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-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs22
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEstateModule.cs3
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScriptModule.cs16
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs67
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs150
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs57
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs90
8 files changed, 345 insertions, 64 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 32f4eea..8732ec0 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -174,7 +174,17 @@ namespace OpenSim.Region.Framework.Interfaces
174 /// If no inventory item has that name then an empty list is returned. 174 /// If no inventory item has that name then an empty list is returned.
175 /// </returns> 175 /// </returns>
176 List<TaskInventoryItem> GetInventoryItems(string name); 176 List<TaskInventoryItem> GetInventoryItems(string name);
177 177
178 /// <summary>
179 /// Get inventory items by type.
180 /// </summary>
181 /// <param type="name"></param>
182 /// <returns>
183 /// A list of inventory items of that type.
184 /// If no inventory items of that type then an empty list is returned.
185 /// </returns>
186 List<TaskInventoryItem> GetInventoryItems(InventoryType type);
187
178 /// <summary> 188 /// <summary>
179 /// Get the scene object referenced by an inventory item. 189 /// Get the scene object referenced by an inventory item.
180 /// </summary> 190 /// </summary>
@@ -228,6 +238,16 @@ namespace OpenSim.Region.Framework.Interfaces
228 bool ContainsScripts(); 238 bool ContainsScripts();
229 239
230 /// <summary> 240 /// <summary>
241 /// Returns the count of scripts contained
242 /// </summary></returns>
243 int ScriptCount();
244
245 /// <summary>
246 /// Returns the count of running scripts contained
247 /// </summary></returns>
248 int RunningScriptCount();
249
250 /// <summary>
231 /// Get the uuids of all items in this inventory 251 /// Get the uuids of all items in this inventory
232 /// </summary> 252 /// </summary>
233 /// <returns></returns> 253 /// <returns></returns>
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
index 72e79ed..ca2ad94 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
@@ -47,5 +47,8 @@ namespace OpenSim.Region.Framework.Interfaces
47 void sendRegionHandshakeToAll(); 47 void sendRegionHandshakeToAll();
48 void TriggerEstateInfoChange(); 48 void TriggerEstateInfoChange();
49 void TriggerRegionInfoChange(); 49 void TriggerRegionInfoChange();
50
51 void setEstateTerrainBaseTexture(int level, UUID texture);
52 void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue);
50 } 53 }
51} 54}
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
index ce66100..143af48 100644
--- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
@@ -71,6 +71,12 @@ namespace OpenSim.Region.Framework.Interfaces
71 71
72 bool HasScript(UUID itemID, out bool running); 72 bool HasScript(UUID itemID, out bool running);
73 73
74 /// <summary>
75 /// Returns true if a script is running.
76 /// </summary>
77 /// <param name="itemID">The item ID of the script.</param>
78 bool GetScriptState(UUID itemID);
79
74 void SaveAllState(); 80 void SaveAllState();
75 81
76 /// <summary> 82 /// <summary>
@@ -79,6 +85,14 @@ namespace OpenSim.Region.Framework.Interfaces
79 void StartProcessing(); 85 void StartProcessing();
80 86
81 /// <summary> 87 /// <summary>
88 /// Get the execution times of all scripts in the given array if they are currently running.
89 /// </summary>
90 /// <returns>
91 /// A float the value is a representative execution time in milliseconds of all scripts in that Array.
92 /// </returns>
93 float GetScriptExecutionTime(List<UUID> itemIDs);
94
95 /// <summary>
82 /// Get the execution times of all scripts in each object. 96 /// Get the execution times of all scripts in each object.
83 /// </summary> 97 /// </summary>
84 /// <returns> 98 /// <returns>
@@ -87,4 +101,4 @@ namespace OpenSim.Region.Framework.Interfaces
87 /// </returns> 101 /// </returns>
88 Dictionary<uint, float> GetObjectScriptsExecutionTimes(); 102 Dictionary<uint, float> GetObjectScriptsExecutionTimes();
89 } 103 }
90} \ No newline at end of file 104}
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index b806d91..77e808e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -156,7 +156,9 @@ namespace OpenSim.Region.Framework.Scenes
156 // that the region position is cached or performance will degrade 156 // that the region position is cached or performance will degrade
157 Utils.LongToUInts(regionHandle, out x, out y); 157 Utils.LongToUInts(regionHandle, out x, out y);
158 GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); 158 GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
159// bool v = true; 159 if (dest == null)
160 continue;
161
160 if (!simulatorList.Contains(dest.ServerURI)) 162 if (!simulatorList.Contains(dest.ServerURI))
161 { 163 {
162 // we havent seen this simulator before, add it to the list 164 // we havent seen this simulator before, add it to the list
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 3fd1f5e..6f3a084 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -4045,7 +4045,72 @@ namespace OpenSim.Region.Framework.Scenes
4045 for (int i = 0; i < parts.Length; i++) 4045 for (int i = 0; i < parts.Length; i++)
4046 parts[i].TriggerScriptChangedEvent(val); 4046 parts[i].TriggerScriptChangedEvent(val);
4047 } 4047 }
4048 4048
4049 /// <summary>
4050 /// Returns a count of the number of scripts in this groups parts.
4051 /// </summary>
4052 public int ScriptCount()
4053 {
4054 int count = 0;
4055 SceneObjectPart[] parts = m_parts.GetArray();
4056 for (int i = 0; i < parts.Length; i++)
4057 count += parts[i].Inventory.ScriptCount();
4058
4059 return count;
4060 }
4061
4062 /// <summary>
4063 /// A float the value is a representative execution time in milliseconds of all scripts in the link set.
4064 /// </summary>
4065 public float ScriptExecutionTime()
4066 {
4067 IScriptModule[] engines = Scene.RequestModuleInterfaces<IScriptModule>();
4068
4069 if (engines.Length == 0) // No engine at all
4070 return 0.0f;
4071
4072 float time = 0.0f;
4073
4074 // get all the scripts in all parts
4075 SceneObjectPart[] parts = m_parts.GetArray();
4076 List<TaskInventoryItem> scripts = new List<TaskInventoryItem>();
4077 for (int i = 0; i < parts.Length; i++)
4078 {
4079 scripts.AddRange(parts[i].Inventory.GetInventoryItems(InventoryType.LSL));
4080 }
4081 // extract the UUIDs
4082 List<UUID> ids = new List<UUID>(scripts.Count);
4083 foreach (TaskInventoryItem script in scripts)
4084 {
4085 if (!ids.Contains(script.ItemID))
4086 {
4087 ids.Add(script.ItemID);
4088 }
4089 }
4090 // Offer the list of script UUIDs to each engine found and accumulate the time
4091 foreach (IScriptModule e in engines)
4092 {
4093 if (e != null)
4094 {
4095 time += e.GetScriptExecutionTime(ids);
4096 }
4097 }
4098 return time;
4099 }
4100
4101 /// <summary>
4102 /// Returns a count of the number of running scripts in this groups parts.
4103 /// </summary>
4104 public int RunningScriptCount()
4105 {
4106 int count = 0;
4107 SceneObjectPart[] parts = m_parts.GetArray();
4108 for (int i = 0; i < parts.Length; i++)
4109 count += parts[i].Inventory.RunningScriptCount();
4110
4111 return count;
4112 }
4113
4049 public override string ToString() 4114 public override string ToString()
4050 { 4115 {
4051 return String.Format("{0} {1} ({2})", Name, UUID, AbsolutePosition); 4116 return String.Format("{0} {1} ({2})", Name, UUID, AbsolutePosition);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index a2649ee..36cb09a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -267,14 +267,9 @@ namespace OpenSim.Region.Framework.Scenes
267 /// </summary> 267 /// </summary>
268 public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) 268 public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
269 { 269 {
270 Items.LockItemsForRead(true); 270 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
271 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); 271 foreach (TaskInventoryItem item in scripts)
272 Items.LockItemsForRead(false); 272 CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
273 foreach (TaskInventoryItem item in items)
274 {
275 if ((int)InventoryType.LSL == item.InvType)
276 CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
277 }
278 } 273 }
279 274
280 public ArrayList GetScriptErrors(UUID itemID) 275 public ArrayList GetScriptErrors(UUID itemID)
@@ -305,17 +300,11 @@ namespace OpenSim.Region.Framework.Scenes
305 /// </param> 300 /// </param>
306 public void RemoveScriptInstances(bool sceneObjectBeingDeleted) 301 public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
307 { 302 {
308 Items.LockItemsForRead(true); 303 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
309 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); 304 foreach (TaskInventoryItem item in scripts)
310 Items.LockItemsForRead(false);
311
312 foreach (TaskInventoryItem item in items)
313 { 305 {
314 if ((int)InventoryType.LSL == item.InvType) 306 RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
315 { 307 m_part.RemoveScriptEvents(item.ItemID);
316 RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
317 m_part.RemoveScriptEvents(item.ItemID);
318 }
319 } 308 }
320 } 309 }
321 310
@@ -1280,9 +1269,57 @@ namespace OpenSim.Region.Framework.Scenes
1280 return true; 1269 return true;
1281 } 1270 }
1282 } 1271 }
1272
1283 return false; 1273 return false;
1284 } 1274 }
1285 1275
1276 /// <summary>
1277 /// Returns the count of scripts in this parts inventory.
1278 /// </summary>
1279 /// <returns></returns>
1280 public int ScriptCount()
1281 {
1282 int count = 0;
1283 Items.LockItemsForRead(true);
1284 foreach (TaskInventoryItem item in m_items.Values)
1285 {
1286 if (item.InvType == (int)InventoryType.LSL)
1287 {
1288 count++;
1289 }
1290 }
1291 Items.LockItemsForRead(false);
1292 return count;
1293 }
1294 /// <summary>
1295 /// Returns the count of running scripts in this parts inventory.
1296 /// </summary>
1297 /// <returns></returns>
1298 public int RunningScriptCount()
1299 {
1300 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
1301 if (engines.Length == 0)
1302 return 0;
1303
1304 int count = 0;
1305 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
1306
1307 foreach (TaskInventoryItem item in scripts)
1308 {
1309 foreach (IScriptModule engine in engines)
1310 {
1311 if (engine != null)
1312 {
1313 if (engine.GetScriptState(item.ItemID))
1314 {
1315 count++;
1316 }
1317 }
1318 }
1319 }
1320 return count;
1321 }
1322
1286 public List<UUID> GetInventoryList() 1323 public List<UUID> GetInventoryList()
1287 { 1324 {
1288 List<UUID> ret = new List<UUID>(); 1325 List<UUID> ret = new List<UUID>();
@@ -1297,22 +1334,24 @@ namespace OpenSim.Region.Framework.Scenes
1297 { 1334 {
1298 List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); 1335 List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
1299 1336
1300 lock (m_items) 1337 Items.LockItemsForRead(true);
1301 ret = new List<TaskInventoryItem>(m_items.Values); 1338 ret = new List<TaskInventoryItem>(m_items.Values);
1339 Items.LockItemsForRead(false);
1302 1340
1303 return ret; 1341 return ret;
1304 } 1342 }
1305 1343
1306 public List<TaskInventoryItem> GetInventoryScripts() 1344 public List<TaskInventoryItem> GetInventoryItems(InventoryType type)
1307 { 1345 {
1308 List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); 1346 List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
1309 1347
1310 lock (m_items) 1348 Items.LockItemsForRead(true);
1311 { 1349
1312 foreach (TaskInventoryItem item in m_items.Values) 1350 foreach (TaskInventoryItem item in m_items.Values)
1313 if (item.InvType == (int)InventoryType.LSL) 1351 if (item.InvType == (int)type)
1314 ret.Add(item); 1352 ret.Add(item);
1315 } 1353
1354 Items.LockItemsForRead(false);
1316 1355
1317 return ret; 1356 return ret;
1318 } 1357 }
@@ -1334,35 +1373,32 @@ namespace OpenSim.Region.Framework.Scenes
1334 if (engines.Length == 0) // No engine at all 1373 if (engines.Length == 0) // No engine at all
1335 return ret; 1374 return ret;
1336 1375
1337 Items.LockItemsForRead(true); 1376 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
1338 foreach (TaskInventoryItem item in m_items.Values) 1377
1378 foreach (TaskInventoryItem item in scripts)
1339 { 1379 {
1340 if (item.InvType == (int)InventoryType.LSL) 1380 foreach (IScriptModule e in engines)
1341 { 1381 {
1342 foreach (IScriptModule e in engines) 1382 if (e != null)
1343 { 1383 {
1344 if (e != null) 1384 string n = e.GetXMLState(item.ItemID);
1385 if (n != String.Empty)
1345 { 1386 {
1346 string n = e.GetXMLState(item.ItemID); 1387 if (oldIDs)
1347 if (n != String.Empty) 1388 {
1389 if (!ret.ContainsKey(item.OldItemID))
1390 ret[item.OldItemID] = n;
1391 }
1392 else
1348 { 1393 {
1349 if (oldIDs) 1394 if (!ret.ContainsKey(item.ItemID))
1350 { 1395 ret[item.ItemID] = n;
1351 if (!ret.ContainsKey(item.OldItemID))
1352 ret[item.OldItemID] = n;
1353 }
1354 else
1355 {
1356 if (!ret.ContainsKey(item.ItemID))
1357 ret[item.ItemID] = n;
1358 }
1359 break;
1360 } 1396 }
1397 break;
1361 } 1398 }
1362 } 1399 }
1363 } 1400 }
1364 } 1401 }
1365 Items.LockItemsForRead(false);
1366 return ret; 1402 return ret;
1367 } 1403 }
1368 1404
@@ -1372,27 +1408,21 @@ namespace OpenSim.Region.Framework.Scenes
1372 if (engines.Length == 0) 1408 if (engines.Length == 0)
1373 return; 1409 return;
1374 1410
1411 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
1375 1412
1376 Items.LockItemsForRead(true); 1413 foreach (TaskInventoryItem item in scripts)
1377
1378 foreach (TaskInventoryItem item in m_items.Values)
1379 { 1414 {
1380 if (item.InvType == (int)InventoryType.LSL) 1415 foreach (IScriptModule engine in engines)
1381 { 1416 {
1382 foreach (IScriptModule engine in engines) 1417 if (engine != null)
1383 { 1418 {
1384 if (engine != null) 1419 if (item.OwnerChanged)
1385 { 1420 engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER });
1386 if (item.OwnerChanged) 1421 item.OwnerChanged = false;
1387 engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); 1422 engine.ResumeScript(item.ItemID);
1388 item.OwnerChanged = false;
1389 engine.ResumeScript(item.ItemID);
1390 }
1391 } 1423 }
1392 } 1424 }
1393 } 1425 }
1394
1395 Items.LockItemsForRead(false);
1396 } 1426 }
1397 } 1427 }
1398} 1428}
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 8ac09e9..7a634c4 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3532,6 +3532,63 @@ namespace OpenSim.Region.Framework.Scenes
3532 return m_attachments.Count > 0; 3532 return m_attachments.Count > 0;
3533 } 3533 }
3534 3534
3535 /// <summary>
3536 /// Returns the total count of scripts in all parts inventories.
3537 /// </summary>
3538 public int ScriptCount()
3539 {
3540 int count = 0;
3541 lock (m_attachments)
3542 {
3543 foreach (SceneObjectGroup gobj in m_attachments)
3544 {
3545 if (gobj != null)
3546 {
3547 count += gobj.ScriptCount();
3548 }
3549 }
3550 }
3551 return count;
3552 }
3553
3554 /// <summary>
3555 /// A float the value is a representative execution time in milliseconds of all scripts in all attachments.
3556 /// </summary>
3557 public float ScriptExecutionTime()
3558 {
3559 float time = 0.0f;
3560 lock (m_attachments)
3561 {
3562 foreach (SceneObjectGroup gobj in m_attachments)
3563 {
3564 if (gobj != null)
3565 {
3566 time += gobj.ScriptExecutionTime();
3567 }
3568 }
3569 }
3570 return time;
3571 }
3572
3573 /// <summary>
3574 /// Returns the total count of running scripts in all parts.
3575 /// </summary>
3576 public int RunningScriptCount()
3577 {
3578 int count = 0;
3579 lock (m_attachments)
3580 {
3581 foreach (SceneObjectGroup gobj in m_attachments)
3582 {
3583 if (gobj != null)
3584 {
3585 count += gobj.RunningScriptCount();
3586 }
3587 }
3588 }
3589 return count;
3590 }
3591
3535 public bool HasScriptedAttachments() 3592 public bool HasScriptedAttachments()
3536 { 3593 {
3537 lock (m_attachments) 3594 lock (m_attachments)
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
new file mode 100644
index 0000000..7a3b362
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
@@ -0,0 +1,90 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using System.Threading;
31using NUnit.Framework;
32using OpenMetaverse;
33using OpenSim.Framework;
34using OpenSim.Framework.Communications;
35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Tests.Common;
37using OpenSim.Tests.Common.Mock;
38
39namespace OpenSim.Region.Framework.Scenes.Tests
40{
41 /// <summary>
42 /// Spatial scene object tests (will eventually cover root and child part position, rotation properties, etc.)
43 /// </summary>
44 [TestFixture]
45 public class SceneObjectSpatialTests
46 {
47 TestScene m_scene;
48 UUID m_ownerId = TestHelpers.ParseTail(0x1);
49
50 [SetUp]
51 public void SetUp()
52 {
53 m_scene = SceneHelpers.SetupScene();
54 }
55
56 [Test]
57 public void TestGetSceneObjectGroupPosition()
58 {
59 TestHelpers.InMethod();
60
61 Vector3 position = new Vector3(10, 20, 30);
62
63 SceneObjectGroup so
64 = SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10);
65 so.AbsolutePosition = position;
66 m_scene.AddNewSceneObject(so, false);
67
68 Assert.That(so.AbsolutePosition, Is.EqualTo(position));
69 }
70
71 [Test]
72 public void TestGetRootPartPosition()
73 {
74 TestHelpers.InMethod();
75
76 Vector3 partPosition = new Vector3(10, 20, 30);
77
78 SceneObjectGroup so
79 = SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10);
80 so.AbsolutePosition = partPosition;
81 m_scene.AddNewSceneObject(so, false);
82
83 Assert.That(so.RootPart.AbsolutePosition, Is.EqualTo(partPosition));
84 Assert.That(so.RootPart.GroupPosition, Is.EqualTo(partPosition));
85 Assert.That(so.RootPart.GetWorldPosition(), Is.EqualTo(partPosition));
86 Assert.That(so.RootPart.RelativePosition, Is.EqualTo(partPosition));
87 Assert.That(so.RootPart.OffsetPosition, Is.EqualTo(Vector3.Zero));
88 }
89 }
90} \ No newline at end of file