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-rw-r--r--OpenSim/Region/Framework/Scenes/TerrainChannel.cs12
1 files changed, 1 insertions, 11 deletions
diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
index 60dc6c9..cc040a6 100644
--- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
+++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
@@ -124,17 +124,7 @@ namespace OpenSim.Region.Framework.Scenes
124 // and the caller will probably do the wrong thing if the terrain is not the legacy 256x256. 124 // and the caller will probably do the wrong thing if the terrain is not the legacy 256x256.
125 public float[] GetFloatsSerialised() 125 public float[] GetFloatsSerialised()
126 { 126 {
127 int points = Width * Height; 127 return m_terrainData.GetFloatsSerialized();
128 float[] heights = new float[points];
129
130 int idx = 0;
131 for (int jj = 0; jj < Height; jj++)
132 for (int ii = 0; ii < Width; ii++)
133 {
134 heights[idx++] = m_terrainData[ii, jj];
135 }
136
137 return heights;
138 } 128 }
139 129
140 // ITerrainChannel.GetDoubles() 130 // ITerrainChannel.GetDoubles()