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-rw-r--r--OpenSim/Region/Framework/Interfaces/ILandChannel.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs36
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs29
3 files changed, 41 insertions, 27 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs b/OpenSim/Region/Framework/Interfaces/ILandChannel.cs
index f71e31d..20b8ab6 100644
--- a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs
+++ b/OpenSim/Region/Framework/Interfaces/ILandChannel.cs
@@ -76,5 +76,8 @@ namespace OpenSim.Region.Framework.Interfaces
76 void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel); 76 void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
77 void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel); 77 void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
78 void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime); 78 void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime);
79
80 void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id);
81 void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id);
79 } 82 }
80} 83}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 48e65a5..d174d04 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -104,7 +104,7 @@ namespace OpenSim.Region.Framework.Scenes
104 104
105 #endregion Enumerations 105 #endregion Enumerations
106 106
107 public class SceneObjectPart : IScriptHost 107 public class SceneObjectPart : IScriptHost, ISceneEntity
108 { 108 {
109 /// <value> 109 /// <value>
110 /// Denote all sides of the prim 110 /// Denote all sides of the prim
@@ -714,6 +714,24 @@ namespace OpenSim.Region.Framework.Scenes
714 } 714 }
715 } 715 }
716 716
717 public Vector3 RelativePosition
718 {
719 get
720 {
721 if (IsRoot)
722 {
723 if (IsAttachment)
724 return AttachedPos;
725 else
726 return AbsolutePosition;
727 }
728 else
729 {
730 return OffsetPosition;
731 }
732 }
733 }
734
717 public Quaternion RotationOffset 735 public Quaternion RotationOffset
718 { 736 {
719 get 737 get
@@ -985,7 +1003,6 @@ namespace OpenSim.Region.Framework.Scenes
985 get { return AggregateScriptEvents; } 1003 get { return AggregateScriptEvents; }
986 } 1004 }
987 1005
988
989 public Quaternion SitTargetOrientation 1006 public Quaternion SitTargetOrientation
990 { 1007 {
991 get { return m_sitTargetOrientation; } 1008 get { return m_sitTargetOrientation; }
@@ -2911,11 +2928,7 @@ namespace OpenSim.Region.Framework.Scenes
2911 //if (LocalId != ParentGroup.RootPart.LocalId) 2928 //if (LocalId != ParentGroup.RootPart.LocalId)
2912 //isattachment = ParentGroup.RootPart.IsAttachment; 2929 //isattachment = ParentGroup.RootPart.IsAttachment;
2913 2930
2914 byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A}; 2931 remoteClient.SendPrimUpdate(this, PrimUpdateFlags.FullUpdate);
2915 remoteClient.SendPrimitiveToClient(new SendPrimitiveData(m_regionHandle, m_parentGroup.GetTimeDilation(), LocalId, m_shape,
2916 lPos, Velocity, Acceleration, RotationOffset, AngularVelocity, clientFlags, m_uuid, _ownerID,
2917 m_text, color, _parentID, m_particleSystem, m_clickAction, (byte)m_material, m_TextureAnimation, IsAttachment,
2918 AttachmentPoint,FromItemID, Sound, SoundGain, SoundFlags, SoundRadius, ParentGroup.GetUpdatePriority(remoteClient)));
2919 } 2932 }
2920 2933
2921 /// <summary> 2934 /// <summary>
@@ -4627,11 +4640,7 @@ namespace OpenSim.Region.Framework.Scenes
4627 4640
4628 // Causes this thread to dig into the Client Thread Data. 4641 // Causes this thread to dig into the Client Thread Data.
4629 // Remember your locking here! 4642 // Remember your locking here!
4630 remoteClient.SendPrimTerseUpdate(new SendPrimitiveTerseData(m_regionHandle, 4643 remoteClient.SendPrimUpdate(this, PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity);
4631 m_parentGroup.GetTimeDilation(), LocalId, lPos,
4632 RotationOffset, Velocity, Acceleration,
4633 AngularVelocity, FromItemID,
4634 OwnerID, (int)AttachmentPoint, null, ParentGroup.GetUpdatePriority(remoteClient)));
4635 } 4644 }
4636 4645
4637 public void AddScriptLPS(int count) 4646 public void AddScriptLPS(int count)
@@ -4681,7 +4690,8 @@ namespace OpenSim.Region.Framework.Scenes
4681 4690
4682 public Color4 GetTextColor() 4691 public Color4 GetTextColor()
4683 { 4692 {
4684 return new Color4((byte)Color.R, (byte)Color.G, (byte)Color.B, (byte)(0xFF - Color.A)); 4693 Color color = Color;
4694 return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A));
4685 } 4695 }
4686 4696
4687 public void ResetOwnerChangeFlag() 4697 public void ResetOwnerChangeFlag()
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index ad66273..179ecdc 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -68,7 +68,7 @@ namespace OpenSim.Region.Framework.Scenes
68 68
69 public delegate void SendCourseLocationsMethod(UUID scene, ScenePresence presence); 69 public delegate void SendCourseLocationsMethod(UUID scene, ScenePresence presence);
70 70
71 public class ScenePresence : EntityBase 71 public class ScenePresence : EntityBase, ISceneEntity
72 { 72 {
73// ~ScenePresence() 73// ~ScenePresence()
74// { 74// {
@@ -491,6 +491,12 @@ namespace OpenSim.Region.Framework.Scenes
491 } 491 }
492 } 492 }
493 493
494 public Vector3 OffsetPosition
495 {
496 get { return m_pos; }
497 set { m_pos = value; }
498 }
499
494 /// <summary> 500 /// <summary>
495 /// Current velocity of the avatar. 501 /// Current velocity of the avatar.
496 /// </summary> 502 /// </summary>
@@ -1120,8 +1126,9 @@ namespace OpenSim.Region.Framework.Scenes
1120 1126
1121 m_updateCount = UPDATE_COUNT; //KF: Trigger Anim updates to catch falling anim. 1127 m_updateCount = UPDATE_COUNT; //KF: Trigger Anim updates to catch falling anim.
1122 1128
1123 ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, 1129 ControllingClient.SendPrimUpdate(this, PrimUpdateFlags.Position);
1124 AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); 1130 //ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
1131 // AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient)));
1125 } 1132 }
1126 1133
1127 public void AddNeighbourRegion(ulong regionHandle, string cap) 1134 public void AddNeighbourRegion(ulong regionHandle, string cap)
@@ -2604,8 +2611,7 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos);
2604 2611
2605 //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); 2612 //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity);
2606 2613
2607 remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, 2614 remoteClient.SendPrimUpdate(this, PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity);
2608 pos, velocity, Vector3.Zero, m_bodyRot, CollisionPlane, m_uuid, null, GetUpdatePriority(remoteClient)));
2609 2615
2610 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); 2616 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
2611 m_scene.StatsReporter.AddAgentUpdates(1); 2617 m_scene.StatsReporter.AddAgentUpdates(1);
@@ -2701,9 +2707,7 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos);
2701 Vector3 pos = m_pos; 2707 Vector3 pos = m_pos;
2702 pos.Z += m_appearance.HipOffset; 2708 pos.Z += m_appearance.HipOffset;
2703 2709
2704 remoteAvatar.m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, 2710 remoteAvatar.m_controllingClient.SendAvatarDataImmediate(this);
2705 LocalId, pos, m_appearance.Texture.GetBytes(),
2706 m_parentID, m_bodyRot));
2707 m_scene.StatsReporter.AddAgentUpdates(1); 2711 m_scene.StatsReporter.AddAgentUpdates(1);
2708 } 2712 }
2709 2713
@@ -2771,8 +2775,7 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos);
2771 Vector3 pos = m_pos; 2775 Vector3 pos = m_pos;
2772 pos.Z += m_appearance.HipOffset; 2776 pos.Z += m_appearance.HipOffset;
2773 2777
2774 m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, 2778 m_controllingClient.SendAvatarDataImmediate(this);
2775 pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot));
2776 2779
2777 SendInitialFullUpdateToAllClients(); 2780 SendInitialFullUpdateToAllClients();
2778 SendAppearanceToAllOtherAgents(); 2781 SendAppearanceToAllOtherAgents();
@@ -2882,9 +2885,7 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos);
2882 Vector3 pos = m_pos; 2885 Vector3 pos = m_pos;
2883 pos.Z += m_appearance.HipOffset; 2886 pos.Z += m_appearance.HipOffset;
2884 2887
2885 m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, 2888 m_controllingClient.SendAvatarDataImmediate(this);
2886 pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot));
2887
2888 } 2889 }
2889 2890
2890 public void SetWearable(int wearableId, AvatarWearable wearable) 2891 public void SetWearable(int wearableId, AvatarWearable wearable)
@@ -4219,7 +4220,7 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos);
4219 4220
4220 private void Reprioritize(object sender, ElapsedEventArgs e) 4221 private void Reprioritize(object sender, ElapsedEventArgs e)
4221 { 4222 {
4222 m_controllingClient.ReprioritizeUpdates(StateUpdateTypes.All, UpdatePriority); 4223 m_controllingClient.ReprioritizeUpdates(UpdatePriority);
4223 4224
4224 lock (m_reprioritization_timer) 4225 lock (m_reprioritization_timer)
4225 { 4226 {