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-rw-r--r--OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs1
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/CollisionSounds.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs9
4 files changed, 13 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
index 0fcafcc..ccb583d 100644
--- a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
@@ -116,5 +116,6 @@ namespace OpenSim.Region.Framework.Interfaces
116 /// <param name="regionUUID">the region UUID</param> 116 /// <param name="regionUUID">the region UUID</param>
117 void RemoveRegionEnvironmentSettings(UUID regionUUID); 117 void RemoveRegionEnvironmentSettings(UUID regionUUID);
118 118
119 UUID[] GetObjectIDs(UUID regionID);
119 } 120 }
120} 121}
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
index e424976..d7c80f7 100644
--- a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
@@ -106,6 +106,7 @@ namespace OpenSim.Region.Framework.Interfaces
106 RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID); 106 RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID);
107 void StoreRegionWindlightSettings(RegionLightShareData wl); 107 void StoreRegionWindlightSettings(RegionLightShareData wl);
108 void RemoveRegionWindlightSettings(UUID regionID); 108 void RemoveRegionWindlightSettings(UUID regionID);
109 UUID[] GetObjectIDs(UUID regionID);
109 110
110 /// <summary> 111 /// <summary>
111 /// Load Environment settings from region storage 112 /// Load Environment settings from region storage
diff --git a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
index a95e75a..075724e 100644
--- a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
+++ b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
@@ -266,9 +266,11 @@ namespace OpenSim.Region.Framework.Scenes
266 else 266 else
267 { 267 {
268 volume = Math.Abs(colInfo.relativeVel); 268 volume = Math.Abs(colInfo.relativeVel);
269 if (volume < 0.2f) 269 // Most noral collisions (running into walls, stairs)
270 // should never be heard.
271 if (volume < 3.2f)
270 continue; 272 continue;
271 m_log.DebugFormat("Collision speed was {0}", volume); 273// m_log.DebugFormat("Collision speed was {0}", volume);
272 274
273 // Cap to 0.2 times volume because climbing stairs should not be noisy 275 // Cap to 0.2 times volume because climbing stairs should not be noisy
274 // Also changed scaling 276 // Also changed scaling
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index e83696b..6feb883 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1059,6 +1059,7 @@ namespace OpenSim.Region.Framework.Scenes
1059 IsChildAgent = true; 1059 IsChildAgent = true;
1060 m_scene.SwapRootAgentCount(true); 1060 m_scene.SwapRootAgentCount(true);
1061 RemoveFromPhysicalScene(); 1061 RemoveFromPhysicalScene();
1062 ParentID = 0; // Child agents can't be sitting
1062 1063
1063 // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into 1064 // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into
1064 1065
@@ -2102,6 +2103,9 @@ namespace OpenSim.Region.Framework.Scenes
2102 2103
2103 public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset) 2104 public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset)
2104 { 2105 {
2106 if (IsChildAgent)
2107 return;
2108
2105 if (ParentID != 0) 2109 if (ParentID != 0)
2106 { 2110 {
2107 StandUp(); 2111 StandUp();
@@ -2905,8 +2909,9 @@ namespace OpenSim.Region.Framework.Scenes
2905 2909
2906 // If we don't have a PhysActor, we can't cross anyway 2910 // If we don't have a PhysActor, we can't cross anyway
2907 // Also don't do this while sat, sitting avatars cross with the 2911 // Also don't do this while sat, sitting avatars cross with the
2908 // object they sit on. 2912 // object they sit on. ParentUUID denoted a pending sit, don't
2909 if (ParentID != 0 || PhysicsActor == null) 2913 // interfere with it.
2914 if (ParentID != 0 || PhysicsActor == null || ParentUUID != UUID.Zero)
2910 return; 2915 return;
2911 2916
2912 if (!IsInTransit) 2917 if (!IsInTransit)