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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Permissions.cs61
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs8
2 files changed, 61 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
index 66439ab..e1fedf4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
@@ -43,6 +43,7 @@ namespace OpenSim.Region.Framework.Scenes
43 public delegate bool PropagatePermissionsHandler(); 43 public delegate bool PropagatePermissionsHandler();
44 public delegate bool RezObjectHandler(int objectCount, UUID owner, Vector3 objectPosition, Scene scene); 44 public delegate bool RezObjectHandler(int objectCount, UUID owner, Vector3 objectPosition, Scene scene);
45 public delegate bool DeleteObjectHandler(UUID objectID, UUID deleter, Scene scene); 45 public delegate bool DeleteObjectHandler(UUID objectID, UUID deleter, Scene scene);
46 public delegate bool TransferObjectHandler(UUID objectID, UUID recipient, Scene scene);
46 public delegate bool TakeObjectHandler(UUID objectID, UUID stealer, Scene scene); 47 public delegate bool TakeObjectHandler(UUID objectID, UUID stealer, Scene scene);
47 public delegate bool TakeCopyObjectHandler(UUID objectID, UUID userID, Scene inScene); 48 public delegate bool TakeCopyObjectHandler(UUID objectID, UUID userID, Scene inScene);
48 public delegate bool DuplicateObjectHandler(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition); 49 public delegate bool DuplicateObjectHandler(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition);
@@ -80,10 +81,12 @@ namespace OpenSim.Region.Framework.Scenes
80 public delegate bool CreateObjectInventoryHandler(int invType, UUID objectID, UUID userID); 81 public delegate bool CreateObjectInventoryHandler(int invType, UUID objectID, UUID userID);
81 public delegate bool CopyObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID); 82 public delegate bool CopyObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID);
82 public delegate bool DeleteObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID); 83 public delegate bool DeleteObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID);
84 public delegate bool TransferObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID);
83 public delegate bool CreateUserInventoryHandler(int invType, UUID userID); 85 public delegate bool CreateUserInventoryHandler(int invType, UUID userID);
84 public delegate bool EditUserInventoryHandler(UUID itemID, UUID userID); 86 public delegate bool EditUserInventoryHandler(UUID itemID, UUID userID);
85 public delegate bool CopyUserInventoryHandler(UUID itemID, UUID userID); 87 public delegate bool CopyUserInventoryHandler(UUID itemID, UUID userID);
86 public delegate bool DeleteUserInventoryHandler(UUID itemID, UUID userID); 88 public delegate bool DeleteUserInventoryHandler(UUID itemID, UUID userID);
89 public delegate bool TransferUserInventoryHandler(UUID itemID, UUID userID, UUID recipientID);
87 public delegate bool TeleportHandler(UUID userID, Scene scene); 90 public delegate bool TeleportHandler(UUID userID, Scene scene);
88 public delegate bool ControlPrimMediaHandler(UUID userID, UUID primID, int face); 91 public delegate bool ControlPrimMediaHandler(UUID userID, UUID primID, int face);
89 public delegate bool InteractWithPrimMediaHandler(UUID userID, UUID primID, int face); 92 public delegate bool InteractWithPrimMediaHandler(UUID userID, UUID primID, int face);
@@ -107,6 +110,7 @@ namespace OpenSim.Region.Framework.Scenes
107 public event PropagatePermissionsHandler OnPropagatePermissions; 110 public event PropagatePermissionsHandler OnPropagatePermissions;
108 public event RezObjectHandler OnRezObject; 111 public event RezObjectHandler OnRezObject;
109 public event DeleteObjectHandler OnDeleteObject; 112 public event DeleteObjectHandler OnDeleteObject;
113 public event TransferObjectHandler OnTransferObject;
110 public event TakeObjectHandler OnTakeObject; 114 public event TakeObjectHandler OnTakeObject;
111 public event TakeCopyObjectHandler OnTakeCopyObject; 115 public event TakeCopyObjectHandler OnTakeCopyObject;
112 public event DuplicateObjectHandler OnDuplicateObject; 116 public event DuplicateObjectHandler OnDuplicateObject;
@@ -144,10 +148,12 @@ namespace OpenSim.Region.Framework.Scenes
144 public event CreateObjectInventoryHandler OnCreateObjectInventory; 148 public event CreateObjectInventoryHandler OnCreateObjectInventory;
145 public event CopyObjectInventoryHandler OnCopyObjectInventory; 149 public event CopyObjectInventoryHandler OnCopyObjectInventory;
146 public event DeleteObjectInventoryHandler OnDeleteObjectInventory; 150 public event DeleteObjectInventoryHandler OnDeleteObjectInventory;
151 public event TransferObjectInventoryHandler OnTransferObjectInventory;
147 public event CreateUserInventoryHandler OnCreateUserInventory; 152 public event CreateUserInventoryHandler OnCreateUserInventory;
148 public event EditUserInventoryHandler OnEditUserInventory; 153 public event EditUserInventoryHandler OnEditUserInventory;
149 public event CopyUserInventoryHandler OnCopyUserInventory; 154 public event CopyUserInventoryHandler OnCopyUserInventory;
150 public event DeleteUserInventoryHandler OnDeleteUserInventory; 155 public event DeleteUserInventoryHandler OnDeleteUserInventory;
156 public event TransferUserInventoryHandler OnTransferUserInventory;
151 public event TeleportHandler OnTeleport; 157 public event TeleportHandler OnTeleport;
152 public event ControlPrimMediaHandler OnControlPrimMedia; 158 public event ControlPrimMediaHandler OnControlPrimMedia;
153 public event InteractWithPrimMediaHandler OnInteractWithPrimMedia; 159 public event InteractWithPrimMediaHandler OnInteractWithPrimMedia;
@@ -264,10 +270,27 @@ namespace OpenSim.Region.Framework.Scenes
264 } 270 }
265 } 271 }
266 272
267// m_log.DebugFormat( 273 return result;
268// "[SCENE PERMISSIONS]: CanDeleteObject() fired for object {0}, deleter {1}, result {2}", 274 }
269// objectID, deleter, result); 275
270 276 public bool CanTransferObject(UUID objectID, UUID recipient)
277 {
278 bool result = true;
279
280 TransferObjectHandler handler = OnTransferObject;
281 if (handler != null)
282 {
283 Delegate[] list = handler.GetInvocationList();
284 foreach (TransferObjectHandler h in list)
285 {
286 if (h(objectID, recipient, m_scene) == false)
287 {
288 result = false;
289 break;
290 }
291 }
292 }
293
271 return result; 294 return result;
272 } 295 }
273 296
@@ -917,6 +940,21 @@ namespace OpenSim.Region.Framework.Scenes
917 return true; 940 return true;
918 } 941 }
919 942
943 public bool CanTransferObjectInventory(UUID itemID, UUID objectID, UUID userID)
944 {
945 TransferObjectInventoryHandler handler = OnTransferObjectInventory;
946 if (handler != null)
947 {
948 Delegate[] list = handler.GetInvocationList();
949 foreach (TransferObjectInventoryHandler h in list)
950 {
951 if (h(itemID, objectID, userID) == false)
952 return false;
953 }
954 }
955 return true;
956 }
957
920 /// <summary> 958 /// <summary>
921 /// Check whether the specified user is allowed to create the given inventory type in their inventory. 959 /// Check whether the specified user is allowed to create the given inventory type in their inventory.
922 /// </summary> 960 /// </summary>
@@ -1001,6 +1039,21 @@ namespace OpenSim.Region.Framework.Scenes
1001 return true; 1039 return true;
1002 } 1040 }
1003 1041
1042 public bool CanTransferUserInventory(UUID itemID, UUID userID, UUID recipientID)
1043 {
1044 TransferUserInventoryHandler handler = OnTransferUserInventory;
1045 if (handler != null)
1046 {
1047 Delegate[] list = handler.GetInvocationList();
1048 foreach (TransferUserInventoryHandler h in list)
1049 {
1050 if (h(itemID, userID, recipientID) == false)
1051 return false;
1052 }
1053 }
1054 return true;
1055 }
1056
1004 public bool CanTeleport(UUID userID) 1057 public bool CanTeleport(UUID userID)
1005 { 1058 {
1006 TeleportHandler handler = OnTeleport; 1059 TeleportHandler handler = OnTeleport;
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 88e084e..69ebe9e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -193,7 +193,7 @@ namespace OpenSim.Region.Framework.Scenes
193 } 193 }
194 } 194 }
195 195
196 public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, ulong regionHandle); 196 public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, UUID scopeID, ulong regionHandle);
197 197
198 /// <summary> 198 /// <summary>
199 /// This informs all neighboring regions about the settings of it's child agent. 199 /// This informs all neighboring regions about the settings of it's child agent.
@@ -202,7 +202,7 @@ namespace OpenSim.Region.Framework.Scenes
202 /// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc. 202 /// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc.
203 /// 203 ///
204 /// </summary> 204 /// </summary>
205 private void SendChildAgentDataUpdateAsync(AgentPosition cAgentData, ulong regionHandle) 205 private void SendChildAgentDataUpdateAsync(AgentPosition cAgentData, UUID scopeID, ulong regionHandle)
206 { 206 {
207 //m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + m_regionInfo.RegionName); 207 //m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + m_regionInfo.RegionName);
208 try 208 try
@@ -245,7 +245,7 @@ namespace OpenSim.Region.Framework.Scenes
245 if (regionHandle != m_regionInfo.RegionHandle) 245 if (regionHandle != m_regionInfo.RegionHandle)
246 { 246 {
247 SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync; 247 SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync;
248 d.BeginInvoke(cAgentData, regionHandle, 248 d.BeginInvoke(cAgentData, m_regionInfo.ScopeID, regionHandle,
249 SendChildAgentDataUpdateCompleted, 249 SendChildAgentDataUpdateCompleted,
250 d); 250 d);
251 } 251 }
@@ -273,7 +273,7 @@ namespace OpenSim.Region.Framework.Scenes
273 //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); 273 //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID);
274 uint x = 0, y = 0; 274 uint x = 0, y = 0;
275 Utils.LongToUInts(regionHandle, out x, out y); 275 Utils.LongToUInts(regionHandle, out x, out y);
276 GridRegion destination = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); 276 GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y);
277 m_scene.SimulationService.CloseAgent(destination, agentID); 277 m_scene.SimulationService.CloseAgent(destination, agentID);
278 } 278 }
279 279