aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs109
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs74
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs13
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs9
4 files changed, 124 insertions, 81 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 46777e1..3301536 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -140,7 +140,8 @@ namespace OpenSim.Region.Framework.Scenes
140 /// <returns></returns> 140 /// <returns></returns>
141 public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data) 141 public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
142 { 142 {
143 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); 143 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
144 item = InventoryService.GetItem(item);
144 145
145 if (item != null) 146 if (item != null)
146 { 147 {
@@ -178,8 +179,8 @@ namespace OpenSim.Region.Framework.Scenes
178 else 179 else
179 { 180 {
180 m_log.ErrorFormat( 181 m_log.ErrorFormat(
181 "[AGENT INVENTORY]: Could not resolve user {0} for caps inventory update", 182 "[AGENT INVENTORY]: Could not find item {0} for caps inventory update",
182 remoteClient.AgentId); 183 itemID);
183 } 184 }
184 185
185 return UUID.Zero; 186 return UUID.Zero;
@@ -315,7 +316,8 @@ namespace OpenSim.Region.Framework.Scenes
315 public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, 316 public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
316 UUID itemID, InventoryItemBase itemUpd) 317 UUID itemID, InventoryItemBase itemUpd)
317 { 318 {
318 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); 319 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
320 item = InventoryService.GetItem(item);
319 321
320 if (item != null) 322 if (item != null)
321 { 323 {
@@ -408,7 +410,8 @@ namespace OpenSim.Region.Framework.Scenes
408 { 410 {
409 Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem"); 411 Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem");
410 412
411 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemId)); 413 InventoryItemBase item = new InventoryItemBase(itemId, senderId);
414 item = InventoryService.GetItem(item);
412 415
413 if ((item != null) && (item.Owner == senderId)) 416 if ((item != null) && (item.Owner == senderId))
414 { 417 {
@@ -474,7 +477,11 @@ namespace OpenSim.Region.Framework.Scenes
474 if (!Permissions.BypassPermissions()) 477 if (!Permissions.BypassPermissions())
475 { 478 {
476 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) 479 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
477 InventoryService.DeleteItem(new InventoryItemBase(itemId)); 480 {
481 List<UUID> items = new List<UUID>();
482 items.Add(itemId);
483 InventoryService.DeleteItems(senderId, items);
484 }
478 } 485 }
479 486
480 return itemCopy; 487 return itemCopy;
@@ -558,7 +565,8 @@ namespace OpenSim.Region.Framework.Scenes
558 565
559 if (item == null) 566 if (item == null)
560 { 567 {
561 item = InventoryService.GetItem(new InventoryItemBase(oldItemID)); 568 item = new InventoryItemBase(oldItemID, remoteClient.AgentId);
569 item = InventoryService.GetItem(item);
562 570
563 if (item == null) 571 if (item == null)
564 { 572 {
@@ -630,33 +638,13 @@ namespace OpenSim.Region.Framework.Scenes
630 /// <param name="itemID"></param> 638 /// <param name="itemID"></param>
631 /// <param name="length"></param> 639 /// <param name="length"></param>
632 /// <param name="newName"></param> 640 /// <param name="newName"></param>
633 public void MoveInventoryItem(IClientAPI remoteClient, UUID folderID, UUID itemID, int length, 641 public void MoveInventoryItem(IClientAPI remoteClient, List<InventoryItemBase> items)
634 string newName)
635 { 642 {
636 m_log.DebugFormat( 643 m_log.DebugFormat(
637 "[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId); 644 "[AGENT INVENTORY]: Moving {0} items for user {1}", items.Count, remoteClient.AgentId);
638
639 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
640
641 if (item != null)
642 {
643 if (newName != String.Empty)
644 {
645 item.Name = newName;
646 }
647 item.Folder = folderID;
648
649 // Diva comment: can't we just update?
650 InventoryService.DeleteItem(item);
651
652 AddInventoryItem(remoteClient, item);
653 }
654 else
655 {
656 m_log.Warn("[AGENT INVENTORY]: Failed to find item " + itemID.ToString());
657 645
658 return; 646 if (!InventoryService.MoveItems(remoteClient.AgentId, items))
659 } 647 m_log.Warn("[AGENT INVENTORY]: Failed to move items for user " + remoteClient.AgentId);
660 } 648 }
661 649
662 /// <summary> 650 /// <summary>
@@ -794,29 +782,22 @@ namespace OpenSim.Region.Framework.Scenes
794 /// </summary> 782 /// </summary>
795 /// <param name="remoteClient"></param> 783 /// <param name="remoteClient"></param>
796 /// <param name="itemID"></param> 784 /// <param name="itemID"></param>
797 private void RemoveInventoryItem(IClientAPI remoteClient, UUID itemID) 785 private void RemoveInventoryItem(IClientAPI remoteClient, List<UUID> itemIDs)
798 { 786 {
799 InventoryService.DeleteItem(new InventoryItemBase(itemID)); 787 //m_log.Debug("[SCENE INVENTORY]: user " + remoteClient.AgentId);
788 InventoryService.DeleteItems(remoteClient.AgentId, itemIDs);
800 } 789 }
801 790
802 /// <summary> 791 /// <summary>
803 /// Removes an inventory folder. Although there is a packet in the Linden protocol for this, it may be 792 /// Removes an inventory folder. This packet is sent when the user
804 /// legacy and not currently used (purge folder is used to remove folders from trash instead). 793 /// right-clicks a folder that's already in trash and chooses "purge"
805 /// </summary> 794 /// </summary>
806 /// <param name="remoteClient"></param> 795 /// <param name="remoteClient"></param>
807 /// <param name="folderID"></param> 796 /// <param name="folderID"></param>
808 private void RemoveInventoryFolder(IClientAPI remoteClient, UUID folderID) 797 private void RemoveInventoryFolder(IClientAPI remoteClient, List<UUID> folderIDs)
809 { 798 {
810 // Unclear is this handler is ever called by the Linden client, but it might 799 m_log.DebugFormat("[SCENE INVENTORY]: RemoveInventoryFolders count {0}", folderIDs.Count);
811 800 InventoryService.DeleteFolders(remoteClient.AgentId, folderIDs);
812 InventoryFolderBase folder = new InventoryFolderBase(folderID);
813 folder.Owner = remoteClient.AgentId;
814 InventoryFolderBase trash = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.TrashFolder);
815 if (trash != null)
816 {
817 folder.ParentID = trash.ID;
818 InventoryService.MoveFolder(folder);
819 }
820 } 801 }
821 802
822 private SceneObjectGroup GetGroupByPrim(uint localID) 803 private SceneObjectGroup GetGroupByPrim(uint localID)
@@ -1224,7 +1205,8 @@ namespace OpenSim.Region.Framework.Scenes
1224 UUID copyID = UUID.Random(); 1205 UUID copyID = UUID.Random();
1225 if (itemID != UUID.Zero) 1206 if (itemID != UUID.Zero)
1226 { 1207 {
1227 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); 1208 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
1209 item = InventoryService.GetItem(item);
1228 1210
1229 // Try library 1211 // Try library
1230 if (null == item) 1212 if (null == item)
@@ -1242,7 +1224,11 @@ namespace OpenSim.Region.Framework.Scenes
1242 if (!Permissions.BypassPermissions()) 1224 if (!Permissions.BypassPermissions())
1243 { 1225 {
1244 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) 1226 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1245 RemoveInventoryItem(remoteClient, itemID); 1227 {
1228 List<UUID> uuids = new List<UUID>();
1229 uuids.Add(itemID);
1230 RemoveInventoryItem(remoteClient, uuids);
1231 }
1246 } 1232 }
1247 } 1233 }
1248 else 1234 else
@@ -1287,7 +1273,8 @@ namespace OpenSim.Region.Framework.Scenes
1287 1273
1288 if (itemID != UUID.Zero) // transferred from an avatar inventory to the prim's inventory 1274 if (itemID != UUID.Zero) // transferred from an avatar inventory to the prim's inventory
1289 { 1275 {
1290 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); 1276 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
1277 item = InventoryService.GetItem(item);
1291 1278
1292 // Try library 1279 // Try library
1293 // XXX clumsy, possibly should be one call 1280 // XXX clumsy, possibly should be one call
@@ -1672,7 +1659,7 @@ namespace OpenSim.Region.Framework.Scenes
1672 1659
1673 if (DeRezAction.SaveToExistingUserInventoryItem == action) 1660 if (DeRezAction.SaveToExistingUserInventoryItem == action)
1674 { 1661 {
1675 item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID); 1662 item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID, userID);
1676 item = InventoryService.GetItem(item); 1663 item = InventoryService.GetItem(item);
1677 1664
1678 //item = userInfo.RootFolder.FindItem( 1665 //item = userInfo.RootFolder.FindItem(
@@ -1834,7 +1821,8 @@ namespace OpenSim.Region.Framework.Scenes
1834 1821
1835 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); 1822 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
1836 1823
1837 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); 1824 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
1825 item = InventoryService.GetItem(item);
1838 1826
1839 if (item != null) 1827 if (item != null)
1840 { 1828 {
@@ -1984,7 +1972,8 @@ namespace OpenSim.Region.Framework.Scenes
1984 BypassRayCast, bRayEndIsIntersection,true,scale, false); 1972 BypassRayCast, bRayEndIsIntersection,true,scale, false);
1985 1973
1986 // Rez object 1974 // Rez object
1987 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); 1975 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
1976 item = InventoryService.GetItem(item);
1988 1977
1989 if (item != null) 1978 if (item != null)
1990 { 1979 {
@@ -2135,7 +2124,11 @@ namespace OpenSim.Region.Framework.Scenes
2135 // copy ones will be lost, so avoid it 2124 // copy ones will be lost, so avoid it
2136 // 2125 //
2137 if (!attachment) 2126 if (!attachment)
2138 InventoryService.DeleteItem(item); 2127 {
2128 List<UUID> uuids = new List<UUID>();
2129 uuids.Add(item.ID);
2130 InventoryService.DeleteItems(item.Owner, uuids);
2131 }
2139 } 2132 }
2140 } 2133 }
2141 2134
@@ -2309,7 +2302,8 @@ namespace OpenSim.Region.Framework.Scenes
2309 ScenePresence presence; 2302 ScenePresence presence;
2310 if (TryGetAvatar(remoteClient.AgentId, out presence)) 2303 if (TryGetAvatar(remoteClient.AgentId, out presence))
2311 { 2304 {
2312 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID, remoteClient.AgentId)); 2305 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
2306 item = InventoryService.GetItem(item);
2313 2307
2314 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); 2308 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
2315 IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>(); 2309 IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>();
@@ -2360,7 +2354,8 @@ namespace OpenSim.Region.Framework.Scenes
2360 if (TryGetAvatar(remoteClient.AgentId, out presence)) 2354 if (TryGetAvatar(remoteClient.AgentId, out presence))
2361 { 2355 {
2362 // XXYY!! 2356 // XXYY!!
2363 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); 2357 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
2358 item = InventoryService.GetItem(item);
2364 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); 2359 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
2365 IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>(); 2360 IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>();
2366 if (ava != null) 2361 if (ava != null)
@@ -2393,7 +2388,9 @@ namespace OpenSim.Region.Framework.Scenes
2393 } 2388 }
2394 part.ParentGroup.DetachToGround(); 2389 part.ParentGroup.DetachToGround();
2395 2390
2396 InventoryService.DeleteItem(new InventoryItemBase(inventoryID)); 2391 List<UUID> uuids = new List<UUID>();
2392 uuids.Add(inventoryID);
2393 InventoryService.DeleteItems(remoteClient.AgentId, uuids);
2397 remoteClient.SendRemoveInventoryItem(inventoryID); 2394 remoteClient.SendRemoveInventoryItem(inventoryID);
2398 } 2395 }
2399 SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero); 2396 SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 2bf4ea8..d3e414f 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -25,6 +25,7 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System;
28using System.Collections.Generic; 29using System.Collections.Generic;
29using System.Threading; 30using System.Threading;
30using OpenMetaverse; 31using OpenMetaverse;
@@ -404,7 +405,8 @@ namespace OpenSim.Region.Framework.Scenes
404 return; 405 return;
405 } 406 }
406 407
407 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID)); 408 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
409 item = InventoryService.GetItem(item);
408 410
409 if (item != null) 411 if (item != null)
410 { 412 {
@@ -439,9 +441,24 @@ namespace OpenSim.Region.Framework.Scenes
439 return; 441 return;
440 } 442 }
441 443
444 // We're going to send the reply async, because there may be
445 // an enormous quantity of packets -- basically the entire inventory!
446 // We don't want to block the client thread while all that is happening.
447 SendInventoryDelegate d = SendInventoryAsync;
448 d.BeginInvoke(remoteClient, folderID, ownerID, fetchFolders, fetchItems, sortOrder, SendInventoryComplete, d);
449 }
450
451 delegate void SendInventoryDelegate(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder);
452
453 void SendInventoryAsync(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder)
454 {
442 SendInventoryUpdate(remoteClient, new InventoryFolderBase(folderID), fetchFolders, fetchItems); 455 SendInventoryUpdate(remoteClient, new InventoryFolderBase(folderID), fetchFolders, fetchItems);
443 } 456 }
444 457
458 void SendInventoryComplete(IAsyncResult iar)
459 {
460 }
461
445 /// <summary> 462 /// <summary>
446 /// Handle the caps inventory descendents fetch. 463 /// Handle the caps inventory descendents fetch.
447 /// 464 ///
@@ -517,27 +534,25 @@ namespace OpenSim.Region.Framework.Scenes
517// m_log.DebugFormat( 534// m_log.DebugFormat(
518// "[AGENT INVENTORY]: Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId); 535// "[AGENT INVENTORY]: Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId);
519 536
520 CachedUserInfo userProfile = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 537 InventoryFolderBase folder = new InventoryFolderBase(folderID, remoteClient.AgentId);
521 538 folder = InventoryService.GetFolder(folder);
522 if (null == userProfile) 539 if (folder != null)
523 {
524 m_log.ErrorFormat(
525 "[AGENT INVENTORY]: Could not find user profile for {0} {1}",
526 remoteClient.Name, remoteClient.AgentId);
527 return;
528 }
529
530 if (!userProfile.UpdateFolder(name, folderID, type, parentID))
531 { 540 {
532 m_log.ErrorFormat( 541 folder.Name = name;
533 "[AGENT INVENTORY]: Failed to update folder for user {0} {1}", 542 folder.Type = (short)type;
534 remoteClient.Name, remoteClient.AgentId); 543 folder.ParentID = parentID;
544 if (!InventoryService.UpdateFolder(folder))
545 {
546 m_log.ErrorFormat(
547 "[AGENT INVENTORY]: Failed to update folder for user {0} {1}",
548 remoteClient.Name, remoteClient.AgentId);
549 }
535 } 550 }
536 } 551 }
537 552
538 public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID) 553 public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID)
539 { 554 {
540 InventoryFolderBase folder = new InventoryFolderBase(folderID); 555 InventoryFolderBase folder = new InventoryFolderBase(folderID, remoteClient.AgentId);
541 folder = InventoryService.GetFolder(folder); 556 folder = InventoryService.GetFolder(folder);
542 if (folder != null) 557 if (folder != null)
543 { 558 {
@@ -559,15 +574,34 @@ namespace OpenSim.Region.Framework.Scenes
559 /// <param name="remoteClient"></param> 574 /// <param name="remoteClient"></param>
560 /// <param name="folderID"></param> 575 /// <param name="folderID"></param>
561 576
577 delegate void PurgeFolderDelegate(UUID userID, UUID folder);
578
562 public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, UUID folderID) 579 public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, UUID folderID)
563 { 580 {
564 InventoryFolderBase folder = new InventoryFolderBase(folderID); 581 PurgeFolderDelegate d = PurgeFolderAsync;
582 try
583 {
584 d.BeginInvoke(remoteClient.AgentId, folderID, PurgeFolderCompleted, d);
585 }
586 catch (Exception e)
587 {
588 m_log.WarnFormat("[AGENT INVENTORY]: Exception on purge folder for user {0}: {1}", remoteClient.AgentId, e.Message);
589 }
590 }
591
592
593 private void PurgeFolderAsync(UUID userID, UUID folderID)
594 {
595 InventoryFolderBase folder = new InventoryFolderBase(folderID, userID);
565 596
566 if (InventoryService.PurgeFolder(folder)) 597 if (InventoryService.PurgeFolder(folder))
567 m_log.DebugFormat("[AGENT INVENTORY]: folder {0} purged successfully", folderID); 598 m_log.DebugFormat("[AGENT INVENTORY]: folder {0} purged successfully", folderID);
568 else 599 else
569 m_log.WarnFormat("[AGENT INVENTORY]: could not purge folder {0}", folderID); 600 m_log.WarnFormat("[AGENT INVENTORY]: could not purge folder {0}", folderID);
570 } 601 }
571 602
603 private void PurgeFolderCompleted(IAsyncResult iar)
604 {
605 }
572 } 606 }
573} 607}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index d1f7a4b..6118a70 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2044,9 +2044,14 @@ namespace OpenSim.Region.Framework.Scenes
2044 { 2044 {
2045 AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode); 2045 AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode);
2046 2046
2047 m_log.DebugFormat( 2047 m_log.Debug("[Scene] Adding new agent " + client.Name + " to scene " + RegionInfo.RegionName);
2048 "[SCENE]: Adding new {0} agent for {1} in {2}", 2048 /*
2049 ((aCircuit.child == true) ? "child" : "root"), client.Name, RegionInfo.RegionName); 2049 string logMsg = string.Format("[SCENE]: Adding new {0} agent for {1} in {2}",
2050 ((aCircuit.child == true) ? "child" : "root"), client.Name,
2051 RegionInfo.RegionName);
2052
2053 m_log.Debug(logMsg);
2054 */
2050 2055
2051 CommsManager.UserProfileCacheService.AddNewUser(client.AgentId); 2056 CommsManager.UserProfileCacheService.AddNewUser(client.AgentId);
2052 2057
@@ -2055,7 +2060,7 @@ namespace OpenSim.Region.Framework.Scenes
2055 // HERE!!! Do the initial attachments right here 2060 // HERE!!! Do the initial attachments right here
2056 // first agent upon login is a root agent by design. 2061 // first agent upon login is a root agent by design.
2057 // All other AddNewClient calls find aCircuit.child to be true 2062 // All other AddNewClient calls find aCircuit.child to be true
2058 if (aCircuit.child == false) 2063 if (aCircuit == null || aCircuit.child == false)
2059 { 2064 {
2060 sp.IsChildAgent = false; 2065 sp.IsChildAgent = false;
2061 sp.RezAttachments(); 2066 sp.RezAttachments();
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
index ce6f3d6..3ee6007 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
@@ -225,7 +225,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests
225 Assert.That(presence.AbsolutePosition, Is.EqualTo(pos), "Position is not the same one entered"); 225 Assert.That(presence.AbsolutePosition, Is.EqualTo(pos), "Position is not the same one entered");
226 } 226 }
227 227
228 [Test] 228 // I'm commenting this test because it does not represent
229 // crossings. The Thread.Sleep's in here are not meaningful mocks,
230 // and they sometimes fail in panda.
231 // We need to talk in order to develop a test
232 // that really tests region crossings. There are 3 async components,
233 // but things are synchronous among them. So there should be
234 // 3 threads in here.
235 //[Test]
229 public void T021_TestCrossToNewRegion() 236 public void T021_TestCrossToNewRegion()
230 { 237 {
231 TestHelper.InMethod(); 238 TestHelper.InMethod();