diff options
Diffstat (limited to 'OpenSim/Region/Framework')
4 files changed, 84 insertions, 71 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 1e717d9..3452f90 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1456,6 +1456,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1456 | PhysicsActor actor = PhysicsActor; | 1456 | PhysicsActor actor = PhysicsActor; |
1457 | if (actor == null) | 1457 | if (actor == null) |
1458 | { | 1458 | { |
1459 | SendControlsToScripts(flagsForScripts); | ||
1459 | return; | 1460 | return; |
1460 | } | 1461 | } |
1461 | 1462 | ||
@@ -1632,15 +1633,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1632 | if (update_movementflag && ParentID == 0) | 1633 | if (update_movementflag && ParentID == 0) |
1633 | Animator.UpdateMovementAnimations(); | 1634 | Animator.UpdateMovementAnimations(); |
1634 | 1635 | ||
1635 | lock (scriptedcontrols) | 1636 | SendControlsToScripts(flagsForScripts); |
1636 | { | ||
1637 | if (scriptedcontrols.Count > 0) | ||
1638 | { | ||
1639 | // Notify the scripts only after calling UpdateMovementAnimations(), so that if a script | ||
1640 | // (e.g., a walking script) checks which animation is active it will be the correct animation. | ||
1641 | SendControlToScripts(flagsForScripts); | ||
1642 | } | ||
1643 | } | ||
1644 | } | 1637 | } |
1645 | 1638 | ||
1646 | m_scene.EventManager.TriggerOnClientMovement(this); | 1639 | m_scene.EventManager.TriggerOnClientMovement(this); |
@@ -3830,77 +3823,92 @@ namespace OpenSim.Region.Framework.Scenes | |||
3830 | } | 3823 | } |
3831 | } | 3824 | } |
3832 | 3825 | ||
3833 | internal void SendControlToScripts(uint flags) | 3826 | private void SendControlsToScripts(uint flags) |
3834 | { | 3827 | { |
3835 | ScriptControlled allflags = ScriptControlled.CONTROL_ZERO; | 3828 | // Notify the scripts only after calling UpdateMovementAnimations(), so that if a script |
3836 | 3829 | // (e.g., a walking script) checks which animation is active it will be the correct animation. | |
3837 | if (MouseDown) | 3830 | lock (scriptedcontrols) |
3838 | { | 3831 | { |
3839 | allflags = LastCommands & (ScriptControlled.CONTROL_ML_LBUTTON | ScriptControlled.CONTROL_LBUTTON); | 3832 | if (scriptedcontrols.Count <= 0) |
3840 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP) != 0 || (flags & unchecked((uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_UP)) != 0) | 3833 | return; |
3834 | |||
3835 | ScriptControlled allflags = ScriptControlled.CONTROL_ZERO; | ||
3836 | |||
3837 | if (MouseDown) | ||
3841 | { | 3838 | { |
3842 | allflags = ScriptControlled.CONTROL_ZERO; | 3839 | allflags = LastCommands & (ScriptControlled.CONTROL_ML_LBUTTON | ScriptControlled.CONTROL_LBUTTON); |
3840 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP) != 0 || (flags & unchecked((uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_UP)) != 0) | ||
3841 | { | ||
3842 | allflags = ScriptControlled.CONTROL_ZERO; | ||
3843 | MouseDown = true; | ||
3844 | } | ||
3845 | } | ||
3846 | |||
3847 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN) != 0) | ||
3848 | { | ||
3849 | allflags |= ScriptControlled.CONTROL_ML_LBUTTON; | ||
3843 | MouseDown = true; | 3850 | MouseDown = true; |
3844 | } | 3851 | } |
3845 | } | 3852 | |
3853 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0) | ||
3854 | { | ||
3855 | allflags |= ScriptControlled.CONTROL_LBUTTON; | ||
3856 | MouseDown = true; | ||
3857 | } | ||
3858 | |||
3859 | // find all activated controls, whether the scripts are interested in them or not | ||
3860 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) != 0) | ||
3861 | { | ||
3862 | allflags |= ScriptControlled.CONTROL_FWD; | ||
3863 | } | ||
3864 | |||
3865 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) != 0) | ||
3866 | { | ||
3867 | allflags |= ScriptControlled.CONTROL_BACK; | ||
3868 | } | ||
3869 | |||
3870 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS) != 0) | ||
3871 | { | ||
3872 | allflags |= ScriptControlled.CONTROL_UP; | ||
3873 | } | ||
3874 | |||
3875 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0) | ||
3876 | { | ||
3877 | allflags |= ScriptControlled.CONTROL_DOWN; | ||
3878 | } | ||
3846 | 3879 | ||
3847 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN) != 0) | 3880 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) != 0) |
3848 | { | 3881 | { |
3849 | allflags |= ScriptControlled.CONTROL_ML_LBUTTON; | 3882 | allflags |= ScriptControlled.CONTROL_LEFT; |
3850 | MouseDown = true; | 3883 | } |
3851 | } | 3884 | |
3852 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0) | 3885 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) != 0) |
3853 | { | 3886 | { |
3854 | allflags |= ScriptControlled.CONTROL_LBUTTON; | 3887 | allflags |= ScriptControlled.CONTROL_RIGHT; |
3855 | MouseDown = true; | 3888 | } |
3856 | } | 3889 | |
3890 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0) | ||
3891 | { | ||
3892 | allflags |= ScriptControlled.CONTROL_ROT_RIGHT; | ||
3893 | } | ||
3894 | |||
3895 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0) | ||
3896 | { | ||
3897 | allflags |= ScriptControlled.CONTROL_ROT_LEFT; | ||
3898 | } | ||
3857 | 3899 | ||
3858 | // find all activated controls, whether the scripts are interested in them or not | 3900 | // optimization; we have to check per script, but if nothing is pressed and nothing changed, we can skip that |
3859 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) != 0) | 3901 | if (allflags != ScriptControlled.CONTROL_ZERO || allflags != LastCommands) |
3860 | { | ||
3861 | allflags |= ScriptControlled.CONTROL_FWD; | ||
3862 | } | ||
3863 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) != 0) | ||
3864 | { | ||
3865 | allflags |= ScriptControlled.CONTROL_BACK; | ||
3866 | } | ||
3867 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS) != 0) | ||
3868 | { | ||
3869 | allflags |= ScriptControlled.CONTROL_UP; | ||
3870 | } | ||
3871 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0) | ||
3872 | { | ||
3873 | allflags |= ScriptControlled.CONTROL_DOWN; | ||
3874 | } | ||
3875 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) != 0) | ||
3876 | { | ||
3877 | allflags |= ScriptControlled.CONTROL_LEFT; | ||
3878 | } | ||
3879 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) != 0) | ||
3880 | { | ||
3881 | allflags |= ScriptControlled.CONTROL_RIGHT; | ||
3882 | } | ||
3883 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0) | ||
3884 | { | ||
3885 | allflags |= ScriptControlled.CONTROL_ROT_RIGHT; | ||
3886 | } | ||
3887 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0) | ||
3888 | { | ||
3889 | allflags |= ScriptControlled.CONTROL_ROT_LEFT; | ||
3890 | } | ||
3891 | // optimization; we have to check per script, but if nothing is pressed and nothing changed, we can skip that | ||
3892 | if (allflags != ScriptControlled.CONTROL_ZERO || allflags != LastCommands) | ||
3893 | { | ||
3894 | lock (scriptedcontrols) | ||
3895 | { | 3902 | { |
3896 | foreach (KeyValuePair<UUID, ScriptControllers> kvp in scriptedcontrols) | 3903 | foreach (KeyValuePair<UUID, ScriptControllers> kvp in scriptedcontrols) |
3897 | { | 3904 | { |
3898 | UUID scriptUUID = kvp.Key; | 3905 | UUID scriptUUID = kvp.Key; |
3899 | ScriptControllers scriptControlData = kvp.Value; | 3906 | ScriptControllers scriptControlData = kvp.Value; |
3900 | 3907 | ||
3901 | ScriptControlled localHeld = allflags & scriptControlData.eventControls; // the flags interesting for us | 3908 | ScriptControlled localHeld = allflags & scriptControlData.eventControls; // the flags interesting for us |
3902 | ScriptControlled localLast = LastCommands & scriptControlData.eventControls; // the activated controls in the last cycle | 3909 | ScriptControlled localLast = LastCommands & scriptControlData.eventControls; // the activated controls in the last cycle |
3903 | ScriptControlled localChange = localHeld ^ localLast; // the changed bits | 3910 | ScriptControlled localChange = localHeld ^ localLast; // the changed bits |
3911 | |||
3904 | if (localHeld != ScriptControlled.CONTROL_ZERO || localChange != ScriptControlled.CONTROL_ZERO) | 3912 | if (localHeld != ScriptControlled.CONTROL_ZERO || localChange != ScriptControlled.CONTROL_ZERO) |
3905 | { | 3913 | { |
3906 | // only send if still pressed or just changed | 3914 | // only send if still pressed or just changed |
@@ -3908,9 +3916,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3908 | } | 3916 | } |
3909 | } | 3917 | } |
3910 | } | 3918 | } |
3919 | |||
3920 | LastCommands = allflags; | ||
3911 | } | 3921 | } |
3912 | |||
3913 | LastCommands = allflags; | ||
3914 | } | 3922 | } |
3915 | 3923 | ||
3916 | internal static AgentManager.ControlFlags RemoveIgnoredControls(AgentManager.ControlFlags flags, ScriptControlled ignored) | 3924 | internal static AgentManager.ControlFlags RemoveIgnoredControls(AgentManager.ControlFlags flags, ScriptControlled ignored) |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs b/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs index ab6311b..4a21dc9 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | ||
30 | using System.Text; | 31 | using System.Text; |
31 | using NUnit.Framework; | 32 | using NUnit.Framework; |
32 | using OpenMetaverse; | 33 | using OpenMetaverse; |
@@ -68,11 +69,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
68 | Vector3 position = new Vector3(200,200,21); | 69 | Vector3 position = new Vector3(200,200,21); |
69 | 70 | ||
70 | foreach (Border b in testborders) | 71 | foreach (Border b in testborders) |
71 | { | ||
72 | Assert.That(!b.TestCross(position)); | 72 | Assert.That(!b.TestCross(position)); |
73 | 73 | ||
74 | } | ||
75 | |||
76 | position = new Vector3(200,280,21); | 74 | position = new Vector3(200,280,21); |
77 | Assert.That(NorthBorder.TestCross(position)); | 75 | Assert.That(NorthBorder.TestCross(position)); |
78 | 76 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs index 1c33a5f..d23c965 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs | |||
@@ -26,7 +26,9 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.IO; | ||
29 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Text; | ||
30 | using NUnit.Framework; | 32 | using NUnit.Framework; |
31 | using OpenMetaverse; | 33 | using OpenMetaverse; |
32 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
@@ -44,6 +46,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
44 | public void TestDuplicateObject() | 46 | public void TestDuplicateObject() |
45 | { | 47 | { |
46 | TestHelpers.InMethod(); | 48 | TestHelpers.InMethod(); |
49 | // TestHelpers.EnableLogging(); | ||
50 | |||
47 | Scene scene = new SceneHelpers().SetupScene(); | 51 | Scene scene = new SceneHelpers().SetupScene(); |
48 | 52 | ||
49 | UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010"); | 53 | UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010"); |
@@ -82,6 +86,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
82 | Assert.That(dupePart1.PhysActor, Is.Not.Null); | 86 | Assert.That(dupePart1.PhysActor, Is.Not.Null); |
83 | Assert.That(dupePart2.PhysActor, Is.Not.Null); | 87 | Assert.That(dupePart2.PhysActor, Is.Not.Null); |
84 | */ | 88 | */ |
89 | |||
90 | // TestHelpers.DisableLogging(); | ||
85 | } | 91 | } |
86 | } | 92 | } |
87 | } \ No newline at end of file | 93 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs index 19542ff..c750cc5 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs | |||
@@ -38,7 +38,8 @@ using OpenSim.Region.Framework.Interfaces; | |||
38 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | 38 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; |
39 | using OpenSim.Tests.Common; | 39 | using OpenSim.Tests.Common; |
40 | using OpenSim.Tests.Common.Mock; | 40 | using OpenSim.Tests.Common.Mock; |
41 | using System.Threading; | 41 | using System.IO; |
42 | using System.Text; | ||
42 | 43 | ||
43 | namespace OpenSim.Region.Framework.Scenes.Tests | 44 | namespace OpenSim.Region.Framework.Scenes.Tests |
44 | { | 45 | { |