diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EventManager.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | 209 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 16 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 14 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 21 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 31 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 91 |
7 files changed, 154 insertions, 234 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 547e693..209a0a6 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -1588,6 +1588,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1588 | 1588 | ||
1589 | public void TriggerRequestChangeWaterHeight(float height) | 1589 | public void TriggerRequestChangeWaterHeight(float height) |
1590 | { | 1590 | { |
1591 | if (height < 0) | ||
1592 | { | ||
1593 | // ignore negative water height | ||
1594 | return; | ||
1595 | } | ||
1596 | |||
1591 | RequestChangeWaterHeight handlerRequestChangeWaterHeight = OnRequestChangeWaterHeight; | 1597 | RequestChangeWaterHeight handlerRequestChangeWaterHeight = OnRequestChangeWaterHeight; |
1592 | if (handlerRequestChangeWaterHeight != null) | 1598 | if (handlerRequestChangeWaterHeight != null) |
1593 | { | 1599 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 59170df..fd179ba 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -116,18 +116,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
116 | /// <param name="remoteClient"></param> | 116 | /// <param name="remoteClient"></param> |
117 | public void RequestPrim(uint primLocalID, IClientAPI remoteClient) | 117 | public void RequestPrim(uint primLocalID, IClientAPI remoteClient) |
118 | { | 118 | { |
119 | EntityBase[] entityList = GetEntities(); | 119 | SceneObjectGroup sog = GetGroupByPrim(primLocalID); |
120 | foreach (EntityBase ent in entityList) | 120 | |
121 | { | 121 | if (sog != null) |
122 | if (ent is SceneObjectGroup) | 122 | sog.SendFullUpdateToClient(remoteClient); |
123 | { | ||
124 | if (((SceneObjectGroup)ent).LocalId == primLocalID) | ||
125 | { | ||
126 | ((SceneObjectGroup)ent).SendFullUpdateToClient(remoteClient); | ||
127 | return; | ||
128 | } | ||
129 | } | ||
130 | } | ||
131 | } | 123 | } |
132 | 124 | ||
133 | /// <summary> | 125 | /// <summary> |
@@ -137,47 +129,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
137 | /// <param name="remoteClient"></param> | 129 | /// <param name="remoteClient"></param> |
138 | public void SelectPrim(uint primLocalID, IClientAPI remoteClient) | 130 | public void SelectPrim(uint primLocalID, IClientAPI remoteClient) |
139 | { | 131 | { |
140 | EntityBase[] entityList = GetEntities(); | 132 | SceneObjectPart part = GetSceneObjectPart(primLocalID); |
141 | foreach (EntityBase ent in entityList) | 133 | |
134 | if (null == part) | ||
135 | return; | ||
136 | |||
137 | if (part.IsRoot) | ||
142 | { | 138 | { |
143 | if (ent is SceneObjectGroup) | 139 | SceneObjectGroup sog = part.ParentGroup; |
140 | sog.SendPropertiesToClient(remoteClient); | ||
141 | sog.IsSelected = true; | ||
142 | |||
143 | // A prim is only tainted if it's allowed to be edited by the person clicking it. | ||
144 | if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) | ||
145 | || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) | ||
144 | { | 146 | { |
145 | if (((SceneObjectGroup) ent).LocalId == primLocalID) | 147 | EventManager.TriggerParcelPrimCountTainted(); |
146 | { | ||
147 | ((SceneObjectGroup) ent).SendPropertiesToClient(remoteClient); | ||
148 | ((SceneObjectGroup) ent).IsSelected = true; | ||
149 | // A prim is only tainted if it's allowed to be edited by the person clicking it. | ||
150 | if (Permissions.CanEditObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId) | ||
151 | || Permissions.CanMoveObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId)) | ||
152 | { | ||
153 | EventManager.TriggerParcelPrimCountTainted(); | ||
154 | } | ||
155 | break; | ||
156 | } | ||
157 | else | ||
158 | { | ||
159 | // We also need to check the children of this prim as they | ||
160 | // can be selected as well and send property information | ||
161 | bool foundPrim = false; | ||
162 | |||
163 | SceneObjectGroup sog = ent as SceneObjectGroup; | ||
164 | |||
165 | SceneObjectPart[] partList = sog.Parts; | ||
166 | foreach (SceneObjectPart part in partList) | ||
167 | { | ||
168 | if (part.LocalId == primLocalID) | ||
169 | { | ||
170 | part.SendPropertiesToClient(remoteClient); | ||
171 | foundPrim = true; | ||
172 | break; | ||
173 | } | ||
174 | } | ||
175 | |||
176 | if (foundPrim) | ||
177 | break; | ||
178 | } | ||
179 | } | 148 | } |
180 | } | 149 | } |
150 | else | ||
151 | { | ||
152 | part.SendPropertiesToClient(remoteClient); | ||
153 | } | ||
181 | } | 154 | } |
182 | 155 | ||
183 | /// <summary> | 156 | /// <summary> |
@@ -250,121 +223,81 @@ namespace OpenSim.Region.Framework.Scenes | |||
250 | 223 | ||
251 | public virtual void ProcessObjectGrab(uint localID, Vector3 offsetPos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) | 224 | public virtual void ProcessObjectGrab(uint localID, Vector3 offsetPos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) |
252 | { | 225 | { |
253 | EntityBase[] EntityList = GetEntities(); | 226 | SceneObjectPart part = GetSceneObjectPart(localID); |
227 | |||
228 | if (part == null) | ||
229 | return; | ||
230 | |||
231 | SceneObjectGroup obj = part.ParentGroup; | ||
254 | 232 | ||
255 | SurfaceTouchEventArgs surfaceArg = null; | 233 | SurfaceTouchEventArgs surfaceArg = null; |
256 | if (surfaceArgs != null && surfaceArgs.Count > 0) | 234 | if (surfaceArgs != null && surfaceArgs.Count > 0) |
257 | surfaceArg = surfaceArgs[0]; | 235 | surfaceArg = surfaceArgs[0]; |
258 | 236 | ||
259 | foreach (EntityBase ent in EntityList) | 237 | // Currently only grab/touch for the single prim |
238 | // the client handles rez correctly | ||
239 | obj.ObjectGrabHandler(localID, offsetPos, remoteClient); | ||
240 | |||
241 | // If the touched prim handles touches, deliver it | ||
242 | // If not, deliver to root prim | ||
243 | if ((part.ScriptEvents & scriptEvents.touch_start) != 0) | ||
244 | EventManager.TriggerObjectGrab(part.LocalId, 0, part.OffsetPosition, remoteClient, surfaceArg); | ||
245 | |||
246 | // Deliver to the root prim if the touched prim doesn't handle touches | ||
247 | // or if we're meant to pass on touches anyway. Don't send to root prim | ||
248 | // if prim touched is the root prim as we just did it | ||
249 | if (((part.ScriptEvents & scriptEvents.touch_start) == 0) || | ||
250 | (part.PassTouches && (part.LocalId != obj.RootPart.LocalId))) | ||
260 | { | 251 | { |
261 | if (ent is SceneObjectGroup) | 252 | EventManager.TriggerObjectGrab(obj.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg); |
262 | { | ||
263 | SceneObjectGroup obj = ent as SceneObjectGroup; | ||
264 | if (obj != null) | ||
265 | { | ||
266 | // Is this prim part of the group | ||
267 | if (obj.HasChildPrim(localID)) | ||
268 | { | ||
269 | // Currently only grab/touch for the single prim | ||
270 | // the client handles rez correctly | ||
271 | obj.ObjectGrabHandler(localID, offsetPos, remoteClient); | ||
272 | |||
273 | SceneObjectPart part = obj.GetChildPart(localID); | ||
274 | |||
275 | // If the touched prim handles touches, deliver it | ||
276 | // If not, deliver to root prim | ||
277 | if ((part.ScriptEvents & scriptEvents.touch_start) != 0) | ||
278 | EventManager.TriggerObjectGrab(part.LocalId, 0, part.OffsetPosition, remoteClient, surfaceArg); | ||
279 | // Deliver to the root prim if the touched prim doesn't handle touches | ||
280 | // or if we're meant to pass on touches anyway. Don't send to root prim | ||
281 | // if prim touched is the root prim as we just did it | ||
282 | if (((part.ScriptEvents & scriptEvents.touch_start) == 0) || | ||
283 | (part.PassTouches && (part.LocalId != obj.RootPart.LocalId))) | ||
284 | { | ||
285 | EventManager.TriggerObjectGrab(obj.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg); | ||
286 | } | ||
287 | |||
288 | return; | ||
289 | } | ||
290 | } | ||
291 | } | ||
292 | } | 253 | } |
293 | } | 254 | } |
294 | 255 | ||
295 | public virtual void ProcessObjectGrabUpdate(UUID objectID, Vector3 offset, Vector3 pos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) | 256 | public virtual void ProcessObjectGrabUpdate( |
257 | UUID objectID, Vector3 offset, Vector3 pos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) | ||
296 | { | 258 | { |
297 | EntityBase[] EntityList = GetEntities(); | 259 | SceneObjectPart part = GetSceneObjectPart(objectID); |
260 | if (part == null) | ||
261 | return; | ||
262 | |||
263 | SceneObjectGroup obj = part.ParentGroup; | ||
298 | 264 | ||
299 | SurfaceTouchEventArgs surfaceArg = null; | 265 | SurfaceTouchEventArgs surfaceArg = null; |
300 | if (surfaceArgs != null && surfaceArgs.Count > 0) | 266 | if (surfaceArgs != null && surfaceArgs.Count > 0) |
301 | surfaceArg = surfaceArgs[0]; | 267 | surfaceArg = surfaceArgs[0]; |
302 | 268 | ||
303 | foreach (EntityBase ent in EntityList) | 269 | // If the touched prim handles touches, deliver it |
270 | // If not, deliver to root prim | ||
271 | if ((part.ScriptEvents & scriptEvents.touch) != 0) | ||
272 | EventManager.TriggerObjectGrabbing(part.LocalId, 0, part.OffsetPosition, remoteClient, surfaceArg); | ||
273 | // Deliver to the root prim if the touched prim doesn't handle touches | ||
274 | // or if we're meant to pass on touches anyway. Don't send to root prim | ||
275 | // if prim touched is the root prim as we just did it | ||
276 | if (((part.ScriptEvents & scriptEvents.touch) == 0) || | ||
277 | (part.PassTouches && (part.LocalId != obj.RootPart.LocalId))) | ||
304 | { | 278 | { |
305 | if (ent is SceneObjectGroup) | 279 | EventManager.TriggerObjectGrabbing(obj.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg); |
306 | { | ||
307 | SceneObjectGroup obj = ent as SceneObjectGroup; | ||
308 | if (obj != null) | ||
309 | { | ||
310 | // Is this prim part of the group | ||
311 | if (obj.HasChildPrim(objectID)) | ||
312 | { | ||
313 | SceneObjectPart part = obj.GetChildPart(objectID); | ||
314 | |||
315 | // If the touched prim handles touches, deliver it | ||
316 | // If not, deliver to root prim | ||
317 | if ((part.ScriptEvents & scriptEvents.touch) != 0) | ||
318 | EventManager.TriggerObjectGrabbing(part.LocalId, 0, part.OffsetPosition, remoteClient, surfaceArg); | ||
319 | // Deliver to the root prim if the touched prim doesn't handle touches | ||
320 | // or if we're meant to pass on touches anyway. Don't send to root prim | ||
321 | // if prim touched is the root prim as we just did it | ||
322 | if (((part.ScriptEvents & scriptEvents.touch) == 0) || | ||
323 | (part.PassTouches && (part.LocalId != obj.RootPart.LocalId))) | ||
324 | { | ||
325 | EventManager.TriggerObjectGrabbing(obj.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg); | ||
326 | } | ||
327 | |||
328 | return; | ||
329 | } | ||
330 | } | ||
331 | } | ||
332 | } | 280 | } |
333 | } | 281 | } |
334 | 282 | ||
335 | public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) | 283 | public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) |
336 | { | 284 | { |
337 | EntityBase[] EntityList = GetEntities(); | 285 | SceneObjectPart part = GetSceneObjectPart(localID); |
286 | if (part == null) | ||
287 | return; | ||
288 | |||
289 | SceneObjectGroup obj = part.ParentGroup; | ||
338 | 290 | ||
339 | SurfaceTouchEventArgs surfaceArg = null; | 291 | SurfaceTouchEventArgs surfaceArg = null; |
340 | if (surfaceArgs != null && surfaceArgs.Count > 0) | 292 | if (surfaceArgs != null && surfaceArgs.Count > 0) |
341 | surfaceArg = surfaceArgs[0]; | 293 | surfaceArg = surfaceArgs[0]; |
342 | 294 | ||
343 | foreach (EntityBase ent in EntityList) | 295 | // If the touched prim handles touches, deliver it |
344 | { | 296 | // If not, deliver to root prim |
345 | if (ent is SceneObjectGroup) | 297 | if ((part.ScriptEvents & scriptEvents.touch_end) != 0) |
346 | { | 298 | EventManager.TriggerObjectDeGrab(part.LocalId, 0, remoteClient, surfaceArg); |
347 | SceneObjectGroup obj = ent as SceneObjectGroup; | 299 | else |
348 | 300 | EventManager.TriggerObjectDeGrab(obj.RootPart.LocalId, part.LocalId, remoteClient, surfaceArg); | |
349 | // Is this prim part of the group | ||
350 | if (obj.HasChildPrim(localID)) | ||
351 | { | ||
352 | SceneObjectPart part=obj.GetChildPart(localID); | ||
353 | if (part != null) | ||
354 | { | ||
355 | // If the touched prim handles touches, deliver it | ||
356 | // If not, deliver to root prim | ||
357 | if ((part.ScriptEvents & scriptEvents.touch_end) != 0) | ||
358 | EventManager.TriggerObjectDeGrab(part.LocalId, 0, remoteClient, surfaceArg); | ||
359 | else | ||
360 | EventManager.TriggerObjectDeGrab(obj.RootPart.LocalId, part.LocalId, remoteClient, surfaceArg); | ||
361 | |||
362 | return; | ||
363 | } | ||
364 | return; | ||
365 | } | ||
366 | } | ||
367 | } | ||
368 | } | 301 | } |
369 | 302 | ||
370 | public void ProcessAvatarPickerRequest(IClientAPI client, UUID avatarID, UUID RequestID, string query) | 303 | public void ProcessAvatarPickerRequest(IClientAPI client, UUID avatarID, UUID RequestID, string query) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index bfabcc2..f8487e7 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2636,7 +2636,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2636 | if (sp == null) | 2636 | if (sp == null) |
2637 | { | 2637 | { |
2638 | m_log.DebugFormat( | 2638 | m_log.DebugFormat( |
2639 | "[SCENE]: Adding new child scene presence {0} to scene {1}", client.Name, RegionInfo.RegionName); | 2639 | "[SCENE]: Adding new child scene presence {0} to scene {1} at pos {2}", client.Name, RegionInfo.RegionName, client.StartPos); |
2640 | 2640 | ||
2641 | m_clientManager.Add(client); | 2641 | m_clientManager.Add(client); |
2642 | SubscribeToClientEvents(client); | 2642 | SubscribeToClientEvents(client); |
@@ -2900,7 +2900,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2900 | 2900 | ||
2901 | public virtual void SubscribeToClientParcelEvents(IClientAPI client) | 2901 | public virtual void SubscribeToClientParcelEvents(IClientAPI client) |
2902 | { | 2902 | { |
2903 | client.OnObjectGroupRequest += m_sceneGraph.HandleObjectGroupUpdate; | ||
2904 | client.OnParcelReturnObjectsRequest += LandChannel.ReturnObjectsInParcel; | 2903 | client.OnParcelReturnObjectsRequest += LandChannel.ReturnObjectsInParcel; |
2905 | client.OnParcelSetOtherCleanTime += LandChannel.SetParcelOtherCleanTime; | 2904 | client.OnParcelSetOtherCleanTime += LandChannel.SetParcelOtherCleanTime; |
2906 | client.OnParcelBuy += ProcessParcelBuy; | 2905 | client.OnParcelBuy += ProcessParcelBuy; |
@@ -3027,7 +3026,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3027 | 3026 | ||
3028 | public virtual void UnSubscribeToClientParcelEvents(IClientAPI client) | 3027 | public virtual void UnSubscribeToClientParcelEvents(IClientAPI client) |
3029 | { | 3028 | { |
3030 | client.OnObjectGroupRequest -= m_sceneGraph.HandleObjectGroupUpdate; | ||
3031 | client.OnParcelReturnObjectsRequest -= LandChannel.ReturnObjectsInParcel; | 3029 | client.OnParcelReturnObjectsRequest -= LandChannel.ReturnObjectsInParcel; |
3032 | client.OnParcelSetOtherCleanTime -= LandChannel.SetParcelOtherCleanTime; | 3030 | client.OnParcelSetOtherCleanTime -= LandChannel.SetParcelOtherCleanTime; |
3033 | client.OnParcelBuy -= ProcessParcelBuy; | 3031 | client.OnParcelBuy -= ProcessParcelBuy; |
@@ -3386,9 +3384,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3386 | 3384 | ||
3387 | // Don't disable this log message - it's too helpful | 3385 | // Don't disable this log message - it's too helpful |
3388 | m_log.DebugFormat( | 3386 | m_log.DebugFormat( |
3389 | "[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})", | 3387 | "[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6}, position {7})", |
3390 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, | 3388 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, |
3391 | agent.AgentID, agent.circuitcode, teleportFlags); | 3389 | agent.AgentID, agent.circuitcode, teleportFlags, agent.startpos); |
3392 | 3390 | ||
3393 | if (LoginsDisabled) | 3391 | if (LoginsDisabled) |
3394 | { | 3392 | { |
@@ -3434,7 +3432,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3434 | catch (Exception e) | 3432 | catch (Exception e) |
3435 | { | 3433 | { |
3436 | m_log.ErrorFormat( | 3434 | m_log.ErrorFormat( |
3437 | "[CONNECTION BEGIN]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); | 3435 | "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); |
3438 | return false; | 3436 | return false; |
3439 | } | 3437 | } |
3440 | } | 3438 | } |
@@ -3452,12 +3450,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3452 | catch (Exception e) | 3450 | catch (Exception e) |
3453 | { | 3451 | { |
3454 | m_log.ErrorFormat( | 3452 | m_log.ErrorFormat( |
3455 | "[CONNECTION BEGIN]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); | 3453 | "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); |
3456 | return false; | 3454 | return false; |
3457 | } | 3455 | } |
3458 | 3456 | ||
3459 | m_log.InfoFormat( | 3457 | m_log.InfoFormat( |
3460 | "[CONNECTION BEGIN]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})", | 3458 | "[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})", |
3461 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, | 3459 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, |
3462 | agent.AgentID, agent.circuitcode); | 3460 | agent.AgentID, agent.circuitcode); |
3463 | 3461 | ||
@@ -4462,7 +4460,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4462 | /// Get a scene object group that contains the prim with the given local id | 4460 | /// Get a scene object group that contains the prim with the given local id |
4463 | /// </summary> | 4461 | /// </summary> |
4464 | /// <param name="localID"></param> | 4462 | /// <param name="localID"></param> |
4465 | /// <returns>null if no scene object group containing that prim is found</returns> | 4463 | /// <returns>null if no scene object group containing that prim is found</returns> |
4466 | public SceneObjectGroup GetGroupByPrim(uint localID) | 4464 | public SceneObjectGroup GetGroupByPrim(uint localID) |
4467 | { | 4465 | { |
4468 | return m_sceneGraph.GetGroupByPrim(localID); | 4466 | return m_sceneGraph.GetGroupByPrim(localID); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index c16038c..cd825eb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -640,20 +640,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
640 | } | 640 | } |
641 | } | 641 | } |
642 | 642 | ||
643 | protected internal void HandleObjectGroupUpdate( | ||
644 | IClientAPI remoteClient, UUID GroupID, uint objectLocalID, UUID Garbage) | ||
645 | { | ||
646 | if (!remoteClient.IsGroupMember(GroupID)) | ||
647 | return; | ||
648 | |||
649 | SceneObjectGroup group = GetGroupByPrim(objectLocalID); | ||
650 | if (group != null) | ||
651 | { | ||
652 | if (group.OwnerID == remoteClient.AgentId) | ||
653 | group.SetGroup(GroupID, remoteClient); | ||
654 | } | ||
655 | } | ||
656 | |||
657 | protected internal ScenePresence CreateAndAddChildScenePresence( | 643 | protected internal ScenePresence CreateAndAddChildScenePresence( |
658 | IClientAPI client, AvatarAppearance appearance, PresenceType type) | 644 | IClientAPI client, AvatarAppearance appearance, PresenceType type) |
659 | { | 645 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 09cbbfe..948dca2 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1724,19 +1724,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
1724 | 1724 | ||
1725 | #endregion | 1725 | #endregion |
1726 | 1726 | ||
1727 | // Send the parts of this SOG to a single client | 1727 | /// <summary> |
1728 | // Used when the client initially connects and when client sends RequestPrim packet | 1728 | /// Send the parts of this SOG to a single client |
1729 | /// </summary> | ||
1730 | /// <remarks> | ||
1731 | /// Used when the client initially connects and when client sends RequestPrim packet | ||
1732 | /// </remarks> | ||
1733 | /// <param name="remoteClient"></param> | ||
1729 | public void SendFullUpdateToClient(IClientAPI remoteClient) | 1734 | public void SendFullUpdateToClient(IClientAPI remoteClient) |
1730 | { | 1735 | { |
1731 | RootPart.SendFullUpdate( | 1736 | RootPart.SendFullUpdate(remoteClient); |
1732 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | ||
1733 | 1737 | ||
1734 | SceneObjectPart[] parts = m_parts.GetArray(); | 1738 | SceneObjectPart[] parts = m_parts.GetArray(); |
1735 | for (int i = 0; i < parts.Length; i++) | 1739 | for (int i = 0; i < parts.Length; i++) |
1736 | { | 1740 | { |
1737 | SceneObjectPart part = parts[i]; | 1741 | SceneObjectPart part = parts[i]; |
1738 | if (part != RootPart) | 1742 | if (part != RootPart) |
1739 | part.SendFullUpdate(remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); | 1743 | part.SendFullUpdate(remoteClient); |
1740 | } | 1744 | } |
1741 | } | 1745 | } |
1742 | 1746 | ||
@@ -2067,10 +2071,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2067 | 2071 | ||
2068 | /// <summary> | 2072 | /// <summary> |
2069 | /// Reset the UUIDs for all the prims that make up this group. | 2073 | /// Reset the UUIDs for all the prims that make up this group. |
2070 | /// | 2074 | /// </summary> |
2075 | /// <remarks> | ||
2071 | /// This is called by methods which want to add a new group to an existing scene, in order | 2076 | /// This is called by methods which want to add a new group to an existing scene, in order |
2072 | /// to ensure that there are no clashes with groups already present. | 2077 | /// to ensure that there are no clashes with groups already present. |
2073 | /// </summary> | 2078 | /// </remarks> |
2074 | public void ResetIDs() | 2079 | public void ResetIDs() |
2075 | { | 2080 | { |
2076 | lock (m_parts.SyncRoot) | 2081 | lock (m_parts.SyncRoot) |
@@ -3636,6 +3641,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3636 | part.Inventory.ChangeInventoryGroup(GroupID); | 3641 | part.Inventory.ChangeInventoryGroup(GroupID); |
3637 | } | 3642 | } |
3638 | 3643 | ||
3644 | HasGroupChanged = true; | ||
3645 | |||
3639 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | 3646 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
3640 | // for the same object with very different properties. The caller must schedule the update. | 3647 | // for the same object with very different properties. The caller must schedule the update. |
3641 | //ScheduleGroupForFullUpdate(); | 3648 | //ScheduleGroupForFullUpdate(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 666ce2a..fd70bfd 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2886,8 +2886,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2886 | /// Send a full update to the client for the given part | 2886 | /// Send a full update to the client for the given part |
2887 | /// </summary> | 2887 | /// </summary> |
2888 | /// <param name="remoteClient"></param> | 2888 | /// <param name="remoteClient"></param> |
2889 | /// <param name="clientFlags"></param> | 2889 | protected internal void SendFullUpdate(IClientAPI remoteClient) |
2890 | protected internal void SendFullUpdate(IClientAPI remoteClient, uint clientFlags) | ||
2891 | { | 2890 | { |
2892 | if (ParentGroup == null) | 2891 | if (ParentGroup == null) |
2893 | return; | 2892 | return; |
@@ -2899,16 +2898,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2899 | { | 2898 | { |
2900 | if (ParentGroup.IsAttachment) | 2899 | if (ParentGroup.IsAttachment) |
2901 | { | 2900 | { |
2902 | SendFullUpdateToClient(remoteClient, AttachedPos, clientFlags); | 2901 | SendFullUpdateToClient(remoteClient, AttachedPos); |
2903 | } | 2902 | } |
2904 | else | 2903 | else |
2905 | { | 2904 | { |
2906 | SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags); | 2905 | SendFullUpdateToClient(remoteClient, AbsolutePosition); |
2907 | } | 2906 | } |
2908 | } | 2907 | } |
2909 | else | 2908 | else |
2910 | { | 2909 | { |
2911 | SendFullUpdateToClient(remoteClient, clientFlags); | 2910 | SendFullUpdateToClient(remoteClient); |
2912 | } | 2911 | } |
2913 | } | 2912 | } |
2914 | 2913 | ||
@@ -2922,7 +2921,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2922 | 2921 | ||
2923 | ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 2922 | ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) |
2924 | { | 2923 | { |
2925 | SendFullUpdate(avatar.ControllingClient, avatar.GenerateClientFlags(UUID)); | 2924 | SendFullUpdate(avatar.ControllingClient); |
2926 | }); | 2925 | }); |
2927 | } | 2926 | } |
2928 | 2927 | ||
@@ -2930,12 +2929,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2930 | /// Sends a full update to the client | 2929 | /// Sends a full update to the client |
2931 | /// </summary> | 2930 | /// </summary> |
2932 | /// <param name="remoteClient"></param> | 2931 | /// <param name="remoteClient"></param> |
2933 | /// <param name="clientFlags"></param> | 2932 | public void SendFullUpdateToClient(IClientAPI remoteClient) |
2934 | public void SendFullUpdateToClient(IClientAPI remoteClient, uint clientflags) | ||
2935 | { | 2933 | { |
2936 | Vector3 lPos; | 2934 | SendFullUpdateToClient(remoteClient, OffsetPosition); |
2937 | lPos = OffsetPosition; | ||
2938 | SendFullUpdateToClient(remoteClient, lPos, clientflags); | ||
2939 | } | 2935 | } |
2940 | 2936 | ||
2941 | /// <summary> | 2937 | /// <summary> |
@@ -2943,8 +2939,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2943 | /// </summary> | 2939 | /// </summary> |
2944 | /// <param name="remoteClient"></param> | 2940 | /// <param name="remoteClient"></param> |
2945 | /// <param name="lPos"></param> | 2941 | /// <param name="lPos"></param> |
2946 | /// <param name="clientFlags"></param> | 2942 | public void SendFullUpdateToClient(IClientAPI remoteClient, Vector3 lPos) |
2947 | public void SendFullUpdateToClient(IClientAPI remoteClient, Vector3 lPos, uint clientFlags) | ||
2948 | { | 2943 | { |
2949 | if (ParentGroup == null) | 2944 | if (ParentGroup == null) |
2950 | return; | 2945 | return; |
@@ -2961,15 +2956,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2961 | (ParentGroup.AttachmentPoint >= 31) && (ParentGroup.AttachmentPoint <= 38)) | 2956 | (ParentGroup.AttachmentPoint >= 31) && (ParentGroup.AttachmentPoint <= 38)) |
2962 | return; | 2957 | return; |
2963 | 2958 | ||
2964 | clientFlags &= ~(uint) PrimFlags.CreateSelected; | ||
2965 | |||
2966 | if (remoteClient.AgentId == OwnerID) | 2959 | if (remoteClient.AgentId == OwnerID) |
2967 | { | 2960 | { |
2968 | if ((Flags & PrimFlags.CreateSelected) != 0) | 2961 | if ((Flags & PrimFlags.CreateSelected) != 0) |
2969 | { | ||
2970 | clientFlags |= (uint) PrimFlags.CreateSelected; | ||
2971 | Flags &= ~PrimFlags.CreateSelected; | 2962 | Flags &= ~PrimFlags.CreateSelected; |
2972 | } | ||
2973 | } | 2963 | } |
2974 | //bool isattachment = IsAttachment; | 2964 | //bool isattachment = IsAttachment; |
2975 | //if (LocalId != ParentGroup.RootPart.LocalId) | 2965 | //if (LocalId != ParentGroup.RootPart.LocalId) |
@@ -3403,6 +3393,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3403 | 3393 | ||
3404 | public void SetGroup(UUID groupID, IClientAPI client) | 3394 | public void SetGroup(UUID groupID, IClientAPI client) |
3405 | { | 3395 | { |
3396 | // Scene.AddNewPrims() calls with client == null so can't use this. | ||
3397 | // m_log.DebugFormat( | ||
3398 | // "[SCENE OBJECT PART]: Setting group for {0} to {1} for {2}", | ||
3399 | // Name, groupID, OwnerID); | ||
3400 | |||
3406 | GroupID = groupID; | 3401 | GroupID = groupID; |
3407 | if (client != null) | 3402 | if (client != null) |
3408 | SendPropertiesToClient(client); | 3403 | SendPropertiesToClient(client); |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 49acc02..0eecf77 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -289,16 +289,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
289 | 289 | ||
290 | #region Properties | 290 | #region Properties |
291 | 291 | ||
292 | protected PhysicsActor m_physicsActor; | ||
293 | |||
294 | /// <summary> | 292 | /// <summary> |
295 | /// Physical scene representation of this Avatar. | 293 | /// Physical scene representation of this Avatar. |
296 | /// </summary> | 294 | /// </summary> |
297 | public PhysicsActor PhysicsActor | 295 | public PhysicsActor PhysicsActor { get; private set; } |
298 | { | ||
299 | set { m_physicsActor = value; } | ||
300 | get { return m_physicsActor; } | ||
301 | } | ||
302 | 296 | ||
303 | private byte m_movementflag; | 297 | private byte m_movementflag; |
304 | 298 | ||
@@ -512,9 +506,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
512 | { | 506 | { |
513 | m_pos = PhysicsActor.Position; | 507 | m_pos = PhysicsActor.Position; |
514 | 508 | ||
515 | // m_log.DebugFormat( | 509 | //m_log.DebugFormat( |
516 | // "[SCENE PRESENCE]: Set position {0} for {1} in {2} via getting AbsolutePosition!", | 510 | // "[SCENE PRESENCE]: Set position {0} for {1} in {2} via getting AbsolutePosition!", |
517 | // m_pos, Name, Scene.RegionInfo.RegionName); | 511 | // m_pos, Name, Scene.RegionInfo.RegionName); |
518 | } | 512 | } |
519 | else | 513 | else |
520 | { | 514 | { |
@@ -544,7 +538,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
544 | } | 538 | } |
545 | } | 539 | } |
546 | } | 540 | } |
547 | |||
548 | return m_pos; | 541 | return m_pos; |
549 | } | 542 | } |
550 | set | 543 | set |
@@ -568,9 +561,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
568 | ParentPosition = Vector3.Zero; | 561 | ParentPosition = Vector3.Zero; |
569 | } | 562 | } |
570 | 563 | ||
571 | // m_log.DebugFormat( | 564 | //m_log.DebugFormat( |
572 | // "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}", | 565 | // "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}", |
573 | // Scene.RegionInfo.RegionName, Name, m_pos); | 566 | // Scene.RegionInfo.RegionName, Name, m_pos); |
574 | } | 567 | } |
575 | } | 568 | } |
576 | 569 | ||
@@ -806,7 +799,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
806 | public void RegisterToEvents() | 799 | public void RegisterToEvents() |
807 | { | 800 | { |
808 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; | 801 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; |
809 | //ControllingClient.OnCompleteMovementToRegion += SendInitialData; | ||
810 | ControllingClient.OnAgentUpdate += HandleAgentUpdate; | 802 | ControllingClient.OnAgentUpdate += HandleAgentUpdate; |
811 | ControllingClient.OnAgentRequestSit += HandleAgentRequestSit; | 803 | ControllingClient.OnAgentRequestSit += HandleAgentRequestSit; |
812 | ControllingClient.OnAgentSit += HandleAgentSit; | 804 | ControllingClient.OnAgentSit += HandleAgentSit; |
@@ -854,11 +846,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
854 | 846 | ||
855 | #endregion | 847 | #endregion |
856 | 848 | ||
857 | public uint GenerateClientFlags(UUID ObjectID) | ||
858 | { | ||
859 | return m_scene.Permissions.GenerateClientFlags(m_uuid, ObjectID); | ||
860 | } | ||
861 | |||
862 | #region Status Methods | 849 | #region Status Methods |
863 | 850 | ||
864 | /// <summary> | 851 | /// <summary> |
@@ -1049,18 +1036,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1049 | { | 1036 | { |
1050 | if (PhysicsActor != null) | 1037 | if (PhysicsActor != null) |
1051 | { | 1038 | { |
1052 | try | 1039 | // PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; |
1053 | { | 1040 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; |
1054 | PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; | 1041 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); |
1055 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; | 1042 | PhysicsActor.UnSubscribeEvents(); |
1056 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | 1043 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; |
1057 | PhysicsActor.UnSubscribeEvents(); | 1044 | PhysicsActor = null; |
1058 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; | ||
1059 | PhysicsActor = null; | ||
1060 | } | ||
1061 | catch | ||
1062 | { } | ||
1063 | } | 1045 | } |
1046 | // else | ||
1047 | // { | ||
1048 | // m_log.ErrorFormat( | ||
1049 | // "[SCENE PRESENCE]: Attempt to remove physics actor for {0} on {1} but this scene presence has no physics actor", | ||
1050 | // Name, Scene.RegionInfo.RegionName); | ||
1051 | // } | ||
1064 | } | 1052 | } |
1065 | 1053 | ||
1066 | /// <summary> | 1054 | /// <summary> |
@@ -1173,13 +1161,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1173 | /// <summary> | 1161 | /// <summary> |
1174 | /// Sets avatar height in the physics plugin | 1162 | /// Sets avatar height in the physics plugin |
1175 | /// </summary> | 1163 | /// </summary> |
1164 | /// <param name="height">New height of avatar</param> | ||
1176 | public void SetHeight(float height) | 1165 | public void SetHeight(float height) |
1177 | { | 1166 | { |
1178 | if (PhysicsActor != null && !IsChildAgent) | 1167 | if (PhysicsActor != null && !IsChildAgent) |
1179 | { | 1168 | PhysicsActor.Size = new Vector3(0.45f, 0.6f, height); |
1180 | Vector3 SetSize = new Vector3(0.45f, 0.6f, height); | ||
1181 | PhysicsActor.Size = SetSize; | ||
1182 | } | ||
1183 | } | 1169 | } |
1184 | 1170 | ||
1185 | /// <summary> | 1171 | /// <summary> |
@@ -1945,7 +1931,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1945 | // m_log.DebugFormat("[SCENE PRESENCE]: {0} {1}", SitTargetisSet, SitTargetUnOccupied); | 1931 | // m_log.DebugFormat("[SCENE PRESENCE]: {0} {1}", SitTargetisSet, SitTargetUnOccupied); |
1946 | 1932 | ||
1947 | if (PhysicsActor != null) | 1933 | if (PhysicsActor != null) |
1948 | m_sitAvatarHeight = m_physicsActor.Size.Z; | 1934 | m_sitAvatarHeight = PhysicsActor.Size.Z; |
1949 | 1935 | ||
1950 | bool canSit = false; | 1936 | bool canSit = false; |
1951 | pos = part.AbsolutePosition + offset; | 1937 | pos = part.AbsolutePosition + offset; |
@@ -2592,7 +2578,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2592 | // only send update from root agents to other clients; children are only "listening posts" | 2578 | // only send update from root agents to other clients; children are only "listening posts" |
2593 | if (IsChildAgent) | 2579 | if (IsChildAgent) |
2594 | { | 2580 | { |
2595 | m_log.Warn("[SCENE PRESENCE]: Attempt to send avatar data from a child agent"); | 2581 | m_log.WarnFormat( |
2582 | "[SCENE PRESENCE]: Attempt to send avatar data from a child agent for {0} in {1}", | ||
2583 | Name, Scene.RegionInfo.RegionName); | ||
2584 | |||
2596 | return; | 2585 | return; |
2597 | } | 2586 | } |
2598 | 2587 | ||
@@ -2650,7 +2639,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2650 | // only send update from root agents to other clients; children are only "listening posts" | 2639 | // only send update from root agents to other clients; children are only "listening posts" |
2651 | if (IsChildAgent) | 2640 | if (IsChildAgent) |
2652 | { | 2641 | { |
2653 | m_log.Warn("[SCENE PRESENCE]: Attempt to send avatar data from a child agent"); | 2642 | m_log.WarnFormat( |
2643 | "[SCENE PRESENCE]: Attempt to send avatar data from a child agent for {0} in {1}", | ||
2644 | Name, Scene.RegionInfo.RegionName); | ||
2645 | |||
2654 | return; | 2646 | return; |
2655 | } | 2647 | } |
2656 | 2648 | ||
@@ -3032,6 +3024,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3032 | CopyFrom(cAgentData); | 3024 | CopyFrom(cAgentData); |
3033 | } | 3025 | } |
3034 | 3026 | ||
3027 | private static Vector3 marker = new Vector3(-1f, -1f, -1f); | ||
3035 | /// <summary> | 3028 | /// <summary> |
3036 | /// This updates important decision making data about a child agent | 3029 | /// This updates important decision making data about a child agent |
3037 | /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region | 3030 | /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region |
@@ -3052,8 +3045,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3052 | // region's draw distance. | 3045 | // region's draw distance. |
3053 | // DrawDistance = cAgentData.Far; | 3046 | // DrawDistance = cAgentData.Far; |
3054 | DrawDistance = Scene.DefaultDrawDistance; | 3047 | DrawDistance = Scene.DefaultDrawDistance; |
3055 | 3048 | ||
3056 | if (cAgentData.Position != new Vector3(-1f, -1f, -1f)) // UGH!! | 3049 | if (cAgentData.Position != marker) // UGH!! |
3057 | m_pos = cAgentData.Position + offset; | 3050 | m_pos = cAgentData.Position + offset; |
3058 | 3051 | ||
3059 | if (Vector3.Distance(AbsolutePosition, posLastSignificantMove) >= Scene.ChildReprioritizationDistance) | 3052 | if (Vector3.Distance(AbsolutePosition, posLastSignificantMove) >= Scene.ChildReprioritizationDistance) |
@@ -3064,8 +3057,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3064 | 3057 | ||
3065 | CameraPosition = cAgentData.Center + offset; | 3058 | CameraPosition = cAgentData.Center + offset; |
3066 | 3059 | ||
3067 | //SetHeight(cAgentData.AVHeight); | ||
3068 | |||
3069 | if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0) | 3060 | if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0) |
3070 | ControllingClient.SetChildAgentThrottle(cAgentData.Throttles); | 3061 | ControllingClient.SetChildAgentThrottle(cAgentData.Throttles); |
3071 | 3062 | ||
@@ -3274,6 +3265,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3274 | // "[SCENE PRESENCE]: Adding physics actor for {0}, ifFlying = {1} in {2}", | 3265 | // "[SCENE PRESENCE]: Adding physics actor for {0}, ifFlying = {1} in {2}", |
3275 | // Name, isFlying, Scene.RegionInfo.RegionName); | 3266 | // Name, isFlying, Scene.RegionInfo.RegionName); |
3276 | 3267 | ||
3268 | if (PhysicsActor != null) | ||
3269 | { | ||
3270 | m_log.ErrorFormat( | ||
3271 | "[SCENE PRESENCE]: Adding physics actor for {0} to {1} but this scene presence already has a physics actor", | ||
3272 | Name, Scene.RegionInfo.RegionName); | ||
3273 | } | ||
3274 | |||
3277 | if (Appearance.AvatarHeight == 0) | 3275 | if (Appearance.AvatarHeight == 0) |
3278 | Appearance.SetHeight(); | 3276 | Appearance.SetHeight(); |
3279 | 3277 | ||
@@ -3281,18 +3279,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3281 | 3279 | ||
3282 | Vector3 pVec = AbsolutePosition; | 3280 | Vector3 pVec = AbsolutePosition; |
3283 | 3281 | ||
3284 | // Old bug where the height was in centimeters instead of meters | 3282 | PhysicsActor = scene.AddAvatar( |
3285 | PhysicsActor = scene.AddAvatar(LocalId, Firstname + "." + Lastname, pVec, | 3283 | LocalId, Firstname + "." + Lastname, pVec, |
3286 | new Vector3(0f, 0f, Appearance.AvatarHeight), isFlying); | 3284 | new Vector3(0f, 0f, Appearance.AvatarHeight), isFlying); |
3287 | 3285 | ||
3288 | scene.AddPhysicsActorTaint(PhysicsActor); | ||
3289 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | 3286 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; |
3290 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 3287 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
3291 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong | 3288 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong |
3292 | PhysicsActor.SubscribeEvents(500); | 3289 | PhysicsActor.SubscribeEvents(500); |
3293 | PhysicsActor.LocalID = LocalId; | 3290 | PhysicsActor.LocalID = LocalId; |
3294 | |||
3295 | SetHeight(Appearance.AvatarHeight); | ||
3296 | } | 3291 | } |
3297 | 3292 | ||
3298 | private void OutOfBoundsCall(Vector3 pos) | 3293 | private void OutOfBoundsCall(Vector3 pos) |