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-rw-r--r--OpenSim/Region/Framework/Scenes/CollisionSounds.cs334
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs108
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs133
4 files changed, 386 insertions, 191 deletions
diff --git a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
index 5d43027..81ca9f1 100644
--- a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
+++ b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
@@ -33,67 +33,116 @@ using OpenSim.Framework;
33 33
34namespace OpenSim.Region.Framework.Scenes 34namespace OpenSim.Region.Framework.Scenes
35{ 35{
36 public static class CollisionSounds 36 public struct CollisionForSoundInfo
37 { 37 {
38 // defines for cases 38 public uint colliderID;
39 // only know one UUID for now (woodflesh) 39 public Vector3 position;
40 public float relativeVel;
41 }
40 42
43 public static class CollisionSounds
44 {
41 private const int MaxMaterials = 7; 45 private const int MaxMaterials = 7;
42 // part part 46 // part part
47/*
48 private static UUID snd_StoneStone = new UUID("be7295c0-a158-11e1-b3dd-0800200c9a66");
49 private static UUID snd_StoneMetal = new UUID("be7295c0-a158-11e1-b3dd-0800201c9a66");
50 private static UUID snd_StoneGlass = new UUID("be7295c0-a158-11e1-b3dd-0800202c9a66");
51 private static UUID snd_StoneWood = new UUID("be7295c0-a158-11e1-b3dd-0800203c9a66");
52 private static UUID snd_StoneFlesh = new UUID("be7295c0-a158-11e1-b3dd-0800204c9a66");
53 private static UUID snd_StonePlastic = new UUID("be7295c0-a158-11e1-b3dd-0800205c9a66");
54 private static UUID snd_StoneRubber = new UUID("be7295c0-a158-11e1-b3dd-0800206c9a66");
55
56 private static UUID snd_MetalStone = new UUID("be7295c0-a158-11e1-b3dd-0801200c9a66");
57 private static UUID snd_MetalMetal = new UUID("be7295c0-a158-11e1-b3dd-0801201c9a66");
58 private static UUID snd_MetalGlass = new UUID("be7295c0-a158-11e1-b3dd-0801202c9a66");
59 private static UUID snd_MetalWood = new UUID("be7295c0-a158-11e1-b3dd-0801203c9a66");
60 private static UUID snd_MetalFlesh = new UUID("be7295c0-a158-11e1-b3dd-0801204c9a66");
61 private static UUID snd_MetalPlastic = new UUID("be7295c0-a158-11e1-b3dd-0801205c9a66");
62 private static UUID snd_MetalRubber = new UUID("be7295c0-a158-11e1-b3dd-0801206c9a66");
63
64 private static UUID snd_GlassStone = new UUID("be7295c0-a158-11e1-b3dd-0802200c9a66");
65 private static UUID snd_GlassMetal = new UUID("be7295c0-a158-11e1-b3dd-0802201c9a66");
66 private static UUID snd_GlassGlass = new UUID("be7295c0-a158-11e1-b3dd-0802202c9a66");
67 private static UUID snd_GlassWood = new UUID("be7295c0-a158-11e1-b3dd-0802203c9a66");
68 private static UUID snd_GlassFlesh = new UUID("be7295c0-a158-11e1-b3dd-0802204c9a66");
69 private static UUID snd_GlassPlastic = new UUID("be7295c0-a158-11e1-b3dd-0802205c9a66");
70 private static UUID snd_GlassRubber = new UUID("be7295c0-a158-11e1-b3dd-0802206c9a66");
71
72 private static UUID snd_WoodStone = new UUID("be7295c0-a158-11e1-b3dd-0803200c9a66");
73 private static UUID snd_WoodMetal = new UUID("be7295c0-a158-11e1-b3dd-0803201c9a66");
74 private static UUID snd_WoodGlass = new UUID("be7295c0-a158-11e1-b3dd-0803202c9a66");
75 private static UUID snd_WoodWood = new UUID("be7295c0-a158-11e1-b3dd-0803203c9a66");
76 private static UUID snd_WoodFlesh = new UUID("be7295c0-a158-11e1-b3dd-0803204c9a66");
77 private static UUID snd_WoodPlastic = new UUID("be7295c0-a158-11e1-b3dd-0803205c9a66");
78 private static UUID snd_WoodRubber = new UUID("be7295c0-a158-11e1-b3dd-0803206c9a66");
79
80 private static UUID snd_FleshStone = new UUID("be7295c0-a158-11e1-b3dd-0804200c9a66");
81 private static UUID snd_FleshMetal = new UUID("be7295c0-a158-11e1-b3dd-0804201c9a66");
82 private static UUID snd_FleshGlass = new UUID("be7295c0-a158-11e1-b3dd-0804202c9a66");
83 private static UUID snd_FleshWood = new UUID("be7295c0-a158-11e1-b3dd-0804203c9a66");
84 private static UUID snd_FleshFlesh = new UUID("be7295c0-a158-11e1-b3dd-0804204c9a66");
85 private static UUID snd_FleshPlastic = new UUID("be7295c0-a158-11e1-b3dd-0804205c9a66");
86 private static UUID snd_FleshRubber = new UUID("be7295c0-a158-11e1-b3dd-0804206c9a66");
87
88 private static UUID snd_PlasticStone = new UUID("be7295c0-a158-11e1-b3dd-0805200c9a66");
89 private static UUID snd_PlasticMetal = new UUID("be7295c0-a158-11e1-b3dd-0805201c9a66");
90 private static UUID snd_PlasticGlass = new UUID("be7295c0-a158-11e1-b3dd-0805202c9a66");
91 private static UUID snd_PlasticWood = new UUID("be7295c0-a158-11e1-b3dd-0805203c9a66");
92 private static UUID snd_PlasticFlesh = new UUID("be7295c0-a158-11e1-b3dd-0805204c9a66");
93 private static UUID snd_PlasticPlastic = new UUID("be7295c0-a158-11e1-b3dd-0805205c9a66");
94 private static UUID snd_PlasticRubber = new UUID("be7295c0-a158-11e1-b3dd-0805206c9a66");
95
96 private static UUID snd_RubberStone = new UUID("be7295c0-a158-11e1-b3dd-0806200c9a66");
97 private static UUID snd_RubberMetal = new UUID("be7295c0-a158-11e1-b3dd-0806201c9a66");
98 private static UUID snd_RubberGlass = new UUID("be7295c0-a158-11e1-b3dd-0806202c9a66");
99 private static UUID snd_RubberWood = new UUID("be7295c0-a158-11e1-b3dd-0806203c9a66");
100 private static UUID snd_RubberFlesh = new UUID("be7295c0-a158-11e1-b3dd-0806204c9a66");
101 private static UUID snd_RubberPlastic = new UUID("be7295c0-a158-11e1-b3dd-0806205c9a66");
102 private static UUID snd_RubberRubber = new UUID("be7295c0-a158-11e1-b3dd-0806206c9a66");
103
104 // terrain part
105 private static UUID snd_TerrainStone = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
106 private static UUID snd_TerrainMetal = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
107 private static UUID snd_TerrainGlass = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
108 private static UUID snd_TerrainWood = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
109 private static UUID snd_TerrainFlesh = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
110 private static UUID snd_TerrainPlastic = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
111 private static UUID snd_TerrainRubber = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
112*/
43 private static UUID snd_StoneStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 113 private static UUID snd_StoneStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
44 private static UUID snd_StoneMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 114 private static UUID snd_StoneMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
45 private static UUID snd_StoneGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 115 private static UUID snd_StoneGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
46 private static UUID snd_StoneWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 116 private static UUID snd_StoneWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
47 private static UUID snd_StoneFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 117 private static UUID snd_StoneFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
48 private static UUID snd_StonePlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 118 private static UUID snd_StonePlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
49 private static UUID snd_StoneRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 119 private static UUID snd_StoneRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
50 120
51 private static UUID snd_MetalStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 121 private static UUID snd_MetalMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
52 private static UUID snd_MetalMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 122 private static UUID snd_MetalGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
53 private static UUID snd_MetalGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 123 private static UUID snd_MetalWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
54 private static UUID snd_MetalWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 124 private static UUID snd_MetalFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
55 private static UUID snd_MetalFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 125 private static UUID snd_MetalPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
56 private static UUID snd_MetalPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 126 private static UUID snd_MetalRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
57 private static UUID snd_MetalRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 127
58 128 private static UUID snd_GlassGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
59 private static UUID snd_GlassStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 129 private static UUID snd_GlassWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
60 private static UUID snd_GlassMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 130 private static UUID snd_GlassFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
61 private static UUID snd_GlassGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 131 private static UUID snd_GlassPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
62 private static UUID snd_GlassWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 132 private static UUID snd_GlassRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
63 private static UUID snd_GlassFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 133
64 private static UUID snd_GlassPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 134 private static UUID snd_WoodWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
65 private static UUID snd_GlassRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 135 private static UUID snd_WoodFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
66 136 private static UUID snd_WoodPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
67 private static UUID snd_WoodStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 137 private static UUID snd_WoodRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
68 private static UUID snd_WoodMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 138
69 private static UUID snd_WoodGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 139 private static UUID snd_FleshFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
70 private static UUID snd_WoodWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 140 private static UUID snd_FleshPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
71 private static UUID snd_WoodFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 141 private static UUID snd_FleshRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
72 private static UUID snd_WoodPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 142
73 private static UUID snd_WoodRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 143 private static UUID snd_PlasticPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
74 144 private static UUID snd_PlasticRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
75 private static UUID snd_FleshStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 145
76 private static UUID snd_FleshMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
77 private static UUID snd_FleshGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
78 private static UUID snd_FleshWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
79 private static UUID snd_FleshFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
80 private static UUID snd_FleshPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
81 private static UUID snd_FleshRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
82
83 private static UUID snd_PlasticStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
84 private static UUID snd_PlasticMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
85 private static UUID snd_PlasticGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
86 private static UUID snd_PlasticWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
87 private static UUID snd_PlasticFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
88 private static UUID snd_PlasticPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
89 private static UUID snd_PlasticRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
90
91 private static UUID snd_RubberStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
92 private static UUID snd_RubberMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
93 private static UUID snd_RubberGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
94 private static UUID snd_RubberWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
95 private static UUID snd_RubberFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
96 private static UUID snd_RubberPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
97 private static UUID snd_RubberRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); 146 private static UUID snd_RubberRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
98 147
99 // terrain part 148 // terrain part
@@ -114,7 +163,8 @@ namespace OpenSim.Region.Framework.Scenes
114 snd_TerrainPlastic, 163 snd_TerrainPlastic,
115 snd_TerrainRubber 164 snd_TerrainRubber
116 }; 165 };
117 166/*
167 //full assimetric sounds
118 public static UUID[] m_PartPart = { 168 public static UUID[] m_PartPart = {
119 snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber, 169 snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber,
120 snd_MetalStone, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber, 170 snd_MetalStone, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber,
@@ -124,10 +174,21 @@ namespace OpenSim.Region.Framework.Scenes
124 snd_PlasticStone, snd_PlasticMetal, snd_PlasticGlass, snd_PlasticWood, snd_PlasticFlesh, snd_PlasticPlastic, snd_PlasticRubber, 174 snd_PlasticStone, snd_PlasticMetal, snd_PlasticGlass, snd_PlasticWood, snd_PlasticFlesh, snd_PlasticPlastic, snd_PlasticRubber,
125 snd_RubberStone, snd_RubberMetal, snd_RubberGlass, snd_RubberWood, snd_RubberFlesh, snd_RubberPlastic, snd_RubberRubber 175 snd_RubberStone, snd_RubberMetal, snd_RubberGlass, snd_RubberWood, snd_RubberFlesh, snd_RubberPlastic, snd_RubberRubber
126 }; 176 };
127 177*/
128 public static void PartCollisionSound(SceneObjectPart part,List<uint> Colliders) 178 // simetric sounds
179 public static UUID[] m_PartPart = {
180 snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber,
181 snd_StoneMetal, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber,
182 snd_StoneGlass, snd_MetalGlass, snd_GlassGlass, snd_GlassWood, snd_GlassFlesh, snd_GlassPlastic, snd_GlassRubber,
183 snd_StoneWood, snd_MetalWood, snd_GlassWood, snd_WoodWood, snd_WoodFlesh, snd_WoodPlastic, snd_WoodRubber,
184 snd_StoneFlesh, snd_MetalFlesh, snd_GlassFlesh, snd_WoodFlesh, snd_FleshFlesh, snd_FleshPlastic, snd_FleshRubber,
185 snd_StonePlastic, snd_MetalPlastic, snd_GlassPlastic, snd_WoodPlastic, snd_FleshPlastic, snd_PlasticPlastic, snd_PlasticRubber,
186 snd_StoneRubber, snd_MetalRubber, snd_GlassRubber, snd_WoodRubber, snd_FleshRubber, snd_PlasticRubber, snd_RubberRubber
187 };
188
189 public static void PartCollisionSound(SceneObjectPart part, List<CollisionForSoundInfo> collidersinfolist)
129 { 190 {
130 if(Colliders.Count == 0 || part == null) 191 if (collidersinfolist.Count == 0 || part == null)
131 return; 192 return;
132 193
133 if (part.VolumeDetectActive || (part.Flags & PrimFlags.Physics) == 0) 194 if (part.VolumeDetectActive || (part.Flags & PrimFlags.Physics) == 0)
@@ -136,121 +197,161 @@ namespace OpenSim.Region.Framework.Scenes
136 if (part.ParentGroup == null) 197 if (part.ParentGroup == null)
137 return; 198 return;
138 199
139 if (part.CollisionSound == part.invalidCollisionSoundUUID) 200 if (part.CollisionSoundType < 0)
140 return; 201 return;
141 202
142 UUID soundID; 203 float volume = 0.0f;
143 int otherMaterial; 204 bool HaveSound = false;
144 205
145 Vector3 position = part.AbsolutePosition; 206 UUID soundID = part.CollisionSound;
146 207
147 if (part.CollisionSound != UUID.Zero) 208 if (part.CollisionSoundType > 0)
148 { 209 {
149 if (part.CollisionSoundVolume > 0.0f) 210 // soundID = part.CollisionSound;
150 part.SendCollisionSound(part.CollisionSound, part.CollisionSoundVolume, position); 211 volume = part.CollisionSoundVolume;
151 return; 212 if (volume == 0.0f)
213 return;
214 HaveSound = true;
152 } 215 }
153 216
154 int thisMaterial = (int) part.Material; 217 bool doneownsound = false;
218
219 int thisMaterial = (int)part.Material;
155 if (thisMaterial >= MaxMaterials) 220 if (thisMaterial >= MaxMaterials)
156 thisMaterial = 3; 221 thisMaterial = 3;
157
158 int thisMatScaled = thisMaterial * MaxMaterials; 222 int thisMatScaled = thisMaterial * MaxMaterials;
159 int index;
160 223
161 bool doneownsound = false; 224 CollisionForSoundInfo colInfo;
225 uint id;
162 226
163 foreach (uint Id in Colliders) 227 for(int i = 0; i< collidersinfolist.Count; i++)
164 { 228 {
165 if (Id == 0) 229 colInfo = collidersinfolist[i];
230
231 id = colInfo.colliderID;
232 if (id == 0) // terrain collision
166 { 233 {
167 if (!doneownsound) 234 if (!doneownsound)
168 { 235 {
169 soundID = m_TerrainPart[thisMaterial]; 236 if (!HaveSound)
170 part.SendCollisionSound(soundID, 1.0, position); 237 {
238 volume = Math.Abs(colInfo.relativeVel);
239 if (volume < 0.2f)
240 continue;
241
242 volume *= volume * .0625f; // 4m/s == full volume
243 if (volume > 1.0f)
244 volume = 1.0f;
245
246 soundID = m_TerrainPart[thisMaterial];
247 }
248 part.SendCollisionSound(soundID, volume, colInfo.position);
171 doneownsound = true; 249 doneownsound = true;
172 } 250 }
173 continue; 251 continue;
174 } 252 }
175 253
176 SceneObjectPart otherPart = part.ParentGroup.Scene.GetSceneObjectPart(Id); 254 SceneObjectPart otherPart = part.ParentGroup.Scene.GetSceneObjectPart(id);
177 if (otherPart != null) 255 if (otherPart != null)
178 { 256 {
179 if (otherPart.CollisionSound == part.invalidCollisionSoundUUID || otherPart.VolumeDetectActive) 257 if (otherPart.CollisionSoundType < 0 || otherPart.VolumeDetectActive)
180 continue; 258 continue;
181 if (otherPart.CollisionSound != UUID.Zero) 259
182 otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, position); 260 if (!HaveSound)
183 else
184 { 261 {
185 otherMaterial = (int)otherPart.Material; 262 if (otherPart.CollisionSoundType > 0)
186 if (otherMaterial >= MaxMaterials) 263 {
187 otherMaterial = 3; 264 soundID = otherPart.CollisionSound;
188 index = thisMatScaled + otherMaterial; 265 volume = otherPart.CollisionSoundVolume;
189 soundID = m_PartPart[index]; 266 if (volume == 0.0f)
190 if (doneownsound) 267 continue;
191 otherPart.SendCollisionSound(soundID, 1.0, position); 268 }
192 else 269 else
193 { 270 {
194 part.SendCollisionSound(soundID, 1.0, position); 271 volume = Math.Abs(colInfo.relativeVel);
195 doneownsound = true; 272 if (volume < 0.2f)
273 continue;
274
275 volume *= volume * .0625f; // 4m/s == full volume
276 if (volume > 1.0f)
277 volume = 1.0f;
278
279 int otherMaterial = (int)otherPart.Material;
280 if (otherMaterial >= MaxMaterials)
281 otherMaterial = 3;
282
283 soundID = m_PartPart[thisMatScaled + otherMaterial];
196 } 284 }
197 } 285 }
198 } 286
199/* avatars get notification let them trigger the sound 287 if (doneownsound)
200 else if (!doneownsound) 288 otherPart.SendCollisionSound(soundID, volume, colInfo.position);
201 { 289 else
202 ScenePresence av = part.ParentGroup.Scene.GetScenePresence(Id);
203 if (av != null && (!av.IsChildAgent))
204 { 290 {
205 index = thisMatScaled + 4; // flesh 291 part.SendCollisionSound(soundID, volume, colInfo.position);
206 soundID = m_PartPart[index];
207 part.SendCollisionSound(soundID, 1.0);
208 doneownsound = true; 292 doneownsound = true;
209 } 293 }
210 } 294 }
211 */
212 } 295 }
213 } 296 }
214 297
215 public static void AvatarCollisionSound(ScenePresence av, List<uint> Colliders) 298 public static void AvatarCollisionSound(ScenePresence av, List<CollisionForSoundInfo> collidersinfolist)
216 { 299 {
217 if (Colliders.Count == 0 || av == null) 300 if (collidersinfolist.Count == 0 || av == null)
218 return; 301 return;
219 302
220 UUID soundID; 303 UUID soundID;
221 int otherMaterial; 304 int otherMaterial;
222 305
223 int thisMaterial = 3; 306 int thisMaterial = 4; // flesh
224 307
225 int thisMatScaled = thisMaterial * MaxMaterials; 308 int thisMatScaled = thisMaterial * MaxMaterials;
226 int index;
227// bool doneownsound = false;
228 309
229 Vector3 position = av.AbsolutePosition; 310 // bool doneownsound = false;
230 311
231 foreach (uint Id in Colliders) 312 CollisionForSoundInfo colInfo;
313 uint id;
314 float volume;
315
316 for(int i = 0; i< collidersinfolist.Count; i++)
232 { 317 {
233 if (Id == 0) 318 colInfo = collidersinfolist[i];
319
320 id = colInfo.colliderID;
321
322 if (id == 0) // no terrain collision sounds for now
234 { 323 {
235 continue; 324 continue;
325// volume = Math.Abs(colInfo.relativeVel);
326// if (volume < 0.2f)
327// continue;
328
236 } 329 }
237 330
238 SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(Id); 331 SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(id);
239 if (otherPart != null) 332 if (otherPart != null)
240 { 333 {
241 if (otherPart.CollisionSound == otherPart.invalidCollisionSoundUUID) 334 if (otherPart.CollisionSoundType < 0)
242 continue; 335 continue;
243 if (otherPart.CollisionSound != UUID.Zero) 336 if (otherPart.CollisionSoundType > 0 && otherPart.CollisionSoundVolume > 0f)
244 otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, position); 337 otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, colInfo.position);
245 else 338 else
246 { 339 {
340 volume = Math.Abs(colInfo.relativeVel);
341 if (volume < 0.2f)
342 continue;
343
344 volume *= volume * .0625f; // 4m/s == full volume
345 if (volume > 1.0f)
346 volume = 1.0f;
247 otherMaterial = (int)otherPart.Material; 347 otherMaterial = (int)otherPart.Material;
248 if (otherMaterial >= MaxMaterials) 348 if (otherMaterial >= MaxMaterials)
249 otherMaterial = 3; 349 otherMaterial = 3;
250 index = thisMatScaled + otherMaterial; 350
251 soundID = m_PartPart[index]; 351 soundID = m_PartPart[thisMatScaled + otherMaterial];
252 otherPart.SendCollisionSound(soundID, 1.0, position); 352 otherPart.SendCollisionSound(soundID, volume, colInfo.position);
253 } 353 }
354 continue;
254 } 355 }
255/* 356/*
256 else if (!doneownsound) 357 else if (!doneownsound)
@@ -266,6 +367,5 @@ namespace OpenSim.Region.Framework.Scenes
266 */ 367 */
267 } 368 }
268 } 369 }
269
270 } 370 }
271} \ No newline at end of file 371}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 5328ddc..46a7e3d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -3763,7 +3763,7 @@ namespace OpenSim.Region.Framework.Scenes
3763 } 3763 }
3764 if ((change & ObjectChangeType.Position) != 0) 3764 if ((change & ObjectChangeType.Position) != 0)
3765 { 3765 {
3766 if (m_scene.Permissions.CanObjectEntry(group.UUID, false, data.position)) 3766 if (IsAttachment || m_scene.Permissions.CanObjectEntry(group.UUID, false, data.position))
3767 UpdateGroupPosition(data.position); 3767 UpdateGroupPosition(data.position);
3768 updateType = updatetype.groupterse; 3768 updateType = updatetype.groupterse;
3769 } 3769 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 221a32b..749b281 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -329,11 +329,13 @@ namespace OpenSim.Region.Framework.Scenes
329 private Vector3 m_cameraAtOffset; 329 private Vector3 m_cameraAtOffset;
330 private bool m_forceMouselook; 330 private bool m_forceMouselook;
331 331
332 // TODO: Collision sound should have default. 332
333 // 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound
334 private sbyte m_collisionSoundType;
333 private UUID m_collisionSound; 335 private UUID m_collisionSound;
334 private float m_collisionSoundVolume; 336 private float m_collisionSoundVolume;
335 337
336 private DateTime LastColSoundSentTime; 338 private int LastColSoundSentTime;
337 339
338 340
339 private SOPVehicle m_vehicle = null; 341 private SOPVehicle m_vehicle = null;
@@ -374,7 +376,7 @@ namespace OpenSim.Region.Framework.Scenes
374 // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from 376 // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
375 // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log 377 // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log
376 m_inventory = new SceneObjectPartInventory(this); 378 m_inventory = new SceneObjectPartInventory(this);
377 LastColSoundSentTime = DateTime.UtcNow; 379 LastColSoundSentTime = Util.EnvironmentTickCount();
378 } 380 }
379 381
380 /// <summary> 382 /// <summary>
@@ -1353,12 +1355,39 @@ namespace OpenSim.Region.Framework.Scenes
1353 1355
1354 public UUID invalidCollisionSoundUUID = new UUID("ffffffff-ffff-ffff-ffff-ffffffffffff"); 1356 public UUID invalidCollisionSoundUUID = new UUID("ffffffff-ffff-ffff-ffff-ffffffffffff");
1355 1357
1358 // 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound
1359 // runtime thing.. do not persist
1360 [XmlIgnore]
1361 public sbyte CollisionSoundType
1362 {
1363 get
1364 {
1365 return m_collisionSoundType;
1366 }
1367 set
1368 {
1369 m_collisionSoundType = value;
1370 if (value == -1)
1371 m_collisionSound = invalidCollisionSoundUUID;
1372 else if (value == 0)
1373 m_collisionSound = UUID.Zero;
1374 }
1375 }
1376
1356 public UUID CollisionSound 1377 public UUID CollisionSound
1357 { 1378 {
1358 get { return m_collisionSound; } 1379 get { return m_collisionSound; }
1359 set 1380 set
1360 { 1381 {
1361 m_collisionSound = value; 1382 m_collisionSound = value;
1383
1384 if (value == invalidCollisionSoundUUID)
1385 m_collisionSoundType = -1;
1386 else if (value == UUID.Zero)
1387 m_collisionSoundType = 0;
1388 else
1389 m_collisionSoundType = 1;
1390
1362 aggregateScriptEvents(); 1391 aggregateScriptEvents();
1363 } 1392 }
1364 } 1393 }
@@ -1586,7 +1615,10 @@ namespace OpenSim.Region.Framework.Scenes
1586 } 1615 }
1587 } 1616 }
1588 else if (PhysActor == null) 1617 else if (PhysActor == null)
1618 {
1589 ApplyPhysics((uint)Flags, VolumeDetectActive, false); 1619 ApplyPhysics((uint)Flags, VolumeDetectActive, false);
1620 UpdatePhysicsSubscribedEvents();
1621 }
1590 else 1622 else
1591 { 1623 {
1592 PhysActor.PhysicsShapeType = m_physicsShapeType; 1624 PhysActor.PhysicsShapeType = m_physicsShapeType;
@@ -2646,13 +2678,42 @@ namespace OpenSim.Region.Framework.Scenes
2646 2678
2647 else 2679 else
2648 { 2680 {
2681 List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
2682
2649 // calculate things that started colliding this time 2683 // calculate things that started colliding this time
2650 // and build up list of colliders this time 2684 // and build up list of colliders this time
2651 foreach (uint localid in collissionswith.Keys) 2685 if (!VolumeDetectActive && CollisionSoundType >= 0)
2686 {
2687 CollisionForSoundInfo soundinfo;
2688 ContactPoint curcontact;
2689
2690 foreach (uint id in collissionswith.Keys)
2691 {
2692 thisHitColliders.Add(id);
2693 if (!m_lastColliders.Contains(id))
2694 {
2695 startedColliders.Add(id);
2696
2697 curcontact = collissionswith[id];
2698 if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
2699 {
2700 soundinfo = new CollisionForSoundInfo();
2701 soundinfo.colliderID = id;
2702 soundinfo.position = curcontact.Position;
2703 soundinfo.relativeVel = curcontact.RelativeSpeed;
2704 soundinfolist.Add(soundinfo);
2705 }
2706 }
2707 }
2708 }
2709 else
2652 { 2710 {
2653 thisHitColliders.Add(localid); 2711 foreach (uint id in collissionswith.Keys)
2654 if (!m_lastColliders.Contains(localid)) 2712 {
2655 startedColliders.Add(localid); 2713 thisHitColliders.Add(id);
2714 if (!m_lastColliders.Contains(id))
2715 startedColliders.Add(id);
2716 }
2656 } 2717 }
2657 2718
2658 // calculate things that ended colliding 2719 // calculate things that ended colliding
@@ -2669,17 +2730,14 @@ namespace OpenSim.Region.Framework.Scenes
2669 // remove things that ended colliding from the last colliders list 2730 // remove things that ended colliding from the last colliders list
2670 foreach (uint localID in endedColliders) 2731 foreach (uint localID in endedColliders)
2671 m_lastColliders.Remove(localID); 2732 m_lastColliders.Remove(localID);
2672 }
2673
2674 // play the sound.
2675 2733
2676 bool IsNotVolumeDtc = !VolumeDetectActive; 2734 // play sounds.
2677 2735 if (soundinfolist.Count > 0)
2678 if (IsNotVolumeDtc && startedColliders.Count > 0 && CollisionSound != invalidCollisionSoundUUID) 2736 CollisionSounds.PartCollisionSound(this, soundinfolist);
2679 CollisionSounds.PartCollisionSound(this, startedColliders); 2737 }
2680 2738
2681 SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart); 2739 SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart);
2682 if (IsNotVolumeDtc) 2740 if (!VolumeDetectActive)
2683 SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding); 2741 SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding);
2684 SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd); 2742 SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd);
2685 2743
@@ -3224,8 +3282,8 @@ namespace OpenSim.Region.Framework.Scenes
3224 if (volume < 0) 3282 if (volume < 0)
3225 volume = 0; 3283 volume = 0;
3226 3284
3227 DateTime now = DateTime.UtcNow; 3285 int now = Util.EnvironmentTickCount();
3228 if((now - LastColSoundSentTime).Milliseconds < 200) // reduce rate to 5 per sec per part ?? 3286 if(Util.EnvironmentTickCountSubtract(now,LastColSoundSentTime) <200)
3229 return; 3287 return;
3230 3288
3231 LastColSoundSentTime = now; 3289 LastColSoundSentTime = now;
@@ -4623,7 +4681,15 @@ namespace OpenSim.Region.Framework.Scenes
4623 /// </remarks> 4681 /// </remarks>
4624 public void RemoveFromPhysics() 4682 public void RemoveFromPhysics()
4625 { 4683 {
4626 ParentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); 4684 PhysicsActor pa = PhysActor;
4685 if (pa != null)
4686 {
4687 pa.OnCollisionUpdate -= PhysicsCollision;
4688 pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate;
4689 pa.OnOutOfBounds -= PhysicsOutOfBounds;
4690
4691 ParentGroup.Scene.PhysicsScene.RemovePrim(pa);
4692 }
4627 PhysActor = null; 4693 PhysActor = null;
4628 } 4694 }
4629 4695
@@ -4792,7 +4858,8 @@ namespace OpenSim.Region.Framework.Scenes
4792 4858
4793 pa.OnCollisionUpdate -= PhysicsCollision; 4859 pa.OnCollisionUpdate -= PhysicsCollision;
4794 4860
4795 bool hassound = ( CollisionSound != invalidCollisionSoundUUID); 4861 bool hassound = (CollisionSoundType >= 0 && !VolumeDetectActive);
4862
4796 scriptEvents CombinedEvents = AggregateScriptEvents; 4863 scriptEvents CombinedEvents = AggregateScriptEvents;
4797 4864
4798 // merge with root part 4865 // merge with root part
@@ -4801,10 +4868,7 @@ namespace OpenSim.Region.Framework.Scenes
4801 4868
4802 // submit to this part case 4869 // submit to this part case
4803 if (VolumeDetectActive) 4870 if (VolumeDetectActive)
4804 {
4805 CombinedEvents &= PhyscicsVolumeDtcSubsEvents; 4871 CombinedEvents &= PhyscicsVolumeDtcSubsEvents;
4806 hassound = false;
4807 }
4808 else if ((Flags & PrimFlags.Phantom) != 0) 4872 else if ((Flags & PrimFlags.Phantom) != 0)
4809 CombinedEvents &= PhyscicsPhantonSubsEvents; 4873 CombinedEvents &= PhyscicsPhantonSubsEvents;
4810 else 4874 else
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index e0872d0..225d4c9 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2043,7 +2043,7 @@ namespace OpenSim.Region.Framework.Scenes
2043// m_log.DebugFormat("[SCENE PRESENCE]: {0} {1}", SitTargetisSet, SitTargetUnOccupied); 2043// m_log.DebugFormat("[SCENE PRESENCE]: {0} {1}", SitTargetisSet, SitTargetUnOccupied);
2044 2044
2045 if (PhysicsActor != null) 2045 if (PhysicsActor != null)
2046 m_sitAvatarHeight = PhysicsActor.Size.Z; 2046 m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f;
2047 2047
2048 bool canSit = false; 2048 bool canSit = false;
2049 pos = part.AbsolutePosition + offset; 2049 pos = part.AbsolutePosition + offset;
@@ -4287,6 +4287,7 @@ namespace OpenSim.Region.Framework.Scenes
4287 4287
4288 private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata) 4288 private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata)
4289 { 4289 {
4290 /*
4290 lock(m_collisionEventLock) 4291 lock(m_collisionEventLock)
4291 { 4292 {
4292 if (m_collisionEventFlag) 4293 if (m_collisionEventFlag)
@@ -4296,76 +4297,106 @@ namespace OpenSim.Region.Framework.Scenes
4296 4297
4297 Util.FireAndForget(delegate(object x) 4298 Util.FireAndForget(delegate(object x)
4298 { 4299 {
4300 */
4299 try 4301 try
4300 { 4302 {
4301 List<uint> thisHitColliders = new List<uint>(); 4303 List<uint> thisHitColliders = new List<uint>();
4302 List<uint> endedColliders = new List<uint>(); 4304 List<uint> endedColliders = new List<uint>();
4303 List<uint> startedColliders = new List<uint>(); 4305 List<uint> startedColliders = new List<uint>();
4306 List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
4307 CollisionForSoundInfo soundinfo;
4308 ContactPoint curcontact;
4304 4309
4305 foreach (uint localid in coldata.Keys) 4310 if (coldata.Count == 0)
4306 { 4311 {
4307 thisHitColliders.Add(localid); 4312 if (m_lastColliders.Count == 0)
4308 if (!m_lastColliders.Contains(localid)) 4313 return; // nothing to do
4309 { 4314
4310 startedColliders.Add(localid); 4315 foreach (uint localID in m_lastColliders)
4311 }
4312 //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
4313 }
4314
4315 // calculate things that ended colliding
4316 foreach (uint localID in m_lastColliders)
4317 {
4318 if (!thisHitColliders.Contains(localID))
4319 { 4316 {
4320 endedColliders.Add(localID); 4317 endedColliders.Add(localID);
4321 } 4318 }
4322 } 4319 m_lastColliders.Clear();
4323 //add the items that started colliding this time to the last colliders list.
4324 foreach (uint localID in startedColliders)
4325 {
4326 m_lastColliders.Add(localID);
4327 }
4328 // remove things that ended colliding from the last colliders list
4329 foreach (uint localID in endedColliders)
4330 {
4331 m_lastColliders.Remove(localID);
4332 } 4320 }
4333 4321
4334 // do event notification 4322 else
4335 if (startedColliders.Count > 0)
4336 { 4323 {
4337 CollisionSounds.AvatarCollisionSound(this, startedColliders); 4324 foreach (uint id in coldata.Keys)
4338
4339 ColliderArgs StartCollidingMessage = new ColliderArgs();
4340 List<DetectedObject> colliding = new List<DetectedObject>();
4341 foreach (uint localId in startedColliders)
4342 { 4325 {
4343 if (localId == 0) 4326 thisHitColliders.Add(id);
4344 continue; 4327 if (!m_lastColliders.Contains(id))
4328 {
4329 startedColliders.Add(id);
4330 curcontact = coldata[id];
4331 if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
4332 {
4333 soundinfo = new CollisionForSoundInfo();
4334 soundinfo.colliderID = id;
4335 soundinfo.position = curcontact.Position;
4336 soundinfo.relativeVel = curcontact.RelativeSpeed;
4337 soundinfolist.Add(soundinfo);
4338 }
4339 }
4340 //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
4341 }
4345 4342
4346 SceneObjectPart obj = Scene.GetSceneObjectPart(localId); 4343 // calculate things that ended colliding
4347 string data = ""; 4344 foreach (uint localID in m_lastColliders)
4348 if (obj != null) 4345 {
4346 if (!thisHitColliders.Contains(localID))
4349 { 4347 {
4350 DetectedObject detobj = new DetectedObject(); 4348 endedColliders.Add(localID);
4351 detobj.keyUUID = obj.UUID;
4352 detobj.nameStr = obj.Name;
4353 detobj.ownerUUID = obj.OwnerID;
4354 detobj.posVector = obj.AbsolutePosition;
4355 detobj.rotQuat = obj.GetWorldRotation();
4356 detobj.velVector = obj.Velocity;
4357 detobj.colliderType = 0;
4358 detobj.groupUUID = obj.GroupID;
4359 colliding.Add(detobj);
4360 } 4349 }
4361 } 4350 }
4351 //add the items that started colliding this time to the last colliders list.
4352 foreach (uint localID in startedColliders)
4353 {
4354 m_lastColliders.Add(localID);
4355 }
4356 // remove things that ended colliding from the last colliders list
4357 foreach (uint localID in endedColliders)
4358 {
4359 m_lastColliders.Remove(localID);
4360 }
4362 4361
4363 if (colliding.Count > 0) 4362 if (soundinfolist.Count > 0)
4363 CollisionSounds.AvatarCollisionSound(this, soundinfolist);
4364
4365 // do event notification
4366 if (startedColliders.Count > 0)
4364 { 4367 {
4365 StartCollidingMessage.Colliders = colliding;
4366 4368
4367 foreach (SceneObjectGroup att in GetAttachments()) 4369 ColliderArgs StartCollidingMessage = new ColliderArgs();
4368 Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage); 4370 List<DetectedObject> colliding = new List<DetectedObject>();
4371 foreach (uint localId in startedColliders)
4372 {
4373 if (localId == 0)
4374 continue;
4375
4376 SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
4377 string data = "";
4378 if (obj != null)
4379 {
4380 DetectedObject detobj = new DetectedObject();
4381 detobj.keyUUID = obj.UUID;
4382 detobj.nameStr = obj.Name;
4383 detobj.ownerUUID = obj.OwnerID;
4384 detobj.posVector = obj.AbsolutePosition;
4385 detobj.rotQuat = obj.GetWorldRotation();
4386 detobj.velVector = obj.Velocity;
4387 detobj.colliderType = 0;
4388 detobj.groupUUID = obj.GroupID;
4389 colliding.Add(detobj);
4390 }
4391 }
4392
4393 if (colliding.Count > 0)
4394 {
4395 StartCollidingMessage.Colliders = colliding;
4396
4397 foreach (SceneObjectGroup att in GetAttachments())
4398 Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage);
4399 }
4369 } 4400 }
4370 } 4401 }
4371 4402
@@ -4446,7 +4477,7 @@ namespace OpenSim.Region.Framework.Scenes
4446 { 4477 {
4447 m_collisionEventFlag = false; 4478 m_collisionEventFlag = false;
4448 } 4479 }
4449 }); 4480// });
4450 } 4481 }
4451 4482
4452 private void TeleportFlagsDebug() { 4483 private void TeleportFlagsDebug() {