diff options
Diffstat (limited to 'OpenSim/Region/Framework')
14 files changed, 1251 insertions, 628 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs index 78bd622..7312799 100644 --- a/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs +++ b/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs | |||
@@ -103,6 +103,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
103 | 103 | ||
104 | void StoreRegionSettings(RegionSettings rs); | 104 | void StoreRegionSettings(RegionSettings rs); |
105 | RegionSettings LoadRegionSettings(UUID regionUUID); | 105 | RegionSettings LoadRegionSettings(UUID regionUUID); |
106 | RegionMeta7WindlightData LoadRegionWindlightSettings(UUID regionUUID); | ||
107 | void StoreRegionWindlightSettings(RegionMeta7WindlightData wl); | ||
106 | 108 | ||
107 | void Shutdown(); | 109 | void Shutdown(); |
108 | } | 110 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index fd526eb..e98f0e7 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -53,8 +53,8 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
53 | { | 53 | { |
54 | get { return m_movementAnimation; } | 54 | get { return m_movementAnimation; } |
55 | } | 55 | } |
56 | protected string m_movementAnimation = "DEFAULT"; | 56 | // protected string m_movementAnimation = "DEFAULT"; //KF: 'DEFAULT' does not exist! |
57 | 57 | protected string m_movementAnimation = "CROUCH"; //KF: CROUCH ensures reliable Av Anim. init. | |
58 | private int m_animTickFall; | 58 | private int m_animTickFall; |
59 | private int m_animTickJump; | 59 | private int m_animTickJump; |
60 | 60 | ||
@@ -123,17 +123,22 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
123 | /// </summary> | 123 | /// </summary> |
124 | public void TrySetMovementAnimation(string anim) | 124 | public void TrySetMovementAnimation(string anim) |
125 | { | 125 | { |
126 | //m_log.DebugFormat("Updating movement animation to {0}", anim); | 126 | //Console.WriteLine("Updating movement animation to {0}", anim); |
127 | 127 | ||
128 | if (!m_scenePresence.IsChildAgent) | 128 | if (!m_scenePresence.IsChildAgent) |
129 | { | 129 | { |
130 | if (m_animations.TrySetDefaultAnimation( | 130 | if (m_animations.TrySetDefaultAnimation( |
131 | anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID)) | 131 | anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID)) |
132 | { | 132 | { |
133 | //Console.WriteLine("TSMA {0} success.", anim); | ||
133 | // 16384 is CHANGED_ANIMATION | 134 | // 16384 is CHANGED_ANIMATION |
134 | m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 }); | 135 | m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 }); |
135 | SendAnimPack(); | 136 | SendAnimPack(); |
136 | } | 137 | } |
138 | else | ||
139 | { | ||
140 | //Console.WriteLine("TSMA {0} fail.", anim); | ||
141 | } | ||
137 | } | 142 | } |
138 | } | 143 | } |
139 | 144 | ||
@@ -146,10 +151,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
146 | const float PREJUMP_DELAY = 0.25f; | 151 | const float PREJUMP_DELAY = 0.25f; |
147 | 152 | ||
148 | #region Inputs | 153 | #region Inputs |
149 | if (m_scenePresence.SitGround) | 154 | |
150 | { | ||
151 | return "SIT_GROUND_CONSTRAINED"; | ||
152 | } | ||
153 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; | 155 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; |
154 | PhysicsActor actor = m_scenePresence.PhysicsActor; | 156 | PhysicsActor actor = m_scenePresence.PhysicsActor; |
155 | 157 | ||
@@ -159,11 +161,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
159 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); | 161 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); |
160 | 162 | ||
161 | // Check control flags | 163 | // Check control flags |
162 | bool heldForward = | 164 | bool heldForward = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS); |
163 | (((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) || ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS)); | 165 | bool heldBack = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG); |
164 | bool heldBack = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG; | 166 | bool heldLeft = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS); |
165 | bool heldLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS; | 167 | bool heldRight = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG); |
166 | bool heldRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG; | ||
167 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; | 168 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; |
168 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; | 169 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; |
169 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; | 170 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; |
@@ -316,7 +317,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
316 | public void UpdateMovementAnimations() | 317 | public void UpdateMovementAnimations() |
317 | { | 318 | { |
318 | m_movementAnimation = GetMovementAnimation(); | 319 | m_movementAnimation = GetMovementAnimation(); |
319 | 320 | //Console.WriteLine("UMA got {0}", m_movementAnimation); | |
320 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) | 321 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) |
321 | { | 322 | { |
322 | // This was the previous behavior before PREJUMP | 323 | // This was the previous behavior before PREJUMP |
@@ -454,4 +455,4 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
454 | m_scenePresence = null; | 455 | m_scenePresence = null; |
455 | } | 456 | } |
456 | } | 457 | } |
457 | } \ No newline at end of file | 458 | } |
diff --git a/OpenSim/Region/Framework/Scenes/EntityManager.cs b/OpenSim/Region/Framework/Scenes/EntityManager.cs index 099fcce..c246e32 100644 --- a/OpenSim/Region/Framework/Scenes/EntityManager.cs +++ b/OpenSim/Region/Framework/Scenes/EntityManager.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
40 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); | 40 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); |
41 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); | 41 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); |
42 | //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>(); | 42 | //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>(); |
43 | private readonly Object m_lock = new Object(); | 43 | private System.Threading.ReaderWriterLockSlim m_lock = new System.Threading.ReaderWriterLockSlim(); |
44 | 44 | ||
45 | [Obsolete("Use Add() instead.")] | 45 | [Obsolete("Use Add() instead.")] |
46 | public void Add(UUID id, EntityBase eb) | 46 | public void Add(UUID id, EntityBase eb) |
@@ -50,7 +50,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
50 | 50 | ||
51 | public void Add(EntityBase entity) | 51 | public void Add(EntityBase entity) |
52 | { | 52 | { |
53 | lock (m_lock) | 53 | m_lock.EnterWriteLock(); |
54 | try | ||
54 | { | 55 | { |
55 | try | 56 | try |
56 | { | 57 | { |
@@ -62,11 +63,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
62 | m_log.ErrorFormat("Add Entity failed: {0}", e.Message); | 63 | m_log.ErrorFormat("Add Entity failed: {0}", e.Message); |
63 | } | 64 | } |
64 | } | 65 | } |
66 | finally | ||
67 | { | ||
68 | m_lock.ExitWriteLock(); | ||
69 | } | ||
65 | } | 70 | } |
66 | 71 | ||
67 | public void InsertOrReplace(EntityBase entity) | 72 | public void InsertOrReplace(EntityBase entity) |
68 | { | 73 | { |
69 | lock (m_lock) | 74 | m_lock.EnterWriteLock(); |
75 | try | ||
70 | { | 76 | { |
71 | try | 77 | try |
72 | { | 78 | { |
@@ -78,15 +84,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
78 | m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message); | 84 | m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message); |
79 | } | 85 | } |
80 | } | 86 | } |
87 | finally | ||
88 | { | ||
89 | m_lock.ExitWriteLock(); | ||
90 | } | ||
81 | } | 91 | } |
82 | 92 | ||
83 | public void Clear() | 93 | public void Clear() |
84 | { | 94 | { |
85 | lock (m_lock) | 95 | m_lock.EnterWriteLock(); |
96 | try | ||
86 | { | 97 | { |
87 | m_eb_uuid.Clear(); | 98 | m_eb_uuid.Clear(); |
88 | m_eb_localID.Clear(); | 99 | m_eb_localID.Clear(); |
89 | } | 100 | } |
101 | finally | ||
102 | { | ||
103 | m_lock.ExitWriteLock(); | ||
104 | } | ||
90 | } | 105 | } |
91 | 106 | ||
92 | public int Count | 107 | public int Count |
@@ -123,7 +138,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | 138 | ||
124 | public bool Remove(uint localID) | 139 | public bool Remove(uint localID) |
125 | { | 140 | { |
126 | lock (m_lock) | 141 | m_lock.EnterWriteLock(); |
142 | try | ||
127 | { | 143 | { |
128 | try | 144 | try |
129 | { | 145 | { |
@@ -141,11 +157,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | return false; | 157 | return false; |
142 | } | 158 | } |
143 | } | 159 | } |
160 | finally | ||
161 | { | ||
162 | m_lock.ExitWriteLock(); | ||
163 | } | ||
144 | } | 164 | } |
145 | 165 | ||
146 | public bool Remove(UUID id) | 166 | public bool Remove(UUID id) |
147 | { | 167 | { |
148 | lock (m_lock) | 168 | m_lock.EnterWriteLock(); |
169 | try | ||
149 | { | 170 | { |
150 | try | 171 | try |
151 | { | 172 | { |
@@ -163,13 +184,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
163 | return false; | 184 | return false; |
164 | } | 185 | } |
165 | } | 186 | } |
187 | finally | ||
188 | { | ||
189 | m_lock.ExitWriteLock(); | ||
190 | } | ||
166 | } | 191 | } |
167 | 192 | ||
168 | public List<EntityBase> GetAllByType<T>() | 193 | public List<EntityBase> GetAllByType<T>() |
169 | { | 194 | { |
170 | List<EntityBase> tmp = new List<EntityBase>(); | 195 | List<EntityBase> tmp = new List<EntityBase>(); |
171 | 196 | ||
172 | lock (m_lock) | 197 | m_lock.EnterReadLock(); |
198 | try | ||
173 | { | 199 | { |
174 | try | 200 | try |
175 | { | 201 | { |
@@ -187,23 +213,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
187 | tmp = null; | 213 | tmp = null; |
188 | } | 214 | } |
189 | } | 215 | } |
216 | finally | ||
217 | { | ||
218 | m_lock.ExitReadLock(); | ||
219 | } | ||
190 | 220 | ||
191 | return tmp; | 221 | return tmp; |
192 | } | 222 | } |
193 | 223 | ||
194 | public List<EntityBase> GetEntities() | 224 | public List<EntityBase> GetEntities() |
195 | { | 225 | { |
196 | lock (m_lock) | 226 | m_lock.EnterReadLock(); |
227 | try | ||
197 | { | 228 | { |
198 | return new List<EntityBase>(m_eb_uuid.Values); | 229 | return new List<EntityBase>(m_eb_uuid.Values); |
199 | } | 230 | } |
231 | finally | ||
232 | { | ||
233 | m_lock.ExitReadLock(); | ||
234 | } | ||
200 | } | 235 | } |
201 | 236 | ||
202 | public EntityBase this[UUID id] | 237 | public EntityBase this[UUID id] |
203 | { | 238 | { |
204 | get | 239 | get |
205 | { | 240 | { |
206 | lock (m_lock) | 241 | m_lock.EnterReadLock(); |
242 | try | ||
207 | { | 243 | { |
208 | EntityBase entity; | 244 | EntityBase entity; |
209 | if (m_eb_uuid.TryGetValue(id, out entity)) | 245 | if (m_eb_uuid.TryGetValue(id, out entity)) |
@@ -211,6 +247,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
211 | else | 247 | else |
212 | return null; | 248 | return null; |
213 | } | 249 | } |
250 | finally | ||
251 | { | ||
252 | m_lock.ExitReadLock(); | ||
253 | } | ||
214 | } | 254 | } |
215 | set | 255 | set |
216 | { | 256 | { |
@@ -222,7 +262,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | { | 262 | { |
223 | get | 263 | get |
224 | { | 264 | { |
225 | lock (m_lock) | 265 | m_lock.EnterReadLock(); |
266 | try | ||
226 | { | 267 | { |
227 | EntityBase entity; | 268 | EntityBase entity; |
228 | if (m_eb_localID.TryGetValue(localID, out entity)) | 269 | if (m_eb_localID.TryGetValue(localID, out entity)) |
@@ -230,6 +271,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
230 | else | 271 | else |
231 | return null; | 272 | return null; |
232 | } | 273 | } |
274 | finally | ||
275 | { | ||
276 | m_lock.ExitReadLock(); | ||
277 | } | ||
233 | } | 278 | } |
234 | set | 279 | set |
235 | { | 280 | { |
@@ -239,18 +284,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
239 | 284 | ||
240 | public bool TryGetValue(UUID key, out EntityBase obj) | 285 | public bool TryGetValue(UUID key, out EntityBase obj) |
241 | { | 286 | { |
242 | lock (m_lock) | 287 | m_lock.EnterReadLock(); |
288 | try | ||
243 | { | 289 | { |
244 | return m_eb_uuid.TryGetValue(key, out obj); | 290 | return m_eb_uuid.TryGetValue(key, out obj); |
245 | } | 291 | } |
292 | finally | ||
293 | { | ||
294 | m_lock.ExitReadLock(); | ||
295 | } | ||
246 | } | 296 | } |
247 | 297 | ||
248 | public bool TryGetValue(uint key, out EntityBase obj) | 298 | public bool TryGetValue(uint key, out EntityBase obj) |
249 | { | 299 | { |
250 | lock (m_lock) | 300 | m_lock.EnterReadLock(); |
301 | try | ||
251 | { | 302 | { |
252 | return m_eb_localID.TryGetValue(key, out obj); | 303 | return m_eb_localID.TryGetValue(key, out obj); |
253 | } | 304 | } |
305 | finally | ||
306 | { | ||
307 | m_lock.ExitReadLock(); | ||
308 | } | ||
254 | } | 309 | } |
255 | 310 | ||
256 | /// <summary> | 311 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 753344d..68e73b1 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -193,7 +193,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
193 | public event OnMakeChildAgentDelegate OnMakeChildAgent; | 193 | public event OnMakeChildAgentDelegate OnMakeChildAgent; |
194 | 194 | ||
195 | public delegate void OnMakeRootAgentDelegate(ScenePresence presence); | 195 | public delegate void OnMakeRootAgentDelegate(ScenePresence presence); |
196 | public delegate void OnSaveNewWindlightProfileDelegate(); | ||
197 | public delegate void OnSendNewWindlightProfileTargetedDelegate(RegionMeta7WindlightData wl, UUID user); | ||
196 | public event OnMakeRootAgentDelegate OnMakeRootAgent; | 198 | public event OnMakeRootAgentDelegate OnMakeRootAgent; |
199 | public event OnSendNewWindlightProfileTargetedDelegate OnSendNewWindlightProfileTargeted; | ||
200 | public event OnSaveNewWindlightProfileDelegate OnSaveNewWindlightProfile; | ||
197 | 201 | ||
198 | public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel); | 202 | public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel); |
199 | 203 | ||
@@ -411,6 +415,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
411 | private IncomingInstantMessage handlerUnhandledInstantMessage = null; //OnUnhandledInstantMessage; | 415 | private IncomingInstantMessage handlerUnhandledInstantMessage = null; //OnUnhandledInstantMessage; |
412 | private ClientClosed handlerClientClosed = null; //OnClientClosed; | 416 | private ClientClosed handlerClientClosed = null; //OnClientClosed; |
413 | private OnMakeChildAgentDelegate handlerMakeChildAgent = null; //OnMakeChildAgent; | 417 | private OnMakeChildAgentDelegate handlerMakeChildAgent = null; //OnMakeChildAgent; |
418 | private OnSaveNewWindlightProfileDelegate handlerSaveNewWindlightProfile = null; //OnSaveNewWindlightProfile; | ||
419 | private OnSendNewWindlightProfileTargetedDelegate handlerSendNewWindlightProfileTargeted = null; //OnSendNewWindlightProfileTargeted; | ||
414 | private OnMakeRootAgentDelegate handlerMakeRootAgent = null; //OnMakeRootAgent; | 420 | private OnMakeRootAgentDelegate handlerMakeRootAgent = null; //OnMakeRootAgent; |
415 | private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick; | 421 | private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick; |
416 | private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps; | 422 | private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps; |
@@ -772,6 +778,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
772 | } | 778 | } |
773 | } | 779 | } |
774 | 780 | ||
781 | public void TriggerOnSendNewWindlightProfileTargeted(RegionMeta7WindlightData wl, UUID user) | ||
782 | { | ||
783 | handlerSendNewWindlightProfileTargeted = OnSendNewWindlightProfileTargeted; | ||
784 | if (handlerSendNewWindlightProfileTargeted != null) | ||
785 | { | ||
786 | handlerSendNewWindlightProfileTargeted(wl, user); | ||
787 | } | ||
788 | } | ||
789 | |||
790 | public void TriggerOnSaveNewWindlightProfile() | ||
791 | { | ||
792 | handlerSaveNewWindlightProfile = OnSaveNewWindlightProfile; | ||
793 | if (handlerSaveNewWindlightProfile != null) | ||
794 | { | ||
795 | handlerSaveNewWindlightProfile(); | ||
796 | } | ||
797 | } | ||
798 | |||
775 | public void TriggerOnMakeRootAgent(ScenePresence presence) | 799 | public void TriggerOnMakeRootAgent(ScenePresence presence) |
776 | { | 800 | { |
777 | handlerMakeRootAgent = OnMakeRootAgent; | 801 | handlerMakeRootAgent = OnMakeRootAgent; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 89ce4ae..bce7d32 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -846,8 +846,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
846 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) | 846 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) |
847 | { | 847 | { |
848 | SceneObjectPart part = GetSceneObjectPart(localID); | 848 | SceneObjectPart part = GetSceneObjectPart(localID); |
849 | SceneObjectGroup group = part.ParentGroup; | 849 | SceneObjectGroup group = null; |
850 | if (group != null) | 850 | if (part != null) |
851 | { | ||
852 | group = part.ParentGroup; | ||
853 | } | ||
854 | if (part != null && group != null) | ||
851 | { | 855 | { |
852 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); | 856 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); |
853 | if (item == null) | 857 | if (item == null) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 0e1e2be..2e34d1c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -539,6 +539,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
539 | 539 | ||
540 | // Load region settings | 540 | // Load region settings |
541 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); | 541 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); |
542 | m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(m_regInfo.RegionID); | ||
543 | |||
542 | if (m_storageManager.EstateDataStore != null) | 544 | if (m_storageManager.EstateDataStore != null) |
543 | { | 545 | { |
544 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID); | 546 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID); |
@@ -886,6 +888,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
886 | /// <param name="seconds">float indicating duration before restart.</param> | 888 | /// <param name="seconds">float indicating duration before restart.</param> |
887 | public virtual void Restart(float seconds) | 889 | public virtual void Restart(float seconds) |
888 | { | 890 | { |
891 | Restart(seconds, true); | ||
892 | } | ||
893 | |||
894 | /// <summary> | ||
895 | /// Given float seconds, this will restart the region. showDialog will optionally alert the users. | ||
896 | /// </summary> | ||
897 | /// <param name="seconds">float indicating duration before restart.</param> | ||
898 | public virtual void Restart(float seconds, bool showDialog) | ||
899 | { | ||
889 | // notifications are done in 15 second increments | 900 | // notifications are done in 15 second increments |
890 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request | 901 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request |
891 | // It's a 'Cancel restart' request. | 902 | // It's a 'Cancel restart' request. |
@@ -906,8 +917,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
906 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); | 917 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); |
907 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); | 918 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); |
908 | m_restartTimer.Start(); | 919 | m_restartTimer.Start(); |
909 | m_dialogModule.SendNotificationToUsersInRegion( | 920 | if (showDialog) |
921 | { | ||
922 | m_dialogModule.SendNotificationToUsersInRegion( | ||
910 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); | 923 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); |
924 | } | ||
911 | } | 925 | } |
912 | } | 926 | } |
913 | 927 | ||
@@ -1189,16 +1203,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1189 | // Check if any objects have reached their targets | 1203 | // Check if any objects have reached their targets |
1190 | CheckAtTargets(); | 1204 | CheckAtTargets(); |
1191 | 1205 | ||
1192 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1193 | // Objects queue their updates onto all scene presences | ||
1194 | if (m_frame % m_update_objects == 0) | ||
1195 | m_sceneGraph.UpdateObjectGroups(); | ||
1196 | |||
1197 | // Run through all ScenePresences looking for updates | 1206 | // Run through all ScenePresences looking for updates |
1198 | // Presence updates and queued object updates for each presence are sent to clients | 1207 | // Presence updates and queued object updates for each presence are sent to clients |
1199 | if (m_frame % m_update_presences == 0) | 1208 | if (m_frame % m_update_presences == 0) |
1200 | m_sceneGraph.UpdatePresences(); | 1209 | m_sceneGraph.UpdatePresences(); |
1201 | 1210 | ||
1211 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1212 | // Objects queue their updates onto all scene presences | ||
1213 | if (m_frame % m_update_objects == 0) | ||
1214 | m_sceneGraph.UpdateObjectGroups(); | ||
1215 | |||
1202 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); | 1216 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); |
1203 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) | 1217 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) |
1204 | m_sceneGraph.UpdatePreparePhysics(); | 1218 | m_sceneGraph.UpdatePreparePhysics(); |
@@ -1505,6 +1519,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1505 | public void SaveTerrain() | 1519 | public void SaveTerrain() |
1506 | { | 1520 | { |
1507 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); | 1521 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); |
1522 | } | ||
1523 | |||
1524 | public void StoreWindlightProfile(RegionMeta7WindlightData wl) | ||
1525 | { | ||
1526 | m_regInfo.WindlightSettings = wl; | ||
1527 | m_storageManager.DataStore.StoreRegionWindlightSettings(wl); | ||
1528 | m_eventManager.TriggerOnSaveNewWindlightProfile(); | ||
1529 | } | ||
1530 | |||
1531 | public void LoadWindlightProfile() | ||
1532 | { | ||
1533 | m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(RegionInfo.RegionID); | ||
1534 | m_eventManager.TriggerOnSaveNewWindlightProfile(); | ||
1508 | } | 1535 | } |
1509 | 1536 | ||
1510 | /// <summary> | 1537 | /// <summary> |
@@ -3387,6 +3414,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3387 | 3414 | ||
3388 | CapsModule.AddCapsHandler(agent.AgentID); | 3415 | CapsModule.AddCapsHandler(agent.AgentID); |
3389 | 3416 | ||
3417 | if ((teleportFlags & ((uint)TeleportFlags.ViaLandmark | (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.ViaLandmark | (uint)TeleportFlags.Default)) != 0) | ||
3418 | System.Threading.Thread.Sleep(2000); | ||
3419 | |||
3390 | if (!agent.child) | 3420 | if (!agent.child) |
3391 | { | 3421 | { |
3392 | if (TestBorderCross(agent.startpos,Cardinals.E)) | 3422 | if (TestBorderCross(agent.startpos,Cardinals.E)) |
@@ -3445,6 +3475,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3445 | } | 3475 | } |
3446 | } | 3476 | } |
3447 | // Honor parcel landing type and position. | 3477 | // Honor parcel landing type and position. |
3478 | /* | ||
3448 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | 3479 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); |
3449 | if (land != null) | 3480 | if (land != null) |
3450 | { | 3481 | { |
@@ -3453,6 +3484,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3453 | agent.startpos = land.LandData.UserLocation; | 3484 | agent.startpos = land.LandData.UserLocation; |
3454 | } | 3485 | } |
3455 | } | 3486 | } |
3487 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3456 | } | 3488 | } |
3457 | 3489 | ||
3458 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | 3490 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index f49d072..8c808ab 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -706,17 +706,42 @@ namespace OpenSim.Region.Framework.Scenes | |||
706 | { | 706 | { |
707 | m_log.DebugFormat( | 707 | m_log.DebugFormat( |
708 | "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation {0} within {1}", | 708 | "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation {0} within {1}", |
709 | position, m_regionInfo.RegionName); | 709 | position, m_regionInfo.RegionName); |
710 | 710 | ||
711 | // Teleport within the same region | 711 | // Teleport within the same region |
712 | if (IsOutsideRegion(avatar.Scene, position) || position.Z < 0) | 712 | if (IsOutsideRegion(avatar.Scene, position) || position.Z < 0) |
713 | { | 713 | { |
714 | Vector3 emergencyPos = new Vector3(128, 128, 128); | 714 | Vector3 emergencyPos = new Vector3(128, 128, 128); |
715 | 715 | ||
716 | m_log.WarnFormat( | 716 | m_log.WarnFormat( |
717 | "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", | 717 | "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", |
718 | position, avatar.Name, avatar.UUID, emergencyPos); | 718 | position, avatar.Name, avatar.UUID, emergencyPos); |
719 | position = emergencyPos; | 719 | position = emergencyPos; |
720 | } | ||
721 | |||
722 | Vector3 currentPos = avatar.AbsolutePosition; | ||
723 | ILandObject srcLand = m_scene.LandChannel.GetLandObject(currentPos.X, currentPos.Y); | ||
724 | ILandObject destLand = m_scene.LandChannel.GetLandObject(position.X, position.Y); | ||
725 | if (srcLand != null && destLand != null && (teleportFlags & (uint)TeleportFlags.ViaLure) == 0 && (teleportFlags & (uint)TeleportFlags.ViaGodlikeLure) == 0) | ||
726 | { | ||
727 | if (srcLand.LandData.LocalID == destLand.LandData.LocalID) | ||
728 | { | ||
729 | //TPing within the same parcel. If the landing point is restricted, block the TP. | ||
730 | //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni. | ||
731 | if (destLand.LandData.LandingType == (byte)1 && destLand.LandData.UserLocation != Vector3.Zero && avatar.GodLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar.UUID) && destLand.LandData.OwnerID != avatar.UUID) | ||
732 | { | ||
733 | avatar.ControllingClient.SendAgentAlertMessage("Can't TP to the destination; landing point set.", false); | ||
734 | position = currentPos; | ||
735 | } | ||
736 | } | ||
737 | else | ||
738 | { | ||
739 | //Tping to a different parcel. Respect the landing point on the destination parcel. | ||
740 | if (destLand.LandData.LandingType == (byte)1 && destLand.LandData.UserLocation != Vector3.Zero && avatar.GodLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar.UUID) && destLand.LandData.OwnerID != avatar.UUID) | ||
741 | { | ||
742 | position = destLand.LandData.UserLocation; | ||
743 | } | ||
744 | } | ||
720 | } | 745 | } |
721 | 746 | ||
722 | // TODO: Get proper AVG Height | 747 | // TODO: Get proper AVG Height |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index f74fd5d..34a92fe 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -222,6 +222,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | protected internal bool AddRestoredSceneObject( | 222 | protected internal bool AddRestoredSceneObject( |
223 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) | 223 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) |
224 | { | 224 | { |
225 | // KF: Check for out-of-region, move inside and make static. | ||
226 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
227 | sceneObject.RootPart.GroupPosition.Y, | ||
228 | sceneObject.RootPart.GroupPosition.Z); | ||
229 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
230 | npos.X > Constants.RegionSize || | ||
231 | npos.Y > Constants.RegionSize)) | ||
232 | { | ||
233 | if (npos.X < 0.0) npos.X = 1.0f; | ||
234 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
235 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
236 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
237 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
238 | |||
239 | foreach (SceneObjectPart part in sceneObject.Children.Values) | ||
240 | { | ||
241 | part.GroupPosition = npos; | ||
242 | } | ||
243 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
244 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
245 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
246 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
247 | } | ||
248 | |||
225 | if (!alreadyPersisted) | 249 | if (!alreadyPersisted) |
226 | { | 250 | { |
227 | sceneObject.ForceInventoryPersistence(); | 251 | sceneObject.ForceInventoryPersistence(); |
@@ -542,6 +566,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
542 | if (group.GetFromItemID() == itemID) | 566 | if (group.GetFromItemID() == itemID) |
543 | { | 567 | { |
544 | m_parentScene.SendAttachEvent(group.LocalId, itemID, UUID.Zero); | 568 | m_parentScene.SendAttachEvent(group.LocalId, itemID, UUID.Zero); |
569 | bool hasScripts = false; | ||
570 | foreach (SceneObjectPart part in group.Children.Values) | ||
571 | { | ||
572 | if (part.Inventory.ContainsScripts()) | ||
573 | { | ||
574 | hasScripts = true; | ||
575 | break; | ||
576 | } | ||
577 | } | ||
578 | |||
579 | if (hasScripts) // Allow the object to execute the attach(NULL_KEY) event | ||
580 | System.Threading.Thread.Sleep(100); | ||
545 | group.DetachToInventoryPrep(); | 581 | group.DetachToInventoryPrep(); |
546 | m_log.Debug("[DETACH]: Saving attachpoint: " + | 582 | m_log.Debug("[DETACH]: Saving attachpoint: " + |
547 | ((uint)group.GetAttachmentPoint()).ToString()); | 583 | ((uint)group.GetAttachmentPoint()).ToString()); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 5a06bdb..65ce13a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -46,12 +46,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
46 | /// </summary> | 46 | /// </summary> |
47 | public void ForceInventoryPersistence() | 47 | public void ForceInventoryPersistence() |
48 | { | 48 | { |
49 | lock (m_parts) | 49 | lockPartsForRead(true); |
50 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
51 | lockPartsForRead(false); | ||
52 | foreach (SceneObjectPart part in values) | ||
50 | { | 53 | { |
51 | foreach (SceneObjectPart part in m_parts.Values) | 54 | part.Inventory.ForceInventoryPersistence(); |
52 | { | ||
53 | part.Inventory.ForceInventoryPersistence(); | ||
54 | } | ||
55 | } | 55 | } |
56 | } | 56 | } |
57 | 57 | ||
@@ -75,14 +75,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
75 | /// Stop the scripts contained in all the prims in this group | 75 | /// Stop the scripts contained in all the prims in this group |
76 | /// </summary> | 76 | /// </summary> |
77 | public void RemoveScriptInstances() | 77 | public void RemoveScriptInstances() |
78 | { | 78 | { |
79 | lock (m_parts) | 79 | lockPartsForRead(true); |
80 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
81 | lockPartsForRead(false); | ||
82 | |||
83 | foreach (SceneObjectPart part in values) | ||
80 | { | 84 | { |
81 | foreach (SceneObjectPart part in m_parts.Values) | 85 | part.Inventory.RemoveScriptInstances(); |
82 | { | ||
83 | part.Inventory.RemoveScriptInstances(); | ||
84 | } | ||
85 | } | 86 | } |
87 | |||
86 | } | 88 | } |
87 | 89 | ||
88 | /// <summary> | 90 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 34d8b49..e63e8d9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -98,6 +98,72 @@ namespace OpenSim.Region.Framework.Scenes | |||
98 | private bool m_hasGroupChanged = false; | 98 | private bool m_hasGroupChanged = false; |
99 | private long timeFirstChanged; | 99 | private long timeFirstChanged; |
100 | private long timeLastChanged; | 100 | private long timeLastChanged; |
101 | private System.Threading.ReaderWriterLockSlim m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
102 | |||
103 | public void lockPartsForRead(bool locked) | ||
104 | { | ||
105 | if (locked) | ||
106 | { | ||
107 | if (m_partsLock.RecursiveReadCount > 0) | ||
108 | { | ||
109 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
110 | m_partsLock.ExitReadLock(); | ||
111 | } | ||
112 | if (m_partsLock.RecursiveWriteCount > 0) | ||
113 | { | ||
114 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed."); | ||
115 | m_partsLock.ExitWriteLock(); | ||
116 | } | ||
117 | |||
118 | while (!m_partsLock.TryEnterReadLock(60000)) | ||
119 | { | ||
120 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire READ lock of m_parts in SceneObjectGroup. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
121 | if (m_partsLock.IsWriteLockHeld) | ||
122 | { | ||
123 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
124 | } | ||
125 | } | ||
126 | } | ||
127 | else | ||
128 | { | ||
129 | if (m_partsLock.RecursiveReadCount > 0) | ||
130 | { | ||
131 | m_partsLock.ExitReadLock(); | ||
132 | } | ||
133 | } | ||
134 | } | ||
135 | public void lockPartsForWrite(bool locked) | ||
136 | { | ||
137 | if (locked) | ||
138 | { | ||
139 | if (m_partsLock.RecursiveReadCount > 0) | ||
140 | { | ||
141 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
142 | m_partsLock.ExitReadLock(); | ||
143 | } | ||
144 | if (m_partsLock.RecursiveWriteCount > 0) | ||
145 | { | ||
146 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
147 | m_partsLock.ExitWriteLock(); | ||
148 | } | ||
149 | |||
150 | while (!m_partsLock.TryEnterWriteLock(60000)) | ||
151 | { | ||
152 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
153 | if (m_partsLock.IsWriteLockHeld) | ||
154 | { | ||
155 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
156 | } | ||
157 | } | ||
158 | } | ||
159 | else | ||
160 | { | ||
161 | if (m_partsLock.RecursiveWriteCount > 0) | ||
162 | { | ||
163 | m_partsLock.ExitWriteLock(); | ||
164 | } | ||
165 | } | ||
166 | } | ||
101 | 167 | ||
102 | public bool HasGroupChanged | 168 | public bool HasGroupChanged |
103 | { | 169 | { |
@@ -243,13 +309,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
243 | set | 309 | set |
244 | { | 310 | { |
245 | m_regionHandle = value; | 311 | m_regionHandle = value; |
246 | lock (m_parts) | 312 | lockPartsForRead(true); |
247 | { | 313 | { |
248 | foreach (SceneObjectPart part in m_parts.Values) | 314 | foreach (SceneObjectPart part in m_parts.Values) |
249 | { | 315 | { |
316 | |||
250 | part.RegionHandle = m_regionHandle; | 317 | part.RegionHandle = m_regionHandle; |
318 | |||
251 | } | 319 | } |
252 | } | 320 | } |
321 | lockPartsForRead(false); | ||
253 | } | 322 | } |
254 | } | 323 | } |
255 | 324 | ||
@@ -275,13 +344,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
275 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 344 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
276 | } | 345 | } |
277 | 346 | ||
278 | lock (m_parts) | 347 | lockPartsForRead(true); |
279 | { | 348 | { |
280 | foreach (SceneObjectPart part in m_parts.Values) | 349 | foreach (SceneObjectPart part in m_parts.Values) |
281 | { | 350 | { |
351 | |||
282 | part.GroupPosition = val; | 352 | part.GroupPosition = val; |
353 | |||
283 | } | 354 | } |
284 | } | 355 | } |
356 | lockPartsForRead(false); | ||
285 | 357 | ||
286 | //if (m_rootPart.PhysActor != null) | 358 | //if (m_rootPart.PhysActor != null) |
287 | //{ | 359 | //{ |
@@ -443,13 +515,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
443 | 515 | ||
444 | public void SetFromItemID(UUID AssetId) | 516 | public void SetFromItemID(UUID AssetId) |
445 | { | 517 | { |
446 | lock (m_parts) | 518 | lockPartsForRead(true); |
447 | { | 519 | { |
448 | foreach (SceneObjectPart part in m_parts.Values) | 520 | foreach (SceneObjectPart part in m_parts.Values) |
449 | { | 521 | { |
522 | |||
450 | part.FromItemID = AssetId; | 523 | part.FromItemID = AssetId; |
524 | |||
451 | } | 525 | } |
452 | } | 526 | } |
527 | lockPartsForRead(false); | ||
453 | } | 528 | } |
454 | 529 | ||
455 | public UUID GetFromItemID() | 530 | public UUID GetFromItemID() |
@@ -516,10 +591,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
516 | Vector3 maxScale = Vector3.Zero; | 591 | Vector3 maxScale = Vector3.Zero; |
517 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); | 592 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); |
518 | 593 | ||
519 | lock (m_parts) | 594 | lockPartsForRead(true); |
520 | { | 595 | { |
521 | foreach (SceneObjectPart part in m_parts.Values) | 596 | foreach (SceneObjectPart part in m_parts.Values) |
522 | { | 597 | { |
598 | |||
523 | Vector3 partscale = part.Scale; | 599 | Vector3 partscale = part.Scale; |
524 | Vector3 partoffset = part.OffsetPosition; | 600 | Vector3 partoffset = part.OffsetPosition; |
525 | 601 | ||
@@ -530,8 +606,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
530 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; | 606 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; |
531 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; | 607 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; |
532 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; | 608 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; |
609 | |||
533 | } | 610 | } |
534 | } | 611 | } |
612 | lockPartsForRead(false); | ||
613 | |||
535 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; | 614 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; |
536 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; | 615 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; |
537 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; | 616 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; |
@@ -547,10 +626,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
547 | 626 | ||
548 | EntityIntersection result = new EntityIntersection(); | 627 | EntityIntersection result = new EntityIntersection(); |
549 | 628 | ||
550 | lock (m_parts) | 629 | lockPartsForRead(true); |
551 | { | 630 | { |
552 | foreach (SceneObjectPart part in m_parts.Values) | 631 | foreach (SceneObjectPart part in m_parts.Values) |
553 | { | 632 | { |
633 | |||
554 | // Temporary commented to stop compiler warning | 634 | // Temporary commented to stop compiler warning |
555 | //Vector3 partPosition = | 635 | //Vector3 partPosition = |
556 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); | 636 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); |
@@ -578,8 +658,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
578 | result.distance = inter.distance; | 658 | result.distance = inter.distance; |
579 | } | 659 | } |
580 | } | 660 | } |
661 | |||
581 | } | 662 | } |
582 | } | 663 | } |
664 | lockPartsForRead(false); | ||
583 | return result; | 665 | return result; |
584 | } | 666 | } |
585 | 667 | ||
@@ -592,10 +674,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
592 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) | 674 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) |
593 | { | 675 | { |
594 | float maxX = -256f, maxY = -256f, maxZ = -256f, minX = 256f, minY = 256f, minZ = 256f; | 676 | float maxX = -256f, maxY = -256f, maxZ = -256f, minX = 256f, minY = 256f, minZ = 256f; |
595 | lock (m_parts) | 677 | lockPartsForRead(true); |
596 | { | 678 | { |
597 | foreach (SceneObjectPart part in m_parts.Values) | 679 | foreach (SceneObjectPart part in m_parts.Values) |
598 | { | 680 | { |
681 | |||
599 | Vector3 worldPos = part.GetWorldPosition(); | 682 | Vector3 worldPos = part.GetWorldPosition(); |
600 | Vector3 offset = worldPos - AbsolutePosition; | 683 | Vector3 offset = worldPos - AbsolutePosition; |
601 | Quaternion worldRot; | 684 | Quaternion worldRot; |
@@ -654,6 +737,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
654 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 737 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
655 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 738 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
656 | 739 | ||
740 | |||
741 | |||
657 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | 742 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); |
658 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | 743 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); |
659 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | 744 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); |
@@ -825,6 +910,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
825 | minZ = backBottomLeft.Z; | 910 | minZ = backBottomLeft.Z; |
826 | } | 911 | } |
827 | } | 912 | } |
913 | lockPartsForRead(false); | ||
828 | 914 | ||
829 | Vector3 boundingBox = new Vector3(maxX - minX, maxY - minY, maxZ - minZ); | 915 | Vector3 boundingBox = new Vector3(maxX - minX, maxY - minY, maxZ - minZ); |
830 | 916 | ||
@@ -853,17 +939,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
853 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 939 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
854 | 940 | ||
855 | // Capture script state while holding the lock | 941 | // Capture script state while holding the lock |
856 | lock (m_parts) | 942 | lockPartsForRead(true); |
857 | { | 943 | { |
858 | foreach (SceneObjectPart part in m_parts.Values) | 944 | foreach (SceneObjectPart part in m_parts.Values) |
859 | { | 945 | { |
946 | |||
860 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(); | 947 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(); |
861 | foreach (UUID itemid in pstates.Keys) | 948 | foreach (UUID itemid in pstates.Keys) |
862 | { | 949 | { |
863 | states.Add(itemid, pstates[itemid]); | 950 | states.Add(itemid, pstates[itemid]); |
864 | } | 951 | } |
952 | |||
865 | } | 953 | } |
866 | } | 954 | } |
955 | lockPartsForRead(false); | ||
867 | 956 | ||
868 | if (states.Count > 0) | 957 | if (states.Count > 0) |
869 | { | 958 | { |
@@ -1025,13 +1114,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1025 | 1114 | ||
1026 | public override void UpdateMovement() | 1115 | public override void UpdateMovement() |
1027 | { | 1116 | { |
1028 | lock (m_parts) | 1117 | lockPartsForRead(true); |
1029 | { | 1118 | { |
1030 | foreach (SceneObjectPart part in m_parts.Values) | 1119 | foreach (SceneObjectPart part in m_parts.Values) |
1031 | { | 1120 | { |
1121 | |||
1032 | part.UpdateMovement(); | 1122 | part.UpdateMovement(); |
1123 | |||
1033 | } | 1124 | } |
1034 | } | 1125 | } |
1126 | lockPartsForRead(false); | ||
1035 | } | 1127 | } |
1036 | 1128 | ||
1037 | public ushort GetTimeDilation() | 1129 | public ushort GetTimeDilation() |
@@ -1075,7 +1167,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1075 | /// <param name="part"></param> | 1167 | /// <param name="part"></param> |
1076 | public void AddPart(SceneObjectPart part) | 1168 | public void AddPart(SceneObjectPart part) |
1077 | { | 1169 | { |
1078 | lock (m_parts) | 1170 | lockPartsForWrite(true); |
1079 | { | 1171 | { |
1080 | part.SetParent(this); | 1172 | part.SetParent(this); |
1081 | m_parts.Add(part.UUID, part); | 1173 | m_parts.Add(part.UUID, part); |
@@ -1085,6 +1177,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1085 | if (part.LinkNum == 2 && RootPart != null) | 1177 | if (part.LinkNum == 2 && RootPart != null) |
1086 | RootPart.LinkNum = 1; | 1178 | RootPart.LinkNum = 1; |
1087 | } | 1179 | } |
1180 | lockPartsForWrite(false); | ||
1088 | } | 1181 | } |
1089 | 1182 | ||
1090 | /// <summary> | 1183 | /// <summary> |
@@ -1092,28 +1185,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1092 | /// </summary> | 1185 | /// </summary> |
1093 | private void UpdateParentIDs() | 1186 | private void UpdateParentIDs() |
1094 | { | 1187 | { |
1095 | lock (m_parts) | 1188 | lockPartsForRead(true); |
1096 | { | 1189 | { |
1097 | foreach (SceneObjectPart part in m_parts.Values) | 1190 | foreach (SceneObjectPart part in m_parts.Values) |
1098 | { | 1191 | { |
1192 | |||
1099 | if (part.UUID != m_rootPart.UUID) | 1193 | if (part.UUID != m_rootPart.UUID) |
1100 | { | 1194 | { |
1101 | part.ParentID = m_rootPart.LocalId; | 1195 | part.ParentID = m_rootPart.LocalId; |
1102 | } | 1196 | } |
1197 | |||
1103 | } | 1198 | } |
1104 | } | 1199 | } |
1200 | lockPartsForRead(false); | ||
1105 | } | 1201 | } |
1106 | 1202 | ||
1107 | public void RegenerateFullIDs() | 1203 | public void RegenerateFullIDs() |
1108 | { | 1204 | { |
1109 | lock (m_parts) | 1205 | lockPartsForRead(true); |
1110 | { | 1206 | { |
1111 | foreach (SceneObjectPart part in m_parts.Values) | 1207 | foreach (SceneObjectPart part in m_parts.Values) |
1112 | { | 1208 | { |
1209 | |||
1113 | part.UUID = UUID.Random(); | 1210 | part.UUID = UUID.Random(); |
1114 | 1211 | ||
1115 | } | 1212 | } |
1116 | } | 1213 | } |
1214 | lockPartsForRead(false); | ||
1117 | } | 1215 | } |
1118 | 1216 | ||
1119 | // helper provided for parts. | 1217 | // helper provided for parts. |
@@ -1194,29 +1292,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1194 | 1292 | ||
1195 | DetachFromBackup(); | 1293 | DetachFromBackup(); |
1196 | 1294 | ||
1197 | lock (m_parts) | 1295 | lockPartsForRead(true); |
1296 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1297 | lockPartsForRead(false); | ||
1298 | |||
1299 | foreach (SceneObjectPart part in values) | ||
1198 | { | 1300 | { |
1199 | foreach (SceneObjectPart part in m_parts.Values) | ||
1200 | { | ||
1201 | // part.Inventory.RemoveScriptInstances(); | 1301 | // part.Inventory.RemoveScriptInstances(); |
1202 | 1302 | ||
1203 | ScenePresence[] avatars = Scene.GetScenePresences(); | 1303 | ScenePresence[] avatars = Scene.GetScenePresences(); |
1204 | for (int i = 0; i < avatars.Length; i++) | 1304 | for (int i = 0; i < avatars.Length; i++) |
1305 | { | ||
1306 | if (avatars[i].ParentID == LocalId) | ||
1205 | { | 1307 | { |
1206 | if (avatars[i].ParentID == LocalId) | 1308 | avatars[i].StandUp(); |
1207 | { | 1309 | } |
1208 | avatars[i].StandUp(); | ||
1209 | } | ||
1210 | 1310 | ||
1211 | if (!silent) | 1311 | if (!silent) |
1212 | { | 1312 | { |
1213 | part.UpdateFlag = 0; | 1313 | part.UpdateFlag = 0; |
1214 | if (part == m_rootPart) | 1314 | if (part == m_rootPart) |
1215 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | 1315 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); |
1216 | } | ||
1217 | } | 1316 | } |
1218 | } | 1317 | } |
1318 | |||
1219 | } | 1319 | } |
1320 | |||
1321 | |||
1220 | } | 1322 | } |
1221 | 1323 | ||
1222 | public void AddScriptLPS(int count) | 1324 | public void AddScriptLPS(int count) |
@@ -1241,17 +1343,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1241 | 1343 | ||
1242 | scriptEvents aggregateScriptEvents=0; | 1344 | scriptEvents aggregateScriptEvents=0; |
1243 | 1345 | ||
1244 | lock (m_parts) | 1346 | lockPartsForRead(true); |
1245 | { | 1347 | { |
1246 | foreach (SceneObjectPart part in m_parts.Values) | 1348 | foreach (SceneObjectPart part in m_parts.Values) |
1247 | { | 1349 | { |
1350 | |||
1248 | if (part == null) | 1351 | if (part == null) |
1249 | continue; | 1352 | continue; |
1250 | if (part != RootPart) | 1353 | if (part != RootPart) |
1251 | part.ObjectFlags = objectflagupdate; | 1354 | part.ObjectFlags = objectflagupdate; |
1252 | aggregateScriptEvents |= part.AggregateScriptEvents; | 1355 | aggregateScriptEvents |= part.AggregateScriptEvents; |
1356 | |||
1253 | } | 1357 | } |
1254 | } | 1358 | } |
1359 | lockPartsForRead(false); | ||
1255 | 1360 | ||
1256 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); | 1361 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); |
1257 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); | 1362 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); |
@@ -1284,42 +1389,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
1284 | /// <param name="m_physicalPrim"></param> | 1389 | /// <param name="m_physicalPrim"></param> |
1285 | public void ApplyPhysics(bool m_physicalPrim) | 1390 | public void ApplyPhysics(bool m_physicalPrim) |
1286 | { | 1391 | { |
1287 | lock (m_parts) | 1392 | lockPartsForRead(true); |
1393 | |||
1394 | if (m_parts.Count > 1) | ||
1288 | { | 1395 | { |
1289 | if (m_parts.Count > 1) | 1396 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); |
1397 | lockPartsForRead(false); | ||
1398 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1399 | foreach (SceneObjectPart part in values) | ||
1290 | { | 1400 | { |
1291 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | 1401 | |
1292 | foreach (SceneObjectPart part in m_parts.Values) | 1402 | if (part.LocalId != m_rootPart.LocalId) |
1293 | { | 1403 | { |
1294 | if (part.LocalId != m_rootPart.LocalId) | 1404 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); |
1295 | { | ||
1296 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); | ||
1297 | } | ||
1298 | } | 1405 | } |
1299 | 1406 | ||
1300 | // Hack to get the physics scene geometries in the right spot | ||
1301 | ResetChildPrimPhysicsPositions(); | ||
1302 | } | ||
1303 | else | ||
1304 | { | ||
1305 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1306 | } | 1407 | } |
1408 | // Hack to get the physics scene geometries in the right spot | ||
1409 | ResetChildPrimPhysicsPositions(); | ||
1410 | } | ||
1411 | else | ||
1412 | { | ||
1413 | lockPartsForRead(false); | ||
1414 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1307 | } | 1415 | } |
1308 | } | 1416 | } |
1309 | 1417 | ||
1310 | public void SetOwnerId(UUID userId) | 1418 | public void SetOwnerId(UUID userId) |
1311 | { | 1419 | { |
1312 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1420 | ForEachPart(delegate(SceneObjectPart part) |
1421 | { | ||
1422 | |||
1423 | part.OwnerID = userId; | ||
1424 | |||
1425 | }); | ||
1313 | } | 1426 | } |
1314 | 1427 | ||
1315 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 1428 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
1316 | { | 1429 | { |
1317 | lock (m_parts) | 1430 | lockPartsForRead(true); |
1431 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1432 | lockPartsForRead(false); | ||
1433 | foreach (SceneObjectPart part in values) | ||
1318 | { | 1434 | { |
1319 | foreach (SceneObjectPart part in m_parts.Values) | 1435 | |
1320 | { | 1436 | whatToDo(part); |
1321 | whatToDo(part); | 1437 | |
1322 | } | ||
1323 | } | 1438 | } |
1324 | } | 1439 | } |
1325 | 1440 | ||
@@ -1418,14 +1533,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1418 | { | 1533 | { |
1419 | SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | 1534 | SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); |
1420 | 1535 | ||
1421 | lock (m_parts) | 1536 | lockPartsForRead(true); |
1422 | { | 1537 | { |
1423 | foreach (SceneObjectPart part in m_parts.Values) | 1538 | foreach (SceneObjectPart part in m_parts.Values) |
1424 | { | 1539 | { |
1540 | |||
1425 | if (part != RootPart) | 1541 | if (part != RootPart) |
1426 | SendPartFullUpdate(remoteClient, part, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); | 1542 | SendPartFullUpdate(remoteClient, part, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); |
1543 | |||
1427 | } | 1544 | } |
1428 | } | 1545 | } |
1546 | lockPartsForRead(false); | ||
1429 | } | 1547 | } |
1430 | 1548 | ||
1431 | /// <summary> | 1549 | /// <summary> |
@@ -1520,10 +1638,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1520 | 1638 | ||
1521 | List<SceneObjectPart> partList; | 1639 | List<SceneObjectPart> partList; |
1522 | 1640 | ||
1523 | lock (m_parts) | 1641 | lockPartsForRead(true); |
1524 | { | 1642 | |
1525 | partList = new List<SceneObjectPart>(m_parts.Values); | 1643 | partList = new List<SceneObjectPart>(m_parts.Values); |
1526 | } | 1644 | |
1645 | lockPartsForRead(false); | ||
1527 | 1646 | ||
1528 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | 1647 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) |
1529 | { | 1648 | { |
@@ -1772,6 +1891,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1772 | } | 1891 | } |
1773 | } | 1892 | } |
1774 | } | 1893 | } |
1894 | |||
1775 | public void stopLookAt() | 1895 | public void stopLookAt() |
1776 | { | 1896 | { |
1777 | SceneObjectPart rootpart = m_rootPart; | 1897 | SceneObjectPart rootpart = m_rootPart; |
@@ -1846,10 +1966,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1846 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | 1966 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); |
1847 | newPart.SetParent(this); | 1967 | newPart.SetParent(this); |
1848 | 1968 | ||
1849 | lock (m_parts) | 1969 | lockPartsForWrite(true); |
1850 | { | 1970 | { |
1851 | m_parts.Add(newPart.UUID, newPart); | 1971 | m_parts.Add(newPart.UUID, newPart); |
1852 | } | 1972 | } |
1973 | lockPartsForWrite(false); | ||
1853 | 1974 | ||
1854 | SetPartAsNonRoot(newPart); | 1975 | SetPartAsNonRoot(newPart); |
1855 | 1976 | ||
@@ -1912,7 +2033,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1912 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | 2033 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) |
1913 | // return; | 2034 | // return; |
1914 | 2035 | ||
1915 | lock (m_parts) | 2036 | lockPartsForRead(true); |
1916 | { | 2037 | { |
1917 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); | 2038 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); |
1918 | 2039 | ||
@@ -1930,34 +2051,43 @@ namespace OpenSim.Region.Framework.Scenes | |||
1930 | 2051 | ||
1931 | foreach (SceneObjectPart part in m_parts.Values) | 2052 | foreach (SceneObjectPart part in m_parts.Values) |
1932 | { | 2053 | { |
2054 | |||
1933 | part.SendScheduledUpdates(); | 2055 | part.SendScheduledUpdates(); |
2056 | |||
1934 | } | 2057 | } |
1935 | } | 2058 | } |
2059 | lockPartsForRead(false); | ||
1936 | } | 2060 | } |
1937 | 2061 | ||
1938 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) | 2062 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) |
1939 | { | 2063 | { |
1940 | RootPart.AddFullUpdateToAvatar(presence); | 2064 | RootPart.AddFullUpdateToAvatar(presence); |
1941 | 2065 | ||
1942 | lock (m_parts) | 2066 | lockPartsForRead(true); |
1943 | { | 2067 | { |
1944 | foreach (SceneObjectPart part in m_parts.Values) | 2068 | foreach (SceneObjectPart part in m_parts.Values) |
1945 | { | 2069 | { |
2070 | |||
1946 | if (part != RootPart) | 2071 | if (part != RootPart) |
1947 | part.AddFullUpdateToAvatar(presence); | 2072 | part.AddFullUpdateToAvatar(presence); |
2073 | |||
1948 | } | 2074 | } |
1949 | } | 2075 | } |
2076 | lockPartsForRead(false); | ||
1950 | } | 2077 | } |
1951 | 2078 | ||
1952 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) | 2079 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) |
1953 | { | 2080 | { |
1954 | lock (m_parts) | 2081 | lockPartsForRead(true); |
1955 | { | 2082 | { |
1956 | foreach (SceneObjectPart part in m_parts.Values) | 2083 | foreach (SceneObjectPart part in m_parts.Values) |
1957 | { | 2084 | { |
2085 | |||
1958 | part.AddTerseUpdateToAvatar(presence); | 2086 | part.AddTerseUpdateToAvatar(presence); |
2087 | |||
1959 | } | 2088 | } |
1960 | } | 2089 | } |
2090 | lockPartsForRead(false); | ||
1961 | } | 2091 | } |
1962 | 2092 | ||
1963 | /// <summary> | 2093 | /// <summary> |
@@ -1968,14 +2098,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1968 | checkAtTargets(); | 2098 | checkAtTargets(); |
1969 | RootPart.ScheduleFullUpdate(); | 2099 | RootPart.ScheduleFullUpdate(); |
1970 | 2100 | ||
1971 | lock (m_parts) | 2101 | lockPartsForRead(true); |
1972 | { | 2102 | { |
1973 | foreach (SceneObjectPart part in m_parts.Values) | 2103 | foreach (SceneObjectPart part in m_parts.Values) |
1974 | { | 2104 | { |
2105 | |||
1975 | if (part != RootPart) | 2106 | if (part != RootPart) |
1976 | part.ScheduleFullUpdate(); | 2107 | part.ScheduleFullUpdate(); |
2108 | |||
1977 | } | 2109 | } |
1978 | } | 2110 | } |
2111 | lockPartsForRead(false); | ||
1979 | } | 2112 | } |
1980 | 2113 | ||
1981 | /// <summary> | 2114 | /// <summary> |
@@ -1983,13 +2116,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1983 | /// </summary> | 2116 | /// </summary> |
1984 | public void ScheduleGroupForTerseUpdate() | 2117 | public void ScheduleGroupForTerseUpdate() |
1985 | { | 2118 | { |
1986 | lock (m_parts) | 2119 | lockPartsForRead(true); |
1987 | { | 2120 | { |
1988 | foreach (SceneObjectPart part in m_parts.Values) | 2121 | foreach (SceneObjectPart part in m_parts.Values) |
1989 | { | 2122 | { |
2123 | |||
1990 | part.ScheduleTerseUpdate(); | 2124 | part.ScheduleTerseUpdate(); |
2125 | |||
1991 | } | 2126 | } |
1992 | } | 2127 | } |
2128 | lockPartsForRead(false); | ||
1993 | } | 2129 | } |
1994 | 2130 | ||
1995 | /// <summary> | 2131 | /// <summary> |
@@ -2002,14 +2138,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2002 | 2138 | ||
2003 | RootPart.SendFullUpdateToAllClients(); | 2139 | RootPart.SendFullUpdateToAllClients(); |
2004 | 2140 | ||
2005 | lock (m_parts) | 2141 | lockPartsForRead(true); |
2006 | { | 2142 | { |
2007 | foreach (SceneObjectPart part in m_parts.Values) | 2143 | foreach (SceneObjectPart part in m_parts.Values) |
2008 | { | 2144 | { |
2145 | |||
2009 | if (part != RootPart) | 2146 | if (part != RootPart) |
2010 | part.SendFullUpdateToAllClients(); | 2147 | part.SendFullUpdateToAllClients(); |
2148 | |||
2011 | } | 2149 | } |
2012 | } | 2150 | } |
2151 | lockPartsForRead(false); | ||
2013 | } | 2152 | } |
2014 | 2153 | ||
2015 | /// <summary> | 2154 | /// <summary> |
@@ -2040,14 +2179,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2040 | { | 2179 | { |
2041 | if (IsDeleted) | 2180 | if (IsDeleted) |
2042 | return; | 2181 | return; |
2043 | 2182 | ||
2044 | lock (m_parts) | 2183 | lockPartsForRead(true); |
2045 | { | 2184 | { |
2046 | foreach (SceneObjectPart part in m_parts.Values) | 2185 | foreach (SceneObjectPart part in m_parts.Values) |
2047 | { | 2186 | { |
2048 | part.SendTerseUpdateToAllClients(); | 2187 | part.SendTerseUpdateToAllClients(); |
2049 | } | 2188 | } |
2050 | } | 2189 | } |
2190 | lockPartsForRead(false); | ||
2051 | } | 2191 | } |
2052 | 2192 | ||
2053 | #endregion | 2193 | #endregion |
@@ -2061,16 +2201,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2061 | /// <returns>null if no child part with that linknum or child part</returns> | 2201 | /// <returns>null if no child part with that linknum or child part</returns> |
2062 | public SceneObjectPart GetLinkNumPart(int linknum) | 2202 | public SceneObjectPart GetLinkNumPart(int linknum) |
2063 | { | 2203 | { |
2064 | lock (m_parts) | 2204 | lockPartsForRead(true); |
2065 | { | 2205 | { |
2066 | foreach (SceneObjectPart part in m_parts.Values) | 2206 | foreach (SceneObjectPart part in m_parts.Values) |
2067 | { | 2207 | { |
2068 | if (part.LinkNum == linknum) | 2208 | if (part.LinkNum == linknum) |
2069 | { | 2209 | { |
2210 | lockPartsForRead(false); | ||
2070 | return part; | 2211 | return part; |
2071 | } | 2212 | } |
2072 | } | 2213 | } |
2073 | } | 2214 | } |
2215 | lockPartsForRead(false); | ||
2074 | 2216 | ||
2075 | return null; | 2217 | return null; |
2076 | } | 2218 | } |
@@ -2098,17 +2240,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2098 | public SceneObjectPart GetChildPart(uint localID) | 2240 | public SceneObjectPart GetChildPart(uint localID) |
2099 | { | 2241 | { |
2100 | //m_log.DebugFormat("Entered looking for {0}", localID); | 2242 | //m_log.DebugFormat("Entered looking for {0}", localID); |
2101 | lock (m_parts) | 2243 | lockPartsForRead(true); |
2102 | { | 2244 | { |
2103 | foreach (SceneObjectPart part in m_parts.Values) | 2245 | foreach (SceneObjectPart part in m_parts.Values) |
2104 | { | 2246 | { |
2105 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2247 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2106 | if (part.LocalId == localID) | 2248 | if (part.LocalId == localID) |
2107 | { | 2249 | { |
2250 | lockPartsForRead(false); | ||
2108 | return part; | 2251 | return part; |
2109 | } | 2252 | } |
2110 | } | 2253 | } |
2111 | } | 2254 | } |
2255 | lockPartsForRead(false); | ||
2112 | 2256 | ||
2113 | return null; | 2257 | return null; |
2114 | } | 2258 | } |
@@ -2138,17 +2282,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2138 | public bool HasChildPrim(uint localID) | 2282 | public bool HasChildPrim(uint localID) |
2139 | { | 2283 | { |
2140 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); | 2284 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); |
2141 | lock (m_parts) | 2285 | lockPartsForRead(true); |
2142 | { | 2286 | { |
2143 | foreach (SceneObjectPart part in m_parts.Values) | 2287 | foreach (SceneObjectPart part in m_parts.Values) |
2144 | { | 2288 | { |
2145 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2289 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2146 | if (part.LocalId == localID) | 2290 | if (part.LocalId == localID) |
2147 | { | 2291 | { |
2292 | lockPartsForRead(false); | ||
2148 | return true; | 2293 | return true; |
2149 | } | 2294 | } |
2150 | } | 2295 | } |
2151 | } | 2296 | } |
2297 | lockPartsForRead(false); | ||
2152 | 2298 | ||
2153 | return false; | 2299 | return false; |
2154 | } | 2300 | } |
@@ -2198,53 +2344,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
2198 | if (m_rootPart.LinkNum == 0) | 2344 | if (m_rootPart.LinkNum == 0) |
2199 | m_rootPart.LinkNum = 1; | 2345 | m_rootPart.LinkNum = 1; |
2200 | 2346 | ||
2201 | lock (m_parts) | 2347 | lockPartsForWrite(true); |
2202 | { | 2348 | |
2203 | m_parts.Add(linkPart.UUID, linkPart); | 2349 | m_parts.Add(linkPart.UUID, linkPart); |
2204 | 2350 | ||
2205 | // Insert in terms of link numbers, the new links | 2351 | lockPartsForWrite(false); |
2206 | // before the current ones (with the exception of | 2352 | |
2207 | // the root prim. Shuffle the old ones up | 2353 | // Insert in terms of link numbers, the new links |
2208 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | 2354 | // before the current ones (with the exception of |
2355 | // the root prim. Shuffle the old ones up | ||
2356 | lockPartsForRead(true); | ||
2357 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | ||
2358 | { | ||
2359 | if (kvp.Value.LinkNum != 1) | ||
2209 | { | 2360 | { |
2210 | if (kvp.Value.LinkNum != 1) | 2361 | // Don't update root prim link number |
2211 | { | 2362 | kvp.Value.LinkNum += objectGroup.PrimCount; |
2212 | // Don't update root prim link number | ||
2213 | kvp.Value.LinkNum += objectGroup.PrimCount; | ||
2214 | } | ||
2215 | } | 2363 | } |
2364 | } | ||
2365 | lockPartsForRead(false); | ||
2216 | 2366 | ||
2217 | linkPart.LinkNum = 2; | 2367 | linkPart.LinkNum = 2; |
2218 | 2368 | ||
2219 | linkPart.SetParent(this); | 2369 | linkPart.SetParent(this); |
2220 | linkPart.AddFlag(PrimFlags.CreateSelected); | 2370 | linkPart.AddFlag(PrimFlags.CreateSelected); |
2221 | 2371 | ||
2222 | //if (linkPart.PhysActor != null) | 2372 | //if (linkPart.PhysActor != null) |
2223 | //{ | 2373 | //{ |
2224 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); | 2374 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); |
2225 | 2375 | ||
2226 | //linkPart.PhysActor = null; | 2376 | //linkPart.PhysActor = null; |
2227 | //} | 2377 | //} |
2228 | 2378 | ||
2229 | //TODO: rest of parts | 2379 | //TODO: rest of parts |
2230 | int linkNum = 3; | 2380 | int linkNum = 3; |
2231 | foreach (SceneObjectPart part in objectGroup.Children.Values) | 2381 | foreach (SceneObjectPart part in objectGroup.Children.Values) |
2382 | { | ||
2383 | if (part.UUID != objectGroup.m_rootPart.UUID) | ||
2232 | { | 2384 | { |
2233 | if (part.UUID != objectGroup.m_rootPart.UUID) | 2385 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); |
2234 | { | ||
2235 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); | ||
2236 | } | ||
2237 | part.ClearUndoState(); | ||
2238 | } | 2386 | } |
2387 | part.ClearUndoState(); | ||
2239 | } | 2388 | } |
2240 | 2389 | ||
2241 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); | 2390 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); |
2242 | objectGroup.m_isDeleted = true; | 2391 | objectGroup.m_isDeleted = true; |
2392 | |||
2393 | objectGroup.lockPartsForWrite(true); | ||
2243 | 2394 | ||
2244 | lock (objectGroup.m_parts) | 2395 | objectGroup.m_parts.Clear(); |
2245 | { | 2396 | |
2246 | objectGroup.m_parts.Clear(); | 2397 | objectGroup.lockPartsForWrite(false); |
2247 | } | ||
2248 | 2398 | ||
2249 | // Can't do this yet since backup still makes use of the root part without any synchronization | 2399 | // Can't do this yet since backup still makes use of the root part without any synchronization |
2250 | // objectGroup.m_rootPart = null; | 2400 | // objectGroup.m_rootPart = null; |
@@ -2303,11 +2453,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2303 | Quaternion worldRot = linkPart.GetWorldRotation(); | 2453 | Quaternion worldRot = linkPart.GetWorldRotation(); |
2304 | 2454 | ||
2305 | // Remove the part from this object | 2455 | // Remove the part from this object |
2306 | lock (m_parts) | 2456 | lockPartsForWrite(true); |
2307 | { | 2457 | { |
2308 | m_parts.Remove(linkPart.UUID); | 2458 | m_parts.Remove(linkPart.UUID); |
2309 | } | 2459 | } |
2310 | 2460 | lockPartsForWrite(false); | |
2461 | lockPartsForRead(true); | ||
2311 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left | 2462 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left |
2312 | RootPart.LinkNum = 0; | 2463 | RootPart.LinkNum = 0; |
2313 | else | 2464 | else |
@@ -2318,6 +2469,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2318 | p.LinkNum--; | 2469 | p.LinkNum--; |
2319 | } | 2470 | } |
2320 | } | 2471 | } |
2472 | lockPartsForRead(false); | ||
2321 | 2473 | ||
2322 | linkPart.ParentID = 0; | 2474 | linkPart.ParentID = 0; |
2323 | linkPart.LinkNum = 0; | 2475 | linkPart.LinkNum = 0; |
@@ -2635,9 +2787,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2635 | 2787 | ||
2636 | if (selectionPart != null) | 2788 | if (selectionPart != null) |
2637 | { | 2789 | { |
2638 | lock (m_parts) | 2790 | lockPartsForRead(true); |
2791 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_parts.Values); | ||
2792 | lockPartsForRead(false); | ||
2793 | foreach (SceneObjectPart part in parts) | ||
2639 | { | 2794 | { |
2640 | foreach (SceneObjectPart part in m_parts.Values) | 2795 | if (part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0) |
2641 | { | 2796 | { |
2642 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || | 2797 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || |
2643 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || | 2798 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || |
@@ -2647,12 +2802,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2647 | break; | 2802 | break; |
2648 | } | 2803 | } |
2649 | } | 2804 | } |
2805 | } | ||
2650 | 2806 | ||
2651 | foreach (SceneObjectPart part in m_parts.Values) | 2807 | foreach (SceneObjectPart part in parts) |
2652 | { | 2808 | { |
2653 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 2809 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); |
2654 | } | ||
2655 | } | 2810 | } |
2811 | |||
2656 | } | 2812 | } |
2657 | } | 2813 | } |
2658 | 2814 | ||
@@ -2738,11 +2894,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2738 | scale.Y = m_scene.m_maxNonphys; | 2894 | scale.Y = m_scene.m_maxNonphys; |
2739 | if (scale.Z > m_scene.m_maxNonphys) | 2895 | if (scale.Z > m_scene.m_maxNonphys) |
2740 | scale.Z = m_scene.m_maxNonphys; | 2896 | scale.Z = m_scene.m_maxNonphys; |
2741 | |||
2742 | SceneObjectPart part = GetChildPart(localID); | 2897 | SceneObjectPart part = GetChildPart(localID); |
2743 | if (part != null) | 2898 | if (part != null) |
2744 | { | 2899 | { |
2745 | part.Resize(scale); | ||
2746 | if (part.PhysActor != null) | 2900 | if (part.PhysActor != null) |
2747 | { | 2901 | { |
2748 | if (part.PhysActor.IsPhysical) | 2902 | if (part.PhysActor.IsPhysical) |
@@ -2757,7 +2911,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2757 | part.PhysActor.Size = scale; | 2911 | part.PhysActor.Size = scale; |
2758 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); | 2912 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); |
2759 | } | 2913 | } |
2760 | //if (part.UUID != m_rootPart.UUID) | 2914 | part.Resize(scale); |
2761 | 2915 | ||
2762 | HasGroupChanged = true; | 2916 | HasGroupChanged = true; |
2763 | ScheduleGroupForFullUpdate(); | 2917 | ScheduleGroupForFullUpdate(); |
@@ -2798,77 +2952,76 @@ namespace OpenSim.Region.Framework.Scenes | |||
2798 | float y = (scale.Y / part.Scale.Y); | 2952 | float y = (scale.Y / part.Scale.Y); |
2799 | float z = (scale.Z / part.Scale.Z); | 2953 | float z = (scale.Z / part.Scale.Z); |
2800 | 2954 | ||
2801 | lock (m_parts) | 2955 | lockPartsForRead(true); |
2956 | if (x > 1.0f || y > 1.0f || z > 1.0f) | ||
2802 | { | 2957 | { |
2803 | if (x > 1.0f || y > 1.0f || z > 1.0f) | 2958 | foreach (SceneObjectPart obPart in m_parts.Values) |
2804 | { | 2959 | { |
2805 | foreach (SceneObjectPart obPart in m_parts.Values) | 2960 | if (obPart.UUID != m_rootPart.UUID) |
2806 | { | 2961 | { |
2807 | if (obPart.UUID != m_rootPart.UUID) | 2962 | Vector3 oldSize = new Vector3(obPart.Scale); |
2808 | { | ||
2809 | Vector3 oldSize = new Vector3(obPart.Scale); | ||
2810 | 2963 | ||
2811 | float f = 1.0f; | 2964 | float f = 1.0f; |
2812 | float a = 1.0f; | 2965 | float a = 1.0f; |
2813 | 2966 | ||
2814 | if (part.PhysActor != null && part.PhysActor.IsPhysical) | 2967 | if (part.PhysActor != null && part.PhysActor.IsPhysical) |
2968 | { | ||
2969 | if (oldSize.X*x > m_scene.m_maxPhys) | ||
2815 | { | 2970 | { |
2816 | if (oldSize.X*x > m_scene.m_maxPhys) | 2971 | f = m_scene.m_maxPhys / oldSize.X; |
2817 | { | 2972 | a = f / x; |
2818 | f = m_scene.m_maxPhys / oldSize.X; | 2973 | x *= a; |
2819 | a = f / x; | 2974 | y *= a; |
2820 | x *= a; | 2975 | z *= a; |
2821 | y *= a; | ||
2822 | z *= a; | ||
2823 | } | ||
2824 | if (oldSize.Y*y > m_scene.m_maxPhys) | ||
2825 | { | ||
2826 | f = m_scene.m_maxPhys / oldSize.Y; | ||
2827 | a = f / y; | ||
2828 | x *= a; | ||
2829 | y *= a; | ||
2830 | z *= a; | ||
2831 | } | ||
2832 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
2833 | { | ||
2834 | f = m_scene.m_maxPhys / oldSize.Z; | ||
2835 | a = f / z; | ||
2836 | x *= a; | ||
2837 | y *= a; | ||
2838 | z *= a; | ||
2839 | } | ||
2840 | } | 2976 | } |
2841 | else | 2977 | if (oldSize.Y*y > m_scene.m_maxPhys) |
2978 | { | ||
2979 | f = m_scene.m_maxPhys / oldSize.Y; | ||
2980 | a = f / y; | ||
2981 | x *= a; | ||
2982 | y *= a; | ||
2983 | z *= a; | ||
2984 | } | ||
2985 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
2986 | { | ||
2987 | f = m_scene.m_maxPhys / oldSize.Z; | ||
2988 | a = f / z; | ||
2989 | x *= a; | ||
2990 | y *= a; | ||
2991 | z *= a; | ||
2992 | } | ||
2993 | } | ||
2994 | else | ||
2995 | { | ||
2996 | if (oldSize.X*x > m_scene.m_maxNonphys) | ||
2997 | { | ||
2998 | f = m_scene.m_maxNonphys / oldSize.X; | ||
2999 | a = f / x; | ||
3000 | x *= a; | ||
3001 | y *= a; | ||
3002 | z *= a; | ||
3003 | } | ||
3004 | if (oldSize.Y*y > m_scene.m_maxNonphys) | ||
2842 | { | 3005 | { |
2843 | if (oldSize.X*x > m_scene.m_maxNonphys) | 3006 | f = m_scene.m_maxNonphys / oldSize.Y; |
2844 | { | 3007 | a = f / y; |
2845 | f = m_scene.m_maxNonphys / oldSize.X; | 3008 | x *= a; |
2846 | a = f / x; | 3009 | y *= a; |
2847 | x *= a; | 3010 | z *= a; |
2848 | y *= a; | 3011 | } |
2849 | z *= a; | 3012 | if (oldSize.Z*z > m_scene.m_maxNonphys) |
2850 | } | 3013 | { |
2851 | if (oldSize.Y*y > m_scene.m_maxNonphys) | 3014 | f = m_scene.m_maxNonphys / oldSize.Z; |
2852 | { | 3015 | a = f / z; |
2853 | f = m_scene.m_maxNonphys / oldSize.Y; | 3016 | x *= a; |
2854 | a = f / y; | 3017 | y *= a; |
2855 | x *= a; | 3018 | z *= a; |
2856 | y *= a; | ||
2857 | z *= a; | ||
2858 | } | ||
2859 | if (oldSize.Z*z > m_scene.m_maxNonphys) | ||
2860 | { | ||
2861 | f = m_scene.m_maxNonphys / oldSize.Z; | ||
2862 | a = f / z; | ||
2863 | x *= a; | ||
2864 | y *= a; | ||
2865 | z *= a; | ||
2866 | } | ||
2867 | } | 3019 | } |
2868 | } | 3020 | } |
2869 | } | 3021 | } |
2870 | } | 3022 | } |
2871 | } | 3023 | } |
3024 | lockPartsForRead(false); | ||
2872 | 3025 | ||
2873 | Vector3 prevScale = part.Scale; | 3026 | Vector3 prevScale = part.Scale; |
2874 | prevScale.X *= x; | 3027 | prevScale.X *= x; |
@@ -2876,7 +3029,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2876 | prevScale.Z *= z; | 3029 | prevScale.Z *= z; |
2877 | part.Resize(prevScale); | 3030 | part.Resize(prevScale); |
2878 | 3031 | ||
2879 | lock (m_parts) | 3032 | lockPartsForRead(true); |
2880 | { | 3033 | { |
2881 | foreach (SceneObjectPart obPart in m_parts.Values) | 3034 | foreach (SceneObjectPart obPart in m_parts.Values) |
2882 | { | 3035 | { |
@@ -2895,6 +3048,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2895 | } | 3048 | } |
2896 | } | 3049 | } |
2897 | } | 3050 | } |
3051 | lockPartsForRead(false); | ||
2898 | 3052 | ||
2899 | if (part.PhysActor != null) | 3053 | if (part.PhysActor != null) |
2900 | { | 3054 | { |
@@ -2975,7 +3129,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2975 | axDiff *= Quaternion.Inverse(partRotation); | 3129 | axDiff *= Quaternion.Inverse(partRotation); |
2976 | diff = axDiff; | 3130 | diff = axDiff; |
2977 | 3131 | ||
2978 | lock (m_parts) | 3132 | lockPartsForRead(true); |
2979 | { | 3133 | { |
2980 | foreach (SceneObjectPart obPart in m_parts.Values) | 3134 | foreach (SceneObjectPart obPart in m_parts.Values) |
2981 | { | 3135 | { |
@@ -2985,6 +3139,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2985 | } | 3139 | } |
2986 | } | 3140 | } |
2987 | } | 3141 | } |
3142 | lockPartsForRead(false); | ||
2988 | 3143 | ||
2989 | AbsolutePosition = newPos; | 3144 | AbsolutePosition = newPos; |
2990 | 3145 | ||
@@ -3102,7 +3257,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3102 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 3257 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
3103 | } | 3258 | } |
3104 | 3259 | ||
3105 | lock (m_parts) | 3260 | lockPartsForRead(true); |
3106 | { | 3261 | { |
3107 | foreach (SceneObjectPart prim in m_parts.Values) | 3262 | foreach (SceneObjectPart prim in m_parts.Values) |
3108 | { | 3263 | { |
@@ -3120,6 +3275,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3120 | } | 3275 | } |
3121 | } | 3276 | } |
3122 | } | 3277 | } |
3278 | lockPartsForRead(false); | ||
3123 | 3279 | ||
3124 | m_rootPart.ScheduleTerseUpdate(); | 3280 | m_rootPart.ScheduleTerseUpdate(); |
3125 | } | 3281 | } |
@@ -3218,7 +3374,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3218 | if (atTargets.Count > 0) | 3374 | if (atTargets.Count > 0) |
3219 | { | 3375 | { |
3220 | uint[] localids = new uint[0]; | 3376 | uint[] localids = new uint[0]; |
3221 | lock (m_parts) | 3377 | lockPartsForRead(true); |
3222 | { | 3378 | { |
3223 | localids = new uint[m_parts.Count]; | 3379 | localids = new uint[m_parts.Count]; |
3224 | int cntr = 0; | 3380 | int cntr = 0; |
@@ -3228,6 +3384,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3228 | cntr++; | 3384 | cntr++; |
3229 | } | 3385 | } |
3230 | } | 3386 | } |
3387 | lockPartsForRead(false); | ||
3231 | 3388 | ||
3232 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3389 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3233 | { | 3390 | { |
@@ -3246,7 +3403,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3246 | { | 3403 | { |
3247 | //trigger not_at_target | 3404 | //trigger not_at_target |
3248 | uint[] localids = new uint[0]; | 3405 | uint[] localids = new uint[0]; |
3249 | lock (m_parts) | 3406 | lockPartsForRead(true); |
3250 | { | 3407 | { |
3251 | localids = new uint[m_parts.Count]; | 3408 | localids = new uint[m_parts.Count]; |
3252 | int cntr = 0; | 3409 | int cntr = 0; |
@@ -3256,7 +3413,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3256 | cntr++; | 3413 | cntr++; |
3257 | } | 3414 | } |
3258 | } | 3415 | } |
3259 | 3416 | lockPartsForRead(false); | |
3417 | |||
3260 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3418 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3261 | { | 3419 | { |
3262 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); | 3420 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); |
@@ -3269,19 +3427,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
3269 | public float GetMass() | 3427 | public float GetMass() |
3270 | { | 3428 | { |
3271 | float retmass = 0f; | 3429 | float retmass = 0f; |
3272 | lock (m_parts) | 3430 | lockPartsForRead(true); |
3273 | { | 3431 | { |
3274 | foreach (SceneObjectPart part in m_parts.Values) | 3432 | foreach (SceneObjectPart part in m_parts.Values) |
3275 | { | 3433 | { |
3276 | retmass += part.GetMass(); | 3434 | retmass += part.GetMass(); |
3277 | } | 3435 | } |
3278 | } | 3436 | } |
3437 | lockPartsForRead(false); | ||
3279 | return retmass; | 3438 | return retmass; |
3280 | } | 3439 | } |
3281 | 3440 | ||
3282 | public void CheckSculptAndLoad() | 3441 | public void CheckSculptAndLoad() |
3283 | { | 3442 | { |
3284 | lock (m_parts) | 3443 | lockPartsForRead(true); |
3285 | { | 3444 | { |
3286 | if (!IsDeleted) | 3445 | if (!IsDeleted) |
3287 | { | 3446 | { |
@@ -3306,6 +3465,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3306 | } | 3465 | } |
3307 | } | 3466 | } |
3308 | } | 3467 | } |
3468 | lockPartsForRead(false); | ||
3309 | } | 3469 | } |
3310 | 3470 | ||
3311 | protected void AssetReceived(string id, Object sender, AssetBase asset) | 3471 | protected void AssetReceived(string id, Object sender, AssetBase asset) |
@@ -3326,7 +3486,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3326 | /// <param name="client"></param> | 3486 | /// <param name="client"></param> |
3327 | public void SetGroup(UUID GroupID, IClientAPI client) | 3487 | public void SetGroup(UUID GroupID, IClientAPI client) |
3328 | { | 3488 | { |
3329 | lock (m_parts) | 3489 | lockPartsForRead(true); |
3330 | { | 3490 | { |
3331 | foreach (SceneObjectPart part in m_parts.Values) | 3491 | foreach (SceneObjectPart part in m_parts.Values) |
3332 | { | 3492 | { |
@@ -3336,7 +3496,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3336 | 3496 | ||
3337 | HasGroupChanged = true; | 3497 | HasGroupChanged = true; |
3338 | } | 3498 | } |
3339 | 3499 | lockPartsForRead(false); | |
3340 | ScheduleGroupForFullUpdate(); | 3500 | ScheduleGroupForFullUpdate(); |
3341 | } | 3501 | } |
3342 | 3502 | ||
@@ -3355,11 +3515,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3355 | 3515 | ||
3356 | public void SetAttachmentPoint(byte point) | 3516 | public void SetAttachmentPoint(byte point) |
3357 | { | 3517 | { |
3358 | lock (m_parts) | 3518 | lockPartsForRead(true); |
3359 | { | 3519 | { |
3360 | foreach (SceneObjectPart part in m_parts.Values) | 3520 | foreach (SceneObjectPart part in m_parts.Values) |
3361 | part.SetAttachmentPoint(point); | 3521 | part.SetAttachmentPoint(point); |
3362 | } | 3522 | } |
3523 | lockPartsForRead(false); | ||
3363 | } | 3524 | } |
3364 | 3525 | ||
3365 | #region ISceneObject | 3526 | #region ISceneObject |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index b50def3..3e330eb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -215,6 +215,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
215 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; | 215 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
216 | private Vector3 m_sitTargetPosition; | 216 | private Vector3 m_sitTargetPosition; |
217 | private string m_sitAnimation = "SIT"; | 217 | private string m_sitAnimation = "SIT"; |
218 | private bool m_occupied; // KF if any av is sitting on this prim | ||
218 | private string m_text = String.Empty; | 219 | private string m_text = String.Empty; |
219 | private string m_touchName = String.Empty; | 220 | private string m_touchName = String.Empty; |
220 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); | 221 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); |
@@ -392,12 +393,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
392 | } | 393 | } |
393 | 394 | ||
394 | /// <value> | 395 | /// <value> |
395 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 396 | /// Get the inventory list |
396 | /// </value> | 397 | /// </value> |
397 | public TaskInventoryDictionary TaskInventory | 398 | public TaskInventoryDictionary TaskInventory |
398 | { | 399 | { |
399 | get { return m_inventory.Items; } | 400 | get { |
400 | set { m_inventory.Items = value; } | 401 | return m_inventory.Items; |
402 | } | ||
403 | set { | ||
404 | m_inventory.Items = value; | ||
405 | } | ||
401 | } | 406 | } |
402 | 407 | ||
403 | public uint ObjectFlags | 408 | public uint ObjectFlags |
@@ -541,7 +546,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
541 | StoreUndoState(); | 546 | StoreUndoState(); |
542 | 547 | ||
543 | m_groupPosition = value; | 548 | m_groupPosition = value; |
544 | |||
545 | PhysicsActor actor = PhysActor; | 549 | PhysicsActor actor = PhysActor; |
546 | if (actor != null) | 550 | if (actor != null) |
547 | { | 551 | { |
@@ -851,7 +855,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
851 | if (IsAttachment) | 855 | if (IsAttachment) |
852 | return GroupPosition; | 856 | return GroupPosition; |
853 | 857 | ||
854 | return m_offsetPosition + m_groupPosition; } | 858 | // return m_offsetPosition + m_groupPosition; } |
859 | return m_groupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset) ; } //KF: Rotation was ignored! | ||
855 | } | 860 | } |
856 | 861 | ||
857 | public SceneObjectGroup ParentGroup | 862 | public SceneObjectGroup ParentGroup |
@@ -1003,6 +1008,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1003 | get { return _flags; } | 1008 | get { return _flags; } |
1004 | set { _flags = value; } | 1009 | set { _flags = value; } |
1005 | } | 1010 | } |
1011 | |||
1012 | [XmlIgnore] | ||
1013 | public bool IsOccupied // KF If an av is sittingon this prim | ||
1014 | { | ||
1015 | get { return m_occupied; } | ||
1016 | set { m_occupied = value; } | ||
1017 | } | ||
1006 | 1018 | ||
1007 | [XmlIgnore] | 1019 | [XmlIgnore] |
1008 | public UUID SitTargetAvatar | 1020 | public UUID SitTargetAvatar |
@@ -1078,14 +1090,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1078 | } | 1090 | } |
1079 | } | 1091 | } |
1080 | 1092 | ||
1081 | /// <summary> | ||
1082 | /// Clear all pending updates of parts to clients | ||
1083 | /// </summary> | ||
1084 | private void ClearUpdateSchedule() | ||
1085 | { | ||
1086 | m_updateFlag = 0; | ||
1087 | } | ||
1088 | |||
1089 | private void SendObjectPropertiesToClient(UUID AgentID) | 1093 | private void SendObjectPropertiesToClient(UUID AgentID) |
1090 | { | 1094 | { |
1091 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); | 1095 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); |
@@ -1751,12 +1755,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1751 | public Vector3 GetWorldPosition() | 1755 | public Vector3 GetWorldPosition() |
1752 | { | 1756 | { |
1753 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; | 1757 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; |
1754 | |||
1755 | Vector3 axPos = OffsetPosition; | 1758 | Vector3 axPos = OffsetPosition; |
1756 | |||
1757 | axPos *= parentRot; | 1759 | axPos *= parentRot; |
1758 | Vector3 translationOffsetPosition = axPos; | 1760 | Vector3 translationOffsetPosition = axPos; |
1759 | return GroupPosition + translationOffsetPosition; | 1761 | if(_parentID == 0) |
1762 | { | ||
1763 | return GroupPosition; | ||
1764 | } | ||
1765 | else | ||
1766 | { | ||
1767 | return ParentGroup.AbsolutePosition + translationOffsetPosition; //KF: Fix child prim position | ||
1768 | } | ||
1760 | } | 1769 | } |
1761 | 1770 | ||
1762 | /// <summary> | 1771 | /// <summary> |
@@ -1767,7 +1776,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1767 | { | 1776 | { |
1768 | Quaternion newRot; | 1777 | Quaternion newRot; |
1769 | 1778 | ||
1770 | if (this.LinkNum == 0) | 1779 | if (this.LinkNum < 2) //KF Single or root prim |
1771 | { | 1780 | { |
1772 | newRot = RotationOffset; | 1781 | newRot = RotationOffset; |
1773 | } | 1782 | } |
@@ -2312,17 +2321,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2312 | //Trys to fetch sound id from prim's inventory. | 2321 | //Trys to fetch sound id from prim's inventory. |
2313 | //Prim's inventory doesn't support non script items yet | 2322 | //Prim's inventory doesn't support non script items yet |
2314 | 2323 | ||
2315 | lock (TaskInventory) | 2324 | TaskInventory.LockItemsForRead(true); |
2325 | |||
2326 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2316 | { | 2327 | { |
2317 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2328 | if (item.Value.Name == sound) |
2318 | { | 2329 | { |
2319 | if (item.Value.Name == sound) | 2330 | soundID = item.Value.ItemID; |
2320 | { | 2331 | break; |
2321 | soundID = item.Value.ItemID; | ||
2322 | break; | ||
2323 | } | ||
2324 | } | 2332 | } |
2325 | } | 2333 | } |
2334 | |||
2335 | TaskInventory.LockItemsForRead(false); | ||
2326 | } | 2336 | } |
2327 | 2337 | ||
2328 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); | 2338 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); |
@@ -2597,8 +2607,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2597 | { | 2607 | { |
2598 | const float ROTATION_TOLERANCE = 0.01f; | 2608 | const float ROTATION_TOLERANCE = 0.01f; |
2599 | const float VELOCITY_TOLERANCE = 0.001f; | 2609 | const float VELOCITY_TOLERANCE = 0.001f; |
2600 | const float POSITION_TOLERANCE = 0.05f; | 2610 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
2601 | const int TIME_MS_TOLERANCE = 3000; | 2611 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
2602 | 2612 | ||
2603 | if (m_updateFlag == 1) | 2613 | if (m_updateFlag == 1) |
2604 | { | 2614 | { |
@@ -2612,7 +2622,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2612 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | 2622 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) |
2613 | { | 2623 | { |
2614 | AddTerseUpdateToAllAvatars(); | 2624 | AddTerseUpdateToAllAvatars(); |
2615 | ClearUpdateSchedule(); | 2625 | |
2616 | 2626 | ||
2617 | // This causes the Scene to 'poll' physical objects every couple of frames | 2627 | // This causes the Scene to 'poll' physical objects every couple of frames |
2618 | // bad, so it's been replaced by an event driven method. | 2628 | // bad, so it's been replaced by an event driven method. |
@@ -2630,16 +2640,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2630 | m_lastAngularVelocity = AngularVelocity; | 2640 | m_lastAngularVelocity = AngularVelocity; |
2631 | m_lastTerseSent = Environment.TickCount; | 2641 | m_lastTerseSent = Environment.TickCount; |
2632 | } | 2642 | } |
2643 | //Moved this outside of the if clause so updates don't get blocked.. *sigh* | ||
2644 | m_updateFlag = 0; //Why were we calling a function to do this? Inefficient! *screams* | ||
2633 | } | 2645 | } |
2634 | else | 2646 | else |
2635 | { | 2647 | { |
2636 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes | 2648 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes |
2637 | { | 2649 | { |
2638 | AddFullUpdateToAllAvatars(); | 2650 | AddFullUpdateToAllAvatars(); |
2639 | ClearUpdateSchedule(); | 2651 | m_updateFlag = 0; //Same here |
2640 | } | 2652 | } |
2641 | } | 2653 | } |
2642 | ClearUpdateSchedule(); | 2654 | m_updateFlag = 0; |
2643 | } | 2655 | } |
2644 | 2656 | ||
2645 | /// <summary> | 2657 | /// <summary> |
@@ -2666,17 +2678,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2666 | if (!UUID.TryParse(sound, out soundID)) | 2678 | if (!UUID.TryParse(sound, out soundID)) |
2667 | { | 2679 | { |
2668 | // search sound file from inventory | 2680 | // search sound file from inventory |
2669 | lock (TaskInventory) | 2681 | TaskInventory.LockItemsForRead(true); |
2682 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2670 | { | 2683 | { |
2671 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2684 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
2672 | { | 2685 | { |
2673 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 2686 | soundID = item.Value.ItemID; |
2674 | { | 2687 | break; |
2675 | soundID = item.Value.ItemID; | ||
2676 | break; | ||
2677 | } | ||
2678 | } | 2688 | } |
2679 | } | 2689 | } |
2690 | TaskInventory.LockItemsForRead(false); | ||
2680 | } | 2691 | } |
2681 | 2692 | ||
2682 | if (soundID == UUID.Zero) | 2693 | if (soundID == UUID.Zero) |
@@ -2877,13 +2888,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2877 | ScheduleFullUpdate(); | 2888 | ScheduleFullUpdate(); |
2878 | } | 2889 | } |
2879 | 2890 | ||
2880 | public void StopLookAt() | ||
2881 | { | ||
2882 | m_parentGroup.stopLookAt(); | ||
2883 | |||
2884 | m_parentGroup.ScheduleGroupForTerseUpdate(); | ||
2885 | } | ||
2886 | |||
2887 | /// <summary> | 2891 | /// <summary> |
2888 | /// Set the text displayed for this part. | 2892 | /// Set the text displayed for this part. |
2889 | /// </summary> | 2893 | /// </summary> |
@@ -2899,6 +2903,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2899 | SetText(text); | 2903 | SetText(text); |
2900 | } | 2904 | } |
2901 | 2905 | ||
2906 | public void StopLookAt() | ||
2907 | { | ||
2908 | m_parentGroup.stopLookAt(); | ||
2909 | |||
2910 | m_parentGroup.ScheduleGroupForTerseUpdate(); | ||
2911 | } | ||
2912 | |||
2902 | public void StopMoveToTarget() | 2913 | public void StopMoveToTarget() |
2903 | { | 2914 | { |
2904 | m_parentGroup.stopMoveToTarget(); | 2915 | m_parentGroup.stopMoveToTarget(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index eb7f5ff..c3c6342 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -82,7 +82,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
82 | /// </value> | 82 | /// </value> |
83 | protected internal TaskInventoryDictionary Items | 83 | protected internal TaskInventoryDictionary Items |
84 | { | 84 | { |
85 | get { return m_items; } | 85 | get { |
86 | return m_items; | ||
87 | } | ||
86 | set | 88 | set |
87 | { | 89 | { |
88 | m_items = value; | 90 | m_items = value; |
@@ -118,22 +120,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
118 | /// <param name="linkNum">Link number for the part</param> | 120 | /// <param name="linkNum">Link number for the part</param> |
119 | public void ResetInventoryIDs() | 121 | public void ResetInventoryIDs() |
120 | { | 122 | { |
121 | lock (Items) | 123 | m_items.LockItemsForWrite(true); |
124 | |||
125 | if (0 == Items.Count) | ||
122 | { | 126 | { |
123 | if (0 == Items.Count) | 127 | m_items.LockItemsForWrite(false); |
124 | return; | 128 | return; |
129 | } | ||
125 | 130 | ||
126 | HasInventoryChanged = true; | 131 | HasInventoryChanged = true; |
127 | m_part.ParentGroup.HasGroupChanged = true; | 132 | m_part.ParentGroup.HasGroupChanged = true; |
128 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 133 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
129 | Items.Clear(); | 134 | Items.Clear(); |
130 | 135 | ||
131 | foreach (TaskInventoryItem item in items) | 136 | foreach (TaskInventoryItem item in items) |
132 | { | 137 | { |
133 | item.ResetIDs(m_part.UUID); | 138 | item.ResetIDs(m_part.UUID); |
134 | Items.Add(item.ItemID, item); | 139 | Items.Add(item.ItemID, item); |
135 | } | ||
136 | } | 140 | } |
141 | m_items.LockItemsForWrite(false); | ||
137 | } | 142 | } |
138 | 143 | ||
139 | /// <summary> | 144 | /// <summary> |
@@ -142,25 +147,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
142 | /// <param name="ownerId"></param> | 147 | /// <param name="ownerId"></param> |
143 | public void ChangeInventoryOwner(UUID ownerId) | 148 | public void ChangeInventoryOwner(UUID ownerId) |
144 | { | 149 | { |
145 | lock (Items) | 150 | m_items.LockItemsForWrite(true); |
151 | if (0 == Items.Count) | ||
146 | { | 152 | { |
147 | if (0 == Items.Count) | 153 | m_items.LockItemsForWrite(false); |
148 | { | 154 | return; |
149 | return; | 155 | } |
150 | } | ||
151 | 156 | ||
152 | HasInventoryChanged = true; | 157 | HasInventoryChanged = true; |
153 | m_part.ParentGroup.HasGroupChanged = true; | 158 | m_part.ParentGroup.HasGroupChanged = true; |
154 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 159 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
155 | foreach (TaskInventoryItem item in items) | 160 | foreach (TaskInventoryItem item in items) |
161 | { | ||
162 | if (ownerId != item.OwnerID) | ||
156 | { | 163 | { |
157 | if (ownerId != item.OwnerID) | 164 | item.LastOwnerID = item.OwnerID; |
158 | { | 165 | item.OwnerID = ownerId; |
159 | item.LastOwnerID = item.OwnerID; | ||
160 | item.OwnerID = ownerId; | ||
161 | } | ||
162 | } | 166 | } |
163 | } | 167 | } |
168 | m_items.LockItemsForWrite(false); | ||
164 | } | 169 | } |
165 | 170 | ||
166 | /// <summary> | 171 | /// <summary> |
@@ -169,24 +174,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
169 | /// <param name="groupID"></param> | 174 | /// <param name="groupID"></param> |
170 | public void ChangeInventoryGroup(UUID groupID) | 175 | public void ChangeInventoryGroup(UUID groupID) |
171 | { | 176 | { |
172 | lock (Items) | 177 | m_items.LockItemsForWrite(true); |
178 | if (0 == Items.Count) | ||
173 | { | 179 | { |
174 | if (0 == Items.Count) | 180 | m_items.LockItemsForWrite(false); |
175 | { | 181 | return; |
176 | return; | 182 | } |
177 | } | ||
178 | 183 | ||
179 | HasInventoryChanged = true; | 184 | HasInventoryChanged = true; |
180 | m_part.ParentGroup.HasGroupChanged = true; | 185 | m_part.ParentGroup.HasGroupChanged = true; |
181 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 186 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
182 | foreach (TaskInventoryItem item in items) | 187 | foreach (TaskInventoryItem item in items) |
188 | { | ||
189 | if (groupID != item.GroupID) | ||
183 | { | 190 | { |
184 | if (groupID != item.GroupID) | 191 | item.GroupID = groupID; |
185 | { | ||
186 | item.GroupID = groupID; | ||
187 | } | ||
188 | } | 192 | } |
189 | } | 193 | } |
194 | m_items.LockItemsForWrite(false); | ||
190 | } | 195 | } |
191 | 196 | ||
192 | /// <summary> | 197 | /// <summary> |
@@ -194,14 +199,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
194 | /// </summary> | 199 | /// </summary> |
195 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 200 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
196 | { | 201 | { |
197 | lock (m_items) | 202 | Items.LockItemsForRead(true); |
203 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
204 | Items.LockItemsForRead(false); | ||
205 | foreach (TaskInventoryItem item in items) | ||
198 | { | 206 | { |
199 | foreach (TaskInventoryItem item in Items.Values) | 207 | if ((int)InventoryType.LSL == item.InvType) |
200 | { | 208 | { |
201 | if ((int)InventoryType.LSL == item.InvType) | 209 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); |
202 | { | ||
203 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | ||
204 | } | ||
205 | } | 210 | } |
206 | } | 211 | } |
207 | } | 212 | } |
@@ -232,17 +237,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
232 | /// </summary> | 237 | /// </summary> |
233 | public void RemoveScriptInstances() | 238 | public void RemoveScriptInstances() |
234 | { | 239 | { |
235 | lock (Items) | 240 | Items.LockItemsForRead(true); |
241 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
242 | Items.LockItemsForRead(false); | ||
243 | |||
244 | foreach (TaskInventoryItem item in items) | ||
236 | { | 245 | { |
237 | foreach (TaskInventoryItem item in Items.Values) | 246 | if ((int)InventoryType.LSL == item.InvType) |
238 | { | 247 | { |
239 | if ((int)InventoryType.LSL == item.InvType) | 248 | RemoveScriptInstance(item.ItemID); |
240 | { | 249 | m_part.RemoveScriptEvents(item.ItemID); |
241 | RemoveScriptInstance(item.ItemID); | ||
242 | m_part.RemoveScriptEvents(item.ItemID); | ||
243 | } | ||
244 | } | 250 | } |
245 | } | 251 | } |
252 | |||
253 | |||
246 | } | 254 | } |
247 | 255 | ||
248 | /// <summary> | 256 | /// <summary> |
@@ -267,8 +275,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
267 | if (stateSource == 1 && // Prim crossing | 275 | if (stateSource == 1 && // Prim crossing |
268 | m_part.ParentGroup.Scene.m_trustBinaries) | 276 | m_part.ParentGroup.Scene.m_trustBinaries) |
269 | { | 277 | { |
278 | m_items.LockItemsForWrite(true); | ||
270 | m_items[item.ItemID].PermsMask = 0; | 279 | m_items[item.ItemID].PermsMask = 0; |
271 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 280 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
281 | m_items.LockItemsForWrite(false); | ||
272 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 282 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
273 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 283 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
274 | m_part.ParentGroup.AddActiveScriptCount(1); | 284 | m_part.ParentGroup.AddActiveScriptCount(1); |
@@ -290,8 +300,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
290 | { | 300 | { |
291 | if (m_part.ParentGroup.m_savedScriptState != null) | 301 | if (m_part.ParentGroup.m_savedScriptState != null) |
292 | RestoreSavedScriptState(item.OldItemID, item.ItemID); | 302 | RestoreSavedScriptState(item.OldItemID, item.ItemID); |
303 | m_items.LockItemsForWrite(true); | ||
293 | m_items[item.ItemID].PermsMask = 0; | 304 | m_items[item.ItemID].PermsMask = 0; |
294 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 305 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
306 | m_items.LockItemsForWrite(false); | ||
295 | string script = Utils.BytesToString(asset.Data); | 307 | string script = Utils.BytesToString(asset.Data); |
296 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 308 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
297 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 309 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
@@ -367,14 +379,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
367 | /// </param> | 379 | /// </param> |
368 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 380 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
369 | { | 381 | { |
370 | lock (m_items) | 382 | m_items.LockItemsForRead(true); |
383 | if (m_items.ContainsKey(itemId)) | ||
371 | { | 384 | { |
372 | if (m_items.ContainsKey(itemId)) | 385 | if (m_items.ContainsKey(itemId)) |
373 | { | 386 | { |
387 | m_items.LockItemsForRead(false); | ||
374 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | 388 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); |
375 | } | 389 | } |
376 | else | 390 | else |
377 | { | 391 | { |
392 | m_items.LockItemsForRead(false); | ||
378 | m_log.ErrorFormat( | 393 | m_log.ErrorFormat( |
379 | "[PRIM INVENTORY]: " + | 394 | "[PRIM INVENTORY]: " + |
380 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 395 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", |
@@ -382,6 +397,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
382 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 397 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
383 | } | 398 | } |
384 | } | 399 | } |
400 | else | ||
401 | { | ||
402 | m_items.LockItemsForRead(false); | ||
403 | m_log.ErrorFormat( | ||
404 | "[PRIM INVENTORY]: " + | ||
405 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", | ||
406 | itemId, m_part.Name, m_part.UUID); | ||
407 | } | ||
408 | |||
385 | } | 409 | } |
386 | 410 | ||
387 | /// <summary> | 411 | /// <summary> |
@@ -413,11 +437,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
413 | /// <returns></returns> | 437 | /// <returns></returns> |
414 | private bool InventoryContainsName(string name) | 438 | private bool InventoryContainsName(string name) |
415 | { | 439 | { |
416 | foreach (TaskInventoryItem item in Items.Values) | 440 | m_items.LockItemsForRead(true); |
441 | foreach (TaskInventoryItem item in m_items.Values) | ||
417 | { | 442 | { |
418 | if (item.Name == name) | 443 | if (item.Name == name) |
444 | { | ||
445 | m_items.LockItemsForRead(false); | ||
419 | return true; | 446 | return true; |
447 | } | ||
420 | } | 448 | } |
449 | m_items.LockItemsForRead(false); | ||
421 | return false; | 450 | return false; |
422 | } | 451 | } |
423 | 452 | ||
@@ -459,7 +488,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
459 | /// <param name="item"></param> | 488 | /// <param name="item"></param> |
460 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 489 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
461 | { | 490 | { |
491 | m_items.LockItemsForRead(true); | ||
462 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | 492 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); |
493 | m_items.LockItemsForRead(false); | ||
463 | foreach (TaskInventoryItem i in il) | 494 | foreach (TaskInventoryItem i in il) |
464 | { | 495 | { |
465 | if (i.Name == item.Name) | 496 | if (i.Name == item.Name) |
@@ -496,15 +527,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
496 | item.ParentPartID = m_part.UUID; | 527 | item.ParentPartID = m_part.UUID; |
497 | item.Name = name; | 528 | item.Name = name; |
498 | 529 | ||
499 | lock (m_items) | 530 | m_items.LockItemsForWrite(true); |
500 | { | 531 | m_items.Add(item.ItemID, item); |
501 | m_items.Add(item.ItemID, item); | 532 | m_items.LockItemsForWrite(false); |
502 | |||
503 | if (allowedDrop) | 533 | if (allowedDrop) |
504 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 534 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
505 | else | 535 | else |
506 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 536 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
507 | } | 537 | |
508 | 538 | ||
509 | m_inventorySerial++; | 539 | m_inventorySerial++; |
510 | //m_inventorySerial += 2; | 540 | //m_inventorySerial += 2; |
@@ -521,14 +551,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
521 | /// <param name="items"></param> | 551 | /// <param name="items"></param> |
522 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 552 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
523 | { | 553 | { |
524 | lock (m_items) | 554 | m_items.LockItemsForWrite(true); |
555 | foreach (TaskInventoryItem item in items) | ||
525 | { | 556 | { |
526 | foreach (TaskInventoryItem item in items) | 557 | m_items.Add(item.ItemID, item); |
527 | { | 558 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
528 | m_items.Add(item.ItemID, item); | ||
529 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
530 | } | ||
531 | } | 559 | } |
560 | m_items.LockItemsForWrite(false); | ||
532 | 561 | ||
533 | m_inventorySerial++; | 562 | m_inventorySerial++; |
534 | } | 563 | } |
@@ -541,8 +570,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
541 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 570 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
542 | { | 571 | { |
543 | TaskInventoryItem item; | 572 | TaskInventoryItem item; |
573 | m_items.LockItemsForRead(true); | ||
544 | m_items.TryGetValue(itemId, out item); | 574 | m_items.TryGetValue(itemId, out item); |
545 | 575 | m_items.LockItemsForRead(false); | |
546 | return item; | 576 | return item; |
547 | } | 577 | } |
548 | 578 | ||
@@ -554,46 +584,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
554 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> | 584 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> |
555 | public bool UpdateInventoryItem(TaskInventoryItem item) | 585 | public bool UpdateInventoryItem(TaskInventoryItem item) |
556 | { | 586 | { |
557 | lock (m_items) | 587 | m_items.LockItemsForWrite(true); |
588 | |||
589 | if (m_items.ContainsKey(item.ItemID)) | ||
558 | { | 590 | { |
559 | if (m_items.ContainsKey(item.ItemID)) | 591 | item.ParentID = m_part.UUID; |
592 | item.ParentPartID = m_part.UUID; | ||
593 | item.Flags = m_items[item.ItemID].Flags; | ||
594 | if (item.AssetID == UUID.Zero) | ||
560 | { | 595 | { |
561 | item.ParentID = m_part.UUID; | 596 | item.AssetID = m_items[item.ItemID].AssetID; |
562 | item.ParentPartID = m_part.UUID; | 597 | } |
563 | item.Flags = m_items[item.ItemID].Flags; | 598 | else if ((InventoryType)item.Type == InventoryType.Notecard) |
564 | if (item.AssetID == UUID.Zero) | 599 | { |
565 | { | 600 | ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID); |
566 | item.AssetID = m_items[item.ItemID].AssetID; | ||
567 | } | ||
568 | else if ((InventoryType)item.Type == InventoryType.Notecard) | ||
569 | { | ||
570 | ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID); | ||
571 | 601 | ||
572 | if (presence != null) | 602 | if (presence != null) |
573 | { | 603 | { |
574 | presence.ControllingClient.SendAgentAlertMessage( | 604 | presence.ControllingClient.SendAgentAlertMessage( |
575 | "Notecard saved", false); | 605 | "Notecard saved", false); |
576 | } | ||
577 | } | 606 | } |
607 | } | ||
578 | 608 | ||
579 | m_items[item.ItemID] = item; | 609 | m_items[item.ItemID] = item; |
580 | m_inventorySerial++; | 610 | m_inventorySerial++; |
581 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 611 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
582 | |||
583 | HasInventoryChanged = true; | ||
584 | m_part.ParentGroup.HasGroupChanged = true; | ||
585 | 612 | ||
586 | return true; | 613 | HasInventoryChanged = true; |
587 | } | 614 | m_part.ParentGroup.HasGroupChanged = true; |
588 | else | 615 | m_items.LockItemsForWrite(false); |
589 | { | 616 | return true; |
590 | m_log.ErrorFormat( | 617 | } |
591 | "[PRIM INVENTORY]: " + | 618 | else |
592 | "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | 619 | { |
593 | item.ItemID, m_part.Name, m_part.UUID, | 620 | m_log.ErrorFormat( |
594 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 621 | "[PRIM INVENTORY]: " + |
595 | } | 622 | "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", |
623 | item.ItemID, m_part.Name, m_part.UUID, | ||
624 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
596 | } | 625 | } |
626 | m_items.LockItemsForWrite(false); | ||
597 | 627 | ||
598 | return false; | 628 | return false; |
599 | } | 629 | } |
@@ -606,52 +636,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
606 | /// in this prim's inventory.</returns> | 636 | /// in this prim's inventory.</returns> |
607 | public int RemoveInventoryItem(UUID itemID) | 637 | public int RemoveInventoryItem(UUID itemID) |
608 | { | 638 | { |
609 | lock (m_items) | 639 | m_items.LockItemsForRead(true); |
640 | |||
641 | if (m_items.ContainsKey(itemID)) | ||
610 | { | 642 | { |
611 | if (m_items.ContainsKey(itemID)) | 643 | int type = m_items[itemID].InvType; |
644 | m_items.LockItemsForRead(false); | ||
645 | if (type == 10) // Script | ||
612 | { | 646 | { |
613 | int type = m_items[itemID].InvType; | 647 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
614 | if (type == 10) // Script | 648 | } |
615 | { | 649 | m_items.LockItemsForWrite(true); |
616 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 650 | m_items.Remove(itemID); |
617 | } | 651 | m_items.LockItemsForWrite(false); |
618 | m_items.Remove(itemID); | 652 | m_inventorySerial++; |
619 | m_inventorySerial++; | 653 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
620 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
621 | |||
622 | HasInventoryChanged = true; | ||
623 | m_part.ParentGroup.HasGroupChanged = true; | ||
624 | 654 | ||
625 | int scriptcount = 0; | 655 | HasInventoryChanged = true; |
626 | lock (m_items) | 656 | m_part.ParentGroup.HasGroupChanged = true; |
627 | { | ||
628 | foreach (TaskInventoryItem item in m_items.Values) | ||
629 | { | ||
630 | if (item.Type == 10) | ||
631 | { | ||
632 | scriptcount++; | ||
633 | } | ||
634 | } | ||
635 | } | ||
636 | 657 | ||
637 | if (scriptcount <= 0) | 658 | int scriptcount = 0; |
659 | m_items.LockItemsForRead(true); | ||
660 | foreach (TaskInventoryItem item in m_items.Values) | ||
661 | { | ||
662 | if (item.Type == 10) | ||
638 | { | 663 | { |
639 | m_part.RemFlag(PrimFlags.Scripted); | 664 | scriptcount++; |
640 | } | 665 | } |
641 | |||
642 | m_part.ScheduleFullUpdate(); | ||
643 | |||
644 | return type; | ||
645 | } | 666 | } |
646 | else | 667 | m_items.LockItemsForRead(false); |
668 | |||
669 | |||
670 | if (scriptcount <= 0) | ||
647 | { | 671 | { |
648 | m_log.ErrorFormat( | 672 | m_part.RemFlag(PrimFlags.Scripted); |
649 | "[PRIM INVENTORY]: " + | ||
650 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | ||
651 | itemID, m_part.Name, m_part.UUID, | ||
652 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
653 | } | 673 | } |
674 | |||
675 | m_part.ScheduleFullUpdate(); | ||
676 | |||
677 | return type; | ||
678 | } | ||
679 | else | ||
680 | { | ||
681 | m_log.ErrorFormat( | ||
682 | "[PRIM INVENTORY]: " + | ||
683 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | ||
684 | itemID, m_part.Name, m_part.UUID); | ||
654 | } | 685 | } |
686 | m_items.LockItemsForWrite(false); | ||
655 | 687 | ||
656 | return -1; | 688 | return -1; |
657 | } | 689 | } |
@@ -704,52 +736,53 @@ namespace OpenSim.Region.Framework.Scenes | |||
704 | // isn't available (such as drag from prim inventory to agent inventory) | 736 | // isn't available (such as drag from prim inventory to agent inventory) |
705 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | 737 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); |
706 | 738 | ||
707 | lock (m_items) | 739 | m_items.LockItemsForRead(true); |
740 | |||
741 | foreach (TaskInventoryItem item in m_items.Values) | ||
708 | { | 742 | { |
709 | foreach (TaskInventoryItem item in m_items.Values) | 743 | UUID ownerID = item.OwnerID; |
710 | { | 744 | uint everyoneMask = 0; |
711 | UUID ownerID = item.OwnerID; | 745 | uint baseMask = item.BasePermissions; |
712 | uint everyoneMask = 0; | 746 | uint ownerMask = item.CurrentPermissions; |
713 | uint baseMask = item.BasePermissions; | ||
714 | uint ownerMask = item.CurrentPermissions; | ||
715 | 747 | ||
716 | invString.AddItemStart(); | 748 | invString.AddItemStart(); |
717 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | 749 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); |
718 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | 750 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); |
719 | 751 | ||
720 | invString.AddPermissionsStart(); | 752 | invString.AddPermissionsStart(); |
721 | 753 | ||
722 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | 754 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); |
723 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | 755 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); |
724 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0)); | 756 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0)); |
725 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | 757 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); |
726 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | 758 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); |
727 | 759 | ||
728 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | 760 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); |
729 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | 761 | invString.AddNameValueLine("owner_id", ownerID.ToString()); |
730 | 762 | ||
731 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | 763 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); |
732 | 764 | ||
733 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | 765 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); |
734 | invString.AddSectionEnd(); | 766 | invString.AddSectionEnd(); |
735 | 767 | ||
736 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | 768 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); |
737 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); | 769 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); |
738 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); | 770 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); |
739 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | 771 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); |
740 | 772 | ||
741 | invString.AddSaleStart(); | 773 | invString.AddSaleStart(); |
742 | invString.AddNameValueLine("sale_type", "not"); | 774 | invString.AddNameValueLine("sale_type", "not"); |
743 | invString.AddNameValueLine("sale_price", "0"); | 775 | invString.AddNameValueLine("sale_price", "0"); |
744 | invString.AddSectionEnd(); | 776 | invString.AddSectionEnd(); |
745 | 777 | ||
746 | invString.AddNameValueLine("name", item.Name + "|"); | 778 | invString.AddNameValueLine("name", item.Name + "|"); |
747 | invString.AddNameValueLine("desc", item.Description + "|"); | 779 | invString.AddNameValueLine("desc", item.Description + "|"); |
748 | 780 | ||
749 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | 781 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); |
750 | invString.AddSectionEnd(); | 782 | invString.AddSectionEnd(); |
751 | } | ||
752 | } | 783 | } |
784 | int count = m_items.Count; | ||
785 | m_items.LockItemsForRead(false); | ||
753 | 786 | ||
754 | fileData = Utils.StringToBytes(invString.BuildString); | 787 | fileData = Utils.StringToBytes(invString.BuildString); |
755 | 788 | ||
@@ -770,10 +803,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
770 | { | 803 | { |
771 | if (HasInventoryChanged) | 804 | if (HasInventoryChanged) |
772 | { | 805 | { |
773 | lock (Items) | 806 | Items.LockItemsForRead(true); |
774 | { | 807 | datastore.StorePrimInventory(m_part.UUID, Items.Values); |
775 | datastore.StorePrimInventory(m_part.UUID, Items.Values); | 808 | Items.LockItemsForRead(false); |
776 | } | ||
777 | 809 | ||
778 | HasInventoryChanged = false; | 810 | HasInventoryChanged = false; |
779 | } | 811 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 277081a..c3bc96a 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -73,7 +73,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
73 | // { | 73 | // { |
74 | // m_log.Debug("[ScenePresence] Destructor called"); | 74 | // m_log.Debug("[ScenePresence] Destructor called"); |
75 | // } | 75 | // } |
76 | 76 | ||
77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
78 | 78 | ||
79 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; | 79 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; |
@@ -89,7 +89,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
90 | /// issue #1716 | 90 | /// issue #1716 |
91 | /// </summary> | 91 | /// </summary> |
92 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); | 92 | // private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); |
93 | // Value revised by KF 091121 by comparison with SL. | ||
94 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | ||
93 | 95 | ||
94 | public UUID currentParcelUUID = UUID.Zero; | 96 | public UUID currentParcelUUID = UUID.Zero; |
95 | 97 | ||
@@ -113,8 +115,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
113 | public Vector3 lastKnownAllowedPosition; | 115 | public Vector3 lastKnownAllowedPosition; |
114 | public bool sentMessageAboutRestrictedParcelFlyingDown; | 116 | public bool sentMessageAboutRestrictedParcelFlyingDown; |
115 | public Vector4 CollisionPlane = Vector4.UnitW; | 117 | public Vector4 CollisionPlane = Vector4.UnitW; |
116 | 118 | ||
117 | private Vector3 m_lastPosition; | 119 | private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation |
120 | private Vector3 m_avUnscriptedSitPos; // for non-scripted prims | ||
121 | private Vector3 m_lastPosition; | ||
122 | private Vector3 m_lastWorldPosition; | ||
118 | private Quaternion m_lastRotation; | 123 | private Quaternion m_lastRotation; |
119 | private Vector3 m_lastVelocity; | 124 | private Vector3 m_lastVelocity; |
120 | //private int m_lastTerseSent; | 125 | //private int m_lastTerseSent; |
@@ -124,7 +129,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
124 | private Vector3? m_forceToApply; | 129 | private Vector3? m_forceToApply; |
125 | private uint m_requestedSitTargetID; | 130 | private uint m_requestedSitTargetID; |
126 | private UUID m_requestedSitTargetUUID; | 131 | private UUID m_requestedSitTargetUUID; |
127 | public bool SitGround = false; | ||
128 | 132 | ||
129 | private SendCourseLocationsMethod m_sendCourseLocationsMethod; | 133 | private SendCourseLocationsMethod m_sendCourseLocationsMethod; |
130 | 134 | ||
@@ -146,7 +150,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
146 | private int m_perfMonMS; | 150 | private int m_perfMonMS; |
147 | 151 | ||
148 | private bool m_setAlwaysRun; | 152 | private bool m_setAlwaysRun; |
149 | |||
150 | private bool m_forceFly; | 153 | private bool m_forceFly; |
151 | private bool m_flyDisabled; | 154 | private bool m_flyDisabled; |
152 | 155 | ||
@@ -170,7 +173,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
170 | protected RegionInfo m_regionInfo; | 173 | protected RegionInfo m_regionInfo; |
171 | protected ulong crossingFromRegion; | 174 | protected ulong crossingFromRegion; |
172 | 175 | ||
173 | private readonly Vector3[] Dir_Vectors = new Vector3[9]; | 176 | private readonly Vector3[] Dir_Vectors = new Vector3[11]; |
177 | private bool m_isNudging = false; | ||
174 | 178 | ||
175 | // Position of agent's camera in world (region cordinates) | 179 | // Position of agent's camera in world (region cordinates) |
176 | protected Vector3 m_CameraCenter; | 180 | protected Vector3 m_CameraCenter; |
@@ -195,6 +199,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
195 | private bool m_autopilotMoving; | 199 | private bool m_autopilotMoving; |
196 | private Vector3 m_autoPilotTarget; | 200 | private Vector3 m_autoPilotTarget; |
197 | private bool m_sitAtAutoTarget; | 201 | private bool m_sitAtAutoTarget; |
202 | private Vector3 m_initialSitTarget; //KF: First estimate of where to sit | ||
198 | 203 | ||
199 | private string m_nextSitAnimation = String.Empty; | 204 | private string m_nextSitAnimation = String.Empty; |
200 | 205 | ||
@@ -205,6 +210,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
205 | private bool m_followCamAuto; | 210 | private bool m_followCamAuto; |
206 | 211 | ||
207 | private int m_movementUpdateCount; | 212 | private int m_movementUpdateCount; |
213 | private int m_lastColCount = -1; //KF: Look for Collision chnages | ||
214 | private int m_updateCount = 0; //KF: Update Anims for a while | ||
215 | private static readonly int UPDATE_COUNT = 10; // how many frames to update for | ||
208 | 216 | ||
209 | private const int NumMovementsBetweenRayCast = 5; | 217 | private const int NumMovementsBetweenRayCast = 5; |
210 | 218 | ||
@@ -235,7 +243,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
235 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, | 243 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, |
236 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, | 244 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, |
237 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, | 245 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, |
238 | DIR_CONTROL_FLAG_BACKWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, | 246 | DIR_CONTROL_FLAG_BACK_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, |
247 | DIR_CONTROL_FLAG_LEFT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS, | ||
248 | DIR_CONTROL_FLAG_RIGHT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG, | ||
239 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG | 249 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG |
240 | } | 250 | } |
241 | 251 | ||
@@ -661,10 +671,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
661 | 671 | ||
662 | 672 | ||
663 | AdjustKnownSeeds(); | 673 | AdjustKnownSeeds(); |
664 | |||
665 | // TODO: I think, this won't send anything, as we are still a child here... | ||
666 | Animator.TrySetMovementAnimation("STAND"); | 674 | Animator.TrySetMovementAnimation("STAND"); |
667 | |||
668 | // we created a new ScenePresence (a new child agent) in a fresh region. | 675 | // we created a new ScenePresence (a new child agent) in a fresh region. |
669 | // Request info about all the (root) agents in this region | 676 | // Request info about all the (root) agents in this region |
670 | // Note: This won't send data *to* other clients in that region (children don't send) | 677 | // Note: This won't send data *to* other clients in that region (children don't send) |
@@ -720,25 +727,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
720 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT | 727 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT |
721 | Dir_Vectors[4] = Vector3.UnitZ; //UP | 728 | Dir_Vectors[4] = Vector3.UnitZ; //UP |
722 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN | 729 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN |
723 | Dir_Vectors[8] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | 730 | Dir_Vectors[6] = new Vector3(0.5f, 0f, 0f); //FORWARD_NUDGE |
724 | Dir_Vectors[6] = Vector3.UnitX*2; //FORWARD | 731 | Dir_Vectors[7] = new Vector3(-0.5f, 0f, 0f); //BACK_NUDGE |
725 | Dir_Vectors[7] = -Vector3.UnitX; //BACK | 732 | Dir_Vectors[8] = new Vector3(0f, 0.5f, 0f); //LEFT_NUDGE |
733 | Dir_Vectors[9] = new Vector3(0f, -0.5f, 0f); //RIGHT_NUDGE | ||
734 | Dir_Vectors[10] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | ||
726 | } | 735 | } |
727 | 736 | ||
728 | private Vector3[] GetWalkDirectionVectors() | 737 | private Vector3[] GetWalkDirectionVectors() |
729 | { | 738 | { |
730 | Vector3[] vector = new Vector3[9]; | 739 | Vector3[] vector = new Vector3[11]; |
731 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD | 740 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD |
732 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK | 741 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK |
733 | vector[2] = Vector3.UnitY; //LEFT | 742 | vector[2] = Vector3.UnitY; //LEFT |
734 | vector[3] = -Vector3.UnitY; //RIGHT | 743 | vector[3] = -Vector3.UnitY; //RIGHT |
735 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP | 744 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP |
736 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN | 745 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN |
737 | vector[8] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge | 746 | vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE |
738 | vector[6] = (new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z) * 2); //FORWARD Nudge | 747 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE |
739 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK Nudge | 748 | vector[8] = Vector3.UnitY; //LEFT_NUDGE |
749 | vector[9] = -Vector3.UnitY; //RIGHT_NUDGE | ||
750 | vector[10] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_NUDGE | ||
740 | return vector; | 751 | return vector; |
741 | } | 752 | } |
753 | |||
754 | private bool[] GetDirectionIsNudge() | ||
755 | { | ||
756 | bool[] isNudge = new bool[11]; | ||
757 | isNudge[0] = false; //FORWARD | ||
758 | isNudge[1] = false; //BACK | ||
759 | isNudge[2] = false; //LEFT | ||
760 | isNudge[3] = false; //RIGHT | ||
761 | isNudge[4] = false; //UP | ||
762 | isNudge[5] = false; //DOWN | ||
763 | isNudge[6] = true; //FORWARD_NUDGE | ||
764 | isNudge[7] = true; //BACK_NUDGE | ||
765 | isNudge[8] = true; //LEFT_NUDGE | ||
766 | isNudge[9] = true; //RIGHT_NUDGE | ||
767 | isNudge[10] = true; //DOWN_Nudge | ||
768 | return isNudge; | ||
769 | } | ||
770 | |||
742 | 771 | ||
743 | #endregion | 772 | #endregion |
744 | 773 | ||
@@ -807,9 +836,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
807 | { | 836 | { |
808 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | 837 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); |
809 | pos.Y = crossedBorder.BorderLine.Z - 1; | 838 | pos.Y = crossedBorder.BorderLine.Z - 1; |
839 | } | ||
840 | |||
841 | //If they're TP'ing in or logging in, we haven't had time to add any known child regions yet. | ||
842 | //This has the unfortunate consequence that if somebody is TP'ing who is already a child agent, | ||
843 | //they'll bypass the landing point. But I can't think of any decent way of fixing this. | ||
844 | if (KnownChildRegionHandles.Count == 0) | ||
845 | { | ||
846 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
847 | if (land != null) | ||
848 | { | ||
849 | //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni. | ||
850 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero && m_godlevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid) && land.LandData.OwnerID != m_uuid) | ||
851 | { | ||
852 | pos = land.LandData.UserLocation; | ||
853 | } | ||
854 | } | ||
810 | } | 855 | } |
811 | 856 | ||
812 | |||
813 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) | 857 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) |
814 | { | 858 | { |
815 | Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); | 859 | Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); |
@@ -944,9 +988,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
944 | public void Teleport(Vector3 pos) | 988 | public void Teleport(Vector3 pos) |
945 | { | 989 | { |
946 | bool isFlying = false; | 990 | bool isFlying = false; |
947 | if (m_physicsActor != null) | ||
948 | isFlying = m_physicsActor.Flying; | ||
949 | 991 | ||
992 | if (m_physicsActor != null) | ||
993 | isFlying = m_physicsActor.Flying; | ||
994 | |||
950 | RemoveFromPhysicalScene(); | 995 | RemoveFromPhysicalScene(); |
951 | Velocity = Vector3.Zero; | 996 | Velocity = Vector3.Zero; |
952 | AbsolutePosition = pos; | 997 | AbsolutePosition = pos; |
@@ -957,7 +1002,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
957 | SetHeight(m_appearance.AvatarHeight); | 1002 | SetHeight(m_appearance.AvatarHeight); |
958 | } | 1003 | } |
959 | 1004 | ||
960 | SendTerseUpdateToAllClients(); | 1005 | SendTerseUpdateToAllClients(); |
1006 | |||
961 | } | 1007 | } |
962 | 1008 | ||
963 | public void TeleportWithMomentum(Vector3 pos) | 1009 | public void TeleportWithMomentum(Vector3 pos) |
@@ -1002,7 +1048,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1002 | { | 1048 | { |
1003 | AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); | 1049 | AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); |
1004 | } | 1050 | } |
1005 | 1051 | ||
1052 | m_updateCount = UPDATE_COUNT; //KF: Trigger Anim updates to catch falling anim. | ||
1053 | |||
1006 | ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, | 1054 | ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, |
1007 | AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); | 1055 | AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); |
1008 | } | 1056 | } |
@@ -1237,7 +1285,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1237 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); | 1285 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); |
1238 | } | 1286 | } |
1239 | } | 1287 | } |
1240 | |||
1241 | lock (scriptedcontrols) | 1288 | lock (scriptedcontrols) |
1242 | { | 1289 | { |
1243 | if (scriptedcontrols.Count > 0) | 1290 | if (scriptedcontrols.Count > 0) |
@@ -1252,12 +1299,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1252 | 1299 | ||
1253 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) | 1300 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) |
1254 | { | 1301 | { |
1255 | // TODO: This doesn't prevent the user from walking yet. | 1302 | m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. |
1256 | // Setting parent ID would fix this, if we knew what value | 1303 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); |
1257 | // to use. Or we could add a m_isSitting variable. | ||
1258 | //Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | ||
1259 | SitGround = true; | ||
1260 | |||
1261 | } | 1304 | } |
1262 | 1305 | ||
1263 | // In the future, these values might need to go global. | 1306 | // In the future, these values might need to go global. |
@@ -1301,6 +1344,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1301 | update_rotation = true; | 1344 | update_rotation = true; |
1302 | } | 1345 | } |
1303 | 1346 | ||
1347 | //guilty until proven innocent.. | ||
1348 | bool Nudging = true; | ||
1349 | //Basically, if there is at least one non-nudge control then we don't need | ||
1350 | //to worry about stopping the avatar | ||
1351 | |||
1304 | if (m_parentID == 0) | 1352 | if (m_parentID == 0) |
1305 | { | 1353 | { |
1306 | bool bAllowUpdateMoveToPosition = false; | 1354 | bool bAllowUpdateMoveToPosition = false; |
@@ -1315,9 +1363,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1315 | else | 1363 | else |
1316 | dirVectors = Dir_Vectors; | 1364 | dirVectors = Dir_Vectors; |
1317 | 1365 | ||
1318 | // The fact that m_movementflag is a byte needs to be fixed | 1366 | bool[] isNudge = GetDirectionIsNudge(); |
1319 | // it really should be a uint | 1367 | |
1320 | uint nudgehack = 250; | 1368 | |
1369 | |||
1370 | |||
1371 | |||
1321 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) | 1372 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) |
1322 | { | 1373 | { |
1323 | if (((uint)flags & (uint)DCF) != 0) | 1374 | if (((uint)flags & (uint)DCF) != 0) |
@@ -1327,40 +1378,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1327 | try | 1378 | try |
1328 | { | 1379 | { |
1329 | agent_control_v3 += dirVectors[i]; | 1380 | agent_control_v3 += dirVectors[i]; |
1330 | //m_log.DebugFormat("[Motion]: {0}, {1}",i, dirVectors[i]); | 1381 | if (isNudge[i] == false) |
1382 | { | ||
1383 | Nudging = false; | ||
1384 | } | ||
1331 | } | 1385 | } |
1332 | catch (IndexOutOfRangeException) | 1386 | catch (IndexOutOfRangeException) |
1333 | { | 1387 | { |
1334 | // Why did I get this? | 1388 | // Why did I get this? |
1335 | } | 1389 | } |
1336 | 1390 | ||
1337 | if ((m_movementflag & (byte)(uint)DCF) == 0) | 1391 | if ((m_movementflag & (uint)DCF) == 0) |
1338 | { | 1392 | { |
1339 | if (DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1340 | { | ||
1341 | m_movementflag |= (byte)nudgehack; | ||
1342 | } | ||
1343 | m_movementflag += (byte)(uint)DCF; | 1393 | m_movementflag += (byte)(uint)DCF; |
1344 | update_movementflag = true; | 1394 | update_movementflag = true; |
1345 | } | 1395 | } |
1346 | } | 1396 | } |
1347 | else | 1397 | else |
1348 | { | 1398 | { |
1349 | if ((m_movementflag & (byte)(uint)DCF) != 0 || | 1399 | if ((m_movementflag & (uint)DCF) != 0) |
1350 | ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1351 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1352 | ) // This or is for Nudge forward | ||
1353 | { | 1400 | { |
1354 | m_movementflag -= ((byte)(uint)DCF); | 1401 | m_movementflag -= (byte)(uint)DCF; |
1355 | |||
1356 | update_movementflag = true; | 1402 | update_movementflag = true; |
1357 | /* | ||
1358 | if ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1359 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1360 | { | ||
1361 | m_log.Debug("Removed Hack flag"); | ||
1362 | } | ||
1363 | */ | ||
1364 | } | 1403 | } |
1365 | else | 1404 | else |
1366 | { | 1405 | { |
@@ -1404,6 +1443,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1404 | // Ignore z component of vector | 1443 | // Ignore z component of vector |
1405 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); | 1444 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); |
1406 | LocalVectorToTarget2D.Normalize(); | 1445 | LocalVectorToTarget2D.Normalize(); |
1446 | |||
1447 | //We're not nudging | ||
1448 | Nudging = false; | ||
1407 | agent_control_v3 += LocalVectorToTarget2D; | 1449 | agent_control_v3 += LocalVectorToTarget2D; |
1408 | 1450 | ||
1409 | // update avatar movement flags. the avatar coordinate system is as follows: | 1451 | // update avatar movement flags. the avatar coordinate system is as follows: |
@@ -1492,13 +1534,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1492 | // m_log.DebugFormat( | 1534 | // m_log.DebugFormat( |
1493 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); | 1535 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); |
1494 | 1536 | ||
1495 | AddNewMovement(agent_control_v3, q); | 1537 | AddNewMovement(agent_control_v3, q, Nudging); |
1496 | 1538 | ||
1497 | 1539 | ||
1498 | } | 1540 | } |
1499 | } | 1541 | } |
1500 | 1542 | ||
1501 | if (update_movementflag && ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) == 0) && (m_parentID == 0) && !SitGround) | 1543 | if (update_movementflag) |
1502 | Animator.UpdateMovementAnimations(); | 1544 | Animator.UpdateMovementAnimations(); |
1503 | 1545 | ||
1504 | m_scene.EventManager.TriggerOnClientMovement(this); | 1546 | m_scene.EventManager.TriggerOnClientMovement(this); |
@@ -1513,7 +1555,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1513 | m_sitAtAutoTarget = false; | 1555 | m_sitAtAutoTarget = false; |
1514 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; | 1556 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; |
1515 | //proxy.PCode = (byte)PCode.ParticleSystem; | 1557 | //proxy.PCode = (byte)PCode.ParticleSystem; |
1516 | |||
1517 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); | 1558 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); |
1518 | proxyObjectGroup.AttachToScene(m_scene); | 1559 | proxyObjectGroup.AttachToScene(m_scene); |
1519 | 1560 | ||
@@ -1555,7 +1596,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1555 | } | 1596 | } |
1556 | m_moveToPositionInProgress = true; | 1597 | m_moveToPositionInProgress = true; |
1557 | m_moveToPositionTarget = new Vector3(locx, locy, locz); | 1598 | m_moveToPositionTarget = new Vector3(locx, locy, locz); |
1558 | } | 1599 | } |
1559 | catch (Exception ex) | 1600 | catch (Exception ex) |
1560 | { | 1601 | { |
1561 | //Why did I get this error? | 1602 | //Why did I get this error? |
@@ -1577,7 +1618,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1577 | Velocity = Vector3.Zero; | 1618 | Velocity = Vector3.Zero; |
1578 | SendFullUpdateToAllClients(); | 1619 | SendFullUpdateToAllClients(); |
1579 | 1620 | ||
1580 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); | 1621 | HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); //KF ?? |
1581 | } | 1622 | } |
1582 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); | 1623 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); |
1583 | m_requestedSitTargetUUID = UUID.Zero; | 1624 | m_requestedSitTargetUUID = UUID.Zero; |
@@ -1610,55 +1651,84 @@ namespace OpenSim.Region.Framework.Scenes | |||
1610 | /// </summary> | 1651 | /// </summary> |
1611 | public void StandUp() | 1652 | public void StandUp() |
1612 | { | 1653 | { |
1613 | if (SitGround) | ||
1614 | SitGround = false; | ||
1615 | |||
1616 | if (m_parentID != 0) | 1654 | if (m_parentID != 0) |
1617 | { | 1655 | { |
1618 | m_log.Debug("StandupCode Executed"); | ||
1619 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | 1656 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); |
1620 | if (part != null) | 1657 | if (part != null) |
1621 | { | 1658 | { |
1659 | part.TaskInventory.LockItemsForRead(true); | ||
1622 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 1660 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1623 | if (taskIDict != null) | 1661 | if (taskIDict != null) |
1624 | { | 1662 | { |
1625 | lock (taskIDict) | 1663 | foreach (UUID taskID in taskIDict.Keys) |
1626 | { | 1664 | { |
1627 | foreach (UUID taskID in taskIDict.Keys) | 1665 | UnRegisterControlEventsToScript(LocalId, taskID); |
1628 | { | 1666 | taskIDict[taskID].PermsMask &= ~( |
1629 | UnRegisterControlEventsToScript(LocalId, taskID); | 1667 | 2048 | //PERMISSION_CONTROL_CAMERA |
1630 | taskIDict[taskID].PermsMask &= ~( | 1668 | 4); // PERMISSION_TAKE_CONTROLS |
1631 | 2048 | //PERMISSION_CONTROL_CAMERA | ||
1632 | 4); // PERMISSION_TAKE_CONTROLS | ||
1633 | } | ||
1634 | } | 1669 | } |
1635 | |||
1636 | } | 1670 | } |
1671 | part.TaskInventory.LockItemsForRead(false); | ||
1637 | // Reset sit target. | 1672 | // Reset sit target. |
1638 | if (part.GetAvatarOnSitTarget() == UUID) | 1673 | if (part.GetAvatarOnSitTarget() == UUID) |
1639 | part.SetAvatarOnSitTarget(UUID.Zero); | 1674 | part.SetAvatarOnSitTarget(UUID.Zero); |
1640 | |||
1641 | m_parentPosition = part.GetWorldPosition(); | 1675 | m_parentPosition = part.GetWorldPosition(); |
1642 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1676 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1643 | } | 1677 | } |
1644 | 1678 | // part.GetWorldRotation() is the rotation of the object being sat on | |
1645 | if (m_physicsActor == null) | 1679 | // Rotation is the sittiing Av's rotation |
1646 | { | 1680 | |
1647 | AddToPhysicalScene(false); | 1681 | Quaternion partRot; |
1682 | // if (part.LinkNum == 1) | ||
1683 | // { // Root prim of linkset | ||
1684 | // partRot = part.ParentGroup.RootPart.RotationOffset; | ||
1685 | // } | ||
1686 | // else | ||
1687 | // { // single or child prim | ||
1688 | |||
1689 | // } | ||
1690 | if (part == null) //CW: Part may be gone. llDie() for example. | ||
1691 | { | ||
1692 | partRot = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
1693 | } | ||
1694 | else | ||
1695 | { | ||
1696 | partRot = part.GetWorldRotation(); | ||
1697 | } | ||
1698 | |||
1699 | Quaternion partIRot = Quaternion.Inverse(partRot); | ||
1700 | |||
1701 | Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av | ||
1702 | Vector3 avStandUp = new Vector3(1.0f, 0f, 0f) * avatarRot; // 1M infront of av | ||
1703 | |||
1704 | |||
1705 | if (m_physicsActor == null) | ||
1706 | { | ||
1707 | AddToPhysicalScene(false); | ||
1708 | } | ||
1709 | //CW: If the part isn't null then we can set the current position | ||
1710 | if (part != null) | ||
1711 | { | ||
1712 | Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + (m_pos * partRot); // + av sit offset! | ||
1713 | AbsolutePosition = avWorldStandUp; //KF: Fix stand up. | ||
1714 | part.IsOccupied = false; | ||
1715 | } | ||
1716 | else | ||
1717 | { | ||
1718 | //CW: Since the part doesn't exist, a coarse standup position isn't an issue | ||
1719 | AbsolutePosition = m_lastWorldPosition; | ||
1648 | } | 1720 | } |
1649 | 1721 | ||
1650 | m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); | 1722 | m_parentPosition = Vector3.Zero; |
1651 | m_parentPosition = Vector3.Zero; | 1723 | m_parentID = 0; |
1652 | |||
1653 | m_parentID = 0; | ||
1654 | SendFullUpdateToAllClients(); | 1724 | SendFullUpdateToAllClients(); |
1655 | m_requestedSitTargetID = 0; | 1725 | m_requestedSitTargetID = 0; |
1726 | |||
1656 | if ((m_physicsActor != null) && (m_avHeight > 0)) | 1727 | if ((m_physicsActor != null) && (m_avHeight > 0)) |
1657 | { | 1728 | { |
1658 | SetHeight(m_avHeight); | 1729 | SetHeight(m_avHeight); |
1659 | } | 1730 | } |
1660 | } | 1731 | } |
1661 | |||
1662 | Animator.TrySetMovementAnimation("STAND"); | 1732 | Animator.TrySetMovementAnimation("STAND"); |
1663 | } | 1733 | } |
1664 | 1734 | ||
@@ -1689,13 +1759,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1689 | Vector3 avSitOffSet = part.SitTargetPosition; | 1759 | Vector3 avSitOffSet = part.SitTargetPosition; |
1690 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1760 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1691 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1761 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
1692 | 1762 | bool SitTargetOccupied = (avOnTargetAlready != UUID.Zero); | |
1693 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1763 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1694 | bool SitTargetisSet = | 1764 | if (SitTargetisSet && !SitTargetOccupied) |
1695 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 1f && | ||
1696 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f)); | ||
1697 | |||
1698 | if (SitTargetisSet && SitTargetUnOccupied) | ||
1699 | { | 1765 | { |
1700 | //switch the target to this prim | 1766 | //switch the target to this prim |
1701 | return part; | 1767 | return part; |
@@ -1709,84 +1775,152 @@ namespace OpenSim.Region.Framework.Scenes | |||
1709 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) | 1775 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) |
1710 | { | 1776 | { |
1711 | bool autopilot = true; | 1777 | bool autopilot = true; |
1778 | Vector3 autopilotTarget = new Vector3(); | ||
1779 | Quaternion sitOrientation = Quaternion.Identity; | ||
1712 | Vector3 pos = new Vector3(); | 1780 | Vector3 pos = new Vector3(); |
1713 | Quaternion sitOrientation = pSitOrientation; | ||
1714 | Vector3 cameraEyeOffset = Vector3.Zero; | 1781 | Vector3 cameraEyeOffset = Vector3.Zero; |
1715 | Vector3 cameraAtOffset = Vector3.Zero; | 1782 | Vector3 cameraAtOffset = Vector3.Zero; |
1716 | bool forceMouselook = false; | 1783 | bool forceMouselook = false; |
1717 | 1784 | ||
1718 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 1785 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
1719 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); | 1786 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); |
1720 | if (part != null) | 1787 | if (part == null) return; |
1721 | { | 1788 | |
1722 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | 1789 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client |
1723 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | 1790 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it |
1724 | 1791 | ||
1725 | // Is a sit target available? | 1792 | // part is the prim to sit on |
1726 | Vector3 avSitOffSet = part.SitTargetPosition; | 1793 | // offset is the world-ref vector distance from that prim center to the click-spot |
1727 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1794 | // UUID is the UUID of the Avatar doing the clicking |
1728 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1795 | |
1729 | 1796 | m_avInitialPos = AbsolutePosition; // saved to calculate unscripted sit rotation | |
1730 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1797 | |
1731 | bool SitTargetisSet = | 1798 | // Is a sit target available? |
1732 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && | 1799 | Vector3 avSitOffSet = part.SitTargetPosition; |
1733 | ( | 1800 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1734 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 1f // Valid Zero Rotation quaternion | 1801 | |
1735 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point | 1802 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1736 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion | 1803 | // Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); |
1737 | ) | 1804 | Quaternion partRot; |
1738 | )); | 1805 | // if (part.LinkNum == 1) |
1739 | 1806 | // { // Root prim of linkset | |
1740 | if (SitTargetisSet && SitTargetUnOccupied) | 1807 | // partRot = part.ParentGroup.RootPart.RotationOffset; |
1741 | { | 1808 | // } |
1742 | part.SetAvatarOnSitTarget(UUID); | 1809 | // else |
1743 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); | 1810 | // { // single or child prim |
1744 | sitOrientation = avSitOrientation; | 1811 | partRot = part.GetWorldRotation(); |
1745 | autopilot = false; | 1812 | // } |
1746 | } | 1813 | Quaternion partIRot = Quaternion.Inverse(partRot); |
1747 | 1814 | //Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet); | |
1748 | pos = part.AbsolutePosition + offset; | 1815 | // Sit analysis rewritten by KF 091125 |
1749 | //if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1) | 1816 | if (SitTargetisSet) // scipted sit |
1750 | //{ | 1817 | { |
1751 | // offset = pos; | 1818 | if (!part.IsOccupied) |
1752 | //autopilot = false; | 1819 | { |
1753 | //} | 1820 | //Console.WriteLine("Scripted, unoccupied"); |
1754 | if (m_physicsActor != null) | 1821 | part.SetAvatarOnSitTarget(UUID); // set that Av will be on it |
1755 | { | 1822 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); // change ofset to the scripted one |
1756 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | 1823 | sitOrientation = avSitOrientation; // Change rotatione to the scripted one |
1757 | // We can remove the physicsActor until they stand up. | 1824 | autopilot = false; // Jump direct to scripted llSitPos() |
1758 | m_sitAvatarHeight = m_physicsActor.Size.Z; | 1825 | } |
1759 | 1826 | else | |
1760 | if (autopilot) | 1827 | { |
1761 | { | 1828 | //Console.WriteLine("Scripted, occupied"); |
1762 | if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5) | 1829 | return; |
1763 | { | 1830 | } |
1764 | autopilot = false; | 1831 | } |
1832 | else // Not Scripted | ||
1833 | { | ||
1834 | if ( (Math.Abs(offset.X) > 0.5f) || (Math.Abs(offset.Y) > 0.5f) ) | ||
1835 | { | ||
1836 | // large prim & offset, ignore if other Avs sitting | ||
1837 | // offset.Z -= 0.05f; | ||
1838 | m_avUnscriptedSitPos = offset * partIRot; // (non-zero) sit where clicked | ||
1839 | autopilotTarget = part.AbsolutePosition + offset; // World location of clicked point | ||
1840 | |||
1841 | //Console.WriteLine(" offset ={0}", offset); | ||
1842 | //Console.WriteLine(" UnscriptedSitPos={0}", m_avUnscriptedSitPos); | ||
1843 | //Console.WriteLine(" autopilotTarget={0}", autopilotTarget); | ||
1844 | |||
1845 | } | ||
1846 | else // small offset | ||
1847 | { | ||
1848 | //Console.WriteLine("Small offset"); | ||
1849 | if (!part.IsOccupied) | ||
1850 | { | ||
1851 | m_avUnscriptedSitPos = Vector3.Zero; // Zero = Sit on prim center | ||
1852 | autopilotTarget = part.AbsolutePosition; | ||
1853 | } | ||
1854 | else return; // occupied small | ||
1855 | } // end large/small | ||
1856 | } // end Scripted/not | ||
1857 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1858 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1859 | forceMouselook = part.GetForceMouselook(); | ||
1860 | if(cameraAtOffset == Vector3.Zero) cameraAtOffset = new Vector3(0f, 0f, 0.1f); // | ||
1861 | if(cameraEyeOffset == Vector3.Zero) cameraEyeOffset = new Vector3(0f, 0f, 0.1f); // | ||
1765 | 1862 | ||
1766 | RemoveFromPhysicalScene(); | 1863 | if (m_physicsActor != null) |
1767 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | 1864 | { |
1768 | } | 1865 | // If we're not using the client autopilot, we're immediately warping the avatar to the location |
1769 | } | 1866 | // We can remove the physicsActor until they stand up. |
1770 | else | 1867 | m_sitAvatarHeight = m_physicsActor.Size.Z; |
1868 | if (autopilot) | ||
1869 | { // its not a scripted sit | ||
1870 | // if (Util.GetDistanceTo(AbsolutePosition, autopilotTarget) < 4.5) | ||
1871 | if( (Math.Abs(AbsolutePosition.X - autopilotTarget.X) < 2.0f) && (Math.Abs(AbsolutePosition.Y - autopilotTarget.Y) < 2.0f) ) | ||
1771 | { | 1872 | { |
1873 | autopilot = false; // close enough | ||
1874 | m_lastWorldPosition = m_pos; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
1875 | Not using the part's position because returning the AV to the last known standing | ||
1876 | position is likely to be more friendly, isn't it? */ | ||
1772 | RemoveFromPhysicalScene(); | 1877 | RemoveFromPhysicalScene(); |
1773 | } | 1878 | AbsolutePosition = autopilotTarget + new Vector3(0.0f, 0.0f, (m_sitAvatarHeight / 2.0f)); // Warp av to over sit target |
1879 | } // else the autopilot will get us close | ||
1880 | } | ||
1881 | else | ||
1882 | { // its a scripted sit | ||
1883 | m_lastWorldPosition = part.AbsolutePosition; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
1884 | I *am* using the part's position this time because we have no real idea how far away | ||
1885 | the avatar is from the sit target. */ | ||
1886 | RemoveFromPhysicalScene(); | ||
1774 | } | 1887 | } |
1775 | |||
1776 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1777 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1778 | forceMouselook = part.GetForceMouselook(); | ||
1779 | } | 1888 | } |
1780 | 1889 | else return; // physactor is null! | |
1781 | ControllingClient.SendSitResponse(targetID, offset, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | 1890 | |
1782 | m_requestedSitTargetUUID = targetID; | 1891 | Vector3 offsetr; // = offset * partIRot; |
1892 | // KF: In a linkset, offsetr needs to be relative to the group root! 091208 | ||
1893 | // offsetr = (part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + (offset * partIRot); | ||
1894 | // if (part.LinkNum < 2) 091216 All this was necessary because of the GetWorldRotation error. | ||
1895 | // { // Single, or Root prim of linkset, target is ClickOffset * RootRot | ||
1896 | offsetr = offset * partIRot; | ||
1897 | // | ||
1898 | // else | ||
1899 | // { // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot) | ||
1900 | // offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + | ||
1901 | // (offset * partRot); | ||
1902 | // } | ||
1903 | |||
1904 | //Console.WriteLine(" "); | ||
1905 | //Console.WriteLine("link number ={0}", part.LinkNum); | ||
1906 | //Console.WriteLine("Prim offset ={0}", part.OffsetPosition ); | ||
1907 | //Console.WriteLine("Root Rotate ={0}", part.ParentGroup.RootPart.RotationOffset); | ||
1908 | //Console.WriteLine("Click offst ={0}", offset); | ||
1909 | //Console.WriteLine("Prim Rotate ={0}", part.GetWorldRotation()); | ||
1910 | //Console.WriteLine("offsetr ={0}", offsetr); | ||
1911 | //Console.WriteLine("Camera At ={0}", cameraAtOffset); | ||
1912 | //Console.WriteLine("Camera Eye ={0}", cameraEyeOffset); | ||
1913 | |||
1914 | ControllingClient.SendSitResponse(part.UUID, offsetr, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
1915 | m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target | ||
1783 | // This calls HandleAgentSit twice, once from here, and the client calls | 1916 | // This calls HandleAgentSit twice, once from here, and the client calls |
1784 | // HandleAgentSit itself after it gets to the location | 1917 | // HandleAgentSit itself after it gets to the location |
1785 | // It doesn't get to the location until we've moved them there though | 1918 | // It doesn't get to the location until we've moved them there though |
1786 | // which happens in HandleAgentSit :P | 1919 | // which happens in HandleAgentSit :P |
1787 | m_autopilotMoving = autopilot; | 1920 | m_autopilotMoving = autopilot; |
1788 | m_autoPilotTarget = pos; | 1921 | m_autoPilotTarget = autopilotTarget; |
1789 | m_sitAtAutoTarget = autopilot; | 1922 | m_sitAtAutoTarget = autopilot; |
1923 | m_initialSitTarget = autopilotTarget; | ||
1790 | if (!autopilot) | 1924 | if (!autopilot) |
1791 | HandleAgentSit(remoteClient, UUID); | 1925 | HandleAgentSit(remoteClient, UUID); |
1792 | } | 1926 | } |
@@ -2081,31 +2215,65 @@ namespace OpenSim.Region.Framework.Scenes | |||
2081 | { | 2215 | { |
2082 | if (part != null) | 2216 | if (part != null) |
2083 | { | 2217 | { |
2218 | //Console.WriteLine("Link #{0}, Rot {1}", part.LinkNum, part.GetWorldRotation()); | ||
2084 | if (part.GetAvatarOnSitTarget() == UUID) | 2219 | if (part.GetAvatarOnSitTarget() == UUID) |
2085 | { | 2220 | { |
2221 | //Console.WriteLine("Scripted Sit"); | ||
2222 | // Scripted sit | ||
2086 | Vector3 sitTargetPos = part.SitTargetPosition; | 2223 | Vector3 sitTargetPos = part.SitTargetPosition; |
2087 | Quaternion sitTargetOrient = part.SitTargetOrientation; | 2224 | Quaternion sitTargetOrient = part.SitTargetOrientation; |
2088 | |||
2089 | //Quaternion vq = new Quaternion(sitTargetPos.X, sitTargetPos.Y+0.2f, sitTargetPos.Z+0.2f, 0); | ||
2090 | //Quaternion nq = new Quaternion(-sitTargetOrient.X, -sitTargetOrient.Y, -sitTargetOrient.Z, sitTargetOrient.w); | ||
2091 | |||
2092 | //Quaternion result = (sitTargetOrient * vq) * nq; | ||
2093 | |||
2094 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); | 2225 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); |
2095 | m_pos += SIT_TARGET_ADJUSTMENT; | 2226 | m_pos += SIT_TARGET_ADJUSTMENT; |
2096 | m_bodyRot = sitTargetOrient; | 2227 | m_bodyRot = sitTargetOrient; |
2097 | //Rotation = sitTargetOrient; | ||
2098 | m_parentPosition = part.AbsolutePosition; | 2228 | m_parentPosition = part.AbsolutePosition; |
2099 | 2229 | part.IsOccupied = true; | |
2100 | //SendTerseUpdateToAllClients(); | ||
2101 | } | 2230 | } |
2102 | else | 2231 | else |
2103 | { | 2232 | { |
2104 | m_pos -= part.AbsolutePosition; | 2233 | // if m_avUnscriptedSitPos is zero then Av sits above center |
2234 | // Else Av sits at m_avUnscriptedSitPos | ||
2235 | |||
2236 | // Non-scripted sit by Kitto Flora 21Nov09 | ||
2237 | // Calculate angle of line from prim to Av | ||
2238 | Quaternion partIRot; | ||
2239 | // if (part.LinkNum == 1) | ||
2240 | // { // Root prim of linkset | ||
2241 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2242 | // } | ||
2243 | // else | ||
2244 | // { // single or child prim | ||
2245 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2246 | // } | ||
2247 | Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos; | ||
2248 | float y_diff = (m_avInitialPos.Y - sitTargetPos.Y); | ||
2249 | float x_diff = ( m_avInitialPos.X - sitTargetPos.X); | ||
2250 | if(Math.Abs(x_diff) < 0.001f) x_diff = 0.001f; // avoid div by 0 | ||
2251 | if(Math.Abs(y_diff) < 0.001f) y_diff = 0.001f; // avoid pol flip at 0 | ||
2252 | float sit_angle = (float)Math.Atan2( (double)y_diff, (double)x_diff); | ||
2253 | // NOTE: when sitting m_ pos and m_bodyRot are *relative* to the prim location/rotation, not 'World'. | ||
2254 | // Av sits at world euler <0,0, z>, translated by part rotation | ||
2255 | m_bodyRot = partIRot * Quaternion.CreateFromEulers(0f, 0f, sit_angle); // sit at 0,0,inv-click | ||
2256 | |||
2105 | m_parentPosition = part.AbsolutePosition; | 2257 | m_parentPosition = part.AbsolutePosition; |
2106 | } | 2258 | part.IsOccupied = true; |
2107 | } | 2259 | m_pos = new Vector3(0f, 0f, 0.05f) + // corrections to get Sit Animation |
2108 | else | 2260 | (new Vector3(0.0f, 0f, 0.61f) * partIRot) + // located on center |
2261 | (new Vector3(0.34f, 0f, 0.0f) * m_bodyRot) + | ||
2262 | m_avUnscriptedSitPos; // adds click offset, if any | ||
2263 | //Set up raytrace to find top surface of prim | ||
2264 | Vector3 size = part.Scale; | ||
2265 | float mag = 2.0f; // 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z)); | ||
2266 | Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag); | ||
2267 | Vector3 down = new Vector3(0f, 0f, -1f); | ||
2268 | //Console.WriteLine("st={0} do={1} ma={2}", start, down, mag); | ||
2269 | m_scene.PhysicsScene.RaycastWorld( | ||
2270 | start, // Vector3 position, | ||
2271 | down, // Vector3 direction, | ||
2272 | mag, // float length, | ||
2273 | SitAltitudeCallback); // retMethod | ||
2274 | } // end scripted/not | ||
2275 | } | ||
2276 | else // no Av | ||
2109 | { | 2277 | { |
2110 | return; | 2278 | return; |
2111 | } | 2279 | } |
@@ -2117,11 +2285,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
2117 | 2285 | ||
2118 | Animator.TrySetMovementAnimation(sitAnimation); | 2286 | Animator.TrySetMovementAnimation(sitAnimation); |
2119 | SendFullUpdateToAllClients(); | 2287 | SendFullUpdateToAllClients(); |
2120 | // This may seem stupid, but Our Full updates don't send avatar rotation :P | ||
2121 | // So we're also sending a terse update (which has avatar rotation) | ||
2122 | // [Update] We do now. | ||
2123 | //SendTerseUpdateToAllClients(); | ||
2124 | } | 2288 | } |
2289 | |||
2290 | public void SitAltitudeCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal) | ||
2291 | { | ||
2292 | // KF: 091202 There appears to be a bug in Prim Edit Size - the process sometimes make a prim that RayTrace no longer | ||
2293 | // sees. Take/re-rez, or sim restart corrects the condition. Result of bug is incorrect sit height. | ||
2294 | if(hitYN) | ||
2295 | { | ||
2296 | // m_pos = Av offset from prim center to make look like on center | ||
2297 | // m_parentPosition = Actual center pos of prim | ||
2298 | // collisionPoint = spot on prim where we want to sit | ||
2299 | // collisionPoint.Z = global sit surface height | ||
2300 | SceneObjectPart part = m_scene.GetSceneObjectPart(localid); | ||
2301 | Quaternion partIRot; | ||
2302 | // if (part.LinkNum == 1) | ||
2303 | /// { // Root prim of linkset | ||
2304 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2305 | // } | ||
2306 | // else | ||
2307 | // { // single or child prim | ||
2308 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2309 | // } | ||
2310 | float offZ = collisionPoint.Z - m_initialSitTarget.Z; | ||
2311 | Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction | ||
2312 | //Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset); | ||
2313 | m_pos += offset; | ||
2314 | // ControllingClient.SendClearFollowCamProperties(part.UUID); | ||
2315 | |||
2316 | } | ||
2317 | } // End SitAltitudeCallback KF. | ||
2125 | 2318 | ||
2126 | /// <summary> | 2319 | /// <summary> |
2127 | /// Event handler for the 'Always run' setting on the client | 2320 | /// Event handler for the 'Always run' setting on the client |
@@ -2151,7 +2344,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2151 | /// </summary> | 2344 | /// </summary> |
2152 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> | 2345 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> |
2153 | /// <param name="rotation">The direction in which this avatar should now face. | 2346 | /// <param name="rotation">The direction in which this avatar should now face. |
2154 | public void AddNewMovement(Vector3 vec, Quaternion rotation) | 2347 | public void AddNewMovement(Vector3 vec, Quaternion rotation, bool Nudging) |
2155 | { | 2348 | { |
2156 | if (m_isChildAgent) | 2349 | if (m_isChildAgent) |
2157 | { | 2350 | { |
@@ -2225,7 +2418,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2225 | 2418 | ||
2226 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2419 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2227 | m_forceToApply = direc; | 2420 | m_forceToApply = direc; |
2228 | 2421 | m_isNudging = Nudging; | |
2229 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2422 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2230 | } | 2423 | } |
2231 | 2424 | ||
@@ -2240,7 +2433,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2240 | const float POSITION_TOLERANCE = 0.05f; | 2433 | const float POSITION_TOLERANCE = 0.05f; |
2241 | //const int TIME_MS_TOLERANCE = 3000; | 2434 | //const int TIME_MS_TOLERANCE = 3000; |
2242 | 2435 | ||
2243 | SendPrimUpdates(); | 2436 | |
2244 | 2437 | ||
2245 | if (m_newCoarseLocations) | 2438 | if (m_newCoarseLocations) |
2246 | { | 2439 | { |
@@ -2276,6 +2469,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2276 | CheckForBorderCrossing(); | 2469 | CheckForBorderCrossing(); |
2277 | CheckForSignificantMovement(); // sends update to the modules. | 2470 | CheckForSignificantMovement(); // sends update to the modules. |
2278 | } | 2471 | } |
2472 | |||
2473 | //Sending prim updates AFTER the avatar terse updates are sent | ||
2474 | SendPrimUpdates(); | ||
2279 | } | 2475 | } |
2280 | 2476 | ||
2281 | #endregion | 2477 | #endregion |
@@ -3129,14 +3325,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3129 | { | 3325 | { |
3130 | if (m_forceToApply.HasValue) | 3326 | if (m_forceToApply.HasValue) |
3131 | { | 3327 | { |
3132 | Vector3 force = m_forceToApply.Value; | ||
3133 | 3328 | ||
3329 | Vector3 force = m_forceToApply.Value; | ||
3134 | m_updateflag = true; | 3330 | m_updateflag = true; |
3135 | // movementvector = force; | ||
3136 | Velocity = force; | 3331 | Velocity = force; |
3137 | 3332 | ||
3138 | m_forceToApply = null; | 3333 | m_forceToApply = null; |
3139 | } | 3334 | } |
3335 | else | ||
3336 | { | ||
3337 | if (m_isNudging) | ||
3338 | { | ||
3339 | Vector3 force = Vector3.Zero; | ||
3340 | |||
3341 | m_updateflag = true; | ||
3342 | Velocity = force; | ||
3343 | m_isNudging = false; | ||
3344 | m_updateCount = UPDATE_COUNT; //KF: Update anims to pickup "STAND" | ||
3345 | } | ||
3346 | } | ||
3140 | } | 3347 | } |
3141 | 3348 | ||
3142 | public override void SetText(string text, Vector3 color, double alpha) | 3349 | public override void SetText(string text, Vector3 color, double alpha) |
@@ -3188,18 +3395,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
3188 | { | 3395 | { |
3189 | if (e == null) | 3396 | if (e == null) |
3190 | return; | 3397 | return; |
3191 | 3398 | ||
3192 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3399 | // The Physics Scene will send (spam!) updates every 500 ms grep: m_physicsActor.SubscribeEvents( |
3193 | // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents( | ||
3194 | // as of this comment the interval is set in AddToPhysicalScene | 3400 | // as of this comment the interval is set in AddToPhysicalScene |
3195 | if (Animator!=null) | 3401 | if (Animator!=null) |
3196 | Animator.UpdateMovementAnimations(); | 3402 | { |
3403 | if (m_updateCount > 0) //KF: DO NOT call UpdateMovementAnimations outside of the m_updateCount wrapper, | ||
3404 | { // else its will lock out other animation changes, like ground sit. | ||
3405 | Animator.UpdateMovementAnimations(); | ||
3406 | m_updateCount--; | ||
3407 | } | ||
3408 | } | ||
3197 | 3409 | ||
3198 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3410 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3199 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3411 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3200 | 3412 | ||
3201 | CollisionPlane = Vector4.UnitW; | 3413 | CollisionPlane = Vector4.UnitW; |
3202 | 3414 | ||
3415 | if (m_lastColCount != coldata.Count) | ||
3416 | { | ||
3417 | m_updateCount = UPDATE_COUNT; | ||
3418 | m_lastColCount = coldata.Count; | ||
3419 | } | ||
3420 | |||
3203 | if (coldata.Count != 0 && Animator != null) | 3421 | if (coldata.Count != 0 && Animator != null) |
3204 | { | 3422 | { |
3205 | switch (Animator.CurrentMovementAnimation) | 3423 | switch (Animator.CurrentMovementAnimation) |
@@ -3847,5 +4065,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3847 | m_reprioritization_called = false; | 4065 | m_reprioritization_called = false; |
3848 | } | 4066 | } |
3849 | } | 4067 | } |
4068 | |||
4069 | private Vector3 Quat2Euler(Quaternion rot){ | ||
4070 | float x = Utils.RAD_TO_DEG * (float)Math.Atan2((double)((2.0f * rot.X * rot.W) - (2.0f * rot.Y * rot.Z)) , | ||
4071 | (double)(1 - (2.0f * rot.X * rot.X) - (2.0f * rot.Z * rot.Z))); | ||
4072 | float y = Utils.RAD_TO_DEG * (float)Math.Asin ((double)((2.0f * rot.X * rot.Y) + (2.0f * rot.Z * rot.W))); | ||
4073 | float z = Utils.RAD_TO_DEG * (float)Math.Atan2(((double)(2.0f * rot.Y * rot.W) - (2.0f * rot.X * rot.Z)) , | ||
4074 | (double)(1 - (2.0f * rot.Y * rot.Y) - (2.0f * rot.Z * rot.Z))); | ||
4075 | return(new Vector3(x,y,z)); | ||
4076 | } | ||
4077 | |||
4078 | |||
3850 | } | 4079 | } |
3851 | } \ No newline at end of file | 4080 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs index 8a27b7b..5abbb82 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs | |||
@@ -101,7 +101,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
101 | { | 101 | { |
102 | throw new NotImplementedException(); | 102 | throw new NotImplementedException(); |
103 | } | 103 | } |
104 | 104 | public RegionMeta7WindlightData LoadRegionWindlightSettings(UUID regionUUID) | |
105 | { | ||
106 | //This connector doesn't support the windlight module yet | ||
107 | //Return default LL windlight settings | ||
108 | return new RegionMeta7WindlightData(); | ||
109 | } | ||
110 | public void StoreRegionWindlightSettings(RegionMeta7WindlightData wl) | ||
111 | { | ||
112 | //This connector doesn't support the windlight module yet | ||
113 | } | ||
105 | public RegionSettings LoadRegionSettings(UUID regionUUID) | 114 | public RegionSettings LoadRegionSettings(UUID regionUUID) |
106 | { | 115 | { |
107 | return null; | 116 | return null; |