diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 60 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 16 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneManager.cs | 9 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 11 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 53 |
5 files changed, 78 insertions, 71 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index b2f5279..0cb6681 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -920,22 +920,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
920 | 920 | ||
921 | try | 921 | try |
922 | { | 922 | { |
923 | ForEachScenePresence(delegate(ScenePresence agent) | 923 | ForEachRootScenePresence(delegate(ScenePresence agent) |
924 | { | 924 | { |
925 | // If agent is a root agent. | 925 | //agent.ControllingClient.new |
926 | if (!agent.IsChildAgent) | 926 | //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); |
927 | { | 927 | |
928 | //agent.ControllingClient.new | 928 | List<ulong> old = new List<ulong>(); |
929 | //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); | 929 | old.Add(otherRegion.RegionHandle); |
930 | 930 | agent.DropOldNeighbours(old); | |
931 | List<ulong> old = new List<ulong>(); | 931 | if (m_teleportModule != null) |
932 | old.Add(otherRegion.RegionHandle); | 932 | m_teleportModule.EnableChildAgent(agent, otherRegion); |
933 | agent.DropOldNeighbours(old); | 933 | }); |
934 | if (m_teleportModule != null) | ||
935 | m_teleportModule.EnableChildAgent(agent, otherRegion); | ||
936 | } | ||
937 | } | ||
938 | ); | ||
939 | } | 934 | } |
940 | catch (NullReferenceException) | 935 | catch (NullReferenceException) |
941 | { | 936 | { |
@@ -1070,16 +1065,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1070 | GridRegion r = new GridRegion(region); | 1065 | GridRegion r = new GridRegion(region); |
1071 | try | 1066 | try |
1072 | { | 1067 | { |
1073 | ForEachScenePresence(delegate(ScenePresence agent) | 1068 | ForEachRootScenePresence(delegate(ScenePresence agent) |
1074 | { | 1069 | { |
1075 | // If agent is a root agent. | 1070 | if (m_teleportModule != null) |
1076 | if (!agent.IsChildAgent) | 1071 | m_teleportModule.EnableChildAgent(agent, r); |
1077 | { | 1072 | }); |
1078 | if (m_teleportModule != null) | ||
1079 | m_teleportModule.EnableChildAgent(agent, r); | ||
1080 | } | ||
1081 | } | ||
1082 | ); | ||
1083 | } | 1073 | } |
1084 | catch (NullReferenceException) | 1074 | catch (NullReferenceException) |
1085 | { | 1075 | { |
@@ -1493,11 +1483,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1493 | /// <param name="stats">Stats on the Simulator's performance</param> | 1483 | /// <param name="stats">Stats on the Simulator's performance</param> |
1494 | private void SendSimStatsPackets(SimStats stats) | 1484 | private void SendSimStatsPackets(SimStats stats) |
1495 | { | 1485 | { |
1496 | ForEachScenePresence( | 1486 | ForEachRootScenePresence( |
1497 | delegate(ScenePresence agent) | 1487 | delegate(ScenePresence agent) |
1498 | { | 1488 | { |
1499 | if (!agent.IsChildAgent) | 1489 | agent.ControllingClient.SendSimStats(stats); |
1500 | agent.ControllingClient.SendSimStats(stats); | ||
1501 | } | 1490 | } |
1502 | ); | 1491 | ); |
1503 | } | 1492 | } |
@@ -4463,6 +4452,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
4463 | } | 4452 | } |
4464 | 4453 | ||
4465 | /// <summary> | 4454 | /// <summary> |
4455 | /// Performs action on all ROOT (not child) scene presences. | ||
4456 | /// This is just a shortcut function since frequently actions only appy to root SPs | ||
4457 | /// </summary> | ||
4458 | /// <param name="action"></param> | ||
4459 | public void ForEachRootScenePresence(Action<ScenePresence> action) | ||
4460 | { | ||
4461 | if(m_sceneGraph != null) | ||
4462 | { | ||
4463 | m_sceneGraph.ForEachRootScenePresence(action); | ||
4464 | } | ||
4465 | } | ||
4466 | |||
4467 | /// <summary> | ||
4466 | /// Performs action on all scene presences. | 4468 | /// Performs action on all scene presences. |
4467 | /// </summary> | 4469 | /// </summary> |
4468 | /// <param name="action"></param> | 4470 | /// <param name="action"></param> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 13668ab..a4080ca 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1265,7 +1265,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1265 | } | 1265 | } |
1266 | } | 1266 | } |
1267 | } | 1267 | } |
1268 | 1268 | ||
1269 | /// <summary> | ||
1270 | /// Performs action on all ROOT (not child) scene presences. | ||
1271 | /// This is just a shortcut function since frequently actions only appy to root SPs | ||
1272 | /// </summary> | ||
1273 | /// <param name="action"></param> | ||
1274 | public void ForEachRootScenePresence(Action<ScenePresence> action) | ||
1275 | { | ||
1276 | ForEachScenePresence(delegate(ScenePresence sp) | ||
1277 | { | ||
1278 | if (!sp.IsChildAgent) | ||
1279 | action(sp); | ||
1280 | }); | ||
1281 | } | ||
1282 | |||
1269 | /// <summary> | 1283 | /// <summary> |
1270 | /// Performs action on all scene presences. This can ultimately run the actions in parallel but | 1284 | /// Performs action on all scene presences. This can ultimately run the actions in parallel but |
1271 | /// any delegates passed in will need to implement their own locking on data they reference and | 1285 | /// any delegates passed in will need to implement their own locking on data they reference and |
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index a58b87d..3bfd866 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -458,9 +458,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
458 | ForEachCurrentScene( | 458 | ForEachCurrentScene( |
459 | delegate(Scene scene) | 459 | delegate(Scene scene) |
460 | { | 460 | { |
461 | scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 461 | scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence) |
462 | { | 462 | { |
463 | if (!scenePresence.IsChildAgent && (name == null || scenePresence.Name == name)) | 463 | if (name == null || scenePresence.Name == name) |
464 | { | 464 | { |
465 | m_log.DebugFormat("Packet debug for {0} {1} set to {2}", | 465 | m_log.DebugFormat("Packet debug for {0} {1} set to {2}", |
466 | scenePresence.Firstname, | 466 | scenePresence.Firstname, |
@@ -481,10 +481,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
481 | ForEachCurrentScene( | 481 | ForEachCurrentScene( |
482 | delegate(Scene scene) | 482 | delegate(Scene scene) |
483 | { | 483 | { |
484 | scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 484 | scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence) |
485 | { | 485 | { |
486 | if (!scenePresence.IsChildAgent) | 486 | avatars.Add(scenePresence); |
487 | avatars.Add(scenePresence); | ||
488 | }); | 487 | }); |
489 | } | 488 | } |
490 | ); | 489 | ); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 6e20d14..0a8edf9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1493,10 +1493,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1493 | if (volume < 0) | 1493 | if (volume < 0) |
1494 | volume = 0; | 1494 | volume = 0; |
1495 | 1495 | ||
1496 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) | 1496 | m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) |
1497 | { | 1497 | { |
1498 | if (!sp.IsChildAgent) | 1498 | sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume); |
1499 | sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume); | ||
1500 | }); | 1499 | }); |
1501 | } | 1500 | } |
1502 | 1501 | ||
@@ -2136,6 +2135,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2136 | 2135 | ||
2137 | public void PhysicsCollision(EventArgs e) | 2136 | public void PhysicsCollision(EventArgs e) |
2138 | { | 2137 | { |
2138 | // m_log.DebugFormat("Invoking PhysicsCollision on {0} {1} {2}", Name, LocalId, UUID); | ||
2139 | |||
2139 | // single threaded here | 2140 | // single threaded here |
2140 | 2141 | ||
2141 | CollisionEventUpdate a = (CollisionEventUpdate)e; | 2142 | CollisionEventUpdate a = (CollisionEventUpdate)e; |
@@ -2729,10 +2730,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2729 | TaskInventory.LockItemsForRead(false); | 2730 | TaskInventory.LockItemsForRead(false); |
2730 | } | 2731 | } |
2731 | 2732 | ||
2732 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) | 2733 | m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) |
2733 | { | 2734 | { |
2734 | if (sp.IsChildAgent) | ||
2735 | return; | ||
2736 | if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100)) | 2735 | if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100)) |
2737 | sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); | 2736 | sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); |
2738 | }); | 2737 | }); |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 0f13050..35870c5 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2950,19 +2950,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2950 | public void SendOtherAgentsAvatarDataToMe() | 2950 | public void SendOtherAgentsAvatarDataToMe() |
2951 | { | 2951 | { |
2952 | int count = 0; | 2952 | int count = 0; |
2953 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 2953 | m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence) |
2954 | { | 2954 | { |
2955 | // only send information about root agents | 2955 | // only send information about other root agents |
2956 | if (scenePresence.IsChildAgent) | 2956 | if (scenePresence.UUID == UUID) |
2957 | return; | 2957 | return; |
2958 | |||
2959 | // only send information about other root agents | ||
2960 | if (scenePresence.UUID == UUID) | ||
2961 | return; | ||
2962 | 2958 | ||
2963 | scenePresence.SendAvatarDataToAgent(this); | 2959 | scenePresence.SendAvatarDataToAgent(this); |
2964 | count++; | 2960 | count++; |
2965 | }); | 2961 | }); |
2966 | 2962 | ||
2967 | m_scene.StatsReporter.AddAgentUpdates(count); | 2963 | m_scene.StatsReporter.AddAgentUpdates(count); |
2968 | } | 2964 | } |
@@ -2996,13 +2992,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2996 | 2992 | ||
2997 | int count = 0; | 2993 | int count = 0; |
2998 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 2994 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
2999 | { | 2995 | { |
3000 | if (scenePresence.UUID == UUID) | 2996 | // only send information to other root agents |
3001 | return; | 2997 | if (scenePresence.UUID == UUID) |
2998 | return; | ||
3002 | 2999 | ||
3003 | SendAppearanceToAgent(scenePresence); | 3000 | SendAppearanceToAgent(scenePresence); |
3004 | count++; | 3001 | count++; |
3005 | }); | 3002 | }); |
3006 | 3003 | ||
3007 | m_scene.StatsReporter.AddAgentUpdates(count); | 3004 | m_scene.StatsReporter.AddAgentUpdates(count); |
3008 | } | 3005 | } |
@@ -3016,19 +3013,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3016 | //m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID); | 3013 | //m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID); |
3017 | 3014 | ||
3018 | int count = 0; | 3015 | int count = 0; |
3019 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 3016 | m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence) |
3020 | { | 3017 | { |
3021 | // only send information about root agents | 3018 | // only send information about other root agents |
3022 | if (scenePresence.IsChildAgent) | 3019 | if (scenePresence.UUID == UUID) |
3023 | return; | 3020 | return; |
3024 | |||
3025 | // only send information about other root agents | ||
3026 | if (scenePresence.UUID == UUID) | ||
3027 | return; | ||
3028 | 3021 | ||
3029 | scenePresence.SendAppearanceToAgent(this); | 3022 | scenePresence.SendAppearanceToAgent(this); |
3030 | count++; | 3023 | count++; |
3031 | }); | 3024 | }); |
3032 | 3025 | ||
3033 | m_scene.StatsReporter.AddAgentUpdates(count); | 3026 | m_scene.StatsReporter.AddAgentUpdates(count); |
3034 | } | 3027 | } |