diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index a4eae42..fbb3177 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2326,14 +2326,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2326 | { | 2326 | { |
2327 | m_perfMonMS = Util.EnvironmentTickCount(); | 2327 | m_perfMonMS = Util.EnvironmentTickCount(); |
2328 | 2328 | ||
2329 | PhysicsActor actor = m_physicsActor; | ||
2330 | |||
2331 | Vector3 pos = m_pos; | 2329 | Vector3 pos = m_pos; |
2332 | pos.Z += m_appearance.HipOffset; | 2330 | pos.Z += m_appearance.HipOffset; |
2333 | 2331 | ||
2334 | //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); | 2332 | //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); |
2335 | 2333 | ||
2336 | remoteClient.SendPrimUpdate(this, PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity); | 2334 | remoteClient.SendPrimUpdate( |
2335 | this, | ||
2336 | PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity | ||
2337 | | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity); | ||
2337 | 2338 | ||
2338 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2339 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2339 | m_scene.StatsReporter.AddAgentUpdates(1); | 2340 | m_scene.StatsReporter.AddAgentUpdates(1); |