diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 81 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 186 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneManager.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 19 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 58 |
5 files changed, 147 insertions, 203 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index a86a33c..4b97e39 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3269,7 +3269,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3269 | } | 3269 | } |
3270 | } | 3270 | } |
3271 | 3271 | ||
3272 | ScenePresence sp = m_sceneGraph.GetScenePresence(agent.AgentID); | 3272 | ScenePresence sp = GetScenePresence(agent.AgentID); |
3273 | if (sp != null) | 3273 | if (sp != null) |
3274 | { | 3274 | { |
3275 | m_log.DebugFormat( | 3275 | m_log.DebugFormat( |
@@ -3561,8 +3561,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3561 | /// <param name="message">message to display to the user. Reason for being logged off</param> | 3561 | /// <param name="message">message to display to the user. Reason for being logged off</param> |
3562 | public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message) | 3562 | public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message) |
3563 | { | 3563 | { |
3564 | ScenePresence loggingOffUser = null; | 3564 | ScenePresence loggingOffUser = GetScenePresence(AvatarID); |
3565 | loggingOffUser = GetScenePresence(AvatarID); | ||
3566 | if (loggingOffUser != null) | 3565 | if (loggingOffUser != null) |
3567 | { | 3566 | { |
3568 | UUID localRegionSecret = UUID.Zero; | 3567 | UUID localRegionSecret = UUID.Zero; |
@@ -3598,8 +3597,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3598 | /// <param name="isFlying"></param> | 3597 | /// <param name="isFlying"></param> |
3599 | public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) | 3598 | public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) |
3600 | { | 3599 | { |
3601 | ScenePresence presence; | 3600 | ScenePresence presence = GetScenePresence(agentID); |
3602 | if(m_sceneGraph.TryGetAvatar(agentID, out presence)) | 3601 | if(presence != null) |
3603 | { | 3602 | { |
3604 | try | 3603 | try |
3605 | { | 3604 | { |
@@ -3773,8 +3772,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3773 | public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, Vector3 position, | 3772 | public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, Vector3 position, |
3774 | Vector3 lookAt, uint teleportFlags) | 3773 | Vector3 lookAt, uint teleportFlags) |
3775 | { | 3774 | { |
3776 | ScenePresence sp; | 3775 | ScenePresence sp = GetScenePresence(remoteClient.AgentId); |
3777 | if(m_sceneGraph.TryGetAvatar(remoteClient.AgentId, out sp)) | 3776 | if (sp != null) |
3778 | { | 3777 | { |
3779 | uint regionX = m_regInfo.RegionLocX; | 3778 | uint regionX = m_regInfo.RegionLocX; |
3780 | uint regionY = m_regInfo.RegionLocY; | 3779 | uint regionY = m_regInfo.RegionLocY; |
@@ -3952,17 +3951,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
3952 | m_log.ErrorFormat("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", | 3951 | m_log.ErrorFormat("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", |
3953 | "Agent ID", "Session ID", "Circuit", "IP", "World"); | 3952 | "Agent ID", "Session ID", "Circuit", "IP", "World"); |
3954 | 3953 | ||
3955 | foreach (ScenePresence scenePresence in GetAvatars()) | 3954 | ForEachScenePresence(delegate(ScenePresence sp) |
3956 | { | 3955 | { |
3957 | m_log.ErrorFormat("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", | 3956 | m_log.ErrorFormat("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", |
3958 | scenePresence.Firstname, | 3957 | sp.Firstname, |
3959 | scenePresence.Lastname, | 3958 | sp.Lastname, |
3960 | scenePresence.UUID, | 3959 | sp.UUID, |
3961 | scenePresence.ControllingClient.AgentId, | 3960 | sp.ControllingClient.AgentId, |
3962 | "Unknown", | 3961 | "Unknown", |
3963 | "Unknown", | 3962 | "Unknown", |
3964 | RegionInfo.RegionName); | 3963 | RegionInfo.RegionName); |
3965 | } | 3964 | }); |
3966 | 3965 | ||
3967 | break; | 3966 | break; |
3968 | } | 3967 | } |
@@ -4128,72 +4127,42 @@ namespace OpenSim.Region.Framework.Scenes | |||
4128 | m_sceneGraph.RemovePhysicalPrim(num); | 4127 | m_sceneGraph.RemovePhysicalPrim(num); |
4129 | } | 4128 | } |
4130 | 4129 | ||
4131 | //The idea is to have a group of method that return a list of avatars meeting some requirement | 4130 | public int GetRootAgentCount() |
4132 | // ie it could be all m_scenePresences within a certain range of the calling prim/avatar. | ||
4133 | // | ||
4134 | // GetAvatars returns a new list of all root agent presences in the scene | ||
4135 | // GetScenePresences returns a new list of all presences in the scene or a filter may be passed. | ||
4136 | // GetScenePresence returns the presence with matching UUID or first/last name. | ||
4137 | // ForEachScenePresence requests the Scene to run a delegate function against all presences. | ||
4138 | |||
4139 | /// <summary> | ||
4140 | /// Return a list of all avatars in this region. | ||
4141 | /// This list is a new object, so it can be iterated over without locking. | ||
4142 | /// </summary> | ||
4143 | /// <returns></returns> | ||
4144 | public List<ScenePresence> GetAvatars() | ||
4145 | { | ||
4146 | return m_sceneGraph.GetAvatars(); | ||
4147 | } | ||
4148 | |||
4149 | /// <summary> | ||
4150 | /// Return a list of all ScenePresences in this region. This returns child agents as well as root agents. | ||
4151 | /// This list is a new object, so it can be iterated over without locking. | ||
4152 | /// </summary> | ||
4153 | /// <returns></returns> | ||
4154 | public List<ScenePresence> GetScenePresences() | ||
4155 | { | 4131 | { |
4156 | return m_sceneGraph.GetScenePresences(); | 4132 | return m_sceneGraph.GetRootAgentCount(); |
4157 | } | 4133 | } |
4158 | 4134 | ||
4159 | /// <summary> | 4135 | public int GetChildAgentCount() |
4160 | /// Request a filtered list of ScenePresences in this region. | ||
4161 | /// This list is a new object, so it can be iterated over without locking. | ||
4162 | /// </summary> | ||
4163 | /// <param name="filter"></param> | ||
4164 | /// <returns></returns> | ||
4165 | public List<ScenePresence> GetScenePresences(FilterAvatarList filter) | ||
4166 | { | 4136 | { |
4167 | return m_sceneGraph.GetScenePresences(filter); | 4137 | return m_sceneGraph.GetChildAgentCount(); |
4168 | } | 4138 | } |
4169 | 4139 | ||
4170 | /// <summary> | 4140 | /// <summary> |
4171 | /// Request a scene presence by UUID | 4141 | /// Request a scene presence by UUID. Fast, indexed lookup. |
4172 | /// </summary> | 4142 | /// </summary> |
4173 | /// <param name="avatarID"></param> | 4143 | /// <param name="agentID"></param> |
4174 | /// <returns></returns> | 4144 | /// <returns>null if the presence was not found</returns> |
4175 | public ScenePresence GetScenePresence(UUID avatarID) | 4145 | public ScenePresence GetScenePresence(UUID agentID) |
4176 | { | 4146 | { |
4177 | return m_sceneGraph.GetScenePresence(avatarID); | 4147 | return m_sceneGraph.GetScenePresence(agentID); |
4178 | } | 4148 | } |
4179 | 4149 | ||
4180 | /// <summary> | 4150 | /// <summary> |
4181 | /// Request the ScenePresence in this region by first/last name. | 4151 | /// Request the scene presence by name. |
4182 | /// Should normally only be a single match, but first is always returned | ||
4183 | /// </summary> | 4152 | /// </summary> |
4184 | /// <param name="firstName"></param> | 4153 | /// <param name="firstName"></param> |
4185 | /// <param name="lastName"></param> | 4154 | /// <param name="lastName"></param> |
4186 | /// <returns></returns> | 4155 | /// <returns>null if the presence was not found</returns> |
4187 | public ScenePresence GetScenePresence(string firstName, string lastName) | 4156 | public ScenePresence GetScenePresence(string firstName, string lastName) |
4188 | { | 4157 | { |
4189 | return m_sceneGraph.GetScenePresence(firstName, lastName); | 4158 | return m_sceneGraph.GetScenePresence(firstName, lastName); |
4190 | } | 4159 | } |
4191 | 4160 | ||
4192 | /// <summary> | 4161 | /// <summary> |
4193 | /// Request the ScenePresence in this region by localID. | 4162 | /// Request the scene presence by localID. |
4194 | /// </summary> | 4163 | /// </summary> |
4195 | /// <param name="localID"></param> | 4164 | /// <param name="localID"></param> |
4196 | /// <returns></returns> | 4165 | /// <returns>null if the presence was not found</returns> |
4197 | public ScenePresence GetScenePresence(uint localID) | 4166 | public ScenePresence GetScenePresence(uint localID) |
4198 | { | 4167 | { |
4199 | return m_sceneGraph.GetScenePresence(localID); | 4168 | return m_sceneGraph.GetScenePresence(localID); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index d259c42..b6e5995 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -699,116 +699,84 @@ namespace OpenSim.Region.Framework.Scenes | |||
699 | return null; | 699 | return null; |
700 | } | 700 | } |
701 | 701 | ||
702 | // The idea is to have a group of method that return a list of avatars meeting some requirement | ||
703 | // ie it could be all m_scenePresences within a certain range of the calling prim/avatar. | ||
704 | // | ||
705 | // GetAvatars returns a new list of all root agent presences in the scene | ||
706 | // GetScenePresences returns a new list of all presences in the scene or a filter may be passed. | ||
707 | // GetScenePresence returns the presence with matching UUID or the first presence matching the passed filter. | ||
708 | // ForEachScenePresence requests the Scene to run a delegate function against all presences. | ||
709 | |||
710 | /// <summary> | 702 | /// <summary> |
711 | /// Request a list of all avatars in this region (no child agents) | 703 | /// Request a copy of m_scenePresences in this World |
712 | /// This list is a new object, so it can be iterated over without locking. | 704 | /// There is no guarantee that presences will remain in the scene after the list is returned. |
705 | /// This list should remain private to SceneGraph. Callers wishing to iterate should instead | ||
706 | /// pass a delegate to ForEachScenePresence. | ||
713 | /// </summary> | 707 | /// </summary> |
714 | /// <returns></returns> | 708 | /// <returns></returns> |
715 | public List<ScenePresence> GetAvatars() | 709 | private List<ScenePresence> GetScenePresences() |
716 | { | 710 | { |
717 | return GetScenePresences(delegate(ScenePresence scenePresence) | 711 | lock (m_scenePresences) |
718 | { | 712 | return new List<ScenePresence>(m_scenePresenceArray); |
719 | return !scenePresence.IsChildAgent; | ||
720 | }); | ||
721 | } | 713 | } |
722 | 714 | ||
723 | /// <summary> | 715 | /// <summary> |
724 | /// Request a list of m_scenePresences in this World | 716 | /// Request a scene presence by UUID. Fast, indexed lookup. |
725 | /// Returns a copy so it can be iterated without a lock. | ||
726 | /// There is no guarantee that presences will remain in the scene after the list is returned. | ||
727 | /// </summary> | 717 | /// </summary> |
728 | /// <returns></returns> | 718 | /// <param name="agentID"></param> |
729 | protected internal List<ScenePresence> GetScenePresences() | 719 | /// <returns>null if the presence was not found</returns> |
720 | protected internal ScenePresence GetScenePresence(UUID agentID) | ||
730 | { | 721 | { |
731 | List<ScenePresence> result; | 722 | ScenePresence sp; |
732 | lock (m_scenePresences) | 723 | lock (m_scenePresences) |
733 | { | 724 | { |
734 | result = new List<ScenePresence>(m_scenePresenceArray.Length); | 725 | m_scenePresences.TryGetValue(agentID, out sp); |
735 | result.AddRange(m_scenePresenceArray); | ||
736 | } | 726 | } |
737 | return result; | 727 | return sp; |
738 | } | 728 | } |
739 | 729 | ||
740 | /// <summary> | 730 | /// <summary> |
741 | /// Request a filtered list of m_scenePresences in this World | 731 | /// Request the scene presence by name. |
742 | /// Returns a copy so it can be iterated without a lock. | ||
743 | /// There is no guarantee that presences will remain in the scene after the list is returned. | ||
744 | /// </summary> | 732 | /// </summary> |
745 | /// <returns></returns> | 733 | /// <param name="firstName"></param> |
746 | protected internal List<ScenePresence> GetScenePresences(FilterAvatarList filter) | 734 | /// <param name="lastName"></param> |
735 | /// <returns>null if the presence was not found</returns> | ||
736 | protected internal ScenePresence GetScenePresence(string firstName, string lastName) | ||
747 | { | 737 | { |
748 | List<ScenePresence> result = new List<ScenePresence>(); | 738 | foreach (ScenePresence presence in GetScenePresences()) |
749 | // Check each ScenePresence against the filter | ||
750 | ForEachScenePresence(delegate(ScenePresence presence) | ||
751 | { | 739 | { |
752 | if (filter(presence)) | 740 | if (presence.Firstname == firstName && presence.Lastname == lastName) |
753 | result.Add(presence); | 741 | return presence; |
754 | }); | 742 | } |
755 | return result; | 743 | return null; |
756 | } | 744 | } |
757 | 745 | ||
758 | /// <summary> | 746 | /// <summary> |
759 | /// Request the ScenePresence in this region matching filter. | 747 | /// Request the scene presence by localID. |
760 | /// Only the first match is returned. | ||
761 | /// | ||
762 | /// </summary> | 748 | /// </summary> |
763 | /// <param name="filter"></param> | 749 | /// <param name="localID"></param> |
764 | /// <returns></returns> | 750 | /// <returns>null if the presence was not found</returns> |
765 | protected internal ScenePresence GetScenePresence(FilterAvatarList filter) | 751 | protected internal ScenePresence GetScenePresence(uint localID) |
766 | { | 752 | { |
767 | ScenePresence result = null; | 753 | foreach (ScenePresence presence in GetScenePresences()) |
768 | // Get all of the ScenePresences | 754 | if (presence.LocalId == localID) |
769 | List<ScenePresence> presences = GetScenePresences(); | 755 | return presence; |
770 | foreach (ScenePresence presence in presences) | 756 | return null; |
771 | { | ||
772 | if (filter(presence)) | ||
773 | { | ||
774 | result = presence; | ||
775 | break; | ||
776 | } | ||
777 | } | ||
778 | return result; | ||
779 | } | 757 | } |
780 | 758 | ||
781 | protected internal ScenePresence GetScenePresence(string firstName, string lastName) | 759 | protected internal bool TryGetAvatar(UUID agentID, out ScenePresence avatar) |
782 | { | 760 | { |
783 | return GetScenePresence(delegate(ScenePresence presence) | 761 | lock (m_scenePresences) |
784 | { | 762 | { |
785 | return(presence.Firstname == firstName && presence.Lastname == lastName); | 763 | m_scenePresences.TryGetValue(agentID, out avatar); |
786 | }); | 764 | } |
787 | } | 765 | return (avatar != null); |
788 | |||
789 | /// <summary> | ||
790 | /// Request a scene presence by UUID | ||
791 | /// </summary> | ||
792 | /// <param name="agentID"></param> | ||
793 | /// <returns>null if the agent was not found</returns> | ||
794 | protected internal ScenePresence GetScenePresence(UUID agentID) | ||
795 | { | ||
796 | ScenePresence sp; | ||
797 | TryGetAvatar(agentID, out sp); | ||
798 | return sp; | ||
799 | } | 766 | } |
800 | 767 | ||
801 | /// <summary> | 768 | protected internal bool TryGetAvatarByName(string name, out ScenePresence avatar) |
802 | /// Request the ScenePresence in this region by localID. | ||
803 | /// </summary> | ||
804 | /// <param name="localID"></param> | ||
805 | /// <returns></returns> | ||
806 | protected internal ScenePresence GetScenePresence(uint localID) | ||
807 | { | 769 | { |
808 | return GetScenePresence(delegate(ScenePresence presence) | 770 | avatar = null; |
771 | foreach (ScenePresence presence in GetScenePresences()) | ||
809 | { | 772 | { |
810 | return (presence.LocalId == localID); | 773 | if (String.Compare(name, presence.ControllingClient.Name, true) == 0) |
811 | }); | 774 | { |
775 | avatar = presence; | ||
776 | break; | ||
777 | } | ||
778 | } | ||
779 | return (avatar != null); | ||
812 | } | 780 | } |
813 | 781 | ||
814 | /// <summary> | 782 | /// <summary> |
@@ -962,24 +930,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
962 | return group.GetChildPart(fullID); | 930 | return group.GetChildPart(fullID); |
963 | } | 931 | } |
964 | 932 | ||
965 | protected internal bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) | ||
966 | { | ||
967 | lock (m_scenePresences) | ||
968 | { | ||
969 | m_scenePresences.TryGetValue(avatarId, out avatar); | ||
970 | } | ||
971 | return (avatar != null); | ||
972 | } | ||
973 | |||
974 | protected internal bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) | ||
975 | { | ||
976 | avatar = GetScenePresence(delegate(ScenePresence presence) | ||
977 | { | ||
978 | return (String.Compare(avatarName, presence.ControllingClient.Name, true) == 0); | ||
979 | }); | ||
980 | return (avatar != null); | ||
981 | } | ||
982 | |||
983 | /// <summary> | 933 | /// <summary> |
984 | /// Returns a list of the entities in the scene. This is a new list so no locking is required to iterate over | 934 | /// Returns a list of the entities in the scene. This is a new list so no locking is required to iterate over |
985 | /// it | 935 | /// it |
@@ -1042,6 +992,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1042 | return UUID.Zero; | 992 | return UUID.Zero; |
1043 | } | 993 | } |
1044 | 994 | ||
995 | /// <summary> | ||
996 | /// Performs action on all scene object groups. | ||
997 | /// </summary> | ||
998 | /// <param name="action"></param> | ||
1045 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) | 999 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) |
1046 | { | 1000 | { |
1047 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); | 1001 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); |
@@ -1061,23 +1015,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1061 | 1015 | ||
1062 | 1016 | ||
1063 | /// <summary> | 1017 | /// <summary> |
1064 | /// Performs action on all scene presences. | 1018 | /// Performs action on all scene presences. This can ultimately run the actions in parallel but |
1019 | /// any delegates passed in will need to implement their own locking on data they reference and | ||
1020 | /// modify outside of the scope of the delegate. | ||
1065 | /// </summary> | 1021 | /// </summary> |
1066 | /// <param name="action"></param> | 1022 | /// <param name="action"></param> |
1067 | public void ForEachScenePresence(Action<ScenePresence> action) | 1023 | public void ForEachScenePresence(Action<ScenePresence> action) |
1068 | { | 1024 | { |
1069 | List<ScenePresence> presences = GetScenePresences(); | 1025 | // Once all callers have their delegates configured for parallelism, we can unleash this |
1070 | try | 1026 | /* |
1027 | Action<ScenePresence> protectedAction = new Action<ScenePresence>(delegate(ScenePresence sp) | ||
1028 | { | ||
1029 | try | ||
1030 | { | ||
1031 | action(sp); | ||
1032 | } | ||
1033 | catch (Exception e) | ||
1034 | { | ||
1035 | m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); | ||
1036 | m_log.Info("[BUG] Stack Trace: " + e.StackTrace); | ||
1037 | } | ||
1038 | }); | ||
1039 | Parallel.ForEach<ScenePresence>(GetScenePresences(), protectedAction); | ||
1040 | */ | ||
1041 | // For now, perform actiona serially | ||
1042 | foreach (ScenePresence sp in GetScenePresences()) | ||
1071 | { | 1043 | { |
1072 | foreach(ScenePresence presence in presences) | 1044 | try |
1073 | { | 1045 | { |
1074 | action(presence); | 1046 | action(sp); |
1047 | } | ||
1048 | catch (Exception e) | ||
1049 | { | ||
1050 | m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); | ||
1051 | m_log.Info("[BUG] Stack Trace: " + e.StackTrace); | ||
1075 | } | 1052 | } |
1076 | } | ||
1077 | catch (Exception e) | ||
1078 | { | ||
1079 | m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); | ||
1080 | m_log.Info("[BUG] Stack Trace: " + e.StackTrace); | ||
1081 | } | 1053 | } |
1082 | } | 1054 | } |
1083 | 1055 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index a955532..1168341 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -454,8 +454,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
454 | 454 | ||
455 | ForEachCurrentScene(delegate(Scene scene) | 455 | ForEachCurrentScene(delegate(Scene scene) |
456 | { | 456 | { |
457 | List<ScenePresence> scenePresences = scene.GetScenePresences(); | 457 | scene.ForEachScenePresence(delegate(ScenePresence sp) |
458 | presences.AddRange(scenePresences); | 458 | { |
459 | presences.Add(sp); | ||
460 | }); | ||
459 | }); | 461 | }); |
460 | 462 | ||
461 | return presences; | 463 | return presences; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 0e21487..88bdf31 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1321,11 +1321,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1321 | if (volume < 0) | 1321 | if (volume < 0) |
1322 | volume = 0; | 1322 | volume = 0; |
1323 | 1323 | ||
1324 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); | 1324 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) |
1325 | foreach (ScenePresence p in avatarts) | ||
1326 | { | 1325 | { |
1327 | p.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume); | 1326 | if(!sp.IsChildAgent) |
1328 | } | 1327 | sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume); |
1328 | }); | ||
1329 | } | 1329 | } |
1330 | 1330 | ||
1331 | /// <summary> | 1331 | /// <summary> |
@@ -2609,12 +2609,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2609 | } | 2609 | } |
2610 | } | 2610 | } |
2611 | 2611 | ||
2612 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); | 2612 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) |
2613 | foreach (ScenePresence p in avatarts) | ||
2614 | { | 2613 | { |
2615 | if (!(Util.GetDistanceTo(p.AbsolutePosition, AbsolutePosition) >= 100)) | 2614 | if (sp.IsChildAgent) |
2616 | p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); | 2615 | return; |
2617 | } | 2616 | if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100)) |
2617 | sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); | ||
2618 | }); | ||
2618 | } | 2619 | } |
2619 | 2620 | ||
2620 | public void RemFlag(PrimFlags flag) | 2621 | public void RemFlag(PrimFlags flag) |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 766f6d3..b5f6217 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2396,35 +2396,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
2396 | 2396 | ||
2397 | List<Vector3> CoarseLocations = new List<Vector3>(); | 2397 | List<Vector3> CoarseLocations = new List<Vector3>(); |
2398 | List<UUID> AvatarUUIDs = new List<UUID>(); | 2398 | List<UUID> AvatarUUIDs = new List<UUID>(); |
2399 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 2399 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
2400 | for (int i = 0; i < avatars.Count; i++) | ||
2401 | { | 2400 | { |
2402 | // Requested by LibOMV. Send Course Location on self. | 2401 | if (sp.IsChildAgent) |
2403 | //if (avatars[i] != this) | 2402 | return; |
2404 | //{ | 2403 | |
2405 | if (avatars[i].ParentID != 0) | 2404 | if (sp.ParentID != 0) |
2405 | { | ||
2406 | // sitting avatar | ||
2407 | SceneObjectPart sop = m_scene.GetSceneObjectPart(sp.ParentID); | ||
2408 | if (sop != null) | ||
2406 | { | 2409 | { |
2407 | // sitting avatar | 2410 | CoarseLocations.Add(sop.AbsolutePosition + sp.m_pos); |
2408 | SceneObjectPart sop = m_scene.GetSceneObjectPart(avatars[i].ParentID); | 2411 | AvatarUUIDs.Add(sp.UUID); |
2409 | if (sop != null) | ||
2410 | { | ||
2411 | CoarseLocations.Add(sop.AbsolutePosition + avatars[i].m_pos); | ||
2412 | AvatarUUIDs.Add(avatars[i].UUID); | ||
2413 | } | ||
2414 | else | ||
2415 | { | ||
2416 | // we can't find the parent.. ! arg! | ||
2417 | CoarseLocations.Add(avatars[i].m_pos); | ||
2418 | AvatarUUIDs.Add(avatars[i].UUID); | ||
2419 | } | ||
2420 | } | 2412 | } |
2421 | else | 2413 | else |
2422 | { | 2414 | { |
2423 | CoarseLocations.Add(avatars[i].m_pos); | 2415 | // we can't find the parent.. ! arg! |
2424 | AvatarUUIDs.Add(avatars[i].UUID); | 2416 | CoarseLocations.Add(sp.m_pos); |
2417 | AvatarUUIDs.Add(sp.UUID); | ||
2425 | } | 2418 | } |
2426 | //} | 2419 | } |
2427 | } | 2420 | else |
2421 | { | ||
2422 | CoarseLocations.Add(sp.m_pos); | ||
2423 | AvatarUUIDs.Add(sp.UUID); | ||
2424 | } | ||
2425 | }); | ||
2428 | 2426 | ||
2429 | m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations); | 2427 | m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations); |
2430 | 2428 | ||
@@ -2498,13 +2496,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2498 | m_perfMonMS = Util.EnvironmentTickCount(); | 2496 | m_perfMonMS = Util.EnvironmentTickCount(); |
2499 | 2497 | ||
2500 | // only send update from root agents to other clients; children are only "listening posts" | 2498 | // only send update from root agents to other clients; children are only "listening posts" |
2501 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 2499 | int count = 0; |
2502 | foreach (ScenePresence avatar in avatars) | 2500 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
2503 | { | 2501 | { |
2504 | SendFullUpdateToOtherClient(avatar); | 2502 | if (sp.IsChildAgent) |
2505 | 2503 | return; | |
2506 | } | 2504 | SendFullUpdateToOtherClient(sp); |
2507 | m_scene.StatsReporter.AddAgentUpdates(avatars.Count); | 2505 | ++count; |
2506 | }); | ||
2507 | m_scene.StatsReporter.AddAgentUpdates(count); | ||
2508 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2508 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2509 | 2509 | ||
2510 | Animator.SendAnimPack(); | 2510 | Animator.SendAnimPack(); |