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-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs14
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs10
5 files changed, 21 insertions, 15 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
index 244ac3b..7a66d23 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
@@ -77,13 +77,13 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
77 77
78 #region Internal functions 78 #region Internal functions
79 79
80 private string UserAssetURL(UUID userID) 80// private string UserAssetURL(UUID userID)
81 { 81// {
82 CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID); 82// CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
83 if (uinfo != null) 83// if (uinfo != null)
84 return (uinfo.UserProfile.UserAssetURI == "") ? null : uinfo.UserProfile.UserAssetURI; 84// return (uinfo.UserProfile.UserAssetURI == "") ? null : uinfo.UserProfile.UserAssetURI;
85 return null; 85// return null;
86 } 86// }
87 87
88// private string UserInventoryURL(UUID userID) 88// private string UserInventoryURL(UUID userID)
89// { 89// {
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 4d76b4ef..00743fc 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1175,7 +1175,13 @@ namespace OpenSim.Region.Framework.Scenes
1175 { 1175 {
1176 m_log.DebugFormat("[AGENT INVENTORY]: Send Inventory Folder {0} Update to {1} {2}", folder.Name, client.FirstName, client.LastName); 1176 m_log.DebugFormat("[AGENT INVENTORY]: Send Inventory Folder {0} Update to {1} {2}", folder.Name, client.FirstName, client.LastName);
1177 InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID); 1177 InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID);
1178 client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, fetchFolders, fetchItems); 1178 InventoryFolderBase containingFolder = new InventoryFolderBase();
1179 containingFolder.ID = folder.ID;
1180 containingFolder.Owner = client.AgentId;
1181 containingFolder = InventoryService.GetFolder(containingFolder);
1182 int version = containingFolder.Version;
1183
1184 client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, version, fetchFolders, fetchItems);
1179 } 1185 }
1180 1186
1181 /// <summary> 1187 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 1a91f0c..47fbeb4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -462,7 +462,7 @@ namespace OpenSim.Region.Framework.Scenes
462 { 462 {
463 remoteClient.SendInventoryFolderDetails( 463 remoteClient.SendInventoryFolderDetails(
464 fold.Owner, folderID, fold.RequestListOfItems(), 464 fold.Owner, folderID, fold.RequestListOfItems(),
465 fold.RequestListOfFolders(), fetchFolders, fetchItems); 465 fold.RequestListOfFolders(), fold.Version, fetchFolders, fetchItems);
466 return; 466 return;
467 } 467 }
468 468
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index a6ee40a..093ca3e 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1043,7 +1043,7 @@ namespace OpenSim.Region.Framework.Scenes
1043 TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate; 1043 TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate;
1044 physicsFPS = 0f; 1044 physicsFPS = 0f;
1045 1045
1046 maintc = maintc = otherMS = Environment.TickCount; 1046 maintc = otherMS = Environment.TickCount;
1047 int tmpFrameMS = maintc; 1047 int tmpFrameMS = maintc;
1048 1048
1049 // Increment the frame counter 1049 // Increment the frame counter
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index b12eea9..1e9201e 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -76,7 +76,7 @@ namespace OpenSim.Region.Framework.Scenes
76 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 76 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
77 77
78 private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; 78 private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
79 private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes(); 79// private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes();
80 private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags)); 80 private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags));
81 private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f); 81 private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f);
82 /// <summary> 82 /// <summary>
@@ -181,7 +181,7 @@ namespace OpenSim.Region.Framework.Scenes
181 private byte m_state; 181 private byte m_state;
182 182
183 //Reuse the Vector3 instead of creating a new one on the UpdateMovement method 183 //Reuse the Vector3 instead of creating a new one on the UpdateMovement method
184 private Vector3 movementvector; 184// private Vector3 movementvector;
185 185
186 private bool m_autopilotMoving; 186 private bool m_autopilotMoving;
187 private Vector3 m_autoPilotTarget; 187 private Vector3 m_autoPilotTarget;
@@ -2074,7 +2074,7 @@ namespace OpenSim.Region.Framework.Scenes
2074 if (heldDown) { move.Z -= 1; } 2074 if (heldDown) { move.Z -= 1; }
2075 2075
2076 // Is the avatar trying to move? 2076 // Is the avatar trying to move?
2077 bool moving = (move != Vector3.Zero); 2077// bool moving = (move != Vector3.Zero);
2078 bool jumping = m_animTickJump != 0; 2078 bool jumping = m_animTickJump != 0;
2079 2079
2080 #endregion Inputs 2080 #endregion Inputs
@@ -2326,7 +2326,7 @@ namespace OpenSim.Region.Framework.Scenes
2326 2326
2327 if (m_isChildAgent == false) 2327 if (m_isChildAgent == false)
2328 { 2328 {
2329 PhysicsActor actor = m_physicsActor; 2329// PhysicsActor actor = m_physicsActor;
2330 2330
2331 // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to 2331 // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to
2332 // grab the latest PhysicsActor velocity, whereas m_velocity is often 2332 // grab the latest PhysicsActor velocity, whereas m_velocity is often
@@ -3262,7 +3262,7 @@ namespace OpenSim.Region.Framework.Scenes
3262 Vector3 force = m_forceToApply.Value; 3262 Vector3 force = m_forceToApply.Value;
3263 3263
3264 m_updateflag = true; 3264 m_updateflag = true;
3265 movementvector = force; 3265// movementvector = force;
3266 Velocity = force; 3266 Velocity = force;
3267 3267
3268 m_forceToApply = null; 3268 m_forceToApply = null;