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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs20
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs1
2 files changed, 21 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 59731f7..17159b4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -648,6 +648,8 @@ namespace OpenSim.Region.Framework.Scenes
648 return; 648 return;
649 } 649 }
650 650
651 if (newName == null) newName = item.Name;
652
651 AssetBase asset = AssetService.Get(item.AssetID.ToString()); 653 AssetBase asset = AssetService.Get(item.AssetID.ToString());
652 654
653 if (asset != null) 655 if (asset != null)
@@ -695,6 +697,24 @@ namespace OpenSim.Region.Framework.Scenes
695 } 697 }
696 698
697 /// <summary> 699 /// <summary>
700 /// Move an item within the agent's inventory, and leave a copy (used in making a new outfit)
701 /// </summary>
702 public void MoveInventoryItemsLeaveCopy(IClientAPI remoteClient, List<InventoryItemBase> items, UUID destfolder)
703 {
704 List<InventoryItemBase> moveitems = new List<InventoryItemBase>();
705 foreach (InventoryItemBase b in items)
706 {
707 CopyInventoryItem(remoteClient, 0, remoteClient.AgentId, b.ID, b.Folder, null);
708 InventoryItemBase n = InventoryService.GetItem(b);
709 n.Folder = destfolder;
710 moveitems.Add(n);
711 remoteClient.SendInventoryItemCreateUpdate(n, 0);
712 }
713
714 MoveInventoryItem(remoteClient, moveitems);
715 }
716
717 /// <summary>
698 /// Move an item within the agent's inventory. 718 /// Move an item within the agent's inventory.
699 /// </summary> 719 /// </summary>
700 /// <param name="remoteClient"></param> 720 /// <param name="remoteClient"></param>
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index d55c7a1..6c17be8 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2924,6 +2924,7 @@ namespace OpenSim.Region.Framework.Scenes
2924 client.OnFetchInventory += HandleFetchInventory; 2924 client.OnFetchInventory += HandleFetchInventory;
2925 client.OnUpdateInventoryItem += UpdateInventoryItemAsset; 2925 client.OnUpdateInventoryItem += UpdateInventoryItemAsset;
2926 client.OnCopyInventoryItem += CopyInventoryItem; 2926 client.OnCopyInventoryItem += CopyInventoryItem;
2927 client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy;
2927 client.OnMoveInventoryItem += MoveInventoryItem; 2928 client.OnMoveInventoryItem += MoveInventoryItem;
2928 client.OnRemoveInventoryItem += RemoveInventoryItem; 2929 client.OnRemoveInventoryItem += RemoveInventoryItem;
2929 client.OnRemoveInventoryFolder += RemoveInventoryFolder; 2930 client.OnRemoveInventoryFolder += RemoveInventoryFolder;