diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/UuidGatherer.cs | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index 77b1535..3acdaf8 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -43,11 +43,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
43 | /// <summary> | 43 | /// <summary> |
44 | /// Gather uuids for a given entity. | 44 | /// Gather uuids for a given entity. |
45 | /// </summary> | 45 | /// </summary> |
46 | /// | 46 | /// <remarks> |
47 | /// This does a deep inspection of the entity to retrieve all the assets it uses (whether as textures, as scripts | 47 | /// This does a deep inspection of the entity to retrieve all the assets it uses (whether as textures, as scripts |
48 | /// contained in inventory, as scripts contained in objects contained in another object's inventory, etc. Assets | 48 | /// contained in inventory, as scripts contained in objects contained in another object's inventory, etc. Assets |
49 | /// are only retrieved when they are necessary to carry out the inspection (i.e. a serialized object needs to be | 49 | /// are only retrieved when they are necessary to carry out the inspection (i.e. a serialized object needs to be |
50 | /// retrieved to work out which assets it references). | 50 | /// retrieved to work out which assets it references). |
51 | /// </remarks> | ||
51 | public class UuidGatherer | 52 | public class UuidGatherer |
52 | { | 53 | { |
53 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
@@ -76,11 +77,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
76 | /// <summary> | 77 | /// <summary> |
77 | /// Gather all the asset uuids associated with the asset referenced by a given uuid | 78 | /// Gather all the asset uuids associated with the asset referenced by a given uuid |
78 | /// </summary> | 79 | /// </summary> |
79 | /// | 80 | /// <remarks> |
80 | /// This includes both those directly associated with | 81 | /// This includes both those directly associated with |
81 | /// it (e.g. face textures) and recursively, those of items within it's inventory (e.g. objects contained | 82 | /// it (e.g. face textures) and recursively, those of items within it's inventory (e.g. objects contained |
82 | /// within this object). | 83 | /// within this object). |
83 | /// | 84 | /// </remarks> |
84 | /// <param name="assetUuid">The uuid of the asset for which to gather referenced assets</param> | 85 | /// <param name="assetUuid">The uuid of the asset for which to gather referenced assets</param> |
85 | /// <param name="assetType">The type of the asset for the uuid given</param> | 86 | /// <param name="assetType">The type of the asset for the uuid given</param> |
86 | /// <param name="assetUuids">The assets gathered</param> | 87 | /// <param name="assetUuids">The assets gathered</param> |
@@ -123,11 +124,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | /// <summary> | 124 | /// <summary> |
124 | /// Gather all the asset uuids associated with a given object. | 125 | /// Gather all the asset uuids associated with a given object. |
125 | /// </summary> | 126 | /// </summary> |
126 | /// | 127 | /// <remarks> |
127 | /// This includes both those directly associated with | 128 | /// This includes both those directly associated with |
128 | /// it (e.g. face textures) and recursively, those of items within it's inventory (e.g. objects contained | 129 | /// it (e.g. face textures) and recursively, those of items within it's inventory (e.g. objects contained |
129 | /// within this object). | 130 | /// within this object). |
130 | /// | 131 | /// </remarks> |
131 | /// <param name="sceneObject">The scene object for which to gather assets</param> | 132 | /// <param name="sceneObject">The scene object for which to gather assets</param> |
132 | /// <param name="assetUuids">The assets gathered</param> | 133 | /// <param name="assetUuids">The assets gathered</param> |
133 | public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, AssetType> assetUuids) | 134 | public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, AssetType> assetUuids) |