diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 44 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 40 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 14 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 46 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneManager.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 95 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 55 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 52 |
8 files changed, 209 insertions, 139 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index e458ecf..9cbaffc 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1846,9 +1846,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
1846 | EventManager.TriggerOnAttach(localID, itemID, avatarID); | 1846 | EventManager.TriggerOnAttach(localID, itemID, avatarID); |
1847 | } | 1847 | } |
1848 | 1848 | ||
1849 | public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID, | 1849 | /// <summary> |
1850 | uint AttachmentPt) | 1850 | /// Called when the client receives a request to rez a single attachment on to the avatar from inventory |
1851 | /// (RezSingleAttachmentFromInv packet). | ||
1852 | /// </summary> | ||
1853 | /// <param name="remoteClient"></param> | ||
1854 | /// <param name="itemID"></param> | ||
1855 | /// <param name="AttachmentPt"></param> | ||
1856 | /// <returns></returns> | ||
1857 | public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt) | ||
1851 | { | 1858 | { |
1859 | m_log.DebugFormat("[USER INVENTORY]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name); | ||
1860 | |||
1852 | SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt); | 1861 | SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt); |
1853 | 1862 | ||
1854 | if (att == null) | 1863 | if (att == null) |
@@ -1860,9 +1869,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1860 | return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt); | 1869 | return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt); |
1861 | } | 1870 | } |
1862 | 1871 | ||
1863 | public UUID RezSingleAttachment(SceneObjectGroup att, | 1872 | /// <summary> |
1864 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt) | 1873 | /// Update the user inventory to reflect an attachment |
1874 | /// </summary> | ||
1875 | /// <param name="att"></param> | ||
1876 | /// <param name="remoteClient"></param> | ||
1877 | /// <param name="itemID"></param> | ||
1878 | /// <param name="AttachmentPt"></param> | ||
1879 | /// <returns></returns> | ||
1880 | public UUID RezSingleAttachment(SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt) | ||
1865 | { | 1881 | { |
1882 | m_log.DebugFormat( | ||
1883 | "[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})", | ||
1884 | remoteClient.Name, att.Name, itemID); | ||
1885 | |||
1866 | if (!att.IsDeleted) | 1886 | if (!att.IsDeleted) |
1867 | AttachmentPt = att.RootPart.AttachmentPoint; | 1887 | AttachmentPt = att.RootPart.AttachmentPoint; |
1868 | 1888 | ||
@@ -1901,8 +1921,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1901 | return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent); | 1921 | return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent); |
1902 | } | 1922 | } |
1903 | 1923 | ||
1924 | /// <summary> | ||
1925 | /// This registers the item as attached in a user's inventory | ||
1926 | /// </summary> | ||
1927 | /// <param name="remoteClient"></param> | ||
1928 | /// <param name="AttachmentPt"></param> | ||
1929 | /// <param name="itemID"></param> | ||
1930 | /// <param name="att"></param> | ||
1904 | public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att) | 1931 | public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att) |
1905 | { | 1932 | { |
1933 | // m_log.DebugFormat( | ||
1934 | // "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", | ||
1935 | // att.Name, remoteClient.Name, AttachmentPt, itemID); | ||
1936 | |||
1906 | if (UUID.Zero == itemID) | 1937 | if (UUID.Zero == itemID) |
1907 | { | 1938 | { |
1908 | m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID."); | 1939 | m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID."); |
@@ -1930,10 +1961,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1930 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */); | 1961 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */); |
1931 | 1962 | ||
1932 | if (m_AvatarFactory != null) | 1963 | if (m_AvatarFactory != null) |
1933 | { | ||
1934 | m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | 1964 | m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); |
1935 | } | ||
1936 | |||
1937 | } | 1965 | } |
1938 | } | 1966 | } |
1939 | 1967 | ||
@@ -2016,6 +2044,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2016 | { | 2044 | { |
2017 | sog.SetOwnerId(ownerID); | 2045 | sog.SetOwnerId(ownerID); |
2018 | sog.SetGroup(groupID, remoteClient); | 2046 | sog.SetGroup(groupID, remoteClient); |
2047 | sog.ScheduleGroupForFullUpdate(); | ||
2019 | 2048 | ||
2020 | foreach (SceneObjectPart child in sog.Children.Values) | 2049 | foreach (SceneObjectPart child in sog.Children.Values) |
2021 | child.Inventory.ChangeInventoryOwner(ownerID); | 2050 | child.Inventory.ChangeInventoryOwner(ownerID); |
@@ -2037,6 +2066,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2037 | sog.SetOwnerId(groupID); | 2066 | sog.SetOwnerId(groupID); |
2038 | sog.ApplyNextOwnerPermissions(); | 2067 | sog.ApplyNextOwnerPermissions(); |
2039 | } | 2068 | } |
2069 | |||
2040 | } | 2070 | } |
2041 | 2071 | ||
2042 | foreach (uint localID in localIDs) | 2072 | foreach (uint localID in localIDs) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 181b7c5..a84f966 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1933,14 +1933,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1933 | //m_log.DebugFormat( | 1933 | //m_log.DebugFormat( |
1934 | // "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName); | 1934 | // "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName); |
1935 | 1935 | ||
1936 | SceneObjectGroup sceneObject = null; | ||
1937 | |||
1936 | // If an entity creator has been registered for this prim type then use that | 1938 | // If an entity creator has been registered for this prim type then use that |
1937 | if (m_entityCreators.ContainsKey((PCode)shape.PCode)) | 1939 | if (m_entityCreators.ContainsKey((PCode)shape.PCode)) |
1938 | return m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape); | 1940 | { |
1941 | sceneObject = m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape); | ||
1942 | } | ||
1943 | else | ||
1944 | { | ||
1945 | // Otherwise, use this default creation code; | ||
1946 | sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); | ||
1947 | AddNewSceneObject(sceneObject, true); | ||
1948 | sceneObject.SetGroup(groupID, null); | ||
1949 | } | ||
1939 | 1950 | ||
1940 | // Otherwise, use this default creation code; | 1951 | sceneObject.ScheduleGroupForFullUpdate(); |
1941 | SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); | ||
1942 | AddNewSceneObject(sceneObject, true); | ||
1943 | sceneObject.SetGroup(groupID, null); | ||
1944 | 1952 | ||
1945 | return sceneObject; | 1953 | return sceneObject; |
1946 | } | 1954 | } |
@@ -1968,7 +1976,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1968 | } | 1976 | } |
1969 | 1977 | ||
1970 | /// <summary> | 1978 | /// <summary> |
1971 | /// Add a newly created object to the scene | 1979 | /// Add a newly created object to the scene. Updates are also sent to viewers. |
1972 | /// </summary> | 1980 | /// </summary> |
1973 | /// <param name="sceneObject"></param> | 1981 | /// <param name="sceneObject"></param> |
1974 | /// <param name="attachToBackup"> | 1982 | /// <param name="attachToBackup"> |
@@ -1977,8 +1985,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
1977 | /// </param> | 1985 | /// </param> |
1978 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | 1986 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) |
1979 | { | 1987 | { |
1980 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup); | 1988 | return AddNewSceneObject(sceneObject, attachToBackup, true); |
1981 | } | 1989 | } |
1990 | |||
1991 | /// <summary> | ||
1992 | /// Add a newly created object to the scene | ||
1993 | /// </summary> | ||
1994 | /// <param name="sceneObject"></param> | ||
1995 | /// <param name="attachToBackup"> | ||
1996 | /// If true, the object is made persistent into the scene. | ||
1997 | /// If false, the object will not persist over server restarts | ||
1998 | /// </param> | ||
1999 | /// <param name="sendClientUpdates"> | ||
2000 | /// If true, updates for the new scene object are sent to all viewers in range. | ||
2001 | /// If false, it is left to the caller to schedule the update | ||
2002 | /// </param> | ||
2003 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | ||
2004 | { | ||
2005 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); | ||
2006 | } | ||
1982 | 2007 | ||
1983 | /// <summary> | 2008 | /// <summary> |
1984 | /// Delete every object from the scene | 2009 | /// Delete every object from the scene |
@@ -3170,7 +3195,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3170 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; | 3195 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; |
3171 | m_sceneGridService.KiPrimitive += SendKillObject; | 3196 | m_sceneGridService.KiPrimitive += SendKillObject; |
3172 | m_sceneGridService.OnGetLandData += GetLandData; | 3197 | m_sceneGridService.OnGetLandData += GetLandData; |
3173 | |||
3174 | } | 3198 | } |
3175 | 3199 | ||
3176 | /// <summary> | 3200 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 8a74d7b..9d0e6f4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -103,15 +103,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
103 | /// </summary> | 103 | /// </summary> |
104 | public event GetLandData OnGetLandData; | 104 | public event GetLandData OnGetLandData; |
105 | 105 | ||
106 | private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion; | 106 | // private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion; |
107 | private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser; | 107 | // private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser; |
108 | private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection; | 108 | // private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection; |
109 | private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; | 109 | // private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; |
110 | //private RegionUp handlerRegionUp = null; // OnRegionUp; | 110 | //private RegionUp handlerRegionUp = null; // OnRegionUp; |
111 | private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate; | 111 | // private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate; |
112 | //private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar; | 112 | //private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar; |
113 | private LogOffUser handlerLogOffUser = null; | 113 | // private LogOffUser handlerLogOffUser = null; |
114 | private GetLandData handlerGetLandData = null; // OnGetLandData | 114 | // private GetLandData handlerGetLandData = null; // OnGetLandData |
115 | 115 | ||
116 | public KiPrimitiveDelegate KiPrimitive; | 116 | public KiPrimitiveDelegate KiPrimitive; |
117 | 117 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 928dc97..cac768e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -253,7 +253,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
253 | sceneObject.HasGroupChanged = true; | 253 | sceneObject.HasGroupChanged = true; |
254 | } | 254 | } |
255 | 255 | ||
256 | return AddSceneObject(sceneObject, attachToBackup); | 256 | return AddSceneObject(sceneObject, attachToBackup, true); |
257 | } | 257 | } |
258 | 258 | ||
259 | /// <summary> | 259 | /// <summary> |
@@ -268,12 +268,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
268 | /// <returns> | 268 | /// <returns> |
269 | /// true if the object was added, false if an object with the same uuid was already in the scene | 269 | /// true if the object was added, false if an object with the same uuid was already in the scene |
270 | /// </returns> | 270 | /// </returns> |
271 | protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | 271 | protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
272 | { | 272 | { |
273 | // Ensure that we persist this new scene object | 273 | // Ensure that we persist this new scene object |
274 | sceneObject.HasGroupChanged = true; | 274 | sceneObject.HasGroupChanged = true; |
275 | 275 | ||
276 | return AddSceneObject(sceneObject, attachToBackup); | 276 | return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates); |
277 | } | 277 | } |
278 | 278 | ||
279 | /// <summary> | 279 | /// <summary> |
@@ -285,12 +285,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
285 | /// If true, the object is made persistent into the scene. | 285 | /// If true, the object is made persistent into the scene. |
286 | /// If false, the object will not persist over server restarts | 286 | /// If false, the object will not persist over server restarts |
287 | /// </param> | 287 | /// </param> |
288 | /// <returns>true if the object was added, false if an object with the same uuid was already in the scene | 288 | /// <param name="sendClientUpdates"> |
289 | /// If true, updates for the new scene object are sent to all viewers in range. | ||
290 | /// If false, it is left to the caller to schedule the update | ||
291 | /// </param> | ||
292 | /// <returns> | ||
293 | /// true if the object was added, false if an object with the same uuid was already in the scene | ||
289 | /// </returns> | 294 | /// </returns> |
290 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | 295 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
291 | { | 296 | { |
292 | if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero) | 297 | if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero) |
293 | return false; | 298 | return false; |
299 | |||
300 | bool alreadyExisted = false; | ||
294 | 301 | ||
295 | if (m_parentScene.m_clampPrimSize) | 302 | if (m_parentScene.m_clampPrimSize) |
296 | { | 303 | { |
@@ -311,6 +318,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
311 | 318 | ||
312 | sceneObject.AttachToScene(m_parentScene); | 319 | sceneObject.AttachToScene(m_parentScene); |
313 | 320 | ||
321 | if (sendClientUpdates) | ||
322 | sceneObject.ScheduleGroupForFullUpdate(); | ||
323 | |||
314 | lock (sceneObject) | 324 | lock (sceneObject) |
315 | { | 325 | { |
316 | if (!Entities.ContainsKey(sceneObject.UUID)) | 326 | if (!Entities.ContainsKey(sceneObject.UUID)) |
@@ -334,12 +344,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
334 | SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; | 344 | SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; |
335 | } | 345 | } |
336 | } | 346 | } |
337 | 347 | } | |
338 | return true; | 348 | else |
349 | { | ||
350 | alreadyExisted = true; | ||
339 | } | 351 | } |
340 | } | 352 | } |
341 | 353 | ||
342 | return false; | 354 | return alreadyExisted; |
343 | } | 355 | } |
344 | 356 | ||
345 | /// <summary> | 357 | /// <summary> |
@@ -549,7 +561,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
549 | itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, | 561 | itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, |
550 | false, false, remoteClient.AgentId, true); | 562 | false, false, remoteClient.AgentId, true); |
551 | 563 | ||
552 | 564 | // m_log.DebugFormat( | |
565 | // "[SCENE GRAPH]: Retrieved single object {0} for attachment to {1} on point {2}", | ||
566 | // objatt.Name, remoteClient.Name, AttachmentPt); | ||
567 | |||
553 | if (objatt != null) | 568 | if (objatt != null) |
554 | { | 569 | { |
555 | bool tainted = false; | 570 | bool tainted = false; |
@@ -557,16 +572,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
557 | tainted = true; | 572 | tainted = true; |
558 | 573 | ||
559 | AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false); | 574 | AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false); |
560 | objatt.ScheduleGroupForFullUpdate(); | 575 | //objatt.ScheduleGroupForFullUpdate(); |
561 | if (tainted) | 576 | if (tainted) |
562 | objatt.HasGroupChanged = true; | 577 | objatt.HasGroupChanged = true; |
563 | 578 | ||
564 | // Fire after attach, so we don't get messy perms dialogs | 579 | // Fire after attach, so we don't get messy perms dialogs |
565 | // 3 == AttachedRez | 580 | // 3 == AttachedRez |
566 | objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3); | 581 | objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3); |
582 | |||
583 | // Do this last so that event listeners have access to all the effects of the attachment | ||
584 | m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId); | ||
567 | } | 585 | } |
586 | else | ||
587 | { | ||
588 | m_log.WarnFormat( | ||
589 | "[SCENE GRAPH]: Could not retrieve item {0} for attaching to avatar {1} at point {2}", | ||
590 | itemID, remoteClient.Name, AttachmentPt); | ||
591 | } | ||
592 | |||
568 | return objatt; | 593 | return objatt; |
569 | } | 594 | } |
595 | |||
570 | return null; | 596 | return null; |
571 | } | 597 | } |
572 | 598 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index 6395d98..680c39a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -422,7 +422,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
422 | 422 | ||
423 | if (!scenePresence.IsChildAgent) | 423 | if (!scenePresence.IsChildAgent) |
424 | { | 424 | { |
425 | m_log.ErrorFormat("Packet debug for {0} {1} set to {2}", | 425 | m_log.DebugFormat("Packet debug for {0} {1} set to {2}", |
426 | scenePresence.Firstname, | 426 | scenePresence.Firstname, |
427 | scenePresence.Lastname, | 427 | scenePresence.Lastname, |
428 | newDebug); | 428 | newDebug); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 2a4e5a2..8c5a9a6 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -488,8 +488,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
488 | private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>(); | 488 | private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>(); |
489 | public List<SceneObjectPart> PlaySoundSlavePrims | 489 | public List<SceneObjectPart> PlaySoundSlavePrims |
490 | { | 490 | { |
491 | get { return m_LoopSoundSlavePrims; } | 491 | get { return m_PlaySoundSlavePrims; } |
492 | set { m_LoopSoundSlavePrims = value; } | 492 | set { m_PlaySoundSlavePrims = value; } |
493 | } | 493 | } |
494 | 494 | ||
495 | private SceneObjectPart m_LoopSoundMasterPrim = null; | 495 | private SceneObjectPart m_LoopSoundMasterPrim = null; |
@@ -641,8 +641,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
641 | } | 641 | } |
642 | 642 | ||
643 | ApplyPhysics(m_scene.m_physicalPrim); | 643 | ApplyPhysics(m_scene.m_physicalPrim); |
644 | 644 | ||
645 | ScheduleGroupForFullUpdate(); | 645 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
646 | // for the same object with very different properties. The caller must schedule the update. | ||
647 | //ScheduleGroupForFullUpdate(); | ||
646 | } | 648 | } |
647 | 649 | ||
648 | public Vector3 GroupScale() | 650 | public Vector3 GroupScale() |
@@ -1044,10 +1046,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1044 | // don't attach attachments to child agents | 1046 | // don't attach attachments to child agents |
1045 | if (avatar.IsChildAgent) return; | 1047 | if (avatar.IsChildAgent) return; |
1046 | 1048 | ||
1049 | // m_log.DebugFormat("[SOG]: Adding attachment {0} to avatar {1}", Name, avatar.Name); | ||
1050 | |||
1047 | DetachFromBackup(); | 1051 | DetachFromBackup(); |
1048 | 1052 | ||
1049 | // Remove from database and parcel prim count | 1053 | // Remove from database and parcel prim count |
1050 | // | ||
1051 | m_scene.DeleteFromStorage(UUID); | 1054 | m_scene.DeleteFromStorage(UUID); |
1052 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | 1055 | m_scene.EventManager.TriggerParcelPrimCountTainted(); |
1053 | 1056 | ||
@@ -1073,7 +1076,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1073 | SetAttachmentPoint(Convert.ToByte(attachmentpoint)); | 1076 | SetAttachmentPoint(Convert.ToByte(attachmentpoint)); |
1074 | 1077 | ||
1075 | avatar.AddAttachment(this); | 1078 | avatar.AddAttachment(this); |
1076 | m_log.Debug("[SOG]: Added attachment " + UUID + " to avatar " + avatar.UUID); | ||
1077 | 1079 | ||
1078 | if (!silent) | 1080 | if (!silent) |
1079 | { | 1081 | { |
@@ -1090,6 +1092,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1090 | ScheduleGroupForFullUpdate(); | 1092 | ScheduleGroupForFullUpdate(); |
1091 | } | 1093 | } |
1092 | } | 1094 | } |
1095 | else | ||
1096 | { | ||
1097 | m_log.WarnFormat( | ||
1098 | "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present", | ||
1099 | UUID, agentID, Scene.RegionInfo.RegionName); | ||
1100 | } | ||
1093 | } | 1101 | } |
1094 | 1102 | ||
1095 | public byte GetAttachmentPoint() | 1103 | public byte GetAttachmentPoint() |
@@ -1596,11 +1604,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1596 | 1604 | ||
1597 | #endregion | 1605 | #endregion |
1598 | 1606 | ||
1599 | #region Client Updating | ||
1600 | |||
1601 | public void SendFullUpdateToClient(IClientAPI remoteClient) | 1607 | public void SendFullUpdateToClient(IClientAPI remoteClient) |
1602 | { | 1608 | { |
1603 | SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | 1609 | RootPart.SendFullUpdate( |
1610 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | ||
1604 | 1611 | ||
1605 | lockPartsForRead(true); | 1612 | lockPartsForRead(true); |
1606 | { | 1613 | { |
@@ -1608,42 +1615,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1608 | { | 1615 | { |
1609 | 1616 | ||
1610 | if (part != RootPart) | 1617 | if (part != RootPart) |
1611 | SendPartFullUpdate(remoteClient, part, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); | 1618 | part.SendFullUpdate( |
1612 | 1619 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); | |
1613 | } | 1620 | } |
1614 | } | 1621 | } |
1615 | lockPartsForRead(false); | ||
1616 | } | 1622 | } |
1617 | 1623 | ||
1618 | /// <summary> | ||
1619 | /// Send a full update to the client for the given part | ||
1620 | /// </summary> | ||
1621 | /// <param name="remoteClient"></param> | ||
1622 | /// <param name="part"></param> | ||
1623 | internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags) | ||
1624 | { | ||
1625 | // m_log.DebugFormat( | ||
1626 | // "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId); | ||
1627 | |||
1628 | if (m_rootPart.UUID == part.UUID) | ||
1629 | { | ||
1630 | if (IsAttachment) | ||
1631 | { | ||
1632 | part.SendFullUpdateToClient(remoteClient, m_rootPart.AttachedPos, clientFlags); | ||
1633 | } | ||
1634 | else | ||
1635 | { | ||
1636 | part.SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags); | ||
1637 | } | ||
1638 | } | ||
1639 | else | ||
1640 | { | ||
1641 | part.SendFullUpdateToClient(remoteClient, clientFlags); | ||
1642 | } | ||
1643 | } | ||
1644 | |||
1645 | #endregion | ||
1646 | |||
1647 | #region Copying | 1624 | #region Copying |
1648 | 1625 | ||
1649 | /// <summary> | 1626 | /// <summary> |
@@ -2108,6 +2085,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2108 | 2085 | ||
2109 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) | 2086 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) |
2110 | { | 2087 | { |
2088 | // m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); | ||
2089 | |||
2111 | RootPart.AddFullUpdateToAvatar(presence); | 2090 | RootPart.AddFullUpdateToAvatar(presence); |
2112 | 2091 | ||
2113 | lockPartsForRead(true); | 2092 | lockPartsForRead(true); |
@@ -2126,14 +2105,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2126 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) | 2105 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) |
2127 | { | 2106 | { |
2128 | lockPartsForRead(true); | 2107 | lockPartsForRead(true); |
2108 | |||
2109 | foreach (SceneObjectPart part in m_parts.Values) | ||
2129 | { | 2110 | { |
2130 | foreach (SceneObjectPart part in m_parts.Values) | 2111 | part.AddTerseUpdateToAvatar(presence); |
2131 | { | ||
2132 | |||
2133 | part.AddTerseUpdateToAvatar(presence); | ||
2134 | |||
2135 | } | ||
2136 | } | 2112 | } |
2113 | |||
2137 | lockPartsForRead(false); | 2114 | lockPartsForRead(false); |
2138 | } | 2115 | } |
2139 | 2116 | ||
@@ -2142,6 +2119,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2142 | /// </summary> | 2119 | /// </summary> |
2143 | public void ScheduleGroupForFullUpdate() | 2120 | public void ScheduleGroupForFullUpdate() |
2144 | { | 2121 | { |
2122 | // m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, UUID); | ||
2123 | |||
2145 | checkAtTargets(); | 2124 | checkAtTargets(); |
2146 | RootPart.ScheduleFullUpdate(); | 2125 | RootPart.ScheduleFullUpdate(); |
2147 | 2126 | ||
@@ -2164,14 +2143,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2164 | public void ScheduleGroupForTerseUpdate() | 2143 | public void ScheduleGroupForTerseUpdate() |
2165 | { | 2144 | { |
2166 | lockPartsForRead(true); | 2145 | lockPartsForRead(true); |
2146 | |||
2147 | foreach (SceneObjectPart part in m_parts.Values) | ||
2167 | { | 2148 | { |
2168 | foreach (SceneObjectPart part in m_parts.Values) | 2149 | part.ScheduleTerseUpdate(); |
2169 | { | ||
2170 | |||
2171 | part.ScheduleTerseUpdate(); | ||
2172 | |||
2173 | } | ||
2174 | } | 2150 | } |
2151 | |||
2175 | lockPartsForRead(false); | 2152 | lockPartsForRead(false); |
2176 | } | 2153 | } |
2177 | 2154 | ||
@@ -2179,9 +2156,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2179 | /// Immediately send a full update for this scene object. | 2156 | /// Immediately send a full update for this scene object. |
2180 | /// </summary> | 2157 | /// </summary> |
2181 | public void SendGroupFullUpdate() | 2158 | public void SendGroupFullUpdate() |
2182 | { | 2159 | { |
2183 | if (IsDeleted) | 2160 | if (IsDeleted) |
2184 | return; | 2161 | return; |
2162 | |||
2163 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); | ||
2185 | 2164 | ||
2186 | RootPart.SendFullUpdateToAllClients(); | 2165 | RootPart.SendFullUpdateToAllClients(); |
2187 | 2166 | ||
@@ -2201,7 +2180,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2201 | /// <summary> | 2180 | /// <summary> |
2202 | /// Immediately send an update for this scene object's root prim only. | 2181 | /// Immediately send an update for this scene object's root prim only. |
2203 | /// This is for updates regarding the object as a whole, and none of its parts in particular. | 2182 | /// This is for updates regarding the object as a whole, and none of its parts in particular. |
2204 | /// Note: this may not be cused by opensim (it probably should) but it's used by | 2183 | /// Note: this may not be used by opensim (it probably should) but it's used by |
2205 | /// external modules. | 2184 | /// external modules. |
2206 | /// </summary> | 2185 | /// </summary> |
2207 | public void SendGroupRootTerseUpdate() | 2186 | public void SendGroupRootTerseUpdate() |
@@ -2216,6 +2195,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2216 | { | 2195 | { |
2217 | if (m_scene == null) // Need to check here as it's null during object creation | 2196 | if (m_scene == null) // Need to check here as it's null during object creation |
2218 | return; | 2197 | return; |
2198 | |||
2219 | m_scene.SceneGraph.AddToUpdateList(this); | 2199 | m_scene.SceneGraph.AddToUpdateList(this); |
2220 | } | 2200 | } |
2221 | 2201 | ||
@@ -3718,7 +3698,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3718 | HasGroupChanged = true; | 3698 | HasGroupChanged = true; |
3719 | } | 3699 | } |
3720 | lockPartsForRead(false); | 3700 | lockPartsForRead(false); |
3721 | ScheduleGroupForFullUpdate(); | 3701 | |
3702 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | ||
3703 | // for the same object with very different properties. The caller must schedule the update. | ||
3704 | //ScheduleGroupForFullUpdate(); | ||
3722 | } | 3705 | } |
3723 | 3706 | ||
3724 | public void TriggerScriptChangedEvent(Changed val) | 3707 | public void TriggerScriptChangedEvent(Changed val) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 57635f5..badf782 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -573,8 +573,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
573 | private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>(); | 573 | private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>(); |
574 | public List<SceneObjectPart> PlaySoundSlavePrims | 574 | public List<SceneObjectPart> PlaySoundSlavePrims |
575 | { | 575 | { |
576 | get { return m_LoopSoundSlavePrims; } | 576 | get { return m_PlaySoundSlavePrims; } |
577 | set { m_LoopSoundSlavePrims = value; } | 577 | set { m_PlaySoundSlavePrims = value; } |
578 | } | 578 | } |
579 | 579 | ||
580 | private SceneObjectPart m_LoopSoundMasterPrim = null; | 580 | private SceneObjectPart m_LoopSoundMasterPrim = null; |
@@ -2842,29 +2842,59 @@ namespace OpenSim.Region.Framework.Scenes | |||
2842 | } | 2842 | } |
2843 | } | 2843 | } |
2844 | 2844 | ||
2845 | // /// <summary> | ||
2846 | // /// | ||
2847 | // /// </summary> | ||
2848 | // /// <param name="remoteClient"></param> | ||
2849 | // public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags) | ||
2850 | // { | ||
2851 | // m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags); | ||
2852 | // } | ||
2853 | |||
2854 | |||
2845 | /// <summary> | 2855 | /// <summary> |
2846 | /// | 2856 | /// Send a full update to the client for the given part |
2847 | /// </summary> | 2857 | /// </summary> |
2848 | /// <param name="remoteClient"></param> | 2858 | /// <param name="remoteClient"></param> |
2849 | public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags) | 2859 | /// <param name="clientFlags"></param> |
2860 | protected internal void SendFullUpdate(IClientAPI remoteClient, uint clientFlags) | ||
2850 | { | 2861 | { |
2851 | m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags); | 2862 | // m_log.DebugFormat( |
2852 | } | 2863 | // "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId); |
2864 | |||
2865 | if (IsRoot) | ||
2866 | { | ||
2867 | if (IsAttachment) | ||
2868 | { | ||
2869 | SendFullUpdateToClient(remoteClient, AttachedPos, clientFlags); | ||
2870 | } | ||
2871 | else | ||
2872 | { | ||
2873 | SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags); | ||
2874 | } | ||
2875 | } | ||
2876 | else | ||
2877 | { | ||
2878 | SendFullUpdateToClient(remoteClient, clientFlags); | ||
2879 | } | ||
2880 | } | ||
2853 | 2881 | ||
2854 | /// <summary> | 2882 | /// <summary> |
2855 | /// | 2883 | /// Send a full update for this part to all clients. |
2856 | /// </summary> | 2884 | /// </summary> |
2857 | public void SendFullUpdateToAllClients() | 2885 | public void SendFullUpdateToAllClients() |
2858 | { | 2886 | { |
2859 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); | 2887 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); |
2860 | for (int i = 0; i < avatars.Length; i++) | 2888 | for (int i = 0; i < avatars.Length; i++) |
2861 | { | 2889 | { |
2862 | // Ugly reference :( | 2890 | SendFullUpdate(avatars[i].ControllingClient, avatars[i].GenerateClientFlags(UUID)); |
2863 | m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this, | ||
2864 | avatars[i].GenerateClientFlags(UUID)); | ||
2865 | } | 2891 | } |
2866 | } | 2892 | } |
2867 | 2893 | ||
2894 | /// <summary> | ||
2895 | /// Send a full update to all clients except the one nominated. | ||
2896 | /// </summary> | ||
2897 | /// <param name="agentID"></param> | ||
2868 | public void SendFullUpdateToAllClientsExcept(UUID agentID) | 2898 | public void SendFullUpdateToAllClientsExcept(UUID agentID) |
2869 | { | 2899 | { |
2870 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); | 2900 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); |
@@ -2872,10 +2902,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2872 | { | 2902 | { |
2873 | // Ugly reference :( | 2903 | // Ugly reference :( |
2874 | if (avatars[i].UUID != agentID) | 2904 | if (avatars[i].UUID != agentID) |
2875 | { | 2905 | SendFullUpdate(avatars[i].ControllingClient, avatars[i].GenerateClientFlags(UUID)); |
2876 | m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this, | ||
2877 | avatars[i].GenerateClientFlags(UUID)); | ||
2878 | } | ||
2879 | } | 2906 | } |
2880 | } | 2907 | } |
2881 | 2908 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 453523a..9dbe332 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -875,40 +875,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
875 | } | 875 | } |
876 | } | 876 | } |
877 | 877 | ||
878 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) | 878 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
879 | { | 879 | { |
880 | Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); | ||
881 | |||
882 | if (pos.X < 0) | ||
883 | { | ||
884 | emergencyPos.X = (int)Constants.RegionSize + pos.X; | ||
885 | if (!(pos.Y < 0)) | ||
886 | emergencyPos.Y = pos.Y; | ||
887 | if (!(pos.Z < 0)) | ||
888 | emergencyPos.X = pos.X; | ||
889 | } | ||
890 | if (pos.Y < 0) | ||
891 | { | ||
892 | emergencyPos.Y = (int)Constants.RegionSize + pos.Y; | ||
893 | if (!(pos.X < 0)) | ||
894 | emergencyPos.X = pos.X; | ||
895 | if (!(pos.Z < 0)) | ||
896 | emergencyPos.Z = pos.Z; | ||
897 | } | ||
898 | if (pos.Z < 0) | ||
899 | { | ||
900 | if (!(pos.X < 0)) | ||
901 | emergencyPos.X = pos.X; | ||
902 | if (!(pos.Y < 0)) | ||
903 | emergencyPos.Y = pos.Y; | ||
904 | //Leave as 128 | ||
905 | } | ||
906 | |||
907 | m_log.WarnFormat( | 880 | m_log.WarnFormat( |
908 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", | 881 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", |
909 | pos, Name, UUID, emergencyPos); | 882 | pos, Name, UUID); |
910 | 883 | ||
911 | pos = emergencyPos; | 884 | if (pos.X < 0f) pos.X = 0f; |
885 | if (pos.Y < 0f) pos.Y = 0f; | ||
886 | if (pos.Z < 0f) pos.Z = 0f; | ||
912 | } | 887 | } |
913 | 888 | ||
914 | float localAVHeight = 1.56f; | 889 | float localAVHeight = 1.56f; |
@@ -919,7 +894,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
919 | 894 | ||
920 | float posZLimit = 0; | 895 | float posZLimit = 0; |
921 | 896 | ||
922 | if (pos.X <Constants.RegionSize && pos.Y < Constants.RegionSize) | 897 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) |
923 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 898 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; |
924 | 899 | ||
925 | float newPosZ = posZLimit + localAVHeight / 2; | 900 | float newPosZ = posZLimit + localAVHeight / 2; |
@@ -2881,7 +2856,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2881 | /// </summary> | 2856 | /// </summary> |
2882 | protected void CheckForSignificantMovement() | 2857 | protected void CheckForSignificantMovement() |
2883 | { | 2858 | { |
2884 | if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > 0.5) | 2859 | // Movement updates for agents in neighboring regions are sent directly to clients. |
2860 | // This value only affects how often agent positions are sent to neighbor regions | ||
2861 | // for things such as distance-based update prioritization | ||
2862 | const float SIGNIFICANT_MOVEMENT = 2.0f; | ||
2863 | |||
2864 | if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > SIGNIFICANT_MOVEMENT) | ||
2885 | { | 2865 | { |
2886 | posLastSignificantMove = AbsolutePosition; | 2866 | posLastSignificantMove = AbsolutePosition; |
2887 | m_scene.EventManager.TriggerSignificantClientMovement(m_controllingClient); | 2867 | m_scene.EventManager.TriggerSignificantClientMovement(m_controllingClient); |
@@ -2897,13 +2877,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2897 | cadu.AgentID = UUID.Guid; | 2877 | cadu.AgentID = UUID.Guid; |
2898 | cadu.alwaysrun = m_setAlwaysRun; | 2878 | cadu.alwaysrun = m_setAlwaysRun; |
2899 | cadu.AVHeight = m_avHeight; | 2879 | cadu.AVHeight = m_avHeight; |
2900 | sLLVector3 tempCameraCenter = new sLLVector3(new Vector3(m_CameraCenter.X, m_CameraCenter.Y, m_CameraCenter.Z)); | 2880 | Vector3 tempCameraCenter = m_CameraCenter; |
2901 | cadu.cameraPosition = tempCameraCenter; | 2881 | cadu.cameraPosition = tempCameraCenter; |
2902 | cadu.drawdistance = m_DrawDistance; | 2882 | cadu.drawdistance = m_DrawDistance; |
2903 | if (m_scene.Permissions.IsGod(new UUID(cadu.AgentID))) | 2883 | if (m_scene.Permissions.IsGod(new UUID(cadu.AgentID))) |
2904 | cadu.godlevel = m_godlevel; | 2884 | cadu.godlevel = m_godlevel; |
2905 | cadu.GroupAccess = 0; | 2885 | cadu.GroupAccess = 0; |
2906 | cadu.Position = new sLLVector3(AbsolutePosition); | 2886 | cadu.Position = AbsolutePosition; |
2907 | cadu.regionHandle = m_rootRegionHandle; | 2887 | cadu.regionHandle = m_rootRegionHandle; |
2908 | float multiplier = 1; | 2888 | float multiplier = 1; |
2909 | int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); | 2889 | int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); |
@@ -2918,7 +2898,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2918 | 2898 | ||
2919 | //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString()); | 2899 | //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString()); |
2920 | cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier); | 2900 | cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier); |
2921 | cadu.Velocity = new sLLVector3(Velocity); | 2901 | cadu.Velocity = Velocity; |
2922 | 2902 | ||
2923 | AgentPosition agentpos = new AgentPosition(); | 2903 | AgentPosition agentpos = new AgentPosition(); |
2924 | agentpos.CopyFrom(cadu); | 2904 | agentpos.CopyFrom(cadu); |