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-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs24
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs25
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs9
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs12
4 files changed, 56 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 2365cfe..e88a623 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -484,6 +484,9 @@ namespace OpenSim.Region.Framework.Scenes
484 public delegate void SceneObjectPartUpdated(SceneObjectPart sop); 484 public delegate void SceneObjectPartUpdated(SceneObjectPart sop);
485 public event SceneObjectPartUpdated OnSceneObjectPartUpdated; 485 public event SceneObjectPartUpdated OnSceneObjectPartUpdated;
486 486
487 public delegate void ScenePresenceUpdated(ScenePresence sp);
488 public event ScenePresenceUpdated OnScenePresenceUpdated;
489
487 public delegate void RegionUp(GridRegion region); 490 public delegate void RegionUp(GridRegion region);
488 public event RegionUp OnRegionUp; 491 public event RegionUp OnRegionUp;
489 492
@@ -2367,6 +2370,27 @@ namespace OpenSim.Region.Framework.Scenes
2367 } 2370 }
2368 } 2371 }
2369 2372
2373 public void TriggerScenePresenceUpdated(ScenePresence sp)
2374 {
2375 ScenePresenceUpdated handler = OnScenePresenceUpdated;
2376 if (handler != null)
2377 {
2378 foreach (ScenePresenceUpdated d in handler.GetInvocationList())
2379 {
2380 try
2381 {
2382 d(sp);
2383 }
2384 catch (Exception e)
2385 {
2386 m_log.ErrorFormat(
2387 "[EVENT MANAGER]: Delegate for TriggerScenePresenceUpdated failed - continuing. {0} {1}",
2388 e.Message, e.StackTrace);
2389 }
2390 }
2391 }
2392 }
2393
2370 public void TriggerOnParcelPropertiesUpdateRequest(LandUpdateArgs args, 2394 public void TriggerOnParcelPropertiesUpdateRequest(LandUpdateArgs args,
2371 int local_id, IClientAPI remote_client) 2395 int local_id, IClientAPI remote_client)
2372 { 2396 {
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index debb164..00f76e0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -102,8 +102,12 @@ namespace OpenSim.Region.Framework.Scenes
102 protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>(); 102 protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>();
103 103
104 /// <summary> 104 /// <summary>
105 /// Lock to prevent object group update, linking and delinking operations from running concurrently. 105 /// Lock to prevent object group update, linking, delinking and duplication operations from running concurrently.
106 /// </summary> 106 /// </summary>
107 /// <remarks>
108 /// These operations rely on the parts composition of the object. If allowed to run concurrently then race
109 /// conditions can occur.
110 /// </remarks>
107 private Object m_updateLock = new Object(); 111 private Object m_updateLock = new Object();
108 112
109 #endregion 113 #endregion
@@ -2067,12 +2071,14 @@ namespace OpenSim.Region.Framework.Scenes
2067 /// <param name="AgentID"></param> 2071 /// <param name="AgentID"></param>
2068 /// <param name="GroupID"></param> 2072 /// <param name="GroupID"></param>
2069 /// <param name="rot"></param> 2073 /// <param name="rot"></param>
2074 /// <returns>null if duplication fails, otherwise the duplicated object</returns>
2075 /// <summary>
2070 public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) 2076 public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot)
2071 { 2077 {
2072// m_log.DebugFormat( 2078// m_log.DebugFormat(
2073// "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", 2079// "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}",
2074// originalPrimID, offset, AgentID); 2080// originalPrimID, offset, AgentID);
2075 2081
2076 SceneObjectGroup original = GetGroupByPrim(originalPrimID); 2082 SceneObjectGroup original = GetGroupByPrim(originalPrimID);
2077 if (original != null) 2083 if (original != null)
2078 { 2084 {
@@ -2102,25 +2108,25 @@ namespace OpenSim.Region.Framework.Scenes
2102 2108
2103 // FIXME: This section needs to be refactored so that it just calls AddSceneObject() 2109 // FIXME: This section needs to be refactored so that it just calls AddSceneObject()
2104 Entities.Add(copy); 2110 Entities.Add(copy);
2105 2111
2106 lock (SceneObjectGroupsByFullID) 2112 lock (SceneObjectGroupsByFullID)
2107 SceneObjectGroupsByFullID[copy.UUID] = copy; 2113 SceneObjectGroupsByFullID[copy.UUID] = copy;
2108 2114
2109 SceneObjectPart[] children = copy.Parts; 2115 SceneObjectPart[] children = copy.Parts;
2110 2116
2111 lock (SceneObjectGroupsByFullPartID) 2117 lock (SceneObjectGroupsByFullPartID)
2112 { 2118 {
2113 SceneObjectGroupsByFullPartID[copy.UUID] = copy; 2119 SceneObjectGroupsByFullPartID[copy.UUID] = copy;
2114 foreach (SceneObjectPart part in children) 2120 foreach (SceneObjectPart part in children)
2115 SceneObjectGroupsByFullPartID[part.UUID] = copy; 2121 SceneObjectGroupsByFullPartID[part.UUID] = copy;
2116 } 2122 }
2117 2123
2118 lock (SceneObjectGroupsByLocalPartID) 2124 lock (SceneObjectGroupsByLocalPartID)
2119 { 2125 {
2120 SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; 2126 SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
2121 foreach (SceneObjectPart part in children) 2127 foreach (SceneObjectPart part in children)
2122 SceneObjectGroupsByLocalPartID[part.LocalId] = copy; 2128 SceneObjectGroupsByLocalPartID[part.LocalId] = copy;
2123 } 2129 }
2124 // PROBABLE END OF FIXME 2130 // PROBABLE END OF FIXME
2125 2131
2126 // Since we copy from a source group that is in selected 2132 // Since we copy from a source group that is in selected
@@ -2152,11 +2158,10 @@ namespace OpenSim.Region.Framework.Scenes
2152 { 2158 {
2153 m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID); 2159 m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID);
2154 } 2160 }
2155 2161
2156 return null; 2162 return null;
2157 } 2163 }
2158 2164
2159 /// <summary>
2160 /// Calculates the distance between two Vector3s 2165 /// Calculates the distance between two Vector3s
2161 /// </summary> 2166 /// </summary>
2162 /// <param name="v1"></param> 2167 /// <param name="v1"></param>
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 843c426..82bba35 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3835,7 +3835,6 @@ namespace OpenSim.Region.Framework.Scenes
3835 hasProfileCut = hasDimple; // is it the same thing? 3835 hasProfileCut = hasDimple; // is it the same thing?
3836 } 3836 }
3837 3837
3838
3839 public void SetGroup(UUID groupID, IClientAPI client) 3838 public void SetGroup(UUID groupID, IClientAPI client)
3840 { 3839 {
3841 // Scene.AddNewPrims() calls with client == null so can't use this. 3840 // Scene.AddNewPrims() calls with client == null so can't use this.
@@ -3865,10 +3864,12 @@ namespace OpenSim.Region.Framework.Scenes
3865 3864
3866 public void SetPhysicsAxisRotation() 3865 public void SetPhysicsAxisRotation()
3867 { 3866 {
3868 if (PhysActor != null) 3867 PhysicsActor pa = PhysActor;
3868
3869 if (pa != null)
3869 { 3870 {
3870 PhysActor.LockAngularMotion(RotationAxis); 3871 pa.LockAngularMotion(RotationAxis);
3871 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); 3872 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa);
3872 } 3873 }
3873 } 3874 }
3874 3875
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 5a6fb6c..99ad685 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -77,6 +77,11 @@ namespace OpenSim.Region.Framework.Scenes
77// { 77// {
78// m_log.Debug("[SCENE PRESENCE] Destructor called"); 78// m_log.Debug("[SCENE PRESENCE] Destructor called");
79// } 79// }
80 private void TriggerScenePresenceUpdated()
81 {
82 if (m_scene != null)
83 m_scene.EventManager.TriggerScenePresenceUpdated(this);
84 }
80 85
81 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 86 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
82 87
@@ -498,6 +503,7 @@ namespace OpenSim.Region.Framework.Scenes
498 //m_log.DebugFormat( 503 //m_log.DebugFormat(
499 // "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}", 504 // "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}",
500 // Scene.RegionInfo.RegionName, Name, m_pos); 505 // Scene.RegionInfo.RegionName, Name, m_pos);
506 TriggerScenePresenceUpdated();
501 } 507 }
502 } 508 }
503 509
@@ -517,6 +523,7 @@ namespace OpenSim.Region.Framework.Scenes
517 return; 523 return;
518 524
519 m_pos = value; 525 m_pos = value;
526 TriggerScenePresenceUpdated();
520 } 527 }
521 } 528 }
522 529
@@ -1090,6 +1097,8 @@ namespace OpenSim.Region.Framework.Scenes
1090 1097
1091 public void TeleportWithMomentum(Vector3 pos, Vector3? v) 1098 public void TeleportWithMomentum(Vector3 pos, Vector3? v)
1092 { 1099 {
1100 if (ParentID != (uint)0)
1101 StandUp();
1093 bool isFlying = Flying; 1102 bool isFlying = Flying;
1094 Vector3 vel = Velocity; 1103 Vector3 vel = Velocity;
1095 RemoveFromPhysicalScene(); 1104 RemoveFromPhysicalScene();
@@ -1662,6 +1671,7 @@ namespace OpenSim.Region.Framework.Scenes
1662 } 1671 }
1663 1672
1664 m_scene.EventManager.TriggerOnClientMovement(this); 1673 m_scene.EventManager.TriggerOnClientMovement(this);
1674 TriggerScenePresenceUpdated();
1665 } 1675 }
1666 1676
1667 /// <summary> 1677 /// <summary>
@@ -2594,6 +2604,7 @@ namespace OpenSim.Region.Framework.Scenes
2594 2604
2595 m_scene.ForEachClient(SendTerseUpdateToClient); 2605 m_scene.ForEachClient(SendTerseUpdateToClient);
2596 } 2606 }
2607 TriggerScenePresenceUpdated();
2597 } 2608 }
2598 2609
2599 public void SendCoarseLocations(List<Vector3> coarseLocations, List<UUID> avatarUUIDs) 2610 public void SendCoarseLocations(List<Vector3> coarseLocations, List<UUID> avatarUUIDs)
@@ -3379,6 +3390,7 @@ namespace OpenSim.Region.Framework.Scenes
3379 Velocity = force; 3390 Velocity = force;
3380 3391
3381 m_forceToApply = null; 3392 m_forceToApply = null;
3393 TriggerScenePresenceUpdated();
3382 } 3394 }
3383 } 3395 }
3384 3396