diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 87 |
2 files changed, 31 insertions, 57 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 5d4ddea..42ce61e 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -675,7 +675,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
675 | 675 | ||
676 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 676 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
677 | 677 | ||
678 | m_log.DebugFormat("[SCENE]: prejump is {0}", m_usePreJump ? "ON" : "OFF"); | ||
679 | if (RegionInfo.NonphysPrimMax > 0) | 678 | if (RegionInfo.NonphysPrimMax > 0) |
680 | { | 679 | { |
681 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 680 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 76bc390..f3af808 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -920,61 +920,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
920 | pos.Y = crossedBorder.BorderLine.Z - 1; | 920 | pos.Y = crossedBorder.BorderLine.Z - 1; |
921 | } | 921 | } |
922 | 922 | ||
923 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | 923 | CheckAndAdjustLandingPoint(ref pos); |
924 | if (land != null) | ||
925 | { | ||
926 | // If we come in via login, landmark or map, we want to | ||
927 | // honor landing points. If we come in via Lure, we want | ||
928 | // to ignore them. | ||
929 | if ((m_teleportFlags & (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID)) == (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID) || | ||
930 | (m_teleportFlags & TeleportFlags.ViaLandmark) != 0 || | ||
931 | (m_teleportFlags & TeleportFlags.ViaLocation) != 0) | ||
932 | { | ||
933 | // Don't restrict gods, estate managers, or land owners to | ||
934 | // the TP point. This behaviour mimics agni. | ||
935 | if (land.LandData.LandingType == (byte)LandingType.LandingPoint && | ||
936 | land.LandData.UserLocation != Vector3.Zero && | ||
937 | GodLevel < 200 && | ||
938 | ((land.LandData.OwnerID != m_uuid && | ||
939 | (!m_scene.Permissions.IsGod(m_uuid)) && | ||
940 | (!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) || (m_teleportFlags & TeleportFlags.ViaLocation) != 0)) | ||
941 | { | ||
942 | pos = land.LandData.UserLocation; | ||
943 | } | ||
944 | } | ||
945 | |||
946 | land.SendLandUpdateToClient(ControllingClient); | ||
947 | } | ||
948 | |||
949 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) | ||
950 | { | ||
951 | Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); | ||
952 | |||
953 | if (pos.X < 0) | ||
954 | { | ||
955 | emergencyPos.X = (int)Constants.RegionSize + pos.X; | ||
956 | if (!(pos.Y < 0)) | ||
957 | emergencyPos.Y = pos.Y; | ||
958 | if (!(pos.Z < 0)) | ||
959 | emergencyPos.Z = pos.Z; | ||
960 | } | ||
961 | if (pos.Y < 0) | ||
962 | { | ||
963 | emergencyPos.Y = (int)Constants.RegionSize + pos.Y; | ||
964 | if (!(pos.X < 0)) | ||
965 | emergencyPos.X = pos.X; | ||
966 | if (!(pos.Z < 0)) | ||
967 | emergencyPos.Z = pos.Z; | ||
968 | } | ||
969 | if (pos.Z < 0) | ||
970 | { | ||
971 | emergencyPos.Z = 128; | ||
972 | if (!(pos.Y < 0)) | ||
973 | emergencyPos.Y = pos.Y; | ||
974 | if (!(pos.X < 0)) | ||
975 | emergencyPos.X = pos.X; | ||
976 | } | ||
977 | } | ||
978 | 924 | ||
979 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 925 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
980 | { | 926 | { |
@@ -1815,7 +1761,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1815 | 1761 | ||
1816 | // m_log.DebugFormat( | 1762 | // m_log.DebugFormat( |
1817 | // "[SCENE PRESENCE]: Avatar {0} received request to move to position {1} in {2}", | 1763 | // "[SCENE PRESENCE]: Avatar {0} received request to move to position {1} in {2}", |
1818 | Name, pos, m_scene.RegionInfo.RegionName); | 1764 | // Name, pos, m_scene.RegionInfo.RegionName); |
1819 | 1765 | ||
1820 | if (pos.X < 0 || pos.X >= Constants.RegionSize | 1766 | if (pos.X < 0 || pos.X >= Constants.RegionSize |
1821 | || pos.Y < 0 || pos.Y >= Constants.RegionSize | 1767 | || pos.Y < 0 || pos.Y >= Constants.RegionSize |
@@ -4062,5 +4008,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
4062 | ControllingClient.SendAlertMessage("Can't teleport closer to destination"); | 4008 | ControllingClient.SendAlertMessage("Can't teleport closer to destination"); |
4063 | } | 4009 | } |
4064 | } | 4010 | } |
4011 | |||
4012 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) | ||
4013 | { | ||
4014 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
4015 | if (land != null) | ||
4016 | { | ||
4017 | // If we come in via login, landmark or map, we want to | ||
4018 | // honor landing points. If we come in via Lure, we want | ||
4019 | // to ignore them. | ||
4020 | if ((m_teleportFlags & (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID)) == (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID) || | ||
4021 | (m_teleportFlags & TeleportFlags.ViaLandmark) != 0 || | ||
4022 | (m_teleportFlags & TeleportFlags.ViaLocation) != 0) | ||
4023 | { | ||
4024 | // Don't restrict gods, estate managers, or land owners to | ||
4025 | // the TP point. This behaviour mimics agni. | ||
4026 | if (land.LandData.LandingType == (byte)LandingType.LandingPoint && | ||
4027 | land.LandData.UserLocation != Vector3.Zero && | ||
4028 | GodLevel < 200 && | ||
4029 | ((land.LandData.OwnerID != m_uuid && | ||
4030 | (!m_scene.Permissions.IsGod(m_uuid)) && | ||
4031 | (!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) || (m_teleportFlags & TeleportFlags.ViaLocation) != 0)) | ||
4032 | { | ||
4033 | pos = land.LandData.UserLocation; | ||
4034 | } | ||
4035 | } | ||
4036 | |||
4037 | land.SendLandUpdateToClient(ControllingClient); | ||
4038 | } | ||
4039 | } | ||
4065 | } | 4040 | } |
4066 | } | 4041 | } |