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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/SimStatsReporter.cs3
5 files changed, 11 insertions, 15 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 80581dc..6c79b13 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -422,13 +422,13 @@ namespace OpenSim.Region.Framework.Scenes
422 // is not allowed to change the export flag. 422 // is not allowed to change the export flag.
423 bool denyExportChange = false; 423 bool denyExportChange = false;
424 424
425 m_log.InfoFormat("[XXX]: B: {0} O: {1} E: {2}", itemUpd.BasePermissions, itemUpd.CurrentPermissions, itemUpd.EveryOnePermissions); 425// m_log.DebugFormat("[XXX]: B: {0} O: {1} E: {2}", itemUpd.BasePermissions, itemUpd.CurrentPermissions, itemUpd.EveryOnePermissions);
426 426
427 // If the user is not the creator or doesn't have "E" in both "B" and "O", deny setting export 427 // If the user is not the creator or doesn't have "E" in both "B" and "O", deny setting export
428 if ((item.BasePermissions & (uint)(PermissionMask.All | PermissionMask.Export)) != (uint)(PermissionMask.All | PermissionMask.Export) || (item.CurrentPermissions & (uint)PermissionMask.Export) == 0 || item.CreatorIdAsUuid != item.Owner) 428 if ((item.BasePermissions & (uint)(PermissionMask.All | PermissionMask.Export)) != (uint)(PermissionMask.All | PermissionMask.Export) || (item.CurrentPermissions & (uint)PermissionMask.Export) == 0 || item.CreatorIdAsUuid != item.Owner)
429 denyExportChange = true; 429 denyExportChange = true;
430 430
431 m_log.InfoFormat("[XXX]: Deny Export Update {0}", denyExportChange); 431// m_log.DebugFormat("[XXX]: Deny Export Update {0}", denyExportChange);
432 432
433 // If it is already set, force it set and also force full perm 433 // If it is already set, force it set and also force full perm
434 // else prevent setting it. It can and should never be set unless 434 // else prevent setting it. It can and should never be set unless
@@ -452,7 +452,7 @@ namespace OpenSim.Region.Framework.Scenes
452 // If the new state is exportable, force full perm 452 // If the new state is exportable, force full perm
453 if ((itemUpd.EveryOnePermissions & (uint)PermissionMask.Export) != 0) 453 if ((itemUpd.EveryOnePermissions & (uint)PermissionMask.Export) != 0)
454 { 454 {
455 m_log.InfoFormat("[XXX]: Force full perm"); 455// m_log.DebugFormat("[XXX]: Force full perm");
456 itemUpd.NextPermissions = (uint)(PermissionMask.All); 456 itemUpd.NextPermissions = (uint)(PermissionMask.All);
457 } 457 }
458 } 458 }
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 6bbcbd7..8fe9b66 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3435,15 +3435,12 @@ namespace OpenSim.Region.Framework.Scenes
3435 if (closeChildAgents && CapsModule != null) 3435 if (closeChildAgents && CapsModule != null)
3436 CapsModule.RemoveCaps(agentID); 3436 CapsModule.RemoveCaps(agentID);
3437 3437
3438// // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever
3439// // this method is doing is HORRIBLE!!!
3440 // Commented pending deletion since this method no longer appears to do anything at all
3441// avatar.Scene.NeedSceneCacheClear(avatar.UUID);
3442
3443 if (closeChildAgents && !isChildAgent) 3438 if (closeChildAgents && !isChildAgent)
3444 { 3439 {
3445 List<ulong> regions = avatar.KnownRegionHandles; 3440 List<ulong> regions = avatar.KnownRegionHandles;
3446 regions.Remove(RegionInfo.RegionHandle); 3441 regions.Remove(RegionInfo.RegionHandle);
3442
3443 // This ends up being done asynchronously so that a logout isn't held up where there are many present but unresponsive neighbours.
3447 m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); 3444 m_sceneGridService.SendCloseChildAgentConnections(agentID, regions);
3448 } 3445 }
3449 3446
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 305f8a4..8c84c98 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -222,9 +222,7 @@ namespace OpenSim.Region.Framework.Scenes
222 public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) 222 public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst)
223 { 223 {
224 foreach (ulong handle in regionslst) 224 foreach (ulong handle in regionslst)
225 { 225 Util.FireAndForget(delegate { SendCloseChildAgent(agentID, handle); });
226 SendCloseChildAgent(agentID, handle);
227 }
228 } 226 }
229 227
230 public List<GridRegion> RequestNamedRegions(string name, int maxNumber) 228 public List<GridRegion> RequestNamedRegions(string name, int maxNumber)
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 1b81985..0c91e13 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3137,10 +3137,8 @@ namespace OpenSim.Region.Framework.Scenes
3137 if (byebyeRegions.Count > 0) 3137 if (byebyeRegions.Count > 0)
3138 { 3138 {
3139 m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents"); 3139 m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents");
3140 Util.FireAndForget(delegate 3140
3141 { 3141 m_scene.SceneGridService.SendCloseChildAgentConnections(ControllingClient.AgentId, byebyeRegions);
3142 m_scene.SceneGridService.SendCloseChildAgentConnections(ControllingClient.AgentId, byebyeRegions);
3143 });
3144 } 3142 }
3145 3143
3146 foreach (ulong handle in byebyeRegions) 3144 foreach (ulong handle in byebyeRegions)
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
index b9d615e..95f9caf 100644
--- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
@@ -289,6 +289,9 @@ namespace OpenSim.Region.Framework.Scenes
289 289
290 private void statsHeartBeat(object sender, EventArgs e) 290 private void statsHeartBeat(object sender, EventArgs e)
291 { 291 {
292 if (!m_scene.Active)
293 return;
294
292 SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[22]; 295 SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[22];
293 SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); 296 SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock();
294 297