diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 26 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | 29 |
3 files changed, 36 insertions, 24 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index b288c8a..1acd607 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -140,8 +140,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
140 | protected IDialogModule m_dialogModule; | 140 | protected IDialogModule m_dialogModule; |
141 | protected IEntityTransferModule m_teleportModule; | 141 | protected IEntityTransferModule m_teleportModule; |
142 | protected ICapabilitiesModule m_capsModule; | 142 | protected ICapabilitiesModule m_capsModule; |
143 | // Central Update Loop | ||
144 | protected int m_fps = 10; | ||
145 | 143 | ||
146 | /// <summary> | 144 | /// <summary> |
147 | /// Current scene frame number | 145 | /// Current scene frame number |
@@ -152,8 +150,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
152 | protected set; | 150 | protected set; |
153 | } | 151 | } |
154 | 152 | ||
155 | protected float m_timespan = 0.089f; | 153 | /// <summary> |
156 | protected DateTime m_lastupdate = DateTime.UtcNow; | 154 | /// The minimum length of time in seconds that will be taken for a scene frame. If the frame takes less time then we |
155 | /// will sleep for the remaining period. | ||
156 | /// </summary> | ||
157 | /// <remarks> | ||
158 | /// One can tweak this number to experiment. One current effect of reducing it is to make avatar animations | ||
159 | /// occur too quickly (viewer 1) or with even more slide (viewer 2). | ||
160 | /// </remarks> | ||
161 | protected float m_minFrameTimespan = 0.089f; | ||
162 | |||
163 | /// <summary> | ||
164 | /// The time of the last frame update. | ||
165 | /// </summary> | ||
166 | protected DateTime m_lastFrameUpdate = DateTime.UtcNow; | ||
157 | 167 | ||
158 | // TODO: Possibly stop other classes being able to manipulate this directly. | 168 | // TODO: Possibly stop other classes being able to manipulate this directly. |
159 | private SceneGraph m_sceneGraph; | 169 | private SceneGraph m_sceneGraph; |
@@ -1236,7 +1246,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1236 | 1246 | ||
1237 | public override void Update() | 1247 | public override void Update() |
1238 | { | 1248 | { |
1239 | TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate; | 1249 | TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastFrameUpdate; |
1240 | float physicsFPS = 0f; | 1250 | float physicsFPS = 0f; |
1241 | 1251 | ||
1242 | int maintc = Util.EnvironmentTickCount(); | 1252 | int maintc = Util.EnvironmentTickCount(); |
@@ -1288,7 +1298,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1288 | if (Frame % m_update_physics == 0) | 1298 | if (Frame % m_update_physics == 0) |
1289 | { | 1299 | { |
1290 | if (m_physics_enabled) | 1300 | if (m_physics_enabled) |
1291 | physicsFPS = m_sceneGraph.UpdatePhysics(Math.Max(SinceLastFrame.TotalSeconds, m_timespan)); | 1301 | physicsFPS = m_sceneGraph.UpdatePhysics(Math.Max(SinceLastFrame.TotalSeconds, m_minFrameTimespan)); |
1292 | if (SynchronizeScene != null) | 1302 | if (SynchronizeScene != null) |
1293 | SynchronizeScene(this); | 1303 | SynchronizeScene(this); |
1294 | } | 1304 | } |
@@ -1411,11 +1421,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1411 | } | 1421 | } |
1412 | finally | 1422 | finally |
1413 | { | 1423 | { |
1414 | m_lastupdate = DateTime.UtcNow; | 1424 | m_lastFrameUpdate = DateTime.UtcNow; |
1415 | } | 1425 | } |
1416 | 1426 | ||
1417 | maintc = Util.EnvironmentTickCountSubtract(maintc); | 1427 | maintc = Util.EnvironmentTickCountSubtract(maintc); |
1418 | maintc = (int)(m_timespan * 1000) - maintc; | 1428 | maintc = (int)(m_minFrameTimespan * 1000) - maintc; |
1419 | 1429 | ||
1420 | 1430 | ||
1421 | m_lastUpdate = Util.EnvironmentTickCount(); | 1431 | m_lastUpdate = Util.EnvironmentTickCount(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index d1ee990..afa6e89 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -188,6 +188,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
188 | }); | 188 | }); |
189 | } | 189 | } |
190 | 190 | ||
191 | /// <summary> | ||
192 | /// Perform a physics frame update. | ||
193 | /// </summary> | ||
194 | /// <param name="elapsed"></param> | ||
195 | /// <returns></returns> | ||
191 | protected internal float UpdatePhysics(double elapsed) | 196 | protected internal float UpdatePhysics(double elapsed) |
192 | { | 197 | { |
193 | lock (m_syncRoot) | 198 | lock (m_syncRoot) |
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index 87dcdee..2d92ed8 100644 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |||
@@ -37,6 +37,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
37 | { | 37 | { |
38 | public class SimStatsReporter | 38 | public class SimStatsReporter |
39 | { | 39 | { |
40 | // private static readonly log4net.ILog m_log | ||
41 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
42 | |||
40 | public delegate void SendStatResult(SimStats stats); | 43 | public delegate void SendStatResult(SimStats stats); |
41 | 44 | ||
42 | public delegate void YourStatsAreWrong(); | 45 | public delegate void YourStatsAreWrong(); |
@@ -165,18 +168,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
165 | 168 | ||
166 | #region various statistic googly moogly | 169 | #region various statistic googly moogly |
167 | 170 | ||
168 | // Our FPS is actually 10fps, so multiplying by 5 to get the amount that people expect there | ||
169 | // 0-50 is pretty close to 0-45 | ||
170 | float simfps = (int) ((m_fps * 5)); | ||
171 | // save the reported value so there is something available for llGetRegionFPS | 171 | // save the reported value so there is something available for llGetRegionFPS |
172 | lastReportedSimFPS = (float)simfps / statsUpdateFactor; | 172 | lastReportedSimFPS = (float)m_fps / statsUpdateFactor; |
173 | |||
174 | //if (simfps > 45) | ||
175 | //simfps = simfps - (simfps - 45); | ||
176 | //if (simfps < 0) | ||
177 | //simfps = 0; | ||
178 | 173 | ||
179 | // | ||
180 | float physfps = ((m_pfps / 1000)); | 174 | float physfps = ((m_pfps / 1000)); |
181 | 175 | ||
182 | //if (physfps > 600) | 176 | //if (physfps > 600) |
@@ -197,7 +191,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
197 | // 'statsUpdateFactor' is how often stats packets are sent in seconds. Used below to change | 191 | // 'statsUpdateFactor' is how often stats packets are sent in seconds. Used below to change |
198 | // values to X-per-second values. | 192 | // values to X-per-second values. |
199 | 193 | ||
200 | for (int i = 0; i<21;i++) | 194 | for (int i = 0; i < 21; i++) |
201 | { | 195 | { |
202 | sb[i] = new SimStatsPacket.StatBlock(); | 196 | sb[i] = new SimStatsPacket.StatBlock(); |
203 | } | 197 | } |
@@ -206,7 +200,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
206 | sb[0].StatValue = (Single.IsNaN(m_timeDilation)) ? 0.1f : m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor)); | 200 | sb[0].StatValue = (Single.IsNaN(m_timeDilation)) ? 0.1f : m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor)); |
207 | 201 | ||
208 | sb[1].StatID = (uint) Stats.SimFPS; | 202 | sb[1].StatID = (uint) Stats.SimFPS; |
209 | sb[1].StatValue = simfps/statsUpdateFactor; | 203 | sb[1].StatValue = m_fps/statsUpdateFactor; |
210 | 204 | ||
211 | sb[2].StatID = (uint) Stats.PhysicsFPS; | 205 | sb[2].StatID = (uint) Stats.PhysicsFPS; |
212 | sb[2].StatValue = physfps / statsUpdateFactor; | 206 | sb[2].StatValue = physfps / statsUpdateFactor; |
@@ -272,7 +266,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
272 | 266 | ||
273 | SimStats simStats | 267 | SimStats simStats |
274 | = new SimStats( | 268 | = new SimStats( |
275 | ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)m_objectCapacity, rb, sb, m_scene.RegionInfo.originRegionID); | 269 | ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)m_objectCapacity, |
270 | rb, sb, m_scene.RegionInfo.originRegionID); | ||
276 | 271 | ||
277 | handlerSendStatResult = OnSendStatsResult; | 272 | handlerSendStatResult = OnSendStatsResult; |
278 | if (handlerSendStatResult != null) | 273 | if (handlerSendStatResult != null) |
@@ -395,30 +390,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
395 | { | 390 | { |
396 | m_frameMS += ms; | 391 | m_frameMS += ms; |
397 | } | 392 | } |
393 | |||
398 | public void addNetMS(int ms) | 394 | public void addNetMS(int ms) |
399 | { | 395 | { |
400 | m_netMS += ms; | 396 | m_netMS += ms; |
401 | } | 397 | } |
398 | |||
402 | public void addAgentMS(int ms) | 399 | public void addAgentMS(int ms) |
403 | { | 400 | { |
404 | m_agentMS += ms; | 401 | m_agentMS += ms; |
405 | } | 402 | } |
403 | |||
406 | public void addPhysicsMS(int ms) | 404 | public void addPhysicsMS(int ms) |
407 | { | 405 | { |
408 | m_physicsMS += ms; | 406 | m_physicsMS += ms; |
409 | } | 407 | } |
408 | |||
410 | public void addImageMS(int ms) | 409 | public void addImageMS(int ms) |
411 | { | 410 | { |
412 | m_imageMS += ms; | 411 | m_imageMS += ms; |
413 | } | 412 | } |
413 | |||
414 | public void addOtherMS(int ms) | 414 | public void addOtherMS(int ms) |
415 | { | 415 | { |
416 | m_otherMS += ms; | 416 | m_otherMS += ms; |
417 | } | 417 | } |
418 | 418 | ||
419 | // private static readonly log4net.ILog m_log | ||
420 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
421 | |||
422 | public void AddPendingDownloads(int count) | 419 | public void AddPendingDownloads(int count) |
423 | { | 420 | { |
424 | m_pendingDownloads += count; | 421 | m_pendingDownloads += count; |