diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 7 |
3 files changed, 10 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 8195a0d..0104a96 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1751,8 +1751,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1751 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 1751 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); |
1752 | rootPart.Flags &= ~PrimFlags.Scripted; | 1752 | rootPart.Flags &= ~PrimFlags.Scripted; |
1753 | rootPart.TrimPermissions(); | 1753 | rootPart.TrimPermissions(); |
1754 | group.CheckSculptAndLoad(); | 1754 | |
1755 | //rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); | 1755 | // Don't do this here - it will get done later on when sculpt data is loaded. |
1756 | // group.CheckSculptAndLoad(); | ||
1756 | } | 1757 | } |
1757 | 1758 | ||
1758 | m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); | 1759 | m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index fa23fcd..905acd6 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -584,7 +584,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
584 | part.ParentID = m_rootPart.LocalId; | 584 | part.ParentID = m_rootPart.LocalId; |
585 | //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID); | 585 | //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID); |
586 | } | 586 | } |
587 | 587 | ||
588 | ApplyPhysics(m_scene.m_physicalPrim); | 588 | ApplyPhysics(m_scene.m_physicalPrim); |
589 | 589 | ||
590 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | 590 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 2026c53..e9571aa 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1896,7 +1896,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1896 | } | 1896 | } |
1897 | } | 1897 | } |
1898 | 1898 | ||
1899 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 1899 | // If this part is a sculpt then delay the physics update until we've asynchronously loaded the |
1900 | // mesh data. | ||
1901 | if (((OpenMetaverse.SculptType)Shape.SculptType) == SculptType.Mesh) | ||
1902 | CheckSculptAndLoad(); | ||
1903 | else | ||
1904 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | ||
1900 | } | 1905 | } |
1901 | } | 1906 | } |
1902 | } | 1907 | } |