aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs7
3 files changed, 10 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 8195a0d..0104a96 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1751,8 +1751,9 @@ namespace OpenSim.Region.Framework.Scenes
1751 SceneObjectPart rootPart = group.GetChildPart(group.UUID); 1751 SceneObjectPart rootPart = group.GetChildPart(group.UUID);
1752 rootPart.Flags &= ~PrimFlags.Scripted; 1752 rootPart.Flags &= ~PrimFlags.Scripted;
1753 rootPart.TrimPermissions(); 1753 rootPart.TrimPermissions();
1754 group.CheckSculptAndLoad(); 1754
1755 //rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); 1755 // Don't do this here - it will get done later on when sculpt data is loaded.
1756// group.CheckSculptAndLoad();
1756 } 1757 }
1757 1758
1758 m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); 1759 m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)");
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index fa23fcd..905acd6 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -584,7 +584,7 @@ namespace OpenSim.Region.Framework.Scenes
584 part.ParentID = m_rootPart.LocalId; 584 part.ParentID = m_rootPart.LocalId;
585 //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID); 585 //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID);
586 } 586 }
587 587
588 ApplyPhysics(m_scene.m_physicalPrim); 588 ApplyPhysics(m_scene.m_physicalPrim);
589 589
590 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled 590 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 2026c53..e9571aa 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1896,7 +1896,12 @@ namespace OpenSim.Region.Framework.Scenes
1896 } 1896 }
1897 } 1897 }
1898 1898
1899 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); 1899 // If this part is a sculpt then delay the physics update until we've asynchronously loaded the
1900 // mesh data.
1901 if (((OpenMetaverse.SculptType)Shape.SculptType) == SculptType.Mesh)
1902 CheckSculptAndLoad();
1903 else
1904 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
1900 } 1905 }
1901 } 1906 }
1902 } 1907 }