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-rw-r--r--OpenSim/Region/Framework/Interfaces/IEstateModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
index 292efa4..d49b24e 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Framework.Interfaces
40 40
41 uint GetRegionFlags(); 41 uint GetRegionFlags();
42 bool IsManager(UUID avatarID); 42 bool IsManager(UUID avatarID);
43 43
44 /// <summary> 44 /// <summary>
45 /// Tell all clients about the current state of the region (terrain textures, water height, etc.). 45 /// Tell all clients about the current state of the region (terrain textures, water height, etc.).
46 /// </summary> 46 /// </summary>
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index caeb980..5860c9a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3392,7 +3392,7 @@ namespace OpenSim.Region.Framework.Scenes
3392 { 3392 {
3393 if (EntityTransferModule != null) 3393 if (EntityTransferModule != null)
3394 { 3394 {
3395 EntityTransferModule.TeleportHome(agentId, client); 3395 return EntityTransferModule.TeleportHome(agentId, client);
3396 } 3396 }
3397 else 3397 else
3398 { 3398 {