diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 4930a39..215a689 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -955,15 +955,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
955 | { | 955 | { |
956 | // Viewers which have a current outfit folder will actually rez their own attachments. However, | 956 | // Viewers which have a current outfit folder will actually rez their own attachments. However, |
957 | // viewers without (e.g. v1 viewers) will not, so we still need to make this call. | 957 | // viewers without (e.g. v1 viewers) will not, so we still need to make this call. |
958 | // | ||
959 | // However, we leave a 5 second pause to try and avoid a clash with viewers that are rezzing | ||
960 | // attachments themselves. This should then mean that this call ends up doing nothing. | ||
961 | if (Scene.AttachmentsModule != null) | 958 | if (Scene.AttachmentsModule != null) |
962 | Util.FireAndForget( | 959 | Util.FireAndForget( |
963 | o => | 960 | o => |
964 | { | 961 | { |
965 | if (PresenceType != PresenceType.Npc && Util.FireAndForgetMethod != FireAndForgetMethod.None) | 962 | // if (PresenceType != PresenceType.Npc && Util.FireAndForgetMethod != FireAndForgetMethod.None) |
966 | System.Threading.Thread.Sleep(5000); | 963 | // System.Threading.Thread.Sleep(7000); |
967 | 964 | ||
968 | Scene.AttachmentsModule.RezAttachments(this); | 965 | Scene.AttachmentsModule.RezAttachments(this); |
969 | }); | 966 | }); |