diff options
Diffstat (limited to '')
26 files changed, 1805 insertions, 566 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index 90a13a7..d781eae 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -114,6 +114,15 @@ namespace OpenSim.Region.Framework.Interfaces | |||
114 | void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID); | 114 | void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID); |
115 | 115 | ||
116 | /// <summary> | 116 | /// <summary> |
117 | /// Detach the given item to the ground at the specified coordinates & rotation | ||
118 | /// </summary> | ||
119 | /// <param name="sp"></param> | ||
120 | /// <param name="objectLocalID"></param> | ||
121 | /// <param name="absolutePos"></param> | ||
122 | /// <param name="absoluteRot"></param> | ||
123 | void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID, Vector3 absolutePos, Quaternion absoluteRot); | ||
124 | |||
125 | /// <summary> | ||
117 | /// Detach the given attachment so that it remains in the user's inventory. | 126 | /// Detach the given attachment so that it remains in the user's inventory. |
118 | /// </summary> | 127 | /// </summary> |
119 | /// <param name="sp">/param> | 128 | /// <param name="sp">/param> |
diff --git a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs index 8954513..6df5cc2 100644 --- a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs +++ b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs | |||
@@ -25,6 +25,8 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | ||
29 | using System.Drawing; | ||
28 | using System.IO; | 30 | using System.IO; |
29 | using OpenMetaverse; | 31 | using OpenMetaverse; |
30 | 32 | ||
@@ -33,7 +35,14 @@ namespace OpenSim.Region.Framework.Interfaces | |||
33 | public interface IDynamicTextureManager | 35 | public interface IDynamicTextureManager |
34 | { | 36 | { |
35 | void RegisterRender(string handleType, IDynamicTextureRender render); | 37 | void RegisterRender(string handleType, IDynamicTextureRender render); |
36 | void ReturnData(UUID id, byte[] data); | 38 | |
39 | /// <summary> | ||
40 | /// Used by IDynamicTextureRender implementations to return renders | ||
41 | /// </summary> | ||
42 | /// <param name='id'></param> | ||
43 | /// <param name='data'></param> | ||
44 | /// <param name='isReuseable'></param> | ||
45 | void ReturnData(UUID id, IDynamicTexture texture); | ||
37 | 46 | ||
38 | UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams, | 47 | UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams, |
39 | int updateTimer); | 48 | int updateTimer); |
@@ -113,11 +122,65 @@ namespace OpenSim.Region.Framework.Interfaces | |||
113 | string GetName(); | 122 | string GetName(); |
114 | string GetContentType(); | 123 | string GetContentType(); |
115 | bool SupportsAsynchronous(); | 124 | bool SupportsAsynchronous(); |
116 | byte[] ConvertUrl(string url, string extraParams); | 125 | |
117 | byte[] ConvertStream(Stream data, string extraParams); | 126 | // /// <summary> |
127 | // /// Return true if converting the input body and extra params data will always result in the same byte[] array | ||
128 | // /// </summary> | ||
129 | // /// <remarks> | ||
130 | // /// This method allows the caller to use a previously generated asset if it has one. | ||
131 | // /// </remarks> | ||
132 | // /// <returns></returns> | ||
133 | // /// <param name='bodyData'></param> | ||
134 | // /// <param name='extraParams'></param> | ||
135 | // bool AlwaysIdenticalConversion(string bodyData, string extraParams); | ||
136 | |||
137 | IDynamicTexture ConvertUrl(string url, string extraParams); | ||
138 | IDynamicTexture ConvertData(string bodyData, string extraParams); | ||
139 | |||
118 | bool AsyncConvertUrl(UUID id, string url, string extraParams); | 140 | bool AsyncConvertUrl(UUID id, string url, string extraParams); |
119 | bool AsyncConvertData(UUID id, string bodyData, string extraParams); | 141 | bool AsyncConvertData(UUID id, string bodyData, string extraParams); |
142 | |||
120 | void GetDrawStringSize(string text, string fontName, int fontSize, | 143 | void GetDrawStringSize(string text, string fontName, int fontSize, |
121 | out double xSize, out double ySize); | 144 | out double xSize, out double ySize); |
122 | } | 145 | } |
146 | |||
147 | public interface IDynamicTexture | ||
148 | { | ||
149 | /// <summary> | ||
150 | /// Input commands used to generate this data. | ||
151 | /// </summary> | ||
152 | /// <remarks> | ||
153 | /// Null if input commands were not used. | ||
154 | /// </remarks> | ||
155 | string InputCommands { get; } | ||
156 | |||
157 | /// <summary> | ||
158 | /// Uri used to generate this data. | ||
159 | /// </summary> | ||
160 | /// <remarks> | ||
161 | /// Null if a uri was not used. | ||
162 | /// </remarks> | ||
163 | Uri InputUri { get; } | ||
164 | |||
165 | /// <summary> | ||
166 | /// Extra input params used to generate this data. | ||
167 | /// </summary> | ||
168 | string InputParams { get; } | ||
169 | |||
170 | /// <summary> | ||
171 | /// Texture data. | ||
172 | /// </summary> | ||
173 | byte[] Data { get; } | ||
174 | |||
175 | /// <summary> | ||
176 | /// Size of texture. | ||
177 | /// </summary> | ||
178 | Size Size { get; } | ||
179 | |||
180 | /// <summary> | ||
181 | /// Signal whether the texture is reuseable (i.e. whether the same input data will always generate the same | ||
182 | /// texture). | ||
183 | /// </summary> | ||
184 | bool IsReuseable { get; } | ||
185 | } | ||
123 | } | 186 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 4274cbe..8028d87 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -152,6 +152,19 @@ namespace OpenSim.Region.Framework.Interfaces | |||
152 | void StopScriptInstance(UUID itemId); | 152 | void StopScriptInstance(UUID itemId); |
153 | 153 | ||
154 | /// <summary> | 154 | /// <summary> |
155 | /// Try to get the script running status. | ||
156 | /// </summary> | ||
157 | /// <returns> | ||
158 | /// Returns true if a script for the item was found in one of the simulator's script engines. In this case, | ||
159 | /// the running parameter will reflect the running status. | ||
160 | /// Returns false if the item could not be found, if the item is not a script or if a script instance for the | ||
161 | /// item was not found in any of the script engines. In this case, running status is irrelevant. | ||
162 | /// </returns> | ||
163 | /// <param name='itemId'></param> | ||
164 | /// <param name='running'></param> | ||
165 | bool TryGetScriptInstanceRunning(UUID itemId, out bool running); | ||
166 | |||
167 | /// <summary> | ||
155 | /// Add an item to this entity's inventory. If an item with the same name already exists, then an alternative | 168 | /// Add an item to this entity's inventory. If an item with the same name already exists, then an alternative |
156 | /// name is chosen. | 169 | /// name is chosen. |
157 | /// </summary> | 170 | /// </summary> |
@@ -270,17 +283,25 @@ namespace OpenSim.Region.Framework.Interfaces | |||
270 | void ApplyGodPermissions(uint perms); | 283 | void ApplyGodPermissions(uint perms); |
271 | 284 | ||
272 | /// <summary> | 285 | /// <summary> |
286 | /// Number of items in this inventory. | ||
287 | /// </summary> | ||
288 | int Count { get; } | ||
289 | |||
290 | /// <summary> | ||
273 | /// Returns true if this inventory contains any scripts | 291 | /// Returns true if this inventory contains any scripts |
274 | /// </summary></returns> | 292 | /// </summary></returns> |
275 | bool ContainsScripts(); | 293 | bool ContainsScripts(); |
276 | 294 | ||
277 | /// <summary> | 295 | /// <summary> |
278 | /// Returns the count of scripts contained | 296 | /// Number of scripts in this inventory. |
279 | /// </summary></returns> | 297 | /// </summary> |
298 | /// <remarks> | ||
299 | /// Includes both running and non running scripts. | ||
300 | /// </remarks> | ||
280 | int ScriptCount(); | 301 | int ScriptCount(); |
281 | 302 | ||
282 | /// <summary> | 303 | /// <summary> |
283 | /// Returns the count of running scripts contained | 304 | /// Number of running scripts in this inventory. |
284 | /// </summary></returns> | 305 | /// </summary></returns> |
285 | int RunningScriptCount(); | 306 | int RunningScriptCount(); |
286 | 307 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs index ca2ad94..292efa4 100644 --- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs | |||
@@ -46,6 +46,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
46 | /// </summary> | 46 | /// </summary> |
47 | void sendRegionHandshakeToAll(); | 47 | void sendRegionHandshakeToAll(); |
48 | void TriggerEstateInfoChange(); | 48 | void TriggerEstateInfoChange(); |
49 | |||
50 | /// <summary> | ||
51 | /// Fires the OnRegionInfoChange event. | ||
52 | /// </summary> | ||
49 | void TriggerRegionInfoChange(); | 53 | void TriggerRegionInfoChange(); |
50 | 54 | ||
51 | void setEstateTerrainBaseTexture(int level, UUID texture); | 55 | void setEstateTerrainBaseTexture(int level, UUID texture); |
diff --git a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs index baac6e8..da39e95 100644 --- a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs | |||
@@ -35,7 +35,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
35 | 35 | ||
36 | public interface IJsonStoreModule | 36 | public interface IJsonStoreModule |
37 | { | 37 | { |
38 | bool CreateStore(string value, out UUID result); | 38 | bool CreateStore(string value, ref UUID result); |
39 | bool DestroyStore(UUID storeID); | 39 | bool DestroyStore(UUID storeID); |
40 | bool TestPath(UUID storeID, string path, bool useJson); | 40 | bool TestPath(UUID storeID, string path, bool useJson); |
41 | bool SetValue(UUID storeID, string path, string value, bool useJson); | 41 | bool SetValue(UUID storeID, string path, string value, bool useJson); |
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs b/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs index a76ffde..70ff954 100644 --- a/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs +++ b/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs | |||
@@ -47,9 +47,46 @@ namespace OpenSim.Region.Framework.Interfaces | |||
47 | /// </summary> | 47 | /// </summary> |
48 | event ScriptCommand OnScriptCommand; | 48 | event ScriptCommand OnScriptCommand; |
49 | 49 | ||
50 | /// <summary> | ||
51 | /// Register an instance method as a script call by method name | ||
52 | /// </summary> | ||
53 | /// <param name="target"></param> | ||
54 | /// <param name="method"></param> | ||
50 | void RegisterScriptInvocation(object target, string method); | 55 | void RegisterScriptInvocation(object target, string method); |
56 | |||
57 | /// <summary> | ||
58 | /// Register a static or instance method as a script call by method info | ||
59 | /// </summary> | ||
60 | /// <param name="target">If target is a Type object, will assume method is static.</param> | ||
61 | /// <param name="method"></param> | ||
51 | void RegisterScriptInvocation(object target, MethodInfo method); | 62 | void RegisterScriptInvocation(object target, MethodInfo method); |
63 | |||
64 | /// <summary> | ||
65 | /// Register one or more instance methods as script calls by method name | ||
66 | /// </summary> | ||
67 | /// <param name="target"></param> | ||
68 | /// <param name="methods"></param> | ||
52 | void RegisterScriptInvocation(object target, string[] methods); | 69 | void RegisterScriptInvocation(object target, string[] methods); |
70 | |||
71 | /// <summary> | ||
72 | /// Register one or more static methods as script calls by method name | ||
73 | /// </summary> | ||
74 | /// <param name="target"></param> | ||
75 | /// <param name="methods"></param> | ||
76 | void RegisterScriptInvocation(Type target, string[] methods); | ||
77 | |||
78 | /// <summary> | ||
79 | /// Automatically register script invocations by checking for methods | ||
80 | /// with <see cref="ScriptInvocationAttribute"/>. Should only check | ||
81 | /// public methods. | ||
82 | /// </summary> | ||
83 | /// <param name="target"></param> | ||
84 | void RegisterScriptInvocations(IRegionModuleBase target); | ||
85 | |||
86 | /// <summary> | ||
87 | /// Returns an array of all registered script calls | ||
88 | /// </summary> | ||
89 | /// <returns></returns> | ||
53 | Delegate[] GetScriptInvocationList(); | 90 | Delegate[] GetScriptInvocationList(); |
54 | 91 | ||
55 | Delegate LookupScriptInvocation(string fname); | 92 | Delegate LookupScriptInvocation(string fname); |
@@ -68,12 +105,44 @@ namespace OpenSim.Region.Framework.Interfaces | |||
68 | /// <param name="key"></param> | 105 | /// <param name="key"></param> |
69 | void DispatchReply(UUID scriptId, int code, string text, string key); | 106 | void DispatchReply(UUID scriptId, int code, string text, string key); |
70 | 107 | ||
71 | /// For constants | 108 | /// <summary> |
109 | /// Operation to for a region module to register a constant to be used | ||
110 | /// by the script engine | ||
111 | /// </summary> | ||
112 | /// <param name="cname"> | ||
113 | /// The name of the constant. LSL convention is for constant names to | ||
114 | /// be uppercase. | ||
115 | /// </param> | ||
116 | /// <param name="value"> | ||
117 | /// The value of the constant. Should be of a type that can be | ||
118 | /// converted to one of <see cref="OpenSim.Region.ScriptEngine.Shared.LSL_Types"/> | ||
119 | /// </param> | ||
72 | void RegisterConstant(string cname, object value); | 120 | void RegisterConstant(string cname, object value); |
121 | |||
122 | /// <summary> | ||
123 | /// Automatically register all constants on a region module by | ||
124 | /// checking for fields with <see cref="ScriptConstantAttribute"/>. | ||
125 | /// </summary> | ||
126 | /// <param name="target"></param> | ||
127 | void RegisterConstants(IRegionModuleBase target); | ||
128 | |||
129 | /// <summary> | ||
130 | /// Operation to check for a registered constant | ||
131 | /// </summary> | ||
132 | /// <param name="cname">Name of constant</param> | ||
133 | /// <returns>Value of constant or null if none found.</returns> | ||
73 | object LookupModConstant(string cname); | 134 | object LookupModConstant(string cname); |
74 | Dictionary<string, object> GetConstants(); | 135 | Dictionary<string, object> GetConstants(); |
75 | 136 | ||
76 | // For use ONLY by the script API | 137 | // For use ONLY by the script API |
77 | void RaiseEvent(UUID script, string id, string module, string command, string key); | 138 | void RaiseEvent(UUID script, string id, string module, string command, string key); |
78 | } | 139 | } |
140 | |||
141 | [AttributeUsage(AttributeTargets.Method)] | ||
142 | public class ScriptInvocationAttribute : Attribute | ||
143 | { } | ||
144 | |||
145 | [AttributeUsage(AttributeTargets.Field)] | ||
146 | public class ScriptConstantAttribute : Attribute | ||
147 | { } | ||
79 | } | 148 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs index 6117a80..68af492 100644 --- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs +++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs | |||
@@ -32,9 +32,96 @@ namespace OpenSim.Region.Framework.Interfaces | |||
32 | { | 32 | { |
33 | public interface ISoundModule | 33 | public interface ISoundModule |
34 | { | 34 | { |
35 | void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius); | 35 | /// <summary> |
36 | 36 | /// Maximum distance between a sound source and a recipient. | |
37 | /// </summary> | ||
38 | float MaxDistance { get; } | ||
39 | |||
40 | /// <summary> | ||
41 | /// Play a sound from an object. | ||
42 | /// </summary> | ||
43 | /// <param name="soundID">Sound asset ID</param> | ||
44 | /// <param name="ownerID">Sound source owner</param> | ||
45 | /// <param name="objectID">Sound source ID</param> | ||
46 | /// <param name="gain">Sound volume</param> | ||
47 | /// <param name="position">Sound source position</param> | ||
48 | /// <param name="flags">Sound flags</param> | ||
49 | /// <param name="radius"> | ||
50 | /// Radius used to affect gain over distance. | ||
51 | /// </param> | ||
52 | void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, | ||
53 | double gain, Vector3 position, byte flags, float radius); | ||
54 | |||
55 | /// <summary> | ||
56 | /// Trigger a sound in the scene. | ||
57 | /// </summary> | ||
58 | /// <param name="soundId">Sound asset ID</param> | ||
59 | /// <param name="ownerID">Sound source owner</param> | ||
60 | /// <param name="objectID">Sound source ID</param> | ||
61 | /// <param name="parentID">Sound source parent.</param> | ||
62 | /// <param name="gain">Sound volume</param> | ||
63 | /// <param name="position">Sound source position</param> | ||
64 | /// <param name="handle"></param> | ||
65 | /// <param name="radius"> | ||
66 | /// Radius used to affect gain over distance. | ||
67 | /// </param> | ||
37 | void TriggerSound( | 68 | void TriggerSound( |
38 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius); | 69 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, |
70 | double gain, Vector3 position, UInt64 handle, float radius); | ||
71 | |||
72 | /// <summary> | ||
73 | /// Stop sounds eminating from an object. | ||
74 | /// </summary> | ||
75 | /// <param name="objectID">Sound source ID</param> | ||
76 | void StopSound(UUID objectID); | ||
77 | |||
78 | /// <summary> | ||
79 | /// Preload sound to viewers within range. | ||
80 | /// </summary> | ||
81 | /// <param name="objectID">Sound source ID</param> | ||
82 | /// <param name="soundID">Sound asset ID</param> | ||
83 | /// <param name="radius"> | ||
84 | /// Radius used to determine which viewers should preload the sound. | ||
85 | /// </param> | ||
86 | void PreloadSound(UUID objectID, UUID soundID, float radius); | ||
87 | |||
88 | /// <summary> | ||
89 | /// Loop specified sound at specified volume with specified radius, | ||
90 | /// optionally declaring object as new sync master. | ||
91 | /// </summary> | ||
92 | /// <param name="objectID">Sound source ID</param> | ||
93 | /// <param name="soundID">Sound asset ID</param> | ||
94 | /// <param name="gain">Sound volume</param> | ||
95 | /// <param name="radius">Sound radius</param> | ||
96 | /// <param name="isMaster">Set object to sync master if true</param> | ||
97 | void LoopSound(UUID objectID, UUID soundID, double gain, | ||
98 | double radius, bool isMaster); | ||
99 | |||
100 | /// <summary> | ||
101 | /// Trigger or play an attached sound in this part's inventory. | ||
102 | /// </summary> | ||
103 | /// <param name="objectID">Sound source ID</param> | ||
104 | /// <param name="sound">Sound asset ID</param> | ||
105 | /// <param name="volume">Sound volume</param> | ||
106 | /// <param name="triggered">Triggered or not.</param> | ||
107 | /// <param name="flags"></param> | ||
108 | /// <param name="radius">Sound radius</param> | ||
109 | /// <param name="useMaster">Play using sound master</param> | ||
110 | /// <param name="isMaster">Play as sound master</param> | ||
111 | void SendSound(UUID objectID, UUID sound, double volume, | ||
112 | bool triggered, byte flags, float radius, bool useMaster, | ||
113 | bool isMaster); | ||
114 | |||
115 | /// <summary> | ||
116 | /// Trigger a sound to be played to all agents within an axis-aligned | ||
117 | /// bounding box. | ||
118 | /// </summary> | ||
119 | /// <param name="objectID">Sound source ID</param> | ||
120 | /// <param name="sound">Sound asset ID</param> | ||
121 | /// <param name="volume">Sound volume</param> | ||
122 | /// <param name="min">AABB bottom south-west corner</param> | ||
123 | /// <param name="max">AABB top north-east corner</param> | ||
124 | void TriggerSoundLimited(UUID objectID, UUID sound, double volume, | ||
125 | Vector3 min, Vector3 max); | ||
39 | } | 126 | } |
40 | } \ No newline at end of file | 127 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Interfaces/IUrlModule.cs b/OpenSim/Region/Framework/Interfaces/IUrlModule.cs index 457444c..79e9f9d 100644 --- a/OpenSim/Region/Framework/Interfaces/IUrlModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IUrlModule.cs | |||
@@ -39,6 +39,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
39 | UUID RequestSecureURL(IScriptModule engine, SceneObjectPart host, UUID itemID); | 39 | UUID RequestSecureURL(IScriptModule engine, SceneObjectPart host, UUID itemID); |
40 | void ReleaseURL(string url); | 40 | void ReleaseURL(string url); |
41 | void HttpResponse(UUID request, int status, string body); | 41 | void HttpResponse(UUID request, int status, string body); |
42 | void HttpContentType(UUID request, string type); | ||
43 | |||
42 | string GetHttpHeader(UUID request, string header); | 44 | string GetHttpHeader(UUID request, string header); |
43 | int GetFreeUrls(); | 45 | int GetFreeUrls(); |
44 | 46 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IUserManagement.cs b/OpenSim/Region/Framework/Interfaces/IUserManagement.cs index 24cd069..f8088c3 100644 --- a/OpenSim/Region/Framework/Interfaces/IUserManagement.cs +++ b/OpenSim/Region/Framework/Interfaces/IUserManagement.cs | |||
@@ -1,4 +1,31 @@ | |||
1 | using System; | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
2 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
3 | 30 | ||
4 | using OpenMetaverse; | 31 | using OpenMetaverse; |
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs index e8e375e..20e0199 100644 --- a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs +++ b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs | |||
@@ -45,6 +45,13 @@ namespace OpenSim.Region.Framework.Interfaces | |||
45 | void Deactivate(); | 45 | void Deactivate(); |
46 | void Activate(); | 46 | void Activate(); |
47 | UUID GetID(); | 47 | UUID GetID(); |
48 | |||
49 | /// <summary> | ||
50 | /// Bitfield indicating which strings should be processed as regex. | ||
51 | /// 1 corresponds to IWorldCommListenerInfo::GetName() | ||
52 | /// 2 corresponds to IWorldCommListenerInfo::GetMessage() | ||
53 | /// </summary> | ||
54 | int RegexBitfield { get; } | ||
48 | } | 55 | } |
49 | 56 | ||
50 | public interface IWorldComm | 57 | public interface IWorldComm |
@@ -60,7 +67,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
60 | /// the script during 'peek' time. Parameter hostID is needed to | 67 | /// the script during 'peek' time. Parameter hostID is needed to |
61 | /// determine the position of the script. | 68 | /// determine the position of the script. |
62 | /// </summary> | 69 | /// </summary> |
63 | /// <param name="localID">localID of the script engine</param> | 70 | /// <param name="LocalID">localID of the script engine</param> |
64 | /// <param name="itemID">UUID of the script engine</param> | 71 | /// <param name="itemID">UUID of the script engine</param> |
65 | /// <param name="hostID">UUID of the SceneObjectPart</param> | 72 | /// <param name="hostID">UUID of the SceneObjectPart</param> |
66 | /// <param name="channel">channel to listen on</param> | 73 | /// <param name="channel">channel to listen on</param> |
@@ -70,6 +77,23 @@ namespace OpenSim.Region.Framework.Interfaces | |||
70 | /// <returns>number of the scripts handle</returns> | 77 | /// <returns>number of the scripts handle</returns> |
71 | int Listen(uint LocalID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg); | 78 | int Listen(uint LocalID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg); |
72 | 79 | ||
80 | /// <summary> | ||
81 | /// Create a listen event callback with the specified filters. | ||
82 | /// The parameters localID,itemID are needed to uniquely identify | ||
83 | /// the script during 'peek' time. Parameter hostID is needed to | ||
84 | /// determine the position of the script. | ||
85 | /// </summary> | ||
86 | /// <param name="LocalID">localID of the script engine</param> | ||
87 | /// <param name="itemID">UUID of the script engine</param> | ||
88 | /// <param name="hostID">UUID of the SceneObjectPart</param> | ||
89 | /// <param name="channel">channel to listen on</param> | ||
90 | /// <param name="name">name to filter on</param> | ||
91 | /// <param name="id">key to filter on (user given, could be totally faked)</param> | ||
92 | /// <param name="msg">msg to filter on</param> | ||
93 | /// <param name="regexBitfield">Bitfield indicating which strings should be processed as regex.</param> | ||
94 | /// <returns>number of the scripts handle</returns> | ||
95 | int Listen(uint LocalID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg, int regexBitfield); | ||
96 | |||
73 | /// <summary> | 97 | /// <summary> |
74 | /// This method scans over the objects which registered an interest in listen callbacks. | 98 | /// This method scans over the objects which registered an interest in listen callbacks. |
75 | /// For everyone it finds, it checks if it fits the given filter. If it does, then | 99 | /// For everyone it finds, it checks if it fits the given filter. If it does, then |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs index ad421ee..65ae445 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs | |||
@@ -41,6 +41,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
41 | { | 41 | { |
42 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 42 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
43 | 43 | ||
44 | private OpenSim.Framework.Animation m_implicitDefaultAnimation = new OpenSim.Framework.Animation(); | ||
44 | private OpenSim.Framework.Animation m_defaultAnimation = new OpenSim.Framework.Animation(); | 45 | private OpenSim.Framework.Animation m_defaultAnimation = new OpenSim.Framework.Animation(); |
45 | private List<OpenSim.Framework.Animation> m_animations = new List<OpenSim.Framework.Animation>(); | 46 | private List<OpenSim.Framework.Animation> m_animations = new List<OpenSim.Framework.Animation>(); |
46 | 47 | ||
@@ -49,6 +50,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
49 | get { return m_defaultAnimation; } | 50 | get { return m_defaultAnimation; } |
50 | } | 51 | } |
51 | 52 | ||
53 | public OpenSim.Framework.Animation ImplicitDefaultAnimation | ||
54 | { | ||
55 | get { return m_implicitDefaultAnimation; } | ||
56 | } | ||
57 | |||
52 | public AnimationSet() | 58 | public AnimationSet() |
53 | { | 59 | { |
54 | ResetDefaultAnimation(); | 60 | ResetDefaultAnimation(); |
@@ -119,11 +125,18 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
119 | if (m_defaultAnimation.AnimID != animID) | 125 | if (m_defaultAnimation.AnimID != animID) |
120 | { | 126 | { |
121 | m_defaultAnimation = new OpenSim.Framework.Animation(animID, sequenceNum, objectID); | 127 | m_defaultAnimation = new OpenSim.Framework.Animation(animID, sequenceNum, objectID); |
128 | m_implicitDefaultAnimation = m_defaultAnimation; | ||
122 | return true; | 129 | return true; |
123 | } | 130 | } |
124 | return false; | 131 | return false; |
125 | } | 132 | } |
126 | 133 | ||
134 | // Called from serialization only | ||
135 | public void SetImplicitDefaultAnimation(UUID animID, int sequenceNum, UUID objectID) | ||
136 | { | ||
137 | m_implicitDefaultAnimation = new OpenSim.Framework.Animation(animID, sequenceNum, objectID); | ||
138 | } | ||
139 | |||
127 | protected bool ResetDefaultAnimation() | 140 | protected bool ResetDefaultAnimation() |
128 | { | 141 | { |
129 | return TrySetDefaultAnimation("STAND", 1, UUID.Zero); | 142 | return TrySetDefaultAnimation("STAND", 1, UUID.Zero); |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 4a19c3b..5b1c9f4 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -47,30 +47,75 @@ namespace OpenSim.Region.Framework.Scenes | |||
47 | 47 | ||
48 | public delegate void OnFrameDelegate(); | 48 | public delegate void OnFrameDelegate(); |
49 | 49 | ||
50 | /// <summary> | ||
51 | /// Triggered on each sim frame. | ||
52 | /// </summary> | ||
53 | /// <remarks> | ||
54 | /// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.Update"/> | ||
55 | /// Core uses it for things like Sun, Wind & Clouds | ||
56 | /// The MRM module also uses it. | ||
57 | /// </remarks> | ||
50 | public event OnFrameDelegate OnFrame; | 58 | public event OnFrameDelegate OnFrame; |
51 | 59 | ||
52 | public delegate void ClientMovement(ScenePresence client); | 60 | public delegate void ClientMovement(ScenePresence client); |
53 | 61 | ||
62 | /// <summary> | ||
63 | /// Trigerred when an agent moves. | ||
64 | /// </summary> | ||
65 | /// <remarks> | ||
66 | /// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.ScenePresence.HandleAgentUpdate"/> | ||
67 | /// prior to <see cref="OpenSim.Region.Framework.Scenes.ScenePresence.TriggerScenePresenceUpdated"/> | ||
68 | /// </remarks> | ||
54 | public event ClientMovement OnClientMovement; | 69 | public event ClientMovement OnClientMovement; |
55 | 70 | ||
56 | public delegate void OnTerrainTaintedDelegate(); | 71 | public delegate void OnTerrainTaintedDelegate(); |
57 | 72 | ||
73 | /// <summary> | ||
74 | /// Triggered if the terrain has been edited | ||
75 | /// </summary> | ||
76 | /// <remarks> | ||
77 | /// This gets triggered in <see cref="OpenSim.Region.CoreModules.World.Terrain.CheckForTerrainUpdates"/> | ||
78 | /// after it determines that an update has been made. | ||
79 | /// </remarks> | ||
58 | public event OnTerrainTaintedDelegate OnTerrainTainted; | 80 | public event OnTerrainTaintedDelegate OnTerrainTainted; |
59 | 81 | ||
60 | public delegate void OnTerrainTickDelegate(); | 82 | public delegate void OnTerrainTickDelegate(); |
61 | 83 | ||
62 | public delegate void OnTerrainUpdateDelegate(); | 84 | /// <summary> |
63 | 85 | /// Triggered if the terrain has been edited | |
86 | /// </summary> | ||
87 | /// <remarks> | ||
88 | /// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.UpdateTerrain"/> | ||
89 | /// but is used by core solely to update the physics engine. | ||
90 | /// </remarks> | ||
64 | public event OnTerrainTickDelegate OnTerrainTick; | 91 | public event OnTerrainTickDelegate OnTerrainTick; |
65 | 92 | ||
93 | public delegate void OnTerrainUpdateDelegate(); | ||
94 | |||
66 | public event OnTerrainUpdateDelegate OnTerrainUpdate; | 95 | public event OnTerrainUpdateDelegate OnTerrainUpdate; |
67 | 96 | ||
68 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); | 97 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); |
69 | 98 | ||
99 | /// <summary> | ||
100 | /// Triggered when a region is backed up/persisted to storage | ||
101 | /// </summary> | ||
102 | /// <remarks> | ||
103 | /// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.Backup"/> | ||
104 | /// and is fired before the persistence occurs. | ||
105 | /// </remarks> | ||
70 | public event OnBackupDelegate OnBackup; | 106 | public event OnBackupDelegate OnBackup; |
71 | 107 | ||
72 | public delegate void OnClientConnectCoreDelegate(IClientCore client); | 108 | public delegate void OnClientConnectCoreDelegate(IClientCore client); |
73 | 109 | ||
110 | /// <summary> | ||
111 | /// Triggered when a new client connects to the scene. | ||
112 | /// </summary> | ||
113 | /// <remarks> | ||
114 | /// This gets triggered in <see cref="TriggerOnNewClient"/>, | ||
115 | /// which checks if an instance of <see cref="OpenSim.Framework.IClientAPI"/> | ||
116 | /// also implements <see cref="OpenSim.Framework.Client.IClientCore"/> and as such, | ||
117 | /// is not triggered by <see cref="OpenSim.Region.OptionalModules.World.NPC">NPCs</see>. | ||
118 | /// </remarks> | ||
74 | public event OnClientConnectCoreDelegate OnClientConnect; | 119 | public event OnClientConnectCoreDelegate OnClientConnect; |
75 | 120 | ||
76 | public delegate void OnNewClientDelegate(IClientAPI client); | 121 | public delegate void OnNewClientDelegate(IClientAPI client); |
@@ -80,33 +125,96 @@ namespace OpenSim.Region.Framework.Scenes | |||
80 | /// </summary> | 125 | /// </summary> |
81 | /// <remarks> | 126 | /// <remarks> |
82 | /// This is triggered for both child and root agent client connections. | 127 | /// This is triggered for both child and root agent client connections. |
128 | /// | ||
83 | /// Triggered before OnClientLogin. | 129 | /// Triggered before OnClientLogin. |
130 | /// | ||
131 | /// This is triggered under per-agent lock. So if you want to perform any long-running operations, please | ||
132 | /// do this on a separate thread. | ||
84 | /// </remarks> | 133 | /// </remarks> |
85 | public event OnNewClientDelegate OnNewClient; | 134 | public event OnNewClientDelegate OnNewClient; |
86 | 135 | ||
87 | /// <summary> | 136 | /// <summary> |
88 | /// Fired if the client entering this sim is doing so as a new login | 137 | /// Fired if the client entering this sim is doing so as a new login |
89 | /// </summary> | 138 | /// </summary> |
139 | /// <remarks> | ||
140 | /// This is triggered under per-agent lock. So if you want to perform any long-running operations, please | ||
141 | /// do this on a separate thread. | ||
142 | /// </remarks> | ||
90 | public event Action<IClientAPI> OnClientLogin; | 143 | public event Action<IClientAPI> OnClientLogin; |
91 | 144 | ||
92 | public delegate void OnNewPresenceDelegate(ScenePresence presence); | 145 | public delegate void OnNewPresenceDelegate(ScenePresence presence); |
93 | 146 | ||
147 | /// <summary> | ||
148 | /// Triggered when a new presence is added to the scene | ||
149 | /// </summary> | ||
150 | /// <remarks> | ||
151 | /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/> which is used by both | ||
152 | /// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see> | ||
153 | /// </remarks> | ||
94 | public event OnNewPresenceDelegate OnNewPresence; | 154 | public event OnNewPresenceDelegate OnNewPresence; |
95 | 155 | ||
96 | public delegate void OnRemovePresenceDelegate(UUID agentId); | 156 | public delegate void OnRemovePresenceDelegate(UUID agentId); |
97 | 157 | ||
158 | /// <summary> | ||
159 | /// Triggered when a presence is removed from the scene | ||
160 | /// </summary> | ||
161 | /// <remarks> | ||
162 | /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/> which is used by both | ||
163 | /// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see> | ||
164 | /// | ||
165 | /// Triggered under per-agent lock. So if you want to perform any long-running operations, please | ||
166 | /// do this on a separate thread. | ||
167 | /// </remarks> | ||
98 | public event OnRemovePresenceDelegate OnRemovePresence; | 168 | public event OnRemovePresenceDelegate OnRemovePresence; |
99 | 169 | ||
100 | public delegate void OnParcelPrimCountUpdateDelegate(); | 170 | public delegate void OnParcelPrimCountUpdateDelegate(); |
101 | 171 | ||
172 | /// <summary> | ||
173 | /// Triggered whenever the prim count may have been altered, or prior | ||
174 | /// to an action that requires the current prim count to be accurate. | ||
175 | /// </summary> | ||
176 | /// <remarks> | ||
177 | /// Triggered by <see cref="TriggerParcelPrimCountUpdate"/> in | ||
178 | /// <see cref="OpenSim.OpenSimBase.CreateRegion"/>, | ||
179 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.EventManagerOnRequestParcelPrimCountUpdate"/>, | ||
180 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ClientOnParcelObjectOwnerRequest"/>, | ||
181 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.GetPrimsFree"/>, | ||
182 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.UpdateLandSold"/>, | ||
183 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.DeedToGroup"/>, | ||
184 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.SendLandUpdateToClient"/> | ||
185 | /// </remarks> | ||
102 | public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate; | 186 | public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate; |
103 | 187 | ||
104 | public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj); | 188 | public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj); |
105 | 189 | ||
190 | /// <summary> | ||
191 | /// Triggered in response to <see cref="OnParcelPrimCountUpdate"/> for | ||
192 | /// objects that actually contribute to parcel prim count. | ||
193 | /// </summary> | ||
194 | /// <remarks> | ||
195 | /// Triggered by <see cref="TriggerParcelPrimCountAdd"/> in | ||
196 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.EventManagerOnParcelPrimCountUpdate"/> | ||
197 | /// </remarks> | ||
106 | public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd; | 198 | public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd; |
107 | 199 | ||
108 | public delegate void OnPluginConsoleDelegate(string[] args); | 200 | public delegate void OnPluginConsoleDelegate(string[] args); |
109 | 201 | ||
202 | /// <summary> | ||
203 | /// Triggered after <see cref="OpenSim.IApplicationPlugin.PostInitialise"/> | ||
204 | /// has been called for all <see cref="OpenSim.IApplicationPlugin"/> | ||
205 | /// loaded via <see cref="OpenSim.OpenSimBase.LoadPlugins"/>. | ||
206 | /// Handlers for this event are typically used to parse the arguments | ||
207 | /// from <see cref="OnPluginConsoleDelegate"/> in order to process or | ||
208 | /// filter the arguments and pass them onto <see cref="OpenSim.Region.CoreModules.Framework.InterfaceCommander.Commander.ProcessConsoleCommand"/> | ||
209 | /// </summary> | ||
210 | /// <remarks> | ||
211 | /// Triggered by <see cref="TriggerOnPluginConsole"/> in | ||
212 | /// <see cref="Scene.SendCommandToPlugins"/> via | ||
213 | /// <see cref="SceneManager.SendCommandToPluginModules"/> via | ||
214 | /// <see cref="OpenSim.OpenSimBase.HandleCommanderCommand"/> via | ||
215 | /// <see cref="OpenSim.OpenSimBase.AddPluginCommands"/> via | ||
216 | /// <see cref="OpenSim.OpenSimBase.StartupSpecific"/> | ||
217 | /// </remarks> | ||
110 | public event OnPluginConsoleDelegate OnPluginConsole; | 218 | public event OnPluginConsoleDelegate OnPluginConsole; |
111 | 219 | ||
112 | /// <summary> | 220 | /// <summary> |
@@ -121,8 +229,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
121 | 229 | ||
122 | public delegate void OnSetRootAgentSceneDelegate(UUID agentID, Scene scene); | 230 | public delegate void OnSetRootAgentSceneDelegate(UUID agentID, Scene scene); |
123 | 231 | ||
232 | /// <summary> | ||
233 | /// Triggered before the grunt work for adding a root agent to a | ||
234 | /// scene has been performed (resuming attachment scripts, physics, | ||
235 | /// animations etc.) | ||
236 | /// </summary> | ||
237 | /// <remarks> | ||
238 | /// Triggered before <see cref="OnMakeRootAgent"/> | ||
239 | /// by <see cref="TriggerSetRootAgentScene"/> | ||
240 | /// in <see cref="ScenePresence.MakeRootAgent"/> | ||
241 | /// via <see cref="Scene.AgentCrossing"/> | ||
242 | /// and <see cref="ScenePresence.CompleteMovement"/> | ||
243 | /// </remarks> | ||
124 | public event OnSetRootAgentSceneDelegate OnSetRootAgentScene; | 244 | public event OnSetRootAgentSceneDelegate OnSetRootAgentScene; |
125 | 245 | ||
246 | /// <summary> | ||
247 | /// Triggered after parcel properties have been updated. | ||
248 | /// </summary> | ||
249 | /// <remarks> | ||
250 | /// Triggered by <see cref="TriggerOnParcelPropertiesUpdateRequest"/> in | ||
251 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ClientOnParcelPropertiesUpdateRequest"/>, | ||
252 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ProcessPropertiesUpdate"/> | ||
253 | /// </remarks> | ||
126 | public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest; | 254 | public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest; |
127 | 255 | ||
128 | /// <summary> | 256 | /// <summary> |
@@ -137,13 +265,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
137 | /// <summary> | 265 | /// <summary> |
138 | /// Fired when an object is touched/grabbed. | 266 | /// Fired when an object is touched/grabbed. |
139 | /// </summary> | 267 | /// </summary> |
268 | /// <remarks> | ||
140 | /// The originalID is the local ID of the part that was actually touched. The localID itself is always that of | 269 | /// The originalID is the local ID of the part that was actually touched. The localID itself is always that of |
141 | /// the root part. | 270 | /// the root part. |
271 | /// Triggerd in response to <see cref="OpenSim.Framework.IClientAPI.OnGrabObject"/> | ||
272 | /// via <see cref="TriggerObjectGrab"/> | ||
273 | /// in <see cref="Scene.ProcessObjectGrab"/> | ||
274 | /// </remarks> | ||
142 | public event ObjectGrabDelegate OnObjectGrab; | 275 | public event ObjectGrabDelegate OnObjectGrab; |
143 | public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs); | 276 | public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs); |
144 | 277 | ||
278 | /// <summary> | ||
279 | /// Triggered when an object is being touched/grabbed continuously. | ||
280 | /// </summary> | ||
281 | /// <remarks> | ||
282 | /// Triggered in response to <see cref="OpenSim.Framework.IClientAPI.OnGrabUpdate"/> | ||
283 | /// via <see cref="TriggerObjectGrabbing"/> | ||
284 | /// in <see cref="Scene.ProcessObjectGrabUpdate"/> | ||
285 | /// </remarks> | ||
145 | public event ObjectGrabDelegate OnObjectGrabbing; | 286 | public event ObjectGrabDelegate OnObjectGrabbing; |
287 | |||
288 | /// <summary> | ||
289 | /// Triggered when an object stops being touched/grabbed. | ||
290 | /// </summary> | ||
291 | /// <remarks> | ||
292 | /// Triggered in response to <see cref="OpenSim.Framework.IClientAPI.OnDeGrabObject"/> | ||
293 | /// via <see cref="TriggerObjectDeGrab"/> | ||
294 | /// in <see cref="Scene.ProcessObjectDeGrab"/> | ||
295 | /// </remarks> | ||
146 | public event ObjectDeGrabDelegate OnObjectDeGrab; | 296 | public event ObjectDeGrabDelegate OnObjectDeGrab; |
297 | |||
298 | /// <summary> | ||
299 | /// Triggered when a script resets. | ||
300 | /// </summary> | ||
301 | /// <remarks> | ||
302 | /// Triggered by <see cref="TriggerScriptReset"/> | ||
303 | /// in <see cref="Scene.ProcessScriptReset"/> | ||
304 | /// via <see cref="OpenSim.Framework.IClientAPI.OnScriptReset"/> | ||
305 | /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleScriptReset"/> | ||
306 | /// </remarks> | ||
147 | public event ScriptResetDelegate OnScriptReset; | 307 | public event ScriptResetDelegate OnScriptReset; |
148 | 308 | ||
149 | public event OnPermissionErrorDelegate OnPermissionError; | 309 | public event OnPermissionErrorDelegate OnPermissionError; |
@@ -153,29 +313,105 @@ namespace OpenSim.Region.Framework.Scenes | |||
153 | /// </summary> | 313 | /// </summary> |
154 | /// <remarks> | 314 | /// <remarks> |
155 | /// Occurs after OnNewScript. | 315 | /// Occurs after OnNewScript. |
316 | /// Triggered by <see cref="TriggerRezScript"/> | ||
317 | /// in <see cref="SceneObjectPartInventory.CreateScriptInstance"/> | ||
156 | /// </remarks> | 318 | /// </remarks> |
157 | public event NewRezScript OnRezScript; | 319 | public event NewRezScript OnRezScript; |
158 | public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource); | 320 | public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource); |
159 | 321 | ||
160 | public delegate void RemoveScript(uint localID, UUID itemID); | 322 | public delegate void RemoveScript(uint localID, UUID itemID); |
323 | |||
324 | /// <summary> | ||
325 | /// Triggered when a script is removed from an object. | ||
326 | /// </summary> | ||
327 | /// <remarks> | ||
328 | /// Triggered by <see cref="TriggerRemoveScript"/> | ||
329 | /// in <see cref="Scene.RemoveTaskInventory"/>, | ||
330 | /// <see cref="Scene.CreateAgentInventoryItemFromTask"/>, | ||
331 | /// <see cref="SceneObjectPartInventory.RemoveScriptInstance"/>, | ||
332 | /// <see cref="SceneObjectPartInventory.RemoveInventoryItem"/> | ||
333 | /// </remarks> | ||
161 | public event RemoveScript OnRemoveScript; | 334 | public event RemoveScript OnRemoveScript; |
162 | 335 | ||
163 | public delegate void StartScript(uint localID, UUID itemID); | 336 | public delegate void StartScript(uint localID, UUID itemID); |
337 | |||
338 | /// <summary> | ||
339 | /// Triggered when a script starts. | ||
340 | /// </summary> | ||
341 | /// <remarks> | ||
342 | /// Triggered by <see cref="TriggerStartScript"/> | ||
343 | /// in <see cref="Scene.SetScriptRunning"/> | ||
344 | /// via <see cref="OpenSim.Framework.IClientAPI.OnSetScriptRunning"/>, | ||
345 | /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.HandleSetScriptRunning"/> | ||
346 | /// </remarks> | ||
164 | public event StartScript OnStartScript; | 347 | public event StartScript OnStartScript; |
165 | 348 | ||
166 | public delegate void StopScript(uint localID, UUID itemID); | 349 | public delegate void StopScript(uint localID, UUID itemID); |
350 | |||
351 | /// <summary> | ||
352 | /// Triggered when a script stops. | ||
353 | /// </summary> | ||
354 | /// <remarks> | ||
355 | /// Triggered by <see cref="TriggerStopScript"/>, | ||
356 | /// in <see cref="SceneObjectPartInventory.CreateScriptInstance"/>, | ||
357 | /// <see cref="SceneObjectPartInventory.StopScriptInstance"/>, | ||
358 | /// <see cref="Scene.SetScriptRunning"/> | ||
359 | /// </remarks> | ||
167 | public event StopScript OnStopScript; | 360 | public event StopScript OnStopScript; |
168 | 361 | ||
169 | public delegate bool SceneGroupMoved(UUID groupID, Vector3 delta); | 362 | public delegate bool SceneGroupMoved(UUID groupID, Vector3 delta); |
363 | |||
364 | /// <summary> | ||
365 | /// Triggered when an object is moved. | ||
366 | /// </summary> | ||
367 | /// <remarks> | ||
368 | /// Triggered by <see cref="TriggerGroupMove"/> | ||
369 | /// in <see cref="SceneObjectGroup.UpdateGroupPosition"/>, | ||
370 | /// <see cref="SceneObjectGroup.GrabMovement"/> | ||
371 | /// </remarks> | ||
170 | public event SceneGroupMoved OnSceneGroupMove; | 372 | public event SceneGroupMoved OnSceneGroupMove; |
171 | 373 | ||
172 | public delegate void SceneGroupGrabed(UUID groupID, Vector3 offset, UUID userID); | 374 | public delegate void SceneGroupGrabed(UUID groupID, Vector3 offset, UUID userID); |
375 | |||
376 | /// <summary> | ||
377 | /// Triggered when an object is grabbed. | ||
378 | /// </summary> | ||
379 | /// <remarks> | ||
380 | /// Triggered by <see cref="TriggerGroupGrab"/> | ||
381 | /// in <see cref="SceneObjectGroup.OnGrabGroup"/> | ||
382 | /// via <see cref="SceneObjectGroup.ObjectGrabHandler"/> | ||
383 | /// via <see cref="Scene.ProcessObjectGrab"/> | ||
384 | /// via <see cref="OpenSim.Framework.IClientAPI.OnGrabObject"/> | ||
385 | /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleObjectGrab"/> | ||
386 | /// </remarks> | ||
173 | public event SceneGroupGrabed OnSceneGroupGrab; | 387 | public event SceneGroupGrabed OnSceneGroupGrab; |
174 | 388 | ||
175 | public delegate bool SceneGroupSpinStarted(UUID groupID); | 389 | public delegate bool SceneGroupSpinStarted(UUID groupID); |
390 | |||
391 | /// <summary> | ||
392 | /// Triggered when an object starts to spin. | ||
393 | /// </summary> | ||
394 | /// <remarks> | ||
395 | /// Triggered by <see cref="TriggerGroupSpinStart"/> | ||
396 | /// in <see cref="SceneObjectGroup.SpinStart"/> | ||
397 | /// via <see cref="SceneGraph.SpinStart"/> | ||
398 | /// via <see cref="OpenSim.Framework.IClientAPI.OnSpinStart"/> | ||
399 | /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleObjectSpinStart"/> | ||
400 | /// </remarks> | ||
176 | public event SceneGroupSpinStarted OnSceneGroupSpinStart; | 401 | public event SceneGroupSpinStarted OnSceneGroupSpinStart; |
177 | 402 | ||
178 | public delegate bool SceneGroupSpun(UUID groupID, Quaternion rotation); | 403 | public delegate bool SceneGroupSpun(UUID groupID, Quaternion rotation); |
404 | |||
405 | /// <summary> | ||
406 | /// Triggered when an object is being spun. | ||
407 | /// </summary> | ||
408 | /// <remarks> | ||
409 | /// Triggered by <see cref="TriggerGroupSpin"/> | ||
410 | /// in <see cref="SceneObjectGroup.SpinMovement"/> | ||
411 | /// via <see cref="SceneGraph.SpinObject"/> | ||
412 | /// via <see cref="OpenSim.Framework.IClientAPI.OnSpinUpdate"/> | ||
413 | /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleObjectSpinUpdate"/> | ||
414 | /// </remarks> | ||
179 | public event SceneGroupSpun OnSceneGroupSpin; | 415 | public event SceneGroupSpun OnSceneGroupSpin; |
180 | 416 | ||
181 | public delegate void LandObjectAdded(ILandObject newParcel); | 417 | public delegate void LandObjectAdded(ILandObject newParcel); |
@@ -204,6 +440,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
204 | /// </summary> | 440 | /// </summary> |
205 | /// <remarks> | 441 | /// <remarks> |
206 | /// At the point of firing, the scene still contains the client's scene presence. | 442 | /// At the point of firing, the scene still contains the client's scene presence. |
443 | /// | ||
444 | /// This is triggered under per-agent lock. So if you want to perform any long-running operations, please | ||
445 | /// do this on a separate thread. | ||
207 | /// </remarks> | 446 | /// </remarks> |
208 | public event ClientClosed OnClientClosed; | 447 | public event ClientClosed OnClientClosed; |
209 | 448 | ||
@@ -214,6 +453,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
214 | /// </summary> | 453 | /// </summary> |
215 | /// <remarks> | 454 | /// <remarks> |
216 | /// Occurs before OnRezScript | 455 | /// Occurs before OnRezScript |
456 | /// Triggered by <see cref="TriggerNewScript"/> | ||
457 | /// in <see cref="Scene.RezScriptFromAgentInventory"/>, | ||
458 | /// <see cref="Scene.RezNewScript"/> | ||
217 | /// </remarks> | 459 | /// </remarks> |
218 | public event NewScript OnNewScript; | 460 | public event NewScript OnNewScript; |
219 | 461 | ||
@@ -248,6 +490,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
248 | /// </summary> | 490 | /// </summary> |
249 | /// <remarks> | 491 | /// <remarks> |
250 | /// Triggered after the scene receives a client's upload of an updated script and has stored it in an asset. | 492 | /// Triggered after the scene receives a client's upload of an updated script and has stored it in an asset. |
493 | /// Triggered by <see cref="TriggerUpdateScript"/> | ||
494 | /// in <see cref="Scene.CapsUpdateTaskInventoryScriptAsset"/> | ||
495 | /// via <see cref="Scene.CapsUpdateTaskInventoryScriptAsset"/> | ||
496 | /// via <see cref="OpenSim.Region.ClientStack.Linden.BunchOfCaps.TaskScriptUpdated"/> | ||
497 | /// via <see cref="OpenSim.Region.ClientStack.Linden.TaskInventoryScriptUpdater.OnUpLoad"/> | ||
498 | /// via <see cref="OpenSim.Region.ClientStack.Linden.TaskInventoryScriptUpdater.uploaderCaps"/> | ||
251 | /// </remarks> | 499 | /// </remarks> |
252 | public event UpdateScript OnUpdateScript; | 500 | public event UpdateScript OnUpdateScript; |
253 | 501 | ||
@@ -273,48 +521,203 @@ namespace OpenSim.Region.Framework.Scenes | |||
273 | } | 521 | } |
274 | 522 | ||
275 | /// <summary> | 523 | /// <summary> |
524 | /// Triggered when some scene object properties change. | ||
525 | /// </summary> | ||
526 | /// <remarks> | ||
276 | /// ScriptChangedEvent is fired when a scene object property that a script might be interested | 527 | /// ScriptChangedEvent is fired when a scene object property that a script might be interested |
277 | /// in (such as color, scale or inventory) changes. Only enough information sent is for the LSL changed event. | 528 | /// in (such as color, scale or inventory) changes. Only enough information sent is for the LSL changed event. |
278 | /// This is not an indication that the script has changed (see OnUpdateScript for that). | 529 | /// This is not an indication that the script has changed (see OnUpdateScript for that). |
279 | /// This event is sent to a script to tell it that some property changed on | 530 | /// This event is sent to a script to tell it that some property changed on |
280 | /// the object the script is in. See http://lslwiki.net/lslwiki/wakka.php?wakka=changed . | 531 | /// the object the script is in. See http://lslwiki.net/lslwiki/wakka.php?wakka=changed . |
281 | /// </summary> | 532 | /// Triggered by <see cref="TriggerOnScriptChangedEvent"/> |
533 | /// in <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.TeleportAgentWithinRegion"/>, | ||
534 | /// <see cref="SceneObjectPart.TriggerScriptChangedEvent"/> | ||
535 | /// </remarks> | ||
282 | public event ScriptChangedEvent OnScriptChangedEvent; | 536 | public event ScriptChangedEvent OnScriptChangedEvent; |
283 | public delegate void ScriptChangedEvent(uint localID, uint change); | 537 | public delegate void ScriptChangedEvent(uint localID, uint change); |
284 | 538 | ||
285 | public delegate void ScriptControlEvent(UUID item, UUID avatarID, uint held, uint changed); | 539 | public delegate void ScriptControlEvent(UUID item, UUID avatarID, uint held, uint changed); |
540 | |||
541 | /// <summary> | ||
542 | /// Triggered when a script receives control input from an agent. | ||
543 | /// </summary> | ||
544 | /// <remarks> | ||
545 | /// Triggered by <see cref="TriggerControlEvent"/> | ||
546 | /// in <see cref="ScenePresence.SendControlsToScripts"/> | ||
547 | /// via <see cref="ScenePresence.HandleAgentUpdate"/> | ||
548 | /// via <see cref="OpenSim.Framework.IClientAPI.OnAgentUpdate"/> | ||
549 | /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleAgentUpdate"/> | ||
550 | /// </remarks> | ||
286 | public event ScriptControlEvent OnScriptControlEvent; | 551 | public event ScriptControlEvent OnScriptControlEvent; |
287 | 552 | ||
288 | public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos); | 553 | public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos); |
554 | |||
555 | /// <summary> | ||
556 | /// Triggered when an object has arrived within a tolerance distance | ||
557 | /// of a motion target. | ||
558 | /// </summary> | ||
559 | /// <remarks> | ||
560 | /// Triggered by <see cref="TriggerAtTargetEvent"/> | ||
561 | /// in <see cref="SceneObjectGroup.checkAtTargets"/> | ||
562 | /// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>, | ||
563 | /// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/> | ||
564 | /// </remarks> | ||
289 | public event ScriptAtTargetEvent OnScriptAtTargetEvent; | 565 | public event ScriptAtTargetEvent OnScriptAtTargetEvent; |
290 | 566 | ||
291 | public delegate void ScriptNotAtTargetEvent(uint localID); | 567 | public delegate void ScriptNotAtTargetEvent(uint localID); |
568 | |||
569 | /// <summary> | ||
570 | /// Triggered when an object has a motion target but has not arrived | ||
571 | /// within a tolerance distance. | ||
572 | /// </summary> | ||
573 | /// <remarks> | ||
574 | /// Triggered by <see cref="TriggerNotAtTargetEvent"/> | ||
575 | /// in <see cref="SceneObjectGroup.checkAtTargets"/> | ||
576 | /// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>, | ||
577 | /// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/> | ||
578 | /// </remarks> | ||
292 | public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent; | 579 | public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent; |
293 | 580 | ||
294 | public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot); | 581 | public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot); |
582 | |||
583 | /// <summary> | ||
584 | /// Triggered when an object has arrived within a tolerance rotation | ||
585 | /// of a rotation target. | ||
586 | /// </summary> | ||
587 | /// <remarks> | ||
588 | /// Triggered by <see cref="TriggerAtRotTargetEvent"/> | ||
589 | /// in <see cref="SceneObjectGroup.checkAtTargets"/> | ||
590 | /// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>, | ||
591 | /// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/> | ||
592 | /// </remarks> | ||
295 | public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent; | 593 | public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent; |
296 | 594 | ||
297 | public delegate void ScriptNotAtRotTargetEvent(uint localID); | 595 | public delegate void ScriptNotAtRotTargetEvent(uint localID); |
596 | |||
597 | /// <summary> | ||
598 | /// Triggered when an object has a rotation target but has not arrived | ||
599 | /// within a tolerance rotation. | ||
600 | /// </summary> | ||
601 | /// <remarks> | ||
602 | /// Triggered by <see cref="TriggerNotAtRotTargetEvent"/> | ||
603 | /// in <see cref="SceneObjectGroup.checkAtTargets"/> | ||
604 | /// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>, | ||
605 | /// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/> | ||
606 | /// </remarks> | ||
298 | public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent; | 607 | public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent; |
299 | 608 | ||
300 | public delegate void ScriptColliding(uint localID, ColliderArgs colliders); | 609 | public delegate void ScriptColliding(uint localID, ColliderArgs colliders); |
610 | |||
611 | /// <summary> | ||
612 | /// Triggered when a physical collision has started between a prim | ||
613 | /// and something other than the region terrain. | ||
614 | /// </summary> | ||
615 | /// <remarks> | ||
616 | /// Triggered by <see cref="TriggerScriptCollidingStart"/> | ||
617 | /// in <see cref="SceneObjectPart.SendCollisionEvent"/> | ||
618 | /// via <see cref="SceneObjectPart.PhysicsCollision"/> | ||
619 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/> | ||
620 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/> | ||
621 | /// </remarks> | ||
301 | public event ScriptColliding OnScriptColliderStart; | 622 | public event ScriptColliding OnScriptColliderStart; |
623 | |||
624 | /// <summary> | ||
625 | /// Triggered when something that previously collided with a prim has | ||
626 | /// not stopped colliding with it. | ||
627 | /// </summary> | ||
628 | /// <remarks> | ||
629 | /// <seealso cref="OnScriptColliderStart"/> | ||
630 | /// Triggered by <see cref="TriggerScriptColliding"/> | ||
631 | /// in <see cref="SceneObjectPart.SendCollisionEvent"/> | ||
632 | /// via <see cref="SceneObjectPart.PhysicsCollision"/> | ||
633 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/> | ||
634 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/> | ||
635 | /// </remarks> | ||
302 | public event ScriptColliding OnScriptColliding; | 636 | public event ScriptColliding OnScriptColliding; |
637 | |||
638 | /// <summary> | ||
639 | /// Triggered when something that previously collided with a prim has | ||
640 | /// stopped colliding with it. | ||
641 | /// </summary> | ||
642 | /// <remarks> | ||
643 | /// Triggered by <see cref="TriggerScriptCollidingEnd"/> | ||
644 | /// in <see cref="SceneObjectPart.SendCollisionEvent"/> | ||
645 | /// via <see cref="SceneObjectPart.PhysicsCollision"/> | ||
646 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/> | ||
647 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/> | ||
648 | /// </remarks> | ||
303 | public event ScriptColliding OnScriptCollidingEnd; | 649 | public event ScriptColliding OnScriptCollidingEnd; |
650 | |||
651 | /// <summary> | ||
652 | /// Triggered when a physical collision has started between an object | ||
653 | /// and the region terrain. | ||
654 | /// </summary> | ||
655 | /// <remarks> | ||
656 | /// Triggered by <see cref="TriggerScriptLandCollidingStart"/> | ||
657 | /// in <see cref="SceneObjectPart.SendLandCollisionEvent"/> | ||
658 | /// via <see cref="SceneObjectPart.PhysicsCollision"/> | ||
659 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/> | ||
660 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/> | ||
661 | /// </remarks> | ||
304 | public event ScriptColliding OnScriptLandColliderStart; | 662 | public event ScriptColliding OnScriptLandColliderStart; |
663 | |||
664 | /// <summary> | ||
665 | /// Triggered when an object that previously collided with the region | ||
666 | /// terrain has not yet stopped colliding with it. | ||
667 | /// </summary> | ||
668 | /// <remarks> | ||
669 | /// Triggered by <see cref="TriggerScriptLandColliding"/> | ||
670 | /// in <see cref="SceneObjectPart.SendLandCollisionEvent"/> | ||
671 | /// via <see cref="SceneObjectPart.PhysicsCollision"/> | ||
672 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/> | ||
673 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/> | ||
674 | /// </remarks> | ||
305 | public event ScriptColliding OnScriptLandColliding; | 675 | public event ScriptColliding OnScriptLandColliding; |
676 | |||
677 | /// <summary> | ||
678 | /// Triggered when an object that previously collided with the region | ||
679 | /// terrain has stopped colliding with it. | ||
680 | /// </summary> | ||
681 | /// <remarks> | ||
682 | /// Triggered by <see cref="TriggerScriptLandCollidingEnd"/> | ||
683 | /// in <see cref="SceneObjectPart.SendLandCollisionEvent"/> | ||
684 | /// via <see cref="SceneObjectPart.PhysicsCollision"/> | ||
685 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/> | ||
686 | /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/> | ||
687 | /// </remarks> | ||
306 | public event ScriptColliding OnScriptLandColliderEnd; | 688 | public event ScriptColliding OnScriptLandColliderEnd; |
307 | 689 | ||
308 | public delegate void OnMakeChildAgentDelegate(ScenePresence presence); | 690 | public delegate void OnMakeChildAgentDelegate(ScenePresence presence); |
691 | |||
692 | /// <summary> | ||
693 | /// Triggered when an agent has been made a child agent of a scene. | ||
694 | /// </summary> | ||
695 | /// <remarks> | ||
696 | /// Triggered by <see cref="TriggerOnMakeChildAgent"/> | ||
697 | /// in <see cref="ScenePresence.MakeChildAgent"/> | ||
698 | /// via <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.CrossAgentToNewRegionAsync"/>, | ||
699 | /// <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.DoTeleport"/>, | ||
700 | /// <see cref="OpenSim.Region.CoreModules.InterGrid.KillAUser.ShutdownNoLogout"/> | ||
701 | /// </remarks> | ||
309 | public event OnMakeChildAgentDelegate OnMakeChildAgent; | 702 | public event OnMakeChildAgentDelegate OnMakeChildAgent; |
310 | 703 | ||
311 | public delegate void OnSaveNewWindlightProfileDelegate(); | 704 | public delegate void OnSaveNewWindlightProfileDelegate(); |
312 | public delegate void OnSendNewWindlightProfileTargetedDelegate(RegionLightShareData wl, UUID user); | 705 | public delegate void OnSendNewWindlightProfileTargetedDelegate(RegionLightShareData wl, UUID user); |
313 | 706 | ||
314 | /// <summary> | 707 | /// <summary> |
708 | /// Triggered after the grunt work for adding a root agent to a | ||
709 | /// scene has been performed (resuming attachment scripts, physics, | ||
710 | /// animations etc.) | ||
711 | /// </summary> | ||
712 | /// <remarks> | ||
315 | /// This event is on the critical path for transferring an avatar from one region to another. Try and do | 713 | /// This event is on the critical path for transferring an avatar from one region to another. Try and do |
316 | /// as little work on this event as possible, or do work asynchronously. | 714 | /// as little work on this event as possible, or do work asynchronously. |
317 | /// </summary> | 715 | /// Triggered after <see cref="OnSetRootAgentScene"/> |
716 | /// by <see cref="TriggerOnMakeRootAgent"/> | ||
717 | /// in <see cref="ScenePresence.MakeRootAgent"/> | ||
718 | /// via <see cref="Scene.AgentCrossing"/> | ||
719 | /// and <see cref="ScenePresence.CompleteMovement"/> | ||
720 | /// </remarks> | ||
318 | public event Action<ScenePresence> OnMakeRootAgent; | 721 | public event Action<ScenePresence> OnMakeRootAgent; |
319 | 722 | ||
320 | public event OnSendNewWindlightProfileTargetedDelegate OnSendNewWindlightProfileTargeted; | 723 | public event OnSendNewWindlightProfileTargetedDelegate OnSendNewWindlightProfileTargeted; |
@@ -340,9 +743,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
340 | public event AvatarKillData OnAvatarKilled; | 743 | public event AvatarKillData OnAvatarKilled; |
341 | public delegate void AvatarKillData(uint KillerLocalID, ScenePresence avatar); | 744 | public delegate void AvatarKillData(uint KillerLocalID, ScenePresence avatar); |
342 | 745 | ||
343 | // public delegate void ScriptTimerEvent(uint localID, double timerinterval); | 746 | /* |
344 | 747 | public delegate void ScriptTimerEvent(uint localID, double timerinterval); | |
345 | // public event ScriptTimerEvent OnScriptTimerEvent; | 748 | /// <summary> |
749 | /// Used to be triggered when the LSL timer event fires. | ||
750 | /// </summary> | ||
751 | /// <remarks> | ||
752 | /// Triggered by <see cref="TriggerTimerEvent"/> | ||
753 | /// via <see cref="SceneObjectPart.handleTimerAccounting"/> | ||
754 | /// </remarks> | ||
755 | public event ScriptTimerEvent OnScriptTimerEvent; | ||
756 | */ | ||
346 | 757 | ||
347 | public delegate void EstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool EstateSun, float LindenHour); | 758 | public delegate void EstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool EstateSun, float LindenHour); |
348 | public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID); | 759 | public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID); |
@@ -352,12 +763,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
352 | /// <summary> | 763 | /// <summary> |
353 | /// Triggered when an object is added to the scene. | 764 | /// Triggered when an object is added to the scene. |
354 | /// </summary> | 765 | /// </summary> |
766 | /// <remarks> | ||
767 | /// Triggered by <see cref="TriggerObjectAddedToScene"/> | ||
768 | /// in <see cref="Scene.AddNewSceneObject"/>, | ||
769 | /// <see cref="Scene.DuplicateObject"/>, | ||
770 | /// <see cref="Scene.doObjectDuplicateOnRay"/> | ||
771 | /// </remarks> | ||
355 | public event Action<SceneObjectGroup> OnObjectAddedToScene; | 772 | public event Action<SceneObjectGroup> OnObjectAddedToScene; |
356 | 773 | ||
357 | /// <summary> | 774 | /// <summary> |
358 | /// Triggered when an object is removed from the scene. | 775 | /// Delegate for <see cref="OnObjectBeingRemovedFromScene"/> |
359 | /// </summary> | 776 | /// </summary> |
777 | /// <param name="obj">The object being removed from the scene</param> | ||
360 | public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj); | 778 | public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj); |
779 | |||
780 | /// <summary> | ||
781 | /// Triggered when an object is removed from the scene. | ||
782 | /// </summary> | ||
783 | /// <remarks> | ||
784 | /// Triggered by <see cref="TriggerObjectBeingRemovedFromScene"/> | ||
785 | /// in <see cref="Scene.DeleteSceneObject"/> | ||
786 | /// </remarks> | ||
361 | public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene; | 787 | public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene; |
362 | 788 | ||
363 | public delegate void NoticeNoLandDataFromStorage(); | 789 | public delegate void NoticeNoLandDataFromStorage(); |
@@ -373,6 +799,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
373 | public event RequestParcelPrimCountUpdate OnRequestParcelPrimCountUpdate; | 799 | public event RequestParcelPrimCountUpdate OnRequestParcelPrimCountUpdate; |
374 | 800 | ||
375 | public delegate void ParcelPrimCountTainted(); | 801 | public delegate void ParcelPrimCountTainted(); |
802 | |||
803 | /// <summary> | ||
804 | /// Triggered when the parcel prim count has been altered. | ||
805 | /// </summary> | ||
806 | /// <remarks> | ||
807 | /// Triggered by <see cref="TriggerParcelPrimCountTainted"/> in | ||
808 | /// <see cref="OpenSim.Region.CoreModules.Avatar.Attachments.AttachmentsModule.DetachSingleAttachmentToGround"/>, | ||
809 | /// <see cref="OpenSim.Region.CoreModules.Avatar.Attachments.AttachmentsModule.AttachToAgent"/>, | ||
810 | /// <see cref="Scene.DeleteSceneObject"/>, | ||
811 | /// <see cref="Scene.SelectPrim"/>, | ||
812 | /// <see cref="Scene.DeselectPrim"/>, | ||
813 | /// <see cref="SceneObjectGroup.UpdatePrimFlags"/>, | ||
814 | /// <see cref="SceneObjectGroup.AbsolutePosition"/> | ||
815 | /// </remarks> | ||
376 | public event ParcelPrimCountTainted OnParcelPrimCountTainted; | 816 | public event ParcelPrimCountTainted OnParcelPrimCountTainted; |
377 | public event GetScriptRunning OnGetScriptRunning; | 817 | public event GetScriptRunning OnGetScriptRunning; |
378 | 818 | ||
@@ -436,7 +876,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
436 | /// the scripts may not have started yet | 876 | /// the scripts may not have started yet |
437 | /// Message is non empty string if there were problems loading the oar file | 877 | /// Message is non empty string if there were problems loading the oar file |
438 | /// </summary> | 878 | /// </summary> |
439 | public delegate void OarFileLoaded(Guid guid, string message); | 879 | public delegate void OarFileLoaded(Guid guid, List<UUID> loadedScenes, string message); |
440 | public event OarFileLoaded OnOarFileLoaded; | 880 | public event OarFileLoaded OnOarFileLoaded; |
441 | 881 | ||
442 | /// <summary> | 882 | /// <summary> |
@@ -489,10 +929,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
489 | /// <param name="copy"></param> | 929 | /// <param name="copy"></param> |
490 | /// <param name="original"></param> | 930 | /// <param name="original"></param> |
491 | /// <param name="userExposed">True if the duplicate will immediately be in the scene, false otherwise</param> | 931 | /// <param name="userExposed">True if the duplicate will immediately be in the scene, false otherwise</param> |
932 | /// <remarks> | ||
933 | /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.SceneObjectPart.Copy"/> | ||
934 | /// </remarks> | ||
492 | public event SceneObjectPartCopyDelegate OnSceneObjectPartCopy; | 935 | public event SceneObjectPartCopyDelegate OnSceneObjectPartCopy; |
493 | public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed); | 936 | public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed); |
494 | 937 | ||
495 | public delegate void SceneObjectPartUpdated(SceneObjectPart sop); | 938 | public delegate void SceneObjectPartUpdated(SceneObjectPart sop, bool full); |
496 | public event SceneObjectPartUpdated OnSceneObjectPartUpdated; | 939 | public event SceneObjectPartUpdated OnSceneObjectPartUpdated; |
497 | 940 | ||
498 | public delegate void ScenePresenceUpdated(ScenePresence sp); | 941 | public delegate void ScenePresenceUpdated(ScenePresence sp); |
@@ -530,9 +973,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
530 | public event PrimsLoaded OnPrimsLoaded; | 973 | public event PrimsLoaded OnPrimsLoaded; |
531 | 974 | ||
532 | public delegate void TeleportStart(IClientAPI client, GridRegion destination, GridRegion finalDestination, uint teleportFlags, bool gridLogout); | 975 | public delegate void TeleportStart(IClientAPI client, GridRegion destination, GridRegion finalDestination, uint teleportFlags, bool gridLogout); |
976 | |||
977 | /// <summary> | ||
978 | /// Triggered when a teleport starts | ||
979 | /// </summary> | ||
980 | /// <remarks> | ||
981 | /// Triggered by <see cref="TriggerTeleportStart"/> | ||
982 | /// in <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.CreateAgent"/> | ||
983 | /// and <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule.CreateAgent"/> | ||
984 | /// via <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.DoTeleport"/> | ||
985 | /// </remarks> | ||
533 | public event TeleportStart OnTeleportStart; | 986 | public event TeleportStart OnTeleportStart; |
534 | 987 | ||
535 | public delegate void TeleportFail(IClientAPI client, bool gridLogout); | 988 | public delegate void TeleportFail(IClientAPI client, bool gridLogout); |
989 | |||
990 | /// <summary> | ||
991 | /// Trigered when a teleport fails. | ||
992 | /// </summary> | ||
993 | /// <remarks> | ||
994 | /// Triggered by <see cref="TriggerTeleportFail"/> | ||
995 | /// in <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.Fail"/> | ||
996 | /// via <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.DoTeleport"/> | ||
997 | /// </remarks> | ||
536 | public event TeleportFail OnTeleportFail; | 998 | public event TeleportFail OnTeleportFail; |
537 | 999 | ||
538 | public class MoneyTransferArgs : EventArgs | 1000 | public class MoneyTransferArgs : EventArgs |
@@ -540,7 +1002,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
540 | public UUID sender; | 1002 | public UUID sender; |
541 | public UUID receiver; | 1003 | public UUID receiver; |
542 | 1004 | ||
543 | // Always false. The SL protocol sucks. | 1005 | /// <summary> |
1006 | /// Always false. The SL protocol sucks. | ||
1007 | /// </summary> | ||
544 | public bool authenticated = false; | 1008 | public bool authenticated = false; |
545 | 1009 | ||
546 | public int amount; | 1010 | public int amount; |
@@ -597,8 +1061,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
597 | 1061 | ||
598 | public delegate void LandBuy(Object sender, LandBuyArgs e); | 1062 | public delegate void LandBuy(Object sender, LandBuyArgs e); |
599 | 1063 | ||
1064 | /// <summary> | ||
1065 | /// Triggered when an attempt to transfer grid currency occurs | ||
1066 | /// </summary> | ||
1067 | /// <remarks> | ||
1068 | /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.ProcessMoneyTransferRequest"/> | ||
1069 | /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientGridEvents"/> | ||
1070 | /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientEvents"/> | ||
1071 | /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/> | ||
1072 | /// </remarks> | ||
600 | public event MoneyTransferEvent OnMoneyTransfer; | 1073 | public event MoneyTransferEvent OnMoneyTransfer; |
1074 | |||
1075 | /// <summary> | ||
1076 | /// Triggered after after <see cref="OnValidateLandBuy"/> | ||
1077 | /// </summary> | ||
601 | public event LandBuy OnLandBuy; | 1078 | public event LandBuy OnLandBuy; |
1079 | |||
1080 | /// <summary> | ||
1081 | /// Triggered to allow or prevent a real estate transaction | ||
1082 | /// </summary> | ||
1083 | /// <remarks> | ||
1084 | /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.ProcessParcelBuy"/> | ||
1085 | /// <seealso cref="OpenSim.Region.OptionalModules.World.MoneyModule.SampleMoneyModule.ValidateLandBuy"/> | ||
1086 | /// </remarks> | ||
602 | public event LandBuy OnValidateLandBuy; | 1087 | public event LandBuy OnValidateLandBuy; |
603 | 1088 | ||
604 | public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID) | 1089 | public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID) |
@@ -2035,7 +2520,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2035 | } | 2520 | } |
2036 | } | 2521 | } |
2037 | 2522 | ||
2038 | // this lets us keep track of nasty script events like timer, etc. | 2523 | /// <summary> |
2524 | /// this lets us keep track of nasty script events like timer, etc. | ||
2525 | /// </summary> | ||
2526 | /// <param name="objLocalID"></param> | ||
2527 | /// <param name="Interval"></param> | ||
2039 | public void TriggerTimerEvent(uint objLocalID, double Interval) | 2528 | public void TriggerTimerEvent(uint objLocalID, double Interval) |
2040 | { | 2529 | { |
2041 | throw new NotImplementedException("TriggerTimerEvent was thought to be not used anymore and the registration for the event from scene object part has been commented out due to a memory leak"); | 2530 | throw new NotImplementedException("TriggerTimerEvent was thought to be not used anymore and the registration for the event from scene object part has been commented out due to a memory leak"); |
@@ -2097,7 +2586,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2097 | return 6; | 2586 | return 6; |
2098 | } | 2587 | } |
2099 | 2588 | ||
2100 | public void TriggerOarFileLoaded(Guid requestId, string message) | 2589 | public void TriggerOarFileLoaded(Guid requestId, List<UUID> loadedScenes, string message) |
2101 | { | 2590 | { |
2102 | OarFileLoaded handlerOarFileLoaded = OnOarFileLoaded; | 2591 | OarFileLoaded handlerOarFileLoaded = OnOarFileLoaded; |
2103 | if (handlerOarFileLoaded != null) | 2592 | if (handlerOarFileLoaded != null) |
@@ -2106,7 +2595,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2106 | { | 2595 | { |
2107 | try | 2596 | try |
2108 | { | 2597 | { |
2109 | d(requestId, message); | 2598 | d(requestId, loadedScenes, message); |
2110 | } | 2599 | } |
2111 | catch (Exception e) | 2600 | catch (Exception e) |
2112 | { | 2601 | { |
@@ -2391,7 +2880,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2391 | } | 2880 | } |
2392 | } | 2881 | } |
2393 | 2882 | ||
2394 | public void TriggerSceneObjectPartUpdated(SceneObjectPart sop) | 2883 | public void TriggerSceneObjectPartUpdated(SceneObjectPart sop, bool full) |
2395 | { | 2884 | { |
2396 | SceneObjectPartUpdated handler = OnSceneObjectPartUpdated; | 2885 | SceneObjectPartUpdated handler = OnSceneObjectPartUpdated; |
2397 | if (handler != null) | 2886 | if (handler != null) |
@@ -2400,7 +2889,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2400 | { | 2889 | { |
2401 | try | 2890 | try |
2402 | { | 2891 | { |
2403 | d(sop); | 2892 | d(sop, full); |
2404 | } | 2893 | } |
2405 | catch (Exception e) | 2894 | catch (Exception e) |
2406 | { | 2895 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 906c1ee..6208a57 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -93,7 +93,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
93 | /// </summary> | 93 | /// </summary> |
94 | public void StartScripts() | 94 | public void StartScripts() |
95 | { | 95 | { |
96 | m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName); | 96 | // m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName); |
97 | 97 | ||
98 | IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>(); | 98 | IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>(); |
99 | 99 | ||
@@ -1469,7 +1469,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1469 | return newFolderID; | 1469 | return newFolderID; |
1470 | } | 1470 | } |
1471 | 1471 | ||
1472 | private void SendInventoryUpdate(IClientAPI client, InventoryFolderBase folder, bool fetchFolders, bool fetchItems) | 1472 | public void SendInventoryUpdate(IClientAPI client, InventoryFolderBase folder, bool fetchFolders, bool fetchItems) |
1473 | { | 1473 | { |
1474 | if (folder == null) | 1474 | if (folder == null) |
1475 | return; | 1475 | return; |
@@ -1997,6 +1997,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1997 | // If child prims have invalid perms, fix them | 1997 | // If child prims have invalid perms, fix them |
1998 | grp.AdjustChildPrimPermissions(); | 1998 | grp.AdjustChildPrimPermissions(); |
1999 | 1999 | ||
2000 | // If child prims have invalid perms, fix them | ||
2001 | grp.AdjustChildPrimPermissions(); | ||
2002 | |||
2000 | if (remoteClient == null) | 2003 | if (remoteClient == null) |
2001 | { | 2004 | { |
2002 | // Autoreturn has a null client. Nothing else does. So | 2005 | // Autoreturn has a null client. Nothing else does. So |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index e970543..ce6415a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -38,8 +38,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
38 | { | 38 | { |
39 | public partial class Scene | 39 | public partial class Scene |
40 | { | 40 | { |
41 | /// <summary> | ||
42 | /// Send chat to listeners. | ||
43 | /// </summary> | ||
44 | /// <param name='message'></param> | ||
45 | /// <param name='type'>/param> | ||
46 | /// <param name='channel'></param> | ||
47 | /// <param name='fromPos'></param> | ||
48 | /// <param name='fromName'></param> | ||
49 | /// <param name='fromID'></param> | ||
50 | /// <param name='targetID'></param> | ||
51 | /// <param name='fromAgent'></param> | ||
52 | /// <param name='broadcast'></param> | ||
41 | public void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, | 53 | public void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, |
42 | UUID fromID, bool fromAgent, bool broadcast, UUID destination) | 54 | UUID fromID, UUID targetID, bool fromAgent, bool broadcast) |
43 | { | 55 | { |
44 | OSChatMessage args = new OSChatMessage(); | 56 | OSChatMessage args = new OSChatMessage(); |
45 | 57 | ||
@@ -49,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
49 | args.Position = fromPos; | 61 | args.Position = fromPos; |
50 | args.SenderUUID = fromID; | 62 | args.SenderUUID = fromID; |
51 | args.Scene = this; | 63 | args.Scene = this; |
52 | args.Destination = destination; | 64 | args.Destination = targetID; |
53 | 65 | ||
54 | if (fromAgent) | 66 | if (fromAgent) |
55 | { | 67 | { |
@@ -66,6 +78,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
66 | args.From = fromName; | 78 | args.From = fromName; |
67 | //args. | 79 | //args. |
68 | 80 | ||
81 | // m_log.DebugFormat( | ||
82 | // "[SCENE]: Sending message {0} on channel {1}, type {2} from {3}, broadcast {4}", | ||
83 | // args.Message.Replace("\n", "\\n"), args.Channel, args.Type, fromName, broadcast); | ||
84 | |||
69 | if (broadcast) | 85 | if (broadcast) |
70 | EventManager.TriggerOnChatBroadcast(this, args); | 86 | EventManager.TriggerOnChatBroadcast(this, args); |
71 | else | 87 | else |
@@ -75,7 +91,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
75 | protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, | 91 | protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, |
76 | UUID fromID, bool fromAgent, bool broadcast) | 92 | UUID fromID, bool fromAgent, bool broadcast) |
77 | { | 93 | { |
78 | SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, broadcast, UUID.Zero); | 94 | SimChat(message, type, channel, fromPos, fromName, fromID, UUID.Zero, fromAgent, broadcast); |
79 | } | 95 | } |
80 | 96 | ||
81 | /// <summary> | 97 | /// <summary> |
@@ -543,7 +559,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
543 | if (!InventoryService.AddFolder(folder)) | 559 | if (!InventoryService.AddFolder(folder)) |
544 | { | 560 | { |
545 | m_log.WarnFormat( | 561 | m_log.WarnFormat( |
546 | "[AGENT INVENTORY]: Failed to move create folder for user {0} {1}", | 562 | "[AGENT INVENTORY]: Failed to create folder for user {0} {1}", |
547 | remoteClient.Name, remoteClient.AgentId); | 563 | remoteClient.Name, remoteClient.AgentId); |
548 | } | 564 | } |
549 | } | 565 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 649d545..2543333 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -80,6 +80,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
80 | public SynchronizeSceneHandler SynchronizeScene; | 80 | public SynchronizeSceneHandler SynchronizeScene; |
81 | 81 | ||
82 | /// <summary> | 82 | /// <summary> |
83 | /// Used to prevent simultaneous calls to RemoveClient() for the same agent from interfering with each other. | ||
84 | /// </summary> | ||
85 | private object m_removeClientLock = new object(); | ||
86 | |||
87 | /// <summary> | ||
83 | /// Statistical information for this scene. | 88 | /// Statistical information for this scene. |
84 | /// </summary> | 89 | /// </summary> |
85 | public SimStatsReporter StatsReporter { get; private set; } | 90 | public SimStatsReporter StatsReporter { get; private set; } |
@@ -103,8 +108,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
103 | /// </summary> | 108 | /// </summary> |
104 | public bool CollidablePrims { get; private set; } | 109 | public bool CollidablePrims { get; private set; } |
105 | 110 | ||
111 | /// <summary> | ||
112 | /// Minimum value of the size of a non-physical prim in each axis | ||
113 | /// </summary> | ||
114 | public float m_minNonphys = 0.001f; | ||
115 | |||
116 | /// <summary> | ||
117 | /// Maximum value of the size of a non-physical prim in each axis | ||
118 | /// </summary> | ||
106 | public float m_maxNonphys = 256; | 119 | public float m_maxNonphys = 256; |
120 | |||
121 | /// <summary> | ||
122 | /// Minimum value of the size of a physical prim in each axis | ||
123 | /// </summary> | ||
124 | public float m_minPhys = 0.01f; | ||
125 | |||
126 | /// <summary> | ||
127 | /// Maximum value of the size of a physical prim in each axis | ||
128 | /// </summary> | ||
107 | public float m_maxPhys = 10; | 129 | public float m_maxPhys = 10; |
130 | |||
131 | /// <summary> | ||
132 | /// Max prims an object will hold | ||
133 | /// </summary> | ||
134 | public int m_linksetCapacity = 0; | ||
135 | |||
108 | public bool m_clampPrimSize; | 136 | public bool m_clampPrimSize; |
109 | public bool m_trustBinaries; | 137 | public bool m_trustBinaries; |
110 | public bool m_allowScriptCrossings; | 138 | public bool m_allowScriptCrossings; |
@@ -285,6 +313,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
285 | } | 313 | } |
286 | private volatile bool m_shuttingDown; | 314 | private volatile bool m_shuttingDown; |
287 | 315 | ||
316 | /// <summary> | ||
317 | /// Is the scene active? | ||
318 | /// </summary> | ||
319 | /// <remarks> | ||
320 | /// If false, maintenance and update loops are not being run. Updates can still be triggered manually if | ||
321 | /// the scene is not active. | ||
322 | /// </remarks> | ||
323 | public bool Active | ||
324 | { | ||
325 | get { return m_active; } | ||
326 | set | ||
327 | { | ||
328 | if (value) | ||
329 | { | ||
330 | if (!m_active) | ||
331 | Start(); | ||
332 | } | ||
333 | else | ||
334 | { | ||
335 | m_active = false; | ||
336 | } | ||
337 | } | ||
338 | } | ||
339 | private volatile bool m_active; | ||
340 | |||
288 | // private int m_lastUpdate; | 341 | // private int m_lastUpdate; |
289 | private bool m_firstHeartbeat = true; | 342 | private bool m_firstHeartbeat = true; |
290 | 343 | ||
@@ -746,12 +799,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
746 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); | 799 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); |
747 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); | 800 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); |
748 | 801 | ||
749 | m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys); | 802 | m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys); |
803 | if (RegionInfo.NonphysPrimMin > 0) | ||
804 | { | ||
805 | m_minNonphys = RegionInfo.NonphysPrimMin; | ||
806 | } | ||
807 | |||
808 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | ||
750 | if (RegionInfo.NonphysPrimMax > 0) | 809 | if (RegionInfo.NonphysPrimMax > 0) |
751 | { | 810 | { |
752 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 811 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
753 | } | 812 | } |
754 | 813 | ||
814 | m_minPhys = startupConfig.GetFloat("PhysicalPrimMin", m_minPhys); | ||
815 | if (RegionInfo.PhysPrimMin > 0) | ||
816 | { | ||
817 | m_minPhys = RegionInfo.PhysPrimMin; | ||
818 | } | ||
819 | |||
755 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); | 820 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); |
756 | 821 | ||
757 | if (RegionInfo.PhysPrimMax > 0) | 822 | if (RegionInfo.PhysPrimMax > 0) |
@@ -759,6 +824,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
759 | m_maxPhys = RegionInfo.PhysPrimMax; | 824 | m_maxPhys = RegionInfo.PhysPrimMax; |
760 | } | 825 | } |
761 | 826 | ||
827 | m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity); | ||
828 | if (RegionInfo.LinksetCapacity > 0) | ||
829 | { | ||
830 | m_linksetCapacity = RegionInfo.LinksetCapacity; | ||
831 | } | ||
832 | |||
762 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); | 833 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); |
763 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); | 834 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); |
764 | 835 | ||
@@ -784,13 +855,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
784 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 855 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
785 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | 856 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); |
786 | 857 | ||
787 | IConfig packetConfig = m_config.Configs["PacketPool"]; | ||
788 | if (packetConfig != null) | ||
789 | { | ||
790 | PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); | ||
791 | PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); | ||
792 | } | ||
793 | |||
794 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 858 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
795 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | 859 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); |
796 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | 860 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); |
@@ -854,6 +918,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
854 | } | 918 | } |
855 | 919 | ||
856 | // FIXME: Ultimately this should be in a module. | 920 | // FIXME: Ultimately this should be in a module. |
921 | SendPeriodicAppearanceUpdates = true; | ||
922 | |||
857 | IConfig appearanceConfig = m_config.Configs["Appearance"]; | 923 | IConfig appearanceConfig = m_config.Configs["Appearance"]; |
858 | if (appearanceConfig != null) | 924 | if (appearanceConfig != null) |
859 | { | 925 | { |
@@ -1151,6 +1217,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1151 | 1217 | ||
1152 | public void SetSceneCoreDebug(Dictionary<string, string> options) | 1218 | public void SetSceneCoreDebug(Dictionary<string, string> options) |
1153 | { | 1219 | { |
1220 | if (options.ContainsKey("active")) | ||
1221 | { | ||
1222 | bool active; | ||
1223 | |||
1224 | if (bool.TryParse(options["active"], out active)) | ||
1225 | Active = active; | ||
1226 | } | ||
1227 | |||
1154 | if (options.ContainsKey("scripting")) | 1228 | if (options.ContainsKey("scripting")) |
1155 | { | 1229 | { |
1156 | bool enableScripts = true; | 1230 | bool enableScripts = true; |
@@ -1226,6 +1300,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1226 | // This is the method that shuts down the scene. | 1300 | // This is the method that shuts down the scene. |
1227 | public override void Close() | 1301 | public override void Close() |
1228 | { | 1302 | { |
1303 | if (m_shuttingDown) | ||
1304 | { | ||
1305 | m_log.WarnFormat("[SCENE]: Ignoring close request because already closing {0}", Name); | ||
1306 | return; | ||
1307 | } | ||
1308 | |||
1229 | m_log.InfoFormat("[SCENE]: Closing down the single simulator: {0}", RegionInfo.RegionName); | 1309 | m_log.InfoFormat("[SCENE]: Closing down the single simulator: {0}", RegionInfo.RegionName); |
1230 | 1310 | ||
1231 | StatsReporter.Close(); | 1311 | StatsReporter.Close(); |
@@ -1272,6 +1352,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1272 | m_log.Debug("[SCENE]: Graph close"); | 1352 | m_log.Debug("[SCENE]: Graph close"); |
1273 | m_sceneGraph.Close(); | 1353 | m_sceneGraph.Close(); |
1274 | 1354 | ||
1355 | if (!GridService.DeregisterRegion(RegionInfo.RegionID)) | ||
1356 | m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", Name); | ||
1357 | |||
1358 | base.Close(); | ||
1359 | |||
1360 | // XEngine currently listens to the EventManager.OnShutdown event to trigger script stop and persistence. | ||
1361 | // Therefore. we must dispose of the PhysicsScene after this to prevent a window where script code can | ||
1362 | // attempt to reference a null or disposed physics scene. | ||
1275 | if (PhysicsScene != null) | 1363 | if (PhysicsScene != null) |
1276 | { | 1364 | { |
1277 | m_log.Debug("[SCENE]: Dispose Physics"); | 1365 | m_log.Debug("[SCENE]: Dispose Physics"); |
@@ -1281,13 +1369,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1281 | phys.Dispose(); | 1369 | phys.Dispose(); |
1282 | phys = null; | 1370 | phys = null; |
1283 | } | 1371 | } |
1284 | |||
1285 | if (!GridService.DeregisterRegion(RegionInfo.RegionID)) | ||
1286 | m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", Name); | ||
1287 | |||
1288 | // call the base class Close method. | ||
1289 | m_log.Debug("[SCENE]: Base close"); | ||
1290 | base.Close(); | ||
1291 | } | 1372 | } |
1292 | 1373 | ||
1293 | /// <summary> | 1374 | /// <summary> |
@@ -1295,6 +1376,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1295 | /// </summary> | 1376 | /// </summary> |
1296 | public void Start() | 1377 | public void Start() |
1297 | { | 1378 | { |
1379 | m_active = true; | ||
1380 | |||
1298 | // m_log.DebugFormat("[SCENE]: Starting Heartbeat timer for {0}", RegionInfo.RegionName); | 1381 | // m_log.DebugFormat("[SCENE]: Starting Heartbeat timer for {0}", RegionInfo.RegionName); |
1299 | 1382 | ||
1300 | //m_heartbeatTimer.Enabled = true; | 1383 | //m_heartbeatTimer.Enabled = true; |
@@ -1354,7 +1437,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1354 | #region Update Methods | 1437 | #region Update Methods |
1355 | 1438 | ||
1356 | /// <summary> | 1439 | /// <summary> |
1357 | /// Performs per-frame updates regularly | 1440 | /// Activate the various loops necessary to continually update the scene. |
1358 | /// </summary> | 1441 | /// </summary> |
1359 | private void Heartbeat() | 1442 | private void Heartbeat() |
1360 | { | 1443 | { |
@@ -1411,7 +1494,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1411 | List<Vector3> coarseLocations; | 1494 | List<Vector3> coarseLocations; |
1412 | List<UUID> avatarUUIDs; | 1495 | List<UUID> avatarUUIDs; |
1413 | 1496 | ||
1414 | while (!m_shuttingDown && (endRun == null || MaintenanceRun < endRun)) | 1497 | while (!m_shuttingDown && ((endRun == null && Active) || MaintenanceRun < endRun)) |
1415 | { | 1498 | { |
1416 | runtc = Util.EnvironmentTickCount(); | 1499 | runtc = Util.EnvironmentTickCount(); |
1417 | ++MaintenanceRun; | 1500 | ++MaintenanceRun; |
@@ -1473,7 +1556,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1473 | int sleepMS; | 1556 | int sleepMS; |
1474 | int framestart; | 1557 | int framestart; |
1475 | 1558 | ||
1476 | while (!m_shuttingDown && (endFrame == null || Frame < endFrame)) | 1559 | while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame)) |
1477 | { | 1560 | { |
1478 | framestart = Util.EnvironmentTickCount(); | 1561 | framestart = Util.EnvironmentTickCount(); |
1479 | ++Frame; | 1562 | ++Frame; |
@@ -1672,15 +1755,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1672 | 1755 | ||
1673 | private void CheckAtTargets() | 1756 | private void CheckAtTargets() |
1674 | { | 1757 | { |
1675 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); | 1758 | List<SceneObjectGroup> objs = null; |
1759 | |||
1676 | lock (m_groupsWithTargets) | 1760 | lock (m_groupsWithTargets) |
1677 | { | 1761 | { |
1678 | foreach (SceneObjectGroup grp in m_groupsWithTargets.Values) | 1762 | if (m_groupsWithTargets.Count != 0) |
1679 | objs.Add(grp); | 1763 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1680 | } | 1764 | } |
1681 | 1765 | ||
1682 | foreach (SceneObjectGroup entry in objs) | 1766 | if (objs != null) |
1683 | entry.checkAtTargets(); | 1767 | { |
1768 | foreach (SceneObjectGroup entry in objs) | ||
1769 | entry.checkAtTargets(); | ||
1770 | } | ||
1684 | } | 1771 | } |
1685 | 1772 | ||
1686 | /// <summary> | 1773 | /// <summary> |
@@ -2193,10 +2280,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2193 | public bool AddRestoredSceneObject( | 2280 | public bool AddRestoredSceneObject( |
2194 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 2281 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
2195 | { | 2282 | { |
2196 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 2283 | if (m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates)) |
2197 | if (result) | 2284 | { |
2198 | sceneObject.IsDeleted = false; | 2285 | sceneObject.IsDeleted = false; |
2199 | return result; | 2286 | EventManager.TriggerObjectAddedToScene(sceneObject); |
2287 | return true; | ||
2288 | } | ||
2289 | |||
2290 | return false; | ||
2200 | } | 2291 | } |
2201 | 2292 | ||
2202 | /// <summary> | 2293 | /// <summary> |
@@ -2837,77 +2928,89 @@ namespace OpenSim.Region.Framework.Scenes | |||
2837 | 2928 | ||
2838 | public override ISceneAgent AddNewClient(IClientAPI client, PresenceType type) | 2929 | public override ISceneAgent AddNewClient(IClientAPI client, PresenceType type) |
2839 | { | 2930 | { |
2931 | ScenePresence sp; | ||
2932 | bool vialogin; | ||
2933 | |||
2840 | // Validation occurs in LLUDPServer | 2934 | // Validation occurs in LLUDPServer |
2935 | // | ||
2936 | // XXX: A race condition exists here where two simultaneous calls to AddNewClient can interfere with | ||
2937 | // each other. In practice, this does not currently occur in the code. | ||
2841 | AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode); | 2938 | AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode); |
2842 | 2939 | ||
2843 | bool vialogin | 2940 | // We lock here on AgentCircuitData to prevent a race condition between the thread adding a new connection |
2844 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 | 2941 | // and a simultaneous one that removes it (as can happen if the client is closed at a particular point |
2845 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2942 | // whilst connecting). |
2846 | 2943 | // | |
2847 | CheckHeartbeat(); | 2944 | // It would be easier to lock across all NewUserConnection(), AddNewClient() and |
2848 | 2945 | // RemoveClient() calls for all agents, but this would allow a slow call (e.g. because of slow service | |
2849 | ScenePresence sp = GetScenePresence(client.AgentId); | 2946 | // response in some module listening to AddNewClient()) from holding up unrelated agent calls. |
2850 | 2947 | // | |
2851 | // XXX: Not sure how good it is to add a new client if a scene presence already exists. Possibly this | 2948 | // In practice, the lock (this) in LLUDPServer.AddNewClient() currently lock across all |
2852 | // could occur if a viewer crashes and relogs before the old client is kicked out. But this could cause | 2949 | // AddNewClient() operations (though not other ops). |
2853 | // other problems, and possible the code calling AddNewClient() should ensure that no client is already | 2950 | // In the future this can be relieved once locking per agent (not necessarily on AgentCircuitData) is improved. |
2854 | // connected. | 2951 | lock (aCircuit) |
2855 | if (sp == null) | 2952 | { |
2856 | { | 2953 | vialogin |
2857 | m_log.DebugFormat( | 2954 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 |
2858 | "[SCENE]: Adding new child scene presence {0} {1} to scene {2} at pos {3}", | 2955 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2859 | client.Name, client.AgentId, RegionInfo.RegionName, client.StartPos); | 2956 | |
2860 | 2957 | CheckHeartbeat(); | |
2861 | m_clientManager.Add(client); | 2958 | |
2862 | SubscribeToClientEvents(client); | 2959 | sp = GetScenePresence(client.AgentId); |
2863 | |||
2864 | sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type); | ||
2865 | m_eventManager.TriggerOnNewPresence(sp); | ||
2866 | |||
2867 | sp.TeleportFlags = (TPFlags)aCircuit.teleportFlags; | ||
2868 | 2960 | ||
2869 | // The first agent upon login is a root agent by design. | 2961 | // XXX: Not sure how good it is to add a new client if a scene presence already exists. Possibly this |
2870 | // For this agent we will have to rez the attachments. | 2962 | // could occur if a viewer crashes and relogs before the old client is kicked out. But this could cause |
2871 | // All other AddNewClient calls find aCircuit.child to be true. | 2963 | // other problems, and possible the code calling AddNewClient() should ensure that no client is already |
2872 | if (aCircuit.child == false) | 2964 | // connected. |
2965 | if (sp == null) | ||
2873 | { | 2966 | { |
2874 | // We have to set SP to be a root agent here so that SP.MakeRootAgent() will later not try to | 2967 | m_log.DebugFormat( |
2875 | // start the scripts again (since this is done in RezAttachments()). | 2968 | "[SCENE]: Adding new child scene presence {0} {1} to scene {2} at pos {3}", |
2876 | // XXX: This is convoluted. | 2969 | client.Name, client.AgentId, RegionInfo.RegionName, client.StartPos); |
2877 | sp.IsChildAgent = false; | 2970 | |
2878 | 2971 | m_clientManager.Add(client); | |
2879 | if (AttachmentsModule != null) | 2972 | SubscribeToClientEvents(client); |
2880 | Util.FireAndForget(delegate(object o) { AttachmentsModule.RezAttachments(sp); }); | 2973 | |
2974 | sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type); | ||
2975 | m_eventManager.TriggerOnNewPresence(sp); | ||
2976 | |||
2977 | sp.TeleportFlags = (TPFlags)aCircuit.teleportFlags; | ||
2978 | |||
2979 | // The first agent upon login is a root agent by design. | ||
2980 | // For this agent we will have to rez the attachments. | ||
2981 | // All other AddNewClient calls find aCircuit.child to be true. | ||
2982 | if (aCircuit.child == false) | ||
2983 | { | ||
2984 | // We have to set SP to be a root agent here so that SP.MakeRootAgent() will later not try to | ||
2985 | // start the scripts again (since this is done in RezAttachments()). | ||
2986 | // XXX: This is convoluted. | ||
2987 | sp.IsChildAgent = false; | ||
2988 | |||
2989 | if (AttachmentsModule != null) | ||
2990 | Util.FireAndForget(delegate(object o) { AttachmentsModule.RezAttachments(sp); }); | ||
2991 | } | ||
2881 | } | 2992 | } |
2882 | } | 2993 | else |
2883 | else | 2994 | { |
2884 | { | 2995 | m_log.WarnFormat( |
2885 | m_log.WarnFormat( | 2996 | "[SCENE]: Already found {0} scene presence for {1} in {2} when asked to add new scene presence", |
2886 | "[SCENE]: Already found {0} scene presence for {1} in {2} when asked to add new scene presence", | 2997 | sp.IsChildAgent ? "child" : "root", sp.Name, RegionInfo.RegionName); |
2887 | sp.IsChildAgent ? "child" : "root", sp.Name, RegionInfo.RegionName); | 2998 | } |
2888 | } | 2999 | |
3000 | // We must set this here so that TriggerOnNewClient and TriggerOnClientLogin can determine whether the | ||
3001 | // client is for a root or child agent. | ||
3002 | client.SceneAgent = sp; | ||
2889 | 3003 | ||
2890 | // We must set this here so that TriggerOnNewClient and TriggerOnClientLogin can determine whether the | 3004 | // Cache the user's name |
2891 | // client is for a root or child agent. | 3005 | CacheUserName(sp, aCircuit); |
2892 | client.SceneAgent = sp; | 3006 | |
3007 | EventManager.TriggerOnNewClient(client); | ||
3008 | if (vialogin) | ||
3009 | EventManager.TriggerOnClientLogin(client); | ||
3010 | } | ||
2893 | 3011 | ||
2894 | m_LastLogin = Util.EnvironmentTickCount(); | 3012 | m_LastLogin = Util.EnvironmentTickCount(); |
2895 | 3013 | ||
2896 | // Cache the user's name | ||
2897 | CacheUserName(sp, aCircuit); | ||
2898 | |||
2899 | EventManager.TriggerOnNewClient(client); | ||
2900 | if (vialogin) | ||
2901 | { | ||
2902 | EventManager.TriggerOnClientLogin(client); | ||
2903 | // Send initial parcel data | ||
2904 | /* this is done on TriggerOnNewClient by landmanegement respective event handler | ||
2905 | Vector3 pos = sp.AbsolutePosition; | ||
2906 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2907 | land.SendLandUpdateToClient(client); | ||
2908 | */ | ||
2909 | } | ||
2910 | |||
2911 | return sp; | 3014 | return sp; |
2912 | } | 3015 | } |
2913 | 3016 | ||
@@ -3447,110 +3550,132 @@ namespace OpenSim.Region.Framework.Scenes | |||
3447 | { | 3550 | { |
3448 | // CheckHeartbeat(); | 3551 | // CheckHeartbeat(); |
3449 | bool isChildAgent = false; | 3552 | bool isChildAgent = false; |
3450 | ScenePresence avatar = GetScenePresence(agentID); | 3553 | AgentCircuitData acd; |
3451 | 3554 | ||
3452 | if (avatar == null) | 3555 | lock (m_removeClientLock) |
3453 | { | 3556 | { |
3454 | m_log.WarnFormat( | 3557 | acd = m_authenticateHandler.GetAgentCircuitData(agentID); |
3455 | "[SCENE]: Called RemoveClient() with agent ID {0} but no such presence is in the scene.", agentID); | ||
3456 | |||
3457 | return; | ||
3458 | } | ||
3459 | |||
3460 | try | ||
3461 | { | ||
3462 | isChildAgent = avatar.IsChildAgent; | ||
3463 | |||
3464 | m_log.DebugFormat( | ||
3465 | "[SCENE]: Removing {0} agent {1} {2} from {3}", | ||
3466 | (isChildAgent ? "child" : "root"), avatar.Name, agentID, RegionInfo.RegionName); | ||
3467 | 3558 | ||
3468 | // Don't do this to root agents, it's not nice for the viewer | 3559 | if (acd == null) |
3469 | if (closeChildAgents && isChildAgent) | ||
3470 | { | 3560 | { |
3471 | // Tell a single agent to disconnect from the region. | 3561 | m_log.ErrorFormat("[SCENE]: No agent circuit found for {0}, aborting Scene.RemoveClient", agentID); |
3472 | IEventQueue eq = RequestModuleInterface<IEventQueue>(); | 3562 | return; |
3473 | if (eq != null) | ||
3474 | { | ||
3475 | eq.DisableSimulator(RegionInfo.RegionHandle, avatar.UUID); | ||
3476 | } | ||
3477 | else | ||
3478 | { | ||
3479 | avatar.ControllingClient.SendShutdownConnectionNotice(); | ||
3480 | } | ||
3481 | } | 3563 | } |
3482 | 3564 | else | |
3483 | // Only applies to root agents. | ||
3484 | if (avatar.ParentID != 0) | ||
3485 | { | 3565 | { |
3486 | avatar.StandUp(); | 3566 | // We remove the acd up here to avoid later race conditions if two RemoveClient() calls occurred |
3567 | // simultaneously. | ||
3568 | // We also need to remove by agent ID since NPCs will have no circuit code. | ||
3569 | m_authenticateHandler.RemoveCircuit(agentID); | ||
3487 | } | 3570 | } |
3571 | } | ||
3488 | 3572 | ||
3489 | m_sceneGraph.removeUserCount(!isChildAgent); | 3573 | lock (acd) |
3490 | 3574 | { | |
3491 | // TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop | 3575 | ScenePresence avatar = GetScenePresence(agentID); |
3492 | // unnecessary operations. This should go away once NPCs have no accompanying IClientAPI | 3576 | |
3493 | if (closeChildAgents && CapsModule != null) | 3577 | if (avatar == null) |
3494 | CapsModule.RemoveCaps(agentID); | ||
3495 | |||
3496 | // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever | ||
3497 | // this method is doing is HORRIBLE!!! | ||
3498 | avatar.Scene.NeedSceneCacheClear(avatar.UUID); | ||
3499 | |||
3500 | if (closeChildAgents && !isChildAgent) | ||
3501 | { | 3578 | { |
3502 | List<ulong> regions = avatar.KnownRegionHandles; | 3579 | m_log.WarnFormat( |
3503 | regions.Remove(RegionInfo.RegionHandle); | 3580 | "[SCENE]: Called RemoveClient() with agent ID {0} but no such presence is in the scene.", agentID); |
3504 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3581 | |
3582 | return; | ||
3505 | } | 3583 | } |
3506 | 3584 | ||
3507 | m_eventManager.TriggerClientClosed(agentID, this); | 3585 | try |
3508 | m_eventManager.TriggerOnRemovePresence(agentID); | ||
3509 | |||
3510 | if (!isChildAgent) | ||
3511 | { | 3586 | { |
3512 | if (AttachmentsModule != null) | 3587 | isChildAgent = avatar.IsChildAgent; |
3588 | |||
3589 | m_log.DebugFormat( | ||
3590 | "[SCENE]: Removing {0} agent {1} {2} from {3}", | ||
3591 | (isChildAgent ? "child" : "root"), avatar.Name, agentID, RegionInfo.RegionName); | ||
3592 | |||
3593 | // Don't do this to root agents, it's not nice for the viewer | ||
3594 | if (closeChildAgents && isChildAgent) | ||
3513 | { | 3595 | { |
3514 | AttachmentsModule.DeRezAttachments(avatar); | 3596 | // Tell a single agent to disconnect from the region. |
3597 | IEventQueue eq = RequestModuleInterface<IEventQueue>(); | ||
3598 | if (eq != null) | ||
3599 | { | ||
3600 | eq.DisableSimulator(RegionInfo.RegionHandle, avatar.UUID); | ||
3601 | } | ||
3602 | else | ||
3603 | { | ||
3604 | avatar.ControllingClient.SendShutdownConnectionNotice(); | ||
3605 | } | ||
3515 | } | 3606 | } |
3516 | 3607 | ||
3517 | ForEachClient( | 3608 | // Only applies to root agents. |
3518 | delegate(IClientAPI client) | 3609 | if (avatar.ParentID != 0) |
3610 | { | ||
3611 | avatar.StandUp(); | ||
3612 | } | ||
3613 | |||
3614 | m_sceneGraph.removeUserCount(!isChildAgent); | ||
3615 | |||
3616 | // TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop | ||
3617 | // unnecessary operations. This should go away once NPCs have no accompanying IClientAPI | ||
3618 | if (closeChildAgents && CapsModule != null) | ||
3619 | CapsModule.RemoveCaps(agentID); | ||
3620 | |||
3621 | // // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever | ||
3622 | // // this method is doing is HORRIBLE!!! | ||
3623 | // Commented pending deletion since this method no longer appears to do anything at all | ||
3624 | // avatar.Scene.NeedSceneCacheClear(avatar.UUID); | ||
3625 | |||
3626 | if (closeChildAgents && !isChildAgent) | ||
3627 | { | ||
3628 | List<ulong> regions = avatar.KnownRegionHandles; | ||
3629 | regions.Remove(RegionInfo.RegionHandle); | ||
3630 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | ||
3631 | } | ||
3632 | |||
3633 | m_eventManager.TriggerClientClosed(agentID, this); | ||
3634 | m_eventManager.TriggerOnRemovePresence(agentID); | ||
3635 | |||
3636 | if (!isChildAgent) | ||
3637 | { | ||
3638 | if (AttachmentsModule != null) | ||
3519 | { | 3639 | { |
3520 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway | 3640 | AttachmentsModule.DeRezAttachments(avatar); |
3521 | try { client.SendKillObject(avatar.RegionHandle, new List<uint> { avatar.LocalId }); } | 3641 | } |
3522 | catch (NullReferenceException) { } | ||
3523 | }); | ||
3524 | } | ||
3525 | |||
3526 | // It's possible for child agents to have transactions if changes are being made cross-border. | ||
3527 | if (AgentTransactionsModule != null) | ||
3528 | AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); | ||
3529 | 3642 | ||
3530 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3643 | ForEachClient( |
3531 | m_log.Debug("[Scene] The avatar has left the building"); | 3644 | delegate(IClientAPI client) |
3532 | } | 3645 | { |
3533 | catch (Exception e) | 3646 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway |
3534 | { | 3647 | try { client.SendKillObject(avatar.RegionHandle, new List<uint> { avatar.LocalId }); } |
3535 | m_log.Error( | 3648 | catch (NullReferenceException) { } |
3536 | string.Format("[SCENE]: Exception removing {0} from {1}. Cleaning up. Exception ", avatar.Name, Name), e); | 3649 | }); |
3537 | } | 3650 | } |
3538 | finally | ||
3539 | { | ||
3540 | try | ||
3541 | { | ||
3542 | // Always clean these structures up so that any failure above doesn't cause them to remain in the | ||
3543 | // scene with possibly bad effects (e.g. continually timing out on unacked packets and triggering | ||
3544 | // the same cleanup exception continually. | ||
3545 | m_sceneGraph.RemoveScenePresence(agentID); | ||
3546 | m_clientManager.Remove(agentID); | ||
3547 | 3651 | ||
3548 | avatar.Close(); | 3652 | // It's possible for child agents to have transactions if changes are being made cross-border. |
3653 | if (AgentTransactionsModule != null) | ||
3654 | AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); | ||
3655 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3549 | } | 3656 | } |
3550 | catch (Exception e) | 3657 | catch (Exception e) |
3551 | { | 3658 | { |
3552 | m_log.Error( | 3659 | m_log.Error( |
3553 | string.Format("[SCENE]: Exception in final clean up of {0} in {1}. Exception ", avatar.Name, Name), e); | 3660 | string.Format("[SCENE]: Exception removing {0} from {1}. Cleaning up. Exception ", avatar.Name, Name), e); |
3661 | } | ||
3662 | finally | ||
3663 | { | ||
3664 | try | ||
3665 | { | ||
3666 | // Always clean these structures up so that any failure above doesn't cause them to remain in the | ||
3667 | // scene with possibly bad effects (e.g. continually timing out on unacked packets and triggering | ||
3668 | // the same cleanup exception continually. | ||
3669 | m_sceneGraph.RemoveScenePresence(agentID); | ||
3670 | m_clientManager.Remove(agentID); | ||
3671 | |||
3672 | avatar.Close(); | ||
3673 | } | ||
3674 | catch (Exception e) | ||
3675 | { | ||
3676 | m_log.Error( | ||
3677 | string.Format("[SCENE]: Exception in final clean up of {0} in {1}. Exception ", avatar.Name, Name), e); | ||
3678 | } | ||
3554 | } | 3679 | } |
3555 | } | 3680 | } |
3556 | 3681 | ||
@@ -3609,11 +3734,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3609 | 3734 | ||
3610 | /// <summary> | 3735 | /// <summary> |
3611 | /// Do the work necessary to initiate a new user connection for a particular scene. | 3736 | /// Do the work necessary to initiate a new user connection for a particular scene. |
3612 | /// At the moment, this consists of setting up the caps infrastructure | ||
3613 | /// The return bool should allow for connections to be refused, but as not all calling paths | ||
3614 | /// take proper notice of it let, we allowed banned users in still. | ||
3615 | /// </summary> | 3737 | /// </summary> |
3616 | /// <param name="agent">CircuitData of the agent who is connecting</param> | 3738 | /// <param name="agent">CircuitData of the agent who is connecting</param> |
3739 | /// <param name="teleportFlags"></param> | ||
3617 | /// <param name="reason">Outputs the reason for the false response on this string</param> | 3740 | /// <param name="reason">Outputs the reason for the false response on this string</param> |
3618 | /// <returns>True if the region accepts this agent. False if it does not. False will | 3741 | /// <returns>True if the region accepts this agent. False if it does not. False will |
3619 | /// also return a reason.</returns> | 3742 | /// also return a reason.</returns> |
@@ -3624,10 +3747,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
3624 | 3747 | ||
3625 | /// <summary> | 3748 | /// <summary> |
3626 | /// Do the work necessary to initiate a new user connection for a particular scene. | 3749 | /// Do the work necessary to initiate a new user connection for a particular scene. |
3627 | /// At the moment, this consists of setting up the caps infrastructure | 3750 | /// </summary> |
3751 | /// <remarks> | ||
3752 | /// The return bool should allow for connections to be refused, but as not all calling paths | ||
3753 | /// take proper notice of it yet, we still allowed banned users in. | ||
3754 | /// | ||
3755 | /// At the moment this method consists of setting up the caps infrastructure | ||
3628 | /// The return bool should allow for connections to be refused, but as not all calling paths | 3756 | /// The return bool should allow for connections to be refused, but as not all calling paths |
3629 | /// take proper notice of it let, we allowed banned users in still. | 3757 | /// take proper notice of it let, we allowed banned users in still. |
3630 | /// </summary> | 3758 | /// |
3759 | /// This method is called by the login service (in the case of login) or another simulator (in the case of region | ||
3760 | /// cross or teleport) to initiate the connection. It is not triggered by the viewer itself - the connection | ||
3761 | /// is activated later when the viewer sends the initial UseCircuitCodePacket UDP packet (in the case of | ||
3762 | /// the LLUDP stack). | ||
3763 | /// </remarks> | ||
3631 | /// <param name="agent">CircuitData of the agent who is connecting</param> | 3764 | /// <param name="agent">CircuitData of the agent who is connecting</param> |
3632 | /// <param name="reason">Outputs the reason for the false response on this string</param> | 3765 | /// <param name="reason">Outputs the reason for the false response on this string</param> |
3633 | /// <param name="requirePresenceLookup">True for normal presence. False for NPC | 3766 | /// <param name="requirePresenceLookup">True for normal presence. False for NPC |
@@ -3726,83 +3859,86 @@ namespace OpenSim.Region.Framework.Scenes | |||
3726 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", | 3859 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", |
3727 | sp.Name, sp.UUID, RegionInfo.RegionName); | 3860 | sp.Name, sp.UUID, RegionInfo.RegionName); |
3728 | 3861 | ||
3729 | sp.ControllingClient.Close(); | 3862 | sp.ControllingClient.Close(true, true); |
3730 | sp = null; | 3863 | sp = null; |
3731 | } | 3864 | } |
3732 | 3865 | ||
3733 | 3866 | lock (agent) | |
3734 | //On login test land permisions | ||
3735 | if (vialogin) | ||
3736 | { | 3867 | { |
3737 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); | 3868 | //On login test land permisions |
3738 | if (cache != null) | 3869 | if (vialogin) |
3739 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3740 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3741 | { | 3870 | { |
3742 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | 3871 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3743 | return false; | 3872 | if (cache != null) |
3873 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3874 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3875 | { | ||
3876 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3877 | return false; | ||
3878 | } | ||
3744 | } | 3879 | } |
3745 | } | ||
3746 | 3880 | ||
3747 | if (sp == null) // We don't have an [child] agent here already | 3881 | if (sp == null) // We don't have an [child] agent here already |
3748 | { | ||
3749 | if (requirePresenceLookup) | ||
3750 | { | 3882 | { |
3751 | try | 3883 | if (requirePresenceLookup) |
3752 | { | 3884 | { |
3753 | if (!VerifyUserPresence(agent, out reason)) | 3885 | try |
3886 | { | ||
3887 | if (!VerifyUserPresence(agent, out reason)) | ||
3888 | return false; | ||
3889 | } catch (Exception e) | ||
3890 | { | ||
3891 | m_log.ErrorFormat( | ||
3892 | "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); | ||
3754 | return false; | 3893 | return false; |
3755 | } catch (Exception e) | 3894 | } |
3895 | } | ||
3896 | |||
3897 | try | ||
3898 | { | ||
3899 | // Always check estate if this is a login. Always | ||
3900 | // check if banned regions are to be blacked out. | ||
3901 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3902 | { | ||
3903 | if (!AuthorizeUser(agent, out reason)) | ||
3904 | return false; | ||
3905 | } | ||
3906 | } | ||
3907 | catch (Exception e) | ||
3756 | { | 3908 | { |
3757 | m_log.ErrorFormat( | 3909 | m_log.ErrorFormat( |
3758 | "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); | 3910 | "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); |
3759 | return false; | 3911 | return false; |
3760 | } | 3912 | } |
3761 | } | ||
3762 | 3913 | ||
3763 | try | 3914 | m_log.InfoFormat( |
3764 | { | 3915 | "[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})", |
3765 | // Always check estate if this is a login. Always | 3916 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, |
3766 | // check if banned regions are to be blacked out. | 3917 | agent.AgentID, agent.circuitcode); |
3767 | if (vialogin || (!m_seeIntoBannedRegion)) | 3918 | |
3919 | if (CapsModule != null) | ||
3768 | { | 3920 | { |
3769 | if (!AuthorizeUser(agent, out reason)) | 3921 | CapsModule.SetAgentCapsSeeds(agent); |
3770 | return false; | 3922 | CapsModule.CreateCaps(agent.AgentID); |
3771 | } | 3923 | } |
3772 | } | 3924 | } |
3773 | catch (Exception e) | 3925 | else |
3774 | { | 3926 | { |
3775 | m_log.ErrorFormat( | 3927 | // Let the SP know how we got here. This has a lot of interesting |
3776 | "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); | 3928 | // uses down the line. |
3777 | return false; | 3929 | sp.TeleportFlags = (TPFlags)teleportFlags; |
3778 | } | ||
3779 | |||
3780 | m_log.InfoFormat( | ||
3781 | "[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})", | ||
3782 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, | ||
3783 | agent.AgentID, agent.circuitcode); | ||
3784 | 3930 | ||
3785 | if (CapsModule != null) | 3931 | if (sp.IsChildAgent) |
3786 | { | 3932 | { |
3787 | CapsModule.SetAgentCapsSeeds(agent); | 3933 | m_log.DebugFormat( |
3788 | CapsModule.CreateCaps(agent.AgentID); | 3934 | "[SCENE]: Adjusting known seeds for existing agent {0} in {1}", |
3789 | } | 3935 | agent.AgentID, RegionInfo.RegionName); |
3790 | } else | ||
3791 | { | ||
3792 | // Let the SP know how we got here. This has a lot of interesting | ||
3793 | // uses down the line. | ||
3794 | sp.TeleportFlags = (TPFlags)teleportFlags; | ||
3795 | 3936 | ||
3796 | if (sp.IsChildAgent) | 3937 | sp.AdjustKnownSeeds(); |
3797 | { | ||
3798 | m_log.DebugFormat( | ||
3799 | "[SCENE]: Adjusting known seeds for existing agent {0} in {1}", | ||
3800 | agent.AgentID, RegionInfo.RegionName); | ||
3801 | 3938 | ||
3802 | sp.AdjustKnownSeeds(); | 3939 | if (CapsModule != null) |
3803 | 3940 | CapsModule.SetAgentCapsSeeds(agent); | |
3804 | if (CapsModule != null) | 3941 | } |
3805 | CapsModule.SetAgentCapsSeeds(agent); | ||
3806 | } | 3942 | } |
3807 | } | 3943 | } |
3808 | 3944 | ||
@@ -4233,8 +4369,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4233 | return false; | 4369 | return false; |
4234 | } | 4370 | } |
4235 | 4371 | ||
4236 | // We have to wait until the viewer contacts this region after receiving EAC. | 4372 | // We have to wait until the viewer contacts this region |
4237 | // That calls AddNewClient, which finally creates the ScenePresence | 4373 | // after receiving the EnableSimulator HTTP Event Queue message. This triggers the viewer to send |
4374 | // a UseCircuitCode packet which in turn calls AddNewClient which finally creates the ScenePresence. | ||
4238 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); | 4375 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); |
4239 | 4376 | ||
4240 | if (childAgentUpdate != null) | 4377 | if (childAgentUpdate != null) |
@@ -4329,15 +4466,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4329 | /// Tell a single agent to disconnect from the region. | 4466 | /// Tell a single agent to disconnect from the region. |
4330 | /// </summary> | 4467 | /// </summary> |
4331 | /// <param name="agentID"></param> | 4468 | /// <param name="agentID"></param> |
4332 | /// <param name="childOnly"></param> | 4469 | /// <param name="force"> |
4333 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | 4470 | /// Force the agent to close even if it might be in the middle of some other operation. You do not want to |
4471 | /// force unless you are absolutely sure that the agent is dead and a normal close is not working. | ||
4472 | /// </param> | ||
4473 | public bool IncomingCloseAgent(UUID agentID, bool force) | ||
4334 | { | 4474 | { |
4335 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 4475 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
4336 | 4476 | ||
4337 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); | 4477 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); |
4338 | if (presence != null) | 4478 | if (presence != null) |
4339 | { | 4479 | { |
4340 | presence.ControllingClient.Close(false); | 4480 | presence.ControllingClient.Close(force, force); |
4341 | return true; | 4481 | return true; |
4342 | } | 4482 | } |
4343 | 4483 | ||
@@ -4543,6 +4683,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
4543 | return LandChannel.GetLandObject(x, y).LandData; | 4683 | return LandChannel.GetLandObject(x, y).LandData; |
4544 | } | 4684 | } |
4545 | 4685 | ||
4686 | /// <summary> | ||
4687 | /// Get LandData by position. | ||
4688 | /// </summary> | ||
4689 | /// <param name="pos"></param> | ||
4690 | /// <returns></returns> | ||
4691 | public LandData GetLandData(Vector3 pos) | ||
4692 | { | ||
4693 | return GetLandData(pos.X, pos.Y); | ||
4694 | } | ||
4695 | |||
4546 | public LandData GetLandData(uint x, uint y) | 4696 | public LandData GetLandData(uint x, uint y) |
4547 | { | 4697 | { |
4548 | m_log.DebugFormat("[SCENE]: returning land for {0},{1}", x, y); | 4698 | m_log.DebugFormat("[SCENE]: returning land for {0},{1}", x, y); |
@@ -4773,13 +4923,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
4773 | /// Get a group via its UUID | 4923 | /// Get a group via its UUID |
4774 | /// </summary> | 4924 | /// </summary> |
4775 | /// <param name="fullID"></param> | 4925 | /// <param name="fullID"></param> |
4776 | /// <returns>null if no group with that name exists</returns> | 4926 | /// <returns>null if no group with that id exists</returns> |
4777 | public SceneObjectGroup GetSceneObjectGroup(UUID fullID) | 4927 | public SceneObjectGroup GetSceneObjectGroup(UUID fullID) |
4778 | { | 4928 | { |
4779 | return m_sceneGraph.GetSceneObjectGroup(fullID); | 4929 | return m_sceneGraph.GetSceneObjectGroup(fullID); |
4780 | } | 4930 | } |
4781 | 4931 | ||
4782 | /// <summary> | 4932 | /// <summary> |
4933 | /// Get a group via its local ID | ||
4934 | /// </summary> | ||
4935 | /// <remarks>This will only return a group if the local ID matches a root part</remarks> | ||
4936 | /// <param name="localID"></param> | ||
4937 | /// <returns>null if no group with that id exists</returns> | ||
4938 | public SceneObjectGroup GetSceneObjectGroup(uint localID) | ||
4939 | { | ||
4940 | return m_sceneGraph.GetSceneObjectGroup(localID); | ||
4941 | } | ||
4942 | |||
4943 | /// <summary> | ||
4783 | /// Get a group by name from the scene (will return the first | 4944 | /// Get a group by name from the scene (will return the first |
4784 | /// found, if there are more than one prim with the same name) | 4945 | /// found, if there are more than one prim with the same name) |
4785 | /// </summary> | 4946 | /// </summary> |
@@ -4791,6 +4952,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4791 | } | 4952 | } |
4792 | 4953 | ||
4793 | /// <summary> | 4954 | /// <summary> |
4955 | /// Attempt to get the SOG via its UUID | ||
4956 | /// </summary> | ||
4957 | /// <param name="fullID"></param> | ||
4958 | /// <param name="sog"></param> | ||
4959 | /// <returns></returns> | ||
4960 | public bool TryGetSceneObjectGroup(UUID fullID, out SceneObjectGroup sog) | ||
4961 | { | ||
4962 | sog = GetSceneObjectGroup(fullID); | ||
4963 | return sog != null; | ||
4964 | } | ||
4965 | |||
4966 | /// <summary> | ||
4794 | /// Get a prim by name from the scene (will return the first | 4967 | /// Get a prim by name from the scene (will return the first |
4795 | /// found, if there are more than one prim with the same name) | 4968 | /// found, if there are more than one prim with the same name) |
4796 | /// </summary> | 4969 | /// </summary> |
@@ -4822,6 +4995,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4822 | } | 4995 | } |
4823 | 4996 | ||
4824 | /// <summary> | 4997 | /// <summary> |
4998 | /// Attempt to get a prim via its UUID | ||
4999 | /// </summary> | ||
5000 | /// <param name="fullID"></param> | ||
5001 | /// <param name="sop"></param> | ||
5002 | /// <returns></returns> | ||
5003 | public bool TryGetSceneObjectPart(UUID fullID, out SceneObjectPart sop) | ||
5004 | { | ||
5005 | sop = GetSceneObjectPart(fullID); | ||
5006 | return sop != null; | ||
5007 | } | ||
5008 | |||
5009 | /// <summary> | ||
4825 | /// Get a scene object group that contains the prim with the given local id | 5010 | /// Get a scene object group that contains the prim with the given local id |
4826 | /// </summary> | 5011 | /// </summary> |
4827 | /// <param name="localID"></param> | 5012 | /// <param name="localID"></param> |
@@ -4915,14 +5100,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
4915 | client.SendRegionHandle(regionID, handle); | 5100 | client.SendRegionHandle(regionID, handle); |
4916 | } | 5101 | } |
4917 | 5102 | ||
4918 | public bool NeedSceneCacheClear(UUID agentID) | 5103 | // Commented pending deletion since this method no longer appears to do anything at all |
4919 | { | 5104 | // public bool NeedSceneCacheClear(UUID agentID) |
4920 | IInventoryTransferModule inv = RequestModuleInterface<IInventoryTransferModule>(); | 5105 | // { |
4921 | if (inv == null) | 5106 | // IInventoryTransferModule inv = RequestModuleInterface<IInventoryTransferModule>(); |
4922 | return true; | 5107 | // if (inv == null) |
4923 | 5108 | // return true; | |
4924 | return inv.NeedSceneCacheClear(agentID, this); | 5109 | // |
4925 | } | 5110 | // return inv.NeedSceneCacheClear(agentID, this); |
5111 | // } | ||
4926 | 5112 | ||
4927 | public void CleanTempObjects() | 5113 | public void CleanTempObjects() |
4928 | { | 5114 | { |
@@ -5876,6 +6062,9 @@ Environment.Exit(1); | |||
5876 | 6062 | ||
5877 | public string GetExtraSetting(string name) | 6063 | public string GetExtraSetting(string name) |
5878 | { | 6064 | { |
6065 | if (m_extraSettings == null) | ||
6066 | return String.Empty; | ||
6067 | |||
5879 | string val; | 6068 | string val; |
5880 | 6069 | ||
5881 | if (!m_extraSettings.TryGetValue(name, out val)) | 6070 | if (!m_extraSettings.TryGetValue(name, out val)) |
@@ -5886,6 +6075,9 @@ Environment.Exit(1); | |||
5886 | 6075 | ||
5887 | public void StoreExtraSetting(string name, string val) | 6076 | public void StoreExtraSetting(string name, string val) |
5888 | { | 6077 | { |
6078 | if (m_extraSettings == null) | ||
6079 | return; | ||
6080 | |||
5889 | string oldVal; | 6081 | string oldVal; |
5890 | 6082 | ||
5891 | if (m_extraSettings.TryGetValue(name, out oldVal)) | 6083 | if (m_extraSettings.TryGetValue(name, out oldVal)) |
@@ -5903,6 +6095,9 @@ Environment.Exit(1); | |||
5903 | 6095 | ||
5904 | public void RemoveExtraSetting(string name) | 6096 | public void RemoveExtraSetting(string name) |
5905 | { | 6097 | { |
6098 | if (m_extraSettings == null) | ||
6099 | return; | ||
6100 | |||
5906 | if (!m_extraSettings.ContainsKey(name)) | 6101 | if (!m_extraSettings.ContainsKey(name)) |
5907 | return; | 6102 | return; |
5908 | 6103 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index af13b46..e599e90 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -342,7 +342,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
342 | public bool AddNewSceneObject( | 342 | public bool AddNewSceneObject( |
343 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel) | 343 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel) |
344 | { | 344 | { |
345 | AddNewSceneObject(sceneObject, true, false); | 345 | AddNewSceneObject(sceneObject, attachToBackup, false); |
346 | 346 | ||
347 | if (pos != null) | 347 | if (pos != null) |
348 | sceneObject.AbsolutePosition = (Vector3)pos; | 348 | sceneObject.AbsolutePosition = (Vector3)pos; |
@@ -421,12 +421,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
421 | { | 421 | { |
422 | Vector3 scale = part.Shape.Scale; | 422 | Vector3 scale = part.Shape.Scale; |
423 | 423 | ||
424 | if (scale.X > m_parentScene.m_maxNonphys) | 424 | scale.X = Math.Max(m_parentScene.m_minNonphys, Math.Min(m_parentScene.m_maxNonphys, scale.X)); |
425 | scale.X = m_parentScene.m_maxNonphys; | 425 | scale.Y = Math.Max(m_parentScene.m_minNonphys, Math.Min(m_parentScene.m_maxNonphys, scale.Y)); |
426 | if (scale.Y > m_parentScene.m_maxNonphys) | 426 | scale.Z = Math.Max(m_parentScene.m_minNonphys, Math.Min(m_parentScene.m_maxNonphys, scale.Z)); |
427 | scale.Y = m_parentScene.m_maxNonphys; | ||
428 | if (scale.Z > m_parentScene.m_maxNonphys) | ||
429 | scale.Z = m_parentScene.m_maxNonphys; | ||
430 | 427 | ||
431 | part.Shape.Scale = scale; | 428 | part.Shape.Scale = scale; |
432 | } | 429 | } |
@@ -1066,6 +1063,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
1066 | } | 1063 | } |
1067 | 1064 | ||
1068 | /// <summary> | 1065 | /// <summary> |
1066 | /// Get a group in the scene | ||
1067 | /// </summary> | ||
1068 | /// <remarks> | ||
1069 | /// This will only return a group if the local ID matches the root part, not other parts. | ||
1070 | /// </remarks> | ||
1071 | /// <param name="localID">Local id of the root part of the group</param> | ||
1072 | /// <returns>null if no such group was found</returns> | ||
1073 | protected internal SceneObjectGroup GetSceneObjectGroup(uint localID) | ||
1074 | { | ||
1075 | lock (SceneObjectGroupsByLocalPartID) | ||
1076 | { | ||
1077 | if (SceneObjectGroupsByLocalPartID.ContainsKey(localID)) | ||
1078 | { | ||
1079 | SceneObjectGroup so = SceneObjectGroupsByLocalPartID[localID]; | ||
1080 | |||
1081 | if (so.LocalId == localID) | ||
1082 | return so; | ||
1083 | } | ||
1084 | } | ||
1085 | |||
1086 | return null; | ||
1087 | } | ||
1088 | |||
1089 | /// <summary> | ||
1069 | /// Get a group by name from the scene (will return the first | 1090 | /// Get a group by name from the scene (will return the first |
1070 | /// found, if there are more than one prim with the same name) | 1091 | /// found, if there are more than one prim with the same name) |
1071 | /// </summary> | 1092 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index f1b09ca..dba3a61 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -92,7 +92,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
92 | private static SceneManager m_instance = null; | 92 | private static SceneManager m_instance = null; |
93 | public static SceneManager Instance | 93 | public static SceneManager Instance |
94 | { | 94 | { |
95 | get { return m_instance; } | 95 | get { |
96 | if (m_instance == null) | ||
97 | m_instance = new SceneManager(); | ||
98 | return m_instance; | ||
99 | } | ||
96 | } | 100 | } |
97 | 101 | ||
98 | private readonly DoubleDictionary<UUID, string, Scene> m_localScenes = new DoubleDictionary<UUID, string, Scene>(); | 102 | private readonly DoubleDictionary<UUID, string, Scene> m_localScenes = new DoubleDictionary<UUID, string, Scene>(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index ee61de6..74d2629 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -2747,6 +2747,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
2747 | if (objectGroup == this) | 2747 | if (objectGroup == this) |
2748 | return; | 2748 | return; |
2749 | 2749 | ||
2750 | // If the configured linkset capacity is greater than zero, | ||
2751 | // and the new linkset would have a prim count higher than this | ||
2752 | // value, do not link it. | ||
2753 | if (m_scene.m_linksetCapacity > 0 && | ||
2754 | (PrimCount + objectGroup.PrimCount) > | ||
2755 | m_scene.m_linksetCapacity) | ||
2756 | { | ||
2757 | m_log.DebugFormat( | ||
2758 | "[SCENE OBJECT GROUP]: Cannot link group with root" + | ||
2759 | " part {0}, {1} ({2} prims) to group with root part" + | ||
2760 | " {3}, {4} ({5} prims) because the new linkset" + | ||
2761 | " would exceed the configured maximum of {6}", | ||
2762 | objectGroup.RootPart.Name, objectGroup.RootPart.UUID, | ||
2763 | objectGroup.PrimCount, RootPart.Name, RootPart.UUID, | ||
2764 | PrimCount, m_scene.m_linksetCapacity); | ||
2765 | |||
2766 | return; | ||
2767 | } | ||
2768 | |||
2750 | // 'linkPart' == the root of the group being linked into this group | 2769 | // 'linkPart' == the root of the group being linked into this group |
2751 | SceneObjectPart linkPart = objectGroup.m_rootPart; | 2770 | SceneObjectPart linkPart = objectGroup.m_rootPart; |
2752 | 2771 | ||
@@ -3492,27 +3511,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
3492 | /// <param name="scale"></param> | 3511 | /// <param name="scale"></param> |
3493 | public void GroupResize(Vector3 scale) | 3512 | public void GroupResize(Vector3 scale) |
3494 | { | 3513 | { |
3495 | scale.X = Math.Min(scale.X, Scene.m_maxNonphys); | 3514 | // m_log.DebugFormat( |
3496 | scale.Y = Math.Min(scale.Y, Scene.m_maxNonphys); | 3515 | // "[SCENE OBJECT GROUP]: Group resizing {0} {1} from {2} to {3}", Name, LocalId, RootPart.Scale, scale); |
3497 | scale.Z = Math.Min(scale.Z, Scene.m_maxNonphys); | ||
3498 | 3516 | ||
3499 | PhysicsActor pa = m_rootPart.PhysActor; | 3517 | PhysicsActor pa = m_rootPart.PhysActor; |
3500 | 3518 | ||
3501 | if (pa != null && pa.IsPhysical) | 3519 | if (Scene != null) |
3502 | { | 3520 | { |
3503 | scale.X = Math.Min(scale.X, Scene.m_maxPhys); | 3521 | scale.X = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.X)); |
3504 | scale.Y = Math.Min(scale.Y, Scene.m_maxPhys); | 3522 | scale.Y = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.Y)); |
3505 | scale.Z = Math.Min(scale.Z, Scene.m_maxPhys); | 3523 | scale.Z = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.Z)); |
3524 | |||
3525 | if (pa != null && pa.IsPhysical) | ||
3526 | { | ||
3527 | scale.X = Math.Max(Scene.m_minPhys, Math.Min(Scene.m_maxPhys, scale.X)); | ||
3528 | scale.Y = Math.Max(Scene.m_minPhys, Math.Min(Scene.m_maxPhys, scale.Y)); | ||
3529 | scale.Z = Math.Max(Scene.m_minPhys, Math.Min(Scene.m_maxPhys, scale.Z)); | ||
3530 | } | ||
3506 | } | 3531 | } |
3507 | 3532 | ||
3508 | float x = (scale.X / RootPart.Scale.X); | 3533 | float x = (scale.X / RootPart.Scale.X); |
3509 | float y = (scale.Y / RootPart.Scale.Y); | 3534 | float y = (scale.Y / RootPart.Scale.Y); |
3510 | float z = (scale.Z / RootPart.Scale.Z); | 3535 | float z = (scale.Z / RootPart.Scale.Z); |
3511 | 3536 | ||
3512 | SceneObjectPart[] parts; | 3537 | SceneObjectPart[] parts = m_parts.GetArray(); |
3513 | if (x > 1.0f || y > 1.0f || z > 1.0f) | 3538 | |
3539 | if (Scene != null & (x > 1.0f || y > 1.0f || z > 1.0f)) | ||
3514 | { | 3540 | { |
3515 | parts = m_parts.GetArray(); | ||
3516 | for (int i = 0; i < parts.Length; i++) | 3541 | for (int i = 0; i < parts.Length; i++) |
3517 | { | 3542 | { |
3518 | SceneObjectPart obPart = parts[i]; | 3543 | SceneObjectPart obPart = parts[i]; |
@@ -3525,7 +3550,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3525 | 3550 | ||
3526 | if (pa != null && pa.IsPhysical) | 3551 | if (pa != null && pa.IsPhysical) |
3527 | { | 3552 | { |
3528 | if (oldSize.X * x > m_scene.m_maxPhys) | 3553 | if (oldSize.X * x > Scene.m_maxPhys) |
3529 | { | 3554 | { |
3530 | f = m_scene.m_maxPhys / oldSize.X; | 3555 | f = m_scene.m_maxPhys / oldSize.X; |
3531 | a = f / x; | 3556 | a = f / x; |
@@ -3533,8 +3558,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3533 | y *= a; | 3558 | y *= a; |
3534 | z *= a; | 3559 | z *= a; |
3535 | } | 3560 | } |
3561 | else if (oldSize.X * x < Scene.m_minPhys) | ||
3562 | { | ||
3563 | f = m_scene.m_minPhys / oldSize.X; | ||
3564 | a = f / x; | ||
3565 | x *= a; | ||
3566 | y *= a; | ||
3567 | z *= a; | ||
3568 | } | ||
3536 | 3569 | ||
3537 | if (oldSize.Y * y > m_scene.m_maxPhys) | 3570 | if (oldSize.Y * y > Scene.m_maxPhys) |
3538 | { | 3571 | { |
3539 | f = m_scene.m_maxPhys / oldSize.Y; | 3572 | f = m_scene.m_maxPhys / oldSize.Y; |
3540 | a = f / y; | 3573 | a = f / y; |
@@ -3542,8 +3575,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3542 | y *= a; | 3575 | y *= a; |
3543 | z *= a; | 3576 | z *= a; |
3544 | } | 3577 | } |
3578 | else if (oldSize.Y * y < Scene.m_minPhys) | ||
3579 | { | ||
3580 | f = m_scene.m_minPhys / oldSize.Y; | ||
3581 | a = f / y; | ||
3582 | x *= a; | ||
3583 | y *= a; | ||
3584 | z *= a; | ||
3585 | } | ||
3545 | 3586 | ||
3546 | if (oldSize.Z * z > m_scene.m_maxPhys) | 3587 | if (oldSize.Z * z > Scene.m_maxPhys) |
3547 | { | 3588 | { |
3548 | f = m_scene.m_maxPhys / oldSize.Z; | 3589 | f = m_scene.m_maxPhys / oldSize.Z; |
3549 | a = f / z; | 3590 | a = f / z; |
@@ -3551,10 +3592,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3551 | y *= a; | 3592 | y *= a; |
3552 | z *= a; | 3593 | z *= a; |
3553 | } | 3594 | } |
3595 | else if (oldSize.Z * z < Scene.m_minPhys) | ||
3596 | { | ||
3597 | f = m_scene.m_minPhys / oldSize.Z; | ||
3598 | a = f / z; | ||
3599 | x *= a; | ||
3600 | y *= a; | ||
3601 | z *= a; | ||
3602 | } | ||
3554 | } | 3603 | } |
3555 | else | 3604 | else |
3556 | { | 3605 | { |
3557 | if (oldSize.X * x > m_scene.m_maxNonphys) | 3606 | if (oldSize.X * x > Scene.m_maxNonphys) |
3558 | { | 3607 | { |
3559 | f = m_scene.m_maxNonphys / oldSize.X; | 3608 | f = m_scene.m_maxNonphys / oldSize.X; |
3560 | a = f / x; | 3609 | a = f / x; |
@@ -3562,8 +3611,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3562 | y *= a; | 3611 | y *= a; |
3563 | z *= a; | 3612 | z *= a; |
3564 | } | 3613 | } |
3614 | else if (oldSize.X * x < Scene.m_minNonphys) | ||
3615 | { | ||
3616 | f = m_scene.m_minNonphys / oldSize.X; | ||
3617 | a = f / x; | ||
3618 | x *= a; | ||
3619 | y *= a; | ||
3620 | z *= a; | ||
3621 | } | ||
3565 | 3622 | ||
3566 | if (oldSize.Y * y > m_scene.m_maxNonphys) | 3623 | if (oldSize.Y * y > Scene.m_maxNonphys) |
3567 | { | 3624 | { |
3568 | f = m_scene.m_maxNonphys / oldSize.Y; | 3625 | f = m_scene.m_maxNonphys / oldSize.Y; |
3569 | a = f / y; | 3626 | a = f / y; |
@@ -3571,8 +3628,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3571 | y *= a; | 3628 | y *= a; |
3572 | z *= a; | 3629 | z *= a; |
3573 | } | 3630 | } |
3631 | else if (oldSize.Y * y < Scene.m_minNonphys) | ||
3632 | { | ||
3633 | f = m_scene.m_minNonphys / oldSize.Y; | ||
3634 | a = f / y; | ||
3635 | x *= a; | ||
3636 | y *= a; | ||
3637 | z *= a; | ||
3638 | } | ||
3574 | 3639 | ||
3575 | if (oldSize.Z * z > m_scene.m_maxNonphys) | 3640 | if (oldSize.Z * z > Scene.m_maxNonphys) |
3576 | { | 3641 | { |
3577 | f = m_scene.m_maxNonphys / oldSize.Z; | 3642 | f = m_scene.m_maxNonphys / oldSize.Z; |
3578 | a = f / z; | 3643 | a = f / z; |
@@ -3580,6 +3645,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3580 | y *= a; | 3645 | y *= a; |
3581 | z *= a; | 3646 | z *= a; |
3582 | } | 3647 | } |
3648 | else if (oldSize.Z * z < Scene.m_minNonphys) | ||
3649 | { | ||
3650 | f = m_scene.m_minNonphys / oldSize.Z; | ||
3651 | a = f / z; | ||
3652 | x *= a; | ||
3653 | y *= a; | ||
3654 | z *= a; | ||
3655 | } | ||
3583 | } | 3656 | } |
3584 | } | 3657 | } |
3585 | } | 3658 | } |
@@ -3592,7 +3665,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3592 | 3665 | ||
3593 | RootPart.Resize(prevScale); | 3666 | RootPart.Resize(prevScale); |
3594 | 3667 | ||
3595 | parts = m_parts.GetArray(); | ||
3596 | for (int i = 0; i < parts.Length; i++) | 3668 | for (int i = 0; i < parts.Length; i++) |
3597 | { | 3669 | { |
3598 | SceneObjectPart obPart = parts[i]; | 3670 | SceneObjectPart obPart = parts[i]; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 165dd85..2191cfa 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -790,7 +790,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
790 | } | 790 | } |
791 | catch (Exception e) | 791 | catch (Exception e) |
792 | { | 792 | { |
793 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); | 793 | m_log.ErrorFormat("[SCENEOBJECTPART]: GROUP POSITION. {0}", e); |
794 | } | 794 | } |
795 | } | 795 | } |
796 | } | 796 | } |
@@ -2864,6 +2864,35 @@ namespace OpenSim.Region.Framework.Scenes | |||
2864 | SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd); | 2864 | SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd); |
2865 | } | 2865 | } |
2866 | 2866 | ||
2867 | // The Collision sounds code calls this | ||
2868 | public void SendCollisionSound(UUID soundID, double volume, Vector3 position) | ||
2869 | { | ||
2870 | if (soundID == UUID.Zero) | ||
2871 | return; | ||
2872 | |||
2873 | ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>(); | ||
2874 | if (soundModule == null) | ||
2875 | return; | ||
2876 | |||
2877 | if (volume > 1) | ||
2878 | volume = 1; | ||
2879 | if (volume < 0) | ||
2880 | volume = 0; | ||
2881 | |||
2882 | int now = Util.EnvironmentTickCount(); | ||
2883 | if(Util.EnvironmentTickCountSubtract(now,LastColSoundSentTime) <200) | ||
2884 | return; | ||
2885 | |||
2886 | LastColSoundSentTime = now; | ||
2887 | |||
2888 | UUID ownerID = OwnerID; | ||
2889 | UUID objectID = ParentGroup.RootPart.UUID; | ||
2890 | UUID parentID = ParentGroup.UUID; | ||
2891 | ulong regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle; | ||
2892 | |||
2893 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, 0 ); | ||
2894 | } | ||
2895 | |||
2867 | public void PhysicsOutOfBounds(Vector3 pos) | 2896 | public void PhysicsOutOfBounds(Vector3 pos) |
2868 | { | 2897 | { |
2869 | m_log.Error("[PHYSICS]: Physical Object went out of bounds."); | 2898 | m_log.Error("[PHYSICS]: Physical Object went out of bounds."); |
@@ -2895,38 +2924,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2895 | ScheduleTerseUpdate(); | 2924 | ScheduleTerseUpdate(); |
2896 | } | 2925 | } |
2897 | 2926 | ||
2898 | public void PreloadSound(string sound) | ||
2899 | { | ||
2900 | // UUID ownerID = OwnerID; | ||
2901 | UUID objectID = ParentGroup.RootPart.UUID; | ||
2902 | UUID soundID = UUID.Zero; | ||
2903 | |||
2904 | if (!UUID.TryParse(sound, out soundID)) | ||
2905 | { | ||
2906 | //Trys to fetch sound id from prim's inventory. | ||
2907 | //Prim's inventory doesn't support non script items yet | ||
2908 | |||
2909 | TaskInventory.LockItemsForRead(true); | ||
2910 | |||
2911 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2912 | { | ||
2913 | if (item.Value.Name == sound) | ||
2914 | { | ||
2915 | soundID = item.Value.ItemID; | ||
2916 | break; | ||
2917 | } | ||
2918 | } | ||
2919 | |||
2920 | TaskInventory.LockItemsForRead(false); | ||
2921 | } | ||
2922 | |||
2923 | ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) | ||
2924 | { | ||
2925 | if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100)) | ||
2926 | sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); | ||
2927 | }); | ||
2928 | } | ||
2929 | |||
2930 | public void RemFlag(PrimFlags flag) | 2927 | public void RemFlag(PrimFlags flag) |
2931 | { | 2928 | { |
2932 | // PrimFlags prevflag = Flags; | 2929 | // PrimFlags prevflag = Flags; |
@@ -2979,17 +2976,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
2979 | /// <param name="scale"></param> | 2976 | /// <param name="scale"></param> |
2980 | public void Resize(Vector3 scale) | 2977 | public void Resize(Vector3 scale) |
2981 | { | 2978 | { |
2982 | scale.X = Math.Min(scale.X, ParentGroup.Scene.m_maxNonphys); | ||
2983 | scale.Y = Math.Min(scale.Y, ParentGroup.Scene.m_maxNonphys); | ||
2984 | scale.Z = Math.Min(scale.Z, ParentGroup.Scene.m_maxNonphys); | ||
2985 | |||
2986 | PhysicsActor pa = PhysActor; | 2979 | PhysicsActor pa = PhysActor; |
2987 | 2980 | ||
2988 | if (pa != null && pa.IsPhysical) | 2981 | if (ParentGroup.Scene != null) |
2989 | { | 2982 | { |
2990 | scale.X = Math.Min(scale.X, ParentGroup.Scene.m_maxPhys); | 2983 | scale.X = Math.Max(ParentGroup.Scene.m_minNonphys, Math.Min(ParentGroup.Scene.m_maxNonphys, scale.X)); |
2991 | scale.Y = Math.Min(scale.Y, ParentGroup.Scene.m_maxPhys); | 2984 | scale.Y = Math.Max(ParentGroup.Scene.m_minNonphys, Math.Min(ParentGroup.Scene.m_maxNonphys, scale.Y)); |
2992 | scale.Z = Math.Min(scale.Z, ParentGroup.Scene.m_maxPhys); | 2985 | scale.Z = Math.Max(ParentGroup.Scene.m_minNonphys, Math.Min(ParentGroup.Scene.m_maxNonphys, scale.Z)); |
2986 | |||
2987 | if (pa != null && pa.IsPhysical) | ||
2988 | { | ||
2989 | scale.X = Math.Max(ParentGroup.Scene.m_minPhys, Math.Min(ParentGroup.Scene.m_maxPhys, scale.X)); | ||
2990 | scale.Y = Math.Max(ParentGroup.Scene.m_minPhys, Math.Min(ParentGroup.Scene.m_maxPhys, scale.Y)); | ||
2991 | scale.Z = Math.Max(ParentGroup.Scene.m_minPhys, Math.Min(ParentGroup.Scene.m_maxPhys, scale.Z)); | ||
2992 | } | ||
2993 | } | 2993 | } |
2994 | 2994 | ||
2995 | // m_log.DebugFormat("[SCENE OBJECT PART]: Resizing {0} {1} to {2}", Name, LocalId, scale); | 2995 | // m_log.DebugFormat("[SCENE OBJECT PART]: Resizing {0} {1} to {2}", Name, LocalId, scale); |
@@ -3086,7 +3086,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3086 | // UUID, Name, TimeStampFull); | 3086 | // UUID, Name, TimeStampFull); |
3087 | 3087 | ||
3088 | if (ParentGroup.Scene != null) | 3088 | if (ParentGroup.Scene != null) |
3089 | ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this); | 3089 | ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this, true); |
3090 | } | 3090 | } |
3091 | 3091 | ||
3092 | /// <summary> | 3092 | /// <summary> |
@@ -3120,7 +3120,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3120 | } | 3120 | } |
3121 | 3121 | ||
3122 | if (ParentGroup.Scene != null) | 3122 | if (ParentGroup.Scene != null) |
3123 | ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this); | 3123 | ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this, false); |
3124 | } | 3124 | } |
3125 | 3125 | ||
3126 | public void ScriptSetPhysicsStatus(bool UsePhysics) | 3126 | public void ScriptSetPhysicsStatus(bool UsePhysics) |
@@ -3295,126 +3295,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3295 | } | 3295 | } |
3296 | 3296 | ||
3297 | /// <summary> | 3297 | /// <summary> |
3298 | /// Trigger or play an attached sound in this part's inventory. | ||
3299 | /// </summary> | ||
3300 | /// <param name="sound"></param> | ||
3301 | /// <param name="volume"></param> | ||
3302 | /// <param name="triggered"></param> | ||
3303 | /// <param name="flags"></param> | ||
3304 | public void SendSound(string sound, double volume, bool triggered, byte flags, float radius, bool useMaster, bool isMaster) | ||
3305 | { | ||
3306 | if (volume > 1) | ||
3307 | volume = 1; | ||
3308 | if (volume < 0) | ||
3309 | volume = 0; | ||
3310 | |||
3311 | UUID ownerID = OwnerID; | ||
3312 | UUID objectID = ParentGroup.RootPart.UUID; | ||
3313 | UUID parentID = ParentGroup.UUID; | ||
3314 | |||
3315 | UUID soundID = UUID.Zero; | ||
3316 | Vector3 position = AbsolutePosition; // region local | ||
3317 | ulong regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle; | ||
3318 | |||
3319 | if (!UUID.TryParse(sound, out soundID)) | ||
3320 | { | ||
3321 | // search sound file from inventory | ||
3322 | TaskInventory.LockItemsForRead(true); | ||
3323 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
3324 | { | ||
3325 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | ||
3326 | { | ||
3327 | soundID = item.Value.ItemID; | ||
3328 | break; | ||
3329 | } | ||
3330 | } | ||
3331 | TaskInventory.LockItemsForRead(false); | ||
3332 | } | ||
3333 | |||
3334 | if (soundID == UUID.Zero) | ||
3335 | return; | ||
3336 | |||
3337 | ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>(); | ||
3338 | if (soundModule != null) | ||
3339 | { | ||
3340 | if (useMaster) | ||
3341 | { | ||
3342 | if (isMaster) | ||
3343 | { | ||
3344 | if (triggered) | ||
3345 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius); | ||
3346 | else | ||
3347 | soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); | ||
3348 | ParentGroup.PlaySoundMasterPrim = this; | ||
3349 | ownerID = OwnerID; | ||
3350 | objectID = ParentGroup.RootPart.UUID; | ||
3351 | parentID = ParentGroup.UUID; | ||
3352 | position = AbsolutePosition; // region local | ||
3353 | regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle; | ||
3354 | if (triggered) | ||
3355 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius); | ||
3356 | else | ||
3357 | soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); | ||
3358 | foreach (SceneObjectPart prim in ParentGroup.PlaySoundSlavePrims) | ||
3359 | { | ||
3360 | ownerID = prim.OwnerID; | ||
3361 | objectID = prim.ParentGroup.RootPart.UUID; | ||
3362 | parentID = prim.ParentGroup.UUID; | ||
3363 | position = prim.AbsolutePosition; // region local | ||
3364 | regionHandle = prim.ParentGroup.Scene.RegionInfo.RegionHandle; | ||
3365 | if (triggered) | ||
3366 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius); | ||
3367 | else | ||
3368 | soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); | ||
3369 | } | ||
3370 | ParentGroup.PlaySoundSlavePrims.Clear(); | ||
3371 | ParentGroup.PlaySoundMasterPrim = null; | ||
3372 | } | ||
3373 | else | ||
3374 | { | ||
3375 | ParentGroup.PlaySoundSlavePrims.Add(this); | ||
3376 | } | ||
3377 | } | ||
3378 | else | ||
3379 | { | ||
3380 | if (triggered) | ||
3381 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius); | ||
3382 | else | ||
3383 | soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); | ||
3384 | } | ||
3385 | } | ||
3386 | } | ||
3387 | |||
3388 | public void SendCollisionSound(UUID soundID, double volume, Vector3 position) | ||
3389 | { | ||
3390 | if (soundID == UUID.Zero) | ||
3391 | return; | ||
3392 | |||
3393 | ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>(); | ||
3394 | if (soundModule == null) | ||
3395 | return; | ||
3396 | |||
3397 | if (volume > 1) | ||
3398 | volume = 1; | ||
3399 | if (volume < 0) | ||
3400 | volume = 0; | ||
3401 | |||
3402 | int now = Util.EnvironmentTickCount(); | ||
3403 | if(Util.EnvironmentTickCountSubtract(now,LastColSoundSentTime) <200) | ||
3404 | return; | ||
3405 | |||
3406 | LastColSoundSentTime = now; | ||
3407 | |||
3408 | UUID ownerID = OwnerID; | ||
3409 | UUID objectID = ParentGroup.RootPart.UUID; | ||
3410 | UUID parentID = ParentGroup.UUID; | ||
3411 | ulong regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle; | ||
3412 | |||
3413 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, 0 ); | ||
3414 | } | ||
3415 | |||
3416 | |||
3417 | /// <summary> | ||
3418 | /// Send a terse update to all clients | 3298 | /// Send a terse update to all clients |
3419 | /// </summary> | 3299 | /// </summary> |
3420 | public void SendTerseUpdateToAllClients() | 3300 | public void SendTerseUpdateToAllClients() |
@@ -3575,23 +3455,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
3575 | } | 3455 | } |
3576 | 3456 | ||
3577 | /// <summary> | 3457 | /// <summary> |
3578 | /// Set the color of prim faces | 3458 | /// Set the color & alpha of prim faces |
3579 | /// </summary> | 3459 | /// </summary> |
3580 | /// <param name="color"></param> | ||
3581 | /// <param name="face"></param> | 3460 | /// <param name="face"></param> |
3582 | public void SetFaceColor(Vector3 color, int face) | 3461 | /// <param name="color"></param> |
3462 | /// <param name="alpha"></param> | ||
3463 | public void SetFaceColorAlpha(int face, Vector3 color, double ?alpha) | ||
3583 | { | 3464 | { |
3465 | Vector3 clippedColor = Util.Clip(color, 0.0f, 1.0f); | ||
3466 | float clippedAlpha = alpha.HasValue ? | ||
3467 | Util.Clip((float)alpha.Value, 0.0f, 1.0f) : 0; | ||
3468 | |||
3584 | // The only way to get a deep copy/ If we don't do this, we can | 3469 | // The only way to get a deep copy/ If we don't do this, we can |
3585 | // mever detect color changes further down. | 3470 | // never detect color changes further down. |
3586 | Byte[] buf = Shape.Textures.GetBytes(); | 3471 | Byte[] buf = Shape.Textures.GetBytes(); |
3587 | Primitive.TextureEntry tex = new Primitive.TextureEntry(buf, 0, buf.Length); | 3472 | Primitive.TextureEntry tex = new Primitive.TextureEntry(buf, 0, buf.Length); |
3588 | Color4 texcolor; | 3473 | Color4 texcolor; |
3589 | if (face >= 0 && face < GetNumberOfSides()) | 3474 | if (face >= 0 && face < GetNumberOfSides()) |
3590 | { | 3475 | { |
3591 | texcolor = tex.CreateFace((uint)face).RGBA; | 3476 | texcolor = tex.CreateFace((uint)face).RGBA; |
3592 | texcolor.R = Util.Clip((float)color.X, 0.0f, 1.0f); | 3477 | texcolor.R = clippedColor.X; |
3593 | texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f); | 3478 | texcolor.G = clippedColor.Y; |
3594 | texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f); | 3479 | texcolor.B = clippedColor.Z; |
3480 | if (alpha.HasValue) | ||
3481 | { | ||
3482 | texcolor.A = clippedAlpha; | ||
3483 | } | ||
3595 | tex.FaceTextures[face].RGBA = texcolor; | 3484 | tex.FaceTextures[face].RGBA = texcolor; |
3596 | UpdateTextureEntry(tex.GetBytes()); | 3485 | UpdateTextureEntry(tex.GetBytes()); |
3597 | return; | 3486 | return; |
@@ -3603,15 +3492,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
3603 | if (tex.FaceTextures[i] != null) | 3492 | if (tex.FaceTextures[i] != null) |
3604 | { | 3493 | { |
3605 | texcolor = tex.FaceTextures[i].RGBA; | 3494 | texcolor = tex.FaceTextures[i].RGBA; |
3606 | texcolor.R = Util.Clip((float)color.X, 0.0f, 1.0f); | 3495 | texcolor.R = clippedColor.X; |
3607 | texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f); | 3496 | texcolor.G = clippedColor.Y; |
3608 | texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f); | 3497 | texcolor.B = clippedColor.Z; |
3498 | if (alpha.HasValue) | ||
3499 | { | ||
3500 | texcolor.A = clippedAlpha; | ||
3501 | } | ||
3609 | tex.FaceTextures[i].RGBA = texcolor; | 3502 | tex.FaceTextures[i].RGBA = texcolor; |
3610 | } | 3503 | } |
3611 | texcolor = tex.DefaultTexture.RGBA; | 3504 | texcolor = tex.DefaultTexture.RGBA; |
3612 | texcolor.R = Util.Clip((float)color.X, 0.0f, 1.0f); | 3505 | texcolor.R = clippedColor.X; |
3613 | texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f); | 3506 | texcolor.G = clippedColor.Y; |
3614 | texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f); | 3507 | texcolor.B = clippedColor.Z; |
3508 | if (alpha.HasValue) | ||
3509 | { | ||
3510 | texcolor.A = clippedAlpha; | ||
3511 | } | ||
3615 | tex.DefaultTexture.RGBA = texcolor; | 3512 | tex.DefaultTexture.RGBA = texcolor; |
3616 | } | 3513 | } |
3617 | UpdateTextureEntry(tex.GetBytes()); | 3514 | UpdateTextureEntry(tex.GetBytes()); |
@@ -4899,6 +4796,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
4899 | ScheduleFullUpdate(); | 4796 | ScheduleFullUpdate(); |
4900 | } | 4797 | } |
4901 | 4798 | ||
4799 | public void UpdateSlice(float begin, float end) | ||
4800 | { | ||
4801 | if (end < begin) | ||
4802 | { | ||
4803 | float temp = begin; | ||
4804 | begin = end; | ||
4805 | end = temp; | ||
4806 | } | ||
4807 | end = Math.Min(1f, Math.Max(0f, end)); | ||
4808 | begin = Math.Min(Math.Min(1f, Math.Max(0f, begin)), end - 0.02f); | ||
4809 | if (begin < 0.02f && end < 0.02f) | ||
4810 | { | ||
4811 | begin = 0f; | ||
4812 | end = 0.02f; | ||
4813 | } | ||
4814 | |||
4815 | ushort uBegin = (ushort)(50000.0 * begin); | ||
4816 | ushort uEnd = (ushort)(50000.0 * (1f - end)); | ||
4817 | bool updatePossiblyNeeded = false; | ||
4818 | PrimType primType = GetPrimType(); | ||
4819 | if (primType == PrimType.SPHERE || primType == PrimType.TORUS || primType == PrimType.TUBE || primType == PrimType.RING) | ||
4820 | { | ||
4821 | if (m_shape.ProfileBegin != uBegin || m_shape.ProfileEnd != uEnd) | ||
4822 | { | ||
4823 | m_shape.ProfileBegin = uBegin; | ||
4824 | m_shape.ProfileEnd = uEnd; | ||
4825 | updatePossiblyNeeded = true; | ||
4826 | } | ||
4827 | } | ||
4828 | else if (m_shape.PathBegin != uBegin || m_shape.PathEnd != uEnd) | ||
4829 | { | ||
4830 | m_shape.PathBegin = uBegin; | ||
4831 | m_shape.PathEnd = uEnd; | ||
4832 | updatePossiblyNeeded = true; | ||
4833 | } | ||
4834 | |||
4835 | if (updatePossiblyNeeded && ParentGroup != null) | ||
4836 | { | ||
4837 | ParentGroup.HasGroupChanged = true; | ||
4838 | } | ||
4839 | if (updatePossiblyNeeded && PhysActor != null) | ||
4840 | { | ||
4841 | PhysActor.Shape = m_shape; | ||
4842 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | ||
4843 | } | ||
4844 | if (updatePossiblyNeeded) | ||
4845 | { | ||
4846 | ScheduleFullUpdate(); | ||
4847 | } | ||
4848 | } | ||
4849 | |||
4902 | /// <summary> | 4850 | /// <summary> |
4903 | /// If the part is a sculpt/mesh, retrieve the mesh data and reinsert it into the shape so that the physics | 4851 | /// If the part is a sculpt/mesh, retrieve the mesh data and reinsert it into the shape so that the physics |
4904 | /// engine can use it. | 4852 | /// engine can use it. |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index e010864..3a9a146 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -97,6 +97,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
97 | QueryScriptStates(); | 97 | QueryScriptStates(); |
98 | } | 98 | } |
99 | } | 99 | } |
100 | |||
101 | public int Count | ||
102 | { | ||
103 | get | ||
104 | { | ||
105 | lock (m_items) | ||
106 | return m_items.Count; | ||
107 | } | ||
108 | } | ||
100 | 109 | ||
101 | /// <summary> | 110 | /// <summary> |
102 | /// Constructor | 111 | /// Constructor |
@@ -235,31 +244,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
235 | if (m_part == null || m_part.ParentGroup == null || m_part.ParentGroup.Scene == null) | 244 | if (m_part == null || m_part.ParentGroup == null || m_part.ParentGroup.Scene == null) |
236 | return; | 245 | return; |
237 | 246 | ||
238 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | ||
239 | if (engines == null) // No engine at all | ||
240 | return; | ||
241 | |||
242 | Items.LockItemsForRead(true); | 247 | Items.LockItemsForRead(true); |
243 | foreach (TaskInventoryItem item in Items.Values) | 248 | foreach (TaskInventoryItem item in Items.Values) |
244 | { | 249 | { |
245 | if (item.InvType == (int)InventoryType.LSL) | 250 | if (item.InvType == (int)InventoryType.LSL) |
246 | { | 251 | { |
247 | foreach (IScriptModule e in engines) | 252 | bool running; |
248 | { | 253 | if (TryGetScriptInstanceRunning(m_part.ParentGroup.Scene, item, out running)) |
249 | bool running; | 254 | item.ScriptRunning = running; |
250 | |||
251 | if (e.HasScript(item.ItemID, out running)) | ||
252 | { | ||
253 | item.ScriptRunning = running; | ||
254 | break; | ||
255 | } | ||
256 | } | ||
257 | } | 255 | } |
258 | } | 256 | } |
259 | 257 | ||
260 | Items.LockItemsForRead(false); | 258 | Items.LockItemsForRead(false); |
261 | } | 259 | } |
262 | 260 | ||
261 | public bool TryGetScriptInstanceRunning(UUID itemId, out bool running) | ||
262 | { | ||
263 | running = false; | ||
264 | |||
265 | TaskInventoryItem item = GetInventoryItem(itemId); | ||
266 | |||
267 | if (item == null) | ||
268 | return false; | ||
269 | |||
270 | return TryGetScriptInstanceRunning(m_part.ParentGroup.Scene, item, out running); | ||
271 | } | ||
272 | |||
273 | public static bool TryGetScriptInstanceRunning(Scene scene, TaskInventoryItem item, out bool running) | ||
274 | { | ||
275 | running = false; | ||
276 | |||
277 | if (item.InvType != (int)InventoryType.LSL) | ||
278 | return false; | ||
279 | |||
280 | IScriptModule[] engines = scene.RequestModuleInterfaces<IScriptModule>(); | ||
281 | if (engines == null) // No engine at all | ||
282 | return false; | ||
283 | |||
284 | foreach (IScriptModule e in engines) | ||
285 | { | ||
286 | if (e.HasScript(item.ItemID, out running)) | ||
287 | return true; | ||
288 | } | ||
289 | |||
290 | return false; | ||
291 | } | ||
292 | |||
263 | public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 293 | public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
264 | { | 294 | { |
265 | int scriptsValidForStarting = 0; | 295 | int scriptsValidForStarting = 0; |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 2b9665c..25a53b4 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -69,14 +69,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
69 | public ScriptControlled eventControls; | 69 | public ScriptControlled eventControls; |
70 | } | 70 | } |
71 | 71 | ||
72 | public delegate void SendCourseLocationsMethod(UUID scene, ScenePresence presence, List<Vector3> coarseLocations, List<UUID> avatarUUIDs); | 72 | public delegate void SendCoarseLocationsMethod(UUID scene, ScenePresence presence, List<Vector3> coarseLocations, List<UUID> avatarUUIDs); |
73 | 73 | ||
74 | public class ScenePresence : EntityBase, IScenePresence | 74 | public class ScenePresence : EntityBase, IScenePresence |
75 | { | 75 | { |
76 | // ~ScenePresence() | 76 | // ~ScenePresence() |
77 | // { | 77 | // { |
78 | // m_log.Debug("[SCENE PRESENCE] Destructor called"); | 78 | // m_log.DebugFormat("[SCENE PRESENCE]: Destructor called on {0}", Name); |
79 | // } | 79 | // } |
80 | |||
80 | private void TriggerScenePresenceUpdated() | 81 | private void TriggerScenePresenceUpdated() |
81 | { | 82 | { |
82 | if (m_scene != null) | 83 | if (m_scene != null) |
@@ -188,7 +189,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
188 | /// </summary> | 189 | /// </summary> |
189 | public bool SitGround { get; private set; } | 190 | public bool SitGround { get; private set; } |
190 | 191 | ||
191 | private SendCourseLocationsMethod m_sendCourseLocationsMethod; | 192 | private SendCoarseLocationsMethod m_sendCoarseLocationsMethod; |
192 | 193 | ||
193 | //private Vector3 m_requestedSitOffset = new Vector3(); | 194 | //private Vector3 m_requestedSitOffset = new Vector3(); |
194 | 195 | ||
@@ -546,7 +547,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
546 | { | 547 | { |
547 | try | 548 | try |
548 | { | 549 | { |
549 | PhysicsActor.Velocity = value; | 550 | PhysicsActor.TargetVelocity = value; |
550 | } | 551 | } |
551 | catch (Exception e) | 552 | catch (Exception e) |
552 | { | 553 | { |
@@ -711,7 +712,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
711 | AttachmentsSyncLock = new Object(); | 712 | AttachmentsSyncLock = new Object(); |
712 | AllowMovement = true; | 713 | AllowMovement = true; |
713 | IsChildAgent = true; | 714 | IsChildAgent = true; |
714 | m_sendCourseLocationsMethod = SendCoarseLocationsDefault; | 715 | m_sendCoarseLocationsMethod = SendCoarseLocationsDefault; |
715 | Animator = new ScenePresenceAnimator(this); | 716 | Animator = new ScenePresenceAnimator(this); |
716 | PresenceType = type; | 717 | PresenceType = type; |
717 | DrawDistance = world.DefaultDrawDistance; | 718 | DrawDistance = world.DefaultDrawDistance; |
@@ -975,7 +976,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
975 | { | 976 | { |
976 | if (wasChild && HasAttachments()) | 977 | if (wasChild && HasAttachments()) |
977 | { | 978 | { |
978 | m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); | 979 | m_log.DebugFormat( |
980 | "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); | ||
981 | |||
979 | // Resume scripts | 982 | // Resume scripts |
980 | Util.FireAndForget(delegate(object x) { | 983 | Util.FireAndForget(delegate(object x) { |
981 | foreach (SceneObjectGroup sog in m_attachments) | 984 | foreach (SceneObjectGroup sog in m_attachments) |
@@ -1531,17 +1534,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1531 | bool DCFlagKeyPressed = false; | 1534 | bool DCFlagKeyPressed = false; |
1532 | Vector3 agent_control_v3 = Vector3.Zero; | 1535 | Vector3 agent_control_v3 = Vector3.Zero; |
1533 | 1536 | ||
1534 | bool oldflying = Flying; | 1537 | bool newFlying = actor.Flying; |
1535 | 1538 | ||
1536 | if (ForceFly) | 1539 | if (ForceFly) |
1537 | actor.Flying = true; | 1540 | newFlying = true; |
1538 | else if (FlyDisabled) | 1541 | else if (FlyDisabled) |
1539 | actor.Flying = false; | 1542 | newFlying = false; |
1540 | else | 1543 | else |
1541 | actor.Flying = ((flags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); | 1544 | newFlying = ((flags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); |
1542 | 1545 | ||
1543 | if (actor.Flying != oldflying) | 1546 | if (actor.Flying != newFlying) |
1547 | { | ||
1548 | // Note: ScenePresence.Flying is actually fetched from the physical actor | ||
1549 | // so setting PhysActor.Flying here also sets the ScenePresence's value. | ||
1550 | actor.Flying = newFlying; | ||
1544 | update_movementflag = true; | 1551 | update_movementflag = true; |
1552 | } | ||
1545 | 1553 | ||
1546 | if (ParentID == 0) | 1554 | if (ParentID == 0) |
1547 | { | 1555 | { |
@@ -2623,17 +2631,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2623 | 2631 | ||
2624 | public void SendCoarseLocations(List<Vector3> coarseLocations, List<UUID> avatarUUIDs) | 2632 | public void SendCoarseLocations(List<Vector3> coarseLocations, List<UUID> avatarUUIDs) |
2625 | { | 2633 | { |
2626 | SendCourseLocationsMethod d = m_sendCourseLocationsMethod; | 2634 | SendCoarseLocationsMethod d = m_sendCoarseLocationsMethod; |
2627 | if (d != null) | 2635 | if (d != null) |
2628 | { | 2636 | { |
2629 | d.Invoke(m_scene.RegionInfo.originRegionID, this, coarseLocations, avatarUUIDs); | 2637 | d.Invoke(m_scene.RegionInfo.originRegionID, this, coarseLocations, avatarUUIDs); |
2630 | } | 2638 | } |
2631 | } | 2639 | } |
2632 | 2640 | ||
2633 | public void SetSendCourseLocationMethod(SendCourseLocationsMethod d) | 2641 | public void SetSendCoarseLocationMethod(SendCoarseLocationsMethod d) |
2634 | { | 2642 | { |
2635 | if (d != null) | 2643 | if (d != null) |
2636 | m_sendCourseLocationsMethod = d; | 2644 | m_sendCoarseLocationsMethod = d; |
2637 | } | 2645 | } |
2638 | 2646 | ||
2639 | public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p, List<Vector3> coarseLocations, List<UUID> avatarUUIDs) | 2647 | public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p, List<Vector3> coarseLocations, List<UUID> avatarUUIDs) |
@@ -2837,7 +2845,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2837 | #region Significant Movement Method | 2845 | #region Significant Movement Method |
2838 | 2846 | ||
2839 | /// <summary> | 2847 | /// <summary> |
2840 | /// This checks for a significant movement and sends a courselocationchange update | 2848 | /// This checks for a significant movement and sends a coarselocationchange update |
2841 | /// </summary> | 2849 | /// </summary> |
2842 | protected void CheckForSignificantMovement() | 2850 | protected void CheckForSignificantMovement() |
2843 | { | 2851 | { |
@@ -3274,6 +3282,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3274 | } | 3282 | } |
3275 | catch { } | 3283 | catch { } |
3276 | cAgent.DefaultAnim = Animator.Animations.DefaultAnimation; | 3284 | cAgent.DefaultAnim = Animator.Animations.DefaultAnimation; |
3285 | cAgent.AnimState = Animator.Animations.ImplicitDefaultAnimation; | ||
3277 | 3286 | ||
3278 | if (Scene.AttachmentsModule != null) | 3287 | if (Scene.AttachmentsModule != null) |
3279 | Scene.AttachmentsModule.CopyAttachments(this, cAgent); | 3288 | Scene.AttachmentsModule.CopyAttachments(this, cAgent); |
@@ -3350,6 +3359,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3350 | Animator.Animations.FromArray(cAgent.Anims); | 3359 | Animator.Animations.FromArray(cAgent.Anims); |
3351 | if (cAgent.DefaultAnim != null) | 3360 | if (cAgent.DefaultAnim != null) |
3352 | Animator.Animations.SetDefaultAnimation(cAgent.DefaultAnim.AnimID, cAgent.DefaultAnim.SequenceNum, UUID.Zero); | 3361 | Animator.Animations.SetDefaultAnimation(cAgent.DefaultAnim.AnimID, cAgent.DefaultAnim.SequenceNum, UUID.Zero); |
3362 | if (cAgent.AnimState != null) | ||
3363 | Animator.Animations.SetImplicitDefaultAnimation(cAgent.AnimState.AnimID, cAgent.AnimState.SequenceNum, UUID.Zero); | ||
3353 | 3364 | ||
3354 | if (Scene.AttachmentsModule != null) | 3365 | if (Scene.AttachmentsModule != null) |
3355 | Scene.AttachmentsModule.CopyAttachments(cAgent, this); | 3366 | Scene.AttachmentsModule.CopyAttachments(cAgent, this); |
@@ -3632,13 +3643,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3632 | public List<SceneObjectGroup> GetAttachments(uint attachmentPoint) | 3643 | public List<SceneObjectGroup> GetAttachments(uint attachmentPoint) |
3633 | { | 3644 | { |
3634 | List<SceneObjectGroup> attachments = new List<SceneObjectGroup>(); | 3645 | List<SceneObjectGroup> attachments = new List<SceneObjectGroup>(); |
3635 | 3646 | ||
3636 | lock (m_attachments) | 3647 | if (attachmentPoint >= 0) |
3637 | { | 3648 | { |
3638 | foreach (SceneObjectGroup so in m_attachments) | 3649 | lock (m_attachments) |
3639 | { | 3650 | { |
3640 | if (attachmentPoint == so.AttachmentPoint) | 3651 | foreach (SceneObjectGroup so in m_attachments) |
3641 | attachments.Add(so); | 3652 | { |
3653 | if (attachmentPoint == so.AttachmentPoint) | ||
3654 | attachments.Add(so); | ||
3655 | } | ||
3642 | } | 3656 | } |
3643 | } | 3657 | } |
3644 | 3658 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index 756b1f4..5398ab9 100644 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |||
@@ -47,6 +47,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
47 | = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 47 | = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
48 | 48 | ||
49 | public const string LastReportedObjectUpdateStatName = "LastReportedObjectUpdates"; | 49 | public const string LastReportedObjectUpdateStatName = "LastReportedObjectUpdates"; |
50 | public const string SlowFramesStatName = "SlowFrames"; | ||
50 | 51 | ||
51 | public delegate void SendStatResult(SimStats stats); | 52 | public delegate void SendStatResult(SimStats stats); |
52 | 53 | ||
@@ -129,6 +130,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
129 | } | 130 | } |
130 | 131 | ||
131 | /// <summary> | 132 | /// <summary> |
133 | /// Number of frames that have taken longer to process than Scene.MIN_FRAME_TIME | ||
134 | /// </summary> | ||
135 | public Stat SlowFramesStat { get; private set; } | ||
136 | |||
137 | /// <summary> | ||
138 | /// The threshold at which we log a slow frame. | ||
139 | /// </summary> | ||
140 | public int SlowFramesStatReportThreshold { get; private set; } | ||
141 | |||
142 | /// <summary> | ||
132 | /// Extra sim statistics that are used by monitors but not sent to the client. | 143 | /// Extra sim statistics that are used by monitors but not sent to the client. |
133 | /// </summary> | 144 | /// </summary> |
134 | /// <value> | 145 | /// <value> |
@@ -226,6 +237,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
226 | 237 | ||
227 | if (StatsManager.SimExtraStats != null) | 238 | if (StatsManager.SimExtraStats != null) |
228 | OnSendStatsResult += StatsManager.SimExtraStats.ReceiveClassicSimStatsPacket; | 239 | OnSendStatsResult += StatsManager.SimExtraStats.ReceiveClassicSimStatsPacket; |
240 | |||
241 | /// At the moment, we'll only report if a frame is over 120% of target, since commonly frames are a bit | ||
242 | /// longer than ideal (which in itself is a concern). | ||
243 | SlowFramesStatReportThreshold = (int)Math.Ceiling(m_scene.MinFrameTime * 1000 * 1.2); | ||
244 | |||
245 | SlowFramesStat | ||
246 | = new Stat( | ||
247 | "SlowFrames", | ||
248 | "Slow Frames", | ||
249 | "Number of frames where frame time has been significantly longer than the desired frame time.", | ||
250 | " frames", | ||
251 | "scene", | ||
252 | m_scene.Name, | ||
253 | StatType.Push, | ||
254 | null, | ||
255 | StatVerbosity.Info); | ||
256 | |||
257 | StatsManager.RegisterStat(SlowFramesStat); | ||
229 | } | 258 | } |
230 | 259 | ||
231 | public void Close() | 260 | public void Close() |
@@ -443,6 +472,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
443 | lock (m_lastReportedExtraSimStats) | 472 | lock (m_lastReportedExtraSimStats) |
444 | { | 473 | { |
445 | m_lastReportedExtraSimStats[LastReportedObjectUpdateStatName] = m_objectUpdates / m_statsUpdateFactor; | 474 | m_lastReportedExtraSimStats[LastReportedObjectUpdateStatName] = m_objectUpdates / m_statsUpdateFactor; |
475 | m_lastReportedExtraSimStats[SlowFramesStat.ShortName] = (float)SlowFramesStat.Value; | ||
446 | 476 | ||
447 | Dictionary<string, float> physicsStats = m_scene.PhysicsScene.GetStats(); | 477 | Dictionary<string, float> physicsStats = m_scene.PhysicsScene.GetStats(); |
448 | 478 | ||
@@ -563,6 +593,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
563 | public void addFrameMS(int ms) | 593 | public void addFrameMS(int ms) |
564 | { | 594 | { |
565 | m_frameMS += ms; | 595 | m_frameMS += ms; |
596 | |||
597 | // At the moment, we'll only report if a frame is over 120% of target, since commonly frames are a bit | ||
598 | // longer than ideal due to the inaccuracy of the Sleep in Scene.Update() (which in itself is a concern). | ||
599 | if (ms > SlowFramesStatReportThreshold) | ||
600 | SlowFramesStat.Value++; | ||
566 | } | 601 | } |
567 | 602 | ||
568 | public void addNetMS(int ms) | 603 | public void addNetMS(int ms) |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index 5758869..5faf131 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |||
@@ -141,7 +141,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
141 | TestScene scene = new SceneHelpers().SetupScene(); | 141 | TestScene scene = new SceneHelpers().SetupScene(); |
142 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | 142 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); |
143 | 143 | ||
144 | scene.IncomingCloseAgent(sp.UUID); | 144 | scene.IncomingCloseAgent(sp.UUID, false); |
145 | 145 | ||
146 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); | 146 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); |
147 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); | 147 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs index d722a09..ac3da1e 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs | |||
@@ -65,5 +65,22 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
65 | 65 | ||
66 | Assert.That(scene.Frame, Is.EqualTo(1)); | 66 | Assert.That(scene.Frame, Is.EqualTo(1)); |
67 | } | 67 | } |
68 | |||
69 | [Test] | ||
70 | public void TestShutdownScene() | ||
71 | { | ||
72 | TestHelpers.InMethod(); | ||
73 | |||
74 | Scene scene = new SceneHelpers().SetupScene(); | ||
75 | scene.Close(); | ||
76 | |||
77 | Assert.That(scene.ShuttingDown, Is.True); | ||
78 | Assert.That(scene.Active, Is.False); | ||
79 | |||
80 | // Trying to update a shutdown scene should result in no update | ||
81 | scene.Update(1); | ||
82 | |||
83 | Assert.That(scene.Frame, Is.EqualTo(0)); | ||
84 | } | ||
68 | } | 85 | } |
69 | } \ No newline at end of file | 86 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs index 44d2d45..9457ebb 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs | |||
@@ -50,9 +50,41 @@ using OpenSim.Tests.Common.Mock; | |||
50 | namespace OpenSim.Region.Framework.Tests | 50 | namespace OpenSim.Region.Framework.Tests |
51 | { | 51 | { |
52 | [TestFixture] | 52 | [TestFixture] |
53 | public class UserInventoryTests | 53 | public class UserInventoryTests : OpenSimTestCase |
54 | { | 54 | { |
55 | [Test] | 55 | [Test] |
56 | public void TestCreateInventoryFolders() | ||
57 | { | ||
58 | TestHelpers.InMethod(); | ||
59 | // TestHelpers.EnableLogging(); | ||
60 | |||
61 | // For this test both folders will have the same name which is legal in SL user inventories. | ||
62 | string foldersName = "f1"; | ||
63 | |||
64 | Scene scene = new SceneHelpers().SetupScene(); | ||
65 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); | ||
66 | |||
67 | UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName); | ||
68 | |||
69 | List<InventoryFolderBase> oneFolder | ||
70 | = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName); | ||
71 | |||
72 | Assert.That(oneFolder.Count, Is.EqualTo(1)); | ||
73 | InventoryFolderBase firstRetrievedFolder = oneFolder[0]; | ||
74 | Assert.That(firstRetrievedFolder.Name, Is.EqualTo(foldersName)); | ||
75 | |||
76 | UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName); | ||
77 | |||
78 | List<InventoryFolderBase> twoFolders | ||
79 | = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName); | ||
80 | |||
81 | Assert.That(twoFolders.Count, Is.EqualTo(2)); | ||
82 | Assert.That(twoFolders[0].Name, Is.EqualTo(foldersName)); | ||
83 | Assert.That(twoFolders[1].Name, Is.EqualTo(foldersName)); | ||
84 | Assert.That(twoFolders[0].ID, Is.Not.EqualTo(twoFolders[1].ID)); | ||
85 | } | ||
86 | |||
87 | [Test] | ||
56 | public void TestGiveInventoryItem() | 88 | public void TestGiveInventoryItem() |
57 | { | 89 | { |
58 | TestHelpers.InMethod(); | 90 | TestHelpers.InMethod(); |
@@ -83,7 +115,7 @@ namespace OpenSim.Region.Framework.Tests | |||
83 | public void TestGiveInventoryFolder() | 115 | public void TestGiveInventoryFolder() |
84 | { | 116 | { |
85 | TestHelpers.InMethod(); | 117 | TestHelpers.InMethod(); |
86 | // log4net.Config.XmlConfigurator.Configure(); | 118 | // TestHelpers.EnableLogging(); |
87 | 119 | ||
88 | Scene scene = new SceneHelpers().SetupScene(); | 120 | Scene scene = new SceneHelpers().SetupScene(); |
89 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); | 121 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); |
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index 411e421..2279e62 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -52,26 +52,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
52 | public class UuidGatherer | 52 | public class UuidGatherer |
53 | { | 53 | { |
54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
55 | |||
56 | /// <summary> | ||
57 | /// Asset cache used for gathering assets | ||
58 | /// </summary> | ||
59 | protected IAssetService m_assetCache; | ||
60 | |||
61 | /// <summary> | ||
62 | /// Used as a temporary store of an asset which represents an object. This can be a null if no appropriate | ||
63 | /// asset was found by the asset service. | ||
64 | /// </summary> | ||
65 | private AssetBase m_requestedObjectAsset; | ||
66 | 55 | ||
67 | /// <summary> | 56 | protected IAssetService m_assetService; |
68 | /// Signal whether we are currently waiting for the asset service to deliver an asset. | 57 | |
69 | /// </summary> | 58 | // /// <summary> |
70 | private bool m_waitingForObjectAsset; | 59 | // /// Used as a temporary store of an asset which represents an object. This can be a null if no appropriate |
60 | // /// asset was found by the asset service. | ||
61 | // /// </summary> | ||
62 | // private AssetBase m_requestedObjectAsset; | ||
63 | // | ||
64 | // /// <summary> | ||
65 | // /// Signal whether we are currently waiting for the asset service to deliver an asset. | ||
66 | // /// </summary> | ||
67 | // private bool m_waitingForObjectAsset; | ||
71 | 68 | ||
72 | public UuidGatherer(IAssetService assetCache) | 69 | public UuidGatherer(IAssetService assetService) |
73 | { | 70 | { |
74 | m_assetCache = assetCache; | 71 | m_assetService = assetService; |
75 | } | 72 | } |
76 | 73 | ||
77 | /// <summary> | 74 | /// <summary> |
@@ -191,18 +188,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
191 | } | 188 | } |
192 | } | 189 | } |
193 | 190 | ||
194 | /// <summary> | 191 | // /// <summary> |
195 | /// The callback made when we request the asset for an object from the asset service. | 192 | // /// The callback made when we request the asset for an object from the asset service. |
196 | /// </summary> | 193 | // /// </summary> |
197 | private void AssetReceived(string id, Object sender, AssetBase asset) | 194 | // private void AssetReceived(string id, Object sender, AssetBase asset) |
198 | { | 195 | // { |
199 | lock (this) | 196 | // lock (this) |
200 | { | 197 | // { |
201 | m_requestedObjectAsset = asset; | 198 | // m_requestedObjectAsset = asset; |
202 | m_waitingForObjectAsset = false; | 199 | // m_waitingForObjectAsset = false; |
203 | Monitor.Pulse(this); | 200 | // Monitor.Pulse(this); |
204 | } | 201 | // } |
205 | } | 202 | // } |
206 | 203 | ||
207 | /// <summary> | 204 | /// <summary> |
208 | /// Get an asset synchronously, potentially using an asynchronous callback. If the | 205 | /// Get an asset synchronously, potentially using an asynchronous callback. If the |
@@ -212,25 +209,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
212 | /// <returns></returns> | 209 | /// <returns></returns> |
213 | protected virtual AssetBase GetAsset(UUID uuid) | 210 | protected virtual AssetBase GetAsset(UUID uuid) |
214 | { | 211 | { |
215 | m_waitingForObjectAsset = true; | 212 | return m_assetService.Get(uuid.ToString()); |
216 | m_assetCache.Get(uuid.ToString(), this, AssetReceived); | ||
217 | |||
218 | // The asset cache callback can either | ||
219 | // | ||
220 | // 1. Complete on the same thread (if the asset is already in the cache) or | ||
221 | // 2. Come in via a different thread (if we need to go fetch it). | ||
222 | // | ||
223 | // The code below handles both these alternatives. | ||
224 | lock (this) | ||
225 | { | ||
226 | if (m_waitingForObjectAsset) | ||
227 | { | ||
228 | Monitor.Wait(this); | ||
229 | m_waitingForObjectAsset = false; | ||
230 | } | ||
231 | } | ||
232 | 213 | ||
233 | return m_requestedObjectAsset; | 214 | // XXX: Switching to do this synchronously where the call was async before but we always waited for it |
215 | // to complete anyway! | ||
216 | // m_waitingForObjectAsset = true; | ||
217 | // m_assetCache.Get(uuid.ToString(), this, AssetReceived); | ||
218 | // | ||
219 | // // The asset cache callback can either | ||
220 | // // | ||
221 | // // 1. Complete on the same thread (if the asset is already in the cache) or | ||
222 | // // 2. Come in via a different thread (if we need to go fetch it). | ||
223 | // // | ||
224 | // // The code below handles both these alternatives. | ||
225 | // lock (this) | ||
226 | // { | ||
227 | // if (m_waitingForObjectAsset) | ||
228 | // { | ||
229 | // Monitor.Wait(this); | ||
230 | // m_waitingForObjectAsset = false; | ||
231 | // } | ||
232 | // } | ||
233 | // | ||
234 | // return m_requestedObjectAsset; | ||
234 | } | 235 | } |
235 | 236 | ||
236 | /// <summary> | 237 | /// <summary> |
@@ -361,4 +362,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
361 | } | 362 | } |
362 | } | 363 | } |
363 | } | 364 | } |
365 | |||
366 | public class HGUuidGatherer : UuidGatherer | ||
367 | { | ||
368 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
369 | |||
370 | protected string m_assetServerURL; | ||
371 | |||
372 | public HGUuidGatherer(IAssetService assetService, string assetServerURL) | ||
373 | : base(assetService) | ||
374 | { | ||
375 | m_assetServerURL = assetServerURL; | ||
376 | if (!m_assetServerURL.EndsWith("/") && !m_assetServerURL.EndsWith("=")) | ||
377 | m_assetServerURL = m_assetServerURL + "/"; | ||
378 | } | ||
379 | |||
380 | protected override AssetBase GetAsset(UUID uuid) | ||
381 | { | ||
382 | if (string.Empty == m_assetServerURL) | ||
383 | return base.GetAsset(uuid); | ||
384 | else | ||
385 | return FetchAsset(uuid); | ||
386 | } | ||
387 | |||
388 | public AssetBase FetchAsset(UUID assetID) | ||
389 | { | ||
390 | |||
391 | // Test if it's already here | ||
392 | AssetBase asset = m_assetService.Get(assetID.ToString()); | ||
393 | if (asset == null) | ||
394 | { | ||
395 | // It's not, so fetch it from abroad | ||
396 | asset = m_assetService.Get(m_assetServerURL + assetID.ToString()); | ||
397 | if (asset != null) | ||
398 | m_log.DebugFormat("[HGUUIDGatherer]: Copied asset {0} from {1} to local asset server", assetID, m_assetServerURL); | ||
399 | else | ||
400 | m_log.DebugFormat("[HGUUIDGatherer]: Failed to fetch asset {0} from {1}", assetID, m_assetServerURL); | ||
401 | } | ||
402 | //else | ||
403 | // m_log.DebugFormat("[HGUUIDGatherer]: Asset {0} from {1} was already here", assetID, m_assetServerURL); | ||
404 | |||
405 | return asset; | ||
406 | } | ||
407 | } | ||
364 | } | 408 | } |