diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 97 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 |
2 files changed, 66 insertions, 33 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 790ec63..76e632e 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -65,7 +65,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
65 | #region Fields | 65 | #region Fields |
66 | 66 | ||
67 | public bool EmergencyMonitoring = false; | 67 | public bool EmergencyMonitoring = false; |
68 | public bool DEBUG = false; | 68 | |
69 | /// <summary> | ||
70 | /// Show debug information about teleports. | ||
71 | /// </summary> | ||
72 | public bool DebugTeleporting { get; private set; } | ||
73 | |||
74 | /// <summary> | ||
75 | /// Show debug information about the scene loop. | ||
76 | /// </summary> | ||
77 | public bool DebugUpdates { get; private set; } | ||
69 | 78 | ||
70 | public SynchronizeSceneHandler SynchronizeScene; | 79 | public SynchronizeSceneHandler SynchronizeScene; |
71 | public SimStatsReporter StatsReporter; | 80 | public SimStatsReporter StatsReporter; |
@@ -1020,44 +1029,66 @@ namespace OpenSim.Region.Framework.Scenes | |||
1020 | } | 1029 | } |
1021 | } | 1030 | } |
1022 | 1031 | ||
1023 | public void SetSceneCoreDebug(bool ScriptEngine, bool CollisionEvents, bool PhysicsEngine) | 1032 | public void SetSceneCoreDebug(Dictionary<string, string> options) |
1024 | { | 1033 | { |
1025 | if (m_scripts_enabled != !ScriptEngine) | 1034 | if (options.ContainsKey("scripting")) |
1026 | { | 1035 | { |
1027 | if (ScriptEngine) | 1036 | bool enableScripts = true; |
1037 | if (bool.TryParse(options["scripting"], out enableScripts) && m_scripts_enabled != enableScripts) | ||
1028 | { | 1038 | { |
1029 | m_log.Info("Stopping all Scripts in Scene"); | 1039 | if (!enableScripts) |
1030 | |||
1031 | EntityBase[] entities = Entities.GetEntities(); | ||
1032 | foreach (EntityBase ent in entities) | ||
1033 | { | 1040 | { |
1034 | if (ent is SceneObjectGroup) | 1041 | m_log.Info("Stopping all Scripts in Scene"); |
1035 | ((SceneObjectGroup)ent).RemoveScriptInstances(false); | 1042 | |
1043 | EntityBase[] entities = Entities.GetEntities(); | ||
1044 | foreach (EntityBase ent in entities) | ||
1045 | { | ||
1046 | if (ent is SceneObjectGroup) | ||
1047 | ((SceneObjectGroup)ent).RemoveScriptInstances(false); | ||
1048 | } | ||
1036 | } | 1049 | } |
1037 | } | 1050 | else |
1038 | else | ||
1039 | { | ||
1040 | m_log.Info("Starting all Scripts in Scene"); | ||
1041 | |||
1042 | EntityBase[] entities = Entities.GetEntities(); | ||
1043 | foreach (EntityBase ent in entities) | ||
1044 | { | 1051 | { |
1045 | if (ent is SceneObjectGroup) | 1052 | m_log.Info("Starting all Scripts in Scene"); |
1053 | |||
1054 | EntityBase[] entities = Entities.GetEntities(); | ||
1055 | foreach (EntityBase ent in entities) | ||
1046 | { | 1056 | { |
1047 | SceneObjectGroup sog = (SceneObjectGroup)ent; | 1057 | if (ent is SceneObjectGroup) |
1048 | sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0); | 1058 | { |
1049 | sog.ResumeScripts(); | 1059 | SceneObjectGroup sog = (SceneObjectGroup)ent; |
1060 | sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0); | ||
1061 | sog.ResumeScripts(); | ||
1062 | } | ||
1050 | } | 1063 | } |
1051 | } | 1064 | } |
1065 | |||
1066 | m_scripts_enabled = enableScripts; | ||
1052 | } | 1067 | } |
1068 | } | ||
1053 | 1069 | ||
1054 | m_scripts_enabled = !ScriptEngine; | 1070 | if (options.ContainsKey("physics")) |
1055 | m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine"); | 1071 | { |
1072 | bool enablePhysics; | ||
1073 | if (bool.TryParse(options["physics"], out enablePhysics)) | ||
1074 | m_physics_enabled = enablePhysics; | ||
1075 | } | ||
1076 | |||
1077 | if (options.ContainsKey("teleport")) | ||
1078 | { | ||
1079 | bool enableTeleportDebugging; | ||
1080 | if (bool.TryParse(options["teleport"], out enableTeleportDebugging)) | ||
1081 | DebugTeleporting = enableTeleportDebugging; | ||
1056 | } | 1082 | } |
1057 | 1083 | ||
1058 | if (m_physics_enabled != !PhysicsEngine) | 1084 | if (options.ContainsKey("updates")) |
1059 | { | 1085 | { |
1060 | m_physics_enabled = !PhysicsEngine; | 1086 | bool enableUpdateDebugging; |
1087 | if (bool.TryParse(options["updates"], out enableUpdateDebugging)) | ||
1088 | { | ||
1089 | DebugUpdates = enableUpdateDebugging; | ||
1090 | GcNotify.Enabled = DebugUpdates; | ||
1091 | } | ||
1061 | } | 1092 | } |
1062 | } | 1093 | } |
1063 | 1094 | ||
@@ -1382,7 +1413,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1382 | // Tell the watchdog that this thread is still alive | 1413 | // Tell the watchdog that this thread is still alive |
1383 | Watchdog.UpdateThread(); | 1414 | Watchdog.UpdateThread(); |
1384 | 1415 | ||
1385 | // previousFrameTick = m_lastFrameTick; | 1416 | previousFrameTick = m_lastFrameTick; |
1386 | m_lastFrameTick = Util.EnvironmentTickCount(); | 1417 | m_lastFrameTick = Util.EnvironmentTickCount(); |
1387 | maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); | 1418 | maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); |
1388 | maintc = (int)(MinFrameTime * 1000) - maintc; | 1419 | maintc = (int)(MinFrameTime * 1000) - maintc; |
@@ -1391,12 +1422,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1391 | Thread.Sleep(maintc); | 1422 | Thread.Sleep(maintc); |
1392 | 1423 | ||
1393 | // Optionally warn if a frame takes double the amount of time that it should. | 1424 | // Optionally warn if a frame takes double the amount of time that it should. |
1394 | // if (Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick) > (int)(MinFrameTime * 1000 * 2)) | 1425 | if (DebugUpdates |
1395 | // m_log.WarnFormat( | 1426 | && Util.EnvironmentTickCountSubtract( |
1396 | // "[SCENE]: Frame took {0} ms (desired max {1} ms) in {2}", | 1427 | m_lastFrameTick, previousFrameTick) > (int)(MinFrameTime * 1000 * 2)) |
1397 | // Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick), | 1428 | m_log.WarnFormat( |
1398 | // MinFrameTime * 1000, | 1429 | "[SCENE]: Frame took {0} ms (desired max {1} ms) in {2}", |
1399 | // RegionInfo.RegionName); | 1430 | Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick), |
1431 | MinFrameTime * 1000, | ||
1432 | RegionInfo.RegionName); | ||
1400 | } | 1433 | } |
1401 | } | 1434 | } |
1402 | 1435 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 704d12d..cf60c69 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3826,7 +3826,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3826 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | 3826 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); |
3827 | if (land != null) | 3827 | if (land != null) |
3828 | { | 3828 | { |
3829 | if (Scene.DEBUG) | 3829 | if (Scene.DebugTeleporting) |
3830 | TeleportFlagsDebug(); | 3830 | TeleportFlagsDebug(); |
3831 | 3831 | ||
3832 | // If we come in via login, landmark or map, we want to | 3832 | // If we come in via login, landmark or map, we want to |