diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 14 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 50 |
2 files changed, 32 insertions, 32 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 0b38179..c0bafc5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -770,9 +770,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
770 | } | 770 | } |
771 | 771 | ||
772 | if(av.IsNPC) | 772 | if(av.IsNPC) |
773 | av.crossingFlags = 0; | 773 | av.m_crossingFlags = 0; |
774 | else | 774 | else |
775 | av.crossingFlags = cflags; | 775 | av.m_crossingFlags = cflags; |
776 | 776 | ||
777 | av.PrevSitOffset = av.OffsetPosition; | 777 | av.PrevSitOffset = av.OffsetPosition; |
778 | av.ParentID = 0; | 778 | av.ParentID = 0; |
@@ -821,7 +821,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
821 | if(entityTransfer.CrossAgentCreateFarChild(av,destination, newpos, ctx)) | 821 | if(entityTransfer.CrossAgentCreateFarChild(av,destination, newpos, ctx)) |
822 | crossedfar = true; | 822 | crossedfar = true; |
823 | else | 823 | else |
824 | av.crossingFlags = 0; | 824 | av.m_crossingFlags = 0; |
825 | } | 825 | } |
826 | 826 | ||
827 | if(crossedfar) | 827 | if(crossedfar) |
@@ -834,7 +834,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
834 | av.IsInTransit = true; | 834 | av.IsInTransit = true; |
835 | m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar {0} to {1}", av.Name, val); | 835 | m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar {0} to {1}", av.Name, val); |
836 | 836 | ||
837 | if(av.crossingFlags > 0) | 837 | if(av.m_crossingFlags > 0) |
838 | entityTransfer.CrossAgentToNewRegionAsync(av, newpos, destination, false, ctx); | 838 | entityTransfer.CrossAgentToNewRegionAsync(av, newpos, destination, false, ctx); |
839 | 839 | ||
840 | if (av.IsChildAgent) | 840 | if (av.IsChildAgent) |
@@ -849,7 +849,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
849 | av.ParentPart = null; | 849 | av.ParentPart = null; |
850 | // In any case | 850 | // In any case |
851 | av.IsInTransit = false; | 851 | av.IsInTransit = false; |
852 | av.crossingFlags = 0; | 852 | av.m_crossingFlags = 0; |
853 | m_log.DebugFormat("[SCENE OBJECT]: Crossing agent {0} {1} completed.", av.Firstname, av.Lastname); | 853 | m_log.DebugFormat("[SCENE OBJECT]: Crossing agent {0} {1} completed.", av.Firstname, av.Lastname); |
854 | } | 854 | } |
855 | else | 855 | else |
@@ -865,7 +865,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
865 | oldp.X = Util.Clamp<float>(oldp.X, 0.5f, sog.m_scene.RegionInfo.RegionSizeX - 0.5f); | 865 | oldp.X = Util.Clamp<float>(oldp.X, 0.5f, sog.m_scene.RegionInfo.RegionSizeX - 0.5f); |
866 | oldp.Y = Util.Clamp<float>(oldp.Y, 0.5f, sog.m_scene.RegionInfo.RegionSizeY - 0.5f); | 866 | oldp.Y = Util.Clamp<float>(oldp.Y, 0.5f, sog.m_scene.RegionInfo.RegionSizeY - 0.5f); |
867 | av.AbsolutePosition = oldp; | 867 | av.AbsolutePosition = oldp; |
868 | av.crossingFlags = 0; | 868 | av.m_crossingFlags = 0; |
869 | av.sitAnimation = "SIT"; | 869 | av.sitAnimation = "SIT"; |
870 | av.IsInTransit = false; | 870 | av.IsInTransit = false; |
871 | if(av.Animator!= null) | 871 | if(av.Animator!= null) |
@@ -926,7 +926,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
926 | ScenePresence av = avinfo.av; | 926 | ScenePresence av = avinfo.av; |
927 | av.ParentUUID = UUID.Zero; | 927 | av.ParentUUID = UUID.Zero; |
928 | av.ParentID = avinfo.ParentID; | 928 | av.ParentID = avinfo.ParentID; |
929 | av.crossingFlags = 0; | 929 | av.m_crossingFlags = 0; |
930 | } | 930 | } |
931 | } | 931 | } |
932 | avsToCross.Clear(); | 932 | avsToCross.Clear(); |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index c536184..b341d48 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -601,9 +601,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
601 | public string Firstname { get; private set; } | 601 | public string Firstname { get; private set; } |
602 | public string Lastname { get; private set; } | 602 | public string Lastname { get; private set; } |
603 | 603 | ||
604 | public bool haveGroupInformation; | 604 | public bool m_haveGroupInformation; |
605 | public bool gotCrossUpdate; | 605 | public bool m_gotCrossUpdate; |
606 | public byte crossingFlags; | 606 | public byte m_crossingFlags; |
607 | 607 | ||
608 | public string Grouptitle | 608 | public string Grouptitle |
609 | { | 609 | { |
@@ -1322,7 +1322,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1322 | { | 1322 | { |
1323 | part.AddSittingAvatar(this); | 1323 | part.AddSittingAvatar(this); |
1324 | // if not actually on the target invalidate it | 1324 | // if not actually on the target invalidate it |
1325 | if(gotCrossUpdate && (crossingFlags & 0x04) == 0) | 1325 | if(m_gotCrossUpdate && (m_crossingFlags & 0x04) == 0) |
1326 | part.SitTargetAvatar = UUID.Zero; | 1326 | part.SitTargetAvatar = UUID.Zero; |
1327 | 1327 | ||
1328 | ParentID = part.LocalId; | 1328 | ParentID = part.LocalId; |
@@ -1604,9 +1604,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1604 | public void MakeChildAgent(ulong newRegionHandle) | 1604 | public void MakeChildAgent(ulong newRegionHandle) |
1605 | { | 1605 | { |
1606 | m_updateAgentReceivedAfterTransferEvent.Reset(); | 1606 | m_updateAgentReceivedAfterTransferEvent.Reset(); |
1607 | haveGroupInformation = false; | 1607 | m_haveGroupInformation = false; |
1608 | gotCrossUpdate = false; | 1608 | m_gotCrossUpdate = false; |
1609 | crossingFlags = 0; | 1609 | m_crossingFlags = 0; |
1610 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | 1610 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; |
1611 | 1611 | ||
1612 | RegionHandle = newRegionHandle; | 1612 | RegionHandle = newRegionHandle; |
@@ -2152,7 +2152,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2152 | 2152 | ||
2153 | if (!IsNPC) | 2153 | if (!IsNPC) |
2154 | { | 2154 | { |
2155 | if (!haveGroupInformation) | 2155 | if (!m_haveGroupInformation) |
2156 | { | 2156 | { |
2157 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); | 2157 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); |
2158 | if (gm != null) | 2158 | if (gm != null) |
@@ -2171,9 +2171,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2171 | } | 2171 | } |
2172 | 2172 | ||
2173 | if (m_teleportFlags > 0) | 2173 | if (m_teleportFlags > 0) |
2174 | gotCrossUpdate = false; // sanity check | 2174 | m_gotCrossUpdate = false; // sanity check |
2175 | 2175 | ||
2176 | if (!gotCrossUpdate) | 2176 | if (!m_gotCrossUpdate) |
2177 | RotateToLookAt(look); | 2177 | RotateToLookAt(look); |
2178 | 2178 | ||
2179 | m_previusParcelHide = false; | 2179 | m_previusParcelHide = false; |
@@ -2185,7 +2185,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2185 | m_inTransit = false; | 2185 | m_inTransit = false; |
2186 | 2186 | ||
2187 | // Tell the client that we're ready to send rest | 2187 | // Tell the client that we're ready to send rest |
2188 | if (!gotCrossUpdate) | 2188 | if (!m_gotCrossUpdate) |
2189 | { | 2189 | { |
2190 | m_gotRegionHandShake = false; // allow it if not a crossing | 2190 | m_gotRegionHandShake = false; // allow it if not a crossing |
2191 | ControllingClient.SendRegionHandshake(); | 2191 | ControllingClient.SendRegionHandshake(); |
@@ -2197,7 +2197,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2197 | 2197 | ||
2198 | if(!IsNPC) | 2198 | if(!IsNPC) |
2199 | { | 2199 | { |
2200 | if( ParentPart != null && (crossingFlags & 0x08) != 0) | 2200 | if( ParentPart != null && (m_crossingFlags & 0x08) != 0) |
2201 | { | 2201 | { |
2202 | ParentPart.ParentGroup.SendFullAnimUpdateToClient(ControllingClient); | 2202 | ParentPart.ParentGroup.SendFullAnimUpdateToClient(ControllingClient); |
2203 | } | 2203 | } |
@@ -2221,13 +2221,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2221 | GodController.SyncViewerState(); | 2221 | GodController.SyncViewerState(); |
2222 | 2222 | ||
2223 | // start sending terrain patchs | 2223 | // start sending terrain patchs |
2224 | if (!gotCrossUpdate) | 2224 | if (!m_gotCrossUpdate) |
2225 | Scene.SendLayerData(ControllingClient); | 2225 | Scene.SendLayerData(ControllingClient); |
2226 | 2226 | ||
2227 | // send initial land overlay and parcel | 2227 | // send initial land overlay and parcel |
2228 | ILandChannel landch = m_scene.LandChannel; | 2228 | ILandChannel landch = m_scene.LandChannel; |
2229 | if (landch != null) | 2229 | if (landch != null) |
2230 | landch.sendClientInitialLandInfo(client, !gotCrossUpdate); | 2230 | landch.sendClientInitialLandInfo(client, !m_gotCrossUpdate); |
2231 | } | 2231 | } |
2232 | 2232 | ||
2233 | List<ScenePresence> allpresences = m_scene.GetScenePresences(); | 2233 | List<ScenePresence> allpresences = m_scene.GetScenePresences(); |
@@ -2318,7 +2318,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2318 | 2318 | ||
2319 | if (!IsNPC) | 2319 | if (!IsNPC) |
2320 | { | 2320 | { |
2321 | if(gotCrossUpdate) | 2321 | if(m_gotCrossUpdate) |
2322 | { | 2322 | { |
2323 | SendOtherAgentsAvatarFullToMe(); | 2323 | SendOtherAgentsAvatarFullToMe(); |
2324 | 2324 | ||
@@ -2356,7 +2356,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2356 | IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); | 2356 | IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); |
2357 | if (friendsModule != null) | 2357 | if (friendsModule != null) |
2358 | { | 2358 | { |
2359 | if(gotCrossUpdate) | 2359 | if(m_gotCrossUpdate) |
2360 | friendsModule.IsNowRoot(this); | 2360 | friendsModule.IsNowRoot(this); |
2361 | else | 2361 | else |
2362 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); | 2362 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); |
@@ -2367,9 +2367,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2367 | } | 2367 | } |
2368 | finally | 2368 | finally |
2369 | { | 2369 | { |
2370 | haveGroupInformation = false; | 2370 | m_haveGroupInformation = false; |
2371 | gotCrossUpdate = false; | 2371 | m_gotCrossUpdate = false; |
2372 | crossingFlags = 0; | 2372 | m_crossingFlags = 0; |
2373 | m_inTransit = false; | 2373 | m_inTransit = false; |
2374 | } | 2374 | } |
2375 | 2375 | ||
@@ -4910,7 +4910,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4910 | 4910 | ||
4911 | if(isCrossUpdate) | 4911 | if(isCrossUpdate) |
4912 | { | 4912 | { |
4913 | cAgent.CrossingFlags = crossingFlags; | 4913 | cAgent.CrossingFlags = m_crossingFlags; |
4914 | cAgent.CrossingFlags |= 1; | 4914 | cAgent.CrossingFlags |= 1; |
4915 | cAgent.CrossExtraFlags = 0; | 4915 | cAgent.CrossExtraFlags = 0; |
4916 | if((LastCommands & ScriptControlled.CONTROL_LBUTTON) != 0) | 4916 | if((LastCommands & ScriptControlled.CONTROL_LBUTTON) != 0) |
@@ -5047,9 +5047,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
5047 | if (cAgent.MotionState != 0) | 5047 | if (cAgent.MotionState != 0) |
5048 | Animator.currentControlState = (ScenePresenceAnimator.motionControlStates) cAgent.MotionState; | 5048 | Animator.currentControlState = (ScenePresenceAnimator.motionControlStates) cAgent.MotionState; |
5049 | 5049 | ||
5050 | crossingFlags = cAgent.CrossingFlags; | 5050 | m_crossingFlags = cAgent.CrossingFlags; |
5051 | gotCrossUpdate = (crossingFlags != 0); | 5051 | m_gotCrossUpdate = (m_crossingFlags != 0); |
5052 | if(gotCrossUpdate) | 5052 | if(m_gotCrossUpdate) |
5053 | { | 5053 | { |
5054 | LastCommands &= ~(ScriptControlled.CONTROL_LBUTTON | ScriptControlled.CONTROL_ML_LBUTTON); | 5054 | LastCommands &= ~(ScriptControlled.CONTROL_LBUTTON | ScriptControlled.CONTROL_ML_LBUTTON); |
5055 | if((cAgent.CrossExtraFlags & 1) != 0) | 5055 | if((cAgent.CrossExtraFlags & 1) != 0) |
@@ -5059,11 +5059,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
5059 | MouseDown = (cAgent.CrossExtraFlags & 3) != 0; | 5059 | MouseDown = (cAgent.CrossExtraFlags & 3) != 0; |
5060 | } | 5060 | } |
5061 | 5061 | ||
5062 | haveGroupInformation = false; | 5062 | m_haveGroupInformation = false; |
5063 | // using this as protocol detection don't want to mess with the numbers for now | 5063 | // using this as protocol detection don't want to mess with the numbers for now |
5064 | if(cAgent.ActiveGroupTitle != null) | 5064 | if(cAgent.ActiveGroupTitle != null) |
5065 | { | 5065 | { |
5066 | haveGroupInformation = true; | 5066 | m_haveGroupInformation = true; |
5067 | COF = cAgent.agentCOF; | 5067 | COF = cAgent.agentCOF; |
5068 | if(ControllingClient.IsGroupMember(cAgent.ActiveGroupID)) | 5068 | if(ControllingClient.IsGroupMember(cAgent.ActiveGroupID)) |
5069 | { | 5069 | { |