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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs14
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs31
2 files changed, 33 insertions, 12 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index afc1a4f..94126f0 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1873,6 +1873,8 @@ namespace OpenSim.Region.Framework.Scenes
1873 1873
1874 public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID) 1874 public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID)
1875 { 1875 {
1876// m_log.DebugFormat("[SCENE]: Called attachObjectAssetStore for object {0} {1} for {2} {3} {4}", grp.Name, grp.LocalId, remoteClient.Name, remoteClient.AgentId, AgentId);
1877
1876 itemID = UUID.Zero; 1878 itemID = UUID.Zero;
1877 if (grp != null) 1879 if (grp != null)
1878 { 1880 {
@@ -1881,16 +1883,20 @@ namespace OpenSim.Region.Framework.Scenes
1881 ? 250 1883 ? 250
1882 : grp.AbsolutePosition.X) 1884 : grp.AbsolutePosition.X)
1883 , 1885 ,
1884 (grp.AbsolutePosition.X > (int)Constants.RegionSize) 1886 (grp.AbsolutePosition.Y > (int)Constants.RegionSize)
1885 ? 250 1887 ? 250
1886 : grp.AbsolutePosition.X, 1888 : grp.AbsolutePosition.Y,
1887 grp.AbsolutePosition.Z); 1889 grp.AbsolutePosition.Z);
1888 1890
1889 Vector3 originalPosition = grp.AbsolutePosition; 1891 Vector3 originalPosition = grp.AbsolutePosition;
1890 1892
1891 grp.AbsolutePosition = inventoryStoredPosition; 1893 grp.AbsolutePosition = inventoryStoredPosition;
1892 1894
1893 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); 1895 // If we're being called from a script, then trying to serialize that same script's state will not complete
1896 // in any reasonable time period. Therefore, we'll avoid it. The worst that can happen is that if
1897 // the client/server crashes rather than logging out normally, the attachment's scripts will resume
1898 // without state on relog. Arguably, this is what we want anyway.
1899 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, false);
1894 1900
1895 grp.AbsolutePosition = originalPosition; 1901 grp.AbsolutePosition = originalPosition;
1896 1902
@@ -1900,6 +1906,7 @@ namespace OpenSim.Region.Framework.Scenes
1900 (sbyte)AssetType.Object, 1906 (sbyte)AssetType.Object,
1901 Utils.StringToBytes(sceneObjectXml), 1907 Utils.StringToBytes(sceneObjectXml),
1902 remoteClient.AgentId); 1908 remoteClient.AgentId);
1909
1903 AssetService.Store(asset); 1910 AssetService.Store(asset);
1904 1911
1905 InventoryItemBase item = new InventoryItemBase(); 1912 InventoryItemBase item = new InventoryItemBase();
@@ -1948,6 +1955,7 @@ namespace OpenSim.Region.Framework.Scenes
1948 itemID = item.ID; 1955 itemID = item.ID;
1949 return item.AssetID; 1956 return item.AssetID;
1950 } 1957 }
1958
1951 return UUID.Zero; 1959 return UUID.Zero;
1952 } 1960 }
1953 1961
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 8fb9fad..a60ee9b 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -127,26 +127,36 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
127 /// <returns></returns> 127 /// <returns></returns>
128 public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject) 128 public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject)
129 { 129 {
130 return ToOriginalXmlFormat(sceneObject, true);
131 }
132
133 /// <summary>
134 /// Serialize a scene object to the original xml format
135 /// </summary>
136 /// <param name="sceneObject"></param>
137 /// <param name="doScriptStates">Control whether script states are also serialized.</para>
138 /// <returns></returns>
139 public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject, bool doScriptStates)
140 {
130 using (StringWriter sw = new StringWriter()) 141 using (StringWriter sw = new StringWriter())
131 { 142 {
132 using (XmlTextWriter writer = new XmlTextWriter(sw)) 143 using (XmlTextWriter writer = new XmlTextWriter(sw))
133 { 144 {
134 ToOriginalXmlFormat(sceneObject, writer); 145 ToOriginalXmlFormat(sceneObject, writer, doScriptStates);
135 } 146 }
136 147
137 return sw.ToString(); 148 return sw.ToString();
138 } 149 }
139 } 150 }
140
141 151
142 /// <summary> 152 /// <summary>
143 /// Serialize a scene object to the original xml format 153 /// Serialize a scene object to the original xml format
144 /// </summary> 154 /// </summary>
145 /// <param name="sceneObject"></param> 155 /// <param name="sceneObject"></param>
146 /// <returns></returns> 156 /// <returns></returns>
147 public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer) 157 public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer, bool doScriptStates)
148 { 158 {
149 ToOriginalXmlFormat(sceneObject, writer, false); 159 ToOriginalXmlFormat(sceneObject, writer, doScriptStates, false);
150 } 160 }
151 161
152 /// <summary> 162 /// <summary>
@@ -156,10 +166,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
156 /// <param name="writer"></param> 166 /// <param name="writer"></param>
157 /// <param name="noRootElement">If false, don't write the enclosing SceneObjectGroup element</param> 167 /// <param name="noRootElement">If false, don't write the enclosing SceneObjectGroup element</param>
158 /// <returns></returns> 168 /// <returns></returns>
159 public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer, bool noRootElement) 169 public static void ToOriginalXmlFormat(
170 SceneObjectGroup sceneObject, XmlTextWriter writer, bool doScriptStates, bool noRootElement)
160 { 171 {
161 //m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", Name); 172// m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", sceneObject.Name);
162 //int time = System.Environment.TickCount; 173// int time = System.Environment.TickCount;
163 174
164 if (!noRootElement) 175 if (!noRootElement)
165 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty); 176 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
@@ -182,12 +193,14 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
182 } 193 }
183 194
184 writer.WriteEndElement(); // OtherParts 195 writer.WriteEndElement(); // OtherParts
185 sceneObject.SaveScriptedState(writer); 196
197 if (doScriptStates)
198 sceneObject.SaveScriptedState(writer);
186 199
187 if (!noRootElement) 200 if (!noRootElement)
188 writer.WriteEndElement(); // SceneObjectGroup 201 writer.WriteEndElement(); // SceneObjectGroup
189 202
190 //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time); 203// m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", sceneObject.Name, System.Environment.TickCount - time);
191 } 204 }
192 205
193 protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer) 206 protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer)