diff options
Diffstat (limited to '')
21 files changed, 2479 insertions, 967 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index f8af367..958847b 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Xml; | ||
29 | using OpenMetaverse; | 30 | using OpenMetaverse; |
30 | using OpenMetaverse.Packets; | 31 | using OpenMetaverse.Packets; |
31 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
@@ -82,6 +83,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
82 | UUID RezSingleAttachmentFromInventory( | 83 | UUID RezSingleAttachmentFromInventory( |
83 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus); | 84 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus); |
84 | 85 | ||
86 | // Same as above, but also load script states from a separate doc | ||
87 | UUID RezSingleAttachmentFromInventory( | ||
88 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc); | ||
89 | |||
85 | /// <summary> | 90 | /// <summary> |
86 | /// Rez multiple attachments from a user's inventory | 91 | /// Rez multiple attachments from a user's inventory |
87 | /// </summary> | 92 | /// </summary> |
@@ -132,4 +137,4 @@ namespace OpenSim.Region.Framework.Interfaces | |||
132 | /// </param> | 137 | /// </param> |
133 | void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient); | 138 | void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient); |
134 | } | 139 | } |
135 | } \ No newline at end of file | 140 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IDwellModule.cs b/OpenSim/Region/Framework/Interfaces/IDwellModule.cs new file mode 100644 index 0000000..db50439 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IDwellModule.cs | |||
@@ -0,0 +1,37 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using OpenMetaverse; | ||
29 | using OpenSim.Framework; | ||
30 | |||
31 | namespace OpenSim.Region.Framework.Interfaces | ||
32 | { | ||
33 | public interface IDwellModule | ||
34 | { | ||
35 | int GetDwell(UUID parcelID); | ||
36 | } | ||
37 | } | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index fd43923..1e2f60b 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -105,6 +105,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
105 | /// <param name="stateSource"></param> | 105 | /// <param name="stateSource"></param> |
106 | void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); | 106 | void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); |
107 | 107 | ||
108 | ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); | ||
109 | |||
108 | /// <summary> | 110 | /// <summary> |
109 | /// Stop a script which is in this prim's inventory. | 111 | /// Stop a script which is in this prim's inventory. |
110 | /// </summary> | 112 | /// </summary> |
@@ -214,5 +216,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
214 | /// A <see cref="Dictionary`2"/> | 216 | /// A <see cref="Dictionary`2"/> |
215 | /// </returns> | 217 | /// </returns> |
216 | Dictionary<UUID, string> GetScriptStates(); | 218 | Dictionary<UUID, string> GetScriptStates(); |
219 | Dictionary<UUID, string> GetScriptStates(bool oldIDs); | ||
217 | } | 220 | } |
218 | } | 221 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs index 2d6287f..67a500f 100644 --- a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs +++ b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs | |||
@@ -68,6 +68,14 @@ namespace OpenSim.Region.Framework.Interfaces | |||
68 | bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); | 68 | bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); |
69 | 69 | ||
70 | /// <summary> | 70 | /// <summary> |
71 | /// Close chid agent. | ||
72 | /// </summary> | ||
73 | /// <param name="regionHandle"></param> | ||
74 | /// <param name="id"></param> | ||
75 | /// <returns></returns> | ||
76 | bool SendCloseChildAgent(ulong regionHandle, UUID id); | ||
77 | |||
78 | /// <summary> | ||
71 | /// Close agent. | 79 | /// Close agent. |
72 | /// </summary> | 80 | /// </summary> |
73 | /// <param name="regionHandle"></param> | 81 | /// <param name="regionHandle"></param> |
diff --git a/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs new file mode 100644 index 0000000..e01f649 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs | |||
@@ -0,0 +1,27 @@ | |||
1 | /////////////////////////////////////////////////////////////////// | ||
2 | // | ||
3 | // (c) Careminster LImited, Melanie Thielker and the Meta7 Team | ||
4 | // | ||
5 | // This file is not open source. All rights reserved | ||
6 | // Mod 2 | ||
7 | |||
8 | using OpenSim.Region.Framework.Scenes; | ||
9 | |||
10 | public interface ISnmpModule | ||
11 | { | ||
12 | void Trap(int code, string Message, Scene scene); | ||
13 | void Critical(string Message, Scene scene); | ||
14 | void Warning(string Message, Scene scene); | ||
15 | void Major(string Message, Scene scene); | ||
16 | void ColdStart(int step , Scene scene); | ||
17 | void Shutdown(int step , Scene scene); | ||
18 | // | ||
19 | // Node Start/stop events | ||
20 | // | ||
21 | void LinkUp(Scene scene); | ||
22 | void LinkDown(Scene scene); | ||
23 | void BootInfo(string data, Scene scene); | ||
24 | void trapDebug(string Module,string data, Scene scene); | ||
25 | void trapXMRE(int data, string Message, Scene scene); | ||
26 | |||
27 | } | ||
diff --git a/OpenSim/Region/Framework/ModuleLoader.cs b/OpenSim/Region/Framework/ModuleLoader.cs index 23be9c2..69ba2042 100644 --- a/OpenSim/Region/Framework/ModuleLoader.cs +++ b/OpenSim/Region/Framework/ModuleLoader.cs | |||
@@ -226,7 +226,8 @@ namespace OpenSim.Region.Framework | |||
226 | "[MODULES]: Could not load types for [{0}]. Exception {1}", pluginAssembly.FullName, e); | 226 | "[MODULES]: Could not load types for [{0}]. Exception {1}", pluginAssembly.FullName, e); |
227 | 227 | ||
228 | // justincc: Right now this is fatal to really get the user's attention | 228 | // justincc: Right now this is fatal to really get the user's attention |
229 | throw e; | 229 | // TomMeta: WTF? No, how about we /don't/ throw a fatal exception when there's no need to? |
230 | //throw e; | ||
230 | } | 231 | } |
231 | } | 232 | } |
232 | 233 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index de4c5fb..702a1e2 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -53,10 +53,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
53 | { | 53 | { |
54 | get { return m_movementAnimation; } | 54 | get { return m_movementAnimation; } |
55 | } | 55 | } |
56 | protected string m_movementAnimation = "DEFAULT"; | 56 | // protected string m_movementAnimation = "DEFAULT"; //KF: 'DEFAULT' does not exist! |
57 | 57 | protected string m_movementAnimation = "CROUCH"; //KF: CROUCH ensures reliable Av Anim. init. | |
58 | private int m_animTickFall; | 58 | private int m_animTickFall; |
59 | private int m_animTickJump; | 59 | // private int m_animTickJump; |
60 | public int m_animTickJump; // ScenePresence has to see this to control +Z force | ||
60 | 61 | ||
61 | /// <value> | 62 | /// <value> |
62 | /// The scene presence that this animator applies to | 63 | /// The scene presence that this animator applies to |
@@ -123,8 +124,6 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
123 | /// </summary> | 124 | /// </summary> |
124 | public void TrySetMovementAnimation(string anim) | 125 | public void TrySetMovementAnimation(string anim) |
125 | { | 126 | { |
126 | //m_log.DebugFormat("Updating movement animation to {0}", anim); | ||
127 | |||
128 | if (!m_scenePresence.IsChildAgent) | 127 | if (!m_scenePresence.IsChildAgent) |
129 | { | 128 | { |
130 | if (m_animations.TrySetDefaultAnimation( | 129 | if (m_animations.TrySetDefaultAnimation( |
@@ -146,10 +145,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
146 | const float PREJUMP_DELAY = 0.25f; | 145 | const float PREJUMP_DELAY = 0.25f; |
147 | 146 | ||
148 | #region Inputs | 147 | #region Inputs |
149 | if (m_scenePresence.SitGround) | 148 | |
150 | { | ||
151 | return "SIT_GROUND_CONSTRAINED"; | ||
152 | } | ||
153 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; | 149 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; |
154 | PhysicsActor actor = m_scenePresence.PhysicsActor; | 150 | PhysicsActor actor = m_scenePresence.PhysicsActor; |
155 | 151 | ||
@@ -159,11 +155,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
159 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); | 155 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); |
160 | 156 | ||
161 | // Check control flags | 157 | // Check control flags |
162 | bool heldForward = | 158 | bool heldForward = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS); |
163 | (((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) || ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS)); | 159 | bool heldBack = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG); |
164 | bool heldBack = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG; | 160 | bool heldLeft = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS); |
165 | bool heldLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS; | 161 | bool heldRight = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG); |
166 | bool heldRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG; | ||
167 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; | 162 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; |
168 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; | 163 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; |
169 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; | 164 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; |
@@ -266,7 +261,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
266 | m_animTickJump = Environment.TickCount; | 261 | m_animTickJump = Environment.TickCount; |
267 | return "PREJUMP"; | 262 | return "PREJUMP"; |
268 | } | 263 | } |
269 | else if (Environment.TickCount - m_animTickJump > PREJUMP_DELAY * 1000.0f) | 264 | else if (Environment.TickCount - m_animTickJump > PREJUMP_DELAY * 800.0f) |
270 | { | 265 | { |
271 | // Start actual jump | 266 | // Start actual jump |
272 | if (m_animTickJump == -1) | 267 | if (m_animTickJump == -1) |
@@ -316,7 +311,6 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
316 | public void UpdateMovementAnimations() | 311 | public void UpdateMovementAnimations() |
317 | { | 312 | { |
318 | m_movementAnimation = GetMovementAnimation(); | 313 | m_movementAnimation = GetMovementAnimation(); |
319 | |||
320 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) | 314 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) |
321 | { | 315 | { |
322 | // This was the previous behavior before PREJUMP | 316 | // This was the previous behavior before PREJUMP |
diff --git a/OpenSim/Region/Framework/Scenes/EntityManager.cs b/OpenSim/Region/Framework/Scenes/EntityManager.cs index 099fcce..c246e32 100644 --- a/OpenSim/Region/Framework/Scenes/EntityManager.cs +++ b/OpenSim/Region/Framework/Scenes/EntityManager.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
40 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); | 40 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); |
41 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); | 41 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); |
42 | //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>(); | 42 | //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>(); |
43 | private readonly Object m_lock = new Object(); | 43 | private System.Threading.ReaderWriterLockSlim m_lock = new System.Threading.ReaderWriterLockSlim(); |
44 | 44 | ||
45 | [Obsolete("Use Add() instead.")] | 45 | [Obsolete("Use Add() instead.")] |
46 | public void Add(UUID id, EntityBase eb) | 46 | public void Add(UUID id, EntityBase eb) |
@@ -50,7 +50,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
50 | 50 | ||
51 | public void Add(EntityBase entity) | 51 | public void Add(EntityBase entity) |
52 | { | 52 | { |
53 | lock (m_lock) | 53 | m_lock.EnterWriteLock(); |
54 | try | ||
54 | { | 55 | { |
55 | try | 56 | try |
56 | { | 57 | { |
@@ -62,11 +63,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
62 | m_log.ErrorFormat("Add Entity failed: {0}", e.Message); | 63 | m_log.ErrorFormat("Add Entity failed: {0}", e.Message); |
63 | } | 64 | } |
64 | } | 65 | } |
66 | finally | ||
67 | { | ||
68 | m_lock.ExitWriteLock(); | ||
69 | } | ||
65 | } | 70 | } |
66 | 71 | ||
67 | public void InsertOrReplace(EntityBase entity) | 72 | public void InsertOrReplace(EntityBase entity) |
68 | { | 73 | { |
69 | lock (m_lock) | 74 | m_lock.EnterWriteLock(); |
75 | try | ||
70 | { | 76 | { |
71 | try | 77 | try |
72 | { | 78 | { |
@@ -78,15 +84,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
78 | m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message); | 84 | m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message); |
79 | } | 85 | } |
80 | } | 86 | } |
87 | finally | ||
88 | { | ||
89 | m_lock.ExitWriteLock(); | ||
90 | } | ||
81 | } | 91 | } |
82 | 92 | ||
83 | public void Clear() | 93 | public void Clear() |
84 | { | 94 | { |
85 | lock (m_lock) | 95 | m_lock.EnterWriteLock(); |
96 | try | ||
86 | { | 97 | { |
87 | m_eb_uuid.Clear(); | 98 | m_eb_uuid.Clear(); |
88 | m_eb_localID.Clear(); | 99 | m_eb_localID.Clear(); |
89 | } | 100 | } |
101 | finally | ||
102 | { | ||
103 | m_lock.ExitWriteLock(); | ||
104 | } | ||
90 | } | 105 | } |
91 | 106 | ||
92 | public int Count | 107 | public int Count |
@@ -123,7 +138,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | 138 | ||
124 | public bool Remove(uint localID) | 139 | public bool Remove(uint localID) |
125 | { | 140 | { |
126 | lock (m_lock) | 141 | m_lock.EnterWriteLock(); |
142 | try | ||
127 | { | 143 | { |
128 | try | 144 | try |
129 | { | 145 | { |
@@ -141,11 +157,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | return false; | 157 | return false; |
142 | } | 158 | } |
143 | } | 159 | } |
160 | finally | ||
161 | { | ||
162 | m_lock.ExitWriteLock(); | ||
163 | } | ||
144 | } | 164 | } |
145 | 165 | ||
146 | public bool Remove(UUID id) | 166 | public bool Remove(UUID id) |
147 | { | 167 | { |
148 | lock (m_lock) | 168 | m_lock.EnterWriteLock(); |
169 | try | ||
149 | { | 170 | { |
150 | try | 171 | try |
151 | { | 172 | { |
@@ -163,13 +184,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
163 | return false; | 184 | return false; |
164 | } | 185 | } |
165 | } | 186 | } |
187 | finally | ||
188 | { | ||
189 | m_lock.ExitWriteLock(); | ||
190 | } | ||
166 | } | 191 | } |
167 | 192 | ||
168 | public List<EntityBase> GetAllByType<T>() | 193 | public List<EntityBase> GetAllByType<T>() |
169 | { | 194 | { |
170 | List<EntityBase> tmp = new List<EntityBase>(); | 195 | List<EntityBase> tmp = new List<EntityBase>(); |
171 | 196 | ||
172 | lock (m_lock) | 197 | m_lock.EnterReadLock(); |
198 | try | ||
173 | { | 199 | { |
174 | try | 200 | try |
175 | { | 201 | { |
@@ -187,23 +213,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
187 | tmp = null; | 213 | tmp = null; |
188 | } | 214 | } |
189 | } | 215 | } |
216 | finally | ||
217 | { | ||
218 | m_lock.ExitReadLock(); | ||
219 | } | ||
190 | 220 | ||
191 | return tmp; | 221 | return tmp; |
192 | } | 222 | } |
193 | 223 | ||
194 | public List<EntityBase> GetEntities() | 224 | public List<EntityBase> GetEntities() |
195 | { | 225 | { |
196 | lock (m_lock) | 226 | m_lock.EnterReadLock(); |
227 | try | ||
197 | { | 228 | { |
198 | return new List<EntityBase>(m_eb_uuid.Values); | 229 | return new List<EntityBase>(m_eb_uuid.Values); |
199 | } | 230 | } |
231 | finally | ||
232 | { | ||
233 | m_lock.ExitReadLock(); | ||
234 | } | ||
200 | } | 235 | } |
201 | 236 | ||
202 | public EntityBase this[UUID id] | 237 | public EntityBase this[UUID id] |
203 | { | 238 | { |
204 | get | 239 | get |
205 | { | 240 | { |
206 | lock (m_lock) | 241 | m_lock.EnterReadLock(); |
242 | try | ||
207 | { | 243 | { |
208 | EntityBase entity; | 244 | EntityBase entity; |
209 | if (m_eb_uuid.TryGetValue(id, out entity)) | 245 | if (m_eb_uuid.TryGetValue(id, out entity)) |
@@ -211,6 +247,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
211 | else | 247 | else |
212 | return null; | 248 | return null; |
213 | } | 249 | } |
250 | finally | ||
251 | { | ||
252 | m_lock.ExitReadLock(); | ||
253 | } | ||
214 | } | 254 | } |
215 | set | 255 | set |
216 | { | 256 | { |
@@ -222,7 +262,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | { | 262 | { |
223 | get | 263 | get |
224 | { | 264 | { |
225 | lock (m_lock) | 265 | m_lock.EnterReadLock(); |
266 | try | ||
226 | { | 267 | { |
227 | EntityBase entity; | 268 | EntityBase entity; |
228 | if (m_eb_localID.TryGetValue(localID, out entity)) | 269 | if (m_eb_localID.TryGetValue(localID, out entity)) |
@@ -230,6 +271,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
230 | else | 271 | else |
231 | return null; | 272 | return null; |
232 | } | 273 | } |
274 | finally | ||
275 | { | ||
276 | m_lock.ExitReadLock(); | ||
277 | } | ||
233 | } | 278 | } |
234 | set | 279 | set |
235 | { | 280 | { |
@@ -239,18 +284,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
239 | 284 | ||
240 | public bool TryGetValue(UUID key, out EntityBase obj) | 285 | public bool TryGetValue(UUID key, out EntityBase obj) |
241 | { | 286 | { |
242 | lock (m_lock) | 287 | m_lock.EnterReadLock(); |
288 | try | ||
243 | { | 289 | { |
244 | return m_eb_uuid.TryGetValue(key, out obj); | 290 | return m_eb_uuid.TryGetValue(key, out obj); |
245 | } | 291 | } |
292 | finally | ||
293 | { | ||
294 | m_lock.ExitReadLock(); | ||
295 | } | ||
246 | } | 296 | } |
247 | 297 | ||
248 | public bool TryGetValue(uint key, out EntityBase obj) | 298 | public bool TryGetValue(uint key, out EntityBase obj) |
249 | { | 299 | { |
250 | lock (m_lock) | 300 | m_lock.EnterReadLock(); |
301 | try | ||
251 | { | 302 | { |
252 | return m_eb_localID.TryGetValue(key, out obj); | 303 | return m_eb_localID.TryGetValue(key, out obj); |
253 | } | 304 | } |
305 | finally | ||
306 | { | ||
307 | m_lock.ExitReadLock(); | ||
308 | } | ||
254 | } | 309 | } |
255 | 310 | ||
256 | /// <summary> | 311 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 9db2e41..e060c05 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -55,8 +55,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
55 | 55 | ||
56 | public delegate void OnTerrainTickDelegate(); | 56 | public delegate void OnTerrainTickDelegate(); |
57 | 57 | ||
58 | public delegate void OnTerrainUpdateDelegate(); | ||
59 | |||
58 | public event OnTerrainTickDelegate OnTerrainTick; | 60 | public event OnTerrainTickDelegate OnTerrainTick; |
59 | 61 | ||
62 | public event OnTerrainUpdateDelegate OnTerrainUpdate; | ||
63 | |||
60 | public delegate void OnBackupDelegate(IRegionDataStore datastore, bool forceBackup); | 64 | public delegate void OnBackupDelegate(IRegionDataStore datastore, bool forceBackup); |
61 | 65 | ||
62 | public event OnBackupDelegate OnBackup; | 66 | public event OnBackupDelegate OnBackup; |
@@ -716,6 +720,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
716 | } | 720 | } |
717 | } | 721 | } |
718 | } | 722 | } |
723 | public void TriggerTerrainUpdate() | ||
724 | { | ||
725 | OnTerrainUpdateDelegate handlerTerrainUpdate = OnTerrainUpdate; | ||
726 | if (handlerTerrainUpdate != null) | ||
727 | { | ||
728 | foreach (OnTerrainUpdateDelegate d in handlerTerrainUpdate.GetInvocationList()) | ||
729 | { | ||
730 | try | ||
731 | { | ||
732 | d(); | ||
733 | } | ||
734 | catch (Exception e) | ||
735 | { | ||
736 | m_log.ErrorFormat( | ||
737 | "[EVENT MANAGER]: Delegate for TriggerTerrainUpdate failed - continuing. {0} {1}", | ||
738 | e.Message, e.StackTrace); | ||
739 | } | ||
740 | } | ||
741 | } | ||
742 | } | ||
719 | 743 | ||
720 | public void TriggerTerrainTick() | 744 | public void TriggerTerrainTick() |
721 | { | 745 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index de3c360..8cd0160 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs | |||
@@ -211,12 +211,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
211 | 211 | ||
212 | if (entity is SceneObjectPart) | 212 | if (entity is SceneObjectPart) |
213 | { | 213 | { |
214 | PhysicsActor physActor = ((SceneObjectPart)entity).ParentGroup.RootPart.PhysActor; | ||
215 | if (physActor == null || !physActor.IsPhysical) | ||
216 | priority += 100; | ||
217 | |||
218 | if (((SceneObjectPart)entity).ParentGroup.RootPart.IsAttachment) | 214 | if (((SceneObjectPart)entity).ParentGroup.RootPart.IsAttachment) |
215 | { | ||
219 | priority = 1.0; | 216 | priority = 1.0; |
217 | } | ||
218 | else | ||
219 | { | ||
220 | PhysicsActor physActor = ((SceneObjectPart)entity).ParentGroup.RootPart.PhysActor; | ||
221 | if (physActor == null || !physActor.IsPhysical) | ||
222 | priority += 100; | ||
223 | } | ||
224 | |||
225 | if (((SceneObjectPart)entity).ParentGroup.RootPart != (SceneObjectPart)entity) | ||
226 | priority +=1; | ||
220 | } | 227 | } |
221 | return priority; | 228 | return priority; |
222 | } | 229 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 9ba13ae..38a5456 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -94,6 +94,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
94 | 94 | ||
95 | public void AddInventoryItem(UUID AgentID, InventoryItemBase item) | 95 | public void AddInventoryItem(UUID AgentID, InventoryItemBase item) |
96 | { | 96 | { |
97 | InventoryFolderBase folder; | ||
98 | |||
99 | if (item.Folder == UUID.Zero) | ||
100 | { | ||
101 | folder = InventoryService.GetFolderForType(AgentID, (AssetType)item.AssetType); | ||
102 | if (folder == null) | ||
103 | { | ||
104 | folder = InventoryService.GetRootFolder(AgentID); | ||
105 | |||
106 | if (folder == null) | ||
107 | return; | ||
108 | } | ||
109 | |||
110 | item.Folder = folder.ID; | ||
111 | } | ||
112 | |||
97 | if (InventoryService.AddItem(item)) | 113 | if (InventoryService.AddItem(item)) |
98 | { | 114 | { |
99 | int userlevel = 0; | 115 | int userlevel = 0; |
@@ -214,8 +230,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
214 | { | 230 | { |
215 | // Needs to determine which engine was running it and use that | 231 | // Needs to determine which engine was running it and use that |
216 | // | 232 | // |
217 | part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); | 233 | errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0); |
218 | errors = part.Inventory.GetScriptErrors(item.ItemID); | ||
219 | } | 234 | } |
220 | else | 235 | else |
221 | { | 236 | { |
@@ -836,8 +851,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
836 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) | 851 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) |
837 | { | 852 | { |
838 | SceneObjectPart part = GetSceneObjectPart(localID); | 853 | SceneObjectPart part = GetSceneObjectPart(localID); |
839 | SceneObjectGroup group = part.ParentGroup; | 854 | SceneObjectGroup group = null; |
840 | if (group != null) | 855 | if (part != null) |
856 | { | ||
857 | group = part.ParentGroup; | ||
858 | } | ||
859 | if (part != null && group != null) | ||
841 | { | 860 | { |
842 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); | 861 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); |
843 | if (item == null) | 862 | if (item == null) |
@@ -1266,7 +1285,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1266 | } | 1285 | } |
1267 | if (part.Inventory.UpdateInventoryItem(itemInfo)) | 1286 | if (part.Inventory.UpdateInventoryItem(itemInfo)) |
1268 | { | 1287 | { |
1269 | remoteClient.SendAgentAlertMessage("Notecard saved", false); | 1288 | // remoteClient.SendAgentAlertMessage("Notecard saved", false); |
1270 | part.GetProperties(remoteClient); | 1289 | part.GetProperties(remoteClient); |
1271 | } | 1290 | } |
1272 | } | 1291 | } |
@@ -1359,7 +1378,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1359 | return; | 1378 | return; |
1360 | 1379 | ||
1361 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, | 1380 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, |
1362 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), | 1381 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n\n touch_start(integer num)\n {\n }\n}"), |
1363 | remoteClient.AgentId); | 1382 | remoteClient.AgentId); |
1364 | AssetService.Store(asset); | 1383 | AssetService.Store(asset); |
1365 | 1384 | ||
@@ -1585,15 +1604,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1585 | } | 1604 | } |
1586 | else | 1605 | else |
1587 | { | 1606 | { |
1588 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | 1607 | if (action == DeRezAction.TakeCopy) |
1608 | { | ||
1609 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | ||
1610 | permissionToTakeCopy = false; | ||
1611 | } | ||
1612 | else | ||
1613 | { | ||
1589 | permissionToTakeCopy = false; | 1614 | permissionToTakeCopy = false; |
1615 | } | ||
1590 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) | 1616 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) |
1591 | permissionToTake = false; | 1617 | permissionToTake = false; |
1592 | 1618 | ||
1593 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) | 1619 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) |
1594 | permissionToDelete = false; | 1620 | permissionToDelete = false; |
1595 | } | 1621 | } |
1596 | |||
1597 | } | 1622 | } |
1598 | 1623 | ||
1599 | // Handle god perms | 1624 | // Handle god perms |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index e2ab643..c5fb198 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -149,6 +149,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
149 | 149 | ||
150 | public IXfer XferManager; | 150 | public IXfer XferManager; |
151 | 151 | ||
152 | protected ISnmpModule m_snmpService = null; | ||
153 | public ISnmpModule SnmpService | ||
154 | { | ||
155 | get | ||
156 | { | ||
157 | if (m_snmpService == null) | ||
158 | { | ||
159 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
160 | } | ||
161 | |||
162 | return m_snmpService; | ||
163 | } | ||
164 | } | ||
165 | |||
152 | protected IAssetService m_AssetService; | 166 | protected IAssetService m_AssetService; |
153 | protected IAuthorizationService m_AuthorizationService; | 167 | protected IAuthorizationService m_AuthorizationService; |
154 | 168 | ||
@@ -609,6 +623,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
609 | 623 | ||
610 | // Load region settings | 624 | // Load region settings |
611 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); | 625 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); |
626 | m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(m_regInfo.RegionID); | ||
627 | |||
612 | if (m_storageManager.EstateDataStore != null) | 628 | if (m_storageManager.EstateDataStore != null) |
613 | { | 629 | { |
614 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false); | 630 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false); |
@@ -711,7 +727,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
711 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 727 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
712 | // TODO: Change default to true once the feature is supported | 728 | // TODO: Change default to true once the feature is supported |
713 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); | 729 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); |
714 | 730 | m_usePreJump = true; // Above line fails!? | |
715 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 731 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
716 | if (RegionInfo.NonphysPrimMax > 0) | 732 | if (RegionInfo.NonphysPrimMax > 0) |
717 | { | 733 | { |
@@ -1025,6 +1041,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1025 | /// <param name="seconds">float indicating duration before restart.</param> | 1041 | /// <param name="seconds">float indicating duration before restart.</param> |
1026 | public virtual void Restart(float seconds) | 1042 | public virtual void Restart(float seconds) |
1027 | { | 1043 | { |
1044 | Restart(seconds, true); | ||
1045 | } | ||
1046 | |||
1047 | /// <summary> | ||
1048 | /// Given float seconds, this will restart the region. showDialog will optionally alert the users. | ||
1049 | /// </summary> | ||
1050 | /// <param name="seconds">float indicating duration before restart.</param> | ||
1051 | public virtual void Restart(float seconds, bool showDialog) | ||
1052 | { | ||
1028 | // notifications are done in 15 second increments | 1053 | // notifications are done in 15 second increments |
1029 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request | 1054 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request |
1030 | // It's a 'Cancel restart' request. | 1055 | // It's a 'Cancel restart' request. |
@@ -1045,8 +1070,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1045 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); | 1070 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); |
1046 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); | 1071 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); |
1047 | m_restartTimer.Start(); | 1072 | m_restartTimer.Start(); |
1048 | m_dialogModule.SendNotificationToUsersInRegion( | 1073 | if (showDialog) |
1074 | { | ||
1075 | m_dialogModule.SendNotificationToUsersInRegion( | ||
1049 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); | 1076 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); |
1077 | } | ||
1050 | } | 1078 | } |
1051 | } | 1079 | } |
1052 | 1080 | ||
@@ -1404,16 +1432,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1404 | // Check if any objects have reached their targets | 1432 | // Check if any objects have reached their targets |
1405 | CheckAtTargets(); | 1433 | CheckAtTargets(); |
1406 | 1434 | ||
1407 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1408 | // Objects queue their updates onto all scene presences | ||
1409 | if (m_frame % m_update_objects == 0) | ||
1410 | m_sceneGraph.UpdateObjectGroups(); | ||
1411 | |||
1412 | // Run through all ScenePresences looking for updates | 1435 | // Run through all ScenePresences looking for updates |
1413 | // Presence updates and queued object updates for each presence are sent to clients | 1436 | // Presence updates and queued object updates for each presence are sent to clients |
1414 | if (m_frame % m_update_presences == 0) | 1437 | if (m_frame % m_update_presences == 0) |
1415 | m_sceneGraph.UpdatePresences(); | 1438 | m_sceneGraph.UpdatePresences(); |
1416 | 1439 | ||
1440 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1441 | // Objects queue their updates onto all scene presences | ||
1442 | if (m_frame % m_update_objects == 0) | ||
1443 | m_sceneGraph.UpdateObjectGroups(); | ||
1444 | |||
1417 | if (m_frame % m_update_coarse_locations == 0) | 1445 | if (m_frame % m_update_coarse_locations == 0) |
1418 | { | 1446 | { |
1419 | List<Vector3> coarseLocations; | 1447 | List<Vector3> coarseLocations; |
@@ -1742,6 +1770,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1742 | public void StoreWindlightProfile(RegionLightShareData wl) | 1770 | public void StoreWindlightProfile(RegionLightShareData wl) |
1743 | { | 1771 | { |
1744 | m_regInfo.WindlightSettings = wl; | 1772 | m_regInfo.WindlightSettings = wl; |
1773 | wl.Save(); | ||
1745 | m_storageManager.DataStore.StoreRegionWindlightSettings(wl); | 1774 | m_storageManager.DataStore.StoreRegionWindlightSettings(wl); |
1746 | m_eventManager.TriggerOnSaveNewWindlightProfile(); | 1775 | m_eventManager.TriggerOnSaveNewWindlightProfile(); |
1747 | } | 1776 | } |
@@ -1920,14 +1949,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1920 | /// <returns></returns> | 1949 | /// <returns></returns> |
1921 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1950 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1922 | { | 1951 | { |
1952 | |||
1953 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1954 | Vector3 wpos = Vector3.Zero; | ||
1955 | // Check for water surface intersection from above | ||
1956 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1957 | { | ||
1958 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1959 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1960 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1961 | wpos.Z = wheight; | ||
1962 | } | ||
1963 | |||
1923 | Vector3 pos = Vector3.Zero; | 1964 | Vector3 pos = Vector3.Zero; |
1924 | if (RayEndIsIntersection == (byte)1) | 1965 | if (RayEndIsIntersection == (byte)1) |
1925 | { | 1966 | { |
1926 | pos = RayEnd; | 1967 | pos = RayEnd; |
1927 | return pos; | ||
1928 | } | 1968 | } |
1929 | 1969 | else if (RayTargetID != UUID.Zero) | |
1930 | if (RayTargetID != UUID.Zero) | ||
1931 | { | 1970 | { |
1932 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1971 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1933 | 1972 | ||
@@ -1949,7 +1988,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1949 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1988 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1950 | 1989 | ||
1951 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1990 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1952 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1991 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1953 | float ScaleOffset = 0.5f; | 1992 | float ScaleOffset = 0.5f; |
1954 | 1993 | ||
1955 | // If we hit something | 1994 | // If we hit something |
@@ -1972,13 +2011,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1972 | //pos.Z -= 0.25F; | 2011 | //pos.Z -= 0.25F; |
1973 | 2012 | ||
1974 | } | 2013 | } |
1975 | |||
1976 | return pos; | ||
1977 | } | 2014 | } |
1978 | else | 2015 | else |
1979 | { | 2016 | { |
1980 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 2017 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1981 | |||
1982 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 2018 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1983 | 2019 | ||
1984 | // Un-comment the following line to print the raytrace results to the console. | 2020 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1987,13 +2023,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1987 | if (ei.HitTF) | 2023 | if (ei.HitTF) |
1988 | { | 2024 | { |
1989 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 2025 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1990 | } else | 2026 | } |
2027 | else | ||
1991 | { | 2028 | { |
1992 | // fall back to our stupid functionality | 2029 | // fall back to our stupid functionality |
1993 | pos = RayEnd; | 2030 | pos = RayEnd; |
1994 | } | 2031 | } |
1995 | |||
1996 | return pos; | ||
1997 | } | 2032 | } |
1998 | } | 2033 | } |
1999 | else | 2034 | else |
@@ -2004,8 +2039,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2004 | //increase height so its above the ground. | 2039 | //increase height so its above the ground. |
2005 | //should be getting the normal of the ground at the rez point and using that? | 2040 | //should be getting the normal of the ground at the rez point and using that? |
2006 | pos.Z += scale.Z / 2f; | 2041 | pos.Z += scale.Z / 2f; |
2007 | return pos; | 2042 | // return pos; |
2008 | } | 2043 | } |
2044 | |||
2045 | // check against posible water intercept | ||
2046 | if (wpos.Z > pos.Z) pos = wpos; | ||
2047 | return pos; | ||
2009 | } | 2048 | } |
2010 | 2049 | ||
2011 | 2050 | ||
@@ -2138,13 +2177,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
2138 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | 2177 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
2139 | { | 2178 | { |
2140 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); | 2179 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); |
2141 | } | 2180 | } |
2142 | 2181 | ||
2143 | /// <summary> | 2182 | /// <summary> |
2144 | /// Delete every object from the scene. This does not include attachments worn by avatars. | 2183 | /// Delete every object from the scene. This does not include attachments worn by avatars. |
2145 | /// </summary> | 2184 | /// </summary> |
2146 | public void DeleteAllSceneObjects() | 2185 | public void DeleteAllSceneObjects() |
2147 | { | 2186 | { |
2187 | DeleteAllSceneObjects(false); | ||
2188 | } | ||
2189 | |||
2190 | /// <summary> | ||
2191 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2192 | /// </summary> | ||
2193 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2194 | { | ||
2195 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
2148 | lock (Entities) | 2196 | lock (Entities) |
2149 | { | 2197 | { |
2150 | ICollection<EntityBase> entities = new List<EntityBase>(Entities); | 2198 | ICollection<EntityBase> entities = new List<EntityBase>(Entities); |
@@ -2154,11 +2202,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2154 | if (e is SceneObjectGroup) | 2202 | if (e is SceneObjectGroup) |
2155 | { | 2203 | { |
2156 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2204 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2157 | if (!sog.IsAttachment) | 2205 | if (sog != null && !sog.IsAttachment) |
2158 | DeleteSceneObject((SceneObjectGroup)e, false); | 2206 | { |
2207 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2208 | { | ||
2209 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2210 | } | ||
2211 | else | ||
2212 | { | ||
2213 | toReturn.Add((SceneObjectGroup)e); | ||
2214 | } | ||
2215 | } | ||
2159 | } | 2216 | } |
2160 | } | 2217 | } |
2161 | } | 2218 | } |
2219 | if (toReturn.Count > 0) | ||
2220 | { | ||
2221 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2222 | } | ||
2162 | } | 2223 | } |
2163 | 2224 | ||
2164 | /// <summary> | 2225 | /// <summary> |
@@ -3197,6 +3258,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3197 | /// <param name="flags"></param> | 3258 | /// <param name="flags"></param> |
3198 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3259 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3199 | { | 3260 | { |
3261 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3262 | ScenePresence presence; | ||
3263 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3264 | { | ||
3265 | if (presence.Appearance != null) | ||
3266 | { | ||
3267 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3268 | } | ||
3269 | } | ||
3270 | |||
3200 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3271 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3201 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3272 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3202 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3273 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3584,6 +3655,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3584 | } | 3655 | } |
3585 | } | 3656 | } |
3586 | // Honor parcel landing type and position. | 3657 | // Honor parcel landing type and position. |
3658 | /* | ||
3659 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3587 | if (land != null) | 3660 | if (land != null) |
3588 | { | 3661 | { |
3589 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3662 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3591,6 +3664,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3591 | agent.startpos = land.LandData.UserLocation; | 3664 | agent.startpos = land.LandData.UserLocation; |
3592 | } | 3665 | } |
3593 | } | 3666 | } |
3667 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3594 | } | 3668 | } |
3595 | 3669 | ||
3596 | return true; | 3670 | return true; |
@@ -3953,12 +4027,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3953 | return false; | 4027 | return false; |
3954 | } | 4028 | } |
3955 | 4029 | ||
4030 | public bool IncomingCloseAgent(UUID agentID) | ||
4031 | { | ||
4032 | return IncomingCloseAgent(agentID, false); | ||
4033 | } | ||
4034 | |||
4035 | public bool IncomingCloseChildAgent(UUID agentID) | ||
4036 | { | ||
4037 | return IncomingCloseAgent(agentID, true); | ||
4038 | } | ||
4039 | |||
3956 | /// <summary> | 4040 | /// <summary> |
3957 | /// Tell a single agent to disconnect from the region. | 4041 | /// Tell a single agent to disconnect from the region. |
3958 | /// </summary> | 4042 | /// </summary> |
3959 | /// <param name="regionHandle"></param> | ||
3960 | /// <param name="agentID"></param> | 4043 | /// <param name="agentID"></param> |
3961 | public bool IncomingCloseAgent(UUID agentID) | 4044 | /// <param name="childOnly"></param> |
4045 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3962 | { | 4046 | { |
3963 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 4047 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3964 | 4048 | ||
@@ -3970,7 +4054,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3970 | { | 4054 | { |
3971 | m_sceneGraph.removeUserCount(false); | 4055 | m_sceneGraph.removeUserCount(false); |
3972 | } | 4056 | } |
3973 | else | 4057 | else if (!childOnly) |
3974 | { | 4058 | { |
3975 | m_sceneGraph.removeUserCount(true); | 4059 | m_sceneGraph.removeUserCount(true); |
3976 | } | 4060 | } |
@@ -3986,9 +4070,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3986 | } | 4070 | } |
3987 | else | 4071 | else |
3988 | presence.ControllingClient.SendShutdownConnectionNotice(); | 4072 | presence.ControllingClient.SendShutdownConnectionNotice(); |
4073 | presence.ControllingClient.Close(false); | ||
4074 | } | ||
4075 | else if (!childOnly) | ||
4076 | { | ||
4077 | presence.ControllingClient.Close(true); | ||
3989 | } | 4078 | } |
3990 | |||
3991 | presence.ControllingClient.Close(); | ||
3992 | return true; | 4079 | return true; |
3993 | } | 4080 | } |
3994 | 4081 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index c675322..a9ecde8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -274,7 +274,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
274 | uint x = 0, y = 0; | 274 | uint x = 0, y = 0; |
275 | Utils.LongToUInts(regionHandle, out x, out y); | 275 | Utils.LongToUInts(regionHandle, out x, out y); |
276 | GridRegion destination = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); | 276 | GridRegion destination = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); |
277 | m_scene.SimulationService.CloseAgent(destination, agentID); | 277 | m_scene.SimulationService.CloseChildAgent(destination, agentID); |
278 | } | 278 | } |
279 | 279 | ||
280 | private void SendCloseChildAgentCompleted(IAsyncResult iar) | 280 | private void SendCloseChildAgentCompleted(IAsyncResult iar) |
@@ -293,7 +293,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
293 | d); | 293 | d); |
294 | } | 294 | } |
295 | } | 295 | } |
296 | 296 | ||
297 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) | 297 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) |
298 | { | 298 | { |
299 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); | 299 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 40332a6..a36800b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -43,6 +43,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
43 | 43 | ||
44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); | 44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); |
45 | 45 | ||
46 | public delegate void AttachToBackupDelegate(SceneObjectGroup sog); | ||
47 | |||
48 | public delegate void DetachFromBackupDelegate(SceneObjectGroup sog); | ||
49 | |||
50 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); | ||
51 | |||
46 | public delegate void ObjectCreateDelegate(EntityBase obj); | 52 | public delegate void ObjectCreateDelegate(EntityBase obj); |
47 | 53 | ||
48 | public delegate void ObjectDeleteDelegate(EntityBase obj); | 54 | public delegate void ObjectDeleteDelegate(EntityBase obj); |
@@ -61,6 +67,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
61 | private PhysicsCrash handlerPhysicsCrash = null; | 67 | private PhysicsCrash handlerPhysicsCrash = null; |
62 | 68 | ||
63 | public event ObjectDuplicateDelegate OnObjectDuplicate; | 69 | public event ObjectDuplicateDelegate OnObjectDuplicate; |
70 | public event AttachToBackupDelegate OnAttachToBackup; | ||
71 | public event DetachFromBackupDelegate OnDetachFromBackup; | ||
72 | public event ChangedBackupDelegate OnChangeBackup; | ||
64 | public event ObjectCreateDelegate OnObjectCreate; | 73 | public event ObjectCreateDelegate OnObjectCreate; |
65 | public event ObjectDeleteDelegate OnObjectRemove; | 74 | public event ObjectDeleteDelegate OnObjectRemove; |
66 | 75 | ||
@@ -68,7 +77,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
68 | 77 | ||
69 | #region Fields | 78 | #region Fields |
70 | 79 | ||
71 | protected object m_presenceLock = new object(); | 80 | protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim(); |
72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); | 81 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); |
73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | 82 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); |
74 | 83 | ||
@@ -133,13 +142,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
133 | 142 | ||
134 | protected internal void Close() | 143 | protected internal void Close() |
135 | { | 144 | { |
136 | lock (m_presenceLock) | 145 | m_scenePresencesLock.EnterWriteLock(); |
146 | try | ||
137 | { | 147 | { |
138 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); | 148 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); |
139 | List<ScenePresence> newlist = new List<ScenePresence>(); | 149 | List<ScenePresence> newlist = new List<ScenePresence>(); |
140 | m_scenePresenceMap = newmap; | 150 | m_scenePresenceMap = newmap; |
141 | m_scenePresenceArray = newlist; | 151 | m_scenePresenceArray = newlist; |
142 | } | 152 | } |
153 | finally | ||
154 | { | ||
155 | m_scenePresencesLock.ExitWriteLock(); | ||
156 | } | ||
143 | 157 | ||
144 | lock (m_dictionary_lock) | 158 | lock (m_dictionary_lock) |
145 | { | 159 | { |
@@ -269,6 +283,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
269 | protected internal bool AddRestoredSceneObject( | 283 | protected internal bool AddRestoredSceneObject( |
270 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 284 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
271 | { | 285 | { |
286 | // KF: Check for out-of-region, move inside and make static. | ||
287 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
288 | sceneObject.RootPart.GroupPosition.Y, | ||
289 | sceneObject.RootPart.GroupPosition.Z); | ||
290 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
291 | npos.X > Constants.RegionSize || | ||
292 | npos.Y > Constants.RegionSize)) | ||
293 | { | ||
294 | if (npos.X < 0.0) npos.X = 1.0f; | ||
295 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
296 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
297 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
298 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
299 | |||
300 | foreach (SceneObjectPart part in sceneObject.Children.Values) | ||
301 | { | ||
302 | part.GroupPosition = npos; | ||
303 | } | ||
304 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
305 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
306 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
307 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
308 | } | ||
309 | |||
272 | if (!alreadyPersisted) | 310 | if (!alreadyPersisted) |
273 | { | 311 | { |
274 | sceneObject.ForceInventoryPersistence(); | 312 | sceneObject.ForceInventoryPersistence(); |
@@ -359,10 +397,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
359 | m_numPrim += sceneObject.Children.Count; | 397 | m_numPrim += sceneObject.Children.Count; |
360 | 398 | ||
361 | if (attachToBackup) | 399 | if (attachToBackup) |
400 | { | ||
362 | sceneObject.AttachToBackup(); | 401 | sceneObject.AttachToBackup(); |
402 | } | ||
363 | 403 | ||
364 | if (OnObjectCreate != null) | 404 | if (OnObjectCreate != null) |
405 | { | ||
365 | OnObjectCreate(sceneObject); | 406 | OnObjectCreate(sceneObject); |
407 | } | ||
366 | 408 | ||
367 | lock (m_dictionary_lock) | 409 | lock (m_dictionary_lock) |
368 | { | 410 | { |
@@ -429,6 +471,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
429 | } | 471 | } |
430 | } | 472 | } |
431 | 473 | ||
474 | public void FireAttachToBackup(SceneObjectGroup obj) | ||
475 | { | ||
476 | if (OnAttachToBackup != null) | ||
477 | { | ||
478 | OnAttachToBackup(obj); | ||
479 | } | ||
480 | } | ||
481 | |||
482 | public void FireDetachFromBackup(SceneObjectGroup obj) | ||
483 | { | ||
484 | if (OnDetachFromBackup != null) | ||
485 | { | ||
486 | OnDetachFromBackup(obj); | ||
487 | } | ||
488 | } | ||
489 | |||
490 | public void FireChangeBackup(SceneObjectGroup obj) | ||
491 | { | ||
492 | if (OnChangeBackup != null) | ||
493 | { | ||
494 | OnChangeBackup(obj); | ||
495 | } | ||
496 | } | ||
497 | |||
432 | /// <summary> | 498 | /// <summary> |
433 | /// Process all pending updates | 499 | /// Process all pending updates |
434 | /// </summary> | 500 | /// </summary> |
@@ -565,7 +631,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
565 | 631 | ||
566 | Entities[presence.UUID] = presence; | 632 | Entities[presence.UUID] = presence; |
567 | 633 | ||
568 | lock (m_presenceLock) | 634 | m_scenePresencesLock.EnterWriteLock(); |
635 | try | ||
569 | { | 636 | { |
570 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 637 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
571 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 638 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -589,6 +656,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
589 | m_scenePresenceMap = newmap; | 656 | m_scenePresenceMap = newmap; |
590 | m_scenePresenceArray = newlist; | 657 | m_scenePresenceArray = newlist; |
591 | } | 658 | } |
659 | finally | ||
660 | { | ||
661 | m_scenePresencesLock.ExitWriteLock(); | ||
662 | } | ||
592 | } | 663 | } |
593 | 664 | ||
594 | /// <summary> | 665 | /// <summary> |
@@ -603,7 +674,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
603 | agentID); | 674 | agentID); |
604 | } | 675 | } |
605 | 676 | ||
606 | lock (m_presenceLock) | 677 | m_scenePresencesLock.EnterWriteLock(); |
678 | try | ||
607 | { | 679 | { |
608 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 680 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
609 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 681 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -625,6 +697,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
625 | m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 697 | m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
626 | } | 698 | } |
627 | } | 699 | } |
700 | finally | ||
701 | { | ||
702 | m_scenePresencesLock.ExitWriteLock(); | ||
703 | } | ||
628 | } | 704 | } |
629 | 705 | ||
630 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) | 706 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) |
@@ -1502,10 +1578,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1502 | /// <param name="childPrims"></param> | 1578 | /// <param name="childPrims"></param> |
1503 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) | 1579 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) |
1504 | { | 1580 | { |
1581 | SceneObjectGroup parentGroup = root.ParentGroup; | ||
1582 | if (parentGroup == null) return; | ||
1505 | Monitor.Enter(m_updateLock); | 1583 | Monitor.Enter(m_updateLock); |
1584 | |||
1506 | try | 1585 | try |
1507 | { | 1586 | { |
1508 | SceneObjectGroup parentGroup = root.ParentGroup; | 1587 | parentGroup.areUpdatesSuspended = true; |
1509 | 1588 | ||
1510 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1589 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1511 | if (parentGroup != null) | 1590 | if (parentGroup != null) |
@@ -1544,12 +1623,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1544 | // occur on link to invoke this elsewhere (such as object selection) | 1623 | // occur on link to invoke this elsewhere (such as object selection) |
1545 | parentGroup.RootPart.CreateSelected = true; | 1624 | parentGroup.RootPart.CreateSelected = true; |
1546 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1625 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1547 | parentGroup.HasGroupChanged = true; | ||
1548 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1549 | |||
1550 | } | 1626 | } |
1551 | finally | 1627 | finally |
1552 | { | 1628 | { |
1629 | parentGroup.areUpdatesSuspended = false; | ||
1630 | parentGroup.HasGroupChanged = true; | ||
1631 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1553 | Monitor.Exit(m_updateLock); | 1632 | Monitor.Exit(m_updateLock); |
1554 | } | 1633 | } |
1555 | } | 1634 | } |
@@ -1586,11 +1665,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1586 | } | 1665 | } |
1587 | } | 1666 | } |
1588 | 1667 | ||
1589 | foreach (SceneObjectPart child in childParts) | 1668 | if (childParts.Count > 0) |
1590 | { | 1669 | { |
1591 | // Unlink all child parts from their groups | 1670 | try |
1592 | // | 1671 | { |
1593 | child.ParentGroup.DelinkFromGroup(child, true); | 1672 | childParts[0].ParentGroup.areUpdatesSuspended = true; |
1673 | foreach (SceneObjectPart child in childParts) | ||
1674 | { | ||
1675 | // Unlink all child parts from their groups | ||
1676 | // | ||
1677 | child.ParentGroup.DelinkFromGroup(child, true); | ||
1678 | } | ||
1679 | } | ||
1680 | finally | ||
1681 | { | ||
1682 | childParts[0].ParentGroup.areUpdatesSuspended = false; | ||
1683 | } | ||
1594 | } | 1684 | } |
1595 | 1685 | ||
1596 | foreach (SceneObjectPart root in rootParts) | 1686 | foreach (SceneObjectPart root in rootParts) |
@@ -1614,10 +1704,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1614 | if (numChildren > 1) | 1704 | if (numChildren > 1) |
1615 | sendEventsToRemainder = false; | 1705 | sendEventsToRemainder = false; |
1616 | 1706 | ||
1617 | foreach (SceneObjectPart p in newSet) | 1707 | if (newSet.Count > 0) |
1618 | { | 1708 | { |
1619 | if (p != group.RootPart) | 1709 | try |
1620 | group.DelinkFromGroup(p, sendEventsToRemainder); | 1710 | { |
1711 | newSet[0].ParentGroup.areUpdatesSuspended = true; | ||
1712 | foreach (SceneObjectPart p in newSet) | ||
1713 | { | ||
1714 | if (p != group.RootPart) | ||
1715 | group.DelinkFromGroup(p, sendEventsToRemainder); | ||
1716 | } | ||
1717 | } | ||
1718 | finally | ||
1719 | { | ||
1720 | newSet[0].ParentGroup.areUpdatesSuspended = false; | ||
1721 | } | ||
1621 | } | 1722 | } |
1622 | 1723 | ||
1623 | // If there is more than one prim remaining, we | 1724 | // If there is more than one prim remaining, we |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index f7e46af..1149a20 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -46,12 +46,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
46 | /// </summary> | 46 | /// </summary> |
47 | public void ForceInventoryPersistence() | 47 | public void ForceInventoryPersistence() |
48 | { | 48 | { |
49 | lock (m_parts) | 49 | lockPartsForRead(true); |
50 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
51 | lockPartsForRead(false); | ||
52 | foreach (SceneObjectPart part in values) | ||
50 | { | 53 | { |
51 | foreach (SceneObjectPart part in m_parts.Values) | 54 | part.Inventory.ForceInventoryPersistence(); |
52 | { | ||
53 | part.Inventory.ForceInventoryPersistence(); | ||
54 | } | ||
55 | } | 55 | } |
56 | } | 56 | } |
57 | 57 | ||
@@ -74,19 +74,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
74 | /// <summary> | 74 | /// <summary> |
75 | /// Stop the scripts contained in all the prims in this group | 75 | /// Stop the scripts contained in all the prims in this group |
76 | /// </summary> | 76 | /// </summary> |
77 | /// <param name="sceneObjectBeingDeleted"> | ||
78 | /// Should be true if these scripts are being removed because the scene | ||
79 | /// object is being deleted. This will prevent spurious updates to the client. | ||
80 | /// </param> | ||
81 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 77 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
82 | { | 78 | { |
83 | lock (m_parts) | 79 | lockPartsForRead(true); |
80 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
81 | lockPartsForRead(false); | ||
82 | |||
83 | foreach (SceneObjectPart part in values) | ||
84 | { | 84 | { |
85 | foreach (SceneObjectPart part in m_parts.Values) | 85 | part.Inventory.RemoveScriptInstances(sceneObjectBeingDeleted); |
86 | { | ||
87 | part.Inventory.RemoveScriptInstances(sceneObjectBeingDeleted); | ||
88 | } | ||
89 | } | 86 | } |
87 | |||
90 | } | 88 | } |
91 | 89 | ||
92 | /// <summary> | 90 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 1ca390a..f85d3d9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -104,8 +104,95 @@ namespace OpenSim.Region.Framework.Scenes | |||
104 | /// since the group's last persistent backup | 104 | /// since the group's last persistent backup |
105 | /// </summary> | 105 | /// </summary> |
106 | private bool m_hasGroupChanged = false; | 106 | private bool m_hasGroupChanged = false; |
107 | private long timeFirstChanged; | 107 | private long timeFirstChanged = 0; |
108 | private long timeLastChanged; | 108 | private long timeLastChanged = 0; |
109 | private long m_maxPersistTime = 0; | ||
110 | private long m_minPersistTime = 0; | ||
111 | private Random m_rand; | ||
112 | private bool m_suspendUpdates; | ||
113 | private System.Threading.ReaderWriterLockSlim m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
114 | private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); | ||
115 | |||
116 | public bool areUpdatesSuspended | ||
117 | { | ||
118 | get | ||
119 | { | ||
120 | return m_suspendUpdates; | ||
121 | } | ||
122 | set | ||
123 | { | ||
124 | m_suspendUpdates = value; | ||
125 | if (!value) | ||
126 | { | ||
127 | QueueForUpdateCheck(); | ||
128 | } | ||
129 | } | ||
130 | } | ||
131 | |||
132 | public void lockPartsForRead(bool locked) | ||
133 | { | ||
134 | if (locked) | ||
135 | { | ||
136 | if (m_partsLock.RecursiveReadCount > 0) | ||
137 | { | ||
138 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
139 | m_partsLock.ExitReadLock(); | ||
140 | } | ||
141 | if (m_partsLock.RecursiveWriteCount > 0) | ||
142 | { | ||
143 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested (write lock exists on this thread). This should not happen and means something needs to be fixed."); | ||
144 | m_partsLock.ExitWriteLock(); | ||
145 | } | ||
146 | |||
147 | while (!m_partsLock.TryEnterReadLock(60000)) | ||
148 | { | ||
149 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire READ lock of m_parts in SceneObjectGroup. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
150 | if (m_partsLock.IsWriteLockHeld) | ||
151 | { | ||
152 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
153 | } | ||
154 | } | ||
155 | } | ||
156 | else | ||
157 | { | ||
158 | if (m_partsLock.RecursiveReadCount > 0) | ||
159 | { | ||
160 | m_partsLock.ExitReadLock(); | ||
161 | } | ||
162 | } | ||
163 | } | ||
164 | public void lockPartsForWrite(bool locked) | ||
165 | { | ||
166 | if (locked) | ||
167 | { | ||
168 | if (m_partsLock.RecursiveReadCount > 0) | ||
169 | { | ||
170 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
171 | m_partsLock.ExitReadLock(); | ||
172 | } | ||
173 | if (m_partsLock.RecursiveWriteCount > 0) | ||
174 | { | ||
175 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
176 | m_partsLock.ExitWriteLock(); | ||
177 | } | ||
178 | |||
179 | while (!m_partsLock.TryEnterWriteLock(60000)) | ||
180 | { | ||
181 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
182 | if (m_partsLock.IsWriteLockHeld) | ||
183 | { | ||
184 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
185 | } | ||
186 | } | ||
187 | } | ||
188 | else | ||
189 | { | ||
190 | if (m_partsLock.RecursiveWriteCount > 0) | ||
191 | { | ||
192 | m_partsLock.ExitWriteLock(); | ||
193 | } | ||
194 | } | ||
195 | } | ||
109 | 196 | ||
110 | public bool HasGroupChanged | 197 | public bool HasGroupChanged |
111 | { | 198 | { |
@@ -113,9 +200,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
113 | { | 200 | { |
114 | if (value) | 201 | if (value) |
115 | { | 202 | { |
203 | if (m_isBackedUp) | ||
204 | { | ||
205 | m_scene.SceneGraph.FireChangeBackup(this); | ||
206 | } | ||
116 | timeLastChanged = DateTime.Now.Ticks; | 207 | timeLastChanged = DateTime.Now.Ticks; |
117 | if (!m_hasGroupChanged) | 208 | if (!m_hasGroupChanged) |
118 | timeFirstChanged = DateTime.Now.Ticks; | 209 | timeFirstChanged = DateTime.Now.Ticks; |
210 | if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null) | ||
211 | { | ||
212 | if (m_rand == null) | ||
213 | { | ||
214 | byte[] val = new byte[16]; | ||
215 | m_rootPart.UUID.ToBytes(val, 0); | ||
216 | m_rand = new Random(BitConverter.ToInt32(val, 0)); | ||
217 | } | ||
218 | |||
219 | if (m_scene.GetRootAgentCount() == 0) | ||
220 | { | ||
221 | //If the region is empty, this change has been made by an automated process | ||
222 | //and thus we delay the persist time by a random amount between 1.5 and 2.5. | ||
223 | |||
224 | float factor = 1.5f + (float)(m_rand.NextDouble()); | ||
225 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor); | ||
226 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor); | ||
227 | } | ||
228 | else | ||
229 | { | ||
230 | //If the region is not empty, we want to obey the minimum and maximum persist times | ||
231 | //but add a random factor so we stagger the object persistance a little | ||
232 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5 | ||
233 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0 | ||
234 | } | ||
235 | } | ||
119 | } | 236 | } |
120 | m_hasGroupChanged = value; | 237 | m_hasGroupChanged = value; |
121 | } | 238 | } |
@@ -131,8 +248,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
131 | return false; | 248 | return false; |
132 | if (m_scene.ShuttingDown) | 249 | if (m_scene.ShuttingDown) |
133 | return true; | 250 | return true; |
251 | |||
252 | if (m_minPersistTime == 0 || m_maxPersistTime == 0) | ||
253 | { | ||
254 | m_maxPersistTime = m_scene.m_persistAfter; | ||
255 | m_minPersistTime = m_scene.m_dontPersistBefore; | ||
256 | } | ||
257 | |||
134 | long currentTime = DateTime.Now.Ticks; | 258 | long currentTime = DateTime.Now.Ticks; |
135 | if (currentTime - timeLastChanged > m_scene.m_dontPersistBefore || currentTime - timeFirstChanged > m_scene.m_persistAfter) | 259 | |
260 | if (timeLastChanged == 0) timeLastChanged = currentTime; | ||
261 | if (timeFirstChanged == 0) timeFirstChanged = currentTime; | ||
262 | |||
263 | if (currentTime - timeLastChanged > m_minPersistTime || currentTime - timeFirstChanged > m_maxPersistTime) | ||
136 | return true; | 264 | return true; |
137 | return false; | 265 | return false; |
138 | } | 266 | } |
@@ -221,7 +349,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
221 | public virtual Quaternion Rotation | 349 | public virtual Quaternion Rotation |
222 | { | 350 | { |
223 | get { return m_rotation; } | 351 | get { return m_rotation; } |
224 | set { m_rotation = value; } | 352 | set { |
353 | lockPartsForRead(true); | ||
354 | try | ||
355 | { | ||
356 | foreach(SceneObjectPart p in m_parts.Values) | ||
357 | { | ||
358 | p.StoreUndoState(UndoType.STATE_GROUP_ROTATION); | ||
359 | } | ||
360 | } | ||
361 | finally | ||
362 | { | ||
363 | lockPartsForRead(false); | ||
364 | } | ||
365 | m_rotation = value; | ||
366 | } | ||
225 | } | 367 | } |
226 | 368 | ||
227 | public Quaternion GroupRotation | 369 | public Quaternion GroupRotation |
@@ -258,13 +400,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
258 | set | 400 | set |
259 | { | 401 | { |
260 | m_regionHandle = value; | 402 | m_regionHandle = value; |
261 | lock (m_parts) | 403 | lockPartsForRead(true); |
262 | { | 404 | { |
263 | foreach (SceneObjectPart part in m_parts.Values) | 405 | foreach (SceneObjectPart part in m_parts.Values) |
264 | { | 406 | { |
407 | |||
265 | part.RegionHandle = m_regionHandle; | 408 | part.RegionHandle = m_regionHandle; |
409 | |||
266 | } | 410 | } |
267 | } | 411 | } |
412 | lockPartsForRead(false); | ||
268 | } | 413 | } |
269 | } | 414 | } |
270 | 415 | ||
@@ -298,6 +443,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
298 | { | 443 | { |
299 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 444 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
300 | } | 445 | } |
446 | |||
447 | lockPartsForRead(true); | ||
448 | foreach (SceneObjectPart part in m_parts.Values) | ||
449 | { | ||
450 | part.IgnoreUndoUpdate = true; | ||
451 | } | ||
301 | if (RootPart.GetStatusSandbox()) | 452 | if (RootPart.GetStatusSandbox()) |
302 | { | 453 | { |
303 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 454 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
@@ -305,16 +456,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
305 | RootPart.ScriptSetPhysicsStatus(false); | 456 | RootPart.ScriptSetPhysicsStatus(false); |
306 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), | 457 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), |
307 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); | 458 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); |
459 | lockPartsForRead(false); | ||
308 | return; | 460 | return; |
309 | } | 461 | } |
310 | } | 462 | } |
311 | lock (m_parts) | 463 | foreach (SceneObjectPart part in m_parts.Values) |
312 | { | 464 | { |
313 | foreach (SceneObjectPart part in m_parts.Values) | 465 | part.IgnoreUndoUpdate = false; |
314 | { | 466 | part.StoreUndoState(UndoType.STATE_GROUP_POSITION); |
315 | part.GroupPosition = val; | 467 | part.GroupPosition = val; |
316 | } | ||
317 | } | 468 | } |
469 | lockPartsForRead(false); | ||
318 | 470 | ||
319 | //if (m_rootPart.PhysActor != null) | 471 | //if (m_rootPart.PhysActor != null) |
320 | //{ | 472 | //{ |
@@ -457,6 +609,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
457 | /// </summary> | 609 | /// </summary> |
458 | public SceneObjectGroup() | 610 | public SceneObjectGroup() |
459 | { | 611 | { |
612 | |||
460 | } | 613 | } |
461 | 614 | ||
462 | /// <summary> | 615 | /// <summary> |
@@ -473,7 +626,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
473 | /// Constructor. This object is added to the scene later via AttachToScene() | 626 | /// Constructor. This object is added to the scene later via AttachToScene() |
474 | /// </summary> | 627 | /// </summary> |
475 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | 628 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) |
476 | { | 629 | { |
477 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); | 630 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); |
478 | } | 631 | } |
479 | 632 | ||
@@ -504,13 +657,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
504 | 657 | ||
505 | public void SetFromItemID(UUID AssetId) | 658 | public void SetFromItemID(UUID AssetId) |
506 | { | 659 | { |
507 | lock (m_parts) | 660 | lockPartsForRead(true); |
508 | { | 661 | { |
509 | foreach (SceneObjectPart part in m_parts.Values) | 662 | foreach (SceneObjectPart part in m_parts.Values) |
510 | { | 663 | { |
664 | |||
511 | part.FromItemID = AssetId; | 665 | part.FromItemID = AssetId; |
666 | |||
512 | } | 667 | } |
513 | } | 668 | } |
669 | lockPartsForRead(false); | ||
514 | } | 670 | } |
515 | 671 | ||
516 | public UUID GetFromItemID() | 672 | public UUID GetFromItemID() |
@@ -523,6 +679,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
523 | /// </summary> | 679 | /// </summary> |
524 | public virtual void AttachToBackup() | 680 | public virtual void AttachToBackup() |
525 | { | 681 | { |
682 | m_scene.SceneGraph.FireAttachToBackup(this); | ||
683 | |||
526 | if (InSceneBackup) | 684 | if (InSceneBackup) |
527 | { | 685 | { |
528 | //m_log.DebugFormat( | 686 | //m_log.DebugFormat( |
@@ -579,7 +737,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
579 | Vector3 maxScale = Vector3.Zero; | 737 | Vector3 maxScale = Vector3.Zero; |
580 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); | 738 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); |
581 | 739 | ||
582 | lock (m_parts) | 740 | lockPartsForRead(true); |
583 | { | 741 | { |
584 | foreach (SceneObjectPart part in m_parts.Values) | 742 | foreach (SceneObjectPart part in m_parts.Values) |
585 | { | 743 | { |
@@ -593,8 +751,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
593 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; | 751 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; |
594 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; | 752 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; |
595 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; | 753 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; |
754 | |||
596 | } | 755 | } |
597 | } | 756 | } |
757 | lockPartsForRead(false); | ||
758 | |||
598 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; | 759 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; |
599 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; | 760 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; |
600 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; | 761 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; |
@@ -610,10 +771,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
610 | 771 | ||
611 | EntityIntersection result = new EntityIntersection(); | 772 | EntityIntersection result = new EntityIntersection(); |
612 | 773 | ||
613 | lock (m_parts) | 774 | lockPartsForRead(true); |
614 | { | 775 | { |
615 | foreach (SceneObjectPart part in m_parts.Values) | 776 | foreach (SceneObjectPart part in m_parts.Values) |
616 | { | 777 | { |
778 | |||
617 | // Temporary commented to stop compiler warning | 779 | // Temporary commented to stop compiler warning |
618 | //Vector3 partPosition = | 780 | //Vector3 partPosition = |
619 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); | 781 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); |
@@ -641,8 +803,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
641 | result.distance = inter.distance; | 803 | result.distance = inter.distance; |
642 | } | 804 | } |
643 | } | 805 | } |
806 | |||
644 | } | 807 | } |
645 | } | 808 | } |
809 | lockPartsForRead(false); | ||
646 | return result; | 810 | return result; |
647 | } | 811 | } |
648 | 812 | ||
@@ -661,10 +825,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
661 | minY = 256f; | 825 | minY = 256f; |
662 | minZ = 8192f; | 826 | minZ = 8192f; |
663 | 827 | ||
664 | lock(m_parts); | 828 | lockPartsForRead(true); |
665 | { | 829 | { |
666 | foreach (SceneObjectPart part in m_parts.Values) | 830 | foreach (SceneObjectPart part in m_parts.Values) |
667 | { | 831 | { |
832 | |||
668 | Vector3 worldPos = part.GetWorldPosition(); | 833 | Vector3 worldPos = part.GetWorldPosition(); |
669 | Vector3 offset = worldPos - AbsolutePosition; | 834 | Vector3 offset = worldPos - AbsolutePosition; |
670 | Quaternion worldRot; | 835 | Quaternion worldRot; |
@@ -723,6 +888,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
723 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 888 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
724 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 889 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
725 | 890 | ||
891 | |||
892 | |||
726 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | 893 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); |
727 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | 894 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); |
728 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | 895 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); |
@@ -894,6 +1061,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
894 | minZ = backBottomLeft.Z; | 1061 | minZ = backBottomLeft.Z; |
895 | } | 1062 | } |
896 | } | 1063 | } |
1064 | lockPartsForRead(false); | ||
897 | } | 1065 | } |
898 | 1066 | ||
899 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) | 1067 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) |
@@ -929,21 +1097,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
929 | 1097 | ||
930 | public void SaveScriptedState(XmlTextWriter writer) | 1098 | public void SaveScriptedState(XmlTextWriter writer) |
931 | { | 1099 | { |
1100 | SaveScriptedState(writer, false); | ||
1101 | } | ||
1102 | |||
1103 | public void SaveScriptedState(XmlTextWriter writer, bool oldIDs) | ||
1104 | { | ||
932 | XmlDocument doc = new XmlDocument(); | 1105 | XmlDocument doc = new XmlDocument(); |
933 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 1106 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
934 | 1107 | ||
935 | // Capture script state while holding the lock | 1108 | // Capture script state while holding the lock |
936 | lock (m_parts) | 1109 | lockPartsForRead(true); |
937 | { | 1110 | { |
938 | foreach (SceneObjectPart part in m_parts.Values) | 1111 | foreach (SceneObjectPart part in m_parts.Values) |
939 | { | 1112 | { |
940 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(); | 1113 | |
1114 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(oldIDs); | ||
941 | foreach (UUID itemid in pstates.Keys) | 1115 | foreach (UUID itemid in pstates.Keys) |
942 | { | 1116 | { |
943 | states.Add(itemid, pstates[itemid]); | 1117 | states.Add(itemid, pstates[itemid]); |
944 | } | 1118 | } |
1119 | |||
945 | } | 1120 | } |
946 | } | 1121 | } |
1122 | lockPartsForRead(false); | ||
947 | 1123 | ||
948 | if (states.Count > 0) | 1124 | if (states.Count > 0) |
949 | { | 1125 | { |
@@ -962,6 +1138,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
962 | } | 1138 | } |
963 | 1139 | ||
964 | /// <summary> | 1140 | /// <summary> |
1141 | /// Add the avatar to this linkset (avatar is sat). | ||
1142 | /// </summary> | ||
1143 | /// <param name="agentID"></param> | ||
1144 | public void AddAvatar(UUID agentID) | ||
1145 | { | ||
1146 | ScenePresence presence; | ||
1147 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1148 | { | ||
1149 | if (!m_linkedAvatars.Contains(presence)) | ||
1150 | { | ||
1151 | m_linkedAvatars.Add(presence); | ||
1152 | } | ||
1153 | } | ||
1154 | } | ||
1155 | |||
1156 | /// <summary> | ||
1157 | /// Delete the avatar from this linkset (avatar is unsat). | ||
1158 | /// </summary> | ||
1159 | /// <param name="agentID"></param> | ||
1160 | public void DeleteAvatar(UUID agentID) | ||
1161 | { | ||
1162 | ScenePresence presence; | ||
1163 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1164 | { | ||
1165 | if (m_linkedAvatars.Contains(presence)) | ||
1166 | { | ||
1167 | m_linkedAvatars.Remove(presence); | ||
1168 | } | ||
1169 | } | ||
1170 | } | ||
1171 | |||
1172 | /// <summary> | ||
1173 | /// Returns the list of linked presences (avatars sat on this group) | ||
1174 | /// </summary> | ||
1175 | /// <param name="agentID"></param> | ||
1176 | public List<ScenePresence> GetLinkedAvatars() | ||
1177 | { | ||
1178 | return m_linkedAvatars; | ||
1179 | } | ||
1180 | |||
1181 | /// <summary> | ||
965 | /// Attach this scene object to the given avatar. | 1182 | /// Attach this scene object to the given avatar. |
966 | /// </summary> | 1183 | /// </summary> |
967 | /// <param name="agentID"></param> | 1184 | /// <param name="agentID"></param> |
@@ -1112,13 +1329,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1112 | 1329 | ||
1113 | public override void UpdateMovement() | 1330 | public override void UpdateMovement() |
1114 | { | 1331 | { |
1115 | lock (m_parts) | 1332 | lockPartsForRead(true); |
1116 | { | 1333 | { |
1117 | foreach (SceneObjectPart part in m_parts.Values) | 1334 | foreach (SceneObjectPart part in m_parts.Values) |
1118 | { | 1335 | { |
1336 | |||
1119 | part.UpdateMovement(); | 1337 | part.UpdateMovement(); |
1338 | |||
1120 | } | 1339 | } |
1121 | } | 1340 | } |
1341 | lockPartsForRead(false); | ||
1122 | } | 1342 | } |
1123 | 1343 | ||
1124 | public ushort GetTimeDilation() | 1344 | public ushort GetTimeDilation() |
@@ -1162,7 +1382,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1162 | /// <param name="part"></param> | 1382 | /// <param name="part"></param> |
1163 | public void AddPart(SceneObjectPart part) | 1383 | public void AddPart(SceneObjectPart part) |
1164 | { | 1384 | { |
1165 | lock (m_parts) | 1385 | lockPartsForWrite(true); |
1166 | { | 1386 | { |
1167 | part.SetParent(this); | 1387 | part.SetParent(this); |
1168 | m_parts.Add(part.UUID, part); | 1388 | m_parts.Add(part.UUID, part); |
@@ -1172,6 +1392,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1172 | if (part.LinkNum == 2 && RootPart != null) | 1392 | if (part.LinkNum == 2 && RootPart != null) |
1173 | RootPart.LinkNum = 1; | 1393 | RootPart.LinkNum = 1; |
1174 | } | 1394 | } |
1395 | lockPartsForWrite(false); | ||
1175 | } | 1396 | } |
1176 | 1397 | ||
1177 | /// <summary> | 1398 | /// <summary> |
@@ -1179,28 +1400,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1179 | /// </summary> | 1400 | /// </summary> |
1180 | private void UpdateParentIDs() | 1401 | private void UpdateParentIDs() |
1181 | { | 1402 | { |
1182 | lock (m_parts) | 1403 | lockPartsForRead(true); |
1183 | { | 1404 | { |
1184 | foreach (SceneObjectPart part in m_parts.Values) | 1405 | foreach (SceneObjectPart part in m_parts.Values) |
1185 | { | 1406 | { |
1407 | |||
1186 | if (part.UUID != m_rootPart.UUID) | 1408 | if (part.UUID != m_rootPart.UUID) |
1187 | { | 1409 | { |
1188 | part.ParentID = m_rootPart.LocalId; | 1410 | part.ParentID = m_rootPart.LocalId; |
1189 | } | 1411 | } |
1412 | |||
1190 | } | 1413 | } |
1191 | } | 1414 | } |
1415 | lockPartsForRead(false); | ||
1192 | } | 1416 | } |
1193 | 1417 | ||
1194 | public void RegenerateFullIDs() | 1418 | public void RegenerateFullIDs() |
1195 | { | 1419 | { |
1196 | lock (m_parts) | 1420 | lockPartsForRead(true); |
1197 | { | 1421 | { |
1198 | foreach (SceneObjectPart part in m_parts.Values) | 1422 | foreach (SceneObjectPart part in m_parts.Values) |
1199 | { | 1423 | { |
1424 | |||
1200 | part.UUID = UUID.Random(); | 1425 | part.UUID = UUID.Random(); |
1201 | 1426 | ||
1202 | } | 1427 | } |
1203 | } | 1428 | } |
1429 | lockPartsForRead(false); | ||
1204 | } | 1430 | } |
1205 | 1431 | ||
1206 | // helper provided for parts. | 1432 | // helper provided for parts. |
@@ -1261,7 +1487,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1261 | 1487 | ||
1262 | public virtual void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient) | 1488 | public virtual void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient) |
1263 | { | 1489 | { |
1264 | part.StoreUndoState(); | 1490 | part.StoreUndoState(UndoType.STATE_PRIM_ALL); |
1265 | part.OnGrab(offsetPos, remoteClient); | 1491 | part.OnGrab(offsetPos, remoteClient); |
1266 | } | 1492 | } |
1267 | 1493 | ||
@@ -1281,27 +1507,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
1281 | 1507 | ||
1282 | DetachFromBackup(); | 1508 | DetachFromBackup(); |
1283 | 1509 | ||
1284 | lock (m_parts) | 1510 | lockPartsForRead(true); |
1511 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1512 | lockPartsForRead(false); | ||
1513 | |||
1514 | foreach (SceneObjectPart part in values) | ||
1285 | { | 1515 | { |
1286 | foreach (SceneObjectPart part in m_parts.Values) | ||
1287 | { | ||
1288 | // part.Inventory.RemoveScriptInstances(); | 1516 | // part.Inventory.RemoveScriptInstances(); |
1289 | Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 1517 | |
1518 | Scene.ForEachScenePresence(delegate (ScenePresence sp) | ||
1519 | { | ||
1520 | if (sp.ParentID == LocalId) | ||
1290 | { | 1521 | { |
1291 | if (avatar.ParentID == LocalId) | 1522 | sp.StandUp(); |
1292 | { | 1523 | } |
1293 | avatar.StandUp(); | ||
1294 | } | ||
1295 | 1524 | ||
1296 | if (!silent) | 1525 | if (!silent) |
1297 | { | 1526 | { |
1298 | part.UpdateFlag = 0; | 1527 | part.UpdateFlag = 0; |
1299 | if (part == m_rootPart) | 1528 | if (part == m_rootPart) |
1300 | avatar.ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | 1529 | sp.ControllingClient.SendKillObject(m_regionHandle, part.LocalId); |
1301 | } | 1530 | } |
1302 | }); | 1531 | }); |
1303 | } | 1532 | |
1304 | } | 1533 | } |
1534 | |||
1535 | |||
1305 | } | 1536 | } |
1306 | 1537 | ||
1307 | public void AddScriptLPS(int count) | 1538 | public void AddScriptLPS(int count) |
@@ -1326,17 +1557,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1326 | 1557 | ||
1327 | scriptEvents aggregateScriptEvents=0; | 1558 | scriptEvents aggregateScriptEvents=0; |
1328 | 1559 | ||
1329 | lock (m_parts) | 1560 | lockPartsForRead(true); |
1330 | { | 1561 | { |
1331 | foreach (SceneObjectPart part in m_parts.Values) | 1562 | foreach (SceneObjectPart part in m_parts.Values) |
1332 | { | 1563 | { |
1564 | |||
1333 | if (part == null) | 1565 | if (part == null) |
1334 | continue; | 1566 | continue; |
1335 | if (part != RootPart) | 1567 | if (part != RootPart) |
1336 | part.ObjectFlags = objectflagupdate; | 1568 | part.ObjectFlags = objectflagupdate; |
1337 | aggregateScriptEvents |= part.AggregateScriptEvents; | 1569 | aggregateScriptEvents |= part.AggregateScriptEvents; |
1570 | |||
1338 | } | 1571 | } |
1339 | } | 1572 | } |
1573 | lockPartsForRead(false); | ||
1340 | 1574 | ||
1341 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); | 1575 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); |
1342 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); | 1576 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); |
@@ -1378,42 +1612,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
1378 | /// <param name="m_physicalPrim"></param> | 1612 | /// <param name="m_physicalPrim"></param> |
1379 | public void ApplyPhysics(bool m_physicalPrim) | 1613 | public void ApplyPhysics(bool m_physicalPrim) |
1380 | { | 1614 | { |
1381 | lock (m_parts) | 1615 | lockPartsForRead(true); |
1616 | |||
1617 | if (m_parts.Count > 1) | ||
1382 | { | 1618 | { |
1383 | if (m_parts.Count > 1) | 1619 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); |
1620 | lockPartsForRead(false); | ||
1621 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1622 | foreach (SceneObjectPart part in values) | ||
1384 | { | 1623 | { |
1385 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | 1624 | |
1386 | foreach (SceneObjectPart part in m_parts.Values) | 1625 | if (part.LocalId != m_rootPart.LocalId) |
1387 | { | 1626 | { |
1388 | if (part.LocalId != m_rootPart.LocalId) | 1627 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); |
1389 | { | ||
1390 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); | ||
1391 | } | ||
1392 | } | 1628 | } |
1393 | 1629 | ||
1394 | // Hack to get the physics scene geometries in the right spot | ||
1395 | ResetChildPrimPhysicsPositions(); | ||
1396 | } | ||
1397 | else | ||
1398 | { | ||
1399 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1400 | } | 1630 | } |
1631 | // Hack to get the physics scene geometries in the right spot | ||
1632 | ResetChildPrimPhysicsPositions(); | ||
1633 | } | ||
1634 | else | ||
1635 | { | ||
1636 | lockPartsForRead(false); | ||
1637 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1401 | } | 1638 | } |
1402 | } | 1639 | } |
1403 | 1640 | ||
1404 | public void SetOwnerId(UUID userId) | 1641 | public void SetOwnerId(UUID userId) |
1405 | { | 1642 | { |
1406 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1643 | ForEachPart(delegate(SceneObjectPart part) |
1644 | { | ||
1645 | |||
1646 | part.OwnerID = userId; | ||
1647 | |||
1648 | }); | ||
1407 | } | 1649 | } |
1408 | 1650 | ||
1409 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 1651 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
1410 | { | 1652 | { |
1411 | lock (m_parts) | 1653 | lockPartsForRead(true); |
1654 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1655 | lockPartsForRead(false); | ||
1656 | foreach (SceneObjectPart part in values) | ||
1412 | { | 1657 | { |
1413 | foreach (SceneObjectPart part in m_parts.Values) | 1658 | |
1414 | { | 1659 | whatToDo(part); |
1415 | whatToDo(part); | 1660 | |
1416 | } | ||
1417 | } | 1661 | } |
1418 | } | 1662 | } |
1419 | 1663 | ||
@@ -1511,15 +1755,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1511 | RootPart.SendFullUpdate( | 1755 | RootPart.SendFullUpdate( |
1512 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | 1756 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); |
1513 | 1757 | ||
1514 | lock (m_parts) | 1758 | lockPartsForRead(true); |
1515 | { | 1759 | { |
1516 | foreach (SceneObjectPart part in m_parts.Values) | 1760 | foreach (SceneObjectPart part in m_parts.Values) |
1517 | { | 1761 | { |
1762 | |||
1518 | if (part != RootPart) | 1763 | if (part != RootPart) |
1519 | part.SendFullUpdate( | 1764 | part.SendFullUpdate( |
1520 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); | 1765 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); |
1521 | } | 1766 | } |
1522 | } | 1767 | } |
1768 | lockPartsForRead(false); | ||
1523 | } | 1769 | } |
1524 | 1770 | ||
1525 | #region Copying | 1771 | #region Copying |
@@ -1580,10 +1826,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1580 | 1826 | ||
1581 | List<SceneObjectPart> partList; | 1827 | List<SceneObjectPart> partList; |
1582 | 1828 | ||
1583 | lock (m_parts) | 1829 | lockPartsForRead(true); |
1584 | { | 1830 | |
1585 | partList = new List<SceneObjectPart>(m_parts.Values); | 1831 | partList = new List<SceneObjectPart>(m_parts.Values); |
1586 | } | 1832 | |
1833 | lockPartsForRead(false); | ||
1587 | 1834 | ||
1588 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | 1835 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) |
1589 | { | 1836 | { |
@@ -1800,13 +2047,40 @@ namespace OpenSim.Region.Framework.Scenes | |||
1800 | } | 2047 | } |
1801 | } | 2048 | } |
1802 | 2049 | ||
2050 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2051 | { | ||
2052 | SceneObjectPart rootpart = m_rootPart; | ||
2053 | if (rootpart != null) | ||
2054 | { | ||
2055 | if (IsAttachment) | ||
2056 | { | ||
2057 | /* | ||
2058 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2059 | if (avatar != null) | ||
2060 | { | ||
2061 | Rotate the Av? | ||
2062 | } */ | ||
2063 | } | ||
2064 | else | ||
2065 | { | ||
2066 | if (rootpart.PhysActor != null) | ||
2067 | { // APID must be implemented in your physics system for this to function. | ||
2068 | rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W); | ||
2069 | rootpart.PhysActor.APIDStrength = strength; | ||
2070 | rootpart.PhysActor.APIDDamping = damping; | ||
2071 | rootpart.PhysActor.APIDActive = true; | ||
2072 | } | ||
2073 | } | ||
2074 | } | ||
2075 | } | ||
2076 | |||
1803 | public void stopLookAt() | 2077 | public void stopLookAt() |
1804 | { | 2078 | { |
1805 | SceneObjectPart rootpart = m_rootPart; | 2079 | SceneObjectPart rootpart = m_rootPart; |
1806 | if (rootpart != null) | 2080 | if (rootpart != null) |
1807 | { | 2081 | { |
1808 | if (rootpart.PhysActor != null) | 2082 | if (rootpart.PhysActor != null) |
1809 | { | 2083 | { // APID must be implemented in your physics system for this to function. |
1810 | rootpart.PhysActor.APIDActive = false; | 2084 | rootpart.PhysActor.APIDActive = false; |
1811 | } | 2085 | } |
1812 | } | 2086 | } |
@@ -1874,10 +2148,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1874 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | 2148 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); |
1875 | newPart.SetParent(this); | 2149 | newPart.SetParent(this); |
1876 | 2150 | ||
1877 | lock (m_parts) | 2151 | lockPartsForWrite(true); |
1878 | { | 2152 | { |
1879 | m_parts.Add(newPart.UUID, newPart); | 2153 | m_parts.Add(newPart.UUID, newPart); |
1880 | } | 2154 | } |
2155 | lockPartsForWrite(false); | ||
1881 | 2156 | ||
1882 | SetPartAsNonRoot(newPart); | 2157 | SetPartAsNonRoot(newPart); |
1883 | 2158 | ||
@@ -1940,7 +2215,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1940 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | 2215 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) |
1941 | // return; | 2216 | // return; |
1942 | 2217 | ||
1943 | lock (m_parts) | 2218 | lockPartsForRead(true); |
1944 | { | 2219 | { |
1945 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); | 2220 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); |
1946 | 2221 | ||
@@ -1960,9 +2235,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1960 | { | 2235 | { |
1961 | if (!IsSelected) | 2236 | if (!IsSelected) |
1962 | part.UpdateLookAt(); | 2237 | part.UpdateLookAt(); |
2238 | |||
1963 | part.SendScheduledUpdates(); | 2239 | part.SendScheduledUpdates(); |
2240 | |||
1964 | } | 2241 | } |
1965 | } | 2242 | } |
2243 | lockPartsForRead(false); | ||
1966 | } | 2244 | } |
1967 | 2245 | ||
1968 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) | 2246 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) |
@@ -1971,27 +2249,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
1971 | 2249 | ||
1972 | RootPart.AddFullUpdateToAvatar(presence); | 2250 | RootPart.AddFullUpdateToAvatar(presence); |
1973 | 2251 | ||
1974 | lock (m_parts) | 2252 | lockPartsForRead(true); |
1975 | { | 2253 | { |
1976 | foreach (SceneObjectPart part in m_parts.Values) | 2254 | foreach (SceneObjectPart part in m_parts.Values) |
1977 | { | 2255 | { |
2256 | |||
1978 | if (part != RootPart) | 2257 | if (part != RootPart) |
1979 | part.AddFullUpdateToAvatar(presence); | 2258 | part.AddFullUpdateToAvatar(presence); |
2259 | |||
1980 | } | 2260 | } |
1981 | } | 2261 | } |
2262 | lockPartsForRead(false); | ||
1982 | } | 2263 | } |
1983 | 2264 | ||
1984 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) | 2265 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) |
1985 | { | 2266 | { |
1986 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); | 2267 | lockPartsForRead(true); |
1987 | 2268 | ||
1988 | lock (m_parts) | 2269 | foreach (SceneObjectPart part in m_parts.Values) |
1989 | { | 2270 | { |
1990 | foreach (SceneObjectPart part in m_parts.Values) | 2271 | part.AddTerseUpdateToAvatar(presence); |
1991 | { | ||
1992 | part.AddTerseUpdateToAvatar(presence); | ||
1993 | } | ||
1994 | } | 2272 | } |
2273 | |||
2274 | lockPartsForRead(false); | ||
1995 | } | 2275 | } |
1996 | 2276 | ||
1997 | /// <summary> | 2277 | /// <summary> |
@@ -1999,20 +2279,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
1999 | /// </summary> | 2279 | /// </summary> |
2000 | public void ScheduleGroupForFullUpdate() | 2280 | public void ScheduleGroupForFullUpdate() |
2001 | { | 2281 | { |
2002 | if (IsAttachment) | 2282 | //if (IsAttachment) |
2003 | m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, LocalId); | 2283 | // m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, LocalId); |
2004 | 2284 | ||
2005 | checkAtTargets(); | 2285 | checkAtTargets(); |
2006 | RootPart.ScheduleFullUpdate(); | 2286 | RootPart.ScheduleFullUpdate(); |
2007 | 2287 | ||
2008 | lock (m_parts) | 2288 | lockPartsForRead(true); |
2009 | { | 2289 | { |
2010 | foreach (SceneObjectPart part in m_parts.Values) | 2290 | foreach (SceneObjectPart part in m_parts.Values) |
2011 | { | 2291 | { |
2292 | |||
2012 | if (part != RootPart) | 2293 | if (part != RootPart) |
2013 | part.ScheduleFullUpdate(); | 2294 | part.ScheduleFullUpdate(); |
2295 | |||
2014 | } | 2296 | } |
2015 | } | 2297 | } |
2298 | lockPartsForRead(false); | ||
2016 | } | 2299 | } |
2017 | 2300 | ||
2018 | /// <summary> | 2301 | /// <summary> |
@@ -2020,37 +2303,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
2020 | /// </summary> | 2303 | /// </summary> |
2021 | public void ScheduleGroupForTerseUpdate() | 2304 | public void ScheduleGroupForTerseUpdate() |
2022 | { | 2305 | { |
2023 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID); | 2306 | lockPartsForRead(true); |
2024 | 2307 | foreach (SceneObjectPart part in m_parts.Values) | |
2025 | lock (m_parts) | ||
2026 | { | 2308 | { |
2027 | foreach (SceneObjectPart part in m_parts.Values) | 2309 | part.ScheduleTerseUpdate(); |
2028 | { | ||
2029 | part.ScheduleTerseUpdate(); | ||
2030 | } | ||
2031 | } | 2310 | } |
2311 | |||
2312 | lockPartsForRead(false); | ||
2032 | } | 2313 | } |
2033 | 2314 | ||
2034 | /// <summary> | 2315 | /// <summary> |
2035 | /// Immediately send a full update for this scene object. | 2316 | /// Immediately send a full update for this scene object. |
2036 | /// </summary> | 2317 | /// </summary> |
2037 | public void SendGroupFullUpdate() | 2318 | public void SendGroupFullUpdate() |
2038 | { | 2319 | { |
2039 | if (IsDeleted) | 2320 | if (IsDeleted) |
2040 | return; | 2321 | return; |
2041 | 2322 | ||
2042 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); | 2323 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); |
2043 | 2324 | ||
2044 | RootPart.SendFullUpdateToAllClients(); | 2325 | RootPart.SendFullUpdateToAllClients(); |
2045 | 2326 | ||
2046 | lock (m_parts) | 2327 | lockPartsForRead(true); |
2047 | { | 2328 | { |
2048 | foreach (SceneObjectPart part in m_parts.Values) | 2329 | foreach (SceneObjectPart part in m_parts.Values) |
2049 | { | 2330 | { |
2331 | |||
2050 | if (part != RootPart) | 2332 | if (part != RootPart) |
2051 | part.SendFullUpdateToAllClients(); | 2333 | part.SendFullUpdateToAllClients(); |
2334 | |||
2052 | } | 2335 | } |
2053 | } | 2336 | } |
2337 | lockPartsForRead(false); | ||
2054 | } | 2338 | } |
2055 | 2339 | ||
2056 | /// <summary> | 2340 | /// <summary> |
@@ -2082,14 +2366,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2082 | { | 2366 | { |
2083 | if (IsDeleted) | 2367 | if (IsDeleted) |
2084 | return; | 2368 | return; |
2085 | 2369 | ||
2086 | lock (m_parts) | 2370 | lockPartsForRead(true); |
2087 | { | 2371 | { |
2088 | foreach (SceneObjectPart part in m_parts.Values) | 2372 | foreach (SceneObjectPart part in m_parts.Values) |
2089 | { | 2373 | { |
2090 | part.SendTerseUpdateToAllClients(); | 2374 | part.SendTerseUpdateToAllClients(); |
2091 | } | 2375 | } |
2092 | } | 2376 | } |
2377 | lockPartsForRead(false); | ||
2093 | } | 2378 | } |
2094 | 2379 | ||
2095 | #endregion | 2380 | #endregion |
@@ -2103,16 +2388,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2103 | /// <returns>null if no child part with that linknum or child part</returns> | 2388 | /// <returns>null if no child part with that linknum or child part</returns> |
2104 | public SceneObjectPart GetLinkNumPart(int linknum) | 2389 | public SceneObjectPart GetLinkNumPart(int linknum) |
2105 | { | 2390 | { |
2106 | lock (m_parts) | 2391 | lockPartsForRead(true); |
2107 | { | 2392 | { |
2108 | foreach (SceneObjectPart part in m_parts.Values) | 2393 | foreach (SceneObjectPart part in m_parts.Values) |
2109 | { | 2394 | { |
2110 | if (part.LinkNum == linknum) | 2395 | if (part.LinkNum == linknum) |
2111 | { | 2396 | { |
2397 | lockPartsForRead(false); | ||
2112 | return part; | 2398 | return part; |
2113 | } | 2399 | } |
2114 | } | 2400 | } |
2115 | } | 2401 | } |
2402 | lockPartsForRead(false); | ||
2116 | 2403 | ||
2117 | return null; | 2404 | return null; |
2118 | } | 2405 | } |
@@ -2140,17 +2427,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2140 | public SceneObjectPart GetChildPart(uint localID) | 2427 | public SceneObjectPart GetChildPart(uint localID) |
2141 | { | 2428 | { |
2142 | //m_log.DebugFormat("Entered looking for {0}", localID); | 2429 | //m_log.DebugFormat("Entered looking for {0}", localID); |
2143 | lock (m_parts) | 2430 | lockPartsForRead(true); |
2144 | { | 2431 | { |
2145 | foreach (SceneObjectPart part in m_parts.Values) | 2432 | foreach (SceneObjectPart part in m_parts.Values) |
2146 | { | 2433 | { |
2147 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2434 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2148 | if (part.LocalId == localID) | 2435 | if (part.LocalId == localID) |
2149 | { | 2436 | { |
2437 | lockPartsForRead(false); | ||
2150 | return part; | 2438 | return part; |
2151 | } | 2439 | } |
2152 | } | 2440 | } |
2153 | } | 2441 | } |
2442 | lockPartsForRead(false); | ||
2154 | 2443 | ||
2155 | return null; | 2444 | return null; |
2156 | } | 2445 | } |
@@ -2180,17 +2469,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2180 | public bool HasChildPrim(uint localID) | 2469 | public bool HasChildPrim(uint localID) |
2181 | { | 2470 | { |
2182 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); | 2471 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); |
2183 | lock (m_parts) | 2472 | lockPartsForRead(true); |
2184 | { | 2473 | { |
2185 | foreach (SceneObjectPart part in m_parts.Values) | 2474 | foreach (SceneObjectPart part in m_parts.Values) |
2186 | { | 2475 | { |
2187 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2476 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2188 | if (part.LocalId == localID) | 2477 | if (part.LocalId == localID) |
2189 | { | 2478 | { |
2479 | lockPartsForRead(false); | ||
2190 | return true; | 2480 | return true; |
2191 | } | 2481 | } |
2192 | } | 2482 | } |
2193 | } | 2483 | } |
2484 | lockPartsForRead(false); | ||
2194 | 2485 | ||
2195 | return false; | 2486 | return false; |
2196 | } | 2487 | } |
@@ -2240,53 +2531,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
2240 | if (m_rootPart.LinkNum == 0) | 2531 | if (m_rootPart.LinkNum == 0) |
2241 | m_rootPart.LinkNum = 1; | 2532 | m_rootPart.LinkNum = 1; |
2242 | 2533 | ||
2243 | lock (m_parts) | 2534 | lockPartsForWrite(true); |
2244 | { | 2535 | |
2245 | m_parts.Add(linkPart.UUID, linkPart); | 2536 | m_parts.Add(linkPart.UUID, linkPart); |
2537 | |||
2538 | lockPartsForWrite(false); | ||
2246 | 2539 | ||
2247 | // Insert in terms of link numbers, the new links | 2540 | // Insert in terms of link numbers, the new links |
2248 | // before the current ones (with the exception of | 2541 | // before the current ones (with the exception of |
2249 | // the root prim. Shuffle the old ones up | 2542 | // the root prim. Shuffle the old ones up |
2250 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | 2543 | lockPartsForRead(true); |
2544 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | ||
2545 | { | ||
2546 | if (kvp.Value.LinkNum != 1) | ||
2251 | { | 2547 | { |
2252 | if (kvp.Value.LinkNum != 1) | 2548 | // Don't update root prim link number |
2253 | { | 2549 | kvp.Value.LinkNum += objectGroup.PrimCount; |
2254 | // Don't update root prim link number | ||
2255 | kvp.Value.LinkNum += objectGroup.PrimCount; | ||
2256 | } | ||
2257 | } | 2550 | } |
2551 | } | ||
2552 | lockPartsForRead(false); | ||
2258 | 2553 | ||
2259 | linkPart.LinkNum = 2; | 2554 | linkPart.LinkNum = 2; |
2260 | 2555 | ||
2261 | linkPart.SetParent(this); | 2556 | linkPart.SetParent(this); |
2262 | linkPart.CreateSelected = true; | 2557 | linkPart.CreateSelected = true; |
2263 | 2558 | ||
2264 | //if (linkPart.PhysActor != null) | 2559 | //if (linkPart.PhysActor != null) |
2265 | //{ | 2560 | //{ |
2266 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); | 2561 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); |
2267 | 2562 | ||
2268 | //linkPart.PhysActor = null; | 2563 | //linkPart.PhysActor = null; |
2269 | //} | 2564 | //} |
2270 | 2565 | ||
2271 | //TODO: rest of parts | 2566 | //TODO: rest of parts |
2272 | int linkNum = 3; | 2567 | int linkNum = 3; |
2273 | foreach (SceneObjectPart part in objectGroup.Children.Values) | 2568 | foreach (SceneObjectPart part in objectGroup.Children.Values) |
2569 | { | ||
2570 | if (part.UUID != objectGroup.m_rootPart.UUID) | ||
2274 | { | 2571 | { |
2275 | if (part.UUID != objectGroup.m_rootPart.UUID) | 2572 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); |
2276 | { | ||
2277 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); | ||
2278 | } | ||
2279 | part.ClearUndoState(); | ||
2280 | } | 2573 | } |
2574 | part.ClearUndoState(); | ||
2281 | } | 2575 | } |
2282 | 2576 | ||
2283 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); | 2577 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); |
2284 | objectGroup.m_isDeleted = true; | 2578 | objectGroup.m_isDeleted = true; |
2579 | |||
2580 | objectGroup.lockPartsForWrite(true); | ||
2285 | 2581 | ||
2286 | lock (objectGroup.m_parts) | 2582 | objectGroup.m_parts.Clear(); |
2287 | { | 2583 | |
2288 | objectGroup.m_parts.Clear(); | 2584 | objectGroup.lockPartsForWrite(false); |
2289 | } | ||
2290 | 2585 | ||
2291 | // Can't do this yet since backup still makes use of the root part without any synchronization | 2586 | // Can't do this yet since backup still makes use of the root part without any synchronization |
2292 | // objectGroup.m_rootPart = null; | 2587 | // objectGroup.m_rootPart = null; |
@@ -2356,11 +2651,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2356 | Quaternion worldRot = linkPart.GetWorldRotation(); | 2651 | Quaternion worldRot = linkPart.GetWorldRotation(); |
2357 | 2652 | ||
2358 | // Remove the part from this object | 2653 | // Remove the part from this object |
2359 | lock (m_parts) | 2654 | lockPartsForWrite(true); |
2360 | { | 2655 | { |
2361 | m_parts.Remove(linkPart.UUID); | 2656 | m_parts.Remove(linkPart.UUID); |
2362 | } | 2657 | } |
2363 | 2658 | lockPartsForWrite(false); | |
2659 | lockPartsForRead(true); | ||
2364 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left | 2660 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left |
2365 | RootPart.LinkNum = 0; | 2661 | RootPart.LinkNum = 0; |
2366 | else | 2662 | else |
@@ -2371,6 +2667,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2371 | p.LinkNum--; | 2667 | p.LinkNum--; |
2372 | } | 2668 | } |
2373 | } | 2669 | } |
2670 | lockPartsForRead(false); | ||
2374 | 2671 | ||
2375 | linkPart.ParentID = 0; | 2672 | linkPart.ParentID = 0; |
2376 | linkPart.LinkNum = 0; | 2673 | linkPart.LinkNum = 0; |
@@ -2414,6 +2711,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2414 | /// <param name="objectGroup"></param> | 2711 | /// <param name="objectGroup"></param> |
2415 | public virtual void DetachFromBackup() | 2712 | public virtual void DetachFromBackup() |
2416 | { | 2713 | { |
2714 | m_scene.SceneGraph.FireDetachFromBackup(this); | ||
2715 | |||
2417 | if (m_isBackedUp) | 2716 | if (m_isBackedUp) |
2418 | m_scene.EventManager.OnBackup -= ProcessBackup; | 2717 | m_scene.EventManager.OnBackup -= ProcessBackup; |
2419 | 2718 | ||
@@ -2692,9 +2991,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2692 | 2991 | ||
2693 | if (selectionPart != null) | 2992 | if (selectionPart != null) |
2694 | { | 2993 | { |
2695 | lock (m_parts) | 2994 | lockPartsForRead(true); |
2995 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_parts.Values); | ||
2996 | lockPartsForRead(false); | ||
2997 | foreach (SceneObjectPart part in parts) | ||
2696 | { | 2998 | { |
2697 | foreach (SceneObjectPart part in m_parts.Values) | 2999 | if (part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0) |
2698 | { | 3000 | { |
2699 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || | 3001 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || |
2700 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || | 3002 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || |
@@ -2704,12 +3006,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2704 | break; | 3006 | break; |
2705 | } | 3007 | } |
2706 | } | 3008 | } |
3009 | } | ||
2707 | 3010 | ||
2708 | foreach (SceneObjectPart part in m_parts.Values) | 3011 | foreach (SceneObjectPart part in parts) |
2709 | { | 3012 | { |
2710 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 3013 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); |
2711 | } | ||
2712 | } | 3014 | } |
3015 | |||
2713 | } | 3016 | } |
2714 | } | 3017 | } |
2715 | 3018 | ||
@@ -2722,6 +3025,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2722 | } | 3025 | } |
2723 | } | 3026 | } |
2724 | 3027 | ||
3028 | |||
3029 | |||
3030 | /// <summary> | ||
3031 | /// Gets the number of parts | ||
3032 | /// </summary> | ||
3033 | /// <returns></returns> | ||
3034 | public int GetPartCount() | ||
3035 | { | ||
3036 | return Children.Count; | ||
3037 | } | ||
3038 | |||
2725 | /// <summary> | 3039 | /// <summary> |
2726 | /// Get the parts of this scene object | 3040 | /// Get the parts of this scene object |
2727 | /// </summary> | 3041 | /// </summary> |
@@ -2795,11 +3109,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2795 | scale.Y = m_scene.m_maxNonphys; | 3109 | scale.Y = m_scene.m_maxNonphys; |
2796 | if (scale.Z > m_scene.m_maxNonphys) | 3110 | if (scale.Z > m_scene.m_maxNonphys) |
2797 | scale.Z = m_scene.m_maxNonphys; | 3111 | scale.Z = m_scene.m_maxNonphys; |
2798 | |||
2799 | SceneObjectPart part = GetChildPart(localID); | 3112 | SceneObjectPart part = GetChildPart(localID); |
2800 | if (part != null) | 3113 | if (part != null) |
2801 | { | 3114 | { |
2802 | part.Resize(scale); | ||
2803 | if (part.PhysActor != null) | 3115 | if (part.PhysActor != null) |
2804 | { | 3116 | { |
2805 | if (part.PhysActor.IsPhysical) | 3117 | if (part.PhysActor.IsPhysical) |
@@ -2814,7 +3126,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2814 | part.PhysActor.Size = scale; | 3126 | part.PhysActor.Size = scale; |
2815 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); | 3127 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); |
2816 | } | 3128 | } |
2817 | //if (part.UUID != m_rootPart.UUID) | 3129 | part.Resize(scale); |
2818 | 3130 | ||
2819 | HasGroupChanged = true; | 3131 | HasGroupChanged = true; |
2820 | ScheduleGroupForFullUpdate(); | 3132 | ScheduleGroupForFullUpdate(); |
@@ -2836,7 +3148,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2836 | SceneObjectPart part = GetChildPart(localID); | 3148 | SceneObjectPart part = GetChildPart(localID); |
2837 | if (part != null) | 3149 | if (part != null) |
2838 | { | 3150 | { |
2839 | part.IgnoreUndoUpdate = true; | ||
2840 | if (scale.X > m_scene.m_maxNonphys) | 3151 | if (scale.X > m_scene.m_maxNonphys) |
2841 | scale.X = m_scene.m_maxNonphys; | 3152 | scale.X = m_scene.m_maxNonphys; |
2842 | if (scale.Y > m_scene.m_maxNonphys) | 3153 | if (scale.Y > m_scene.m_maxNonphys) |
@@ -2856,94 +3167,100 @@ namespace OpenSim.Region.Framework.Scenes | |||
2856 | float y = (scale.Y / part.Scale.Y); | 3167 | float y = (scale.Y / part.Scale.Y); |
2857 | float z = (scale.Z / part.Scale.Z); | 3168 | float z = (scale.Z / part.Scale.Z); |
2858 | 3169 | ||
2859 | lock (m_parts) | 3170 | lockPartsForRead(true); |
3171 | if (x > 1.0f || y > 1.0f || z > 1.0f) | ||
2860 | { | 3172 | { |
2861 | if (x > 1.0f || y > 1.0f || z > 1.0f) | 3173 | foreach (SceneObjectPart obPart in m_parts.Values) |
2862 | { | 3174 | { |
2863 | foreach (SceneObjectPart obPart in m_parts.Values) | 3175 | if (obPart.UUID != m_rootPart.UUID) |
2864 | { | 3176 | { |
2865 | if (obPart.UUID != m_rootPart.UUID) | 3177 | Vector3 oldSize = new Vector3(obPart.Scale); |
2866 | { | 3178 | obPart.IgnoreUndoUpdate = true; |
2867 | obPart.IgnoreUndoUpdate = true; | ||
2868 | Vector3 oldSize = new Vector3(obPart.Scale); | ||
2869 | 3179 | ||
2870 | float f = 1.0f; | 3180 | float f = 1.0f; |
2871 | float a = 1.0f; | 3181 | float a = 1.0f; |
2872 | 3182 | ||
2873 | if (part.PhysActor != null && part.PhysActor.IsPhysical) | 3183 | if (part.PhysActor != null && part.PhysActor.IsPhysical) |
3184 | { | ||
3185 | if (oldSize.X*x > m_scene.m_maxPhys) | ||
2874 | { | 3186 | { |
2875 | if (oldSize.X*x > m_scene.m_maxPhys) | 3187 | f = m_scene.m_maxPhys / oldSize.X; |
2876 | { | 3188 | a = f / x; |
2877 | f = m_scene.m_maxPhys / oldSize.X; | 3189 | x *= a; |
2878 | a = f / x; | 3190 | y *= a; |
2879 | x *= a; | 3191 | z *= a; |
2880 | y *= a; | ||
2881 | z *= a; | ||
2882 | } | ||
2883 | if (oldSize.Y*y > m_scene.m_maxPhys) | ||
2884 | { | ||
2885 | f = m_scene.m_maxPhys / oldSize.Y; | ||
2886 | a = f / y; | ||
2887 | x *= a; | ||
2888 | y *= a; | ||
2889 | z *= a; | ||
2890 | } | ||
2891 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
2892 | { | ||
2893 | f = m_scene.m_maxPhys / oldSize.Z; | ||
2894 | a = f / z; | ||
2895 | x *= a; | ||
2896 | y *= a; | ||
2897 | z *= a; | ||
2898 | } | ||
2899 | } | 3192 | } |
2900 | else | 3193 | if (oldSize.Y*y > m_scene.m_maxPhys) |
3194 | { | ||
3195 | f = m_scene.m_maxPhys / oldSize.Y; | ||
3196 | a = f / y; | ||
3197 | x *= a; | ||
3198 | y *= a; | ||
3199 | z *= a; | ||
3200 | } | ||
3201 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
3202 | { | ||
3203 | f = m_scene.m_maxPhys / oldSize.Z; | ||
3204 | a = f / z; | ||
3205 | x *= a; | ||
3206 | y *= a; | ||
3207 | z *= a; | ||
3208 | } | ||
3209 | } | ||
3210 | else | ||
3211 | { | ||
3212 | if (oldSize.X*x > m_scene.m_maxNonphys) | ||
3213 | { | ||
3214 | f = m_scene.m_maxNonphys / oldSize.X; | ||
3215 | a = f / x; | ||
3216 | x *= a; | ||
3217 | y *= a; | ||
3218 | z *= a; | ||
3219 | } | ||
3220 | if (oldSize.Y*y > m_scene.m_maxNonphys) | ||
3221 | { | ||
3222 | f = m_scene.m_maxNonphys / oldSize.Y; | ||
3223 | a = f / y; | ||
3224 | x *= a; | ||
3225 | y *= a; | ||
3226 | z *= a; | ||
3227 | } | ||
3228 | if (oldSize.Z*z > m_scene.m_maxNonphys) | ||
2901 | { | 3229 | { |
2902 | if (oldSize.X*x > m_scene.m_maxNonphys) | 3230 | f = m_scene.m_maxNonphys / oldSize.Z; |
2903 | { | 3231 | a = f / z; |
2904 | f = m_scene.m_maxNonphys / oldSize.X; | 3232 | x *= a; |
2905 | a = f / x; | 3233 | y *= a; |
2906 | x *= a; | 3234 | z *= a; |
2907 | y *= a; | ||
2908 | z *= a; | ||
2909 | } | ||
2910 | if (oldSize.Y*y > m_scene.m_maxNonphys) | ||
2911 | { | ||
2912 | f = m_scene.m_maxNonphys / oldSize.Y; | ||
2913 | a = f / y; | ||
2914 | x *= a; | ||
2915 | y *= a; | ||
2916 | z *= a; | ||
2917 | } | ||
2918 | if (oldSize.Z*z > m_scene.m_maxNonphys) | ||
2919 | { | ||
2920 | f = m_scene.m_maxNonphys / oldSize.Z; | ||
2921 | a = f / z; | ||
2922 | x *= a; | ||
2923 | y *= a; | ||
2924 | z *= a; | ||
2925 | } | ||
2926 | } | 3235 | } |
2927 | obPart.IgnoreUndoUpdate = false; | 3236 | |
2928 | obPart.StoreUndoState(); | ||
2929 | } | 3237 | } |
2930 | } | 3238 | } |
2931 | } | 3239 | } |
2932 | } | 3240 | } |
3241 | lockPartsForRead(false); | ||
2933 | 3242 | ||
2934 | Vector3 prevScale = part.Scale; | 3243 | Vector3 prevScale = part.Scale; |
2935 | prevScale.X *= x; | 3244 | prevScale.X *= x; |
2936 | prevScale.Y *= y; | 3245 | prevScale.Y *= y; |
2937 | prevScale.Z *= z; | 3246 | prevScale.Z *= z;; |
3247 | |||
3248 | part.IgnoreUndoUpdate = false; | ||
3249 | part.StoreUndoState(UndoType.STATE_GROUP_SCALE); | ||
3250 | part.IgnoreUndoUpdate = true; | ||
2938 | part.Resize(prevScale); | 3251 | part.Resize(prevScale); |
3252 | part.IgnoreUndoUpdate = false; | ||
2939 | 3253 | ||
2940 | lock (m_parts) | 3254 | lockPartsForRead(true); |
2941 | { | 3255 | { |
2942 | foreach (SceneObjectPart obPart in m_parts.Values) | 3256 | foreach (SceneObjectPart obPart in m_parts.Values) |
2943 | { | 3257 | { |
2944 | obPart.IgnoreUndoUpdate = true; | ||
2945 | if (obPart.UUID != m_rootPart.UUID) | 3258 | if (obPart.UUID != m_rootPart.UUID) |
2946 | { | 3259 | { |
3260 | obPart.IgnoreUndoUpdate = false; | ||
3261 | obPart.StoreUndoState(UndoType.STATE_GROUP_SCALE); | ||
3262 | obPart.IgnoreUndoUpdate = true; | ||
3263 | |||
2947 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); | 3264 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); |
2948 | currentpos.X *= x; | 3265 | currentpos.X *= x; |
2949 | currentpos.Y *= y; | 3266 | currentpos.Y *= y; |
@@ -2956,9 +3273,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2956 | obPart.UpdateOffSet(currentpos); | 3273 | obPart.UpdateOffSet(currentpos); |
2957 | } | 3274 | } |
2958 | obPart.IgnoreUndoUpdate = false; | 3275 | obPart.IgnoreUndoUpdate = false; |
2959 | obPart.StoreUndoState(); | ||
2960 | } | 3276 | } |
2961 | } | 3277 | } |
3278 | lockPartsForRead(false); | ||
2962 | 3279 | ||
2963 | if (part.PhysActor != null) | 3280 | if (part.PhysActor != null) |
2964 | { | 3281 | { |
@@ -2967,7 +3284,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2967 | } | 3284 | } |
2968 | 3285 | ||
2969 | part.IgnoreUndoUpdate = false; | 3286 | part.IgnoreUndoUpdate = false; |
2970 | part.StoreUndoState(); | ||
2971 | HasGroupChanged = true; | 3287 | HasGroupChanged = true; |
2972 | ScheduleGroupForTerseUpdate(); | 3288 | ScheduleGroupForTerseUpdate(); |
2973 | } | 3289 | } |
@@ -2983,14 +3299,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2983 | /// <param name="pos"></param> | 3299 | /// <param name="pos"></param> |
2984 | public void UpdateGroupPosition(Vector3 pos) | 3300 | public void UpdateGroupPosition(Vector3 pos) |
2985 | { | 3301 | { |
2986 | foreach (SceneObjectPart part in Children.Values) | ||
2987 | { | ||
2988 | part.StoreUndoState(); | ||
2989 | } | ||
2990 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) | 3302 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) |
2991 | { | 3303 | { |
2992 | if (IsAttachment) | 3304 | if (IsAttachment) |
2993 | { | 3305 | { |
3306 | m_rootPart.StoreUndoState(UndoType.STATE_GROUP_POSITION); | ||
2994 | m_rootPart.AttachedPos = pos; | 3307 | m_rootPart.AttachedPos = pos; |
2995 | } | 3308 | } |
2996 | if (RootPart.GetStatusSandbox()) | 3309 | if (RootPart.GetStatusSandbox()) |
@@ -3023,7 +3336,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3023 | SceneObjectPart part = GetChildPart(localID); | 3336 | SceneObjectPart part = GetChildPart(localID); |
3024 | foreach (SceneObjectPart parts in Children.Values) | 3337 | foreach (SceneObjectPart parts in Children.Values) |
3025 | { | 3338 | { |
3026 | parts.StoreUndoState(); | 3339 | parts.StoreUndoState(UndoType.STATE_PRIM_POSITION); |
3027 | } | 3340 | } |
3028 | if (part != null) | 3341 | if (part != null) |
3029 | { | 3342 | { |
@@ -3048,7 +3361,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3048 | { | 3361 | { |
3049 | foreach (SceneObjectPart part in Children.Values) | 3362 | foreach (SceneObjectPart part in Children.Values) |
3050 | { | 3363 | { |
3051 | part.StoreUndoState(); | 3364 | part.StoreUndoState(UndoType.STATE_PRIM_POSITION); |
3052 | } | 3365 | } |
3053 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); | 3366 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); |
3054 | Vector3 oldPos = | 3367 | Vector3 oldPos = |
@@ -3061,7 +3374,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3061 | axDiff *= Quaternion.Inverse(partRotation); | 3374 | axDiff *= Quaternion.Inverse(partRotation); |
3062 | diff = axDiff; | 3375 | diff = axDiff; |
3063 | 3376 | ||
3064 | lock (m_parts) | 3377 | lockPartsForRead(true); |
3065 | { | 3378 | { |
3066 | foreach (SceneObjectPart obPart in m_parts.Values) | 3379 | foreach (SceneObjectPart obPart in m_parts.Values) |
3067 | { | 3380 | { |
@@ -3071,11 +3384,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
3071 | } | 3384 | } |
3072 | } | 3385 | } |
3073 | } | 3386 | } |
3387 | lockPartsForRead(false); | ||
3074 | 3388 | ||
3075 | AbsolutePosition = newPos; | 3389 | //We have to set undoing here because otherwise an undo state will be saved |
3390 | if (!m_rootPart.Undoing) | ||
3391 | { | ||
3392 | m_rootPart.Undoing = true; | ||
3393 | AbsolutePosition = newPos; | ||
3394 | m_rootPart.Undoing = false; | ||
3395 | } | ||
3396 | else | ||
3397 | { | ||
3398 | AbsolutePosition = newPos; | ||
3399 | } | ||
3076 | 3400 | ||
3077 | HasGroupChanged = true; | 3401 | HasGroupChanged = true; |
3078 | ScheduleGroupForTerseUpdate(); | 3402 | if (m_rootPart.Undoing) |
3403 | { | ||
3404 | ScheduleGroupForFullUpdate(); | ||
3405 | } | ||
3406 | else | ||
3407 | { | ||
3408 | ScheduleGroupForTerseUpdate(); | ||
3409 | } | ||
3079 | } | 3410 | } |
3080 | 3411 | ||
3081 | public void OffsetForNewRegion(Vector3 offset) | 3412 | public void OffsetForNewRegion(Vector3 offset) |
@@ -3095,7 +3426,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3095 | { | 3426 | { |
3096 | foreach (SceneObjectPart parts in Children.Values) | 3427 | foreach (SceneObjectPart parts in Children.Values) |
3097 | { | 3428 | { |
3098 | parts.StoreUndoState(); | 3429 | parts.StoreUndoState(UndoType.STATE_GROUP_ROTATION); |
3099 | } | 3430 | } |
3100 | m_rootPart.UpdateRotation(rot); | 3431 | m_rootPart.UpdateRotation(rot); |
3101 | 3432 | ||
@@ -3119,7 +3450,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3119 | { | 3450 | { |
3120 | foreach (SceneObjectPart parts in Children.Values) | 3451 | foreach (SceneObjectPart parts in Children.Values) |
3121 | { | 3452 | { |
3122 | parts.StoreUndoState(); | 3453 | parts.StoreUndoState(UndoType.STATE_GROUP_ROTATION); |
3123 | } | 3454 | } |
3124 | m_rootPart.UpdateRotation(rot); | 3455 | m_rootPart.UpdateRotation(rot); |
3125 | 3456 | ||
@@ -3146,7 +3477,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3146 | SceneObjectPart part = GetChildPart(localID); | 3477 | SceneObjectPart part = GetChildPart(localID); |
3147 | foreach (SceneObjectPart parts in Children.Values) | 3478 | foreach (SceneObjectPart parts in Children.Values) |
3148 | { | 3479 | { |
3149 | parts.StoreUndoState(); | 3480 | parts.StoreUndoState(UndoType.STATE_PRIM_ROTATION); |
3150 | } | 3481 | } |
3151 | if (part != null) | 3482 | if (part != null) |
3152 | { | 3483 | { |
@@ -3174,15 +3505,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
3174 | if (part.UUID == m_rootPart.UUID) | 3505 | if (part.UUID == m_rootPart.UUID) |
3175 | { | 3506 | { |
3176 | UpdateRootRotation(rot); | 3507 | UpdateRootRotation(rot); |
3177 | AbsolutePosition = pos; | 3508 | if (!m_rootPart.Undoing) |
3509 | { | ||
3510 | m_rootPart.Undoing = true; | ||
3511 | AbsolutePosition = pos; | ||
3512 | m_rootPart.Undoing = false; | ||
3513 | } | ||
3514 | else | ||
3515 | { | ||
3516 | AbsolutePosition = pos; | ||
3517 | } | ||
3178 | } | 3518 | } |
3179 | else | 3519 | else |
3180 | { | 3520 | { |
3521 | part.StoreUndoState(UndoType.STATE_PRIM_ROTATION); | ||
3181 | part.IgnoreUndoUpdate = true; | 3522 | part.IgnoreUndoUpdate = true; |
3182 | part.UpdateRotation(rot); | 3523 | part.UpdateRotation(rot); |
3183 | part.OffsetPosition = pos; | 3524 | part.OffsetPosition = pos; |
3184 | part.IgnoreUndoUpdate = false; | 3525 | part.IgnoreUndoUpdate = false; |
3185 | part.StoreUndoState(); | ||
3186 | } | 3526 | } |
3187 | } | 3527 | } |
3188 | } | 3528 | } |
@@ -3196,7 +3536,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3196 | Quaternion axRot = rot; | 3536 | Quaternion axRot = rot; |
3197 | Quaternion oldParentRot = m_rootPart.RotationOffset; | 3537 | Quaternion oldParentRot = m_rootPart.RotationOffset; |
3198 | 3538 | ||
3199 | m_rootPart.StoreUndoState(); | 3539 | m_rootPart.StoreUndoState(UndoType.STATE_PRIM_ROTATION); |
3540 | bool cancelUndo = false; | ||
3541 | if (!m_rootPart.Undoing) | ||
3542 | { | ||
3543 | m_rootPart.Undoing = true; | ||
3544 | cancelUndo = true; | ||
3545 | } | ||
3200 | m_rootPart.UpdateRotation(rot); | 3546 | m_rootPart.UpdateRotation(rot); |
3201 | if (m_rootPart.PhysActor != null) | 3547 | if (m_rootPart.PhysActor != null) |
3202 | { | 3548 | { |
@@ -3204,33 +3550,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
3204 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 3550 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
3205 | } | 3551 | } |
3206 | 3552 | ||
3207 | lock (m_parts) | 3553 | lockPartsForRead(true); |
3554 | |||
3555 | foreach (SceneObjectPart prim in m_parts.Values) | ||
3208 | { | 3556 | { |
3209 | foreach (SceneObjectPart prim in m_parts.Values) | 3557 | if (prim.UUID != m_rootPart.UUID) |
3210 | { | 3558 | { |
3211 | if (prim.UUID != m_rootPart.UUID) | 3559 | prim.IgnoreUndoUpdate = true; |
3212 | { | 3560 | Vector3 axPos = prim.OffsetPosition; |
3213 | prim.IgnoreUndoUpdate = true; | 3561 | axPos *= oldParentRot; |
3214 | Vector3 axPos = prim.OffsetPosition; | 3562 | axPos *= Quaternion.Inverse(axRot); |
3215 | axPos *= oldParentRot; | 3563 | prim.OffsetPosition = axPos; |
3216 | axPos *= Quaternion.Inverse(axRot); | 3564 | Quaternion primsRot = prim.RotationOffset; |
3217 | prim.OffsetPosition = axPos; | 3565 | Quaternion newRot = primsRot * oldParentRot; |
3218 | Quaternion primsRot = prim.RotationOffset; | 3566 | newRot *= Quaternion.Inverse(axRot); |
3219 | Quaternion newRot = primsRot * oldParentRot; | 3567 | prim.RotationOffset = newRot; |
3220 | newRot *= Quaternion.Inverse(axRot); | 3568 | prim.ScheduleTerseUpdate(); |
3221 | prim.RotationOffset = newRot; | 3569 | prim.IgnoreUndoUpdate = false; |
3222 | prim.ScheduleTerseUpdate(); | ||
3223 | } | ||
3224 | } | 3570 | } |
3225 | } | 3571 | } |
3226 | foreach (SceneObjectPart childpart in Children.Values) | 3572 | if (cancelUndo == true) |
3227 | { | 3573 | { |
3228 | if (childpart != m_rootPart) | 3574 | m_rootPart.Undoing = false; |
3229 | { | ||
3230 | childpart.IgnoreUndoUpdate = false; | ||
3231 | childpart.StoreUndoState(); | ||
3232 | } | ||
3233 | } | 3575 | } |
3576 | lockPartsForRead(false); | ||
3577 | |||
3234 | m_rootPart.ScheduleTerseUpdate(); | 3578 | m_rootPart.ScheduleTerseUpdate(); |
3235 | } | 3579 | } |
3236 | 3580 | ||
@@ -3352,7 +3696,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3352 | if (atTargets.Count > 0) | 3696 | if (atTargets.Count > 0) |
3353 | { | 3697 | { |
3354 | uint[] localids = new uint[0]; | 3698 | uint[] localids = new uint[0]; |
3355 | lock (m_parts) | 3699 | lockPartsForRead(true); |
3356 | { | 3700 | { |
3357 | localids = new uint[m_parts.Count]; | 3701 | localids = new uint[m_parts.Count]; |
3358 | int cntr = 0; | 3702 | int cntr = 0; |
@@ -3362,6 +3706,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3362 | cntr++; | 3706 | cntr++; |
3363 | } | 3707 | } |
3364 | } | 3708 | } |
3709 | lockPartsForRead(false); | ||
3365 | 3710 | ||
3366 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3711 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3367 | { | 3712 | { |
@@ -3380,7 +3725,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3380 | { | 3725 | { |
3381 | //trigger not_at_target | 3726 | //trigger not_at_target |
3382 | uint[] localids = new uint[0]; | 3727 | uint[] localids = new uint[0]; |
3383 | lock (m_parts) | 3728 | lockPartsForRead(true); |
3384 | { | 3729 | { |
3385 | localids = new uint[m_parts.Count]; | 3730 | localids = new uint[m_parts.Count]; |
3386 | int cntr = 0; | 3731 | int cntr = 0; |
@@ -3390,7 +3735,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3390 | cntr++; | 3735 | cntr++; |
3391 | } | 3736 | } |
3392 | } | 3737 | } |
3393 | 3738 | lockPartsForRead(false); | |
3739 | |||
3394 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3740 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3395 | { | 3741 | { |
3396 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); | 3742 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); |
@@ -3431,7 +3777,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3431 | if (atRotTargets.Count > 0) | 3777 | if (atRotTargets.Count > 0) |
3432 | { | 3778 | { |
3433 | uint[] localids = new uint[0]; | 3779 | uint[] localids = new uint[0]; |
3434 | lock (m_parts) | 3780 | lockPartsForRead(true); |
3781 | try | ||
3435 | { | 3782 | { |
3436 | localids = new uint[m_parts.Count]; | 3783 | localids = new uint[m_parts.Count]; |
3437 | int cntr = 0; | 3784 | int cntr = 0; |
@@ -3441,6 +3788,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3441 | cntr++; | 3788 | cntr++; |
3442 | } | 3789 | } |
3443 | } | 3790 | } |
3791 | finally | ||
3792 | { | ||
3793 | lockPartsForRead(false); | ||
3794 | } | ||
3444 | 3795 | ||
3445 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3796 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3446 | { | 3797 | { |
@@ -3459,7 +3810,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3459 | { | 3810 | { |
3460 | //trigger not_at_target | 3811 | //trigger not_at_target |
3461 | uint[] localids = new uint[0]; | 3812 | uint[] localids = new uint[0]; |
3462 | lock (m_parts) | 3813 | lockPartsForRead(true); |
3814 | try | ||
3463 | { | 3815 | { |
3464 | localids = new uint[m_parts.Count]; | 3816 | localids = new uint[m_parts.Count]; |
3465 | int cntr = 0; | 3817 | int cntr = 0; |
@@ -3469,6 +3821,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3469 | cntr++; | 3821 | cntr++; |
3470 | } | 3822 | } |
3471 | } | 3823 | } |
3824 | finally | ||
3825 | { | ||
3826 | lockPartsForRead(false); | ||
3827 | } | ||
3472 | 3828 | ||
3473 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3829 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3474 | { | 3830 | { |
@@ -3482,19 +3838,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
3482 | public float GetMass() | 3838 | public float GetMass() |
3483 | { | 3839 | { |
3484 | float retmass = 0f; | 3840 | float retmass = 0f; |
3485 | lock (m_parts) | 3841 | lockPartsForRead(true); |
3486 | { | 3842 | { |
3487 | foreach (SceneObjectPart part in m_parts.Values) | 3843 | foreach (SceneObjectPart part in m_parts.Values) |
3488 | { | 3844 | { |
3489 | retmass += part.GetMass(); | 3845 | retmass += part.GetMass(); |
3490 | } | 3846 | } |
3491 | } | 3847 | } |
3848 | lockPartsForRead(false); | ||
3492 | return retmass; | 3849 | return retmass; |
3493 | } | 3850 | } |
3494 | 3851 | ||
3495 | public void CheckSculptAndLoad() | 3852 | public void CheckSculptAndLoad() |
3496 | { | 3853 | { |
3497 | lock (m_parts) | 3854 | lockPartsForRead(true); |
3498 | { | 3855 | { |
3499 | if (!IsDeleted) | 3856 | if (!IsDeleted) |
3500 | { | 3857 | { |
@@ -3519,6 +3876,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3519 | } | 3876 | } |
3520 | } | 3877 | } |
3521 | } | 3878 | } |
3879 | lockPartsForRead(false); | ||
3522 | } | 3880 | } |
3523 | 3881 | ||
3524 | protected void AssetReceived(string id, Object sender, AssetBase asset) | 3882 | protected void AssetReceived(string id, Object sender, AssetBase asset) |
@@ -3539,7 +3897,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3539 | /// <param name="client"></param> | 3897 | /// <param name="client"></param> |
3540 | public void SetGroup(UUID GroupID, IClientAPI client) | 3898 | public void SetGroup(UUID GroupID, IClientAPI client) |
3541 | { | 3899 | { |
3542 | lock (m_parts) | 3900 | lockPartsForRead(true); |
3543 | { | 3901 | { |
3544 | foreach (SceneObjectPart part in m_parts.Values) | 3902 | foreach (SceneObjectPart part in m_parts.Values) |
3545 | { | 3903 | { |
@@ -3549,6 +3907,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3549 | 3907 | ||
3550 | HasGroupChanged = true; | 3908 | HasGroupChanged = true; |
3551 | } | 3909 | } |
3910 | lockPartsForRead(false); | ||
3552 | 3911 | ||
3553 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | 3912 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
3554 | // for the same object with very different properties. The caller must schedule the update. | 3913 | // for the same object with very different properties. The caller must schedule the update. |
@@ -3570,11 +3929,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3570 | 3929 | ||
3571 | public void SetAttachmentPoint(byte point) | 3930 | public void SetAttachmentPoint(byte point) |
3572 | { | 3931 | { |
3573 | lock (m_parts) | 3932 | lockPartsForRead(true); |
3574 | { | 3933 | { |
3575 | foreach (SceneObjectPart part in m_parts.Values) | 3934 | foreach (SceneObjectPart part in m_parts.Values) |
3576 | part.SetAttachmentPoint(point); | 3935 | part.SetAttachmentPoint(point); |
3577 | } | 3936 | } |
3937 | lockPartsForRead(false); | ||
3578 | } | 3938 | } |
3579 | 3939 | ||
3580 | #region ISceneObject | 3940 | #region ISceneObject |
@@ -3608,6 +3968,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3608 | SetFromItemID(uuid); | 3968 | SetFromItemID(uuid); |
3609 | } | 3969 | } |
3610 | 3970 | ||
3971 | public void ResetOwnerChangeFlag() | ||
3972 | { | ||
3973 | ForEachPart(delegate(SceneObjectPart part) | ||
3974 | { | ||
3975 | part.ResetOwnerChangeFlag(); | ||
3976 | }); | ||
3977 | } | ||
3978 | |||
3611 | #endregion | 3979 | #endregion |
3612 | } | 3980 | } |
3613 | } | 3981 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 0698411..b552cdc 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -147,7 +147,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
147 | 147 | ||
148 | // TODO: This needs to be persisted in next XML version update! | 148 | // TODO: This needs to be persisted in next XML version update! |
149 | [XmlIgnore] | 149 | [XmlIgnore] |
150 | public readonly int[] PayPrice = {-2,-2,-2,-2,-2}; | 150 | public int[] PayPrice = {-2,-2,-2,-2,-2}; |
151 | [XmlIgnore] | 151 | [XmlIgnore] |
152 | public PhysicsActor PhysActor; | 152 | public PhysicsActor PhysActor; |
153 | 153 | ||
@@ -277,6 +277,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
277 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; | 277 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
278 | private Vector3 m_sitTargetPosition; | 278 | private Vector3 m_sitTargetPosition; |
279 | private string m_sitAnimation = "SIT"; | 279 | private string m_sitAnimation = "SIT"; |
280 | private bool m_occupied; // KF if any av is sitting on this prim | ||
280 | private string m_text = String.Empty; | 281 | private string m_text = String.Empty; |
281 | private string m_touchName = String.Empty; | 282 | private string m_touchName = String.Empty; |
282 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); | 283 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); |
@@ -360,7 +361,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
360 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, | 361 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, |
361 | Quaternion rotationOffset, Vector3 offsetPosition) | 362 | Quaternion rotationOffset, Vector3 offsetPosition) |
362 | { | 363 | { |
363 | m_name = "Primitive"; | 364 | m_name = "Object"; |
364 | 365 | ||
365 | Rezzed = DateTime.UtcNow; | 366 | Rezzed = DateTime.UtcNow; |
366 | _creationDate = (int)Utils.DateTimeToUnixTime(Rezzed); | 367 | _creationDate = (int)Utils.DateTimeToUnixTime(Rezzed); |
@@ -456,12 +457,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
456 | } | 457 | } |
457 | 458 | ||
458 | /// <value> | 459 | /// <value> |
459 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 460 | /// Get the inventory list |
460 | /// </value> | 461 | /// </value> |
461 | public TaskInventoryDictionary TaskInventory | 462 | public TaskInventoryDictionary TaskInventory |
462 | { | 463 | { |
463 | get { return m_inventory.Items; } | 464 | get { |
464 | set { m_inventory.Items = value; } | 465 | return m_inventory.Items; |
466 | } | ||
467 | set { | ||
468 | m_inventory.Items = value; | ||
469 | } | ||
465 | } | 470 | } |
466 | 471 | ||
467 | public uint ObjectFlags | 472 | public uint ObjectFlags |
@@ -590,14 +595,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
590 | set { m_LoopSoundSlavePrims = value; } | 595 | set { m_LoopSoundSlavePrims = value; } |
591 | } | 596 | } |
592 | 597 | ||
593 | [XmlIgnore] | ||
594 | public Byte[] TextureAnimation | 598 | public Byte[] TextureAnimation |
595 | { | 599 | { |
596 | get { return m_TextureAnimation; } | 600 | get { return m_TextureAnimation; } |
597 | set { m_TextureAnimation = value; } | 601 | set { m_TextureAnimation = value; } |
598 | } | 602 | } |
599 | 603 | ||
600 | [XmlIgnore] | ||
601 | public Byte[] ParticleSystem | 604 | public Byte[] ParticleSystem |
602 | { | 605 | { |
603 | get { return m_particleSystem; } | 606 | get { return m_particleSystem; } |
@@ -651,7 +654,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
651 | set | 654 | set |
652 | { | 655 | { |
653 | m_groupPosition = value; | 656 | m_groupPosition = value; |
654 | |||
655 | PhysicsActor actor = PhysActor; | 657 | PhysicsActor actor = PhysActor; |
656 | if (actor != null) | 658 | if (actor != null) |
657 | { | 659 | { |
@@ -698,7 +700,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
698 | get { return m_offsetPosition; } | 700 | get { return m_offsetPosition; } |
699 | set | 701 | set |
700 | { | 702 | { |
701 | StoreUndoState(); | 703 | StoreUndoState(UndoType.STATE_PRIM_POSITION); |
702 | m_offsetPosition = value; | 704 | m_offsetPosition = value; |
703 | 705 | ||
704 | if (ParentGroup != null && !ParentGroup.IsDeleted) | 706 | if (ParentGroup != null && !ParentGroup.IsDeleted) |
@@ -712,6 +714,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
712 | // Tell the physics engines that this prim changed. | 714 | // Tell the physics engines that this prim changed. |
713 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 715 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
714 | } | 716 | } |
717 | |||
718 | List<ScenePresence> avs = ParentGroup.GetLinkedAvatars(); | ||
719 | foreach (ScenePresence av in avs) | ||
720 | { | ||
721 | av.SendFullUpdateToAllClients(); | ||
722 | } | ||
715 | } | 723 | } |
716 | } | 724 | } |
717 | } | 725 | } |
@@ -754,7 +762,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
754 | 762 | ||
755 | set | 763 | set |
756 | { | 764 | { |
757 | StoreUndoState(); | 765 | StoreUndoState(UndoType.STATE_PRIM_ROTATION); |
758 | m_rotationOffset = value; | 766 | m_rotationOffset = value; |
759 | 767 | ||
760 | PhysicsActor actor = PhysActor; | 768 | PhysicsActor actor = PhysActor; |
@@ -838,7 +846,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
838 | /// <summary></summary> | 846 | /// <summary></summary> |
839 | public Vector3 Acceleration | 847 | public Vector3 Acceleration |
840 | { | 848 | { |
841 | get { return m_acceleration; } | 849 | get |
850 | { | ||
851 | PhysicsActor actor = PhysActor; | ||
852 | if (actor != null) | ||
853 | { | ||
854 | m_acceleration = actor.Acceleration; | ||
855 | } | ||
856 | return m_acceleration; | ||
857 | } | ||
858 | |||
842 | set { m_acceleration = value; } | 859 | set { m_acceleration = value; } |
843 | } | 860 | } |
844 | 861 | ||
@@ -944,7 +961,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
944 | get { return m_shape.Scale; } | 961 | get { return m_shape.Scale; } |
945 | set | 962 | set |
946 | { | 963 | { |
947 | StoreUndoState(); | 964 | StoreUndoState(UndoType.STATE_PRIM_SCALE); |
948 | if (m_shape != null) | 965 | if (m_shape != null) |
949 | { | 966 | { |
950 | m_shape.Scale = value; | 967 | m_shape.Scale = value; |
@@ -989,7 +1006,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
989 | if (IsAttachment) | 1006 | if (IsAttachment) |
990 | return GroupPosition; | 1007 | return GroupPosition; |
991 | 1008 | ||
992 | return m_offsetPosition + m_groupPosition; } | 1009 | // return m_offsetPosition + m_groupPosition; } |
1010 | return m_groupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset) ; } //KF: Rotation was ignored! | ||
993 | } | 1011 | } |
994 | 1012 | ||
995 | public SceneObjectGroup ParentGroup | 1013 | public SceneObjectGroup ParentGroup |
@@ -1140,6 +1158,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1140 | get { return _flags; } | 1158 | get { return _flags; } |
1141 | set { _flags = value; } | 1159 | set { _flags = value; } |
1142 | } | 1160 | } |
1161 | |||
1162 | [XmlIgnore] | ||
1163 | public bool IsOccupied // KF If an av is sittingon this prim | ||
1164 | { | ||
1165 | get { return m_occupied; } | ||
1166 | set { m_occupied = value; } | ||
1167 | } | ||
1143 | 1168 | ||
1144 | [XmlIgnore] | 1169 | [XmlIgnore] |
1145 | public UUID SitTargetAvatar | 1170 | public UUID SitTargetAvatar |
@@ -1215,14 +1240,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1215 | } | 1240 | } |
1216 | } | 1241 | } |
1217 | 1242 | ||
1218 | /// <summary> | ||
1219 | /// Clear all pending updates of parts to clients | ||
1220 | /// </summary> | ||
1221 | private void ClearUpdateSchedule() | ||
1222 | { | ||
1223 | m_updateFlag = 0; | ||
1224 | } | ||
1225 | |||
1226 | private void SendObjectPropertiesToClient(UUID AgentID) | 1243 | private void SendObjectPropertiesToClient(UUID AgentID) |
1227 | { | 1244 | { |
1228 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 1245 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) |
@@ -1508,7 +1525,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1508 | { | 1525 | { |
1509 | m_redo.Clear(); | 1526 | m_redo.Clear(); |
1510 | } | 1527 | } |
1511 | StoreUndoState(); | 1528 | StoreUndoState(UndoType.STATE_ALL); |
1512 | } | 1529 | } |
1513 | 1530 | ||
1514 | public byte ConvertScriptUintToByte(uint indata) | 1531 | public byte ConvertScriptUintToByte(uint indata) |
@@ -1611,7 +1628,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1611 | PrimitiveBaseShape shape = PrimitiveBaseShape.Create(); | 1628 | PrimitiveBaseShape shape = PrimitiveBaseShape.Create(); |
1612 | part.Shape = shape; | 1629 | part.Shape = shape; |
1613 | 1630 | ||
1614 | part.Name = "Primitive"; | 1631 | part.Name = "Object"; |
1615 | part._ownerID = UUID.Random(); | 1632 | part._ownerID = UUID.Random(); |
1616 | 1633 | ||
1617 | return part; | 1634 | return part; |
@@ -1734,7 +1751,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1734 | // which stops client-side interpolation of deactivated joint proxy objects. | 1751 | // which stops client-side interpolation of deactivated joint proxy objects. |
1735 | } | 1752 | } |
1736 | 1753 | ||
1737 | if (!UsePhysics && !isNew) | 1754 | if (!UsePhysics) |
1738 | { | 1755 | { |
1739 | // reset velocity to 0 on physics switch-off. Without that, the client thinks the | 1756 | // reset velocity to 0 on physics switch-off. Without that, the client thinks the |
1740 | // prim still has velocity and continues to interpolate its position along the old | 1757 | // prim still has velocity and continues to interpolate its position along the old |
@@ -1969,12 +1986,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1969 | public Vector3 GetWorldPosition() | 1986 | public Vector3 GetWorldPosition() |
1970 | { | 1987 | { |
1971 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; | 1988 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; |
1972 | |||
1973 | Vector3 axPos = OffsetPosition; | 1989 | Vector3 axPos = OffsetPosition; |
1974 | |||
1975 | axPos *= parentRot; | 1990 | axPos *= parentRot; |
1976 | Vector3 translationOffsetPosition = axPos; | 1991 | Vector3 translationOffsetPosition = axPos; |
1977 | return GroupPosition + translationOffsetPosition; | 1992 | if(_parentID == 0) |
1993 | { | ||
1994 | return GroupPosition; | ||
1995 | } | ||
1996 | else | ||
1997 | { | ||
1998 | return ParentGroup.AbsolutePosition + translationOffsetPosition; //KF: Fix child prim position | ||
1999 | } | ||
1978 | } | 2000 | } |
1979 | 2001 | ||
1980 | /// <summary> | 2002 | /// <summary> |
@@ -1985,7 +2007,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1985 | { | 2007 | { |
1986 | Quaternion newRot; | 2008 | Quaternion newRot; |
1987 | 2009 | ||
1988 | if (this.LinkNum == 0) | 2010 | if (this.LinkNum < 2) //KF Single or root prim |
1989 | { | 2011 | { |
1990 | newRot = RotationOffset; | 2012 | newRot = RotationOffset; |
1991 | } | 2013 | } |
@@ -2631,17 +2653,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2631 | //Trys to fetch sound id from prim's inventory. | 2653 | //Trys to fetch sound id from prim's inventory. |
2632 | //Prim's inventory doesn't support non script items yet | 2654 | //Prim's inventory doesn't support non script items yet |
2633 | 2655 | ||
2634 | lock (TaskInventory) | 2656 | TaskInventory.LockItemsForRead(true); |
2657 | |||
2658 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2635 | { | 2659 | { |
2636 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2660 | if (item.Value.Name == sound) |
2637 | { | 2661 | { |
2638 | if (item.Value.Name == sound) | 2662 | soundID = item.Value.ItemID; |
2639 | { | 2663 | break; |
2640 | soundID = item.Value.ItemID; | ||
2641 | break; | ||
2642 | } | ||
2643 | } | 2664 | } |
2644 | } | 2665 | } |
2666 | |||
2667 | TaskInventory.LockItemsForRead(false); | ||
2645 | } | 2668 | } |
2646 | 2669 | ||
2647 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) | 2670 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) |
@@ -2701,7 +2724,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2701 | /// <param name="scale"></param> | 2724 | /// <param name="scale"></param> |
2702 | public void Resize(Vector3 scale) | 2725 | public void Resize(Vector3 scale) |
2703 | { | 2726 | { |
2704 | StoreUndoState(); | 2727 | StoreUndoState(UndoType.STATE_PRIM_SCALE); |
2705 | m_shape.Scale = scale; | 2728 | m_shape.Scale = scale; |
2706 | 2729 | ||
2707 | ParentGroup.HasGroupChanged = true; | 2730 | ParentGroup.HasGroupChanged = true; |
@@ -2710,38 +2733,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2710 | 2733 | ||
2711 | public void RotLookAt(Quaternion target, float strength, float damping) | 2734 | public void RotLookAt(Quaternion target, float strength, float damping) |
2712 | { | 2735 | { |
2713 | rotLookAt(target, strength, damping); | 2736 | m_parentGroup.rotLookAt(target, strength, damping); // This calls method in SceneObjectGroup. |
2714 | } | ||
2715 | |||
2716 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2717 | { | ||
2718 | if (IsAttachment) | ||
2719 | { | ||
2720 | /* | ||
2721 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2722 | if (avatar != null) | ||
2723 | { | ||
2724 | Rotate the Av? | ||
2725 | } */ | ||
2726 | } | ||
2727 | else | ||
2728 | { | ||
2729 | APIDDamp = damping; | ||
2730 | APIDStrength = strength; | ||
2731 | APIDTarget = target; | ||
2732 | } | ||
2733 | } | ||
2734 | |||
2735 | public void startLookAt(Quaternion rot, float damp, float strength) | ||
2736 | { | ||
2737 | APIDDamp = damp; | ||
2738 | APIDStrength = strength; | ||
2739 | APIDTarget = rot; | ||
2740 | } | ||
2741 | |||
2742 | public void stopLookAt() | ||
2743 | { | ||
2744 | APIDTarget = Quaternion.Identity; | ||
2745 | } | 2737 | } |
2746 | 2738 | ||
2747 | /// <summary> | 2739 | /// <summary> |
@@ -2753,7 +2745,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2753 | 2745 | ||
2754 | if (m_parentGroup != null) | 2746 | if (m_parentGroup != null) |
2755 | { | 2747 | { |
2756 | m_parentGroup.QueueForUpdateCheck(); | 2748 | if (!m_parentGroup.areUpdatesSuspended) |
2749 | { | ||
2750 | m_parentGroup.QueueForUpdateCheck(); | ||
2751 | } | ||
2757 | } | 2752 | } |
2758 | 2753 | ||
2759 | int timeNow = Util.UnixTimeSinceEpoch(); | 2754 | int timeNow = Util.UnixTimeSinceEpoch(); |
@@ -2970,8 +2965,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2970 | { | 2965 | { |
2971 | const float ROTATION_TOLERANCE = 0.01f; | 2966 | const float ROTATION_TOLERANCE = 0.01f; |
2972 | const float VELOCITY_TOLERANCE = 0.001f; | 2967 | const float VELOCITY_TOLERANCE = 0.001f; |
2973 | const float POSITION_TOLERANCE = 0.05f; | 2968 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
2974 | const int TIME_MS_TOLERANCE = 3000; | 2969 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
2975 | 2970 | ||
2976 | if (m_updateFlag == 1) | 2971 | if (m_updateFlag == 1) |
2977 | { | 2972 | { |
@@ -2985,7 +2980,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2985 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | 2980 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) |
2986 | { | 2981 | { |
2987 | AddTerseUpdateToAllAvatars(); | 2982 | AddTerseUpdateToAllAvatars(); |
2988 | ClearUpdateSchedule(); | 2983 | |
2989 | 2984 | ||
2990 | // This causes the Scene to 'poll' physical objects every couple of frames | 2985 | // This causes the Scene to 'poll' physical objects every couple of frames |
2991 | // bad, so it's been replaced by an event driven method. | 2986 | // bad, so it's been replaced by an event driven method. |
@@ -3003,16 +2998,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3003 | m_lastAngularVelocity = AngularVelocity; | 2998 | m_lastAngularVelocity = AngularVelocity; |
3004 | m_lastTerseSent = Environment.TickCount; | 2999 | m_lastTerseSent = Environment.TickCount; |
3005 | } | 3000 | } |
3001 | //Moved this outside of the if clause so updates don't get blocked.. *sigh* | ||
3002 | m_updateFlag = 0; //Why were we calling a function to do this? Inefficient! *screams* | ||
3006 | } | 3003 | } |
3007 | else | 3004 | else |
3008 | { | 3005 | { |
3009 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes | 3006 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes |
3010 | { | 3007 | { |
3011 | AddFullUpdateToAllAvatars(); | 3008 | AddFullUpdateToAllAvatars(); |
3012 | ClearUpdateSchedule(); | 3009 | m_updateFlag = 0; //Same here |
3013 | } | 3010 | } |
3014 | } | 3011 | } |
3015 | ClearUpdateSchedule(); | 3012 | m_updateFlag = 0; |
3016 | } | 3013 | } |
3017 | 3014 | ||
3018 | /// <summary> | 3015 | /// <summary> |
@@ -3039,17 +3036,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3039 | if (!UUID.TryParse(sound, out soundID)) | 3036 | if (!UUID.TryParse(sound, out soundID)) |
3040 | { | 3037 | { |
3041 | // search sound file from inventory | 3038 | // search sound file from inventory |
3042 | lock (TaskInventory) | 3039 | TaskInventory.LockItemsForRead(true); |
3040 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
3043 | { | 3041 | { |
3044 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 3042 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
3045 | { | 3043 | { |
3046 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 3044 | soundID = item.Value.ItemID; |
3047 | { | 3045 | break; |
3048 | soundID = item.Value.ItemID; | ||
3049 | break; | ||
3050 | } | ||
3051 | } | 3046 | } |
3052 | } | 3047 | } |
3048 | TaskInventory.LockItemsForRead(false); | ||
3053 | } | 3049 | } |
3054 | 3050 | ||
3055 | if (soundID == UUID.Zero) | 3051 | if (soundID == UUID.Zero) |
@@ -3484,7 +3480,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3484 | 3480 | ||
3485 | public void StopLookAt() | 3481 | public void StopLookAt() |
3486 | { | 3482 | { |
3487 | m_parentGroup.stopLookAt(); | 3483 | m_parentGroup.stopLookAt(); // This calls method in SceneObjectGroup. |
3488 | 3484 | ||
3489 | m_parentGroup.ScheduleGroupForTerseUpdate(); | 3485 | m_parentGroup.ScheduleGroupForTerseUpdate(); |
3490 | } | 3486 | } |
@@ -3511,10 +3507,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3511 | m_parentGroup.ScheduleGroupForTerseUpdate(); | 3507 | m_parentGroup.ScheduleGroupForTerseUpdate(); |
3512 | //m_parentGroup.ScheduleGroupForFullUpdate(); | 3508 | //m_parentGroup.ScheduleGroupForFullUpdate(); |
3513 | } | 3509 | } |
3514 | 3510 | public void StoreUndoState(UndoType type) | |
3515 | public void StoreUndoState() | ||
3516 | { | 3511 | { |
3517 | if (!Undoing) | 3512 | if (!Undoing && (m_parentGroup == null || m_parentGroup.RootPart == null || !m_parentGroup.RootPart.Undoing)) |
3518 | { | 3513 | { |
3519 | if (!IgnoreUndoUpdate) | 3514 | if (!IgnoreUndoUpdate) |
3520 | { | 3515 | { |
@@ -3525,17 +3520,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3525 | if (m_undo.Count > 0) | 3520 | if (m_undo.Count > 0) |
3526 | { | 3521 | { |
3527 | UndoState last = m_undo.Peek(); | 3522 | UndoState last = m_undo.Peek(); |
3528 | if (last != null) | 3523 | |
3529 | { | ||
3530 | if (last.Compare(this)) | ||
3531 | return; | ||
3532 | } | ||
3533 | } | 3524 | } |
3534 | 3525 | ||
3535 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 3526 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
3536 | { | 3527 | { |
3537 | UndoState nUndo = new UndoState(this); | 3528 | UndoState lastUndo = m_undo.Peek(); |
3538 | 3529 | ||
3530 | UndoState nUndo = new UndoState(this, type); | ||
3531 | |||
3532 | if (lastUndo != null) | ||
3533 | { | ||
3534 | TimeSpan ts = DateTime.Now.Subtract(lastUndo.LastUpdated); | ||
3535 | if (ts.TotalMilliseconds < 500) | ||
3536 | { | ||
3537 | //Delete the last entry since it was less than 500 milliseconds ago | ||
3538 | nUndo.Merge(lastUndo); | ||
3539 | m_undo.Pop(); | ||
3540 | } | ||
3541 | } | ||
3539 | m_undo.Push(nUndo); | 3542 | m_undo.Push(nUndo); |
3540 | } | 3543 | } |
3541 | 3544 | ||
@@ -4012,11 +4015,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
4012 | if (m_undo.Count > 0) | 4015 | if (m_undo.Count > 0) |
4013 | { | 4016 | { |
4014 | UndoState nUndo = null; | 4017 | UndoState nUndo = null; |
4018 | UndoState goback = m_undo.Pop(); | ||
4015 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 4019 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
4016 | { | 4020 | { |
4017 | nUndo = new UndoState(this); | 4021 | nUndo = new UndoState(this, goback.Type); |
4018 | } | 4022 | } |
4019 | UndoState goback = m_undo.Pop(); | 4023 | |
4024 | |||
4020 | if (goback != null) | 4025 | if (goback != null) |
4021 | { | 4026 | { |
4022 | goback.PlaybackState(this); | 4027 | goback.PlaybackState(this); |
@@ -4031,13 +4036,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
4031 | { | 4036 | { |
4032 | lock (m_redo) | 4037 | lock (m_redo) |
4033 | { | 4038 | { |
4039 | UndoState gofwd = m_redo.Pop(); | ||
4034 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 4040 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
4035 | { | 4041 | { |
4036 | UndoState nUndo = new UndoState(this); | 4042 | UndoState nUndo = new UndoState(this, gofwd.Type); |
4037 | 4043 | ||
4038 | m_undo.Push(nUndo); | 4044 | m_undo.Push(nUndo); |
4039 | } | 4045 | } |
4040 | UndoState gofwd = m_redo.Pop(); | ||
4041 | if (gofwd != null) | 4046 | if (gofwd != null) |
4042 | gofwd.PlayfwdState(this); | 4047 | gofwd.PlayfwdState(this); |
4043 | } | 4048 | } |
@@ -4478,8 +4483,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4478 | { | 4483 | { |
4479 | m_shape.TextureEntry = textureEntry; | 4484 | m_shape.TextureEntry = textureEntry; |
4480 | TriggerScriptChangedEvent(Changed.TEXTURE); | 4485 | TriggerScriptChangedEvent(Changed.TEXTURE); |
4481 | 4486 | m_updateFlag = 1; | |
4482 | ParentGroup.HasGroupChanged = true; | 4487 | ParentGroup.HasGroupChanged = true; |
4488 | |||
4483 | //This is madness.. | 4489 | //This is madness.. |
4484 | //ParentGroup.ScheduleGroupForFullUpdate(); | 4490 | //ParentGroup.ScheduleGroupForFullUpdate(); |
4485 | //This is sparta | 4491 | //This is sparta |
@@ -4724,5 +4730,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
4724 | Color color = Color; | 4730 | Color color = Color; |
4725 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); | 4731 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); |
4726 | } | 4732 | } |
4733 | |||
4734 | public void ResetOwnerChangeFlag() | ||
4735 | { | ||
4736 | List<UUID> inv = Inventory.GetInventoryList(); | ||
4737 | |||
4738 | foreach (UUID itemID in inv) | ||
4739 | { | ||
4740 | TaskInventoryItem item = Inventory.GetInventoryItem(itemID); | ||
4741 | item.OwnerChanged = false; | ||
4742 | Inventory.UpdateInventoryItem(item); | ||
4743 | } | ||
4744 | } | ||
4727 | } | 4745 | } |
4728 | } | 4746 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 3a8f168..2cde8f3 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -46,6 +46,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
46 | 46 | ||
47 | private string m_inventoryFileName = String.Empty; | 47 | private string m_inventoryFileName = String.Empty; |
48 | private int m_inventoryFileNameSerial = 0; | 48 | private int m_inventoryFileNameSerial = 0; |
49 | |||
50 | private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>(); | ||
49 | 51 | ||
50 | /// <value> | 52 | /// <value> |
51 | /// The part to which the inventory belongs. | 53 | /// The part to which the inventory belongs. |
@@ -82,7 +84,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
82 | /// </value> | 84 | /// </value> |
83 | protected internal TaskInventoryDictionary Items | 85 | protected internal TaskInventoryDictionary Items |
84 | { | 86 | { |
85 | get { return m_items; } | 87 | get { |
88 | return m_items; | ||
89 | } | ||
86 | set | 90 | set |
87 | { | 91 | { |
88 | m_items = value; | 92 | m_items = value; |
@@ -118,22 +122,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
118 | /// <param name="linkNum">Link number for the part</param> | 122 | /// <param name="linkNum">Link number for the part</param> |
119 | public void ResetInventoryIDs() | 123 | public void ResetInventoryIDs() |
120 | { | 124 | { |
121 | lock (Items) | 125 | m_items.LockItemsForWrite(true); |
126 | |||
127 | if (0 == Items.Count) | ||
122 | { | 128 | { |
123 | if (0 == Items.Count) | 129 | m_items.LockItemsForWrite(false); |
124 | return; | 130 | return; |
131 | } | ||
125 | 132 | ||
126 | HasInventoryChanged = true; | 133 | HasInventoryChanged = true; |
127 | m_part.ParentGroup.HasGroupChanged = true; | 134 | m_part.ParentGroup.HasGroupChanged = true; |
128 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 135 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
129 | Items.Clear(); | 136 | Items.Clear(); |
130 | 137 | ||
131 | foreach (TaskInventoryItem item in items) | 138 | foreach (TaskInventoryItem item in items) |
132 | { | 139 | { |
133 | item.ResetIDs(m_part.UUID); | 140 | item.ResetIDs(m_part.UUID); |
134 | Items.Add(item.ItemID, item); | 141 | Items.Add(item.ItemID, item); |
135 | } | ||
136 | } | 142 | } |
143 | m_items.LockItemsForWrite(false); | ||
137 | } | 144 | } |
138 | 145 | ||
139 | /// <summary> | 146 | /// <summary> |
@@ -142,25 +149,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
142 | /// <param name="ownerId"></param> | 149 | /// <param name="ownerId"></param> |
143 | public void ChangeInventoryOwner(UUID ownerId) | 150 | public void ChangeInventoryOwner(UUID ownerId) |
144 | { | 151 | { |
145 | lock (Items) | 152 | m_items.LockItemsForWrite(true); |
153 | if (0 == Items.Count) | ||
146 | { | 154 | { |
147 | if (0 == Items.Count) | 155 | m_items.LockItemsForWrite(false); |
148 | { | 156 | return; |
149 | return; | 157 | } |
150 | } | ||
151 | 158 | ||
152 | HasInventoryChanged = true; | 159 | HasInventoryChanged = true; |
153 | m_part.ParentGroup.HasGroupChanged = true; | 160 | m_part.ParentGroup.HasGroupChanged = true; |
154 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 161 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
155 | foreach (TaskInventoryItem item in items) | 162 | foreach (TaskInventoryItem item in items) |
163 | { | ||
164 | if (ownerId != item.OwnerID) | ||
156 | { | 165 | { |
157 | if (ownerId != item.OwnerID) | 166 | item.LastOwnerID = item.OwnerID; |
158 | { | 167 | item.OwnerID = ownerId; |
159 | item.LastOwnerID = item.OwnerID; | ||
160 | item.OwnerID = ownerId; | ||
161 | } | ||
162 | } | 168 | } |
163 | } | 169 | } |
170 | m_items.LockItemsForWrite(false); | ||
164 | } | 171 | } |
165 | 172 | ||
166 | /// <summary> | 173 | /// <summary> |
@@ -169,24 +176,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
169 | /// <param name="groupID"></param> | 176 | /// <param name="groupID"></param> |
170 | public void ChangeInventoryGroup(UUID groupID) | 177 | public void ChangeInventoryGroup(UUID groupID) |
171 | { | 178 | { |
172 | lock (Items) | 179 | m_items.LockItemsForWrite(true); |
180 | if (0 == Items.Count) | ||
173 | { | 181 | { |
174 | if (0 == Items.Count) | 182 | m_items.LockItemsForWrite(false); |
175 | { | 183 | return; |
176 | return; | 184 | } |
177 | } | ||
178 | 185 | ||
179 | HasInventoryChanged = true; | 186 | HasInventoryChanged = true; |
180 | m_part.ParentGroup.HasGroupChanged = true; | 187 | m_part.ParentGroup.HasGroupChanged = true; |
181 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 188 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
182 | foreach (TaskInventoryItem item in items) | 189 | foreach (TaskInventoryItem item in items) |
190 | { | ||
191 | if (groupID != item.GroupID) | ||
183 | { | 192 | { |
184 | if (groupID != item.GroupID) | 193 | item.GroupID = groupID; |
185 | { | ||
186 | item.GroupID = groupID; | ||
187 | } | ||
188 | } | 194 | } |
189 | } | 195 | } |
196 | m_items.LockItemsForWrite(false); | ||
190 | } | 197 | } |
191 | 198 | ||
192 | /// <summary> | 199 | /// <summary> |
@@ -194,15 +201,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
194 | /// </summary> | 201 | /// </summary> |
195 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 202 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
196 | { | 203 | { |
197 | lock (m_items) | 204 | Items.LockItemsForRead(true); |
205 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
206 | Items.LockItemsForRead(false); | ||
207 | foreach (TaskInventoryItem item in items) | ||
198 | { | 208 | { |
199 | foreach (TaskInventoryItem item in Items.Values) | 209 | if ((int)InventoryType.LSL == item.InvType) |
200 | { | 210 | { |
201 | if ((int)InventoryType.LSL == item.InvType) | 211 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); |
202 | { | 212 | Thread.Sleep(10); // workaround for Mono cpu utilization > 100% bug |
203 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | ||
204 | Thread.Sleep(10); // workaround for Mono cpu utilization > 100% bug | ||
205 | } | ||
206 | } | 213 | } |
207 | } | 214 | } |
208 | } | 215 | } |
@@ -237,16 +244,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
237 | /// </param> | 244 | /// </param> |
238 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 245 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
239 | { | 246 | { |
240 | lock (Items) | 247 | Items.LockItemsForRead(true); |
248 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
249 | Items.LockItemsForRead(false); | ||
250 | |||
251 | foreach (TaskInventoryItem item in items) | ||
241 | { | 252 | { |
242 | foreach (TaskInventoryItem item in Items.Values) | 253 | if ((int)InventoryType.LSL == item.InvType) |
243 | { | 254 | { |
244 | if ((int)InventoryType.LSL == item.InvType) | 255 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); |
245 | { | 256 | m_part.RemoveScriptEvents(item.ItemID); |
246 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | ||
247 | } | ||
248 | } | 257 | } |
249 | } | 258 | } |
259 | |||
260 | |||
250 | } | 261 | } |
251 | 262 | ||
252 | /// <summary> | 263 | /// <summary> |
@@ -262,7 +273,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
262 | // item.Name, item.ItemID, m_part.Name, m_part.UUID); | 273 | // item.Name, item.ItemID, m_part.Name, m_part.UUID); |
263 | 274 | ||
264 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) | 275 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) |
276 | { | ||
277 | StoreScriptError(item.ItemID, "no permission"); | ||
265 | return; | 278 | return; |
279 | } | ||
266 | 280 | ||
267 | m_part.AddFlag(PrimFlags.Scripted); | 281 | m_part.AddFlag(PrimFlags.Scripted); |
268 | 282 | ||
@@ -271,14 +285,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
271 | if (stateSource == 1 && // Prim crossing | 285 | if (stateSource == 1 && // Prim crossing |
272 | m_part.ParentGroup.Scene.m_trustBinaries) | 286 | m_part.ParentGroup.Scene.m_trustBinaries) |
273 | { | 287 | { |
274 | lock (m_items) | 288 | m_items.LockItemsForWrite(true); |
275 | { | 289 | m_items[item.ItemID].PermsMask = 0; |
276 | m_items[item.ItemID].PermsMask = 0; | 290 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
277 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 291 | m_items.LockItemsForWrite(false); |
278 | } | ||
279 | |||
280 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 292 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
281 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 293 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
294 | StoreScriptErrors(item.ItemID, null); | ||
282 | m_part.ParentGroup.AddActiveScriptCount(1); | 295 | m_part.ParentGroup.AddActiveScriptCount(1); |
283 | m_part.ScheduleFullUpdate(); | 296 | m_part.ScheduleFullUpdate(); |
284 | return; | 297 | return; |
@@ -287,6 +300,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
287 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); | 300 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); |
288 | if (null == asset) | 301 | if (null == asset) |
289 | { | 302 | { |
303 | string msg = String.Format("asset ID {0} could not be found", item.AssetID); | ||
304 | StoreScriptError(item.ItemID, msg); | ||
290 | m_log.ErrorFormat( | 305 | m_log.ErrorFormat( |
291 | "[PRIM INVENTORY]: " + | 306 | "[PRIM INVENTORY]: " + |
292 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", | 307 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", |
@@ -295,20 +310,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
295 | } | 310 | } |
296 | else | 311 | else |
297 | { | 312 | { |
298 | lock (m_items) | 313 | if (m_part.ParentGroup.m_savedScriptState != null) |
299 | { | 314 | RestoreSavedScriptState(item.OldItemID, item.ItemID); |
300 | if (m_part.ParentGroup.m_savedScriptState != null) | ||
301 | RestoreSavedScriptState(item.OldItemID, item.ItemID); | ||
302 | 315 | ||
303 | m_items[item.ItemID].PermsMask = 0; | 316 | m_items.LockItemsForWrite(true); |
304 | m_items[item.ItemID].PermsGranter = UUID.Zero; | ||
305 | 317 | ||
306 | string script = Utils.BytesToString(asset.Data); | 318 | m_items[item.ItemID].PermsMask = 0; |
307 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 319 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
308 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 320 | |
309 | m_part.ParentGroup.AddActiveScriptCount(1); | 321 | m_items.LockItemsForWrite(false); |
310 | m_part.ScheduleFullUpdate(); | 322 | |
311 | } | 323 | string script = Utils.BytesToString(asset.Data); |
324 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | ||
325 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | ||
326 | StoreScriptErrors(item.ItemID, null); | ||
327 | m_part.ParentGroup.AddActiveScriptCount(1); | ||
328 | m_part.ScheduleFullUpdate(); | ||
312 | } | 329 | } |
313 | } | 330 | } |
314 | } | 331 | } |
@@ -370,27 +387,145 @@ namespace OpenSim.Region.Framework.Scenes | |||
370 | 387 | ||
371 | /// <summary> | 388 | /// <summary> |
372 | /// Start a script which is in this prim's inventory. | 389 | /// Start a script which is in this prim's inventory. |
390 | /// Some processing may occur in the background, but this routine returns asap. | ||
373 | /// </summary> | 391 | /// </summary> |
374 | /// <param name="itemId"> | 392 | /// <param name="itemId"> |
375 | /// A <see cref="UUID"/> | 393 | /// A <see cref="UUID"/> |
376 | /// </param> | 394 | /// </param> |
377 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 395 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
378 | { | 396 | { |
379 | lock (m_items) | 397 | lock (m_scriptErrors) |
398 | { | ||
399 | // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion | ||
400 | m_scriptErrors.Remove(itemId); | ||
401 | } | ||
402 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
403 | } | ||
404 | |||
405 | private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
406 | { | ||
407 | m_items.LockItemsForRead(true); | ||
408 | if (m_items.ContainsKey(itemId)) | ||
380 | { | 409 | { |
381 | if (m_items.ContainsKey(itemId)) | 410 | if (m_items.ContainsKey(itemId)) |
382 | { | 411 | { |
412 | m_items.LockItemsForRead(false); | ||
383 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | 413 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); |
384 | } | 414 | } |
385 | else | 415 | else |
386 | { | 416 | { |
417 | m_items.LockItemsForRead(false); | ||
418 | string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID, | ||
419 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
420 | StoreScriptError(itemId, msg); | ||
387 | m_log.ErrorFormat( | 421 | m_log.ErrorFormat( |
388 | "[PRIM INVENTORY]: " + | 422 | "[PRIM INVENTORY]: " + |
389 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 423 | "Couldn't start script with ID {0} since it {1}", itemId, msg); |
390 | itemId, m_part.Name, m_part.UUID, | ||
391 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
392 | } | 424 | } |
393 | } | 425 | } |
426 | else | ||
427 | { | ||
428 | m_items.LockItemsForRead(false); | ||
429 | string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID); | ||
430 | StoreScriptError(itemId, msg); | ||
431 | m_log.ErrorFormat( | ||
432 | "[PRIM INVENTORY]: " + | ||
433 | "Couldn't start script with ID {0} since it {1}", itemId, msg); | ||
434 | } | ||
435 | |||
436 | } | ||
437 | |||
438 | /// <summary> | ||
439 | /// Start a script which is in this prim's inventory and return any compilation error messages. | ||
440 | /// </summary> | ||
441 | /// <param name="itemId"> | ||
442 | /// A <see cref="UUID"/> | ||
443 | /// </param> | ||
444 | public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
445 | { | ||
446 | ArrayList errors; | ||
447 | |||
448 | // Indicate to CreateScriptInstanceInternal() we want it to | ||
449 | // post any compilation/loading error messages | ||
450 | lock (m_scriptErrors) | ||
451 | { | ||
452 | m_scriptErrors[itemId] = null; | ||
453 | } | ||
454 | |||
455 | // Perform compilation/loading | ||
456 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
457 | |||
458 | // Wait for and retrieve any errors | ||
459 | lock (m_scriptErrors) | ||
460 | { | ||
461 | while ((errors = m_scriptErrors[itemId]) == null) | ||
462 | { | ||
463 | if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000)) | ||
464 | { | ||
465 | m_log.ErrorFormat( | ||
466 | "[PRIM INVENTORY]: " + | ||
467 | "timedout waiting for script {0} errors", itemId); | ||
468 | errors = m_scriptErrors[itemId]; | ||
469 | if (errors == null) | ||
470 | { | ||
471 | errors = new ArrayList(1); | ||
472 | errors.Add("timedout waiting for errors"); | ||
473 | } | ||
474 | break; | ||
475 | } | ||
476 | } | ||
477 | m_scriptErrors.Remove(itemId); | ||
478 | } | ||
479 | return errors; | ||
480 | } | ||
481 | |||
482 | // Signal to CreateScriptInstanceEr() that compilation/loading is complete | ||
483 | private void StoreScriptErrors(UUID itemId, ArrayList errors) | ||
484 | { | ||
485 | lock (m_scriptErrors) | ||
486 | { | ||
487 | // If compilation/loading initiated via CreateScriptInstance(), | ||
488 | // it does not want the errors, so just get out | ||
489 | if (!m_scriptErrors.ContainsKey(itemId)) | ||
490 | { | ||
491 | return; | ||
492 | } | ||
493 | |||
494 | // Initiated via CreateScriptInstanceEr(), if we know what the | ||
495 | // errors are, save them and wake CreateScriptInstanceEr(). | ||
496 | if (errors != null) | ||
497 | { | ||
498 | m_scriptErrors[itemId] = errors; | ||
499 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
500 | return; | ||
501 | } | ||
502 | } | ||
503 | |||
504 | // Initiated via CreateScriptInstanceEr() but we don't know what | ||
505 | // the errors are yet, so retrieve them from the script engine. | ||
506 | // This may involve some waiting internal to GetScriptErrors(). | ||
507 | errors = GetScriptErrors(itemId); | ||
508 | |||
509 | // Get a default non-null value to indicate success. | ||
510 | if (errors == null) | ||
511 | { | ||
512 | errors = new ArrayList(); | ||
513 | } | ||
514 | |||
515 | // Post to CreateScriptInstanceEr() and wake it up | ||
516 | lock (m_scriptErrors) | ||
517 | { | ||
518 | m_scriptErrors[itemId] = errors; | ||
519 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
520 | } | ||
521 | } | ||
522 | |||
523 | // Like StoreScriptErrors(), but just posts a single string message | ||
524 | private void StoreScriptError(UUID itemId, string message) | ||
525 | { | ||
526 | ArrayList errors = new ArrayList(1); | ||
527 | errors.Add(message); | ||
528 | StoreScriptErrors(itemId, errors); | ||
394 | } | 529 | } |
395 | 530 | ||
396 | /// <summary> | 531 | /// <summary> |
@@ -403,15 +538,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
403 | /// </param> | 538 | /// </param> |
404 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) | 539 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) |
405 | { | 540 | { |
406 | bool scriptPresent = false; | 541 | if (m_items.ContainsKey(itemId)) |
407 | |||
408 | lock (m_items) | ||
409 | { | ||
410 | if (m_items.ContainsKey(itemId)) | ||
411 | scriptPresent = true; | ||
412 | } | ||
413 | |||
414 | if (scriptPresent) | ||
415 | { | 542 | { |
416 | if (!sceneObjectBeingDeleted) | 543 | if (!sceneObjectBeingDeleted) |
417 | m_part.RemoveScriptEvents(itemId); | 544 | m_part.RemoveScriptEvents(itemId); |
@@ -437,11 +564,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
437 | /// <returns></returns> | 564 | /// <returns></returns> |
438 | private bool InventoryContainsName(string name) | 565 | private bool InventoryContainsName(string name) |
439 | { | 566 | { |
440 | foreach (TaskInventoryItem item in Items.Values) | 567 | m_items.LockItemsForRead(true); |
568 | foreach (TaskInventoryItem item in m_items.Values) | ||
441 | { | 569 | { |
442 | if (item.Name == name) | 570 | if (item.Name == name) |
571 | { | ||
572 | m_items.LockItemsForRead(false); | ||
443 | return true; | 573 | return true; |
574 | } | ||
444 | } | 575 | } |
576 | m_items.LockItemsForRead(false); | ||
445 | return false; | 577 | return false; |
446 | } | 578 | } |
447 | 579 | ||
@@ -483,13 +615,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
483 | /// <param name="item"></param> | 615 | /// <param name="item"></param> |
484 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 616 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
485 | { | 617 | { |
486 | List<TaskInventoryItem> il; | 618 | m_items.LockItemsForRead(true); |
487 | 619 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | |
488 | lock (m_items) | 620 | m_items.LockItemsForRead(false); |
489 | { | ||
490 | il = new List<TaskInventoryItem>(m_items.Values); | ||
491 | } | ||
492 | |||
493 | foreach (TaskInventoryItem i in il) | 621 | foreach (TaskInventoryItem i in il) |
494 | { | 622 | { |
495 | if (i.Name == item.Name) | 623 | if (i.Name == item.Name) |
@@ -527,15 +655,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
527 | item.Name = name; | 655 | item.Name = name; |
528 | item.GroupID = m_part.GroupID; | 656 | item.GroupID = m_part.GroupID; |
529 | 657 | ||
530 | lock (m_items) | 658 | m_items.LockItemsForWrite(true); |
531 | { | 659 | m_items.Add(item.ItemID, item); |
532 | m_items.Add(item.ItemID, item); | 660 | m_items.LockItemsForWrite(false); |
533 | |||
534 | if (allowedDrop) | 661 | if (allowedDrop) |
535 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 662 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
536 | else | 663 | else |
537 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 664 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
538 | } | 665 | |
539 | 666 | ||
540 | m_inventorySerial++; | 667 | m_inventorySerial++; |
541 | //m_inventorySerial += 2; | 668 | //m_inventorySerial += 2; |
@@ -552,14 +679,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
552 | /// <param name="items"></param> | 679 | /// <param name="items"></param> |
553 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 680 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
554 | { | 681 | { |
555 | lock (m_items) | 682 | m_items.LockItemsForWrite(true); |
683 | foreach (TaskInventoryItem item in items) | ||
556 | { | 684 | { |
557 | foreach (TaskInventoryItem item in items) | 685 | m_items.Add(item.ItemID, item); |
558 | { | 686 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
559 | m_items.Add(item.ItemID, item); | ||
560 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
561 | } | ||
562 | } | 687 | } |
688 | m_items.LockItemsForWrite(false); | ||
563 | 689 | ||
564 | m_inventorySerial++; | 690 | m_inventorySerial++; |
565 | } | 691 | } |
@@ -572,10 +698,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
572 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 698 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
573 | { | 699 | { |
574 | TaskInventoryItem item; | 700 | TaskInventoryItem item; |
575 | 701 | m_items.LockItemsForRead(true); | |
576 | lock (m_items) | 702 | m_items.TryGetValue(itemId, out item); |
577 | m_items.TryGetValue(itemId, out item); | 703 | m_items.LockItemsForRead(false); |
578 | |||
579 | return item; | 704 | return item; |
580 | } | 705 | } |
581 | 706 | ||
@@ -591,15 +716,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
591 | { | 716 | { |
592 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); | 717 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); |
593 | 718 | ||
594 | lock (m_items) | 719 | m_items.LockItemsForRead(true); |
720 | |||
721 | foreach (TaskInventoryItem item in m_items.Values) | ||
595 | { | 722 | { |
596 | foreach (TaskInventoryItem item in m_items.Values) | 723 | if (item.Name == name) |
597 | { | 724 | items.Add(item); |
598 | if (item.Name == name) | ||
599 | items.Add(item); | ||
600 | } | ||
601 | } | 725 | } |
602 | 726 | ||
727 | m_items.LockItemsForRead(false); | ||
728 | |||
603 | return items; | 729 | return items; |
604 | } | 730 | } |
605 | 731 | ||
@@ -616,45 +742,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
616 | 742 | ||
617 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents) | 743 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents) |
618 | { | 744 | { |
619 | lock(m_items) | 745 | m_items.LockItemsForWrite(true); |
746 | |||
747 | if (m_items.ContainsKey(item.ItemID)) | ||
620 | { | 748 | { |
621 | if (m_items.ContainsKey(item.ItemID)) | 749 | item.ParentID = m_part.UUID; |
750 | item.ParentPartID = m_part.UUID; | ||
751 | item.Flags = m_items[item.ItemID].Flags; | ||
752 | |||
753 | // If group permissions have been set on, check that the groupID is up to date in case it has | ||
754 | // changed since permissions were last set. | ||
755 | if (item.GroupPermissions != (uint)PermissionMask.None) | ||
756 | item.GroupID = m_part.GroupID; | ||
757 | |||
758 | if (item.AssetID == UUID.Zero) | ||
622 | { | 759 | { |
623 | if (m_items.ContainsKey(item.ItemID)) | 760 | item.AssetID = m_items[item.ItemID].AssetID; |
624 | { | 761 | } |
625 | item.ParentID = m_part.UUID; | 762 | else if ((InventoryType)item.Type == InventoryType.Notecard) |
626 | item.ParentPartID = m_part.UUID; | 763 | { |
627 | item.Flags = m_items[item.ItemID].Flags; | 764 | ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID); |
628 | 765 | ||
629 | // If group permissions have been set on, check that the groupID is up to date in case it has | 766 | if (presence != null) |
630 | // changed since permissions were last set. | ||
631 | if (item.GroupPermissions != (uint)PermissionMask.None) | ||
632 | item.GroupID = m_part.GroupID; | ||
633 | |||
634 | if (item.AssetID == UUID.Zero) | ||
635 | { | ||
636 | item.AssetID = m_items[item.ItemID].AssetID; | ||
637 | } | ||
638 | m_items[item.ItemID] = item; | ||
639 | m_inventorySerial++; | ||
640 | if (fireScriptEvents) | ||
641 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
642 | HasInventoryChanged = true; | ||
643 | m_part.ParentGroup.HasGroupChanged = true; | ||
644 | return true; | ||
645 | } | ||
646 | else | ||
647 | { | 767 | { |
648 | m_log.ErrorFormat( | 768 | presence.ControllingClient.SendAgentAlertMessage( |
649 | "[PRIM INVENTORY]: " + | 769 | "Notecard saved", false); |
650 | "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | ||
651 | item.ItemID, m_part.Name, m_part.UUID, | ||
652 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
653 | } | 770 | } |
654 | |||
655 | } | 771 | } |
656 | return false; | 772 | |
773 | m_items[item.ItemID] = item; | ||
774 | m_inventorySerial++; | ||
775 | if (fireScriptEvents) | ||
776 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
777 | HasInventoryChanged = true; | ||
778 | m_part.ParentGroup.HasGroupChanged = true; | ||
779 | m_items.LockItemsForWrite(false); | ||
780 | return true; | ||
657 | } | 781 | } |
782 | else | ||
783 | { | ||
784 | m_log.ErrorFormat( | ||
785 | "[PRIM INVENTORY]: " + | ||
786 | "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | ||
787 | item.ItemID, m_part.Name, m_part.UUID, | ||
788 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
789 | } | ||
790 | m_items.LockItemsForWrite(false); | ||
791 | |||
792 | return false; | ||
658 | } | 793 | } |
659 | 794 | ||
660 | /// <summary> | 795 | /// <summary> |
@@ -665,52 +800,53 @@ namespace OpenSim.Region.Framework.Scenes | |||
665 | /// in this prim's inventory.</returns> | 800 | /// in this prim's inventory.</returns> |
666 | public int RemoveInventoryItem(UUID itemID) | 801 | public int RemoveInventoryItem(UUID itemID) |
667 | { | 802 | { |
668 | lock (m_items) | 803 | m_items.LockItemsForRead(true); |
804 | |||
805 | if (m_items.ContainsKey(itemID)) | ||
669 | { | 806 | { |
670 | if (m_items.ContainsKey(itemID)) | 807 | int type = m_items[itemID].InvType; |
808 | m_items.LockItemsForRead(false); | ||
809 | if (type == 10) // Script | ||
671 | { | 810 | { |
672 | int type = m_items[itemID].InvType; | 811 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
673 | if (type == 10) // Script | 812 | } |
674 | { | 813 | m_items.LockItemsForWrite(true); |
675 | m_part.RemoveScriptEvents(itemID); | 814 | m_items.Remove(itemID); |
676 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 815 | m_items.LockItemsForWrite(false); |
677 | } | 816 | m_inventorySerial++; |
678 | m_items.Remove(itemID); | 817 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
679 | m_inventorySerial++; | ||
680 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
681 | |||
682 | HasInventoryChanged = true; | ||
683 | m_part.ParentGroup.HasGroupChanged = true; | ||
684 | 818 | ||
685 | int scriptcount = 0; | 819 | HasInventoryChanged = true; |
686 | lock (m_items) | 820 | m_part.ParentGroup.HasGroupChanged = true; |
687 | { | ||
688 | foreach (TaskInventoryItem item in m_items.Values) | ||
689 | { | ||
690 | if (item.Type == 10) | ||
691 | { | ||
692 | scriptcount++; | ||
693 | } | ||
694 | } | ||
695 | } | ||
696 | 821 | ||
697 | if (scriptcount <= 0) | 822 | int scriptcount = 0; |
823 | m_items.LockItemsForRead(true); | ||
824 | foreach (TaskInventoryItem item in m_items.Values) | ||
825 | { | ||
826 | if (item.Type == 10) | ||
698 | { | 827 | { |
699 | m_part.RemFlag(PrimFlags.Scripted); | 828 | scriptcount++; |
700 | } | 829 | } |
701 | |||
702 | m_part.ScheduleFullUpdate(); | ||
703 | |||
704 | return type; | ||
705 | } | 830 | } |
706 | else | 831 | m_items.LockItemsForRead(false); |
832 | |||
833 | |||
834 | if (scriptcount <= 0) | ||
707 | { | 835 | { |
708 | m_log.ErrorFormat( | 836 | m_part.RemFlag(PrimFlags.Scripted); |
709 | "[PRIM INVENTORY]: " + | ||
710 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | ||
711 | itemID, m_part.Name, m_part.UUID, | ||
712 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
713 | } | 837 | } |
838 | |||
839 | m_part.ScheduleFullUpdate(); | ||
840 | |||
841 | return type; | ||
842 | } | ||
843 | else | ||
844 | { | ||
845 | m_items.LockItemsForRead(false); | ||
846 | m_log.ErrorFormat( | ||
847 | "[PRIM INVENTORY]: " + | ||
848 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | ||
849 | itemID, m_part.Name, m_part.UUID); | ||
714 | } | 850 | } |
715 | 851 | ||
716 | return -1; | 852 | return -1; |
@@ -764,53 +900,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
764 | // isn't available (such as drag from prim inventory to agent inventory) | 900 | // isn't available (such as drag from prim inventory to agent inventory) |
765 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | 901 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); |
766 | 902 | ||
767 | lock (m_items) | 903 | m_items.LockItemsForRead(true); |
904 | |||
905 | foreach (TaskInventoryItem item in m_items.Values) | ||
768 | { | 906 | { |
769 | foreach (TaskInventoryItem item in m_items.Values) | 907 | UUID ownerID = item.OwnerID; |
770 | { | 908 | uint everyoneMask = 0; |
771 | UUID ownerID = item.OwnerID; | 909 | uint baseMask = item.BasePermissions; |
772 | uint everyoneMask = 0; | 910 | uint ownerMask = item.CurrentPermissions; |
773 | uint baseMask = item.BasePermissions; | 911 | uint groupMask = item.GroupPermissions; |
774 | uint ownerMask = item.CurrentPermissions; | ||
775 | uint groupMask = item.GroupPermissions; | ||
776 | 912 | ||
777 | invString.AddItemStart(); | 913 | invString.AddItemStart(); |
778 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | 914 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); |
779 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | 915 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); |
780 | 916 | ||
781 | invString.AddPermissionsStart(); | 917 | invString.AddPermissionsStart(); |
782 | 918 | ||
783 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | 919 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); |
784 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | 920 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); |
785 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | 921 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); |
786 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | 922 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); |
787 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | 923 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); |
788 | 924 | ||
789 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | 925 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); |
790 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | 926 | invString.AddNameValueLine("owner_id", ownerID.ToString()); |
791 | 927 | ||
792 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | 928 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); |
793 | 929 | ||
794 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | 930 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); |
795 | invString.AddSectionEnd(); | 931 | invString.AddSectionEnd(); |
796 | 932 | ||
797 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | 933 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); |
798 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); | 934 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); |
799 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); | 935 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); |
800 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | 936 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); |
801 | 937 | ||
802 | invString.AddSaleStart(); | 938 | invString.AddSaleStart(); |
803 | invString.AddNameValueLine("sale_type", "not"); | 939 | invString.AddNameValueLine("sale_type", "not"); |
804 | invString.AddNameValueLine("sale_price", "0"); | 940 | invString.AddNameValueLine("sale_price", "0"); |
805 | invString.AddSectionEnd(); | 941 | invString.AddSectionEnd(); |
806 | 942 | ||
807 | invString.AddNameValueLine("name", item.Name + "|"); | 943 | invString.AddNameValueLine("name", item.Name + "|"); |
808 | invString.AddNameValueLine("desc", item.Description + "|"); | 944 | invString.AddNameValueLine("desc", item.Description + "|"); |
809 | 945 | ||
810 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | 946 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); |
811 | invString.AddSectionEnd(); | 947 | invString.AddSectionEnd(); |
812 | } | ||
813 | } | 948 | } |
949 | int count = m_items.Count; | ||
950 | m_items.LockItemsForRead(false); | ||
814 | 951 | ||
815 | fileData = Utils.StringToBytes(invString.BuildString); | 952 | fileData = Utils.StringToBytes(invString.BuildString); |
816 | 953 | ||
@@ -831,10 +968,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
831 | { | 968 | { |
832 | if (HasInventoryChanged) | 969 | if (HasInventoryChanged) |
833 | { | 970 | { |
834 | lock (Items) | 971 | Items.LockItemsForRead(true); |
835 | { | 972 | datastore.StorePrimInventory(m_part.UUID, Items.Values); |
836 | datastore.StorePrimInventory(m_part.UUID, Items.Values); | 973 | Items.LockItemsForRead(false); |
837 | } | ||
838 | 974 | ||
839 | HasInventoryChanged = false; | 975 | HasInventoryChanged = false; |
840 | } | 976 | } |
@@ -903,90 +1039,76 @@ namespace OpenSim.Region.Framework.Scenes | |||
903 | { | 1039 | { |
904 | uint mask=0x7fffffff; | 1040 | uint mask=0x7fffffff; |
905 | 1041 | ||
906 | lock (m_items) | 1042 | foreach (TaskInventoryItem item in m_items.Values) |
907 | { | 1043 | { |
908 | foreach (TaskInventoryItem item in m_items.Values) | 1044 | if (item.InvType != (int)InventoryType.Object) |
909 | { | 1045 | { |
910 | if (item.InvType != (int)InventoryType.Object) | 1046 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) |
911 | { | 1047 | mask &= ~((uint)PermissionMask.Copy >> 13); |
912 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | 1048 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) |
913 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1049 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
914 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | 1050 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) |
915 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1051 | mask &= ~((uint)PermissionMask.Modify >> 13); |
916 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
917 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
918 | } | ||
919 | else | ||
920 | { | ||
921 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
922 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
923 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
924 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
925 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
926 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
927 | } | ||
928 | |||
929 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
930 | mask &= ~(uint)PermissionMask.Copy; | ||
931 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
932 | mask &= ~(uint)PermissionMask.Transfer; | ||
933 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
934 | mask &= ~(uint)PermissionMask.Modify; | ||
935 | } | 1052 | } |
1053 | else | ||
1054 | { | ||
1055 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
1056 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1057 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
1058 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1059 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1060 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1061 | } | ||
1062 | |||
1063 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1064 | mask &= ~(uint)PermissionMask.Copy; | ||
1065 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1066 | mask &= ~(uint)PermissionMask.Transfer; | ||
1067 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1068 | mask &= ~(uint)PermissionMask.Modify; | ||
936 | } | 1069 | } |
937 | |||
938 | return mask; | 1070 | return mask; |
939 | } | 1071 | } |
940 | 1072 | ||
941 | public void ApplyNextOwnerPermissions() | 1073 | public void ApplyNextOwnerPermissions() |
942 | { | 1074 | { |
943 | lock (m_items) | 1075 | foreach (TaskInventoryItem item in m_items.Values) |
944 | { | 1076 | { |
945 | foreach (TaskInventoryItem item in m_items.Values) | 1077 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) |
946 | { | 1078 | { |
947 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) | 1079 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
948 | { | 1080 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; |
949 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 1081 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
950 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | 1082 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; |
951 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 1083 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
952 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | 1084 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; |
953 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | 1085 | item.CurrentPermissions |= 8; |
954 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
955 | item.CurrentPermissions |= 8; | ||
956 | } | ||
957 | item.CurrentPermissions &= item.NextPermissions; | ||
958 | item.BasePermissions &= item.NextPermissions; | ||
959 | item.EveryonePermissions &= item.NextPermissions; | ||
960 | item.OwnerChanged = true; | ||
961 | } | 1086 | } |
1087 | item.OwnerChanged = true; | ||
1088 | item.CurrentPermissions &= item.NextPermissions; | ||
1089 | item.BasePermissions &= item.NextPermissions; | ||
1090 | item.EveryonePermissions &= item.NextPermissions; | ||
962 | } | 1091 | } |
963 | } | 1092 | } |
964 | 1093 | ||
965 | public void ApplyGodPermissions(uint perms) | 1094 | public void ApplyGodPermissions(uint perms) |
966 | { | 1095 | { |
967 | lock (m_items) | 1096 | foreach (TaskInventoryItem item in m_items.Values) |
968 | { | 1097 | { |
969 | foreach (TaskInventoryItem item in m_items.Values) | 1098 | item.CurrentPermissions = perms; |
970 | { | 1099 | item.BasePermissions = perms; |
971 | item.CurrentPermissions = perms; | ||
972 | item.BasePermissions = perms; | ||
973 | } | ||
974 | } | 1100 | } |
975 | } | 1101 | } |
976 | 1102 | ||
977 | public bool ContainsScripts() | 1103 | public bool ContainsScripts() |
978 | { | 1104 | { |
979 | lock (m_items) | 1105 | foreach (TaskInventoryItem item in m_items.Values) |
980 | { | 1106 | { |
981 | foreach (TaskInventoryItem item in m_items.Values) | 1107 | if (item.InvType == (int)InventoryType.LSL) |
982 | { | 1108 | { |
983 | if (item.InvType == (int)InventoryType.LSL) | 1109 | return true; |
984 | { | ||
985 | return true; | ||
986 | } | ||
987 | } | 1110 | } |
988 | } | 1111 | } |
989 | |||
990 | return false; | 1112 | return false; |
991 | } | 1113 | } |
992 | 1114 | ||
@@ -994,46 +1116,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
994 | { | 1116 | { |
995 | List<UUID> ret = new List<UUID>(); | 1117 | List<UUID> ret = new List<UUID>(); |
996 | 1118 | ||
997 | lock (m_items) | 1119 | foreach (TaskInventoryItem item in m_items.Values) |
998 | { | 1120 | ret.Add(item.ItemID); |
999 | foreach (TaskInventoryItem item in m_items.Values) | ||
1000 | ret.Add(item.ItemID); | ||
1001 | } | ||
1002 | 1121 | ||
1003 | return ret; | 1122 | return ret; |
1004 | } | 1123 | } |
1005 | 1124 | ||
1006 | public Dictionary<UUID, string> GetScriptStates() | 1125 | public Dictionary<UUID, string> GetScriptStates() |
1007 | { | 1126 | { |
1127 | return GetScriptStates(false); | ||
1128 | } | ||
1129 | |||
1130 | public Dictionary<UUID, string> GetScriptStates(bool oldIDs) | ||
1131 | { | ||
1008 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | 1132 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); |
1009 | 1133 | ||
1010 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); | 1134 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); |
1011 | if (engines == null) // No engine at all | 1135 | if (engines == null) // No engine at all |
1012 | return ret; | 1136 | return ret; |
1013 | 1137 | ||
1014 | lock (m_items) | 1138 | foreach (TaskInventoryItem item in m_items.Values) |
1015 | { | 1139 | { |
1016 | foreach (TaskInventoryItem item in m_items.Values) | 1140 | if (item.InvType == (int)InventoryType.LSL) |
1017 | { | 1141 | { |
1018 | if (item.InvType == (int)InventoryType.LSL) | 1142 | foreach (IScriptModule e in engines) |
1019 | { | 1143 | { |
1020 | foreach (IScriptModule e in engines) | 1144 | if (e != null) |
1021 | { | 1145 | { |
1022 | if (e != null) | 1146 | string n = e.GetXMLState(item.ItemID); |
1147 | if (n != String.Empty) | ||
1023 | { | 1148 | { |
1024 | string n = e.GetXMLState(item.ItemID); | 1149 | if (oldIDs) |
1025 | if (n != String.Empty) | 1150 | { |
1151 | if (!ret.ContainsKey(item.OldItemID)) | ||
1152 | ret[item.OldItemID] = n; | ||
1153 | } | ||
1154 | else | ||
1026 | { | 1155 | { |
1027 | if (!ret.ContainsKey(item.ItemID)) | 1156 | if (!ret.ContainsKey(item.ItemID)) |
1028 | ret[item.ItemID] = n; | 1157 | ret[item.ItemID] = n; |
1029 | break; | ||
1030 | } | 1158 | } |
1159 | break; | ||
1031 | } | 1160 | } |
1032 | } | 1161 | } |
1033 | } | 1162 | } |
1034 | } | 1163 | } |
1035 | } | 1164 | } |
1036 | |||
1037 | return ret; | 1165 | return ret; |
1038 | } | 1166 | } |
1039 | 1167 | ||
@@ -1043,25 +1171,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
1043 | if (engines == null) | 1171 | if (engines == null) |
1044 | return; | 1172 | return; |
1045 | 1173 | ||
1046 | lock (m_items) | 1174 | |
1175 | Items.LockItemsForRead(true); | ||
1176 | |||
1177 | foreach (TaskInventoryItem item in m_items.Values) | ||
1047 | { | 1178 | { |
1048 | foreach (TaskInventoryItem item in m_items.Values) | 1179 | if (item.InvType == (int)InventoryType.LSL) |
1049 | { | 1180 | { |
1050 | if (item.InvType == (int)InventoryType.LSL) | 1181 | foreach (IScriptModule engine in engines) |
1051 | { | 1182 | { |
1052 | foreach (IScriptModule engine in engines) | 1183 | if (engine != null) |
1053 | { | 1184 | { |
1054 | if (engine != null) | 1185 | if (item.OwnerChanged) |
1055 | { | 1186 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); |
1056 | if (item.OwnerChanged) | 1187 | item.OwnerChanged = false; |
1057 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); | 1188 | engine.ResumeScript(item.ItemID); |
1058 | item.OwnerChanged = false; | ||
1059 | engine.ResumeScript(item.ItemID); | ||
1060 | } | ||
1061 | } | 1189 | } |
1062 | } | 1190 | } |
1063 | } | 1191 | } |
1064 | } | 1192 | } |
1193 | |||
1194 | Items.LockItemsForRead(false); | ||
1065 | } | 1195 | } |
1066 | } | 1196 | } |
1067 | } | 1197 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 7f98877..5ac7755 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Xml; | ||
29 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Timers; | 32 | using System.Timers; |
@@ -72,7 +73,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
72 | // { | 73 | // { |
73 | // m_log.Debug("[ScenePresence] Destructor called"); | 74 | // m_log.Debug("[ScenePresence] Destructor called"); |
74 | // } | 75 | // } |
75 | 76 | ||
76 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
77 | 78 | ||
78 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; | 79 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; |
@@ -88,7 +89,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
88 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
89 | /// issue #1716 | 90 | /// issue #1716 |
90 | /// </summary> | 91 | /// </summary> |
91 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); | 92 | // private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); |
93 | // Value revised by KF 091121 by comparison with SL. | ||
94 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | ||
92 | 95 | ||
93 | public UUID currentParcelUUID = UUID.Zero; | 96 | public UUID currentParcelUUID = UUID.Zero; |
94 | 97 | ||
@@ -122,8 +125,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
122 | public Vector3 lastKnownAllowedPosition; | 125 | public Vector3 lastKnownAllowedPosition; |
123 | public bool sentMessageAboutRestrictedParcelFlyingDown; | 126 | public bool sentMessageAboutRestrictedParcelFlyingDown; |
124 | public Vector4 CollisionPlane = Vector4.UnitW; | 127 | public Vector4 CollisionPlane = Vector4.UnitW; |
125 | 128 | ||
129 | private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation | ||
130 | private Vector3 m_avUnscriptedSitPos; // for non-scripted prims | ||
126 | private Vector3 m_lastPosition; | 131 | private Vector3 m_lastPosition; |
132 | private Vector3 m_lastWorldPosition; | ||
127 | private Quaternion m_lastRotation; | 133 | private Quaternion m_lastRotation; |
128 | private Vector3 m_lastVelocity; | 134 | private Vector3 m_lastVelocity; |
129 | //private int m_lastTerseSent; | 135 | //private int m_lastTerseSent; |
@@ -156,7 +162,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
156 | private int m_perfMonMS; | 162 | private int m_perfMonMS; |
157 | 163 | ||
158 | private bool m_setAlwaysRun; | 164 | private bool m_setAlwaysRun; |
159 | |||
160 | private bool m_forceFly; | 165 | private bool m_forceFly; |
161 | private bool m_flyDisabled; | 166 | private bool m_flyDisabled; |
162 | 167 | ||
@@ -180,7 +185,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
180 | protected RegionInfo m_regionInfo; | 185 | protected RegionInfo m_regionInfo; |
181 | protected ulong crossingFromRegion; | 186 | protected ulong crossingFromRegion; |
182 | 187 | ||
183 | private readonly Vector3[] Dir_Vectors = new Vector3[9]; | 188 | private readonly Vector3[] Dir_Vectors = new Vector3[11]; |
189 | private bool m_isNudging = false; | ||
184 | 190 | ||
185 | // Position of agent's camera in world (region cordinates) | 191 | // Position of agent's camera in world (region cordinates) |
186 | protected Vector3 m_CameraCenter; | 192 | protected Vector3 m_CameraCenter; |
@@ -205,17 +211,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
205 | private bool m_autopilotMoving; | 211 | private bool m_autopilotMoving; |
206 | private Vector3 m_autoPilotTarget; | 212 | private Vector3 m_autoPilotTarget; |
207 | private bool m_sitAtAutoTarget; | 213 | private bool m_sitAtAutoTarget; |
214 | private Vector3 m_initialSitTarget = Vector3.Zero; //KF: First estimate of where to sit | ||
208 | 215 | ||
209 | private string m_nextSitAnimation = String.Empty; | 216 | private string m_nextSitAnimation = String.Empty; |
210 | 217 | ||
211 | //PauPaw:Proper PID Controler for autopilot************ | 218 | //PauPaw:Proper PID Controler for autopilot************ |
212 | private bool m_moveToPositionInProgress; | 219 | private bool m_moveToPositionInProgress; |
213 | private Vector3 m_moveToPositionTarget; | 220 | private Vector3 m_moveToPositionTarget; |
221 | private Quaternion m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
214 | 222 | ||
215 | private bool m_followCamAuto; | 223 | private bool m_followCamAuto; |
216 | 224 | ||
217 | private int m_movementUpdateCount; | 225 | private int m_movementUpdateCount; |
226 | private int m_lastColCount = -1; //KF: Look for Collision chnages | ||
227 | private int m_updateCount = 0; //KF: Update Anims for a while | ||
228 | private static readonly int UPDATE_COUNT = 10; // how many frames to update for | ||
218 | private const int NumMovementsBetweenRayCast = 5; | 229 | private const int NumMovementsBetweenRayCast = 5; |
230 | private List<uint> m_lastColliders = new List<uint>(); | ||
219 | 231 | ||
220 | private bool CameraConstraintActive; | 232 | private bool CameraConstraintActive; |
221 | //private int m_moveToPositionStateStatus; | 233 | //private int m_moveToPositionStateStatus; |
@@ -242,7 +254,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
242 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, | 254 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, |
243 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, | 255 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, |
244 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, | 256 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, |
245 | DIR_CONTROL_FLAG_BACKWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, | 257 | DIR_CONTROL_FLAG_BACK_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, |
258 | DIR_CONTROL_FLAG_LEFT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS, | ||
259 | DIR_CONTROL_FLAG_RIGHT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG, | ||
246 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG | 260 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG |
247 | } | 261 | } |
248 | 262 | ||
@@ -449,9 +463,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
449 | get | 463 | get |
450 | { | 464 | { |
451 | PhysicsActor actor = m_physicsActor; | 465 | PhysicsActor actor = m_physicsActor; |
452 | if (actor != null) | 466 | // if (actor != null) |
467 | if ((actor != null) && (m_parentID == 0)) // KF Do NOT update m_pos here if Av is sitting! | ||
453 | m_pos = actor.Position; | 468 | m_pos = actor.Position; |
454 | 469 | ||
470 | // If we're sitting, we need to update our position | ||
471 | if (m_parentID != 0) | ||
472 | { | ||
473 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | ||
474 | if (part != null) | ||
475 | m_parentPosition = part.AbsolutePosition; | ||
476 | } | ||
477 | |||
455 | return m_parentPosition + m_pos; | 478 | return m_parentPosition + m_pos; |
456 | } | 479 | } |
457 | set | 480 | set |
@@ -470,7 +493,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
470 | } | 493 | } |
471 | } | 494 | } |
472 | 495 | ||
473 | m_pos = value; | 496 | if (m_parentID == 0) // KF Do NOT update m_pos here if Av is sitting! |
497 | m_pos = value; | ||
474 | m_parentPosition = Vector3.Zero; | 498 | m_parentPosition = Vector3.Zero; |
475 | } | 499 | } |
476 | } | 500 | } |
@@ -514,10 +538,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
514 | } | 538 | } |
515 | } | 539 | } |
516 | 540 | ||
541 | public Quaternion OffsetRotation | ||
542 | { | ||
543 | get { return m_offsetRotation; } | ||
544 | set { m_offsetRotation = value; } | ||
545 | } | ||
546 | |||
517 | public Quaternion Rotation | 547 | public Quaternion Rotation |
518 | { | 548 | { |
519 | get { return m_bodyRot; } | 549 | get { |
520 | set { m_bodyRot = value; } | 550 | if (m_parentID != 0) |
551 | { | ||
552 | if (m_offsetRotation != null) | ||
553 | { | ||
554 | return m_offsetRotation; | ||
555 | } | ||
556 | else | ||
557 | { | ||
558 | return new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
559 | } | ||
560 | |||
561 | } | ||
562 | else | ||
563 | { | ||
564 | return m_bodyRot; | ||
565 | } | ||
566 | } | ||
567 | set { | ||
568 | m_bodyRot = value; | ||
569 | if (m_parentID != 0) | ||
570 | { | ||
571 | m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
572 | } | ||
573 | } | ||
521 | } | 574 | } |
522 | 575 | ||
523 | public Quaternion PreviousRotation | 576 | public Quaternion PreviousRotation |
@@ -668,7 +721,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
668 | CreateSceneViewer(); | 721 | CreateSceneViewer(); |
669 | m_animator = new ScenePresenceAnimator(this); | 722 | m_animator = new ScenePresenceAnimator(this); |
670 | } | 723 | } |
671 | 724 | ||
672 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() | 725 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() |
673 | { | 726 | { |
674 | m_rootRegionHandle = reginfo.RegionHandle; | 727 | m_rootRegionHandle = reginfo.RegionHandle; |
@@ -700,16 +753,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
700 | m_reprioritization_timer.AutoReset = false; | 753 | m_reprioritization_timer.AutoReset = false; |
701 | 754 | ||
702 | AdjustKnownSeeds(); | 755 | AdjustKnownSeeds(); |
703 | |||
704 | // TODO: I think, this won't send anything, as we are still a child here... | ||
705 | Animator.TrySetMovementAnimation("STAND"); | 756 | Animator.TrySetMovementAnimation("STAND"); |
706 | |||
707 | // we created a new ScenePresence (a new child agent) in a fresh region. | 757 | // we created a new ScenePresence (a new child agent) in a fresh region. |
708 | // Request info about all the (root) agents in this region | 758 | // Request info about all the (root) agents in this region |
709 | // Note: This won't send data *to* other clients in that region (children don't send) | 759 | // Note: This won't send data *to* other clients in that region (children don't send) |
710 | SendInitialFullUpdateToAllClients(); | 760 | SendInitialFullUpdateToAllClients(); |
711 | |||
712 | RegisterToEvents(); | 761 | RegisterToEvents(); |
762 | if (m_controllingClient != null) | ||
763 | { | ||
764 | m_controllingClient.ProcessPendingPackets(); | ||
765 | } | ||
713 | SetDirectionVectors(); | 766 | SetDirectionVectors(); |
714 | } | 767 | } |
715 | 768 | ||
@@ -759,25 +812,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
759 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT | 812 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT |
760 | Dir_Vectors[4] = Vector3.UnitZ; //UP | 813 | Dir_Vectors[4] = Vector3.UnitZ; //UP |
761 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN | 814 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN |
762 | Dir_Vectors[8] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | 815 | Dir_Vectors[6] = new Vector3(0.5f, 0f, 0f); //FORWARD_NUDGE |
763 | Dir_Vectors[6] = Vector3.UnitX*2; //FORWARD | 816 | Dir_Vectors[7] = new Vector3(-0.5f, 0f, 0f); //BACK_NUDGE |
764 | Dir_Vectors[7] = -Vector3.UnitX; //BACK | 817 | Dir_Vectors[8] = new Vector3(0f, 0.5f, 0f); //LEFT_NUDGE |
818 | Dir_Vectors[9] = new Vector3(0f, -0.5f, 0f); //RIGHT_NUDGE | ||
819 | Dir_Vectors[10] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | ||
765 | } | 820 | } |
766 | 821 | ||
767 | private Vector3[] GetWalkDirectionVectors() | 822 | private Vector3[] GetWalkDirectionVectors() |
768 | { | 823 | { |
769 | Vector3[] vector = new Vector3[9]; | 824 | Vector3[] vector = new Vector3[11]; |
770 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD | 825 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD |
771 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK | 826 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK |
772 | vector[2] = Vector3.UnitY; //LEFT | 827 | vector[2] = Vector3.UnitY; //LEFT |
773 | vector[3] = -Vector3.UnitY; //RIGHT | 828 | vector[3] = -Vector3.UnitY; //RIGHT |
774 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP | 829 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP |
775 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN | 830 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN |
776 | vector[8] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge | 831 | vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE |
777 | vector[6] = (new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z) * 2); //FORWARD Nudge | 832 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE |
778 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK Nudge | 833 | vector[8] = Vector3.UnitY; //LEFT_NUDGE |
834 | vector[9] = -Vector3.UnitY; //RIGHT_NUDGE | ||
835 | vector[10] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_NUDGE | ||
779 | return vector; | 836 | return vector; |
780 | } | 837 | } |
838 | |||
839 | private bool[] GetDirectionIsNudge() | ||
840 | { | ||
841 | bool[] isNudge = new bool[11]; | ||
842 | isNudge[0] = false; //FORWARD | ||
843 | isNudge[1] = false; //BACK | ||
844 | isNudge[2] = false; //LEFT | ||
845 | isNudge[3] = false; //RIGHT | ||
846 | isNudge[4] = false; //UP | ||
847 | isNudge[5] = false; //DOWN | ||
848 | isNudge[6] = true; //FORWARD_NUDGE | ||
849 | isNudge[7] = true; //BACK_NUDGE | ||
850 | isNudge[8] = true; //LEFT_NUDGE | ||
851 | isNudge[9] = true; //RIGHT_NUDGE | ||
852 | isNudge[10] = true; //DOWN_Nudge | ||
853 | return isNudge; | ||
854 | } | ||
855 | |||
781 | 856 | ||
782 | #endregion | 857 | #endregion |
783 | 858 | ||
@@ -820,7 +895,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
820 | m_grouptitle = gm.GetGroupTitle(m_uuid); | 895 | m_grouptitle = gm.GetGroupTitle(m_uuid); |
821 | 896 | ||
822 | m_rootRegionHandle = m_scene.RegionInfo.RegionHandle; | 897 | m_rootRegionHandle = m_scene.RegionInfo.RegionHandle; |
823 | |||
824 | m_scene.SetRootAgentScene(m_uuid); | 898 | m_scene.SetRootAgentScene(m_uuid); |
825 | 899 | ||
826 | // Moved this from SendInitialData to ensure that m_appearance is initialized | 900 | // Moved this from SendInitialData to ensure that m_appearance is initialized |
@@ -839,6 +913,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
839 | pos.Y = crossedBorder.BorderLine.Z - 1; | 913 | pos.Y = crossedBorder.BorderLine.Z - 1; |
840 | } | 914 | } |
841 | 915 | ||
916 | //If they're TP'ing in or logging in, we haven't had time to add any known child regions yet. | ||
917 | //This has the unfortunate consequence that if somebody is TP'ing who is already a child agent, | ||
918 | //they'll bypass the landing point. But I can't think of any decent way of fixing this. | ||
919 | if (KnownChildRegionHandles.Count == 0) | ||
920 | { | ||
921 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
922 | if (land != null) | ||
923 | { | ||
924 | //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni. | ||
925 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero && UserLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid) && land.LandData.OwnerID != m_uuid) | ||
926 | { | ||
927 | pos = land.LandData.UserLocation; | ||
928 | } | ||
929 | } | ||
930 | } | ||
931 | |||
932 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) | ||
933 | { | ||
934 | Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); | ||
935 | |||
936 | if (pos.X < 0) | ||
937 | { | ||
938 | emergencyPos.X = (int)Constants.RegionSize + pos.X; | ||
939 | if (!(pos.Y < 0)) | ||
940 | emergencyPos.Y = pos.Y; | ||
941 | if (!(pos.Z < 0)) | ||
942 | emergencyPos.Z = pos.Z; | ||
943 | } | ||
944 | if (pos.Y < 0) | ||
945 | { | ||
946 | emergencyPos.Y = (int)Constants.RegionSize + pos.Y; | ||
947 | if (!(pos.X < 0)) | ||
948 | emergencyPos.X = pos.X; | ||
949 | if (!(pos.Z < 0)) | ||
950 | emergencyPos.Z = pos.Z; | ||
951 | } | ||
952 | if (pos.Z < 0) | ||
953 | { | ||
954 | emergencyPos.Z = 128; | ||
955 | if (!(pos.Y < 0)) | ||
956 | emergencyPos.Y = pos.Y; | ||
957 | if (!(pos.X < 0)) | ||
958 | emergencyPos.X = pos.X; | ||
959 | } | ||
960 | } | ||
961 | |||
842 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 962 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
843 | { | 963 | { |
844 | m_log.WarnFormat( | 964 | m_log.WarnFormat( |
@@ -971,9 +1091,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
971 | public void Teleport(Vector3 pos) | 1091 | public void Teleport(Vector3 pos) |
972 | { | 1092 | { |
973 | bool isFlying = false; | 1093 | bool isFlying = false; |
1094 | |||
974 | if (m_physicsActor != null) | 1095 | if (m_physicsActor != null) |
975 | isFlying = m_physicsActor.Flying; | 1096 | isFlying = m_physicsActor.Flying; |
976 | 1097 | ||
977 | RemoveFromPhysicalScene(); | 1098 | RemoveFromPhysicalScene(); |
978 | Velocity = Vector3.Zero; | 1099 | Velocity = Vector3.Zero; |
979 | AbsolutePosition = pos; | 1100 | AbsolutePosition = pos; |
@@ -985,6 +1106,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
985 | } | 1106 | } |
986 | 1107 | ||
987 | SendTerseUpdateToAllClients(); | 1108 | SendTerseUpdateToAllClients(); |
1109 | |||
988 | } | 1110 | } |
989 | 1111 | ||
990 | public void TeleportWithMomentum(Vector3 pos) | 1112 | public void TeleportWithMomentum(Vector3 pos) |
@@ -1098,7 +1220,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1098 | pos.Z = ground + 1.5f; | 1220 | pos.Z = ground + 1.5f; |
1099 | AbsolutePosition = pos; | 1221 | AbsolutePosition = pos; |
1100 | } | 1222 | } |
1101 | |||
1102 | m_isChildAgent = false; | 1223 | m_isChildAgent = false; |
1103 | bool m_flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); | 1224 | bool m_flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); |
1104 | MakeRootAgent(AbsolutePosition, m_flying); | 1225 | MakeRootAgent(AbsolutePosition, m_flying); |
@@ -1197,6 +1318,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1197 | m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902"); | 1318 | m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902"); |
1198 | 1319 | ||
1199 | m_pos = m_LastFinitePos; | 1320 | m_pos = m_LastFinitePos; |
1321 | |||
1200 | if (!m_pos.IsFinite()) | 1322 | if (!m_pos.IsFinite()) |
1201 | { | 1323 | { |
1202 | m_pos.X = 127f; | 1324 | m_pos.X = 127f; |
@@ -1263,7 +1385,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1263 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); | 1385 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); |
1264 | } | 1386 | } |
1265 | } | 1387 | } |
1266 | |||
1267 | lock (scriptedcontrols) | 1388 | lock (scriptedcontrols) |
1268 | { | 1389 | { |
1269 | if (scriptedcontrols.Count > 0) | 1390 | if (scriptedcontrols.Count > 0) |
@@ -1278,6 +1399,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1278 | 1399 | ||
1279 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) | 1400 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) |
1280 | { | 1401 | { |
1402 | m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. | ||
1403 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | ||
1404 | |||
1281 | // TODO: This doesn't prevent the user from walking yet. | 1405 | // TODO: This doesn't prevent the user from walking yet. |
1282 | // Setting parent ID would fix this, if we knew what value | 1406 | // Setting parent ID would fix this, if we knew what value |
1283 | // to use. Or we could add a m_isSitting variable. | 1407 | // to use. Or we could add a m_isSitting variable. |
@@ -1332,6 +1456,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1332 | update_rotation = true; | 1456 | update_rotation = true; |
1333 | } | 1457 | } |
1334 | 1458 | ||
1459 | //guilty until proven innocent.. | ||
1460 | bool Nudging = true; | ||
1461 | //Basically, if there is at least one non-nudge control then we don't need | ||
1462 | //to worry about stopping the avatar | ||
1463 | |||
1335 | if (m_parentID == 0) | 1464 | if (m_parentID == 0) |
1336 | { | 1465 | { |
1337 | bool bAllowUpdateMoveToPosition = false; | 1466 | bool bAllowUpdateMoveToPosition = false; |
@@ -1346,9 +1475,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1346 | else | 1475 | else |
1347 | dirVectors = Dir_Vectors; | 1476 | dirVectors = Dir_Vectors; |
1348 | 1477 | ||
1349 | // The fact that m_movementflag is a byte needs to be fixed | 1478 | bool[] isNudge = GetDirectionIsNudge(); |
1350 | // it really should be a uint | 1479 | |
1351 | uint nudgehack = 250; | 1480 | |
1481 | |||
1482 | |||
1483 | |||
1352 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) | 1484 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) |
1353 | { | 1485 | { |
1354 | if (((uint)flags & (uint)DCF) != 0) | 1486 | if (((uint)flags & (uint)DCF) != 0) |
@@ -1358,40 +1490,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1358 | try | 1490 | try |
1359 | { | 1491 | { |
1360 | agent_control_v3 += dirVectors[i]; | 1492 | agent_control_v3 += dirVectors[i]; |
1361 | //m_log.DebugFormat("[Motion]: {0}, {1}",i, dirVectors[i]); | 1493 | if (isNudge[i] == false) |
1494 | { | ||
1495 | Nudging = false; | ||
1496 | } | ||
1362 | } | 1497 | } |
1363 | catch (IndexOutOfRangeException) | 1498 | catch (IndexOutOfRangeException) |
1364 | { | 1499 | { |
1365 | // Why did I get this? | 1500 | // Why did I get this? |
1366 | } | 1501 | } |
1367 | 1502 | ||
1368 | if ((m_movementflag & (byte)(uint)DCF) == 0) | 1503 | if ((m_movementflag & (uint)DCF) == 0) |
1369 | { | 1504 | { |
1370 | if (DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1371 | { | ||
1372 | m_movementflag |= (byte)nudgehack; | ||
1373 | } | ||
1374 | m_movementflag += (byte)(uint)DCF; | 1505 | m_movementflag += (byte)(uint)DCF; |
1375 | update_movementflag = true; | 1506 | update_movementflag = true; |
1376 | } | 1507 | } |
1377 | } | 1508 | } |
1378 | else | 1509 | else |
1379 | { | 1510 | { |
1380 | if ((m_movementflag & (byte)(uint)DCF) != 0 || | 1511 | if ((m_movementflag & (uint)DCF) != 0) |
1381 | ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1382 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1383 | ) // This or is for Nudge forward | ||
1384 | { | 1512 | { |
1385 | m_movementflag -= ((byte)(uint)DCF); | 1513 | m_movementflag -= (byte)(uint)DCF; |
1386 | |||
1387 | update_movementflag = true; | 1514 | update_movementflag = true; |
1388 | /* | ||
1389 | if ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1390 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1391 | { | ||
1392 | m_log.Debug("Removed Hack flag"); | ||
1393 | } | ||
1394 | */ | ||
1395 | } | 1515 | } |
1396 | else | 1516 | else |
1397 | { | 1517 | { |
@@ -1400,7 +1520,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1400 | } | 1520 | } |
1401 | i++; | 1521 | i++; |
1402 | } | 1522 | } |
1403 | |||
1404 | //Paupaw:Do Proper PID for Autopilot here | 1523 | //Paupaw:Do Proper PID for Autopilot here |
1405 | if (bResetMoveToPosition) | 1524 | if (bResetMoveToPosition) |
1406 | { | 1525 | { |
@@ -1435,6 +1554,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1435 | // Ignore z component of vector | 1554 | // Ignore z component of vector |
1436 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); | 1555 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); |
1437 | LocalVectorToTarget2D.Normalize(); | 1556 | LocalVectorToTarget2D.Normalize(); |
1557 | |||
1558 | //We're not nudging | ||
1559 | Nudging = false; | ||
1438 | agent_control_v3 += LocalVectorToTarget2D; | 1560 | agent_control_v3 += LocalVectorToTarget2D; |
1439 | 1561 | ||
1440 | // update avatar movement flags. the avatar coordinate system is as follows: | 1562 | // update avatar movement flags. the avatar coordinate system is as follows: |
@@ -1523,13 +1645,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1523 | // m_log.DebugFormat( | 1645 | // m_log.DebugFormat( |
1524 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); | 1646 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); |
1525 | 1647 | ||
1526 | AddNewMovement(agent_control_v3, q); | 1648 | AddNewMovement(agent_control_v3, q, Nudging); |
1527 | 1649 | ||
1528 | 1650 | ||
1529 | } | 1651 | } |
1530 | } | 1652 | } |
1531 | 1653 | ||
1532 | if (update_movementflag && ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) == 0) && (m_parentID == 0) && !SitGround) | 1654 | if (update_movementflag && !SitGround) |
1533 | Animator.UpdateMovementAnimations(); | 1655 | Animator.UpdateMovementAnimations(); |
1534 | 1656 | ||
1535 | m_scene.EventManager.TriggerOnClientMovement(this); | 1657 | m_scene.EventManager.TriggerOnClientMovement(this); |
@@ -1544,7 +1666,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1544 | m_sitAtAutoTarget = false; | 1666 | m_sitAtAutoTarget = false; |
1545 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; | 1667 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; |
1546 | //proxy.PCode = (byte)PCode.ParticleSystem; | 1668 | //proxy.PCode = (byte)PCode.ParticleSystem; |
1547 | |||
1548 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); | 1669 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); |
1549 | proxyObjectGroup.AttachToScene(m_scene); | 1670 | proxyObjectGroup.AttachToScene(m_scene); |
1550 | 1671 | ||
@@ -1586,7 +1707,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1586 | } | 1707 | } |
1587 | m_moveToPositionInProgress = true; | 1708 | m_moveToPositionInProgress = true; |
1588 | m_moveToPositionTarget = new Vector3(locx, locy, locz); | 1709 | m_moveToPositionTarget = new Vector3(locx, locy, locz); |
1589 | } | 1710 | } |
1590 | catch (Exception ex) | 1711 | catch (Exception ex) |
1591 | { | 1712 | { |
1592 | //Why did I get this error? | 1713 | //Why did I get this error? |
@@ -1608,7 +1729,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1608 | Velocity = Vector3.Zero; | 1729 | Velocity = Vector3.Zero; |
1609 | SendFullUpdateToAllClients(); | 1730 | SendFullUpdateToAllClients(); |
1610 | 1731 | ||
1611 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); | 1732 | HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); //KF ?? |
1612 | } | 1733 | } |
1613 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); | 1734 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); |
1614 | m_requestedSitTargetUUID = UUID.Zero; | 1735 | m_requestedSitTargetUUID = UUID.Zero; |
@@ -1645,50 +1766,84 @@ namespace OpenSim.Region.Framework.Scenes | |||
1645 | 1766 | ||
1646 | if (m_parentID != 0) | 1767 | if (m_parentID != 0) |
1647 | { | 1768 | { |
1648 | m_log.Debug("StandupCode Executed"); | 1769 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID); |
1649 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | ||
1650 | if (part != null) | 1770 | if (part != null) |
1651 | { | 1771 | { |
1772 | part.TaskInventory.LockItemsForRead(true); | ||
1652 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 1773 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1653 | if (taskIDict != null) | 1774 | if (taskIDict != null) |
1654 | { | 1775 | { |
1655 | lock (taskIDict) | 1776 | foreach (UUID taskID in taskIDict.Keys) |
1656 | { | 1777 | { |
1657 | foreach (UUID taskID in taskIDict.Keys) | 1778 | UnRegisterControlEventsToScript(LocalId, taskID); |
1658 | { | 1779 | taskIDict[taskID].PermsMask &= ~( |
1659 | UnRegisterControlEventsToScript(LocalId, taskID); | 1780 | 2048 | //PERMISSION_CONTROL_CAMERA |
1660 | taskIDict[taskID].PermsMask &= ~( | 1781 | 4); // PERMISSION_TAKE_CONTROLS |
1661 | 2048 | //PERMISSION_CONTROL_CAMERA | ||
1662 | 4); // PERMISSION_TAKE_CONTROLS | ||
1663 | } | ||
1664 | } | 1782 | } |
1665 | |||
1666 | } | 1783 | } |
1784 | part.TaskInventory.LockItemsForRead(false); | ||
1667 | // Reset sit target. | 1785 | // Reset sit target. |
1668 | if (part.GetAvatarOnSitTarget() == UUID) | 1786 | if (part.GetAvatarOnSitTarget() == UUID) |
1669 | part.SetAvatarOnSitTarget(UUID.Zero); | 1787 | part.SetAvatarOnSitTarget(UUID.Zero); |
1670 | |||
1671 | m_parentPosition = part.GetWorldPosition(); | 1788 | m_parentPosition = part.GetWorldPosition(); |
1672 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1789 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1673 | } | 1790 | } |
1791 | // part.GetWorldRotation() is the rotation of the object being sat on | ||
1792 | // Rotation is the sittiing Av's rotation | ||
1793 | |||
1794 | Quaternion partRot; | ||
1795 | // if (part.LinkNum == 1) | ||
1796 | // { // Root prim of linkset | ||
1797 | // partRot = part.ParentGroup.RootPart.RotationOffset; | ||
1798 | // } | ||
1799 | // else | ||
1800 | // { // single or child prim | ||
1801 | |||
1802 | // } | ||
1803 | if (part == null) //CW: Part may be gone. llDie() for example. | ||
1804 | { | ||
1805 | partRot = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
1806 | } | ||
1807 | else | ||
1808 | { | ||
1809 | partRot = part.GetWorldRotation(); | ||
1810 | } | ||
1811 | |||
1812 | Quaternion partIRot = Quaternion.Inverse(partRot); | ||
1674 | 1813 | ||
1814 | Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av | ||
1815 | Vector3 avStandUp = new Vector3(1.0f, 0f, 0f) * avatarRot; // 1M infront of av | ||
1816 | |||
1817 | |||
1675 | if (m_physicsActor == null) | 1818 | if (m_physicsActor == null) |
1676 | { | 1819 | { |
1677 | AddToPhysicalScene(false); | 1820 | AddToPhysicalScene(false); |
1678 | } | 1821 | } |
1679 | 1822 | //CW: If the part isn't null then we can set the current position | |
1680 | m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); | 1823 | if (part != null) |
1681 | m_parentPosition = Vector3.Zero; | 1824 | { |
1682 | 1825 | Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + ((m_pos - part.OffsetPosition) * partRot); // + av sit offset! | |
1683 | m_parentID = 0; | 1826 | AbsolutePosition = avWorldStandUp; //KF: Fix stand up. |
1827 | part.IsOccupied = false; | ||
1828 | part.ParentGroup.DeleteAvatar(ControllingClient.AgentId); | ||
1829 | } | ||
1830 | else | ||
1831 | { | ||
1832 | //CW: Since the part doesn't exist, a coarse standup position isn't an issue | ||
1833 | AbsolutePosition = m_lastWorldPosition; | ||
1834 | } | ||
1835 | |||
1836 | m_parentPosition = Vector3.Zero; | ||
1837 | m_parentID = 0; | ||
1838 | m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
1684 | SendFullUpdateToAllClients(); | 1839 | SendFullUpdateToAllClients(); |
1685 | m_requestedSitTargetID = 0; | 1840 | m_requestedSitTargetID = 0; |
1841 | |||
1686 | if ((m_physicsActor != null) && (m_avHeight > 0)) | 1842 | if ((m_physicsActor != null) && (m_avHeight > 0)) |
1687 | { | 1843 | { |
1688 | SetHeight(m_avHeight); | 1844 | SetHeight(m_avHeight); |
1689 | } | 1845 | } |
1690 | } | 1846 | } |
1691 | |||
1692 | Animator.TrySetMovementAnimation("STAND"); | 1847 | Animator.TrySetMovementAnimation("STAND"); |
1693 | } | 1848 | } |
1694 | 1849 | ||
@@ -1719,13 +1874,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1719 | Vector3 avSitOffSet = part.SitTargetPosition; | 1874 | Vector3 avSitOffSet = part.SitTargetPosition; |
1720 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1875 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1721 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1876 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
1722 | 1877 | bool SitTargetOccupied = (avOnTargetAlready != UUID.Zero); | |
1723 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1878 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1724 | bool SitTargetisSet = | 1879 | if (SitTargetisSet && !SitTargetOccupied) |
1725 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 1f && | ||
1726 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f)); | ||
1727 | |||
1728 | if (SitTargetisSet && SitTargetUnOccupied) | ||
1729 | { | 1880 | { |
1730 | //switch the target to this prim | 1881 | //switch the target to this prim |
1731 | return part; | 1882 | return part; |
@@ -1739,84 +1890,156 @@ namespace OpenSim.Region.Framework.Scenes | |||
1739 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) | 1890 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) |
1740 | { | 1891 | { |
1741 | bool autopilot = true; | 1892 | bool autopilot = true; |
1893 | Vector3 autopilotTarget = new Vector3(); | ||
1894 | Quaternion sitOrientation = Quaternion.Identity; | ||
1742 | Vector3 pos = new Vector3(); | 1895 | Vector3 pos = new Vector3(); |
1743 | Quaternion sitOrientation = pSitOrientation; | ||
1744 | Vector3 cameraEyeOffset = Vector3.Zero; | 1896 | Vector3 cameraEyeOffset = Vector3.Zero; |
1745 | Vector3 cameraAtOffset = Vector3.Zero; | 1897 | Vector3 cameraAtOffset = Vector3.Zero; |
1746 | bool forceMouselook = false; | 1898 | bool forceMouselook = false; |
1747 | 1899 | ||
1748 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 1900 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
1749 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); | 1901 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); |
1750 | if (part != null) | 1902 | if (part == null) return; |
1751 | { | 1903 | |
1752 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | 1904 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client |
1753 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | 1905 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it |
1754 | 1906 | ||
1755 | // Is a sit target available? | 1907 | // part is the prim to sit on |
1756 | Vector3 avSitOffSet = part.SitTargetPosition; | 1908 | // offset is the world-ref vector distance from that prim center to the click-spot |
1757 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1909 | // UUID is the UUID of the Avatar doing the clicking |
1758 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1910 | |
1759 | 1911 | m_avInitialPos = AbsolutePosition; // saved to calculate unscripted sit rotation | |
1760 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1912 | |
1761 | bool SitTargetisSet = | 1913 | // Is a sit target available? |
1762 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && | 1914 | Vector3 avSitOffSet = part.SitTargetPosition; |
1763 | ( | 1915 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1764 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 1f // Valid Zero Rotation quaternion | 1916 | |
1765 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point | 1917 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1766 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion | 1918 | // Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); |
1767 | ) | 1919 | Quaternion partRot; |
1768 | )); | 1920 | // if (part.LinkNum == 1) |
1769 | 1921 | // { // Root prim of linkset | |
1770 | if (SitTargetisSet && SitTargetUnOccupied) | 1922 | // partRot = part.ParentGroup.RootPart.RotationOffset; |
1771 | { | 1923 | // } |
1772 | part.SetAvatarOnSitTarget(UUID); | 1924 | // else |
1773 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); | 1925 | // { // single or child prim |
1774 | sitOrientation = avSitOrientation; | 1926 | partRot = part.GetWorldRotation(); |
1775 | autopilot = false; | 1927 | // } |
1776 | } | 1928 | Quaternion partIRot = Quaternion.Inverse(partRot); |
1777 | 1929 | //Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet); | |
1778 | pos = part.AbsolutePosition + offset; | 1930 | // Sit analysis rewritten by KF 091125 |
1779 | //if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1) | 1931 | if (SitTargetisSet) // scipted sit |
1780 | //{ | 1932 | { |
1781 | // offset = pos; | 1933 | if (!part.IsOccupied) |
1782 | //autopilot = false; | 1934 | { |
1783 | //} | 1935 | //Console.WriteLine("Scripted, unoccupied"); |
1784 | if (m_physicsActor != null) | 1936 | part.SetAvatarOnSitTarget(UUID); // set that Av will be on it |
1785 | { | 1937 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); // change ofset to the scripted one |
1786 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | 1938 | sitOrientation = avSitOrientation; // Change rotatione to the scripted one |
1787 | // We can remove the physicsActor until they stand up. | 1939 | OffsetRotation = avSitOrientation; |
1788 | m_sitAvatarHeight = m_physicsActor.Size.Z; | 1940 | autopilot = false; // Jump direct to scripted llSitPos() |
1789 | 1941 | } | |
1790 | if (autopilot) | 1942 | else |
1791 | { | 1943 | { |
1792 | if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5) | 1944 | //Console.WriteLine("Scripted, occupied"); |
1793 | { | 1945 | return; |
1794 | autopilot = false; | 1946 | } |
1947 | } | ||
1948 | else // Not Scripted | ||
1949 | { | ||
1950 | if ( (Math.Abs(offset.X) > 0.5f) || (Math.Abs(offset.Y) > 0.5f) ) | ||
1951 | { | ||
1952 | // large prim & offset, ignore if other Avs sitting | ||
1953 | // offset.Z -= 0.05f; | ||
1954 | m_avUnscriptedSitPos = offset * partIRot; // (non-zero) sit where clicked | ||
1955 | autopilotTarget = part.AbsolutePosition + offset; // World location of clicked point | ||
1956 | |||
1957 | //Console.WriteLine(" offset ={0}", offset); | ||
1958 | //Console.WriteLine(" UnscriptedSitPos={0}", m_avUnscriptedSitPos); | ||
1959 | //Console.WriteLine(" autopilotTarget={0}", autopilotTarget); | ||
1960 | |||
1961 | } | ||
1962 | else // small offset | ||
1963 | { | ||
1964 | //Console.WriteLine("Small offset"); | ||
1965 | if (!part.IsOccupied) | ||
1966 | { | ||
1967 | m_avUnscriptedSitPos = Vector3.Zero; // Zero = Sit on prim center | ||
1968 | autopilotTarget = part.AbsolutePosition; | ||
1969 | //Console.WriteLine("UsSmall autopilotTarget={0}", autopilotTarget); | ||
1970 | } | ||
1971 | else return; // occupied small | ||
1972 | } // end large/small | ||
1973 | } // end Scripted/not | ||
1974 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1975 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1976 | forceMouselook = part.GetForceMouselook(); | ||
1977 | if(cameraAtOffset == Vector3.Zero) cameraAtOffset = new Vector3(0f, 0f, 0.1f); // | ||
1978 | if(cameraEyeOffset == Vector3.Zero) cameraEyeOffset = new Vector3(0f, 0f, 0.1f); // | ||
1795 | 1979 | ||
1796 | RemoveFromPhysicalScene(); | 1980 | if (m_physicsActor != null) |
1797 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | 1981 | { |
1798 | } | 1982 | // If we're not using the client autopilot, we're immediately warping the avatar to the location |
1799 | } | 1983 | // We can remove the physicsActor until they stand up. |
1800 | else | 1984 | m_sitAvatarHeight = m_physicsActor.Size.Z; |
1985 | if (autopilot) | ||
1986 | { // its not a scripted sit | ||
1987 | // if (Util.GetDistanceTo(AbsolutePosition, autopilotTarget) < 4.5) | ||
1988 | if( (Math.Abs(AbsolutePosition.X - autopilotTarget.X) < 2.0f) && (Math.Abs(AbsolutePosition.Y - autopilotTarget.Y) < 2.0f) ) | ||
1801 | { | 1989 | { |
1990 | autopilot = false; // close enough | ||
1991 | m_lastWorldPosition = m_pos; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
1992 | Not using the part's position because returning the AV to the last known standing | ||
1993 | position is likely to be more friendly, isn't it? */ | ||
1802 | RemoveFromPhysicalScene(); | 1994 | RemoveFromPhysicalScene(); |
1803 | } | 1995 | AbsolutePosition = autopilotTarget + new Vector3(0.0f, 0.0f, (m_sitAvatarHeight / 2.0f)); // Warp av to over sit target |
1996 | } // else the autopilot will get us close | ||
1997 | } | ||
1998 | else | ||
1999 | { // its a scripted sit | ||
2000 | m_lastWorldPosition = part.AbsolutePosition; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
2001 | I *am* using the part's position this time because we have no real idea how far away | ||
2002 | the avatar is from the sit target. */ | ||
2003 | RemoveFromPhysicalScene(); | ||
1804 | } | 2004 | } |
1805 | |||
1806 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1807 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1808 | forceMouselook = part.GetForceMouselook(); | ||
1809 | } | 2005 | } |
1810 | 2006 | else return; // physactor is null! | |
1811 | ControllingClient.SendSitResponse(targetID, offset, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | 2007 | |
1812 | m_requestedSitTargetUUID = targetID; | 2008 | Vector3 offsetr; // = offset * partIRot; |
2009 | // KF: In a linkset, offsetr needs to be relative to the group root! 091208 | ||
2010 | // offsetr = (part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + (offset * partIRot); | ||
2011 | // if (part.LinkNum < 2) 091216 All this was necessary because of the GetWorldRotation error. | ||
2012 | // { // Single, or Root prim of linkset, target is ClickOffset * RootRot | ||
2013 | offsetr = offset * partIRot; | ||
2014 | // | ||
2015 | // else | ||
2016 | // { // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot) | ||
2017 | // offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + | ||
2018 | // (offset * partRot); | ||
2019 | // } | ||
2020 | |||
2021 | //Console.WriteLine(" "); | ||
2022 | //Console.WriteLine("link number ={0}", part.LinkNum); | ||
2023 | //Console.WriteLine("Prim offset ={0}", part.OffsetPosition ); | ||
2024 | //Console.WriteLine("Root Rotate ={0}", part.ParentGroup.RootPart.RotationOffset); | ||
2025 | //Console.WriteLine("Click offst ={0}", offset); | ||
2026 | //Console.WriteLine("Prim Rotate ={0}", part.GetWorldRotation()); | ||
2027 | //Console.WriteLine("offsetr ={0}", offsetr); | ||
2028 | //Console.WriteLine("Camera At ={0}", cameraAtOffset); | ||
2029 | //Console.WriteLine("Camera Eye ={0}", cameraEyeOffset); | ||
2030 | |||
2031 | //NOTE: SendSitResponse should be relative to the GROUP *NOT* THE PRIM if we're sitting on a child | ||
2032 | ControllingClient.SendSitResponse(part.ParentGroup.UUID, offsetr + part.OffsetPosition, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
2033 | |||
2034 | m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target | ||
1813 | // This calls HandleAgentSit twice, once from here, and the client calls | 2035 | // This calls HandleAgentSit twice, once from here, and the client calls |
1814 | // HandleAgentSit itself after it gets to the location | 2036 | // HandleAgentSit itself after it gets to the location |
1815 | // It doesn't get to the location until we've moved them there though | 2037 | // It doesn't get to the location until we've moved them there though |
1816 | // which happens in HandleAgentSit :P | 2038 | // which happens in HandleAgentSit :P |
1817 | m_autopilotMoving = autopilot; | 2039 | m_autopilotMoving = autopilot; |
1818 | m_autoPilotTarget = pos; | 2040 | m_autoPilotTarget = autopilotTarget; |
1819 | m_sitAtAutoTarget = autopilot; | 2041 | m_sitAtAutoTarget = autopilot; |
2042 | m_initialSitTarget = autopilotTarget; | ||
1820 | if (!autopilot) | 2043 | if (!autopilot) |
1821 | HandleAgentSit(remoteClient, UUID); | 2044 | HandleAgentSit(remoteClient, UUID); |
1822 | } | 2045 | } |
@@ -2111,47 +2334,122 @@ namespace OpenSim.Region.Framework.Scenes | |||
2111 | { | 2334 | { |
2112 | if (part != null) | 2335 | if (part != null) |
2113 | { | 2336 | { |
2337 | //Console.WriteLine("Link #{0}, Rot {1}", part.LinkNum, part.GetWorldRotation()); | ||
2114 | if (part.GetAvatarOnSitTarget() == UUID) | 2338 | if (part.GetAvatarOnSitTarget() == UUID) |
2115 | { | 2339 | { |
2340 | //Console.WriteLine("Scripted Sit"); | ||
2341 | // Scripted sit | ||
2116 | Vector3 sitTargetPos = part.SitTargetPosition; | 2342 | Vector3 sitTargetPos = part.SitTargetPosition; |
2117 | Quaternion sitTargetOrient = part.SitTargetOrientation; | 2343 | Quaternion sitTargetOrient = part.SitTargetOrientation; |
2118 | |||
2119 | //Quaternion vq = new Quaternion(sitTargetPos.X, sitTargetPos.Y+0.2f, sitTargetPos.Z+0.2f, 0); | ||
2120 | //Quaternion nq = new Quaternion(-sitTargetOrient.X, -sitTargetOrient.Y, -sitTargetOrient.Z, sitTargetOrient.w); | ||
2121 | |||
2122 | //Quaternion result = (sitTargetOrient * vq) * nq; | ||
2123 | |||
2124 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); | 2344 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); |
2125 | m_pos += SIT_TARGET_ADJUSTMENT; | 2345 | m_pos += SIT_TARGET_ADJUSTMENT; |
2126 | m_bodyRot = sitTargetOrient; | 2346 | m_bodyRot = sitTargetOrient; |
2127 | //Rotation = sitTargetOrient; | ||
2128 | m_parentPosition = part.AbsolutePosition; | 2347 | m_parentPosition = part.AbsolutePosition; |
2129 | 2348 | part.IsOccupied = true; | |
2130 | //SendTerseUpdateToAllClients(); | 2349 | part.ParentGroup.AddAvatar(agentID); |
2350 | Console.WriteLine("Scripted Sit ofset {0}", m_pos); | ||
2131 | } | 2351 | } |
2132 | else | 2352 | else |
2133 | { | 2353 | { |
2134 | m_pos -= part.AbsolutePosition; | 2354 | // if m_avUnscriptedSitPos is zero then Av sits above center |
2355 | // Else Av sits at m_avUnscriptedSitPos | ||
2356 | |||
2357 | // Non-scripted sit by Kitto Flora 21Nov09 | ||
2358 | // Calculate angle of line from prim to Av | ||
2359 | Quaternion partIRot; | ||
2360 | // if (part.LinkNum == 1) | ||
2361 | // { // Root prim of linkset | ||
2362 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2363 | // } | ||
2364 | // else | ||
2365 | // { // single or child prim | ||
2366 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2367 | // } | ||
2368 | Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos; | ||
2369 | float y_diff = (m_avInitialPos.Y - sitTargetPos.Y); | ||
2370 | float x_diff = ( m_avInitialPos.X - sitTargetPos.X); | ||
2371 | if(Math.Abs(x_diff) < 0.001f) x_diff = 0.001f; // avoid div by 0 | ||
2372 | if(Math.Abs(y_diff) < 0.001f) y_diff = 0.001f; // avoid pol flip at 0 | ||
2373 | float sit_angle = (float)Math.Atan2( (double)y_diff, (double)x_diff); | ||
2374 | // NOTE: when sitting m_ pos and m_bodyRot are *relative* to the prim location/rotation, not 'World'. | ||
2375 | // Av sits at world euler <0,0, z>, translated by part rotation | ||
2376 | m_bodyRot = partIRot * Quaternion.CreateFromEulers(0f, 0f, sit_angle); // sit at 0,0,inv-click | ||
2377 | |||
2135 | m_parentPosition = part.AbsolutePosition; | 2378 | m_parentPosition = part.AbsolutePosition; |
2136 | } | 2379 | part.IsOccupied = true; |
2380 | part.ParentGroup.AddAvatar(agentID); | ||
2381 | m_pos = new Vector3(0f, 0f, 0.05f) + // corrections to get Sit Animation | ||
2382 | (new Vector3(0.0f, 0f, 0.61f) * partIRot) + // located on center | ||
2383 | (new Vector3(0.34f, 0f, 0.0f) * m_bodyRot) + | ||
2384 | m_avUnscriptedSitPos; // adds click offset, if any | ||
2385 | //Set up raytrace to find top surface of prim | ||
2386 | Vector3 size = part.Scale; | ||
2387 | float mag = 2.0f; // 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z)); | ||
2388 | Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag); | ||
2389 | Vector3 down = new Vector3(0f, 0f, -1f); | ||
2390 | //Console.WriteLine("st={0} do={1} ma={2}", start, down, mag); | ||
2391 | m_scene.PhysicsScene.RaycastWorld( | ||
2392 | start, // Vector3 position, | ||
2393 | down, // Vector3 direction, | ||
2394 | mag, // float length, | ||
2395 | SitAltitudeCallback); // retMethod | ||
2396 | } // end scripted/not | ||
2137 | } | 2397 | } |
2138 | else | 2398 | else // no Av |
2139 | { | 2399 | { |
2140 | return; | 2400 | return; |
2141 | } | 2401 | } |
2142 | } | 2402 | } |
2143 | m_parentID = m_requestedSitTargetID; | 2403 | |
2404 | //We want our offsets to reference the root prim, not the child we may have sat on | ||
2405 | if (!part.IsRoot) | ||
2406 | { | ||
2407 | m_parentID = part.ParentGroup.RootPart.LocalId; | ||
2408 | m_pos += part.OffsetPosition; | ||
2409 | } | ||
2410 | else | ||
2411 | { | ||
2412 | m_parentID = m_requestedSitTargetID; | ||
2413 | } | ||
2144 | 2414 | ||
2145 | Velocity = Vector3.Zero; | 2415 | Velocity = Vector3.Zero; |
2146 | RemoveFromPhysicalScene(); | 2416 | RemoveFromPhysicalScene(); |
2147 | 2417 | ||
2148 | Animator.TrySetMovementAnimation(sitAnimation); | 2418 | Animator.TrySetMovementAnimation(sitAnimation); |
2149 | SendFullUpdateToAllClients(); | 2419 | SendFullUpdateToAllClients(); |
2150 | // This may seem stupid, but Our Full updates don't send avatar rotation :P | ||
2151 | // So we're also sending a terse update (which has avatar rotation) | ||
2152 | // [Update] We do now. | ||
2153 | //SendTerseUpdateToAllClients(); | ||
2154 | } | 2420 | } |
2421 | |||
2422 | public void SitAltitudeCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal) | ||
2423 | { | ||
2424 | // KF: 091202 There appears to be a bug in Prim Edit Size - the process sometimes make a prim that RayTrace no longer | ||
2425 | // sees. Take/re-rez, or sim restart corrects the condition. Result of bug is incorrect sit height. | ||
2426 | if(hitYN) | ||
2427 | { | ||
2428 | // m_pos = Av offset from prim center to make look like on center | ||
2429 | // m_parentPosition = Actual center pos of prim | ||
2430 | // collisionPoint = spot on prim where we want to sit | ||
2431 | // collisionPoint.Z = global sit surface height | ||
2432 | SceneObjectPart part = m_scene.GetSceneObjectPart(localid); | ||
2433 | Quaternion partIRot; | ||
2434 | // if (part.LinkNum == 1) | ||
2435 | /// { // Root prim of linkset | ||
2436 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2437 | // } | ||
2438 | // else | ||
2439 | // { // single or child prim | ||
2440 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2441 | // } | ||
2442 | if (m_initialSitTarget != null) | ||
2443 | { | ||
2444 | float offZ = collisionPoint.Z - m_initialSitTarget.Z; | ||
2445 | Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction | ||
2446 | //Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset); | ||
2447 | m_pos += offset; | ||
2448 | // ControllingClient.SendClearFollowCamProperties(part.UUID); | ||
2449 | } | ||
2450 | |||
2451 | } | ||
2452 | } // End SitAltitudeCallback KF. | ||
2155 | 2453 | ||
2156 | /// <summary> | 2454 | /// <summary> |
2157 | /// Event handler for the 'Always run' setting on the client | 2455 | /// Event handler for the 'Always run' setting on the client |
@@ -2181,7 +2479,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2181 | /// </summary> | 2479 | /// </summary> |
2182 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> | 2480 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> |
2183 | /// <param name="rotation">The direction in which this avatar should now face. | 2481 | /// <param name="rotation">The direction in which this avatar should now face. |
2184 | public void AddNewMovement(Vector3 vec, Quaternion rotation) | 2482 | public void AddNewMovement(Vector3 vec, Quaternion rotation, bool Nudging) |
2185 | { | 2483 | { |
2186 | if (m_isChildAgent) | 2484 | if (m_isChildAgent) |
2187 | { | 2485 | { |
@@ -2222,10 +2520,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2222 | Rotation = rotation; | 2520 | Rotation = rotation; |
2223 | Vector3 direc = vec * rotation; | 2521 | Vector3 direc = vec * rotation; |
2224 | direc.Normalize(); | 2522 | direc.Normalize(); |
2523 | PhysicsActor actor = m_physicsActor; | ||
2524 | if ((vec.Z == 0f) && !actor.Flying) direc.Z = 0f; // Prevent camera WASD up. | ||
2225 | 2525 | ||
2226 | direc *= 0.03f * 128f * m_speedModifier; | 2526 | direc *= 0.03f * 128f * m_speedModifier; |
2227 | 2527 | ||
2228 | PhysicsActor actor = m_physicsActor; | ||
2229 | if (actor != null) | 2528 | if (actor != null) |
2230 | { | 2529 | { |
2231 | if (actor.Flying) | 2530 | if (actor.Flying) |
@@ -2247,18 +2546,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
2247 | { | 2546 | { |
2248 | if (direc.Z > 2.0f) | 2547 | if (direc.Z > 2.0f) |
2249 | { | 2548 | { |
2250 | direc.Z *= 3.0f; | 2549 | if(m_animator.m_animTickJump == -1) |
2251 | 2550 | { | |
2252 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 2551 | direc.Z *= 3.0f; // jump |
2253 | Animator.TrySetMovementAnimation("PREJUMP"); | 2552 | } |
2254 | Animator.TrySetMovementAnimation("JUMP"); | 2553 | else |
2554 | { | ||
2555 | direc.Z *= 0.1f; // prejump | ||
2556 | } | ||
2557 | /* Animations are controlled via GetMovementAnimation() in ScenePresenceAnimator.cs | ||
2558 | Animator.TrySetMovementAnimation("PREJUMP"); | ||
2559 | Animator.TrySetMovementAnimation("JUMP"); | ||
2560 | */ | ||
2255 | } | 2561 | } |
2256 | } | 2562 | } |
2257 | } | 2563 | } |
2258 | 2564 | ||
2259 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2565 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2260 | m_forceToApply = direc; | 2566 | m_forceToApply = direc; |
2261 | 2567 | m_isNudging = Nudging; | |
2262 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2568 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2263 | } | 2569 | } |
2264 | 2570 | ||
@@ -2273,7 +2579,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2273 | const float POSITION_TOLERANCE = 0.05f; | 2579 | const float POSITION_TOLERANCE = 0.05f; |
2274 | //const int TIME_MS_TOLERANCE = 3000; | 2580 | //const int TIME_MS_TOLERANCE = 3000; |
2275 | 2581 | ||
2276 | SendPrimUpdates(); | 2582 | |
2277 | 2583 | ||
2278 | if (m_isChildAgent == false) | 2584 | if (m_isChildAgent == false) |
2279 | { | 2585 | { |
@@ -2303,6 +2609,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2303 | CheckForBorderCrossing(); | 2609 | CheckForBorderCrossing(); |
2304 | CheckForSignificantMovement(); // sends update to the modules. | 2610 | CheckForSignificantMovement(); // sends update to the modules. |
2305 | } | 2611 | } |
2612 | |||
2613 | //Sending prim updates AFTER the avatar terse updates are sent | ||
2614 | SendPrimUpdates(); | ||
2306 | } | 2615 | } |
2307 | 2616 | ||
2308 | #endregion | 2617 | #endregion |
@@ -3075,6 +3384,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3075 | m_callbackURI = cAgent.CallbackURI; | 3384 | m_callbackURI = cAgent.CallbackURI; |
3076 | 3385 | ||
3077 | m_pos = cAgent.Position; | 3386 | m_pos = cAgent.Position; |
3387 | |||
3078 | m_velocity = cAgent.Velocity; | 3388 | m_velocity = cAgent.Velocity; |
3079 | m_CameraCenter = cAgent.Center; | 3389 | m_CameraCenter = cAgent.Center; |
3080 | //m_avHeight = cAgent.Size.Z; | 3390 | //m_avHeight = cAgent.Size.Z; |
@@ -3164,14 +3474,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3164 | { | 3474 | { |
3165 | if (m_forceToApply.HasValue) | 3475 | if (m_forceToApply.HasValue) |
3166 | { | 3476 | { |
3167 | Vector3 force = m_forceToApply.Value; | ||
3168 | 3477 | ||
3478 | Vector3 force = m_forceToApply.Value; | ||
3169 | m_updateflag = true; | 3479 | m_updateflag = true; |
3170 | // movementvector = force; | ||
3171 | Velocity = force; | 3480 | Velocity = force; |
3172 | 3481 | ||
3173 | m_forceToApply = null; | 3482 | m_forceToApply = null; |
3174 | } | 3483 | } |
3484 | else | ||
3485 | { | ||
3486 | if (m_isNudging) | ||
3487 | { | ||
3488 | Vector3 force = Vector3.Zero; | ||
3489 | |||
3490 | m_updateflag = true; | ||
3491 | Velocity = force; | ||
3492 | m_isNudging = false; | ||
3493 | m_updateCount = UPDATE_COUNT; //KF: Update anims to pickup "STAND" | ||
3494 | } | ||
3495 | } | ||
3175 | } | 3496 | } |
3176 | 3497 | ||
3177 | public override void SetText(string text, Vector3 color, double alpha) | 3498 | public override void SetText(string text, Vector3 color, double alpha) |
@@ -3222,18 +3543,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
3222 | { | 3543 | { |
3223 | if (e == null) | 3544 | if (e == null) |
3224 | return; | 3545 | return; |
3225 | 3546 | ||
3226 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3547 | // The Physics Scene will send (spam!) updates every 500 ms grep: m_physicsActor.SubscribeEvents( |
3227 | // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents( | ||
3228 | // as of this comment the interval is set in AddToPhysicalScene | 3548 | // as of this comment the interval is set in AddToPhysicalScene |
3229 | if (Animator!=null) | 3549 | if (Animator!=null) |
3230 | Animator.UpdateMovementAnimations(); | 3550 | { |
3551 | if (m_updateCount > 0) //KF: DO NOT call UpdateMovementAnimations outside of the m_updateCount wrapper, | ||
3552 | { // else its will lock out other animation changes, like ground sit. | ||
3553 | Animator.UpdateMovementAnimations(); | ||
3554 | m_updateCount--; | ||
3555 | } | ||
3556 | } | ||
3231 | 3557 | ||
3232 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3558 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3233 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3559 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3234 | 3560 | ||
3235 | CollisionPlane = Vector4.UnitW; | 3561 | CollisionPlane = Vector4.UnitW; |
3236 | 3562 | ||
3563 | if (m_lastColCount != coldata.Count) | ||
3564 | { | ||
3565 | m_updateCount = UPDATE_COUNT; | ||
3566 | m_lastColCount = coldata.Count; | ||
3567 | } | ||
3568 | |||
3237 | if (coldata.Count != 0 && Animator != null) | 3569 | if (coldata.Count != 0 && Animator != null) |
3238 | { | 3570 | { |
3239 | switch (Animator.CurrentMovementAnimation) | 3571 | switch (Animator.CurrentMovementAnimation) |
@@ -3263,6 +3595,148 @@ namespace OpenSim.Region.Framework.Scenes | |||
3263 | } | 3595 | } |
3264 | } | 3596 | } |
3265 | 3597 | ||
3598 | List<uint> thisHitColliders = new List<uint>(); | ||
3599 | List<uint> endedColliders = new List<uint>(); | ||
3600 | List<uint> startedColliders = new List<uint>(); | ||
3601 | |||
3602 | foreach (uint localid in coldata.Keys) | ||
3603 | { | ||
3604 | thisHitColliders.Add(localid); | ||
3605 | if (!m_lastColliders.Contains(localid)) | ||
3606 | { | ||
3607 | startedColliders.Add(localid); | ||
3608 | } | ||
3609 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
3610 | } | ||
3611 | |||
3612 | // calculate things that ended colliding | ||
3613 | foreach (uint localID in m_lastColliders) | ||
3614 | { | ||
3615 | if (!thisHitColliders.Contains(localID)) | ||
3616 | { | ||
3617 | endedColliders.Add(localID); | ||
3618 | } | ||
3619 | } | ||
3620 | //add the items that started colliding this time to the last colliders list. | ||
3621 | foreach (uint localID in startedColliders) | ||
3622 | { | ||
3623 | m_lastColliders.Add(localID); | ||
3624 | } | ||
3625 | // remove things that ended colliding from the last colliders list | ||
3626 | foreach (uint localID in endedColliders) | ||
3627 | { | ||
3628 | m_lastColliders.Remove(localID); | ||
3629 | } | ||
3630 | |||
3631 | // do event notification | ||
3632 | if (startedColliders.Count > 0) | ||
3633 | { | ||
3634 | ColliderArgs StartCollidingMessage = new ColliderArgs(); | ||
3635 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3636 | foreach (uint localId in startedColliders) | ||
3637 | { | ||
3638 | if (localId == 0) | ||
3639 | continue; | ||
3640 | |||
3641 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3642 | string data = ""; | ||
3643 | if (obj != null) | ||
3644 | { | ||
3645 | DetectedObject detobj = new DetectedObject(); | ||
3646 | detobj.keyUUID = obj.UUID; | ||
3647 | detobj.nameStr = obj.Name; | ||
3648 | detobj.ownerUUID = obj.OwnerID; | ||
3649 | detobj.posVector = obj.AbsolutePosition; | ||
3650 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3651 | detobj.velVector = obj.Velocity; | ||
3652 | detobj.colliderType = 0; | ||
3653 | detobj.groupUUID = obj.GroupID; | ||
3654 | colliding.Add(detobj); | ||
3655 | } | ||
3656 | } | ||
3657 | |||
3658 | if (colliding.Count > 0) | ||
3659 | { | ||
3660 | StartCollidingMessage.Colliders = colliding; | ||
3661 | |||
3662 | foreach (SceneObjectGroup att in Attachments) | ||
3663 | Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage); | ||
3664 | } | ||
3665 | } | ||
3666 | |||
3667 | if (endedColliders.Count > 0) | ||
3668 | { | ||
3669 | ColliderArgs EndCollidingMessage = new ColliderArgs(); | ||
3670 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3671 | foreach (uint localId in endedColliders) | ||
3672 | { | ||
3673 | if (localId == 0) | ||
3674 | continue; | ||
3675 | |||
3676 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3677 | string data = ""; | ||
3678 | if (obj != null) | ||
3679 | { | ||
3680 | DetectedObject detobj = new DetectedObject(); | ||
3681 | detobj.keyUUID = obj.UUID; | ||
3682 | detobj.nameStr = obj.Name; | ||
3683 | detobj.ownerUUID = obj.OwnerID; | ||
3684 | detobj.posVector = obj.AbsolutePosition; | ||
3685 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3686 | detobj.velVector = obj.Velocity; | ||
3687 | detobj.colliderType = 0; | ||
3688 | detobj.groupUUID = obj.GroupID; | ||
3689 | colliding.Add(detobj); | ||
3690 | } | ||
3691 | } | ||
3692 | |||
3693 | if (colliding.Count > 0) | ||
3694 | { | ||
3695 | EndCollidingMessage.Colliders = colliding; | ||
3696 | |||
3697 | foreach (SceneObjectGroup att in Attachments) | ||
3698 | Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage); | ||
3699 | } | ||
3700 | } | ||
3701 | |||
3702 | if (thisHitColliders.Count > 0) | ||
3703 | { | ||
3704 | ColliderArgs CollidingMessage = new ColliderArgs(); | ||
3705 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3706 | foreach (uint localId in thisHitColliders) | ||
3707 | { | ||
3708 | if (localId == 0) | ||
3709 | continue; | ||
3710 | |||
3711 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3712 | string data = ""; | ||
3713 | if (obj != null) | ||
3714 | { | ||
3715 | DetectedObject detobj = new DetectedObject(); | ||
3716 | detobj.keyUUID = obj.UUID; | ||
3717 | detobj.nameStr = obj.Name; | ||
3718 | detobj.ownerUUID = obj.OwnerID; | ||
3719 | detobj.posVector = obj.AbsolutePosition; | ||
3720 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3721 | detobj.velVector = obj.Velocity; | ||
3722 | detobj.colliderType = 0; | ||
3723 | detobj.groupUUID = obj.GroupID; | ||
3724 | colliding.Add(detobj); | ||
3725 | } | ||
3726 | } | ||
3727 | |||
3728 | if (colliding.Count > 0) | ||
3729 | { | ||
3730 | CollidingMessage.Colliders = colliding; | ||
3731 | |||
3732 | lock (m_attachments) | ||
3733 | { | ||
3734 | foreach (SceneObjectGroup att in m_attachments) | ||
3735 | Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage); | ||
3736 | } | ||
3737 | } | ||
3738 | } | ||
3739 | |||
3266 | if (m_invulnerable) | 3740 | if (m_invulnerable) |
3267 | return; | 3741 | return; |
3268 | 3742 | ||
@@ -3437,7 +3911,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3437 | m_scene = scene; | 3911 | m_scene = scene; |
3438 | 3912 | ||
3439 | RegisterToEvents(); | 3913 | RegisterToEvents(); |
3440 | 3914 | if (m_controllingClient != null) | |
3915 | { | ||
3916 | m_controllingClient.ProcessPendingPackets(); | ||
3917 | } | ||
3441 | /* | 3918 | /* |
3442 | AbsolutePosition = client.StartPos; | 3919 | AbsolutePosition = client.StartPos; |
3443 | 3920 | ||
@@ -3667,6 +4144,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
3667 | return; | 4144 | return; |
3668 | } | 4145 | } |
3669 | 4146 | ||
4147 | XmlDocument doc = new XmlDocument(); | ||
4148 | string stateData = String.Empty; | ||
4149 | |||
4150 | IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>(); | ||
4151 | if (attServ != null) | ||
4152 | { | ||
4153 | m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service"); | ||
4154 | stateData = attServ.Get(ControllingClient.AgentId.ToString()); | ||
4155 | if (stateData != String.Empty) | ||
4156 | { | ||
4157 | try | ||
4158 | { | ||
4159 | doc.LoadXml(stateData); | ||
4160 | } | ||
4161 | catch { } | ||
4162 | } | ||
4163 | } | ||
4164 | |||
4165 | Dictionary<UUID, string> itemData = new Dictionary<UUID, string>(); | ||
4166 | |||
4167 | XmlNodeList nodes = doc.GetElementsByTagName("Attachment"); | ||
4168 | if (nodes.Count > 0) | ||
4169 | { | ||
4170 | foreach (XmlNode n in nodes) | ||
4171 | { | ||
4172 | XmlElement elem = (XmlElement)n; | ||
4173 | string itemID = elem.GetAttribute("ItemID"); | ||
4174 | string xml = elem.InnerXml; | ||
4175 | |||
4176 | itemData[new UUID(itemID)] = xml; | ||
4177 | } | ||
4178 | } | ||
4179 | |||
3670 | List<int> attPoints = m_appearance.GetAttachedPoints(); | 4180 | List<int> attPoints = m_appearance.GetAttachedPoints(); |
3671 | foreach (int p in attPoints) | 4181 | foreach (int p in attPoints) |
3672 | { | 4182 | { |
@@ -3686,9 +4196,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
3686 | 4196 | ||
3687 | try | 4197 | try |
3688 | { | 4198 | { |
3689 | // Rez from inventory | 4199 | string xmlData; |
3690 | UUID asset | 4200 | XmlDocument d = new XmlDocument(); |
3691 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p); | 4201 | UUID asset; |
4202 | if (itemData.TryGetValue(itemID, out xmlData)) | ||
4203 | { | ||
4204 | d.LoadXml(xmlData); | ||
4205 | m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", itemID); | ||
4206 | |||
4207 | // Rez from inventory | ||
4208 | asset | ||
4209 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, d); | ||
4210 | |||
4211 | } | ||
4212 | else | ||
4213 | { | ||
4214 | // Rez from inventory (with a null doc to let | ||
4215 | // CHANGED_OWNER happen) | ||
4216 | asset | ||
4217 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, null); | ||
4218 | } | ||
3692 | 4219 | ||
3693 | m_log.InfoFormat( | 4220 | m_log.InfoFormat( |
3694 | "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})", | 4221 | "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})", |
@@ -3725,5 +4252,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3725 | m_reprioritization_called = false; | 4252 | m_reprioritization_called = false; |
3726 | } | 4253 | } |
3727 | } | 4254 | } |
4255 | |||
4256 | private Vector3 Quat2Euler(Quaternion rot){ | ||
4257 | float x = Utils.RAD_TO_DEG * (float)Math.Atan2((double)((2.0f * rot.X * rot.W) - (2.0f * rot.Y * rot.Z)) , | ||
4258 | (double)(1 - (2.0f * rot.X * rot.X) - (2.0f * rot.Z * rot.Z))); | ||
4259 | float y = Utils.RAD_TO_DEG * (float)Math.Asin ((double)((2.0f * rot.X * rot.Y) + (2.0f * rot.Z * rot.W))); | ||
4260 | float z = Utils.RAD_TO_DEG * (float)Math.Atan2(((double)(2.0f * rot.Y * rot.W) - (2.0f * rot.X * rot.Z)) , | ||
4261 | (double)(1 - (2.0f * rot.Y * rot.Y) - (2.0f * rot.Z * rot.Z))); | ||
4262 | return(new Vector3(x,y,z)); | ||
4263 | } | ||
4264 | |||
4265 | |||
3728 | } | 4266 | } |
3729 | } | 4267 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 5bdaa17..77e477f 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -105,7 +105,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
105 | sceneObject.AddPart(part); | 105 | sceneObject.AddPart(part); |
106 | part.LinkNum = linkNum; | 106 | part.LinkNum = linkNum; |
107 | part.TrimPermissions(); | 107 | part.TrimPermissions(); |
108 | part.StoreUndoState(); | 108 | part.StoreUndoState(UndoType.STATE_ALL); |
109 | reader.Close(); | 109 | reader.Close(); |
110 | sr.Close(); | 110 | sr.Close(); |
111 | } | 111 | } |
@@ -231,7 +231,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
231 | if (originalLinkNum != 0) | 231 | if (originalLinkNum != 0) |
232 | part.LinkNum = originalLinkNum; | 232 | part.LinkNum = originalLinkNum; |
233 | 233 | ||
234 | part.StoreUndoState(); | 234 | part.StoreUndoState(UndoType.STATE_ALL); |
235 | reader.Close(); | 235 | reader.Close(); |
236 | sr.Close(); | 236 | sr.Close(); |
237 | } | 237 | } |
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index 55e407e..f71b507 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs | |||
@@ -27,48 +27,125 @@ | |||
27 | 27 | ||
28 | using OpenMetaverse; | 28 | using OpenMetaverse; |
29 | using OpenSim.Region.Framework.Interfaces; | 29 | using OpenSim.Region.Framework.Interfaces; |
30 | using System; | ||
30 | 31 | ||
31 | namespace OpenSim.Region.Framework.Scenes | 32 | namespace OpenSim.Region.Framework.Scenes |
32 | { | 33 | { |
34 | [Flags] | ||
35 | public enum UndoType | ||
36 | { | ||
37 | STATE_PRIM_POSITION = 1, | ||
38 | STATE_PRIM_ROTATION = 2, | ||
39 | STATE_PRIM_SCALE = 4, | ||
40 | STATE_PRIM_ALL = 7, | ||
41 | STATE_GROUP_POSITION = 8, | ||
42 | STATE_GROUP_ROTATION = 16, | ||
43 | STATE_GROUP_SCALE = 32, | ||
44 | STATE_GROUP_ALL = 56, | ||
45 | STATE_ALL = 63 | ||
46 | } | ||
47 | |||
33 | public class UndoState | 48 | public class UndoState |
34 | { | 49 | { |
35 | public Vector3 Position = Vector3.Zero; | 50 | public Vector3 Position = Vector3.Zero; |
36 | public Vector3 Scale = Vector3.Zero; | 51 | public Vector3 Scale = Vector3.Zero; |
37 | public Quaternion Rotation = Quaternion.Identity; | 52 | public Quaternion Rotation = Quaternion.Identity; |
53 | public Vector3 GroupPosition = Vector3.Zero; | ||
54 | public Quaternion GroupRotation = Quaternion.Identity; | ||
55 | public Vector3 GroupScale = Vector3.Zero; | ||
56 | public DateTime LastUpdated = DateTime.Now; | ||
57 | public UndoType Type; | ||
38 | 58 | ||
39 | public UndoState(SceneObjectPart part) | 59 | public UndoState(SceneObjectPart part, UndoType type) |
40 | { | 60 | { |
61 | Type = type; | ||
41 | if (part != null) | 62 | if (part != null) |
42 | { | 63 | { |
43 | if (part.ParentID == 0) | 64 | if (part.ParentID == 0) |
44 | { | 65 | { |
45 | Position = part.ParentGroup.AbsolutePosition; | 66 | GroupScale = part.ParentGroup.RootPart.Shape.Scale; |
67 | |||
68 | //FUBAR WARNING: Do NOT get the group's absoluteposition here | ||
69 | //or you'll experience a loop and/or a stack issue | ||
70 | GroupPosition = part.ParentGroup.RootPart.AbsolutePosition; | ||
71 | GroupRotation = part.ParentGroup.GroupRotation; | ||
72 | Position = part.ParentGroup.RootPart.AbsolutePosition; | ||
46 | Rotation = part.RotationOffset; | 73 | Rotation = part.RotationOffset; |
47 | Scale = part.Shape.Scale; | 74 | Scale = part.Shape.Scale; |
75 | LastUpdated = DateTime.Now; | ||
48 | } | 76 | } |
49 | else | 77 | else |
50 | { | 78 | { |
79 | GroupScale = part.Shape.Scale; | ||
80 | |||
81 | //FUBAR WARNING: Do NOT get the group's absoluteposition here | ||
82 | //or you'll experience a loop and/or a stack issue | ||
83 | GroupPosition = part.ParentGroup.RootPart.AbsolutePosition; | ||
84 | GroupRotation = part.ParentGroup.Rotation; | ||
51 | Position = part.OffsetPosition; | 85 | Position = part.OffsetPosition; |
52 | Rotation = part.RotationOffset; | 86 | Rotation = part.RotationOffset; |
53 | Scale = part.Shape.Scale; | 87 | Scale = part.Shape.Scale; |
88 | LastUpdated = DateTime.Now; | ||
54 | } | 89 | } |
55 | } | 90 | } |
56 | } | 91 | } |
57 | 92 | public void Merge(UndoState last) | |
93 | { | ||
94 | if ((Type & UndoType.STATE_GROUP_POSITION) == 0 || ((last.Type & UndoType.STATE_GROUP_POSITION) >= (Type & UndoType.STATE_GROUP_POSITION))) | ||
95 | { | ||
96 | GroupPosition = last.GroupPosition; | ||
97 | Position = last.Position; | ||
98 | } | ||
99 | if ((Type & UndoType.STATE_GROUP_SCALE) == 0 || ((last.Type & UndoType.STATE_GROUP_SCALE) >= (Type & UndoType.STATE_GROUP_SCALE))) | ||
100 | { | ||
101 | GroupScale = last.GroupScale; | ||
102 | Scale = last.Scale; | ||
103 | } | ||
104 | if ((Type & UndoType.STATE_GROUP_ROTATION) == 0 || ((last.Type & UndoType.STATE_GROUP_ROTATION) >= (Type & UndoType.STATE_GROUP_ROTATION))) | ||
105 | { | ||
106 | GroupRotation = last.GroupRotation; | ||
107 | Rotation = last.Rotation; | ||
108 | } | ||
109 | if ((Type & UndoType.STATE_PRIM_POSITION) == 0 || ((last.Type & UndoType.STATE_PRIM_POSITION) >= (Type & UndoType.STATE_PRIM_POSITION))) | ||
110 | { | ||
111 | Position = last.Position; | ||
112 | } | ||
113 | if ((Type & UndoType.STATE_PRIM_SCALE) == 0 || ((last.Type & UndoType.STATE_PRIM_SCALE) >= (Type & UndoType.STATE_PRIM_SCALE))) | ||
114 | { | ||
115 | Scale = last.Scale; | ||
116 | } | ||
117 | if ((Type & UndoType.STATE_PRIM_ROTATION) == 0 || ((last.Type & UndoType.STATE_PRIM_ROTATION) >= (Type & UndoType.STATE_PRIM_ROTATION))) | ||
118 | { | ||
119 | Rotation = last.Rotation; | ||
120 | } | ||
121 | Type = Type | last.Type; | ||
122 | } | ||
123 | public bool Compare(UndoState undo) | ||
124 | { | ||
125 | if (undo == null || Position == null) return false; | ||
126 | if (undo.Position == Position && undo.Rotation == Rotation && undo.Scale == Scale && undo.GroupPosition == GroupPosition && undo.GroupScale == GroupScale && undo.GroupRotation == GroupRotation) | ||
127 | { | ||
128 | return true; | ||
129 | } | ||
130 | else | ||
131 | { | ||
132 | return false; | ||
133 | } | ||
134 | } | ||
58 | public bool Compare(SceneObjectPart part) | 135 | public bool Compare(SceneObjectPart part) |
59 | { | 136 | { |
60 | if (part != null) | 137 | if (part != null) |
61 | { | 138 | { |
62 | if (part.ParentID == 0) | 139 | if (part.ParentID == 0) |
63 | { | 140 | { |
64 | if (Position == part.ParentGroup.AbsolutePosition && Rotation == part.ParentGroup.Rotation) | 141 | if (Position == part.ParentGroup.RootPart.AbsolutePosition && Rotation == part.ParentGroup.Rotation && GroupPosition == part.ParentGroup.RootPart.AbsolutePosition && part.ParentGroup.Rotation == GroupRotation && part.Shape.Scale == GroupScale) |
65 | return true; | 142 | return true; |
66 | else | 143 | else |
67 | return false; | 144 | return false; |
68 | } | 145 | } |
69 | else | 146 | else |
70 | { | 147 | { |
71 | if (Position == part.OffsetPosition && Rotation == part.RotationOffset && Scale == part.Shape.Scale) | 148 | if (Position == part.OffsetPosition && Rotation == part.RotationOffset && Scale == part.Shape.Scale && GroupPosition == part.ParentGroup.RootPart.AbsolutePosition && part.ParentGroup.Rotation == GroupRotation && part.Shape.Scale == GroupScale) |
72 | return true; | 149 | return true; |
73 | else | 150 | else |
74 | return false; | 151 | return false; |
@@ -78,62 +155,70 @@ namespace OpenSim.Region.Framework.Scenes | |||
78 | return false; | 155 | return false; |
79 | } | 156 | } |
80 | 157 | ||
81 | public void PlaybackState(SceneObjectPart part) | 158 | private void RestoreState(SceneObjectPart part) |
82 | { | 159 | { |
160 | bool GroupChange = false; | ||
161 | if ((Type & UndoType.STATE_GROUP_POSITION) != 0 | ||
162 | || (Type & UndoType.STATE_GROUP_ROTATION) != 0 | ||
163 | || (Type & UndoType.STATE_GROUP_SCALE) != 0) | ||
164 | { | ||
165 | GroupChange = true; | ||
166 | } | ||
167 | |||
83 | if (part != null) | 168 | if (part != null) |
84 | { | 169 | { |
85 | part.Undoing = true; | 170 | part.Undoing = true; |
86 | 171 | ||
87 | if (part.ParentID == 0) | 172 | if (part.ParentID == 0 && GroupChange == false) |
88 | { | 173 | { |
89 | if (Position != Vector3.Zero) | 174 | if (Position != Vector3.Zero) |
90 | part.ParentGroup.AbsolutePosition = Position; | 175 | |
91 | part.RotationOffset = Rotation; | 176 | part.ParentGroup.UpdateSinglePosition(Position, part.LocalId); |
177 | part.ParentGroup.UpdateSingleRotation(Rotation, part.LocalId); | ||
92 | if (Scale != Vector3.Zero) | 178 | if (Scale != Vector3.Zero) |
93 | part.Resize(Scale); | 179 | part.Resize(Scale); |
94 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | 180 | part.ParentGroup.ScheduleGroupForTerseUpdate(); |
95 | } | 181 | } |
96 | else | 182 | else |
97 | { | 183 | { |
98 | if (Position != Vector3.Zero) | 184 | if (GroupChange) |
99 | part.OffsetPosition = Position; | 185 | { |
100 | part.UpdateRotation(Rotation); | 186 | part.ParentGroup.RootPart.Undoing = true; |
101 | if (Scale != Vector3.Zero) | 187 | if (GroupPosition != Vector3.Zero) |
102 | part.Resize(Scale); part.ScheduleTerseUpdate(); | 188 | { |
189 | //Calculate the scale... | ||
190 | Vector3 gs = part.Shape.Scale; | ||
191 | float scale = GroupScale.Z / gs.Z; | ||
192 | |||
193 | //Scale first since it can affect our position | ||
194 | part.ParentGroup.GroupResize(gs * scale, part.LocalId); | ||
195 | part.ParentGroup.AbsolutePosition = GroupPosition; | ||
196 | part.ParentGroup.UpdateGroupRotationR(GroupRotation); | ||
197 | |||
198 | } | ||
199 | part.ParentGroup.RootPart.Undoing = false; | ||
200 | } | ||
201 | else | ||
202 | { | ||
203 | if (Position != Vector3.Zero) //We can use this for all the updates since all are set | ||
204 | { | ||
205 | part.OffsetPosition = Position; | ||
206 | part.UpdateRotation(Rotation); | ||
207 | part.Resize(Scale); part.ScheduleTerseUpdate(); | ||
208 | } | ||
209 | } | ||
103 | } | 210 | } |
104 | part.Undoing = false; | 211 | part.Undoing = false; |
105 | 212 | ||
106 | } | 213 | } |
107 | } | 214 | } |
215 | public void PlaybackState(SceneObjectPart part) | ||
216 | { | ||
217 | RestoreState(part); | ||
218 | } | ||
108 | public void PlayfwdState(SceneObjectPart part) | 219 | public void PlayfwdState(SceneObjectPart part) |
109 | { | 220 | { |
110 | if (part != null) | 221 | RestoreState(part); |
111 | { | ||
112 | part.Undoing = true; | ||
113 | |||
114 | if (part.ParentID == 0) | ||
115 | { | ||
116 | if (Position != Vector3.Zero) | ||
117 | part.ParentGroup.AbsolutePosition = Position; | ||
118 | if (Rotation != Quaternion.Identity) | ||
119 | part.UpdateRotation(Rotation); | ||
120 | if (Scale != Vector3.Zero) | ||
121 | part.Resize(Scale); | ||
122 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | ||
123 | } | ||
124 | else | ||
125 | { | ||
126 | if (Position != Vector3.Zero) | ||
127 | part.OffsetPosition = Position; | ||
128 | if (Rotation != Quaternion.Identity) | ||
129 | part.UpdateRotation(Rotation); | ||
130 | if (Scale != Vector3.Zero) | ||
131 | part.Resize(Scale); | ||
132 | part.ScheduleTerseUpdate(); | ||
133 | } | ||
134 | part.Undoing = false; | ||
135 | |||
136 | } | ||
137 | } | 222 | } |
138 | } | 223 | } |
139 | public class LandUndoState | 224 | public class LandUndoState |
@@ -161,3 +246,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
161 | } | 246 | } |
162 | } | 247 | } |
163 | } | 248 | } |
249 | |||