diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEstateDataService.cs | 58 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs | 62 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/ILandObject.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EventManager.cs | 30 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 20 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 125 |
6 files changed, 255 insertions, 45 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs b/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs index 95c9659..38c10a6 100644 --- a/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs +++ b/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs | |||
@@ -34,12 +34,68 @@ namespace OpenSim.Region.Framework.Interfaces | |||
34 | { | 34 | { |
35 | public interface IEstateDataService | 35 | public interface IEstateDataService |
36 | { | 36 | { |
37 | /// <summary> | ||
38 | /// Load estate settings for a region. | ||
39 | /// </summary> | ||
40 | /// <param name="regionID"></param> | ||
41 | /// <param name="create">If true, then an estate is created if one is not found.</param> | ||
42 | /// <returns></returns> | ||
37 | EstateSettings LoadEstateSettings(UUID regionID, bool create); | 43 | EstateSettings LoadEstateSettings(UUID regionID, bool create); |
44 | |||
45 | /// <summary> | ||
46 | /// Load estate settings for an estate ID. | ||
47 | /// </summary> | ||
48 | /// <param name="estateID"></param> | ||
49 | /// <returns></returns> | ||
38 | EstateSettings LoadEstateSettings(int estateID); | 50 | EstateSettings LoadEstateSettings(int estateID); |
51 | |||
52 | /// <summary> | ||
53 | /// Load/Get all estate settings. | ||
54 | /// </summary> | ||
55 | /// <returns>An empty list if no estates were found.</returns> | ||
56 | List<EstateSettings> LoadEstateSettingsAll(); | ||
57 | |||
58 | /// <summary> | ||
59 | /// Store estate settings. | ||
60 | /// </summary> | ||
61 | /// <remarks> | ||
62 | /// This is also called by EstateSettings.Save()</remarks> | ||
63 | /// <param name="es"></param> | ||
39 | void StoreEstateSettings(EstateSettings es); | 64 | void StoreEstateSettings(EstateSettings es); |
65 | |||
66 | /// <summary> | ||
67 | /// Get estate IDs. | ||
68 | /// </summary> | ||
69 | /// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param> | ||
70 | /// <returns></returns> | ||
40 | List<int> GetEstates(string search); | 71 | List<int> GetEstates(string search); |
72 | |||
73 | /// <summary> | ||
74 | /// Get the IDs of all estates. | ||
75 | /// </summary> | ||
76 | /// <returns>An empty list if no estates were found.</returns> | ||
77 | List<int> GetEstatesAll(); | ||
78 | |||
79 | /// <summary> | ||
80 | /// Link a region to an estate. | ||
81 | /// </summary> | ||
82 | /// <param name="regionID"></param> | ||
83 | /// <param name="estateID"></param> | ||
84 | /// <returns>true if the link succeeded, false otherwise</returns> | ||
41 | bool LinkRegion(UUID regionID, int estateID); | 85 | bool LinkRegion(UUID regionID, int estateID); |
86 | |||
87 | /// <summary> | ||
88 | /// Get the UUIDs of all the regions in an estate. | ||
89 | /// </summary> | ||
90 | /// <param name="estateID"></param> | ||
91 | /// <returns></returns> | ||
42 | List<UUID> GetRegions(int estateID); | 92 | List<UUID> GetRegions(int estateID); |
93 | |||
94 | /// <summary> | ||
95 | /// Delete an estate | ||
96 | /// </summary> | ||
97 | /// <param name="estateID"></param> | ||
98 | /// <returns>true if the delete succeeded, false otherwise</returns> | ||
43 | bool DeleteEstate(int estateID); | 99 | bool DeleteEstate(int estateID); |
44 | } | 100 | } |
45 | } | 101 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs b/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs index 87c7a05..c82661d 100644 --- a/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs +++ b/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs | |||
@@ -33,14 +33,74 @@ namespace OpenSim.Region.Framework.Interfaces | |||
33 | { | 33 | { |
34 | public interface IEstateDataStore | 34 | public interface IEstateDataStore |
35 | { | 35 | { |
36 | /// <summary> | ||
37 | /// Initialise the data store. | ||
38 | /// </summary> | ||
39 | /// <param name="connectstring"></param> | ||
36 | void Initialise(string connectstring); | 40 | void Initialise(string connectstring); |
37 | 41 | ||
42 | /// <summary> | ||
43 | /// Load estate settings for a region. | ||
44 | /// </summary> | ||
45 | /// <param name="regionID"></param> | ||
46 | /// <param name="create">If true, then an estate is created if one is not found.</param> | ||
47 | /// <returns></returns> | ||
38 | EstateSettings LoadEstateSettings(UUID regionID, bool create); | 48 | EstateSettings LoadEstateSettings(UUID regionID, bool create); |
49 | |||
50 | /// <summary> | ||
51 | /// Load estate settings for an estate ID. | ||
52 | /// </summary> | ||
53 | /// <param name="estateID"></param> | ||
54 | /// <returns></returns> | ||
39 | EstateSettings LoadEstateSettings(int estateID); | 55 | EstateSettings LoadEstateSettings(int estateID); |
56 | |||
57 | /// <summary> | ||
58 | /// Load/Get all estate settings. | ||
59 | /// </summary> | ||
60 | /// <returns>An empty list if no estates were found.</returns> | ||
61 | List<EstateSettings> LoadEstateSettingsAll(); | ||
62 | |||
63 | /// <summary> | ||
64 | /// Store estate settings. | ||
65 | /// </summary> | ||
66 | /// <remarks> | ||
67 | /// This is also called by EstateSettings.Save()</remarks> | ||
68 | /// <param name="es"></param> | ||
40 | void StoreEstateSettings(EstateSettings es); | 69 | void StoreEstateSettings(EstateSettings es); |
70 | |||
71 | /// <summary> | ||
72 | /// Get estate IDs. | ||
73 | /// </summary> | ||
74 | /// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param> | ||
75 | /// <returns></returns> | ||
41 | List<int> GetEstates(string search); | 76 | List<int> GetEstates(string search); |
77 | |||
78 | /// <summary> | ||
79 | /// Get the IDs of all estates. | ||
80 | /// </summary> | ||
81 | /// <returns>An empty list if no estates were found.</returns> | ||
82 | List<int> GetEstatesAll(); | ||
83 | |||
84 | /// <summary> | ||
85 | /// Link a region to an estate. | ||
86 | /// </summary> | ||
87 | /// <param name="regionID"></param> | ||
88 | /// <param name="estateID"></param> | ||
89 | /// <returns>true if the link succeeded, false otherwise</returns> | ||
42 | bool LinkRegion(UUID regionID, int estateID); | 90 | bool LinkRegion(UUID regionID, int estateID); |
91 | |||
92 | /// <summary> | ||
93 | /// Get the UUIDs of all the regions in an estate. | ||
94 | /// </summary> | ||
95 | /// <param name="estateID"></param> | ||
96 | /// <returns></returns> | ||
43 | List<UUID> GetRegions(int estateID); | 97 | List<UUID> GetRegions(int estateID); |
98 | |||
99 | /// <summary> | ||
100 | /// Delete an estate | ||
101 | /// </summary> | ||
102 | /// <param name="estateID"></param> | ||
103 | /// <returns>true if the delete succeeded, false otherwise</returns> | ||
44 | bool DeleteEstate(int estateID); | 104 | bool DeleteEstate(int estateID); |
45 | } | 105 | } |
46 | } | 106 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Interfaces/ILandObject.cs b/OpenSim/Region/Framework/Interfaces/ILandObject.cs index eeb9d3a..9c0abde 100644 --- a/OpenSim/Region/Framework/Interfaces/ILandObject.cs +++ b/OpenSim/Region/Framework/Interfaces/ILandObject.cs | |||
@@ -46,6 +46,11 @@ namespace OpenSim.Region.Framework.Interfaces | |||
46 | UUID RegionUUID { get; } | 46 | UUID RegionUUID { get; } |
47 | 47 | ||
48 | /// <summary> | 48 | /// <summary> |
49 | /// Prim counts for this land object. | ||
50 | /// </summary> | ||
51 | IPrimCounts PrimCounts { get; set; } | ||
52 | |||
53 | /// <summary> | ||
49 | /// The start point for the land object. This is the western-most point as one scans land working from | 54 | /// The start point for the land object. This is the western-most point as one scans land working from |
50 | /// north to south. | 55 | /// north to south. |
51 | /// </summary> | 56 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index f24c53c..4ce7a6c 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -246,7 +246,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
246 | public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID); | 246 | public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID); |
247 | 247 | ||
248 | public event EstateToolsSunUpdate OnEstateToolsSunUpdate; | 248 | public event EstateToolsSunUpdate OnEstateToolsSunUpdate; |
249 | |||
250 | /// <summary> | ||
251 | /// Triggered when an object is added to the scene. | ||
252 | /// </summary> | ||
253 | public event Action<SceneObjectGroup> OnObjectAddedToScene; | ||
249 | 254 | ||
255 | /// <summary> | ||
256 | /// Triggered when an object is removed from the scene. | ||
257 | /// </summary> | ||
250 | public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj); | 258 | public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj); |
251 | public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene; | 259 | public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene; |
252 | 260 | ||
@@ -349,6 +357,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
349 | public delegate void Attach(uint localID, UUID itemID, UUID avatarID); | 357 | public delegate void Attach(uint localID, UUID itemID, UUID avatarID); |
350 | public event Attach OnAttach; | 358 | public event Attach OnAttach; |
351 | 359 | ||
360 | |||
352 | /// <summary> | 361 | /// <summary> |
353 | /// Called immediately after an object is loaded from storage. | 362 | /// Called immediately after an object is loaded from storage. |
354 | /// </summary> | 363 | /// </summary> |
@@ -824,6 +833,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
824 | } | 833 | } |
825 | } | 834 | } |
826 | 835 | ||
836 | public void TriggerObjectAddedToScene(SceneObjectGroup obj) | ||
837 | { | ||
838 | Action<SceneObjectGroup> handler = OnObjectAddedToScene; | ||
839 | if (handler != null) | ||
840 | { | ||
841 | foreach (Action<SceneObjectGroup> d in handler.GetInvocationList()) | ||
842 | { | ||
843 | try | ||
844 | { | ||
845 | d(obj); | ||
846 | } | ||
847 | catch (Exception e) | ||
848 | { | ||
849 | m_log.ErrorFormat( | ||
850 | "[EVENT MANAGER]: Delegate for TriggerObjectAddedToScene failed - continuing. {0} {1}", | ||
851 | e.Message, e.StackTrace); | ||
852 | } | ||
853 | } | ||
854 | } | ||
855 | } | ||
856 | |||
827 | public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj) | 857 | public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj) |
828 | { | 858 | { |
829 | ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene; | 859 | ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index e5c0f38..4eb5d64 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1137,7 +1137,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1137 | // | 1137 | // |
1138 | while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null) | 1138 | while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null) |
1139 | { | 1139 | { |
1140 | MainConsole.Instance.Output("The current estate has no owner set."); | 1140 | MainConsole.Instance.OutputFormat("Estate {0} has no owner set.", m_regInfo.EstateSettings.EstateName); |
1141 | List<char> excluded = new List<char>(new char[1]{' '}); | 1141 | List<char> excluded = new List<char>(new char[1]{' '}); |
1142 | string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded); | 1142 | string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded); |
1143 | string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded); | 1143 | string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded); |
@@ -1998,8 +1998,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1998 | /// If false, it is left to the caller to schedule the update | 1998 | /// If false, it is left to the caller to schedule the update |
1999 | /// </param> | 1999 | /// </param> |
2000 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | 2000 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
2001 | { | 2001 | { |
2002 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); | 2002 | if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates)) |
2003 | { | ||
2004 | EventManager.TriggerObjectAddedToScene(sceneObject); | ||
2005 | return true; | ||
2006 | } | ||
2007 | |||
2008 | return false; | ||
2003 | } | 2009 | } |
2004 | 2010 | ||
2005 | /// <summary> | 2011 | /// <summary> |
@@ -2016,7 +2022,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2016 | public bool AddNewSceneObject( | 2022 | public bool AddNewSceneObject( |
2017 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) | 2023 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) |
2018 | { | 2024 | { |
2019 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel); | 2025 | if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel)) |
2026 | { | ||
2027 | EventManager.TriggerObjectAddedToScene(sceneObject); | ||
2028 | return true; | ||
2029 | } | ||
2030 | |||
2031 | return false; | ||
2020 | } | 2032 | } |
2021 | 2033 | ||
2022 | /// <summary> | 2034 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index e8cf4f4..62e7d36 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -97,9 +97,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
97 | protected internal object m_syncRoot = new object(); | 97 | protected internal object m_syncRoot = new object(); |
98 | 98 | ||
99 | protected internal PhysicsScene _PhyScene; | 99 | protected internal PhysicsScene _PhyScene; |
100 | 100 | ||
101 | protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalID = new Dictionary<uint, SceneObjectGroup>(); | 101 | /// <summary> |
102 | /// Index the SceneObjectGroup for each part by the root part's UUID. | ||
103 | /// </summary> | ||
102 | protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullID = new Dictionary<UUID, SceneObjectGroup>(); | 104 | protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullID = new Dictionary<UUID, SceneObjectGroup>(); |
105 | |||
106 | /// <summary> | ||
107 | /// Index the SceneObjectGroup for each part by that part's UUID. | ||
108 | /// </summary> | ||
109 | protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullPartID = new Dictionary<UUID, SceneObjectGroup>(); | ||
110 | |||
111 | /// <summary> | ||
112 | /// Index the SceneObjectGroup for each part by that part's local ID. | ||
113 | /// </summary> | ||
114 | protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>(); | ||
103 | 115 | ||
104 | private Object m_updateLock = new Object(); | 116 | private Object m_updateLock = new Object(); |
105 | 117 | ||
@@ -147,8 +159,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
147 | 159 | ||
148 | lock (SceneObjectGroupsByFullID) | 160 | lock (SceneObjectGroupsByFullID) |
149 | SceneObjectGroupsByFullID.Clear(); | 161 | SceneObjectGroupsByFullID.Clear(); |
150 | lock (SceneObjectGroupsByLocalID) | 162 | lock (SceneObjectGroupsByFullPartID) |
151 | SceneObjectGroupsByLocalID.Clear(); | 163 | SceneObjectGroupsByFullPartID.Clear(); |
164 | lock (SceneObjectGroupsByLocalPartID) | ||
165 | SceneObjectGroupsByLocalPartID.Clear(); | ||
152 | 166 | ||
153 | Entities.Clear(); | 167 | Entities.Clear(); |
154 | } | 168 | } |
@@ -390,6 +404,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
390 | 404 | ||
391 | if (Entities.ContainsKey(sceneObject.UUID)) | 405 | if (Entities.ContainsKey(sceneObject.UUID)) |
392 | return false; | 406 | return false; |
407 | |||
408 | // m_log.DebugFormat( | ||
409 | // "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}", | ||
410 | // sceneObject.Name, sceneObject.UUID, sceneObject.Parts.Length, m_parentScene.RegionInfo.RegionName); | ||
393 | 411 | ||
394 | SceneObjectPart[] children = sceneObject.Parts; | 412 | SceneObjectPart[] children = sceneObject.Parts; |
395 | 413 | ||
@@ -426,17 +444,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
426 | OnObjectCreate(sceneObject); | 444 | OnObjectCreate(sceneObject); |
427 | 445 | ||
428 | lock (SceneObjectGroupsByFullID) | 446 | lock (SceneObjectGroupsByFullID) |
429 | { | ||
430 | SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; | 447 | SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; |
448 | |||
449 | lock (SceneObjectGroupsByFullPartID) | ||
450 | { | ||
451 | SceneObjectGroupsByFullPartID[sceneObject.UUID] = sceneObject; | ||
431 | foreach (SceneObjectPart part in children) | 452 | foreach (SceneObjectPart part in children) |
432 | SceneObjectGroupsByFullID[part.UUID] = sceneObject; | 453 | SceneObjectGroupsByFullPartID[part.UUID] = sceneObject; |
433 | } | 454 | } |
434 | 455 | ||
435 | lock (SceneObjectGroupsByLocalID) | 456 | lock (SceneObjectGroupsByLocalPartID) |
436 | { | 457 | { |
437 | SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject; | 458 | SceneObjectGroupsByLocalPartID[sceneObject.LocalId] = sceneObject; |
438 | foreach (SceneObjectPart part in children) | 459 | foreach (SceneObjectPart part in children) |
439 | SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; | 460 | SceneObjectGroupsByLocalPartID[part.LocalId] = sceneObject; |
440 | } | 461 | } |
441 | 462 | ||
442 | return true; | 463 | return true; |
@@ -467,21 +488,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
467 | 488 | ||
468 | if (OnObjectRemove != null) | 489 | if (OnObjectRemove != null) |
469 | OnObjectRemove(Entities[uuid]); | 490 | OnObjectRemove(Entities[uuid]); |
470 | 491 | ||
471 | lock (SceneObjectGroupsByFullID) | 492 | lock (SceneObjectGroupsByFullID) |
493 | SceneObjectGroupsByFullID.Remove(grp.UUID); | ||
494 | |||
495 | lock (SceneObjectGroupsByFullPartID) | ||
472 | { | 496 | { |
473 | SceneObjectPart[] parts = grp.Parts; | 497 | SceneObjectPart[] parts = grp.Parts; |
474 | for (int i = 0; i < parts.Length; i++) | 498 | for (int i = 0; i < parts.Length; i++) |
475 | SceneObjectGroupsByFullID.Remove(parts[i].UUID); | 499 | SceneObjectGroupsByFullPartID.Remove(parts[i].UUID); |
476 | SceneObjectGroupsByFullID.Remove(grp.RootPart.UUID); | 500 | SceneObjectGroupsByFullPartID.Remove(grp.RootPart.UUID); |
477 | } | 501 | } |
478 | 502 | ||
479 | lock (SceneObjectGroupsByLocalID) | 503 | lock (SceneObjectGroupsByLocalPartID) |
480 | { | 504 | { |
481 | SceneObjectPart[] parts = grp.Parts; | 505 | SceneObjectPart[] parts = grp.Parts; |
482 | for (int i = 0; i < parts.Length; i++) | 506 | for (int i = 0; i < parts.Length; i++) |
483 | SceneObjectGroupsByLocalID.Remove(parts[i].LocalId); | 507 | SceneObjectGroupsByLocalPartID.Remove(parts[i].LocalId); |
484 | SceneObjectGroupsByLocalID.Remove(grp.RootPart.LocalId); | 508 | SceneObjectGroupsByLocalPartID.Remove(grp.RootPart.LocalId); |
485 | } | 509 | } |
486 | 510 | ||
487 | return Entities.Remove(uuid); | 511 | return Entities.Remove(uuid); |
@@ -697,7 +721,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
697 | if (!Entities.Remove(agentID)) | 721 | if (!Entities.Remove(agentID)) |
698 | { | 722 | { |
699 | m_log.WarnFormat( | 723 | m_log.WarnFormat( |
700 | "[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list", | 724 | "[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list", |
701 | agentID); | 725 | agentID); |
702 | } | 726 | } |
703 | 727 | ||
@@ -721,7 +745,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
721 | } | 745 | } |
722 | else | 746 | else |
723 | { | 747 | { |
724 | m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 748 | m_log.WarnFormat("[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
725 | } | 749 | } |
726 | } | 750 | } |
727 | finally | 751 | finally |
@@ -934,14 +958,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
934 | 958 | ||
935 | //m_log.DebugFormat("Entered GetGroupByPrim with localID {0}", localID); | 959 | //m_log.DebugFormat("Entered GetGroupByPrim with localID {0}", localID); |
936 | SceneObjectGroup sog; | 960 | SceneObjectGroup sog; |
937 | lock (SceneObjectGroupsByLocalID) | 961 | lock (SceneObjectGroupsByLocalPartID) |
938 | SceneObjectGroupsByLocalID.TryGetValue(localID, out sog); | 962 | SceneObjectGroupsByLocalPartID.TryGetValue(localID, out sog); |
939 | 963 | ||
940 | if (sog != null) | 964 | if (sog != null) |
941 | { | 965 | { |
942 | if (sog.HasChildPrim(localID)) | 966 | if (sog.HasChildPrim(localID)) |
943 | return sog; | 967 | return sog; |
944 | SceneObjectGroupsByLocalID.Remove(localID); | 968 | SceneObjectGroupsByLocalPartID.Remove(localID); |
945 | } | 969 | } |
946 | 970 | ||
947 | EntityBase[] entityList = GetEntities(); | 971 | EntityBase[] entityList = GetEntities(); |
@@ -953,8 +977,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
953 | sog = (SceneObjectGroup)ent; | 977 | sog = (SceneObjectGroup)ent; |
954 | if (sog.HasChildPrim(localID)) | 978 | if (sog.HasChildPrim(localID)) |
955 | { | 979 | { |
956 | lock (SceneObjectGroupsByLocalID) | 980 | lock (SceneObjectGroupsByLocalPartID) |
957 | SceneObjectGroupsByLocalID[localID] = sog; | 981 | SceneObjectGroupsByLocalPartID[localID] = sog; |
958 | return sog; | 982 | return sog; |
959 | } | 983 | } |
960 | } | 984 | } |
@@ -971,16 +995,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
971 | private SceneObjectGroup GetGroupByPrim(UUID fullID) | 995 | private SceneObjectGroup GetGroupByPrim(UUID fullID) |
972 | { | 996 | { |
973 | SceneObjectGroup sog; | 997 | SceneObjectGroup sog; |
974 | lock (SceneObjectGroupsByFullID) | 998 | lock (SceneObjectGroupsByFullPartID) |
975 | SceneObjectGroupsByFullID.TryGetValue(fullID, out sog); | 999 | SceneObjectGroupsByFullPartID.TryGetValue(fullID, out sog); |
976 | 1000 | ||
977 | if (sog != null) | 1001 | if (sog != null) |
978 | { | 1002 | { |
979 | if (sog.ContainsPart(fullID)) | 1003 | if (sog.ContainsPart(fullID)) |
980 | return sog; | 1004 | return sog; |
981 | 1005 | ||
982 | lock (SceneObjectGroupsByFullID) | 1006 | lock (SceneObjectGroupsByFullPartID) |
983 | SceneObjectGroupsByFullID.Remove(fullID); | 1007 | SceneObjectGroupsByFullPartID.Remove(fullID); |
984 | } | 1008 | } |
985 | 1009 | ||
986 | EntityBase[] entityList = GetEntities(); | 1010 | EntityBase[] entityList = GetEntities(); |
@@ -991,8 +1015,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
991 | sog = (SceneObjectGroup)ent; | 1015 | sog = (SceneObjectGroup)ent; |
992 | if (sog.HasChildPrim(fullID)) | 1016 | if (sog.HasChildPrim(fullID)) |
993 | { | 1017 | { |
994 | lock (SceneObjectGroupsByFullID) | 1018 | lock (SceneObjectGroupsByFullPartID) |
995 | SceneObjectGroupsByFullID[fullID] = sog; | 1019 | SceneObjectGroupsByFullPartID[fullID] = sog; |
996 | return sog; | 1020 | return sog; |
997 | } | 1021 | } |
998 | } | 1022 | } |
@@ -1144,16 +1168,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1144 | } | 1168 | } |
1145 | 1169 | ||
1146 | /// <summary> | 1170 | /// <summary> |
1147 | /// Performs action on all scene object groups. | 1171 | /// Performs action once on all scene object groups. |
1148 | /// </summary> | 1172 | /// </summary> |
1149 | /// <param name="action"></param> | 1173 | /// <param name="action"></param> |
1150 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) | 1174 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) |
1151 | { | 1175 | { |
1152 | EntityBase[] objlist = Entities.GetAllByType<SceneObjectGroup>(); | 1176 | // FIXME: Need to lock here, really. |
1153 | foreach (EntityBase ent in objlist) | 1177 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); |
1178 | foreach (SceneObjectGroup obj in objlist) | ||
1154 | { | 1179 | { |
1155 | SceneObjectGroup obj = (SceneObjectGroup)ent; | ||
1156 | |||
1157 | try | 1180 | try |
1158 | { | 1181 | { |
1159 | action(obj); | 1182 | action(obj); |
@@ -1161,11 +1184,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1161 | catch (Exception e) | 1184 | catch (Exception e) |
1162 | { | 1185 | { |
1163 | // Catch it and move on. This includes situations where splist has inconsistent info | 1186 | // Catch it and move on. This includes situations where splist has inconsistent info |
1164 | m_log.WarnFormat("[SCENE]: Problem processing action in ForEachSOG: ", e.ToString()); | 1187 | m_log.WarnFormat( |
1188 | "[SCENEGRAPH]: Problem processing action in ForEachSOG: {0} {1}", e.Message, e.StackTrace); | ||
1165 | } | 1189 | } |
1166 | } | 1190 | } |
1167 | } | 1191 | } |
1168 | |||
1169 | 1192 | ||
1170 | /// <summary> | 1193 | /// <summary> |
1171 | /// Performs action on all scene presences. This can ultimately run the actions in parallel but | 1194 | /// Performs action on all scene presences. This can ultimately run the actions in parallel but |
@@ -1185,8 +1208,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1185 | } | 1208 | } |
1186 | catch (Exception e) | 1209 | catch (Exception e) |
1187 | { | 1210 | { |
1188 | m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); | 1211 | m_log.Info("[SCENEGRAPH]: Error in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); |
1189 | m_log.Info("[BUG] Stack Trace: " + e.StackTrace); | 1212 | m_log.Info("[SCENEGRAPH]: Stack Trace: " + e.StackTrace); |
1190 | } | 1213 | } |
1191 | }); | 1214 | }); |
1192 | Parallel.ForEach<ScenePresence>(GetScenePresences(), protectedAction); | 1215 | Parallel.ForEach<ScenePresence>(GetScenePresences(), protectedAction); |
@@ -1201,7 +1224,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1201 | } | 1224 | } |
1202 | catch (Exception e) | 1225 | catch (Exception e) |
1203 | { | 1226 | { |
1204 | m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); | 1227 | m_log.Error("[SCENEGRAPH]: Error in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); |
1205 | } | 1228 | } |
1206 | } | 1229 | } |
1207 | } | 1230 | } |
@@ -1884,7 +1907,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1884 | /// <param name="rot"></param> | 1907 | /// <param name="rot"></param> |
1885 | public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) | 1908 | public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) |
1886 | { | 1909 | { |
1887 | //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); | 1910 | // m_log.DebugFormat( |
1911 | // "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", | ||
1912 | // originalPrimID, offset, AgentID); | ||
1913 | |||
1888 | SceneObjectGroup original = GetGroupByPrim(originalPrimID); | 1914 | SceneObjectGroup original = GetGroupByPrim(originalPrimID); |
1889 | if (original != null) | 1915 | if (original != null) |
1890 | { | 1916 | { |
@@ -1912,7 +1938,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1912 | } | 1938 | } |
1913 | } | 1939 | } |
1914 | 1940 | ||
1941 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() | ||
1915 | Entities.Add(copy); | 1942 | Entities.Add(copy); |
1943 | |||
1944 | lock (SceneObjectGroupsByFullID) | ||
1945 | SceneObjectGroupsByFullID[copy.UUID] = copy; | ||
1946 | |||
1947 | SceneObjectPart[] children = copy.Parts; | ||
1948 | |||
1949 | lock (SceneObjectGroupsByFullPartID) | ||
1950 | { | ||
1951 | SceneObjectGroupsByFullPartID[copy.UUID] = copy; | ||
1952 | foreach (SceneObjectPart part in children) | ||
1953 | SceneObjectGroupsByFullPartID[part.UUID] = copy; | ||
1954 | } | ||
1955 | |||
1956 | lock (SceneObjectGroupsByLocalPartID) | ||
1957 | { | ||
1958 | SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; | ||
1959 | foreach (SceneObjectPart part in children) | ||
1960 | SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; | ||
1961 | } | ||
1962 | // PROBABLE END OF FIXME | ||
1916 | 1963 | ||
1917 | // Since we copy from a source group that is in selected | 1964 | // Since we copy from a source group that is in selected |
1918 | // state, but the copy is shown deselected in the viewer, | 1965 | // state, but the copy is shown deselected in the viewer, |