diff options
Diffstat (limited to 'OpenSim/Region/Framework')
36 files changed, 6603 insertions, 1893 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index 375d334..7446530 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Xml; | ||
29 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
30 | using OpenMetaverse; | 31 | using OpenMetaverse; |
31 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
@@ -83,7 +84,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
83 | /// <param name="AttachmentPt"></param> | 84 | /// <param name="AttachmentPt"></param> |
84 | /// <param name="silent"></param> | 85 | /// <param name="silent"></param> |
85 | /// <returns>true if the object was successfully attached, false otherwise</returns> | 86 | /// <returns>true if the object was successfully attached, false otherwise</returns> |
86 | bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent); | 87 | bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool useAttachmentInfo); |
87 | 88 | ||
88 | /// <summary> | 89 | /// <summary> |
89 | /// Rez an attachment from user inventory and change inventory status to match. | 90 | /// Rez an attachment from user inventory and change inventory status to match. |
@@ -94,6 +95,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
94 | /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> | 95 | /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> |
95 | ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt); | 96 | ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt); |
96 | 97 | ||
98 | // Same as above, but also load script states from a separate doc | ||
99 | ISceneEntity RezSingleAttachmentFromInventory( | ||
100 | IScenePresence presence, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc); | ||
101 | |||
97 | /// <summary> | 102 | /// <summary> |
98 | /// Rez multiple attachments from a user's inventory | 103 | /// Rez multiple attachments from a user's inventory |
99 | /// </summary> | 104 | /// </summary> |
@@ -115,7 +120,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
115 | /// <param name="itemID"></param> | 120 | /// <param name="itemID"></param> |
116 | void DetachSingleAttachmentToInv(IScenePresence sp, UUID itemID); | 121 | void DetachSingleAttachmentToInv(IScenePresence sp, UUID itemID); |
117 | 122 | ||
118 | /// <summary> | ||
119 | /// Update the position of an attachment. | 123 | /// Update the position of an attachment. |
120 | /// </summary> | 124 | /// </summary> |
121 | /// <param name="sog"></param> | 125 | /// <param name="sog"></param> |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 1c9bdce..4f0e100 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -128,6 +128,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
128 | /// </returns> | 128 | /// </returns> |
129 | bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); | 129 | bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); |
130 | 130 | ||
131 | ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); | ||
132 | |||
131 | /// <summary> | 133 | /// <summary> |
132 | /// Stop a script which is in this prim's inventory. | 134 | /// Stop a script which is in this prim's inventory. |
133 | /// </summary> | 135 | /// </summary> |
@@ -284,5 +286,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
284 | /// A <see cref="Dictionary`2"/> | 286 | /// A <see cref="Dictionary`2"/> |
285 | /// </returns> | 287 | /// </returns> |
286 | Dictionary<UUID, string> GetScriptStates(); | 288 | Dictionary<UUID, string> GetScriptStates(); |
289 | Dictionary<UUID, string> GetScriptStates(bool oldIDs); | ||
287 | } | 290 | } |
288 | } | 291 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index 69be83e..5bc8e51 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |||
@@ -35,6 +35,8 @@ using OpenSim.Region.Framework.Scenes; | |||
35 | 35 | ||
36 | namespace OpenSim.Region.Framework.Interfaces | 36 | namespace OpenSim.Region.Framework.Interfaces |
37 | { | 37 | { |
38 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version); | ||
39 | |||
38 | public interface IEntityTransferModule | 40 | public interface IEntityTransferModule |
39 | { | 41 | { |
40 | /// <summary> | 42 | /// <summary> |
@@ -50,29 +52,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
50 | /// <param name='teleportFlags'></param> | 52 | /// <param name='teleportFlags'></param> |
51 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags); | 53 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags); |
52 | 54 | ||
53 | /// <summary> | 55 | bool TeleportHome(UUID id, IClientAPI client); |
54 | /// Teleport an agent directly to a given region without checking whether the region should be subsituted. | ||
55 | /// </summary> | ||
56 | /// <remarks> | ||
57 | /// Please use Teleport() instead unless you know exactly what you're doing. | ||
58 | /// Do not use for same region teleports. | ||
59 | /// </remarks> | ||
60 | /// <param name='sp'></param> | ||
61 | /// <param name='reg'></param> | ||
62 | /// <param name='finalDestination'>/param> | ||
63 | /// <param name='position'></param> | ||
64 | /// <param name='lookAt'></param> | ||
65 | /// <param name='teleportFlags'></param> | ||
66 | void DoTeleport( | ||
67 | ScenePresence sp, GridRegion reg, GridRegion finalDestination, | ||
68 | Vector3 position, Vector3 lookAt, uint teleportFlags); | ||
69 | 56 | ||
70 | /// <summary> | 57 | void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, |
71 | /// Teleports the agent for the given client to their home destination. | 58 | Vector3 position, Vector3 lookAt, uint teleportFlags); |
72 | /// </summary> | ||
73 | /// <param name='id'></param> | ||
74 | /// <param name='client'></param> | ||
75 | void TeleportHome(UUID id, IClientAPI client); | ||
76 | 59 | ||
77 | /// <summary> | 60 | /// <summary> |
78 | /// Show whether the given agent is being teleported. | 61 | /// Show whether the given agent is being teleported. |
@@ -89,7 +72,12 @@ namespace OpenSim.Region.Framework.Interfaces | |||
89 | 72 | ||
90 | void EnableChildAgent(ScenePresence agent, GridRegion region); | 73 | void EnableChildAgent(ScenePresence agent, GridRegion region); |
91 | 74 | ||
75 | GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos); | ||
76 | |||
92 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); | 77 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); |
78 | |||
79 | ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version); | ||
80 | |||
93 | } | 81 | } |
94 | 82 | ||
95 | public interface IUserAgentVerificationModule | 83 | public interface IUserAgentVerificationModule |
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs index 15cd238..ca2ad94 100644 --- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs | |||
@@ -45,6 +45,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
45 | /// Tell all clients about the current state of the region (terrain textures, water height, etc.). | 45 | /// Tell all clients about the current state of the region (terrain textures, water height, etc.). |
46 | /// </summary> | 46 | /// </summary> |
47 | void sendRegionHandshakeToAll(); | 47 | void sendRegionHandshakeToAll(); |
48 | void TriggerEstateInfoChange(); | ||
49 | void TriggerRegionInfoChange(); | ||
48 | 50 | ||
49 | void setEstateTerrainBaseTexture(int level, UUID texture); | 51 | void setEstateTerrainBaseTexture(int level, UUID texture); |
50 | void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue); | 52 | void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue); |
diff --git a/OpenSim/Region/Framework/Interfaces/IEventQueue.cs b/OpenSim/Region/Framework/Interfaces/IEventQueue.cs index bfa5d17..5512642 100644 --- a/OpenSim/Region/Framework/Interfaces/IEventQueue.cs +++ b/OpenSim/Region/Framework/Interfaces/IEventQueue.cs | |||
@@ -59,5 +59,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
59 | void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID); | 59 | void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID); |
60 | OSD ScriptRunningEvent(UUID objectID, UUID itemID, bool running, bool mono); | 60 | OSD ScriptRunningEvent(UUID objectID, UUID itemID, bool running, bool mono); |
61 | OSD BuildEvent(string eventName, OSD eventBody); | 61 | OSD BuildEvent(string eventName, OSD eventBody); |
62 | void partPhysicsProperties(uint localID, byte physhapetype, float density, float friction, float bounce, float gravmod, UUID avatarID); | ||
63 | |||
62 | } | 64 | } |
63 | } | 65 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs index 2d6287f..67a500f 100644 --- a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs +++ b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs | |||
@@ -68,6 +68,14 @@ namespace OpenSim.Region.Framework.Interfaces | |||
68 | bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); | 68 | bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); |
69 | 69 | ||
70 | /// <summary> | 70 | /// <summary> |
71 | /// Close chid agent. | ||
72 | /// </summary> | ||
73 | /// <param name="regionHandle"></param> | ||
74 | /// <param name="id"></param> | ||
75 | /// <returns></returns> | ||
76 | bool SendCloseChildAgent(ulong regionHandle, UUID id); | ||
77 | |||
78 | /// <summary> | ||
71 | /// Close agent. | 79 | /// Close agent. |
72 | /// </summary> | 80 | /// </summary> |
73 | /// <param name="regionHandle"></param> | 81 | /// <param name="regionHandle"></param> |
diff --git a/OpenSim/Region/Framework/Interfaces/IRestartModule.cs b/OpenSim/Region/Framework/Interfaces/IRestartModule.cs index c68550f..9b25beb 100644 --- a/OpenSim/Region/Framework/Interfaces/IRestartModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IRestartModule.cs | |||
@@ -35,5 +35,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
35 | TimeSpan TimeUntilRestart { get; } | 35 | TimeSpan TimeUntilRestart { get; } |
36 | void ScheduleRestart(UUID initiator, string message, int[] alerts, bool notice); | 36 | void ScheduleRestart(UUID initiator, string message, int[] alerts, bool notice); |
37 | void AbortRestart(string message); | 37 | void AbortRestart(string message); |
38 | void DelayRestart(int seconds, string message); | ||
38 | } | 39 | } |
39 | } | 40 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs index cbaf241..42dbedc 100644 --- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs | |||
@@ -69,6 +69,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
69 | 69 | ||
70 | ArrayList GetScriptErrors(UUID itemID); | 70 | ArrayList GetScriptErrors(UUID itemID); |
71 | 71 | ||
72 | bool HasScript(UUID itemID, out bool running); | ||
73 | |||
72 | /// <summary> | 74 | /// <summary> |
73 | /// Returns true if a script is running. | 75 | /// Returns true if a script is running. |
74 | /// </summary> | 76 | /// </summary> |
@@ -101,4 +103,4 @@ namespace OpenSim.Region.Framework.Interfaces | |||
101 | /// </returns> | 103 | /// </returns> |
102 | Dictionary<uint, float> GetObjectScriptsExecutionTimes(); | 104 | Dictionary<uint, float> GetObjectScriptsExecutionTimes(); |
103 | } | 105 | } |
104 | } \ No newline at end of file | 106 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs index 0fcafcc..ccb583d 100644 --- a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs +++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs | |||
@@ -116,5 +116,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
116 | /// <param name="regionUUID">the region UUID</param> | 116 | /// <param name="regionUUID">the region UUID</param> |
117 | void RemoveRegionEnvironmentSettings(UUID regionUUID); | 117 | void RemoveRegionEnvironmentSettings(UUID regionUUID); |
118 | 118 | ||
119 | UUID[] GetObjectIDs(UUID regionID); | ||
119 | } | 120 | } |
120 | } | 121 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs index e424976..d7c80f7 100644 --- a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs +++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs | |||
@@ -106,6 +106,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
106 | RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID); | 106 | RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID); |
107 | void StoreRegionWindlightSettings(RegionLightShareData wl); | 107 | void StoreRegionWindlightSettings(RegionLightShareData wl); |
108 | void RemoveRegionWindlightSettings(UUID regionID); | 108 | void RemoveRegionWindlightSettings(UUID regionID); |
109 | UUID[] GetObjectIDs(UUID regionID); | ||
109 | 110 | ||
110 | /// <summary> | 111 | /// <summary> |
111 | /// Load Environment settings from region storage | 112 | /// Load Environment settings from region storage |
diff --git a/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs new file mode 100644 index 0000000..e01f649 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs | |||
@@ -0,0 +1,27 @@ | |||
1 | /////////////////////////////////////////////////////////////////// | ||
2 | // | ||
3 | // (c) Careminster LImited, Melanie Thielker and the Meta7 Team | ||
4 | // | ||
5 | // This file is not open source. All rights reserved | ||
6 | // Mod 2 | ||
7 | |||
8 | using OpenSim.Region.Framework.Scenes; | ||
9 | |||
10 | public interface ISnmpModule | ||
11 | { | ||
12 | void Trap(int code, string Message, Scene scene); | ||
13 | void Critical(string Message, Scene scene); | ||
14 | void Warning(string Message, Scene scene); | ||
15 | void Major(string Message, Scene scene); | ||
16 | void ColdStart(int step , Scene scene); | ||
17 | void Shutdown(int step , Scene scene); | ||
18 | // | ||
19 | // Node Start/stop events | ||
20 | // | ||
21 | void LinkUp(Scene scene); | ||
22 | void LinkDown(Scene scene); | ||
23 | void BootInfo(string data, Scene scene); | ||
24 | void trapDebug(string Module,string data, Scene scene); | ||
25 | void trapXMRE(int data, string Message, Scene scene); | ||
26 | |||
27 | } | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs b/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs new file mode 100644 index 0000000..d1a4d8e --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs | |||
@@ -0,0 +1,13 @@ | |||
1 | /////////////////////////////////////////////////////////////////// | ||
2 | // | ||
3 | // (c) Careminster Limited, Melanie Thielker and the Meta7 Team | ||
4 | // | ||
5 | // This file is not open source. All rights reserved | ||
6 | // | ||
7 | |||
8 | using OpenSim.Region.Framework.Scenes; | ||
9 | |||
10 | public interface IUserAccountCacheModule | ||
11 | { | ||
12 | void Remove(string name); | ||
13 | } | ||
diff --git a/OpenSim/Region/Framework/ModuleLoader.cs b/OpenSim/Region/Framework/ModuleLoader.cs index 14ecd44..32ee674 100644 --- a/OpenSim/Region/Framework/ModuleLoader.cs +++ b/OpenSim/Region/Framework/ModuleLoader.cs | |||
@@ -227,7 +227,8 @@ namespace OpenSim.Region.Framework | |||
227 | pluginAssembly.FullName, e.Message, e.StackTrace); | 227 | pluginAssembly.FullName, e.Message, e.StackTrace); |
228 | 228 | ||
229 | // justincc: Right now this is fatal to really get the user's attention | 229 | // justincc: Right now this is fatal to really get the user's attention |
230 | throw e; | 230 | // TomMeta: WTF? No, how about we /don't/ throw a fatal exception when there's no need to? |
231 | //throw e; | ||
231 | } | 232 | } |
232 | } | 233 | } |
233 | 234 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 14ae287..9ddac19 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -79,13 +79,13 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
79 | m_scenePresence = sp; | 79 | m_scenePresence = sp; |
80 | CurrentMovementAnimation = "CROUCH"; | 80 | CurrentMovementAnimation = "CROUCH"; |
81 | } | 81 | } |
82 | 82 | ||
83 | public void AddAnimation(UUID animID, UUID objectID) | 83 | public void AddAnimation(UUID animID, UUID objectID) |
84 | { | 84 | { |
85 | if (m_scenePresence.IsChildAgent) | 85 | if (m_scenePresence.IsChildAgent) |
86 | return; | 86 | return; |
87 | 87 | ||
88 | // m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Adding animation {0} for {1}", animID, m_scenePresence.Name); | 88 | // m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Adding animation {0} for {1}", animID, m_scenePresence.Name); |
89 | 89 | ||
90 | if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID)) | 90 | if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID)) |
91 | SendAnimPack(); | 91 | SendAnimPack(); |
@@ -117,6 +117,22 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
117 | SendAnimPack(); | 117 | SendAnimPack(); |
118 | } | 118 | } |
119 | 119 | ||
120 | public void avnChangeAnim(UUID animID, bool addRemove, bool sendPack) | ||
121 | { | ||
122 | if (m_scenePresence.IsChildAgent) | ||
123 | return; | ||
124 | |||
125 | if (animID != UUID.Zero) | ||
126 | { | ||
127 | if (addRemove) | ||
128 | m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero); | ||
129 | else | ||
130 | m_animations.Remove(animID); | ||
131 | } | ||
132 | if(sendPack) | ||
133 | SendAnimPack(); | ||
134 | } | ||
135 | |||
120 | // Called from scripts | 136 | // Called from scripts |
121 | public void RemoveAnimation(string name) | 137 | public void RemoveAnimation(string name) |
122 | { | 138 | { |
diff --git a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs new file mode 100644 index 0000000..075724e --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs | |||
@@ -0,0 +1,304 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | // Ubit 2012 | ||
28 | |||
29 | using System; | ||
30 | using System.Reflection; | ||
31 | using System.Collections.Generic; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Framework; | ||
34 | using log4net; | ||
35 | |||
36 | namespace OpenSim.Region.Framework.Scenes | ||
37 | { | ||
38 | public struct CollisionForSoundInfo | ||
39 | { | ||
40 | public uint colliderID; | ||
41 | public Vector3 position; | ||
42 | public float relativeVel; | ||
43 | } | ||
44 | |||
45 | public static class CollisionSounds | ||
46 | { | ||
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
48 | |||
49 | private const int MaxMaterials = 7; | ||
50 | // part part | ||
51 | |||
52 | private static UUID snd_StoneStone = new UUID("be7295c0-a158-11e1-b3dd-0800200c9a66"); | ||
53 | private static UUID snd_StoneMetal = new UUID("be7295c0-a158-11e1-b3dd-0800201c9a66"); | ||
54 | private static UUID snd_StoneGlass = new UUID("be7295c0-a158-11e1-b3dd-0800202c9a66"); | ||
55 | private static UUID snd_StoneWood = new UUID("be7295c0-a158-11e1-b3dd-0800203c9a66"); | ||
56 | private static UUID snd_StoneFlesh = new UUID("be7295c0-a158-11e1-b3dd-0800204c9a66"); | ||
57 | private static UUID snd_StonePlastic = new UUID("be7295c0-a158-11e1-b3dd-0800205c9a66"); | ||
58 | private static UUID snd_StoneRubber = new UUID("be7295c0-a158-11e1-b3dd-0800206c9a66"); | ||
59 | |||
60 | private static UUID snd_MetalMetal = new UUID("be7295c0-a158-11e1-b3dd-0801201c9a66"); | ||
61 | private static UUID snd_MetalGlass = new UUID("be7295c0-a158-11e1-b3dd-0801202c9a66"); | ||
62 | private static UUID snd_MetalWood = new UUID("be7295c0-a158-11e1-b3dd-0801203c9a66"); | ||
63 | private static UUID snd_MetalFlesh = new UUID("be7295c0-a158-11e1-b3dd-0801204c9a66"); | ||
64 | private static UUID snd_MetalPlastic = new UUID("be7295c0-a158-11e1-b3dd-0801205c9a66"); | ||
65 | private static UUID snd_MetalRubber = new UUID("be7295c0-a158-11e1-b3dd-0801206c9a66"); | ||
66 | |||
67 | private static UUID snd_GlassGlass = new UUID("be7295c0-a158-11e1-b3dd-0802202c9a66"); | ||
68 | private static UUID snd_GlassWood = new UUID("be7295c0-a158-11e1-b3dd-0802203c9a66"); | ||
69 | private static UUID snd_GlassFlesh = new UUID("be7295c0-a158-11e1-b3dd-0802204c9a66"); | ||
70 | private static UUID snd_GlassPlastic = new UUID("be7295c0-a158-11e1-b3dd-0802205c9a66"); | ||
71 | private static UUID snd_GlassRubber = new UUID("be7295c0-a158-11e1-b3dd-0802206c9a66"); | ||
72 | |||
73 | private static UUID snd_WoodWood = new UUID("be7295c0-a158-11e1-b3dd-0803203c9a66"); | ||
74 | private static UUID snd_WoodFlesh = new UUID("be7295c0-a158-11e1-b3dd-0803204c9a66"); | ||
75 | private static UUID snd_WoodPlastic = new UUID("be7295c0-a158-11e1-b3dd-0803205c9a66"); | ||
76 | private static UUID snd_WoodRubber = new UUID("be7295c0-a158-11e1-b3dd-0803206c9a66"); | ||
77 | |||
78 | private static UUID snd_FleshFlesh = new UUID("be7295c0-a158-11e1-b3dd-0804204c9a66"); | ||
79 | private static UUID snd_FleshPlastic = new UUID("be7295c0-a158-11e1-b3dd-0804205c9a66"); | ||
80 | private static UUID snd_FleshRubber = new UUID("be7295c0-a158-11e1-b3dd-0804206c9a66"); | ||
81 | |||
82 | private static UUID snd_PlasticPlastic = new UUID("be7295c0-a158-11e1-b3dd-0805205c9a66"); | ||
83 | private static UUID snd_PlasticRubber = new UUID("be7295c0-a158-11e1-b3dd-0805206c9a66"); | ||
84 | |||
85 | private static UUID snd_RubberRubber = new UUID("be7295c0-a158-11e1-b3dd-0806206c9a66"); | ||
86 | |||
87 | // terrain part | ||
88 | private static UUID snd_TerrainStone = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
89 | private static UUID snd_TerrainMetal = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
90 | private static UUID snd_TerrainGlass = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
91 | private static UUID snd_TerrainWood = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
92 | private static UUID snd_TerrainFlesh = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
93 | private static UUID snd_TerrainPlastic = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
94 | private static UUID snd_TerrainRubber = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); | ||
95 | |||
96 | public static UUID[] m_TerrainPart = { | ||
97 | snd_TerrainStone, | ||
98 | snd_TerrainMetal, | ||
99 | snd_TerrainGlass, | ||
100 | snd_TerrainWood, | ||
101 | snd_TerrainFlesh, | ||
102 | snd_TerrainPlastic, | ||
103 | snd_TerrainRubber | ||
104 | }; | ||
105 | |||
106 | // simetric sounds | ||
107 | public static UUID[] m_PartPart = { | ||
108 | snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber, | ||
109 | snd_StoneMetal, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber, | ||
110 | snd_StoneGlass, snd_MetalGlass, snd_GlassGlass, snd_GlassWood, snd_GlassFlesh, snd_GlassPlastic, snd_GlassRubber, | ||
111 | snd_StoneWood, snd_MetalWood, snd_GlassWood, snd_WoodWood, snd_WoodFlesh, snd_WoodPlastic, snd_WoodRubber, | ||
112 | snd_StoneFlesh, snd_MetalFlesh, snd_GlassFlesh, snd_WoodFlesh, snd_FleshFlesh, snd_FleshPlastic, snd_FleshRubber, | ||
113 | snd_StonePlastic, snd_MetalPlastic, snd_GlassPlastic, snd_WoodPlastic, snd_FleshPlastic, snd_PlasticPlastic, snd_PlasticRubber, | ||
114 | snd_StoneRubber, snd_MetalRubber, snd_GlassRubber, snd_WoodRubber, snd_FleshRubber, snd_PlasticRubber, snd_RubberRubber | ||
115 | }; | ||
116 | |||
117 | public static void PartCollisionSound(SceneObjectPart part, List<CollisionForSoundInfo> collidersinfolist) | ||
118 | { | ||
119 | if (collidersinfolist.Count == 0 || part == null) | ||
120 | return; | ||
121 | |||
122 | if (part.VolumeDetectActive || (part.Flags & PrimFlags.Physics) == 0) | ||
123 | return; | ||
124 | |||
125 | if (part.ParentGroup == null) | ||
126 | return; | ||
127 | |||
128 | if (part.CollisionSoundType < 0) | ||
129 | return; | ||
130 | |||
131 | float volume = 0.0f; | ||
132 | bool HaveSound = false; | ||
133 | |||
134 | UUID soundID = part.CollisionSound; | ||
135 | |||
136 | if (part.CollisionSoundType > 0) | ||
137 | { | ||
138 | // soundID = part.CollisionSound; | ||
139 | volume = part.CollisionSoundVolume; | ||
140 | if (volume == 0.0f) | ||
141 | return; | ||
142 | HaveSound = true; | ||
143 | } | ||
144 | |||
145 | bool doneownsound = false; | ||
146 | |||
147 | int thisMaterial = (int)part.Material; | ||
148 | if (thisMaterial >= MaxMaterials) | ||
149 | thisMaterial = 3; | ||
150 | int thisMatScaled = thisMaterial * MaxMaterials; | ||
151 | |||
152 | CollisionForSoundInfo colInfo; | ||
153 | uint id; | ||
154 | |||
155 | for(int i = 0; i< collidersinfolist.Count; i++) | ||
156 | { | ||
157 | colInfo = collidersinfolist[i]; | ||
158 | |||
159 | id = colInfo.colliderID; | ||
160 | if (id == 0) // terrain collision | ||
161 | { | ||
162 | if (!doneownsound) | ||
163 | { | ||
164 | if (!HaveSound) | ||
165 | { | ||
166 | volume = Math.Abs(colInfo.relativeVel); | ||
167 | if (volume < 0.2f) | ||
168 | continue; | ||
169 | |||
170 | volume *= volume * .0625f; // 4m/s == full volume | ||
171 | if (volume > 1.0f) | ||
172 | volume = 1.0f; | ||
173 | |||
174 | soundID = m_TerrainPart[thisMaterial]; | ||
175 | } | ||
176 | part.SendCollisionSound(soundID, volume, colInfo.position); | ||
177 | doneownsound = true; | ||
178 | } | ||
179 | continue; | ||
180 | } | ||
181 | |||
182 | SceneObjectPart otherPart = part.ParentGroup.Scene.GetSceneObjectPart(id); | ||
183 | if (otherPart != null) | ||
184 | { | ||
185 | if (otherPart.CollisionSoundType < 0 || otherPart.VolumeDetectActive) | ||
186 | continue; | ||
187 | |||
188 | if (!HaveSound) | ||
189 | { | ||
190 | if (otherPart.CollisionSoundType > 0) | ||
191 | { | ||
192 | soundID = otherPart.CollisionSound; | ||
193 | volume = otherPart.CollisionSoundVolume; | ||
194 | if (volume == 0.0f) | ||
195 | continue; | ||
196 | } | ||
197 | else | ||
198 | { | ||
199 | volume = Math.Abs(colInfo.relativeVel); | ||
200 | if (volume < 0.2f) | ||
201 | continue; | ||
202 | |||
203 | volume *= volume * .0625f; // 4m/s == full volume | ||
204 | if (volume > 1.0f) | ||
205 | volume = 1.0f; | ||
206 | |||
207 | int otherMaterial = (int)otherPart.Material; | ||
208 | if (otherMaterial >= MaxMaterials) | ||
209 | otherMaterial = 3; | ||
210 | |||
211 | soundID = m_PartPart[thisMatScaled + otherMaterial]; | ||
212 | } | ||
213 | } | ||
214 | |||
215 | if (doneownsound) | ||
216 | otherPart.SendCollisionSound(soundID, volume, colInfo.position); | ||
217 | else | ||
218 | { | ||
219 | part.SendCollisionSound(soundID, volume, colInfo.position); | ||
220 | doneownsound = true; | ||
221 | } | ||
222 | } | ||
223 | } | ||
224 | } | ||
225 | |||
226 | public static void AvatarCollisionSound(ScenePresence av, List<CollisionForSoundInfo> collidersinfolist) | ||
227 | { | ||
228 | if (collidersinfolist.Count == 0 || av == null) | ||
229 | return; | ||
230 | |||
231 | UUID soundID; | ||
232 | int otherMaterial; | ||
233 | |||
234 | int thisMaterial = 4; // flesh | ||
235 | |||
236 | int thisMatScaled = thisMaterial * MaxMaterials; | ||
237 | |||
238 | // bool doneownsound = false; | ||
239 | |||
240 | CollisionForSoundInfo colInfo; | ||
241 | uint id; | ||
242 | float volume; | ||
243 | |||
244 | for(int i = 0; i< collidersinfolist.Count; i++) | ||
245 | { | ||
246 | colInfo = collidersinfolist[i]; | ||
247 | |||
248 | id = colInfo.colliderID; | ||
249 | |||
250 | if (id == 0) // no terrain collision sounds for now | ||
251 | { | ||
252 | continue; | ||
253 | // volume = Math.Abs(colInfo.relativeVel); | ||
254 | // if (volume < 0.2f) | ||
255 | // continue; | ||
256 | |||
257 | } | ||
258 | |||
259 | SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(id); | ||
260 | if (otherPart != null) | ||
261 | { | ||
262 | if (otherPart.CollisionSoundType < 0) | ||
263 | continue; | ||
264 | if (otherPart.CollisionSoundType > 0 && otherPart.CollisionSoundVolume > 0f) | ||
265 | otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, colInfo.position); | ||
266 | else | ||
267 | { | ||
268 | volume = Math.Abs(colInfo.relativeVel); | ||
269 | // Most noral collisions (running into walls, stairs) | ||
270 | // should never be heard. | ||
271 | if (volume < 3.2f) | ||
272 | continue; | ||
273 | // m_log.DebugFormat("Collision speed was {0}", volume); | ||
274 | |||
275 | // Cap to 0.2 times volume because climbing stairs should not be noisy | ||
276 | // Also changed scaling | ||
277 | volume *= volume * .0125f; // 4m/s == volume 0.2 | ||
278 | if (volume > 0.2f) | ||
279 | volume = 0.2f; | ||
280 | otherMaterial = (int)otherPart.Material; | ||
281 | if (otherMaterial >= MaxMaterials) | ||
282 | otherMaterial = 3; | ||
283 | |||
284 | soundID = m_PartPart[thisMatScaled + otherMaterial]; | ||
285 | otherPart.SendCollisionSound(soundID, volume, colInfo.position); | ||
286 | } | ||
287 | continue; | ||
288 | } | ||
289 | /* | ||
290 | else if (!doneownsound) | ||
291 | { | ||
292 | ScenePresence otherav = av.Scene.GetScenePresence(Id); | ||
293 | if (otherav != null && (!otherav.IsChildAgent)) | ||
294 | { | ||
295 | soundID = snd_FleshFlesh; | ||
296 | av.SendCollisionSound(soundID, 1.0); | ||
297 | doneownsound = true; | ||
298 | } | ||
299 | } | ||
300 | */ | ||
301 | } | ||
302 | } | ||
303 | } | ||
304 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index f92ed8e..76a952b 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -59,8 +59,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
59 | 59 | ||
60 | public delegate void OnTerrainTickDelegate(); | 60 | public delegate void OnTerrainTickDelegate(); |
61 | 61 | ||
62 | public delegate void OnTerrainUpdateDelegate(); | ||
63 | |||
62 | public event OnTerrainTickDelegate OnTerrainTick; | 64 | public event OnTerrainTickDelegate OnTerrainTick; |
63 | 65 | ||
66 | public event OnTerrainUpdateDelegate OnTerrainUpdate; | ||
67 | |||
64 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); | 68 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); |
65 | 69 | ||
66 | public event OnBackupDelegate OnBackup; | 70 | public event OnBackupDelegate OnBackup; |
@@ -896,6 +900,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
896 | } | 900 | } |
897 | } | 901 | } |
898 | } | 902 | } |
903 | public void TriggerTerrainUpdate() | ||
904 | { | ||
905 | OnTerrainUpdateDelegate handlerTerrainUpdate = OnTerrainUpdate; | ||
906 | if (handlerTerrainUpdate != null) | ||
907 | { | ||
908 | foreach (OnTerrainUpdateDelegate d in handlerTerrainUpdate.GetInvocationList()) | ||
909 | { | ||
910 | try | ||
911 | { | ||
912 | d(); | ||
913 | } | ||
914 | catch (Exception e) | ||
915 | { | ||
916 | m_log.ErrorFormat( | ||
917 | "[EVENT MANAGER]: Delegate for TriggerTerrainUpdate failed - continuing. {0} {1}", | ||
918 | e.Message, e.StackTrace); | ||
919 | } | ||
920 | } | ||
921 | } | ||
922 | } | ||
899 | 923 | ||
900 | public void TriggerTerrainTick() | 924 | public void TriggerTerrainTick() |
901 | { | 925 | { |
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs new file mode 100644 index 0000000..b7b0d27 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | |||
@@ -0,0 +1,422 @@ | |||
1 | // Proprietary code of Avination Virtual Limited | ||
2 | // (c) 2012 Melanie Thielker | ||
3 | // | ||
4 | |||
5 | using System; | ||
6 | using System.Timers; | ||
7 | using System.Collections; | ||
8 | using System.Collections.Generic; | ||
9 | using System.IO; | ||
10 | using System.Diagnostics; | ||
11 | using System.Reflection; | ||
12 | using System.Threading; | ||
13 | using OpenMetaverse; | ||
14 | using OpenSim.Framework; | ||
15 | using OpenSim.Region.Framework.Interfaces; | ||
16 | using OpenSim.Region.Physics.Manager; | ||
17 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
18 | using System.Runtime.Serialization.Formatters.Binary; | ||
19 | using System.Runtime.Serialization; | ||
20 | using Timer = System.Timers.Timer; | ||
21 | using log4net; | ||
22 | |||
23 | namespace OpenSim.Region.Framework.Scenes | ||
24 | { | ||
25 | [Serializable] | ||
26 | public class KeyframeMotion | ||
27 | { | ||
28 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
29 | |||
30 | public enum PlayMode : int | ||
31 | { | ||
32 | Forward = 0, | ||
33 | Reverse = 1, | ||
34 | Loop = 2, | ||
35 | PingPong = 3 | ||
36 | }; | ||
37 | |||
38 | [Flags] | ||
39 | public enum DataFormat : int | ||
40 | { | ||
41 | Translation = 1, | ||
42 | Rotation = 2 | ||
43 | } | ||
44 | |||
45 | [Serializable] | ||
46 | public struct Keyframe | ||
47 | { | ||
48 | public Vector3? Position; | ||
49 | public Quaternion? Rotation; | ||
50 | public Quaternion StartRotation; | ||
51 | public int TimeMS; | ||
52 | public int TimeTotal; | ||
53 | public Vector3 AngularVelocity; | ||
54 | }; | ||
55 | |||
56 | private Vector3 m_basePosition; | ||
57 | private Quaternion m_baseRotation; | ||
58 | private Vector3 m_serializedPosition; | ||
59 | |||
60 | private Keyframe m_currentFrame; | ||
61 | private List<Keyframe> m_frames = new List<Keyframe>(); | ||
62 | |||
63 | private Keyframe[] m_keyframes; | ||
64 | |||
65 | [NonSerialized()] | ||
66 | protected Timer m_timer = new Timer(); | ||
67 | |||
68 | [NonSerialized()] | ||
69 | private SceneObjectGroup m_group; | ||
70 | |||
71 | private PlayMode m_mode = PlayMode.Forward; | ||
72 | private DataFormat m_data = DataFormat.Translation | DataFormat.Rotation; | ||
73 | |||
74 | private bool m_running = false; | ||
75 | [NonSerialized()] | ||
76 | private bool m_selected = false; | ||
77 | |||
78 | private int m_iterations = 0; | ||
79 | |||
80 | private const double timerInterval = 50.0; | ||
81 | |||
82 | public DataFormat Data | ||
83 | { | ||
84 | get { return m_data; } | ||
85 | } | ||
86 | |||
87 | public bool Selected | ||
88 | { | ||
89 | set | ||
90 | { | ||
91 | if (value) | ||
92 | { | ||
93 | // Once we're let go, recompute positions | ||
94 | if (m_selected) | ||
95 | UpdateSceneObject(m_group); | ||
96 | } | ||
97 | else | ||
98 | { | ||
99 | // Save selection position in case we get moved | ||
100 | if (!m_selected) | ||
101 | m_serializedPosition = m_group.AbsolutePosition; | ||
102 | } | ||
103 | m_selected = value; } | ||
104 | } | ||
105 | |||
106 | public static KeyframeMotion FromData(SceneObjectGroup grp, Byte[] data) | ||
107 | { | ||
108 | MemoryStream ms = new MemoryStream(data); | ||
109 | |||
110 | BinaryFormatter fmt = new BinaryFormatter(); | ||
111 | |||
112 | KeyframeMotion newMotion = (KeyframeMotion)fmt.Deserialize(ms); | ||
113 | |||
114 | // This will be started when position is updated | ||
115 | newMotion.m_timer = new Timer(); | ||
116 | newMotion.m_timer.Interval = (int)timerInterval; | ||
117 | newMotion.m_timer.AutoReset = true; | ||
118 | newMotion.m_timer.Elapsed += newMotion.OnTimer; | ||
119 | |||
120 | return newMotion; | ||
121 | } | ||
122 | |||
123 | public void UpdateSceneObject(SceneObjectGroup grp) | ||
124 | { | ||
125 | m_group = grp; | ||
126 | Vector3 offset = grp.AbsolutePosition - m_serializedPosition; | ||
127 | |||
128 | m_basePosition += offset; | ||
129 | m_currentFrame.Position += offset; | ||
130 | for (int i = 0 ; i < m_frames.Count ; i++) | ||
131 | { | ||
132 | Keyframe k = m_frames[i]; | ||
133 | k.Position += offset; | ||
134 | m_frames[i] = k; | ||
135 | } | ||
136 | |||
137 | if (m_running) | ||
138 | Start(); | ||
139 | } | ||
140 | |||
141 | public KeyframeMotion(SceneObjectGroup grp, PlayMode mode, DataFormat data) | ||
142 | { | ||
143 | m_mode = mode; | ||
144 | m_data = data; | ||
145 | |||
146 | m_group = grp; | ||
147 | m_basePosition = grp.AbsolutePosition; | ||
148 | m_baseRotation = grp.GroupRotation; | ||
149 | |||
150 | m_timer.Interval = (int)timerInterval; | ||
151 | m_timer.AutoReset = true; | ||
152 | m_timer.Elapsed += OnTimer; | ||
153 | } | ||
154 | |||
155 | public void SetKeyframes(Keyframe[] frames) | ||
156 | { | ||
157 | m_keyframes = frames; | ||
158 | } | ||
159 | |||
160 | public void Start() | ||
161 | { | ||
162 | if (m_keyframes.Length > 0) | ||
163 | m_timer.Start(); | ||
164 | m_running = true; | ||
165 | } | ||
166 | |||
167 | public void Stop() | ||
168 | { | ||
169 | // Failed object creation | ||
170 | if (m_timer == null) | ||
171 | return; | ||
172 | m_timer.Stop(); | ||
173 | |||
174 | m_basePosition = m_group.AbsolutePosition; | ||
175 | m_baseRotation = m_group.GroupRotation; | ||
176 | |||
177 | m_group.RootPart.Velocity = Vector3.Zero; | ||
178 | m_group.RootPart.UpdateAngularVelocity(Vector3.Zero); | ||
179 | m_group.SendGroupRootTerseUpdate(); | ||
180 | |||
181 | m_frames.Clear(); | ||
182 | m_running = false; | ||
183 | } | ||
184 | |||
185 | public void Pause() | ||
186 | { | ||
187 | m_group.RootPart.Velocity = Vector3.Zero; | ||
188 | m_group.RootPart.UpdateAngularVelocity(Vector3.Zero); | ||
189 | m_group.SendGroupRootTerseUpdate(); | ||
190 | |||
191 | m_timer.Stop(); | ||
192 | m_running = false; | ||
193 | } | ||
194 | |||
195 | private void GetNextList() | ||
196 | { | ||
197 | m_frames.Clear(); | ||
198 | Vector3 pos = m_basePosition; | ||
199 | Quaternion rot = m_baseRotation; | ||
200 | |||
201 | if (m_mode == PlayMode.Loop || m_mode == PlayMode.PingPong || m_iterations == 0) | ||
202 | { | ||
203 | int direction = 1; | ||
204 | if (m_mode == PlayMode.Reverse || ((m_mode == PlayMode.PingPong) && ((m_iterations & 1) != 0))) | ||
205 | direction = -1; | ||
206 | |||
207 | int start = 0; | ||
208 | int end = m_keyframes.Length; | ||
209 | // if (m_mode == PlayMode.PingPong && m_keyframes.Length > 1) | ||
210 | // end = m_keyframes.Length - 1; | ||
211 | |||
212 | if (direction < 0) | ||
213 | { | ||
214 | start = m_keyframes.Length - 1; | ||
215 | end = -1; | ||
216 | // if (m_mode == PlayMode.PingPong && m_keyframes.Length > 1) | ||
217 | // end = 0; | ||
218 | } | ||
219 | |||
220 | for (int i = start; i != end ; i += direction) | ||
221 | { | ||
222 | Keyframe k = m_keyframes[i]; | ||
223 | |||
224 | if (k.Position.HasValue) | ||
225 | k.Position = (k.Position * direction) + pos; | ||
226 | else | ||
227 | k.Position = pos; | ||
228 | |||
229 | k.StartRotation = rot; | ||
230 | if (k.Rotation.HasValue) | ||
231 | { | ||
232 | if (direction == -1) | ||
233 | k.Rotation = Quaternion.Conjugate((Quaternion)k.Rotation); | ||
234 | k.Rotation = rot * k.Rotation; | ||
235 | } | ||
236 | else | ||
237 | { | ||
238 | k.Rotation = rot; | ||
239 | } | ||
240 | |||
241 | float angle = 0; | ||
242 | |||
243 | float aa = k.StartRotation.X * k.StartRotation.X + k.StartRotation.Y * k.StartRotation.Y + k.StartRotation.Z * k.StartRotation.Z + k.StartRotation.W * k.StartRotation.W; | ||
244 | float bb = ((Quaternion)k.Rotation).X * ((Quaternion)k.Rotation).X + ((Quaternion)k.Rotation).Y * ((Quaternion)k.Rotation).Y + ((Quaternion)k.Rotation).Z * ((Quaternion)k.Rotation).Z + ((Quaternion)k.Rotation).W * ((Quaternion)k.Rotation).W; | ||
245 | float aa_bb = aa * bb; | ||
246 | |||
247 | if (aa_bb == 0) | ||
248 | { | ||
249 | angle = 0; | ||
250 | } | ||
251 | else | ||
252 | { | ||
253 | float ab = k.StartRotation.X * ((Quaternion)k.Rotation).X + | ||
254 | k.StartRotation.Y * ((Quaternion)k.Rotation).Y + | ||
255 | k.StartRotation.Z * ((Quaternion)k.Rotation).Z + | ||
256 | k.StartRotation.W * ((Quaternion)k.Rotation).W; | ||
257 | float q = (ab * ab) / aa_bb; | ||
258 | |||
259 | if (q > 1.0f) | ||
260 | { | ||
261 | angle = 0; | ||
262 | } | ||
263 | else | ||
264 | { | ||
265 | angle = (float)Math.Acos(2 * q - 1); | ||
266 | } | ||
267 | } | ||
268 | |||
269 | k.AngularVelocity = (new Vector3(0, 0, 1) * (Quaternion)k.Rotation) * (angle / (k.TimeMS / 1000)); | ||
270 | k.TimeTotal = k.TimeMS; | ||
271 | |||
272 | m_frames.Add(k); | ||
273 | |||
274 | pos = (Vector3)k.Position; | ||
275 | rot = (Quaternion)k.Rotation; | ||
276 | } | ||
277 | |||
278 | m_basePosition = pos; | ||
279 | m_baseRotation = rot; | ||
280 | |||
281 | m_iterations++; | ||
282 | } | ||
283 | } | ||
284 | |||
285 | protected void OnTimer(object sender, ElapsedEventArgs e) | ||
286 | { | ||
287 | if (m_frames.Count == 0) | ||
288 | { | ||
289 | GetNextList(); | ||
290 | |||
291 | if (m_frames.Count == 0) | ||
292 | { | ||
293 | Stop(); | ||
294 | return; | ||
295 | } | ||
296 | |||
297 | m_currentFrame = m_frames[0]; | ||
298 | } | ||
299 | |||
300 | if (m_selected) | ||
301 | { | ||
302 | if (m_group.RootPart.Velocity != Vector3.Zero) | ||
303 | { | ||
304 | m_group.RootPart.Velocity = Vector3.Zero; | ||
305 | m_group.SendGroupRootTerseUpdate(); | ||
306 | } | ||
307 | return; | ||
308 | } | ||
309 | |||
310 | // Do the frame processing | ||
311 | double steps = (double)m_currentFrame.TimeMS / timerInterval; | ||
312 | float complete = ((float)m_currentFrame.TimeTotal - (float)m_currentFrame.TimeMS) / (float)m_currentFrame.TimeTotal; | ||
313 | |||
314 | if (steps <= 1.0) | ||
315 | { | ||
316 | m_currentFrame.TimeMS = 0; | ||
317 | |||
318 | m_group.AbsolutePosition = (Vector3)m_currentFrame.Position; | ||
319 | m_group.UpdateGroupRotationR((Quaternion)m_currentFrame.Rotation); | ||
320 | } | ||
321 | else | ||
322 | { | ||
323 | Vector3 v = (Vector3)m_currentFrame.Position - m_group.AbsolutePosition; | ||
324 | Vector3 motionThisFrame = v / (float)steps; | ||
325 | v = v * 1000 / m_currentFrame.TimeMS; | ||
326 | |||
327 | bool update = false; | ||
328 | |||
329 | if (Vector3.Mag(motionThisFrame) >= 0.05f) | ||
330 | { | ||
331 | m_group.AbsolutePosition += motionThisFrame; | ||
332 | m_group.RootPart.Velocity = v; | ||
333 | update = true; | ||
334 | } | ||
335 | |||
336 | if ((Quaternion)m_currentFrame.Rotation != m_group.GroupRotation) | ||
337 | { | ||
338 | Quaternion current = m_group.GroupRotation; | ||
339 | |||
340 | Quaternion step = Quaternion.Slerp(m_currentFrame.StartRotation, (Quaternion)m_currentFrame.Rotation, complete); | ||
341 | |||
342 | float angle = 0; | ||
343 | |||
344 | float aa = current.X * current.X + current.Y * current.Y + current.Z * current.Z + current.W * current.W; | ||
345 | float bb = step.X * step.X + step.Y * step.Y + step.Z * step.Z + step.W * step.W; | ||
346 | float aa_bb = aa * bb; | ||
347 | |||
348 | if (aa_bb == 0) | ||
349 | { | ||
350 | angle = 0; | ||
351 | } | ||
352 | else | ||
353 | { | ||
354 | float ab = current.X * step.X + | ||
355 | current.Y * step.Y + | ||
356 | current.Z * step.Z + | ||
357 | current.W * step.W; | ||
358 | float q = (ab * ab) / aa_bb; | ||
359 | |||
360 | if (q > 1.0f) | ||
361 | { | ||
362 | angle = 0; | ||
363 | } | ||
364 | else | ||
365 | { | ||
366 | angle = (float)Math.Acos(2 * q - 1); | ||
367 | } | ||
368 | } | ||
369 | |||
370 | if (angle > 0.01f) | ||
371 | { | ||
372 | m_group.UpdateGroupRotationR(step); | ||
373 | //m_group.RootPart.UpdateAngularVelocity(m_currentFrame.AngularVelocity / 2); | ||
374 | update = true; | ||
375 | } | ||
376 | } | ||
377 | |||
378 | if (update) | ||
379 | m_group.SendGroupRootTerseUpdate(); | ||
380 | } | ||
381 | |||
382 | m_currentFrame.TimeMS -= (int)timerInterval; | ||
383 | |||
384 | if (m_currentFrame.TimeMS <= 0) | ||
385 | { | ||
386 | m_group.RootPart.Velocity = Vector3.Zero; | ||
387 | m_group.RootPart.UpdateAngularVelocity(Vector3.Zero); | ||
388 | m_group.SendGroupRootTerseUpdate(); | ||
389 | |||
390 | m_frames.RemoveAt(0); | ||
391 | if (m_frames.Count > 0) | ||
392 | m_currentFrame = m_frames[0]; | ||
393 | } | ||
394 | } | ||
395 | |||
396 | public Byte[] Serialize() | ||
397 | { | ||
398 | MemoryStream ms = new MemoryStream(); | ||
399 | m_timer.Stop(); | ||
400 | |||
401 | BinaryFormatter fmt = new BinaryFormatter(); | ||
402 | SceneObjectGroup tmp = m_group; | ||
403 | m_group = null; | ||
404 | m_serializedPosition = tmp.AbsolutePosition; | ||
405 | fmt.Serialize(ms, this); | ||
406 | m_group = tmp; | ||
407 | return ms.ToArray(); | ||
408 | } | ||
409 | |||
410 | public void CrossingFailure() | ||
411 | { | ||
412 | // The serialization has stopped the timer, so let's wait a moment | ||
413 | // then retry the crossing. We'll get back here if it fails. | ||
414 | Util.FireAndForget(delegate (object x) | ||
415 | { | ||
416 | Thread.Sleep(60000); | ||
417 | if (m_running) | ||
418 | m_timer.Start(); | ||
419 | }); | ||
420 | } | ||
421 | } | ||
422 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index 1b10e3c..0a34a4c 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs | |||
@@ -157,7 +157,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
157 | 157 | ||
158 | private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) | 158 | private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) |
159 | { | 159 | { |
160 | uint pqueue = ComputeDistancePriority(client,entity,true); | 160 | uint pqueue = ComputeDistancePriority(client,entity,false); |
161 | 161 | ||
162 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); | 162 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); |
163 | if (presence != null) | 163 | if (presence != null) |
@@ -226,7 +226,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
226 | 226 | ||
227 | for (int i = 0; i < queues - 1; i++) | 227 | for (int i = 0; i < queues - 1; i++) |
228 | { | 228 | { |
229 | if (distance < 10 * Math.Pow(2.0,i)) | 229 | if (distance < 30 * Math.Pow(2.0,i)) |
230 | break; | 230 | break; |
231 | pqueue++; | 231 | pqueue++; |
232 | } | 232 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SOPMaterial.cs b/OpenSim/Region/Framework/Scenes/SOPMaterial.cs new file mode 100644 index 0000000..10ac37c --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/SOPMaterial.cs | |||
@@ -0,0 +1,95 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | |||
33 | namespace OpenSim.Region.Framework.Scenes | ||
34 | { | ||
35 | public static class SOPMaterialData | ||
36 | { | ||
37 | public enum SopMaterial : int // redundante and not in use for now | ||
38 | { | ||
39 | Stone = 0, | ||
40 | Metal = 1, | ||
41 | Glass = 2, | ||
42 | Wood = 3, | ||
43 | Flesh = 4, | ||
44 | Plastic = 5, | ||
45 | Rubber = 6, | ||
46 | light = 7 // compatibility with old viewers | ||
47 | } | ||
48 | |||
49 | private struct MaterialData | ||
50 | { | ||
51 | public float friction; | ||
52 | public float bounce; | ||
53 | public MaterialData(float f, float b) | ||
54 | { | ||
55 | friction = f; | ||
56 | bounce = b; | ||
57 | } | ||
58 | } | ||
59 | |||
60 | private static MaterialData[] m_materialdata = { | ||
61 | new MaterialData(0.8f,0.4f), // Stone | ||
62 | new MaterialData(0.3f,0.4f), // Metal | ||
63 | new MaterialData(0.2f,0.7f), // Glass | ||
64 | new MaterialData(0.6f,0.5f), // Wood | ||
65 | new MaterialData(0.9f,0.3f), // Flesh | ||
66 | new MaterialData(0.4f,0.7f), // Plastic | ||
67 | new MaterialData(0.9f,0.95f), // Rubber | ||
68 | new MaterialData(0.0f,0.0f) // light ?? | ||
69 | }; | ||
70 | |||
71 | public static Material MaxMaterial | ||
72 | { | ||
73 | get { return (Material)(m_materialdata.Length - 1); } | ||
74 | } | ||
75 | |||
76 | public static float friction(Material material) | ||
77 | { | ||
78 | int indx = (int)material; | ||
79 | if (indx < m_materialdata.Length) | ||
80 | return (m_materialdata[indx].friction); | ||
81 | else | ||
82 | return 0; | ||
83 | } | ||
84 | |||
85 | public static float bounce(Material material) | ||
86 | { | ||
87 | int indx = (int)material; | ||
88 | if (indx < m_materialdata.Length) | ||
89 | return (m_materialdata[indx].bounce); | ||
90 | else | ||
91 | return 0; | ||
92 | } | ||
93 | |||
94 | } | ||
95 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/SOPVehicle.cs b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs new file mode 100644 index 0000000..d3c2d27 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs | |||
@@ -0,0 +1,742 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Physics.Manager; | ||
33 | using System.Xml; | ||
34 | using OpenSim.Framework.Serialization; | ||
35 | using OpenSim.Framework.Serialization.External; | ||
36 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
37 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
38 | |||
39 | namespace OpenSim.Region.Framework.Scenes | ||
40 | { | ||
41 | public class SOPVehicle | ||
42 | { | ||
43 | public VehicleData vd; | ||
44 | |||
45 | public Vehicle Type | ||
46 | { | ||
47 | get { return vd.m_type; } | ||
48 | } | ||
49 | |||
50 | public SOPVehicle() | ||
51 | { | ||
52 | vd = new VehicleData(); | ||
53 | ProcessTypeChange(Vehicle.TYPE_NONE); // is needed? | ||
54 | } | ||
55 | |||
56 | public void ProcessFloatVehicleParam(Vehicle pParam, float pValue) | ||
57 | { | ||
58 | float len; | ||
59 | float timestep = 0.01f; | ||
60 | switch (pParam) | ||
61 | { | ||
62 | case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY: | ||
63 | if (pValue < 0f) pValue = 0f; | ||
64 | if (pValue > 1f) pValue = 1f; | ||
65 | vd.m_angularDeflectionEfficiency = pValue; | ||
66 | break; | ||
67 | case Vehicle.ANGULAR_DEFLECTION_TIMESCALE: | ||
68 | if (pValue < timestep) pValue = timestep; | ||
69 | vd.m_angularDeflectionTimescale = pValue; | ||
70 | break; | ||
71 | case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE: | ||
72 | if (pValue < timestep) pValue = timestep; | ||
73 | else if (pValue > 120) pValue = 120; | ||
74 | vd.m_angularMotorDecayTimescale = pValue; | ||
75 | break; | ||
76 | case Vehicle.ANGULAR_MOTOR_TIMESCALE: | ||
77 | if (pValue < timestep) pValue = timestep; | ||
78 | vd.m_angularMotorTimescale = pValue; | ||
79 | break; | ||
80 | case Vehicle.BANKING_EFFICIENCY: | ||
81 | if (pValue < -1f) pValue = -1f; | ||
82 | if (pValue > 1f) pValue = 1f; | ||
83 | vd.m_bankingEfficiency = pValue; | ||
84 | break; | ||
85 | case Vehicle.BANKING_MIX: | ||
86 | if (pValue < 0f) pValue = 0f; | ||
87 | if (pValue > 1f) pValue = 1f; | ||
88 | vd.m_bankingMix = pValue; | ||
89 | break; | ||
90 | case Vehicle.BANKING_TIMESCALE: | ||
91 | if (pValue < timestep) pValue = timestep; | ||
92 | vd.m_bankingTimescale = pValue; | ||
93 | break; | ||
94 | case Vehicle.BUOYANCY: | ||
95 | if (pValue < -1f) pValue = -1f; | ||
96 | if (pValue > 1f) pValue = 1f; | ||
97 | vd.m_VehicleBuoyancy = pValue; | ||
98 | break; | ||
99 | case Vehicle.HOVER_EFFICIENCY: | ||
100 | if (pValue < 0f) pValue = 0f; | ||
101 | if (pValue > 1f) pValue = 1f; | ||
102 | vd.m_VhoverEfficiency = pValue; | ||
103 | break; | ||
104 | case Vehicle.HOVER_HEIGHT: | ||
105 | vd.m_VhoverHeight = pValue; | ||
106 | break; | ||
107 | case Vehicle.HOVER_TIMESCALE: | ||
108 | if (pValue < timestep) pValue = timestep; | ||
109 | vd.m_VhoverTimescale = pValue; | ||
110 | break; | ||
111 | case Vehicle.LINEAR_DEFLECTION_EFFICIENCY: | ||
112 | if (pValue < 0f) pValue = 0f; | ||
113 | if (pValue > 1f) pValue = 1f; | ||
114 | vd.m_linearDeflectionEfficiency = pValue; | ||
115 | break; | ||
116 | case Vehicle.LINEAR_DEFLECTION_TIMESCALE: | ||
117 | if (pValue < timestep) pValue = timestep; | ||
118 | vd.m_linearDeflectionTimescale = pValue; | ||
119 | break; | ||
120 | case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE: | ||
121 | if (pValue < timestep) pValue = timestep; | ||
122 | else if (pValue > 120) pValue = 120; | ||
123 | vd.m_linearMotorDecayTimescale = pValue; | ||
124 | break; | ||
125 | case Vehicle.LINEAR_MOTOR_TIMESCALE: | ||
126 | if (pValue < timestep) pValue = timestep; | ||
127 | vd.m_linearMotorTimescale = pValue; | ||
128 | break; | ||
129 | case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY: | ||
130 | if (pValue < 0f) pValue = 0f; | ||
131 | if (pValue > 1f) pValue = 1f; | ||
132 | vd.m_verticalAttractionEfficiency = pValue; | ||
133 | break; | ||
134 | case Vehicle.VERTICAL_ATTRACTION_TIMESCALE: | ||
135 | if (pValue < timestep) pValue = timestep; | ||
136 | vd.m_verticalAttractionTimescale = pValue; | ||
137 | break; | ||
138 | |||
139 | // These are vector properties but the engine lets you use a single float value to | ||
140 | // set all of the components to the same value | ||
141 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | ||
142 | if (pValue < timestep) pValue = timestep; | ||
143 | vd.m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue); | ||
144 | break; | ||
145 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | ||
146 | vd.m_angularMotorDirection = new Vector3(pValue, pValue, pValue); | ||
147 | len = vd.m_angularMotorDirection.Length(); | ||
148 | if (len > 12.566f) | ||
149 | vd.m_angularMotorDirection *= (12.566f / len); | ||
150 | break; | ||
151 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | ||
152 | if (pValue < timestep) pValue = timestep; | ||
153 | vd.m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue); | ||
154 | break; | ||
155 | case Vehicle.LINEAR_MOTOR_DIRECTION: | ||
156 | vd.m_linearMotorDirection = new Vector3(pValue, pValue, pValue); | ||
157 | len = vd.m_linearMotorDirection.Length(); | ||
158 | if (len > 30.0f) | ||
159 | vd.m_linearMotorDirection *= (30.0f / len); | ||
160 | break; | ||
161 | case Vehicle.LINEAR_MOTOR_OFFSET: | ||
162 | vd.m_linearMotorOffset = new Vector3(pValue, pValue, pValue); | ||
163 | len = vd.m_linearMotorOffset.Length(); | ||
164 | if (len > 100.0f) | ||
165 | vd.m_linearMotorOffset *= (100.0f / len); | ||
166 | break; | ||
167 | } | ||
168 | }//end ProcessFloatVehicleParam | ||
169 | |||
170 | public void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue) | ||
171 | { | ||
172 | float len; | ||
173 | float timestep = 0.01f; | ||
174 | switch (pParam) | ||
175 | { | ||
176 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | ||
177 | if (pValue.X < timestep) pValue.X = timestep; | ||
178 | if (pValue.Y < timestep) pValue.Y = timestep; | ||
179 | if (pValue.Z < timestep) pValue.Z = timestep; | ||
180 | |||
181 | vd.m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
182 | break; | ||
183 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | ||
184 | vd.m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
185 | // Limit requested angular speed to 2 rps= 4 pi rads/sec | ||
186 | len = vd.m_angularMotorDirection.Length(); | ||
187 | if (len > 12.566f) | ||
188 | vd.m_angularMotorDirection *= (12.566f / len); | ||
189 | break; | ||
190 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | ||
191 | if (pValue.X < timestep) pValue.X = timestep; | ||
192 | if (pValue.Y < timestep) pValue.Y = timestep; | ||
193 | if (pValue.Z < timestep) pValue.Z = timestep; | ||
194 | vd.m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
195 | break; | ||
196 | case Vehicle.LINEAR_MOTOR_DIRECTION: | ||
197 | vd.m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
198 | len = vd.m_linearMotorDirection.Length(); | ||
199 | if (len > 30.0f) | ||
200 | vd.m_linearMotorDirection *= (30.0f / len); | ||
201 | break; | ||
202 | case Vehicle.LINEAR_MOTOR_OFFSET: | ||
203 | vd.m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
204 | len = vd.m_linearMotorOffset.Length(); | ||
205 | if (len > 100.0f) | ||
206 | vd.m_linearMotorOffset *= (100.0f / len); | ||
207 | break; | ||
208 | } | ||
209 | }//end ProcessVectorVehicleParam | ||
210 | |||
211 | public void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue) | ||
212 | { | ||
213 | switch (pParam) | ||
214 | { | ||
215 | case Vehicle.REFERENCE_FRAME: | ||
216 | vd.m_referenceFrame = Quaternion.Inverse(pValue); | ||
217 | break; | ||
218 | } | ||
219 | }//end ProcessRotationVehicleParam | ||
220 | |||
221 | public void ProcessVehicleFlags(int pParam, bool remove) | ||
222 | { | ||
223 | if (remove) | ||
224 | { | ||
225 | vd.m_flags &= ~((VehicleFlag)pParam); | ||
226 | } | ||
227 | else | ||
228 | { | ||
229 | vd.m_flags |= (VehicleFlag)pParam; | ||
230 | } | ||
231 | }//end ProcessVehicleFlags | ||
232 | |||
233 | public void ProcessTypeChange(Vehicle pType) | ||
234 | { | ||
235 | vd.m_linearMotorDirection = Vector3.Zero; | ||
236 | vd.m_angularMotorDirection = Vector3.Zero; | ||
237 | vd.m_linearMotorOffset = Vector3.Zero; | ||
238 | vd.m_referenceFrame = Quaternion.Identity; | ||
239 | |||
240 | // Set Defaults For Type | ||
241 | vd.m_type = pType; | ||
242 | switch (pType) | ||
243 | { | ||
244 | case Vehicle.TYPE_NONE: | ||
245 | vd.m_linearFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
246 | vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
247 | vd.m_linearMotorTimescale = 1000; | ||
248 | vd.m_linearMotorDecayTimescale = 120; | ||
249 | vd.m_angularMotorTimescale = 1000; | ||
250 | vd.m_angularMotorDecayTimescale = 1000; | ||
251 | vd.m_VhoverHeight = 0; | ||
252 | vd.m_VhoverEfficiency = 1; | ||
253 | vd.m_VhoverTimescale = 1000; | ||
254 | vd.m_VehicleBuoyancy = 0; | ||
255 | vd.m_linearDeflectionEfficiency = 0; | ||
256 | vd.m_linearDeflectionTimescale = 1000; | ||
257 | vd.m_angularDeflectionEfficiency = 0; | ||
258 | vd.m_angularDeflectionTimescale = 1000; | ||
259 | vd.m_bankingEfficiency = 0; | ||
260 | vd.m_bankingMix = 1; | ||
261 | vd.m_bankingTimescale = 1000; | ||
262 | vd.m_verticalAttractionEfficiency = 0; | ||
263 | vd.m_verticalAttractionTimescale = 1000; | ||
264 | |||
265 | vd.m_flags = (VehicleFlag)0; | ||
266 | break; | ||
267 | |||
268 | case Vehicle.TYPE_SLED: | ||
269 | vd.m_linearFrictionTimescale = new Vector3(30, 1, 1000); | ||
270 | vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
271 | vd.m_linearMotorTimescale = 1000; | ||
272 | vd.m_linearMotorDecayTimescale = 120; | ||
273 | vd.m_angularMotorTimescale = 1000; | ||
274 | vd.m_angularMotorDecayTimescale = 120; | ||
275 | vd.m_VhoverHeight = 0; | ||
276 | vd.m_VhoverEfficiency = 1; | ||
277 | vd.m_VhoverTimescale = 10; | ||
278 | vd.m_VehicleBuoyancy = 0; | ||
279 | vd.m_linearDeflectionEfficiency = 1; | ||
280 | vd.m_linearDeflectionTimescale = 1; | ||
281 | vd.m_angularDeflectionEfficiency = 0; | ||
282 | vd.m_angularDeflectionTimescale = 1000; | ||
283 | vd.m_bankingEfficiency = 0; | ||
284 | vd.m_bankingMix = 1; | ||
285 | vd.m_bankingTimescale = 10; | ||
286 | vd.m_flags &= | ||
287 | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
288 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | ||
289 | vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP); | ||
290 | break; | ||
291 | case Vehicle.TYPE_CAR: | ||
292 | vd.m_linearFrictionTimescale = new Vector3(100, 2, 1000); | ||
293 | vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
294 | vd.m_linearMotorTimescale = 1; | ||
295 | vd.m_linearMotorDecayTimescale = 60; | ||
296 | vd.m_angularMotorTimescale = 1; | ||
297 | vd.m_angularMotorDecayTimescale = 0.8f; | ||
298 | vd.m_VhoverHeight = 0; | ||
299 | vd.m_VhoverEfficiency = 0; | ||
300 | vd.m_VhoverTimescale = 1000; | ||
301 | vd.m_VehicleBuoyancy = 0; | ||
302 | vd.m_linearDeflectionEfficiency = 1; | ||
303 | vd.m_linearDeflectionTimescale = 2; | ||
304 | vd.m_angularDeflectionEfficiency = 0; | ||
305 | vd.m_angularDeflectionTimescale = 10; | ||
306 | vd.m_verticalAttractionEfficiency = 1f; | ||
307 | vd.m_verticalAttractionTimescale = 10f; | ||
308 | vd.m_bankingEfficiency = -0.2f; | ||
309 | vd.m_bankingMix = 1; | ||
310 | vd.m_bankingTimescale = 1; | ||
311 | vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
312 | vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | | ||
313 | VehicleFlag.LIMIT_MOTOR_UP | VehicleFlag.HOVER_UP_ONLY); | ||
314 | break; | ||
315 | case Vehicle.TYPE_BOAT: | ||
316 | vd.m_linearFrictionTimescale = new Vector3(10, 3, 2); | ||
317 | vd.m_angularFrictionTimescale = new Vector3(10, 10, 10); | ||
318 | vd.m_linearMotorTimescale = 5; | ||
319 | vd.m_linearMotorDecayTimescale = 60; | ||
320 | vd.m_angularMotorTimescale = 4; | ||
321 | vd.m_angularMotorDecayTimescale = 4; | ||
322 | vd.m_VhoverHeight = 0; | ||
323 | vd.m_VhoverEfficiency = 0.5f; | ||
324 | vd.m_VhoverTimescale = 2; | ||
325 | vd.m_VehicleBuoyancy = 1; | ||
326 | vd.m_linearDeflectionEfficiency = 0.5f; | ||
327 | vd.m_linearDeflectionTimescale = 3; | ||
328 | vd.m_angularDeflectionEfficiency = 0.5f; | ||
329 | vd.m_angularDeflectionTimescale = 5; | ||
330 | vd.m_verticalAttractionEfficiency = 0.5f; | ||
331 | vd.m_verticalAttractionTimescale = 5f; | ||
332 | vd.m_bankingEfficiency = -0.3f; | ||
333 | vd.m_bankingMix = 0.8f; | ||
334 | vd.m_bankingTimescale = 1; | ||
335 | vd.m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | | ||
336 | VehicleFlag.HOVER_GLOBAL_HEIGHT | | ||
337 | VehicleFlag.HOVER_UP_ONLY | | ||
338 | VehicleFlag.LIMIT_ROLL_ONLY); | ||
339 | vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | | ||
340 | VehicleFlag.LIMIT_MOTOR_UP | | ||
341 | VehicleFlag.HOVER_WATER_ONLY); | ||
342 | break; | ||
343 | case Vehicle.TYPE_AIRPLANE: | ||
344 | vd.m_linearFrictionTimescale = new Vector3(200, 10, 5); | ||
345 | vd.m_angularFrictionTimescale = new Vector3(20, 20, 20); | ||
346 | vd.m_linearMotorTimescale = 2; | ||
347 | vd.m_linearMotorDecayTimescale = 60; | ||
348 | vd.m_angularMotorTimescale = 4; | ||
349 | vd.m_angularMotorDecayTimescale = 8; | ||
350 | vd.m_VhoverHeight = 0; | ||
351 | vd.m_VhoverEfficiency = 0.5f; | ||
352 | vd.m_VhoverTimescale = 1000; | ||
353 | vd.m_VehicleBuoyancy = 0; | ||
354 | vd.m_linearDeflectionEfficiency = 0.5f; | ||
355 | vd.m_linearDeflectionTimescale = 0.5f; | ||
356 | vd.m_angularDeflectionEfficiency = 1; | ||
357 | vd.m_angularDeflectionTimescale = 2; | ||
358 | vd.m_verticalAttractionEfficiency = 0.9f; | ||
359 | vd.m_verticalAttractionTimescale = 2f; | ||
360 | vd.m_bankingEfficiency = 1; | ||
361 | vd.m_bankingMix = 0.7f; | ||
362 | vd.m_bankingTimescale = 2; | ||
363 | vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | | ||
364 | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
365 | VehicleFlag.HOVER_GLOBAL_HEIGHT | | ||
366 | VehicleFlag.HOVER_UP_ONLY | | ||
367 | VehicleFlag.NO_DEFLECTION_UP | | ||
368 | VehicleFlag.LIMIT_MOTOR_UP); | ||
369 | vd.m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); | ||
370 | break; | ||
371 | case Vehicle.TYPE_BALLOON: | ||
372 | vd.m_linearFrictionTimescale = new Vector3(5, 5, 5); | ||
373 | vd.m_angularFrictionTimescale = new Vector3(10, 10, 10); | ||
374 | vd.m_linearMotorTimescale = 5; | ||
375 | vd.m_linearMotorDecayTimescale = 60; | ||
376 | vd.m_angularMotorTimescale = 6; | ||
377 | vd.m_angularMotorDecayTimescale = 10; | ||
378 | vd.m_VhoverHeight = 5; | ||
379 | vd.m_VhoverEfficiency = 0.8f; | ||
380 | vd.m_VhoverTimescale = 10; | ||
381 | vd.m_VehicleBuoyancy = 1; | ||
382 | vd.m_linearDeflectionEfficiency = 0; | ||
383 | vd.m_linearDeflectionTimescale = 5; | ||
384 | vd.m_angularDeflectionEfficiency = 0; | ||
385 | vd.m_angularDeflectionTimescale = 5; | ||
386 | vd.m_verticalAttractionEfficiency = 0f; | ||
387 | vd.m_verticalAttractionTimescale = 1000f; | ||
388 | vd.m_bankingEfficiency = 0; | ||
389 | vd.m_bankingMix = 0.7f; | ||
390 | vd.m_bankingTimescale = 5; | ||
391 | vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | | ||
392 | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
393 | VehicleFlag.HOVER_UP_ONLY | | ||
394 | VehicleFlag.NO_DEFLECTION_UP | | ||
395 | VehicleFlag.LIMIT_MOTOR_UP); | ||
396 | vd.m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY | | ||
397 | VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
398 | break; | ||
399 | } | ||
400 | } | ||
401 | public void SetVehicle(PhysicsActor ph) | ||
402 | { | ||
403 | if (ph == null) | ||
404 | return; | ||
405 | ph.SetVehicle(vd); | ||
406 | } | ||
407 | |||
408 | private XmlTextWriter writer; | ||
409 | |||
410 | private void XWint(string name, int i) | ||
411 | { | ||
412 | writer.WriteElementString(name, i.ToString()); | ||
413 | } | ||
414 | |||
415 | private void XWfloat(string name, float f) | ||
416 | { | ||
417 | writer.WriteElementString(name, f.ToString(Utils.EnUsCulture)); | ||
418 | } | ||
419 | |||
420 | private void XWVector(string name, Vector3 vec) | ||
421 | { | ||
422 | writer.WriteStartElement(name); | ||
423 | writer.WriteElementString("X", vec.X.ToString(Utils.EnUsCulture)); | ||
424 | writer.WriteElementString("Y", vec.Y.ToString(Utils.EnUsCulture)); | ||
425 | writer.WriteElementString("Z", vec.Z.ToString(Utils.EnUsCulture)); | ||
426 | writer.WriteEndElement(); | ||
427 | } | ||
428 | |||
429 | private void XWQuat(string name, Quaternion quat) | ||
430 | { | ||
431 | writer.WriteStartElement(name); | ||
432 | writer.WriteElementString("X", quat.X.ToString(Utils.EnUsCulture)); | ||
433 | writer.WriteElementString("Y", quat.Y.ToString(Utils.EnUsCulture)); | ||
434 | writer.WriteElementString("Z", quat.Z.ToString(Utils.EnUsCulture)); | ||
435 | writer.WriteElementString("W", quat.W.ToString(Utils.EnUsCulture)); | ||
436 | writer.WriteEndElement(); | ||
437 | } | ||
438 | |||
439 | public void ToXml2(XmlTextWriter twriter) | ||
440 | { | ||
441 | writer = twriter; | ||
442 | writer.WriteStartElement("Vehicle"); | ||
443 | |||
444 | XWint("TYPE", (int)vd.m_type); | ||
445 | XWint("FLAGS", (int)vd.m_flags); | ||
446 | |||
447 | // Linear properties | ||
448 | XWVector("LMDIR", vd.m_linearMotorDirection); | ||
449 | XWVector("LMFTIME", vd.m_linearFrictionTimescale); | ||
450 | XWfloat("LMDTIME", vd.m_linearMotorDecayTimescale); | ||
451 | XWfloat("LMTIME", vd.m_linearMotorTimescale); | ||
452 | XWVector("LMOFF", vd.m_linearMotorOffset); | ||
453 | |||
454 | //Angular properties | ||
455 | XWVector("AMDIR", vd.m_angularMotorDirection); | ||
456 | XWfloat("AMTIME", vd.m_angularMotorTimescale); | ||
457 | XWfloat("AMDTIME", vd.m_angularMotorDecayTimescale); | ||
458 | XWVector("AMFTIME", vd.m_angularFrictionTimescale); | ||
459 | |||
460 | //Deflection properties | ||
461 | XWfloat("ADEFF", vd.m_angularDeflectionEfficiency); | ||
462 | XWfloat("ADTIME", vd.m_angularDeflectionTimescale); | ||
463 | XWfloat("LDEFF", vd.m_linearDeflectionEfficiency); | ||
464 | XWfloat("LDTIME", vd.m_linearDeflectionTimescale); | ||
465 | |||
466 | //Banking properties | ||
467 | XWfloat("BEFF", vd.m_bankingEfficiency); | ||
468 | XWfloat("BMIX", vd.m_bankingMix); | ||
469 | XWfloat("BTIME", vd.m_bankingTimescale); | ||
470 | |||
471 | //Hover and Buoyancy properties | ||
472 | XWfloat("HHEI", vd.m_VhoverHeight); | ||
473 | XWfloat("HEFF", vd.m_VhoverEfficiency); | ||
474 | XWfloat("HTIME", vd.m_VhoverTimescale); | ||
475 | XWfloat("VBUO", vd.m_VehicleBuoyancy); | ||
476 | |||
477 | //Attractor properties | ||
478 | XWfloat("VAEFF", vd.m_verticalAttractionEfficiency); | ||
479 | XWfloat("VATIME", vd.m_verticalAttractionTimescale); | ||
480 | |||
481 | XWQuat("REF_FRAME", vd.m_referenceFrame); | ||
482 | |||
483 | writer.WriteEndElement(); | ||
484 | writer = null; | ||
485 | } | ||
486 | |||
487 | |||
488 | |||
489 | XmlTextReader reader; | ||
490 | |||
491 | private int XRint() | ||
492 | { | ||
493 | return reader.ReadElementContentAsInt(); | ||
494 | } | ||
495 | |||
496 | private float XRfloat() | ||
497 | { | ||
498 | return reader.ReadElementContentAsFloat(); | ||
499 | } | ||
500 | |||
501 | public Vector3 XRvector() | ||
502 | { | ||
503 | Vector3 vec; | ||
504 | reader.ReadStartElement(); | ||
505 | vec.X = reader.ReadElementContentAsFloat(); | ||
506 | vec.Y = reader.ReadElementContentAsFloat(); | ||
507 | vec.Z = reader.ReadElementContentAsFloat(); | ||
508 | reader.ReadEndElement(); | ||
509 | return vec; | ||
510 | } | ||
511 | |||
512 | public Quaternion XRquat() | ||
513 | { | ||
514 | Quaternion q; | ||
515 | reader.ReadStartElement(); | ||
516 | q.X = reader.ReadElementContentAsFloat(); | ||
517 | q.Y = reader.ReadElementContentAsFloat(); | ||
518 | q.Z = reader.ReadElementContentAsFloat(); | ||
519 | q.W = reader.ReadElementContentAsFloat(); | ||
520 | reader.ReadEndElement(); | ||
521 | return q; | ||
522 | } | ||
523 | |||
524 | public static bool EReadProcessors( | ||
525 | Dictionary<string, Action> processors, | ||
526 | XmlTextReader xtr) | ||
527 | { | ||
528 | bool errors = false; | ||
529 | |||
530 | string nodeName = string.Empty; | ||
531 | while (xtr.NodeType != XmlNodeType.EndElement) | ||
532 | { | ||
533 | nodeName = xtr.Name; | ||
534 | |||
535 | // m_log.DebugFormat("[ExternalRepresentationUtils]: Processing: {0}", nodeName); | ||
536 | |||
537 | Action p = null; | ||
538 | if (processors.TryGetValue(xtr.Name, out p)) | ||
539 | { | ||
540 | // m_log.DebugFormat("[ExternalRepresentationUtils]: Found {0} processor, nodeName); | ||
541 | |||
542 | try | ||
543 | { | ||
544 | p(); | ||
545 | } | ||
546 | catch (Exception e) | ||
547 | { | ||
548 | errors = true; | ||
549 | if (xtr.NodeType == XmlNodeType.EndElement) | ||
550 | xtr.Read(); | ||
551 | } | ||
552 | } | ||
553 | else | ||
554 | { | ||
555 | // m_log.DebugFormat("[LandDataSerializer]: caught unknown element {0}", nodeName); | ||
556 | xtr.ReadOuterXml(); // ignore | ||
557 | } | ||
558 | } | ||
559 | |||
560 | return errors; | ||
561 | } | ||
562 | |||
563 | |||
564 | |||
565 | public void FromXml2(XmlTextReader _reader, out bool errors) | ||
566 | { | ||
567 | errors = false; | ||
568 | reader = _reader; | ||
569 | |||
570 | Dictionary<string, Action> m_VehicleXmlProcessors | ||
571 | = new Dictionary<string, Action>(); | ||
572 | |||
573 | m_VehicleXmlProcessors.Add("TYPE", ProcessXR_type); | ||
574 | m_VehicleXmlProcessors.Add("FLAGS", ProcessXR_flags); | ||
575 | |||
576 | // Linear properties | ||
577 | m_VehicleXmlProcessors.Add("LMDIR", ProcessXR_linearMotorDirection); | ||
578 | m_VehicleXmlProcessors.Add("LMFTIME", ProcessXR_linearFrictionTimescale); | ||
579 | m_VehicleXmlProcessors.Add("LMDTIME", ProcessXR_linearMotorDecayTimescale); | ||
580 | m_VehicleXmlProcessors.Add("LMTIME", ProcessXR_linearMotorTimescale); | ||
581 | m_VehicleXmlProcessors.Add("LMOFF", ProcessXR_linearMotorOffset); | ||
582 | |||
583 | //Angular properties | ||
584 | m_VehicleXmlProcessors.Add("AMDIR", ProcessXR_angularMotorDirection); | ||
585 | m_VehicleXmlProcessors.Add("AMTIME", ProcessXR_angularMotorTimescale); | ||
586 | m_VehicleXmlProcessors.Add("AMDTIME", ProcessXR_angularMotorDecayTimescale); | ||
587 | m_VehicleXmlProcessors.Add("AMFTIME", ProcessXR_angularFrictionTimescale); | ||
588 | |||
589 | //Deflection properties | ||
590 | m_VehicleXmlProcessors.Add("ADEFF", ProcessXR_angularDeflectionEfficiency); | ||
591 | m_VehicleXmlProcessors.Add("ADTIME", ProcessXR_angularDeflectionTimescale); | ||
592 | m_VehicleXmlProcessors.Add("LDEFF", ProcessXR_linearDeflectionEfficiency); | ||
593 | m_VehicleXmlProcessors.Add("LDTIME", ProcessXR_linearDeflectionTimescale); | ||
594 | |||
595 | //Banking properties | ||
596 | m_VehicleXmlProcessors.Add("BEFF", ProcessXR_bankingEfficiency); | ||
597 | m_VehicleXmlProcessors.Add("BMIX", ProcessXR_bankingMix); | ||
598 | m_VehicleXmlProcessors.Add("BTIME", ProcessXR_bankingTimescale); | ||
599 | |||
600 | //Hover and Buoyancy properties | ||
601 | m_VehicleXmlProcessors.Add("HHEI", ProcessXR_VhoverHeight); | ||
602 | m_VehicleXmlProcessors.Add("HEFF", ProcessXR_VhoverEfficiency); | ||
603 | m_VehicleXmlProcessors.Add("HTIME", ProcessXR_VhoverTimescale); | ||
604 | |||
605 | m_VehicleXmlProcessors.Add("VBUO", ProcessXR_VehicleBuoyancy); | ||
606 | |||
607 | //Attractor properties | ||
608 | m_VehicleXmlProcessors.Add("VAEFF", ProcessXR_verticalAttractionEfficiency); | ||
609 | m_VehicleXmlProcessors.Add("VATIME", ProcessXR_verticalAttractionTimescale); | ||
610 | |||
611 | m_VehicleXmlProcessors.Add("REF_FRAME", ProcessXR_referenceFrame); | ||
612 | |||
613 | vd = new VehicleData(); | ||
614 | |||
615 | reader.ReadStartElement("Vehicle", String.Empty); | ||
616 | |||
617 | errors = EReadProcessors( | ||
618 | m_VehicleXmlProcessors, | ||
619 | reader); | ||
620 | |||
621 | reader.ReadEndElement(); | ||
622 | reader = null; | ||
623 | } | ||
624 | |||
625 | private void ProcessXR_type() | ||
626 | { | ||
627 | vd.m_type = (Vehicle)XRint(); | ||
628 | } | ||
629 | private void ProcessXR_flags() | ||
630 | { | ||
631 | vd.m_flags = (VehicleFlag)XRint(); | ||
632 | } | ||
633 | // Linear properties | ||
634 | private void ProcessXR_linearMotorDirection() | ||
635 | { | ||
636 | vd.m_linearMotorDirection = XRvector(); | ||
637 | } | ||
638 | |||
639 | private void ProcessXR_linearFrictionTimescale() | ||
640 | { | ||
641 | vd.m_linearFrictionTimescale = XRvector(); | ||
642 | } | ||
643 | |||
644 | private void ProcessXR_linearMotorDecayTimescale() | ||
645 | { | ||
646 | vd.m_linearMotorDecayTimescale = XRfloat(); | ||
647 | } | ||
648 | private void ProcessXR_linearMotorTimescale() | ||
649 | { | ||
650 | vd.m_linearMotorTimescale = XRfloat(); | ||
651 | } | ||
652 | private void ProcessXR_linearMotorOffset() | ||
653 | { | ||
654 | vd.m_linearMotorOffset = XRvector(); | ||
655 | } | ||
656 | |||
657 | |||
658 | //Angular properties | ||
659 | private void ProcessXR_angularMotorDirection() | ||
660 | { | ||
661 | vd.m_angularMotorDirection = XRvector(); | ||
662 | } | ||
663 | private void ProcessXR_angularMotorTimescale() | ||
664 | { | ||
665 | vd.m_angularMotorTimescale = XRfloat(); | ||
666 | } | ||
667 | private void ProcessXR_angularMotorDecayTimescale() | ||
668 | { | ||
669 | vd.m_angularMotorDecayTimescale = XRfloat(); | ||
670 | } | ||
671 | private void ProcessXR_angularFrictionTimescale() | ||
672 | { | ||
673 | vd.m_angularFrictionTimescale = XRvector(); | ||
674 | } | ||
675 | |||
676 | //Deflection properties | ||
677 | private void ProcessXR_angularDeflectionEfficiency() | ||
678 | { | ||
679 | vd.m_angularDeflectionEfficiency = XRfloat(); | ||
680 | } | ||
681 | private void ProcessXR_angularDeflectionTimescale() | ||
682 | { | ||
683 | vd.m_angularDeflectionTimescale = XRfloat(); | ||
684 | } | ||
685 | private void ProcessXR_linearDeflectionEfficiency() | ||
686 | { | ||
687 | vd.m_linearDeflectionEfficiency = XRfloat(); | ||
688 | } | ||
689 | private void ProcessXR_linearDeflectionTimescale() | ||
690 | { | ||
691 | vd.m_linearDeflectionTimescale = XRfloat(); | ||
692 | } | ||
693 | |||
694 | //Banking properties | ||
695 | private void ProcessXR_bankingEfficiency() | ||
696 | { | ||
697 | vd.m_bankingEfficiency = XRfloat(); | ||
698 | } | ||
699 | private void ProcessXR_bankingMix() | ||
700 | { | ||
701 | vd.m_bankingMix = XRfloat(); | ||
702 | } | ||
703 | private void ProcessXR_bankingTimescale() | ||
704 | { | ||
705 | vd.m_bankingTimescale = XRfloat(); | ||
706 | } | ||
707 | |||
708 | //Hover and Buoyancy properties | ||
709 | private void ProcessXR_VhoverHeight() | ||
710 | { | ||
711 | vd.m_VhoverHeight = XRfloat(); | ||
712 | } | ||
713 | private void ProcessXR_VhoverEfficiency() | ||
714 | { | ||
715 | vd.m_VhoverEfficiency = XRfloat(); | ||
716 | } | ||
717 | private void ProcessXR_VhoverTimescale() | ||
718 | { | ||
719 | vd.m_VhoverTimescale = XRfloat(); | ||
720 | } | ||
721 | |||
722 | private void ProcessXR_VehicleBuoyancy() | ||
723 | { | ||
724 | vd.m_VehicleBuoyancy = XRfloat(); | ||
725 | } | ||
726 | |||
727 | //Attractor properties | ||
728 | private void ProcessXR_verticalAttractionEfficiency() | ||
729 | { | ||
730 | vd.m_verticalAttractionEfficiency = XRfloat(); | ||
731 | } | ||
732 | private void ProcessXR_verticalAttractionTimescale() | ||
733 | { | ||
734 | vd.m_verticalAttractionTimescale = XRfloat(); | ||
735 | } | ||
736 | |||
737 | private void ProcessXR_referenceFrame() | ||
738 | { | ||
739 | vd.m_referenceFrame = XRquat(); | ||
740 | } | ||
741 | } | ||
742 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 9ff8467..9776a82 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -169,7 +169,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
169 | return false; | 169 | return false; |
170 | } | 170 | } |
171 | } | 171 | } |
172 | 172 | ||
173 | if (InventoryService.AddItem(item)) | 173 | if (InventoryService.AddItem(item)) |
174 | { | 174 | { |
175 | int userlevel = 0; | 175 | int userlevel = 0; |
@@ -324,8 +324,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
324 | 324 | ||
325 | // Update item with new asset | 325 | // Update item with new asset |
326 | item.AssetID = asset.FullID; | 326 | item.AssetID = asset.FullID; |
327 | if (group.UpdateInventoryItem(item)) | 327 | group.UpdateInventoryItem(item); |
328 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
329 | 328 | ||
330 | part.SendPropertiesToClient(remoteClient); | 329 | part.SendPropertiesToClient(remoteClient); |
331 | 330 | ||
@@ -336,12 +335,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
336 | { | 335 | { |
337 | // Needs to determine which engine was running it and use that | 336 | // Needs to determine which engine was running it and use that |
338 | // | 337 | // |
339 | part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); | 338 | errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0); |
340 | errors = part.Inventory.GetScriptErrors(item.ItemID); | ||
341 | } | ||
342 | else | ||
343 | { | ||
344 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
345 | } | 339 | } |
346 | 340 | ||
347 | // Tell anyone managing scripts that a script has been reloaded/changed | 341 | // Tell anyone managing scripts that a script has been reloaded/changed |
@@ -409,6 +403,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
409 | 403 | ||
410 | if (UUID.Zero == transactionID) | 404 | if (UUID.Zero == transactionID) |
411 | { | 405 | { |
406 | item.Flags = (item.Flags & ~(uint)255) | (itemUpd.Flags & (uint)255); | ||
412 | item.Name = itemUpd.Name; | 407 | item.Name = itemUpd.Name; |
413 | item.Description = itemUpd.Description; | 408 | item.Description = itemUpd.Description; |
414 | 409 | ||
@@ -795,6 +790,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
795 | return; | 790 | return; |
796 | } | 791 | } |
797 | 792 | ||
793 | if (newName == null) newName = item.Name; | ||
794 | |||
798 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); | 795 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); |
799 | 796 | ||
800 | if (asset != null) | 797 | if (asset != null) |
@@ -851,6 +848,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
851 | } | 848 | } |
852 | 849 | ||
853 | /// <summary> | 850 | /// <summary> |
851 | /// Move an item within the agent's inventory, and leave a copy (used in making a new outfit) | ||
852 | /// </summary> | ||
853 | public void MoveInventoryItemsLeaveCopy(IClientAPI remoteClient, List<InventoryItemBase> items, UUID destfolder) | ||
854 | { | ||
855 | List<InventoryItemBase> moveitems = new List<InventoryItemBase>(); | ||
856 | foreach (InventoryItemBase b in items) | ||
857 | { | ||
858 | CopyInventoryItem(remoteClient, 0, remoteClient.AgentId, b.ID, b.Folder, null); | ||
859 | InventoryItemBase n = InventoryService.GetItem(b); | ||
860 | n.Folder = destfolder; | ||
861 | moveitems.Add(n); | ||
862 | remoteClient.SendInventoryItemCreateUpdate(n, 0); | ||
863 | } | ||
864 | |||
865 | MoveInventoryItem(remoteClient, moveitems); | ||
866 | } | ||
867 | |||
868 | /// <summary> | ||
854 | /// Move an item within the agent's inventory. | 869 | /// Move an item within the agent's inventory. |
855 | /// </summary> | 870 | /// </summary> |
856 | /// <param name="remoteClient"></param> | 871 | /// <param name="remoteClient"></param> |
@@ -1193,6 +1208,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1193 | { | 1208 | { |
1194 | SceneObjectPart part = GetSceneObjectPart(primLocalId); | 1209 | SceneObjectPart part = GetSceneObjectPart(primLocalId); |
1195 | 1210 | ||
1211 | // Can't move a null item | ||
1212 | if (itemId == UUID.Zero) | ||
1213 | return; | ||
1214 | |||
1196 | if (null == part) | 1215 | if (null == part) |
1197 | { | 1216 | { |
1198 | m_log.WarnFormat( | 1217 | m_log.WarnFormat( |
@@ -1297,21 +1316,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1297 | return; | 1316 | return; |
1298 | } | 1317 | } |
1299 | 1318 | ||
1300 | if (part.OwnerID != destPart.OwnerID) | 1319 | // Can't transfer this |
1320 | // | ||
1321 | if (part.OwnerID != destPart.OwnerID && (srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1322 | return; | ||
1323 | |||
1324 | bool overrideNoMod = false; | ||
1325 | if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) != 0) | ||
1326 | overrideNoMod = true; | ||
1327 | |||
1328 | if (part.OwnerID != destPart.OwnerID && (destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) | ||
1301 | { | 1329 | { |
1302 | // Source must have transfer permissions | 1330 | // object cannot copy items to an object owned by a different owner |
1303 | if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | 1331 | // unless llAllowInventoryDrop has been called |
1304 | return; | ||
1305 | 1332 | ||
1306 | // Object cannot copy items to an object owned by a different owner | 1333 | return; |
1307 | // unless llAllowInventoryDrop has been called on the destination | ||
1308 | if ((destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) | ||
1309 | return; | ||
1310 | } | 1334 | } |
1311 | 1335 | ||
1312 | // must have both move and modify permission to put an item in an object | 1336 | // must have both move and modify permission to put an item in an object |
1313 | if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0) | 1337 | if (((part.OwnerMask & (uint)PermissionMask.Modify) == 0) && (!overrideNoMod)) |
1338 | { | ||
1314 | return; | 1339 | return; |
1340 | } | ||
1315 | 1341 | ||
1316 | TaskInventoryItem destTaskItem = new TaskInventoryItem(); | 1342 | TaskInventoryItem destTaskItem = new TaskInventoryItem(); |
1317 | 1343 | ||
@@ -1367,6 +1393,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1367 | 1393 | ||
1368 | public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) | 1394 | public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) |
1369 | { | 1395 | { |
1396 | SceneObjectPart destPart = GetSceneObjectPart(destID); | ||
1397 | if (destPart != null) // Move into a prim | ||
1398 | { | ||
1399 | foreach(UUID itemID in items) | ||
1400 | MoveTaskInventoryItem(destID, host, itemID); | ||
1401 | return destID; // Prim folder ID == prim ID | ||
1402 | } | ||
1403 | |||
1370 | InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); | 1404 | InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); |
1371 | 1405 | ||
1372 | UUID newFolderID = UUID.Random(); | 1406 | UUID newFolderID = UUID.Random(); |
@@ -1549,12 +1583,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1549 | AgentTransactionsModule.HandleTaskItemUpdateFromTransaction( | 1583 | AgentTransactionsModule.HandleTaskItemUpdateFromTransaction( |
1550 | remoteClient, part, transactionID, currentItem); | 1584 | remoteClient, part, transactionID, currentItem); |
1551 | 1585 | ||
1552 | if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) | 1586 | // if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) |
1553 | remoteClient.SendAgentAlertMessage("Notecard saved", false); | 1587 | // remoteClient.SendAgentAlertMessage("Notecard saved", false); |
1554 | else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) | 1588 | // else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) |
1555 | remoteClient.SendAgentAlertMessage("Script saved", false); | 1589 | // remoteClient.SendAgentAlertMessage("Script saved", false); |
1556 | else | 1590 | // else |
1557 | remoteClient.SendAgentAlertMessage("Item saved", false); | 1591 | // remoteClient.SendAgentAlertMessage("Item saved", false); |
1558 | } | 1592 | } |
1559 | 1593 | ||
1560 | // Base ALWAYS has move | 1594 | // Base ALWAYS has move |
@@ -1737,7 +1771,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1737 | } | 1771 | } |
1738 | 1772 | ||
1739 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, | 1773 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, |
1740 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), | 1774 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n\n touch_start(integer num)\n {\n }\n}"), |
1741 | agentID); | 1775 | agentID); |
1742 | AssetService.Store(asset); | 1776 | AssetService.Store(asset); |
1743 | 1777 | ||
@@ -1893,23 +1927,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
1893 | // build a list of eligible objects | 1927 | // build a list of eligible objects |
1894 | List<uint> deleteIDs = new List<uint>(); | 1928 | List<uint> deleteIDs = new List<uint>(); |
1895 | List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); | 1929 | List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); |
1896 | 1930 | List<SceneObjectGroup> takeGroups = new List<SceneObjectGroup>(); | |
1897 | // Start with true for both, then remove the flags if objects | ||
1898 | // that we can't derez are part of the selection | ||
1899 | bool permissionToTake = true; | ||
1900 | bool permissionToTakeCopy = true; | ||
1901 | bool permissionToDelete = true; | ||
1902 | 1931 | ||
1903 | foreach (uint localID in localIDs) | 1932 | foreach (uint localID in localIDs) |
1904 | { | 1933 | { |
1934 | // Start with true for both, then remove the flags if objects | ||
1935 | // that we can't derez are part of the selection | ||
1936 | bool permissionToTake = true; | ||
1937 | bool permissionToTakeCopy = true; | ||
1938 | bool permissionToDelete = true; | ||
1939 | |||
1905 | // Invalid id | 1940 | // Invalid id |
1906 | SceneObjectPart part = GetSceneObjectPart(localID); | 1941 | SceneObjectPart part = GetSceneObjectPart(localID); |
1907 | if (part == null) | 1942 | if (part == null) |
1943 | { | ||
1944 | //Client still thinks the object exists, kill it | ||
1945 | deleteIDs.Add(localID); | ||
1908 | continue; | 1946 | continue; |
1947 | } | ||
1909 | 1948 | ||
1910 | // Already deleted by someone else | 1949 | // Already deleted by someone else |
1911 | if (part.ParentGroup.IsDeleted) | 1950 | if (part.ParentGroup.IsDeleted) |
1951 | { | ||
1952 | //Client still thinks the object exists, kill it | ||
1953 | deleteIDs.Add(localID); | ||
1912 | continue; | 1954 | continue; |
1955 | } | ||
1913 | 1956 | ||
1914 | // Can't delete child prims | 1957 | // Can't delete child prims |
1915 | if (part != part.ParentGroup.RootPart) | 1958 | if (part != part.ParentGroup.RootPart) |
@@ -1917,9 +1960,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1917 | 1960 | ||
1918 | SceneObjectGroup grp = part.ParentGroup; | 1961 | SceneObjectGroup grp = part.ParentGroup; |
1919 | 1962 | ||
1920 | deleteIDs.Add(localID); | ||
1921 | deleteGroups.Add(grp); | ||
1922 | |||
1923 | if (remoteClient == null) | 1963 | if (remoteClient == null) |
1924 | { | 1964 | { |
1925 | // Autoreturn has a null client. Nothing else does. So | 1965 | // Autoreturn has a null client. Nothing else does. So |
@@ -1936,81 +1976,193 @@ namespace OpenSim.Region.Framework.Scenes | |||
1936 | } | 1976 | } |
1937 | else | 1977 | else |
1938 | { | 1978 | { |
1939 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | 1979 | if (action == DeRezAction.TakeCopy) |
1980 | { | ||
1981 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | ||
1982 | permissionToTakeCopy = false; | ||
1983 | } | ||
1984 | else | ||
1985 | { | ||
1940 | permissionToTakeCopy = false; | 1986 | permissionToTakeCopy = false; |
1941 | 1987 | } | |
1942 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) | 1988 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) |
1943 | permissionToTake = false; | 1989 | permissionToTake = false; |
1944 | 1990 | ||
1945 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) | 1991 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) |
1946 | permissionToDelete = false; | 1992 | permissionToDelete = false; |
1947 | } | 1993 | } |
1948 | } | ||
1949 | 1994 | ||
1950 | // Handle god perms | 1995 | // Handle god perms |
1951 | if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) | 1996 | if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) |
1952 | { | 1997 | { |
1953 | permissionToTake = true; | 1998 | permissionToTake = true; |
1954 | permissionToTakeCopy = true; | 1999 | permissionToTakeCopy = true; |
1955 | permissionToDelete = true; | 2000 | permissionToDelete = true; |
1956 | } | 2001 | } |
1957 | 2002 | ||
1958 | // If we're re-saving, we don't even want to delete | 2003 | // If we're re-saving, we don't even want to delete |
1959 | if (action == DeRezAction.SaveToExistingUserInventoryItem) | 2004 | if (action == DeRezAction.SaveToExistingUserInventoryItem) |
1960 | permissionToDelete = false; | 2005 | permissionToDelete = false; |
1961 | 2006 | ||
1962 | // if we want to take a copy, we also don't want to delete | 2007 | // if we want to take a copy, we also don't want to delete |
1963 | // Note: after this point, the permissionToTakeCopy flag | 2008 | // Note: after this point, the permissionToTakeCopy flag |
1964 | // becomes irrelevant. It already includes the permissionToTake | 2009 | // becomes irrelevant. It already includes the permissionToTake |
1965 | // permission and after excluding no copy items here, we can | 2010 | // permission and after excluding no copy items here, we can |
1966 | // just use that. | 2011 | // just use that. |
1967 | if (action == DeRezAction.TakeCopy) | 2012 | if (action == DeRezAction.TakeCopy) |
1968 | { | 2013 | { |
1969 | // If we don't have permission, stop right here | 2014 | // If we don't have permission, stop right here |
1970 | if (!permissionToTakeCopy) | 2015 | if (!permissionToTakeCopy) |
1971 | return; | 2016 | return; |
1972 | 2017 | ||
1973 | permissionToTake = true; | 2018 | permissionToTake = true; |
1974 | // Don't delete | 2019 | // Don't delete |
1975 | permissionToDelete = false; | 2020 | permissionToDelete = false; |
1976 | } | 2021 | } |
1977 | 2022 | ||
1978 | if (action == DeRezAction.Return) | 2023 | if (action == DeRezAction.Return) |
1979 | { | ||
1980 | if (remoteClient != null) | ||
1981 | { | 2024 | { |
1982 | if (Permissions.CanReturnObjects( | 2025 | if (remoteClient != null) |
1983 | null, | ||
1984 | remoteClient.AgentId, | ||
1985 | deleteGroups)) | ||
1986 | { | 2026 | { |
1987 | permissionToTake = true; | 2027 | if (Permissions.CanReturnObjects( |
1988 | permissionToDelete = true; | 2028 | null, |
1989 | 2029 | remoteClient.AgentId, | |
1990 | foreach (SceneObjectGroup g in deleteGroups) | 2030 | deleteGroups)) |
1991 | { | 2031 | { |
1992 | AddReturn(g.OwnerID == g.GroupID ? g.LastOwnerID : g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return"); | 2032 | permissionToTake = true; |
2033 | permissionToDelete = true; | ||
2034 | |||
2035 | AddReturn(grp.OwnerID == grp.GroupID ? grp.LastOwnerID : grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return"); | ||
1993 | } | 2036 | } |
1994 | } | 2037 | } |
2038 | else // Auto return passes through here with null agent | ||
2039 | { | ||
2040 | permissionToTake = true; | ||
2041 | permissionToDelete = true; | ||
2042 | } | ||
1995 | } | 2043 | } |
1996 | else // Auto return passes through here with null agent | 2044 | |
2045 | if (permissionToTake && (!permissionToDelete)) | ||
2046 | takeGroups.Add(grp); | ||
2047 | |||
2048 | if (permissionToDelete) | ||
1997 | { | 2049 | { |
1998 | permissionToTake = true; | 2050 | if (permissionToTake) |
1999 | permissionToDelete = true; | 2051 | deleteGroups.Add(grp); |
2052 | deleteIDs.Add(grp.LocalId); | ||
2000 | } | 2053 | } |
2001 | } | 2054 | } |
2002 | 2055 | ||
2003 | if (permissionToTake && (action != DeRezAction.Delete || this.m_useTrashOnDelete)) | 2056 | SendKillObject(deleteIDs); |
2057 | |||
2058 | if (deleteGroups.Count > 0) | ||
2004 | { | 2059 | { |
2060 | foreach (SceneObjectGroup g in deleteGroups) | ||
2061 | deleteIDs.Remove(g.LocalId); | ||
2062 | |||
2005 | m_asyncSceneObjectDeleter.DeleteToInventory( | 2063 | m_asyncSceneObjectDeleter.DeleteToInventory( |
2006 | action, destinationID, deleteGroups, remoteClient, | 2064 | action, destinationID, deleteGroups, remoteClient, |
2007 | permissionToDelete); | 2065 | true); |
2008 | } | 2066 | } |
2009 | else if (permissionToDelete) | 2067 | if (takeGroups.Count > 0) |
2068 | { | ||
2069 | m_asyncSceneObjectDeleter.DeleteToInventory( | ||
2070 | action, destinationID, takeGroups, remoteClient, | ||
2071 | false); | ||
2072 | } | ||
2073 | if (deleteIDs.Count > 0) | ||
2010 | { | 2074 | { |
2011 | foreach (SceneObjectGroup g in deleteGroups) | 2075 | foreach (SceneObjectGroup g in deleteGroups) |
2012 | DeleteSceneObject(g, false); | 2076 | DeleteSceneObject(g, true); |
2077 | } | ||
2078 | } | ||
2079 | |||
2080 | public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID) | ||
2081 | { | ||
2082 | itemID = UUID.Zero; | ||
2083 | if (grp != null) | ||
2084 | { | ||
2085 | Vector3 inventoryStoredPosition = new Vector3 | ||
2086 | (((grp.AbsolutePosition.X > (int)Constants.RegionSize) | ||
2087 | ? 250 | ||
2088 | : grp.AbsolutePosition.X) | ||
2089 | , | ||
2090 | (grp.AbsolutePosition.X > (int)Constants.RegionSize) | ||
2091 | ? 250 | ||
2092 | : grp.AbsolutePosition.X, | ||
2093 | grp.AbsolutePosition.Z); | ||
2094 | |||
2095 | Vector3 originalPosition = grp.AbsolutePosition; | ||
2096 | |||
2097 | grp.AbsolutePosition = inventoryStoredPosition; | ||
2098 | |||
2099 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); | ||
2100 | |||
2101 | grp.AbsolutePosition = originalPosition; | ||
2102 | |||
2103 | AssetBase asset = CreateAsset( | ||
2104 | grp.GetPartName(grp.LocalId), | ||
2105 | grp.GetPartDescription(grp.LocalId), | ||
2106 | (sbyte)AssetType.Object, | ||
2107 | Utils.StringToBytes(sceneObjectXml), | ||
2108 | remoteClient.AgentId); | ||
2109 | AssetService.Store(asset); | ||
2110 | |||
2111 | InventoryItemBase item = new InventoryItemBase(); | ||
2112 | item.CreatorId = grp.RootPart.CreatorID.ToString(); | ||
2113 | item.CreatorData = grp.RootPart.CreatorData; | ||
2114 | item.Owner = remoteClient.AgentId; | ||
2115 | item.ID = UUID.Random(); | ||
2116 | item.AssetID = asset.FullID; | ||
2117 | item.Description = asset.Description; | ||
2118 | item.Name = asset.Name; | ||
2119 | item.AssetType = asset.Type; | ||
2120 | item.InvType = (int)InventoryType.Object; | ||
2121 | |||
2122 | InventoryFolderBase folder = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.Object); | ||
2123 | if (folder != null) | ||
2124 | item.Folder = folder.ID; | ||
2125 | else // oopsies | ||
2126 | item.Folder = UUID.Zero; | ||
2127 | |||
2128 | // Set up base perms properly | ||
2129 | uint permsBase = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify); | ||
2130 | permsBase &= grp.RootPart.BaseMask; | ||
2131 | permsBase |= (uint)PermissionMask.Move; | ||
2132 | |||
2133 | // Make sure we don't lock it | ||
2134 | grp.RootPart.NextOwnerMask |= (uint)PermissionMask.Move; | ||
2135 | |||
2136 | if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions()) | ||
2137 | { | ||
2138 | item.BasePermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
2139 | item.CurrentPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
2140 | item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
2141 | item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask; | ||
2142 | item.GroupPermissions = permsBase & grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask; | ||
2143 | } | ||
2144 | else | ||
2145 | { | ||
2146 | item.BasePermissions = permsBase; | ||
2147 | item.CurrentPermissions = permsBase & grp.RootPart.OwnerMask; | ||
2148 | item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
2149 | item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask; | ||
2150 | item.GroupPermissions = permsBase & grp.RootPart.GroupMask; | ||
2151 | } | ||
2152 | item.CreationDate = Util.UnixTimeSinceEpoch(); | ||
2153 | |||
2154 | // sets itemID so client can show item as 'attached' in inventory | ||
2155 | grp.FromItemID = item.ID; | ||
2156 | |||
2157 | if (AddInventoryItem(item)) | ||
2158 | remoteClient.SendInventoryItemCreateUpdate(item, 0); | ||
2159 | else | ||
2160 | m_dialogModule.SendAlertToUser(remoteClient, "Operation failed"); | ||
2161 | |||
2162 | itemID = item.ID; | ||
2163 | return item.AssetID; | ||
2013 | } | 2164 | } |
2165 | return UUID.Zero; | ||
2014 | } | 2166 | } |
2015 | 2167 | ||
2016 | /// <summary> | 2168 | /// <summary> |
@@ -2139,6 +2291,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2139 | 2291 | ||
2140 | public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) | 2292 | public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) |
2141 | { | 2293 | { |
2294 | if (!Permissions.CanEditScript(itemID, objectID, controllingClient.AgentId)) | ||
2295 | return; | ||
2296 | |||
2142 | SceneObjectPart part = GetSceneObjectPart(objectID); | 2297 | SceneObjectPart part = GetSceneObjectPart(objectID); |
2143 | if (part == null) | 2298 | if (part == null) |
2144 | return; | 2299 | return; |
@@ -2209,7 +2364,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2209 | } | 2364 | } |
2210 | else | 2365 | else |
2211 | { | 2366 | { |
2212 | if (!Permissions.CanEditObject(sog.UUID, remoteClient.AgentId)) | 2367 | if (!Permissions.IsGod(remoteClient.AgentId) && sog.OwnerID != remoteClient.AgentId) |
2368 | continue; | ||
2369 | |||
2370 | if (!Permissions.CanTransferObject(sog.UUID, groupID)) | ||
2213 | continue; | 2371 | continue; |
2214 | 2372 | ||
2215 | if (sog.GroupID != groupID) | 2373 | if (sog.GroupID != groupID) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 2701d6e..cf68ff4 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -149,27 +149,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
149 | /// <param name="remoteClient"></param> | 149 | /// <param name="remoteClient"></param> |
150 | public void SelectPrim(uint primLocalID, IClientAPI remoteClient) | 150 | public void SelectPrim(uint primLocalID, IClientAPI remoteClient) |
151 | { | 151 | { |
152 | /* | ||
153 | SceneObjectPart part = GetSceneObjectPart(primLocalID); | ||
154 | |||
155 | if (null == part) | ||
156 | return; | ||
157 | |||
158 | if (part.IsRoot) | ||
159 | { | ||
160 | SceneObjectGroup sog = part.ParentGroup; | ||
161 | sog.SendPropertiesToClient(remoteClient); | ||
162 | |||
163 | // A prim is only tainted if it's allowed to be edited by the person clicking it. | ||
164 | if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) | ||
165 | || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) | ||
166 | { | ||
167 | sog.IsSelected = true; | ||
168 | EventManager.TriggerParcelPrimCountTainted(); | ||
169 | } | ||
170 | } | ||
171 | else | ||
172 | { | ||
173 | part.SendPropertiesToClient(remoteClient); | ||
174 | } | ||
175 | */ | ||
152 | SceneObjectPart part = GetSceneObjectPart(primLocalID); | 176 | SceneObjectPart part = GetSceneObjectPart(primLocalID); |
153 | 177 | ||
154 | if (null == part) | 178 | if (null == part) |
155 | return; | 179 | return; |
156 | 180 | ||
157 | if (part.IsRoot) | 181 | SceneObjectGroup sog = part.ParentGroup; |
158 | { | 182 | if (sog == null) |
159 | SceneObjectGroup sog = part.ParentGroup; | 183 | return; |
160 | sog.SendPropertiesToClient(remoteClient); | ||
161 | sog.IsSelected = true; | ||
162 | 184 | ||
163 | // A prim is only tainted if it's allowed to be edited by the person clicking it. | 185 | part.SendPropertiesToClient(remoteClient); |
164 | if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) | 186 | |
165 | || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) | 187 | // A prim is only tainted if it's allowed to be edited by the person clicking it. |
166 | { | 188 | if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) |
167 | EventManager.TriggerParcelPrimCountTainted(); | 189 | || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) |
168 | } | ||
169 | } | ||
170 | else | ||
171 | { | 190 | { |
172 | part.SendPropertiesToClient(remoteClient); | 191 | part.IsSelected = true; |
192 | EventManager.TriggerParcelPrimCountTainted(); | ||
173 | } | 193 | } |
174 | } | 194 | } |
175 | 195 | ||
@@ -222,7 +242,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | SceneObjectPart part = GetSceneObjectPart(primLocalID); | 242 | SceneObjectPart part = GetSceneObjectPart(primLocalID); |
223 | if (part == null) | 243 | if (part == null) |
224 | return; | 244 | return; |
225 | 245 | /* | |
226 | // A deselect packet contains all the local prims being deselected. However, since selection is still | 246 | // A deselect packet contains all the local prims being deselected. However, since selection is still |
227 | // group based we only want the root prim to trigger a full update - otherwise on objects with many prims | 247 | // group based we only want the root prim to trigger a full update - otherwise on objects with many prims |
228 | // we end up sending many duplicate ObjectUpdates | 248 | // we end up sending many duplicate ObjectUpdates |
@@ -235,7 +255,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
235 | // handled by group, but by prim. Legacy cruft. | 255 | // handled by group, but by prim. Legacy cruft. |
236 | // TODO: Make selection flagging per prim! | 256 | // TODO: Make selection flagging per prim! |
237 | // | 257 | // |
238 | part.ParentGroup.IsSelected = false; | 258 | if (Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId) |
259 | || Permissions.CanMoveObject(part.ParentGroup.UUID, remoteClient.AgentId)) | ||
260 | part.ParentGroup.IsSelected = false; | ||
239 | 261 | ||
240 | if (part.ParentGroup.IsAttachment) | 262 | if (part.ParentGroup.IsAttachment) |
241 | isAttachment = true; | 263 | isAttachment = true; |
@@ -255,6 +277,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
255 | part.UUID, remoteClient.AgentId)) | 277 | part.UUID, remoteClient.AgentId)) |
256 | EventManager.TriggerParcelPrimCountTainted(); | 278 | EventManager.TriggerParcelPrimCountTainted(); |
257 | } | 279 | } |
280 | */ | ||
281 | |||
282 | bool oldgprSelect = part.ParentGroup.IsSelected; | ||
283 | |||
284 | // This is wrong, wrong, wrong. Selection should not be | ||
285 | // handled by group, but by prim. Legacy cruft. | ||
286 | // TODO: Make selection flagging per prim! | ||
287 | // | ||
288 | if (Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId) | ||
289 | || Permissions.CanMoveObject(part.ParentGroup.UUID, remoteClient.AgentId)) | ||
290 | { | ||
291 | part.IsSelected = false; | ||
292 | if (!part.ParentGroup.IsAttachment && oldgprSelect != part.ParentGroup.IsSelected) | ||
293 | EventManager.TriggerParcelPrimCountTainted(); | ||
294 | } | ||
295 | |||
258 | } | 296 | } |
259 | 297 | ||
260 | public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount, | 298 | public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount, |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index d449116..8591b09 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -124,6 +124,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
124 | // TODO: need to figure out how allow client agents but deny | 124 | // TODO: need to figure out how allow client agents but deny |
125 | // root agents when ACL denies access to root agent | 125 | // root agents when ACL denies access to root agent |
126 | public bool m_strictAccessControl = true; | 126 | public bool m_strictAccessControl = true; |
127 | public bool m_seeIntoBannedRegion = false; | ||
127 | public int MaxUndoCount = 5; | 128 | public int MaxUndoCount = 5; |
128 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | 129 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; |
129 | public bool LoginLock = false; | 130 | public bool LoginLock = false; |
@@ -139,12 +140,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
139 | 140 | ||
140 | protected int m_splitRegionID; | 141 | protected int m_splitRegionID; |
141 | protected Timer m_restartWaitTimer = new Timer(); | 142 | protected Timer m_restartWaitTimer = new Timer(); |
143 | protected Timer m_timerWatchdog = new Timer(); | ||
142 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 144 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); |
143 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 145 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); |
144 | protected string m_simulatorVersion = "OpenSimulator Server"; | 146 | protected string m_simulatorVersion = "OpenSimulator Server"; |
145 | protected ModuleLoader m_moduleLoader; | 147 | protected ModuleLoader m_moduleLoader; |
146 | protected AgentCircuitManager m_authenticateHandler; | 148 | protected AgentCircuitManager m_authenticateHandler; |
147 | protected SceneCommunicationService m_sceneGridService; | 149 | protected SceneCommunicationService m_sceneGridService; |
150 | protected ISnmpModule m_snmpService = null; | ||
148 | 151 | ||
149 | protected ISimulationDataService m_SimulationDataService; | 152 | protected ISimulationDataService m_SimulationDataService; |
150 | protected IEstateDataService m_EstateDataService; | 153 | protected IEstateDataService m_EstateDataService; |
@@ -206,7 +209,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
206 | private int m_update_events = 1; | 209 | private int m_update_events = 1; |
207 | private int m_update_backup = 200; | 210 | private int m_update_backup = 200; |
208 | private int m_update_terrain = 50; | 211 | private int m_update_terrain = 50; |
209 | // private int m_update_land = 1; | 212 | private int m_update_land = 10; |
210 | private int m_update_coarse_locations = 50; | 213 | private int m_update_coarse_locations = 50; |
211 | 214 | ||
212 | private int agentMS; | 215 | private int agentMS; |
@@ -226,6 +229,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
226 | /// </summary> | 229 | /// </summary> |
227 | private int m_lastFrameTick; | 230 | private int m_lastFrameTick; |
228 | 231 | ||
232 | public bool CombineRegions = false; | ||
229 | /// <summary> | 233 | /// <summary> |
230 | /// Tick at which the last maintenance run occurred. | 234 | /// Tick at which the last maintenance run occurred. |
231 | /// </summary> | 235 | /// </summary> |
@@ -256,6 +260,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
256 | /// </summary> | 260 | /// </summary> |
257 | private int m_LastLogin; | 261 | private int m_LastLogin; |
258 | 262 | ||
263 | private int m_lastIncoming; | ||
264 | private int m_lastOutgoing; | ||
265 | private int m_hbRestarts = 0; | ||
266 | |||
267 | |||
259 | /// <summary> | 268 | /// <summary> |
260 | /// Thread that runs the scene loop. | 269 | /// Thread that runs the scene loop. |
261 | /// </summary> | 270 | /// </summary> |
@@ -271,7 +280,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
271 | private volatile bool m_shuttingDown; | 280 | private volatile bool m_shuttingDown; |
272 | 281 | ||
273 | // private int m_lastUpdate; | 282 | // private int m_lastUpdate; |
274 | // private bool m_firstHeartbeat = true; | 283 | private bool m_firstHeartbeat = true; |
275 | 284 | ||
276 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; | 285 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; |
277 | private bool m_reprioritizationEnabled = true; | 286 | private bool m_reprioritizationEnabled = true; |
@@ -316,6 +325,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
316 | get { return m_sceneGridService; } | 325 | get { return m_sceneGridService; } |
317 | } | 326 | } |
318 | 327 | ||
328 | public ISnmpModule SnmpService | ||
329 | { | ||
330 | get | ||
331 | { | ||
332 | if (m_snmpService == null) | ||
333 | { | ||
334 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
335 | } | ||
336 | |||
337 | return m_snmpService; | ||
338 | } | ||
339 | } | ||
340 | |||
319 | public ISimulationDataService SimulationDataService | 341 | public ISimulationDataService SimulationDataService |
320 | { | 342 | { |
321 | get | 343 | get |
@@ -616,6 +638,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
616 | m_EstateDataService = estateDataService; | 638 | m_EstateDataService = estateDataService; |
617 | m_regionHandle = m_regInfo.RegionHandle; | 639 | m_regionHandle = m_regInfo.RegionHandle; |
618 | m_regionName = m_regInfo.RegionName; | 640 | m_regionName = m_regInfo.RegionName; |
641 | m_lastIncoming = 0; | ||
642 | m_lastOutgoing = 0; | ||
619 | 643 | ||
620 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); | 644 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); |
621 | m_asyncSceneObjectDeleter.Enabled = true; | 645 | m_asyncSceneObjectDeleter.Enabled = true; |
@@ -696,102 +720,111 @@ namespace OpenSim.Region.Framework.Scenes | |||
696 | 720 | ||
697 | // Region config overrides global config | 721 | // Region config overrides global config |
698 | // | 722 | // |
699 | if (m_config.Configs["Startup"] != null) | 723 | try |
700 | { | 724 | { |
701 | IConfig startupConfig = m_config.Configs["Startup"]; | 725 | if (m_config.Configs["Startup"] != null) |
702 | |||
703 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance); | ||
704 | m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); | ||
705 | if (!m_useBackup) | ||
706 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); | ||
707 | |||
708 | //Animation states | ||
709 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | ||
710 | |||
711 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims); | ||
712 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", CollidablePrims); | ||
713 | |||
714 | m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys); | ||
715 | if (RegionInfo.NonphysPrimMax > 0) | ||
716 | { | 726 | { |
717 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 727 | IConfig startupConfig = m_config.Configs["Startup"]; |
718 | } | ||
719 | |||
720 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); | ||
721 | 728 | ||
722 | if (RegionInfo.PhysPrimMax > 0) | 729 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); |
723 | { | 730 | m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); |
724 | m_maxPhys = RegionInfo.PhysPrimMax; | 731 | if (!m_useBackup) |
725 | } | 732 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); |
733 | |||
734 | //Animation states | ||
735 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | ||
726 | 736 | ||
727 | // Here, if clamping is requested in either global or | 737 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); |
728 | // local config, it will be used | 738 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); |
729 | // | ||
730 | m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); | ||
731 | if (RegionInfo.ClampPrimSize) | ||
732 | { | ||
733 | m_clampPrimSize = true; | ||
734 | } | ||
735 | 739 | ||
736 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete", m_useTrashOnDelete); | 740 | m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys); |
737 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); | 741 | if (RegionInfo.NonphysPrimMax > 0) |
738 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); | 742 | { |
739 | m_dontPersistBefore = | 743 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
740 | startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); | 744 | } |
741 | m_dontPersistBefore *= 10000000; | ||
742 | m_persistAfter = | ||
743 | startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); | ||
744 | m_persistAfter *= 10000000; | ||
745 | 745 | ||
746 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 746 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); |
747 | 747 | ||
748 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); | 748 | if (RegionInfo.PhysPrimMax > 0) |
749 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); | 749 | { |
750 | m_maxPhys = RegionInfo.PhysPrimMax; | ||
751 | } | ||
750 | 752 | ||
751 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 753 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); |
752 | if (packetConfig != null) | 754 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); |
753 | { | ||
754 | PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); | ||
755 | PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); | ||
756 | } | ||
757 | 755 | ||
758 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 756 | // Here, if clamping is requested in either global or |
757 | // local config, it will be used | ||
758 | // | ||
759 | m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); | ||
760 | if (RegionInfo.ClampPrimSize) | ||
761 | { | ||
762 | m_clampPrimSize = true; | ||
763 | } | ||
759 | 764 | ||
760 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 765 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete); |
761 | if (m_generateMaptiles) | 766 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); |
762 | { | 767 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); |
763 | int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0); | 768 | m_dontPersistBefore = |
764 | if (maptileRefresh != 0) | 769 | startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); |
770 | m_dontPersistBefore *= 10000000; | ||
771 | m_persistAfter = | ||
772 | startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); | ||
773 | m_persistAfter *= 10000000; | ||
774 | |||
775 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | ||
776 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
777 | |||
778 | IConfig packetConfig = m_config.Configs["PacketPool"]; | ||
779 | if (packetConfig != null) | ||
765 | { | 780 | { |
766 | m_mapGenerationTimer.Interval = maptileRefresh * 1000; | 781 | PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); |
767 | m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister; | 782 | PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); |
768 | m_mapGenerationTimer.AutoReset = true; | ||
769 | m_mapGenerationTimer.Start(); | ||
770 | } | 783 | } |
771 | } | ||
772 | else | ||
773 | { | ||
774 | string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString()); | ||
775 | UUID tileID; | ||
776 | 784 | ||
777 | if (UUID.TryParse(tile, out tileID)) | 785 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
786 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
787 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
788 | |||
789 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | ||
790 | if (m_generateMaptiles) | ||
778 | { | 791 | { |
779 | RegionInfo.RegionSettings.TerrainImageID = tileID; | 792 | int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0); |
793 | if (maptileRefresh != 0) | ||
794 | { | ||
795 | m_mapGenerationTimer.Interval = maptileRefresh * 1000; | ||
796 | m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister; | ||
797 | m_mapGenerationTimer.AutoReset = true; | ||
798 | m_mapGenerationTimer.Start(); | ||
799 | } | ||
780 | } | 800 | } |
781 | } | 801 | else |
802 | { | ||
803 | string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString()); | ||
804 | UUID tileID; | ||
782 | 805 | ||
783 | MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); | 806 | if (UUID.TryParse(tile, out tileID)) |
784 | m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); | 807 | { |
785 | m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); | 808 | RegionInfo.RegionSettings.TerrainImageID = tileID; |
786 | m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); | 809 | } |
787 | m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); | 810 | } |
788 | m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects); | ||
789 | m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); | ||
790 | m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); | ||
791 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); | ||
792 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); | ||
793 | 811 | ||
794 | SendPeriodicAppearanceUpdates = startupConfig.GetBoolean("SendPeriodicAppearanceUpdates", SendPeriodicAppearanceUpdates); | 812 | MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); |
813 | m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); | ||
814 | m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); | ||
815 | m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); | ||
816 | m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); | ||
817 | m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects); | ||
818 | m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); | ||
819 | m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); | ||
820 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); | ||
821 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); | ||
822 | SendPeriodicAppearanceUpdates = startupConfig.GetBoolean("SendPeriodicAppearanceUpdates", SendPeriodicAppearanceUpdates); | ||
823 | } | ||
824 | } | ||
825 | catch (Exception e) | ||
826 | { | ||
827 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); | ||
795 | } | 828 | } |
796 | 829 | ||
797 | #endregion Region Config | 830 | #endregion Region Config |
@@ -1218,7 +1251,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1218 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1251 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1219 | if (m_heartbeatThread != null) | 1252 | if (m_heartbeatThread != null) |
1220 | { | 1253 | { |
1254 | m_hbRestarts++; | ||
1255 | if(m_hbRestarts > 10) | ||
1256 | Environment.Exit(1); | ||
1257 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1258 | |||
1259 | //int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
1260 | //System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
1261 | //proc.EnableRaisingEvents=false; | ||
1262 | //proc.StartInfo.FileName = "/bin/kill"; | ||
1263 | //proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
1264 | //proc.Start(); | ||
1265 | //proc.WaitForExit(); | ||
1266 | //Thread.Sleep(1000); | ||
1267 | //Environment.Exit(1); | ||
1221 | m_heartbeatThread.Abort(); | 1268 | m_heartbeatThread.Abort(); |
1269 | Watchdog.AbortThread(m_heartbeatThread.ManagedThreadId); | ||
1222 | m_heartbeatThread = null; | 1270 | m_heartbeatThread = null; |
1223 | } | 1271 | } |
1224 | // m_lastUpdate = Util.EnvironmentTickCount(); | 1272 | // m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1509,6 +1557,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1509 | tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); | 1557 | tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); |
1510 | tmpMS = (int)(MinFrameTime * 1000) - tmpMS; | 1558 | tmpMS = (int)(MinFrameTime * 1000) - tmpMS; |
1511 | 1559 | ||
1560 | m_firstHeartbeat = false; | ||
1561 | |||
1512 | if (tmpMS > 0) | 1562 | if (tmpMS > 0) |
1513 | { | 1563 | { |
1514 | Thread.Sleep(tmpMS); | 1564 | Thread.Sleep(tmpMS); |
@@ -1559,9 +1609,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1559 | 1609 | ||
1560 | private void CheckAtTargets() | 1610 | private void CheckAtTargets() |
1561 | { | 1611 | { |
1562 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1612 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1563 | lock (m_groupsWithTargets) | 1613 | lock (m_groupsWithTargets) |
1564 | objs = m_groupsWithTargets.Values; | 1614 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1565 | 1615 | ||
1566 | foreach (SceneObjectGroup entry in objs) | 1616 | foreach (SceneObjectGroup entry in objs) |
1567 | entry.checkAtTargets(); | 1617 | entry.checkAtTargets(); |
@@ -1642,7 +1692,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1642 | msg.fromAgentName = "Server"; | 1692 | msg.fromAgentName = "Server"; |
1643 | msg.dialog = (byte)19; // Object msg | 1693 | msg.dialog = (byte)19; // Object msg |
1644 | msg.fromGroup = false; | 1694 | msg.fromGroup = false; |
1645 | msg.offline = (byte)0; | 1695 | msg.offline = (byte)1; |
1646 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; | 1696 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; |
1647 | msg.Position = Vector3.Zero; | 1697 | msg.Position = Vector3.Zero; |
1648 | msg.RegionID = RegionInfo.RegionID.Guid; | 1698 | msg.RegionID = RegionInfo.RegionID.Guid; |
@@ -1864,6 +1914,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1864 | EventManager.TriggerPrimsLoaded(this); | 1914 | EventManager.TriggerPrimsLoaded(this); |
1865 | } | 1915 | } |
1866 | 1916 | ||
1917 | public bool SuportsRayCastFiltered() | ||
1918 | { | ||
1919 | if (PhysicsScene == null) | ||
1920 | return false; | ||
1921 | return PhysicsScene.SuportsRaycastWorldFiltered(); | ||
1922 | } | ||
1923 | |||
1924 | public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) | ||
1925 | { | ||
1926 | if (PhysicsScene == null) | ||
1927 | return null; | ||
1928 | return PhysicsScene.RaycastWorld(position, direction, length, Count,filter); | ||
1929 | } | ||
1867 | 1930 | ||
1868 | /// <summary> | 1931 | /// <summary> |
1869 | /// Gets a new rez location based on the raycast and the size of the object that is being rezzed. | 1932 | /// Gets a new rez location based on the raycast and the size of the object that is being rezzed. |
@@ -1880,14 +1943,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1880 | /// <returns></returns> | 1943 | /// <returns></returns> |
1881 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1944 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1882 | { | 1945 | { |
1946 | |||
1947 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1948 | Vector3 wpos = Vector3.Zero; | ||
1949 | // Check for water surface intersection from above | ||
1950 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1951 | { | ||
1952 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1953 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1954 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1955 | wpos.Z = wheight; | ||
1956 | } | ||
1957 | |||
1883 | Vector3 pos = Vector3.Zero; | 1958 | Vector3 pos = Vector3.Zero; |
1884 | if (RayEndIsIntersection == (byte)1) | 1959 | if (RayEndIsIntersection == (byte)1) |
1885 | { | 1960 | { |
1886 | pos = RayEnd; | 1961 | pos = RayEnd; |
1887 | return pos; | ||
1888 | } | 1962 | } |
1889 | 1963 | else if (RayTargetID != UUID.Zero) | |
1890 | if (RayTargetID != UUID.Zero) | ||
1891 | { | 1964 | { |
1892 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1965 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1893 | 1966 | ||
@@ -1909,7 +1982,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1909 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1982 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1910 | 1983 | ||
1911 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1984 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1912 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1985 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1913 | float ScaleOffset = 0.5f; | 1986 | float ScaleOffset = 0.5f; |
1914 | 1987 | ||
1915 | // If we hit something | 1988 | // If we hit something |
@@ -1932,13 +2005,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1932 | //pos.Z -= 0.25F; | 2005 | //pos.Z -= 0.25F; |
1933 | 2006 | ||
1934 | } | 2007 | } |
1935 | |||
1936 | return pos; | ||
1937 | } | 2008 | } |
1938 | else | 2009 | else |
1939 | { | 2010 | { |
1940 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 2011 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1941 | |||
1942 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 2012 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1943 | 2013 | ||
1944 | // Un-comment the following line to print the raytrace results to the console. | 2014 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1947,13 +2017,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1947 | if (ei.HitTF) | 2017 | if (ei.HitTF) |
1948 | { | 2018 | { |
1949 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 2019 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1950 | } else | 2020 | } |
2021 | else | ||
1951 | { | 2022 | { |
1952 | // fall back to our stupid functionality | 2023 | // fall back to our stupid functionality |
1953 | pos = RayEnd; | 2024 | pos = RayEnd; |
1954 | } | 2025 | } |
1955 | |||
1956 | return pos; | ||
1957 | } | 2026 | } |
1958 | } | 2027 | } |
1959 | else | 2028 | else |
@@ -1964,8 +2033,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1964 | //increase height so its above the ground. | 2033 | //increase height so its above the ground. |
1965 | //should be getting the normal of the ground at the rez point and using that? | 2034 | //should be getting the normal of the ground at the rez point and using that? |
1966 | pos.Z += scale.Z / 2f; | 2035 | pos.Z += scale.Z / 2f; |
1967 | return pos; | 2036 | // return pos; |
1968 | } | 2037 | } |
2038 | |||
2039 | // check against posible water intercept | ||
2040 | if (wpos.Z > pos.Z) pos = wpos; | ||
2041 | return pos; | ||
1969 | } | 2042 | } |
1970 | 2043 | ||
1971 | 2044 | ||
@@ -2054,7 +2127,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2054 | public bool AddRestoredSceneObject( | 2127 | public bool AddRestoredSceneObject( |
2055 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 2128 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
2056 | { | 2129 | { |
2057 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 2130 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
2131 | if (result) | ||
2132 | sceneObject.IsDeleted = false; | ||
2133 | return result; | ||
2058 | } | 2134 | } |
2059 | 2135 | ||
2060 | /// <summary> | 2136 | /// <summary> |
@@ -2146,6 +2222,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2146 | /// </summary> | 2222 | /// </summary> |
2147 | public void DeleteAllSceneObjects() | 2223 | public void DeleteAllSceneObjects() |
2148 | { | 2224 | { |
2225 | DeleteAllSceneObjects(false); | ||
2226 | } | ||
2227 | |||
2228 | /// <summary> | ||
2229 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2230 | /// </summary> | ||
2231 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2232 | { | ||
2233 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
2149 | lock (Entities) | 2234 | lock (Entities) |
2150 | { | 2235 | { |
2151 | EntityBase[] entities = Entities.GetEntities(); | 2236 | EntityBase[] entities = Entities.GetEntities(); |
@@ -2154,11 +2239,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2154 | if (e is SceneObjectGroup) | 2239 | if (e is SceneObjectGroup) |
2155 | { | 2240 | { |
2156 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2241 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2157 | if (!sog.IsAttachment) | 2242 | if (sog != null && !sog.IsAttachment) |
2158 | DeleteSceneObject((SceneObjectGroup)e, false); | 2243 | { |
2244 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2245 | { | ||
2246 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2247 | } | ||
2248 | else | ||
2249 | { | ||
2250 | toReturn.Add((SceneObjectGroup)e); | ||
2251 | } | ||
2252 | } | ||
2159 | } | 2253 | } |
2160 | } | 2254 | } |
2161 | } | 2255 | } |
2256 | if (toReturn.Count > 0) | ||
2257 | { | ||
2258 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2259 | } | ||
2162 | } | 2260 | } |
2163 | 2261 | ||
2164 | /// <summary> | 2262 | /// <summary> |
@@ -2193,6 +2291,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2193 | } | 2291 | } |
2194 | 2292 | ||
2195 | group.DeleteGroupFromScene(silent); | 2293 | group.DeleteGroupFromScene(silent); |
2294 | if (!silent) | ||
2295 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2196 | 2296 | ||
2197 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2297 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2198 | } | 2298 | } |
@@ -2482,6 +2582,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2482 | 2582 | ||
2483 | if (newPosition != Vector3.Zero) | 2583 | if (newPosition != Vector3.Zero) |
2484 | newObject.RootPart.GroupPosition = newPosition; | 2584 | newObject.RootPart.GroupPosition = newPosition; |
2585 | if (newObject.RootPart.KeyframeMotion != null) | ||
2586 | newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject); | ||
2485 | 2587 | ||
2486 | if (!AddSceneObject(newObject)) | 2588 | if (!AddSceneObject(newObject)) |
2487 | { | 2589 | { |
@@ -2550,10 +2652,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2550 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2652 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2551 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2653 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2552 | { | 2654 | { |
2655 | if (sceneObject.OwnerID == UUID.Zero) | ||
2656 | { | ||
2657 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2658 | return false; | ||
2659 | } | ||
2660 | |||
2553 | // If the user is banned, we won't let any of their objects | 2661 | // If the user is banned, we won't let any of their objects |
2554 | // enter. Period. | 2662 | // enter. Period. |
2555 | // | 2663 | // |
2556 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | 2664 | int flags = GetUserFlags(sceneObject.OwnerID); |
2665 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2557 | { | 2666 | { |
2558 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); | 2667 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); |
2559 | 2668 | ||
@@ -2595,16 +2704,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
2595 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2704 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2596 | 2705 | ||
2597 | if (AttachmentsModule != null) | 2706 | if (AttachmentsModule != null) |
2598 | AttachmentsModule.AttachObject(sp, grp, 0, false); | 2707 | AttachmentsModule.AttachObject(sp, grp, 0, false, false); |
2599 | } | 2708 | } |
2600 | else | 2709 | else |
2601 | { | 2710 | { |
2711 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2602 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2712 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2603 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2713 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2604 | } | 2714 | } |
2715 | if (sceneObject.OwnerID == UUID.Zero) | ||
2716 | { | ||
2717 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2718 | return false; | ||
2719 | } | ||
2605 | } | 2720 | } |
2606 | else | 2721 | else |
2607 | { | 2722 | { |
2723 | if (sceneObject.OwnerID == UUID.Zero) | ||
2724 | { | ||
2725 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2726 | return false; | ||
2727 | } | ||
2608 | AddRestoredSceneObject(sceneObject, true, false); | 2728 | AddRestoredSceneObject(sceneObject, true, false); |
2609 | 2729 | ||
2610 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2730 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2633,6 +2753,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2633 | return 2; // StateSource.PrimCrossing | 2753 | return 2; // StateSource.PrimCrossing |
2634 | } | 2754 | } |
2635 | 2755 | ||
2756 | public int GetUserFlags(UUID user) | ||
2757 | { | ||
2758 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2759 | /* | ||
2760 | ScenePresence sp; | ||
2761 | if (TryGetScenePresence(user, out sp)) | ||
2762 | { | ||
2763 | return sp.UserFlags; | ||
2764 | } | ||
2765 | else | ||
2766 | { | ||
2767 | */ | ||
2768 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2769 | if (uac == null) | ||
2770 | return 0; | ||
2771 | return uac.UserFlags; | ||
2772 | //} | ||
2773 | } | ||
2636 | #endregion | 2774 | #endregion |
2637 | 2775 | ||
2638 | #region Add/Remove Avatar Methods | 2776 | #region Add/Remove Avatar Methods |
@@ -2646,7 +2784,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2646 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 | 2784 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 |
2647 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2785 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2648 | 2786 | ||
2649 | // CheckHeartbeat(); | 2787 | CheckHeartbeat(); |
2650 | 2788 | ||
2651 | ScenePresence sp = GetScenePresence(client.AgentId); | 2789 | ScenePresence sp = GetScenePresence(client.AgentId); |
2652 | 2790 | ||
@@ -2700,7 +2838,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2700 | 2838 | ||
2701 | EventManager.TriggerOnNewClient(client); | 2839 | EventManager.TriggerOnNewClient(client); |
2702 | if (vialogin) | 2840 | if (vialogin) |
2841 | { | ||
2703 | EventManager.TriggerOnClientLogin(client); | 2842 | EventManager.TriggerOnClientLogin(client); |
2843 | // Send initial parcel data | ||
2844 | Vector3 pos = sp.AbsolutePosition; | ||
2845 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2846 | land.SendLandUpdateToClient(client); | ||
2847 | } | ||
2704 | 2848 | ||
2705 | return sp; | 2849 | return sp; |
2706 | } | 2850 | } |
@@ -2789,19 +2933,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2789 | // and the scene presence and the client, if they exist | 2933 | // and the scene presence and the client, if they exist |
2790 | try | 2934 | try |
2791 | { | 2935 | { |
2792 | // We need to wait for the client to make UDP contact first. | 2936 | ScenePresence sp = GetScenePresence(agentID); |
2793 | // It's the UDP contact that creates the scene presence | 2937 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2794 | ScenePresence sp = WaitGetScenePresence(agentID); | 2938 | |
2795 | if (sp != null) | 2939 | if (sp != null) |
2796 | { | ||
2797 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2798 | |||
2799 | sp.ControllingClient.Close(); | 2940 | sp.ControllingClient.Close(); |
2800 | } | 2941 | |
2801 | else | ||
2802 | { | ||
2803 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2804 | } | ||
2805 | // BANG! SLASH! | 2942 | // BANG! SLASH! |
2806 | m_authenticateHandler.RemoveCircuit(agentID); | 2943 | m_authenticateHandler.RemoveCircuit(agentID); |
2807 | 2944 | ||
@@ -2846,6 +2983,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2846 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; | 2983 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; |
2847 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; | 2984 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; |
2848 | 2985 | ||
2986 | client.onClientChangeObject += m_sceneGraph.ClientChangeObject; | ||
2987 | |||
2849 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; | 2988 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; |
2850 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; | 2989 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; |
2851 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; | 2990 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; |
@@ -2902,6 +3041,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2902 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; | 3041 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; |
2903 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 3042 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2904 | client.OnCopyInventoryItem += CopyInventoryItem; | 3043 | client.OnCopyInventoryItem += CopyInventoryItem; |
3044 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2905 | client.OnMoveInventoryItem += MoveInventoryItem; | 3045 | client.OnMoveInventoryItem += MoveInventoryItem; |
2906 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 3046 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2907 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 3047 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2973,6 +3113,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2973 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; | 3113 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; |
2974 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; | 3114 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; |
2975 | 3115 | ||
3116 | client.onClientChangeObject -= m_sceneGraph.ClientChangeObject; | ||
3117 | |||
2976 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 3118 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
2977 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 3119 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
2978 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; | 3120 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; |
@@ -3075,7 +3217,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3075 | /// </summary> | 3217 | /// </summary> |
3076 | /// <param name="agentId">The avatar's Unique ID</param> | 3218 | /// <param name="agentId">The avatar's Unique ID</param> |
3077 | /// <param name="client">The IClientAPI for the client</param> | 3219 | /// <param name="client">The IClientAPI for the client</param> |
3078 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3220 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
3079 | { | 3221 | { |
3080 | if (EntityTransferModule != null) | 3222 | if (EntityTransferModule != null) |
3081 | { | 3223 | { |
@@ -3086,6 +3228,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3086 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3228 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
3087 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3229 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
3088 | } | 3230 | } |
3231 | return false; | ||
3089 | } | 3232 | } |
3090 | 3233 | ||
3091 | /// <summary> | 3234 | /// <summary> |
@@ -3195,6 +3338,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3195 | /// <param name="flags"></param> | 3338 | /// <param name="flags"></param> |
3196 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3339 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3197 | { | 3340 | { |
3341 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3342 | ScenePresence presence; | ||
3343 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3344 | { | ||
3345 | if (presence.Appearance != null) | ||
3346 | { | ||
3347 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3348 | } | ||
3349 | } | ||
3350 | |||
3198 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3351 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3199 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3352 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3200 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3353 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3323,6 +3476,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3323 | avatar.Close(); | 3476 | avatar.Close(); |
3324 | 3477 | ||
3325 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3478 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3479 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3326 | } | 3480 | } |
3327 | catch (Exception e) | 3481 | catch (Exception e) |
3328 | { | 3482 | { |
@@ -3472,13 +3626,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3472 | sp = null; | 3626 | sp = null; |
3473 | } | 3627 | } |
3474 | 3628 | ||
3475 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3476 | 3629 | ||
3477 | //On login test land permisions | 3630 | //On login test land permisions |
3478 | if (vialogin) | 3631 | if (vialogin) |
3479 | { | 3632 | { |
3480 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3633 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3634 | if (cache != null) | ||
3635 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3636 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3481 | { | 3637 | { |
3638 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3482 | return false; | 3639 | return false; |
3483 | } | 3640 | } |
3484 | } | 3641 | } |
@@ -3501,9 +3658,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3501 | 3658 | ||
3502 | try | 3659 | try |
3503 | { | 3660 | { |
3504 | if (!AuthorizeUser(agent, out reason)) | 3661 | // Always check estate if this is a login. Always |
3505 | return false; | 3662 | // check if banned regions are to be blacked out. |
3506 | } catch (Exception e) | 3663 | if (vialogin || (!m_seeIntoBannedRegion)) |
3664 | { | ||
3665 | if (!AuthorizeUser(agent, out reason)) | ||
3666 | return false; | ||
3667 | } | ||
3668 | } | ||
3669 | catch (Exception e) | ||
3507 | { | 3670 | { |
3508 | m_log.ErrorFormat( | 3671 | m_log.ErrorFormat( |
3509 | "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); | 3672 | "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); |
@@ -3634,6 +3797,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3634 | } | 3797 | } |
3635 | 3798 | ||
3636 | // Honor parcel landing type and position. | 3799 | // Honor parcel landing type and position. |
3800 | /* | ||
3801 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3637 | if (land != null) | 3802 | if (land != null) |
3638 | { | 3803 | { |
3639 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3804 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3641,25 +3806,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3641 | agent.startpos = land.LandData.UserLocation; | 3806 | agent.startpos = land.LandData.UserLocation; |
3642 | } | 3807 | } |
3643 | } | 3808 | } |
3809 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3644 | } | 3810 | } |
3645 | 3811 | ||
3646 | return true; | 3812 | return true; |
3647 | } | 3813 | } |
3648 | 3814 | ||
3649 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3815 | public bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3650 | { | 3816 | { |
3651 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3817 | reason = String.Empty; |
3652 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3818 | if (Permissions.IsGod(agentID)) |
3819 | return true; | ||
3820 | |||
3821 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3822 | if (land == null) | ||
3823 | return false; | ||
3824 | |||
3825 | bool banned = land.IsBannedFromLand(agentID); | ||
3826 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3653 | 3827 | ||
3654 | if (banned || restricted) | 3828 | if (banned || restricted) |
3655 | { | 3829 | { |
3656 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3830 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3657 | if (nearestParcel != null) | 3831 | if (nearestParcel != null) |
3658 | { | 3832 | { |
3659 | //Move agent to nearest allowed | 3833 | //Move agent to nearest allowed |
3660 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3834 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3661 | agent.startpos.X = newPosition.X; | 3835 | posX = newPosition.X; |
3662 | agent.startpos.Y = newPosition.Y; | 3836 | posY = newPosition.Y; |
3663 | } | 3837 | } |
3664 | else | 3838 | else |
3665 | { | 3839 | { |
@@ -3721,7 +3895,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3721 | 3895 | ||
3722 | if (!m_strictAccessControl) return true; | 3896 | if (!m_strictAccessControl) return true; |
3723 | if (Permissions.IsGod(agent.AgentID)) return true; | 3897 | if (Permissions.IsGod(agent.AgentID)) return true; |
3724 | 3898 | ||
3725 | if (AuthorizationService != null) | 3899 | if (AuthorizationService != null) |
3726 | { | 3900 | { |
3727 | if (!AuthorizationService.IsAuthorizedForRegion( | 3901 | if (!AuthorizationService.IsAuthorizedForRegion( |
@@ -3736,7 +3910,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3736 | 3910 | ||
3737 | if (m_regInfo.EstateSettings != null) | 3911 | if (m_regInfo.EstateSettings != null) |
3738 | { | 3912 | { |
3739 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3913 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID,0)) |
3740 | { | 3914 | { |
3741 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3915 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
3742 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3916 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
@@ -3926,6 +4100,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3926 | 4100 | ||
3927 | // XPTO: if this agent is not allowed here as root, always return false | 4101 | // XPTO: if this agent is not allowed here as root, always return false |
3928 | 4102 | ||
4103 | // We have to wait until the viewer contacts this region after receiving EAC. | ||
4104 | // That calls AddNewClient, which finally creates the ScenePresence | ||
4105 | int flags = GetUserFlags(cAgentData.AgentID); | ||
4106 | if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
4107 | { | ||
4108 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
4109 | return false; | ||
4110 | } | ||
4111 | |||
3929 | // TODO: This check should probably be in QueryAccess(). | 4112 | // TODO: This check should probably be in QueryAccess(). |
3930 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 4113 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3931 | if (nearestParcel == null) | 4114 | if (nearestParcel == null) |
@@ -4019,12 +4202,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
4019 | return false; | 4202 | return false; |
4020 | } | 4203 | } |
4021 | 4204 | ||
4205 | public bool IncomingCloseAgent(UUID agentID) | ||
4206 | { | ||
4207 | return IncomingCloseAgent(agentID, false); | ||
4208 | } | ||
4209 | |||
4210 | public bool IncomingCloseChildAgent(UUID agentID) | ||
4211 | { | ||
4212 | return IncomingCloseAgent(agentID, true); | ||
4213 | } | ||
4214 | |||
4022 | /// <summary> | 4215 | /// <summary> |
4023 | /// Tell a single agent to disconnect from the region. | 4216 | /// Tell a single agent to disconnect from the region. |
4024 | /// </summary> | 4217 | /// </summary> |
4025 | /// <param name="regionHandle"></param> | ||
4026 | /// <param name="agentID"></param> | 4218 | /// <param name="agentID"></param> |
4027 | public bool IncomingCloseAgent(UUID agentID) | 4219 | /// <param name="childOnly"></param> |
4220 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
4028 | { | 4221 | { |
4029 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 4222 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
4030 | 4223 | ||
@@ -4617,35 +4810,81 @@ namespace OpenSim.Region.Framework.Scenes | |||
4617 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); | 4810 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); |
4618 | } | 4811 | } |
4619 | 4812 | ||
4620 | public int GetHealth() | 4813 | public int GetHealth(out int flags, out string message) |
4621 | { | 4814 | { |
4622 | // Returns: | 4815 | // Returns: |
4623 | // 1 = sim is up and accepting http requests. The heartbeat has | 4816 | // 1 = sim is up and accepting http requests. The heartbeat has |
4624 | // stopped and the sim is probably locked up, but a remote | 4817 | // stopped and the sim is probably locked up, but a remote |
4625 | // admin restart may succeed | 4818 | // admin restart may succeed |
4626 | // | 4819 | // |
4627 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4820 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4628 | // usable for people within and logins _may_ work | 4821 | // usable for people within |
4822 | // | ||
4823 | // 3 = Sim is up and one packet thread is running. Sim is | ||
4824 | // unstable and will not accept new logins | ||
4629 | // | 4825 | // |
4630 | // 3 = We have seen a new user enter within the past 4 minutes | 4826 | // 4 = Sim is up and both packet threads are running. Sim is |
4827 | // likely usable | ||
4828 | // | ||
4829 | // 5 = We have seen a new user enter within the past 4 minutes | ||
4631 | // which can be seen as positive confirmation of sim health | 4830 | // which can be seen as positive confirmation of sim health |
4632 | // | 4831 | // |
4832 | |||
4833 | flags = 0; | ||
4834 | message = String.Empty; | ||
4835 | |||
4836 | CheckHeartbeat(); | ||
4837 | |||
4838 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4839 | { | ||
4840 | // We're still starting | ||
4841 | // 0 means "in startup", it can't happen another way, since | ||
4842 | // to get here, we must be able to accept http connections | ||
4843 | return 0; | ||
4844 | } | ||
4845 | |||
4633 | int health=1; // Start at 1, means we're up | 4846 | int health=1; // Start at 1, means we're up |
4634 | 4847 | ||
4635 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) | 4848 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) |
4636 | health += 1; | 4849 | { |
4850 | health+=1; | ||
4851 | flags |= 1; | ||
4852 | } | ||
4853 | |||
4854 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4855 | { | ||
4856 | health+=1; | ||
4857 | flags |= 2; | ||
4858 | } | ||
4859 | |||
4860 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4861 | { | ||
4862 | health+=1; | ||
4863 | flags |= 4; | ||
4864 | } | ||
4637 | else | 4865 | else |
4866 | { | ||
4867 | int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
4868 | System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
4869 | proc.EnableRaisingEvents=false; | ||
4870 | proc.StartInfo.FileName = "/bin/kill"; | ||
4871 | proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
4872 | proc.Start(); | ||
4873 | proc.WaitForExit(); | ||
4874 | Thread.Sleep(1000); | ||
4875 | Environment.Exit(1); | ||
4876 | } | ||
4877 | |||
4878 | if (flags != 7) | ||
4638 | return health; | 4879 | return health; |
4639 | 4880 | ||
4640 | // A login in the last 4 mins? We can't be doing too badly | 4881 | // A login in the last 4 mins? We can't be doing too badly |
4641 | // | 4882 | // |
4642 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4883 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4643 | health++; | 4884 | health++; |
4644 | else | 4885 | else |
4645 | return health; | 4886 | return health; |
4646 | 4887 | ||
4647 | // CheckHeartbeat(); | ||
4648 | |||
4649 | return health; | 4888 | return health; |
4650 | } | 4889 | } |
4651 | 4890 | ||
@@ -4733,7 +4972,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4733 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); | 4972 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); |
4734 | if (wasUsingPhysics) | 4973 | if (wasUsingPhysics) |
4735 | { | 4974 | { |
4736 | jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock | 4975 | jointProxyObject.UpdatePrimFlags(false, false, true, false,false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock |
4737 | } | 4976 | } |
4738 | } | 4977 | } |
4739 | 4978 | ||
@@ -4832,14 +5071,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4832 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; | 5071 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; |
4833 | } | 5072 | } |
4834 | 5073 | ||
4835 | // private void CheckHeartbeat() | 5074 | private void CheckHeartbeat() |
4836 | // { | 5075 | { |
4837 | // if (m_firstHeartbeat) | 5076 | if (m_firstHeartbeat) |
4838 | // return; | 5077 | return; |
4839 | // | 5078 | |
4840 | // if (Util.EnvironmentTickCountSubtract(m_lastFrameTick) > 2000) | 5079 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) > 5000) |
4841 | // StartTimer(); | 5080 | Start(); |
4842 | // } | 5081 | } |
4843 | 5082 | ||
4844 | public override ISceneObject DeserializeObject(string representation) | 5083 | public override ISceneObject DeserializeObject(string representation) |
4845 | { | 5084 | { |
@@ -4851,9 +5090,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4851 | get { return m_allowScriptCrossings; } | 5090 | get { return m_allowScriptCrossings; } |
4852 | } | 5091 | } |
4853 | 5092 | ||
4854 | public Vector3? GetNearestAllowedPosition(ScenePresence avatar) | 5093 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar) |
5094 | { | ||
5095 | return GetNearestAllowedPosition(avatar, null); | ||
5096 | } | ||
5097 | |||
5098 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar, ILandObject excludeParcel) | ||
4855 | { | 5099 | { |
4856 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | 5100 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, excludeParcel); |
4857 | 5101 | ||
4858 | if (nearestParcel != null) | 5102 | if (nearestParcel != null) |
4859 | { | 5103 | { |
@@ -4862,10 +5106,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4862 | Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); | 5106 | Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); |
4863 | if (nearestPoint != null) | 5107 | if (nearestPoint != null) |
4864 | { | 5108 | { |
4865 | // m_log.DebugFormat( | 5109 | Debug.WriteLine("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString()); |
4866 | // "[SCENE]: Found a sane previous position based on velocity for {0}, sending them to {1} in {2}", | ||
4867 | // avatar.Name, nearestPoint, nearestParcel.LandData.Name); | ||
4868 | |||
4869 | return nearestPoint.Value; | 5110 | return nearestPoint.Value; |
4870 | } | 5111 | } |
4871 | 5112 | ||
@@ -4875,17 +5116,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
4875 | nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); | 5116 | nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); |
4876 | if (nearestPoint != null) | 5117 | if (nearestPoint != null) |
4877 | { | 5118 | { |
4878 | // m_log.DebugFormat( | 5119 | Debug.WriteLine("They had a zero velocity, sending them to: " + nearestPoint.ToString()); |
4879 | // "[SCENE]: {0} had a zero velocity, sending them to {1}", avatar.Name, nearestPoint); | ||
4880 | |||
4881 | return nearestPoint.Value; | 5120 | return nearestPoint.Value; |
4882 | } | 5121 | } |
4883 | 5122 | ||
4884 | //Ultimate backup if we have no idea where they are | 5123 | ILandObject dest = LandChannel.GetLandObject(avatar.lastKnownAllowedPosition.X, avatar.lastKnownAllowedPosition.Y); |
4885 | // m_log.DebugFormat( | 5124 | if (dest != excludeParcel) |
4886 | // "[SCENE]: No idea where {0} is, sending them to {1}", avatar.Name, avatar.lastKnownAllowedPosition); | 5125 | { |
5126 | // Ultimate backup if we have no idea where they are and | ||
5127 | // the last allowed position was in another parcel | ||
5128 | Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString()); | ||
5129 | return avatar.lastKnownAllowedPosition; | ||
5130 | } | ||
4887 | 5131 | ||
4888 | return avatar.lastKnownAllowedPosition; | 5132 | // else fall through to region edge |
4889 | } | 5133 | } |
4890 | 5134 | ||
4891 | //Go to the edge, this happens in teleporting to a region with no available parcels | 5135 | //Go to the edge, this happens in teleporting to a region with no available parcels |
@@ -4919,13 +5163,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4919 | 5163 | ||
4920 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) | 5164 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) |
4921 | { | 5165 | { |
5166 | return GetNearestAllowedParcel(avatarId, x, y, null); | ||
5167 | } | ||
5168 | |||
5169 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y, ILandObject excludeParcel) | ||
5170 | { | ||
4922 | List<ILandObject> all = AllParcels(); | 5171 | List<ILandObject> all = AllParcels(); |
4923 | float minParcelDistance = float.MaxValue; | 5172 | float minParcelDistance = float.MaxValue; |
4924 | ILandObject nearestParcel = null; | 5173 | ILandObject nearestParcel = null; |
4925 | 5174 | ||
4926 | foreach (var parcel in all) | 5175 | foreach (var parcel in all) |
4927 | { | 5176 | { |
4928 | if (!parcel.IsEitherBannedOrRestricted(avatarId)) | 5177 | if (!parcel.IsEitherBannedOrRestricted(avatarId) && parcel != excludeParcel) |
4929 | { | 5178 | { |
4930 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); | 5179 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); |
4931 | if (parcelDistance < minParcelDistance) | 5180 | if (parcelDistance < minParcelDistance) |
@@ -5167,7 +5416,55 @@ namespace OpenSim.Region.Framework.Scenes | |||
5167 | mapModule.GenerateMaptile(); | 5416 | mapModule.GenerateMaptile(); |
5168 | } | 5417 | } |
5169 | 5418 | ||
5170 | private void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | 5419 | // public void CleanDroppedAttachments() |
5420 | // { | ||
5421 | // List<SceneObjectGroup> objectsToDelete = | ||
5422 | // new List<SceneObjectGroup>(); | ||
5423 | // | ||
5424 | // lock (m_cleaningAttachments) | ||
5425 | // { | ||
5426 | // ForEachSOG(delegate (SceneObjectGroup grp) | ||
5427 | // { | ||
5428 | // if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5429 | // { | ||
5430 | // UUID agentID = grp.OwnerID; | ||
5431 | // if (agentID == UUID.Zero) | ||
5432 | // { | ||
5433 | // objectsToDelete.Add(grp); | ||
5434 | // return; | ||
5435 | // } | ||
5436 | // | ||
5437 | // ScenePresence sp = GetScenePresence(agentID); | ||
5438 | // if (sp == null) | ||
5439 | // { | ||
5440 | // objectsToDelete.Add(grp); | ||
5441 | // return; | ||
5442 | // } | ||
5443 | // } | ||
5444 | // }); | ||
5445 | // } | ||
5446 | // | ||
5447 | // foreach (SceneObjectGroup grp in objectsToDelete) | ||
5448 | // { | ||
5449 | // m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5450 | // DeleteSceneObject(grp, true); | ||
5451 | // } | ||
5452 | // } | ||
5453 | |||
5454 | public void ThreadAlive(int threadCode) | ||
5455 | { | ||
5456 | switch(threadCode) | ||
5457 | { | ||
5458 | case 1: // Incoming | ||
5459 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5460 | break; | ||
5461 | case 2: // Incoming | ||
5462 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5463 | break; | ||
5464 | } | ||
5465 | } | ||
5466 | |||
5467 | public void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | ||
5171 | { | 5468 | { |
5172 | RegenerateMaptile(); | 5469 | RegenerateMaptile(); |
5173 | 5470 | ||
@@ -5195,6 +5492,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
5195 | /// <returns></returns> | 5492 | /// <returns></returns> |
5196 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5493 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5197 | { | 5494 | { |
5495 | reason = "You are banned from the region"; | ||
5496 | |||
5198 | if (EntityTransferModule.IsInTransit(agentID)) | 5497 | if (EntityTransferModule.IsInTransit(agentID)) |
5199 | { | 5498 | { |
5200 | reason = "Agent is still in transit from this region"; | 5499 | reason = "Agent is still in transit from this region"; |
@@ -5206,6 +5505,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
5206 | return false; | 5505 | return false; |
5207 | } | 5506 | } |
5208 | 5507 | ||
5508 | if (Permissions.IsGod(agentID)) | ||
5509 | { | ||
5510 | reason = String.Empty; | ||
5511 | return true; | ||
5512 | } | ||
5513 | |||
5209 | // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check. | 5514 | // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check. |
5210 | // However, the long term fix is to make sure root agent count is always accurate. | 5515 | // However, the long term fix is to make sure root agent count is always accurate. |
5211 | m_sceneGraph.RecalculateStats(); | 5516 | m_sceneGraph.RecalculateStats(); |
@@ -5226,6 +5531,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
5226 | } | 5531 | } |
5227 | } | 5532 | } |
5228 | 5533 | ||
5534 | ScenePresence presence = GetScenePresence(agentID); | ||
5535 | IClientAPI client = null; | ||
5536 | AgentCircuitData aCircuit = null; | ||
5537 | |||
5538 | if (presence != null) | ||
5539 | { | ||
5540 | client = presence.ControllingClient; | ||
5541 | if (client != null) | ||
5542 | aCircuit = client.RequestClientInfo(); | ||
5543 | } | ||
5544 | |||
5545 | // We may be called before there is a presence or a client. | ||
5546 | // Fake AgentCircuitData to keep IAuthorizationModule smiling | ||
5547 | if (client == null) | ||
5548 | { | ||
5549 | aCircuit = new AgentCircuitData(); | ||
5550 | aCircuit.AgentID = agentID; | ||
5551 | aCircuit.firstname = String.Empty; | ||
5552 | aCircuit.lastname = String.Empty; | ||
5553 | } | ||
5554 | |||
5555 | try | ||
5556 | { | ||
5557 | if (!AuthorizeUser(aCircuit, out reason)) | ||
5558 | { | ||
5559 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5560 | return false; | ||
5561 | } | ||
5562 | } | ||
5563 | catch (Exception e) | ||
5564 | { | ||
5565 | m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message); | ||
5566 | return false; | ||
5567 | } | ||
5568 | |||
5229 | if (position == Vector3.Zero) // Teleport | 5569 | if (position == Vector3.Zero) // Teleport |
5230 | { | 5570 | { |
5231 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) | 5571 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) |
@@ -5254,13 +5594,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
5254 | } | 5594 | } |
5255 | } | 5595 | } |
5256 | } | 5596 | } |
5597 | |||
5598 | float posX = 128.0f; | ||
5599 | float posY = 128.0f; | ||
5600 | |||
5601 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5602 | { | ||
5603 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5604 | return false; | ||
5605 | } | ||
5606 | } | ||
5607 | else // Walking | ||
5608 | { | ||
5609 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5610 | if (land == null) | ||
5611 | return false; | ||
5612 | |||
5613 | bool banned = land.IsBannedFromLand(agentID); | ||
5614 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5615 | |||
5616 | if (banned || restricted) | ||
5617 | return false; | ||
5257 | } | 5618 | } |
5258 | 5619 | ||
5259 | reason = String.Empty; | 5620 | reason = String.Empty; |
5260 | return true; | 5621 | return true; |
5261 | } | 5622 | } |
5262 | 5623 | ||
5263 | /// <summary> | 5624 | public void StartTimerWatchdog() |
5625 | { | ||
5626 | m_timerWatchdog.Interval = 1000; | ||
5627 | m_timerWatchdog.Elapsed += TimerWatchdog; | ||
5628 | m_timerWatchdog.AutoReset = true; | ||
5629 | m_timerWatchdog.Start(); | ||
5630 | } | ||
5631 | |||
5632 | public void TimerWatchdog(object sender, ElapsedEventArgs e) | ||
5633 | { | ||
5634 | CheckHeartbeat(); | ||
5635 | } | ||
5636 | |||
5264 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the | 5637 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the |
5265 | /// autopilot that moves an avatar to a sit target!. | 5638 | /// autopilot that moves an avatar to a sit target!. |
5266 | /// </summary> | 5639 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index 9c6b884..9b8a3ae 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -136,6 +136,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
136 | get { return m_permissions; } | 136 | get { return m_permissions; } |
137 | } | 137 | } |
138 | 138 | ||
139 | protected string m_datastore; | ||
140 | |||
139 | /* Used by the loadbalancer plugin on GForge */ | 141 | /* Used by the loadbalancer plugin on GForge */ |
140 | protected RegionStatus m_regStatus; | 142 | protected RegionStatus m_regStatus; |
141 | public RegionStatus RegionStatus | 143 | public RegionStatus RegionStatus |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index eff635b..c1414ee 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -182,10 +182,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
182 | } | 182 | } |
183 | } | 183 | } |
184 | 184 | ||
185 | public delegate void SendCloseChildAgentDelegate(UUID agentID, ulong regionHandle); | ||
186 | |||
185 | /// <summary> | 187 | /// <summary> |
186 | /// Closes a child agent on a given region | 188 | /// This Closes child agents on neighboring regions |
189 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | ||
187 | /// </summary> | 190 | /// </summary> |
188 | protected void SendCloseChildAgent(UUID agentID, ulong regionHandle) | 191 | protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle) |
189 | { | 192 | { |
190 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. | 193 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. |
191 | 194 | ||
@@ -194,30 +197,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
194 | Utils.LongToUInts(regionHandle, out x, out y); | 197 | Utils.LongToUInts(regionHandle, out x, out y); |
195 | 198 | ||
196 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); | 199 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); |
200 | m_scene.SimulationService.CloseChildAgent(destination, agentID); | ||
201 | } | ||
197 | 202 | ||
198 | m_log.DebugFormat( | 203 | private void SendCloseChildAgentCompleted(IAsyncResult iar) |
199 | "[SCENE COMMUNICATION SERVICE]: Sending close agent ID {0} to {1}", agentID, destination.RegionName); | 204 | { |
200 | 205 | SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate)iar.AsyncState; | |
201 | m_scene.SimulationService.CloseAgent(destination, agentID); | 206 | icon.EndInvoke(iar); |
202 | } | 207 | } |
203 | 208 | ||
204 | /// <summary> | ||
205 | /// Closes a child agents in a collection of regions. Does so asynchronously | ||
206 | /// so that the caller doesn't wait. | ||
207 | /// </summary> | ||
208 | /// <param name="agentID"></param> | ||
209 | /// <param name="regionslst"></param> | ||
210 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) | 209 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) |
211 | { | 210 | { |
212 | foreach (ulong handle in regionslst) | 211 | foreach (ulong handle in regionslst) |
213 | { | 212 | { |
214 | SendCloseChildAgent(agentID, handle); | 213 | SendCloseChildAgentDelegate d = SendCloseChildAgentAsync; |
214 | d.BeginInvoke(agentID, handle, | ||
215 | SendCloseChildAgentCompleted, | ||
216 | d); | ||
215 | } | 217 | } |
216 | } | 218 | } |
217 | 219 | ||
218 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) | 220 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) |
219 | { | 221 | { |
220 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); | 222 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); |
221 | } | 223 | } |
222 | } | 224 | } |
223 | } \ No newline at end of file | 225 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index a59758f..4c12496 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -41,6 +41,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
41 | { | 41 | { |
42 | public delegate void PhysicsCrash(); | 42 | public delegate void PhysicsCrash(); |
43 | 43 | ||
44 | public delegate void AttachToBackupDelegate(SceneObjectGroup sog); | ||
45 | |||
46 | public delegate void DetachFromBackupDelegate(SceneObjectGroup sog); | ||
47 | |||
48 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); | ||
49 | |||
44 | /// <summary> | 50 | /// <summary> |
45 | /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components | 51 | /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components |
46 | /// should be migrated out over time. | 52 | /// should be migrated out over time. |
@@ -54,11 +60,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
54 | protected internal event PhysicsCrash UnRecoverableError; | 60 | protected internal event PhysicsCrash UnRecoverableError; |
55 | private PhysicsCrash handlerPhysicsCrash = null; | 61 | private PhysicsCrash handlerPhysicsCrash = null; |
56 | 62 | ||
63 | public event AttachToBackupDelegate OnAttachToBackup; | ||
64 | public event DetachFromBackupDelegate OnDetachFromBackup; | ||
65 | public event ChangedBackupDelegate OnChangeBackup; | ||
66 | |||
57 | #endregion | 67 | #endregion |
58 | 68 | ||
59 | #region Fields | 69 | #region Fields |
60 | 70 | ||
61 | protected object m_presenceLock = new object(); | 71 | protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim(); |
62 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); | 72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); |
63 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | 73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); |
64 | 74 | ||
@@ -127,13 +137,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
127 | 137 | ||
128 | protected internal void Close() | 138 | protected internal void Close() |
129 | { | 139 | { |
130 | lock (m_presenceLock) | 140 | m_scenePresencesLock.EnterWriteLock(); |
141 | try | ||
131 | { | 142 | { |
132 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); | 143 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); |
133 | List<ScenePresence> newlist = new List<ScenePresence>(); | 144 | List<ScenePresence> newlist = new List<ScenePresence>(); |
134 | m_scenePresenceMap = newmap; | 145 | m_scenePresenceMap = newmap; |
135 | m_scenePresenceArray = newlist; | 146 | m_scenePresenceArray = newlist; |
136 | } | 147 | } |
148 | finally | ||
149 | { | ||
150 | m_scenePresencesLock.ExitWriteLock(); | ||
151 | } | ||
137 | 152 | ||
138 | lock (SceneObjectGroupsByFullID) | 153 | lock (SceneObjectGroupsByFullID) |
139 | SceneObjectGroupsByFullID.Clear(); | 154 | SceneObjectGroupsByFullID.Clear(); |
@@ -254,6 +269,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
254 | protected internal bool AddRestoredSceneObject( | 269 | protected internal bool AddRestoredSceneObject( |
255 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 270 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
256 | { | 271 | { |
272 | if (!m_parentScene.CombineRegions) | ||
273 | { | ||
274 | // KF: Check for out-of-region, move inside and make static. | ||
275 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
276 | sceneObject.RootPart.GroupPosition.Y, | ||
277 | sceneObject.RootPart.GroupPosition.Z); | ||
278 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
279 | npos.X > Constants.RegionSize || | ||
280 | npos.Y > Constants.RegionSize)) | ||
281 | { | ||
282 | if (npos.X < 0.0) npos.X = 1.0f; | ||
283 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
284 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
285 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
286 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
287 | |||
288 | foreach (SceneObjectPart part in sceneObject.Parts) | ||
289 | { | ||
290 | part.GroupPosition = npos; | ||
291 | } | ||
292 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
293 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
294 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
295 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
296 | } | ||
297 | } | ||
298 | |||
257 | if (attachToBackup && (!alreadyPersisted)) | 299 | if (attachToBackup && (!alreadyPersisted)) |
258 | { | 300 | { |
259 | sceneObject.ForceInventoryPersistence(); | 301 | sceneObject.ForceInventoryPersistence(); |
@@ -317,9 +359,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
317 | if (pa != null && pa.IsPhysical && vel != Vector3.Zero) | 359 | if (pa != null && pa.IsPhysical && vel != Vector3.Zero) |
318 | { | 360 | { |
319 | sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false); | 361 | sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false); |
320 | sceneObject.Velocity = vel; | ||
321 | } | 362 | } |
322 | 363 | ||
323 | return true; | 364 | return true; |
324 | } | 365 | } |
325 | 366 | ||
@@ -344,6 +385,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
344 | /// </returns> | 385 | /// </returns> |
345 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | 386 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
346 | { | 387 | { |
388 | if (sceneObject == null) | ||
389 | { | ||
390 | m_log.ErrorFormat("[SCENEGRAPH]: Tried to add null scene object"); | ||
391 | return false; | ||
392 | } | ||
347 | if (sceneObject.UUID == UUID.Zero) | 393 | if (sceneObject.UUID == UUID.Zero) |
348 | { | 394 | { |
349 | m_log.ErrorFormat( | 395 | m_log.ErrorFormat( |
@@ -478,6 +524,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
478 | m_updateList[obj.UUID] = obj; | 524 | m_updateList[obj.UUID] = obj; |
479 | } | 525 | } |
480 | 526 | ||
527 | public void FireAttachToBackup(SceneObjectGroup obj) | ||
528 | { | ||
529 | if (OnAttachToBackup != null) | ||
530 | { | ||
531 | OnAttachToBackup(obj); | ||
532 | } | ||
533 | } | ||
534 | |||
535 | public void FireDetachFromBackup(SceneObjectGroup obj) | ||
536 | { | ||
537 | if (OnDetachFromBackup != null) | ||
538 | { | ||
539 | OnDetachFromBackup(obj); | ||
540 | } | ||
541 | } | ||
542 | |||
543 | public void FireChangeBackup(SceneObjectGroup obj) | ||
544 | { | ||
545 | if (OnChangeBackup != null) | ||
546 | { | ||
547 | OnChangeBackup(obj); | ||
548 | } | ||
549 | } | ||
550 | |||
481 | /// <summary> | 551 | /// <summary> |
482 | /// Process all pending updates | 552 | /// Process all pending updates |
483 | /// </summary> | 553 | /// </summary> |
@@ -595,7 +665,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
595 | 665 | ||
596 | Entities[presence.UUID] = presence; | 666 | Entities[presence.UUID] = presence; |
597 | 667 | ||
598 | lock (m_presenceLock) | 668 | m_scenePresencesLock.EnterWriteLock(); |
669 | try | ||
599 | { | 670 | { |
600 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 671 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
601 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 672 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -619,6 +690,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
619 | m_scenePresenceMap = newmap; | 690 | m_scenePresenceMap = newmap; |
620 | m_scenePresenceArray = newlist; | 691 | m_scenePresenceArray = newlist; |
621 | } | 692 | } |
693 | finally | ||
694 | { | ||
695 | m_scenePresencesLock.ExitWriteLock(); | ||
696 | } | ||
622 | } | 697 | } |
623 | 698 | ||
624 | /// <summary> | 699 | /// <summary> |
@@ -633,7 +708,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
633 | agentID); | 708 | agentID); |
634 | } | 709 | } |
635 | 710 | ||
636 | lock (m_presenceLock) | 711 | m_scenePresencesLock.EnterWriteLock(); |
712 | try | ||
637 | { | 713 | { |
638 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 714 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
639 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 715 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -655,6 +731,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
655 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 731 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
656 | } | 732 | } |
657 | } | 733 | } |
734 | finally | ||
735 | { | ||
736 | m_scenePresencesLock.ExitWriteLock(); | ||
737 | } | ||
658 | } | 738 | } |
659 | 739 | ||
660 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) | 740 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) |
@@ -1176,6 +1256,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
1176 | 1256 | ||
1177 | #region Client Event handlers | 1257 | #region Client Event handlers |
1178 | 1258 | ||
1259 | protected internal void ClientChangeObject(uint localID, object odata, IClientAPI remoteClient) | ||
1260 | { | ||
1261 | SceneObjectPart part = GetSceneObjectPart(localID); | ||
1262 | ObjectChangeData data = (ObjectChangeData)odata; | ||
1263 | |||
1264 | if (part != null) | ||
1265 | { | ||
1266 | SceneObjectGroup grp = part.ParentGroup; | ||
1267 | if (grp != null) | ||
1268 | { | ||
1269 | if (m_parentScene.Permissions.CanEditObject(grp.UUID, remoteClient.AgentId)) | ||
1270 | { | ||
1271 | // These two are exceptions SL makes in the interpretation | ||
1272 | // of the change flags. Must check them here because otherwise | ||
1273 | // the group flag (see below) would be lost | ||
1274 | if (data.change == ObjectChangeType.groupS) | ||
1275 | data.change = ObjectChangeType.primS; | ||
1276 | if (data.change == ObjectChangeType.groupPS) | ||
1277 | data.change = ObjectChangeType.primPS; | ||
1278 | part.StoreUndoState(data.change); // lets test only saving what we changed | ||
1279 | grp.doChangeObject(part, (ObjectChangeData)data); | ||
1280 | } | ||
1281 | else | ||
1282 | { | ||
1283 | // Is this any kind of group operation? | ||
1284 | if ((data.change & ObjectChangeType.Group) != 0) | ||
1285 | { | ||
1286 | // Is a move and/or rotation requested? | ||
1287 | if ((data.change & (ObjectChangeType.Position | ObjectChangeType.Rotation)) != 0) | ||
1288 | { | ||
1289 | // Are we allowed to move it? | ||
1290 | if (m_parentScene.Permissions.CanMoveObject(grp.UUID, remoteClient.AgentId)) | ||
1291 | { | ||
1292 | // Strip all but move and rotation from request | ||
1293 | data.change &= (ObjectChangeType.Group | ObjectChangeType.Position | ObjectChangeType.Rotation); | ||
1294 | |||
1295 | part.StoreUndoState(data.change); | ||
1296 | grp.doChangeObject(part, (ObjectChangeData)data); | ||
1297 | } | ||
1298 | } | ||
1299 | } | ||
1300 | } | ||
1301 | } | ||
1302 | } | ||
1303 | } | ||
1304 | |||
1179 | /// <summary> | 1305 | /// <summary> |
1180 | /// Update the scale of an individual prim. | 1306 | /// Update the scale of an individual prim. |
1181 | /// </summary> | 1307 | /// </summary> |
@@ -1190,7 +1316,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1190 | { | 1316 | { |
1191 | if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)) | 1317 | if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)) |
1192 | { | 1318 | { |
1319 | bool physbuild = false; | ||
1320 | if (part.ParentGroup.RootPart.PhysActor != null) | ||
1321 | { | ||
1322 | part.ParentGroup.RootPart.PhysActor.Building = true; | ||
1323 | physbuild = true; | ||
1324 | } | ||
1325 | |||
1193 | part.Resize(scale); | 1326 | part.Resize(scale); |
1327 | |||
1328 | if (physbuild) | ||
1329 | part.ParentGroup.RootPart.PhysActor.Building = false; | ||
1194 | } | 1330 | } |
1195 | } | 1331 | } |
1196 | } | 1332 | } |
@@ -1202,7 +1338,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1202 | { | 1338 | { |
1203 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) | 1339 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) |
1204 | { | 1340 | { |
1341 | bool physbuild = false; | ||
1342 | if (group.RootPart.PhysActor != null) | ||
1343 | { | ||
1344 | group.RootPart.PhysActor.Building = true; | ||
1345 | physbuild = true; | ||
1346 | } | ||
1347 | |||
1205 | group.GroupResize(scale); | 1348 | group.GroupResize(scale); |
1349 | |||
1350 | if (physbuild) | ||
1351 | group.RootPart.PhysActor.Building = false; | ||
1206 | } | 1352 | } |
1207 | } | 1353 | } |
1208 | } | 1354 | } |
@@ -1330,8 +1476,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1330 | { | 1476 | { |
1331 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) | 1477 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) |
1332 | { | 1478 | { |
1333 | if (m_parentScene.AttachmentsModule != null) | 1479 | // Set the new attachment point data in the object |
1334 | m_parentScene.AttachmentsModule.UpdateAttachmentPosition(group, pos); | 1480 | byte attachmentPoint = group.GetAttachmentPoint(); |
1481 | group.UpdateGroupPosition(pos); | ||
1482 | group.IsAttachment = false; | ||
1483 | group.AbsolutePosition = group.RootPart.AttachedPos; | ||
1484 | group.AttachmentPoint = attachmentPoint; | ||
1485 | group.HasGroupChanged = true; | ||
1335 | } | 1486 | } |
1336 | else | 1487 | else |
1337 | { | 1488 | { |
@@ -1379,7 +1530,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1379 | /// <param name="SetPhantom"></param> | 1530 | /// <param name="SetPhantom"></param> |
1380 | /// <param name="remoteClient"></param> | 1531 | /// <param name="remoteClient"></param> |
1381 | protected internal void UpdatePrimFlags( | 1532 | protected internal void UpdatePrimFlags( |
1382 | uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, IClientAPI remoteClient) | 1533 | uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, ExtraPhysicsData PhysData, IClientAPI remoteClient) |
1383 | { | 1534 | { |
1384 | SceneObjectGroup group = GetGroupByPrim(localID); | 1535 | SceneObjectGroup group = GetGroupByPrim(localID); |
1385 | if (group != null) | 1536 | if (group != null) |
@@ -1387,7 +1538,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1387 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) | 1538 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) |
1388 | { | 1539 | { |
1389 | // VolumeDetect can't be set via UI and will always be off when a change is made there | 1540 | // VolumeDetect can't be set via UI and will always be off when a change is made there |
1390 | group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, false); | 1541 | // now only change volume dtc if phantom off |
1542 | |||
1543 | if (PhysData.PhysShapeType == PhysShapeType.invalid) // check for extraPhysics data | ||
1544 | { | ||
1545 | bool vdtc; | ||
1546 | if (SetPhantom) // if phantom keep volumedtc | ||
1547 | vdtc = group.RootPart.VolumeDetectActive; | ||
1548 | else // else turn it off | ||
1549 | vdtc = false; | ||
1550 | |||
1551 | group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, vdtc); | ||
1552 | } | ||
1553 | else | ||
1554 | { | ||
1555 | SceneObjectPart part = GetSceneObjectPart(localID); | ||
1556 | if (part != null) | ||
1557 | { | ||
1558 | part.UpdateExtraPhysics(PhysData); | ||
1559 | if (part.UpdatePhysRequired) | ||
1560 | remoteClient.SendPartPhysicsProprieties(part); | ||
1561 | } | ||
1562 | } | ||
1391 | } | 1563 | } |
1392 | } | 1564 | } |
1393 | } | 1565 | } |
@@ -1531,6 +1703,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1531 | { | 1703 | { |
1532 | part.Material = Convert.ToByte(material); | 1704 | part.Material = Convert.ToByte(material); |
1533 | group.HasGroupChanged = true; | 1705 | group.HasGroupChanged = true; |
1706 | remoteClient.SendPartPhysicsProprieties(part); | ||
1534 | } | 1707 | } |
1535 | } | 1708 | } |
1536 | } | 1709 | } |
@@ -1595,6 +1768,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1595 | /// <param name="childPrims"></param> | 1768 | /// <param name="childPrims"></param> |
1596 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) | 1769 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) |
1597 | { | 1770 | { |
1771 | if (root.KeyframeMotion != null) | ||
1772 | { | ||
1773 | root.KeyframeMotion.Stop(); | ||
1774 | root.KeyframeMotion = null; | ||
1775 | } | ||
1776 | |||
1598 | SceneObjectGroup parentGroup = root.ParentGroup; | 1777 | SceneObjectGroup parentGroup = root.ParentGroup; |
1599 | if (parentGroup == null) return; | 1778 | if (parentGroup == null) return; |
1600 | 1779 | ||
@@ -1603,8 +1782,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1603 | return; | 1782 | return; |
1604 | 1783 | ||
1605 | Monitor.Enter(m_updateLock); | 1784 | Monitor.Enter(m_updateLock); |
1785 | |||
1606 | try | 1786 | try |
1607 | { | 1787 | { |
1788 | parentGroup.areUpdatesSuspended = true; | ||
1789 | |||
1608 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1790 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1609 | 1791 | ||
1610 | // We do this in reverse to get the link order of the prims correct | 1792 | // We do this in reverse to get the link order of the prims correct |
@@ -1619,9 +1801,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1619 | // Make sure no child prim is set for sale | 1801 | // Make sure no child prim is set for sale |
1620 | // So that, on delink, no prims are unwittingly | 1802 | // So that, on delink, no prims are unwittingly |
1621 | // left for sale and sold off | 1803 | // left for sale and sold off |
1622 | child.RootPart.ObjectSaleType = 0; | 1804 | |
1623 | child.RootPart.SalePrice = 10; | 1805 | if (child != null) |
1624 | childGroups.Add(child); | 1806 | { |
1807 | child.RootPart.ObjectSaleType = 0; | ||
1808 | child.RootPart.SalePrice = 10; | ||
1809 | childGroups.Add(child); | ||
1810 | } | ||
1625 | } | 1811 | } |
1626 | 1812 | ||
1627 | foreach (SceneObjectGroup child in childGroups) | 1813 | foreach (SceneObjectGroup child in childGroups) |
@@ -1648,6 +1834,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1648 | } | 1834 | } |
1649 | finally | 1835 | finally |
1650 | { | 1836 | { |
1837 | lock (SceneObjectGroupsByLocalPartID) | ||
1838 | { | ||
1839 | foreach (SceneObjectPart part in parentGroup.Parts) | ||
1840 | SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup; | ||
1841 | } | ||
1842 | |||
1843 | parentGroup.areUpdatesSuspended = false; | ||
1844 | parentGroup.HasGroupChanged = true; | ||
1845 | parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true); | ||
1846 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1651 | Monitor.Exit(m_updateLock); | 1847 | Monitor.Exit(m_updateLock); |
1652 | } | 1848 | } |
1653 | } | 1849 | } |
@@ -1670,6 +1866,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1670 | { | 1866 | { |
1671 | if (part != null) | 1867 | if (part != null) |
1672 | { | 1868 | { |
1869 | if (part.KeyframeMotion != null) | ||
1870 | { | ||
1871 | part.KeyframeMotion.Stop(); | ||
1872 | part.KeyframeMotion = null; | ||
1873 | } | ||
1673 | if (part.ParentGroup.PrimCount != 1) // Skip single | 1874 | if (part.ParentGroup.PrimCount != 1) // Skip single |
1674 | { | 1875 | { |
1675 | if (part.LinkNum < 2) // Root | 1876 | if (part.LinkNum < 2) // Root |
@@ -1684,21 +1885,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1684 | 1885 | ||
1685 | SceneObjectGroup group = part.ParentGroup; | 1886 | SceneObjectGroup group = part.ParentGroup; |
1686 | if (!affectedGroups.Contains(group)) | 1887 | if (!affectedGroups.Contains(group)) |
1888 | { | ||
1889 | group.areUpdatesSuspended = true; | ||
1687 | affectedGroups.Add(group); | 1890 | affectedGroups.Add(group); |
1891 | } | ||
1688 | } | 1892 | } |
1689 | } | 1893 | } |
1690 | } | 1894 | } |
1691 | 1895 | ||
1692 | foreach (SceneObjectPart child in childParts) | 1896 | if (childParts.Count > 0) |
1693 | { | 1897 | { |
1694 | // Unlink all child parts from their groups | 1898 | foreach (SceneObjectPart child in childParts) |
1695 | // | 1899 | { |
1696 | child.ParentGroup.DelinkFromGroup(child, true); | 1900 | // Unlink all child parts from their groups |
1697 | 1901 | // | |
1698 | // These are not in affected groups and will not be | 1902 | child.ParentGroup.DelinkFromGroup(child, true); |
1699 | // handled further. Do the honors here. | 1903 | child.ParentGroup.HasGroupChanged = true; |
1700 | child.ParentGroup.HasGroupChanged = true; | 1904 | child.ParentGroup.ScheduleGroupForFullUpdate(); |
1701 | child.ParentGroup.ScheduleGroupForFullUpdate(); | 1905 | } |
1702 | } | 1906 | } |
1703 | 1907 | ||
1704 | foreach (SceneObjectPart root in rootParts) | 1908 | foreach (SceneObjectPart root in rootParts) |
@@ -1708,56 +1912,68 @@ namespace OpenSim.Region.Framework.Scenes | |||
1708 | // However, editing linked parts and unlinking may be different | 1912 | // However, editing linked parts and unlinking may be different |
1709 | // | 1913 | // |
1710 | SceneObjectGroup group = root.ParentGroup; | 1914 | SceneObjectGroup group = root.ParentGroup; |
1915 | group.areUpdatesSuspended = true; | ||
1711 | 1916 | ||
1712 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); | 1917 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); |
1713 | int numChildren = newSet.Count; | 1918 | int numChildren = newSet.Count; |
1714 | 1919 | ||
1920 | if (numChildren == 1) | ||
1921 | break; | ||
1922 | |||
1715 | // If there are prims left in a link set, but the root is | 1923 | // If there are prims left in a link set, but the root is |
1716 | // slated for unlink, we need to do this | 1924 | // slated for unlink, we need to do this |
1925 | // Unlink the remaining set | ||
1717 | // | 1926 | // |
1718 | if (numChildren != 1) | 1927 | bool sendEventsToRemainder = true; |
1719 | { | 1928 | if (numChildren > 1) |
1720 | // Unlink the remaining set | 1929 | sendEventsToRemainder = false; |
1721 | // | ||
1722 | bool sendEventsToRemainder = true; | ||
1723 | if (numChildren > 1) | ||
1724 | sendEventsToRemainder = false; | ||
1725 | 1930 | ||
1726 | foreach (SceneObjectPart p in newSet) | 1931 | foreach (SceneObjectPart p in newSet) |
1932 | { | ||
1933 | if (p != group.RootPart) | ||
1727 | { | 1934 | { |
1728 | if (p != group.RootPart) | 1935 | group.DelinkFromGroup(p, sendEventsToRemainder); |
1729 | group.DelinkFromGroup(p, sendEventsToRemainder); | 1936 | if (numChildren > 2) |
1937 | { | ||
1938 | p.ParentGroup.areUpdatesSuspended = true; | ||
1939 | } | ||
1940 | else | ||
1941 | { | ||
1942 | p.ParentGroup.HasGroupChanged = true; | ||
1943 | p.ParentGroup.ScheduleGroupForFullUpdate(); | ||
1944 | } | ||
1730 | } | 1945 | } |
1946 | } | ||
1947 | |||
1948 | // If there is more than one prim remaining, we | ||
1949 | // need to re-link | ||
1950 | // | ||
1951 | if (numChildren > 2) | ||
1952 | { | ||
1953 | // Remove old root | ||
1954 | // | ||
1955 | if (newSet.Contains(root)) | ||
1956 | newSet.Remove(root); | ||
1731 | 1957 | ||
1732 | // If there is more than one prim remaining, we | 1958 | // Preserve link ordering |
1733 | // need to re-link | ||
1734 | // | 1959 | // |
1735 | if (numChildren > 2) | 1960 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) |
1736 | { | 1961 | { |
1737 | // Remove old root | 1962 | return a.LinkNum.CompareTo(b.LinkNum); |
1738 | // | 1963 | }); |
1739 | if (newSet.Contains(root)) | ||
1740 | newSet.Remove(root); | ||
1741 | |||
1742 | // Preserve link ordering | ||
1743 | // | ||
1744 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) | ||
1745 | { | ||
1746 | return a.LinkNum.CompareTo(b.LinkNum); | ||
1747 | }); | ||
1748 | 1964 | ||
1749 | // Determine new root | 1965 | // Determine new root |
1750 | // | 1966 | // |
1751 | SceneObjectPart newRoot = newSet[0]; | 1967 | SceneObjectPart newRoot = newSet[0]; |
1752 | newSet.RemoveAt(0); | 1968 | newSet.RemoveAt(0); |
1753 | 1969 | ||
1754 | foreach (SceneObjectPart newChild in newSet) | 1970 | foreach (SceneObjectPart newChild in newSet) |
1755 | newChild.ClearUpdateSchedule(); | 1971 | newChild.ClearUpdateSchedule(); |
1756 | 1972 | ||
1757 | LinkObjects(newRoot, newSet); | 1973 | newRoot.ParentGroup.areUpdatesSuspended = true; |
1758 | if (!affectedGroups.Contains(newRoot.ParentGroup)) | 1974 | LinkObjects(newRoot, newSet); |
1759 | affectedGroups.Add(newRoot.ParentGroup); | 1975 | if (!affectedGroups.Contains(newRoot.ParentGroup)) |
1760 | } | 1976 | affectedGroups.Add(newRoot.ParentGroup); |
1761 | } | 1977 | } |
1762 | } | 1978 | } |
1763 | 1979 | ||
@@ -1765,8 +1981,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1765 | // | 1981 | // |
1766 | foreach (SceneObjectGroup g in affectedGroups) | 1982 | foreach (SceneObjectGroup g in affectedGroups) |
1767 | { | 1983 | { |
1984 | // Child prims that have been unlinked and deleted will | ||
1985 | // return unless the root is deleted. This will remove them | ||
1986 | // from the database. They will be rewritten immediately, | ||
1987 | // minus the rows for the unlinked child prims. | ||
1988 | m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID); | ||
1768 | g.TriggerScriptChangedEvent(Changed.LINK); | 1989 | g.TriggerScriptChangedEvent(Changed.LINK); |
1769 | g.HasGroupChanged = true; // Persist | 1990 | g.HasGroupChanged = true; // Persist |
1991 | g.areUpdatesSuspended = false; | ||
1770 | g.ScheduleGroupForFullUpdate(); | 1992 | g.ScheduleGroupForFullUpdate(); |
1771 | } | 1993 | } |
1772 | } | 1994 | } |
@@ -1838,108 +2060,96 @@ namespace OpenSim.Region.Framework.Scenes | |||
1838 | /// <param name="GroupID"></param> | 2060 | /// <param name="GroupID"></param> |
1839 | /// <param name="rot"></param> | 2061 | /// <param name="rot"></param> |
1840 | /// <returns>null if duplication fails, otherwise the duplicated object</returns> | 2062 | /// <returns>null if duplication fails, otherwise the duplicated object</returns> |
1841 | public SceneObjectGroup DuplicateObject( | 2063 | /// <summary> |
1842 | uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) | 2064 | public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) |
1843 | { | 2065 | { |
1844 | Monitor.Enter(m_updateLock); | 2066 | // m_log.DebugFormat( |
2067 | // "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", | ||
2068 | // originalPrimID, offset, AgentID); | ||
1845 | 2069 | ||
1846 | try | 2070 | SceneObjectGroup original = GetGroupByPrim(originalPrimID); |
2071 | if (original != null) | ||
1847 | { | 2072 | { |
1848 | // m_log.DebugFormat( | 2073 | if (m_parentScene.Permissions.CanDuplicateObject( |
1849 | // "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", | 2074 | original.PrimCount, original.UUID, AgentID, original.AbsolutePosition)) |
1850 | // originalPrimID, offset, AgentID); | ||
1851 | |||
1852 | SceneObjectGroup original = GetGroupByPrim(originalPrimID); | ||
1853 | if (original == null) | ||
1854 | { | 2075 | { |
1855 | m_log.WarnFormat( | 2076 | SceneObjectGroup copy = original.Copy(true); |
1856 | "[SCENEGRAPH]: Attempt to duplicate nonexistant prim id {0} by {1}", originalPrimID, AgentID); | 2077 | copy.AbsolutePosition = copy.AbsolutePosition + offset; |
1857 | 2078 | ||
1858 | return null; | 2079 | if (original.OwnerID != AgentID) |
1859 | } | 2080 | { |
2081 | copy.SetOwnerId(AgentID); | ||
2082 | copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID); | ||
1860 | 2083 | ||
1861 | if (!m_parentScene.Permissions.CanDuplicateObject( | 2084 | SceneObjectPart[] partList = copy.Parts; |
1862 | original.PrimCount, original.UUID, AgentID, original.AbsolutePosition)) | ||
1863 | return null; | ||
1864 | 2085 | ||
1865 | SceneObjectGroup copy = original.Copy(true); | 2086 | if (m_parentScene.Permissions.PropagatePermissions()) |
1866 | copy.AbsolutePosition = copy.AbsolutePosition + offset; | 2087 | { |
2088 | foreach (SceneObjectPart child in partList) | ||
2089 | { | ||
2090 | child.Inventory.ChangeInventoryOwner(AgentID); | ||
2091 | child.TriggerScriptChangedEvent(Changed.OWNER); | ||
2092 | child.ApplyNextOwnerPermissions(); | ||
2093 | } | ||
2094 | } | ||
2095 | } | ||
1867 | 2096 | ||
1868 | if (original.OwnerID != AgentID) | 2097 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() |
1869 | { | 2098 | Entities.Add(copy); |
1870 | copy.SetOwnerId(AgentID); | ||
1871 | copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID); | ||
1872 | 2099 | ||
1873 | SceneObjectPart[] partList = copy.Parts; | 2100 | lock (SceneObjectGroupsByFullID) |
2101 | SceneObjectGroupsByFullID[copy.UUID] = copy; | ||
1874 | 2102 | ||
1875 | if (m_parentScene.Permissions.PropagatePermissions()) | 2103 | SceneObjectPart[] children = copy.Parts; |
2104 | |||
2105 | lock (SceneObjectGroupsByFullPartID) | ||
1876 | { | 2106 | { |
1877 | foreach (SceneObjectPart child in partList) | 2107 | SceneObjectGroupsByFullPartID[copy.UUID] = copy; |
1878 | { | 2108 | foreach (SceneObjectPart part in children) |
1879 | child.Inventory.ChangeInventoryOwner(AgentID); | 2109 | SceneObjectGroupsByFullPartID[part.UUID] = copy; |
1880 | child.TriggerScriptChangedEvent(Changed.OWNER); | ||
1881 | child.ApplyNextOwnerPermissions(); | ||
1882 | } | ||
1883 | } | 2110 | } |
1884 | 2111 | ||
1885 | copy.RootPart.ObjectSaleType = 0; | 2112 | lock (SceneObjectGroupsByLocalPartID) |
1886 | copy.RootPart.SalePrice = 10; | 2113 | { |
1887 | } | 2114 | SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; |
2115 | foreach (SceneObjectPart part in children) | ||
2116 | SceneObjectGroupsByLocalPartID[part.LocalId] = copy; | ||
2117 | } | ||
2118 | // PROBABLE END OF FIXME | ||
1888 | 2119 | ||
1889 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() | 2120 | // Since we copy from a source group that is in selected |
1890 | Entities.Add(copy); | 2121 | // state, but the copy is shown deselected in the viewer, |
1891 | 2122 | // We need to clear the selection flag here, else that | |
1892 | lock (SceneObjectGroupsByFullID) | 2123 | // prim never gets persisted at all. The client doesn't |
1893 | SceneObjectGroupsByFullID[copy.UUID] = copy; | 2124 | // think it's selected, so it will never send a deselect... |
1894 | 2125 | copy.IsSelected = false; | |
1895 | SceneObjectPart[] children = copy.Parts; | 2126 | |
1896 | 2127 | m_numPrim += copy.Parts.Length; | |
1897 | lock (SceneObjectGroupsByFullPartID) | 2128 | |
1898 | { | 2129 | if (rot != Quaternion.Identity) |
1899 | SceneObjectGroupsByFullPartID[copy.UUID] = copy; | 2130 | { |
1900 | foreach (SceneObjectPart part in children) | 2131 | copy.UpdateGroupRotationR(rot); |
1901 | SceneObjectGroupsByFullPartID[part.UUID] = copy; | 2132 | } |
1902 | } | ||
1903 | |||
1904 | lock (SceneObjectGroupsByLocalPartID) | ||
1905 | { | ||
1906 | SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; | ||
1907 | foreach (SceneObjectPart part in children) | ||
1908 | SceneObjectGroupsByLocalPartID[part.LocalId] = copy; | ||
1909 | } | ||
1910 | // PROBABLE END OF FIXME | ||
1911 | |||
1912 | // Since we copy from a source group that is in selected | ||
1913 | // state, but the copy is shown deselected in the viewer, | ||
1914 | // We need to clear the selection flag here, else that | ||
1915 | // prim never gets persisted at all. The client doesn't | ||
1916 | // think it's selected, so it will never send a deselect... | ||
1917 | copy.IsSelected = false; | ||
1918 | |||
1919 | m_numPrim += copy.Parts.Length; | ||
1920 | |||
1921 | if (rot != Quaternion.Identity) | ||
1922 | { | ||
1923 | copy.UpdateGroupRotationR(rot); | ||
1924 | } | ||
1925 | 2133 | ||
1926 | copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1); | 2134 | copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1); |
1927 | copy.HasGroupChanged = true; | 2135 | copy.HasGroupChanged = true; |
1928 | copy.ScheduleGroupForFullUpdate(); | 2136 | copy.ScheduleGroupForFullUpdate(); |
1929 | copy.ResumeScripts(); | 2137 | copy.ResumeScripts(); |
1930 | 2138 | ||
1931 | // required for physics to update it's position | 2139 | // required for physics to update it's position |
1932 | copy.AbsolutePosition = copy.AbsolutePosition; | 2140 | copy.AbsolutePosition = copy.AbsolutePosition; |
1933 | 2141 | ||
1934 | return copy; | 2142 | return copy; |
2143 | } | ||
1935 | } | 2144 | } |
1936 | finally | 2145 | else |
1937 | { | 2146 | { |
1938 | Monitor.Exit(m_updateLock); | 2147 | m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID); |
1939 | } | 2148 | } |
2149 | |||
2150 | return null; | ||
1940 | } | 2151 | } |
1941 | 2152 | ||
1942 | /// <summary> | ||
1943 | /// Calculates the distance between two Vector3s | 2153 | /// Calculates the distance between two Vector3s |
1944 | /// </summary> | 2154 | /// </summary> |
1945 | /// <param name="v1"></param> | 2155 | /// <param name="v1"></param> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index d73a959..e3fed49 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -53,12 +53,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
53 | get { return m_instance; } | 53 | get { return m_instance; } |
54 | } | 54 | } |
55 | 55 | ||
56 | private readonly List<Scene> m_localScenes = new List<Scene>(); | 56 | private readonly DoubleDictionary<UUID, string, Scene> m_localScenes = new DoubleDictionary<UUID, string, Scene>(); |
57 | private Scene m_currentScene = null; | 57 | private Scene m_currentScene = null; |
58 | 58 | ||
59 | public List<Scene> Scenes | 59 | public List<Scene> Scenes |
60 | { | 60 | { |
61 | get { return new List<Scene>(m_localScenes); } | 61 | get { return new List<Scene>(m_localScenes.FindAll(delegate(Scene s) { return true; })); } |
62 | } | 62 | } |
63 | 63 | ||
64 | public Scene CurrentScene | 64 | public Scene CurrentScene |
@@ -72,13 +72,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
72 | { | 72 | { |
73 | if (m_currentScene == null) | 73 | if (m_currentScene == null) |
74 | { | 74 | { |
75 | lock (m_localScenes) | 75 | List<Scene> sceneList = Scenes; |
76 | { | 76 | if (sceneList.Count == 0) |
77 | if (m_localScenes.Count > 0) | 77 | return null; |
78 | return m_localScenes[0]; | 78 | return sceneList[0]; |
79 | else | ||
80 | return null; | ||
81 | } | ||
82 | } | 79 | } |
83 | else | 80 | else |
84 | { | 81 | { |
@@ -90,7 +87,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
90 | public SceneManager() | 87 | public SceneManager() |
91 | { | 88 | { |
92 | m_instance = this; | 89 | m_instance = this; |
93 | m_localScenes = new List<Scene>(); | 90 | m_localScenes = new DoubleDictionary<UUID, string, Scene>(); |
94 | } | 91 | } |
95 | 92 | ||
96 | public void Close() | 93 | public void Close() |
@@ -98,20 +95,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
98 | // collect known shared modules in sharedModules | 95 | // collect known shared modules in sharedModules |
99 | Dictionary<string, IRegionModule> sharedModules = new Dictionary<string, IRegionModule>(); | 96 | Dictionary<string, IRegionModule> sharedModules = new Dictionary<string, IRegionModule>(); |
100 | 97 | ||
101 | lock (m_localScenes) | 98 | List<Scene> sceneList = Scenes; |
99 | for (int i = 0; i < sceneList.Count; i++) | ||
102 | { | 100 | { |
103 | for (int i = 0; i < m_localScenes.Count; i++) | 101 | // extract known shared modules from scene |
102 | foreach (string k in sceneList[i].Modules.Keys) | ||
104 | { | 103 | { |
105 | // extract known shared modules from scene | 104 | if (sceneList[i].Modules[k].IsSharedModule && |
106 | foreach (string k in m_localScenes[i].Modules.Keys) | 105 | !sharedModules.ContainsKey(k)) |
107 | { | 106 | sharedModules[k] = sceneList[i].Modules[k]; |
108 | if (m_localScenes[i].Modules[k].IsSharedModule && | ||
109 | !sharedModules.ContainsKey(k)) | ||
110 | sharedModules[k] = m_localScenes[i].Modules[k]; | ||
111 | } | ||
112 | // close scene/region | ||
113 | m_localScenes[i].Close(); | ||
114 | } | 107 | } |
108 | // close scene/region | ||
109 | sceneList[i].Close(); | ||
115 | } | 110 | } |
116 | 111 | ||
117 | // all regions/scenes are now closed, we can now safely | 112 | // all regions/scenes are now closed, we can now safely |
@@ -120,31 +115,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
120 | { | 115 | { |
121 | mod.Close(); | 116 | mod.Close(); |
122 | } | 117 | } |
118 | |||
119 | m_localScenes.Clear(); | ||
123 | } | 120 | } |
124 | 121 | ||
125 | public void Close(Scene cscene) | 122 | public void Close(Scene cscene) |
126 | { | 123 | { |
127 | lock (m_localScenes) | 124 | if (!m_localScenes.ContainsKey(cscene.RegionInfo.RegionID)) |
128 | { | 125 | return; |
129 | if (m_localScenes.Contains(cscene)) | 126 | cscene.Close(); |
130 | { | ||
131 | for (int i = 0; i < m_localScenes.Count; i++) | ||
132 | { | ||
133 | if (m_localScenes[i].Equals(cscene)) | ||
134 | { | ||
135 | m_localScenes[i].Close(); | ||
136 | } | ||
137 | } | ||
138 | } | ||
139 | } | ||
140 | } | 127 | } |
141 | 128 | ||
142 | public void Add(Scene scene) | 129 | public void Add(Scene scene) |
143 | { | 130 | { |
144 | scene.OnRestart += HandleRestart; | 131 | scene.OnRestart += HandleRestart; |
145 | 132 | ||
146 | lock (m_localScenes) | 133 | m_localScenes.Add(scene.RegionInfo.RegionID, scene.RegionInfo.RegionName, scene); |
147 | m_localScenes.Add(scene); | ||
148 | } | 134 | } |
149 | 135 | ||
150 | public void HandleRestart(RegionInfo rdata) | 136 | public void HandleRestart(RegionInfo rdata) |
@@ -152,24 +138,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
152 | m_log.Error("[SCENEMANAGER]: Got Restart message for region:" + rdata.RegionName + " Sending up to main"); | 138 | m_log.Error("[SCENEMANAGER]: Got Restart message for region:" + rdata.RegionName + " Sending up to main"); |
153 | int RegionSceneElement = -1; | 139 | int RegionSceneElement = -1; |
154 | 140 | ||
155 | lock (m_localScenes) | 141 | m_localScenes.Remove(rdata.RegionID); |
156 | { | ||
157 | for (int i = 0; i < m_localScenes.Count; i++) | ||
158 | { | ||
159 | if (rdata.RegionName == m_localScenes[i].RegionInfo.RegionName) | ||
160 | { | ||
161 | RegionSceneElement = i; | ||
162 | } | ||
163 | } | ||
164 | |||
165 | // Now we make sure the region is no longer known about by the SceneManager | ||
166 | // Prevents duplicates. | ||
167 | |||
168 | if (RegionSceneElement >= 0) | ||
169 | { | ||
170 | m_localScenes.RemoveAt(RegionSceneElement); | ||
171 | } | ||
172 | } | ||
173 | 142 | ||
174 | // Send signal to main that we're restarting this sim. | 143 | // Send signal to main that we're restarting this sim. |
175 | OnRestartSim(rdata); | 144 | OnRestartSim(rdata); |
@@ -179,32 +148,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
179 | { | 148 | { |
180 | RegionInfo Result = null; | 149 | RegionInfo Result = null; |
181 | 150 | ||
182 | lock (m_localScenes) | 151 | Scene s = m_localScenes.FindValue(delegate(Scene x) |
183 | { | ||
184 | for (int i = 0; i < m_localScenes.Count; i++) | ||
185 | { | ||
186 | if (m_localScenes[i].RegionInfo.RegionHandle == regionHandle) | ||
187 | { | 152 | { |
188 | // Inform other regions to tell their avatar about me | 153 | if (x.RegionInfo.RegionHandle == regionHandle) |
189 | Result = m_localScenes[i].RegionInfo; | 154 | return true; |
190 | } | 155 | return false; |
191 | } | 156 | }); |
192 | 157 | ||
193 | if (Result != null) | 158 | if (s != null) |
159 | { | ||
160 | List<Scene> sceneList = Scenes; | ||
161 | |||
162 | for (int i = 0; i < sceneList.Count; i++) | ||
194 | { | 163 | { |
195 | for (int i = 0; i < m_localScenes.Count; i++) | 164 | if (sceneList[i]!= s) |
196 | { | 165 | { |
197 | if (m_localScenes[i].RegionInfo.RegionHandle != regionHandle) | 166 | // Inform other regions to tell their avatar about me |
198 | { | 167 | //sceneList[i].OtherRegionUp(Result); |
199 | // Inform other regions to tell their avatar about me | ||
200 | //m_localScenes[i].OtherRegionUp(Result); | ||
201 | } | ||
202 | } | 168 | } |
203 | } | 169 | } |
204 | else | 170 | } |
205 | { | 171 | else |
206 | m_log.Error("[REGION]: Unable to notify Other regions of this Region coming up"); | 172 | { |
207 | } | 173 | m_log.Error("[REGION]: Unable to notify Other regions of this Region coming up"); |
208 | } | 174 | } |
209 | } | 175 | } |
210 | 176 | ||
@@ -308,8 +274,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
308 | { | 274 | { |
309 | if (m_currentScene == null) | 275 | if (m_currentScene == null) |
310 | { | 276 | { |
311 | lock (m_localScenes) | 277 | List<Scene> sceneList = Scenes; |
312 | m_localScenes.ForEach(func); | 278 | sceneList.ForEach(func); |
313 | } | 279 | } |
314 | else | 280 | else |
315 | { | 281 | { |
@@ -338,16 +304,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
338 | } | 304 | } |
339 | else | 305 | else |
340 | { | 306 | { |
341 | lock (m_localScenes) | 307 | Scene s; |
308 | |||
309 | if (m_localScenes.TryGetValue(regionName, out s)) | ||
342 | { | 310 | { |
343 | foreach (Scene scene in m_localScenes) | 311 | m_currentScene = s; |
344 | { | 312 | return true; |
345 | if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0) | ||
346 | { | ||
347 | m_currentScene = scene; | ||
348 | return true; | ||
349 | } | ||
350 | } | ||
351 | } | 313 | } |
352 | 314 | ||
353 | return false; | 315 | return false; |
@@ -356,18 +318,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
356 | 318 | ||
357 | public bool TrySetCurrentScene(UUID regionID) | 319 | public bool TrySetCurrentScene(UUID regionID) |
358 | { | 320 | { |
359 | m_log.Debug("Searching for Region: '" + regionID + "'"); | 321 | // m_log.Debug("Searching for Region: '" + regionID + "'"); |
360 | 322 | ||
361 | lock (m_localScenes) | 323 | Scene s; |
324 | |||
325 | if (m_localScenes.TryGetValue(regionID, out s)) | ||
362 | { | 326 | { |
363 | foreach (Scene scene in m_localScenes) | 327 | m_currentScene = s; |
364 | { | 328 | return true; |
365 | if (scene.RegionInfo.RegionID == regionID) | ||
366 | { | ||
367 | m_currentScene = scene; | ||
368 | return true; | ||
369 | } | ||
370 | } | ||
371 | } | 329 | } |
372 | 330 | ||
373 | return false; | 331 | return false; |
@@ -375,52 +333,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
375 | 333 | ||
376 | public bool TryGetScene(string regionName, out Scene scene) | 334 | public bool TryGetScene(string regionName, out Scene scene) |
377 | { | 335 | { |
378 | lock (m_localScenes) | 336 | return m_localScenes.TryGetValue(regionName, out scene); |
379 | { | ||
380 | foreach (Scene mscene in m_localScenes) | ||
381 | { | ||
382 | if (String.Compare(mscene.RegionInfo.RegionName, regionName, true) == 0) | ||
383 | { | ||
384 | scene = mscene; | ||
385 | return true; | ||
386 | } | ||
387 | } | ||
388 | } | ||
389 | |||
390 | scene = null; | ||
391 | return false; | ||
392 | } | 337 | } |
393 | 338 | ||
394 | public bool TryGetScene(UUID regionID, out Scene scene) | 339 | public bool TryGetScene(UUID regionID, out Scene scene) |
395 | { | 340 | { |
396 | lock (m_localScenes) | 341 | return m_localScenes.TryGetValue(regionID, out scene); |
397 | { | ||
398 | foreach (Scene mscene in m_localScenes) | ||
399 | { | ||
400 | if (mscene.RegionInfo.RegionID == regionID) | ||
401 | { | ||
402 | scene = mscene; | ||
403 | return true; | ||
404 | } | ||
405 | } | ||
406 | } | ||
407 | |||
408 | scene = null; | ||
409 | return false; | ||
410 | } | 342 | } |
411 | 343 | ||
412 | public bool TryGetScene(uint locX, uint locY, out Scene scene) | 344 | public bool TryGetScene(uint locX, uint locY, out Scene scene) |
413 | { | 345 | { |
414 | lock (m_localScenes) | 346 | List<Scene> sceneList = Scenes; |
347 | foreach (Scene mscene in sceneList) | ||
415 | { | 348 | { |
416 | foreach (Scene mscene in m_localScenes) | 349 | if (mscene.RegionInfo.RegionLocX == locX && |
350 | mscene.RegionInfo.RegionLocY == locY) | ||
417 | { | 351 | { |
418 | if (mscene.RegionInfo.RegionLocX == locX && | 352 | scene = mscene; |
419 | mscene.RegionInfo.RegionLocY == locY) | 353 | return true; |
420 | { | ||
421 | scene = mscene; | ||
422 | return true; | ||
423 | } | ||
424 | } | 354 | } |
425 | } | 355 | } |
426 | 356 | ||
@@ -430,16 +360,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
430 | 360 | ||
431 | public bool TryGetScene(IPEndPoint ipEndPoint, out Scene scene) | 361 | public bool TryGetScene(IPEndPoint ipEndPoint, out Scene scene) |
432 | { | 362 | { |
433 | lock (m_localScenes) | 363 | List<Scene> sceneList = Scenes; |
364 | foreach (Scene mscene in sceneList) | ||
434 | { | 365 | { |
435 | foreach (Scene mscene in m_localScenes) | 366 | if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) && |
367 | (mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port)) | ||
436 | { | 368 | { |
437 | if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) && | 369 | scene = mscene; |
438 | (mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port)) | 370 | return true; |
439 | { | ||
440 | scene = mscene; | ||
441 | return true; | ||
442 | } | ||
443 | } | 371 | } |
444 | } | 372 | } |
445 | 373 | ||
@@ -504,15 +432,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
504 | 432 | ||
505 | public RegionInfo GetRegionInfo(UUID regionID) | 433 | public RegionInfo GetRegionInfo(UUID regionID) |
506 | { | 434 | { |
507 | lock (m_localScenes) | 435 | Scene s; |
436 | if (m_localScenes.TryGetValue(regionID, out s)) | ||
508 | { | 437 | { |
509 | foreach (Scene scene in m_localScenes) | 438 | return s.RegionInfo; |
510 | { | ||
511 | if (scene.RegionInfo.RegionID == regionID) | ||
512 | { | ||
513 | return scene.RegionInfo; | ||
514 | } | ||
515 | } | ||
516 | } | 439 | } |
517 | 440 | ||
518 | return null; | 441 | return null; |
@@ -530,14 +453,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
530 | 453 | ||
531 | public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar) | 454 | public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar) |
532 | { | 455 | { |
533 | lock (m_localScenes) | 456 | List<Scene> sceneList = Scenes; |
457 | foreach (Scene scene in sceneList) | ||
534 | { | 458 | { |
535 | foreach (Scene scene in m_localScenes) | 459 | if (scene.TryGetScenePresence(avatarId, out avatar)) |
536 | { | 460 | { |
537 | if (scene.TryGetScenePresence(avatarId, out avatar)) | 461 | return true; |
538 | { | ||
539 | return true; | ||
540 | } | ||
541 | } | 462 | } |
542 | } | 463 | } |
543 | 464 | ||
@@ -547,15 +468,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
547 | 468 | ||
548 | public bool TryGetRootScenePresence(UUID avatarId, out ScenePresence avatar) | 469 | public bool TryGetRootScenePresence(UUID avatarId, out ScenePresence avatar) |
549 | { | 470 | { |
550 | lock (m_localScenes) | 471 | List<Scene> sceneList = Scenes; |
472 | foreach (Scene scene in sceneList) | ||
551 | { | 473 | { |
552 | foreach (Scene scene in m_localScenes) | 474 | avatar = scene.GetScenePresence(avatarId); |
553 | { | ||
554 | avatar = scene.GetScenePresence(avatarId); | ||
555 | 475 | ||
556 | if (avatar != null && !avatar.IsChildAgent) | 476 | if (avatar != null && !avatar.IsChildAgent) |
557 | return true; | 477 | return true; |
558 | } | ||
559 | } | 478 | } |
560 | 479 | ||
561 | avatar = null; | 480 | avatar = null; |
@@ -564,22 +483,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
564 | 483 | ||
565 | public void CloseScene(Scene scene) | 484 | public void CloseScene(Scene scene) |
566 | { | 485 | { |
567 | lock (m_localScenes) | 486 | m_localScenes.Remove(scene.RegionInfo.RegionID); |
568 | m_localScenes.Remove(scene); | ||
569 | 487 | ||
570 | scene.Close(); | 488 | scene.Close(); |
571 | } | 489 | } |
572 | 490 | ||
573 | public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) | 491 | public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) |
574 | { | 492 | { |
575 | lock (m_localScenes) | 493 | List<Scene> sceneList = Scenes; |
494 | foreach (Scene scene in sceneList) | ||
576 | { | 495 | { |
577 | foreach (Scene scene in m_localScenes) | 496 | if (scene.TryGetAvatarByName(avatarName, out avatar)) |
578 | { | 497 | { |
579 | if (scene.TryGetAvatarByName(avatarName, out avatar)) | 498 | return true; |
580 | { | ||
581 | return true; | ||
582 | } | ||
583 | } | 499 | } |
584 | } | 500 | } |
585 | 501 | ||
@@ -589,14 +505,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
589 | 505 | ||
590 | public bool TryGetRootScenePresenceByName(string firstName, string lastName, out ScenePresence sp) | 506 | public bool TryGetRootScenePresenceByName(string firstName, string lastName, out ScenePresence sp) |
591 | { | 507 | { |
592 | lock (m_localScenes) | 508 | List<Scene> sceneList = Scenes; |
509 | foreach (Scene scene in sceneList) | ||
593 | { | 510 | { |
594 | foreach (Scene scene in m_localScenes) | 511 | sp = scene.GetScenePresence(firstName, lastName); |
595 | { | 512 | if (sp != null && !sp.IsChildAgent) |
596 | sp = scene.GetScenePresence(firstName, lastName); | 513 | return true; |
597 | if (sp != null && !sp.IsChildAgent) | ||
598 | return true; | ||
599 | } | ||
600 | } | 514 | } |
601 | 515 | ||
602 | sp = null; | 516 | sp = null; |
@@ -605,8 +519,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
605 | 519 | ||
606 | public void ForEachScene(Action<Scene> action) | 520 | public void ForEachScene(Action<Scene> action) |
607 | { | 521 | { |
608 | lock (m_localScenes) | 522 | List<Scene> sceneList = Scenes; |
609 | m_localScenes.ForEach(action); | 523 | sceneList.ForEach(action); |
610 | } | 524 | } |
611 | } | 525 | } |
612 | } | 526 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 2866b54..1038111 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -81,10 +81,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
81 | /// <summary> | 81 | /// <summary> |
82 | /// Stop the scripts contained in all the prims in this group | 82 | /// Stop the scripts contained in all the prims in this group |
83 | /// </summary> | 83 | /// </summary> |
84 | /// <param name="sceneObjectBeingDeleted"> | ||
85 | /// Should be true if these scripts are being removed because the scene | ||
86 | /// object is being deleted. This will prevent spurious updates to the client. | ||
87 | /// </param> | ||
88 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 84 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
89 | { | 85 | { |
90 | SceneObjectPart[] parts = m_parts.GetArray(); | 86 | SceneObjectPart[] parts = m_parts.GetArray(); |
@@ -239,6 +235,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
239 | 235 | ||
240 | public uint GetEffectivePermissions() | 236 | public uint GetEffectivePermissions() |
241 | { | 237 | { |
238 | return GetEffectivePermissions(false); | ||
239 | } | ||
240 | |||
241 | public uint GetEffectivePermissions(bool useBase) | ||
242 | { | ||
242 | uint perms=(uint)(PermissionMask.Modify | | 243 | uint perms=(uint)(PermissionMask.Modify | |
243 | PermissionMask.Copy | | 244 | PermissionMask.Copy | |
244 | PermissionMask.Move | | 245 | PermissionMask.Move | |
@@ -250,7 +251,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
250 | for (int i = 0; i < parts.Length; i++) | 251 | for (int i = 0; i < parts.Length; i++) |
251 | { | 252 | { |
252 | SceneObjectPart part = parts[i]; | 253 | SceneObjectPart part = parts[i]; |
253 | ownerMask &= part.OwnerMask; | 254 | if (useBase) |
255 | ownerMask &= part.BaseMask; | ||
256 | else | ||
257 | ownerMask &= part.OwnerMask; | ||
254 | perms &= part.Inventory.MaskEffectivePermissions(); | 258 | perms &= part.Inventory.MaskEffectivePermissions(); |
255 | } | 259 | } |
256 | 260 | ||
@@ -392,6 +396,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
392 | 396 | ||
393 | public void ResumeScripts() | 397 | public void ResumeScripts() |
394 | { | 398 | { |
399 | if (m_scene.RegionInfo.RegionSettings.DisableScripts) | ||
400 | return; | ||
401 | |||
395 | SceneObjectPart[] parts = m_parts.GetArray(); | 402 | SceneObjectPart[] parts = m_parts.GetArray(); |
396 | for (int i = 0; i < parts.Length; i++) | 403 | for (int i = 0; i < parts.Length; i++) |
397 | parts[i].Inventory.ResumeScripts(); | 404 | parts[i].Inventory.ResumeScripts(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 1e900a0..11d703a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -24,11 +24,12 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Drawing; | 30 | using System.Drawing; |
31 | using System.IO; | 31 | using System.IO; |
32 | using System.Diagnostics; | ||
32 | using System.Linq; | 33 | using System.Linq; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Xml; | 35 | using System.Xml; |
@@ -42,6 +43,7 @@ using OpenSim.Region.Framework.Scenes.Serialization; | |||
42 | 43 | ||
43 | namespace OpenSim.Region.Framework.Scenes | 44 | namespace OpenSim.Region.Framework.Scenes |
44 | { | 45 | { |
46 | |||
45 | [Flags] | 47 | [Flags] |
46 | public enum scriptEvents | 48 | public enum scriptEvents |
47 | { | 49 | { |
@@ -105,8 +107,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
105 | /// since the group's last persistent backup | 107 | /// since the group's last persistent backup |
106 | /// </summary> | 108 | /// </summary> |
107 | private bool m_hasGroupChanged = false; | 109 | private bool m_hasGroupChanged = false; |
108 | private long timeFirstChanged; | 110 | private long timeFirstChanged = 0; |
109 | private long timeLastChanged; | 111 | private long timeLastChanged = 0; |
112 | private long m_maxPersistTime = 0; | ||
113 | private long m_minPersistTime = 0; | ||
114 | private Random m_rand; | ||
115 | private bool m_suspendUpdates; | ||
116 | private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); | ||
117 | |||
118 | public bool areUpdatesSuspended | ||
119 | { | ||
120 | get | ||
121 | { | ||
122 | return m_suspendUpdates; | ||
123 | } | ||
124 | set | ||
125 | { | ||
126 | m_suspendUpdates = value; | ||
127 | if (!value) | ||
128 | { | ||
129 | QueueForUpdateCheck(); | ||
130 | } | ||
131 | } | ||
132 | } | ||
110 | 133 | ||
111 | public bool HasGroupChanged | 134 | public bool HasGroupChanged |
112 | { | 135 | { |
@@ -114,9 +137,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
114 | { | 137 | { |
115 | if (value) | 138 | if (value) |
116 | { | 139 | { |
140 | if (m_isBackedUp) | ||
141 | { | ||
142 | m_scene.SceneGraph.FireChangeBackup(this); | ||
143 | } | ||
117 | timeLastChanged = DateTime.Now.Ticks; | 144 | timeLastChanged = DateTime.Now.Ticks; |
118 | if (!m_hasGroupChanged) | 145 | if (!m_hasGroupChanged) |
119 | timeFirstChanged = DateTime.Now.Ticks; | 146 | timeFirstChanged = DateTime.Now.Ticks; |
147 | if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null) | ||
148 | { | ||
149 | if (m_rand == null) | ||
150 | { | ||
151 | byte[] val = new byte[16]; | ||
152 | m_rootPart.UUID.ToBytes(val, 0); | ||
153 | m_rand = new Random(BitConverter.ToInt32(val, 0)); | ||
154 | } | ||
155 | |||
156 | if (m_scene.GetRootAgentCount() == 0) | ||
157 | { | ||
158 | //If the region is empty, this change has been made by an automated process | ||
159 | //and thus we delay the persist time by a random amount between 1.5 and 2.5. | ||
160 | |||
161 | float factor = 1.5f + (float)(m_rand.NextDouble()); | ||
162 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor); | ||
163 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor); | ||
164 | } | ||
165 | else | ||
166 | { | ||
167 | //If the region is not empty, we want to obey the minimum and maximum persist times | ||
168 | //but add a random factor so we stagger the object persistance a little | ||
169 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5 | ||
170 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0 | ||
171 | } | ||
172 | } | ||
120 | } | 173 | } |
121 | m_hasGroupChanged = value; | 174 | m_hasGroupChanged = value; |
122 | 175 | ||
@@ -131,7 +184,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
131 | /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since | 184 | /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since |
132 | /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation. | 185 | /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation. |
133 | /// </summary> | 186 | /// </summary> |
134 | public bool HasGroupChangedDueToDelink { get; private set; } | 187 | public bool HasGroupChangedDueToDelink { get; set; } |
135 | 188 | ||
136 | private bool isTimeToPersist() | 189 | private bool isTimeToPersist() |
137 | { | 190 | { |
@@ -141,8 +194,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | return false; | 194 | return false; |
142 | if (m_scene.ShuttingDown) | 195 | if (m_scene.ShuttingDown) |
143 | return true; | 196 | return true; |
197 | |||
198 | if (m_minPersistTime == 0 || m_maxPersistTime == 0) | ||
199 | { | ||
200 | m_maxPersistTime = m_scene.m_persistAfter; | ||
201 | m_minPersistTime = m_scene.m_dontPersistBefore; | ||
202 | } | ||
203 | |||
144 | long currentTime = DateTime.Now.Ticks; | 204 | long currentTime = DateTime.Now.Ticks; |
145 | if (currentTime - timeLastChanged > m_scene.m_dontPersistBefore || currentTime - timeFirstChanged > m_scene.m_persistAfter) | 205 | |
206 | if (timeLastChanged == 0) timeLastChanged = currentTime; | ||
207 | if (timeFirstChanged == 0) timeFirstChanged = currentTime; | ||
208 | |||
209 | if (currentTime - timeLastChanged > m_minPersistTime || currentTime - timeFirstChanged > m_maxPersistTime) | ||
146 | return true; | 210 | return true; |
147 | return false; | 211 | return false; |
148 | } | 212 | } |
@@ -261,10 +325,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
261 | 325 | ||
262 | private bool m_scriptListens_atTarget; | 326 | private bool m_scriptListens_atTarget; |
263 | private bool m_scriptListens_notAtTarget; | 327 | private bool m_scriptListens_notAtTarget; |
264 | |||
265 | private bool m_scriptListens_atRotTarget; | 328 | private bool m_scriptListens_atRotTarget; |
266 | private bool m_scriptListens_notAtRotTarget; | 329 | private bool m_scriptListens_notAtRotTarget; |
267 | 330 | ||
331 | public bool m_dupeInProgress = false; | ||
268 | internal Dictionary<UUID, string> m_savedScriptState; | 332 | internal Dictionary<UUID, string> m_savedScriptState; |
269 | 333 | ||
270 | #region Properties | 334 | #region Properties |
@@ -301,6 +365,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
301 | get { return m_parts.Count; } | 365 | get { return m_parts.Count; } |
302 | } | 366 | } |
303 | 367 | ||
368 | // protected Quaternion m_rotation = Quaternion.Identity; | ||
369 | // | ||
370 | // public virtual Quaternion Rotation | ||
371 | // { | ||
372 | // get { return m_rotation; } | ||
373 | // set { | ||
374 | // m_rotation = value; | ||
375 | // } | ||
376 | // } | ||
377 | |||
304 | public Quaternion GroupRotation | 378 | public Quaternion GroupRotation |
305 | { | 379 | { |
306 | get { return m_rootPart.RotationOffset; } | 380 | get { return m_rootPart.RotationOffset; } |
@@ -407,7 +481,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
407 | { | 481 | { |
408 | return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0)); | 482 | return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0)); |
409 | } | 483 | } |
410 | 484 | ||
485 | |||
486 | |||
487 | private struct avtocrossInfo | ||
488 | { | ||
489 | public ScenePresence av; | ||
490 | public uint ParentID; | ||
491 | } | ||
492 | |||
411 | /// <summary> | 493 | /// <summary> |
412 | /// The absolute position of this scene object in the scene | 494 | /// The absolute position of this scene object in the scene |
413 | /// </summary> | 495 | /// </summary> |
@@ -420,14 +502,128 @@ namespace OpenSim.Region.Framework.Scenes | |||
420 | 502 | ||
421 | if (Scene != null) | 503 | if (Scene != null) |
422 | { | 504 | { |
423 | if ((Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) | 505 | // if ((Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) |
424 | || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) | 506 | // || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) |
507 | // && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) | ||
508 | if ((Scene.TestBorderCross(val, Cardinals.E) || Scene.TestBorderCross(val, Cardinals.W) | ||
509 | || Scene.TestBorderCross(val, Cardinals.N) || Scene.TestBorderCross(val, Cardinals.S)) | ||
425 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) | 510 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) |
426 | { | 511 | { |
427 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 512 | IEntityTransferModule entityTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
513 | uint x = 0; | ||
514 | uint y = 0; | ||
515 | string version = String.Empty; | ||
516 | Vector3 newpos = Vector3.Zero; | ||
517 | OpenSim.Services.Interfaces.GridRegion destination = null; | ||
518 | |||
519 | bool canCross = true; | ||
520 | foreach (ScenePresence av in m_linkedAvatars) | ||
521 | { | ||
522 | // We need to cross these agents. First, let's find | ||
523 | // out if any of them can't cross for some reason. | ||
524 | // We have to deny the crossing entirely if any | ||
525 | // of them are banned. Alternatively, we could | ||
526 | // unsit banned agents.... | ||
527 | |||
528 | |||
529 | // We set the avatar position as being the object | ||
530 | // position to get the region to send to | ||
531 | if ((destination = entityTransfer.GetDestination(m_scene, av.UUID, val, out x, out y, out version, out newpos)) == null) | ||
532 | { | ||
533 | canCross = false; | ||
534 | break; | ||
535 | } | ||
536 | |||
537 | m_log.DebugFormat("[SCENE OBJECT]: Avatar {0} needs to be crossed to {1}", av.Name, destination.RegionName); | ||
538 | } | ||
539 | |||
540 | if (canCross) | ||
541 | { | ||
542 | // We unparent the SP quietly so that it won't | ||
543 | // be made to stand up | ||
544 | |||
545 | List<avtocrossInfo> avsToCross = new List<avtocrossInfo>(); | ||
546 | |||
547 | foreach (ScenePresence av in m_linkedAvatars) | ||
548 | { | ||
549 | avtocrossInfo avinfo = new avtocrossInfo(); | ||
550 | SceneObjectPart parentPart = m_scene.GetSceneObjectPart(av.ParentID); | ||
551 | if (parentPart != null) | ||
552 | av.ParentUUID = parentPart.UUID; | ||
553 | |||
554 | avinfo.av = av; | ||
555 | avinfo.ParentID = av.ParentID; | ||
556 | avsToCross.Add(avinfo); | ||
557 | |||
558 | av.ParentID = 0; | ||
559 | } | ||
560 | |||
561 | // m_linkedAvatars.Clear(); | ||
562 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | ||
563 | |||
564 | // Normalize | ||
565 | if (val.X >= Constants.RegionSize) | ||
566 | val.X -= Constants.RegionSize; | ||
567 | if (val.Y >= Constants.RegionSize) | ||
568 | val.Y -= Constants.RegionSize; | ||
569 | if (val.X < 0) | ||
570 | val.X += Constants.RegionSize; | ||
571 | if (val.Y < 0) | ||
572 | val.Y += Constants.RegionSize; | ||
573 | |||
574 | // If it's deleted, crossing was successful | ||
575 | if (IsDeleted) | ||
576 | { | ||
577 | // foreach (ScenePresence av in m_linkedAvatars) | ||
578 | foreach (avtocrossInfo avinfo in avsToCross) | ||
579 | { | ||
580 | ScenePresence av = avinfo.av; | ||
581 | if (!av.IsInTransit) // just in case... | ||
582 | { | ||
583 | m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar {0} to {1}", av.Name, val); | ||
584 | |||
585 | av.IsInTransit = true; | ||
586 | |||
587 | CrossAgentToNewRegionDelegate d = entityTransfer.CrossAgentToNewRegionAsync; | ||
588 | d.BeginInvoke(av, val, x, y, destination, av.Flying, version, CrossAgentToNewRegionCompleted, d); | ||
589 | } | ||
590 | else | ||
591 | m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar alreasy in transit {0} to {1}", av.Name, val); | ||
592 | } | ||
593 | avsToCross.Clear(); | ||
594 | return; | ||
595 | } | ||
596 | else // cross failed, put avas back ?? | ||
597 | { | ||
598 | foreach (avtocrossInfo avinfo in avsToCross) | ||
599 | { | ||
600 | ScenePresence av = avinfo.av; | ||
601 | av.ParentUUID = UUID.Zero; | ||
602 | av.ParentID = avinfo.ParentID; | ||
603 | // m_linkedAvatars.Add(av); | ||
604 | } | ||
605 | } | ||
606 | avsToCross.Clear(); | ||
607 | |||
608 | } | ||
609 | else if (RootPart.PhysActor != null) | ||
610 | { | ||
611 | RootPart.PhysActor.CrossingFailure(); | ||
612 | } | ||
613 | |||
614 | Vector3 oldp = AbsolutePosition; | ||
615 | val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)Constants.RegionSize - 0.5f); | ||
616 | val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)Constants.RegionSize - 0.5f); | ||
617 | val.Z = Util.Clamp<float>(oldp.Z, 0.5f, 4096.0f); | ||
428 | } | 618 | } |
429 | } | 619 | } |
430 | 620 | ||
621 | /* don't see the need but worse don't see where is restored to false if things stay in | ||
622 | foreach (SceneObjectPart part in m_parts.GetArray()) | ||
623 | { | ||
624 | part.IgnoreUndoUpdate = true; | ||
625 | } | ||
626 | */ | ||
431 | if (RootPart.GetStatusSandbox()) | 627 | if (RootPart.GetStatusSandbox()) |
432 | { | 628 | { |
433 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 629 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
@@ -441,10 +637,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
441 | return; | 637 | return; |
442 | } | 638 | } |
443 | } | 639 | } |
444 | |||
445 | SceneObjectPart[] parts = m_parts.GetArray(); | 640 | SceneObjectPart[] parts = m_parts.GetArray(); |
446 | for (int i = 0; i < parts.Length; i++) | 641 | bool triggerScriptEvent = m_rootPart.GroupPosition != val; |
447 | parts[i].GroupPosition = val; | 642 | if (m_dupeInProgress) |
643 | triggerScriptEvent = false; | ||
644 | foreach (SceneObjectPart part in parts) | ||
645 | { | ||
646 | part.GroupPosition = val; | ||
647 | if (triggerScriptEvent) | ||
648 | part.TriggerScriptChangedEvent(Changed.POSITION); | ||
649 | } | ||
650 | if (!m_dupeInProgress) | ||
651 | { | ||
652 | foreach (ScenePresence av in m_linkedAvatars) | ||
653 | { | ||
654 | SceneObjectPart p = m_scene.GetSceneObjectPart(av.ParentID); | ||
655 | if (p != null && m_parts.TryGetValue(p.UUID, out p)) | ||
656 | { | ||
657 | Vector3 offset = p.GetWorldPosition() - av.ParentPosition; | ||
658 | av.AbsolutePosition += offset; | ||
659 | av.ParentPosition = p.GetWorldPosition(); //ParentPosition gets cleared by AbsolutePosition | ||
660 | av.SendAvatarDataToAllAgents(); | ||
661 | } | ||
662 | } | ||
663 | } | ||
448 | 664 | ||
449 | //if (m_rootPart.PhysActor != null) | 665 | //if (m_rootPart.PhysActor != null) |
450 | //{ | 666 | //{ |
@@ -459,6 +675,40 @@ namespace OpenSim.Region.Framework.Scenes | |||
459 | } | 675 | } |
460 | } | 676 | } |
461 | 677 | ||
678 | public override Vector3 Velocity | ||
679 | { | ||
680 | get { return RootPart.Velocity; } | ||
681 | set { RootPart.Velocity = value; } | ||
682 | } | ||
683 | |||
684 | private void CrossAgentToNewRegionCompleted(IAsyncResult iar) | ||
685 | { | ||
686 | CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState; | ||
687 | ScenePresence agent = icon.EndInvoke(iar); | ||
688 | |||
689 | //// If the cross was successful, this agent is a child agent | ||
690 | if (agent.IsChildAgent) | ||
691 | { | ||
692 | if (agent.ParentUUID != UUID.Zero) | ||
693 | { | ||
694 | agent.ParentPart = null; | ||
695 | agent.ParentPosition = Vector3.Zero; | ||
696 | // agent.ParentUUID = UUID.Zero; | ||
697 | } | ||
698 | } | ||
699 | |||
700 | agent.ParentUUID = UUID.Zero; | ||
701 | |||
702 | // agent.Reset(); | ||
703 | // else // Not successful | ||
704 | // agent.RestoreInCurrentScene(); | ||
705 | |||
706 | // In any case | ||
707 | agent.IsInTransit = false; | ||
708 | |||
709 | m_log.DebugFormat("[SCENE OBJECT]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname); | ||
710 | } | ||
711 | |||
462 | public override uint LocalId | 712 | public override uint LocalId |
463 | { | 713 | { |
464 | get { return m_rootPart.LocalId; } | 714 | get { return m_rootPart.LocalId; } |
@@ -529,6 +779,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
529 | m_isSelected = value; | 779 | m_isSelected = value; |
530 | // Tell physics engine that group is selected | 780 | // Tell physics engine that group is selected |
531 | 781 | ||
782 | // this is not right | ||
783 | // but ode engines should only really need to know about root part | ||
784 | // so they can put entire object simulation on hold and not colliding | ||
785 | // keep as was for now | ||
786 | |||
532 | PhysicsActor pa = m_rootPart.PhysActor; | 787 | PhysicsActor pa = m_rootPart.PhysActor; |
533 | if (pa != null) | 788 | if (pa != null) |
534 | { | 789 | { |
@@ -545,6 +800,42 @@ namespace OpenSim.Region.Framework.Scenes | |||
545 | childPa.Selected = value; | 800 | childPa.Selected = value; |
546 | } | 801 | } |
547 | } | 802 | } |
803 | if (RootPart.KeyframeMotion != null) | ||
804 | RootPart.KeyframeMotion.Selected = value; | ||
805 | } | ||
806 | } | ||
807 | |||
808 | public void PartSelectChanged(bool partSelect) | ||
809 | { | ||
810 | // any part selected makes group selected | ||
811 | if (m_isSelected == partSelect) | ||
812 | return; | ||
813 | |||
814 | if (partSelect) | ||
815 | { | ||
816 | IsSelected = partSelect; | ||
817 | // if (!IsAttachment) | ||
818 | // ScheduleGroupForFullUpdate(); | ||
819 | } | ||
820 | else | ||
821 | { | ||
822 | // bad bad bad 2 heavy for large linksets | ||
823 | // since viewer does send lot of (un)selects | ||
824 | // this needs to be replaced by a specific list or count ? | ||
825 | // but that will require extra code in several places | ||
826 | |||
827 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
828 | for (int i = 0; i < parts.Length; i++) | ||
829 | { | ||
830 | SceneObjectPart part = parts[i]; | ||
831 | if (part.IsSelected) | ||
832 | return; | ||
833 | } | ||
834 | IsSelected = partSelect; | ||
835 | if (!IsAttachment) | ||
836 | { | ||
837 | ScheduleGroupForFullUpdate(); | ||
838 | } | ||
548 | } | 839 | } |
549 | } | 840 | } |
550 | 841 | ||
@@ -622,6 +913,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
622 | /// </summary> | 913 | /// </summary> |
623 | public SceneObjectGroup() | 914 | public SceneObjectGroup() |
624 | { | 915 | { |
916 | |||
625 | } | 917 | } |
626 | 918 | ||
627 | /// <summary> | 919 | /// <summary> |
@@ -638,7 +930,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
638 | /// Constructor. This object is added to the scene later via AttachToScene() | 930 | /// Constructor. This object is added to the scene later via AttachToScene() |
639 | /// </summary> | 931 | /// </summary> |
640 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | 932 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) |
641 | { | 933 | { |
642 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); | 934 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); |
643 | } | 935 | } |
644 | 936 | ||
@@ -674,6 +966,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
674 | /// </summary> | 966 | /// </summary> |
675 | public virtual void AttachToBackup() | 967 | public virtual void AttachToBackup() |
676 | { | 968 | { |
969 | if (IsAttachment) return; | ||
970 | m_scene.SceneGraph.FireAttachToBackup(this); | ||
971 | |||
677 | if (InSceneBackup) | 972 | if (InSceneBackup) |
678 | { | 973 | { |
679 | //m_log.DebugFormat( | 974 | //m_log.DebugFormat( |
@@ -716,6 +1011,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
716 | 1011 | ||
717 | ApplyPhysics(); | 1012 | ApplyPhysics(); |
718 | 1013 | ||
1014 | if (RootPart.PhysActor != null) | ||
1015 | RootPart.Force = RootPart.Force; | ||
1016 | if (RootPart.PhysActor != null) | ||
1017 | RootPart.Torque = RootPart.Torque; | ||
1018 | if (RootPart.PhysActor != null) | ||
1019 | RootPart.Buoyancy = RootPart.Buoyancy; | ||
1020 | |||
719 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | 1021 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
720 | // for the same object with very different properties. The caller must schedule the update. | 1022 | // for the same object with very different properties. The caller must schedule the update. |
721 | //ScheduleGroupForFullUpdate(); | 1023 | //ScheduleGroupForFullUpdate(); |
@@ -731,6 +1033,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
731 | EntityIntersection result = new EntityIntersection(); | 1033 | EntityIntersection result = new EntityIntersection(); |
732 | 1034 | ||
733 | SceneObjectPart[] parts = m_parts.GetArray(); | 1035 | SceneObjectPart[] parts = m_parts.GetArray(); |
1036 | |||
1037 | // Find closest hit here | ||
1038 | float idist = float.MaxValue; | ||
1039 | |||
734 | for (int i = 0; i < parts.Length; i++) | 1040 | for (int i = 0; i < parts.Length; i++) |
735 | { | 1041 | { |
736 | SceneObjectPart part = parts[i]; | 1042 | SceneObjectPart part = parts[i]; |
@@ -745,11 +1051,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
745 | 1051 | ||
746 | EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation, frontFacesOnly, faceCenters); | 1052 | EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation, frontFacesOnly, faceCenters); |
747 | 1053 | ||
748 | // This may need to be updated to the maximum draw distance possible.. | ||
749 | // We might (and probably will) be checking for prim creation from other sims | ||
750 | // when the camera crosses the border. | ||
751 | float idist = Constants.RegionSize; | ||
752 | |||
753 | if (inter.HitTF) | 1054 | if (inter.HitTF) |
754 | { | 1055 | { |
755 | // We need to find the closest prim to return to the testcaller along the ray | 1056 | // We need to find the closest prim to return to the testcaller along the ray |
@@ -760,10 +1061,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
760 | result.obj = part; | 1061 | result.obj = part; |
761 | result.normal = inter.normal; | 1062 | result.normal = inter.normal; |
762 | result.distance = inter.distance; | 1063 | result.distance = inter.distance; |
1064 | |||
1065 | idist = inter.distance; | ||
763 | } | 1066 | } |
764 | } | 1067 | } |
765 | } | 1068 | } |
766 | |||
767 | return result; | 1069 | return result; |
768 | } | 1070 | } |
769 | 1071 | ||
@@ -775,25 +1077,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
775 | /// <returns></returns> | 1077 | /// <returns></returns> |
776 | public void GetAxisAlignedBoundingBoxRaw(out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) | 1078 | public void GetAxisAlignedBoundingBoxRaw(out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) |
777 | { | 1079 | { |
778 | maxX = -256f; | 1080 | maxX = float.MinValue; |
779 | maxY = -256f; | 1081 | maxY = float.MinValue; |
780 | maxZ = -256f; | 1082 | maxZ = float.MinValue; |
781 | minX = 256f; | 1083 | minX = float.MaxValue; |
782 | minY = 256f; | 1084 | minY = float.MaxValue; |
783 | minZ = 8192f; | 1085 | minZ = float.MaxValue; |
784 | 1086 | ||
785 | SceneObjectPart[] parts = m_parts.GetArray(); | 1087 | SceneObjectPart[] parts = m_parts.GetArray(); |
786 | for (int i = 0; i < parts.Length; i++) | 1088 | foreach (SceneObjectPart part in parts) |
787 | { | 1089 | { |
788 | SceneObjectPart part = parts[i]; | ||
789 | |||
790 | Vector3 worldPos = part.GetWorldPosition(); | 1090 | Vector3 worldPos = part.GetWorldPosition(); |
791 | Vector3 offset = worldPos - AbsolutePosition; | 1091 | Vector3 offset = worldPos - AbsolutePosition; |
792 | Quaternion worldRot; | 1092 | Quaternion worldRot; |
793 | if (part.ParentID == 0) | 1093 | if (part.ParentID == 0) |
1094 | { | ||
794 | worldRot = part.RotationOffset; | 1095 | worldRot = part.RotationOffset; |
1096 | } | ||
795 | else | 1097 | else |
1098 | { | ||
796 | worldRot = part.GetWorldRotation(); | 1099 | worldRot = part.GetWorldRotation(); |
1100 | } | ||
797 | 1101 | ||
798 | Vector3 frontTopLeft; | 1102 | Vector3 frontTopLeft; |
799 | Vector3 frontTopRight; | 1103 | Vector3 frontTopRight; |
@@ -805,6 +1109,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
805 | Vector3 backBottomLeft; | 1109 | Vector3 backBottomLeft; |
806 | Vector3 backBottomRight; | 1110 | Vector3 backBottomRight; |
807 | 1111 | ||
1112 | // Vector3[] corners = new Vector3[8]; | ||
1113 | |||
808 | Vector3 orig = Vector3.Zero; | 1114 | Vector3 orig = Vector3.Zero; |
809 | 1115 | ||
810 | frontTopLeft.X = orig.X - (part.Scale.X / 2); | 1116 | frontTopLeft.X = orig.X - (part.Scale.X / 2); |
@@ -839,6 +1145,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
839 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 1145 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
840 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 1146 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
841 | 1147 | ||
1148 | |||
1149 | |||
1150 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | ||
1151 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | ||
1152 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | ||
1153 | //m_log.InfoFormat("pre corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z); | ||
1154 | //m_log.InfoFormat("pre corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z); | ||
1155 | //m_log.InfoFormat("pre corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z); | ||
1156 | //m_log.InfoFormat("pre corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z); | ||
1157 | //m_log.InfoFormat("pre corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z); | ||
1158 | |||
1159 | //for (int i = 0; i < 8; i++) | ||
1160 | //{ | ||
1161 | // corners[i] = corners[i] * worldRot; | ||
1162 | // corners[i] += offset; | ||
1163 | |||
1164 | // if (corners[i].X > maxX) | ||
1165 | // maxX = corners[i].X; | ||
1166 | // if (corners[i].X < minX) | ||
1167 | // minX = corners[i].X; | ||
1168 | |||
1169 | // if (corners[i].Y > maxY) | ||
1170 | // maxY = corners[i].Y; | ||
1171 | // if (corners[i].Y < minY) | ||
1172 | // minY = corners[i].Y; | ||
1173 | |||
1174 | // if (corners[i].Z > maxZ) | ||
1175 | // maxZ = corners[i].Y; | ||
1176 | // if (corners[i].Z < minZ) | ||
1177 | // minZ = corners[i].Z; | ||
1178 | //} | ||
1179 | |||
842 | frontTopLeft = frontTopLeft * worldRot; | 1180 | frontTopLeft = frontTopLeft * worldRot; |
843 | frontTopRight = frontTopRight * worldRot; | 1181 | frontTopRight = frontTopRight * worldRot; |
844 | frontBottomLeft = frontBottomLeft * worldRot; | 1182 | frontBottomLeft = frontBottomLeft * worldRot; |
@@ -860,6 +1198,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
860 | backTopLeft += offset; | 1198 | backTopLeft += offset; |
861 | backTopRight += offset; | 1199 | backTopRight += offset; |
862 | 1200 | ||
1201 | //m_log.InfoFormat("corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | ||
1202 | //m_log.InfoFormat("corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | ||
1203 | //m_log.InfoFormat("corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | ||
1204 | //m_log.InfoFormat("corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z); | ||
1205 | //m_log.InfoFormat("corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z); | ||
1206 | //m_log.InfoFormat("corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z); | ||
1207 | //m_log.InfoFormat("corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z); | ||
1208 | //m_log.InfoFormat("corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z); | ||
1209 | |||
863 | if (frontTopRight.X > maxX) | 1210 | if (frontTopRight.X > maxX) |
864 | maxX = frontTopRight.X; | 1211 | maxX = frontTopRight.X; |
865 | if (frontTopLeft.X > maxX) | 1212 | if (frontTopLeft.X > maxX) |
@@ -1003,17 +1350,118 @@ namespace OpenSim.Region.Framework.Scenes | |||
1003 | 1350 | ||
1004 | #endregion | 1351 | #endregion |
1005 | 1352 | ||
1353 | public void GetResourcesCosts(SceneObjectPart apart, | ||
1354 | out float linksetResCost, out float linksetPhysCost, out float partCost, out float partPhysCost) | ||
1355 | { | ||
1356 | // this information may need to be cached | ||
1357 | |||
1358 | float cost; | ||
1359 | float tmpcost; | ||
1360 | |||
1361 | bool ComplexCost = false; | ||
1362 | |||
1363 | SceneObjectPart p; | ||
1364 | SceneObjectPart[] parts; | ||
1365 | |||
1366 | lock (m_parts) | ||
1367 | { | ||
1368 | parts = m_parts.GetArray(); | ||
1369 | } | ||
1370 | |||
1371 | int nparts = parts.Length; | ||
1372 | |||
1373 | |||
1374 | for (int i = 0; i < nparts; i++) | ||
1375 | { | ||
1376 | p = parts[i]; | ||
1377 | |||
1378 | if (p.UsesComplexCost) | ||
1379 | { | ||
1380 | ComplexCost = true; | ||
1381 | break; | ||
1382 | } | ||
1383 | } | ||
1384 | |||
1385 | if (ComplexCost) | ||
1386 | { | ||
1387 | linksetResCost = 0; | ||
1388 | linksetPhysCost = 0; | ||
1389 | partCost = 0; | ||
1390 | partPhysCost = 0; | ||
1391 | |||
1392 | for (int i = 0; i < nparts; i++) | ||
1393 | { | ||
1394 | p = parts[i]; | ||
1395 | |||
1396 | cost = p.StreamingCost; | ||
1397 | tmpcost = p.SimulationCost; | ||
1398 | if (tmpcost > cost) | ||
1399 | cost = tmpcost; | ||
1400 | tmpcost = p.PhysicsCost; | ||
1401 | if (tmpcost > cost) | ||
1402 | cost = tmpcost; | ||
1403 | |||
1404 | linksetPhysCost += tmpcost; | ||
1405 | linksetResCost += cost; | ||
1406 | |||
1407 | if (p == apart) | ||
1408 | { | ||
1409 | partCost = cost; | ||
1410 | partPhysCost = tmpcost; | ||
1411 | } | ||
1412 | } | ||
1413 | } | ||
1414 | else | ||
1415 | { | ||
1416 | partPhysCost = 1.0f; | ||
1417 | partCost = 1.0f; | ||
1418 | linksetResCost = (float)nparts; | ||
1419 | linksetPhysCost = linksetResCost; | ||
1420 | } | ||
1421 | } | ||
1422 | |||
1423 | public void GetSelectedCosts(out float PhysCost, out float StreamCost, out float SimulCost) | ||
1424 | { | ||
1425 | SceneObjectPart p; | ||
1426 | SceneObjectPart[] parts; | ||
1427 | |||
1428 | lock (m_parts) | ||
1429 | { | ||
1430 | parts = m_parts.GetArray(); | ||
1431 | } | ||
1432 | |||
1433 | int nparts = parts.Length; | ||
1434 | |||
1435 | PhysCost = 0; | ||
1436 | StreamCost = 0; | ||
1437 | SimulCost = 0; | ||
1438 | |||
1439 | for (int i = 0; i < nparts; i++) | ||
1440 | { | ||
1441 | p = parts[i]; | ||
1442 | |||
1443 | StreamCost += p.StreamingCost; | ||
1444 | SimulCost += p.SimulationCost; | ||
1445 | PhysCost += p.PhysicsCost; | ||
1446 | } | ||
1447 | } | ||
1448 | |||
1006 | public void SaveScriptedState(XmlTextWriter writer) | 1449 | public void SaveScriptedState(XmlTextWriter writer) |
1007 | { | 1450 | { |
1451 | SaveScriptedState(writer, false); | ||
1452 | } | ||
1453 | |||
1454 | public void SaveScriptedState(XmlTextWriter writer, bool oldIDs) | ||
1455 | { | ||
1008 | XmlDocument doc = new XmlDocument(); | 1456 | XmlDocument doc = new XmlDocument(); |
1009 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 1457 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
1010 | 1458 | ||
1011 | SceneObjectPart[] parts = m_parts.GetArray(); | 1459 | SceneObjectPart[] parts = m_parts.GetArray(); |
1012 | for (int i = 0; i < parts.Length; i++) | 1460 | for (int i = 0; i < parts.Length; i++) |
1013 | { | 1461 | { |
1014 | Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(); | 1462 | Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(oldIDs); |
1015 | foreach (KeyValuePair<UUID, string> kvp in pstates) | 1463 | foreach (KeyValuePair<UUID, string> kvp in pstates) |
1016 | states.Add(kvp.Key, kvp.Value); | 1464 | states[kvp.Key] = kvp.Value; |
1017 | } | 1465 | } |
1018 | 1466 | ||
1019 | if (states.Count > 0) | 1467 | if (states.Count > 0) |
@@ -1033,6 +1481,169 @@ namespace OpenSim.Region.Framework.Scenes | |||
1033 | } | 1481 | } |
1034 | 1482 | ||
1035 | /// <summary> | 1483 | /// <summary> |
1484 | /// Add the avatar to this linkset (avatar is sat). | ||
1485 | /// </summary> | ||
1486 | /// <param name="agentID"></param> | ||
1487 | public void AddAvatar(UUID agentID) | ||
1488 | { | ||
1489 | ScenePresence presence; | ||
1490 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1491 | { | ||
1492 | if (!m_linkedAvatars.Contains(presence)) | ||
1493 | { | ||
1494 | m_linkedAvatars.Add(presence); | ||
1495 | } | ||
1496 | } | ||
1497 | } | ||
1498 | |||
1499 | /// <summary> | ||
1500 | /// Delete the avatar from this linkset (avatar is unsat). | ||
1501 | /// </summary> | ||
1502 | /// <param name="agentID"></param> | ||
1503 | public void DeleteAvatar(UUID agentID) | ||
1504 | { | ||
1505 | ScenePresence presence; | ||
1506 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1507 | { | ||
1508 | if (m_linkedAvatars.Contains(presence)) | ||
1509 | { | ||
1510 | m_linkedAvatars.Remove(presence); | ||
1511 | } | ||
1512 | } | ||
1513 | } | ||
1514 | |||
1515 | /// <summary> | ||
1516 | /// Returns the list of linked presences (avatars sat on this group) | ||
1517 | /// </summary> | ||
1518 | /// <param name="agentID"></param> | ||
1519 | public List<ScenePresence> GetLinkedAvatars() | ||
1520 | { | ||
1521 | return m_linkedAvatars; | ||
1522 | } | ||
1523 | |||
1524 | /// <summary> | ||
1525 | /// Attach this scene object to the given avatar. | ||
1526 | /// </summary> | ||
1527 | /// <param name="agentID"></param> | ||
1528 | /// <param name="attachmentpoint"></param> | ||
1529 | /// <param name="AttachOffset"></param> | ||
1530 | private void AttachToAgent( | ||
1531 | ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent) | ||
1532 | { | ||
1533 | if (avatar != null) | ||
1534 | { | ||
1535 | // don't attach attachments to child agents | ||
1536 | if (avatar.IsChildAgent) return; | ||
1537 | |||
1538 | // Remove from database and parcel prim count | ||
1539 | m_scene.DeleteFromStorage(so.UUID); | ||
1540 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
1541 | |||
1542 | so.AttachedAvatar = avatar.UUID; | ||
1543 | |||
1544 | if (so.RootPart.PhysActor != null) | ||
1545 | { | ||
1546 | m_scene.PhysicsScene.RemovePrim(so.RootPart.PhysActor); | ||
1547 | so.RootPart.PhysActor = null; | ||
1548 | } | ||
1549 | |||
1550 | so.AbsolutePosition = attachOffset; | ||
1551 | so.RootPart.AttachedPos = attachOffset; | ||
1552 | so.IsAttachment = true; | ||
1553 | so.RootPart.SetParentLocalId(avatar.LocalId); | ||
1554 | so.AttachmentPoint = attachmentpoint; | ||
1555 | |||
1556 | avatar.AddAttachment(this); | ||
1557 | |||
1558 | if (!silent) | ||
1559 | { | ||
1560 | // Killing it here will cause the client to deselect it | ||
1561 | // It then reappears on the avatar, deselected | ||
1562 | // through the full update below | ||
1563 | // | ||
1564 | if (IsSelected) | ||
1565 | { | ||
1566 | m_scene.SendKillObject(new List<uint> { m_rootPart.LocalId }); | ||
1567 | } | ||
1568 | |||
1569 | IsSelected = false; // fudge.... | ||
1570 | ScheduleGroupForFullUpdate(); | ||
1571 | } | ||
1572 | } | ||
1573 | else | ||
1574 | { | ||
1575 | m_log.WarnFormat( | ||
1576 | "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present", | ||
1577 | UUID, avatar.ControllingClient.AgentId, Scene.RegionInfo.RegionName); | ||
1578 | } | ||
1579 | } | ||
1580 | |||
1581 | public byte GetAttachmentPoint() | ||
1582 | { | ||
1583 | return m_rootPart.Shape.State; | ||
1584 | } | ||
1585 | |||
1586 | public void DetachToGround() | ||
1587 | { | ||
1588 | ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); | ||
1589 | if (avatar == null) | ||
1590 | return; | ||
1591 | |||
1592 | avatar.RemoveAttachment(this); | ||
1593 | |||
1594 | Vector3 detachedpos = new Vector3(127f,127f,127f); | ||
1595 | if (avatar == null) | ||
1596 | return; | ||
1597 | |||
1598 | detachedpos = avatar.AbsolutePosition; | ||
1599 | FromItemID = UUID.Zero; | ||
1600 | |||
1601 | AbsolutePosition = detachedpos; | ||
1602 | AttachedAvatar = UUID.Zero; | ||
1603 | |||
1604 | //SceneObjectPart[] parts = m_parts.GetArray(); | ||
1605 | //for (int i = 0; i < parts.Length; i++) | ||
1606 | // parts[i].AttachedAvatar = UUID.Zero; | ||
1607 | |||
1608 | m_rootPart.SetParentLocalId(0); | ||
1609 | AttachmentPoint = (byte)0; | ||
1610 | // must check if buildind should be true or false here | ||
1611 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive,false); | ||
1612 | HasGroupChanged = true; | ||
1613 | RootPart.Rezzed = DateTime.Now; | ||
1614 | RootPart.RemFlag(PrimFlags.TemporaryOnRez); | ||
1615 | AttachToBackup(); | ||
1616 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
1617 | m_rootPart.ScheduleFullUpdate(); | ||
1618 | m_rootPart.ClearUndoState(); | ||
1619 | } | ||
1620 | |||
1621 | public void DetachToInventoryPrep() | ||
1622 | { | ||
1623 | ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); | ||
1624 | //Vector3 detachedpos = new Vector3(127f, 127f, 127f); | ||
1625 | if (avatar != null) | ||
1626 | { | ||
1627 | //detachedpos = avatar.AbsolutePosition; | ||
1628 | avatar.RemoveAttachment(this); | ||
1629 | } | ||
1630 | |||
1631 | AttachedAvatar = UUID.Zero; | ||
1632 | |||
1633 | /*SceneObjectPart[] parts = m_parts.GetArray(); | ||
1634 | for (int i = 0; i < parts.Length; i++) | ||
1635 | parts[i].AttachedAvatar = UUID.Zero;*/ | ||
1636 | |||
1637 | m_rootPart.SetParentLocalId(0); | ||
1638 | //m_rootPart.SetAttachmentPoint((byte)0); | ||
1639 | IsAttachment = false; | ||
1640 | AbsolutePosition = m_rootPart.AttachedPos; | ||
1641 | //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); | ||
1642 | //AttachToBackup(); | ||
1643 | //m_rootPart.ScheduleFullUpdate(); | ||
1644 | } | ||
1645 | |||
1646 | /// <summary> | ||
1036 | /// | 1647 | /// |
1037 | /// </summary> | 1648 | /// </summary> |
1038 | /// <param name="part"></param> | 1649 | /// <param name="part"></param> |
@@ -1082,7 +1693,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1082 | public void AddPart(SceneObjectPart part) | 1693 | public void AddPart(SceneObjectPart part) |
1083 | { | 1694 | { |
1084 | part.SetParent(this); | 1695 | part.SetParent(this); |
1085 | part.LinkNum = m_parts.Add(part.UUID, part); | 1696 | m_parts.Add(part.UUID, part); |
1697 | |||
1698 | part.LinkNum = m_parts.Count; | ||
1699 | |||
1086 | if (part.LinkNum == 2) | 1700 | if (part.LinkNum == 2) |
1087 | RootPart.LinkNum = 1; | 1701 | RootPart.LinkNum = 1; |
1088 | } | 1702 | } |
@@ -1170,7 +1784,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1170 | // "[SCENE OBJECT GROUP]: Processing OnGrabPart for {0} on {1} {2}, offsetPos {3}", | 1784 | // "[SCENE OBJECT GROUP]: Processing OnGrabPart for {0} on {1} {2}, offsetPos {3}", |
1171 | // remoteClient.Name, part.Name, part.LocalId, offsetPos); | 1785 | // remoteClient.Name, part.Name, part.LocalId, offsetPos); |
1172 | 1786 | ||
1173 | part.StoreUndoState(); | 1787 | // part.StoreUndoState(); |
1174 | part.OnGrab(offsetPos, remoteClient); | 1788 | part.OnGrab(offsetPos, remoteClient); |
1175 | } | 1789 | } |
1176 | 1790 | ||
@@ -1190,6 +1804,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1190 | /// <param name="silent">If true then deletion is not broadcast to clients</param> | 1804 | /// <param name="silent">If true then deletion is not broadcast to clients</param> |
1191 | public void DeleteGroupFromScene(bool silent) | 1805 | public void DeleteGroupFromScene(bool silent) |
1192 | { | 1806 | { |
1807 | // We need to keep track of this state in case this group is still queued for backup. | ||
1808 | IsDeleted = true; | ||
1809 | |||
1810 | DetachFromBackup(); | ||
1811 | |||
1193 | SceneObjectPart[] parts = m_parts.GetArray(); | 1812 | SceneObjectPart[] parts = m_parts.GetArray(); |
1194 | for (int i = 0; i < parts.Length; i++) | 1813 | for (int i = 0; i < parts.Length; i++) |
1195 | { | 1814 | { |
@@ -1213,6 +1832,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1213 | } | 1832 | } |
1214 | }); | 1833 | }); |
1215 | } | 1834 | } |
1835 | |||
1216 | } | 1836 | } |
1217 | 1837 | ||
1218 | public void AddScriptLPS(int count) | 1838 | public void AddScriptLPS(int count) |
@@ -1282,28 +1902,43 @@ namespace OpenSim.Region.Framework.Scenes | |||
1282 | /// </summary> | 1902 | /// </summary> |
1283 | public void ApplyPhysics() | 1903 | public void ApplyPhysics() |
1284 | { | 1904 | { |
1285 | // Apply physics to the root prim | ||
1286 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive); | ||
1287 | |||
1288 | // Apply physics to child prims | ||
1289 | SceneObjectPart[] parts = m_parts.GetArray(); | 1905 | SceneObjectPart[] parts = m_parts.GetArray(); |
1290 | if (parts.Length > 1) | 1906 | if (parts.Length > 1) |
1291 | { | 1907 | { |
1908 | ResetChildPrimPhysicsPositions(); | ||
1909 | |||
1910 | // Apply physics to the root prim | ||
1911 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, true); | ||
1912 | |||
1913 | |||
1292 | for (int i = 0; i < parts.Length; i++) | 1914 | for (int i = 0; i < parts.Length; i++) |
1293 | { | 1915 | { |
1294 | SceneObjectPart part = parts[i]; | 1916 | SceneObjectPart part = parts[i]; |
1295 | if (part.LocalId != m_rootPart.LocalId) | 1917 | if (part.LocalId != m_rootPart.LocalId) |
1296 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive); | 1918 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, true); |
1297 | } | 1919 | } |
1298 | |||
1299 | // Hack to get the physics scene geometries in the right spot | 1920 | // Hack to get the physics scene geometries in the right spot |
1300 | ResetChildPrimPhysicsPositions(); | 1921 | // ResetChildPrimPhysicsPositions(); |
1922 | if (m_rootPart.PhysActor != null) | ||
1923 | { | ||
1924 | m_rootPart.PhysActor.Building = false; | ||
1925 | } | ||
1926 | } | ||
1927 | else | ||
1928 | { | ||
1929 | // Apply physics to the root prim | ||
1930 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, false); | ||
1301 | } | 1931 | } |
1302 | } | 1932 | } |
1303 | 1933 | ||
1304 | public void SetOwnerId(UUID userId) | 1934 | public void SetOwnerId(UUID userId) |
1305 | { | 1935 | { |
1306 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1936 | ForEachPart(delegate(SceneObjectPart part) |
1937 | { | ||
1938 | |||
1939 | part.OwnerID = userId; | ||
1940 | |||
1941 | }); | ||
1307 | } | 1942 | } |
1308 | 1943 | ||
1309 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 1944 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
@@ -1335,11 +1970,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1335 | return; | 1970 | return; |
1336 | } | 1971 | } |
1337 | 1972 | ||
1973 | if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | ||
1974 | return; | ||
1975 | |||
1338 | // Since this is the top of the section of call stack for backing up a particular scene object, don't let | 1976 | // Since this is the top of the section of call stack for backing up a particular scene object, don't let |
1339 | // any exception propogate upwards. | 1977 | // any exception propogate upwards. |
1340 | try | 1978 | try |
1341 | { | 1979 | { |
1342 | if (!m_scene.ShuttingDown) // if shutting down then there will be nothing to handle the return so leave till next restart | 1980 | if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart |
1981 | m_scene.LoginsDisabled || // We're starting up or doing maintenance, don't mess with things | ||
1982 | m_scene.LoadingPrims) // Land may not be valid yet | ||
1983 | |||
1343 | { | 1984 | { |
1344 | ILandObject parcel = m_scene.LandChannel.GetLandObject( | 1985 | ILandObject parcel = m_scene.LandChannel.GetLandObject( |
1345 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); | 1986 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); |
@@ -1366,6 +2007,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1366 | } | 2007 | } |
1367 | } | 2008 | } |
1368 | } | 2009 | } |
2010 | |||
1369 | } | 2011 | } |
1370 | 2012 | ||
1371 | if (m_scene.UseBackup && HasGroupChanged) | 2013 | if (m_scene.UseBackup && HasGroupChanged) |
@@ -1373,10 +2015,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
1373 | // don't backup while it's selected or you're asking for changes mid stream. | 2015 | // don't backup while it's selected or you're asking for changes mid stream. |
1374 | if (isTimeToPersist() || forcedBackup) | 2016 | if (isTimeToPersist() || forcedBackup) |
1375 | { | 2017 | { |
2018 | if (m_rootPart.PhysActor != null && | ||
2019 | (!m_rootPart.PhysActor.IsPhysical)) | ||
2020 | { | ||
2021 | // Possible ghost prim | ||
2022 | if (m_rootPart.PhysActor.Position != m_rootPart.GroupPosition) | ||
2023 | { | ||
2024 | foreach (SceneObjectPart part in m_parts.GetArray()) | ||
2025 | { | ||
2026 | // Re-set physics actor positions and | ||
2027 | // orientations | ||
2028 | part.GroupPosition = m_rootPart.GroupPosition; | ||
2029 | } | ||
2030 | } | ||
2031 | } | ||
1376 | // m_log.DebugFormat( | 2032 | // m_log.DebugFormat( |
1377 | // "[SCENE]: Storing {0}, {1} in {2}", | 2033 | // "[SCENE]: Storing {0}, {1} in {2}", |
1378 | // Name, UUID, m_scene.RegionInfo.RegionName); | 2034 | // Name, UUID, m_scene.RegionInfo.RegionName); |
1379 | 2035 | ||
2036 | if (RootPart.Shape.PCode == 9 && RootPart.Shape.State != 0) | ||
2037 | { | ||
2038 | RootPart.Shape.State = 0; | ||
2039 | ScheduleGroupForFullUpdate(); | ||
2040 | } | ||
2041 | |||
1380 | SceneObjectGroup backup_group = Copy(false); | 2042 | SceneObjectGroup backup_group = Copy(false); |
1381 | backup_group.RootPart.Velocity = RootPart.Velocity; | 2043 | backup_group.RootPart.Velocity = RootPart.Velocity; |
1382 | backup_group.RootPart.Acceleration = RootPart.Acceleration; | 2044 | backup_group.RootPart.Acceleration = RootPart.Acceleration; |
@@ -1390,6 +2052,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1390 | 2052 | ||
1391 | backup_group.ForEachPart(delegate(SceneObjectPart part) | 2053 | backup_group.ForEachPart(delegate(SceneObjectPart part) |
1392 | { | 2054 | { |
2055 | if (part.KeyframeMotion != null) | ||
2056 | { | ||
2057 | part.KeyframeMotion = KeyframeMotion.FromData(backup_group, part.KeyframeMotion.Serialize()); | ||
2058 | part.KeyframeMotion.UpdateSceneObject(this); | ||
2059 | } | ||
1393 | part.Inventory.ProcessInventoryBackup(datastore); | 2060 | part.Inventory.ProcessInventoryBackup(datastore); |
1394 | }); | 2061 | }); |
1395 | 2062 | ||
@@ -1442,10 +2109,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1442 | /// <returns></returns> | 2109 | /// <returns></returns> |
1443 | public SceneObjectGroup Copy(bool userExposed) | 2110 | public SceneObjectGroup Copy(bool userExposed) |
1444 | { | 2111 | { |
2112 | m_dupeInProgress = true; | ||
1445 | SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); | 2113 | SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); |
1446 | dupe.m_isBackedUp = false; | 2114 | dupe.m_isBackedUp = false; |
1447 | dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>(); | 2115 | dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>(); |
1448 | 2116 | ||
2117 | // new group as no sitting avatars | ||
2118 | dupe.m_linkedAvatars = new List<ScenePresence>(); | ||
2119 | |||
1449 | // Warning, The following code related to previousAttachmentStatus is needed so that clones of | 2120 | // Warning, The following code related to previousAttachmentStatus is needed so that clones of |
1450 | // attachments do not bordercross while they're being duplicated. This is hacktastic! | 2121 | // attachments do not bordercross while they're being duplicated. This is hacktastic! |
1451 | // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! | 2122 | // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! |
@@ -1456,7 +2127,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1456 | // This is only necessary when userExposed is false! | 2127 | // This is only necessary when userExposed is false! |
1457 | 2128 | ||
1458 | bool previousAttachmentStatus = dupe.IsAttachment; | 2129 | bool previousAttachmentStatus = dupe.IsAttachment; |
1459 | 2130 | ||
1460 | if (!userExposed) | 2131 | if (!userExposed) |
1461 | dupe.IsAttachment = true; | 2132 | dupe.IsAttachment = true; |
1462 | 2133 | ||
@@ -1474,11 +2145,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1474 | dupe.m_rootPart.TrimPermissions(); | 2145 | dupe.m_rootPart.TrimPermissions(); |
1475 | 2146 | ||
1476 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); | 2147 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); |
1477 | 2148 | ||
1478 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | 2149 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) |
1479 | { | 2150 | { |
1480 | return p1.LinkNum.CompareTo(p2.LinkNum); | 2151 | return p1.LinkNum.CompareTo(p2.LinkNum); |
1481 | } | 2152 | } |
1482 | ); | 2153 | ); |
1483 | 2154 | ||
1484 | foreach (SceneObjectPart part in partList) | 2155 | foreach (SceneObjectPart part in partList) |
@@ -1488,41 +2159,53 @@ namespace OpenSim.Region.Framework.Scenes | |||
1488 | { | 2159 | { |
1489 | newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); | 2160 | newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); |
1490 | newPart.LinkNum = part.LinkNum; | 2161 | newPart.LinkNum = part.LinkNum; |
1491 | } | 2162 | if (userExposed) |
2163 | newPart.ParentID = dupe.m_rootPart.LocalId; | ||
2164 | } | ||
1492 | else | 2165 | else |
1493 | { | 2166 | { |
1494 | newPart = dupe.m_rootPart; | 2167 | newPart = dupe.m_rootPart; |
1495 | } | 2168 | } |
2169 | /* | ||
2170 | bool isphys = ((newPart.Flags & PrimFlags.Physics) != 0); | ||
2171 | bool isphan = ((newPart.Flags & PrimFlags.Phantom) != 0); | ||
1496 | 2172 | ||
1497 | // Need to duplicate the physics actor as well | 2173 | // Need to duplicate the physics actor as well |
1498 | PhysicsActor originalPartPa = part.PhysActor; | 2174 | if (userExposed && (isphys || !isphan || newPart.VolumeDetectActive)) |
1499 | if (originalPartPa != null && userExposed) | ||
1500 | { | 2175 | { |
1501 | PrimitiveBaseShape pbs = newPart.Shape; | 2176 | PrimitiveBaseShape pbs = newPart.Shape; |
1502 | |||
1503 | newPart.PhysActor | 2177 | newPart.PhysActor |
1504 | = m_scene.PhysicsScene.AddPrimShape( | 2178 | = m_scene.PhysicsScene.AddPrimShape( |
1505 | string.Format("{0}/{1}", newPart.Name, newPart.UUID), | 2179 | string.Format("{0}/{1}", newPart.Name, newPart.UUID), |
1506 | pbs, | 2180 | pbs, |
1507 | newPart.AbsolutePosition, | 2181 | newPart.AbsolutePosition, |
1508 | newPart.Scale, | 2182 | newPart.Scale, |
1509 | newPart.RotationOffset, | 2183 | newPart.GetWorldRotation(), |
1510 | originalPartPa.IsPhysical, | 2184 | isphys, |
2185 | isphan, | ||
1511 | newPart.LocalId); | 2186 | newPart.LocalId); |
1512 | 2187 | ||
1513 | newPart.DoPhysicsPropertyUpdate(originalPartPa.IsPhysical, true); | 2188 | newPart.DoPhysicsPropertyUpdate(isphys, true); |
1514 | } | 2189 | */ |
2190 | if (userExposed) | ||
2191 | newPart.ApplyPhysics((uint)newPart.Flags,newPart.VolumeDetectActive,true); | ||
2192 | // } | ||
1515 | } | 2193 | } |
1516 | 2194 | ||
1517 | if (userExposed) | 2195 | if (userExposed) |
1518 | { | 2196 | { |
1519 | dupe.UpdateParentIDs(); | 2197 | // done above dupe.UpdateParentIDs(); |
2198 | |||
2199 | if (dupe.m_rootPart.PhysActor != null) | ||
2200 | dupe.m_rootPart.PhysActor.Building = false; // tell physics to finish building | ||
2201 | |||
1520 | dupe.HasGroupChanged = true; | 2202 | dupe.HasGroupChanged = true; |
1521 | dupe.AttachToBackup(); | 2203 | dupe.AttachToBackup(); |
1522 | 2204 | ||
1523 | ScheduleGroupForFullUpdate(); | 2205 | ScheduleGroupForFullUpdate(); |
1524 | } | 2206 | } |
1525 | 2207 | ||
2208 | m_dupeInProgress = false; | ||
1526 | return dupe; | 2209 | return dupe; |
1527 | } | 2210 | } |
1528 | 2211 | ||
@@ -1534,11 +2217,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1534 | /// <param name="cGroupID"></param> | 2217 | /// <param name="cGroupID"></param> |
1535 | public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) | 2218 | public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
1536 | { | 2219 | { |
1537 | SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed)); | 2220 | // SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed)); |
2221 | // give newpart a new local ID lettng old part keep same | ||
2222 | SceneObjectPart newpart = part.Copy(part.LocalId, OwnerID, GroupID, 0, userExposed); | ||
2223 | newpart.LocalId = m_scene.AllocateLocalId(); | ||
2224 | |||
2225 | SetRootPart(newpart); | ||
2226 | if (userExposed) | ||
2227 | RootPart.Velocity = Vector3.Zero; // In case source is moving | ||
1538 | } | 2228 | } |
1539 | 2229 | ||
1540 | public void ScriptSetPhysicsStatus(bool usePhysics) | 2230 | public void ScriptSetPhysicsStatus(bool usePhysics) |
1541 | { | 2231 | { |
2232 | if (usePhysics) | ||
2233 | { | ||
2234 | if (RootPart.KeyframeMotion != null) | ||
2235 | RootPart.KeyframeMotion.Stop(); | ||
2236 | RootPart.KeyframeMotion = null; | ||
2237 | } | ||
1542 | UpdatePrimFlags(RootPart.LocalId, usePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 2238 | UpdatePrimFlags(RootPart.LocalId, usePhysics, IsTemporary, IsPhantom, IsVolumeDetect); |
1543 | } | 2239 | } |
1544 | 2240 | ||
@@ -1586,13 +2282,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1586 | 2282 | ||
1587 | if (pa != null) | 2283 | if (pa != null) |
1588 | { | 2284 | { |
1589 | pa.AddForce(impulse, true); | 2285 | // false to be applied as a impulse |
2286 | pa.AddForce(impulse, false); | ||
1590 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); | 2287 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); |
1591 | } | 2288 | } |
1592 | } | 2289 | } |
1593 | } | 2290 | } |
1594 | 2291 | ||
1595 | public void applyAngularImpulse(Vector3 impulse) | 2292 | public void ApplyAngularImpulse(Vector3 impulse) |
1596 | { | 2293 | { |
1597 | PhysicsActor pa = RootPart.PhysActor; | 2294 | PhysicsActor pa = RootPart.PhysActor; |
1598 | 2295 | ||
@@ -1600,21 +2297,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1600 | { | 2297 | { |
1601 | if (!IsAttachment) | 2298 | if (!IsAttachment) |
1602 | { | 2299 | { |
1603 | pa.AddAngularForce(impulse, true); | 2300 | // false to be applied as a impulse |
1604 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); | 2301 | pa.AddAngularForce(impulse, false); |
1605 | } | ||
1606 | } | ||
1607 | } | ||
1608 | |||
1609 | public void setAngularImpulse(Vector3 impulse) | ||
1610 | { | ||
1611 | PhysicsActor pa = RootPart.PhysActor; | ||
1612 | |||
1613 | if (pa != null) | ||
1614 | { | ||
1615 | if (!IsAttachment) | ||
1616 | { | ||
1617 | pa.Torque = impulse; | ||
1618 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); | 2302 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); |
1619 | } | 2303 | } |
1620 | } | 2304 | } |
@@ -1622,20 +2306,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1622 | 2306 | ||
1623 | public Vector3 GetTorque() | 2307 | public Vector3 GetTorque() |
1624 | { | 2308 | { |
1625 | PhysicsActor pa = RootPart.PhysActor; | 2309 | return RootPart.Torque; |
1626 | |||
1627 | if (pa != null) | ||
1628 | { | ||
1629 | if (!IsAttachment) | ||
1630 | { | ||
1631 | Vector3 torque = pa.Torque; | ||
1632 | return torque; | ||
1633 | } | ||
1634 | } | ||
1635 | |||
1636 | return Vector3.Zero; | ||
1637 | } | 2310 | } |
1638 | 2311 | ||
2312 | // This is used by both Double-Click Auto-Pilot and llMoveToTarget() in an attached object | ||
1639 | public void moveToTarget(Vector3 target, float tau) | 2313 | public void moveToTarget(Vector3 target, float tau) |
1640 | { | 2314 | { |
1641 | if (IsAttachment) | 2315 | if (IsAttachment) |
@@ -1667,6 +2341,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
1667 | pa.PIDActive = false; | 2341 | pa.PIDActive = false; |
1668 | } | 2342 | } |
1669 | 2343 | ||
2344 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2345 | { | ||
2346 | SceneObjectPart rootpart = m_rootPart; | ||
2347 | if (rootpart != null) | ||
2348 | { | ||
2349 | if (IsAttachment) | ||
2350 | { | ||
2351 | /* | ||
2352 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2353 | if (avatar != null) | ||
2354 | { | ||
2355 | Rotate the Av? | ||
2356 | } */ | ||
2357 | } | ||
2358 | else | ||
2359 | { | ||
2360 | if (rootpart.PhysActor != null) | ||
2361 | { // APID must be implemented in your physics system for this to function. | ||
2362 | rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W); | ||
2363 | rootpart.PhysActor.APIDStrength = strength; | ||
2364 | rootpart.PhysActor.APIDDamping = damping; | ||
2365 | rootpart.PhysActor.APIDActive = true; | ||
2366 | } | ||
2367 | } | ||
2368 | } | ||
2369 | } | ||
2370 | |||
2371 | public void stopLookAt() | ||
2372 | { | ||
2373 | SceneObjectPart rootpart = m_rootPart; | ||
2374 | if (rootpart != null) | ||
2375 | { | ||
2376 | if (rootpart.PhysActor != null) | ||
2377 | { // APID must be implemented in your physics system for this to function. | ||
2378 | rootpart.PhysActor.APIDActive = false; | ||
2379 | } | ||
2380 | } | ||
2381 | |||
2382 | } | ||
2383 | |||
1670 | /// <summary> | 2384 | /// <summary> |
1671 | /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. | 2385 | /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. |
1672 | /// </summary> | 2386 | /// </summary> |
@@ -1683,7 +2397,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1683 | { | 2397 | { |
1684 | pa.PIDHoverHeight = height; | 2398 | pa.PIDHoverHeight = height; |
1685 | pa.PIDHoverType = hoverType; | 2399 | pa.PIDHoverType = hoverType; |
1686 | pa.PIDTau = tau; | 2400 | pa.PIDHoverTau = tau; |
1687 | pa.PIDHoverActive = true; | 2401 | pa.PIDHoverActive = true; |
1688 | } | 2402 | } |
1689 | else | 2403 | else |
@@ -1723,7 +2437,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1723 | /// <param name="cGroupID"></param> | 2437 | /// <param name="cGroupID"></param> |
1724 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) | 2438 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
1725 | { | 2439 | { |
1726 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | 2440 | // give new ID to the new part, letting old keep original |
2441 | // SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | ||
2442 | SceneObjectPart newPart = part.Copy(part.LocalId, OwnerID, GroupID, m_parts.Count, userExposed); | ||
2443 | newPart.LocalId = m_scene.AllocateLocalId(); | ||
2444 | newPart.SetParent(this); | ||
2445 | |||
1727 | AddPart(newPart); | 2446 | AddPart(newPart); |
1728 | 2447 | ||
1729 | SetPartAsNonRoot(newPart); | 2448 | SetPartAsNonRoot(newPart); |
@@ -1852,11 +2571,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1852 | /// Immediately send a full update for this scene object. | 2571 | /// Immediately send a full update for this scene object. |
1853 | /// </summary> | 2572 | /// </summary> |
1854 | public void SendGroupFullUpdate() | 2573 | public void SendGroupFullUpdate() |
1855 | { | 2574 | { |
1856 | if (IsDeleted) | 2575 | if (IsDeleted) |
1857 | return; | 2576 | return; |
1858 | 2577 | ||
1859 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); | 2578 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); |
1860 | 2579 | ||
1861 | RootPart.SendFullUpdateToAllClients(); | 2580 | RootPart.SendFullUpdateToAllClients(); |
1862 | 2581 | ||
@@ -1990,6 +2709,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1990 | 2709 | ||
1991 | SceneObjectPart linkPart = objectGroup.m_rootPart; | 2710 | SceneObjectPart linkPart = objectGroup.m_rootPart; |
1992 | 2711 | ||
2712 | if (m_rootPart.PhysActor != null) | ||
2713 | m_rootPart.PhysActor.Building = true; | ||
2714 | if (linkPart.PhysActor != null) | ||
2715 | linkPart.PhysActor.Building = true; | ||
2716 | |||
1993 | // physics flags from group to be applied to linked parts | 2717 | // physics flags from group to be applied to linked parts |
1994 | bool grpusephys = UsesPhysics; | 2718 | bool grpusephys = UsesPhysics; |
1995 | bool grptemporary = IsTemporary; | 2719 | bool grptemporary = IsTemporary; |
@@ -1998,19 +2722,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1998 | Quaternion oldRootRotation = linkPart.RotationOffset; | 2722 | Quaternion oldRootRotation = linkPart.RotationOffset; |
1999 | 2723 | ||
2000 | linkPart.OffsetPosition = linkPart.GroupPosition - AbsolutePosition; | 2724 | linkPart.OffsetPosition = linkPart.GroupPosition - AbsolutePosition; |
2725 | |||
2001 | linkPart.ParentID = m_rootPart.LocalId; | 2726 | linkPart.ParentID = m_rootPart.LocalId; |
2002 | linkPart.GroupPosition = AbsolutePosition; | 2727 | |
2003 | Vector3 axPos = linkPart.OffsetPosition; | 2728 | linkPart.GroupPosition = AbsolutePosition; |
2004 | 2729 | ||
2730 | Vector3 axPos = linkPart.OffsetPosition; | ||
2005 | Quaternion parentRot = m_rootPart.RotationOffset; | 2731 | Quaternion parentRot = m_rootPart.RotationOffset; |
2006 | axPos *= Quaternion.Inverse(parentRot); | 2732 | axPos *= Quaternion.Conjugate(parentRot); |
2007 | |||
2008 | linkPart.OffsetPosition = axPos; | 2733 | linkPart.OffsetPosition = axPos; |
2734 | |||
2009 | Quaternion oldRot = linkPart.RotationOffset; | 2735 | Quaternion oldRot = linkPart.RotationOffset; |
2010 | Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot; | 2736 | Quaternion newRot = Quaternion.Conjugate(parentRot) * oldRot; |
2011 | linkPart.RotationOffset = newRot; | 2737 | linkPart.RotationOffset = newRot; |
2012 | 2738 | ||
2013 | linkPart.ParentID = m_rootPart.LocalId; | 2739 | // linkPart.ParentID = m_rootPart.LocalId; done above |
2014 | 2740 | ||
2015 | if (m_rootPart.LinkNum == 0) | 2741 | if (m_rootPart.LinkNum == 0) |
2016 | m_rootPart.LinkNum = 1; | 2742 | m_rootPart.LinkNum = 1; |
@@ -2038,7 +2764,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2038 | linkPart.CreateSelected = true; | 2764 | linkPart.CreateSelected = true; |
2039 | 2765 | ||
2040 | // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now | 2766 | // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now |
2041 | linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive); | 2767 | linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive, true); |
2042 | if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) | 2768 | if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) |
2043 | { | 2769 | { |
2044 | linkPart.PhysActor.link(m_rootPart.PhysActor); | 2770 | linkPart.PhysActor.link(m_rootPart.PhysActor); |
@@ -2046,6 +2772,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2046 | } | 2772 | } |
2047 | 2773 | ||
2048 | linkPart.LinkNum = linkNum++; | 2774 | linkPart.LinkNum = linkNum++; |
2775 | linkPart.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false); | ||
2049 | 2776 | ||
2050 | SceneObjectPart[] ogParts = objectGroup.Parts; | 2777 | SceneObjectPart[] ogParts = objectGroup.Parts; |
2051 | Array.Sort(ogParts, delegate(SceneObjectPart a, SceneObjectPart b) | 2778 | Array.Sort(ogParts, delegate(SceneObjectPart a, SceneObjectPart b) |
@@ -2060,7 +2787,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2060 | { | 2787 | { |
2061 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); | 2788 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); |
2062 | // let physics know | 2789 | // let physics know |
2063 | part.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (part.Flags & PrimFlags.Phantom) != 0), part.VolumeDetectActive); | 2790 | part.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (part.Flags & PrimFlags.Phantom) != 0), part.VolumeDetectActive, true); |
2064 | if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) | 2791 | if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) |
2065 | { | 2792 | { |
2066 | part.PhysActor.link(m_rootPart.PhysActor); | 2793 | part.PhysActor.link(m_rootPart.PhysActor); |
@@ -2075,7 +2802,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2075 | objectGroup.IsDeleted = true; | 2802 | objectGroup.IsDeleted = true; |
2076 | 2803 | ||
2077 | objectGroup.m_parts.Clear(); | 2804 | objectGroup.m_parts.Clear(); |
2078 | 2805 | ||
2079 | // Can't do this yet since backup still makes use of the root part without any synchronization | 2806 | // Can't do this yet since backup still makes use of the root part without any synchronization |
2080 | // objectGroup.m_rootPart = null; | 2807 | // objectGroup.m_rootPart = null; |
2081 | 2808 | ||
@@ -2086,6 +2813,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2086 | // unmoved prims! | 2813 | // unmoved prims! |
2087 | ResetChildPrimPhysicsPositions(); | 2814 | ResetChildPrimPhysicsPositions(); |
2088 | 2815 | ||
2816 | if (m_rootPart.PhysActor != null) | ||
2817 | m_rootPart.PhysActor.Building = false; | ||
2818 | |||
2089 | //HasGroupChanged = true; | 2819 | //HasGroupChanged = true; |
2090 | //ScheduleGroupForFullUpdate(); | 2820 | //ScheduleGroupForFullUpdate(); |
2091 | } | 2821 | } |
@@ -2153,7 +2883,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2153 | // m_log.DebugFormat( | 2883 | // m_log.DebugFormat( |
2154 | // "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", | 2884 | // "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", |
2155 | // linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); | 2885 | // linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); |
2156 | 2886 | ||
2887 | if (m_rootPart.PhysActor != null) | ||
2888 | m_rootPart.PhysActor.Building = true; | ||
2889 | |||
2157 | linkPart.ClearUndoState(); | 2890 | linkPart.ClearUndoState(); |
2158 | 2891 | ||
2159 | Quaternion worldRot = linkPart.GetWorldRotation(); | 2892 | Quaternion worldRot = linkPart.GetWorldRotation(); |
@@ -2213,6 +2946,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2213 | 2946 | ||
2214 | // When we delete a group, we currently have to force persist to the database if the object id has changed | 2947 | // When we delete a group, we currently have to force persist to the database if the object id has changed |
2215 | // (since delete works by deleting all rows which have a given object id) | 2948 | // (since delete works by deleting all rows which have a given object id) |
2949 | |||
2950 | // this is as it seems to be in sl now | ||
2951 | if(linkPart.PhysicsShapeType == (byte)PhysShapeType.none) | ||
2952 | linkPart.PhysicsShapeType = linkPart.DefaultPhysicsShapeType(); // root prims can't have type none for now | ||
2953 | |||
2954 | if (m_rootPart.PhysActor != null) | ||
2955 | m_rootPart.PhysActor.Building = false; | ||
2956 | |||
2216 | objectGroup.HasGroupChangedDueToDelink = true; | 2957 | objectGroup.HasGroupChangedDueToDelink = true; |
2217 | 2958 | ||
2218 | return objectGroup; | 2959 | return objectGroup; |
@@ -2224,6 +2965,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2224 | /// <param name="objectGroup"></param> | 2965 | /// <param name="objectGroup"></param> |
2225 | public virtual void DetachFromBackup() | 2966 | public virtual void DetachFromBackup() |
2226 | { | 2967 | { |
2968 | m_scene.SceneGraph.FireDetachFromBackup(this); | ||
2227 | if (m_isBackedUp && Scene != null) | 2969 | if (m_isBackedUp && Scene != null) |
2228 | m_scene.EventManager.OnBackup -= ProcessBackup; | 2970 | m_scene.EventManager.OnBackup -= ProcessBackup; |
2229 | 2971 | ||
@@ -2242,7 +2984,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2242 | 2984 | ||
2243 | axPos *= parentRot; | 2985 | axPos *= parentRot; |
2244 | part.OffsetPosition = axPos; | 2986 | part.OffsetPosition = axPos; |
2245 | part.GroupPosition = oldGroupPosition + part.OffsetPosition; | 2987 | Vector3 newPos = oldGroupPosition + part.OffsetPosition; |
2988 | part.GroupPosition = newPos; | ||
2246 | part.OffsetPosition = Vector3.Zero; | 2989 | part.OffsetPosition = Vector3.Zero; |
2247 | part.RotationOffset = worldRot; | 2990 | part.RotationOffset = worldRot; |
2248 | 2991 | ||
@@ -2253,20 +2996,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
2253 | 2996 | ||
2254 | part.LinkNum = linkNum; | 2997 | part.LinkNum = linkNum; |
2255 | 2998 | ||
2256 | part.OffsetPosition = part.GroupPosition - AbsolutePosition; | 2999 | part.OffsetPosition = newPos - AbsolutePosition; |
2257 | 3000 | ||
2258 | Quaternion rootRotation = m_rootPart.RotationOffset; | 3001 | Quaternion rootRotation = m_rootPart.RotationOffset; |
2259 | 3002 | ||
2260 | Vector3 pos = part.OffsetPosition; | 3003 | Vector3 pos = part.OffsetPosition; |
2261 | pos *= Quaternion.Inverse(rootRotation); | 3004 | pos *= Quaternion.Conjugate(rootRotation); |
2262 | part.OffsetPosition = pos; | 3005 | part.OffsetPosition = pos; |
2263 | 3006 | ||
2264 | parentRot = m_rootPart.RotationOffset; | 3007 | parentRot = m_rootPart.RotationOffset; |
2265 | oldRot = part.RotationOffset; | 3008 | oldRot = part.RotationOffset; |
2266 | Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot; | 3009 | Quaternion newRot = Quaternion.Conjugate(parentRot) * worldRot; |
2267 | part.RotationOffset = newRot; | 3010 | part.RotationOffset = newRot; |
2268 | 3011 | ||
2269 | part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 3012 | part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false); |
2270 | } | 3013 | } |
2271 | 3014 | ||
2272 | /// <summary> | 3015 | /// <summary> |
@@ -2288,10 +3031,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2288 | { | 3031 | { |
2289 | if (!m_rootPart.BlockGrab) | 3032 | if (!m_rootPart.BlockGrab) |
2290 | { | 3033 | { |
2291 | Vector3 llmoveforce = pos - AbsolutePosition; | 3034 | /* Vector3 llmoveforce = pos - AbsolutePosition; |
2292 | Vector3 grabforce = llmoveforce; | 3035 | Vector3 grabforce = llmoveforce; |
2293 | grabforce = (grabforce / 10) * pa.Mass; | 3036 | grabforce = (grabforce / 10) * pa.Mass; |
2294 | pa.AddForce(grabforce, true); | 3037 | */ |
3038 | // empirically convert distance diference to a impulse | ||
3039 | Vector3 grabforce = pos - AbsolutePosition; | ||
3040 | grabforce = grabforce * (pa.Mass/ 10.0f); | ||
3041 | pa.AddForce(grabforce, false); | ||
2295 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); | 3042 | m_scene.PhysicsScene.AddPhysicsActorTaint(pa); |
2296 | } | 3043 | } |
2297 | } | 3044 | } |
@@ -2517,8 +3264,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
2517 | } | 3264 | } |
2518 | } | 3265 | } |
2519 | 3266 | ||
2520 | for (int i = 0; i < parts.Length; i++) | 3267 | if (parts.Length > 1) |
2521 | parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect); | 3268 | { |
3269 | m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true); | ||
3270 | |||
3271 | for (int i = 0; i < parts.Length; i++) | ||
3272 | { | ||
3273 | |||
3274 | if (parts[i].UUID != m_rootPart.UUID) | ||
3275 | parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true); | ||
3276 | } | ||
3277 | |||
3278 | if (m_rootPart.PhysActor != null) | ||
3279 | m_rootPart.PhysActor.Building = false; | ||
3280 | } | ||
3281 | else | ||
3282 | m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, false); | ||
2522 | } | 3283 | } |
2523 | } | 3284 | } |
2524 | 3285 | ||
@@ -2531,6 +3292,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2531 | } | 3292 | } |
2532 | } | 3293 | } |
2533 | 3294 | ||
3295 | |||
3296 | |||
3297 | /// <summary> | ||
3298 | /// Gets the number of parts | ||
3299 | /// </summary> | ||
3300 | /// <returns></returns> | ||
3301 | public int GetPartCount() | ||
3302 | { | ||
3303 | return Parts.Count(); | ||
3304 | } | ||
3305 | |||
2534 | /// <summary> | 3306 | /// <summary> |
2535 | /// Update the texture entry for this part | 3307 | /// Update the texture entry for this part |
2536 | /// </summary> | 3308 | /// </summary> |
@@ -2592,11 +3364,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2592 | /// <param name="scale"></param> | 3364 | /// <param name="scale"></param> |
2593 | public void GroupResize(Vector3 scale) | 3365 | public void GroupResize(Vector3 scale) |
2594 | { | 3366 | { |
2595 | // m_log.DebugFormat( | ||
2596 | // "[SCENE OBJECT GROUP]: Group resizing {0} {1} from {2} to {3}", Name, LocalId, RootPart.Scale, scale); | ||
2597 | |||
2598 | RootPart.StoreUndoState(true); | ||
2599 | |||
2600 | scale.X = Math.Min(scale.X, Scene.m_maxNonphys); | 3367 | scale.X = Math.Min(scale.X, Scene.m_maxNonphys); |
2601 | scale.Y = Math.Min(scale.Y, Scene.m_maxNonphys); | 3368 | scale.Y = Math.Min(scale.Y, Scene.m_maxNonphys); |
2602 | scale.Z = Math.Min(scale.Z, Scene.m_maxNonphys); | 3369 | scale.Z = Math.Min(scale.Z, Scene.m_maxNonphys); |
@@ -2623,7 +3390,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2623 | SceneObjectPart obPart = parts[i]; | 3390 | SceneObjectPart obPart = parts[i]; |
2624 | if (obPart.UUID != m_rootPart.UUID) | 3391 | if (obPart.UUID != m_rootPart.UUID) |
2625 | { | 3392 | { |
2626 | // obPart.IgnoreUndoUpdate = true; | ||
2627 | Vector3 oldSize = new Vector3(obPart.Scale); | 3393 | Vector3 oldSize = new Vector3(obPart.Scale); |
2628 | 3394 | ||
2629 | float f = 1.0f; | 3395 | float f = 1.0f; |
@@ -2687,8 +3453,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2687 | z *= a; | 3453 | z *= a; |
2688 | } | 3454 | } |
2689 | } | 3455 | } |
2690 | |||
2691 | // obPart.IgnoreUndoUpdate = false; | ||
2692 | } | 3456 | } |
2693 | } | 3457 | } |
2694 | } | 3458 | } |
@@ -2698,9 +3462,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2698 | prevScale.Y *= y; | 3462 | prevScale.Y *= y; |
2699 | prevScale.Z *= z; | 3463 | prevScale.Z *= z; |
2700 | 3464 | ||
2701 | // RootPart.IgnoreUndoUpdate = true; | ||
2702 | RootPart.Resize(prevScale); | 3465 | RootPart.Resize(prevScale); |
2703 | // RootPart.IgnoreUndoUpdate = false; | ||
2704 | 3466 | ||
2705 | parts = m_parts.GetArray(); | 3467 | parts = m_parts.GetArray(); |
2706 | for (int i = 0; i < parts.Length; i++) | 3468 | for (int i = 0; i < parts.Length; i++) |
@@ -2709,8 +3471,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2709 | 3471 | ||
2710 | if (obPart.UUID != m_rootPart.UUID) | 3472 | if (obPart.UUID != m_rootPart.UUID) |
2711 | { | 3473 | { |
2712 | obPart.IgnoreUndoUpdate = true; | ||
2713 | |||
2714 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); | 3474 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); |
2715 | currentpos.X *= x; | 3475 | currentpos.X *= x; |
2716 | currentpos.Y *= y; | 3476 | currentpos.Y *= y; |
@@ -2723,16 +3483,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2723 | 3483 | ||
2724 | obPart.Resize(newSize); | 3484 | obPart.Resize(newSize); |
2725 | obPart.UpdateOffSet(currentpos); | 3485 | obPart.UpdateOffSet(currentpos); |
2726 | |||
2727 | obPart.IgnoreUndoUpdate = false; | ||
2728 | } | 3486 | } |
2729 | 3487 | ||
2730 | // obPart.IgnoreUndoUpdate = false; | 3488 | HasGroupChanged = true; |
2731 | // obPart.StoreUndoState(); | 3489 | m_rootPart.TriggerScriptChangedEvent(Changed.SCALE); |
3490 | ScheduleGroupForTerseUpdate(); | ||
2732 | } | 3491 | } |
2733 | |||
2734 | // m_log.DebugFormat( | ||
2735 | // "[SCENE OBJECT GROUP]: Finished group resizing {0} {1} to {2}", Name, LocalId, RootPart.Scale); | ||
2736 | } | 3492 | } |
2737 | 3493 | ||
2738 | #endregion | 3494 | #endregion |
@@ -2745,14 +3501,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2745 | /// <param name="pos"></param> | 3501 | /// <param name="pos"></param> |
2746 | public void UpdateGroupPosition(Vector3 pos) | 3502 | public void UpdateGroupPosition(Vector3 pos) |
2747 | { | 3503 | { |
2748 | // m_log.DebugFormat("[SCENE OBJECT GROUP]: Updating group position on {0} {1} to {2}", Name, LocalId, pos); | ||
2749 | |||
2750 | RootPart.StoreUndoState(true); | ||
2751 | |||
2752 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
2753 | // for (int i = 0; i < parts.Length; i++) | ||
2754 | // parts[i].StoreUndoState(); | ||
2755 | |||
2756 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) | 3504 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) |
2757 | { | 3505 | { |
2758 | if (IsAttachment) | 3506 | if (IsAttachment) |
@@ -2785,21 +3533,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2785 | /// </summary> | 3533 | /// </summary> |
2786 | /// <param name="pos"></param> | 3534 | /// <param name="pos"></param> |
2787 | /// <param name="localID"></param> | 3535 | /// <param name="localID"></param> |
3536 | /// | ||
3537 | |||
2788 | public void UpdateSinglePosition(Vector3 pos, uint localID) | 3538 | public void UpdateSinglePosition(Vector3 pos, uint localID) |
2789 | { | 3539 | { |
2790 | SceneObjectPart part = GetPart(localID); | 3540 | SceneObjectPart part = GetPart(localID); |
2791 | 3541 | ||
2792 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
2793 | // for (int i = 0; i < parts.Length; i++) | ||
2794 | // parts[i].StoreUndoState(); | ||
2795 | |||
2796 | if (part != null) | 3542 | if (part != null) |
2797 | { | 3543 | { |
2798 | // m_log.DebugFormat( | 3544 | // unlock parts position change |
2799 | // "[SCENE OBJECT GROUP]: Updating single position of {0} {1} to {2}", part.Name, part.LocalId, pos); | 3545 | if (m_rootPart.PhysActor != null) |
2800 | 3546 | m_rootPart.PhysActor.Building = true; | |
2801 | part.StoreUndoState(false); | ||
2802 | part.IgnoreUndoUpdate = true; | ||
2803 | 3547 | ||
2804 | if (part.UUID == m_rootPart.UUID) | 3548 | if (part.UUID == m_rootPart.UUID) |
2805 | { | 3549 | { |
@@ -2810,8 +3554,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2810 | part.UpdateOffSet(pos); | 3554 | part.UpdateOffSet(pos); |
2811 | } | 3555 | } |
2812 | 3556 | ||
3557 | if (m_rootPart.PhysActor != null) | ||
3558 | m_rootPart.PhysActor.Building = false; | ||
3559 | |||
2813 | HasGroupChanged = true; | 3560 | HasGroupChanged = true; |
2814 | part.IgnoreUndoUpdate = false; | ||
2815 | } | 3561 | } |
2816 | } | 3562 | } |
2817 | 3563 | ||
@@ -2821,13 +3567,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2821 | /// <param name="pos"></param> | 3567 | /// <param name="pos"></param> |
2822 | public void UpdateRootPosition(Vector3 pos) | 3568 | public void UpdateRootPosition(Vector3 pos) |
2823 | { | 3569 | { |
2824 | // m_log.DebugFormat( | 3570 | // needs to be called with phys building true |
2825 | // "[SCENE OBJECT GROUP]: Updating root position of {0} {1} to {2}", Name, LocalId, pos); | ||
2826 | |||
2827 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
2828 | // for (int i = 0; i < parts.Length; i++) | ||
2829 | // parts[i].StoreUndoState(); | ||
2830 | |||
2831 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); | 3571 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); |
2832 | Vector3 oldPos = | 3572 | Vector3 oldPos = |
2833 | new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X, | 3573 | new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X, |
@@ -2850,7 +3590,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2850 | AbsolutePosition = newPos; | 3590 | AbsolutePosition = newPos; |
2851 | 3591 | ||
2852 | HasGroupChanged = true; | 3592 | HasGroupChanged = true; |
2853 | ScheduleGroupForTerseUpdate(); | 3593 | if (m_rootPart.Undoing) |
3594 | { | ||
3595 | ScheduleGroupForFullUpdate(); | ||
3596 | } | ||
3597 | else | ||
3598 | { | ||
3599 | ScheduleGroupForTerseUpdate(); | ||
3600 | } | ||
2854 | } | 3601 | } |
2855 | 3602 | ||
2856 | #endregion | 3603 | #endregion |
@@ -2863,24 +3610,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2863 | /// <param name="rot"></param> | 3610 | /// <param name="rot"></param> |
2864 | public void UpdateGroupRotationR(Quaternion rot) | 3611 | public void UpdateGroupRotationR(Quaternion rot) |
2865 | { | 3612 | { |
2866 | // m_log.DebugFormat( | ||
2867 | // "[SCENE OBJECT GROUP]: Updating group rotation R of {0} {1} to {2}", Name, LocalId, rot); | ||
2868 | |||
2869 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
2870 | // for (int i = 0; i < parts.Length; i++) | ||
2871 | // parts[i].StoreUndoState(); | ||
2872 | |||
2873 | m_rootPart.StoreUndoState(true); | ||
2874 | |||
2875 | m_rootPart.UpdateRotation(rot); | 3613 | m_rootPart.UpdateRotation(rot); |
2876 | 3614 | ||
3615 | /* this is done by rootpart RotationOffset set called by UpdateRotation | ||
2877 | PhysicsActor actor = m_rootPart.PhysActor; | 3616 | PhysicsActor actor = m_rootPart.PhysActor; |
2878 | if (actor != null) | 3617 | if (actor != null) |
2879 | { | 3618 | { |
2880 | actor.Orientation = m_rootPart.RotationOffset; | 3619 | actor.Orientation = m_rootPart.RotationOffset; |
2881 | m_scene.PhysicsScene.AddPhysicsActorTaint(actor); | 3620 | m_scene.PhysicsScene.AddPhysicsActorTaint(actor); |
2882 | } | 3621 | } |
2883 | 3622 | */ | |
2884 | HasGroupChanged = true; | 3623 | HasGroupChanged = true; |
2885 | ScheduleGroupForTerseUpdate(); | 3624 | ScheduleGroupForTerseUpdate(); |
2886 | } | 3625 | } |
@@ -2892,16 +3631,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2892 | /// <param name="rot"></param> | 3631 | /// <param name="rot"></param> |
2893 | public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot) | 3632 | public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot) |
2894 | { | 3633 | { |
2895 | // m_log.DebugFormat( | ||
2896 | // "[SCENE OBJECT GROUP]: Updating group rotation PR of {0} {1} to {2}", Name, LocalId, rot); | ||
2897 | |||
2898 | // SceneObjectPart[] parts = m_parts.GetArray(); | ||
2899 | // for (int i = 0; i < parts.Length; i++) | ||
2900 | // parts[i].StoreUndoState(); | ||
2901 | |||
2902 | RootPart.StoreUndoState(true); | ||
2903 | RootPart.IgnoreUndoUpdate = true; | ||
2904 | |||
2905 | m_rootPart.UpdateRotation(rot); | 3634 | m_rootPart.UpdateRotation(rot); |
2906 | 3635 | ||
2907 | PhysicsActor actor = m_rootPart.PhysActor; | 3636 | PhysicsActor actor = m_rootPart.PhysActor; |
@@ -2920,8 +3649,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2920 | 3649 | ||
2921 | HasGroupChanged = true; | 3650 | HasGroupChanged = true; |
2922 | ScheduleGroupForTerseUpdate(); | 3651 | ScheduleGroupForTerseUpdate(); |
2923 | |||
2924 | RootPart.IgnoreUndoUpdate = false; | ||
2925 | } | 3652 | } |
2926 | 3653 | ||
2927 | /// <summary> | 3654 | /// <summary> |
@@ -2934,13 +3661,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2934 | SceneObjectPart part = GetPart(localID); | 3661 | SceneObjectPart part = GetPart(localID); |
2935 | 3662 | ||
2936 | SceneObjectPart[] parts = m_parts.GetArray(); | 3663 | SceneObjectPart[] parts = m_parts.GetArray(); |
2937 | for (int i = 0; i < parts.Length; i++) | ||
2938 | parts[i].StoreUndoState(); | ||
2939 | 3664 | ||
2940 | if (part != null) | 3665 | if (part != null) |
2941 | { | 3666 | { |
2942 | // m_log.DebugFormat( | 3667 | if (m_rootPart.PhysActor != null) |
2943 | // "[SCENE OBJECT GROUP]: Updating single rotation of {0} {1} to {2}", part.Name, part.LocalId, rot); | 3668 | m_rootPart.PhysActor.Building = true; |
2944 | 3669 | ||
2945 | if (part.UUID == m_rootPart.UUID) | 3670 | if (part.UUID == m_rootPart.UUID) |
2946 | { | 3671 | { |
@@ -2950,6 +3675,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2950 | { | 3675 | { |
2951 | part.UpdateRotation(rot); | 3676 | part.UpdateRotation(rot); |
2952 | } | 3677 | } |
3678 | |||
3679 | if (m_rootPart.PhysActor != null) | ||
3680 | m_rootPart.PhysActor.Building = false; | ||
2953 | } | 3681 | } |
2954 | } | 3682 | } |
2955 | 3683 | ||
@@ -2963,12 +3691,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2963 | SceneObjectPart part = GetPart(localID); | 3691 | SceneObjectPart part = GetPart(localID); |
2964 | if (part != null) | 3692 | if (part != null) |
2965 | { | 3693 | { |
2966 | // m_log.DebugFormat( | 3694 | if (m_rootPart.PhysActor != null) |
2967 | // "[SCENE OBJECT GROUP]: Updating single position and rotation of {0} {1} to {2}", | 3695 | m_rootPart.PhysActor.Building = true; |
2968 | // part.Name, part.LocalId, rot); | ||
2969 | |||
2970 | part.StoreUndoState(); | ||
2971 | part.IgnoreUndoUpdate = true; | ||
2972 | 3696 | ||
2973 | if (part.UUID == m_rootPart.UUID) | 3697 | if (part.UUID == m_rootPart.UUID) |
2974 | { | 3698 | { |
@@ -2981,7 +3705,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2981 | part.OffsetPosition = pos; | 3705 | part.OffsetPosition = pos; |
2982 | } | 3706 | } |
2983 | 3707 | ||
2984 | part.IgnoreUndoUpdate = false; | 3708 | if (m_rootPart.PhysActor != null) |
3709 | m_rootPart.PhysActor.Building = false; | ||
2985 | } | 3710 | } |
2986 | } | 3711 | } |
2987 | 3712 | ||
@@ -2991,15 +3716,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2991 | /// <param name="rot"></param> | 3716 | /// <param name="rot"></param> |
2992 | public void UpdateRootRotation(Quaternion rot) | 3717 | public void UpdateRootRotation(Quaternion rot) |
2993 | { | 3718 | { |
2994 | // m_log.DebugFormat( | 3719 | // needs to be called with phys building true |
2995 | // "[SCENE OBJECT GROUP]: Updating root rotation of {0} {1} to {2}", | ||
2996 | // Name, LocalId, rot); | ||
2997 | |||
2998 | Quaternion axRot = rot; | 3720 | Quaternion axRot = rot; |
2999 | Quaternion oldParentRot = m_rootPart.RotationOffset; | 3721 | Quaternion oldParentRot = m_rootPart.RotationOffset; |
3000 | 3722 | ||
3001 | m_rootPart.StoreUndoState(); | 3723 | //Don't use UpdateRotation because it schedules an update prematurely |
3002 | m_rootPart.UpdateRotation(rot); | 3724 | m_rootPart.RotationOffset = rot; |
3003 | 3725 | ||
3004 | PhysicsActor pa = m_rootPart.PhysActor; | 3726 | PhysicsActor pa = m_rootPart.PhysActor; |
3005 | 3727 | ||
@@ -3015,35 +3737,145 @@ namespace OpenSim.Region.Framework.Scenes | |||
3015 | SceneObjectPart prim = parts[i]; | 3737 | SceneObjectPart prim = parts[i]; |
3016 | if (prim.UUID != m_rootPart.UUID) | 3738 | if (prim.UUID != m_rootPart.UUID) |
3017 | { | 3739 | { |
3018 | prim.IgnoreUndoUpdate = true; | 3740 | Quaternion NewRot = oldParentRot * prim.RotationOffset; |
3741 | NewRot = Quaternion.Inverse(axRot) * NewRot; | ||
3742 | prim.RotationOffset = NewRot; | ||
3743 | |||
3019 | Vector3 axPos = prim.OffsetPosition; | 3744 | Vector3 axPos = prim.OffsetPosition; |
3745 | |||
3020 | axPos *= oldParentRot; | 3746 | axPos *= oldParentRot; |
3021 | axPos *= Quaternion.Inverse(axRot); | 3747 | axPos *= Quaternion.Inverse(axRot); |
3022 | prim.OffsetPosition = axPos; | 3748 | prim.OffsetPosition = axPos; |
3023 | Quaternion primsRot = prim.RotationOffset; | 3749 | } |
3024 | Quaternion newRot = oldParentRot * primsRot; | 3750 | } |
3025 | newRot = Quaternion.Inverse(axRot) * newRot; | 3751 | |
3026 | prim.RotationOffset = newRot; | 3752 | HasGroupChanged = true; |
3027 | prim.ScheduleTerseUpdate(); | 3753 | ScheduleGroupForFullUpdate(); |
3028 | prim.IgnoreUndoUpdate = false; | 3754 | } |
3029 | } | ||
3030 | } | ||
3031 | |||
3032 | // for (int i = 0; i < parts.Length; i++) | ||
3033 | // { | ||
3034 | // SceneObjectPart childpart = parts[i]; | ||
3035 | // if (childpart != m_rootPart) | ||
3036 | // { | ||
3037 | //// childpart.IgnoreUndoUpdate = false; | ||
3038 | //// childpart.StoreUndoState(); | ||
3039 | // } | ||
3040 | // } | ||
3041 | 3755 | ||
3042 | m_rootPart.ScheduleTerseUpdate(); | 3756 | private enum updatetype :int |
3757 | { | ||
3758 | none = 0, | ||
3759 | partterse = 1, | ||
3760 | partfull = 2, | ||
3761 | groupterse = 3, | ||
3762 | groupfull = 4 | ||
3763 | } | ||
3043 | 3764 | ||
3044 | // m_log.DebugFormat( | 3765 | public void doChangeObject(SceneObjectPart part, ObjectChangeData data) |
3045 | // "[SCENE OBJECT GROUP]: Updated root rotation of {0} {1} to {2}", | 3766 | { |
3046 | // Name, LocalId, rot); | 3767 | // TODO this still as excessive *.Schedule*Update()s |
3768 | |||
3769 | if (part != null && part.ParentGroup != null) | ||
3770 | { | ||
3771 | ObjectChangeType change = data.change; | ||
3772 | bool togroup = ((change & ObjectChangeType.Group) != 0); | ||
3773 | // bool uniform = ((what & ObjectChangeType.UniformScale) != 0); not in use | ||
3774 | |||
3775 | SceneObjectGroup group = part.ParentGroup; | ||
3776 | PhysicsActor pha = group.RootPart.PhysActor; | ||
3777 | |||
3778 | updatetype updateType = updatetype.none; | ||
3779 | |||
3780 | if (togroup) | ||
3781 | { | ||
3782 | // related to group | ||
3783 | if ((change & (ObjectChangeType.Rotation | ObjectChangeType.Position)) != 0) | ||
3784 | { | ||
3785 | if ((change & ObjectChangeType.Rotation) != 0) | ||
3786 | { | ||
3787 | group.RootPart.UpdateRotation(data.rotation); | ||
3788 | updateType = updatetype.none; | ||
3789 | } | ||
3790 | if ((change & ObjectChangeType.Position) != 0) | ||
3791 | { | ||
3792 | if (IsAttachment || m_scene.Permissions.CanObjectEntry(group.UUID, false, data.position)) | ||
3793 | UpdateGroupPosition(data.position); | ||
3794 | updateType = updatetype.groupterse; | ||
3795 | } | ||
3796 | else | ||
3797 | // ugly rotation update of all parts | ||
3798 | { | ||
3799 | group.AbsolutePosition = AbsolutePosition; | ||
3800 | } | ||
3801 | |||
3802 | } | ||
3803 | if ((change & ObjectChangeType.Scale) != 0) | ||
3804 | { | ||
3805 | if (pha != null) | ||
3806 | pha.Building = true; | ||
3807 | |||
3808 | group.GroupResize(data.scale); | ||
3809 | updateType = updatetype.none; | ||
3810 | |||
3811 | if (pha != null) | ||
3812 | pha.Building = false; | ||
3813 | } | ||
3814 | } | ||
3815 | else | ||
3816 | { | ||
3817 | // related to single prim in a link-set ( ie group) | ||
3818 | if (pha != null) | ||
3819 | pha.Building = true; | ||
3820 | |||
3821 | // root part is special | ||
3822 | // parts offset positions or rotations need to change also | ||
3823 | |||
3824 | if (part == group.RootPart) | ||
3825 | { | ||
3826 | if ((change & ObjectChangeType.Rotation) != 0) | ||
3827 | group.UpdateRootRotation(data.rotation); | ||
3828 | if ((change & ObjectChangeType.Position) != 0) | ||
3829 | group.UpdateRootPosition(data.position); | ||
3830 | if ((change & ObjectChangeType.Scale) != 0) | ||
3831 | part.Resize(data.scale); | ||
3832 | } | ||
3833 | else | ||
3834 | { | ||
3835 | if ((change & ObjectChangeType.Position) != 0) | ||
3836 | { | ||
3837 | part.OffsetPosition = data.position; | ||
3838 | updateType = updatetype.partterse; | ||
3839 | } | ||
3840 | if ((change & ObjectChangeType.Rotation) != 0) | ||
3841 | { | ||
3842 | part.UpdateRotation(data.rotation); | ||
3843 | updateType = updatetype.none; | ||
3844 | } | ||
3845 | if ((change & ObjectChangeType.Scale) != 0) | ||
3846 | { | ||
3847 | part.Resize(data.scale); | ||
3848 | updateType = updatetype.none; | ||
3849 | } | ||
3850 | } | ||
3851 | |||
3852 | if (pha != null) | ||
3853 | pha.Building = false; | ||
3854 | } | ||
3855 | |||
3856 | if (updateType != updatetype.none) | ||
3857 | { | ||
3858 | group.HasGroupChanged = true; | ||
3859 | |||
3860 | switch (updateType) | ||
3861 | { | ||
3862 | case updatetype.partterse: | ||
3863 | part.ScheduleTerseUpdate(); | ||
3864 | break; | ||
3865 | case updatetype.partfull: | ||
3866 | part.ScheduleFullUpdate(); | ||
3867 | break; | ||
3868 | case updatetype.groupterse: | ||
3869 | group.ScheduleGroupForTerseUpdate(); | ||
3870 | break; | ||
3871 | case updatetype.groupfull: | ||
3872 | group.ScheduleGroupForFullUpdate(); | ||
3873 | break; | ||
3874 | default: | ||
3875 | break; | ||
3876 | } | ||
3877 | } | ||
3878 | } | ||
3047 | } | 3879 | } |
3048 | 3880 | ||
3049 | #endregion | 3881 | #endregion |
@@ -3142,10 +3974,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3142 | scriptPosTarget target = m_targets[idx]; | 3974 | scriptPosTarget target = m_targets[idx]; |
3143 | if (Util.GetDistanceTo(target.targetPos, m_rootPart.GroupPosition) <= target.tolerance) | 3975 | if (Util.GetDistanceTo(target.targetPos, m_rootPart.GroupPosition) <= target.tolerance) |
3144 | { | 3976 | { |
3977 | at_target = true; | ||
3978 | |||
3145 | // trigger at_target | 3979 | // trigger at_target |
3146 | if (m_scriptListens_atTarget) | 3980 | if (m_scriptListens_atTarget) |
3147 | { | 3981 | { |
3148 | at_target = true; | ||
3149 | scriptPosTarget att = new scriptPosTarget(); | 3982 | scriptPosTarget att = new scriptPosTarget(); |
3150 | att.targetPos = target.targetPos; | 3983 | att.targetPos = target.targetPos; |
3151 | att.tolerance = target.tolerance; | 3984 | att.tolerance = target.tolerance; |
@@ -3263,11 +4096,50 @@ namespace OpenSim.Region.Framework.Scenes | |||
3263 | } | 4096 | } |
3264 | } | 4097 | } |
3265 | } | 4098 | } |
3266 | 4099 | ||
4100 | public Vector3 GetGeometricCenter() | ||
4101 | { | ||
4102 | // this is not real geometric center but a average of positions relative to root prim acording to | ||
4103 | // http://wiki.secondlife.com/wiki/llGetGeometricCenter | ||
4104 | // ignoring tortured prims details since sl also seems to ignore | ||
4105 | // so no real use in doing it on physics | ||
4106 | |||
4107 | Vector3 gc = Vector3.Zero; | ||
4108 | |||
4109 | int nparts = m_parts.Count; | ||
4110 | if (nparts <= 1) | ||
4111 | return gc; | ||
4112 | |||
4113 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
4114 | nparts = parts.Length; // just in case it changed | ||
4115 | if (nparts <= 1) | ||
4116 | return gc; | ||
4117 | |||
4118 | Quaternion parentRot = RootPart.RotationOffset; | ||
4119 | Vector3 pPos; | ||
4120 | |||
4121 | // average all parts positions | ||
4122 | for (int i = 0; i < nparts; i++) | ||
4123 | { | ||
4124 | // do it directly | ||
4125 | // gc += parts[i].GetWorldPosition(); | ||
4126 | if (parts[i] != RootPart) | ||
4127 | { | ||
4128 | pPos = parts[i].OffsetPosition; | ||
4129 | gc += pPos; | ||
4130 | } | ||
4131 | |||
4132 | } | ||
4133 | gc /= nparts; | ||
4134 | |||
4135 | // relative to root: | ||
4136 | // gc -= AbsolutePosition; | ||
4137 | return gc; | ||
4138 | } | ||
4139 | |||
3267 | public float GetMass() | 4140 | public float GetMass() |
3268 | { | 4141 | { |
3269 | float retmass = 0f; | 4142 | float retmass = 0f; |
3270 | |||
3271 | SceneObjectPart[] parts = m_parts.GetArray(); | 4143 | SceneObjectPart[] parts = m_parts.GetArray(); |
3272 | for (int i = 0; i < parts.Length; i++) | 4144 | for (int i = 0; i < parts.Length; i++) |
3273 | retmass += parts[i].GetMass(); | 4145 | retmass += parts[i].GetMass(); |
@@ -3275,6 +4147,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
3275 | return retmass; | 4147 | return retmass; |
3276 | } | 4148 | } |
3277 | 4149 | ||
4150 | // center of mass of full object | ||
4151 | public Vector3 GetCenterOfMass() | ||
4152 | { | ||
4153 | PhysicsActor pa = RootPart.PhysActor; | ||
4154 | |||
4155 | if(((RootPart.Flags & PrimFlags.Physics) !=0) && pa !=null) | ||
4156 | { | ||
4157 | // physics knows better about center of mass of physical prims | ||
4158 | Vector3 tmp = pa.CenterOfMass; | ||
4159 | return tmp; | ||
4160 | } | ||
4161 | |||
4162 | Vector3 Ptot = Vector3.Zero; | ||
4163 | float totmass = 0f; | ||
4164 | float m; | ||
4165 | |||
4166 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
4167 | for (int i = 0; i < parts.Length; i++) | ||
4168 | { | ||
4169 | m = parts[i].GetMass(); | ||
4170 | Ptot += parts[i].GetPartCenterOfMass() * m; | ||
4171 | totmass += m; | ||
4172 | } | ||
4173 | |||
4174 | if (totmass == 0) | ||
4175 | totmass = 0; | ||
4176 | else | ||
4177 | totmass = 1 / totmass; | ||
4178 | Ptot *= totmass; | ||
4179 | |||
4180 | return Ptot; | ||
4181 | } | ||
4182 | |||
3278 | /// <summary> | 4183 | /// <summary> |
3279 | /// If the object is a sculpt/mesh, retrieve the mesh data for each part and reinsert it into each shape so that | 4184 | /// If the object is a sculpt/mesh, retrieve the mesh data for each part and reinsert it into each shape so that |
3280 | /// the physics engine can use it. | 4185 | /// the physics engine can use it. |
@@ -3428,6 +4333,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3428 | FromItemID = uuid; | 4333 | FromItemID = uuid; |
3429 | } | 4334 | } |
3430 | 4335 | ||
4336 | public void ResetOwnerChangeFlag() | ||
4337 | { | ||
4338 | ForEachPart(delegate(SceneObjectPart part) | ||
4339 | { | ||
4340 | part.ResetOwnerChangeFlag(); | ||
4341 | }); | ||
4342 | } | ||
4343 | |||
3431 | #endregion | 4344 | #endregion |
3432 | } | 4345 | } |
3433 | } | 4346 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 3d81358..f1e781c 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -62,7 +62,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
62 | TELEPORT = 512, | 62 | TELEPORT = 512, |
63 | REGION_RESTART = 1024, | 63 | REGION_RESTART = 1024, |
64 | MEDIA = 2048, | 64 | MEDIA = 2048, |
65 | ANIMATION = 16384 | 65 | ANIMATION = 16384, |
66 | POSITION = 32768 | ||
66 | } | 67 | } |
67 | 68 | ||
68 | // I don't really know where to put this except here. | 69 | // I don't really know where to put this except here. |
@@ -121,7 +122,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
121 | /// Denote all sides of the prim | 122 | /// Denote all sides of the prim |
122 | /// </value> | 123 | /// </value> |
123 | public const int ALL_SIDES = -1; | 124 | public const int ALL_SIDES = -1; |
124 | 125 | ||
126 | private const scriptEvents PhysicsNeededSubsEvents = ( | ||
127 | scriptEvents.collision | scriptEvents.collision_start | scriptEvents.collision_end | | ||
128 | scriptEvents.land_collision | scriptEvents.land_collision_start | scriptEvents.land_collision_end | ||
129 | ); | ||
130 | private const scriptEvents PhyscicsPhantonSubsEvents = ( | ||
131 | scriptEvents.land_collision | scriptEvents.land_collision_start | scriptEvents.land_collision_end | ||
132 | ); | ||
133 | private const scriptEvents PhyscicsVolumeDtcSubsEvents = ( | ||
134 | scriptEvents.collision_start | scriptEvents.collision_end | ||
135 | ); | ||
136 | |||
125 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 137 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
126 | 138 | ||
127 | /// <value> | 139 | /// <value> |
@@ -176,12 +188,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
176 | 188 | ||
177 | public double SoundRadius; | 189 | public double SoundRadius; |
178 | 190 | ||
191 | |||
179 | public uint TimeStampFull; | 192 | public uint TimeStampFull; |
180 | 193 | ||
181 | public uint TimeStampLastActivity; // Will be used for AutoReturn | 194 | public uint TimeStampLastActivity; // Will be used for AutoReturn |
182 | 195 | ||
183 | public uint TimeStampTerse; | 196 | public uint TimeStampTerse; |
184 | 197 | ||
198 | // The following two are to hold the attachment data | ||
199 | // while an object is inworld | ||
200 | [XmlIgnore] | ||
201 | public byte AttachPoint = 0; | ||
202 | |||
203 | [XmlIgnore] | ||
204 | public Vector3 AttachOffset = Vector3.Zero; | ||
205 | |||
206 | [XmlIgnore] | ||
207 | public Quaternion AttachRotation = Quaternion.Identity; | ||
208 | |||
209 | [XmlIgnore] | ||
185 | public int STATUS_ROTATE_X; | 210 | public int STATUS_ROTATE_X; |
186 | 211 | ||
187 | public int STATUS_ROTATE_Y; | 212 | public int STATUS_ROTATE_Y; |
@@ -208,8 +233,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
208 | 233 | ||
209 | public Vector3 RotationAxis = Vector3.One; | 234 | public Vector3 RotationAxis = Vector3.One; |
210 | 235 | ||
211 | public bool VolumeDetectActive; // XmlIgnore set to avoid problems with persistance until I come to care for this | 236 | public bool VolumeDetectActive; |
212 | // Certainly this must be a persistant setting finally | ||
213 | 237 | ||
214 | public bool IsWaitingForFirstSpinUpdatePacket; | 238 | public bool IsWaitingForFirstSpinUpdatePacket; |
215 | 239 | ||
@@ -249,10 +273,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
249 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; | 273 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
250 | private Vector3 m_sitTargetPosition; | 274 | private Vector3 m_sitTargetPosition; |
251 | private string m_sitAnimation = "SIT"; | 275 | private string m_sitAnimation = "SIT"; |
276 | private bool m_occupied; // KF if any av is sitting on this prim | ||
252 | private string m_text = String.Empty; | 277 | private string m_text = String.Empty; |
253 | private string m_touchName = String.Empty; | 278 | private string m_touchName = String.Empty; |
254 | private readonly Stack<UndoState> m_undo = new Stack<UndoState>(5); | 279 | private UndoRedoState m_UndoRedo = null; |
255 | private readonly Stack<UndoState> m_redo = new Stack<UndoState>(5); | ||
256 | 280 | ||
257 | private bool m_passTouches = false; | 281 | private bool m_passTouches = false; |
258 | private bool m_passCollisions = false; | 282 | private bool m_passCollisions = false; |
@@ -281,7 +305,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
281 | protected Vector3 m_lastAcceleration; | 305 | protected Vector3 m_lastAcceleration; |
282 | protected Vector3 m_lastAngularVelocity; | 306 | protected Vector3 m_lastAngularVelocity; |
283 | protected int m_lastTerseSent; | 307 | protected int m_lastTerseSent; |
284 | 308 | protected float m_buoyancy = 0.0f; | |
309 | protected Vector3 m_force; | ||
310 | protected Vector3 m_torque; | ||
311 | |||
312 | protected byte m_physicsShapeType = (byte)PhysShapeType.prim; | ||
313 | protected float m_density = 1000.0f; // in kg/m^3 | ||
314 | protected float m_gravitymod = 1.0f; | ||
315 | protected float m_friction = 0.6f; // wood | ||
316 | protected float m_bounce = 0.5f; // wood | ||
317 | |||
318 | |||
319 | protected bool m_isSelected = false; | ||
320 | |||
285 | /// <summary> | 321 | /// <summary> |
286 | /// Stores media texture data | 322 | /// Stores media texture data |
287 | /// </summary> | 323 | /// </summary> |
@@ -293,10 +329,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
293 | private Vector3 m_cameraAtOffset; | 329 | private Vector3 m_cameraAtOffset; |
294 | private bool m_forceMouselook; | 330 | private bool m_forceMouselook; |
295 | 331 | ||
296 | // TODO: Collision sound should have default. | 332 | |
333 | // 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound | ||
334 | private sbyte m_collisionSoundType; | ||
297 | private UUID m_collisionSound; | 335 | private UUID m_collisionSound; |
298 | private float m_collisionSoundVolume; | 336 | private float m_collisionSoundVolume; |
299 | 337 | ||
338 | private int LastColSoundSentTime; | ||
339 | |||
340 | |||
341 | private SOPVehicle m_vehicle = null; | ||
342 | |||
343 | private KeyframeMotion m_keyframeMotion = null; | ||
344 | |||
345 | public KeyframeMotion KeyframeMotion | ||
346 | { | ||
347 | get; set; | ||
348 | } | ||
349 | |||
350 | |||
300 | #endregion Fields | 351 | #endregion Fields |
301 | 352 | ||
302 | // ~SceneObjectPart() | 353 | // ~SceneObjectPart() |
@@ -325,6 +376,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
325 | // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from | 376 | // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from |
326 | // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log | 377 | // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log |
327 | m_inventory = new SceneObjectPartInventory(this); | 378 | m_inventory = new SceneObjectPartInventory(this); |
379 | LastColSoundSentTime = Util.EnvironmentTickCount(); | ||
328 | } | 380 | } |
329 | 381 | ||
330 | /// <summary> | 382 | /// <summary> |
@@ -339,7 +391,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
339 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, | 391 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, |
340 | Quaternion rotationOffset, Vector3 offsetPosition) : this() | 392 | Quaternion rotationOffset, Vector3 offsetPosition) : this() |
341 | { | 393 | { |
342 | m_name = "Primitive"; | 394 | m_name = "Object"; |
343 | 395 | ||
344 | CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed); | 396 | CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed); |
345 | LastOwnerID = CreatorID = OwnerID = ownerID; | 397 | LastOwnerID = CreatorID = OwnerID = ownerID; |
@@ -379,7 +431,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
379 | private uint _ownerMask = (uint)PermissionMask.All; | 431 | private uint _ownerMask = (uint)PermissionMask.All; |
380 | private uint _groupMask = (uint)PermissionMask.None; | 432 | private uint _groupMask = (uint)PermissionMask.None; |
381 | private uint _everyoneMask = (uint)PermissionMask.None; | 433 | private uint _everyoneMask = (uint)PermissionMask.None; |
382 | private uint _nextOwnerMask = (uint)PermissionMask.All; | 434 | private uint _nextOwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer); |
383 | private PrimFlags _flags = PrimFlags.None; | 435 | private PrimFlags _flags = PrimFlags.None; |
384 | private DateTime m_expires; | 436 | private DateTime m_expires; |
385 | private DateTime m_rezzed; | 437 | private DateTime m_rezzed; |
@@ -473,12 +525,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
473 | } | 525 | } |
474 | 526 | ||
475 | /// <value> | 527 | /// <value> |
476 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 528 | /// Get the inventory list |
477 | /// </value> | 529 | /// </value> |
478 | public TaskInventoryDictionary TaskInventory | 530 | public TaskInventoryDictionary TaskInventory |
479 | { | 531 | { |
480 | get { return m_inventory.Items; } | 532 | get { |
481 | set { m_inventory.Items = value; } | 533 | return m_inventory.Items; |
534 | } | ||
535 | set { | ||
536 | m_inventory.Items = value; | ||
537 | } | ||
482 | } | 538 | } |
483 | 539 | ||
484 | /// <summary> | 540 | /// <summary> |
@@ -528,20 +584,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
528 | } | 584 | } |
529 | } | 585 | } |
530 | 586 | ||
531 | public byte Material | ||
532 | { | ||
533 | get { return (byte) m_material; } | ||
534 | set | ||
535 | { | ||
536 | m_material = (Material)value; | ||
537 | |||
538 | PhysicsActor pa = PhysActor; | ||
539 | |||
540 | if (pa != null) | ||
541 | pa.SetMaterial((int)value); | ||
542 | } | ||
543 | } | ||
544 | |||
545 | [XmlIgnore] | 587 | [XmlIgnore] |
546 | public bool PassTouches | 588 | public bool PassTouches |
547 | { | 589 | { |
@@ -567,6 +609,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
567 | } | 609 | } |
568 | } | 610 | } |
569 | 611 | ||
612 | public bool IsSelected | ||
613 | { | ||
614 | get { return m_isSelected; } | ||
615 | set | ||
616 | { | ||
617 | m_isSelected = value; | ||
618 | if (ParentGroup != null) | ||
619 | ParentGroup.PartSelectChanged(value); | ||
620 | } | ||
621 | } | ||
622 | |||
623 | |||
570 | public Dictionary<int, string> CollisionFilter | 624 | public Dictionary<int, string> CollisionFilter |
571 | { | 625 | { |
572 | get { return m_CollisionFilter; } | 626 | get { return m_CollisionFilter; } |
@@ -635,14 +689,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
635 | set { m_LoopSoundSlavePrims = value; } | 689 | set { m_LoopSoundSlavePrims = value; } |
636 | } | 690 | } |
637 | 691 | ||
638 | |||
639 | public Byte[] TextureAnimation | 692 | public Byte[] TextureAnimation |
640 | { | 693 | { |
641 | get { return m_TextureAnimation; } | 694 | get { return m_TextureAnimation; } |
642 | set { m_TextureAnimation = value; } | 695 | set { m_TextureAnimation = value; } |
643 | } | 696 | } |
644 | 697 | ||
645 | |||
646 | public Byte[] ParticleSystem | 698 | public Byte[] ParticleSystem |
647 | { | 699 | { |
648 | get { return m_particleSystem; } | 700 | get { return m_particleSystem; } |
@@ -679,8 +731,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
679 | { | 731 | { |
680 | // If this is a linkset, we don't want the physics engine mucking up our group position here. | 732 | // If this is a linkset, we don't want the physics engine mucking up our group position here. |
681 | PhysicsActor actor = PhysActor; | 733 | PhysicsActor actor = PhysActor; |
682 | if (actor != null && ParentID == 0) | 734 | if (ParentID == 0) |
683 | m_groupPosition = actor.Position; | 735 | { |
736 | if (actor != null) | ||
737 | m_groupPosition = actor.Position; | ||
738 | return m_groupPosition; | ||
739 | } | ||
684 | 740 | ||
685 | if (ParentGroup.IsAttachment) | 741 | if (ParentGroup.IsAttachment) |
686 | { | 742 | { |
@@ -689,12 +745,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
689 | return sp.AbsolutePosition; | 745 | return sp.AbsolutePosition; |
690 | } | 746 | } |
691 | 747 | ||
748 | // use root prim's group position. Physics may have updated it | ||
749 | if (ParentGroup.RootPart != this) | ||
750 | m_groupPosition = ParentGroup.RootPart.GroupPosition; | ||
692 | return m_groupPosition; | 751 | return m_groupPosition; |
693 | } | 752 | } |
694 | set | 753 | set |
695 | { | 754 | { |
696 | m_groupPosition = value; | 755 | m_groupPosition = value; |
697 | |||
698 | PhysicsActor actor = PhysActor; | 756 | PhysicsActor actor = PhysActor; |
699 | if (actor != null) | 757 | if (actor != null) |
700 | { | 758 | { |
@@ -720,16 +778,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
720 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); | 778 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); |
721 | } | 779 | } |
722 | } | 780 | } |
723 | |||
724 | // TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too | ||
725 | if (SitTargetAvatar != UUID.Zero) | ||
726 | { | ||
727 | ScenePresence avatar; | ||
728 | if (ParentGroup.Scene.TryGetScenePresence(SitTargetAvatar, out avatar)) | ||
729 | { | ||
730 | avatar.ParentPosition = GetWorldPosition(); | ||
731 | } | ||
732 | } | ||
733 | } | 781 | } |
734 | } | 782 | } |
735 | 783 | ||
@@ -738,7 +786,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
738 | get { return m_offsetPosition; } | 786 | get { return m_offsetPosition; } |
739 | set | 787 | set |
740 | { | 788 | { |
741 | // StoreUndoState(); | 789 | Vector3 oldpos = m_offsetPosition; |
742 | m_offsetPosition = value; | 790 | m_offsetPosition = value; |
743 | 791 | ||
744 | if (ParentGroup != null && !ParentGroup.IsDeleted) | 792 | if (ParentGroup != null && !ParentGroup.IsDeleted) |
@@ -753,7 +801,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
753 | if (ParentGroup.Scene != null) | 801 | if (ParentGroup.Scene != null) |
754 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 802 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
755 | } | 803 | } |
804 | |||
805 | if (!m_parentGroup.m_dupeInProgress) | ||
806 | { | ||
807 | List<ScenePresence> avs = ParentGroup.GetLinkedAvatars(); | ||
808 | foreach (ScenePresence av in avs) | ||
809 | { | ||
810 | if (av.ParentID == m_localId) | ||
811 | { | ||
812 | Vector3 offset = (m_offsetPosition - oldpos); | ||
813 | av.AbsolutePosition += offset; | ||
814 | av.SendAvatarDataToAllAgents(); | ||
815 | } | ||
816 | } | ||
817 | } | ||
756 | } | 818 | } |
819 | TriggerScriptChangedEvent(Changed.POSITION); | ||
757 | } | 820 | } |
758 | } | 821 | } |
759 | 822 | ||
@@ -802,7 +865,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
802 | 865 | ||
803 | set | 866 | set |
804 | { | 867 | { |
805 | StoreUndoState(); | 868 | // StoreUndoState(); |
806 | m_rotationOffset = value; | 869 | m_rotationOffset = value; |
807 | 870 | ||
808 | PhysicsActor actor = PhysActor; | 871 | PhysicsActor actor = PhysActor; |
@@ -890,7 +953,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
890 | get | 953 | get |
891 | { | 954 | { |
892 | PhysicsActor actor = PhysActor; | 955 | PhysicsActor actor = PhysActor; |
893 | if ((actor != null) && actor.IsPhysical) | 956 | if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this) |
894 | { | 957 | { |
895 | m_angularVelocity = actor.RotationalVelocity; | 958 | m_angularVelocity = actor.RotationalVelocity; |
896 | } | 959 | } |
@@ -902,7 +965,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
902 | /// <summary></summary> | 965 | /// <summary></summary> |
903 | public Vector3 Acceleration | 966 | public Vector3 Acceleration |
904 | { | 967 | { |
905 | get { return m_acceleration; } | 968 | get |
969 | { | ||
970 | PhysicsActor actor = PhysActor; | ||
971 | if (actor != null) | ||
972 | { | ||
973 | m_acceleration = actor.Acceleration; | ||
974 | } | ||
975 | return m_acceleration; | ||
976 | } | ||
977 | |||
906 | set { m_acceleration = value; } | 978 | set { m_acceleration = value; } |
907 | } | 979 | } |
908 | 980 | ||
@@ -970,7 +1042,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
970 | public PrimitiveBaseShape Shape | 1042 | public PrimitiveBaseShape Shape |
971 | { | 1043 | { |
972 | get { return m_shape; } | 1044 | get { return m_shape; } |
973 | set { m_shape = value;} | 1045 | set |
1046 | { | ||
1047 | m_shape = value; | ||
1048 | } | ||
974 | } | 1049 | } |
975 | 1050 | ||
976 | /// <summary> | 1051 | /// <summary> |
@@ -983,7 +1058,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
983 | { | 1058 | { |
984 | if (m_shape != null) | 1059 | if (m_shape != null) |
985 | { | 1060 | { |
986 | StoreUndoState(); | ||
987 | 1061 | ||
988 | m_shape.Scale = value; | 1062 | m_shape.Scale = value; |
989 | 1063 | ||
@@ -1010,6 +1084,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1010 | } | 1084 | } |
1011 | 1085 | ||
1012 | public UpdateRequired UpdateFlag { get; set; } | 1086 | public UpdateRequired UpdateFlag { get; set; } |
1087 | public bool UpdatePhysRequired { get; set; } | ||
1013 | 1088 | ||
1014 | /// <summary> | 1089 | /// <summary> |
1015 | /// Used for media on a prim. | 1090 | /// Used for media on a prim. |
@@ -1050,10 +1125,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1050 | { | 1125 | { |
1051 | get | 1126 | get |
1052 | { | 1127 | { |
1053 | if (ParentGroup.IsAttachment) | 1128 | return GroupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset); |
1054 | return GroupPosition; | ||
1055 | |||
1056 | return m_offsetPosition + m_groupPosition; | ||
1057 | } | 1129 | } |
1058 | } | 1130 | } |
1059 | 1131 | ||
@@ -1231,6 +1303,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1231 | _flags = value; | 1303 | _flags = value; |
1232 | } | 1304 | } |
1233 | } | 1305 | } |
1306 | |||
1307 | [XmlIgnore] | ||
1308 | public bool IsOccupied // KF If an av is sittingon this prim | ||
1309 | { | ||
1310 | get { return m_occupied; } | ||
1311 | set { m_occupied = value; } | ||
1312 | } | ||
1234 | 1313 | ||
1235 | /// <summary> | 1314 | /// <summary> |
1236 | /// ID of the avatar that is sat on us. If there is no such avatar then is UUID.Zero | 1315 | /// ID of the avatar that is sat on us. If there is no such avatar then is UUID.Zero |
@@ -1274,12 +1353,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1274 | set { m_sitAnimation = value; } | 1353 | set { m_sitAnimation = value; } |
1275 | } | 1354 | } |
1276 | 1355 | ||
1356 | public UUID invalidCollisionSoundUUID = new UUID("ffffffff-ffff-ffff-ffff-ffffffffffff"); | ||
1357 | |||
1358 | // 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound | ||
1359 | // runtime thing.. do not persist | ||
1360 | [XmlIgnore] | ||
1361 | public sbyte CollisionSoundType | ||
1362 | { | ||
1363 | get | ||
1364 | { | ||
1365 | return m_collisionSoundType; | ||
1366 | } | ||
1367 | set | ||
1368 | { | ||
1369 | m_collisionSoundType = value; | ||
1370 | if (value == -1) | ||
1371 | m_collisionSound = invalidCollisionSoundUUID; | ||
1372 | else if (value == 0) | ||
1373 | m_collisionSound = UUID.Zero; | ||
1374 | } | ||
1375 | } | ||
1376 | |||
1277 | public UUID CollisionSound | 1377 | public UUID CollisionSound |
1278 | { | 1378 | { |
1279 | get { return m_collisionSound; } | 1379 | get { return m_collisionSound; } |
1280 | set | 1380 | set |
1281 | { | 1381 | { |
1282 | m_collisionSound = value; | 1382 | m_collisionSound = value; |
1383 | |||
1384 | if (value == invalidCollisionSoundUUID) | ||
1385 | m_collisionSoundType = -1; | ||
1386 | else if (value == UUID.Zero) | ||
1387 | m_collisionSoundType = 0; | ||
1388 | else | ||
1389 | m_collisionSoundType = 1; | ||
1390 | |||
1283 | aggregateScriptEvents(); | 1391 | aggregateScriptEvents(); |
1284 | } | 1392 | } |
1285 | } | 1393 | } |
@@ -1290,6 +1398,319 @@ namespace OpenSim.Region.Framework.Scenes | |||
1290 | set { m_collisionSoundVolume = value; } | 1398 | set { m_collisionSoundVolume = value; } |
1291 | } | 1399 | } |
1292 | 1400 | ||
1401 | public float Buoyancy | ||
1402 | { | ||
1403 | get | ||
1404 | { | ||
1405 | if (ParentGroup.RootPart == this) | ||
1406 | return m_buoyancy; | ||
1407 | |||
1408 | return ParentGroup.RootPart.Buoyancy; | ||
1409 | } | ||
1410 | set | ||
1411 | { | ||
1412 | if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this) | ||
1413 | { | ||
1414 | ParentGroup.RootPart.Buoyancy = value; | ||
1415 | return; | ||
1416 | } | ||
1417 | m_buoyancy = value; | ||
1418 | if (PhysActor != null) | ||
1419 | PhysActor.Buoyancy = value; | ||
1420 | } | ||
1421 | } | ||
1422 | |||
1423 | public Vector3 Force | ||
1424 | { | ||
1425 | get | ||
1426 | { | ||
1427 | if (ParentGroup.RootPart == this) | ||
1428 | return m_force; | ||
1429 | |||
1430 | return ParentGroup.RootPart.Force; | ||
1431 | } | ||
1432 | |||
1433 | set | ||
1434 | { | ||
1435 | if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this) | ||
1436 | { | ||
1437 | ParentGroup.RootPart.Force = value; | ||
1438 | return; | ||
1439 | } | ||
1440 | m_force = value; | ||
1441 | if (PhysActor != null) | ||
1442 | PhysActor.Force = value; | ||
1443 | } | ||
1444 | } | ||
1445 | |||
1446 | public Vector3 Torque | ||
1447 | { | ||
1448 | get | ||
1449 | { | ||
1450 | if (ParentGroup.RootPart == this) | ||
1451 | return m_torque; | ||
1452 | |||
1453 | return ParentGroup.RootPart.Torque; | ||
1454 | } | ||
1455 | |||
1456 | set | ||
1457 | { | ||
1458 | if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this) | ||
1459 | { | ||
1460 | ParentGroup.RootPart.Torque = value; | ||
1461 | return; | ||
1462 | } | ||
1463 | m_torque = value; | ||
1464 | if (PhysActor != null) | ||
1465 | PhysActor.Torque = value; | ||
1466 | } | ||
1467 | } | ||
1468 | |||
1469 | public byte Material | ||
1470 | { | ||
1471 | get { return (byte)m_material; } | ||
1472 | set | ||
1473 | { | ||
1474 | if (value >= 0 && value <= (byte)SOPMaterialData.MaxMaterial) | ||
1475 | { | ||
1476 | bool update = false; | ||
1477 | |||
1478 | if (m_material != (Material)value) | ||
1479 | { | ||
1480 | update = true; | ||
1481 | m_material = (Material)value; | ||
1482 | } | ||
1483 | |||
1484 | if (m_friction != SOPMaterialData.friction(m_material)) | ||
1485 | { | ||
1486 | update = true; | ||
1487 | m_friction = SOPMaterialData.friction(m_material); | ||
1488 | } | ||
1489 | |||
1490 | if (m_bounce != SOPMaterialData.bounce(m_material)) | ||
1491 | { | ||
1492 | update = true; | ||
1493 | m_bounce = SOPMaterialData.bounce(m_material); | ||
1494 | } | ||
1495 | |||
1496 | if (update) | ||
1497 | { | ||
1498 | if (PhysActor != null) | ||
1499 | { | ||
1500 | PhysActor.SetMaterial((int)value); | ||
1501 | } | ||
1502 | if(ParentGroup != null) | ||
1503 | ParentGroup.HasGroupChanged = true; | ||
1504 | ScheduleFullUpdateIfNone(); | ||
1505 | UpdatePhysRequired = true; | ||
1506 | } | ||
1507 | } | ||
1508 | } | ||
1509 | } | ||
1510 | |||
1511 | // not a propriety to move to methods place later | ||
1512 | private bool HasMesh() | ||
1513 | { | ||
1514 | if (Shape != null && (Shape.SculptType == (byte)SculptType.Mesh)) | ||
1515 | return true; | ||
1516 | return false; | ||
1517 | } | ||
1518 | |||
1519 | // not a propriety to move to methods place later | ||
1520 | public byte DefaultPhysicsShapeType() | ||
1521 | { | ||
1522 | byte type; | ||
1523 | |||
1524 | if (Shape != null && (Shape.SculptType == (byte)SculptType.Mesh)) | ||
1525 | type = (byte)PhysShapeType.convex; | ||
1526 | else | ||
1527 | type = (byte)PhysShapeType.prim; | ||
1528 | |||
1529 | return type; | ||
1530 | } | ||
1531 | |||
1532 | [XmlIgnore] | ||
1533 | public bool UsesComplexCost | ||
1534 | { | ||
1535 | get | ||
1536 | { | ||
1537 | byte pst = PhysicsShapeType; | ||
1538 | if(pst == (byte) PhysShapeType.none || pst == (byte) PhysShapeType.convex || HasMesh()) | ||
1539 | return true; | ||
1540 | return false; | ||
1541 | } | ||
1542 | } | ||
1543 | |||
1544 | [XmlIgnore] | ||
1545 | public float PhysicsCost | ||
1546 | { | ||
1547 | get | ||
1548 | { | ||
1549 | if(PhysicsShapeType == (byte)PhysShapeType.none) | ||
1550 | return 0; | ||
1551 | |||
1552 | float cost = 0.1f; | ||
1553 | if (PhysActor != null) | ||
1554 | // cost += PhysActor.Cost; | ||
1555 | |||
1556 | if ((Flags & PrimFlags.Physics) != 0) | ||
1557 | cost *= (1.0f + 0.01333f * Scale.LengthSquared()); // 0.01333 == 0.04/3 | ||
1558 | return cost; | ||
1559 | } | ||
1560 | } | ||
1561 | |||
1562 | [XmlIgnore] | ||
1563 | public float StreamingCost | ||
1564 | { | ||
1565 | get | ||
1566 | { | ||
1567 | |||
1568 | |||
1569 | return 0.1f; | ||
1570 | } | ||
1571 | } | ||
1572 | |||
1573 | [XmlIgnore] | ||
1574 | public float SimulationCost | ||
1575 | { | ||
1576 | get | ||
1577 | { | ||
1578 | // ignoring scripts. Don't like considering them for this | ||
1579 | if((Flags & PrimFlags.Physics) != 0) | ||
1580 | return 1.0f; | ||
1581 | |||
1582 | return 0.5f; | ||
1583 | } | ||
1584 | } | ||
1585 | |||
1586 | public byte PhysicsShapeType | ||
1587 | { | ||
1588 | get { return m_physicsShapeType; } | ||
1589 | set | ||
1590 | { | ||
1591 | byte oldv = m_physicsShapeType; | ||
1592 | |||
1593 | if (value >= 0 && value <= (byte)PhysShapeType.convex) | ||
1594 | { | ||
1595 | if (value == (byte)PhysShapeType.none && ParentGroup != null && ParentGroup.RootPart == this) | ||
1596 | m_physicsShapeType = DefaultPhysicsShapeType(); | ||
1597 | else | ||
1598 | m_physicsShapeType = value; | ||
1599 | } | ||
1600 | else | ||
1601 | m_physicsShapeType = DefaultPhysicsShapeType(); | ||
1602 | |||
1603 | if (m_physicsShapeType != oldv && ParentGroup != null) | ||
1604 | { | ||
1605 | if (m_physicsShapeType == (byte)PhysShapeType.none) | ||
1606 | { | ||
1607 | if (PhysActor != null) | ||
1608 | { | ||
1609 | Velocity = new Vector3(0, 0, 0); | ||
1610 | Acceleration = new Vector3(0, 0, 0); | ||
1611 | if (ParentGroup.RootPart == this) | ||
1612 | AngularVelocity = new Vector3(0, 0, 0); | ||
1613 | ParentGroup.Scene.RemovePhysicalPrim(1); | ||
1614 | RemoveFromPhysics(); | ||
1615 | } | ||
1616 | } | ||
1617 | else if (PhysActor == null) | ||
1618 | { | ||
1619 | ApplyPhysics((uint)Flags, VolumeDetectActive, false); | ||
1620 | UpdatePhysicsSubscribedEvents(); | ||
1621 | } | ||
1622 | else | ||
1623 | { | ||
1624 | PhysActor.PhysicsShapeType = m_physicsShapeType; | ||
1625 | if (Shape.SculptEntry) | ||
1626 | CheckSculptAndLoad(); | ||
1627 | } | ||
1628 | |||
1629 | if (ParentGroup != null) | ||
1630 | ParentGroup.HasGroupChanged = true; | ||
1631 | } | ||
1632 | |||
1633 | if (m_physicsShapeType != value) | ||
1634 | { | ||
1635 | UpdatePhysRequired = true; | ||
1636 | } | ||
1637 | } | ||
1638 | } | ||
1639 | |||
1640 | public float Density // in kg/m^3 | ||
1641 | { | ||
1642 | get { return m_density; } | ||
1643 | set | ||
1644 | { | ||
1645 | if (value >=1 && value <= 22587.0) | ||
1646 | { | ||
1647 | m_density = value; | ||
1648 | UpdatePhysRequired = true; | ||
1649 | } | ||
1650 | |||
1651 | ScheduleFullUpdateIfNone(); | ||
1652 | |||
1653 | if (ParentGroup != null) | ||
1654 | ParentGroup.HasGroupChanged = true; | ||
1655 | } | ||
1656 | } | ||
1657 | |||
1658 | public float GravityModifier | ||
1659 | { | ||
1660 | get { return m_gravitymod; } | ||
1661 | set | ||
1662 | { | ||
1663 | if( value >= -1 && value <=28.0f) | ||
1664 | { | ||
1665 | m_gravitymod = value; | ||
1666 | UpdatePhysRequired = true; | ||
1667 | } | ||
1668 | |||
1669 | ScheduleFullUpdateIfNone(); | ||
1670 | |||
1671 | if (ParentGroup != null) | ||
1672 | ParentGroup.HasGroupChanged = true; | ||
1673 | |||
1674 | } | ||
1675 | } | ||
1676 | |||
1677 | public float Friction | ||
1678 | { | ||
1679 | get { return m_friction; } | ||
1680 | set | ||
1681 | { | ||
1682 | if (value >= 0 && value <= 255.0f) | ||
1683 | { | ||
1684 | m_friction = value; | ||
1685 | UpdatePhysRequired = true; | ||
1686 | } | ||
1687 | |||
1688 | ScheduleFullUpdateIfNone(); | ||
1689 | |||
1690 | if (ParentGroup != null) | ||
1691 | ParentGroup.HasGroupChanged = true; | ||
1692 | } | ||
1693 | } | ||
1694 | |||
1695 | public float Bounciness | ||
1696 | { | ||
1697 | get { return m_bounce; } | ||
1698 | set | ||
1699 | { | ||
1700 | if (value >= 0 && value <= 1.0f) | ||
1701 | { | ||
1702 | m_bounce = value; | ||
1703 | UpdatePhysRequired = true; | ||
1704 | } | ||
1705 | |||
1706 | ScheduleFullUpdateIfNone(); | ||
1707 | |||
1708 | if (ParentGroup != null) | ||
1709 | ParentGroup.HasGroupChanged = true; | ||
1710 | } | ||
1711 | } | ||
1712 | |||
1713 | |||
1293 | #endregion Public Properties with only Get | 1714 | #endregion Public Properties with only Get |
1294 | 1715 | ||
1295 | private uint ApplyMask(uint val, bool set, uint mask) | 1716 | private uint ApplyMask(uint val, bool set, uint mask) |
@@ -1455,7 +1876,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1455 | impulse = newimpulse; | 1876 | impulse = newimpulse; |
1456 | } | 1877 | } |
1457 | 1878 | ||
1458 | ParentGroup.applyAngularImpulse(impulse); | 1879 | ParentGroup.ApplyAngularImpulse(impulse); |
1459 | } | 1880 | } |
1460 | 1881 | ||
1461 | /// <summary> | 1882 | /// <summary> |
@@ -1465,20 +1886,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1465 | /// </summary> | 1886 | /// </summary> |
1466 | /// <param name="impulsei">Vector force</param> | 1887 | /// <param name="impulsei">Vector force</param> |
1467 | /// <param name="localGlobalTF">true for the local frame, false for the global frame</param> | 1888 | /// <param name="localGlobalTF">true for the local frame, false for the global frame</param> |
1468 | public void SetAngularImpulse(Vector3 impulsei, bool localGlobalTF) | 1889 | |
1890 | // this is actualy Set Torque.. keeping naming so not to edit lslapi also | ||
1891 | public void SetAngularImpulse(Vector3 torquei, bool localGlobalTF) | ||
1469 | { | 1892 | { |
1470 | Vector3 impulse = impulsei; | 1893 | Vector3 torque = torquei; |
1471 | 1894 | ||
1472 | if (localGlobalTF) | 1895 | if (localGlobalTF) |
1473 | { | 1896 | { |
1897 | /* | ||
1474 | Quaternion grot = GetWorldRotation(); | 1898 | Quaternion grot = GetWorldRotation(); |
1475 | Quaternion AXgrot = grot; | 1899 | Quaternion AXgrot = grot; |
1476 | Vector3 AXimpulsei = impulsei; | 1900 | Vector3 AXimpulsei = impulsei; |
1477 | Vector3 newimpulse = AXimpulsei * AXgrot; | 1901 | Vector3 newimpulse = AXimpulsei * AXgrot; |
1478 | impulse = newimpulse; | 1902 | */ |
1903 | torque *= GetWorldRotation(); | ||
1479 | } | 1904 | } |
1480 | 1905 | ||
1481 | ParentGroup.setAngularImpulse(impulse); | 1906 | Torque = torque; |
1482 | } | 1907 | } |
1483 | 1908 | ||
1484 | /// <summary> | 1909 | /// <summary> |
@@ -1486,17 +1911,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
1486 | /// </summary> | 1911 | /// </summary> |
1487 | /// <param name="rootObjectFlags"></param> | 1912 | /// <param name="rootObjectFlags"></param> |
1488 | /// <param name="VolumeDetectActive"></param> | 1913 | /// <param name="VolumeDetectActive"></param> |
1489 | public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive) | 1914 | /// <param name="building"></param> |
1915 | |||
1916 | public void ApplyPhysics(uint _ObjectFlags, bool _VolumeDetectActive, bool building) | ||
1490 | { | 1917 | { |
1918 | VolumeDetectActive = _VolumeDetectActive; | ||
1919 | |||
1491 | if (!ParentGroup.Scene.CollidablePrims) | 1920 | if (!ParentGroup.Scene.CollidablePrims) |
1492 | return; | 1921 | return; |
1493 | 1922 | ||
1494 | // m_log.DebugFormat( | 1923 | if (PhysicsShapeType == (byte)PhysShapeType.none) |
1495 | // "[SCENE OBJECT PART]: Applying physics to {0} {1}, m_physicalPrim {2}", | 1924 | return; |
1496 | // Name, LocalId, UUID, m_physicalPrim); | 1925 | |
1926 | bool isPhysical = (_ObjectFlags & (uint) PrimFlags.Physics) != 0; | ||
1927 | bool isPhantom = (_ObjectFlags & (uint)PrimFlags.Phantom) != 0; | ||
1497 | 1928 | ||
1498 | bool isPhysical = (rootObjectFlags & (uint) PrimFlags.Physics) != 0; | 1929 | if (_VolumeDetectActive) |
1499 | bool isPhantom = (rootObjectFlags & (uint) PrimFlags.Phantom) != 0; | 1930 | isPhantom = true; |
1500 | 1931 | ||
1501 | if (IsJoint()) | 1932 | if (IsJoint()) |
1502 | { | 1933 | { |
@@ -1504,22 +1935,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1504 | } | 1935 | } |
1505 | else | 1936 | else |
1506 | { | 1937 | { |
1507 | // Special case for VolumeDetection: If VolumeDetection is set, the phantom flag is locally ignored | 1938 | if ((!isPhantom || isPhysical || _VolumeDetectActive) && !ParentGroup.IsAttachment |
1508 | if (VolumeDetectActive) | 1939 | && !(Shape.PathCurve == (byte)Extrusion.Flexible)) |
1509 | isPhantom = false; | ||
1510 | |||
1511 | // The only time the physics scene shouldn't know about the prim is if it's phantom or an attachment, which is phantom by definition | ||
1512 | // or flexible | ||
1513 | if (!isPhantom && !ParentGroup.IsAttachment && !(Shape.PathCurve == (byte)Extrusion.Flexible)) | ||
1514 | { | 1940 | { |
1515 | // Added clarification.. since A rigid body is an object that you can kick around, etc. | 1941 | AddToPhysics(isPhysical, isPhantom, building, isPhysical); |
1516 | bool rigidBody = isPhysical && !isPhantom; | 1942 | UpdatePhysicsSubscribedEvents(); // not sure if appliable here |
1517 | |||
1518 | PhysicsActor pa = AddToPhysics(rigidBody); | ||
1519 | |||
1520 | if (pa != null) | ||
1521 | pa.SetVolumeDetect(VolumeDetectActive ? 1 : 0); | ||
1522 | } | 1943 | } |
1944 | else | ||
1945 | PhysActor = null; // just to be sure | ||
1523 | } | 1946 | } |
1524 | } | 1947 | } |
1525 | 1948 | ||
@@ -1571,6 +1994,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1571 | dupe.Category = Category; | 1994 | dupe.Category = Category; |
1572 | dupe.m_rezzed = m_rezzed; | 1995 | dupe.m_rezzed = m_rezzed; |
1573 | 1996 | ||
1997 | dupe.m_UndoRedo = null; | ||
1998 | dupe.m_isSelected = false; | ||
1999 | |||
2000 | dupe.IgnoreUndoUpdate = false; | ||
2001 | dupe.Undoing = false; | ||
2002 | |||
1574 | dupe.m_inventory = new SceneObjectPartInventory(dupe); | 2003 | dupe.m_inventory = new SceneObjectPartInventory(dupe); |
1575 | dupe.m_inventory.Items = (TaskInventoryDictionary)m_inventory.Items.Clone(); | 2004 | dupe.m_inventory.Items = (TaskInventoryDictionary)m_inventory.Items.Clone(); |
1576 | 2005 | ||
@@ -1586,6 +2015,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1586 | 2015 | ||
1587 | // Move afterwards ResetIDs as it clears the localID | 2016 | // Move afterwards ResetIDs as it clears the localID |
1588 | dupe.LocalId = localID; | 2017 | dupe.LocalId = localID; |
2018 | |||
1589 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. | 2019 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. |
1590 | dupe.LastOwnerID = OwnerID; | 2020 | dupe.LastOwnerID = OwnerID; |
1591 | 2021 | ||
@@ -1603,8 +2033,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1603 | 2033 | ||
1604 | bool UsePhysics = ((dupe.Flags & PrimFlags.Physics) != 0); | 2034 | bool UsePhysics = ((dupe.Flags & PrimFlags.Physics) != 0); |
1605 | dupe.DoPhysicsPropertyUpdate(UsePhysics, true); | 2035 | dupe.DoPhysicsPropertyUpdate(UsePhysics, true); |
2036 | // dupe.UpdatePhysicsSubscribedEvents(); // not sure... | ||
1606 | } | 2037 | } |
1607 | 2038 | ||
2039 | if (dupe.PhysActor != null) | ||
2040 | dupe.PhysActor.LocalID = localID; | ||
2041 | |||
1608 | ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this, userExposed); | 2042 | ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this, userExposed); |
1609 | 2043 | ||
1610 | // m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID); | 2044 | // m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID); |
@@ -1724,6 +2158,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1724 | 2158 | ||
1725 | /// <summary> | 2159 | /// <summary> |
1726 | /// Do a physics propery update for this part. | 2160 | /// Do a physics propery update for this part. |
2161 | /// now also updates phantom and volume detector | ||
1727 | /// </summary> | 2162 | /// </summary> |
1728 | /// <param name="UsePhysics"></param> | 2163 | /// <param name="UsePhysics"></param> |
1729 | /// <param name="isNew"></param> | 2164 | /// <param name="isNew"></param> |
@@ -1749,61 +2184,69 @@ namespace OpenSim.Region.Framework.Scenes | |||
1749 | { | 2184 | { |
1750 | if (pa.IsPhysical) // implies UsePhysics==false for this block | 2185 | if (pa.IsPhysical) // implies UsePhysics==false for this block |
1751 | { | 2186 | { |
1752 | if (!isNew) | 2187 | if (!isNew) // implies UsePhysics==false for this block |
2188 | { | ||
1753 | ParentGroup.Scene.RemovePhysicalPrim(1); | 2189 | ParentGroup.Scene.RemovePhysicalPrim(1); |
1754 | 2190 | ||
1755 | pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; | 2191 | Velocity = new Vector3(0, 0, 0); |
1756 | pa.OnOutOfBounds -= PhysicsOutOfBounds; | 2192 | Acceleration = new Vector3(0, 0, 0); |
1757 | pa.delink(); | 2193 | if (ParentGroup.RootPart == this) |
2194 | AngularVelocity = new Vector3(0, 0, 0); | ||
1758 | 2195 | ||
1759 | if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints && (!isNew)) | 2196 | if (pa.Phantom && !VolumeDetectActive) |
1760 | { | 2197 | { |
1761 | // destroy all joints connected to this now deactivated body | 2198 | RemoveFromPhysics(); |
1762 | ParentGroup.Scene.PhysicsScene.RemoveAllJointsConnectedToActorThreadLocked(pa); | 2199 | return; |
1763 | } | 2200 | } |
1764 | 2201 | ||
1765 | // stop client-side interpolation of all joint proxy objects that have just been deleted | 2202 | pa.IsPhysical = UsePhysics; |
1766 | // this is done because RemoveAllJointsConnectedToActor invokes the OnJointDeactivated callback, | 2203 | pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; |
1767 | // which stops client-side interpolation of deactivated joint proxy objects. | 2204 | pa.OnOutOfBounds -= PhysicsOutOfBounds; |
2205 | pa.delink(); | ||
2206 | if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) | ||
2207 | { | ||
2208 | // destroy all joints connected to this now deactivated body | ||
2209 | ParentGroup.Scene.PhysicsScene.RemoveAllJointsConnectedToActorThreadLocked(pa); | ||
2210 | } | ||
2211 | } | ||
1768 | } | 2212 | } |
1769 | 2213 | ||
1770 | if (!UsePhysics && !isNew) | 2214 | if (pa.IsPhysical != UsePhysics) |
1771 | { | 2215 | pa.IsPhysical = UsePhysics; |
1772 | // reset velocity to 0 on physics switch-off. Without that, the client thinks the | ||
1773 | // prim still has velocity and continues to interpolate its position along the old | ||
1774 | // velocity-vector. | ||
1775 | Velocity = new Vector3(0, 0, 0); | ||
1776 | Acceleration = new Vector3(0, 0, 0); | ||
1777 | AngularVelocity = new Vector3(0, 0, 0); | ||
1778 | //RotationalVelocity = new Vector3(0, 0, 0); | ||
1779 | } | ||
1780 | 2216 | ||
1781 | pa.IsPhysical = UsePhysics; | 2217 | if (UsePhysics) |
2218 | { | ||
2219 | if (ParentGroup.RootPart.KeyframeMotion != null) | ||
2220 | ParentGroup.RootPart.KeyframeMotion.Stop(); | ||
2221 | ParentGroup.RootPart.KeyframeMotion = null; | ||
2222 | ParentGroup.Scene.AddPhysicalPrim(1); | ||
1782 | 2223 | ||
1783 | // If we're not what we're supposed to be in the physics scene, recreate ourselves. | 2224 | PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; |
1784 | //m_parentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); | 2225 | PhysActor.OnOutOfBounds += PhysicsOutOfBounds; |
1785 | /// that's not wholesome. Had to make Scene public | ||
1786 | //PhysActor = null; | ||
1787 | 2226 | ||
1788 | if ((Flags & PrimFlags.Phantom) == 0) | 2227 | if (ParentID != 0 && ParentID != LocalId) |
1789 | { | ||
1790 | if (UsePhysics) | ||
1791 | { | 2228 | { |
1792 | ParentGroup.Scene.AddPhysicalPrim(1); | 2229 | PhysicsActor parentPa = ParentGroup.RootPart.PhysActor; |
1793 | 2230 | ||
1794 | pa.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; | 2231 | if (parentPa != null) |
1795 | pa.OnOutOfBounds += PhysicsOutOfBounds; | ||
1796 | if (ParentID != 0 && ParentID != LocalId) | ||
1797 | { | 2232 | { |
1798 | PhysicsActor parentPa = ParentGroup.RootPart.PhysActor; | 2233 | pa.link(parentPa); |
1799 | |||
1800 | if (parentPa != null) | ||
1801 | { | ||
1802 | pa.link(parentPa); | ||
1803 | } | ||
1804 | } | 2234 | } |
1805 | } | 2235 | } |
1806 | } | 2236 | } |
2237 | } | ||
2238 | |||
2239 | bool phan = ((Flags & PrimFlags.Phantom) != 0); | ||
2240 | if (pa.Phantom != phan) | ||
2241 | pa.Phantom = phan; | ||
2242 | |||
2243 | // some engines dont' have this check still | ||
2244 | // if (VolumeDetectActive != pa.IsVolumeDtc) | ||
2245 | { | ||
2246 | if (VolumeDetectActive) | ||
2247 | pa.SetVolumeDetect(1); | ||
2248 | else | ||
2249 | pa.SetVolumeDetect(0); | ||
1807 | } | 2250 | } |
1808 | 2251 | ||
1809 | // If this part is a sculpt then delay the physics update until we've asynchronously loaded the | 2252 | // If this part is a sculpt then delay the physics update until we've asynchronously loaded the |
@@ -1922,12 +2365,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
1922 | 2365 | ||
1923 | public Vector3 GetGeometricCenter() | 2366 | public Vector3 GetGeometricCenter() |
1924 | { | 2367 | { |
1925 | PhysicsActor pa = PhysActor; | 2368 | // this is not real geometric center but a average of positions relative to root prim acording to |
1926 | 2369 | // http://wiki.secondlife.com/wiki/llGetGeometricCenter | |
1927 | if (pa != null) | 2370 | // ignoring tortured prims details since sl also seems to ignore |
1928 | return new Vector3(pa.CenterOfMass.X, pa.CenterOfMass.Y, pa.CenterOfMass.Z); | 2371 | // so no real use in doing it on physics |
1929 | else | 2372 | if (ParentGroup.IsDeleted) |
1930 | return new Vector3(0, 0, 0); | 2373 | return new Vector3(0, 0, 0); |
2374 | |||
2375 | return ParentGroup.GetGeometricCenter(); | ||
2376 | |||
2377 | /* | ||
2378 | PhysicsActor pa = PhysActor; | ||
2379 | |||
2380 | if (pa != null) | ||
2381 | { | ||
2382 | Vector3 vtmp = pa.CenterOfMass; | ||
2383 | return vtmp; | ||
2384 | } | ||
2385 | else | ||
2386 | return new Vector3(0, 0, 0); | ||
2387 | */ | ||
1931 | } | 2388 | } |
1932 | 2389 | ||
1933 | public float GetMass() | 2390 | public float GetMass() |
@@ -1940,14 +2397,43 @@ namespace OpenSim.Region.Framework.Scenes | |||
1940 | return 0; | 2397 | return 0; |
1941 | } | 2398 | } |
1942 | 2399 | ||
1943 | public Vector3 GetForce() | 2400 | public Vector3 GetCenterOfMass() |
2401 | { | ||
2402 | if (ParentGroup.RootPart == this) | ||
2403 | { | ||
2404 | if (ParentGroup.IsDeleted) | ||
2405 | return AbsolutePosition; | ||
2406 | return ParentGroup.GetCenterOfMass(); | ||
2407 | } | ||
2408 | |||
2409 | PhysicsActor pa = PhysActor; | ||
2410 | |||
2411 | if (pa != null) | ||
2412 | { | ||
2413 | Vector3 tmp = pa.CenterOfMass; | ||
2414 | return tmp; | ||
2415 | } | ||
2416 | else | ||
2417 | return AbsolutePosition; | ||
2418 | } | ||
2419 | |||
2420 | public Vector3 GetPartCenterOfMass() | ||
1944 | { | 2421 | { |
1945 | PhysicsActor pa = PhysActor; | 2422 | PhysicsActor pa = PhysActor; |
1946 | 2423 | ||
1947 | if (pa != null) | 2424 | if (pa != null) |
1948 | return pa.Force; | 2425 | { |
2426 | Vector3 tmp = pa.CenterOfMass; | ||
2427 | return tmp; | ||
2428 | } | ||
1949 | else | 2429 | else |
1950 | return Vector3.Zero; | 2430 | return AbsolutePosition; |
2431 | } | ||
2432 | |||
2433 | |||
2434 | public Vector3 GetForce() | ||
2435 | { | ||
2436 | return Force; | ||
1951 | } | 2437 | } |
1952 | 2438 | ||
1953 | /// <summary> | 2439 | /// <summary> |
@@ -2154,15 +2640,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
2154 | 2640 | ||
2155 | private void SendLandCollisionEvent(scriptEvents ev, ScriptCollidingNotification notify) | 2641 | private void SendLandCollisionEvent(scriptEvents ev, ScriptCollidingNotification notify) |
2156 | { | 2642 | { |
2157 | if ((ParentGroup.RootPart.ScriptEvents & ev) != 0) | 2643 | bool sendToRoot = true; |
2158 | { | ||
2159 | ColliderArgs LandCollidingMessage = new ColliderArgs(); | ||
2160 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
2161 | |||
2162 | colliding.Add(CreateDetObjectForGround()); | ||
2163 | LandCollidingMessage.Colliders = colliding; | ||
2164 | 2644 | ||
2645 | ColliderArgs LandCollidingMessage = new ColliderArgs(); | ||
2646 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
2647 | |||
2648 | colliding.Add(CreateDetObjectForGround()); | ||
2649 | LandCollidingMessage.Colliders = colliding; | ||
2650 | |||
2651 | if (Inventory.ContainsScripts()) | ||
2652 | { | ||
2653 | if (!PassCollisions) | ||
2654 | sendToRoot = false; | ||
2655 | } | ||
2656 | if ((ScriptEvents & ev) != 0) | ||
2165 | notify(LocalId, LandCollidingMessage); | 2657 | notify(LocalId, LandCollidingMessage); |
2658 | |||
2659 | if ((ParentGroup.RootPart.ScriptEvents & ev) != 0 && sendToRoot) | ||
2660 | { | ||
2661 | notify(ParentGroup.RootPart.LocalId, LandCollidingMessage); | ||
2166 | } | 2662 | } |
2167 | } | 2663 | } |
2168 | 2664 | ||
@@ -2178,45 +2674,87 @@ namespace OpenSim.Region.Framework.Scenes | |||
2178 | List<uint> endedColliders = new List<uint>(); | 2674 | List<uint> endedColliders = new List<uint>(); |
2179 | List<uint> startedColliders = new List<uint>(); | 2675 | List<uint> startedColliders = new List<uint>(); |
2180 | 2676 | ||
2181 | // calculate things that started colliding this time | 2677 | if (collissionswith.Count == 0) |
2182 | // and build up list of colliders this time | ||
2183 | foreach (uint localid in collissionswith.Keys) | ||
2184 | { | 2678 | { |
2185 | thisHitColliders.Add(localid); | 2679 | if (m_lastColliders.Count == 0) |
2186 | if (!m_lastColliders.Contains(localid)) | 2680 | return; // nothing to do |
2187 | startedColliders.Add(localid); | ||
2188 | } | ||
2189 | 2681 | ||
2190 | // calculate things that ended colliding | 2682 | foreach (uint localID in m_lastColliders) |
2191 | foreach (uint localID in m_lastColliders) | 2683 | { |
2192 | { | ||
2193 | if (!thisHitColliders.Contains(localID)) | ||
2194 | endedColliders.Add(localID); | 2684 | endedColliders.Add(localID); |
2685 | } | ||
2686 | m_lastColliders.Clear(); | ||
2195 | } | 2687 | } |
2196 | 2688 | ||
2197 | //add the items that started colliding this time to the last colliders list. | 2689 | else |
2198 | foreach (uint localID in startedColliders) | 2690 | { |
2199 | m_lastColliders.Add(localID); | 2691 | List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>(); |
2692 | |||
2693 | // calculate things that started colliding this time | ||
2694 | // and build up list of colliders this time | ||
2695 | if (!VolumeDetectActive && CollisionSoundType >= 0) | ||
2696 | { | ||
2697 | CollisionForSoundInfo soundinfo; | ||
2698 | ContactPoint curcontact; | ||
2699 | |||
2700 | foreach (uint id in collissionswith.Keys) | ||
2701 | { | ||
2702 | thisHitColliders.Add(id); | ||
2703 | if (!m_lastColliders.Contains(id)) | ||
2704 | { | ||
2705 | startedColliders.Add(id); | ||
2706 | |||
2707 | curcontact = collissionswith[id]; | ||
2708 | if (Math.Abs(curcontact.RelativeSpeed) > 0.2) | ||
2709 | { | ||
2710 | soundinfo = new CollisionForSoundInfo(); | ||
2711 | soundinfo.colliderID = id; | ||
2712 | soundinfo.position = curcontact.Position; | ||
2713 | soundinfo.relativeVel = curcontact.RelativeSpeed; | ||
2714 | soundinfolist.Add(soundinfo); | ||
2715 | } | ||
2716 | } | ||
2717 | } | ||
2718 | } | ||
2719 | else | ||
2720 | { | ||
2721 | foreach (uint id in collissionswith.Keys) | ||
2722 | { | ||
2723 | thisHitColliders.Add(id); | ||
2724 | if (!m_lastColliders.Contains(id)) | ||
2725 | startedColliders.Add(id); | ||
2726 | } | ||
2727 | } | ||
2728 | |||
2729 | // calculate things that ended colliding | ||
2730 | foreach (uint localID in m_lastColliders) | ||
2731 | { | ||
2732 | if (!thisHitColliders.Contains(localID)) | ||
2733 | endedColliders.Add(localID); | ||
2734 | } | ||
2735 | |||
2736 | //add the items that started colliding this time to the last colliders list. | ||
2737 | foreach (uint localID in startedColliders) | ||
2738 | m_lastColliders.Add(localID); | ||
2200 | 2739 | ||
2201 | // remove things that ended colliding from the last colliders list | 2740 | // remove things that ended colliding from the last colliders list |
2202 | foreach (uint localID in endedColliders) | 2741 | foreach (uint localID in endedColliders) |
2203 | m_lastColliders.Remove(localID); | 2742 | m_lastColliders.Remove(localID); |
2204 | 2743 | ||
2205 | // play the sound. | 2744 | // play sounds. |
2206 | if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f) | 2745 | if (soundinfolist.Count > 0) |
2207 | SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false); | 2746 | CollisionSounds.PartCollisionSound(this, soundinfolist); |
2747 | } | ||
2208 | 2748 | ||
2209 | SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart); | 2749 | SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart); |
2210 | SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding); | 2750 | if (!VolumeDetectActive) |
2751 | SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding); | ||
2211 | SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd); | 2752 | SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd); |
2212 | 2753 | ||
2213 | if (startedColliders.Contains(0)) | 2754 | if (startedColliders.Contains(0)) |
2214 | { | 2755 | SendLandCollisionEvent(scriptEvents.land_collision_start, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart); |
2215 | if (m_lastColliders.Contains(0)) | 2756 | if (m_lastColliders.Contains(0)) |
2216 | SendLandCollisionEvent(scriptEvents.land_collision, ParentGroup.Scene.EventManager.TriggerScriptLandColliding); | 2757 | SendLandCollisionEvent(scriptEvents.land_collision, ParentGroup.Scene.EventManager.TriggerScriptLandColliding); |
2217 | else | ||
2218 | SendLandCollisionEvent(scriptEvents.land_collision_start, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart); | ||
2219 | } | ||
2220 | if (endedColliders.Contains(0)) | 2758 | if (endedColliders.Contains(0)) |
2221 | SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd); | 2759 | SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd); |
2222 | } | 2760 | } |
@@ -2239,9 +2777,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2239 | Vector3 newpos = new Vector3(pa.Position.GetBytes(), 0); | 2777 | Vector3 newpos = new Vector3(pa.Position.GetBytes(), 0); |
2240 | 2778 | ||
2241 | if (ParentGroup.Scene.TestBorderCross(newpos, Cardinals.N) | 2779 | if (ParentGroup.Scene.TestBorderCross(newpos, Cardinals.N) |
2242 | | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.S) | 2780 | || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.S) |
2243 | | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.E) | 2781 | || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.E) |
2244 | | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.W)) | 2782 | || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.W)) |
2245 | { | 2783 | { |
2246 | ParentGroup.AbsolutePosition = newpos; | 2784 | ParentGroup.AbsolutePosition = newpos; |
2247 | return; | 2785 | return; |
@@ -2263,17 +2801,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2263 | //Trys to fetch sound id from prim's inventory. | 2801 | //Trys to fetch sound id from prim's inventory. |
2264 | //Prim's inventory doesn't support non script items yet | 2802 | //Prim's inventory doesn't support non script items yet |
2265 | 2803 | ||
2266 | lock (TaskInventory) | 2804 | TaskInventory.LockItemsForRead(true); |
2805 | |||
2806 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2267 | { | 2807 | { |
2268 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2808 | if (item.Value.Name == sound) |
2269 | { | 2809 | { |
2270 | if (item.Value.Name == sound) | 2810 | soundID = item.Value.ItemID; |
2271 | { | 2811 | break; |
2272 | soundID = item.Value.ItemID; | ||
2273 | break; | ||
2274 | } | ||
2275 | } | 2812 | } |
2276 | } | 2813 | } |
2814 | |||
2815 | TaskInventory.LockItemsForRead(false); | ||
2277 | } | 2816 | } |
2278 | 2817 | ||
2279 | ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) | 2818 | ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) |
@@ -2396,6 +2935,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2396 | APIDTarget = Quaternion.Identity; | 2935 | APIDTarget = Quaternion.Identity; |
2397 | } | 2936 | } |
2398 | 2937 | ||
2938 | |||
2939 | |||
2940 | public void ScheduleFullUpdateIfNone() | ||
2941 | { | ||
2942 | if (ParentGroup == null) | ||
2943 | return; | ||
2944 | |||
2945 | // ??? ParentGroup.HasGroupChanged = true; | ||
2946 | |||
2947 | if (UpdateFlag != UpdateRequired.FULL) | ||
2948 | ScheduleFullUpdate(); | ||
2949 | } | ||
2950 | |||
2399 | /// <summary> | 2951 | /// <summary> |
2400 | /// Schedules this prim for a full update | 2952 | /// Schedules this prim for a full update |
2401 | /// </summary> | 2953 | /// </summary> |
@@ -2598,8 +3150,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2598 | { | 3150 | { |
2599 | const float ROTATION_TOLERANCE = 0.01f; | 3151 | const float ROTATION_TOLERANCE = 0.01f; |
2600 | const float VELOCITY_TOLERANCE = 0.001f; | 3152 | const float VELOCITY_TOLERANCE = 0.001f; |
2601 | const float POSITION_TOLERANCE = 0.05f; | 3153 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
2602 | const int TIME_MS_TOLERANCE = 3000; | 3154 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
2603 | 3155 | ||
2604 | switch (UpdateFlag) | 3156 | switch (UpdateFlag) |
2605 | { | 3157 | { |
@@ -2661,17 +3213,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2661 | if (!UUID.TryParse(sound, out soundID)) | 3213 | if (!UUID.TryParse(sound, out soundID)) |
2662 | { | 3214 | { |
2663 | // search sound file from inventory | 3215 | // search sound file from inventory |
2664 | lock (TaskInventory) | 3216 | TaskInventory.LockItemsForRead(true); |
3217 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2665 | { | 3218 | { |
2666 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 3219 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
2667 | { | 3220 | { |
2668 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 3221 | soundID = item.Value.ItemID; |
2669 | { | 3222 | break; |
2670 | soundID = item.Value.ItemID; | ||
2671 | break; | ||
2672 | } | ||
2673 | } | 3223 | } |
2674 | } | 3224 | } |
3225 | TaskInventory.LockItemsForRead(false); | ||
2675 | } | 3226 | } |
2676 | 3227 | ||
2677 | if (soundID == UUID.Zero) | 3228 | if (soundID == UUID.Zero) |
@@ -2728,6 +3279,35 @@ namespace OpenSim.Region.Framework.Scenes | |||
2728 | } | 3279 | } |
2729 | } | 3280 | } |
2730 | 3281 | ||
3282 | public void SendCollisionSound(UUID soundID, double volume, Vector3 position) | ||
3283 | { | ||
3284 | if (soundID == UUID.Zero) | ||
3285 | return; | ||
3286 | |||
3287 | ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>(); | ||
3288 | if (soundModule == null) | ||
3289 | return; | ||
3290 | |||
3291 | if (volume > 1) | ||
3292 | volume = 1; | ||
3293 | if (volume < 0) | ||
3294 | volume = 0; | ||
3295 | |||
3296 | int now = Util.EnvironmentTickCount(); | ||
3297 | if(Util.EnvironmentTickCountSubtract(now,LastColSoundSentTime) <200) | ||
3298 | return; | ||
3299 | |||
3300 | LastColSoundSentTime = now; | ||
3301 | |||
3302 | UUID ownerID = OwnerID; | ||
3303 | UUID objectID = ParentGroup.RootPart.UUID; | ||
3304 | UUID parentID = ParentGroup.UUID; | ||
3305 | ulong regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle; | ||
3306 | |||
3307 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, 0 ); | ||
3308 | } | ||
3309 | |||
3310 | |||
2731 | /// <summary> | 3311 | /// <summary> |
2732 | /// Send a terse update to all clients | 3312 | /// Send a terse update to all clients |
2733 | /// </summary> | 3313 | /// </summary> |
@@ -2756,10 +3336,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2756 | 3336 | ||
2757 | public void SetBuoyancy(float fvalue) | 3337 | public void SetBuoyancy(float fvalue) |
2758 | { | 3338 | { |
2759 | PhysicsActor pa = PhysActor; | 3339 | Buoyancy = fvalue; |
2760 | 3340 | /* | |
2761 | if (pa != null) | 3341 | if (PhysActor != null) |
2762 | pa.Buoyancy = fvalue; | 3342 | { |
3343 | PhysActor.Buoyancy = fvalue; | ||
3344 | } | ||
3345 | */ | ||
2763 | } | 3346 | } |
2764 | 3347 | ||
2765 | public void SetDieAtEdge(bool p) | 3348 | public void SetDieAtEdge(bool p) |
@@ -2775,47 +3358,111 @@ namespace OpenSim.Region.Framework.Scenes | |||
2775 | PhysicsActor pa = PhysActor; | 3358 | PhysicsActor pa = PhysActor; |
2776 | 3359 | ||
2777 | if (pa != null) | 3360 | if (pa != null) |
2778 | pa.FloatOnWater = floatYN == 1; | 3361 | pa.FloatOnWater = (floatYN == 1); |
2779 | } | 3362 | } |
2780 | 3363 | ||
2781 | public void SetForce(Vector3 force) | 3364 | public void SetForce(Vector3 force) |
2782 | { | 3365 | { |
2783 | PhysicsActor pa = PhysActor; | 3366 | Force = force; |
3367 | } | ||
2784 | 3368 | ||
2785 | if (pa != null) | 3369 | public SOPVehicle sopVehicle |
2786 | pa.Force = force; | 3370 | { |
3371 | get | ||
3372 | { | ||
3373 | return m_vehicle; | ||
3374 | } | ||
3375 | set | ||
3376 | { | ||
3377 | m_vehicle = value; | ||
3378 | } | ||
3379 | } | ||
3380 | |||
3381 | |||
3382 | public int VehicleType | ||
3383 | { | ||
3384 | get | ||
3385 | { | ||
3386 | if (m_vehicle == null) | ||
3387 | return (int)Vehicle.TYPE_NONE; | ||
3388 | else | ||
3389 | return (int)m_vehicle.Type; | ||
3390 | } | ||
3391 | set | ||
3392 | { | ||
3393 | SetVehicleType(value); | ||
3394 | } | ||
2787 | } | 3395 | } |
2788 | 3396 | ||
2789 | public void SetVehicleType(int type) | 3397 | public void SetVehicleType(int type) |
2790 | { | 3398 | { |
2791 | PhysicsActor pa = PhysActor; | 3399 | m_vehicle = null; |
3400 | |||
3401 | if (type == (int)Vehicle.TYPE_NONE) | ||
3402 | { | ||
3403 | if (_parentID ==0 && PhysActor != null) | ||
3404 | PhysActor.VehicleType = (int)Vehicle.TYPE_NONE; | ||
3405 | return; | ||
3406 | } | ||
3407 | m_vehicle = new SOPVehicle(); | ||
3408 | m_vehicle.ProcessTypeChange((Vehicle)type); | ||
3409 | { | ||
3410 | if (_parentID ==0 && PhysActor != null) | ||
3411 | PhysActor.VehicleType = type; | ||
3412 | return; | ||
3413 | } | ||
3414 | } | ||
2792 | 3415 | ||
2793 | if (pa != null) | 3416 | public void SetVehicleFlags(int param, bool remove) |
2794 | pa.VehicleType = type; | 3417 | { |
3418 | if (m_vehicle == null) | ||
3419 | return; | ||
3420 | |||
3421 | m_vehicle.ProcessVehicleFlags(param, remove); | ||
3422 | |||
3423 | if (_parentID ==0 && PhysActor != null) | ||
3424 | { | ||
3425 | PhysActor.VehicleFlags(param, remove); | ||
3426 | } | ||
2795 | } | 3427 | } |
2796 | 3428 | ||
2797 | public void SetVehicleFloatParam(int param, float value) | 3429 | public void SetVehicleFloatParam(int param, float value) |
2798 | { | 3430 | { |
2799 | PhysicsActor pa = PhysActor; | 3431 | if (m_vehicle == null) |
3432 | return; | ||
2800 | 3433 | ||
2801 | if (pa != null) | 3434 | m_vehicle.ProcessFloatVehicleParam((Vehicle)param, value); |
2802 | pa.VehicleFloatParam(param, value); | 3435 | |
3436 | if (_parentID == 0 && PhysActor != null) | ||
3437 | { | ||
3438 | PhysActor.VehicleFloatParam(param, value); | ||
3439 | } | ||
2803 | } | 3440 | } |
2804 | 3441 | ||
2805 | public void SetVehicleVectorParam(int param, Vector3 value) | 3442 | public void SetVehicleVectorParam(int param, Vector3 value) |
2806 | { | 3443 | { |
2807 | PhysicsActor pa = PhysActor; | 3444 | if (m_vehicle == null) |
3445 | return; | ||
2808 | 3446 | ||
2809 | if (pa != null) | 3447 | m_vehicle.ProcessVectorVehicleParam((Vehicle)param, value); |
2810 | pa.VehicleVectorParam(param, value); | 3448 | |
3449 | if (_parentID == 0 && PhysActor != null) | ||
3450 | { | ||
3451 | PhysActor.VehicleVectorParam(param, value); | ||
3452 | } | ||
2811 | } | 3453 | } |
2812 | 3454 | ||
2813 | public void SetVehicleRotationParam(int param, Quaternion rotation) | 3455 | public void SetVehicleRotationParam(int param, Quaternion rotation) |
2814 | { | 3456 | { |
2815 | PhysicsActor pa = PhysActor; | 3457 | if (m_vehicle == null) |
3458 | return; | ||
2816 | 3459 | ||
2817 | if (pa != null) | 3460 | m_vehicle.ProcessRotationVehicleParam((Vehicle)param, rotation); |
2818 | pa.VehicleRotationParam(param, rotation); | 3461 | |
3462 | if (_parentID == 0 && PhysActor != null) | ||
3463 | { | ||
3464 | PhysActor.VehicleRotationParam(param, rotation); | ||
3465 | } | ||
2819 | } | 3466 | } |
2820 | 3467 | ||
2821 | /// <summary> | 3468 | /// <summary> |
@@ -2999,14 +3646,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2999 | hasProfileCut = hasDimple; // is it the same thing? | 3646 | hasProfileCut = hasDimple; // is it the same thing? |
3000 | } | 3647 | } |
3001 | 3648 | ||
3002 | public void SetVehicleFlags(int param, bool remove) | ||
3003 | { | ||
3004 | PhysicsActor pa = PhysActor; | ||
3005 | |||
3006 | if (pa != null) | ||
3007 | pa.VehicleFlags(param, remove); | ||
3008 | } | ||
3009 | |||
3010 | public void SetGroup(UUID groupID, IClientAPI client) | 3649 | public void SetGroup(UUID groupID, IClientAPI client) |
3011 | { | 3650 | { |
3012 | // Scene.AddNewPrims() calls with client == null so can't use this. | 3651 | // Scene.AddNewPrims() calls with client == null so can't use this. |
@@ -3110,68 +3749,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3110 | //ParentGroup.ScheduleGroupForFullUpdate(); | 3749 | //ParentGroup.ScheduleGroupForFullUpdate(); |
3111 | } | 3750 | } |
3112 | 3751 | ||
3113 | public void StoreUndoState() | 3752 | public void StoreUndoState(ObjectChangeType change) |
3114 | { | 3753 | { |
3115 | StoreUndoState(false); | 3754 | if (m_UndoRedo == null) |
3116 | } | 3755 | m_UndoRedo = new UndoRedoState(5); |
3117 | 3756 | ||
3118 | public void StoreUndoState(bool forGroup) | 3757 | lock (m_UndoRedo) |
3119 | { | ||
3120 | if (!Undoing) | ||
3121 | { | 3758 | { |
3122 | if (!IgnoreUndoUpdate) | 3759 | if (!Undoing && !IgnoreUndoUpdate && ParentGroup != null) // just to read better - undo is in progress, or suspended |
3123 | { | 3760 | { |
3124 | if (ParentGroup != null) | 3761 | m_UndoRedo.StoreUndo(this, change); |
3125 | { | ||
3126 | lock (m_undo) | ||
3127 | { | ||
3128 | if (m_undo.Count > 0) | ||
3129 | { | ||
3130 | UndoState last = m_undo.Peek(); | ||
3131 | if (last != null) | ||
3132 | { | ||
3133 | // TODO: May need to fix for group comparison | ||
3134 | if (last.Compare(this)) | ||
3135 | { | ||
3136 | // m_log.DebugFormat( | ||
3137 | // "[SCENE OBJECT PART]: Not storing undo for {0} {1} since current state is same as last undo state, initial stack size {2}", | ||
3138 | // Name, LocalId, m_undo.Count); | ||
3139 | |||
3140 | return; | ||
3141 | } | ||
3142 | } | ||
3143 | } | ||
3144 | |||
3145 | // m_log.DebugFormat( | ||
3146 | // "[SCENE OBJECT PART]: Storing undo state for {0} {1}, forGroup {2}, initial stack size {3}", | ||
3147 | // Name, LocalId, forGroup, m_undo.Count); | ||
3148 | |||
3149 | if (ParentGroup.GetSceneMaxUndo() > 0) | ||
3150 | { | ||
3151 | UndoState nUndo = new UndoState(this, forGroup); | ||
3152 | |||
3153 | m_undo.Push(nUndo); | ||
3154 | |||
3155 | if (m_redo.Count > 0) | ||
3156 | m_redo.Clear(); | ||
3157 | |||
3158 | // m_log.DebugFormat( | ||
3159 | // "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}", | ||
3160 | // Name, LocalId, forGroup, m_undo.Count); | ||
3161 | } | ||
3162 | } | ||
3163 | } | ||
3164 | } | 3762 | } |
3165 | // else | ||
3166 | // { | ||
3167 | // m_log.DebugFormat("[SCENE OBJECT PART]: Ignoring undo store for {0} {1}", Name, LocalId); | ||
3168 | // } | ||
3169 | } | 3763 | } |
3170 | // else | ||
3171 | // { | ||
3172 | // m_log.DebugFormat( | ||
3173 | // "[SCENE OBJECT PART]: Ignoring undo store for {0} {1} since already undoing", Name, LocalId); | ||
3174 | // } | ||
3175 | } | 3764 | } |
3176 | 3765 | ||
3177 | /// <summary> | 3766 | /// <summary> |
@@ -3181,84 +3770,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
3181 | { | 3770 | { |
3182 | get | 3771 | get |
3183 | { | 3772 | { |
3184 | lock (m_undo) | 3773 | if (m_UndoRedo == null) |
3185 | return m_undo.Count; | 3774 | return 0; |
3775 | return m_UndoRedo.Count; | ||
3186 | } | 3776 | } |
3187 | } | 3777 | } |
3188 | 3778 | ||
3189 | public void Undo() | 3779 | public void Undo() |
3190 | { | 3780 | { |
3191 | lock (m_undo) | 3781 | if (m_UndoRedo == null || Undoing || ParentGroup == null) |
3192 | { | 3782 | return; |
3193 | // m_log.DebugFormat( | ||
3194 | // "[SCENE OBJECT PART]: Handling undo request for {0} {1}, stack size {2}", | ||
3195 | // Name, LocalId, m_undo.Count); | ||
3196 | |||
3197 | if (m_undo.Count > 0) | ||
3198 | { | ||
3199 | UndoState goback = m_undo.Pop(); | ||
3200 | |||
3201 | if (goback != null) | ||
3202 | { | ||
3203 | UndoState nUndo = null; | ||
3204 | |||
3205 | if (ParentGroup.GetSceneMaxUndo() > 0) | ||
3206 | { | ||
3207 | nUndo = new UndoState(this, goback.ForGroup); | ||
3208 | } | ||
3209 | |||
3210 | goback.PlaybackState(this); | ||
3211 | |||
3212 | if (nUndo != null) | ||
3213 | m_redo.Push(nUndo); | ||
3214 | } | ||
3215 | } | ||
3216 | 3783 | ||
3217 | // m_log.DebugFormat( | 3784 | lock (m_UndoRedo) |
3218 | // "[SCENE OBJECT PART]: Handled undo request for {0} {1}, stack size now {2}", | 3785 | { |
3219 | // Name, LocalId, m_undo.Count); | 3786 | Undoing = true; |
3787 | m_UndoRedo.Undo(this); | ||
3788 | Undoing = false; | ||
3220 | } | 3789 | } |
3221 | } | 3790 | } |
3222 | 3791 | ||
3223 | public void Redo() | 3792 | public void Redo() |
3224 | { | 3793 | { |
3225 | lock (m_undo) | 3794 | if (m_UndoRedo == null || Undoing || ParentGroup == null) |
3226 | { | 3795 | return; |
3227 | // m_log.DebugFormat( | ||
3228 | // "[SCENE OBJECT PART]: Handling redo request for {0} {1}, stack size {2}", | ||
3229 | // Name, LocalId, m_redo.Count); | ||
3230 | |||
3231 | if (m_redo.Count > 0) | ||
3232 | { | ||
3233 | UndoState gofwd = m_redo.Pop(); | ||
3234 | |||
3235 | if (gofwd != null) | ||
3236 | { | ||
3237 | if (ParentGroup.GetSceneMaxUndo() > 0) | ||
3238 | { | ||
3239 | UndoState nUndo = new UndoState(this, gofwd.ForGroup); | ||
3240 | |||
3241 | m_undo.Push(nUndo); | ||
3242 | } | ||
3243 | |||
3244 | gofwd.PlayfwdState(this); | ||
3245 | } | ||
3246 | 3796 | ||
3247 | // m_log.DebugFormat( | 3797 | lock (m_UndoRedo) |
3248 | // "[SCENE OBJECT PART]: Handled redo request for {0} {1}, stack size now {2}", | 3798 | { |
3249 | // Name, LocalId, m_redo.Count); | 3799 | Undoing = true; |
3250 | } | 3800 | m_UndoRedo.Redo(this); |
3801 | Undoing = false; | ||
3251 | } | 3802 | } |
3252 | } | 3803 | } |
3253 | 3804 | ||
3254 | public void ClearUndoState() | 3805 | public void ClearUndoState() |
3255 | { | 3806 | { |
3256 | // m_log.DebugFormat("[SCENE OBJECT PART]: Clearing undo and redo stacks in {0} {1}", Name, LocalId); | 3807 | if (m_UndoRedo == null || Undoing) |
3808 | return; | ||
3257 | 3809 | ||
3258 | lock (m_undo) | 3810 | lock (m_UndoRedo) |
3259 | { | 3811 | { |
3260 | m_undo.Clear(); | 3812 | m_UndoRedo.Clear(); |
3261 | m_redo.Clear(); | ||
3262 | } | 3813 | } |
3263 | } | 3814 | } |
3264 | 3815 | ||
@@ -3888,6 +4439,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
3888 | } | 4439 | } |
3889 | } | 4440 | } |
3890 | 4441 | ||
4442 | |||
4443 | public void UpdateExtraPhysics(ExtraPhysicsData physdata) | ||
4444 | { | ||
4445 | if (physdata.PhysShapeType == PhysShapeType.invalid || ParentGroup == null) | ||
4446 | return; | ||
4447 | |||
4448 | if (PhysicsShapeType != (byte)physdata.PhysShapeType) | ||
4449 | { | ||
4450 | PhysicsShapeType = (byte)physdata.PhysShapeType; | ||
4451 | |||
4452 | } | ||
4453 | |||
4454 | if(Density != physdata.Density) | ||
4455 | Density = physdata.Density; | ||
4456 | if(GravityModifier != physdata.GravitationModifier) | ||
4457 | GravityModifier = physdata.GravitationModifier; | ||
4458 | if(Friction != physdata.Friction) | ||
4459 | Friction = physdata.Friction; | ||
4460 | if(Bounciness != physdata.Bounce) | ||
4461 | Bounciness = physdata.Bounce; | ||
4462 | } | ||
3891 | /// <summary> | 4463 | /// <summary> |
3892 | /// Update the flags on this prim. This covers properties such as phantom, physics and temporary. | 4464 | /// Update the flags on this prim. This covers properties such as phantom, physics and temporary. |
3893 | /// </summary> | 4465 | /// </summary> |
@@ -3895,7 +4467,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3895 | /// <param name="SetTemporary"></param> | 4467 | /// <param name="SetTemporary"></param> |
3896 | /// <param name="SetPhantom"></param> | 4468 | /// <param name="SetPhantom"></param> |
3897 | /// <param name="SetVD"></param> | 4469 | /// <param name="SetVD"></param> |
3898 | public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD) | 4470 | public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD, bool building) |
3899 | { | 4471 | { |
3900 | bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0); | 4472 | bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0); |
3901 | bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0); | 4473 | bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0); |
@@ -3905,237 +4477,230 @@ namespace OpenSim.Region.Framework.Scenes | |||
3905 | if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD)) | 4477 | if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD)) |
3906 | return; | 4478 | return; |
3907 | 4479 | ||
3908 | PhysicsActor pa = PhysActor; | 4480 | VolumeDetectActive = SetVD; |
3909 | |||
3910 | // Special cases for VD. VD can only be called from a script | ||
3911 | // and can't be combined with changes to other states. So we can rely | ||
3912 | // that... | ||
3913 | // ... if VD is changed, all others are not. | ||
3914 | // ... if one of the others is changed, VD is not. | ||
3915 | if (SetVD) // VD is active, special logic applies | ||
3916 | { | ||
3917 | // State machine logic for VolumeDetect | ||
3918 | // More logic below | ||
3919 | bool phanReset = (SetPhantom != wasPhantom) && !SetPhantom; | ||
3920 | |||
3921 | if (phanReset) // Phantom changes from on to off switch VD off too | ||
3922 | { | ||
3923 | SetVD = false; // Switch it of for the course of this routine | ||
3924 | VolumeDetectActive = false; // and also permanently | ||
3925 | |||
3926 | if (pa != null) | ||
3927 | pa.SetVolumeDetect(0); // Let physics know about it too | ||
3928 | } | ||
3929 | else | ||
3930 | { | ||
3931 | // If volumedetect is active we don't want phantom to be applied. | ||
3932 | // If this is a new call to VD out of the state "phantom" | ||
3933 | // this will also cause the prim to be visible to physics | ||
3934 | SetPhantom = false; | ||
3935 | } | ||
3936 | } | ||
3937 | 4481 | ||
3938 | if (UsePhysics && IsJoint()) | 4482 | // volume detector implies phantom |
3939 | { | 4483 | if (VolumeDetectActive) |
3940 | SetPhantom = true; | 4484 | SetPhantom = true; |
3941 | } | ||
3942 | 4485 | ||
3943 | if (UsePhysics) | 4486 | if (UsePhysics) |
3944 | { | ||
3945 | AddFlag(PrimFlags.Physics); | 4487 | AddFlag(PrimFlags.Physics); |
3946 | if (!wasUsingPhysics) | ||
3947 | { | ||
3948 | DoPhysicsPropertyUpdate(UsePhysics, false); | ||
3949 | |||
3950 | if (!ParentGroup.IsDeleted) | ||
3951 | { | ||
3952 | if (LocalId == ParentGroup.RootPart.LocalId) | ||
3953 | { | ||
3954 | ParentGroup.CheckSculptAndLoad(); | ||
3955 | } | ||
3956 | } | ||
3957 | } | ||
3958 | } | ||
3959 | else | 4488 | else |
3960 | { | ||
3961 | RemFlag(PrimFlags.Physics); | 4489 | RemFlag(PrimFlags.Physics); |
3962 | if (wasUsingPhysics) | ||
3963 | { | ||
3964 | DoPhysicsPropertyUpdate(UsePhysics, false); | ||
3965 | } | ||
3966 | } | ||
3967 | 4490 | ||
3968 | if (SetPhantom | 4491 | if (SetPhantom) |
3969 | || ParentGroup.IsAttachment | ||
3970 | || (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints | ||
3971 | { | ||
3972 | AddFlag(PrimFlags.Phantom); | 4492 | AddFlag(PrimFlags.Phantom); |
3973 | 4493 | else | |
3974 | if (PhysActor != null) | ||
3975 | { | ||
3976 | RemoveFromPhysics(); | ||
3977 | pa = null; | ||
3978 | } | ||
3979 | } | ||
3980 | else // Not phantom | ||
3981 | { | ||
3982 | RemFlag(PrimFlags.Phantom); | 4494 | RemFlag(PrimFlags.Phantom); |
3983 | 4495 | ||
3984 | if (ParentGroup.Scene == null) | 4496 | if (SetTemporary) |
3985 | return; | 4497 | AddFlag(PrimFlags.TemporaryOnRez); |
4498 | else | ||
4499 | RemFlag(PrimFlags.TemporaryOnRez); | ||
3986 | 4500 | ||
3987 | if (ParentGroup.Scene.CollidablePrims && pa == null) | ||
3988 | { | ||
3989 | pa = AddToPhysics(UsePhysics); | ||
3990 | 4501 | ||
3991 | if (pa != null) | 4502 | if (ParentGroup.Scene == null) |
3992 | { | 4503 | return; |
3993 | pa.SetMaterial(Material); | ||
3994 | DoPhysicsPropertyUpdate(UsePhysics, true); | ||
3995 | |||
3996 | if (!ParentGroup.IsDeleted) | ||
3997 | { | ||
3998 | if (LocalId == ParentGroup.RootPart.LocalId) | ||
3999 | { | ||
4000 | ParentGroup.CheckSculptAndLoad(); | ||
4001 | } | ||
4002 | } | ||
4003 | |||
4004 | if ( | ||
4005 | ((AggregateScriptEvents & scriptEvents.collision) != 0) || | ||
4006 | ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
4007 | ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
4008 | ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
4009 | ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
4010 | ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
4011 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision) != 0) || | ||
4012 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
4013 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
4014 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
4015 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
4016 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
4017 | (CollisionSound != UUID.Zero) | ||
4018 | ) | ||
4019 | { | ||
4020 | pa.OnCollisionUpdate += PhysicsCollision; | ||
4021 | pa.SubscribeEvents(1000); | ||
4022 | } | ||
4023 | } | ||
4024 | } | ||
4025 | else // it already has a physical representation | ||
4026 | { | ||
4027 | DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim | ||
4028 | 4504 | ||
4029 | if (!ParentGroup.IsDeleted) | 4505 | PhysicsActor pa = PhysActor; |
4030 | { | ||
4031 | if (LocalId == ParentGroup.RootPart.LocalId) | ||
4032 | { | ||
4033 | ParentGroup.CheckSculptAndLoad(); | ||
4034 | } | ||
4035 | } | ||
4036 | } | ||
4037 | } | ||
4038 | 4506 | ||
4039 | if (SetVD) | 4507 | if (pa != null && building && pa.Building != building) |
4508 | pa.Building = building; | ||
4509 | |||
4510 | if ((SetPhantom && !UsePhysics && !SetVD) || ParentGroup.IsAttachment || PhysicsShapeType == (byte)PhysShapeType.none | ||
4511 | || (Shape.PathCurve == (byte)Extrusion.Flexible)) | ||
4040 | { | 4512 | { |
4041 | // If the above logic worked (this is urgent candidate to unit tests!) | ||
4042 | // we now have a physicsactor. | ||
4043 | // Defensive programming calls for a check here. | ||
4044 | // Better would be throwing an exception that could be catched by a unit test as the internal | ||
4045 | // logic should make sure, this Physactor is always here. | ||
4046 | if (pa != null) | 4513 | if (pa != null) |
4047 | { | 4514 | { |
4048 | pa.SetVolumeDetect(1); | 4515 | ParentGroup.Scene.RemovePhysicalPrim(1); |
4049 | AddFlag(PrimFlags.Phantom); // We set this flag also if VD is active | 4516 | RemoveFromPhysics(); |
4050 | VolumeDetectActive = true; | ||
4051 | } | 4517 | } |
4518 | |||
4519 | Velocity = new Vector3(0, 0, 0); | ||
4520 | Acceleration = new Vector3(0, 0, 0); | ||
4521 | if (ParentGroup.RootPart == this) | ||
4522 | AngularVelocity = new Vector3(0, 0, 0); | ||
4052 | } | 4523 | } |
4053 | else | 4524 | else |
4054 | { | 4525 | { |
4055 | // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like | 4526 | if (ParentGroup.Scene.CollidablePrims) |
4056 | // (mumbles, well, at least if you have infinte CPU powers :-)) | 4527 | { |
4057 | if (pa != null) | 4528 | if (pa == null) |
4058 | pa.SetVolumeDetect(0); | 4529 | { |
4530 | AddToPhysics(UsePhysics, SetPhantom, building, false); | ||
4531 | pa = PhysActor; | ||
4532 | /* | ||
4533 | if (pa != null) | ||
4534 | { | ||
4535 | if ( | ||
4536 | // ((AggregateScriptEvents & scriptEvents.collision) != 0) || | ||
4537 | // ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
4538 | // ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
4539 | // ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
4540 | // ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
4541 | // ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
4542 | ((AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || | ||
4543 | ((ParentGroup.RootPart.AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || | ||
4544 | (CollisionSound != UUID.Zero) | ||
4545 | ) | ||
4546 | { | ||
4547 | pa.OnCollisionUpdate += PhysicsCollision; | ||
4548 | pa.SubscribeEvents(1000); | ||
4549 | } | ||
4550 | } | ||
4551 | */ | ||
4552 | } | ||
4553 | else // it already has a physical representation | ||
4554 | { | ||
4555 | DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. | ||
4556 | /* moved into DoPhysicsPropertyUpdate | ||
4557 | if(VolumeDetectActive) | ||
4558 | pa.SetVolumeDetect(1); | ||
4559 | else | ||
4560 | pa.SetVolumeDetect(0); | ||
4561 | */ | ||
4059 | 4562 | ||
4060 | VolumeDetectActive = false; | ||
4061 | } | ||
4062 | 4563 | ||
4063 | if (SetTemporary) | 4564 | if (pa.Building != building) |
4064 | { | 4565 | pa.Building = building; |
4065 | AddFlag(PrimFlags.TemporaryOnRez); | 4566 | } |
4066 | } | 4567 | |
4067 | else | 4568 | UpdatePhysicsSubscribedEvents(); |
4068 | { | 4569 | } |
4069 | RemFlag(PrimFlags.TemporaryOnRez); | 4570 | } |
4070 | } | ||
4071 | 4571 | ||
4072 | // m_log.Debug("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); | 4572 | // m_log.Debug("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); |
4073 | 4573 | ||
4574 | // and last in case we have a new actor and not building | ||
4575 | |||
4074 | if (ParentGroup != null) | 4576 | if (ParentGroup != null) |
4075 | { | 4577 | { |
4076 | ParentGroup.HasGroupChanged = true; | 4578 | ParentGroup.HasGroupChanged = true; |
4077 | ScheduleFullUpdate(); | 4579 | ScheduleFullUpdate(); |
4078 | } | 4580 | } |
4079 | 4581 | ||
4080 | // m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags); | 4582 | // m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags); |
4081 | } | 4583 | } |
4082 | 4584 | ||
4083 | /// <summary> | 4585 | /// <summary> |
4084 | /// Adds this part to the physics scene. | 4586 | /// Adds this part to the physics scene. |
4587 | /// and sets the PhysActor property | ||
4085 | /// </summary> | 4588 | /// </summary> |
4086 | /// <remarks>This method also sets the PhysActor property.</remarks> | 4589 | /// <param name="isPhysical">Add this prim as physical.</param> |
4087 | /// <param name="rigidBody">Add this prim with a rigid body.</param> | 4590 | /// <param name="isPhantom">Add this prim as phantom.</param> |
4088 | /// <returns> | 4591 | /// <param name="building">tells physics to delay full construction of object</param> |
4089 | /// The physics actor. null if there was a failure. | 4592 | /// <param name="applyDynamics">applies velocities, force and torque</param> |
4090 | /// </returns> | 4593 | private void AddToPhysics(bool isPhysical, bool isPhantom, bool building, bool applyDynamics) |
4091 | private PhysicsActor AddToPhysics(bool rigidBody) | 4594 | { |
4092 | { | ||
4093 | PhysicsActor pa; | 4595 | PhysicsActor pa; |
4094 | 4596 | ||
4597 | Vector3 velocity = Velocity; | ||
4598 | Vector3 rotationalVelocity = AngularVelocity;; | ||
4599 | |||
4095 | try | 4600 | try |
4096 | { | 4601 | { |
4097 | pa = ParentGroup.Scene.PhysicsScene.AddPrimShape( | 4602 | pa = ParentGroup.Scene.PhysicsScene.AddPrimShape( |
4098 | string.Format("{0}/{1}", Name, UUID), | 4603 | string.Format("{0}/{1}", Name, UUID), |
4099 | Shape, | 4604 | Shape, |
4100 | AbsolutePosition, | 4605 | AbsolutePosition, |
4101 | Scale, | 4606 | Scale, |
4102 | RotationOffset, | 4607 | GetWorldRotation(), |
4103 | rigidBody, | 4608 | isPhysical, |
4104 | m_localId); | 4609 | isPhantom, |
4610 | PhysicsShapeType, | ||
4611 | m_localId); | ||
4105 | } | 4612 | } |
4106 | catch | 4613 | catch (Exception ex) |
4107 | { | 4614 | { |
4108 | m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom.", m_uuid); | 4615 | m_log.ErrorFormat("[SCENE]: AddToPhysics object {0} failed: {1}", m_uuid, ex.Message); |
4109 | pa = null; | 4616 | pa = null; |
4110 | } | 4617 | } |
4111 | 4618 | ||
4112 | // FIXME: Ideally we wouldn't set the property here to reduce situations where threads changing physical | ||
4113 | // properties can stop on each other. However, DoPhysicsPropertyUpdate() currently relies on PhysActor | ||
4114 | // being set. | ||
4115 | PhysActor = pa; | ||
4116 | |||
4117 | // Basic Physics can also return null as well as an exception catch. | ||
4118 | if (pa != null) | 4619 | if (pa != null) |
4119 | { | 4620 | { |
4120 | pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info | 4621 | pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info |
4121 | pa.SetMaterial(Material); | 4622 | pa.SetMaterial(Material); |
4122 | DoPhysicsPropertyUpdate(rigidBody, true); | 4623 | |
4624 | if (VolumeDetectActive) // change if not the default only | ||
4625 | pa.SetVolumeDetect(1); | ||
4626 | |||
4627 | if (m_vehicle != null && LocalId == ParentGroup.RootPart.LocalId) | ||
4628 | m_vehicle.SetVehicle(pa); | ||
4629 | |||
4630 | // we are going to tell rest of code about physics so better have this here | ||
4631 | PhysActor = pa; | ||
4632 | |||
4633 | // DoPhysicsPropertyUpdate(isPhysical, true); | ||
4634 | // lets expand it here just with what it really needs to do | ||
4635 | |||
4636 | if (isPhysical) | ||
4637 | { | ||
4638 | if (ParentGroup.RootPart.KeyframeMotion != null) | ||
4639 | ParentGroup.RootPart.KeyframeMotion.Stop(); | ||
4640 | ParentGroup.RootPart.KeyframeMotion = null; | ||
4641 | ParentGroup.Scene.AddPhysicalPrim(1); | ||
4642 | |||
4643 | pa.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; | ||
4644 | pa.OnOutOfBounds += PhysicsOutOfBounds; | ||
4645 | |||
4646 | if (ParentID != 0 && ParentID != LocalId) | ||
4647 | { | ||
4648 | PhysicsActor parentPa = ParentGroup.RootPart.PhysActor; | ||
4649 | |||
4650 | if (parentPa != null) | ||
4651 | { | ||
4652 | pa.link(parentPa); | ||
4653 | } | ||
4654 | } | ||
4655 | } | ||
4656 | |||
4657 | if (applyDynamics) | ||
4658 | // do independent of isphysical so parameters get setted (at least some) | ||
4659 | { | ||
4660 | Velocity = velocity; | ||
4661 | AngularVelocity = rotationalVelocity; | ||
4662 | // pa.Velocity = velocity; | ||
4663 | pa.RotationalVelocity = rotationalVelocity; | ||
4664 | |||
4665 | // if not vehicle and root part apply force and torque | ||
4666 | if ((m_vehicle == null || m_vehicle.Type == Vehicle.TYPE_NONE) | ||
4667 | && LocalId == ParentGroup.RootPart.LocalId) | ||
4668 | { | ||
4669 | pa.Force = Force; | ||
4670 | pa.Torque = Torque; | ||
4671 | } | ||
4672 | } | ||
4673 | |||
4674 | if (Shape.SculptEntry) | ||
4675 | CheckSculptAndLoad(); | ||
4676 | else | ||
4677 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa); | ||
4678 | |||
4679 | if (!building) | ||
4680 | pa.Building = false; | ||
4123 | } | 4681 | } |
4124 | 4682 | ||
4125 | return pa; | 4683 | PhysActor = pa; |
4126 | } | 4684 | } |
4127 | 4685 | ||
4128 | /// <summary> | 4686 | /// <summary> |
4129 | /// This removes the part from the physics scene. | 4687 | /// This removes the part from the physics scene. |
4130 | /// </summary> | 4688 | /// </summary> |
4131 | /// <remarks> | 4689 | /// <remarks> |
4132 | /// This isn't the same as turning off physical, since even without being physical the prim has a physics | 4690 | /// This isn't the same as turning off physical, since even without being physical the prim has a physics |
4133 | /// representation for collision detection. Rather, this would be used in situations such as making a prim | 4691 | /// representation for collision detection. |
4134 | /// phantom. | ||
4135 | /// </remarks> | 4692 | /// </remarks> |
4136 | public void RemoveFromPhysics() | 4693 | public void RemoveFromPhysics() |
4137 | { | 4694 | { |
4138 | ParentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); | 4695 | PhysicsActor pa = PhysActor; |
4696 | if (pa != null) | ||
4697 | { | ||
4698 | pa.OnCollisionUpdate -= PhysicsCollision; | ||
4699 | pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; | ||
4700 | pa.OnOutOfBounds -= PhysicsOutOfBounds; | ||
4701 | |||
4702 | ParentGroup.Scene.PhysicsScene.RemovePrim(pa); | ||
4703 | } | ||
4139 | PhysActor = null; | 4704 | PhysActor = null; |
4140 | } | 4705 | } |
4141 | 4706 | ||
@@ -4295,6 +4860,44 @@ namespace OpenSim.Region.Framework.Scenes | |||
4295 | ScheduleFullUpdate(); | 4860 | ScheduleFullUpdate(); |
4296 | } | 4861 | } |
4297 | 4862 | ||
4863 | |||
4864 | private void UpdatePhysicsSubscribedEvents() | ||
4865 | { | ||
4866 | PhysicsActor pa = PhysActor; | ||
4867 | if (pa == null) | ||
4868 | return; | ||
4869 | |||
4870 | pa.OnCollisionUpdate -= PhysicsCollision; | ||
4871 | |||
4872 | bool hassound = (CollisionSoundType >= 0 && !VolumeDetectActive); | ||
4873 | |||
4874 | scriptEvents CombinedEvents = AggregateScriptEvents; | ||
4875 | |||
4876 | // merge with root part | ||
4877 | if (ParentGroup != null && ParentGroup.RootPart != null) | ||
4878 | CombinedEvents |= ParentGroup.RootPart.AggregateScriptEvents; | ||
4879 | |||
4880 | // submit to this part case | ||
4881 | if (VolumeDetectActive) | ||
4882 | CombinedEvents &= PhyscicsVolumeDtcSubsEvents; | ||
4883 | else if ((Flags & PrimFlags.Phantom) != 0) | ||
4884 | CombinedEvents &= PhyscicsPhantonSubsEvents; | ||
4885 | else | ||
4886 | CombinedEvents &= PhysicsNeededSubsEvents; | ||
4887 | |||
4888 | if (hassound || CombinedEvents != 0) | ||
4889 | { | ||
4890 | // subscribe to physics updates. | ||
4891 | pa.OnCollisionUpdate += PhysicsCollision; | ||
4892 | pa.SubscribeEvents(50); // 20 reports per second | ||
4893 | } | ||
4894 | else | ||
4895 | { | ||
4896 | pa.UnSubscribeEvents(); | ||
4897 | } | ||
4898 | } | ||
4899 | |||
4900 | |||
4298 | public void aggregateScriptEvents() | 4901 | public void aggregateScriptEvents() |
4299 | { | 4902 | { |
4300 | if (ParentGroup == null || ParentGroup.RootPart == null) | 4903 | if (ParentGroup == null || ParentGroup.RootPart == null) |
@@ -4331,40 +4934,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
4331 | { | 4934 | { |
4332 | objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop; | 4935 | objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop; |
4333 | } | 4936 | } |
4334 | 4937 | /* | |
4335 | PhysicsActor pa = PhysActor; | 4938 | PhysicsActor pa = PhysActor; |
4336 | 4939 | if (pa != null) | |
4337 | if ( | ||
4338 | ((AggregateScriptEvents & scriptEvents.collision) != 0) || | ||
4339 | ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
4340 | ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
4341 | ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
4342 | ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
4343 | ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
4344 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision) != 0) || | ||
4345 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
4346 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
4347 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
4348 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
4349 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
4350 | (CollisionSound != UUID.Zero) | ||
4351 | ) | ||
4352 | { | 4940 | { |
4353 | // subscribe to physics updates. | 4941 | if ( |
4354 | if (pa != null) | 4942 | // ((AggregateScriptEvents & scriptEvents.collision) != 0) || |
4943 | // ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
4944 | // ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
4945 | // ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
4946 | // ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
4947 | // ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
4948 | ((AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || ((ParentGroup.RootPart.AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || (CollisionSound != UUID.Zero) | ||
4949 | ) | ||
4355 | { | 4950 | { |
4951 | // subscribe to physics updates. | ||
4356 | pa.OnCollisionUpdate += PhysicsCollision; | 4952 | pa.OnCollisionUpdate += PhysicsCollision; |
4357 | pa.SubscribeEvents(1000); | 4953 | pa.SubscribeEvents(1000); |
4358 | } | 4954 | } |
4359 | } | 4955 | else |
4360 | else | ||
4361 | { | ||
4362 | if (pa != null) | ||
4363 | { | 4956 | { |
4364 | pa.UnSubscribeEvents(); | 4957 | pa.UnSubscribeEvents(); |
4365 | pa.OnCollisionUpdate -= PhysicsCollision; | 4958 | pa.OnCollisionUpdate -= PhysicsCollision; |
4366 | } | 4959 | } |
4367 | } | 4960 | } |
4961 | */ | ||
4962 | UpdatePhysicsSubscribedEvents(); | ||
4368 | 4963 | ||
4369 | //if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0) | 4964 | //if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0) |
4370 | //{ | 4965 | //{ |
@@ -4493,5 +5088,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
4493 | Color color = Color; | 5088 | Color color = Color; |
4494 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); | 5089 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); |
4495 | } | 5090 | } |
5091 | |||
5092 | public void ResetOwnerChangeFlag() | ||
5093 | { | ||
5094 | List<UUID> inv = Inventory.GetInventoryList(); | ||
5095 | |||
5096 | foreach (UUID itemID in inv) | ||
5097 | { | ||
5098 | TaskInventoryItem item = Inventory.GetInventoryItem(itemID); | ||
5099 | item.OwnerChanged = false; | ||
5100 | Inventory.UpdateInventoryItem(item, false, false); | ||
5101 | } | ||
5102 | } | ||
4496 | } | 5103 | } |
4497 | } | 5104 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index c223474..14ef0fb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -48,6 +48,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
48 | private string m_inventoryFileName = String.Empty; | 48 | private string m_inventoryFileName = String.Empty; |
49 | private byte[] m_inventoryFileData = new byte[0]; | 49 | private byte[] m_inventoryFileData = new byte[0]; |
50 | private uint m_inventoryFileNameSerial = 0; | 50 | private uint m_inventoryFileNameSerial = 0; |
51 | private bool m_inventoryPrivileged = false; | ||
52 | |||
53 | private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>(); | ||
51 | 54 | ||
52 | /// <value> | 55 | /// <value> |
53 | /// The part to which the inventory belongs. | 56 | /// The part to which the inventory belongs. |
@@ -84,11 +87,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
84 | /// </value> | 87 | /// </value> |
85 | protected internal TaskInventoryDictionary Items | 88 | protected internal TaskInventoryDictionary Items |
86 | { | 89 | { |
87 | get { return m_items; } | 90 | get { |
91 | return m_items; | ||
92 | } | ||
88 | set | 93 | set |
89 | { | 94 | { |
90 | m_items = value; | 95 | m_items = value; |
91 | m_inventorySerial++; | 96 | m_inventorySerial++; |
97 | QueryScriptStates(); | ||
92 | } | 98 | } |
93 | } | 99 | } |
94 | 100 | ||
@@ -123,38 +129,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | public void ResetInventoryIDs() | 129 | public void ResetInventoryIDs() |
124 | { | 130 | { |
125 | if (null == m_part) | 131 | if (null == m_part) |
126 | return; | 132 | m_items.LockItemsForWrite(true); |
127 | 133 | ||
128 | lock (m_items) | 134 | if (Items.Count == 0) |
129 | { | 135 | { |
130 | if (0 == m_items.Count) | 136 | m_items.LockItemsForWrite(false); |
131 | return; | 137 | return; |
138 | } | ||
132 | 139 | ||
133 | IList<TaskInventoryItem> items = GetInventoryItems(); | 140 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
134 | m_items.Clear(); | 141 | Items.Clear(); |
135 | 142 | ||
136 | foreach (TaskInventoryItem item in items) | 143 | foreach (TaskInventoryItem item in items) |
137 | { | 144 | { |
138 | item.ResetIDs(m_part.UUID); | 145 | item.ResetIDs(m_part.UUID); |
139 | m_items.Add(item.ItemID, item); | 146 | Items.Add(item.ItemID, item); |
140 | } | ||
141 | } | 147 | } |
148 | m_items.LockItemsForWrite(false); | ||
142 | } | 149 | } |
143 | 150 | ||
144 | public void ResetObjectID() | 151 | public void ResetObjectID() |
145 | { | 152 | { |
146 | lock (Items) | 153 | m_items.LockItemsForWrite(true); |
154 | |||
155 | if (Items.Count == 0) | ||
147 | { | 156 | { |
148 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 157 | m_items.LockItemsForWrite(false); |
149 | Items.Clear(); | 158 | return; |
150 | |||
151 | foreach (TaskInventoryItem item in items) | ||
152 | { | ||
153 | item.ParentPartID = m_part.UUID; | ||
154 | item.ParentID = m_part.UUID; | ||
155 | Items.Add(item.ItemID, item); | ||
156 | } | ||
157 | } | 159 | } |
160 | |||
161 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
162 | Items.Clear(); | ||
163 | |||
164 | foreach (TaskInventoryItem item in items) | ||
165 | { | ||
166 | item.ParentPartID = m_part.UUID; | ||
167 | item.ParentID = m_part.UUID; | ||
168 | Items.Add(item.ItemID, item); | ||
169 | } | ||
170 | m_items.LockItemsForWrite(false); | ||
158 | } | 171 | } |
159 | 172 | ||
160 | /// <summary> | 173 | /// <summary> |
@@ -163,17 +176,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
163 | /// <param name="ownerId"></param> | 176 | /// <param name="ownerId"></param> |
164 | public void ChangeInventoryOwner(UUID ownerId) | 177 | public void ChangeInventoryOwner(UUID ownerId) |
165 | { | 178 | { |
166 | lock (Items) | 179 | List<TaskInventoryItem> items = GetInventoryItems(); |
167 | { | ||
168 | if (0 == Items.Count) | ||
169 | { | ||
170 | return; | ||
171 | } | ||
172 | } | ||
173 | 180 | ||
181 | if (items.Count == 0) | ||
182 | return; | ||
183 | |||
184 | m_items.LockItemsForWrite(true); | ||
174 | HasInventoryChanged = true; | 185 | HasInventoryChanged = true; |
175 | m_part.ParentGroup.HasGroupChanged = true; | 186 | m_part.ParentGroup.HasGroupChanged = true; |
176 | List<TaskInventoryItem> items = GetInventoryItems(); | ||
177 | foreach (TaskInventoryItem item in items) | 187 | foreach (TaskInventoryItem item in items) |
178 | { | 188 | { |
179 | if (ownerId != item.OwnerID) | 189 | if (ownerId != item.OwnerID) |
@@ -184,6 +194,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
184 | item.PermsGranter = UUID.Zero; | 194 | item.PermsGranter = UUID.Zero; |
185 | item.OwnerChanged = true; | 195 | item.OwnerChanged = true; |
186 | } | 196 | } |
197 | m_items.LockItemsForWrite(false); | ||
187 | } | 198 | } |
188 | 199 | ||
189 | /// <summary> | 200 | /// <summary> |
@@ -192,12 +203,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
192 | /// <param name="groupID"></param> | 203 | /// <param name="groupID"></param> |
193 | public void ChangeInventoryGroup(UUID groupID) | 204 | public void ChangeInventoryGroup(UUID groupID) |
194 | { | 205 | { |
195 | lock (Items) | 206 | m_items.LockItemsForWrite(true); |
207 | if (0 == Items.Count) | ||
196 | { | 208 | { |
197 | if (0 == Items.Count) | 209 | m_items.LockItemsForWrite(false); |
198 | { | 210 | return; |
199 | return; | ||
200 | } | ||
201 | } | 211 | } |
202 | 212 | ||
203 | // Don't let this set the HasGroupChanged flag for attachments | 213 | // Don't let this set the HasGroupChanged flag for attachments |
@@ -209,12 +219,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
209 | m_part.ParentGroup.HasGroupChanged = true; | 219 | m_part.ParentGroup.HasGroupChanged = true; |
210 | } | 220 | } |
211 | 221 | ||
212 | List<TaskInventoryItem> items = GetInventoryItems(); | 222 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
213 | foreach (TaskInventoryItem item in items) | 223 | foreach (TaskInventoryItem item in items) |
214 | { | 224 | { |
215 | if (groupID != item.GroupID) | 225 | if (groupID != item.GroupID) |
226 | { | ||
216 | item.GroupID = groupID; | 227 | item.GroupID = groupID; |
228 | } | ||
217 | } | 229 | } |
230 | m_items.LockItemsForWrite(false); | ||
231 | } | ||
232 | |||
233 | private void QueryScriptStates() | ||
234 | { | ||
235 | if (m_part == null || m_part.ParentGroup == null) | ||
236 | return; | ||
237 | |||
238 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | ||
239 | if (engines == null) // No engine at all | ||
240 | return; | ||
241 | |||
242 | Items.LockItemsForRead(true); | ||
243 | foreach (TaskInventoryItem item in Items.Values) | ||
244 | { | ||
245 | if (item.InvType == (int)InventoryType.LSL) | ||
246 | { | ||
247 | foreach (IScriptModule e in engines) | ||
248 | { | ||
249 | bool running; | ||
250 | |||
251 | if (e.HasScript(item.ItemID, out running)) | ||
252 | { | ||
253 | item.ScriptRunning = running; | ||
254 | break; | ||
255 | } | ||
256 | } | ||
257 | } | ||
258 | } | ||
259 | |||
260 | Items.LockItemsForRead(false); | ||
218 | } | 261 | } |
219 | 262 | ||
220 | public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 263 | public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
@@ -259,7 +302,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
259 | { | 302 | { |
260 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); | 303 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); |
261 | foreach (TaskInventoryItem item in scripts) | 304 | foreach (TaskInventoryItem item in scripts) |
305 | { | ||
262 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | 306 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); |
307 | m_part.RemoveScriptEvents(item.ItemID); | ||
308 | } | ||
263 | } | 309 | } |
264 | 310 | ||
265 | /// <summary> | 311 | /// <summary> |
@@ -273,7 +319,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
273 | // item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 319 | // item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
274 | 320 | ||
275 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) | 321 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) |
322 | { | ||
323 | StoreScriptError(item.ItemID, "no permission"); | ||
276 | return false; | 324 | return false; |
325 | } | ||
277 | 326 | ||
278 | m_part.AddFlag(PrimFlags.Scripted); | 327 | m_part.AddFlag(PrimFlags.Scripted); |
279 | 328 | ||
@@ -283,14 +332,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
283 | if (stateSource == 2 && // Prim crossing | 332 | if (stateSource == 2 && // Prim crossing |
284 | m_part.ParentGroup.Scene.m_trustBinaries) | 333 | m_part.ParentGroup.Scene.m_trustBinaries) |
285 | { | 334 | { |
286 | lock (m_items) | 335 | m_items.LockItemsForWrite(true); |
287 | { | 336 | m_items[item.ItemID].PermsMask = 0; |
288 | m_items[item.ItemID].PermsMask = 0; | 337 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
289 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 338 | m_items.LockItemsForWrite(false); |
290 | } | ||
291 | |||
292 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 339 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
293 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 340 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
341 | StoreScriptErrors(item.ItemID, null); | ||
294 | m_part.ParentGroup.AddActiveScriptCount(1); | 342 | m_part.ParentGroup.AddActiveScriptCount(1); |
295 | m_part.ScheduleFullUpdate(); | 343 | m_part.ScheduleFullUpdate(); |
296 | return true; | 344 | return true; |
@@ -311,16 +359,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
311 | if (m_part.ParentGroup.m_savedScriptState != null) | 359 | if (m_part.ParentGroup.m_savedScriptState != null) |
312 | item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID); | 360 | item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID); |
313 | 361 | ||
314 | lock (m_items) | 362 | string msg = String.Format("asset ID {0} could not be found", item.AssetID); |
315 | { | 363 | StoreScriptError(item.ItemID, msg); |
316 | m_items[item.ItemID].OldItemID = item.OldItemID; | 364 | m_log.ErrorFormat( |
317 | m_items[item.ItemID].PermsMask = 0; | 365 | "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", |
318 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 366 | item.Name, item.ItemID, m_part.AbsolutePosition, |
319 | } | 367 | m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID); |
368 | |||
369 | m_items.LockItemsForWrite(true); | ||
320 | 370 | ||
371 | m_items[item.ItemID].OldItemID = item.OldItemID; | ||
372 | m_items[item.ItemID].PermsMask = 0; | ||
373 | m_items[item.ItemID].PermsGranter = UUID.Zero; | ||
374 | |||
375 | m_items.LockItemsForWrite(false); | ||
376 | |||
321 | string script = Utils.BytesToString(asset.Data); | 377 | string script = Utils.BytesToString(asset.Data); |
322 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 378 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
323 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 379 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
380 | StoreScriptErrors(item.ItemID, null); | ||
381 | if (!item.ScriptRunning) | ||
382 | m_part.ParentGroup.Scene.EventManager.TriggerStopScript( | ||
383 | m_part.LocalId, item.ItemID); | ||
324 | m_part.ParentGroup.AddActiveScriptCount(1); | 384 | m_part.ParentGroup.AddActiveScriptCount(1); |
325 | m_part.ScheduleFullUpdate(); | 385 | m_part.ScheduleFullUpdate(); |
326 | 386 | ||
@@ -390,22 +450,149 @@ namespace OpenSim.Region.Framework.Scenes | |||
390 | return stateID; | 450 | return stateID; |
391 | } | 451 | } |
392 | 452 | ||
453 | /// <summary> | ||
454 | /// Start a script which is in this prim's inventory. | ||
455 | /// Some processing may occur in the background, but this routine returns asap. | ||
456 | /// </summary> | ||
457 | /// <param name="itemId"> | ||
458 | /// A <see cref="UUID"/> | ||
459 | /// </param> | ||
393 | public bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 460 | public bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
394 | { | 461 | { |
395 | TaskInventoryItem item = GetInventoryItem(itemId); | 462 | lock (m_scriptErrors) |
396 | if (item != null) | ||
397 | { | 463 | { |
398 | return CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 464 | // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion |
465 | m_scriptErrors.Remove(itemId); | ||
466 | } | ||
467 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
468 | return true; | ||
469 | } | ||
470 | |||
471 | private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
472 | { | ||
473 | m_items.LockItemsForRead(true); | ||
474 | if (m_items.ContainsKey(itemId)) | ||
475 | { | ||
476 | if (m_items.ContainsKey(itemId)) | ||
477 | { | ||
478 | m_items.LockItemsForRead(false); | ||
479 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | ||
480 | } | ||
481 | else | ||
482 | { | ||
483 | m_items.LockItemsForRead(false); | ||
484 | string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID, | ||
485 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
486 | StoreScriptError(itemId, msg); | ||
487 | m_log.ErrorFormat( | ||
488 | "[PRIM INVENTORY]: " + | ||
489 | "Couldn't start script with ID {0} since it {1}", itemId, msg); | ||
490 | } | ||
399 | } | 491 | } |
400 | else | 492 | else |
401 | { | 493 | { |
494 | m_items.LockItemsForRead(false); | ||
495 | string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID); | ||
496 | StoreScriptError(itemId, msg); | ||
402 | m_log.ErrorFormat( | 497 | m_log.ErrorFormat( |
403 | "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 498 | "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", |
404 | itemId, m_part.Name, m_part.UUID, | 499 | itemId, m_part.Name, m_part.UUID, |
405 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 500 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
501 | } | ||
502 | |||
503 | } | ||
406 | 504 | ||
407 | return false; | 505 | /// <summary> |
506 | /// Start a script which is in this prim's inventory and return any compilation error messages. | ||
507 | /// </summary> | ||
508 | /// <param name="itemId"> | ||
509 | /// A <see cref="UUID"/> | ||
510 | /// </param> | ||
511 | public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
512 | { | ||
513 | ArrayList errors; | ||
514 | |||
515 | // Indicate to CreateScriptInstanceInternal() we want it to | ||
516 | // post any compilation/loading error messages | ||
517 | lock (m_scriptErrors) | ||
518 | { | ||
519 | m_scriptErrors[itemId] = null; | ||
520 | } | ||
521 | |||
522 | // Perform compilation/loading | ||
523 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
524 | |||
525 | // Wait for and retrieve any errors | ||
526 | lock (m_scriptErrors) | ||
527 | { | ||
528 | while ((errors = m_scriptErrors[itemId]) == null) | ||
529 | { | ||
530 | if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000)) | ||
531 | { | ||
532 | m_log.ErrorFormat( | ||
533 | "[PRIM INVENTORY]: " + | ||
534 | "timedout waiting for script {0} errors", itemId); | ||
535 | errors = m_scriptErrors[itemId]; | ||
536 | if (errors == null) | ||
537 | { | ||
538 | errors = new ArrayList(1); | ||
539 | errors.Add("timedout waiting for errors"); | ||
540 | } | ||
541 | break; | ||
542 | } | ||
543 | } | ||
544 | m_scriptErrors.Remove(itemId); | ||
408 | } | 545 | } |
546 | return errors; | ||
547 | } | ||
548 | |||
549 | // Signal to CreateScriptInstanceEr() that compilation/loading is complete | ||
550 | private void StoreScriptErrors(UUID itemId, ArrayList errors) | ||
551 | { | ||
552 | lock (m_scriptErrors) | ||
553 | { | ||
554 | // If compilation/loading initiated via CreateScriptInstance(), | ||
555 | // it does not want the errors, so just get out | ||
556 | if (!m_scriptErrors.ContainsKey(itemId)) | ||
557 | { | ||
558 | return; | ||
559 | } | ||
560 | |||
561 | // Initiated via CreateScriptInstanceEr(), if we know what the | ||
562 | // errors are, save them and wake CreateScriptInstanceEr(). | ||
563 | if (errors != null) | ||
564 | { | ||
565 | m_scriptErrors[itemId] = errors; | ||
566 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
567 | return; | ||
568 | } | ||
569 | } | ||
570 | |||
571 | // Initiated via CreateScriptInstanceEr() but we don't know what | ||
572 | // the errors are yet, so retrieve them from the script engine. | ||
573 | // This may involve some waiting internal to GetScriptErrors(). | ||
574 | errors = GetScriptErrors(itemId); | ||
575 | |||
576 | // Get a default non-null value to indicate success. | ||
577 | if (errors == null) | ||
578 | { | ||
579 | errors = new ArrayList(); | ||
580 | } | ||
581 | |||
582 | // Post to CreateScriptInstanceEr() and wake it up | ||
583 | lock (m_scriptErrors) | ||
584 | { | ||
585 | m_scriptErrors[itemId] = errors; | ||
586 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
587 | } | ||
588 | } | ||
589 | |||
590 | // Like StoreScriptErrors(), but just posts a single string message | ||
591 | private void StoreScriptError(UUID itemId, string message) | ||
592 | { | ||
593 | ArrayList errors = new ArrayList(1); | ||
594 | errors.Add(message); | ||
595 | StoreScriptErrors(itemId, errors); | ||
409 | } | 596 | } |
410 | 597 | ||
411 | /// <summary> | 598 | /// <summary> |
@@ -418,15 +605,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
418 | /// </param> | 605 | /// </param> |
419 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) | 606 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) |
420 | { | 607 | { |
421 | bool scriptPresent = false; | 608 | if (m_items.ContainsKey(itemId)) |
422 | |||
423 | lock (m_items) | ||
424 | { | ||
425 | if (m_items.ContainsKey(itemId)) | ||
426 | scriptPresent = true; | ||
427 | } | ||
428 | |||
429 | if (scriptPresent) | ||
430 | { | 609 | { |
431 | if (!sceneObjectBeingDeleted) | 610 | if (!sceneObjectBeingDeleted) |
432 | m_part.RemoveScriptEvents(itemId); | 611 | m_part.RemoveScriptEvents(itemId); |
@@ -451,14 +630,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
451 | /// <returns></returns> | 630 | /// <returns></returns> |
452 | private bool InventoryContainsName(string name) | 631 | private bool InventoryContainsName(string name) |
453 | { | 632 | { |
454 | lock (m_items) | 633 | m_items.LockItemsForRead(true); |
634 | foreach (TaskInventoryItem item in m_items.Values) | ||
455 | { | 635 | { |
456 | foreach (TaskInventoryItem item in m_items.Values) | 636 | if (item.Name == name) |
457 | { | 637 | { |
458 | if (item.Name == name) | 638 | m_items.LockItemsForRead(false); |
459 | return true; | 639 | return true; |
460 | } | 640 | } |
461 | } | 641 | } |
642 | m_items.LockItemsForRead(false); | ||
462 | return false; | 643 | return false; |
463 | } | 644 | } |
464 | 645 | ||
@@ -500,8 +681,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
500 | /// <param name="item"></param> | 681 | /// <param name="item"></param> |
501 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 682 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
502 | { | 683 | { |
503 | List<TaskInventoryItem> il = GetInventoryItems(); | 684 | m_items.LockItemsForRead(true); |
504 | 685 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | |
686 | m_items.LockItemsForRead(false); | ||
505 | foreach (TaskInventoryItem i in il) | 687 | foreach (TaskInventoryItem i in il) |
506 | { | 688 | { |
507 | if (i.Name == item.Name) | 689 | if (i.Name == item.Name) |
@@ -539,14 +721,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
539 | item.Name = name; | 721 | item.Name = name; |
540 | item.GroupID = m_part.GroupID; | 722 | item.GroupID = m_part.GroupID; |
541 | 723 | ||
542 | lock (m_items) | 724 | m_items.LockItemsForWrite(true); |
543 | m_items.Add(item.ItemID, item); | 725 | m_items.Add(item.ItemID, item); |
544 | 726 | m_items.LockItemsForWrite(false); | |
545 | if (allowedDrop) | 727 | if (allowedDrop) |
546 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 728 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
547 | else | 729 | else |
548 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 730 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
549 | 731 | ||
550 | m_inventorySerial++; | 732 | m_inventorySerial++; |
551 | //m_inventorySerial += 2; | 733 | //m_inventorySerial += 2; |
552 | HasInventoryChanged = true; | 734 | HasInventoryChanged = true; |
@@ -562,15 +744,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
562 | /// <param name="items"></param> | 744 | /// <param name="items"></param> |
563 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 745 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
564 | { | 746 | { |
565 | lock (m_items) | 747 | m_items.LockItemsForWrite(true); |
748 | foreach (TaskInventoryItem item in items) | ||
566 | { | 749 | { |
567 | foreach (TaskInventoryItem item in items) | 750 | m_items.Add(item.ItemID, item); |
568 | { | 751 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
569 | m_items.Add(item.ItemID, item); | ||
570 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
571 | } | ||
572 | m_inventorySerial++; | ||
573 | } | 752 | } |
753 | m_items.LockItemsForWrite(false); | ||
754 | |||
755 | m_inventorySerial++; | ||
574 | } | 756 | } |
575 | 757 | ||
576 | /// <summary> | 758 | /// <summary> |
@@ -581,23 +763,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
581 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 763 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
582 | { | 764 | { |
583 | TaskInventoryItem item; | 765 | TaskInventoryItem item; |
584 | 766 | m_items.LockItemsForRead(true); | |
585 | lock (m_items) | 767 | m_items.TryGetValue(itemId, out item); |
586 | m_items.TryGetValue(itemId, out item); | 768 | m_items.LockItemsForRead(false); |
587 | |||
588 | return item; | 769 | return item; |
589 | } | 770 | } |
590 | 771 | ||
591 | public TaskInventoryItem GetInventoryItem(string name) | 772 | public TaskInventoryItem GetInventoryItem(string name) |
592 | { | 773 | { |
593 | lock (m_items) | 774 | m_items.LockItemsForRead(true); |
775 | foreach (TaskInventoryItem item in m_items.Values) | ||
594 | { | 776 | { |
595 | foreach (TaskInventoryItem item in m_items.Values) | 777 | if (item.Name == name) |
596 | { | 778 | { |
597 | if (item.Name == name) | 779 | m_items.LockItemsForRead(false); |
598 | return item; | 780 | return item; |
599 | } | 781 | } |
600 | } | 782 | } |
783 | m_items.LockItemsForRead(false); | ||
601 | 784 | ||
602 | return null; | 785 | return null; |
603 | } | 786 | } |
@@ -606,15 +789,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
606 | { | 789 | { |
607 | List<TaskInventoryItem> items = new List<TaskInventoryItem>(); | 790 | List<TaskInventoryItem> items = new List<TaskInventoryItem>(); |
608 | 791 | ||
609 | lock (m_items) | 792 | m_items.LockItemsForRead(true); |
793 | |||
794 | foreach (TaskInventoryItem item in m_items.Values) | ||
610 | { | 795 | { |
611 | foreach (TaskInventoryItem item in m_items.Values) | 796 | if (item.Name == name) |
612 | { | 797 | items.Add(item); |
613 | if (item.Name == name) | ||
614 | items.Add(item); | ||
615 | } | ||
616 | } | 798 | } |
617 | 799 | ||
800 | m_items.LockItemsForRead(false); | ||
801 | |||
618 | return items; | 802 | return items; |
619 | } | 803 | } |
620 | 804 | ||
@@ -633,6 +817,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
633 | string xmlData = Utils.BytesToString(rezAsset.Data); | 817 | string xmlData = Utils.BytesToString(rezAsset.Data); |
634 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | 818 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); |
635 | 819 | ||
820 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
821 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
822 | group.RootPart.AttachRotation = group.GroupRotation; | ||
823 | |||
636 | group.ResetIDs(); | 824 | group.ResetIDs(); |
637 | 825 | ||
638 | SceneObjectPart rootPart = group.GetPart(group.UUID); | 826 | SceneObjectPart rootPart = group.GetPart(group.UUID); |
@@ -707,8 +895,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
707 | 895 | ||
708 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) | 896 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) |
709 | { | 897 | { |
710 | TaskInventoryItem it = GetInventoryItem(item.ItemID); | 898 | m_items.LockItemsForWrite(true); |
711 | if (it != null) | 899 | |
900 | if (m_items.ContainsKey(item.ItemID)) | ||
712 | { | 901 | { |
713 | // m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); | 902 | // m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); |
714 | 903 | ||
@@ -721,14 +910,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
721 | item.GroupID = m_part.GroupID; | 910 | item.GroupID = m_part.GroupID; |
722 | 911 | ||
723 | if (item.AssetID == UUID.Zero) | 912 | if (item.AssetID == UUID.Zero) |
724 | item.AssetID = it.AssetID; | 913 | item.AssetID = m_items[item.ItemID].AssetID; |
725 | 914 | ||
726 | lock (m_items) | 915 | m_items[item.ItemID] = item; |
727 | { | 916 | m_inventorySerial++; |
728 | m_items[item.ItemID] = item; | ||
729 | m_inventorySerial++; | ||
730 | } | ||
731 | |||
732 | if (fireScriptEvents) | 917 | if (fireScriptEvents) |
733 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 918 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
734 | 919 | ||
@@ -737,7 +922,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
737 | HasInventoryChanged = true; | 922 | HasInventoryChanged = true; |
738 | m_part.ParentGroup.HasGroupChanged = true; | 923 | m_part.ParentGroup.HasGroupChanged = true; |
739 | } | 924 | } |
740 | 925 | m_items.LockItemsForWrite(false); | |
741 | return true; | 926 | return true; |
742 | } | 927 | } |
743 | else | 928 | else |
@@ -748,8 +933,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
748 | item.ItemID, m_part.Name, m_part.UUID, | 933 | item.ItemID, m_part.Name, m_part.UUID, |
749 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 934 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
750 | } | 935 | } |
751 | return false; | 936 | m_items.LockItemsForWrite(false); |
752 | 937 | ||
938 | return false; | ||
753 | } | 939 | } |
754 | 940 | ||
755 | /// <summary> | 941 | /// <summary> |
@@ -760,43 +946,59 @@ namespace OpenSim.Region.Framework.Scenes | |||
760 | /// in this prim's inventory.</returns> | 946 | /// in this prim's inventory.</returns> |
761 | public int RemoveInventoryItem(UUID itemID) | 947 | public int RemoveInventoryItem(UUID itemID) |
762 | { | 948 | { |
763 | TaskInventoryItem item = GetInventoryItem(itemID); | 949 | m_items.LockItemsForRead(true); |
764 | if (item != null) | 950 | |
951 | if (m_items.ContainsKey(itemID)) | ||
765 | { | 952 | { |
766 | int type = m_items[itemID].InvType; | 953 | int type = m_items[itemID].InvType; |
954 | m_items.LockItemsForRead(false); | ||
767 | if (type == 10) // Script | 955 | if (type == 10) // Script |
768 | { | 956 | { |
769 | m_part.RemoveScriptEvents(itemID); | ||
770 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 957 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
771 | } | 958 | } |
959 | m_items.LockItemsForWrite(true); | ||
772 | m_items.Remove(itemID); | 960 | m_items.Remove(itemID); |
961 | m_items.LockItemsForWrite(false); | ||
773 | m_inventorySerial++; | 962 | m_inventorySerial++; |
774 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 963 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
775 | 964 | ||
776 | HasInventoryChanged = true; | 965 | HasInventoryChanged = true; |
777 | m_part.ParentGroup.HasGroupChanged = true; | 966 | m_part.ParentGroup.HasGroupChanged = true; |
778 | 967 | ||
779 | if (!ContainsScripts()) | 968 | int scriptcount = 0; |
969 | m_items.LockItemsForRead(true); | ||
970 | foreach (TaskInventoryItem item in m_items.Values) | ||
971 | { | ||
972 | if (item.Type == 10) | ||
973 | { | ||
974 | scriptcount++; | ||
975 | } | ||
976 | } | ||
977 | m_items.LockItemsForRead(false); | ||
978 | |||
979 | |||
980 | if (scriptcount <= 0) | ||
981 | { | ||
780 | m_part.RemFlag(PrimFlags.Scripted); | 982 | m_part.RemFlag(PrimFlags.Scripted); |
983 | } | ||
781 | 984 | ||
782 | m_part.ScheduleFullUpdate(); | 985 | m_part.ScheduleFullUpdate(); |
783 | 986 | ||
784 | return type; | 987 | return type; |
785 | |||
786 | } | 988 | } |
787 | else | 989 | else |
788 | { | 990 | { |
991 | m_items.LockItemsForRead(false); | ||
789 | m_log.ErrorFormat( | 992 | m_log.ErrorFormat( |
790 | "[PRIM INVENTORY]: " + | 993 | "[PRIM INVENTORY]: " + |
791 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | 994 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
792 | itemID, m_part.Name, m_part.UUID, | 995 | itemID, m_part.Name, m_part.UUID); |
793 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
794 | } | 996 | } |
795 | 997 | ||
796 | return -1; | 998 | return -1; |
797 | } | 999 | } |
798 | 1000 | ||
799 | private bool CreateInventoryFile() | 1001 | private bool CreateInventoryFileName() |
800 | { | 1002 | { |
801 | // m_log.DebugFormat( | 1003 | // m_log.DebugFormat( |
802 | // "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}", | 1004 | // "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}", |
@@ -805,70 +1007,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
805 | if (m_inventoryFileName == String.Empty || | 1007 | if (m_inventoryFileName == String.Empty || |
806 | m_inventoryFileNameSerial < m_inventorySerial) | 1008 | m_inventoryFileNameSerial < m_inventorySerial) |
807 | { | 1009 | { |
808 | // Something changed, we need to create a new file | ||
809 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; | 1010 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; |
810 | m_inventoryFileNameSerial = m_inventorySerial; | 1011 | m_inventoryFileNameSerial = m_inventorySerial; |
811 | 1012 | ||
812 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | ||
813 | |||
814 | lock (m_items) | ||
815 | { | ||
816 | foreach (TaskInventoryItem item in m_items.Values) | ||
817 | { | ||
818 | // m_log.DebugFormat( | ||
819 | // "[PRIM INVENTORY]: Adding item {0} {1} for serial {2} on prim {3} {4} {5}", | ||
820 | // item.Name, item.ItemID, m_inventorySerial, m_part.Name, m_part.UUID, m_part.LocalId); | ||
821 | |||
822 | UUID ownerID = item.OwnerID; | ||
823 | uint everyoneMask = 0; | ||
824 | uint baseMask = item.BasePermissions; | ||
825 | uint ownerMask = item.CurrentPermissions; | ||
826 | uint groupMask = item.GroupPermissions; | ||
827 | |||
828 | invString.AddItemStart(); | ||
829 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | ||
830 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | ||
831 | |||
832 | invString.AddPermissionsStart(); | ||
833 | |||
834 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | ||
835 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | ||
836 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | ||
837 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | ||
838 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | ||
839 | |||
840 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | ||
841 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | ||
842 | |||
843 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | ||
844 | |||
845 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | ||
846 | invString.AddSectionEnd(); | ||
847 | |||
848 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | ||
849 | invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type)); | ||
850 | invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType)); | ||
851 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | ||
852 | |||
853 | invString.AddSaleStart(); | ||
854 | invString.AddNameValueLine("sale_type", "not"); | ||
855 | invString.AddNameValueLine("sale_price", "0"); | ||
856 | invString.AddSectionEnd(); | ||
857 | |||
858 | invString.AddNameValueLine("name", item.Name + "|"); | ||
859 | invString.AddNameValueLine("desc", item.Description + "|"); | ||
860 | |||
861 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | ||
862 | invString.AddSectionEnd(); | ||
863 | } | ||
864 | } | ||
865 | |||
866 | m_inventoryFileData = Utils.StringToBytes(invString.BuildString); | ||
867 | |||
868 | return true; | 1013 | return true; |
869 | } | 1014 | } |
870 | 1015 | ||
871 | // No need to recreate, the existing file is fine | ||
872 | return false; | 1016 | return false; |
873 | } | 1017 | } |
874 | 1018 | ||
@@ -878,43 +1022,110 @@ namespace OpenSim.Region.Framework.Scenes | |||
878 | /// <param name="xferManager"></param> | 1022 | /// <param name="xferManager"></param> |
879 | public void RequestInventoryFile(IClientAPI client, IXfer xferManager) | 1023 | public void RequestInventoryFile(IClientAPI client, IXfer xferManager) |
880 | { | 1024 | { |
881 | lock (m_items) | 1025 | bool changed = CreateInventoryFileName(); |
882 | { | ||
883 | // Don't send a inventory xfer name if there are no items. Doing so causes viewer 3 to crash when rezzing | ||
884 | // a new script if any previous deletion has left the prim inventory empty. | ||
885 | if (m_items.Count == 0) // No inventory | ||
886 | { | ||
887 | // m_log.DebugFormat( | ||
888 | // "[PRIM INVENTORY]: Not sending inventory data for part {0} {1} {2} for {3} since no items", | ||
889 | // m_part.Name, m_part.LocalId, m_part.UUID, client.Name); | ||
890 | 1026 | ||
891 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | 1027 | bool includeAssets = false; |
892 | return; | 1028 | if (m_part.ParentGroup.Scene.Permissions.CanEditObjectInventory(m_part.UUID, client.AgentId)) |
893 | } | 1029 | includeAssets = true; |
1030 | |||
1031 | if (m_inventoryPrivileged != includeAssets) | ||
1032 | changed = true; | ||
1033 | |||
1034 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | ||
894 | 1035 | ||
895 | CreateInventoryFile(); | 1036 | Items.LockItemsForRead(true); |
1037 | |||
1038 | if (m_inventorySerial == 0) // No inventory | ||
1039 | { | ||
1040 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
1041 | Items.LockItemsForRead(false); | ||
1042 | return; | ||
1043 | } | ||
1044 | |||
1045 | if (m_items.Count == 0) // No inventory | ||
1046 | { | ||
1047 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
1048 | Items.LockItemsForRead(false); | ||
1049 | return; | ||
1050 | } | ||
896 | 1051 | ||
897 | // In principle, we should only do the rest if the inventory changed; | 1052 | if (!changed) |
898 | // by sending m_inventorySerial to the client, it ought to know | 1053 | { |
899 | // that nothing changed and that it doesn't need to request the file. | ||
900 | // Unfortunately, it doesn't look like the client optimizes this; | ||
901 | // the client seems to always come back and request the Xfer, | ||
902 | // no matter what value m_inventorySerial has. | ||
903 | // FIXME: Could probably be > 0 here rather than > 2 | ||
904 | if (m_inventoryFileData.Length > 2) | 1054 | if (m_inventoryFileData.Length > 2) |
905 | { | 1055 | { |
906 | // Add the file for Xfer | 1056 | xferManager.AddNewFile(m_inventoryFileName, |
907 | // m_log.DebugFormat( | 1057 | m_inventoryFileData); |
908 | // "[PRIM INVENTORY]: Adding inventory file {0} (length {1}) for transfer on {2} {3} {4}", | 1058 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, |
909 | // m_inventoryFileName, m_inventoryFileData.Length, m_part.Name, m_part.UUID, m_part.LocalId); | 1059 | Util.StringToBytes256(m_inventoryFileName)); |
910 | 1060 | ||
911 | xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); | 1061 | Items.LockItemsForRead(false); |
1062 | return; | ||
912 | } | 1063 | } |
913 | |||
914 | // Tell the client we're ready to Xfer the file | ||
915 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, | ||
916 | Util.StringToBytes256(m_inventoryFileName)); | ||
917 | } | 1064 | } |
1065 | |||
1066 | m_inventoryPrivileged = includeAssets; | ||
1067 | |||
1068 | foreach (TaskInventoryItem item in m_items.Values) | ||
1069 | { | ||
1070 | UUID ownerID = item.OwnerID; | ||
1071 | uint everyoneMask = 0; | ||
1072 | uint baseMask = item.BasePermissions; | ||
1073 | uint ownerMask = item.CurrentPermissions; | ||
1074 | uint groupMask = item.GroupPermissions; | ||
1075 | |||
1076 | invString.AddItemStart(); | ||
1077 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | ||
1078 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | ||
1079 | |||
1080 | invString.AddPermissionsStart(); | ||
1081 | |||
1082 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | ||
1083 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | ||
1084 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | ||
1085 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | ||
1086 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | ||
1087 | |||
1088 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | ||
1089 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | ||
1090 | |||
1091 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | ||
1092 | |||
1093 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | ||
1094 | invString.AddSectionEnd(); | ||
1095 | |||
1096 | if (includeAssets) | ||
1097 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | ||
1098 | else | ||
1099 | invString.AddNameValueLine("asset_id", UUID.Zero.ToString()); | ||
1100 | invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type)); | ||
1101 | invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType)); | ||
1102 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | ||
1103 | |||
1104 | invString.AddSaleStart(); | ||
1105 | invString.AddNameValueLine("sale_type", "not"); | ||
1106 | invString.AddNameValueLine("sale_price", "0"); | ||
1107 | invString.AddSectionEnd(); | ||
1108 | |||
1109 | invString.AddNameValueLine("name", item.Name + "|"); | ||
1110 | invString.AddNameValueLine("desc", item.Description + "|"); | ||
1111 | |||
1112 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | ||
1113 | invString.AddSectionEnd(); | ||
1114 | } | ||
1115 | |||
1116 | Items.LockItemsForRead(false); | ||
1117 | |||
1118 | m_inventoryFileData = Utils.StringToBytes(invString.BuildString); | ||
1119 | |||
1120 | if (m_inventoryFileData.Length > 2) | ||
1121 | { | ||
1122 | xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); | ||
1123 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, | ||
1124 | Util.StringToBytes256(m_inventoryFileName)); | ||
1125 | return; | ||
1126 | } | ||
1127 | |||
1128 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
918 | } | 1129 | } |
919 | 1130 | ||
920 | /// <summary> | 1131 | /// <summary> |
@@ -923,13 +1134,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
923 | /// <param name="datastore"></param> | 1134 | /// <param name="datastore"></param> |
924 | public void ProcessInventoryBackup(ISimulationDataService datastore) | 1135 | public void ProcessInventoryBackup(ISimulationDataService datastore) |
925 | { | 1136 | { |
926 | if (HasInventoryChanged) | 1137 | // Removed this because linking will cause an immediate delete of the new |
927 | { | 1138 | // child prim from the database and the subsequent storing of the prim sees |
928 | HasInventoryChanged = false; | 1139 | // the inventory of it as unchanged and doesn't store it at all. The overhead |
929 | List<TaskInventoryItem> items = GetInventoryItems(); | 1140 | // of storing prim inventory needlessly is much less than the aggravation |
930 | datastore.StorePrimInventory(m_part.UUID, items); | 1141 | // of prim inventory loss. |
1142 | // if (HasInventoryChanged) | ||
1143 | // { | ||
1144 | Items.LockItemsForRead(true); | ||
1145 | datastore.StorePrimInventory(m_part.UUID, Items.Values); | ||
1146 | Items.LockItemsForRead(false); | ||
931 | 1147 | ||
932 | } | 1148 | HasInventoryChanged = false; |
1149 | // } | ||
933 | } | 1150 | } |
934 | 1151 | ||
935 | public class InventoryStringBuilder | 1152 | public class InventoryStringBuilder |
@@ -995,87 +1212,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
995 | { | 1212 | { |
996 | uint mask=0x7fffffff; | 1213 | uint mask=0x7fffffff; |
997 | 1214 | ||
998 | lock (m_items) | 1215 | foreach (TaskInventoryItem item in m_items.Values) |
999 | { | 1216 | { |
1000 | foreach (TaskInventoryItem item in m_items.Values) | 1217 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) |
1218 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1219 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1220 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1221 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
1222 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1223 | |||
1224 | if (item.InvType == (int)InventoryType.Object) | ||
1001 | { | 1225 | { |
1002 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | 1226 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
1003 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1227 | mask &= ~((uint)PermissionMask.Copy >> 13); |
1004 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | 1228 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
1005 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1229 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
1006 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | 1230 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
1007 | mask &= ~((uint)PermissionMask.Modify >> 13); | 1231 | mask &= ~((uint)PermissionMask.Modify >> 13); |
1008 | |||
1009 | if (item.InvType != (int)InventoryType.Object) | ||
1010 | { | ||
1011 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | ||
1012 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1013 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1014 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1015 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
1016 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1017 | } | ||
1018 | else | ||
1019 | { | ||
1020 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
1021 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1022 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
1023 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1024 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1025 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1026 | } | ||
1027 | |||
1028 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1029 | mask &= ~(uint)PermissionMask.Copy; | ||
1030 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1031 | mask &= ~(uint)PermissionMask.Transfer; | ||
1032 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1033 | mask &= ~(uint)PermissionMask.Modify; | ||
1034 | } | 1232 | } |
1233 | |||
1234 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1235 | mask &= ~(uint)PermissionMask.Copy; | ||
1236 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1237 | mask &= ~(uint)PermissionMask.Transfer; | ||
1238 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1239 | mask &= ~(uint)PermissionMask.Modify; | ||
1035 | } | 1240 | } |
1036 | |||
1037 | return mask; | 1241 | return mask; |
1038 | } | 1242 | } |
1039 | 1243 | ||
1040 | public void ApplyNextOwnerPermissions() | 1244 | public void ApplyNextOwnerPermissions() |
1041 | { | 1245 | { |
1042 | lock (m_items) | 1246 | foreach (TaskInventoryItem item in m_items.Values) |
1043 | { | 1247 | { |
1044 | foreach (TaskInventoryItem item in m_items.Values) | 1248 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) |
1045 | { | 1249 | { |
1046 | // m_log.DebugFormat ( | 1250 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
1047 | // "[SCENE OBJECT PART INVENTORY]: Applying next permissions {0} to {1} in {2} with current {3}, base {4}, everyone {5}", | 1251 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; |
1048 | // item.NextPermissions, item.Name, m_part.Name, item.CurrentPermissions, item.BasePermissions, item.EveryonePermissions); | 1252 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
1049 | 1253 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | |
1050 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) | 1254 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
1051 | { | 1255 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; |
1052 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
1053 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | ||
1054 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
1055 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | ||
1056 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1057 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
1058 | } | ||
1059 | |||
1060 | item.CurrentPermissions &= item.NextPermissions; | ||
1061 | item.BasePermissions &= item.NextPermissions; | ||
1062 | item.EveryonePermissions &= item.NextPermissions; | ||
1063 | item.OwnerChanged = true; | ||
1064 | item.PermsMask = 0; | ||
1065 | item.PermsGranter = UUID.Zero; | ||
1066 | } | 1256 | } |
1257 | item.CurrentPermissions &= item.NextPermissions; | ||
1258 | item.BasePermissions &= item.NextPermissions; | ||
1259 | item.EveryonePermissions &= item.NextPermissions; | ||
1260 | item.OwnerChanged = true; | ||
1261 | item.PermsMask = 0; | ||
1262 | item.PermsGranter = UUID.Zero; | ||
1067 | } | 1263 | } |
1068 | } | 1264 | } |
1069 | 1265 | ||
1070 | public void ApplyGodPermissions(uint perms) | 1266 | public void ApplyGodPermissions(uint perms) |
1071 | { | 1267 | { |
1072 | lock (m_items) | 1268 | foreach (TaskInventoryItem item in m_items.Values) |
1073 | { | 1269 | { |
1074 | foreach (TaskInventoryItem item in m_items.Values) | 1270 | item.CurrentPermissions = perms; |
1075 | { | 1271 | item.BasePermissions = perms; |
1076 | item.CurrentPermissions = perms; | ||
1077 | item.BasePermissions = perms; | ||
1078 | } | ||
1079 | } | 1272 | } |
1080 | 1273 | ||
1081 | m_inventorySerial++; | 1274 | m_inventorySerial++; |
@@ -1088,14 +1281,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1088 | /// <returns></returns> | 1281 | /// <returns></returns> |
1089 | public bool ContainsScripts() | 1282 | public bool ContainsScripts() |
1090 | { | 1283 | { |
1091 | lock (m_items) | 1284 | foreach (TaskInventoryItem item in m_items.Values) |
1092 | { | 1285 | { |
1093 | foreach (TaskInventoryItem item in m_items.Values) | 1286 | if (item.InvType == (int)InventoryType.LSL) |
1094 | { | 1287 | { |
1095 | if (item.InvType == (int)InventoryType.LSL) | 1288 | return true; |
1096 | { | ||
1097 | return true; | ||
1098 | } | ||
1099 | } | 1289 | } |
1100 | } | 1290 | } |
1101 | 1291 | ||
@@ -1109,17 +1299,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1109 | public int ScriptCount() | 1299 | public int ScriptCount() |
1110 | { | 1300 | { |
1111 | int count = 0; | 1301 | int count = 0; |
1112 | lock (m_items) | 1302 | Items.LockItemsForRead(true); |
1303 | foreach (TaskInventoryItem item in m_items.Values) | ||
1113 | { | 1304 | { |
1114 | foreach (TaskInventoryItem item in m_items.Values) | 1305 | if (item.InvType == (int)InventoryType.LSL) |
1115 | { | 1306 | { |
1116 | if (item.InvType == (int)InventoryType.LSL) | 1307 | count++; |
1117 | { | ||
1118 | count++; | ||
1119 | } | ||
1120 | } | 1308 | } |
1121 | } | 1309 | } |
1122 | 1310 | Items.LockItemsForRead(false); | |
1123 | return count; | 1311 | return count; |
1124 | } | 1312 | } |
1125 | /// <summary> | 1313 | /// <summary> |
@@ -1155,11 +1343,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1155 | { | 1343 | { |
1156 | List<UUID> ret = new List<UUID>(); | 1344 | List<UUID> ret = new List<UUID>(); |
1157 | 1345 | ||
1158 | lock (m_items) | 1346 | foreach (TaskInventoryItem item in m_items.Values) |
1159 | { | 1347 | ret.Add(item.ItemID); |
1160 | foreach (TaskInventoryItem item in m_items.Values) | ||
1161 | ret.Add(item.ItemID); | ||
1162 | } | ||
1163 | 1348 | ||
1164 | return ret; | 1349 | return ret; |
1165 | } | 1350 | } |
@@ -1168,8 +1353,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1168 | { | 1353 | { |
1169 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); | 1354 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); |
1170 | 1355 | ||
1171 | lock (m_items) | 1356 | Items.LockItemsForRead(true); |
1172 | ret = new List<TaskInventoryItem>(m_items.Values); | 1357 | ret = new List<TaskInventoryItem>(m_items.Values); |
1358 | Items.LockItemsForRead(false); | ||
1173 | 1359 | ||
1174 | return ret; | 1360 | return ret; |
1175 | } | 1361 | } |
@@ -1178,18 +1364,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1178 | { | 1364 | { |
1179 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); | 1365 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); |
1180 | 1366 | ||
1181 | lock (m_items) | 1367 | Items.LockItemsForRead(true); |
1182 | { | 1368 | |
1183 | foreach (TaskInventoryItem item in m_items.Values) | 1369 | foreach (TaskInventoryItem item in m_items.Values) |
1184 | if (item.InvType == (int)type) | 1370 | if (item.InvType == (int)type) |
1185 | ret.Add(item); | 1371 | ret.Add(item); |
1186 | } | 1372 | |
1373 | Items.LockItemsForRead(false); | ||
1187 | 1374 | ||
1188 | return ret; | 1375 | return ret; |
1189 | } | 1376 | } |
1190 | 1377 | ||
1191 | public Dictionary<UUID, string> GetScriptStates() | 1378 | public Dictionary<UUID, string> GetScriptStates() |
1192 | { | 1379 | { |
1380 | return GetScriptStates(false); | ||
1381 | } | ||
1382 | |||
1383 | public Dictionary<UUID, string> GetScriptStates(bool oldIDs) | ||
1384 | { | ||
1193 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); | 1385 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); |
1194 | 1386 | ||
1195 | if (m_part.ParentGroup.Scene == null) // Group not in a scene | 1387 | if (m_part.ParentGroup.Scene == null) // Group not in a scene |
@@ -1211,14 +1403,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1211 | string n = e.GetXMLState(item.ItemID); | 1403 | string n = e.GetXMLState(item.ItemID); |
1212 | if (n != String.Empty) | 1404 | if (n != String.Empty) |
1213 | { | 1405 | { |
1214 | if (!ret.ContainsKey(item.ItemID)) | 1406 | if (oldIDs) |
1215 | ret[item.ItemID] = n; | 1407 | { |
1408 | if (!ret.ContainsKey(item.OldItemID)) | ||
1409 | ret[item.OldItemID] = n; | ||
1410 | } | ||
1411 | else | ||
1412 | { | ||
1413 | if (!ret.ContainsKey(item.ItemID)) | ||
1414 | ret[item.ItemID] = n; | ||
1415 | } | ||
1216 | break; | 1416 | break; |
1217 | } | 1417 | } |
1218 | } | 1418 | } |
1219 | } | 1419 | } |
1220 | } | 1420 | } |
1221 | |||
1222 | return ret; | 1421 | return ret; |
1223 | } | 1422 | } |
1224 | 1423 | ||
@@ -1251,4 +1450,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
1251 | } | 1450 | } |
1252 | } | 1451 | } |
1253 | } | 1452 | } |
1254 | } \ No newline at end of file | 1453 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index c7a670f..159a92a 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -63,6 +63,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
63 | 63 | ||
64 | struct ScriptControllers | 64 | struct ScriptControllers |
65 | { | 65 | { |
66 | public UUID objectID; | ||
66 | public UUID itemID; | 67 | public UUID itemID; |
67 | public ScriptControlled ignoreControls; | 68 | public ScriptControlled ignoreControls; |
68 | public ScriptControlled eventControls; | 69 | public ScriptControlled eventControls; |
@@ -98,7 +99,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
98 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 99 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
99 | /// issue #1716 | 100 | /// issue #1716 |
100 | /// </summary> | 101 | /// </summary> |
101 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | 102 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.4f); |
102 | 103 | ||
103 | /// <summary> | 104 | /// <summary> |
104 | /// Movement updates for agents in neighboring regions are sent directly to clients. | 105 | /// Movement updates for agents in neighboring regions are sent directly to clients. |
@@ -175,6 +176,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
175 | // private int m_lastColCount = -1; //KF: Look for Collision chnages | 176 | // private int m_lastColCount = -1; //KF: Look for Collision chnages |
176 | // private int m_updateCount = 0; //KF: Update Anims for a while | 177 | // private int m_updateCount = 0; //KF: Update Anims for a while |
177 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for | 178 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for |
179 | private List<uint> m_lastColliders = new List<uint>(); | ||
178 | 180 | ||
179 | private TeleportFlags m_teleportFlags; | 181 | private TeleportFlags m_teleportFlags; |
180 | public TeleportFlags TeleportFlags | 182 | public TeleportFlags TeleportFlags |
@@ -236,6 +238,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
236 | //private int m_moveToPositionStateStatus; | 238 | //private int m_moveToPositionStateStatus; |
237 | //***************************************************** | 239 | //***************************************************** |
238 | 240 | ||
241 | private bool m_collisionEventFlag = false; | ||
242 | private object m_collisionEventLock = new Object(); | ||
243 | |||
244 | private int m_movementAnimationUpdateCounter = 0; | ||
245 | |||
246 | private Vector3 m_prevSitOffset; | ||
247 | |||
239 | protected AvatarAppearance m_appearance; | 248 | protected AvatarAppearance m_appearance; |
240 | 249 | ||
241 | public AvatarAppearance Appearance | 250 | public AvatarAppearance Appearance |
@@ -577,6 +586,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
577 | /// </summary> | 586 | /// </summary> |
578 | public uint ParentID { get; set; } | 587 | public uint ParentID { get; set; } |
579 | 588 | ||
589 | public UUID ParentUUID | ||
590 | { | ||
591 | get { return m_parentUUID; } | ||
592 | set { m_parentUUID = value; } | ||
593 | } | ||
594 | private UUID m_parentUUID = UUID.Zero; | ||
595 | |||
580 | /// <summary> | 596 | /// <summary> |
581 | /// If the avatar is sitting, the prim that it's sitting on. If not sitting then null. | 597 | /// If the avatar is sitting, the prim that it's sitting on. If not sitting then null. |
582 | /// </summary> | 598 | /// </summary> |
@@ -737,6 +753,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
737 | Appearance = appearance; | 753 | Appearance = appearance; |
738 | } | 754 | } |
739 | 755 | ||
756 | private void RegionHeartbeatEnd(Scene scene) | ||
757 | { | ||
758 | if (IsChildAgent) | ||
759 | return; | ||
760 | |||
761 | m_movementAnimationUpdateCounter ++; | ||
762 | if (m_movementAnimationUpdateCounter >= 2) | ||
763 | { | ||
764 | m_movementAnimationUpdateCounter = 0; | ||
765 | if (Animator != null) | ||
766 | { | ||
767 | // If the parentID == 0 we are not sitting | ||
768 | // if !SitGournd then we are not sitting on the ground | ||
769 | // Fairly straightforward, now here comes the twist | ||
770 | // if ParentUUID is NOT UUID.Zero, we are looking to | ||
771 | // be sat on an object that isn't there yet. Should | ||
772 | // be treated as if sat. | ||
773 | if(ParentID == 0 && !SitGround && ParentUUID == UUID.Zero) // skip it if sitting | ||
774 | Animator.UpdateMovementAnimations(); | ||
775 | } | ||
776 | else | ||
777 | { | ||
778 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
779 | } | ||
780 | } | ||
781 | } | ||
782 | |||
740 | public void RegisterToEvents() | 783 | public void RegisterToEvents() |
741 | { | 784 | { |
742 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; | 785 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; |
@@ -746,6 +789,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
746 | ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; | 789 | ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; |
747 | ControllingClient.OnStartAnim += HandleStartAnim; | 790 | ControllingClient.OnStartAnim += HandleStartAnim; |
748 | ControllingClient.OnStopAnim += HandleStopAnim; | 791 | ControllingClient.OnStopAnim += HandleStopAnim; |
792 | ControllingClient.OnChangeAnim += avnHandleChangeAnim; | ||
749 | ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; | 793 | ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; |
750 | ControllingClient.OnAutoPilotGo += MoveToTarget; | 794 | ControllingClient.OnAutoPilotGo += MoveToTarget; |
751 | 795 | ||
@@ -806,10 +850,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
806 | "[SCENE]: Upgrading child to root agent for {0} in {1}", | 850 | "[SCENE]: Upgrading child to root agent for {0} in {1}", |
807 | Name, m_scene.RegionInfo.RegionName); | 851 | Name, m_scene.RegionInfo.RegionName); |
808 | 852 | ||
809 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); | ||
810 | |||
811 | bool wasChild = IsChildAgent; | 853 | bool wasChild = IsChildAgent; |
812 | IsChildAgent = false; | 854 | |
855 | if (ParentUUID != UUID.Zero) | ||
856 | { | ||
857 | m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID); | ||
858 | SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID); | ||
859 | if (part == null) | ||
860 | { | ||
861 | m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID); | ||
862 | } | ||
863 | else | ||
864 | { | ||
865 | part.ParentGroup.AddAvatar(UUID); | ||
866 | if (part.SitTargetPosition != Vector3.Zero) | ||
867 | part.SitTargetAvatar = UUID; | ||
868 | ParentPosition = part.GetWorldPosition(); | ||
869 | ParentID = part.LocalId; | ||
870 | ParentPart = part; | ||
871 | m_pos = m_prevSitOffset; | ||
872 | pos = ParentPosition; | ||
873 | } | ||
874 | ParentUUID = UUID.Zero; | ||
875 | |||
876 | IsChildAgent = false; | ||
877 | |||
878 | // Animator.TrySetMovementAnimation("SIT"); | ||
879 | } | ||
880 | else | ||
881 | { | ||
882 | IsChildAgent = false; | ||
883 | } | ||
884 | |||
813 | 885 | ||
814 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); | 886 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); |
815 | if (gm != null) | 887 | if (gm != null) |
@@ -819,62 +891,72 @@ namespace OpenSim.Region.Framework.Scenes | |||
819 | 891 | ||
820 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); | 892 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); |
821 | 893 | ||
822 | // Moved this from SendInitialData to ensure that Appearance is initialized | 894 | if (ParentID == 0) |
823 | // before the inventory is processed in MakeRootAgent. This fixes a race condition | ||
824 | // related to the handling of attachments | ||
825 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
826 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
827 | { | 895 | { |
828 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | 896 | // Moved this from SendInitialData to ensure that Appearance is initialized |
829 | pos.X = crossedBorder.BorderLine.Z - 1; | 897 | // before the inventory is processed in MakeRootAgent. This fixes a race condition |
830 | } | 898 | // related to the handling of attachments |
899 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
900 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
901 | { | ||
902 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | ||
903 | pos.X = crossedBorder.BorderLine.Z - 1; | ||
904 | } | ||
831 | 905 | ||
832 | if (m_scene.TestBorderCross(pos, Cardinals.N)) | 906 | if (m_scene.TestBorderCross(pos, Cardinals.N)) |
833 | { | 907 | { |
834 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | 908 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); |
835 | pos.Y = crossedBorder.BorderLine.Z - 1; | 909 | pos.Y = crossedBorder.BorderLine.Z - 1; |
836 | } | 910 | } |
837 | 911 | ||
838 | CheckAndAdjustLandingPoint(ref pos); | 912 | CheckAndAdjustLandingPoint(ref pos); |
839 | 913 | ||
840 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 914 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
841 | { | 915 | { |
842 | m_log.WarnFormat( | 916 | m_log.WarnFormat( |
843 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", | 917 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", |
844 | pos, Name, UUID); | 918 | pos, Name, UUID); |
845 | 919 | ||
846 | if (pos.X < 0f) pos.X = 0f; | 920 | if (pos.X < 0f) pos.X = 0f; |
847 | if (pos.Y < 0f) pos.Y = 0f; | 921 | if (pos.Y < 0f) pos.Y = 0f; |
848 | if (pos.Z < 0f) pos.Z = 0f; | 922 | if (pos.Z < 0f) pos.Z = 0f; |
849 | } | 923 | } |
850 | 924 | ||
851 | float localAVHeight = 1.56f; | 925 | float localAVHeight = 1.56f; |
852 | if (Appearance.AvatarHeight > 0) | 926 | if (Appearance.AvatarHeight > 0) |
853 | localAVHeight = Appearance.AvatarHeight; | 927 | localAVHeight = Appearance.AvatarHeight; |
854 | 928 | ||
855 | float posZLimit = 0; | 929 | float posZLimit = 0; |
856 | 930 | ||
857 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) | 931 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) |
858 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 932 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; |
859 | 933 | ||
860 | float newPosZ = posZLimit + localAVHeight / 2; | 934 | float newPosZ = posZLimit + localAVHeight / 2; |
861 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | 935 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) |
862 | { | 936 | { |
863 | pos.Z = newPosZ; | 937 | pos.Z = newPosZ; |
864 | } | 938 | } |
865 | AbsolutePosition = pos; | 939 | AbsolutePosition = pos; |
866 | 940 | ||
867 | AddToPhysicalScene(isFlying); | 941 | if (m_teleportFlags == TeleportFlags.Default) |
942 | { | ||
943 | Vector3 vel = Velocity; | ||
944 | AddToPhysicalScene(isFlying); | ||
945 | if (PhysicsActor != null) | ||
946 | PhysicsActor.SetMomentum(vel); | ||
947 | } | ||
948 | else | ||
949 | AddToPhysicalScene(isFlying); | ||
868 | 950 | ||
869 | if (ForceFly) | 951 | if (ForceFly) |
870 | { | 952 | { |
871 | Flying = true; | 953 | Flying = true; |
872 | } | 954 | } |
873 | else if (FlyDisabled) | 955 | else if (FlyDisabled) |
874 | { | 956 | { |
875 | Flying = false; | 957 | Flying = false; |
958 | } | ||
876 | } | 959 | } |
877 | |||
878 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying | 960 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying |
879 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent | 961 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent |
880 | // elsewhere anyway | 962 | // elsewhere anyway |
@@ -892,14 +974,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
892 | { | 974 | { |
893 | m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); | 975 | m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); |
894 | // Resume scripts | 976 | // Resume scripts |
895 | foreach (SceneObjectGroup sog in m_attachments) | 977 | Util.FireAndForget(delegate(object x) { |
896 | { | 978 | foreach (SceneObjectGroup sog in m_attachments) |
897 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); | 979 | { |
898 | sog.ResumeScripts(); | 980 | sog.ScheduleGroupForFullUpdate(); |
899 | } | 981 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); |
982 | sog.ResumeScripts(); | ||
983 | } | ||
984 | }); | ||
900 | } | 985 | } |
901 | } | 986 | } |
902 | 987 | ||
988 | SendAvatarDataToAllAgents(); | ||
989 | |||
903 | // send the animations of the other presences to me | 990 | // send the animations of the other presences to me |
904 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) | 991 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) |
905 | { | 992 | { |
@@ -910,9 +997,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
910 | // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will | 997 | // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will |
911 | // stall on the border crossing since the existing child agent will still have the last movement | 998 | // stall on the border crossing since the existing child agent will still have the last movement |
912 | // recorded, which stops the input from being processed. | 999 | // recorded, which stops the input from being processed. |
1000 | |||
913 | MovementFlag = 0; | 1001 | MovementFlag = 0; |
914 | 1002 | ||
915 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | 1003 | m_scene.EventManager.TriggerOnMakeRootAgent(this); |
1004 | |||
1005 | m_scene.EventManager.OnRegionHeartbeatEnd += RegionHeartbeatEnd; | ||
916 | } | 1006 | } |
917 | 1007 | ||
918 | public int GetStateSource() | 1008 | public int GetStateSource() |
@@ -940,12 +1030,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
940 | /// </remarks> | 1030 | /// </remarks> |
941 | public void MakeChildAgent() | 1031 | public void MakeChildAgent() |
942 | { | 1032 | { |
1033 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
1034 | |||
943 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); | 1035 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); |
944 | 1036 | ||
945 | // Reset these so that teleporting in and walking out isn't seen | 1037 | // Reset these so that teleporting in and walking out isn't seen |
946 | // as teleporting back | 1038 | // as teleporting back |
947 | TeleportFlags = TeleportFlags.Default; | 1039 | TeleportFlags = TeleportFlags.Default; |
948 | 1040 | ||
1041 | MovementFlag = 0; | ||
1042 | |||
949 | // It looks like Animator is set to null somewhere, and MakeChild | 1043 | // It looks like Animator is set to null somewhere, and MakeChild |
950 | // is called after that. Probably in aborted teleports. | 1044 | // is called after that. Probably in aborted teleports. |
951 | if (Animator == null) | 1045 | if (Animator == null) |
@@ -953,6 +1047,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
953 | else | 1047 | else |
954 | Animator.ResetAnimations(); | 1048 | Animator.ResetAnimations(); |
955 | 1049 | ||
1050 | |||
956 | // m_log.DebugFormat( | 1051 | // m_log.DebugFormat( |
957 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", | 1052 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", |
958 | // Name, UUID, m_scene.RegionInfo.RegionName); | 1053 | // Name, UUID, m_scene.RegionInfo.RegionName); |
@@ -964,6 +1059,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
964 | IsChildAgent = true; | 1059 | IsChildAgent = true; |
965 | m_scene.SwapRootAgentCount(true); | 1060 | m_scene.SwapRootAgentCount(true); |
966 | RemoveFromPhysicalScene(); | 1061 | RemoveFromPhysicalScene(); |
1062 | ParentID = 0; // Child agents can't be sitting | ||
967 | 1063 | ||
968 | // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into | 1064 | // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into |
969 | 1065 | ||
@@ -979,9 +1075,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
979 | { | 1075 | { |
980 | // PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; | 1076 | // PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; |
981 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; | 1077 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; |
982 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | ||
983 | PhysicsActor.UnSubscribeEvents(); | ||
984 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; | 1078 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; |
1079 | PhysicsActor.UnSubscribeEvents(); | ||
1080 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | ||
985 | PhysicsActor = null; | 1081 | PhysicsActor = null; |
986 | } | 1082 | } |
987 | // else | 1083 | // else |
@@ -998,7 +1094,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
998 | /// <param name="pos"></param> | 1094 | /// <param name="pos"></param> |
999 | public void Teleport(Vector3 pos) | 1095 | public void Teleport(Vector3 pos) |
1000 | { | 1096 | { |
1001 | TeleportWithMomentum(pos, null); | 1097 | TeleportWithMomentum(pos, Vector3.Zero); |
1002 | } | 1098 | } |
1003 | 1099 | ||
1004 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) | 1100 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) |
@@ -1022,6 +1118,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1022 | SendTerseUpdateToAllClients(); | 1118 | SendTerseUpdateToAllClients(); |
1023 | } | 1119 | } |
1024 | 1120 | ||
1121 | public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY) | ||
1122 | { | ||
1123 | CheckLandingPoint(ref newpos); | ||
1124 | AbsolutePosition = newpos; | ||
1125 | |||
1126 | if (newvel.HasValue) | ||
1127 | { | ||
1128 | if ((Vector3)newvel == Vector3.Zero) | ||
1129 | { | ||
1130 | if (PhysicsActor != null) | ||
1131 | PhysicsActor.SetMomentum(Vector3.Zero); | ||
1132 | m_velocity = Vector3.Zero; | ||
1133 | } | ||
1134 | else | ||
1135 | { | ||
1136 | if (PhysicsActor != null) | ||
1137 | PhysicsActor.SetMomentum((Vector3)newvel); | ||
1138 | m_velocity = (Vector3)newvel; | ||
1139 | |||
1140 | if (rotateToVelXY) | ||
1141 | { | ||
1142 | Vector3 lookAt = (Vector3)newvel; | ||
1143 | lookAt.Z = 0; | ||
1144 | lookAt.Normalize(); | ||
1145 | ControllingClient.SendLocalTeleport(newpos, lookAt, (uint)TeleportFlags.ViaLocation); | ||
1146 | return; | ||
1147 | } | ||
1148 | } | ||
1149 | } | ||
1150 | |||
1151 | SendTerseUpdateToAllClients(); | ||
1152 | } | ||
1153 | |||
1154 | |||
1155 | |||
1025 | public void StopFlying() | 1156 | public void StopFlying() |
1026 | { | 1157 | { |
1027 | ControllingClient.StopFlying(this); | 1158 | ControllingClient.StopFlying(this); |
@@ -1337,8 +1468,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
1337 | { | 1468 | { |
1338 | if (m_followCamAuto) | 1469 | if (m_followCamAuto) |
1339 | { | 1470 | { |
1340 | Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT; | 1471 | // Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT; |
1341 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(CameraPosition - posAdjusted), Vector3.Distance(CameraPosition, posAdjusted) + 0.3f, RayCastCameraCallback); | 1472 | // m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(CameraPosition - posAdjusted), Vector3.Distance(CameraPosition, posAdjusted) + 0.3f, RayCastCameraCallback); |
1473 | |||
1474 | Vector3 posAdjusted = AbsolutePosition + HEAD_ADJUSTMENT; | ||
1475 | Vector3 distTocam = CameraPosition - posAdjusted; | ||
1476 | float distTocamlen = distTocam.Length(); | ||
1477 | if (distTocamlen > 0) | ||
1478 | { | ||
1479 | distTocam *= 1.0f / distTocamlen; | ||
1480 | m_scene.PhysicsScene.RaycastWorld(posAdjusted, distTocam, distTocamlen + 0.3f, RayCastCameraCallback); | ||
1481 | } | ||
1482 | |||
1342 | } | 1483 | } |
1343 | } | 1484 | } |
1344 | 1485 | ||
@@ -1772,12 +1913,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1772 | // m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); | 1913 | // m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); |
1773 | 1914 | ||
1774 | SitGround = false; | 1915 | SitGround = false; |
1916 | |||
1917 | /* move this down so avatar gets physical in the new position and not where it is siting | ||
1775 | if (PhysicsActor == null) | 1918 | if (PhysicsActor == null) |
1776 | AddToPhysicalScene(false); | 1919 | AddToPhysicalScene(false); |
1920 | */ | ||
1777 | 1921 | ||
1778 | if (ParentID != 0) | 1922 | if (ParentID != 0) |
1779 | { | 1923 | { |
1780 | SceneObjectPart part = ParentPart; | 1924 | SceneObjectPart part = ParentPart; |
1925 | UnRegisterSeatControls(part.ParentGroup.UUID); | ||
1926 | |||
1781 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 1927 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1782 | if (taskIDict != null) | 1928 | if (taskIDict != null) |
1783 | { | 1929 | { |
@@ -1797,6 +1943,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1797 | if (part.SitTargetAvatar == UUID) | 1943 | if (part.SitTargetAvatar == UUID) |
1798 | part.SitTargetAvatar = UUID.Zero; | 1944 | part.SitTargetAvatar = UUID.Zero; |
1799 | 1945 | ||
1946 | part.ParentGroup.DeleteAvatar(UUID); | ||
1800 | ParentPosition = part.GetWorldPosition(); | 1947 | ParentPosition = part.GetWorldPosition(); |
1801 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1948 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1802 | 1949 | ||
@@ -1805,6 +1952,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1805 | 1952 | ||
1806 | ParentID = 0; | 1953 | ParentID = 0; |
1807 | ParentPart = null; | 1954 | ParentPart = null; |
1955 | |||
1956 | if (PhysicsActor == null) | ||
1957 | AddToPhysicalScene(false); | ||
1958 | |||
1808 | SendAvatarDataToAllAgents(); | 1959 | SendAvatarDataToAllAgents(); |
1809 | m_requestedSitTargetID = 0; | 1960 | m_requestedSitTargetID = 0; |
1810 | 1961 | ||
@@ -1812,6 +1963,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1812 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1963 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1813 | } | 1964 | } |
1814 | 1965 | ||
1966 | else if (PhysicsActor == null) | ||
1967 | AddToPhysicalScene(false); | ||
1968 | |||
1815 | Animator.TrySetMovementAnimation("STAND"); | 1969 | Animator.TrySetMovementAnimation("STAND"); |
1816 | } | 1970 | } |
1817 | 1971 | ||
@@ -1890,7 +2044,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1890 | // m_log.DebugFormat("[SCENE PRESENCE]: {0} {1}", SitTargetisSet, SitTargetUnOccupied); | 2044 | // m_log.DebugFormat("[SCENE PRESENCE]: {0} {1}", SitTargetisSet, SitTargetUnOccupied); |
1891 | 2045 | ||
1892 | if (PhysicsActor != null) | 2046 | if (PhysicsActor != null) |
1893 | m_sitAvatarHeight = PhysicsActor.Size.Z; | 2047 | m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f; |
1894 | 2048 | ||
1895 | bool canSit = false; | 2049 | bool canSit = false; |
1896 | pos = part.AbsolutePosition + offset; | 2050 | pos = part.AbsolutePosition + offset; |
@@ -1935,7 +2089,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1935 | forceMouselook = part.GetForceMouselook(); | 2089 | forceMouselook = part.GetForceMouselook(); |
1936 | 2090 | ||
1937 | ControllingClient.SendSitResponse( | 2091 | ControllingClient.SendSitResponse( |
1938 | targetID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); | 2092 | part.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); |
1939 | 2093 | ||
1940 | m_requestedSitTargetUUID = targetID; | 2094 | m_requestedSitTargetUUID = targetID; |
1941 | 2095 | ||
@@ -1949,6 +2103,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1949 | 2103 | ||
1950 | public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset) | 2104 | public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset) |
1951 | { | 2105 | { |
2106 | if (IsChildAgent) | ||
2107 | return; | ||
2108 | |||
1952 | if (ParentID != 0) | 2109 | if (ParentID != 0) |
1953 | { | 2110 | { |
1954 | StandUp(); | 2111 | StandUp(); |
@@ -2217,14 +2374,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
2217 | 2374 | ||
2218 | //Quaternion result = (sitTargetOrient * vq) * nq; | 2375 | //Quaternion result = (sitTargetOrient * vq) * nq; |
2219 | 2376 | ||
2220 | m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT; | 2377 | double x, y, z, m; |
2378 | |||
2379 | Quaternion r = sitTargetOrient; | ||
2380 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2381 | |||
2382 | if (Math.Abs(1.0 - m) > 0.000001) | ||
2383 | { | ||
2384 | m = 1.0 / Math.Sqrt(m); | ||
2385 | r.X *= (float)m; | ||
2386 | r.Y *= (float)m; | ||
2387 | r.Z *= (float)m; | ||
2388 | r.W *= (float)m; | ||
2389 | } | ||
2390 | |||
2391 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
2392 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
2393 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2394 | |||
2395 | Vector3 up = new Vector3((float)x, (float)y, (float)z); | ||
2396 | Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f; | ||
2397 | |||
2398 | m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT; | ||
2399 | |||
2400 | // m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT - sitOffset; | ||
2221 | Rotation = sitTargetOrient; | 2401 | Rotation = sitTargetOrient; |
2222 | ParentPosition = part.AbsolutePosition; | 2402 | ParentPosition = part.AbsolutePosition; |
2403 | part.ParentGroup.AddAvatar(UUID); | ||
2223 | } | 2404 | } |
2224 | else | 2405 | else |
2225 | { | 2406 | { |
2226 | m_pos -= part.AbsolutePosition; | 2407 | m_pos -= part.AbsolutePosition; |
2227 | ParentPosition = part.AbsolutePosition; | 2408 | ParentPosition = part.AbsolutePosition; |
2409 | part.ParentGroup.AddAvatar(UUID); | ||
2228 | 2410 | ||
2229 | // m_log.DebugFormat( | 2411 | // m_log.DebugFormat( |
2230 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", | 2412 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", |
@@ -2269,6 +2451,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2269 | Animator.RemoveAnimation(animID); | 2451 | Animator.RemoveAnimation(animID); |
2270 | } | 2452 | } |
2271 | 2453 | ||
2454 | public void avnHandleChangeAnim(UUID animID, bool addRemove,bool sendPack) | ||
2455 | { | ||
2456 | Animator.avnChangeAnim(animID, addRemove, sendPack); | ||
2457 | } | ||
2458 | |||
2459 | |||
2460 | |||
2272 | /// <summary> | 2461 | /// <summary> |
2273 | /// Rotate the avatar to the given rotation and apply a movement in the given relative vector | 2462 | /// Rotate the avatar to the given rotation and apply a movement in the given relative vector |
2274 | /// </summary> | 2463 | /// </summary> |
@@ -2322,14 +2511,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2322 | direc.Z *= 2.6f; | 2511 | direc.Z *= 2.6f; |
2323 | 2512 | ||
2324 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 2513 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. |
2325 | Animator.TrySetMovementAnimation("PREJUMP"); | 2514 | // Animator.TrySetMovementAnimation("PREJUMP"); |
2326 | Animator.TrySetMovementAnimation("JUMP"); | 2515 | // Animator.TrySetMovementAnimation("JUMP"); |
2327 | } | 2516 | } |
2328 | } | 2517 | } |
2329 | } | 2518 | } |
2330 | 2519 | ||
2331 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2520 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2332 | m_forceToApply = direc; | 2521 | m_forceToApply = direc; |
2522 | Animator.UpdateMovementAnimations(); | ||
2333 | } | 2523 | } |
2334 | 2524 | ||
2335 | #endregion | 2525 | #endregion |
@@ -2722,8 +2912,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2722 | 2912 | ||
2723 | // If we don't have a PhysActor, we can't cross anyway | 2913 | // If we don't have a PhysActor, we can't cross anyway |
2724 | // Also don't do this while sat, sitting avatars cross with the | 2914 | // Also don't do this while sat, sitting avatars cross with the |
2725 | // object they sit on. | 2915 | // object they sit on. ParentUUID denoted a pending sit, don't |
2726 | if (ParentID != 0 || PhysicsActor == null) | 2916 | // interfere with it. |
2917 | if (ParentID != 0 || PhysicsActor == null || ParentUUID != UUID.Zero) | ||
2727 | return; | 2918 | return; |
2728 | 2919 | ||
2729 | if (!IsInTransit) | 2920 | if (!IsInTransit) |
@@ -3064,6 +3255,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3064 | cAgent.AlwaysRun = SetAlwaysRun; | 3255 | cAgent.AlwaysRun = SetAlwaysRun; |
3065 | 3256 | ||
3066 | cAgent.Appearance = new AvatarAppearance(Appearance); | 3257 | cAgent.Appearance = new AvatarAppearance(Appearance); |
3258 | |||
3259 | cAgent.ParentPart = ParentUUID; | ||
3260 | cAgent.SitOffset = m_pos; | ||
3067 | 3261 | ||
3068 | lock (scriptedcontrols) | 3262 | lock (scriptedcontrols) |
3069 | { | 3263 | { |
@@ -3072,7 +3266,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3072 | 3266 | ||
3073 | foreach (ScriptControllers c in scriptedcontrols.Values) | 3267 | foreach (ScriptControllers c in scriptedcontrols.Values) |
3074 | { | 3268 | { |
3075 | controls[i++] = new ControllerData(c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); | 3269 | controls[i++] = new ControllerData(c.objectID, c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); |
3076 | } | 3270 | } |
3077 | cAgent.Controllers = controls; | 3271 | cAgent.Controllers = controls; |
3078 | } | 3272 | } |
@@ -3083,6 +3277,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3083 | cAgent.Anims = Animator.Animations.ToArray(); | 3277 | cAgent.Anims = Animator.Animations.ToArray(); |
3084 | } | 3278 | } |
3085 | catch { } | 3279 | catch { } |
3280 | cAgent.DefaultAnim = Animator.Animations.DefaultAnimation; | ||
3086 | 3281 | ||
3087 | if (Scene.AttachmentsModule != null) | 3282 | if (Scene.AttachmentsModule != null) |
3088 | Scene.AttachmentsModule.CopyAttachments(this, cAgent); | 3283 | Scene.AttachmentsModule.CopyAttachments(this, cAgent); |
@@ -3103,6 +3298,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3103 | CameraAtAxis = cAgent.AtAxis; | 3298 | CameraAtAxis = cAgent.AtAxis; |
3104 | CameraLeftAxis = cAgent.LeftAxis; | 3299 | CameraLeftAxis = cAgent.LeftAxis; |
3105 | CameraUpAxis = cAgent.UpAxis; | 3300 | CameraUpAxis = cAgent.UpAxis; |
3301 | ParentUUID = cAgent.ParentPart; | ||
3302 | m_prevSitOffset = cAgent.SitOffset; | ||
3106 | 3303 | ||
3107 | // When we get to the point of re-computing neighbors everytime this | 3304 | // When we get to the point of re-computing neighbors everytime this |
3108 | // changes, then start using the agent's drawdistance rather than the | 3305 | // changes, then start using the agent's drawdistance rather than the |
@@ -3140,6 +3337,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3140 | foreach (ControllerData c in cAgent.Controllers) | 3337 | foreach (ControllerData c in cAgent.Controllers) |
3141 | { | 3338 | { |
3142 | ScriptControllers sc = new ScriptControllers(); | 3339 | ScriptControllers sc = new ScriptControllers(); |
3340 | sc.objectID = c.ObjectID; | ||
3143 | sc.itemID = c.ItemID; | 3341 | sc.itemID = c.ItemID; |
3144 | sc.ignoreControls = (ScriptControlled)c.IgnoreControls; | 3342 | sc.ignoreControls = (ScriptControlled)c.IgnoreControls; |
3145 | sc.eventControls = (ScriptControlled)c.EventControls; | 3343 | sc.eventControls = (ScriptControlled)c.EventControls; |
@@ -3154,6 +3352,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3154 | // FIXME: Why is this null check necessary? Where are the cases where we get a null Anims object? | 3352 | // FIXME: Why is this null check necessary? Where are the cases where we get a null Anims object? |
3155 | if (cAgent.Anims != null) | 3353 | if (cAgent.Anims != null) |
3156 | Animator.Animations.FromArray(cAgent.Anims); | 3354 | Animator.Animations.FromArray(cAgent.Anims); |
3355 | if (cAgent.DefaultAnim != null) | ||
3356 | Animator.Animations.SetDefaultAnimation(cAgent.DefaultAnim.AnimID, cAgent.DefaultAnim.SequenceNum, UUID.Zero); | ||
3157 | 3357 | ||
3158 | if (Scene.AttachmentsModule != null) | 3358 | if (Scene.AttachmentsModule != null) |
3159 | Scene.AttachmentsModule.CopyAttachments(cAgent, this); | 3359 | Scene.AttachmentsModule.CopyAttachments(cAgent, this); |
@@ -3216,7 +3416,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3216 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | 3416 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; |
3217 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 3417 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
3218 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong | 3418 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong |
3219 | PhysicsActor.SubscribeEvents(500); | 3419 | PhysicsActor.SubscribeEvents(100); |
3220 | PhysicsActor.LocalID = LocalId; | 3420 | PhysicsActor.LocalID = LocalId; |
3221 | } | 3421 | } |
3222 | 3422 | ||
@@ -3246,18 +3446,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3246 | if (IsChildAgent) | 3446 | if (IsChildAgent) |
3247 | return; | 3447 | return; |
3248 | 3448 | ||
3249 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | ||
3250 | // The Physics Scene will send updates every 500 ms grep: PhysicsActor.SubscribeEvents( | ||
3251 | // as of this comment the interval is set in AddToPhysicalScene | ||
3252 | if (Animator != null) | ||
3253 | { | ||
3254 | // if (m_updateCount > 0) | ||
3255 | // { | ||
3256 | Animator.UpdateMovementAnimations(); | ||
3257 | // m_updateCount--; | ||
3258 | // } | ||
3259 | } | ||
3260 | |||
3261 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3449 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3262 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3450 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3263 | 3451 | ||
@@ -3300,6 +3488,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3300 | } | 3488 | } |
3301 | } | 3489 | } |
3302 | 3490 | ||
3491 | RaiseCollisionScriptEvents(coldata); | ||
3492 | |||
3303 | // Gods do not take damage and Invulnerable is set depending on parcel/region flags | 3493 | // Gods do not take damage and Invulnerable is set depending on parcel/region flags |
3304 | if (Invulnerable || GodLevel > 0) | 3494 | if (Invulnerable || GodLevel > 0) |
3305 | return; | 3495 | return; |
@@ -3629,10 +3819,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3629 | 3819 | ||
3630 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) | 3820 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) |
3631 | { | 3821 | { |
3822 | SceneObjectPart p = m_scene.GetSceneObjectPart(Obj_localID); | ||
3823 | if (p == null) | ||
3824 | return; | ||
3825 | |||
3632 | ScriptControllers obj = new ScriptControllers(); | 3826 | ScriptControllers obj = new ScriptControllers(); |
3633 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; | 3827 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; |
3634 | obj.eventControls = ScriptControlled.CONTROL_ZERO; | 3828 | obj.eventControls = ScriptControlled.CONTROL_ZERO; |
3635 | 3829 | ||
3830 | obj.objectID = p.ParentGroup.UUID; | ||
3636 | obj.itemID = Script_item_UUID; | 3831 | obj.itemID = Script_item_UUID; |
3637 | if (pass_on == 0 && accept == 0) | 3832 | if (pass_on == 0 && accept == 0) |
3638 | { | 3833 | { |
@@ -3681,6 +3876,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
3681 | ControllingClient.SendTakeControls(int.MaxValue, false, false); | 3876 | ControllingClient.SendTakeControls(int.MaxValue, false, false); |
3682 | } | 3877 | } |
3683 | 3878 | ||
3879 | private void UnRegisterSeatControls(UUID obj) | ||
3880 | { | ||
3881 | List<UUID> takers = new List<UUID>(); | ||
3882 | |||
3883 | foreach (ScriptControllers c in scriptedcontrols.Values) | ||
3884 | { | ||
3885 | if (c.objectID == obj) | ||
3886 | takers.Add(c.itemID); | ||
3887 | } | ||
3888 | foreach (UUID t in takers) | ||
3889 | { | ||
3890 | UnRegisterControlEventsToScript(0, t); | ||
3891 | } | ||
3892 | } | ||
3893 | |||
3684 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) | 3894 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) |
3685 | { | 3895 | { |
3686 | ScriptControllers takecontrols; | 3896 | ScriptControllers takecontrols; |
@@ -3999,6 +4209,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3999 | 4209 | ||
4000 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) | 4210 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) |
4001 | { | 4211 | { |
4212 | string reason; | ||
4213 | |||
4214 | // Honor bans | ||
4215 | if (!m_scene.TestLandRestrictions(UUID, out reason, ref pos.X, ref pos.Y)) | ||
4216 | return; | ||
4217 | |||
4002 | SceneObjectGroup telehub = null; | 4218 | SceneObjectGroup telehub = null; |
4003 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) | 4219 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) |
4004 | { | 4220 | { |
@@ -4038,11 +4254,206 @@ namespace OpenSim.Region.Framework.Scenes | |||
4038 | pos = land.LandData.UserLocation; | 4254 | pos = land.LandData.UserLocation; |
4039 | } | 4255 | } |
4040 | } | 4256 | } |
4041 | 4257 | ||
4042 | land.SendLandUpdateToClient(ControllingClient); | 4258 | land.SendLandUpdateToClient(ControllingClient); |
4043 | } | 4259 | } |
4044 | } | 4260 | } |
4045 | 4261 | ||
4262 | private DetectedObject CreateDetObject(SceneObjectPart obj) | ||
4263 | { | ||
4264 | DetectedObject detobj = new DetectedObject(); | ||
4265 | detobj.keyUUID = obj.UUID; | ||
4266 | detobj.nameStr = obj.Name; | ||
4267 | detobj.ownerUUID = obj.OwnerID; | ||
4268 | detobj.posVector = obj.AbsolutePosition; | ||
4269 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4270 | detobj.velVector = obj.Velocity; | ||
4271 | detobj.colliderType = 0; | ||
4272 | detobj.groupUUID = obj.GroupID; | ||
4273 | |||
4274 | return detobj; | ||
4275 | } | ||
4276 | |||
4277 | private DetectedObject CreateDetObject(ScenePresence av) | ||
4278 | { | ||
4279 | DetectedObject detobj = new DetectedObject(); | ||
4280 | detobj.keyUUID = av.UUID; | ||
4281 | detobj.nameStr = av.ControllingClient.Name; | ||
4282 | detobj.ownerUUID = av.UUID; | ||
4283 | detobj.posVector = av.AbsolutePosition; | ||
4284 | detobj.rotQuat = av.Rotation; | ||
4285 | detobj.velVector = av.Velocity; | ||
4286 | detobj.colliderType = 0; | ||
4287 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
4288 | |||
4289 | return detobj; | ||
4290 | } | ||
4291 | |||
4292 | private DetectedObject CreateDetObjectForGround() | ||
4293 | { | ||
4294 | DetectedObject detobj = new DetectedObject(); | ||
4295 | detobj.keyUUID = UUID.Zero; | ||
4296 | detobj.nameStr = ""; | ||
4297 | detobj.ownerUUID = UUID.Zero; | ||
4298 | detobj.posVector = AbsolutePosition; | ||
4299 | detobj.rotQuat = Quaternion.Identity; | ||
4300 | detobj.velVector = Vector3.Zero; | ||
4301 | detobj.colliderType = 0; | ||
4302 | detobj.groupUUID = UUID.Zero; | ||
4303 | |||
4304 | return detobj; | ||
4305 | } | ||
4306 | |||
4307 | private ColliderArgs CreateColliderArgs(SceneObjectPart dest, List<uint> colliders) | ||
4308 | { | ||
4309 | ColliderArgs colliderArgs = new ColliderArgs(); | ||
4310 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4311 | foreach (uint localId in colliders) | ||
4312 | { | ||
4313 | if (localId == 0) | ||
4314 | continue; | ||
4315 | |||
4316 | SceneObjectPart obj = m_scene.GetSceneObjectPart(localId); | ||
4317 | if (obj != null) | ||
4318 | { | ||
4319 | if (!dest.CollisionFilteredOut(obj.UUID, obj.Name)) | ||
4320 | colliding.Add(CreateDetObject(obj)); | ||
4321 | } | ||
4322 | else | ||
4323 | { | ||
4324 | ScenePresence av = m_scene.GetScenePresence(localId); | ||
4325 | if (av != null && (!av.IsChildAgent)) | ||
4326 | { | ||
4327 | if (!dest.CollisionFilteredOut(av.UUID, av.Name)) | ||
4328 | colliding.Add(CreateDetObject(av)); | ||
4329 | } | ||
4330 | } | ||
4331 | } | ||
4332 | |||
4333 | colliderArgs.Colliders = colliding; | ||
4334 | |||
4335 | return colliderArgs; | ||
4336 | } | ||
4337 | |||
4338 | private delegate void ScriptCollidingNotification(uint localID, ColliderArgs message); | ||
4339 | |||
4340 | private void SendCollisionEvent(SceneObjectGroup dest, scriptEvents ev, List<uint> colliders, ScriptCollidingNotification notify) | ||
4341 | { | ||
4342 | ColliderArgs CollidingMessage; | ||
4343 | |||
4344 | if (colliders.Count > 0) | ||
4345 | { | ||
4346 | if ((dest.RootPart.ScriptEvents & ev) != 0) | ||
4347 | { | ||
4348 | CollidingMessage = CreateColliderArgs(dest.RootPart, colliders); | ||
4349 | |||
4350 | if (CollidingMessage.Colliders.Count > 0) | ||
4351 | notify(dest.RootPart.LocalId, CollidingMessage); | ||
4352 | } | ||
4353 | } | ||
4354 | } | ||
4355 | |||
4356 | private void SendLandCollisionEvent(SceneObjectGroup dest, scriptEvents ev, ScriptCollidingNotification notify) | ||
4357 | { | ||
4358 | if ((dest.RootPart.ScriptEvents & ev) != 0) | ||
4359 | { | ||
4360 | ColliderArgs LandCollidingMessage = new ColliderArgs(); | ||
4361 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4362 | |||
4363 | colliding.Add(CreateDetObjectForGround()); | ||
4364 | LandCollidingMessage.Colliders = colliding; | ||
4365 | |||
4366 | notify(dest.RootPart.LocalId, LandCollidingMessage); | ||
4367 | } | ||
4368 | } | ||
4369 | |||
4370 | private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata) | ||
4371 | { | ||
4372 | try | ||
4373 | { | ||
4374 | List<uint> thisHitColliders = new List<uint>(); | ||
4375 | List<uint> endedColliders = new List<uint>(); | ||
4376 | List<uint> startedColliders = new List<uint>(); | ||
4377 | List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>(); | ||
4378 | CollisionForSoundInfo soundinfo; | ||
4379 | ContactPoint curcontact; | ||
4380 | |||
4381 | if (coldata.Count == 0) | ||
4382 | { | ||
4383 | if (m_lastColliders.Count == 0) | ||
4384 | return; // nothing to do | ||
4385 | |||
4386 | foreach (uint localID in m_lastColliders) | ||
4387 | { | ||
4388 | endedColliders.Add(localID); | ||
4389 | } | ||
4390 | m_lastColliders.Clear(); | ||
4391 | } | ||
4392 | |||
4393 | else | ||
4394 | { | ||
4395 | foreach (uint id in coldata.Keys) | ||
4396 | { | ||
4397 | thisHitColliders.Add(id); | ||
4398 | if (!m_lastColliders.Contains(id)) | ||
4399 | { | ||
4400 | startedColliders.Add(id); | ||
4401 | curcontact = coldata[id]; | ||
4402 | if (Math.Abs(curcontact.RelativeSpeed) > 0.2) | ||
4403 | { | ||
4404 | soundinfo = new CollisionForSoundInfo(); | ||
4405 | soundinfo.colliderID = id; | ||
4406 | soundinfo.position = curcontact.Position; | ||
4407 | soundinfo.relativeVel = curcontact.RelativeSpeed; | ||
4408 | soundinfolist.Add(soundinfo); | ||
4409 | } | ||
4410 | } | ||
4411 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
4412 | } | ||
4413 | |||
4414 | // calculate things that ended colliding | ||
4415 | foreach (uint localID in m_lastColliders) | ||
4416 | { | ||
4417 | if (!thisHitColliders.Contains(localID)) | ||
4418 | { | ||
4419 | endedColliders.Add(localID); | ||
4420 | } | ||
4421 | } | ||
4422 | //add the items that started colliding this time to the last colliders list. | ||
4423 | foreach (uint localID in startedColliders) | ||
4424 | { | ||
4425 | m_lastColliders.Add(localID); | ||
4426 | } | ||
4427 | // remove things that ended colliding from the last colliders list | ||
4428 | foreach (uint localID in endedColliders) | ||
4429 | { | ||
4430 | m_lastColliders.Remove(localID); | ||
4431 | } | ||
4432 | |||
4433 | if (soundinfolist.Count > 0) | ||
4434 | CollisionSounds.AvatarCollisionSound(this, soundinfolist); | ||
4435 | } | ||
4436 | |||
4437 | foreach (SceneObjectGroup att in GetAttachments()) | ||
4438 | { | ||
4439 | SendCollisionEvent(att, scriptEvents.collision_start, startedColliders, m_scene.EventManager.TriggerScriptCollidingStart); | ||
4440 | SendCollisionEvent(att, scriptEvents.collision , m_lastColliders , m_scene.EventManager.TriggerScriptColliding); | ||
4441 | SendCollisionEvent(att, scriptEvents.collision_end , endedColliders , m_scene.EventManager.TriggerScriptCollidingEnd); | ||
4442 | |||
4443 | if (startedColliders.Contains(0)) | ||
4444 | SendLandCollisionEvent(att, scriptEvents.land_collision_start, m_scene.EventManager.TriggerScriptLandCollidingStart); | ||
4445 | if (m_lastColliders.Contains(0)) | ||
4446 | SendLandCollisionEvent(att, scriptEvents.land_collision, m_scene.EventManager.TriggerScriptLandColliding); | ||
4447 | if (endedColliders.Contains(0)) | ||
4448 | SendLandCollisionEvent(att, scriptEvents.land_collision_end, m_scene.EventManager.TriggerScriptLandCollidingEnd); | ||
4449 | } | ||
4450 | } | ||
4451 | finally | ||
4452 | { | ||
4453 | m_collisionEventFlag = false; | ||
4454 | } | ||
4455 | } | ||
4456 | |||
4046 | private void TeleportFlagsDebug() { | 4457 | private void TeleportFlagsDebug() { |
4047 | 4458 | ||
4048 | // Some temporary debugging help to show all the TeleportFlags we have... | 4459 | // Some temporary debugging help to show all the TeleportFlags we have... |
@@ -4067,6 +4478,5 @@ namespace OpenSim.Region.Framework.Scenes | |||
4067 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); | 4478 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); |
4068 | 4479 | ||
4069 | } | 4480 | } |
4070 | |||
4071 | } | 4481 | } |
4072 | } | 4482 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 0b34156..e223f47 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -244,6 +244,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
244 | sr.Close(); | 244 | sr.Close(); |
245 | } | 245 | } |
246 | 246 | ||
247 | XmlNodeList keymotion = doc.GetElementsByTagName("KeyframeMotion"); | ||
248 | if (keymotion.Count > 0) | ||
249 | sceneObject.RootPart.KeyframeMotion = KeyframeMotion.FromData(sceneObject, Convert.FromBase64String(keymotion[0].InnerText)); | ||
250 | else | ||
251 | sceneObject.RootPart.KeyframeMotion = null; | ||
252 | |||
247 | // Script state may, or may not, exist. Not having any, is NOT | 253 | // Script state may, or may not, exist. Not having any, is NOT |
248 | // ever a problem. | 254 | // ever a problem. |
249 | sceneObject.LoadScriptState(doc); | 255 | sceneObject.LoadScriptState(doc); |
@@ -348,6 +354,21 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
348 | m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2); | 354 | m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2); |
349 | m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); | 355 | m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); |
350 | m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); | 356 | m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); |
357 | |||
358 | m_SOPXmlProcessors.Add("Buoyancy", ProcessBuoyancy); | ||
359 | m_SOPXmlProcessors.Add("Force", ProcessForce); | ||
360 | m_SOPXmlProcessors.Add("Torque", ProcessTorque); | ||
361 | m_SOPXmlProcessors.Add("VolumeDetectActive", ProcessVolumeDetectActive); | ||
362 | |||
363 | |||
364 | m_SOPXmlProcessors.Add("Vehicle", ProcessVehicle); | ||
365 | |||
366 | m_SOPXmlProcessors.Add("PhysicsShapeType", ProcessPhysicsShapeType); | ||
367 | m_SOPXmlProcessors.Add("Density", ProcessDensity); | ||
368 | m_SOPXmlProcessors.Add("Friction", ProcessFriction); | ||
369 | m_SOPXmlProcessors.Add("Bounce", ProcessBounce); | ||
370 | m_SOPXmlProcessors.Add("GravityModifier", ProcessGravityModifier); | ||
371 | |||
351 | #endregion | 372 | #endregion |
352 | 373 | ||
353 | #region TaskInventoryXmlProcessors initialization | 374 | #region TaskInventoryXmlProcessors initialization |
@@ -375,7 +396,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
375 | m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask); | 396 | m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask); |
376 | m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType); | 397 | m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType); |
377 | m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged); | 398 | m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged); |
378 | 399 | ||
379 | #endregion | 400 | #endregion |
380 | 401 | ||
381 | #region ShapeXmlProcessors initialization | 402 | #region ShapeXmlProcessors initialization |
@@ -575,6 +596,49 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
575 | obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty); | 596 | obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty); |
576 | } | 597 | } |
577 | 598 | ||
599 | private static void ProcessPhysicsShapeType(SceneObjectPart obj, XmlTextReader reader) | ||
600 | { | ||
601 | obj.PhysicsShapeType = (byte)reader.ReadElementContentAsInt("PhysicsShapeType", String.Empty); | ||
602 | } | ||
603 | |||
604 | private static void ProcessDensity(SceneObjectPart obj, XmlTextReader reader) | ||
605 | { | ||
606 | obj.Density = reader.ReadElementContentAsFloat("Density", String.Empty); | ||
607 | } | ||
608 | |||
609 | private static void ProcessFriction(SceneObjectPart obj, XmlTextReader reader) | ||
610 | { | ||
611 | obj.Friction = reader.ReadElementContentAsFloat("Friction", String.Empty); | ||
612 | } | ||
613 | |||
614 | private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader) | ||
615 | { | ||
616 | obj.Bounciness = reader.ReadElementContentAsFloat("Bounce", String.Empty); | ||
617 | } | ||
618 | |||
619 | private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader) | ||
620 | { | ||
621 | obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty); | ||
622 | } | ||
623 | |||
624 | private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader) | ||
625 | { | ||
626 | bool errors = false; | ||
627 | SOPVehicle _vehicle = new SOPVehicle(); | ||
628 | |||
629 | _vehicle.FromXml2(reader, out errors); | ||
630 | |||
631 | if (errors) | ||
632 | { | ||
633 | obj.sopVehicle = null; | ||
634 | m_log.DebugFormat( | ||
635 | "[SceneObjectSerializer]: Parsing Vehicle for object part {0} {1} encountered errors. Please see earlier log entries.", | ||
636 | obj.Name, obj.UUID); | ||
637 | } | ||
638 | else | ||
639 | obj.sopVehicle = _vehicle; | ||
640 | } | ||
641 | |||
578 | private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) | 642 | private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) |
579 | { | 643 | { |
580 | List<string> errorNodeNames; | 644 | List<string> errorNodeNames; |
@@ -739,6 +803,25 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
739 | obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); | 803 | obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); |
740 | } | 804 | } |
741 | 805 | ||
806 | private static void ProcessBuoyancy(SceneObjectPart obj, XmlTextReader reader) | ||
807 | { | ||
808 | obj.Buoyancy = (float)reader.ReadElementContentAsFloat("Buoyancy", String.Empty); | ||
809 | } | ||
810 | |||
811 | private static void ProcessForce(SceneObjectPart obj, XmlTextReader reader) | ||
812 | { | ||
813 | obj.Force = Util.ReadVector(reader, "Force"); | ||
814 | } | ||
815 | private static void ProcessTorque(SceneObjectPart obj, XmlTextReader reader) | ||
816 | { | ||
817 | obj.Torque = Util.ReadVector(reader, "Torque"); | ||
818 | } | ||
819 | |||
820 | private static void ProcessVolumeDetectActive(SceneObjectPart obj, XmlTextReader reader) | ||
821 | { | ||
822 | obj.VolumeDetectActive = Util.ReadBoolean(reader); | ||
823 | } | ||
824 | |||
742 | #endregion | 825 | #endregion |
743 | 826 | ||
744 | #region TaskInventoryXmlProcessors | 827 | #region TaskInventoryXmlProcessors |
@@ -1126,6 +1209,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1126 | }); | 1209 | }); |
1127 | 1210 | ||
1128 | writer.WriteEndElement(); | 1211 | writer.WriteEndElement(); |
1212 | |||
1213 | if (sog.RootPart.KeyframeMotion != null) | ||
1214 | { | ||
1215 | Byte[] data = sog.RootPart.KeyframeMotion.Serialize(); | ||
1216 | |||
1217 | writer.WriteStartElement(String.Empty, "KeyframeMotion", String.Empty); | ||
1218 | writer.WriteBase64(data, 0, data.Length); | ||
1219 | writer.WriteEndElement(); | ||
1220 | } | ||
1221 | |||
1129 | writer.WriteEndElement(); | 1222 | writer.WriteEndElement(); |
1130 | } | 1223 | } |
1131 | 1224 | ||
@@ -1225,6 +1318,27 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1225 | writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); | 1318 | writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); |
1226 | writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); | 1319 | writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); |
1227 | 1320 | ||
1321 | writer.WriteElementString("Buoyancy", sop.Buoyancy.ToString()); | ||
1322 | |||
1323 | WriteVector(writer, "Force", sop.Force); | ||
1324 | WriteVector(writer, "Torque", sop.Torque); | ||
1325 | |||
1326 | writer.WriteElementString("VolumeDetectActive", sop.VolumeDetectActive.ToString().ToLower()); | ||
1327 | |||
1328 | if (sop.sopVehicle != null) | ||
1329 | sop.sopVehicle.ToXml2(writer); | ||
1330 | |||
1331 | if(sop.PhysicsShapeType != sop.DefaultPhysicsShapeType()) | ||
1332 | writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower()); | ||
1333 | if (sop.Density != 1000.0f) | ||
1334 | writer.WriteElementString("Density", sop.Density.ToString().ToLower()); | ||
1335 | if (sop.Friction != 0.6f) | ||
1336 | writer.WriteElementString("Friction", sop.Friction.ToString().ToLower()); | ||
1337 | if (sop.Bounciness != 0.5f) | ||
1338 | writer.WriteElementString("Bounce", sop.Bounciness.ToString().ToLower()); | ||
1339 | if (sop.GravityModifier != 1.0f) | ||
1340 | writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower()); | ||
1341 | |||
1228 | writer.WriteEndElement(); | 1342 | writer.WriteEndElement(); |
1229 | } | 1343 | } |
1230 | 1344 | ||
@@ -1449,12 +1563,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1449 | { | 1563 | { |
1450 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); | 1564 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); |
1451 | 1565 | ||
1452 | if (reader.IsEmptyElement) | ||
1453 | { | ||
1454 | reader.Read(); | ||
1455 | return tinv; | ||
1456 | } | ||
1457 | |||
1458 | reader.ReadStartElement(name, String.Empty); | 1566 | reader.ReadStartElement(name, String.Empty); |
1459 | 1567 | ||
1460 | while (reader.Name == "TaskInventoryItem") | 1568 | while (reader.Name == "TaskInventoryItem") |
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index 742d42a..18e6ece 100644 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |||
@@ -298,6 +298,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
298 | physfps = 0; | 298 | physfps = 0; |
299 | 299 | ||
300 | #endregion | 300 | #endregion |
301 | if (reportedFPS <= 0) | ||
302 | reportedFPS = 1; | ||
303 | |||
304 | float perframe = 1.0f / (float)reportedFPS; | ||
305 | |||
306 | float TotalFrameTime = m_frameMS * perframe; | ||
307 | |||
308 | float targetframetime = 1100.0f / (float)m_nominalReportedFps; | ||
309 | |||
310 | float sparetime; | ||
311 | if (TotalFrameTime > targetframetime) | ||
312 | { | ||
313 | sparetime = 0; | ||
314 | } | ||
301 | 315 | ||
302 | m_rootAgents = m_scene.SceneGraph.GetRootAgentCount(); | 316 | m_rootAgents = m_scene.SceneGraph.GetRootAgentCount(); |
303 | m_childAgents = m_scene.SceneGraph.GetChildAgentCount(); | 317 | m_childAgents = m_scene.SceneGraph.GetChildAgentCount(); |
@@ -309,15 +323,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
309 | // so that stat numbers are always consistent. | 323 | // so that stat numbers are always consistent. |
310 | CheckStatSanity(); | 324 | CheckStatSanity(); |
311 | 325 | ||
312 | //Our time dilation is 0.91 when we're running a full speed, | 326 | // other MS is actually simulation time |
313 | // therefore to make sure we get an appropriate range, | 327 | // m_otherMS = m_frameMS - m_physicsMS - m_imageMS - m_netMS - m_agentMS; |
314 | // we have to factor in our error. (0.10f * statsUpdateFactor) | 328 | // m_imageMS m_netMS are not included in m_frameMS |
315 | // multiplies the fix for the error times the amount of times it'll occur a second | 329 | |
316 | // / 10 divides the value by the number of times the sim heartbeat runs (10fps) | 330 | m_otherMS = m_frameMS - m_physicsMS - m_agentMS; |
317 | // Then we divide the whole amount by the amount of seconds pass in between stats updates. | 331 | if (m_otherMS < 0) |
318 | 332 | m_otherMS = 0; | |
319 | // 'statsUpdateFactor' is how often stats packets are sent in seconds. Used below to change | ||
320 | // values to X-per-second values. | ||
321 | 333 | ||
322 | uint thisFrame = m_scene.Frame; | 334 | uint thisFrame = m_scene.Frame; |
323 | float framesUpdated = (float)(thisFrame - m_lastUpdateFrame) * m_reportedFpsCorrectionFactor; | 335 | float framesUpdated = (float)(thisFrame - m_lastUpdateFrame) * m_reportedFpsCorrectionFactor; |
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index 860172c..7bbf1bd 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs | |||
@@ -27,202 +27,307 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using System.Collections.Generic; | ||
30 | using log4net; | 31 | using log4net; |
31 | using OpenMetaverse; | 32 | using OpenMetaverse; |
33 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework.Interfaces; | 34 | using OpenSim.Region.Framework.Interfaces; |
33 | 35 | ||
34 | namespace OpenSim.Region.Framework.Scenes | 36 | namespace OpenSim.Region.Framework.Scenes |
35 | { | 37 | { |
36 | public class UndoState | 38 | public class UndoState |
37 | { | 39 | { |
38 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 40 | const int UNDOEXPIRESECONDS = 300; // undo expire time (nice to have it came from a ini later) |
39 | |||
40 | public Vector3 Position = Vector3.Zero; | ||
41 | public Vector3 Scale = Vector3.Zero; | ||
42 | public Quaternion Rotation = Quaternion.Identity; | ||
43 | |||
44 | /// <summary> | ||
45 | /// Is this undo state for an entire group? | ||
46 | /// </summary> | ||
47 | public bool ForGroup; | ||
48 | 41 | ||
42 | public ObjectChangeData data; | ||
43 | public DateTime creationtime; | ||
49 | /// <summary> | 44 | /// <summary> |
50 | /// Constructor. | 45 | /// Constructor. |
51 | /// </summary> | 46 | /// </summary> |
52 | /// <param name="part"></param> | 47 | /// <param name="part"></param> |
53 | /// <param name="forGroup">True if the undo is for an entire group</param> | 48 | /// <param name="change">bit field with what is changed</param> |
54 | public UndoState(SceneObjectPart part, bool forGroup) | 49 | /// |
50 | public UndoState(SceneObjectPart part, ObjectChangeType change) | ||
55 | { | 51 | { |
56 | if (part.ParentID == 0) | 52 | data = new ObjectChangeData(); |
57 | { | 53 | data.change = change; |
58 | ForGroup = forGroup; | 54 | creationtime = DateTime.UtcNow; |
59 | |||
60 | // if (ForGroup) | ||
61 | Position = part.ParentGroup.AbsolutePosition; | ||
62 | // else | ||
63 | // Position = part.OffsetPosition; | ||
64 | |||
65 | // m_log.DebugFormat( | ||
66 | // "[UNDO STATE]: Storing undo position {0} for root part", Position); | ||
67 | 55 | ||
68 | Rotation = part.RotationOffset; | 56 | if (part.ParentGroup.RootPart == part) |
69 | 57 | { | |
70 | // m_log.DebugFormat( | 58 | if ((change & ObjectChangeType.Position) != 0) |
71 | // "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation); | 59 | data.position = part.ParentGroup.AbsolutePosition; |
72 | 60 | if ((change & ObjectChangeType.Rotation) != 0) | |
73 | Scale = part.Shape.Scale; | 61 | data.rotation = part.RotationOffset; |
74 | 62 | if ((change & ObjectChangeType.Scale) != 0) | |
75 | // m_log.DebugFormat( | 63 | data.scale = part.Shape.Scale; |
76 | // "[UNDO STATE]: Storing undo scale {0} for root part", Scale); | ||
77 | } | 64 | } |
78 | else | 65 | else |
79 | { | 66 | { |
80 | Position = part.OffsetPosition; | 67 | if ((change & ObjectChangeType.Position) != 0) |
81 | // m_log.DebugFormat( | 68 | data.position = part.OffsetPosition; |
82 | // "[UNDO STATE]: Storing undo position {0} for child part", Position); | 69 | if ((change & ObjectChangeType.Rotation) != 0) |
70 | data.rotation = part.RotationOffset; | ||
71 | if ((change & ObjectChangeType.Scale) != 0) | ||
72 | data.scale = part.Shape.Scale; | ||
73 | } | ||
74 | } | ||
75 | /// <summary> | ||
76 | /// check if undo or redo is too old | ||
77 | /// </summary> | ||
83 | 78 | ||
84 | Rotation = part.RotationOffset; | 79 | public bool checkExpire() |
85 | // m_log.DebugFormat( | 80 | { |
86 | // "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation); | 81 | TimeSpan t = DateTime.UtcNow - creationtime; |
82 | if (t.Seconds > UNDOEXPIRESECONDS) | ||
83 | return true; | ||
84 | return false; | ||
85 | } | ||
87 | 86 | ||
88 | Scale = part.Shape.Scale; | 87 | /// <summary> |
89 | // m_log.DebugFormat( | 88 | /// updates undo or redo creation time to now |
90 | // "[UNDO STATE]: Storing undo scale {0} for child part", Scale); | 89 | /// </summary> |
91 | } | 90 | public void updateExpire() |
91 | { | ||
92 | creationtime = DateTime.UtcNow; | ||
92 | } | 93 | } |
93 | 94 | ||
94 | /// <summary> | 95 | /// <summary> |
95 | /// Compare the relevant state in the given part to this state. | 96 | /// Compare the relevant state in the given part to this state. |
96 | /// </summary> | 97 | /// </summary> |
97 | /// <param name="part"></param> | 98 | /// <param name="part"></param> |
98 | /// <returns>true if both the part's position, rotation and scale match those in this undo state. False otherwise.</returns> | 99 | /// <returns>true what fiels and related data are equal, False otherwise.</returns> |
99 | public bool Compare(SceneObjectPart part) | 100 | /// |
101 | public bool Compare(SceneObjectPart part, ObjectChangeType change) | ||
100 | { | 102 | { |
103 | if (data.change != change) // if diferent targets, then they are diferent | ||
104 | return false; | ||
105 | |||
101 | if (part != null) | 106 | if (part != null) |
102 | { | 107 | { |
103 | if (part.ParentID == 0) | 108 | if (part.ParentID == 0) |
104 | return | 109 | { |
105 | Position == part.ParentGroup.AbsolutePosition | 110 | if ((change & ObjectChangeType.Position) != 0 && data.position != part.ParentGroup.AbsolutePosition) |
106 | && Rotation == part.RotationOffset | 111 | return false; |
107 | && Scale == part.Shape.Scale; | 112 | } |
108 | else | 113 | else |
109 | return | 114 | { |
110 | Position == part.OffsetPosition | 115 | if ((change & ObjectChangeType.Position) != 0 && data.position != part.OffsetPosition) |
111 | && Rotation == part.RotationOffset | 116 | return false; |
112 | && Scale == part.Shape.Scale; | 117 | } |
113 | } | 118 | |
119 | if ((change & ObjectChangeType.Rotation) != 0 && data.rotation != part.RotationOffset) | ||
120 | return false; | ||
121 | if ((change & ObjectChangeType.Rotation) != 0 && data.scale == part.Shape.Scale) | ||
122 | return false; | ||
123 | return true; | ||
114 | 124 | ||
125 | } | ||
115 | return false; | 126 | return false; |
116 | } | 127 | } |
117 | 128 | ||
118 | public void PlaybackState(SceneObjectPart part) | 129 | /// <summary> |
130 | /// executes the undo or redo to a part or its group | ||
131 | /// </summary> | ||
132 | /// <param name="part"></param> | ||
133 | /// | ||
134 | |||
135 | public void PlayState(SceneObjectPart part) | ||
119 | { | 136 | { |
120 | part.Undoing = true; | 137 | part.Undoing = true; |
121 | 138 | ||
122 | if (part.ParentID == 0) | 139 | SceneObjectGroup grp = part.ParentGroup; |
123 | { | ||
124 | // m_log.DebugFormat( | ||
125 | // "[UNDO STATE]: Undoing position to {0} for root part {1} {2}", | ||
126 | // Position, part.Name, part.LocalId); | ||
127 | 140 | ||
128 | if (Position != Vector3.Zero) | 141 | if (grp != null) |
129 | { | 142 | { |
130 | if (ForGroup) | 143 | grp.doChangeObject(part, data); |
131 | part.ParentGroup.AbsolutePosition = Position; | 144 | } |
132 | else | 145 | part.Undoing = false; |
133 | part.ParentGroup.UpdateRootPosition(Position); | 146 | } |
134 | } | 147 | } |
135 | 148 | ||
136 | // m_log.DebugFormat( | 149 | public class UndoRedoState |
137 | // "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", | 150 | { |
138 | // part.RotationOffset, Rotation, part.Name, part.LocalId); | 151 | int size; |
152 | public LinkedList<UndoState> m_redo = new LinkedList<UndoState>(); | ||
153 | public LinkedList<UndoState> m_undo = new LinkedList<UndoState>(); | ||
139 | 154 | ||
140 | if (ForGroup) | 155 | /// <summary> |
141 | part.UpdateRotation(Rotation); | 156 | /// creates a new UndoRedoState with default states memory size |
142 | else | 157 | /// </summary> |
143 | part.ParentGroup.UpdateRootRotation(Rotation); | ||
144 | 158 | ||
145 | if (Scale != Vector3.Zero) | 159 | public UndoRedoState() |
146 | { | 160 | { |
147 | // m_log.DebugFormat( | 161 | size = 5; |
148 | // "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}", | 162 | } |
149 | // part.Shape.Scale, Scale, part.Name, part.LocalId); | ||
150 | 163 | ||
151 | if (ForGroup) | 164 | /// <summary> |
152 | part.ParentGroup.GroupResize(Scale); | 165 | /// creates a new UndoRedoState with states memory having indicated size |
153 | else | 166 | /// </summary> |
154 | part.Resize(Scale); | 167 | /// <param name="size"></param> |
155 | } | ||
156 | 168 | ||
157 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | 169 | public UndoRedoState(int _size) |
158 | } | 170 | { |
171 | if (_size < 3) | ||
172 | size = 3; | ||
159 | else | 173 | else |
160 | { | 174 | size = _size; |
161 | // Note: Updating these properties on sop automatically schedules an update if needed | 175 | } |
162 | if (Position != Vector3.Zero) | ||
163 | { | ||
164 | // m_log.DebugFormat( | ||
165 | // "[UNDO STATE]: Undoing position {0} to {1} for child part {2} {3}", | ||
166 | // part.OffsetPosition, Position, part.Name, part.LocalId); | ||
167 | 176 | ||
168 | part.OffsetPosition = Position; | 177 | /// <summary> |
169 | } | 178 | /// returns number of undo entries in memory |
179 | /// </summary> | ||
170 | 180 | ||
171 | // m_log.DebugFormat( | 181 | public int Count |
172 | // "[UNDO STATE]: Undoing rotation {0} to {1} for child part {2} {3}", | 182 | { |
173 | // part.RotationOffset, Rotation, part.Name, part.LocalId); | 183 | get { return m_undo.Count; } |
184 | } | ||
174 | 185 | ||
175 | part.UpdateRotation(Rotation); | 186 | /// <summary> |
187 | /// clears all undo and redo entries | ||
188 | /// </summary> | ||
176 | 189 | ||
177 | if (Scale != Vector3.Zero) | 190 | public void Clear() |
191 | { | ||
192 | m_undo.Clear(); | ||
193 | m_redo.Clear(); | ||
194 | } | ||
195 | |||
196 | /// <summary> | ||
197 | /// adds a new state undo to part or its group, with changes indicated by what bits | ||
198 | /// </summary> | ||
199 | /// <param name="part"></param> | ||
200 | /// <param name="change">bit field with what is changed</param> | ||
201 | |||
202 | public void StoreUndo(SceneObjectPart part, ObjectChangeType change) | ||
203 | { | ||
204 | lock (m_undo) | ||
205 | { | ||
206 | UndoState last; | ||
207 | |||
208 | if (m_redo.Count > 0) // last code seems to clear redo on every new undo | ||
178 | { | 209 | { |
179 | // m_log.DebugFormat( | 210 | m_redo.Clear(); |
180 | // "[UNDO STATE]: Undoing scale {0} to {1} for child part {2} {3}", | 211 | } |
181 | // part.Shape.Scale, Scale, part.Name, part.LocalId); | ||
182 | 212 | ||
183 | part.Resize(Scale); | 213 | if (m_undo.Count > 0) |
214 | { | ||
215 | // check expired entry | ||
216 | last = m_undo.First.Value; | ||
217 | if (last != null && last.checkExpire()) | ||
218 | m_undo.Clear(); | ||
219 | else | ||
220 | { | ||
221 | // see if we actually have a change | ||
222 | if (last != null) | ||
223 | { | ||
224 | if (last.Compare(part, change)) | ||
225 | return; | ||
226 | } | ||
227 | } | ||
184 | } | 228 | } |
185 | } | ||
186 | 229 | ||
187 | part.Undoing = false; | 230 | // limite size |
231 | while (m_undo.Count >= size) | ||
232 | m_undo.RemoveLast(); | ||
233 | |||
234 | UndoState nUndo = new UndoState(part, change); | ||
235 | m_undo.AddFirst(nUndo); | ||
236 | } | ||
188 | } | 237 | } |
189 | 238 | ||
190 | public void PlayfwdState(SceneObjectPart part) | 239 | /// <summary> |
191 | { | 240 | /// executes last state undo to part or its group |
192 | part.Undoing = true; | 241 | /// current state is pushed into redo |
242 | /// </summary> | ||
243 | /// <param name="part"></param> | ||
193 | 244 | ||
194 | if (part.ParentID == 0) | 245 | public void Undo(SceneObjectPart part) |
246 | { | ||
247 | lock (m_undo) | ||
195 | { | 248 | { |
196 | if (Position != Vector3.Zero) | 249 | UndoState nUndo; |
197 | part.ParentGroup.AbsolutePosition = Position; | ||
198 | |||
199 | if (Rotation != Quaternion.Identity) | ||
200 | part.UpdateRotation(Rotation); | ||
201 | 250 | ||
202 | if (Scale != Vector3.Zero) | 251 | // expire redo |
252 | if (m_redo.Count > 0) | ||
203 | { | 253 | { |
204 | if (ForGroup) | 254 | nUndo = m_redo.First.Value; |
205 | part.ParentGroup.GroupResize(Scale); | 255 | if (nUndo != null && nUndo.checkExpire()) |
206 | else | 256 | m_redo.Clear(); |
207 | part.Resize(Scale); | ||
208 | } | 257 | } |
209 | 258 | ||
210 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | 259 | if (m_undo.Count > 0) |
260 | { | ||
261 | UndoState goback = m_undo.First.Value; | ||
262 | // check expired | ||
263 | if (goback != null && goback.checkExpire()) | ||
264 | { | ||
265 | m_undo.Clear(); | ||
266 | return; | ||
267 | } | ||
268 | |||
269 | if (goback != null) | ||
270 | { | ||
271 | m_undo.RemoveFirst(); | ||
272 | |||
273 | // redo limite size | ||
274 | while (m_redo.Count >= size) | ||
275 | m_redo.RemoveLast(); | ||
276 | |||
277 | nUndo = new UndoState(part, goback.data.change); // new value in part should it be full goback copy? | ||
278 | m_redo.AddFirst(nUndo); | ||
279 | |||
280 | goback.PlayState(part); | ||
281 | } | ||
282 | } | ||
211 | } | 283 | } |
212 | else | 284 | } |
285 | |||
286 | /// <summary> | ||
287 | /// executes last state redo to part or its group | ||
288 | /// current state is pushed into undo | ||
289 | /// </summary> | ||
290 | /// <param name="part"></param> | ||
291 | |||
292 | public void Redo(SceneObjectPart part) | ||
293 | { | ||
294 | lock (m_undo) | ||
213 | { | 295 | { |
214 | // Note: Updating these properties on sop automatically schedules an update if needed | 296 | UndoState nUndo; |
215 | if (Position != Vector3.Zero) | ||
216 | part.OffsetPosition = Position; | ||
217 | 297 | ||
218 | if (Rotation != Quaternion.Identity) | 298 | // expire undo |
219 | part.UpdateRotation(Rotation); | 299 | if (m_undo.Count > 0) |
300 | { | ||
301 | nUndo = m_undo.First.Value; | ||
302 | if (nUndo != null && nUndo.checkExpire()) | ||
303 | m_undo.Clear(); | ||
304 | } | ||
220 | 305 | ||
221 | if (Scale != Vector3.Zero) | 306 | if (m_redo.Count > 0) |
222 | part.Resize(Scale); | 307 | { |
308 | UndoState gofwd = m_redo.First.Value; | ||
309 | // check expired | ||
310 | if (gofwd != null && gofwd.checkExpire()) | ||
311 | { | ||
312 | m_redo.Clear(); | ||
313 | return; | ||
314 | } | ||
315 | |||
316 | if (gofwd != null) | ||
317 | { | ||
318 | m_redo.RemoveFirst(); | ||
319 | |||
320 | // limite undo size | ||
321 | while (m_undo.Count >= size) | ||
322 | m_undo.RemoveLast(); | ||
323 | |||
324 | nUndo = new UndoState(part, gofwd.data.change); // new value in part should it be full gofwd copy? | ||
325 | m_undo.AddFirst(nUndo); | ||
326 | |||
327 | gofwd.PlayState(part); | ||
328 | } | ||
329 | } | ||
223 | } | 330 | } |
224 | |||
225 | part.Undoing = false; | ||
226 | } | 331 | } |
227 | } | 332 | } |
228 | 333 | ||
@@ -247,4 +352,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
247 | m_terrainModule.UndoTerrain(m_terrainChannel); | 352 | m_terrainModule.UndoTerrain(m_terrainChannel); |
248 | } | 353 | } |
249 | } | 354 | } |
250 | } \ No newline at end of file | 355 | } |
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index efb68a2..411e421 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -87,10 +87,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
87 | /// <param name="assetUuids">The assets gathered</param> | 87 | /// <param name="assetUuids">The assets gathered</param> |
88 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) | 88 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) |
89 | { | 89 | { |
90 | // avoid infinite loops | ||
91 | if (assetUuids.ContainsKey(assetUuid)) | ||
92 | return; | ||
93 | |||
94 | try | 90 | try |
95 | { | 91 | { |
96 | assetUuids[assetUuid] = assetType; | 92 | assetUuids[assetUuid] = assetType; |