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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs50
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneTelehubTests.cs119
2 files changed, 154 insertions, 15 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index a9fe556..c3110a2 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3951,32 +3951,52 @@ namespace OpenSim.Region.Framework.Scenes
3951 } 3951 }
3952 } 3952 }
3953 3953
3954// m_log.DebugFormat(
3955// "[SCENE]: Found telehub object {0} for new user connection {1} to {2}",
3956// RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
3957
3954 // Honor Estate teleport routing via Telehubs excluding ViaHome and GodLike TeleportFlags 3958 // Honor Estate teleport routing via Telehubs excluding ViaHome and GodLike TeleportFlags
3955 if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero && 3959 if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero &&
3956 RegionInfo.EstateSettings.AllowDirectTeleport == false && 3960 RegionInfo.EstateSettings.AllowDirectTeleport == false &&
3957 !viahome && !godlike) 3961 !viahome && !godlike)
3958 { 3962 {
3959 SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject); 3963 SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject);
3960 // Can have multiple SpawnPoints 3964
3961 List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints(); 3965 if (telehub != null)
3962 if (spawnpoints.Count > 1)
3963 { 3966 {
3964 // We have multiple SpawnPoints, Route the agent to a random or sequential one 3967 // Can have multiple SpawnPoints
3965 if (SpawnPointRouting == "random") 3968 List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints();
3966 acd.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count) - 1].GetLocation( 3969 if (spawnpoints.Count > 1)
3967 telehub.AbsolutePosition, 3970 {
3968 telehub.GroupRotation 3971 // We have multiple SpawnPoints, Route the agent to a random or sequential one
3969 ); 3972 if (SpawnPointRouting == "random")
3973 acd.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count) - 1].GetLocation(
3974 telehub.AbsolutePosition,
3975 telehub.GroupRotation
3976 );
3977 else
3978 acd.startpos = spawnpoints[SpawnPoint()].GetLocation(
3979 telehub.AbsolutePosition,
3980 telehub.GroupRotation
3981 );
3982 }
3983 else if (spawnpoints.Count == 1)
3984 {
3985 // We have a single SpawnPoint and will route the agent to it
3986 acd.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
3987 }
3970 else 3988 else
3971 acd.startpos = spawnpoints[SpawnPoint()].GetLocation( 3989 {
3972 telehub.AbsolutePosition, 3990 m_log.DebugFormat(
3973 telehub.GroupRotation 3991 "[SCENE]: No spawnpoints defined for telehub {0} for {1} in {2}. Continuing.",
3974 ); 3992 RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
3993 }
3975 } 3994 }
3976 else 3995 else
3977 { 3996 {
3978 // We have a single SpawnPoint and will route the agent to it 3997 m_log.DebugFormat(
3979 acd.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); 3998 "[SCENE]: No telehub {0} found to direct {1} in {2}. Continuing.",
3999 RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
3980 } 4000 }
3981 4001
3982 return true; 4002 return true;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTelehubTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTelehubTests.cs
new file mode 100644
index 0000000..9a97acc
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTelehubTests.cs
@@ -0,0 +1,119 @@
1/*
2 * Redistribution and use in source and binary forms, with or without
3 * modification, are permitted provided that the following conditions are met:
4 * * Redistributions of source code must retain the above copyright
5 * notice, this list of conditions and the following disclaimer.
6 * * Redistributions in binary form must reproduce the above copyright
7 * notice, this list of conditions and the following disclaimer in the
8 * documentation and/or other materials provided with the distribution.
9 * * Neither the name of the OpenSimulator Project nor the
10 * names of its contributors may be used to endorse or promote products
11 * derived from this software without specific prior written permission.
12 *
13 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
20 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23 */
24
25using System;
26using Nini.Config;
27using NUnit.Framework;
28using OpenMetaverse;
29using OpenSim.Framework;
30using OpenSim.Region.CoreModules.World.Estate;
31using OpenSim.Region.Framework.Scenes;
32using OpenSim.Region.Framework.Interfaces;
33using OpenSim.Services.Interfaces;
34using OpenSim.Tests.Common;
35using OpenSim.Tests.Common.Mock;
36
37namespace OpenSim.Region.Framework.Scenes.Tests
38{
39 /// <summary>
40 /// Scene telehub tests
41 /// </summary>
42 /// <remarks>
43 /// TODO: Tests which run through normal functionality. Currently, the only test is one that checks behaviour
44 /// in the case of an error condition
45 /// </remarks>
46 [TestFixture]
47 public class SceneTelehubTests : OpenSimTestCase
48 {
49 /// <summary>
50 /// Test for desired behaviour when a telehub has no spawn points
51 /// </summary>
52 [Test]
53 public void TestNoTelehubSpawnPoints()
54 {
55 TestHelpers.InMethod();
56// TestHelpers.EnableLogging();
57
58 EstateManagementModule emm = new EstateManagementModule();
59
60 SceneHelpers sh = new SceneHelpers();
61 Scene scene = sh.SetupScene();
62 SceneHelpers.SetupSceneModules(scene, emm);
63
64 UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1);
65
66 SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner);
67
68 emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId);
69 scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
70
71 // Must still be possible to successfully log in
72 UUID loggingInUserId = TestHelpers.ParseTail(0x2);
73
74 UserAccount ua
75 = UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password");
76
77 SceneHelpers.AddScenePresence(scene, ua);
78
79 Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null);
80 }
81
82 /// <summary>
83 /// Test for desired behaviour when the scene object nominated as a telehub object does not exist.
84 /// </summary>
85 [Test]
86 public void TestNoTelehubSceneObject()
87 {
88 TestHelpers.InMethod();
89// TestHelpers.EnableLogging();
90
91 EstateManagementModule emm = new EstateManagementModule();
92
93 SceneHelpers sh = new SceneHelpers();
94 Scene scene = sh.SetupScene();
95 SceneHelpers.SetupSceneModules(scene, emm);
96
97 UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1);
98
99 SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner);
100 SceneObjectGroup spawnPointSo = SceneHelpers.AddSceneObject(scene, "spawnpointObject", telehubSceneObjectOwner);
101
102 emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId);
103 emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "spawnpoint add", spawnPointSo.LocalId);
104 scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
105
106 scene.DeleteSceneObject(telehubSo, false);
107
108 // Must still be possible to successfully log in
109 UUID loggingInUserId = TestHelpers.ParseTail(0x2);
110
111 UserAccount ua
112 = UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password");
113
114 SceneHelpers.AddScenePresence(scene, ua);
115
116 Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null);
117 }
118 }
119} \ No newline at end of file