfo.RegionName);
3416 } 3415 }
3417 3416
3418 /// <summary>
3419 /// A handler for the SceneCommunicationService event, to match that events return type of void.
3420 /// Use NewUserConnection() directly if possible so the return type can refuse connections.
3421 /// At the moment nothing actually seems to use this event,
3422 /// as everything is switching to calling the NewUserConnection method directly.
3423 ///
3424 /// Now obsoleting this because it doesn't handle teleportFlags propertly
3425 ///
3426 /// </summary>
3427 /// <param name="agent"></param>
3428 [Obsolete("Please call NewUserConnection directly.")]
3429 public void HandleNewUserConnection(AgentCircuitData agent)
3430 {
3431 string reason;
3432 NewUserConnection(agent, 0, out reason);
3433 }
3434 3417
3435 /// <summary> 3418 /// <summary>
3436 /// Do the work necessary to initiate a new user connection for a particular scene. 3419 /// Do the work necessary to initiate a new user connection for a particular scene.
@@ -3444,6 +3427,7 @@ namespace OpenSim.Region.Framework.Scenes
3444 /// also return a reason.</returns> 3427 /// also return a reason.</returns>
3445 public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason) 3428 public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason)
3446 { 3429 {
3430 TeleportFlags tp = (TeleportFlags)teleportFlags;
3447 //Teleport flags: 3431 //Teleport flags:
3448 // 3432 //
3449 // TeleportFlags.ViaGodlikeLure - Border Crossing 3433 // TeleportFlags.ViaGodlikeLure - Border Crossing
@@ -3464,7 +3448,7 @@ namespace OpenSim.Region.Framework.Scenes
3464 agent.AgentID, agent.circuitcode, teleportFlags); 3448 agent.AgentID, agent.circuitcode, teleportFlags);
3465 3449
3466 reason = String.Empty; 3450 reason = String.Empty;
3467 if (!AuthenticateUser(agent, out reason)) 3451 if (!VerifyUserPresence(agent, out reason))
3468 return false; 3452 return false;
3469 3453
3470 if (!AuthorizeUser(agent, out reason)) 3454 if (!AuthorizeUser(agent, out reason))
@@ -3477,16 +3461,36 @@ namespace OpenSim.Region.Framework.Scenes
3477 3461
3478 CapsModule.NewUserConnection(agent); 3462 CapsModule.NewUserConnection(agent);
3479 3463
3480 ScenePresence sp = m_sceneGraph.GetScenePresence(agent.AgentID); 3464 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
3465
3466 //On login or border crossing test land permisions
3467 if (tp != TeleportFlags.Default)
3468 {
3469 if (land != null && !TestLandRestrictions(agent, land, out reason))
3470 {
3471 return false;
3472 }
3473 }
3474
3475 ScenePresence sp = GetScenePresence(agent.AgentID);
3481 if (sp != null) 3476 if (sp != null)
3482 { 3477 {
3483 m_log.DebugFormat( 3478 if (sp.IsChildAgent)
3484 "[SCENE]: Adjusting known seeds for existing agent {0} in {1}", 3479 {
3485 agent.AgentID, RegionInfo.RegionName); 3480 m_log.DebugFormat(
3481 "[SCENE]: Adjusting known seeds for existing agent {0} in {1}",
3482 agent.AgentID, RegionInfo.RegionName);
3486 3483
3487 sp.AdjustKnownSeeds(); 3484 sp.AdjustKnownSeeds();
3488 3485
3489 return true; 3486 return true;
3487 }
3488 else
3489 {
3490 // We have a zombie from a crashed session. Kill it.
3491 m_log.DebugFormat("[SCENE]: Zombie scene presence detected for {0} in {1}", agent.AgentID, RegionInfo.RegionName);
3492 sp.ControllingClient.Close(false);
3493 }
3490 } 3494 }
3491 3495
3492 CapsModule.AddCapsHandler(agent.AgentID); 3496 CapsModule.AddCapsHandler(agent.AgentID);
@@ -3564,40 +3568,73 @@ namespace OpenSim.Region.Framework.Scenes
3564 */// This is now handled properly in ScenePresence.MakeRootAgent 3568 */// This is now handled properly in ScenePresence.MakeRootAgent
3565 } 3569 }
3566 3570
3571 agent.teleportFlags = teleportFlags;
3567 m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); 3572 m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
3568 3573
3569 // rewrite session_id 3574 return true;
3570 CachedUserInfo userinfo = CommsManager.UserProfileCacheService.GetUserDetails(agent.AgentID); 3575 }
3571 if (userinfo != null) 3576
3572 { 3577 private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason)
3573 userinfo.SessionID = agent.SessionID; 3578 {
3574 } 3579
3575 else 3580 bool banned = land.IsBannedFromLand(agent.AgentID);
3581 bool restricted = land.IsRestrictedFromLand(agent.AgentID);
3582
3583 if (banned || restricted)
3576 { 3584 {
3577 m_log.WarnFormat( 3585 ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y);
3578 "[CONNECTION BEGIN]: We couldn't find a User Info record for {0}. This is usually an indication that the UUID we're looking up is invalid", agent.AgentID); 3586 if (nearestParcel != null)
3587 {
3588 //Move agent to nearest allowed
3589 Vector3 newPosition = GetParcelCenterAtGround(nearestParcel);
3590 agent.startpos.X = newPosition.X;
3591 agent.startpos.Y = newPosition.Y;
3592 }
3593 else
3594 {
3595 if (banned)
3596 {
3597 reason = "Cannot regioncross into banned parcel.";
3598 }
3599 else
3600 {
3601 reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.",
3602 RegionInfo.RegionName);
3603 }
3604 return false;
3605 }
3579 } 3606 }
3580 3607 reason = "";
3581 return true; 3608 return true;
3582 } 3609 }
3583 3610
3584 /// <summary> 3611 /// <summary>
3585 /// Verifies that the user has a session on the Grid 3612 /// Verifies that the user has a presence on the Grid
3586 /// </summary> 3613 /// </summary>
3587 /// <param name="agent">Circuit Data of the Agent we're verifying</param> 3614 /// <param name="agent">Circuit Data of the Agent we're verifying</param>
3588 /// <param name="reason">Outputs the reason for the false response on this string</param> 3615 /// <param name="reason">Outputs the reason for the false response on this string</param>
3589 /// <returns>True if the user has a session on the grid. False if it does not. False will 3616 /// <returns>True if the user has a session on the grid. False if it does not. False will
3590 /// also return a reason.</returns> 3617 /// also return a reason.</returns>
3591 public virtual bool AuthenticateUser(AgentCircuitData agent, out string reason) 3618 public virtual bool VerifyUserPresence(AgentCircuitData agent, out string reason)
3592 { 3619 {
3593 reason = String.Empty; 3620 reason = String.Empty;
3594 3621
3595 bool result = CommsManager.UserService.VerifySession(agent.AgentID, agent.SessionID); 3622 IPresenceService presence = RequestModuleInterface<IPresenceService>();
3596 m_log.Debug("[CONNECTION BEGIN]: User authentication returned " + result); 3623 if (presence == null)
3597 if (!result) 3624 {
3598 reason = String.Format("Failed to authenticate user {0} {1}, access denied.", agent.firstname, agent.lastname); 3625 reason = String.Format("Failed to verify user {0} {1} in region {2}. Presence service does not exist.", agent.firstname, agent.lastname, RegionInfo.RegionName);
3626 return false;
3627 }
3628
3629 OpenSim.Services.Interfaces.PresenceInfo pinfo = presence.GetAgent(agent.SessionID);
3630
3631 if (pinfo == null)
3632 {
3633 reason = String.Format("Failed to verify user {0} {1}, access denied to region {2}.", agent.firstname, agent.lastname, RegionInfo.RegionName);
3634 return false;
3635 }
3599 3636
3600 return result; 3637 return true;
3601 } 3638 }
3602 3639
3603 /// <summary> 3640 /// <summary>
@@ -3702,6 +3739,18 @@ namespace OpenSim.Region.Framework.Scenes
3702 return true; 3739 return true;
3703 } 3740 }
3704 3741
3742 private ILandObject GetParcelAtPoint(float x, float y)
3743 {
3744 foreach (var parcel in AllParcels())
3745 {
3746 if (parcel.ContainsPoint((int)x,(int)y))
3747 {
3748 return parcel;
3749 }
3750 }
3751 return null;
3752 }
3753
3705 /// <summary> 3754 /// <summary>
3706 /// Update an AgentCircuitData object with new information 3755 /// Update an AgentCircuitData object with new information
3707 /// </summary> 3756 /// </summary>
@@ -3730,8 +3779,7 @@ namespace OpenSim.Region.Framework.Scenes
3730 /// <param name="message">message to display to the user. Reason for being logged off</param> 3779 /// <param name="message">message to display to the user. Reason for being logged off</param>
3731 public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message) 3780 public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message)
3732 { 3781 {
3733 ScenePresence loggingOffUser = null; 3782 ScenePresence loggingOffUser = GetScenePresence(AvatarID);
3734 loggingOffUser = GetScenePresence(AvatarID);
3735 if (loggingOffUser != null) 3783 if (loggingOffUser != null)
3736 { 3784 {
3737 UUID localRegionSecret = UUID.Zero; 3785 UUID localRegionSecret = UUID.Zero;
@@ -3767,10 +3815,8 @@ namespace OpenSim.Region.Framework.Scenes
3767 /// <param name="isFlying"></param> 3815 /// <param name="isFlying"></param>
3768 public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) 3816 public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying)
3769 { 3817 {
3770 ScenePresence presence; 3818 ScenePresence presence = GetScenePresence(agentID);
3771 m_sceneGraph.TryGetAvatar(agentID, out presence); 3819 if(presence != null)
3772
3773 if (presence != null)
3774 { 3820 {
3775 try 3821 try
3776 { 3822 {
@@ -3798,8 +3844,8 @@ namespace OpenSim.Region.Framework.Scenes
3798 /// <returns>true if we handled it.</returns> 3844 /// <returns>true if we handled it.</returns>
3799 public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData) 3845 public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData)
3800 { 3846 {
3801// m_log.DebugFormat( 3847 m_log.DebugFormat(
3802// "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); 3848 "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName);
3803 3849
3804 // We have to wait until the viewer contacts this region after receiving EAC. 3850 // We have to wait until the viewer contacts this region after receiving EAC.
3805 // That calls AddNewClient, which finally creates the ScenePresence 3851 // That calls AddNewClient, which finally creates the ScenePresence
@@ -3868,22 +3914,22 @@ namespace OpenSim.Region.Framework.Scenes
3868 return false; 3914 return false;
3869 } 3915 }
3870 3916
3871 public virtual bool IncomingReleaseAgent(UUID id) 3917 public bool IncomingCloseAgent(UUID agentID)
3872 { 3918 {
3873 return m_sceneGridService.ReleaseAgent(id); 3919 return IncomingCloseAgent(agentID, false);
3874 } 3920 }
3875 3921
3876 public void SendReleaseAgent(ulong regionHandle, UUID id, string uri) 3922 public bool IncomingCloseChildAgent(UUID agentID)
3877 { 3923 {
3878 m_interregionCommsOut.SendReleaseAgent(regionHandle, id, uri); 3924 return IncomingCloseAgent(agentID, true);
3879 } 3925 }
3880 3926
3881 /// <summary> 3927 /// <summary>
3882 /// Tell a single agent to disconnect from the region. 3928 /// Tell a single agent to disconnect from the region.
3883 /// </summary> 3929 /// </summary>
3884 /// <param name="regionHandle"></param>
3885 /// <param name="agentID"></param> 3930 /// <param name="agentID"></param>
3886 public bool IncomingCloseAgent(UUID agentID) 3931 /// <param name="childOnly"></param>
3932 public bool IncomingCloseAgent(UUID agentID, bool childOnly)
3887 { 3933 {
3888 //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); 3934 //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID);
3889 3935
@@ -3895,7 +3941,7 @@ namespace OpenSim.Region.Framework.Scenes
3895 { 3941 {
3896 m_sceneGraph.removeUserCount(false); 3942 m_sceneGraph.removeUserCount(false);
3897 } 3943 }
3898 else 3944 else if (!childOnly)
3899 { 3945 {
3900 m_sceneGraph.removeUserCount(true); 3946 m_sceneGraph.removeUserCount(true);
3901 } 3947 }
@@ -3911,9 +3957,12 @@ namespace OpenSim.Region.Framework.Scenes
3911 } 3957 }
3912 else 3958 else
3913 presence.ControllingClient.SendShutdownConnectionNotice(); 3959 presence.ControllingClient.SendShutdownConnectionNotice();
3960 presence.ControllingClient.Close(false);
3961 }
3962 else if (!childOnly)
3963 {
3964 presence.ControllingClient.Close(true);
3914 } 3965 }
3915
3916 presence.ControllingClient.Close();
3917 return true; 3966 return true;
3918 } 3967 }
3919 3968
@@ -3922,30 +3971,6 @@ namespace OpenSim.Region.Framework.Scenes
3922 } 3971 }
3923 3972
3924 /// <summary> 3973 /// <summary>
3925 /// Tell neighboring regions about this agent
3926 /// When the regions respond with a true value,
3927 /// tell the agents about the region.
3928 ///
3929 /// We have to tell the regions about the agents first otherwise it'll deny them access
3930 ///
3931 /// </summary>
3932 /// <param name="presence"></param>
3933 public void InformClientOfNeighbours(ScenePresence presence)
3934 {
3935 m_sceneGridService.EnableNeighbourChildAgents(presence, m_neighbours);
3936 }
3937
3938 /// <summary>
3939 /// Tell a neighboring region about this agent
3940 /// </summary>
3941 /// <param name="presence"></param>
3942 /// <param name="region"></param>
3943 public void InformClientOfNeighbor(ScenePresence presence, RegionInfo region)
3944 {
3945 m_sceneGridService.EnableNeighbourChildAgents(presence, m_neighbours);
3946 }
3947
3948 /// <summary>
3949 /// Tries to teleport agent to other region. 3974 /// Tries to teleport agent to other region.
3950 /// </summary> 3975 /// </summary>
3951 /// <param name="remoteClient"></param> 3976 /// <param name="remoteClient"></param>
@@ -3978,9 +4003,7 @@ namespace OpenSim.Region.Framework.Scenes
3978 public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, Vector3 position, 4003 public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, Vector3 position,
3979 Vector3 lookAt, uint teleportFlags) 4004 Vector3 lookAt, uint teleportFlags)
3980 { 4005 {
3981 ScenePresence sp; 4006 ScenePresence sp = GetScenePresence(remoteClient.AgentId);
3982 m_sceneGraph.TryGetAvatar(remoteClient.AgentId, out sp);
3983
3984 if (sp != null) 4007 if (sp != null)
3985 { 4008 {
3986 uint regionX = m_regInfo.RegionLocX; 4009 uint regionX = m_regInfo.RegionLocX;
@@ -4020,16 +4043,12 @@ namespace OpenSim.Region.Framework.Scenes
4020 } 4043 }
4021 4044
4022 if (m_teleportModule != null) 4045 if (m_teleportModule != null)
4023 { 4046 m_teleportModule.Teleport(sp, regionHandle, position, lookAt, teleportFlags);
4024 m_teleportModule.RequestTeleportToLocation(sp, regionHandle,
4025 position, lookAt, teleportFlags);
4026 }
4027 else 4047 else
4028 { 4048 {
4029 m_sceneGridService.RequestTeleportToLocation(sp, regionHandle, 4049 m_log.DebugFormat("[SCENE]: Unable to perform teleports: no AgentTransferModule is active");
4030 position, lookAt, teleportFlags); 4050 sp.ControllingClient.SendTeleportFailed("Unable to perform teleports on this simulator.");
4031 } 4051 }
4032
4033 } 4052 }
4034 } 4053 }
4035 4054
@@ -4055,7 +4074,12 @@ namespace OpenSim.Region.Framework.Scenes
4055 4074
4056 public void CrossAgentToNewRegion(ScenePresence agent, bool isFlying) 4075 public void CrossAgentToNewRegion(ScenePresence agent, bool isFlying)
4057 { 4076 {
4058 m_sceneGridService.CrossAgentToNewRegion(this, agent, isFlying); 4077 if (m_teleportModule != null)
4078 m_teleportModule.Cross(agent, isFlying);
4079 else
4080 {
4081 m_log.DebugFormat("[SCENE]: Unable to cross agent to neighbouring region, because there is no AgentTransferModule");
4082 }
4059 } 4083 }
4060 4084
4061 public void SendOutChildAgentUpdates(AgentPosition cadu, ScenePresence presence) 4085 public void SendOutChildAgentUpdates(AgentPosition cadu, ScenePresence presence)
@@ -4081,35 +4105,6 @@ namespace OpenSim.Region.Framework.Scenes
4081 objectCapacity = objects; 4105 objectCapacity = objects;
4082 } 4106 }
4083 4107
4084 public List<FriendListItem> GetFriendList(string id)
4085 {
4086 UUID avatarID;
4087 if (!UUID.TryParse(id, out avatarID))
4088 return new List<FriendListItem>();
4089
4090 return CommsManager.GetUserFriendList(avatarID);
4091 }
4092
4093 public Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids)
4094 {
4095 return CommsManager.GetFriendRegionInfos(uuids);
4096 }
4097
4098 public virtual void StoreAddFriendship(UUID ownerID, UUID friendID, uint perms)
4099 {
4100 m_sceneGridService.AddNewUserFriend(ownerID, friendID, perms);
4101 }
4102
4103 public virtual void StoreUpdateFriendship(UUID ownerID, UUID friendID, uint perms)
4104 {
4105 m_sceneGridService.UpdateUserFriendPerms(ownerID, friendID, perms);
4106 }
4107
4108 public virtual void StoreRemoveFriendship(UUID ownerID, UUID ExfriendID)
4109 {
4110 m_sceneGridService.RemoveUserFriend(ownerID, ExfriendID);
4111 }
4112
4113 #endregion 4108 #endregion
4114 4109
4115 public void HandleObjectPermissionsUpdate(IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set) 4110 public void HandleObjectPermissionsUpdate(IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set)
@@ -4187,17 +4182,17 @@ namespace OpenSim.Region.Framework.Scenes
4187 m_log.ErrorFormat("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", 4182 m_log.ErrorFormat("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname",
4188 "Agent ID", "Session ID", "Circuit", "IP", "World"); 4183 "Agent ID", "Session ID", "Circuit", "IP", "World");
4189 4184
4190 foreach (ScenePresence scenePresence in GetAvatars()) 4185 ForEachScenePresence(delegate(ScenePresence sp)
4191 { 4186 {
4192 m_log.ErrorFormat("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", 4187 m_log.ErrorFormat("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}",
4193 scenePresence.Firstname, 4188 sp.Firstname,
4194 scenePresence.Lastname, 4189 sp.Lastname,
4195 scenePresence.UUID, 4190 sp.UUID,
4196 scenePresence.ControllingClient.AgentId, 4191 sp.ControllingClient.AgentId,
4197 "Unknown", 4192 "Unknown",
4198 "Unknown", 4193 "Unknown",
4199 RegionInfo.RegionName); 4194 RegionInfo.RegionName);
4200 } 4195 });
4201 4196
4202 break; 4197 break;
4203 } 4198 }
@@ -4363,56 +4358,45 @@ namespace OpenSim.Region.Framework.Scenes
4363 m_sceneGraph.RemovePhysicalPrim(num); 4358 m_sceneGraph.RemovePhysicalPrim(num);
4364 } 4359 }
4365 4360
4366 //The idea is to have a group of method that return a list of avatars meeting some requirement 4361 public int GetRootAgentCount()
4367 // ie it could be all m_scenePresences within a certain range of the calling prim/avatar.
4368
4369 /// <summary>
4370 /// Return a list of all avatars in this region.
4371 /// This list is a new object, so it can be iterated over without locking.
4372 /// </summary>
4373 /// <returns></returns>
4374 public List<ScenePresence> GetAvatars()
4375 { 4362 {
4376 return m_sceneGraph.GetAvatars(); 4363 return m_sceneGraph.GetRootAgentCount();
4377 } 4364 }
4378 4365
4379 /// <summary> 4366 public int GetChildAgentCount()
4380 /// Cheaply return the number of avatars in a region (without fetching a list object)
4381 /// </summary>
4382 public int GetRootAgentCount()
4383 { 4367 {
4384 return m_sceneGraph.GetRootAgentCount(); 4368 return m_sceneGraph.GetChildAgentCount();
4385 } 4369 }
4386 4370
4387 /// <summary> 4371 /// <summary>
4388 /// Return a list of all ScenePresences in this region. This returns child agents as well as root agents. 4372 /// Request a scene presence by UUID. Fast, indexed lookup.
4389 /// This list is a new object, so it can be iterated over without locking.
4390 /// </summary> 4373 /// </summary>
4391 /// <returns></returns> 4374 /// <param name="agentID"></param>
4392 public ScenePresence[] GetScenePresences() 4375 /// <returns>null if the presence was not found</returns>
4376 public ScenePresence GetScenePresence(UUID agentID)
4393 { 4377 {
4394 return m_sceneGraph.GetScenePresences(); 4378 return m_sceneGraph.GetScenePresence(agentID);
4395 } 4379 }
4396 4380
4397 /// <summary> 4381 /// <summary>
4398 /// Request a filtered list of ScenePresences in this region. 4382 /// Request the scene presence by name.
4399 /// This list is a new object, so it can be iterated over without locking.
4400 /// </summary> 4383 /// </summary>
4401 /// <param name="filter"></param> 4384 /// <param name="firstName"></param>
4402 /// <returns></returns> 4385 /// <param name="lastName"></param>
4403 public List<ScenePresence> GetScenePresences(FilterAvatarList filter) 4386 /// <returns>null if the presence was not found</returns>
4387 public ScenePresence GetScenePresence(string firstName, string lastName)
4404 { 4388 {
4405 return m_sceneGraph.GetScenePresences(filter); 4389 return m_sceneGraph.GetScenePresence(firstName, lastName);
4406 } 4390 }
4407 4391
4408 /// <summary> 4392 /// <summary>
4409 /// Request a scene presence by UUID 4393 /// Request the scene presence by localID.
4410 /// </summary> 4394 /// </summary>
4411 /// <param name="avatarID"></param> 4395 /// <param name="localID"></param>
4412 /// <returns></returns> 4396 /// <returns>null if the presence was not found</returns>
4413 public ScenePresence GetScenePresence(UUID avatarID) 4397 public ScenePresence GetScenePresence(uint localID)
4414 { 4398 {
4415 return m_sceneGraph.GetScenePresence(avatarID); 4399 return m_sceneGraph.GetScenePresence(localID);
4416 } 4400 }
4417 4401
4418 public override bool PresenceChildStatus(UUID avatarID) 4402 public override bool PresenceChildStatus(UUID avatarID)
@@ -4430,25 +4414,14 @@ namespace OpenSim.Region.Framework.Scenes
4430 } 4414 }
4431 4415
4432 /// <summary> 4416 /// <summary>
4433 /// 4417 /// Performs action on all scene presences.
4434 /// </summary> 4418 /// </summary>
4435 /// <param name="action"></param> 4419 /// <param name="action"></param>
4436 public void ForEachScenePresence(Action<ScenePresence> action) 4420 public void ForEachScenePresence(Action<ScenePresence> action)
4437 { 4421 {
4438 // We don't want to try to send messages if there are no avatars.
4439 if (m_sceneGraph != null) 4422 if (m_sceneGraph != null)
4440 { 4423 {
4441 try 4424 m_sceneGraph.ForEachScenePresence(action);
4442 {
4443 ScenePresence[] presences = GetScenePresences();
4444 for (int i = 0; i < presences.Length; i++)
4445 action(presences[i]);
4446 }
4447 catch (Exception e)
4448 {
4449 m_log.Info("[BUG] in " + RegionInfo.RegionName + ": " + e.ToString());
4450 m_log.Info("[BUG] Stack Trace: " + e.StackTrace);
4451 }
4452 } 4425 }
4453 } 4426 }
4454 4427
@@ -4512,9 +4485,9 @@ namespace OpenSim.Region.Framework.Scenes
4512 return m_sceneGraph.GetGroupByPrim(localID); 4485 return m_sceneGraph.GetGroupByPrim(localID);
4513 } 4486 }
4514 4487
4515 public bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) 4488 public override bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar)
4516 { 4489 {
4517 return m_sceneGraph.TryGetAvatar(avatarId, out avatar); 4490 return m_sceneGraph.TryGetScenePresence(avatarId, out avatar);
4518 } 4491 }
4519 4492
4520 public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) 4493 public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
@@ -4524,20 +4497,7 @@ namespace OpenSim.Region.Framework.Scenes
4524 4497
4525 public void ForEachClient(Action<IClientAPI> action) 4498 public void ForEachClient(Action<IClientAPI> action)
4526 { 4499 {
4527 ForEachClient(action, m_useAsyncWhenPossible);
4528 }
4529
4530 public void ForEachClient(Action<IClientAPI> action, bool doAsynchronous)
4531 {
4532 // FIXME: Asynchronous iteration is disabled until we have a threading model that
4533 // can support calling this function from an async packet handler without
4534 // potentially deadlocking
4535 m_clientManager.ForEachSync(action); 4500 m_clientManager.ForEachSync(action);
4536
4537 //if (doAsynchronous)
4538 // m_clientManager.ForEach(action);
4539 //else
4540 // m_clientManager.ForEachSync(action);
4541 } 4501 }
4542 4502
4543 public bool TryGetClient(UUID avatarID, out IClientAPI client) 4503 public bool TryGetClient(UUID avatarID, out IClientAPI client)
@@ -4664,6 +4624,7 @@ namespace OpenSim.Region.Framework.Scenes
4664 foreach (SceneObjectPart child in partList) 4624 foreach (SceneObjectPart child in partList)
4665 { 4625 {
4666 child.Inventory.ChangeInventoryOwner(remoteClient.AgentId); 4626 child.Inventory.ChangeInventoryOwner(remoteClient.AgentId);
4627 child.TriggerScriptChangedEvent(Changed.OWNER);
4667 child.ApplyNextOwnerPermissions(); 4628 child.ApplyNextOwnerPermissions();
4668 } 4629 }
4669 } 4630 }
@@ -4673,6 +4634,8 @@ namespace OpenSim.Region.Framework.Scenes
4673 4634
4674 group.HasGroupChanged = true; 4635 group.HasGroupChanged = true;
4675 part.GetProperties(remoteClient); 4636 part.GetProperties(remoteClient);
4637 part.TriggerScriptChangedEvent(Changed.OWNER);
4638 group.ResumeScripts();
4676 part.ScheduleFullUpdate(); 4639 part.ScheduleFullUpdate();
4677 4640
4678 break; 4641 break;
@@ -4709,7 +4672,8 @@ namespace OpenSim.Region.Framework.Scenes
4709 group.GetPartName(localID), 4672 group.GetPartName(localID),
4710 group.GetPartDescription(localID), 4673 group.GetPartDescription(localID),
4711 (sbyte)AssetType.Object, 4674 (sbyte)AssetType.Object,
4712 Utils.StringToBytes(sceneObjectXml)); 4675 Utils.StringToBytes(sceneObjectXml),
4676 group.OwnerID);
4713 AssetService.Store(asset); 4677 AssetService.Store(asset);
4714 4678
4715 InventoryItemBase item = new InventoryItemBase(); 4679 InventoryItemBase item = new InventoryItemBase();
@@ -5033,5 +4997,241 @@ namespace OpenSim.Region.Framework.Scenes
5033 if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) 4997 if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000)
5034 StartTimer(); 4998 StartTimer();
5035 } 4999 }
5000
5001 public override ISceneObject DeserializeObject(string representation)
5002 {
5003 return SceneObjectSerializer.FromXml2Format(representation);
5004 }
5005
5006 public override bool AllowScriptCrossings
5007 {
5008 get { return m_allowScriptCrossings; }
5009 }
5010
5011 public Vector3? GetNearestAllowedPosition(ScenePresence avatar)
5012 {
5013 //simulate to make sure we have pretty up to date positions
5014 PhysicsScene.Simulate(0);
5015
5016 ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
5017
5018 if (nearestParcel != null)
5019 {
5020 Vector3 dir = Vector3.Normalize(Vector3.Multiply(avatar.Velocity, -1));
5021 //Try to get a location that feels like where they came from
5022 Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel);
5023 if (nearestPoint != null)
5024 {
5025 Debug.WriteLine("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString());
5026 return nearestPoint.Value;
5027 }
5028
5029 //Sometimes velocity might be zero (local teleport), so try finding point along path from avatar to center of nearest parcel
5030 Vector3 directionToParcelCenter = Vector3.Subtract(GetParcelCenterAtGround(nearestParcel), avatar.AbsolutePosition);
5031 dir = Vector3.Normalize(directionToParcelCenter);
5032 nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel);
5033 if (nearestPoint != null)
5034 {
5035 Debug.WriteLine("They had a zero velocity, sending them to: " + nearestPoint.ToString());
5036 return nearestPoint.Value;
5037 }
5038
5039 //Ultimate backup if we have no idea where they are
5040 Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString());
5041 return avatar.lastKnownAllowedPosition;
5042
5043 }
5044
5045 //Go to the edge, this happens in teleporting to a region with no available parcels
5046 Vector3 nearestRegionEdgePoint = GetNearestRegionEdgePosition(avatar);
5047 //Debug.WriteLine("They are really in a place they don't belong, sending them to: " + nearestRegionEdgePoint.ToString());
5048 return nearestRegionEdgePoint;
5049 return null;
5050 }
5051
5052 private Vector3 GetParcelCenterAtGround(ILandObject parcel)
5053 {
5054 Vector2 center = GetParcelCenter(parcel);
5055 return GetPositionAtGround(center.X, center.Y);
5056 }
5057
5058 private Vector3? GetNearestPointInParcelAlongDirectionFromPoint(Vector3 pos, Vector3 direction, ILandObject parcel)
5059 {
5060 Vector3 unitDirection = Vector3.Normalize(direction);
5061 //Making distance to search go through some sane limit of distance
5062 for (float distance = 0; distance < Constants.RegionSize * 2; distance += .5f)
5063 {
5064 Vector3 testPos = Vector3.Add(pos, Vector3.Multiply(unitDirection, distance));
5065 if (parcel.ContainsPoint((int)testPos.X, (int)testPos.Y))
5066 {
5067 return testPos;
5068 }
5069 }
5070 return null;
5071 }
5072
5073 public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y)
5074 {
5075 List<ILandObject> all = AllParcels();
5076 float minParcelDistance = float.MaxValue;
5077 ILandObject nearestParcel = null;
5078
5079 foreach (var parcel in all)
5080 {
5081 if (!parcel.IsEitherBannedOrRestricted(avatarId))
5082 {
5083 float parcelDistance = GetParcelDistancefromPoint(parcel, x, y);
5084 if (parcelDistance < minParcelDistance)
5085 {
5086 minParcelDistance = parcelDistance;
5087 nearestParcel = parcel;
5088 }
5089 }
5090 }
5091
5092 return nearestParcel;
5093 }
5094
5095 private List<ILandObject> AllParcels()
5096 {
5097 return LandChannel.AllParcels();
5098 }
5099
5100 private float GetParcelDistancefromPoint(ILandObject parcel, float x, float y)
5101 {
5102 return Vector2.Distance(new Vector2(x, y), GetParcelCenter(parcel));
5103 }
5104
5105 //calculate the average center point of a parcel
5106 private Vector2 GetParcelCenter(ILandObject parcel)
5107 {
5108 int count = 0;
5109 int avgx = 0;
5110 int avgy = 0;
5111 for (int x = 0; x < Constants.RegionSize; x++)
5112 {
5113 for (int y = 0; y < Constants.RegionSize; y++)
5114 {
5115 //Just keep a running average as we check if all the points are inside or not
5116 if (parcel.ContainsPoint(x, y))
5117 {
5118 if (count == 0)
5119 {
5120 avgx = x;
5121 avgy = y;
5122 }
5123 else
5124 {
5125 avgx = (avgx * count + x) / (count + 1);
5126 avgy = (avgy * count + y) / (count + 1);
5127 }
5128 count += 1;
5129 }
5130 }
5131 }
5132 return new Vector2(avgx, avgy);
5133 }
5134
5135 private Vector3 GetNearestRegionEdgePosition(ScenePresence avatar)
5136 {
5137 float xdistance = avatar.AbsolutePosition.X < Constants.RegionSize / 2 ? avatar.AbsolutePosition.X : Constants.RegionSize - avatar.AbsolutePosition.X;
5138 float ydistance = avatar.AbsolutePosition.Y < Constants.RegionSize / 2 ? avatar.AbsolutePosition.Y : Constants.RegionSize - avatar.AbsolutePosition.Y;
5139
5140 //find out what vertical edge to go to
5141 if (xdistance < ydistance)
5142 {
5143 if (avatar.AbsolutePosition.X < Constants.RegionSize / 2)
5144 {
5145 return GetPositionAtAvatarHeightOrGroundHeight(avatar, 0.0f, avatar.AbsolutePosition.Y);
5146 }
5147 else
5148 {
5149 return GetPositionAtAvatarHeightOrGroundHeight(avatar, Constants.RegionSize, avatar.AbsolutePosition.Y);
5150 }
5151 }
5152 //find out what horizontal edge to go to
5153 else
5154 {
5155 if (avatar.AbsolutePosition.Y < Constants.RegionSize / 2)
5156 {
5157 return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, 0.0f);
5158 }
5159 else
5160 {
5161 return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, Constants.RegionSize);
5162 }
5163 }
5164 }
5165
5166 private Vector3 GetPositionAtAvatarHeightOrGroundHeight(ScenePresence avatar, float x, float y)
5167 {
5168 Vector3 ground = GetPositionAtGround(x, y);
5169 if (avatar.AbsolutePosition.Z > ground.Z)
5170 {
5171 ground.Z = avatar.AbsolutePosition.Z;
5172 }
5173 return ground;
5174 }
5175
5176 private Vector3 GetPositionAtGround(float x, float y)
5177 {
5178 return new Vector3(x, y, GetGroundHeight(x, y));
5179 }
5180
5181 public List<UUID> GetEstateRegions(int estateID)
5182 {
5183 if (m_storageManager.EstateDataStore == null)
5184 return new List<UUID>();
5185
5186 return m_storageManager.EstateDataStore.GetRegions(estateID);
5187 }
5188
5189 public void ReloadEstateData()
5190 {
5191 m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false);
5192
5193 TriggerEstateSunUpdate();
5194 }
5195
5196 public void TriggerEstateSunUpdate()
5197 {
5198 float sun;
5199 if (RegionInfo.RegionSettings.UseEstateSun)
5200 {
5201 sun = (float)RegionInfo.EstateSettings.SunPosition;
5202 if (RegionInfo.EstateSettings.UseGlobalTime)
5203 {
5204 sun = EventManager.GetCurrentTimeAsSunLindenHour() - 6.0f;
5205 }
5206
5207 //
5208 EventManager.TriggerEstateToolsSunUpdate(
5209 RegionInfo.RegionHandle,
5210 RegionInfo.EstateSettings.FixedSun,
5211 RegionInfo.RegionSettings.UseEstateSun,
5212 sun);
5213 }
5214 else
5215 {
5216 // Use the Sun Position from the Region Settings
5217 sun = (float)RegionInfo.RegionSettings.SunPosition - 6.0f;
5218
5219 EventManager.TriggerEstateToolsSunUpdate(
5220 RegionInfo.RegionHandle,
5221 RegionInfo.RegionSettings.FixedSun,
5222 RegionInfo.RegionSettings.UseEstateSun,
5223 sun);
5224 }
5225 }
5226
5227 private void HandleReloadEstate(string module, string[] cmd)
5228 {
5229 if (MainConsole.Instance.ConsoleScene == null ||
5230 (MainConsole.Instance.ConsoleScene is Scene &&
5231 (Scene)MainConsole.Instance.ConsoleScene == this))
5232 {
5233 ReloadEstateData();
5234 }
5235 }
5036 } 5236 }
5037} 5237}
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index 5e798c0..bfc19b7 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -34,7 +34,7 @@ using log4net;
34using Nini.Config; 34using Nini.Config;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Framework.Console; 36using OpenSim.Framework.Console;
37using OpenSim.Framework.Communications.Cache; 37
38using OpenSim.Region.Framework.Interfaces; 38using OpenSim.Region.Framework.Interfaces;
39using GridRegion = OpenSim.Services.Interfaces.GridRegion; 39using GridRegion = OpenSim.Services.Interfaces.GridRegion;
40 40
@@ -190,6 +190,21 @@ namespace OpenSim.Region.Framework.Scenes
190 /// <param name="agentID"></param> 190 /// <param name="agentID"></param>
191 public abstract void RemoveClient(UUID agentID); 191 public abstract void RemoveClient(UUID agentID);
192 192
193 public bool TryGetScenePresence(UUID agentID, out object scenePresence)
194 {
195 scenePresence = null;
196 ScenePresence sp = null;
197 if (TryGetScenePresence(agentID, out sp))
198 {
199 scenePresence = sp;
200 return true;
201 }
202
203 return false;
204 }
205
206 public abstract bool TryGetScenePresence(UUID agentID, out ScenePresence scenePresence);
207
193 #endregion 208 #endregion
194 209
195 /// <summary> 210 /// <summary>
@@ -510,5 +525,17 @@ namespace OpenSim.Region.Framework.Scenes
510 525
511 MainConsole.Instance.Commands.AddCommand(modulename, shared, command, shorthelp, longhelp, callback); 526 MainConsole.Instance.Commands.AddCommand(modulename, shared, command, shorthelp, longhelp, callback);
512 } 527 }
528
529 public virtual ISceneObject DeserializeObject(string representation)
530 {
531 return null;
532 }
533
534 public virtual bool AllowScriptCrossings
535 {
536 get { return false; }
537 }
538
539 public abstract bool CheckClient(UUID agentID, System.Net.IPEndPoint ep);
513 } 540 }
514} 541}
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 04626d3..6309cd9 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -36,7 +36,6 @@ using log4net;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Framework.Client; 37using OpenSim.Framework.Client;
38using OpenSim.Framework.Communications; 38using OpenSim.Framework.Communications;
39using OpenSim.Framework.Communications.Cache;
40using OpenSim.Framework.Capabilities; 39using OpenSim.Framework.Capabilities;
41using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
42using OpenSim.Services.Interfaces; 41using OpenSim.Services.Interfaces;
@@ -56,8 +55,6 @@ namespace OpenSim.Region.Framework.Scenes
56 { 55 {
57 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 56 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
58 57
59 protected CommunicationsManager m_commsProvider;
60 protected IInterregionCommsOut m_interregionCommsOut;
61 protected RegionInfo m_regionInfo; 58 protected RegionInfo m_regionInfo;
62 protected Scene m_scene; 59 protected Scene m_scene;
63 60
@@ -106,29 +103,26 @@ namespace OpenSim.Region.Framework.Scenes
106 /// </summary> 103 /// </summary>
107 public event GetLandData OnGetLandData; 104 public event GetLandData OnGetLandData;
108 105
109 private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion; 106// private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion;
110 private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser; 107// private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser;
111 private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection; 108// private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
112 private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; 109// private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
113 //private RegionUp handlerRegionUp = null; // OnRegionUp; 110 //private RegionUp handlerRegionUp = null; // OnRegionUp;
114 private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate; 111// private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
115 //private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar; 112 //private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar;
116 private LogOffUser handlerLogOffUser = null; 113// private LogOffUser handlerLogOffUser = null;
117 private GetLandData handlerGetLandData = null; // OnGetLandData 114// private GetLandData handlerGetLandData = null; // OnGetLandData
118 115
119 public KiPrimitiveDelegate KiPrimitive; 116 public KiPrimitiveDelegate KiPrimitive;
120 117
121 public SceneCommunicationService(CommunicationsManager commsMan) 118 public SceneCommunicationService()
122 { 119 {
123 m_commsProvider = commsMan;
124 m_agentsInTransit = new List<UUID>();
125 } 120 }
126 121
127 public void SetScene(Scene s) 122 public void SetScene(Scene s)
128 { 123 {
129 m_scene = s; 124 m_scene = s;
130 m_regionInfo = s.RegionInfo; 125 m_regionInfo = s.RegionInfo;
131 m_interregionCommsOut = m_scene.RequestModuleInterface<IInterregionCommsOut>();
132 } 126 }
133 127
134 /// <summary> 128 /// <summary>
@@ -148,377 +142,6 @@ namespace OpenSim.Region.Framework.Scenes
148 { 142 {
149 } 143 }
150 144
151 #region CommsManager Event handlers
152
153 /// <summary>
154 /// A New User will arrive shortly, Informs the scene that there's a new user on the way
155 /// </summary>
156 /// <param name="agent">Data we need to ensure that the agent can connect</param>
157 ///
158 protected void NewUserConnection(AgentCircuitData agent)
159 {
160 handlerExpectUser = OnExpectUser;
161 if (handlerExpectUser != null)
162 {
163 //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: OnExpectUser Fired for User:" + agent.firstname + " " + agent.lastname);
164 handlerExpectUser(agent);
165 }
166 }
167
168 /// <summary>
169 /// The Grid has requested us to log-off the user
170 /// </summary>
171 /// <param name="AgentID">Unique ID of agent to log-off</param>
172 /// <param name="RegionSecret">The secret string that the region establishes with the grid when registering</param>
173 /// <param name="message">The message to send to the user that tells them why they were logged off</param>
174 protected void GridLogOffUser(UUID AgentID, UUID RegionSecret, string message)
175 {
176 handlerLogOffUser = OnLogOffUser;
177 if (handlerLogOffUser != null)
178 {
179 handlerLogOffUser(AgentID, RegionSecret, message);
180 }
181 }
182
183 /// <summary>
184 /// Inform the scene that we've got an update about a child agent that we have
185 /// </summary>
186 /// <param name="cAgentData"></param>
187 /// <returns></returns>
188 protected bool ChildAgentUpdate(ChildAgentDataUpdate cAgentData)
189 {
190 handlerChildAgentUpdate = OnChildAgentUpdate;
191 if (handlerChildAgentUpdate != null)
192 handlerChildAgentUpdate(cAgentData);
193
194 return true;
195 }
196
197
198 protected void AgentCrossing(UUID agentID, Vector3 position, bool isFlying)
199 {
200 handlerAvatarCrossingIntoRegion = OnAvatarCrossingIntoRegion;
201 if (handlerAvatarCrossingIntoRegion != null)
202 {
203 handlerAvatarCrossingIntoRegion(agentID, position, isFlying);
204 }
205 }
206
207 protected void PrimCrossing(UUID primID, Vector3 position, bool isPhysical)
208 {
209 handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion;
210 if (handlerPrimCrossingIntoRegion != null)
211 {
212 handlerPrimCrossingIntoRegion(primID, position, isPhysical);
213 }
214 }
215
216 protected bool CloseConnection(UUID agentID)
217 {
218 m_log.Debug("[INTERREGION]: Incoming Agent Close Request for agent: " + agentID);
219
220 handlerCloseAgentConnection = OnCloseAgentConnection;
221 if (handlerCloseAgentConnection != null)
222 {
223 return handlerCloseAgentConnection(agentID);
224 }
225
226 return false;
227 }
228
229 protected LandData FetchLandData(uint x, uint y)
230 {
231 handlerGetLandData = OnGetLandData;
232 if (handlerGetLandData != null)
233 {
234 return handlerGetLandData(x, y);
235 }
236 return null;
237 }
238
239 #endregion
240
241 #region Inform Client of Neighbours
242
243 private delegate void InformClientOfNeighbourDelegate(
244 ScenePresence avatar, AgentCircuitData a, GridRegion reg, IPEndPoint endPoint, bool newAgent);
245
246 private void InformClientOfNeighbourCompleted(IAsyncResult iar)
247 {
248 InformClientOfNeighbourDelegate icon = (InformClientOfNeighbourDelegate) iar.AsyncState;
249 icon.EndInvoke(iar);
250 }
251
252 /// <summary>
253 /// Async component for informing client of which neighbours exist
254 /// </summary>
255 /// <remarks>
256 /// This needs to run asynchronously, as a network timeout may block the thread for a long while
257 /// </remarks>
258 /// <param name="remoteClient"></param>
259 /// <param name="a"></param>
260 /// <param name="regionHandle"></param>
261 /// <param name="endPoint"></param>
262 private void InformClientOfNeighbourAsync(ScenePresence avatar, AgentCircuitData a, GridRegion reg,
263 IPEndPoint endPoint, bool newAgent)
264 {
265 // Let's wait just a little to give time to originating regions to catch up with closing child agents
266 // after a cross here
267 Thread.Sleep(500);
268
269 uint x, y;
270 Utils.LongToUInts(reg.RegionHandle, out x, out y);
271 x = x / Constants.RegionSize;
272 y = y / Constants.RegionSize;
273 m_log.Info("[INTERGRID]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint.ToString() + ")");
274
275 string capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort
276 + "/CAPS/" + a.CapsPath + "0000/";
277
278 string reason = String.Empty;
279
280
281 bool regionAccepted = m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, a, 0, out reason);
282
283 if (regionAccepted && newAgent)
284 {
285 IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>();
286 if (eq != null)
287 {
288 #region IP Translation for NAT
289 IClientIPEndpoint ipepClient;
290 if (avatar.ClientView.TryGet(out ipepClient))
291 {
292 endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address);
293 }
294 #endregion
295
296 eq.EnableSimulator(reg.RegionHandle, endPoint, avatar.UUID);
297 eq.EstablishAgentCommunication(avatar.UUID, endPoint, capsPath);
298 m_log.DebugFormat("[CAPS]: Sending new CAPS seed url {0} to client {1} in region {2}",
299 capsPath, avatar.UUID, avatar.Scene.RegionInfo.RegionName);
300 }
301 else
302 {
303 avatar.ControllingClient.InformClientOfNeighbour(reg.RegionHandle, endPoint);
304 // TODO: make Event Queue disablable!
305 }
306
307 m_log.Info("[INTERGRID]: Completed inform client about neighbour " + endPoint.ToString());
308
309 }
310
311 }
312
313 public List<GridRegion> RequestNeighbours(Scene pScene, uint pRegionLocX, uint pRegionLocY)
314 {
315 Border[] northBorders = pScene.NorthBorders.ToArray();
316 Border[] southBorders = pScene.SouthBorders.ToArray();
317 Border[] eastBorders = pScene.EastBorders.ToArray();
318 Border[] westBorders = pScene.WestBorders.ToArray();
319
320 // Legacy one region. Provided for simplicity while testing the all inclusive method in the else statement.
321 if (northBorders.Length <= 1 && southBorders.Length <= 1 && eastBorders.Length <= 1 && westBorders.Length <= 1)
322 {
323 return m_scene.GridService.GetNeighbours(m_regionInfo.ScopeID, m_regionInfo.RegionID);
324 }
325 else
326 {
327 Vector2 extent = Vector2.Zero;
328 for (int i = 0; i < eastBorders.Length; i++)
329 {
330 extent.X = (eastBorders[i].BorderLine.Z > extent.X) ? eastBorders[i].BorderLine.Z : extent.X;
331 }
332 for (int i = 0; i < northBorders.Length; i++)
333 {
334 extent.Y = (northBorders[i].BorderLine.Z > extent.Y) ? northBorders[i].BorderLine.Z : extent.Y;
335 }
336
337 // Loss of fraction on purpose
338 extent.X = ((int)extent.X / (int)Constants.RegionSize) + 1;
339 extent.Y = ((int)extent.Y / (int)Constants.RegionSize) + 1;
340
341 int startX = (int)(pRegionLocX - 1) * (int)Constants.RegionSize;
342 int startY = (int)(pRegionLocY - 1) * (int)Constants.RegionSize;
343
344 int endX = ((int)pRegionLocX + (int)extent.X) * (int)Constants.RegionSize;
345 int endY = ((int)pRegionLocY + (int)extent.Y) * (int)Constants.RegionSize;
346
347 List<GridRegion> neighbours = m_scene.GridService.GetRegionRange(m_regionInfo.ScopeID, startX, endX, startY, endY);
348 neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; });
349
350 return neighbours;
351 }
352 }
353
354 /// <summary>
355 /// This informs all neighboring regions about agent "avatar".
356 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
357 /// </summary>
358 public void EnableNeighbourChildAgents(ScenePresence avatar, List<RegionInfo> lstneighbours)
359 {
360 List<GridRegion> neighbours = new List<GridRegion>();
361
362 if (m_regionInfo != null)
363 {
364 neighbours = RequestNeighbours(avatar.Scene,m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
365 }
366 else
367 {
368 m_log.Debug("[ENABLENEIGHBOURCHILDAGENTS]: m_regionInfo was null in EnableNeighbourChildAgents, is this a NPC?");
369 }
370
371 /// We need to find the difference between the new regions where there are no child agents
372 /// and the regions where there are already child agents. We only send notification to the former.
373 List<ulong> neighbourHandles = NeighbourHandles(neighbours); // on this region
374 neighbourHandles.Add(avatar.Scene.RegionInfo.RegionHandle); // add this region too
375 List<ulong> previousRegionNeighbourHandles ;
376
377 if (avatar.Scene.CapsModule != null)
378 {
379 previousRegionNeighbourHandles =
380 new List<ulong>(avatar.Scene.CapsModule.GetChildrenSeeds(avatar.UUID).Keys);
381 }
382 else
383 {
384 previousRegionNeighbourHandles = new List<ulong>();
385 }
386
387 List<ulong> newRegions = NewNeighbours(neighbourHandles, previousRegionNeighbourHandles);
388 List<ulong> oldRegions = OldNeighbours(neighbourHandles, previousRegionNeighbourHandles);
389
390 //Dump("Current Neighbors", neighbourHandles);
391 //Dump("Previous Neighbours", previousRegionNeighbourHandles);
392 //Dump("New Neighbours", newRegions);
393 //Dump("Old Neighbours", oldRegions);
394
395 /// Update the scene presence's known regions here on this region
396 avatar.DropOldNeighbours(oldRegions);
397
398 /// Collect as many seeds as possible
399 Dictionary<ulong, string> seeds;
400 if (avatar.Scene.CapsModule != null)
401 seeds
402 = new Dictionary<ulong, string>(avatar.Scene.CapsModule.GetChildrenSeeds(avatar.UUID));
403 else
404 seeds = new Dictionary<ulong, string>();
405
406 //m_log.Debug(" !!! No. of seeds: " + seeds.Count);
407 if (!seeds.ContainsKey(avatar.Scene.RegionInfo.RegionHandle))
408 seeds.Add(avatar.Scene.RegionInfo.RegionHandle, avatar.ControllingClient.RequestClientInfo().CapsPath);
409
410 /// Create the necessary child agents
411 List<AgentCircuitData> cagents = new List<AgentCircuitData>();
412 foreach (GridRegion neighbour in neighbours)
413 {
414 if (neighbour.RegionHandle != avatar.Scene.RegionInfo.RegionHandle)
415 {
416
417 AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
418 agent.BaseFolder = UUID.Zero;
419 agent.InventoryFolder = UUID.Zero;
420 agent.startpos = new Vector3(128, 128, 70);
421 agent.child = true;
422
423 if (newRegions.Contains(neighbour.RegionHandle))
424 {
425 agent.CapsPath = CapsUtil.GetRandomCapsObjectPath();
426 avatar.AddNeighbourRegion(neighbour.RegionHandle, agent.CapsPath);
427 seeds.Add(neighbour.RegionHandle, agent.CapsPath);
428 }
429 else
430 agent.CapsPath = avatar.Scene.CapsModule.GetChildSeed(avatar.UUID, neighbour.RegionHandle);
431
432 cagents.Add(agent);
433 }
434 }
435
436 /// Update all child agent with everyone's seeds
437 foreach (AgentCircuitData a in cagents)
438 {
439 a.ChildrenCapSeeds = new Dictionary<ulong, string>(seeds);
440 }
441
442 if (avatar.Scene.CapsModule != null)
443 {
444 // These two are the same thing!
445 avatar.Scene.CapsModule.SetChildrenSeed(avatar.UUID, seeds);
446 }
447 avatar.KnownRegions = seeds;
448 //avatar.Scene.DumpChildrenSeeds(avatar.UUID);
449 //avatar.DumpKnownRegions();
450
451 bool newAgent = false;
452 int count = 0;
453 foreach (GridRegion neighbour in neighbours)
454 {
455 // Don't do it if there's already an agent in that region
456 if (newRegions.Contains(neighbour.RegionHandle))
457 newAgent = true;
458 else
459 newAgent = false;
460
461 if (neighbour.RegionHandle != avatar.Scene.RegionInfo.RegionHandle)
462 {
463 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
464 try
465 {
466 d.BeginInvoke(avatar, cagents[count], neighbour, neighbour.ExternalEndPoint, newAgent,
467 InformClientOfNeighbourCompleted,
468 d);
469 }
470
471 catch (ArgumentOutOfRangeException)
472 {
473 m_log.ErrorFormat(
474 "[REGIONINFO]: Neighbour Regions response included the current region in the neighbor list. The following region will not display to the client: {0} for region {1} ({2}, {3}).",
475 neighbour.ExternalHostName,
476 neighbour.RegionHandle,
477 neighbour.RegionLocX,
478 neighbour.RegionLocY);
479 }
480 catch (Exception e)
481 {
482 m_log.ErrorFormat(
483 "[REGIONINFO]: Could not resolve external hostname {0} for region {1} ({2}, {3}). {4}",
484 neighbour.ExternalHostName,
485 neighbour.RegionHandle,
486 neighbour.RegionLocX,
487 neighbour.RegionLocY,
488 e);
489
490 // FIXME: Okay, even though we've failed, we're still going to throw the exception on,
491 // since I don't know what will happen if we just let the client continue
492
493 // XXX: Well, decided to swallow the exception instead for now. Let us see how that goes.
494 // throw e;
495
496 }
497 }
498 count++;
499 }
500 }
501
502 /// <summary>
503 /// This informs a single neighboring region about agent "avatar".
504 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
505 /// </summary>
506 public void InformNeighborChildAgent(ScenePresence avatar, GridRegion region)
507 {
508 AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
509 agent.BaseFolder = UUID.Zero;
510 agent.InventoryFolder = UUID.Zero;
511 agent.startpos = new Vector3(128, 128, 70);
512 agent.child = true;
513
514 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
515 d.BeginInvoke(avatar, agent, region, region.ExternalEndPoint, true,
516 InformClientOfNeighbourCompleted,
517 d);
518 }
519
520 #endregion
521
522 public delegate void InformNeighbourThatRegionUpDelegate(INeighbourService nService, RegionInfo region, ulong regionhandle); 145 public delegate void InformNeighbourThatRegionUpDelegate(INeighbourService nService, RegionInfo region, ulong regionhandle);
523 146
524 private void InformNeighborsThatRegionisUpCompleted(IAsyncResult iar) 147 private void InformNeighborsThatRegionisUpCompleted(IAsyncResult iar)
@@ -550,7 +173,7 @@ namespace OpenSim.Region.Framework.Scenes
550 } 173 }
551 else 174 else
552 { 175 {
553 m_log.WarnFormat("[INTERGRID]: Failed to inform neighbour {0}-{1} that I'm here.", x / Constants.RegionSize, y / Constants.RegionSize); 176 m_log.InfoFormat("[INTERGRID]: Failed to inform neighbour {0}-{1} that I'm here.", x / Constants.RegionSize, y / Constants.RegionSize);
554 } 177 }
555 } 178 }
556 179
@@ -592,7 +215,10 @@ namespace OpenSim.Region.Framework.Scenes
592 try 215 try
593 { 216 {
594 //m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData); 217 //m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData);
595 m_interregionCommsOut.SendChildAgentUpdate(regionHandle, cAgentData); 218 uint x = 0, y = 0;
219 Utils.LongToUInts(regionHandle, out x, out y);
220 GridRegion destination = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
221 m_scene.SimulationService.UpdateAgent(destination, cAgentData);
596 } 222 }
597 catch 223 catch
598 { 224 {
@@ -652,7 +278,10 @@ namespace OpenSim.Region.Framework.Scenes
652 // let's do our best, but there's not much we can do if the neighbour doesn't accept. 278 // let's do our best, but there's not much we can do if the neighbour doesn't accept.
653 279
654 //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); 280 //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID);
655 m_interregionCommsOut.SendCloseAgent(regionHandle, agentID); 281 uint x = 0, y = 0;
282 Utils.LongToUInts(regionHandle, out x, out y);
283 GridRegion destination = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
284 m_scene.SimulationService.CloseChildAgent(destination, agentID);
656 } 285 }
657 286
658 private void SendCloseChildAgentCompleted(IAsyncResult iar) 287 private void SendCloseChildAgentCompleted(IAsyncResult iar)
@@ -672,848 +301,10 @@ namespace OpenSim.Region.Framework.Scenes
672 } 301 }
673 } 302 }
674 303
675
676 /// <summary>
677 /// Try to teleport an agent to a new region.
678 /// </summary>
679 /// <param name="remoteClient"></param>
680 /// <param name="RegionHandle"></param>
681 /// <param name="position"></param>
682 /// <param name="lookAt"></param>
683 /// <param name="flags"></param>
684 public virtual void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position,
685 Vector3 lookAt, uint teleportFlags)
686 {
687 if (!avatar.Scene.Permissions.CanTeleport(avatar.UUID))
688 return;
689
690 bool destRegionUp = true;
691
692 IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>();
693
694 // Reset animations; the viewer does that in teleports.
695 avatar.Animator.ResetAnimations();
696
697 if (regionHandle == m_regionInfo.RegionHandle)
698 {
699 m_log.DebugFormat(
700 "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation {0} within {1}",
701 position, m_regionInfo.RegionName);
702
703 // Teleport within the same region
704 if (IsOutsideRegion(avatar.Scene, position) || position.Z < 0)
705 {
706 Vector3 emergencyPos = new Vector3(128, 128, 128);
707
708 m_log.WarnFormat(
709 "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
710 position, avatar.Name, avatar.UUID, emergencyPos);
711 position = emergencyPos;
712 }
713
714 Vector3 currentPos = avatar.AbsolutePosition;
715 ILandObject srcLand = m_scene.LandChannel.GetLandObject(currentPos.X, currentPos.Y);
716 ILandObject destLand = m_scene.LandChannel.GetLandObject(position.X, position.Y);
717 if (srcLand != null && destLand != null && (teleportFlags & (uint)TeleportFlags.ViaLure) == 0 && (teleportFlags & (uint)TeleportFlags.ViaGodlikeLure) == 0)
718 {
719 if (srcLand.LandData.LocalID == destLand.LandData.LocalID)
720 {
721 //TPing within the same parcel. If the landing point is restricted, block the TP.
722 //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni.
723 if (destLand.LandData.LandingType == (byte)1 && destLand.LandData.UserLocation != Vector3.Zero && avatar.GodLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar.UUID) && destLand.LandData.OwnerID != avatar.UUID)
724 {
725 //Disabling this behaviour for now pending review. ~CasperW
726
727 //avatar.ControllingClient.SendAgentAlertMessage("Can't TP to the destination; landing point set.", false);
728 //position = currentPos;
729 }
730 }
731 else
732 {
733 //Tping to a different parcel. Respect the landing point on the destination parcel.
734 if (destLand.LandData.LandingType == (byte)1 && destLand.LandData.UserLocation != Vector3.Zero && avatar.GodLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar.UUID) && destLand.LandData.OwnerID != avatar.UUID)
735 {
736 position = destLand.LandData.UserLocation;
737 }
738 }
739 }
740
741 // TODO: Get proper AVG Height
742 float localAVHeight = 1.56f;
743 float posZLimit = 22;
744
745 // TODO: Check other Scene HeightField
746 if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <=(int)Constants.RegionSize)
747 {
748 posZLimit = (float) avatar.Scene.Heightmap[(int) position.X, (int) position.Y];
749 }
750
751 float newPosZ = posZLimit + localAVHeight;
752 if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
753 {
754 position.Z = newPosZ;
755 }
756
757 // Only send this if the event queue is null
758 if (eq == null)
759 avatar.ControllingClient.SendTeleportLocationStart();
760
761 avatar.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
762 avatar.Teleport(position);
763 }
764 else
765 {
766 uint x = 0, y = 0;
767 Utils.LongToUInts(regionHandle, out x, out y);
768 GridRegion reg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
769
770 if (reg != null)
771 {
772 m_log.DebugFormat(
773 "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation to {0} in {1}",
774 position, reg.RegionName);
775
776 if (eq == null)
777 avatar.ControllingClient.SendTeleportLocationStart();
778
779 // Let's do DNS resolution only once in this process, please!
780 // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field,
781 // it's actually doing a lot of work.
782 IPEndPoint endPoint = reg.ExternalEndPoint;
783 if (endPoint.Address == null)
784 {
785 // Couldn't resolve the name. Can't TP, because the viewer wants IP addresses.
786 destRegionUp = false;
787 }
788
789 if (destRegionUp)
790 {
791 uint newRegionX = (uint)(reg.RegionHandle >> 40);
792 uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
793 uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40);
794 uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
795
796 // Fixing a bug where teleporting while sitting results in the avatar ending up removed from
797 // both regions
798 if (avatar.ParentID != (uint)0)
799 avatar.StandUp();
800
801 if (!avatar.ValidateAttachments())
802 {
803 avatar.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
804 return;
805 }
806
807 // the avatar.Close below will clear the child region list. We need this below for (possibly)
808 // closing the child agents, so save it here (we need a copy as it is Clear()-ed).
809 //List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
810 // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
811 // failure at this point (unlike a border crossing failure). So perhaps this can never fail
812 // once we reach here...
813 //avatar.Scene.RemoveCapsHandler(avatar.UUID);
814
815 string capsPath = String.Empty;
816 AgentCircuitData agentCircuit = avatar.ControllingClient.RequestClientInfo();
817 agentCircuit.BaseFolder = UUID.Zero;
818 agentCircuit.InventoryFolder = UUID.Zero;
819 agentCircuit.startpos = position;
820 agentCircuit.child = true;
821
822 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
823 {
824 // brand new agent, let's create a new caps seed
825 agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
826 }
827
828 string reason = String.Empty;
829
830 // Let's create an agent there if one doesn't exist yet.
831 //if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agentCircuit))
832 if (!m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, agentCircuit, teleportFlags, out reason))
833 {
834 avatar.ControllingClient.SendTeleportFailed(String.Format("Destination is not accepting teleports: {0}",
835 reason));
836 return;
837 }
838
839 // OK, it got this agent. Let's close some child agents
840 avatar.CloseChildAgents(newRegionX, newRegionY);
841
842 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
843 {
844 #region IP Translation for NAT
845 IClientIPEndpoint ipepClient;
846 if (avatar.ClientView.TryGet(out ipepClient))
847 {
848 capsPath
849 = "http://"
850 + NetworkUtil.GetHostFor(ipepClient.EndPoint, reg.ExternalHostName)
851 + ":"
852 + reg.HttpPort
853 + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
854 }
855 else
856 {
857 capsPath
858 = "http://"
859 + reg.ExternalHostName
860 + ":"
861 + reg.HttpPort
862 + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
863 }
864 #endregion
865
866 if (eq != null)
867 {
868 #region IP Translation for NAT
869 // Uses ipepClient above
870 if (avatar.ClientView.TryGet(out ipepClient))
871 {
872 endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address);
873 }
874 #endregion
875
876 eq.EnableSimulator(reg.RegionHandle, endPoint, avatar.UUID);
877
878 // ES makes the client send a UseCircuitCode message to the destination,
879 // which triggers a bunch of things there.
880 // So let's wait
881 Thread.Sleep(2000);
882
883 eq.EstablishAgentCommunication(avatar.UUID, endPoint, capsPath);
884 }
885 else
886 {
887 avatar.ControllingClient.InformClientOfNeighbour(reg.RegionHandle, endPoint);
888 }
889 }
890 else
891 {
892 agentCircuit.CapsPath = avatar.Scene.CapsModule.GetChildSeed(avatar.UUID, reg.RegionHandle);
893 capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort
894 + "/CAPS/" + agentCircuit.CapsPath + "0000/";
895 }
896
897 // Expect avatar crossing is a heavy-duty function at the destination.
898 // That is where MakeRoot is called, which fetches appearance and inventory.
899 // Plus triggers OnMakeRoot, which spawns a series of asynchronous updates.
900 //m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
901 // position, false);
902
903 //{
904 // avatar.ControllingClient.SendTeleportFailed("Problem with destination.");
905 // // We should close that agent we just created over at destination...
906 // List<ulong> lst = new List<ulong>();
907 // lst.Add(reg.RegionHandle);
908 // SendCloseChildAgentAsync(avatar.UUID, lst);
909 // return;
910 //}
911
912 SetInTransit(avatar.UUID);
913 // Let's send a full update of the agent. This is a synchronous call.
914 AgentData agent = new AgentData();
915 avatar.CopyTo(agent);
916 agent.Position = position;
917 agent.CallbackURI = "http://" + m_regionInfo.ExternalHostName + ":" + m_regionInfo.HttpPort +
918 "/agent/" + avatar.UUID.ToString() + "/" + avatar.Scene.RegionInfo.RegionHandle.ToString() + "/release/";
919
920 m_interregionCommsOut.SendChildAgentUpdate(reg.RegionHandle, agent);
921
922 m_log.DebugFormat(
923 "[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
924
925
926 if (eq != null)
927 {
928 eq.TeleportFinishEvent(reg.RegionHandle, 13, endPoint,
929 0, teleportFlags, capsPath, avatar.UUID);
930 }
931 else
932 {
933 avatar.ControllingClient.SendRegionTeleport(reg.RegionHandle, 13, endPoint, 4,
934 teleportFlags, capsPath);
935 }
936
937 // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
938 // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
939 // that the client contacted the destination before we send the attachments and close things here.
940 if (!WaitForCallback(avatar.UUID))
941 {
942 // Client never contacted destination. Let's restore everything back
943 avatar.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
944
945 ResetFromTransit(avatar.UUID);
946
947 // Yikes! We should just have a ref to scene here.
948 avatar.Scene.InformClientOfNeighbours(avatar);
949
950 // Finally, kill the agent we just created at the destination.
951 m_interregionCommsOut.SendCloseAgent(reg.RegionHandle, avatar.UUID);
952
953 return;
954 }
955
956 // Can't go back from here
957 if (KiPrimitive != null)
958 {
959 KiPrimitive(avatar.LocalId);
960 }
961
962 avatar.MakeChildAgent();
963
964 // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
965 avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true);
966
967 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
968
969 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
970 {
971 Thread.Sleep(5000);
972 avatar.Close();
973 CloseConnection(avatar.UUID);
974 }
975 else
976 // now we have a child agent in this region.
977 avatar.Reset();
978
979
980 // if (teleport success) // seems to be always success here
981 // the user may change their profile information in other region,
982 // so the userinfo in UserProfileCache is not reliable any more, delete it
983 if (avatar.Scene.NeedSceneCacheClear(avatar.UUID))
984 {
985 m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID);
986 m_log.DebugFormat(
987 "[SCENE COMMUNICATION SERVICE]: User {0} is going to another region, profile cache removed",
988 avatar.UUID);
989 }
990 }
991 else
992 {
993 avatar.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
994 }
995 }
996 else
997 {
998 // TP to a place that doesn't exist (anymore)
999 // Inform the viewer about that
1000 avatar.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
1001
1002 // and set the map-tile to '(Offline)'
1003 uint regX, regY;
1004 Utils.LongToUInts(regionHandle, out regX, out regY);
1005
1006 MapBlockData block = new MapBlockData();
1007 block.X = (ushort)(regX / Constants.RegionSize);
1008 block.Y = (ushort)(regY / Constants.RegionSize);
1009 block.Access = 254; // == not there
1010
1011 List<MapBlockData> blocks = new List<MapBlockData>();
1012 blocks.Add(block);
1013 avatar.ControllingClient.SendMapBlock(blocks, 0);
1014 }
1015 }
1016 }
1017
1018 protected bool IsOutsideRegion(Scene s, Vector3 pos)
1019 {
1020
1021 if (s.TestBorderCross(pos,Cardinals.N))
1022 return true;
1023 if (s.TestBorderCross(pos, Cardinals.S))
1024 return true;
1025 if (s.TestBorderCross(pos, Cardinals.E))
1026 return true;
1027 if (s.TestBorderCross(pos, Cardinals.W))
1028 return true;
1029
1030 return false;
1031 }
1032
1033 public bool WaitForCallback(UUID id)
1034 {
1035 int count = 400;
1036 while (m_agentsInTransit.Contains(id) && count-- > 0)
1037 {
1038 //m_log.Debug(" >>> Waiting... " + count);
1039 Thread.Sleep(100);
1040 }
1041
1042 if (count > 0)
1043 return true;
1044 else
1045 return false;
1046 }
1047
1048 public bool ReleaseAgent(UUID id)
1049 {
1050 //m_log.Debug(" >>> ReleaseAgent called <<< ");
1051 return ResetFromTransit(id);
1052 }
1053
1054 public void SetInTransit(UUID id)
1055 {
1056 lock (m_agentsInTransit)
1057 {
1058 if (!m_agentsInTransit.Contains(id))
1059 m_agentsInTransit.Add(id);
1060 }
1061 }
1062
1063 protected bool ResetFromTransit(UUID id)
1064 {
1065 lock (m_agentsInTransit)
1066 {
1067 if (m_agentsInTransit.Contains(id))
1068 {
1069 m_agentsInTransit.Remove(id);
1070 return true;
1071 }
1072 }
1073 return false;
1074 }
1075
1076 private List<ulong> NeighbourHandles(List<GridRegion> neighbours)
1077 {
1078 List<ulong> handles = new List<ulong>();
1079 foreach (GridRegion reg in neighbours)
1080 {
1081 handles.Add(reg.RegionHandle);
1082 }
1083 return handles;
1084 }
1085
1086 private List<ulong> NewNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours)
1087 {
1088 return currentNeighbours.FindAll(delegate(ulong handle) { return !previousNeighbours.Contains(handle); });
1089 }
1090
1091// private List<ulong> CommonNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours)
1092// {
1093// return currentNeighbours.FindAll(delegate(ulong handle) { return previousNeighbours.Contains(handle); });
1094// }
1095
1096 private List<ulong> OldNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours)
1097 {
1098 return previousNeighbours.FindAll(delegate(ulong handle) { return !currentNeighbours.Contains(handle); });
1099 }
1100
1101 public void CrossAgentToNewRegion(Scene scene, ScenePresence agent, bool isFlying)
1102 {
1103 Vector3 pos = agent.AbsolutePosition;
1104 Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z);
1105 uint neighbourx = m_regionInfo.RegionLocX;
1106 uint neighboury = m_regionInfo.RegionLocY;
1107 const float boundaryDistance = 1.7f;
1108 Vector3 northCross = new Vector3(0,boundaryDistance, 0);
1109 Vector3 southCross = new Vector3(0, -1 * boundaryDistance, 0);
1110 Vector3 eastCross = new Vector3(boundaryDistance, 0, 0);
1111 Vector3 westCross = new Vector3(-1 * boundaryDistance, 0, 0);
1112
1113 // distance to edge that will trigger crossing
1114
1115
1116 // distance into new region to place avatar
1117 const float enterDistance = 0.5f;
1118
1119 if (scene.TestBorderCross(pos + westCross, Cardinals.W))
1120 {
1121 if (scene.TestBorderCross(pos + northCross, Cardinals.N))
1122 {
1123 Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N);
1124 neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
1125 }
1126 else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
1127 {
1128 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
1129 if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0)
1130 {
1131 neighboury--;
1132 newpos.Y = Constants.RegionSize - enterDistance;
1133 }
1134 else
1135 {
1136 neighboury = b.TriggerRegionY;
1137 neighbourx = b.TriggerRegionX;
1138
1139 Vector3 newposition = pos;
1140 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
1141 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
1142 agent.ControllingClient.SendAgentAlertMessage(
1143 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1144 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
1145 return;
1146 }
1147 }
1148
1149 Border ba = scene.GetCrossedBorder(pos + westCross, Cardinals.W);
1150 if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0)
1151 {
1152 neighbourx--;
1153 newpos.X = Constants.RegionSize - enterDistance;
1154 }
1155 else
1156 {
1157 neighboury = ba.TriggerRegionY;
1158 neighbourx = ba.TriggerRegionX;
1159
1160
1161 Vector3 newposition = pos;
1162 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
1163 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
1164 agent.ControllingClient.SendAgentAlertMessage(
1165 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1166 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
1167
1168
1169 return;
1170 }
1171
1172 }
1173 else if (scene.TestBorderCross(pos + eastCross, Cardinals.E))
1174 {
1175 Border b = scene.GetCrossedBorder(pos + eastCross, Cardinals.E);
1176 neighbourx += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
1177 newpos.X = enterDistance;
1178
1179 if (scene.TestBorderCross(pos + southCross, Cardinals.S))
1180 {
1181 Border ba = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
1182 if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0)
1183 {
1184 neighboury--;
1185 newpos.Y = Constants.RegionSize - enterDistance;
1186 }
1187 else
1188 {
1189 neighboury = ba.TriggerRegionY;
1190 neighbourx = ba.TriggerRegionX;
1191 Vector3 newposition = pos;
1192 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
1193 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
1194 agent.ControllingClient.SendAgentAlertMessage(
1195 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1196 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
1197 return;
1198 }
1199 }
1200 else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
1201 {
1202 Border c = scene.GetCrossedBorder(pos + northCross, Cardinals.N);
1203 neighboury += (uint)(int)(c.BorderLine.Z / (int)Constants.RegionSize);
1204 newpos.Y = enterDistance;
1205 }
1206
1207
1208 }
1209 else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
1210 {
1211 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
1212 if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0)
1213 {
1214 neighboury--;
1215 newpos.Y = Constants.RegionSize - enterDistance;
1216 }
1217 else
1218 {
1219 neighboury = b.TriggerRegionY;
1220 neighbourx = b.TriggerRegionX;
1221 Vector3 newposition = pos;
1222 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
1223 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
1224 agent.ControllingClient.SendAgentAlertMessage(
1225 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1226 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
1227 return;
1228 }
1229 }
1230 else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
1231 {
1232
1233 Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N);
1234 neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
1235 newpos.Y = enterDistance;
1236 }
1237
1238 /*
1239
1240 if (pos.X < boundaryDistance) //West
1241 {
1242 neighbourx--;
1243 newpos.X = Constants.RegionSize - enterDistance;
1244 }
1245 else if (pos.X > Constants.RegionSize - boundaryDistance) // East
1246 {
1247 neighbourx++;
1248 newpos.X = enterDistance;
1249 }
1250
1251 if (pos.Y < boundaryDistance) // South
1252 {
1253 neighboury--;
1254 newpos.Y = Constants.RegionSize - enterDistance;
1255 }
1256 else if (pos.Y > Constants.RegionSize - boundaryDistance) // North
1257 {
1258 neighboury++;
1259 newpos.Y = enterDistance;
1260 }
1261 */
1262
1263 CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync;
1264 d.BeginInvoke(agent, newpos, neighbourx, neighboury, isFlying, CrossAgentToNewRegionCompleted, d);
1265 }
1266
1267 public delegate void InformClientToInitateTeleportToLocationDelegate(ScenePresence agent, uint regionX, uint regionY,
1268 Vector3 position,
1269 Scene initiatingScene);
1270
1271 public void InformClientToInitateTeleportToLocation(ScenePresence agent, uint regionX, uint regionY, Vector3 position,
1272 Scene initiatingScene)
1273 {
1274
1275 // This assumes that we know what our neighbors are.
1276
1277 InformClientToInitateTeleportToLocationDelegate d = InformClientToInitiateTeleportToLocationAsync;
1278 d.BeginInvoke(agent,regionX,regionY,position,initiatingScene,
1279 InformClientToInitiateTeleportToLocationCompleted,
1280 d);
1281 }
1282
1283 public void InformClientToInitiateTeleportToLocationAsync(ScenePresence agent, uint regionX, uint regionY, Vector3 position,
1284 Scene initiatingScene)
1285 {
1286 Thread.Sleep(10000);
1287 IMessageTransferModule im = initiatingScene.RequestModuleInterface<IMessageTransferModule>();
1288 if (im != null)
1289 {
1290 UUID gotoLocation = Util.BuildFakeParcelID(
1291 Util.UIntsToLong(
1292 (regionX *
1293 (uint)Constants.RegionSize),
1294 (regionY *
1295 (uint)Constants.RegionSize)),
1296 (uint)(int)position.X,
1297 (uint)(int)position.Y,
1298 (uint)(int)position.Z);
1299 GridInstantMessage m = new GridInstantMessage(initiatingScene, UUID.Zero,
1300 "Region", agent.UUID,
1301 (byte)InstantMessageDialog.GodLikeRequestTeleport, false,
1302 "", gotoLocation, false, new Vector3(127, 0, 0),
1303 new Byte[0]);
1304 im.SendInstantMessage(m, delegate(bool success)
1305 {
1306 m_log.DebugFormat("[CLIENT]: Client Initiating Teleport sending IM success = {0}", success);
1307 });
1308
1309 }
1310 }
1311
1312 private void InformClientToInitiateTeleportToLocationCompleted(IAsyncResult iar)
1313 {
1314 InformClientToInitateTeleportToLocationDelegate icon =
1315 (InformClientToInitateTeleportToLocationDelegate) iar.AsyncState;
1316 icon.EndInvoke(iar);
1317 }
1318
1319 public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying);
1320
1321 /// <summary>
1322 /// This Closes child agents on neighboring regions
1323 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
1324 /// </summary>
1325 protected ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying)
1326 {
1327 m_log.DebugFormat("[SCENE COMM]: Crossing agent {0} {1} to {2}-{3}", agent.Firstname, agent.Lastname, neighbourx, neighboury);
1328
1329 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
1330
1331 int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize);
1332 GridRegion neighbourRegion = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
1333
1334 if (neighbourRegion != null && agent.ValidateAttachments())
1335 {
1336 pos = pos + (agent.Velocity);
1337
1338 //CachedUserInfo userInfo = m_commsProvider.UserProfileCacheService.GetUserDetails(agent.UUID);
1339 //if (userInfo != null)
1340 //{
1341 // userInfo.DropInventory();
1342 //}
1343 //else
1344 //{
1345 // m_log.WarnFormat("[SCENE COMM]: No cached user info found for {0} {1} on leaving region {2}",
1346 // agent.Name, agent.UUID, agent.Scene.RegionInfo.RegionName);
1347 //}
1348
1349 //bool crossingSuccessful =
1350 // CrossToNeighbouringRegion(neighbourHandle, agent.ControllingClient.AgentId, pos,
1351 //isFlying);
1352
1353 SetInTransit(agent.UUID);
1354 AgentData cAgent = new AgentData();
1355 agent.CopyTo(cAgent);
1356 cAgent.Position = pos;
1357 if (isFlying)
1358 cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
1359 cAgent.CallbackURI = "http://" + m_regionInfo.ExternalHostName + ":" + m_regionInfo.HttpPort +
1360 "/agent/" + agent.UUID.ToString() + "/" + agent.Scene.RegionInfo.RegionHandle.ToString() + "/release/";
1361
1362 m_interregionCommsOut.SendChildAgentUpdate(neighbourHandle, cAgent);
1363
1364 // Next, let's close the child agent connections that are too far away.
1365 agent.CloseChildAgents(neighbourx, neighboury);
1366
1367 //AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo();
1368 agent.ControllingClient.RequestClientInfo();
1369
1370 //m_log.Debug("BEFORE CROSS");
1371 //Scene.DumpChildrenSeeds(UUID);
1372 //DumpKnownRegions();
1373 string agentcaps;
1374 if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps))
1375 {
1376 m_log.ErrorFormat("[SCENE COMM]: No CAPS information for region handle {0}, exiting CrossToNewRegion.",
1377 neighbourRegion.RegionHandle);
1378 return agent;
1379 }
1380 // TODO Should construct this behind a method
1381 string capsPath =
1382 "http://" + neighbourRegion.ExternalHostName + ":" + neighbourRegion.HttpPort
1383 + "/CAPS/" + agentcaps /*circuitdata.CapsPath*/ + "0000/";
1384
1385 m_log.DebugFormat("[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID);
1386
1387 IEventQueue eq = agent.Scene.RequestModuleInterface<IEventQueue>();
1388 if (eq != null)
1389 {
1390 eq.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint,
1391 capsPath, agent.UUID, agent.ControllingClient.SessionId);
1392 }
1393 else
1394 {
1395 agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint,
1396 capsPath);
1397 }
1398
1399 if (!WaitForCallback(agent.UUID))
1400 {
1401 ResetFromTransit(agent.UUID);
1402
1403 // Yikes! We should just have a ref to scene here.
1404 agent.Scene.InformClientOfNeighbours(agent);
1405
1406 return agent;
1407 }
1408
1409 agent.MakeChildAgent();
1410 // now we have a child agent in this region. Request all interesting data about other (root) agents
1411 agent.SendInitialFullUpdateToAllClients();
1412
1413 agent.CrossAttachmentsIntoNewRegion(neighbourHandle, true);
1414
1415 // m_scene.SendKillObject(m_localId);
1416
1417 agent.Scene.NotifyMyCoarseLocationChange();
1418 // the user may change their profile information in other region,
1419 // so the userinfo in UserProfileCache is not reliable any more, delete it
1420 if (agent.Scene.NeedSceneCacheClear(agent.UUID))
1421 {
1422 agent.Scene.CommsManager.UserProfileCacheService.RemoveUser(agent.UUID);
1423 m_log.DebugFormat(
1424 "[SCENE COMM]: User {0} is going to another region, profile cache removed", agent.UUID);
1425 }
1426 }
1427
1428 //m_log.Debug("AFTER CROSS");
1429 //Scene.DumpChildrenSeeds(UUID);
1430 //DumpKnownRegions();
1431 return agent;
1432 }
1433
1434 private void CrossAgentToNewRegionCompleted(IAsyncResult iar)
1435 {
1436 CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState;
1437 ScenePresence agent = icon.EndInvoke(iar);
1438
1439 // If the cross was successful, this agent is a child agent
1440 if (agent.IsChildAgent)
1441 {
1442 agent.Reset();
1443 }
1444 else // Not successful
1445 {
1446 //CachedUserInfo userInfo = m_commsProvider.UserProfileCacheService.GetUserDetails(agent.UUID);
1447 //if (userInfo != null)
1448 //{
1449 // userInfo.FetchInventory();
1450 //}
1451 agent.RestoreInCurrentScene();
1452 }
1453 // In any case
1454 agent.NotInTransit();
1455
1456 //m_log.DebugFormat("[SCENE COMM]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname);
1457 }
1458
1459
1460 public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat)
1461 {
1462 m_commsProvider.LogOffUser(userid, regionid, regionhandle, position, lookat);
1463 }
1464
1465 // deprecated as of 2008-08-27
1466 public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz)
1467 {
1468 m_commsProvider.LogOffUser(userid, regionid, regionhandle, posx, posy, posz);
1469 }
1470
1471 public void ClearUserAgent(UUID avatarID)
1472 {
1473 m_commsProvider.UserService.ClearUserAgent(avatarID);
1474 }
1475
1476 public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
1477 {
1478 m_commsProvider.AddNewUserFriend(friendlistowner, friend, perms);
1479 }
1480
1481 public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
1482 {
1483 m_commsProvider.UpdateUserFriendPerms(friendlistowner, friend, perms);
1484 }
1485
1486 public void RemoveUserFriend(UUID friendlistowner, UUID friend)
1487 {
1488 m_commsProvider.RemoveUserFriend(friendlistowner, friend);
1489 }
1490
1491 public List<FriendListItem> GetUserFriendList(UUID friendlistowner)
1492 {
1493 return m_commsProvider.GetUserFriendList(friendlistowner);
1494 }
1495
1496 public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query)
1497 {
1498 return m_commsProvider.GenerateAgentPickerRequestResponse(queryID, query);
1499 }
1500
1501 public List<GridRegion> RequestNamedRegions(string name, int maxNumber) 304 public List<GridRegion> RequestNamedRegions(string name, int maxNumber)
1502 { 305 {
1503 return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); 306 return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber);
1504 } 307 }
1505 308
1506 //private void Dump(string msg, List<ulong> handles)
1507 //{
1508 // m_log.InfoFormat("-------------- HANDLE DUMP ({0}) ---------", msg);
1509 // foreach (ulong handle in handles)
1510 // {
1511 // uint x, y;
1512 // Utils.LongToUInts(handle, out x, out y);
1513 // x = x / Constants.RegionSize;
1514 // y = y / Constants.RegionSize;
1515 // m_log.InfoFormat("({0}, {1})", x, y);
1516 // }
1517 //}
1518 } 309 }
1519} 310}
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 090f379..c16ba12 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -35,6 +35,7 @@ using log4net;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Region.Framework.Scenes.Types; 36using OpenSim.Region.Framework.Scenes.Types;
37using OpenSim.Region.Physics.Manager; 37using OpenSim.Region.Physics.Manager;
38using OpenSim.Region.Framework.Interfaces;
38 39
39namespace OpenSim.Region.Framework.Scenes 40namespace OpenSim.Region.Framework.Scenes
40{ 41{
@@ -69,6 +70,9 @@ namespace OpenSim.Region.Framework.Scenes
69 70
70 protected Dictionary<UUID, ScenePresence> m_scenePresences = new Dictionary<UUID, ScenePresence>(); 71 protected Dictionary<UUID, ScenePresence> m_scenePresences = new Dictionary<UUID, ScenePresence>();
71 protected ScenePresence[] m_scenePresenceArray = new ScenePresence[0]; 72 protected ScenePresence[] m_scenePresenceArray = new ScenePresence[0];
73 protected List<ScenePresence> m_scenePresenceList = new List<ScenePresence>();
74
75 protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim();
72 76
73 // SceneObjects is not currently populated or used. 77 // SceneObjects is not currently populated or used.
74 //public Dictionary<UUID, SceneObjectGroup> SceneObjects; 78 //public Dictionary<UUID, SceneObjectGroup> SceneObjects;
@@ -131,10 +135,16 @@ namespace OpenSim.Region.Framework.Scenes
131 135
132 protected internal void Close() 136 protected internal void Close()
133 { 137 {
134 lock (m_scenePresences) 138 m_scenePresencesLock.EnterWriteLock();
139 try
135 { 140 {
136 m_scenePresences.Clear(); 141 m_scenePresences.Clear();
137 m_scenePresenceArray = new ScenePresence[0]; 142 m_scenePresenceArray = new ScenePresence[0];
143 m_scenePresenceList = new List<ScenePresence>();
144 }
145 finally
146 {
147 m_scenePresencesLock.ExitWriteLock();
138 } 148 }
139 149
140 lock (m_dictionary_lock) 150 lock (m_dictionary_lock)
@@ -164,9 +174,10 @@ namespace OpenSim.Region.Framework.Scenes
164 174
165 protected internal void UpdatePresences() 175 protected internal void UpdatePresences()
166 { 176 {
167 ScenePresence[] updateScenePresences = GetScenePresences(); 177 ForEachScenePresence(delegate(ScenePresence presence)
168 for (int i = 0; i < updateScenePresences.Length; i++) 178 {
169 updateScenePresences[i].Update(); 179 presence.Update();
180 });
170 } 181 }
171 182
172 protected internal float UpdatePhysics(double elapsed) 183 protected internal float UpdatePhysics(double elapsed)
@@ -195,9 +206,10 @@ namespace OpenSim.Region.Framework.Scenes
195 206
196 protected internal void UpdateScenePresenceMovement() 207 protected internal void UpdateScenePresenceMovement()
197 { 208 {
198 ScenePresence[] moveEntities = GetScenePresences(); 209 ForEachScenePresence(delegate(ScenePresence presence)
199 for (int i = 0; i < moveEntities.Length; i++) 210 {
200 moveEntities[i].UpdateMovement(); 211 presence.UpdateMovement();
212 });
201 } 213 }
202 214
203 #endregion 215 #endregion
@@ -464,9 +476,7 @@ namespace OpenSim.Region.Framework.Scenes
464 { 476 {
465 SceneObjectGroup group = GetGroupByPrim(objectLocalID); 477 SceneObjectGroup group = GetGroupByPrim(objectLocalID);
466 if (group != null) 478 if (group != null)
467 { 479 m_parentScene.AttachmentsModule.DetachSingleAttachmentToGround(group.UUID, remoteClient);
468 m_parentScene.DetachSingleAttachmentToGround(group.UUID, remoteClient);
469 }
470 } 480 }
471 481
472 protected internal void DetachObject(uint objectLocalID, IClientAPI remoteClient) 482 protected internal void DetachObject(uint objectLocalID, IClientAPI remoteClient)
@@ -475,7 +485,7 @@ namespace OpenSim.Region.Framework.Scenes
475 if (group != null) 485 if (group != null)
476 { 486 {
477 //group.DetachToGround(); 487 //group.DetachToGround();
478 m_parentScene.DetachSingleAttachmentToInv(group.GetFromItemID(), remoteClient); 488 m_parentScene.AttachmentsModule.ShowDetachInUserInventory(group.GetFromItemID(), remoteClient);
479 } 489 }
480 } 490 }
481 491
@@ -509,212 +519,6 @@ namespace OpenSim.Region.Framework.Scenes
509 } 519 }
510 } 520 }
511 521
512 /// <summary>
513 /// Event Handling routine for Attach Object
514 /// </summary>
515 /// <param name="remoteClient"></param>
516 /// <param name="objectLocalID"></param>
517 /// <param name="AttachmentPt"></param>
518 /// <param name="rot"></param>
519 protected internal void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent)
520 {
521 // If we can't take it, we can't attach it!
522 SceneObjectPart part = m_parentScene.GetSceneObjectPart(objectLocalID);
523 if (part == null)
524 return;
525
526 if (!m_parentScene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId))
527 return;
528
529 // Calls attach with a Zero position
530 if (AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
531 {
532 m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
533
534 // Save avatar attachment information
535 ScenePresence presence;
536 if (m_parentScene.AvatarFactory != null && m_parentScene.TryGetAvatar(remoteClient.AgentId, out presence))
537 {
538 m_log.Info(
539 "[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
540 + ", AttachmentPoint: " + AttachmentPt);
541
542 m_parentScene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
543 }
544 }
545 }
546
547 /// <summary>
548 /// Rez an attachment
549 /// </summary>
550 /// <param name="remoteClient"></param>
551 /// <param name="itemID"></param>
552 /// <param name="AttachmentPt"></param>
553 /// <returns>The scene object that was attached. Null if the scene object could not be found</returns>
554 public SceneObjectGroup RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
555 {
556 SceneObjectGroup objatt = m_parentScene.RezObject(remoteClient,
557 itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
558 false, false, remoteClient.AgentId, true);
559
560// m_log.DebugFormat(
561// "[SCENE GRAPH]: Retrieved single object {0} for attachment to {1} on point {2}",
562// objatt.Name, remoteClient.Name, AttachmentPt);
563
564 if (objatt != null)
565 {
566 bool tainted = false;
567 if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
568 tainted = true;
569
570 AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
571 //objatt.ScheduleGroupForFullUpdate();
572
573 if (tainted)
574 objatt.HasGroupChanged = true;
575
576 // Fire after attach, so we don't get messy perms dialogs
577 // 3 == AttachedRez
578 objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3);
579
580 // Do this last so that event listeners have access to all the effects of the attachment
581 m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
582 }
583 else
584 {
585 m_log.WarnFormat(
586 "[SCENE GRAPH]: Could not retrieve item {0} for attaching to avatar {1} at point {2}",
587 itemID, remoteClient.Name, AttachmentPt);
588 }
589
590 return objatt;
591 }
592
593 // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
594 // To LocalId or UUID, *THAT* is the question. How now Brown UUID??
595 public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
596 {
597 if (itemID == UUID.Zero) // If this happened, someone made a mistake....
598 return;
599
600 // We can NOT use the dictionries here, as we are looking
601 // for an entity by the fromAssetID, which is NOT the prim UUID
602 //
603 List<EntityBase> detachEntities = GetEntities();
604 SceneObjectGroup group;
605
606 foreach (EntityBase entity in detachEntities)
607 {
608 if (entity is SceneObjectGroup)
609 {
610 group = (SceneObjectGroup)entity;
611 if (group.GetFromItemID() == itemID)
612 {
613 m_parentScene.SendAttachEvent(group.LocalId, itemID, UUID.Zero);
614 bool hasScripts = false;
615 foreach (SceneObjectPart part in group.Children.Values)
616 {
617 if (part.Inventory.ContainsScripts())
618 {
619 hasScripts = true;
620 break;
621 }
622 }
623
624 if (hasScripts) // Allow the object to execute the attach(NULL_KEY) event
625 System.Threading.Thread.Sleep(100);
626 group.DetachToInventoryPrep();
627 m_log.Debug("[DETACH]: Saving attachpoint: " +
628 ((uint)group.GetAttachmentPoint()).ToString());
629 m_parentScene.UpdateKnownItem(remoteClient, group,
630 group.GetFromItemID(), group.OwnerID);
631 m_parentScene.DeleteSceneObject(group, false);
632 return;
633 }
634 }
635 }
636 }
637
638 /// <summary>
639 /// Attach a scene object to an avatar.
640 /// </summary>
641 /// <param name="remoteClient"></param>
642 /// <param name="objectLocalID"></param>
643 /// <param name="AttachmentPt"></param>
644 /// <param name="rot"></param>
645 /// <param name="attachPos"></param>
646 /// <param name="silent"></param>
647 /// <returns>true if the attachment was successful, false otherwise</returns>
648 protected internal bool AttachObject(
649 IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
650 {
651 SceneObjectGroup group = GetGroupByPrim(objectLocalID);
652 if (group != null)
653 {
654 if (m_parentScene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
655 {
656 // If the attachment point isn't the same as the one previously used
657 // set it's offset position = 0 so that it appears on the attachment point
658 // and not in a weird location somewhere unknown.
659 if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
660 {
661 attachPos = Vector3.Zero;
662 }
663
664 // AttachmentPt 0 means the client chose to 'wear' the attachment.
665 if (AttachmentPt == 0)
666 {
667 // Check object for stored attachment point
668 AttachmentPt = (uint)group.GetAttachmentPoint();
669 }
670
671 // if we still didn't find a suitable attachment point.......
672 if (AttachmentPt == 0)
673 {
674 // Stick it on left hand with Zero Offset from the attachment point.
675 AttachmentPt = (uint)AttachmentPoint.LeftHand;
676 attachPos = Vector3.Zero;
677 }
678
679 group.SetAttachmentPoint((byte)AttachmentPt);
680 group.AbsolutePosition = attachPos;
681
682 // Saves and gets itemID
683 UUID itemId;
684
685 if (group.GetFromItemID() == UUID.Zero)
686 {
687 m_parentScene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId);
688 }
689 else
690 {
691 itemId = group.GetFromItemID();
692 }
693
694 m_parentScene.AttachObject(remoteClient, AttachmentPt, itemId, group);
695
696 group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
697 // In case it is later dropped again, don't let
698 // it get cleaned up
699 //
700 group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
701 group.HasGroupChanged = false;
702 }
703 else
704 {
705 remoteClient.SendAgentAlertMessage("You don't have sufficient permissions to attach this object", false);
706 return false;
707 }
708 }
709 else
710 {
711 m_log.DebugFormat("[SCENE GRAPH]: AttachObject found no such scene object {0}", objectLocalID);
712 return false;
713 }
714
715 return true;
716 }
717
718 protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance) 522 protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance)
719 { 523 {
720 ScenePresence newAvatar = null; 524 ScenePresence newAvatar = null;
@@ -747,7 +551,8 @@ namespace OpenSim.Region.Framework.Scenes
747 551
748 Entities[presence.UUID] = presence; 552 Entities[presence.UUID] = presence;
749 553
750 lock (m_scenePresences) 554 m_scenePresencesLock.EnterWriteLock();
555 try
751 { 556 {
752 if (!m_scenePresences.ContainsKey(presence.UUID)) 557 if (!m_scenePresences.ContainsKey(presence.UUID))
753 { 558 {
@@ -759,11 +564,12 @@ namespace OpenSim.Region.Framework.Scenes
759 Array.Copy(m_scenePresenceArray, newArray, oldLength); 564 Array.Copy(m_scenePresenceArray, newArray, oldLength);
760 newArray[oldLength] = presence; 565 newArray[oldLength] = presence;
761 m_scenePresenceArray = newArray; 566 m_scenePresenceArray = newArray;
567 m_scenePresenceList = new List<ScenePresence>(m_scenePresenceArray);
762 } 568 }
763 else 569 else
764 { 570 {
765 m_scenePresences[presence.UUID] = presence; 571 m_scenePresences[presence.UUID] = presence;
766 572
767 // Do a linear search through the array of ScenePresence references 573 // Do a linear search through the array of ScenePresence references
768 // and update the modified entry 574 // and update the modified entry
769 for (int i = 0; i < m_scenePresenceArray.Length; i++) 575 for (int i = 0; i < m_scenePresenceArray.Length; i++)
@@ -774,8 +580,13 @@ namespace OpenSim.Region.Framework.Scenes
774 break; 580 break;
775 } 581 }
776 } 582 }
583 m_scenePresenceList = new List<ScenePresence>(m_scenePresenceArray);
777 } 584 }
778 } 585 }
586 finally
587 {
588 m_scenePresencesLock.ExitWriteLock();
589 }
779 } 590 }
780 591
781 /// <summary> 592 /// <summary>
@@ -790,7 +601,8 @@ namespace OpenSim.Region.Framework.Scenes
790 agentID); 601 agentID);
791 } 602 }
792 603
793 lock (m_scenePresences) 604 m_scenePresencesLock.EnterWriteLock();
605 try
794 { 606 {
795 if (m_scenePresences.Remove(agentID)) 607 if (m_scenePresences.Remove(agentID))
796 { 608 {
@@ -809,12 +621,17 @@ namespace OpenSim.Region.Framework.Scenes
809 } 621 }
810 } 622 }
811 m_scenePresenceArray = newArray; 623 m_scenePresenceArray = newArray;
624 m_scenePresenceList = new List<ScenePresence>(m_scenePresenceArray);
812 } 625 }
813 else 626 else
814 { 627 {
815 m_log.WarnFormat("[SCENE] Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); 628 m_log.WarnFormat("[SCENE] Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID);
816 } 629 }
817 } 630 }
631 finally
632 {
633 m_scenePresencesLock.ExitWriteLock();
634 }
818 } 635 }
819 636
820 protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) 637 protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F)
@@ -845,18 +662,16 @@ namespace OpenSim.Region.Framework.Scenes
845 662
846 public void RecalculateStats() 663 public void RecalculateStats()
847 { 664 {
848 ScenePresence[] presences = GetScenePresences();
849 int rootcount = 0; 665 int rootcount = 0;
850 int childcount = 0; 666 int childcount = 0;
851 667
852 for (int i = 0; i < presences.Length; i++) 668 ForEachScenePresence(delegate(ScenePresence presence)
853 { 669 {
854 ScenePresence user = presences[i]; 670 if (presence.IsChildAgent)
855 if (user.IsChildAgent)
856 ++childcount; 671 ++childcount;
857 else 672 else
858 ++rootcount; 673 ++rootcount;
859 } 674 });
860 675
861 m_numRootAgents = rootcount; 676 m_numRootAgents = rootcount;
862 m_numChildAgents = childcount; 677 m_numChildAgents = childcount;
@@ -903,25 +718,6 @@ namespace OpenSim.Region.Framework.Scenes
903 #endregion 718 #endregion
904 719
905 #region Get Methods 720 #region Get Methods
906
907 /// <summary>
908 /// Request a List of all scene presences in this scene. This is a new list, so no
909 /// locking is required to iterate over it.
910 /// </summary>
911 /// <returns></returns>
912 protected internal ScenePresence[] GetScenePresences()
913 {
914 return m_scenePresenceArray;
915 }
916
917 protected internal List<ScenePresence> GetAvatars()
918 {
919 List<ScenePresence> result =
920 GetScenePresences(delegate(ScenePresence scenePresence) { return !scenePresence.IsChildAgent; });
921
922 return result;
923 }
924
925 /// <summary> 721 /// <summary>
926 /// Get the controlling client for the given avatar, if there is one. 722 /// Get the controlling client for the given avatar, if there is one.
927 /// 723 ///
@@ -948,44 +744,103 @@ namespace OpenSim.Region.Framework.Scenes
948 } 744 }
949 745
950 /// <summary> 746 /// <summary>
951 /// Request a filtered list of m_scenePresences in this World 747 /// Request a copy of m_scenePresences in this World
748 /// There is no guarantee that presences will remain in the scene after the list is returned.
749 /// This list should remain private to SceneGraph. Callers wishing to iterate should instead
750 /// pass a delegate to ForEachScenePresence.
952 /// </summary> 751 /// </summary>
953 /// <returns></returns> 752 /// <returns></returns>
954 protected internal List<ScenePresence> GetScenePresences(FilterAvatarList filter) 753 private List<ScenePresence> GetScenePresences()
955 { 754 {
956 // No locking of scene presences here since we're passing back a list... 755 m_scenePresencesLock.EnterReadLock();
957 756 try
958 List<ScenePresence> result = new List<ScenePresence>();
959 ScenePresence[] scenePresences = GetScenePresences();
960
961 for (int i = 0; i < scenePresences.Length; i++)
962 { 757 {
963 ScenePresence avatar = scenePresences[i]; 758 return m_scenePresenceList;
964 if (filter(avatar)) 759 }
965 result.Add(avatar); 760 finally
761 {
762 m_scenePresencesLock.ExitReadLock();
966 } 763 }
967
968 return result;
969 } 764 }
970 765
971 /// <summary> 766 /// <summary>
972 /// Request a scene presence by UUID 767 /// Request a scene presence by UUID. Fast, indexed lookup.
973 /// </summary> 768 /// </summary>
974 /// <param name="avatarID"></param> 769 /// <param name="agentID"></param>
975 /// <returns>null if the agent was not found</returns> 770 /// <returns>null if the presence was not found</returns>
976 protected internal ScenePresence GetScenePresence(UUID agentID) 771 protected internal ScenePresence GetScenePresence(UUID agentID)
977 { 772 {
978 ScenePresence sp; 773 ScenePresence sp;
979 774 m_scenePresencesLock.EnterReadLock();
980 lock (m_scenePresences) 775 try
981 { 776 {
982 m_scenePresences.TryGetValue(agentID, out sp); 777 m_scenePresences.TryGetValue(agentID, out sp);
983 } 778 }
984 779 finally
780 {
781 m_scenePresencesLock.ExitReadLock();
782 }
985 return sp; 783 return sp;
986 } 784 }
987 785
988 /// <summary> 786 /// <summary>
787 /// Request the scene presence by name.
788 /// </summary>
789 /// <param name="firstName"></param>
790 /// <param name="lastName"></param>
791 /// <returns>null if the presence was not found</returns>
792 protected internal ScenePresence GetScenePresence(string firstName, string lastName)
793 {
794 foreach (ScenePresence presence in GetScenePresences())
795 {
796 if (presence.Firstname == firstName && presence.Lastname == lastName)
797 return presence;
798 }
799 return null;
800 }
801
802 /// <summary>
803 /// Request the scene presence by localID.
804 /// </summary>
805 /// <param name="localID"></param>
806 /// <returns>null if the presence was not found</returns>
807 protected internal ScenePresence GetScenePresence(uint localID)
808 {
809 foreach (ScenePresence presence in GetScenePresences())
810 if (presence.LocalId == localID)
811 return presence;
812 return null;
813 }
814
815 protected internal bool TryGetScenePresence(UUID agentID, out ScenePresence avatar)
816 {
817 m_scenePresencesLock.EnterReadLock();
818 try
819 {
820 m_scenePresences.TryGetValue(agentID, out avatar);
821 }
822 finally
823 {
824 m_scenePresencesLock.ExitReadLock();
825 }
826 return (avatar != null);
827 }
828
829 protected internal bool TryGetAvatarByName(string name, out ScenePresence avatar)
830 {
831 avatar = null;
832 foreach (ScenePresence presence in GetScenePresences())
833 {
834 if (String.Compare(name, presence.ControllingClient.Name, true) == 0)
835 {
836 avatar = presence;
837 break;
838 }
839 }
840 return (avatar != null);
841 }
842
843 /// <summary>
989 /// Get a scene object group that contains the prim with the given local id 844 /// Get a scene object group that contains the prim with the given local id
990 /// </summary> 845 /// </summary>
991 /// <param name="localID"></param> 846 /// <param name="localID"></param>
@@ -1136,34 +991,6 @@ namespace OpenSim.Region.Framework.Scenes
1136 return group.GetChildPart(fullID); 991 return group.GetChildPart(fullID);
1137 } 992 }
1138 993
1139 protected internal bool TryGetAvatar(UUID avatarId, out ScenePresence avatar)
1140 {
1141 lock (m_scenePresences)
1142 return m_scenePresences.TryGetValue(avatarId, out avatar);
1143 }
1144
1145 protected internal bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
1146 {
1147 ScenePresence[] presences = GetScenePresences();
1148
1149 for (int i = 0; i < presences.Length; i++)
1150 {
1151 ScenePresence presence = presences[i];
1152
1153 if (!presence.IsChildAgent)
1154 {
1155 if (String.Compare(avatarName, presence.ControllingClient.Name, true) == 0)
1156 {
1157 avatar = presence;
1158 return true;
1159 }
1160 }
1161 }
1162
1163 avatar = null;
1164 return false;
1165 }
1166
1167 /// <summary> 994 /// <summary>
1168 /// Returns a list of the entities in the scene. This is a new list so no locking is required to iterate over 995 /// Returns a list of the entities in the scene. This is a new list so no locking is required to iterate over
1169 /// it 996 /// it
@@ -1226,6 +1053,10 @@ namespace OpenSim.Region.Framework.Scenes
1226 return UUID.Zero; 1053 return UUID.Zero;
1227 } 1054 }
1228 1055
1056 /// <summary>
1057 /// Performs action on all scene object groups.
1058 /// </summary>
1059 /// <param name="action"></param>
1229 protected internal void ForEachSOG(Action<SceneObjectGroup> action) 1060 protected internal void ForEachSOG(Action<SceneObjectGroup> action)
1230 { 1061 {
1231 List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); 1062 List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values);
@@ -1242,6 +1073,47 @@ namespace OpenSim.Region.Framework.Scenes
1242 } 1073 }
1243 } 1074 }
1244 } 1075 }
1076
1077
1078 /// <summary>
1079 /// Performs action on all scene presences. This can ultimately run the actions in parallel but
1080 /// any delegates passed in will need to implement their own locking on data they reference and
1081 /// modify outside of the scope of the delegate.
1082 /// </summary>
1083 /// <param name="action"></param>
1084 public void ForEachScenePresence(Action<ScenePresence> action)
1085 {
1086 // Once all callers have their delegates configured for parallelism, we can unleash this
1087 /*
1088 Action<ScenePresence> protectedAction = new Action<ScenePresence>(delegate(ScenePresence sp)
1089 {
1090 try
1091 {
1092 action(sp);
1093 }
1094 catch (Exception e)
1095 {
1096 m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
1097 m_log.Info("[BUG] Stack Trace: " + e.StackTrace);
1098 }
1099 });
1100 Parallel.ForEach<ScenePresence>(GetScenePresences(), protectedAction);
1101 */
1102 // For now, perform actiona serially
1103
1104 foreach (ScenePresence sp in GetScenePresences())
1105 {
1106 try
1107 {
1108 action(sp);
1109 }
1110 catch (Exception e)
1111 {
1112 m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
1113 m_log.Info("[BUG] Stack Trace: " + e.StackTrace);
1114 }
1115 }
1116 }
1245 1117
1246 #endregion 1118 #endregion
1247 1119
@@ -1924,6 +1796,7 @@ namespace OpenSim.Region.Framework.Scenes
1924 copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 0); 1796 copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 0);
1925 copy.HasGroupChanged = true; 1797 copy.HasGroupChanged = true;
1926 copy.ScheduleGroupForFullUpdate(); 1798 copy.ScheduleGroupForFullUpdate();
1799 copy.ResumeScripts();
1927 1800
1928 // required for physics to update it's position 1801 // required for physics to update it's position
1929 copy.AbsolutePosition = copy.AbsolutePosition; 1802 copy.AbsolutePosition = copy.AbsolutePosition;
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index c2e3370..3b84734 100644
--- a/OpenSim/Region/Framework/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -414,22 +414,18 @@ namespace OpenSim.Region.Framework.Scenes
414 ForEachCurrentScene( 414 ForEachCurrentScene(
415 delegate(Scene scene) 415 delegate(Scene scene)
416 { 416 {
417 ScenePresence[] scenePresences = scene.GetScenePresences(); 417 scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
418
419 for (int i = 0; i < scenePresences.Length; i++)
420 { 418 {
421 ScenePresence scenePresence = scenePresences[i];
422
423 if (!scenePresence.IsChildAgent) 419 if (!scenePresence.IsChildAgent)
424 { 420 {
425 m_log.ErrorFormat("Packet debug for {0} {1} set to {2}", 421 m_log.DebugFormat("Packet debug for {0} {1} set to {2}",
426 scenePresence.Firstname, 422 scenePresence.Firstname,
427 scenePresence.Lastname, 423 scenePresence.Lastname,
428 newDebug); 424 newDebug);
429 425
430 scenePresence.ControllingClient.SetDebugPacketLevel(newDebug); 426 scenePresence.ControllingClient.SetDebugPacketLevel(newDebug);
431 } 427 }
432 } 428 });
433 } 429 }
434 ); 430 );
435 } 431 }
@@ -441,14 +437,11 @@ namespace OpenSim.Region.Framework.Scenes
441 ForEachCurrentScene( 437 ForEachCurrentScene(
442 delegate(Scene scene) 438 delegate(Scene scene)
443 { 439 {
444 ScenePresence[] scenePresences = scene.GetScenePresences(); 440 scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
445
446 for (int i = 0; i < scenePresences.Length; i++)
447 { 441 {
448 ScenePresence scenePresence = scenePresences[i];
449 if (!scenePresence.IsChildAgent) 442 if (!scenePresence.IsChildAgent)
450 avatars.Add(scenePresence); 443 avatars.Add(scenePresence);
451 } 444 });
452 } 445 }
453 ); 446 );
454 447
@@ -461,18 +454,20 @@ namespace OpenSim.Region.Framework.Scenes
461 454
462 ForEachCurrentScene(delegate(Scene scene) 455 ForEachCurrentScene(delegate(Scene scene)
463 { 456 {
464 ScenePresence[] scenePresences = scene.GetScenePresences(); 457 scene.ForEachScenePresence(delegate(ScenePresence sp)
465 presences.AddRange(scenePresences); 458 {
459 presences.Add(sp);
460 });
466 }); 461 });
467 462
468 return presences; 463 return presences;
469 } 464 }
470 465
471 public RegionInfo GetRegionInfo(ulong regionHandle) 466 public RegionInfo GetRegionInfo(UUID regionID)
472 { 467 {
473 foreach (Scene scene in m_localScenes) 468 foreach (Scene scene in m_localScenes)
474 { 469 {
475 if (scene.RegionInfo.RegionHandle == regionHandle) 470 if (scene.RegionInfo.RegionID == regionID)
476 { 471 {
477 return scene.RegionInfo; 472 return scene.RegionInfo;
478 } 473 }
@@ -491,11 +486,11 @@ namespace OpenSim.Region.Framework.Scenes
491 ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); }); 486 ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); });
492 } 487 }
493 488
494 public bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) 489 public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar)
495 { 490 {
496 foreach (Scene scene in m_localScenes) 491 foreach (Scene scene in m_localScenes)
497 { 492 {
498 if (scene.TryGetAvatar(avatarId, out avatar)) 493 if (scene.TryGetScenePresence(avatarId, out avatar))
499 { 494 {
500 return true; 495 return true;
501 } 496 }
@@ -510,7 +505,7 @@ namespace OpenSim.Region.Framework.Scenes
510 ScenePresence avatar = null; 505 ScenePresence avatar = null;
511 foreach (Scene mScene in m_localScenes) 506 foreach (Scene mScene in m_localScenes)
512 { 507 {
513 if (mScene.TryGetAvatar(avatarId, out avatar)) 508 if (mScene.TryGetScenePresence(avatarId, out avatar))
514 { 509 {
515 scene = mScene; 510 scene = mScene;
516 return true; 511 return true;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index 8b58b3e..1149a20 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -171,7 +171,9 @@ namespace OpenSim.Region.Framework.Scenes
171 item.NextPermissions; 171 item.NextPermissions;
172 taskItem.NextPermissions = item.NextPermissions; 172 taskItem.NextPermissions = item.NextPermissions;
173 taskItem.CurrentPermissions |= 8; 173 taskItem.CurrentPermissions |= 8;
174 } else { 174 }
175 else
176 {
175 taskItem.BasePermissions = item.BasePermissions; 177 taskItem.BasePermissions = item.BasePermissions;
176 taskItem.CurrentPermissions = item.CurrentPermissions; 178 taskItem.CurrentPermissions = item.CurrentPermissions;
177 taskItem.CurrentPermissions |= 8; 179 taskItem.CurrentPermissions |= 8;
@@ -412,5 +414,13 @@ namespace OpenSim.Region.Framework.Scenes
412 scriptModule.SetXMLState(itemID, n.OuterXml); 414 scriptModule.SetXMLState(itemID, n.OuterXml);
413 } 415 }
414 } 416 }
417
418 public void ResumeScripts()
419 {
420 foreach (SceneObjectPart part in m_parts.Values)
421 {
422 part.Inventory.ResumeScripts();
423 }
424 }
415 } 425 }
416} 426}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 13d1d4e..a4b8944 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -123,7 +123,7 @@ namespace OpenSim.Region.Framework.Scenes
123 } 123 }
124 if (m_partsLock.RecursiveWriteCount > 0) 124 if (m_partsLock.RecursiveWriteCount > 0)
125 { 125 {
126 m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed."); 126 m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested (write lock exists on this thread). This should not happen and means something needs to be fixed.");
127 m_partsLock.ExitWriteLock(); 127 m_partsLock.ExitWriteLock();
128 } 128 }
129 129
@@ -418,6 +418,7 @@ namespace OpenSim.Region.Framework.Scenes
418 RootPart.ScriptSetPhysicsStatus(false); 418 RootPart.ScriptSetPhysicsStatus(false);
419 Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), 419 Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"),
420 ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); 420 ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false);
421 lockPartsForRead(false);
421 return; 422 return;
422 } 423 }
423 } 424 }
@@ -530,8 +531,8 @@ namespace OpenSim.Region.Framework.Scenes
530 private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>(); 531 private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
531 public List<SceneObjectPart> PlaySoundSlavePrims 532 public List<SceneObjectPart> PlaySoundSlavePrims
532 { 533 {
533 get { return m_LoopSoundSlavePrims; } 534 get { return m_PlaySoundSlavePrims; }
534 set { m_LoopSoundSlavePrims = value; } 535 set { m_PlaySoundSlavePrims = value; }
535 } 536 }
536 537
537 private SceneObjectPart m_LoopSoundMasterPrim = null; 538 private SceneObjectPart m_LoopSoundMasterPrim = null;
@@ -686,7 +687,7 @@ namespace OpenSim.Region.Framework.Scenes
686 ApplyPhysics(m_scene.m_physicalPrim); 687 ApplyPhysics(m_scene.m_physicalPrim);
687 688
688 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled 689 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
689 // for the same object with very different properties. The caller must schedule the update. 690 // for the same object with very different properties. The caller must schedule the update.
690 //ScheduleGroupForFullUpdate(); 691 //ScheduleGroupForFullUpdate();
691 } 692 }
692 693
@@ -1040,6 +1041,11 @@ namespace OpenSim.Region.Framework.Scenes
1040 1041
1041 public void SaveScriptedState(XmlTextWriter writer) 1042 public void SaveScriptedState(XmlTextWriter writer)
1042 { 1043 {
1044 SaveScriptedState(writer, false);
1045 }
1046
1047 public void SaveScriptedState(XmlTextWriter writer, bool oldIDs)
1048 {
1043 XmlDocument doc = new XmlDocument(); 1049 XmlDocument doc = new XmlDocument();
1044 Dictionary<UUID,string> states = new Dictionary<UUID,string>(); 1050 Dictionary<UUID,string> states = new Dictionary<UUID,string>();
1045 1051
@@ -1049,7 +1055,7 @@ namespace OpenSim.Region.Framework.Scenes
1049 foreach (SceneObjectPart part in m_parts.Values) 1055 foreach (SceneObjectPart part in m_parts.Values)
1050 { 1056 {
1051 1057
1052 Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(); 1058 Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(oldIDs);
1053 foreach (UUID itemid in pstates.Keys) 1059 foreach (UUID itemid in pstates.Keys)
1054 { 1060 {
1055 states.Add(itemid, pstates[itemid]); 1061 states.Add(itemid, pstates[itemid]);
@@ -1411,21 +1417,20 @@ namespace OpenSim.Region.Framework.Scenes
1411 { 1417 {
1412// part.Inventory.RemoveScriptInstances(); 1418// part.Inventory.RemoveScriptInstances();
1413 1419
1414 ScenePresence[] avatars = Scene.GetScenePresences(); 1420 Scene.ForEachScenePresence(delegate (ScenePresence sp)
1415 for (int i = 0; i < avatars.Length; i++)
1416 { 1421 {
1417 if (avatars[i].ParentID == LocalId) 1422 if (sp.ParentID == LocalId)
1418 { 1423 {
1419 avatars[i].StandUp(); 1424 sp.StandUp();
1420 } 1425 }
1421 1426
1422 if (!silent) 1427 if (!silent)
1423 { 1428 {
1424 part.UpdateFlag = 0; 1429 part.UpdateFlag = 0;
1425 if (part == m_rootPart) 1430 if (part == m_rootPart)
1426 avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); 1431 sp.ControllingClient.SendKillObject(m_regionHandle, part.LocalId);
1427 } 1432 }
1428 } 1433 });
1429 1434
1430 } 1435 }
1431 1436
@@ -1647,11 +1652,10 @@ namespace OpenSim.Region.Framework.Scenes
1647 1652
1648 #endregion 1653 #endregion
1649 1654
1650 #region Client Updating
1651
1652 public void SendFullUpdateToClient(IClientAPI remoteClient) 1655 public void SendFullUpdateToClient(IClientAPI remoteClient)
1653 { 1656 {
1654 SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); 1657 RootPart.SendFullUpdate(
1658 remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID));
1655 1659
1656 lockPartsForRead(true); 1660 lockPartsForRead(true);
1657 { 1661 {
@@ -1659,42 +1663,13 @@ namespace OpenSim.Region.Framework.Scenes
1659 { 1663 {
1660 1664
1661 if (part != RootPart) 1665 if (part != RootPart)
1662 SendPartFullUpdate(remoteClient, part, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); 1666 part.SendFullUpdate(
1663 1667 remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID));
1664 } 1668 }
1665 } 1669 }
1666 lockPartsForRead(false); 1670 lockPartsForRead(false);
1667 } 1671 }
1668 1672
1669 /// <summary>
1670 /// Send a full update to the client for the given part
1671 /// </summary>
1672 /// <param name="remoteClient"></param>
1673 /// <param name="part"></param>
1674 internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags)
1675 {
1676// m_log.DebugFormat(
1677// "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId);
1678
1679 if (m_rootPart.UUID == part.UUID)
1680 {
1681 if (IsAttachment)
1682 {
1683 part.SendFullUpdateToClient(remoteClient, m_rootPart.AttachedPos, clientFlags);
1684 }
1685 else
1686 {
1687 part.SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags);
1688 }
1689 }
1690 else
1691 {
1692 part.SendFullUpdateToClient(remoteClient, clientFlags);
1693 }
1694 }
1695
1696 #endregion
1697
1698 #region Copying 1673 #region Copying
1699 1674
1700 /// <summary> 1675 /// <summary>
@@ -2206,14 +2181,12 @@ namespace OpenSim.Region.Framework.Scenes
2206 public void ScheduleTerseUpdateToAvatar(ScenePresence presence) 2181 public void ScheduleTerseUpdateToAvatar(ScenePresence presence)
2207 { 2182 {
2208 lockPartsForRead(true); 2183 lockPartsForRead(true);
2184
2185 foreach (SceneObjectPart part in m_parts.Values)
2209 { 2186 {
2210 foreach (SceneObjectPart part in m_parts.Values) 2187 part.AddTerseUpdateToAvatar(presence);
2211 {
2212
2213 part.AddTerseUpdateToAvatar(presence);
2214
2215 }
2216 } 2188 }
2189
2217 lockPartsForRead(false); 2190 lockPartsForRead(false);
2218 } 2191 }
2219 2192
@@ -2246,14 +2219,11 @@ namespace OpenSim.Region.Framework.Scenes
2246 public void ScheduleGroupForTerseUpdate() 2219 public void ScheduleGroupForTerseUpdate()
2247 { 2220 {
2248 lockPartsForRead(true); 2221 lockPartsForRead(true);
2222 foreach (SceneObjectPart part in m_parts.Values)
2249 { 2223 {
2250 foreach (SceneObjectPart part in m_parts.Values) 2224 part.ScheduleTerseUpdate();
2251 {
2252
2253 part.ScheduleTerseUpdate();
2254
2255 }
2256 } 2225 }
2226
2257 lockPartsForRead(false); 2227 lockPartsForRead(false);
2258 } 2228 }
2259 2229
@@ -3107,8 +3077,8 @@ namespace OpenSim.Region.Framework.Scenes
3107 { 3077 {
3108 if (obPart.UUID != m_rootPart.UUID) 3078 if (obPart.UUID != m_rootPart.UUID)
3109 { 3079 {
3110 obPart.IgnoreUndoUpdate = true;
3111 Vector3 oldSize = new Vector3(obPart.Scale); 3080 Vector3 oldSize = new Vector3(obPart.Scale);
3081 obPart.IgnoreUndoUpdate = true;
3112 3082
3113 float f = 1.0f; 3083 float f = 1.0f;
3114 float a = 1.0f; 3084 float a = 1.0f;
@@ -3681,7 +3651,8 @@ namespace OpenSim.Region.Framework.Scenes
3681 if (atRotTargets.Count > 0) 3651 if (atRotTargets.Count > 0)
3682 { 3652 {
3683 uint[] localids = new uint[0]; 3653 uint[] localids = new uint[0];
3684 lock (m_parts) 3654 lockPartsForRead(true);
3655 try
3685 { 3656 {
3686 localids = new uint[m_parts.Count]; 3657 localids = new uint[m_parts.Count];
3687 int cntr = 0; 3658 int cntr = 0;
@@ -3691,6 +3662,10 @@ namespace OpenSim.Region.Framework.Scenes
3691 cntr++; 3662 cntr++;
3692 } 3663 }
3693 } 3664 }
3665 finally
3666 {
3667 lockPartsForRead(false);
3668 }
3694 3669
3695 for (int ctr = 0; ctr < localids.Length; ctr++) 3670 for (int ctr = 0; ctr < localids.Length; ctr++)
3696 { 3671 {
@@ -3709,7 +3684,8 @@ namespace OpenSim.Region.Framework.Scenes
3709 { 3684 {
3710 //trigger not_at_target 3685 //trigger not_at_target
3711 uint[] localids = new uint[0]; 3686 uint[] localids = new uint[0];
3712 lock (m_parts) 3687 lockPartsForRead(true);
3688 try
3713 { 3689 {
3714 localids = new uint[m_parts.Count]; 3690 localids = new uint[m_parts.Count];
3715 int cntr = 0; 3691 int cntr = 0;
@@ -3719,6 +3695,10 @@ namespace OpenSim.Region.Framework.Scenes
3719 cntr++; 3695 cntr++;
3720 } 3696 }
3721 } 3697 }
3698 finally
3699 {
3700 lockPartsForRead(false);
3701 }
3722 3702
3723 for (int ctr = 0; ctr < localids.Length; ctr++) 3703 for (int ctr = 0; ctr < localids.Length; ctr++)
3724 { 3704 {
@@ -3962,5 +3942,13 @@ namespace OpenSim.Region.Framework.Scenes
3962 3942
3963 return priority; 3943 return priority;
3964 } 3944 }
3945
3946 public void ResetOwnerChangeFlag()
3947 {
3948 ForEachPart(delegate(SceneObjectPart part)
3949 {
3950 part.ResetOwnerChangeFlag();
3951 });
3952 }
3965 } 3953 }
3966} 3954}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 548a64f..48e65a5 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -573,8 +573,8 @@ namespace OpenSim.Region.Framework.Scenes
573 private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>(); 573 private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
574 public List<SceneObjectPart> PlaySoundSlavePrims 574 public List<SceneObjectPart> PlaySoundSlavePrims
575 { 575 {
576 get { return m_LoopSoundSlavePrims; } 576 get { return m_PlaySoundSlavePrims; }
577 set { m_LoopSoundSlavePrims = value; } 577 set { m_PlaySoundSlavePrims = value; }
578 } 578 }
579 579
580 private SceneObjectPart m_LoopSoundMasterPrim = null; 580 private SceneObjectPart m_LoopSoundMasterPrim = null;
@@ -682,7 +682,7 @@ namespace OpenSim.Region.Framework.Scenes
682 if (m_parentGroup != null) // TODO can there be a SOP without a SOG? 682 if (m_parentGroup != null) // TODO can there be a SOP without a SOG?
683 { 683 {
684 ScenePresence avatar; 684 ScenePresence avatar;
685 if (m_parentGroup.Scene.TryGetAvatar(m_sitTargetAvatar, out avatar)) 685 if (m_parentGroup.Scene.TryGetScenePresence(m_sitTargetAvatar, out avatar))
686 { 686 {
687 avatar.ParentPosition = GetWorldPosition(); 687 avatar.ParentPosition = GetWorldPosition();
688 } 688 }
@@ -1208,15 +1208,14 @@ namespace OpenSim.Region.Framework.Scenes
1208 1208
1209 private void SendObjectPropertiesToClient(UUID AgentID) 1209 private void SendObjectPropertiesToClient(UUID AgentID)
1210 { 1210 {
1211 ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); 1211 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
1212 for (int i = 0; i < avatars.Length; i++)
1213 { 1212 {
1214 // Ugly reference :( 1213 // Ugly reference :(
1215 if (avatars[i].UUID == AgentID) 1214 if (avatar.UUID == AgentID)
1216 { 1215 {
1217 m_parentGroup.GetProperties(avatars[i].ControllingClient); 1216 m_parentGroup.GetProperties(avatar.ControllingClient);
1218 } 1217 }
1219 } 1218 });
1220 } 1219 }
1221 1220
1222 // TODO: unused: 1221 // TODO: unused:
@@ -1271,11 +1270,10 @@ namespace OpenSim.Region.Framework.Scenes
1271 /// </summary> 1270 /// </summary>
1272 public void AddFullUpdateToAllAvatars() 1271 public void AddFullUpdateToAllAvatars()
1273 { 1272 {
1274 ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); 1273 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
1275 for (int i = 0; i < avatars.Length; i++)
1276 { 1274 {
1277 avatars[i].SceneViewer.QueuePartForUpdate(this); 1275 avatar.SceneViewer.QueuePartForUpdate(this);
1278 } 1276 });
1279 } 1277 }
1280 1278
1281 public void AddFullUpdateToAvatar(ScenePresence presence) 1279 public void AddFullUpdateToAvatar(ScenePresence presence)
@@ -1296,11 +1294,10 @@ namespace OpenSim.Region.Framework.Scenes
1296 /// Terse updates 1294 /// Terse updates
1297 public void AddTerseUpdateToAllAvatars() 1295 public void AddTerseUpdateToAllAvatars()
1298 { 1296 {
1299 ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); 1297 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
1300 for (int i = 0; i < avatars.Length; i++)
1301 { 1298 {
1302 avatars[i].SceneViewer.QueuePartForUpdate(this); 1299 avatar.SceneViewer.QueuePartForUpdate(this);
1303 } 1300 });
1304 } 1301 }
1305 1302
1306 public void AddTerseUpdateToAvatar(ScenePresence presence) 1303 public void AddTerseUpdateToAvatar(ScenePresence presence)
@@ -1335,11 +1332,11 @@ namespace OpenSim.Region.Framework.Scenes
1335 if (volume < 0) 1332 if (volume < 0)
1336 volume = 0; 1333 volume = 0;
1337 1334
1338 List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); 1335 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp)
1339 foreach (ScenePresence p in avatarts)
1340 { 1336 {
1341 p.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume); 1337 if(!sp.IsChildAgent)
1342 } 1338 sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume);
1339 });
1343 } 1340 }
1344 1341
1345 /// <summary> 1342 /// <summary>
@@ -2060,6 +2057,7 @@ namespace OpenSim.Region.Framework.Scenes
2060 { 2057 {
2061 m_lastColliders.Remove(localID); 2058 m_lastColliders.Remove(localID);
2062 } 2059 }
2060
2063 if (m_parentGroup == null) 2061 if (m_parentGroup == null)
2064 return; 2062 return;
2065 if (m_parentGroup.IsDeleted) 2063 if (m_parentGroup.IsDeleted)
@@ -2136,17 +2134,13 @@ namespace OpenSim.Region.Framework.Scenes
2136 } 2134 }
2137 else 2135 else
2138 { 2136 {
2139 ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences(); 2137 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av)
2140
2141 for (int i = 0; i < avlist.Length; i++)
2142 { 2138 {
2143 ScenePresence av = avlist[i];
2144
2145 if (av.LocalId == localId) 2139 if (av.LocalId == localId)
2146 { 2140 {
2147 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) 2141 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
2148 { 2142 {
2149 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2143 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
2150 //If it is 1, it is to accept ONLY collisions from this avatar 2144 //If it is 1, it is to accept ONLY collisions from this avatar
2151 if (found) 2145 if (found)
2152 { 2146 {
@@ -2168,7 +2162,7 @@ namespace OpenSim.Region.Framework.Scenes
2168 } 2162 }
2169 else 2163 else
2170 { 2164 {
2171 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2165 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
2172 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work 2166 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
2173 if (!found) 2167 if (!found)
2174 { 2168 {
@@ -2186,7 +2180,7 @@ namespace OpenSim.Region.Framework.Scenes
2186 } 2180 }
2187 2181
2188 } 2182 }
2189 } 2183 });
2190 } 2184 }
2191 } 2185 }
2192 if (colliding.Count > 0) 2186 if (colliding.Count > 0)
@@ -2272,17 +2266,13 @@ namespace OpenSim.Region.Framework.Scenes
2272 } 2266 }
2273 else 2267 else
2274 { 2268 {
2275 ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences(); 2269 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av)
2276
2277 for (int i = 0; i < avlist.Length; i++)
2278 { 2270 {
2279 ScenePresence av = avlist[i];
2280
2281 if (av.LocalId == localId) 2271 if (av.LocalId == localId)
2282 { 2272 {
2283 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) 2273 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
2284 { 2274 {
2285 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2275 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
2286 //If it is 1, it is to accept ONLY collisions from this avatar 2276 //If it is 1, it is to accept ONLY collisions from this avatar
2287 if (found) 2277 if (found)
2288 { 2278 {
@@ -2304,7 +2294,7 @@ namespace OpenSim.Region.Framework.Scenes
2304 } 2294 }
2305 else 2295 else
2306 { 2296 {
2307 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2297 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
2308 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work 2298 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
2309 if (!found) 2299 if (!found)
2310 { 2300 {
@@ -2322,7 +2312,7 @@ namespace OpenSim.Region.Framework.Scenes
2322 } 2312 }
2323 2313
2324 } 2314 }
2325 } 2315 });
2326 } 2316 }
2327 } 2317 }
2328 if (colliding.Count > 0) 2318 if (colliding.Count > 0)
@@ -2403,17 +2393,13 @@ namespace OpenSim.Region.Framework.Scenes
2403 } 2393 }
2404 else 2394 else
2405 { 2395 {
2406 ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences(); 2396 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av)
2407
2408 for (int i = 0; i < avlist.Length; i++)
2409 { 2397 {
2410 ScenePresence av = avlist[i];
2411
2412 if (av.LocalId == localId) 2398 if (av.LocalId == localId)
2413 { 2399 {
2414 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) 2400 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
2415 { 2401 {
2416 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2402 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
2417 //If it is 1, it is to accept ONLY collisions from this avatar 2403 //If it is 1, it is to accept ONLY collisions from this avatar
2418 if (found) 2404 if (found)
2419 { 2405 {
@@ -2435,7 +2421,7 @@ namespace OpenSim.Region.Framework.Scenes
2435 } 2421 }
2436 else 2422 else
2437 { 2423 {
2438 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2424 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
2439 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work 2425 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
2440 if (!found) 2426 if (!found)
2441 { 2427 {
@@ -2453,7 +2439,7 @@ namespace OpenSim.Region.Framework.Scenes
2453 } 2439 }
2454 2440
2455 } 2441 }
2456 } 2442 });
2457 } 2443 }
2458 } 2444 }
2459 2445
@@ -2640,12 +2626,13 @@ namespace OpenSim.Region.Framework.Scenes
2640 TaskInventory.LockItemsForRead(false); 2626 TaskInventory.LockItemsForRead(false);
2641 } 2627 }
2642 2628
2643 List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); 2629 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp)
2644 foreach (ScenePresence p in avatarts)
2645 { 2630 {
2646 if (!(Util.GetDistanceTo(p.AbsolutePosition, AbsolutePosition) >= 100)) 2631 if (sp.IsChildAgent)
2647 p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); 2632 return;
2648 } 2633 if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100))
2634 sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
2635 });
2649 } 2636 }
2650 2637
2651 public void RemFlag(PrimFlags flag) 2638 public void RemFlag(PrimFlags flag)
@@ -2820,41 +2807,66 @@ namespace OpenSim.Region.Framework.Scenes
2820 } 2807 }
2821 } 2808 }
2822 2809
2810// /// <summary>
2811// ///
2812// /// </summary>
2813// /// <param name="remoteClient"></param>
2814// public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
2815// {
2816// m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags);
2817// }
2818
2819
2823 /// <summary> 2820 /// <summary>
2824 /// 2821 /// Send a full update to the client for the given part
2825 /// </summary> 2822 /// </summary>
2826 /// <param name="remoteClient"></param> 2823 /// <param name="remoteClient"></param>
2827 public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags) 2824 /// <param name="clientFlags"></param>
2825 protected internal void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
2828 { 2826 {
2829 m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags); 2827// m_log.DebugFormat(
2828// "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId);
2829
2830 if (IsRoot)
2831 {
2832 if (IsAttachment)
2833 {
2834 SendFullUpdateToClient(remoteClient, AttachedPos, clientFlags);
2835 }
2836 else
2837 {
2838 SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags);
2839 }
2840 }
2841 else
2842 {
2843 SendFullUpdateToClient(remoteClient, clientFlags);
2844 }
2830 } 2845 }
2831 2846
2832 /// <summary> 2847 /// <summary>
2833 /// 2848 /// Send a full update for this part to all clients.
2834 /// </summary> 2849 /// </summary>
2835 public void SendFullUpdateToAllClients() 2850 public void SendFullUpdateToAllClients()
2836 { 2851 {
2837 ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); 2852 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
2838 for (int i = 0; i < avatars.Length; i++)
2839 { 2853 {
2840 // Ugly reference :( 2854 SendFullUpdate(avatar.ControllingClient, avatar.GenerateClientFlags(UUID));
2841 m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this, 2855 });
2842 avatars[i].GenerateClientFlags(UUID));
2843 }
2844 } 2856 }
2845 2857
2858 /// <summary>
2859 /// Send a full update to all clients except the one nominated.
2860 /// </summary>
2861 /// <param name="agentID"></param>
2846 public void SendFullUpdateToAllClientsExcept(UUID agentID) 2862 public void SendFullUpdateToAllClientsExcept(UUID agentID)
2847 { 2863 {
2848 ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); 2864 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
2849 for (int i = 0; i < avatars.Length; i++)
2850 { 2865 {
2851 // Ugly reference :( 2866 // Ugly reference :(
2852 if (avatars[i].UUID != agentID) 2867 if (avatar.UUID != agentID)
2853 { 2868 SendFullUpdate(avatar.ControllingClient, avatar.GenerateClientFlags(UUID));
2854 m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this, 2869 });
2855 avatars[i].GenerateClientFlags(UUID));
2856 }
2857 }
2858 } 2870 }
2859 2871
2860 /// <summary> 2872 /// <summary>
@@ -3055,11 +3067,10 @@ namespace OpenSim.Region.Framework.Scenes
3055 /// </summary> 3067 /// </summary>
3056 public void SendTerseUpdateToAllClients() 3068 public void SendTerseUpdateToAllClients()
3057 { 3069 {
3058 ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); 3070 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
3059 for (int i = 0; i < avatars.Length; i++)
3060 { 3071 {
3061 SendTerseUpdateToClient(avatars[i].ControllingClient); 3072 SendTerseUpdateToClient(avatar.ControllingClient);
3062 } 3073 });
3063 } 3074 }
3064 3075
3065 public void SetAttachmentPoint(uint AttachmentPoint) 3076 public void SetAttachmentPoint(uint AttachmentPoint)
@@ -4672,5 +4683,17 @@ namespace OpenSim.Region.Framework.Scenes
4672 { 4683 {
4673 return new Color4((byte)Color.R, (byte)Color.G, (byte)Color.B, (byte)(0xFF - Color.A)); 4684 return new Color4((byte)Color.R, (byte)Color.G, (byte)Color.B, (byte)(0xFF - Color.A));
4674 } 4685 }
4686
4687 public void ResetOwnerChangeFlag()
4688 {
4689 List<UUID> inv = Inventory.GetInventoryList();
4690
4691 foreach (UUID itemID in inv)
4692 {
4693 TaskInventoryItem item = Inventory.GetInventoryItem(itemID);
4694 item.OwnerChanged = false;
4695 Inventory.UpdateInventoryItem(item);
4696 }
4697 }
4675 } 4698 }
4676} 4699}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index a2fceb7..c4cff12 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -34,7 +34,6 @@ using System.Reflection;
34using OpenMetaverse; 34using OpenMetaverse;
35using log4net; 35using log4net;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Framework.Communications.Cache;
38using OpenSim.Region.Framework.Interfaces; 37using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes.Scripting; 38using OpenSim.Region.Framework.Scenes.Scripting;
40 39
@@ -213,7 +212,7 @@ namespace OpenSim.Region.Framework.Scenes
213 } 212 }
214 } 213 }
215 214
216 private ArrayList GetScriptErrors(UUID itemID) 215 public ArrayList GetScriptErrors(UUID itemID)
217 { 216 {
218 ArrayList ret = new ArrayList(); 217 ArrayList ret = new ArrayList();
219 218
@@ -296,38 +295,36 @@ namespace OpenSim.Region.Framework.Scenes
296 return; 295 return;
297 } 296 }
298 297
299 m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString(), this, delegate(string id, object sender, AssetBase asset) 298 AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
300 { 299 if (null == asset)
301 if (null == asset) 300 {
302 { 301 string msg = String.Format("asset ID {0} could not be found", item.AssetID);
303 string msg = String.Format("asset ID {0} could not be found", item.AssetID); 302 StoreScriptError(item.ItemID, msg);
304 StoreScriptError(item.ItemID, msg); 303 m_log.ErrorFormat(
305 m_log.ErrorFormat( 304 "[PRIM INVENTORY]: " +
306 "[PRIM INVENTORY]: " + 305 "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
307 "Couldn't start script {0}, {1} at {2} in {3} since {4}", 306 item.Name, item.ItemID, m_part.AbsolutePosition,
308 item.Name, item.ItemID, m_part.AbsolutePosition, 307 m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
309 m_part.ParentGroup.Scene.RegionInfo.RegionName, msg); 308 }
310 } 309 else
311 else 310 {
312 { 311 if (m_part.ParentGroup.m_savedScriptState != null)
313 if (m_part.ParentGroup.m_savedScriptState != null) 312 RestoreSavedScriptState(item.OldItemID, item.ItemID);
314 RestoreSavedScriptState(item.OldItemID, item.ItemID); 313
315 m_items.LockItemsForWrite(true); 314 m_items.LockItemsForWrite(true);
316 m_items[item.ItemID].PermsMask = 0; 315
317 m_items[item.ItemID].PermsGranter = UUID.Zero; 316 m_items[item.ItemID].PermsMask = 0;
318 m_items.LockItemsForWrite(false); 317 m_items[item.ItemID].PermsGranter = UUID.Zero;
319 string script = Utils.BytesToString(asset.Data); 318
320 m_part.ParentGroup.Scene.EventManager.TriggerRezScript( 319 m_items.LockItemsForWrite(false);
321 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); 320
322 StoreScriptErrors(item.ItemID, null); 321 string script = Utils.BytesToString(asset.Data);
323 m_part.ParentGroup.AddActiveScriptCount(1); 322 m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
324 m_part.ScheduleFullUpdate(); 323 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
325 } 324 StoreScriptErrors(item.ItemID, null);
326 }); 325 m_part.ParentGroup.AddActiveScriptCount(1);
327 } 326 m_part.ScheduleFullUpdate();
328 else 327 }
329 {
330 StoreScriptError(item.ItemID, "scripts disabled");
331 } 328 }
332 } 329 }
333 330
@@ -654,6 +651,7 @@ namespace OpenSim.Region.Framework.Scenes
654 item.ParentID = m_part.UUID; 651 item.ParentID = m_part.UUID;
655 item.ParentPartID = m_part.UUID; 652 item.ParentPartID = m_part.UUID;
656 item.Name = name; 653 item.Name = name;
654 item.GroupID = m_part.GroupID;
657 655
658 m_items.LockItemsForWrite(true); 656 m_items.LockItemsForWrite(true);
659 m_items.Add(item.ItemID, item); 657 m_items.Add(item.ItemID, item);
@@ -716,15 +714,16 @@ namespace OpenSim.Region.Framework.Scenes
716 { 714 {
717 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); 715 IList<TaskInventoryItem> items = new List<TaskInventoryItem>();
718 716
719 lock (m_items) 717 m_items.LockItemsForRead(true);
718
719 foreach (TaskInventoryItem item in m_items.Values)
720 { 720 {
721 foreach (TaskInventoryItem item in m_items.Values) 721 if (item.Name == name)
722 { 722 items.Add(item);
723 if (item.Name == name)
724 items.Add(item);
725 }
726 } 723 }
727 724
725 m_items.LockItemsForRead(false);
726
728 return items; 727 return items;
729 } 728 }
730 729
@@ -736,6 +735,11 @@ namespace OpenSim.Region.Framework.Scenes
736 /// <returns>false if the item did not exist, true if the update occurred successfully</returns> 735 /// <returns>false if the item did not exist, true if the update occurred successfully</returns>
737 public bool UpdateInventoryItem(TaskInventoryItem item) 736 public bool UpdateInventoryItem(TaskInventoryItem item)
738 { 737 {
738 return UpdateInventoryItem(item, true);
739 }
740
741 public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents)
742 {
739 m_items.LockItemsForWrite(true); 743 m_items.LockItemsForWrite(true);
740 744
741 if (m_items.ContainsKey(item.ItemID)) 745 if (m_items.ContainsKey(item.ItemID))
@@ -743,6 +747,12 @@ namespace OpenSim.Region.Framework.Scenes
743 item.ParentID = m_part.UUID; 747 item.ParentID = m_part.UUID;
744 item.ParentPartID = m_part.UUID; 748 item.ParentPartID = m_part.UUID;
745 item.Flags = m_items[item.ItemID].Flags; 749 item.Flags = m_items[item.ItemID].Flags;
750
751 // If group permissions have been set on, check that the groupID is up to date in case it has
752 // changed since permissions were last set.
753 if (item.GroupPermissions != (uint)PermissionMask.None)
754 item.GroupID = m_part.GroupID;
755
746 if (item.AssetID == UUID.Zero) 756 if (item.AssetID == UUID.Zero)
747 { 757 {
748 item.AssetID = m_items[item.ItemID].AssetID; 758 item.AssetID = m_items[item.ItemID].AssetID;
@@ -760,8 +770,8 @@ namespace OpenSim.Region.Framework.Scenes
760 770
761 m_items[item.ItemID] = item; 771 m_items[item.ItemID] = item;
762 m_inventorySerial++; 772 m_inventorySerial++;
763 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 773 if (fireScriptEvents)
764 774 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
765 HasInventoryChanged = true; 775 HasInventoryChanged = true;
766 m_part.ParentGroup.HasGroupChanged = true; 776 m_part.ParentGroup.HasGroupChanged = true;
767 m_items.LockItemsForWrite(false); 777 m_items.LockItemsForWrite(false);
@@ -830,12 +840,12 @@ namespace OpenSim.Region.Framework.Scenes
830 } 840 }
831 else 841 else
832 { 842 {
843 m_items.LockItemsForRead(false);
833 m_log.ErrorFormat( 844 m_log.ErrorFormat(
834 "[PRIM INVENTORY]: " + 845 "[PRIM INVENTORY]: " +
835 "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", 846 "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
836 itemID, m_part.Name, m_part.UUID); 847 itemID, m_part.Name, m_part.UUID);
837 } 848 }
838 m_items.LockItemsForWrite(false);
839 849
840 return -1; 850 return -1;
841 } 851 }
@@ -896,6 +906,7 @@ namespace OpenSim.Region.Framework.Scenes
896 uint everyoneMask = 0; 906 uint everyoneMask = 0;
897 uint baseMask = item.BasePermissions; 907 uint baseMask = item.BasePermissions;
898 uint ownerMask = item.CurrentPermissions; 908 uint ownerMask = item.CurrentPermissions;
909 uint groupMask = item.GroupPermissions;
899 910
900 invString.AddItemStart(); 911 invString.AddItemStart();
901 invString.AddNameValueLine("item_id", item.ItemID.ToString()); 912 invString.AddNameValueLine("item_id", item.ItemID.ToString());
@@ -905,7 +916,7 @@ namespace OpenSim.Region.Framework.Scenes
905 916
906 invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); 917 invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
907 invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); 918 invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
908 invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0)); 919 invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask));
909 invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); 920 invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
910 invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); 921 invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
911 922
@@ -1071,12 +1082,11 @@ namespace OpenSim.Region.Framework.Scenes
1071 item.CurrentPermissions &= ~(uint)PermissionMask.Modify; 1082 item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
1072 item.CurrentPermissions |= 8; 1083 item.CurrentPermissions |= 8;
1073 } 1084 }
1085 item.OwnerChanged = true;
1074 item.CurrentPermissions &= item.NextPermissions; 1086 item.CurrentPermissions &= item.NextPermissions;
1075 item.BasePermissions &= item.NextPermissions; 1087 item.BasePermissions &= item.NextPermissions;
1076 item.EveryonePermissions &= item.NextPermissions; 1088 item.EveryonePermissions &= item.NextPermissions;
1077 } 1089 }
1078
1079 m_part.TriggerScriptChangedEvent(Changed.OWNER);
1080 } 1090 }
1081 1091
1082 public void ApplyGodPermissions(uint perms) 1092 public void ApplyGodPermissions(uint perms)
@@ -1112,6 +1122,11 @@ namespace OpenSim.Region.Framework.Scenes
1112 1122
1113 public Dictionary<UUID, string> GetScriptStates() 1123 public Dictionary<UUID, string> GetScriptStates()
1114 { 1124 {
1125 return GetScriptStates(false);
1126 }
1127
1128 public Dictionary<UUID, string> GetScriptStates(bool oldIDs)
1129 {
1115 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); 1130 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
1116 1131
1117 Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); 1132 Dictionary<UUID, string> ret = new Dictionary<UUID, string>();
@@ -1129,8 +1144,16 @@ namespace OpenSim.Region.Framework.Scenes
1129 string n = e.GetXMLState(item.ItemID); 1144 string n = e.GetXMLState(item.ItemID);
1130 if (n != String.Empty) 1145 if (n != String.Empty)
1131 { 1146 {
1132 if (!ret.ContainsKey(item.ItemID)) 1147 if (oldIDs)
1133 ret[item.ItemID] = n; 1148 {
1149 if (!ret.ContainsKey(item.OldItemID))
1150 ret[item.OldItemID] = n;
1151 }
1152 else
1153 {
1154 if (!ret.ContainsKey(item.ItemID))
1155 ret[item.ItemID] = n;
1156 }
1134 break; 1157 break;
1135 } 1158 }
1136 } 1159 }
@@ -1139,5 +1162,34 @@ namespace OpenSim.Region.Framework.Scenes
1139 } 1162 }
1140 return ret; 1163 return ret;
1141 } 1164 }
1165
1166 public void ResumeScripts()
1167 {
1168 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
1169 if (engines == null)
1170 return;
1171
1172
1173 Items.LockItemsForRead(true);
1174
1175 foreach (TaskInventoryItem item in m_items.Values)
1176 {
1177 if (item.InvType == (int)InventoryType.LSL)
1178 {
1179 foreach (IScriptModule engine in engines)
1180 {
1181 if (engine != null)
1182 {
1183 if (item.OwnerChanged)
1184 engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER });
1185 item.OwnerChanged = false;
1186 engine.ResumeScript(item.ItemID);
1187 }
1188 }
1189 }
1190 }
1191
1192 Items.LockItemsForRead(false);
1193 }
1142 } 1194 }
1143} 1195}
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 68acabe..ad66273 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Xml;
29using System.Collections.Generic; 30using System.Collections.Generic;
30using System.Reflection; 31using System.Reflection;
31using System.Timers; 32using System.Timers;
@@ -33,12 +34,12 @@ using OpenMetaverse;
33using log4net; 34using log4net;
34using OpenSim.Framework; 35using OpenSim.Framework;
35using OpenSim.Framework.Client; 36using OpenSim.Framework.Client;
36using OpenSim.Framework.Communications.Cache;
37using OpenSim.Region.Framework.Interfaces; 37using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes.Animation; 38using OpenSim.Region.Framework.Scenes.Animation;
39using OpenSim.Region.Framework.Scenes.Types; 39using OpenSim.Region.Framework.Scenes.Types;
40using OpenSim.Region.Physics.Manager; 40using OpenSim.Region.Physics.Manager;
41using GridRegion = OpenSim.Services.Interfaces.GridRegion; 41using GridRegion = OpenSim.Services.Interfaces.GridRegion;
42using OpenSim.Services.Interfaces;
42 43
43namespace OpenSim.Region.Framework.Scenes 44namespace OpenSim.Region.Framework.Scenes
44{ 45{
@@ -150,7 +151,8 @@ namespace OpenSim.Region.Framework.Scenes
150 151
151 private float m_sitAvatarHeight = 2.0f; 152 private float m_sitAvatarHeight = 2.0f;
152 153
153 private float m_godlevel; 154 private int m_godLevel;
155 private int m_userLevel;
154 156
155 private bool m_invulnerable = true; 157 private bool m_invulnerable = true;
156 158
@@ -211,7 +213,7 @@ namespace OpenSim.Region.Framework.Scenes
211 private bool m_autopilotMoving; 213 private bool m_autopilotMoving;
212 private Vector3 m_autoPilotTarget; 214 private Vector3 m_autoPilotTarget;
213 private bool m_sitAtAutoTarget; 215 private bool m_sitAtAutoTarget;
214 private Vector3 m_initialSitTarget; //KF: First estimate of where to sit 216 private Vector3 m_initialSitTarget = Vector3.Zero; //KF: First estimate of where to sit
215 217
216 private string m_nextSitAnimation = String.Empty; 218 private string m_nextSitAnimation = String.Empty;
217 219
@@ -225,7 +227,6 @@ namespace OpenSim.Region.Framework.Scenes
225 private int m_lastColCount = -1; //KF: Look for Collision chnages 227 private int m_lastColCount = -1; //KF: Look for Collision chnages
226 private int m_updateCount = 0; //KF: Update Anims for a while 228 private int m_updateCount = 0; //KF: Update Anims for a while
227 private static readonly int UPDATE_COUNT = 10; // how many frames to update for 229 private static readonly int UPDATE_COUNT = 10; // how many frames to update for
228
229 private const int NumMovementsBetweenRayCast = 5; 230 private const int NumMovementsBetweenRayCast = 5;
230 231
231 private bool CameraConstraintActive; 232 private bool CameraConstraintActive;
@@ -266,6 +267,8 @@ namespace OpenSim.Region.Framework.Scenes
266 267
267 // For teleports and crossings callbacks 268 // For teleports and crossings callbacks
268 string m_callbackURI; 269 string m_callbackURI;
270 UUID m_originRegionID;
271
269 ulong m_rootRegionHandle; 272 ulong m_rootRegionHandle;
270 273
271 /// <value> 274 /// <value>
@@ -302,9 +305,14 @@ namespace OpenSim.Region.Framework.Scenes
302 get { return m_invulnerable; } 305 get { return m_invulnerable; }
303 } 306 }
304 307
305 public float GodLevel 308 public int UserLevel
309 {
310 get { return m_userLevel; }
311 }
312
313 public int GodLevel
306 { 314 {
307 get { return m_godlevel; } 315 get { return m_godLevel; }
308 } 316 }
309 317
310 public ulong RegionHandle 318 public ulong RegionHandle
@@ -457,7 +465,7 @@ namespace OpenSim.Region.Framework.Scenes
457 PhysicsActor actor = m_physicsActor; 465 PhysicsActor actor = m_physicsActor;
458// if (actor != null) 466// if (actor != null)
459 if ((actor != null) && (m_parentID == 0)) // KF Do NOT update m_pos here if Av is sitting! 467 if ((actor != null) && (m_parentID == 0)) // KF Do NOT update m_pos here if Av is sitting!
460 m_pos = actor.Position; 468 m_pos = actor.Position;
461 469
462 return m_parentPosition + m_pos; 470 return m_parentPosition + m_pos;
463 } 471 }
@@ -655,6 +663,11 @@ namespace OpenSim.Region.Framework.Scenes
655 set { m_flyDisabled = value; } 663 set { m_flyDisabled = value; }
656 } 664 }
657 665
666 public string Viewer
667 {
668 get { return m_scene.AuthenticateHandler.GetAgentCircuitData(ControllingClient.CircuitCode).Viewer; }
669 }
670
658 #endregion 671 #endregion
659 672
660 #region Constructor(s) 673 #region Constructor(s)
@@ -678,6 +691,11 @@ namespace OpenSim.Region.Framework.Scenes
678 m_regionInfo = reginfo; 691 m_regionInfo = reginfo;
679 m_localId = m_scene.AllocateLocalId(); 692 m_localId = m_scene.AllocateLocalId();
680 693
694 UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid);
695
696 if (account != null)
697 m_userLevel = account.UserLevel;
698
681 IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); 699 IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
682 if (gm != null) 700 if (gm != null)
683 m_grouptitle = gm.GetGroupTitle(m_uuid); 701 m_grouptitle = gm.GetGroupTitle(m_uuid);
@@ -697,8 +715,11 @@ namespace OpenSim.Region.Framework.Scenes
697 // Request info about all the (root) agents in this region 715 // Request info about all the (root) agents in this region
698 // Note: This won't send data *to* other clients in that region (children don't send) 716 // Note: This won't send data *to* other clients in that region (children don't send)
699 SendInitialFullUpdateToAllClients(); 717 SendInitialFullUpdateToAllClients();
700
701 RegisterToEvents(); 718 RegisterToEvents();
719 if (m_controllingClient != null)
720 {
721 m_controllingClient.ProcessPendingPackets();
722 }
702 SetDirectionVectors(); 723 SetDirectionVectors();
703 } 724 }
704 725
@@ -840,7 +861,6 @@ namespace OpenSim.Region.Framework.Scenes
840 m_grouptitle = gm.GetGroupTitle(m_uuid); 861 m_grouptitle = gm.GetGroupTitle(m_uuid);
841 862
842 m_rootRegionHandle = m_scene.RegionInfo.RegionHandle; 863 m_rootRegionHandle = m_scene.RegionInfo.RegionHandle;
843
844 m_scene.SetRootAgentScene(m_uuid); 864 m_scene.SetRootAgentScene(m_uuid);
845 865
846 // Moved this from SendInitialData to ensure that m_appearance is initialized 866 // Moved this from SendInitialData to ensure that m_appearance is initialized
@@ -868,7 +888,7 @@ namespace OpenSim.Region.Framework.Scenes
868 if (land != null) 888 if (land != null)
869 { 889 {
870 //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni. 890 //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni.
871 if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero && m_godlevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid) && land.LandData.OwnerID != m_uuid) 891 if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero && UserLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid) && land.LandData.OwnerID != m_uuid)
872 { 892 {
873 pos = land.LandData.UserLocation; 893 pos = land.LandData.UserLocation;
874 } 894 }
@@ -885,7 +905,7 @@ namespace OpenSim.Region.Framework.Scenes
885 if (!(pos.Y < 0)) 905 if (!(pos.Y < 0))
886 emergencyPos.Y = pos.Y; 906 emergencyPos.Y = pos.Y;
887 if (!(pos.Z < 0)) 907 if (!(pos.Z < 0))
888 emergencyPos.X = pos.X; 908 emergencyPos.Z = pos.Z;
889 } 909 }
890 if (pos.Y < 0) 910 if (pos.Y < 0)
891 { 911 {
@@ -897,18 +917,23 @@ namespace OpenSim.Region.Framework.Scenes
897 } 917 }
898 if (pos.Z < 0) 918 if (pos.Z < 0)
899 { 919 {
900 if (!(pos.X < 0)) 920 emergencyPos.Z = 128;
901 emergencyPos.X = pos.X;
902 if (!(pos.Y < 0)) 921 if (!(pos.Y < 0))
903 emergencyPos.Y = pos.Y; 922 emergencyPos.Y = pos.Y;
904 //Leave as 128 923 if (!(pos.X < 0))
924 emergencyPos.X = pos.X;
905 } 925 }
926 }
906 927
928 if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f)
929 {
907 m_log.WarnFormat( 930 m_log.WarnFormat(
908 "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", 931 "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping",
909 pos, Name, UUID, emergencyPos); 932 pos, Name, UUID);
910 933
911 pos = emergencyPos; 934 if (pos.X < 0f) pos.X = 0f;
935 if (pos.Y < 0f) pos.Y = 0f;
936 if (pos.Z < 0f) pos.Z = 0f;
912 } 937 }
913 938
914 float localAVHeight = 1.56f; 939 float localAVHeight = 1.56f;
@@ -919,7 +944,7 @@ namespace OpenSim.Region.Framework.Scenes
919 944
920 float posZLimit = 0; 945 float posZLimit = 0;
921 946
922 if (pos.X <Constants.RegionSize && pos.Y < Constants.RegionSize) 947 if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize)
923 posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; 948 posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y];
924 949
925 float newPosZ = posZLimit + localAVHeight / 2; 950 float newPosZ = posZLimit + localAVHeight / 2;
@@ -971,14 +996,12 @@ namespace OpenSim.Region.Framework.Scenes
971 996
972 m_isChildAgent = false; 997 m_isChildAgent = false;
973 998
974 ScenePresence[] animAgents = m_scene.GetScenePresences(); 999 // send the animations of the other presences to me
975 for (int i = 0; i < animAgents.Length; i++) 1000 m_scene.ForEachScenePresence(delegate(ScenePresence presence)
976 { 1001 {
977 ScenePresence presence = animAgents[i];
978
979 if (presence != this) 1002 if (presence != this)
980 presence.Animator.SendAnimPackToClient(ControllingClient); 1003 presence.Animator.SendAnimPackToClient(ControllingClient);
981 } 1004 });
982 1005
983 m_scene.EventManager.TriggerOnMakeRootAgent(this); 1006 m_scene.EventManager.TriggerOnMakeRootAgent(this);
984 } 1007 }
@@ -1162,8 +1185,10 @@ namespace OpenSim.Region.Framework.Scenes
1162 /// This is called upon a very important packet sent from the client, 1185 /// This is called upon a very important packet sent from the client,
1163 /// so it's client-controlled. Never call this method directly. 1186 /// so it's client-controlled. Never call this method directly.
1164 /// </summary> 1187 /// </summary>
1165 public void CompleteMovement() 1188 public void CompleteMovement(IClientAPI client)
1166 { 1189 {
1190 //m_log.Debug("[SCENE PRESENCE]: CompleteMovement");
1191
1167 Vector3 look = Velocity; 1192 Vector3 look = Velocity;
1168 if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) 1193 if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
1169 { 1194 {
@@ -1180,7 +1205,6 @@ namespace OpenSim.Region.Framework.Scenes
1180 pos.Z = ground + 1.5f; 1205 pos.Z = ground + 1.5f;
1181 AbsolutePosition = pos; 1206 AbsolutePosition = pos;
1182 } 1207 }
1183
1184 m_isChildAgent = false; 1208 m_isChildAgent = false;
1185 bool m_flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); 1209 bool m_flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
1186 MakeRootAgent(AbsolutePosition, m_flying); 1210 MakeRootAgent(AbsolutePosition, m_flying);
@@ -1188,7 +1212,7 @@ namespace OpenSim.Region.Framework.Scenes
1188 if ((m_callbackURI != null) && !m_callbackURI.Equals("")) 1212 if ((m_callbackURI != null) && !m_callbackURI.Equals(""))
1189 { 1213 {
1190 m_log.DebugFormat("[SCENE PRESENCE]: Releasing agent in URI {0}", m_callbackURI); 1214 m_log.DebugFormat("[SCENE PRESENCE]: Releasing agent in URI {0}", m_callbackURI);
1191 Scene.SendReleaseAgent(m_rootRegionHandle, UUID, m_callbackURI); 1215 Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI);
1192 m_callbackURI = null; 1216 m_callbackURI = null;
1193 } 1217 }
1194 1218
@@ -1196,6 +1220,21 @@ namespace OpenSim.Region.Framework.Scenes
1196 1220
1197 m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look); 1221 m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look);
1198 SendInitialData(); 1222 SendInitialData();
1223
1224 // Create child agents in neighbouring regions
1225 if (!m_isChildAgent)
1226 {
1227 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
1228 if (m_agentTransfer != null)
1229 m_agentTransfer.EnableChildAgents(this);
1230 else
1231 m_log.DebugFormat("[SCENE PRESENCE]: Unable to create child agents in neighbours, because AgentTransferModule is not active");
1232
1233 IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
1234 if (friendsModule != null)
1235 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
1236 }
1237
1199 } 1238 }
1200 1239
1201 /// <summary> 1240 /// <summary>
@@ -1264,6 +1303,7 @@ namespace OpenSim.Region.Framework.Scenes
1264 m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902"); 1303 m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902");
1265 1304
1266 m_pos = m_LastFinitePos; 1305 m_pos = m_LastFinitePos;
1306
1267 if (!m_pos.IsFinite()) 1307 if (!m_pos.IsFinite())
1268 { 1308 {
1269 m_pos.X = 127f; 1309 m_pos.X = 127f;
@@ -1900,6 +1940,7 @@ namespace OpenSim.Region.Framework.Scenes
1900 { 1940 {
1901 m_avUnscriptedSitPos = Vector3.Zero; // Zero = Sit on prim center 1941 m_avUnscriptedSitPos = Vector3.Zero; // Zero = Sit on prim center
1902 autopilotTarget = part.AbsolutePosition; 1942 autopilotTarget = part.AbsolutePosition;
1943//Console.WriteLine("UsSmall autopilotTarget={0}", autopilotTarget);
1903 } 1944 }
1904 else return; // occupied small 1945 else return; // occupied small
1905 } // end large/small 1946 } // end large/small
@@ -2276,7 +2317,8 @@ namespace OpenSim.Region.Framework.Scenes
2276 m_pos += SIT_TARGET_ADJUSTMENT; 2317 m_pos += SIT_TARGET_ADJUSTMENT;
2277 m_bodyRot = sitTargetOrient; 2318 m_bodyRot = sitTargetOrient;
2278 m_parentPosition = part.AbsolutePosition; 2319 m_parentPosition = part.AbsolutePosition;
2279 part.IsOccupied = true; 2320 part.IsOccupied = true;
2321Console.WriteLine("Scripted Sit ofset {0}", m_pos);
2280 } 2322 }
2281 else 2323 else
2282 { 2324 {
@@ -2356,7 +2398,7 @@ namespace OpenSim.Region.Framework.Scenes
2356// else 2398// else
2357// { // single or child prim 2399// { // single or child prim
2358 partIRot = Quaternion.Inverse(part.GetWorldRotation()); 2400 partIRot = Quaternion.Inverse(part.GetWorldRotation());
2359// } 2401// }
2360 if (m_initialSitTarget != null) 2402 if (m_initialSitTarget != null)
2361 { 2403 {
2362 float offZ = collisionPoint.Z - m_initialSitTarget.Z; 2404 float offZ = collisionPoint.Z - m_initialSitTarget.Z;
@@ -2401,6 +2443,7 @@ namespace OpenSim.Region.Framework.Scenes
2401 { 2443 {
2402 if (m_isChildAgent) 2444 if (m_isChildAgent)
2403 { 2445 {
2446 // WHAT???
2404 m_log.Debug("[SCENEPRESENCE]: AddNewMovement() called on child agent, making root agent!"); 2447 m_log.Debug("[SCENEPRESENCE]: AddNewMovement() called on child agent, making root agent!");
2405 2448
2406 // we have to reset the user's child agent connections. 2449 // we have to reset the user's child agent connections.
@@ -2424,7 +2467,9 @@ namespace OpenSim.Region.Framework.Scenes
2424 2467
2425 if (m_scene.SceneGridService != null) 2468 if (m_scene.SceneGridService != null)
2426 { 2469 {
2427 m_scene.SceneGridService.EnableNeighbourChildAgents(this, new List<RegionInfo>()); 2470 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
2471 if (m_agentTransfer != null)
2472 m_agentTransfer.EnableChildAgents(this);
2428 } 2473 }
2429 2474
2430 return; 2475 return;
@@ -2600,35 +2645,33 @@ namespace OpenSim.Region.Framework.Scenes
2600 2645
2601 List<Vector3> CoarseLocations = new List<Vector3>(); 2646 List<Vector3> CoarseLocations = new List<Vector3>();
2602 List<UUID> AvatarUUIDs = new List<UUID>(); 2647 List<UUID> AvatarUUIDs = new List<UUID>();
2603 List<ScenePresence> avatars = m_scene.GetAvatars(); 2648 m_scene.ForEachScenePresence(delegate(ScenePresence sp)
2604 for (int i = 0; i < avatars.Count; i++)
2605 { 2649 {
2606 // Requested by LibOMV. Send Course Location on self. 2650 if (sp.IsChildAgent)
2607 //if (avatars[i] != this) 2651 return;
2608 //{ 2652
2609 if (avatars[i].ParentID != 0) 2653 if (sp.ParentID != 0)
2654 {
2655 // sitting avatar
2656 SceneObjectPart sop = m_scene.GetSceneObjectPart(sp.ParentID);
2657 if (sop != null)
2610 { 2658 {
2611 // sitting avatar 2659 CoarseLocations.Add(sop.AbsolutePosition + sp.m_pos);
2612 SceneObjectPart sop = m_scene.GetSceneObjectPart(avatars[i].ParentID); 2660 AvatarUUIDs.Add(sp.UUID);
2613 if (sop != null)
2614 {
2615 CoarseLocations.Add(sop.AbsolutePosition + avatars[i].m_pos);
2616 AvatarUUIDs.Add(avatars[i].UUID);
2617 }
2618 else
2619 {
2620 // we can't find the parent.. ! arg!
2621 CoarseLocations.Add(avatars[i].m_pos);
2622 AvatarUUIDs.Add(avatars[i].UUID);
2623 }
2624 } 2661 }
2625 else 2662 else
2626 { 2663 {
2627 CoarseLocations.Add(avatars[i].m_pos); 2664 // we can't find the parent.. ! arg!
2628 AvatarUUIDs.Add(avatars[i].UUID); 2665 CoarseLocations.Add(sp.m_pos);
2666 AvatarUUIDs.Add(sp.UUID);
2629 } 2667 }
2630 //} 2668 }
2631 } 2669 else
2670 {
2671 CoarseLocations.Add(sp.m_pos);
2672 AvatarUUIDs.Add(sp.UUID);
2673 }
2674 });
2632 2675
2633 m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations); 2676 m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations);
2634 2677
@@ -2670,13 +2713,10 @@ namespace OpenSim.Region.Framework.Scenes
2670 public void SendInitialFullUpdateToAllClients() 2713 public void SendInitialFullUpdateToAllClients()
2671 { 2714 {
2672 m_perfMonMS = Util.EnvironmentTickCount(); 2715 m_perfMonMS = Util.EnvironmentTickCount();
2673 2716 int avUpdates = 0;
2674 ScenePresence[] avatars = m_scene.GetScenePresences(); 2717 m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
2675
2676 for (int i = 0; i < avatars.Length; i++)
2677 { 2718 {
2678 ScenePresence avatar = avatars[i]; 2719 ++avUpdates;
2679
2680 // only send if this is the root (children are only "listening posts" in a foreign region) 2720 // only send if this is the root (children are only "listening posts" in a foreign region)
2681 if (!IsChildAgent) 2721 if (!IsChildAgent)
2682 { 2722 {
@@ -2692,9 +2732,9 @@ namespace OpenSim.Region.Framework.Scenes
2692 avatar.Animator.SendAnimPackToClient(ControllingClient); 2732 avatar.Animator.SendAnimPackToClient(ControllingClient);
2693 } 2733 }
2694 } 2734 }
2695 } 2735 });
2696 2736
2697 m_scene.StatsReporter.AddAgentUpdates(avatars.Length); 2737 m_scene.StatsReporter.AddAgentUpdates(avUpdates);
2698 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); 2738 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
2699 2739
2700 //Animator.SendAnimPack(); 2740 //Animator.SendAnimPack();
@@ -2705,13 +2745,15 @@ namespace OpenSim.Region.Framework.Scenes
2705 m_perfMonMS = Util.EnvironmentTickCount(); 2745 m_perfMonMS = Util.EnvironmentTickCount();
2706 2746
2707 // only send update from root agents to other clients; children are only "listening posts" 2747 // only send update from root agents to other clients; children are only "listening posts"
2708 List<ScenePresence> avatars = m_scene.GetAvatars(); 2748 int count = 0;
2709 foreach (ScenePresence avatar in avatars) 2749 m_scene.ForEachScenePresence(delegate(ScenePresence sp)
2710 { 2750 {
2711 SendFullUpdateToOtherClient(avatar); 2751 if (sp.IsChildAgent)
2712 2752 return;
2713 } 2753 SendFullUpdateToOtherClient(sp);
2714 m_scene.StatsReporter.AddAgentUpdates(avatars.Count); 2754 ++count;
2755 });
2756 m_scene.StatsReporter.AddAgentUpdates(count);
2715 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); 2757 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
2716 2758
2717 Animator.SendAnimPack(); 2759 Animator.SendAnimPack();
@@ -2732,14 +2774,9 @@ namespace OpenSim.Region.Framework.Scenes
2732 m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, 2774 m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId,
2733 pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot)); 2775 pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot));
2734 2776
2735 if (!m_isChildAgent)
2736 {
2737 m_scene.InformClientOfNeighbours(this);
2738 }
2739
2740 SendInitialFullUpdateToAllClients(); 2777 SendInitialFullUpdateToAllClients();
2741 SendAppearanceToAllOtherAgents(); 2778 SendAppearanceToAllOtherAgents();
2742 } 2779 }
2743 2780
2744 /// <summary> 2781 /// <summary>
2745 /// Tell the client for this scene presence what items it should be wearing now 2782 /// Tell the client for this scene presence what items it should be wearing now
@@ -2821,14 +2858,19 @@ namespace OpenSim.Region.Framework.Scenes
2821 } 2858 }
2822 } 2859 }
2823 } 2860 }
2861
2824 } 2862 }
2825 2863
2864
2826 #endregion Bake Cache Check 2865 #endregion Bake Cache Check
2827 2866
2828 m_appearance.SetAppearance(textureEntry, visualParams); 2867 m_appearance.SetAppearance(textureEntry, visualParams);
2829 if (m_appearance.AvatarHeight > 0) 2868 if (m_appearance.AvatarHeight > 0)
2830 SetHeight(m_appearance.AvatarHeight); 2869 SetHeight(m_appearance.AvatarHeight);
2831 m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance); 2870
2871 // This is not needed, because only the transient data changed
2872 //AvatarData adata = new AvatarData(m_appearance);
2873 //m_scene.AvatarService.SetAvatar(m_controllingClient.AgentId, adata);
2832 2874
2833 SendAppearanceToAllOtherAgents(); 2875 SendAppearanceToAllOtherAgents();
2834 if (!m_startAnimationSet) 2876 if (!m_startAnimationSet)
@@ -2848,7 +2890,8 @@ namespace OpenSim.Region.Framework.Scenes
2848 public void SetWearable(int wearableId, AvatarWearable wearable) 2890 public void SetWearable(int wearableId, AvatarWearable wearable)
2849 { 2891 {
2850 m_appearance.SetWearable(wearableId, wearable); 2892 m_appearance.SetWearable(wearableId, wearable);
2851 m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance); 2893 AvatarData adata = new AvatarData(m_appearance);
2894 m_scene.AvatarService.SetAvatar(m_controllingClient.AgentId, adata);
2852 m_controllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); 2895 m_controllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
2853 } 2896 }
2854 2897
@@ -2870,7 +2913,12 @@ namespace OpenSim.Region.Framework.Scenes
2870 /// </summary> 2913 /// </summary>
2871 protected void CheckForSignificantMovement() 2914 protected void CheckForSignificantMovement()
2872 { 2915 {
2873 if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > 0.5) 2916 // Movement updates for agents in neighboring regions are sent directly to clients.
2917 // This value only affects how often agent positions are sent to neighbor regions
2918 // for things such as distance-based update prioritization
2919 const float SIGNIFICANT_MOVEMENT = 2.0f;
2920
2921 if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > SIGNIFICANT_MOVEMENT)
2874 { 2922 {
2875 posLastSignificantMove = AbsolutePosition; 2923 posLastSignificantMove = AbsolutePosition;
2876 m_scene.EventManager.TriggerSignificantClientMovement(m_controllingClient); 2924 m_scene.EventManager.TriggerSignificantClientMovement(m_controllingClient);
@@ -2881,18 +2929,19 @@ namespace OpenSim.Region.Framework.Scenes
2881 if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance || 2929 if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance ||
2882 Util.GetDistanceTo(CameraPosition, m_lastChildAgentUpdateCamPosition) >= Scene.ChildReprioritizationDistance) 2930 Util.GetDistanceTo(CameraPosition, m_lastChildAgentUpdateCamPosition) >= Scene.ChildReprioritizationDistance)
2883 { 2931 {
2932 m_lastChildAgentUpdatePosition = AbsolutePosition;
2933 m_lastChildAgentUpdateCamPosition = CameraPosition;
2934
2884 ChildAgentDataUpdate cadu = new ChildAgentDataUpdate(); 2935 ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
2885 cadu.ActiveGroupID = UUID.Zero.Guid; 2936 cadu.ActiveGroupID = UUID.Zero.Guid;
2886 cadu.AgentID = UUID.Guid; 2937 cadu.AgentID = UUID.Guid;
2887 cadu.alwaysrun = m_setAlwaysRun; 2938 cadu.alwaysrun = m_setAlwaysRun;
2888 cadu.AVHeight = m_avHeight; 2939 cadu.AVHeight = m_avHeight;
2889 sLLVector3 tempCameraCenter = new sLLVector3(new Vector3(m_CameraCenter.X, m_CameraCenter.Y, m_CameraCenter.Z)); 2940 Vector3 tempCameraCenter = m_CameraCenter;
2890 cadu.cameraPosition = tempCameraCenter; 2941 cadu.cameraPosition = tempCameraCenter;
2891 cadu.drawdistance = m_DrawDistance; 2942 cadu.drawdistance = m_DrawDistance;
2892 if (m_scene.Permissions.IsGod(new UUID(cadu.AgentID)))
2893 cadu.godlevel = m_godlevel;
2894 cadu.GroupAccess = 0; 2943 cadu.GroupAccess = 0;
2895 cadu.Position = new sLLVector3(AbsolutePosition); 2944 cadu.Position = AbsolutePosition;
2896 cadu.regionHandle = m_rootRegionHandle; 2945 cadu.regionHandle = m_rootRegionHandle;
2897 float multiplier = 1; 2946 float multiplier = 1;
2898 int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); 2947 int innacurateNeighbors = m_scene.GetInaccurateNeighborCount();
@@ -2907,15 +2956,12 @@ namespace OpenSim.Region.Framework.Scenes
2907 2956
2908 //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString()); 2957 //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString());
2909 cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier); 2958 cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier);
2910 cadu.Velocity = new sLLVector3(Velocity); 2959 cadu.Velocity = Velocity;
2911 2960
2912 AgentPosition agentpos = new AgentPosition(); 2961 AgentPosition agentpos = new AgentPosition();
2913 agentpos.CopyFrom(cadu); 2962 agentpos.CopyFrom(cadu);
2914 2963
2915 m_scene.SendOutChildAgentUpdates(agentpos, this); 2964 m_scene.SendOutChildAgentUpdates(agentpos, this);
2916
2917 m_lastChildAgentUpdatePosition = AbsolutePosition;
2918 m_lastChildAgentUpdateCamPosition = CameraPosition;
2919 } 2965 }
2920 } 2966 }
2921 2967
@@ -3171,18 +3217,21 @@ namespace OpenSim.Region.Framework.Scenes
3171 // For now, assign god level 200 to anyone 3217 // For now, assign god level 200 to anyone
3172 // who is granted god powers, but has no god level set. 3218 // who is granted god powers, but has no god level set.
3173 // 3219 //
3174 CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(agentID); 3220 UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, agentID);
3175 if (profile.UserProfile.GodLevel > 0) 3221 if (account != null)
3176 m_godlevel = profile.UserProfile.GodLevel; 3222 {
3177 else 3223 if (account.UserLevel > 0)
3178 m_godlevel = 200; 3224 m_godLevel = account.UserLevel;
3225 else
3226 m_godLevel = 200;
3227 }
3179 } 3228 }
3180 else 3229 else
3181 { 3230 {
3182 m_godlevel = 0; 3231 m_godLevel = 0;
3183 } 3232 }
3184 3233
3185 ControllingClient.SendAdminResponse(token, (uint)m_godlevel); 3234 ControllingClient.SendAdminResponse(token, (uint)m_godLevel);
3186 } 3235 }
3187 3236
3188 #region Child Agent Updates 3237 #region Child Agent Updates
@@ -3241,7 +3290,7 @@ namespace OpenSim.Region.Framework.Scenes
3241 public void CopyTo(AgentData cAgent) 3290 public void CopyTo(AgentData cAgent)
3242 { 3291 {
3243 cAgent.AgentID = UUID; 3292 cAgent.AgentID = UUID;
3244 cAgent.RegionHandle = m_rootRegionHandle; 3293 cAgent.RegionID = Scene.RegionInfo.RegionID;
3245 3294
3246 cAgent.Position = AbsolutePosition; 3295 cAgent.Position = AbsolutePosition;
3247 cAgent.Velocity = m_velocity; 3296 cAgent.Velocity = m_velocity;
@@ -3273,7 +3322,7 @@ namespace OpenSim.Region.Framework.Scenes
3273 cAgent.ControlFlags = (uint)m_AgentControlFlags; 3322 cAgent.ControlFlags = (uint)m_AgentControlFlags;
3274 3323
3275 if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID))) 3324 if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID)))
3276 cAgent.GodLevel = (byte)m_godlevel; 3325 cAgent.GodLevel = (byte)m_godLevel;
3277 else 3326 else
3278 cAgent.GodLevel = (byte) 0; 3327 cAgent.GodLevel = (byte) 0;
3279 3328
@@ -3340,11 +3389,12 @@ namespace OpenSim.Region.Framework.Scenes
3340 3389
3341 public void CopyFrom(AgentData cAgent) 3390 public void CopyFrom(AgentData cAgent)
3342 { 3391 {
3343 m_rootRegionHandle = cAgent.RegionHandle; 3392 m_originRegionID = cAgent.RegionID;
3344 3393
3345 m_callbackURI = cAgent.CallbackURI; 3394 m_callbackURI = cAgent.CallbackURI;
3346 3395
3347 m_pos = cAgent.Position; 3396 m_pos = cAgent.Position;
3397
3348 m_velocity = cAgent.Velocity; 3398 m_velocity = cAgent.Velocity;
3349 m_CameraCenter = cAgent.Center; 3399 m_CameraCenter = cAgent.Center;
3350 //m_avHeight = cAgent.Size.Z; 3400 //m_avHeight = cAgent.Size.Z;
@@ -3362,7 +3412,7 @@ namespace OpenSim.Region.Framework.Scenes
3362 m_AgentControlFlags = (AgentManager.ControlFlags)cAgent.ControlFlags; 3412 m_AgentControlFlags = (AgentManager.ControlFlags)cAgent.ControlFlags;
3363 3413
3364 if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID))) 3414 if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID)))
3365 m_godlevel = cAgent.GodLevel; 3415 m_godLevel = cAgent.GodLevel;
3366 m_setAlwaysRun = cAgent.AlwaysRun; 3416 m_setAlwaysRun = cAgent.AlwaysRun;
3367 3417
3368 uint i = 0; 3418 uint i = 0;
@@ -3720,36 +3770,6 @@ namespace OpenSim.Region.Framework.Scenes
3720 } 3770 }
3721 } 3771 }
3722 3772
3723 public bool CrossAttachmentsIntoNewRegion(ulong regionHandle, bool silent)
3724 {
3725 lock (m_attachments)
3726 {
3727 // Validate
3728 foreach (SceneObjectGroup gobj in m_attachments)
3729 {
3730 if (gobj == null || gobj.IsDeleted)
3731 return false;
3732 }
3733
3734 foreach (SceneObjectGroup gobj in m_attachments)
3735 {
3736 // If the prim group is null then something must have happened to it!
3737 if (gobj != null && gobj.RootPart != null)
3738 {
3739 // Set the parent localID to 0 so it transfers over properly.
3740 gobj.RootPart.SetParentLocalId(0);
3741 gobj.AbsolutePosition = gobj.RootPart.AttachedPos;
3742 gobj.RootPart.IsAttachment = false;
3743 //gobj.RootPart.LastOwnerID = gobj.GetFromAssetID();
3744 m_log.DebugFormat("[ATTACHMENT]: Sending attachment {0} to region {1}", gobj.UUID, regionHandle);
3745 m_scene.CrossPrimGroupIntoNewRegion(regionHandle, gobj, silent);
3746 }
3747 }
3748 m_attachments.Clear();
3749
3750 return true;
3751 }
3752 }
3753 3773
3754 public void initializeScenePresence(IClientAPI client, RegionInfo region, Scene scene) 3774 public void initializeScenePresence(IClientAPI client, RegionInfo region, Scene scene)
3755 { 3775 {
@@ -3758,7 +3778,10 @@ namespace OpenSim.Region.Framework.Scenes
3758 m_scene = scene; 3778 m_scene = scene;
3759 3779
3760 RegisterToEvents(); 3780 RegisterToEvents();
3761 3781 if (m_controllingClient != null)
3782 {
3783 m_controllingClient.ProcessPendingPackets();
3784 }
3762 /* 3785 /*
3763 AbsolutePosition = client.StartPos; 3786 AbsolutePosition = client.StartPos;
3764 3787
@@ -3985,10 +4008,36 @@ namespace OpenSim.Region.Framework.Scenes
3985 { 4008 {
3986 if (null == m_appearance) 4009 if (null == m_appearance)
3987 { 4010 {
3988 m_log.WarnFormat("[ATTACHMENT] Appearance has not been initialized for agent {0}", UUID); 4011 m_log.WarnFormat("[ATTACHMENT]: Appearance has not been initialized for agent {0}", UUID);
3989 return; 4012 return;
3990 } 4013 }
3991 4014
4015 XmlDocument doc = new XmlDocument();
4016 string stateData = String.Empty;
4017
4018 IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>();
4019 if (attServ != null)
4020 {
4021 m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service");
4022 stateData = attServ.Get(ControllingClient.AgentId.ToString());
4023 doc.LoadXml(stateData);
4024 }
4025
4026 Dictionary<UUID, string> itemData = new Dictionary<UUID, string>();
4027
4028 XmlNodeList nodes = doc.GetElementsByTagName("Attachment");
4029 if (nodes.Count > 0)
4030 {
4031 foreach (XmlNode n in nodes)
4032 {
4033 XmlElement elem = (XmlElement)n;
4034 string itemID = elem.GetAttribute("ItemID");
4035 string xml = elem.InnerXml;
4036
4037 itemData[new UUID(itemID)] = xml;
4038 }
4039 }
4040
3992 List<int> attPoints = m_appearance.GetAttachedPoints(); 4041 List<int> attPoints = m_appearance.GetAttachedPoints();
3993 foreach (int p in attPoints) 4042 foreach (int p in attPoints)
3994 { 4043 {
@@ -4008,13 +4057,30 @@ namespace OpenSim.Region.Framework.Scenes
4008 4057
4009 try 4058 try
4010 { 4059 {
4011 // Rez from inventory 4060 string xmlData;
4012 UUID asset = m_scene.RezSingleAttachment(ControllingClient, 4061 XmlDocument d = new XmlDocument();
4013 itemID, (uint)p); 4062 UUID asset;
4063 if (itemData.TryGetValue(itemID, out xmlData))
4064 {
4065 d.LoadXml(xmlData);
4066 m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", itemID);
4014 4067
4015 m_log.InfoFormat("[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})", 4068 // Rez from inventory
4016 p, itemID, assetID, asset); 4069 asset
4070 = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, d);
4071
4072 }
4073 else
4074 {
4075 // Rez from inventory (with a null doc to let
4076 // CHANGED_OWNER happen)
4077 asset
4078 = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, null);
4079 }
4017 4080
4081 m_log.InfoFormat(
4082 "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})",
4083 p, itemID, assetID, asset);
4018 } 4084 }
4019 catch (Exception e) 4085 catch (Exception e)
4020 { 4086 {
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs
index 1cff0eb..4ba4fab 100644
--- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs
@@ -31,7 +31,6 @@ using OpenMetaverse;
31using log4net; 31using log4net;
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Framework.Client; 33using OpenSim.Framework.Client;
34using OpenSim.Framework.Communications.Cache;
35using OpenSim.Region.Framework.Interfaces; 34using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Framework.Scenes.Types; 35using OpenSim.Region.Framework.Scenes.Types;
37 36
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
index cf0f345..b6677f0 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
@@ -182,6 +182,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
182 foreach (SceneObjectGroup sceneObject in sceneObjects) 182 foreach (SceneObjectGroup sceneObject in sceneObjects)
183 { 183 {
184 sceneObject.CreateScriptInstances(0, true, scene.DefaultScriptEngine, 0); 184 sceneObject.CreateScriptInstances(0, true, scene.DefaultScriptEngine, 0);
185 sceneObject.ResumeScripts();
185 } 186 }
186 } 187 }
187 188
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs
index 8230f32..42587c1 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs
@@ -65,6 +65,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests
65 { 65 {
66 throw new NotImplementedException(); 66 throw new NotImplementedException();
67 } 67 }
68
69 public override bool TryGetScenePresence(UUID agentID, out ScenePresence scenePresence)
70 {
71 throw new NotImplementedException();
72 }
73
74 public override bool CheckClient(UUID agentID, System.Net.IPEndPoint ep)
75 {
76 throw new NotImplementedException();
77 }
68 } 78 }
69 79
70 [Test] 80 [Test]
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
index 0ed00de..78f2ae3 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
@@ -32,8 +32,7 @@ using NUnit.Framework.SyntaxHelpers;
32using OpenMetaverse; 32using OpenMetaverse;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Communications; 34using OpenSim.Framework.Communications;
35using OpenSim.Framework.Communications.Cache; 35
36using OpenSim.Region.Communications.Local;
37using OpenSim.Region.Framework.Scenes; 36using OpenSim.Region.Framework.Scenes;
38using OpenSim.Tests.Common; 37using OpenSim.Tests.Common;
39using OpenSim.Tests.Common.Mock; 38using OpenSim.Tests.Common.Mock;
@@ -87,6 +86,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
87 public void TestDeleteSceneObjectAsync() 86 public void TestDeleteSceneObjectAsync()
88 { 87 {
89 TestHelper.InMethod(); 88 TestHelper.InMethod();
89 //log4net.Config.XmlConfigurator.Configure();
90 90
91 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); 91 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
92 92
@@ -95,16 +95,18 @@ namespace OpenSim.Region.Framework.Scenes.Tests
95 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. 95 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
96 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; 96 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
97 sogd.Enabled = false; 97 sogd.Enabled = false;
98 98
99 SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); 99 SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
100 100
101 IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId); 101 IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
102 scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero); 102 scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero);
103 103
104 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); 104 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
105
105 Assert.That(retrievedPart, Is.Not.Null); 106 Assert.That(retrievedPart, Is.Not.Null);
106 107
107 sogd.InventoryDeQueueAndDelete(); 108 sogd.InventoryDeQueueAndDelete();
109
108 SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId); 110 SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId);
109 Assert.That(retrievedPart2, Is.Null); 111 Assert.That(retrievedPart2, Is.Null);
110 } 112 }
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
index 709cca2..0b7608d 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
@@ -32,8 +32,7 @@ using NUnit.Framework.SyntaxHelpers;
32using OpenMetaverse; 32using OpenMetaverse;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Communications; 34using OpenSim.Framework.Communications;
35using OpenSim.Framework.Communications.Cache; 35
36using OpenSim.Region.Communications.Local;
37using OpenSim.Region.Framework.Scenes; 36using OpenSim.Region.Framework.Scenes;
38using OpenSim.Tests.Common; 37using OpenSim.Tests.Common;
39using OpenSim.Tests.Common.Mock; 38using OpenSim.Tests.Common.Mock;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
index f00dd66..501207e 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
@@ -40,8 +40,8 @@ using OpenSim.Framework;
40using OpenSim.Framework.Communications; 40using OpenSim.Framework.Communications;
41using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Region.Framework.Interfaces; 42using OpenSim.Region.Framework.Interfaces;
43using OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion;
44using OpenSim.Region.CoreModules.World.Serialiser; 43using OpenSim.Region.CoreModules.World.Serialiser;
44using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
45using OpenSim.Tests.Common; 45using OpenSim.Tests.Common;
46using OpenSim.Tests.Common.Mock; 46using OpenSim.Tests.Common.Mock;
47using OpenSim.Tests.Common.Setup; 47using OpenSim.Tests.Common.Setup;
@@ -58,7 +58,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
58 public UUID agent1, agent2, agent3; 58 public UUID agent1, agent2, agent3;
59 public static Random random; 59 public static Random random;
60 public ulong region1,region2,region3; 60 public ulong region1,region2,region3;
61 public TestCommunicationsManager cm;
62 public AgentCircuitData acd1; 61 public AgentCircuitData acd1;
63 public SceneObjectGroup sog1, sog2, sog3; 62 public SceneObjectGroup sog1, sog2, sog3;
64 public TestClient testclient; 63 public TestClient testclient;
@@ -66,12 +65,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
66 [TestFixtureSetUp] 65 [TestFixtureSetUp]
67 public void Init() 66 public void Init()
68 { 67 {
69 cm = new TestCommunicationsManager(); 68 scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
70 scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000, cm); 69 scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
71 scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000, cm); 70 scene3 = SceneSetupHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);
72 scene3 = SceneSetupHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000, cm);
73 71
74 ISharedRegionModule interregionComms = new RESTInterregionComms(); 72 ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
75 interregionComms.Initialise(new IniConfigSource()); 73 interregionComms.Initialise(new IniConfigSource());
76 interregionComms.PostInitialise(); 74 interregionComms.PostInitialise();
77 SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms); 75 SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms);
@@ -373,7 +371,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
373 371
374 Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross"); 372 Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross");
375 373
376 Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful"); 374 //Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful");
377 Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted"); 375 Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted");
378 Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects"); 376 Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects");
379 } 377 }
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
index 5abbb82..8b2d387 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
@@ -101,13 +101,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
101 { 101 {
102 throw new NotImplementedException(); 102 throw new NotImplementedException();
103 } 103 }
104 public RegionMeta7WindlightData LoadRegionWindlightSettings(UUID regionUUID) 104 public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
105 { 105 {
106 //This connector doesn't support the windlight module yet 106 //This connector doesn't support the windlight module yet
107 //Return default LL windlight settings 107 //Return default LL windlight settings
108 return new RegionMeta7WindlightData(); 108 return new RegionLightShareData();
109 } 109 }
110 public void StoreRegionWindlightSettings(RegionMeta7WindlightData wl) 110 public void StoreRegionWindlightSettings(RegionLightShareData wl)
111 { 111 {
112 //This connector doesn't support the windlight module yet 112 //This connector doesn't support the windlight module yet
113 } 113 }
@@ -141,7 +141,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
141 RegionInfo regionInfo = new RegionInfo(0,0,null,null); 141 RegionInfo regionInfo = new RegionInfo(0,0,null,null);
142 FakeStorageManager storageManager = new FakeStorageManager(); 142 FakeStorageManager storageManager = new FakeStorageManager();
143 143
144 new Scene(regionInfo, null, null, null, storageManager, null, false, false, false, null, null); 144 new Scene(regionInfo, null, null, storageManager, null, false, false, false, null, null);
145 } 145 }
146 } 146 }
147} 147}
diff --git a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs
index b46eb8e..cafe48a 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs
@@ -34,7 +34,7 @@ using OpenMetaverse;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Communications; 35using OpenSim.Framework.Communications;
36using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion; 37using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
38using OpenSim.Tests.Common; 38using OpenSim.Tests.Common;
39using OpenSim.Tests.Common.Mock; 39using OpenSim.Tests.Common.Mock;
40using OpenSim.Tests.Common.Setup; 40using OpenSim.Tests.Common.Setup;
@@ -113,17 +113,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests
113 113
114 UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100"); 114 UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100");
115 UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200"); 115 UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200");
116 TestCommunicationsManager cm = new TestCommunicationsManager();
117 116
118 // shared module 117 // shared module
119 ISharedRegionModule interregionComms = new RESTInterregionComms(); 118 ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
120 119
121 120
122 Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, cm, "grid"); 121 Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, "grid");
123 SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); 122 SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms);
124 sceneB.RegisterRegionWithGrid(); 123 sceneB.RegisterRegionWithGrid();
125 124
126 Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, cm, "grid"); 125 Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, "grid");
127 SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms); 126 SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms);
128 sceneA.RegisterRegionWithGrid(); 127 sceneA.RegisterRegionWithGrid();
129 128
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
index a36c4db..8b80ebe 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
@@ -58,10 +58,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests
58 TestHelper.InMethod(); 58 TestHelper.InMethod();
59 59
60 UUID corruptAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); 60 UUID corruptAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
61 AssetBase corruptAsset = AssetHelpers.CreateAsset(corruptAssetUuid, "CORRUPT ASSET"); 61 AssetBase corruptAsset = AssetHelpers.CreateAsset(corruptAssetUuid, "CORRUPT ASSET", UUID.Zero);
62 m_assetService.Store(corruptAsset); 62 m_assetService.Store(corruptAsset);
63 63
64 IDictionary<UUID, int> foundAssetUuids = new Dictionary<UUID, int>(); 64 IDictionary<UUID, AssetType> foundAssetUuids = new Dictionary<UUID, AssetType>();
65 m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, AssetType.Object, foundAssetUuids); 65 m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, AssetType.Object, foundAssetUuids);
66 66
67 // We count the uuid as gathered even if the asset itself is corrupt. 67 // We count the uuid as gathered even if the asset itself is corrupt.
@@ -77,7 +77,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
77 TestHelper.InMethod(); 77 TestHelper.InMethod();
78 78
79 UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); 79 UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
80 IDictionary<UUID, int> foundAssetUuids = new Dictionary<UUID, int>(); 80 IDictionary<UUID, AssetType> foundAssetUuids = new Dictionary<UUID, AssetType>();
81 81
82 m_uuidGatherer.GatherAssetUuids(missingAssetUuid, AssetType.Object, foundAssetUuids); 82 m_uuidGatherer.GatherAssetUuids(missingAssetUuid, AssetType.Object, foundAssetUuids);
83 83
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index 3edb677..0ec3cc3 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -84,9 +84,9 @@ namespace OpenSim.Region.Framework.Scenes
84 /// <param name="assetUuid">The uuid of the asset for which to gather referenced assets</param> 84 /// <param name="assetUuid">The uuid of the asset for which to gather referenced assets</param>
85 /// <param name="assetType">The type of the asset for the uuid given</param> 85 /// <param name="assetType">The type of the asset for the uuid given</param>
86 /// <param name="assetUuids">The assets gathered</param> 86 /// <param name="assetUuids">The assets gathered</param>
87 public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, int> assetUuids) 87 public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids)
88 { 88 {
89 assetUuids[assetUuid] = 1; 89 assetUuids[assetUuid] = assetType;
90 90
91 if (AssetType.Bodypart == assetType || AssetType.Clothing == assetType) 91 if (AssetType.Bodypart == assetType || AssetType.Clothing == assetType)
92 { 92 {
@@ -116,7 +116,7 @@ namespace OpenSim.Region.Framework.Scenes
116 /// 116 ///
117 /// <param name="sceneObject">The scene object for which to gather assets</param> 117 /// <param name="sceneObject">The scene object for which to gather assets</param>
118 /// <param name="assetUuids">The assets gathered</param> 118 /// <param name="assetUuids">The assets gathered</param>
119 public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, int> assetUuids) 119 public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, AssetType> assetUuids)
120 { 120 {
121// m_log.DebugFormat( 121// m_log.DebugFormat(
122// "[ASSET GATHERER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID); 122// "[ASSET GATHERER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID);
@@ -129,25 +129,26 @@ namespace OpenSim.Region.Framework.Scenes
129 try 129 try
130 { 130 {
131 Primitive.TextureEntry textureEntry = part.Shape.Textures; 131 Primitive.TextureEntry textureEntry = part.Shape.Textures;
132 132 if (textureEntry != null)
133 // Get the prim's default texture. This will be used for faces which don't have their own texture
134 assetUuids[textureEntry.DefaultTexture.TextureID] = 1;
135
136 // XXX: Not a great way to iterate through face textures, but there's no
137 // other method available to tell how many faces there actually are
138 //int i = 0;
139 foreach (Primitive.TextureEntryFace texture in textureEntry.FaceTextures)
140 { 133 {
141 if (texture != null) 134 // Get the prim's default texture. This will be used for faces which don't have their own texture
135 if (textureEntry.DefaultTexture != null)
136 assetUuids[textureEntry.DefaultTexture.TextureID] = AssetType.Texture;
137
138 if (textureEntry.FaceTextures != null)
142 { 139 {
143 //m_log.DebugFormat("[ARCHIVER]: Got face {0}", i++); 140 // Loop through the rest of the texture faces (a non-null face means the face is different from DefaultTexture)
144 assetUuids[texture.TextureID] = 1; 141 foreach (Primitive.TextureEntryFace texture in textureEntry.FaceTextures)
142 {
143 if (texture != null)
144 assetUuids[texture.TextureID] = AssetType.Texture;
145 }
145 } 146 }
146 } 147 }
147 148
148 // If the prim is a sculpt then preserve this information too 149 // If the prim is a sculpt then preserve this information too
149 if (part.Shape.SculptTexture != UUID.Zero) 150 if (part.Shape.SculptTexture != UUID.Zero)
150 assetUuids[part.Shape.SculptTexture] = 1; 151 assetUuids[part.Shape.SculptTexture] = AssetType.Texture;
151 152
152 TaskInventoryDictionary taskDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); 153 TaskInventoryDictionary taskDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone();
153 154
@@ -217,7 +218,7 @@ namespace OpenSim.Region.Framework.Scenes
217 /// </summary> 218 /// </summary>
218 /// <param name="scriptUuid"></param> 219 /// <param name="scriptUuid"></param>
219 /// <param name="assetUuids">Dictionary in which to record the references</param> 220 /// <param name="assetUuids">Dictionary in which to record the references</param>
220 protected void GetScriptAssetUuids(UUID scriptUuid, IDictionary<UUID, int> assetUuids) 221 protected void GetScriptAssetUuids(UUID scriptUuid, IDictionary<UUID, AssetType> assetUuids)
221 { 222 {
222 AssetBase scriptAsset = GetAsset(scriptUuid); 223 AssetBase scriptAsset = GetAsset(scriptUuid);
223 224
@@ -232,7 +233,9 @@ namespace OpenSim.Region.Framework.Scenes
232 { 233 {
233 UUID uuid = new UUID(uuidMatch.Value); 234 UUID uuid = new UUID(uuidMatch.Value);
234 //m_log.DebugFormat("[ARCHIVER]: Recording {0} in script", uuid); 235 //m_log.DebugFormat("[ARCHIVER]: Recording {0} in script", uuid);
235 assetUuids[uuid] = 1; 236
237 // Assume AssetIDs embedded in scripts are textures
238 assetUuids[uuid] = AssetType.Texture;
236 } 239 }
237 } 240 }
238 } 241 }
@@ -242,7 +245,7 @@ namespace OpenSim.Region.Framework.Scenes
242 /// </summary> 245 /// </summary>
243 /// <param name="wearableAssetUuid"></param> 246 /// <param name="wearableAssetUuid"></param>
244 /// <param name="assetUuids">Dictionary in which to record the references</param> 247 /// <param name="assetUuids">Dictionary in which to record the references</param>
245 protected void GetWearableAssetUuids(UUID wearableAssetUuid, IDictionary<UUID, int> assetUuids) 248 protected void GetWearableAssetUuids(UUID wearableAssetUuid, IDictionary<UUID, AssetType> assetUuids)
246 { 249 {
247 AssetBase assetBase = GetAsset(wearableAssetUuid); 250 AssetBase assetBase = GetAsset(wearableAssetUuid);
248 251
@@ -257,8 +260,7 @@ namespace OpenSim.Region.Framework.Scenes
257 260
258 foreach (UUID uuid in wearableAsset.Textures.Values) 261 foreach (UUID uuid in wearableAsset.Textures.Values)
259 { 262 {
260 //m_log.DebugFormat("[ARCHIVER]: Got bodypart uuid {0}", uuid); 263 assetUuids[uuid] = AssetType.Texture;
261 assetUuids[uuid] = 1;
262 } 264 }
263 } 265 }
264 } 266 }
@@ -270,7 +272,7 @@ namespace OpenSim.Region.Framework.Scenes
270 /// </summary> 272 /// </summary>
271 /// <param name="sceneObject"></param> 273 /// <param name="sceneObject"></param>
272 /// <param name="assetUuids"></param> 274 /// <param name="assetUuids"></param>
273 protected void GetSceneObjectAssetUuids(UUID sceneObjectUuid, IDictionary<UUID, int> assetUuids) 275 protected void GetSceneObjectAssetUuids(UUID sceneObjectUuid, IDictionary<UUID, AssetType> assetUuids)
274 { 276 {
275 AssetBase objectAsset = GetAsset(sceneObjectUuid); 277 AssetBase objectAsset = GetAsset(sceneObjectUuid);
276 278
@@ -284,7 +286,7 @@ namespace OpenSim.Region.Framework.Scenes
284 } 286 }
285 } 287 }
286 288
287 protected void GetGestureAssetUuids(UUID gestureUuid, IDictionary<UUID, int> assetUuids) 289 protected void GetGestureAssetUuids(UUID gestureUuid, IDictionary<UUID, AssetType> assetUuids)
288 { 290 {
289 AssetBase assetBase = GetAsset(gestureUuid); 291 AssetBase assetBase = GetAsset(gestureUuid);
290 292
@@ -316,7 +318,7 @@ namespace OpenSim.Region.Framework.Scenes
316 // If it can be parsed as a UUID, it is an asset ID 318 // If it can be parsed as a UUID, it is an asset ID
317 UUID uuid; 319 UUID uuid;
318 if (UUID.TryParse(id, out uuid)) 320 if (UUID.TryParse(id, out uuid))
319 assetUuids[uuid] = 1; 321 assetUuids[uuid] = AssetType.Animation;
320 } 322 }
321 } 323 }
322 } 324 }