diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 69 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 193 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneManager.cs | 17 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 82 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 20 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/UuidGatherer.cs | 48 |
8 files changed, 235 insertions, 202 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 03f1ee2..b2c8dfd 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -131,7 +131,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
131 | private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing | 131 | private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing |
132 | private int m_incrementsof15seconds; | 132 | private int m_incrementsof15seconds; |
133 | private volatile bool m_backingup; | 133 | private volatile bool m_backingup; |
134 | private bool m_useAsyncWhenPossible; | ||
135 | 134 | ||
136 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); | 135 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); |
137 | private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>(); | 136 | private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>(); |
@@ -656,9 +655,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
656 | // | 655 | // |
657 | IConfig startupConfig = m_config.Configs["Startup"]; | 656 | IConfig startupConfig = m_config.Configs["Startup"]; |
658 | 657 | ||
659 | // Should we try to run loops synchronously or asynchronously? | ||
660 | m_useAsyncWhenPossible = startupConfig.GetBoolean("use_async_when_possible", false); | ||
661 | |||
662 | //Animation states | 658 | //Animation states |
663 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 659 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
664 | // TODO: Change default to true once the feature is supported | 660 | // TODO: Change default to true once the feature is supported |
@@ -3636,9 +3632,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3636 | public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) | 3632 | public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) |
3637 | { | 3633 | { |
3638 | ScenePresence presence; | 3634 | ScenePresence presence; |
3639 | m_sceneGraph.TryGetAvatar(agentID, out presence); | 3635 | if(m_sceneGraph.TryGetAvatar(agentID, out presence)) |
3640 | |||
3641 | if (presence != null) | ||
3642 | { | 3636 | { |
3643 | try | 3637 | try |
3644 | { | 3638 | { |
@@ -3813,9 +3807,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3813 | Vector3 lookAt, uint teleportFlags) | 3807 | Vector3 lookAt, uint teleportFlags) |
3814 | { | 3808 | { |
3815 | ScenePresence sp; | 3809 | ScenePresence sp; |
3816 | m_sceneGraph.TryGetAvatar(remoteClient.AgentId, out sp); | 3810 | if(m_sceneGraph.TryGetAvatar(remoteClient.AgentId, out sp)) |
3817 | |||
3818 | if (sp != null) | ||
3819 | { | 3811 | { |
3820 | uint regionX = m_regInfo.RegionLocX; | 3812 | uint regionX = m_regInfo.RegionLocX; |
3821 | uint regionY = m_regInfo.RegionLocY; | 3813 | uint regionY = m_regInfo.RegionLocY; |
@@ -4171,6 +4163,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
4171 | 4163 | ||
4172 | //The idea is to have a group of method that return a list of avatars meeting some requirement | 4164 | //The idea is to have a group of method that return a list of avatars meeting some requirement |
4173 | // ie it could be all m_scenePresences within a certain range of the calling prim/avatar. | 4165 | // ie it could be all m_scenePresences within a certain range of the calling prim/avatar. |
4166 | // | ||
4167 | // GetAvatars returns a new list of all root agent presences in the scene | ||
4168 | // GetScenePresences returns a new list of all presences in the scene or a filter may be passed. | ||
4169 | // GetScenePresence returns the presence with matching UUID or first/last name. | ||
4170 | // ForEachScenePresence requests the Scene to run a delegate function against all presences. | ||
4174 | 4171 | ||
4175 | /// <summary> | 4172 | /// <summary> |
4176 | /// Return a list of all avatars in this region. | 4173 | /// Return a list of all avatars in this region. |
@@ -4187,7 +4184,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4187 | /// This list is a new object, so it can be iterated over without locking. | 4184 | /// This list is a new object, so it can be iterated over without locking. |
4188 | /// </summary> | 4185 | /// </summary> |
4189 | /// <returns></returns> | 4186 | /// <returns></returns> |
4190 | public ScenePresence[] GetScenePresences() | 4187 | public List<ScenePresence> GetScenePresences() |
4191 | { | 4188 | { |
4192 | return m_sceneGraph.GetScenePresences(); | 4189 | return m_sceneGraph.GetScenePresences(); |
4193 | } | 4190 | } |
@@ -4213,6 +4210,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
4213 | return m_sceneGraph.GetScenePresence(avatarID); | 4210 | return m_sceneGraph.GetScenePresence(avatarID); |
4214 | } | 4211 | } |
4215 | 4212 | ||
4213 | /// <summary> | ||
4214 | /// Request the ScenePresence in this region by first/last name. | ||
4215 | /// Should normally only be a single match, but first is always returned | ||
4216 | /// </summary> | ||
4217 | /// <param name="firstName"></param> | ||
4218 | /// <param name="lastName"></param> | ||
4219 | /// <returns></returns> | ||
4220 | public ScenePresence GetScenePresence(string firstName, string lastName) | ||
4221 | { | ||
4222 | return m_sceneGraph.GetScenePresence(firstName, lastName); | ||
4223 | } | ||
4224 | |||
4225 | /// <summary> | ||
4226 | /// Request the ScenePresence in this region by localID. | ||
4227 | /// </summary> | ||
4228 | /// <param name="localID"></param> | ||
4229 | /// <returns></returns> | ||
4230 | public ScenePresence GetScenePresence(uint localID) | ||
4231 | { | ||
4232 | return m_sceneGraph.GetScenePresence(localID); | ||
4233 | } | ||
4234 | |||
4216 | public override bool PresenceChildStatus(UUID avatarID) | 4235 | public override bool PresenceChildStatus(UUID avatarID) |
4217 | { | 4236 | { |
4218 | ScenePresence cp = GetScenePresence(avatarID); | 4237 | ScenePresence cp = GetScenePresence(avatarID); |
@@ -4228,25 +4247,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4228 | } | 4247 | } |
4229 | 4248 | ||
4230 | /// <summary> | 4249 | /// <summary> |
4231 | /// | 4250 | /// Performs action on all scene presences. |
4232 | /// </summary> | 4251 | /// </summary> |
4233 | /// <param name="action"></param> | 4252 | /// <param name="action"></param> |
4234 | public void ForEachScenePresence(Action<ScenePresence> action) | 4253 | public void ForEachScenePresence(Action<ScenePresence> action) |
4235 | { | 4254 | { |
4236 | // We don't want to try to send messages if there are no avatars. | ||
4237 | if (m_sceneGraph != null) | 4255 | if (m_sceneGraph != null) |
4238 | { | 4256 | { |
4239 | try | 4257 | m_sceneGraph.ForEachScenePresence(action); |
4240 | { | ||
4241 | ScenePresence[] presences = GetScenePresences(); | ||
4242 | for (int i = 0; i < presences.Length; i++) | ||
4243 | action(presences[i]); | ||
4244 | } | ||
4245 | catch (Exception e) | ||
4246 | { | ||
4247 | m_log.Info("[BUG] in " + RegionInfo.RegionName + ": " + e.ToString()); | ||
4248 | m_log.Info("[BUG] Stack Trace: " + e.StackTrace); | ||
4249 | } | ||
4250 | } | 4258 | } |
4251 | } | 4259 | } |
4252 | 4260 | ||
@@ -4322,20 +4330,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4322 | 4330 | ||
4323 | public void ForEachClient(Action<IClientAPI> action) | 4331 | public void ForEachClient(Action<IClientAPI> action) |
4324 | { | 4332 | { |
4325 | ForEachClient(action, m_useAsyncWhenPossible); | ||
4326 | } | ||
4327 | |||
4328 | public void ForEachClient(Action<IClientAPI> action, bool doAsynchronous) | ||
4329 | { | ||
4330 | // FIXME: Asynchronous iteration is disabled until we have a threading model that | ||
4331 | // can support calling this function from an async packet handler without | ||
4332 | // potentially deadlocking | ||
4333 | m_clientManager.ForEachSync(action); | 4333 | m_clientManager.ForEachSync(action); |
4334 | |||
4335 | //if (doAsynchronous) | ||
4336 | // m_clientManager.ForEach(action); | ||
4337 | //else | ||
4338 | // m_clientManager.ForEachSync(action); | ||
4339 | } | 4334 | } |
4340 | 4335 | ||
4341 | public bool TryGetClient(UUID avatarID, out IClientAPI client) | 4336 | public bool TryGetClient(UUID avatarID, out IClientAPI client) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index db70d6a..19298d2 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -165,9 +165,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
165 | 165 | ||
166 | protected internal void UpdatePresences() | 166 | protected internal void UpdatePresences() |
167 | { | 167 | { |
168 | ScenePresence[] updateScenePresences = GetScenePresences(); | 168 | ForEachScenePresence(delegate(ScenePresence presence) |
169 | for (int i = 0; i < updateScenePresences.Length; i++) | 169 | { |
170 | updateScenePresences[i].Update(); | 170 | presence.Update(); |
171 | }); | ||
171 | } | 172 | } |
172 | 173 | ||
173 | protected internal float UpdatePhysics(double elapsed) | 174 | protected internal float UpdatePhysics(double elapsed) |
@@ -196,9 +197,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
196 | 197 | ||
197 | protected internal void UpdateScenePresenceMovement() | 198 | protected internal void UpdateScenePresenceMovement() |
198 | { | 199 | { |
199 | ScenePresence[] moveEntities = GetScenePresences(); | 200 | ForEachScenePresence(delegate(ScenePresence presence) |
200 | for (int i = 0; i < moveEntities.Length; i++) | 201 | { |
201 | moveEntities[i].UpdateMovement(); | 202 | presence.UpdateMovement(); |
203 | }); | ||
202 | } | 204 | } |
203 | 205 | ||
204 | #endregion | 206 | #endregion |
@@ -640,18 +642,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
640 | 642 | ||
641 | public void RecalculateStats() | 643 | public void RecalculateStats() |
642 | { | 644 | { |
643 | ScenePresence[] presences = GetScenePresences(); | ||
644 | int rootcount = 0; | 645 | int rootcount = 0; |
645 | int childcount = 0; | 646 | int childcount = 0; |
646 | 647 | ||
647 | for (int i = 0; i < presences.Length; i++) | 648 | ForEachScenePresence(delegate(ScenePresence presence) |
648 | { | 649 | { |
649 | ScenePresence user = presences[i]; | 650 | if (presence.IsChildAgent) |
650 | if (user.IsChildAgent) | ||
651 | ++childcount; | 651 | ++childcount; |
652 | else | 652 | else |
653 | ++rootcount; | 653 | ++rootcount; |
654 | } | 654 | }); |
655 | 655 | ||
656 | m_numRootAgents = rootcount; | 656 | m_numRootAgents = rootcount; |
657 | m_numChildAgents = childcount; | 657 | m_numChildAgents = childcount; |
@@ -698,25 +698,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
698 | #endregion | 698 | #endregion |
699 | 699 | ||
700 | #region Get Methods | 700 | #region Get Methods |
701 | |||
702 | /// <summary> | ||
703 | /// Request a List of all scene presences in this scene. This is a new list, so no | ||
704 | /// locking is required to iterate over it. | ||
705 | /// </summary> | ||
706 | /// <returns></returns> | ||
707 | protected internal ScenePresence[] GetScenePresences() | ||
708 | { | ||
709 | return m_scenePresenceArray; | ||
710 | } | ||
711 | |||
712 | protected internal List<ScenePresence> GetAvatars() | ||
713 | { | ||
714 | List<ScenePresence> result = | ||
715 | GetScenePresences(delegate(ScenePresence scenePresence) { return !scenePresence.IsChildAgent; }); | ||
716 | |||
717 | return result; | ||
718 | } | ||
719 | |||
720 | /// <summary> | 701 | /// <summary> |
721 | /// Get the controlling client for the given avatar, if there is one. | 702 | /// Get the controlling client for the given avatar, if there is one. |
722 | /// | 703 | /// |
@@ -742,45 +723,119 @@ namespace OpenSim.Region.Framework.Scenes | |||
742 | return null; | 723 | return null; |
743 | } | 724 | } |
744 | 725 | ||
726 | // The idea is to have a group of method that return a list of avatars meeting some requirement | ||
727 | // ie it could be all m_scenePresences within a certain range of the calling prim/avatar. | ||
728 | // | ||
729 | // GetAvatars returns a new list of all root agent presences in the scene | ||
730 | // GetScenePresences returns a new list of all presences in the scene or a filter may be passed. | ||
731 | // GetScenePresence returns the presence with matching UUID or the first presence matching the passed filter. | ||
732 | // ForEachScenePresence requests the Scene to run a delegate function against all presences. | ||
733 | |||
734 | /// <summary> | ||
735 | /// Request a list of all avatars in this region (no child agents) | ||
736 | /// This list is a new object, so it can be iterated over without locking. | ||
737 | /// </summary> | ||
738 | /// <returns></returns> | ||
739 | public List<ScenePresence> GetAvatars() | ||
740 | { | ||
741 | return GetScenePresences(delegate(ScenePresence scenePresence) | ||
742 | { | ||
743 | return !scenePresence.IsChildAgent; | ||
744 | }); | ||
745 | } | ||
746 | |||
747 | /// <summary> | ||
748 | /// Request a list of m_scenePresences in this World | ||
749 | /// Returns a copy so it can be iterated without a lock. | ||
750 | /// There is no guarantee that presences will remain in the scene after the list is returned. | ||
751 | /// </summary> | ||
752 | /// <returns></returns> | ||
753 | protected internal List<ScenePresence> GetScenePresences() | ||
754 | { | ||
755 | List<ScenePresence> result; | ||
756 | lock (m_scenePresences) | ||
757 | { | ||
758 | result = new List<ScenePresence>(m_scenePresenceArray.Length); | ||
759 | result.AddRange(m_scenePresenceArray); | ||
760 | } | ||
761 | return result; | ||
762 | } | ||
763 | |||
745 | /// <summary> | 764 | /// <summary> |
746 | /// Request a filtered list of m_scenePresences in this World | 765 | /// Request a filtered list of m_scenePresences in this World |
766 | /// Returns a copy so it can be iterated without a lock. | ||
767 | /// There is no guarantee that presences will remain in the scene after the list is returned. | ||
747 | /// </summary> | 768 | /// </summary> |
748 | /// <returns></returns> | 769 | /// <returns></returns> |
749 | protected internal List<ScenePresence> GetScenePresences(FilterAvatarList filter) | 770 | protected internal List<ScenePresence> GetScenePresences(FilterAvatarList filter) |
750 | { | 771 | { |
751 | // No locking of scene presences here since we're passing back a list... | ||
752 | |||
753 | List<ScenePresence> result = new List<ScenePresence>(); | 772 | List<ScenePresence> result = new List<ScenePresence>(); |
754 | ScenePresence[] scenePresences = GetScenePresences(); | 773 | // Check each ScenePresence against the filter |
774 | ForEachScenePresence(delegate(ScenePresence presence) | ||
775 | { | ||
776 | if (filter(presence)) | ||
777 | result.Add(presence); | ||
778 | }); | ||
779 | return result; | ||
780 | } | ||
755 | 781 | ||
756 | for (int i = 0; i < scenePresences.Length; i++) | 782 | /// <summary> |
783 | /// Request the ScenePresence in this region matching filter. | ||
784 | /// Only the first match is returned. | ||
785 | /// | ||
786 | /// </summary> | ||
787 | /// <param name="filter"></param> | ||
788 | /// <returns></returns> | ||
789 | protected internal ScenePresence GetScenePresence(FilterAvatarList filter) | ||
790 | { | ||
791 | ScenePresence result = null; | ||
792 | // Get all of the ScenePresences | ||
793 | List<ScenePresence> presences = GetScenePresences(); | ||
794 | foreach (ScenePresence presence in presences) | ||
757 | { | 795 | { |
758 | ScenePresence avatar = scenePresences[i]; | 796 | if (filter(presence)) |
759 | if (filter(avatar)) | 797 | { |
760 | result.Add(avatar); | 798 | result = presence; |
799 | break; | ||
800 | } | ||
761 | } | 801 | } |
762 | |||
763 | return result; | 802 | return result; |
764 | } | 803 | } |
765 | 804 | ||
805 | protected internal ScenePresence GetScenePresence(string firstName, string lastName) | ||
806 | { | ||
807 | return GetScenePresence(delegate(ScenePresence presence) | ||
808 | { | ||
809 | return(presence.Firstname == firstName && presence.Lastname == lastName); | ||
810 | }); | ||
811 | } | ||
812 | |||
766 | /// <summary> | 813 | /// <summary> |
767 | /// Request a scene presence by UUID | 814 | /// Request a scene presence by UUID |
768 | /// </summary> | 815 | /// </summary> |
769 | /// <param name="avatarID"></param> | 816 | /// <param name="agentID"></param> |
770 | /// <returns>null if the agent was not found</returns> | 817 | /// <returns>null if the agent was not found</returns> |
771 | protected internal ScenePresence GetScenePresence(UUID agentID) | 818 | protected internal ScenePresence GetScenePresence(UUID agentID) |
772 | { | 819 | { |
773 | ScenePresence sp; | 820 | ScenePresence sp; |
774 | 821 | TryGetAvatar(agentID, out sp); | |
775 | lock (m_scenePresences) | ||
776 | { | ||
777 | m_scenePresences.TryGetValue(agentID, out sp); | ||
778 | } | ||
779 | |||
780 | return sp; | 822 | return sp; |
781 | } | 823 | } |
782 | 824 | ||
783 | /// <summary> | 825 | /// <summary> |
826 | /// Request the ScenePresence in this region by localID. | ||
827 | /// </summary> | ||
828 | /// <param name="localID"></param> | ||
829 | /// <returns></returns> | ||
830 | protected internal ScenePresence GetScenePresence(uint localID) | ||
831 | { | ||
832 | return GetScenePresence(delegate(ScenePresence presence) | ||
833 | { | ||
834 | return (presence.LocalId == localID); | ||
835 | }); | ||
836 | } | ||
837 | |||
838 | /// <summary> | ||
784 | /// Get a scene object group that contains the prim with the given local id | 839 | /// Get a scene object group that contains the prim with the given local id |
785 | /// </summary> | 840 | /// </summary> |
786 | /// <param name="localID"></param> | 841 | /// <param name="localID"></param> |
@@ -934,29 +989,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
934 | protected internal bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) | 989 | protected internal bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) |
935 | { | 990 | { |
936 | lock (m_scenePresences) | 991 | lock (m_scenePresences) |
937 | return m_scenePresences.TryGetValue(avatarId, out avatar); | 992 | { |
993 | m_scenePresences.TryGetValue(avatarId, out avatar); | ||
994 | } | ||
995 | return (avatar != null); | ||
938 | } | 996 | } |
939 | 997 | ||
940 | protected internal bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) | 998 | protected internal bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) |
941 | { | 999 | { |
942 | ScenePresence[] presences = GetScenePresences(); | 1000 | avatar = GetScenePresence(delegate(ScenePresence presence) |
943 | |||
944 | for (int i = 0; i < presences.Length; i++) | ||
945 | { | 1001 | { |
946 | ScenePresence presence = presences[i]; | 1002 | return (String.Compare(avatarName, presence.ControllingClient.Name, true) == 0); |
947 | 1003 | }); | |
948 | if (!presence.IsChildAgent) | 1004 | return (avatar != null); |
949 | { | ||
950 | if (String.Compare(avatarName, presence.ControllingClient.Name, true) == 0) | ||
951 | { | ||
952 | avatar = presence; | ||
953 | return true; | ||
954 | } | ||
955 | } | ||
956 | } | ||
957 | |||
958 | avatar = null; | ||
959 | return false; | ||
960 | } | 1005 | } |
961 | 1006 | ||
962 | /// <summary> | 1007 | /// <summary> |
@@ -1037,6 +1082,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1037 | } | 1082 | } |
1038 | } | 1083 | } |
1039 | } | 1084 | } |
1085 | |||
1086 | |||
1087 | /// <summary> | ||
1088 | /// Performs action on all scene presences. | ||
1089 | /// </summary> | ||
1090 | /// <param name="action"></param> | ||
1091 | public void ForEachScenePresence(Action<ScenePresence> action) | ||
1092 | { | ||
1093 | List<ScenePresence> presences = GetScenePresences(); | ||
1094 | try | ||
1095 | { | ||
1096 | foreach(ScenePresence presence in presences) | ||
1097 | { | ||
1098 | action(presence); | ||
1099 | } | ||
1100 | } | ||
1101 | catch (Exception e) | ||
1102 | { | ||
1103 | m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); | ||
1104 | m_log.Info("[BUG] Stack Trace: " + e.StackTrace); | ||
1105 | } | ||
1106 | } | ||
1040 | 1107 | ||
1041 | #endregion | 1108 | #endregion |
1042 | 1109 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index 680c39a..a955532 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -414,12 +414,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
414 | ForEachCurrentScene( | 414 | ForEachCurrentScene( |
415 | delegate(Scene scene) | 415 | delegate(Scene scene) |
416 | { | 416 | { |
417 | ScenePresence[] scenePresences = scene.GetScenePresences(); | 417 | scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
418 | |||
419 | for (int i = 0; i < scenePresences.Length; i++) | ||
420 | { | 418 | { |
421 | ScenePresence scenePresence = scenePresences[i]; | ||
422 | |||
423 | if (!scenePresence.IsChildAgent) | 419 | if (!scenePresence.IsChildAgent) |
424 | { | 420 | { |
425 | m_log.DebugFormat("Packet debug for {0} {1} set to {2}", | 421 | m_log.DebugFormat("Packet debug for {0} {1} set to {2}", |
@@ -429,7 +425,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
429 | 425 | ||
430 | scenePresence.ControllingClient.SetDebugPacketLevel(newDebug); | 426 | scenePresence.ControllingClient.SetDebugPacketLevel(newDebug); |
431 | } | 427 | } |
432 | } | 428 | }); |
433 | } | 429 | } |
434 | ); | 430 | ); |
435 | } | 431 | } |
@@ -441,14 +437,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
441 | ForEachCurrentScene( | 437 | ForEachCurrentScene( |
442 | delegate(Scene scene) | 438 | delegate(Scene scene) |
443 | { | 439 | { |
444 | ScenePresence[] scenePresences = scene.GetScenePresences(); | 440 | scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
445 | |||
446 | for (int i = 0; i < scenePresences.Length; i++) | ||
447 | { | 441 | { |
448 | ScenePresence scenePresence = scenePresences[i]; | ||
449 | if (!scenePresence.IsChildAgent) | 442 | if (!scenePresence.IsChildAgent) |
450 | avatars.Add(scenePresence); | 443 | avatars.Add(scenePresence); |
451 | } | 444 | }); |
452 | } | 445 | } |
453 | ); | 446 | ); |
454 | 447 | ||
@@ -461,7 +454,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
461 | 454 | ||
462 | ForEachCurrentScene(delegate(Scene scene) | 455 | ForEachCurrentScene(delegate(Scene scene) |
463 | { | 456 | { |
464 | ScenePresence[] scenePresences = scene.GetScenePresences(); | 457 | List<ScenePresence> scenePresences = scene.GetScenePresences(); |
465 | presences.AddRange(scenePresences); | 458 | presences.AddRange(scenePresences); |
466 | }); | 459 | }); |
467 | 460 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index d083119..3895d93 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1370,8 +1370,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1370 | { | 1370 | { |
1371 | // part.Inventory.RemoveScriptInstances(); | 1371 | // part.Inventory.RemoveScriptInstances(); |
1372 | 1372 | ||
1373 | ScenePresence[] avatars = Scene.GetScenePresences(); | 1373 | List<ScenePresence> avatars = Scene.GetScenePresences(); |
1374 | for (int i = 0; i < avatars.Length; i++) | 1374 | for (int i = 0; i < avatars.Count; i++) |
1375 | { | 1375 | { |
1376 | if (avatars[i].ParentID == LocalId) | 1376 | if (avatars[i].ParentID == LocalId) |
1377 | { | 1377 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 48e34ee..539f2b1 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1208,15 +1208,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1208 | 1208 | ||
1209 | private void SendObjectPropertiesToClient(UUID AgentID) | 1209 | private void SendObjectPropertiesToClient(UUID AgentID) |
1210 | { | 1210 | { |
1211 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); | 1211 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) |
1212 | for (int i = 0; i < avatars.Length; i++) | ||
1213 | { | 1212 | { |
1214 | // Ugly reference :( | 1213 | // Ugly reference :( |
1215 | if (avatars[i].UUID == AgentID) | 1214 | if (avatar.UUID == AgentID) |
1216 | { | 1215 | { |
1217 | m_parentGroup.GetProperties(avatars[i].ControllingClient); | 1216 | m_parentGroup.GetProperties(avatar.ControllingClient); |
1218 | } | 1217 | } |
1219 | } | 1218 | }); |
1220 | } | 1219 | } |
1221 | 1220 | ||
1222 | // TODO: unused: | 1221 | // TODO: unused: |
@@ -1271,11 +1270,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1271 | /// </summary> | 1270 | /// </summary> |
1272 | public void AddFullUpdateToAllAvatars() | 1271 | public void AddFullUpdateToAllAvatars() |
1273 | { | 1272 | { |
1274 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); | 1273 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) |
1275 | for (int i = 0; i < avatars.Length; i++) | ||
1276 | { | 1274 | { |
1277 | avatars[i].SceneViewer.QueuePartForUpdate(this); | 1275 | avatar.SceneViewer.QueuePartForUpdate(this); |
1278 | } | 1276 | }); |
1279 | } | 1277 | } |
1280 | 1278 | ||
1281 | public void AddFullUpdateToAvatar(ScenePresence presence) | 1279 | public void AddFullUpdateToAvatar(ScenePresence presence) |
@@ -1296,11 +1294,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1296 | /// Terse updates | 1294 | /// Terse updates |
1297 | public void AddTerseUpdateToAllAvatars() | 1295 | public void AddTerseUpdateToAllAvatars() |
1298 | { | 1296 | { |
1299 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); | 1297 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) |
1300 | for (int i = 0; i < avatars.Length; i++) | ||
1301 | { | 1298 | { |
1302 | avatars[i].SceneViewer.QueuePartForUpdate(this); | 1299 | avatar.SceneViewer.QueuePartForUpdate(this); |
1303 | } | 1300 | }); |
1304 | } | 1301 | } |
1305 | 1302 | ||
1306 | public void AddTerseUpdateToAvatar(ScenePresence presence) | 1303 | public void AddTerseUpdateToAvatar(ScenePresence presence) |
@@ -2137,17 +2134,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2137 | } | 2134 | } |
2138 | else | 2135 | else |
2139 | { | 2136 | { |
2140 | ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences(); | 2137 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av) |
2141 | |||
2142 | for (int i = 0; i < avlist.Length; i++) | ||
2143 | { | 2138 | { |
2144 | ScenePresence av = avlist[i]; | ||
2145 | |||
2146 | if (av.LocalId == localId) | 2139 | if (av.LocalId == localId) |
2147 | { | 2140 | { |
2148 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) | 2141 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) |
2149 | { | 2142 | { |
2150 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 2143 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); |
2151 | //If it is 1, it is to accept ONLY collisions from this avatar | 2144 | //If it is 1, it is to accept ONLY collisions from this avatar |
2152 | if (found) | 2145 | if (found) |
2153 | { | 2146 | { |
@@ -2169,7 +2162,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2169 | } | 2162 | } |
2170 | else | 2163 | else |
2171 | { | 2164 | { |
2172 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 2165 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); |
2173 | //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work | 2166 | //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work |
2174 | if (!found) | 2167 | if (!found) |
2175 | { | 2168 | { |
@@ -2187,7 +2180,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2187 | } | 2180 | } |
2188 | 2181 | ||
2189 | } | 2182 | } |
2190 | } | 2183 | }); |
2191 | } | 2184 | } |
2192 | } | 2185 | } |
2193 | if (colliding.Count > 0) | 2186 | if (colliding.Count > 0) |
@@ -2273,17 +2266,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2273 | } | 2266 | } |
2274 | else | 2267 | else |
2275 | { | 2268 | { |
2276 | ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences(); | 2269 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av) |
2277 | |||
2278 | for (int i = 0; i < avlist.Length; i++) | ||
2279 | { | 2270 | { |
2280 | ScenePresence av = avlist[i]; | ||
2281 | |||
2282 | if (av.LocalId == localId) | 2271 | if (av.LocalId == localId) |
2283 | { | 2272 | { |
2284 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) | 2273 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) |
2285 | { | 2274 | { |
2286 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 2275 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); |
2287 | //If it is 1, it is to accept ONLY collisions from this avatar | 2276 | //If it is 1, it is to accept ONLY collisions from this avatar |
2288 | if (found) | 2277 | if (found) |
2289 | { | 2278 | { |
@@ -2305,7 +2294,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2305 | } | 2294 | } |
2306 | else | 2295 | else |
2307 | { | 2296 | { |
2308 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 2297 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); |
2309 | //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work | 2298 | //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work |
2310 | if (!found) | 2299 | if (!found) |
2311 | { | 2300 | { |
@@ -2323,7 +2312,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2323 | } | 2312 | } |
2324 | 2313 | ||
2325 | } | 2314 | } |
2326 | } | 2315 | }); |
2327 | } | 2316 | } |
2328 | } | 2317 | } |
2329 | if (colliding.Count > 0) | 2318 | if (colliding.Count > 0) |
@@ -2404,17 +2393,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2404 | } | 2393 | } |
2405 | else | 2394 | else |
2406 | { | 2395 | { |
2407 | ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences(); | 2396 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av) |
2408 | |||
2409 | for (int i = 0; i < avlist.Length; i++) | ||
2410 | { | 2397 | { |
2411 | ScenePresence av = avlist[i]; | ||
2412 | |||
2413 | if (av.LocalId == localId) | 2398 | if (av.LocalId == localId) |
2414 | { | 2399 | { |
2415 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) | 2400 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) |
2416 | { | 2401 | { |
2417 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 2402 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); |
2418 | //If it is 1, it is to accept ONLY collisions from this avatar | 2403 | //If it is 1, it is to accept ONLY collisions from this avatar |
2419 | if (found) | 2404 | if (found) |
2420 | { | 2405 | { |
@@ -2436,7 +2421,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2436 | } | 2421 | } |
2437 | else | 2422 | else |
2438 | { | 2423 | { |
2439 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 2424 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); |
2440 | //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work | 2425 | //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work |
2441 | if (!found) | 2426 | if (!found) |
2442 | { | 2427 | { |
@@ -2454,7 +2439,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2454 | } | 2439 | } |
2455 | 2440 | ||
2456 | } | 2441 | } |
2457 | } | 2442 | }); |
2458 | } | 2443 | } |
2459 | } | 2444 | } |
2460 | 2445 | ||
@@ -2863,11 +2848,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2863 | /// </summary> | 2848 | /// </summary> |
2864 | public void SendFullUpdateToAllClients() | 2849 | public void SendFullUpdateToAllClients() |
2865 | { | 2850 | { |
2866 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); | 2851 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) |
2867 | for (int i = 0; i < avatars.Length; i++) | ||
2868 | { | 2852 | { |
2869 | SendFullUpdate(avatars[i].ControllingClient, avatars[i].GenerateClientFlags(UUID)); | 2853 | SendFullUpdate(avatar.ControllingClient, avatar.GenerateClientFlags(UUID)); |
2870 | } | 2854 | }); |
2871 | } | 2855 | } |
2872 | 2856 | ||
2873 | /// <summary> | 2857 | /// <summary> |
@@ -2876,13 +2860,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2876 | /// <param name="agentID"></param> | 2860 | /// <param name="agentID"></param> |
2877 | public void SendFullUpdateToAllClientsExcept(UUID agentID) | 2861 | public void SendFullUpdateToAllClientsExcept(UUID agentID) |
2878 | { | 2862 | { |
2879 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); | 2863 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) |
2880 | for (int i = 0; i < avatars.Length; i++) | ||
2881 | { | 2864 | { |
2882 | // Ugly reference :( | 2865 | // Ugly reference :( |
2883 | if (avatars[i].UUID != agentID) | 2866 | if (avatar.UUID != agentID) |
2884 | SendFullUpdate(avatars[i].ControllingClient, avatars[i].GenerateClientFlags(UUID)); | 2867 | SendFullUpdate(avatar.ControllingClient, avatar.GenerateClientFlags(UUID)); |
2885 | } | 2868 | }); |
2886 | } | 2869 | } |
2887 | 2870 | ||
2888 | /// <summary> | 2871 | /// <summary> |
@@ -3083,11 +3066,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3083 | /// </summary> | 3066 | /// </summary> |
3084 | public void SendTerseUpdateToAllClients() | 3067 | public void SendTerseUpdateToAllClients() |
3085 | { | 3068 | { |
3086 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); | 3069 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) |
3087 | for (int i = 0; i < avatars.Length; i++) | ||
3088 | { | 3070 | { |
3089 | SendTerseUpdateToClient(avatars[i].ControllingClient); | 3071 | SendTerseUpdateToClient(avatar.ControllingClient); |
3090 | } | 3072 | }); |
3091 | } | 3073 | } |
3092 | 3074 | ||
3093 | public void SetAttachmentPoint(uint AttachmentPoint) | 3075 | public void SetAttachmentPoint(uint AttachmentPoint) |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 2661dc3..b3e7d67 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -957,14 +957,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
957 | 957 | ||
958 | m_isChildAgent = false; | 958 | m_isChildAgent = false; |
959 | 959 | ||
960 | ScenePresence[] animAgents = m_scene.GetScenePresences(); | 960 | m_scene.ForEachScenePresence(delegate(ScenePresence presence) |
961 | for (int i = 0; i < animAgents.Length; i++) | ||
962 | { | 961 | { |
963 | ScenePresence presence = animAgents[i]; | ||
964 | |||
965 | if (presence != this) | 962 | if (presence != this) |
966 | presence.Animator.SendAnimPackToClient(ControllingClient); | 963 | presence.Animator.SendAnimPackToClient(ControllingClient); |
967 | } | 964 | }); |
968 | 965 | ||
969 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | 966 | m_scene.EventManager.TriggerOnMakeRootAgent(this); |
970 | } | 967 | } |
@@ -2666,13 +2663,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2666 | public void SendInitialFullUpdateToAllClients() | 2663 | public void SendInitialFullUpdateToAllClients() |
2667 | { | 2664 | { |
2668 | m_perfMonMS = Util.EnvironmentTickCount(); | 2665 | m_perfMonMS = Util.EnvironmentTickCount(); |
2669 | 2666 | int avUpdates = 0; | |
2670 | ScenePresence[] avatars = m_scene.GetScenePresences(); | 2667 | m_scene.ForEachScenePresence(delegate(ScenePresence avatar) |
2671 | |||
2672 | for (int i = 0; i < avatars.Length; i++) | ||
2673 | { | 2668 | { |
2674 | ScenePresence avatar = avatars[i]; | 2669 | ++avUpdates; |
2675 | |||
2676 | // only send if this is the root (children are only "listening posts" in a foreign region) | 2670 | // only send if this is the root (children are only "listening posts" in a foreign region) |
2677 | if (!IsChildAgent) | 2671 | if (!IsChildAgent) |
2678 | { | 2672 | { |
@@ -2688,9 +2682,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2688 | avatar.Animator.SendAnimPackToClient(ControllingClient); | 2682 | avatar.Animator.SendAnimPackToClient(ControllingClient); |
2689 | } | 2683 | } |
2690 | } | 2684 | } |
2691 | } | 2685 | }); |
2692 | 2686 | ||
2693 | m_scene.StatsReporter.AddAgentUpdates(avatars.Length); | 2687 | m_scene.StatsReporter.AddAgentUpdates(avUpdates); |
2694 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2688 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2695 | 2689 | ||
2696 | //Animator.SendAnimPack(); | 2690 | //Animator.SendAnimPack(); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs index 6686264..8b80ebe 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs | |||
@@ -61,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
61 | AssetBase corruptAsset = AssetHelpers.CreateAsset(corruptAssetUuid, "CORRUPT ASSET", UUID.Zero); | 61 | AssetBase corruptAsset = AssetHelpers.CreateAsset(corruptAssetUuid, "CORRUPT ASSET", UUID.Zero); |
62 | m_assetService.Store(corruptAsset); | 62 | m_assetService.Store(corruptAsset); |
63 | 63 | ||
64 | IDictionary<UUID, int> foundAssetUuids = new Dictionary<UUID, int>(); | 64 | IDictionary<UUID, AssetType> foundAssetUuids = new Dictionary<UUID, AssetType>(); |
65 | m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, AssetType.Object, foundAssetUuids); | 65 | m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, AssetType.Object, foundAssetUuids); |
66 | 66 | ||
67 | // We count the uuid as gathered even if the asset itself is corrupt. | 67 | // We count the uuid as gathered even if the asset itself is corrupt. |
@@ -77,7 +77,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
77 | TestHelper.InMethod(); | 77 | TestHelper.InMethod(); |
78 | 78 | ||
79 | UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); | 79 | UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); |
80 | IDictionary<UUID, int> foundAssetUuids = new Dictionary<UUID, int>(); | 80 | IDictionary<UUID, AssetType> foundAssetUuids = new Dictionary<UUID, AssetType>(); |
81 | 81 | ||
82 | m_uuidGatherer.GatherAssetUuids(missingAssetUuid, AssetType.Object, foundAssetUuids); | 82 | m_uuidGatherer.GatherAssetUuids(missingAssetUuid, AssetType.Object, foundAssetUuids); |
83 | 83 | ||
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index 3edb677..0ec3cc3 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -84,9 +84,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
84 | /// <param name="assetUuid">The uuid of the asset for which to gather referenced assets</param> | 84 | /// <param name="assetUuid">The uuid of the asset for which to gather referenced assets</param> |
85 | /// <param name="assetType">The type of the asset for the uuid given</param> | 85 | /// <param name="assetType">The type of the asset for the uuid given</param> |
86 | /// <param name="assetUuids">The assets gathered</param> | 86 | /// <param name="assetUuids">The assets gathered</param> |
87 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, int> assetUuids) | 87 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) |
88 | { | 88 | { |
89 | assetUuids[assetUuid] = 1; | 89 | assetUuids[assetUuid] = assetType; |
90 | 90 | ||
91 | if (AssetType.Bodypart == assetType || AssetType.Clothing == assetType) | 91 | if (AssetType.Bodypart == assetType || AssetType.Clothing == assetType) |
92 | { | 92 | { |
@@ -116,7 +116,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
116 | /// | 116 | /// |
117 | /// <param name="sceneObject">The scene object for which to gather assets</param> | 117 | /// <param name="sceneObject">The scene object for which to gather assets</param> |
118 | /// <param name="assetUuids">The assets gathered</param> | 118 | /// <param name="assetUuids">The assets gathered</param> |
119 | public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, int> assetUuids) | 119 | public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, AssetType> assetUuids) |
120 | { | 120 | { |
121 | // m_log.DebugFormat( | 121 | // m_log.DebugFormat( |
122 | // "[ASSET GATHERER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID); | 122 | // "[ASSET GATHERER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID); |
@@ -129,25 +129,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
129 | try | 129 | try |
130 | { | 130 | { |
131 | Primitive.TextureEntry textureEntry = part.Shape.Textures; | 131 | Primitive.TextureEntry textureEntry = part.Shape.Textures; |
132 | 132 | if (textureEntry != null) | |
133 | // Get the prim's default texture. This will be used for faces which don't have their own texture | ||
134 | assetUuids[textureEntry.DefaultTexture.TextureID] = 1; | ||
135 | |||
136 | // XXX: Not a great way to iterate through face textures, but there's no | ||
137 | // other method available to tell how many faces there actually are | ||
138 | //int i = 0; | ||
139 | foreach (Primitive.TextureEntryFace texture in textureEntry.FaceTextures) | ||
140 | { | 133 | { |
141 | if (texture != null) | 134 | // Get the prim's default texture. This will be used for faces which don't have their own texture |
135 | if (textureEntry.DefaultTexture != null) | ||
136 | assetUuids[textureEntry.DefaultTexture.TextureID] = AssetType.Texture; | ||
137 | |||
138 | if (textureEntry.FaceTextures != null) | ||
142 | { | 139 | { |
143 | //m_log.DebugFormat("[ARCHIVER]: Got face {0}", i++); | 140 | // Loop through the rest of the texture faces (a non-null face means the face is different from DefaultTexture) |
144 | assetUuids[texture.TextureID] = 1; | 141 | foreach (Primitive.TextureEntryFace texture in textureEntry.FaceTextures) |
142 | { | ||
143 | if (texture != null) | ||
144 | assetUuids[texture.TextureID] = AssetType.Texture; | ||
145 | } | ||
145 | } | 146 | } |
146 | } | 147 | } |
147 | 148 | ||
148 | // If the prim is a sculpt then preserve this information too | 149 | // If the prim is a sculpt then preserve this information too |
149 | if (part.Shape.SculptTexture != UUID.Zero) | 150 | if (part.Shape.SculptTexture != UUID.Zero) |
150 | assetUuids[part.Shape.SculptTexture] = 1; | 151 | assetUuids[part.Shape.SculptTexture] = AssetType.Texture; |
151 | 152 | ||
152 | TaskInventoryDictionary taskDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | 153 | TaskInventoryDictionary taskDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); |
153 | 154 | ||
@@ -217,7 +218,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
217 | /// </summary> | 218 | /// </summary> |
218 | /// <param name="scriptUuid"></param> | 219 | /// <param name="scriptUuid"></param> |
219 | /// <param name="assetUuids">Dictionary in which to record the references</param> | 220 | /// <param name="assetUuids">Dictionary in which to record the references</param> |
220 | protected void GetScriptAssetUuids(UUID scriptUuid, IDictionary<UUID, int> assetUuids) | 221 | protected void GetScriptAssetUuids(UUID scriptUuid, IDictionary<UUID, AssetType> assetUuids) |
221 | { | 222 | { |
222 | AssetBase scriptAsset = GetAsset(scriptUuid); | 223 | AssetBase scriptAsset = GetAsset(scriptUuid); |
223 | 224 | ||
@@ -232,7 +233,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
232 | { | 233 | { |
233 | UUID uuid = new UUID(uuidMatch.Value); | 234 | UUID uuid = new UUID(uuidMatch.Value); |
234 | //m_log.DebugFormat("[ARCHIVER]: Recording {0} in script", uuid); | 235 | //m_log.DebugFormat("[ARCHIVER]: Recording {0} in script", uuid); |
235 | assetUuids[uuid] = 1; | 236 | |
237 | // Assume AssetIDs embedded in scripts are textures | ||
238 | assetUuids[uuid] = AssetType.Texture; | ||
236 | } | 239 | } |
237 | } | 240 | } |
238 | } | 241 | } |
@@ -242,7 +245,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
242 | /// </summary> | 245 | /// </summary> |
243 | /// <param name="wearableAssetUuid"></param> | 246 | /// <param name="wearableAssetUuid"></param> |
244 | /// <param name="assetUuids">Dictionary in which to record the references</param> | 247 | /// <param name="assetUuids">Dictionary in which to record the references</param> |
245 | protected void GetWearableAssetUuids(UUID wearableAssetUuid, IDictionary<UUID, int> assetUuids) | 248 | protected void GetWearableAssetUuids(UUID wearableAssetUuid, IDictionary<UUID, AssetType> assetUuids) |
246 | { | 249 | { |
247 | AssetBase assetBase = GetAsset(wearableAssetUuid); | 250 | AssetBase assetBase = GetAsset(wearableAssetUuid); |
248 | 251 | ||
@@ -257,8 +260,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
257 | 260 | ||
258 | foreach (UUID uuid in wearableAsset.Textures.Values) | 261 | foreach (UUID uuid in wearableAsset.Textures.Values) |
259 | { | 262 | { |
260 | //m_log.DebugFormat("[ARCHIVER]: Got bodypart uuid {0}", uuid); | 263 | assetUuids[uuid] = AssetType.Texture; |
261 | assetUuids[uuid] = 1; | ||
262 | } | 264 | } |
263 | } | 265 | } |
264 | } | 266 | } |
@@ -270,7 +272,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
270 | /// </summary> | 272 | /// </summary> |
271 | /// <param name="sceneObject"></param> | 273 | /// <param name="sceneObject"></param> |
272 | /// <param name="assetUuids"></param> | 274 | /// <param name="assetUuids"></param> |
273 | protected void GetSceneObjectAssetUuids(UUID sceneObjectUuid, IDictionary<UUID, int> assetUuids) | 275 | protected void GetSceneObjectAssetUuids(UUID sceneObjectUuid, IDictionary<UUID, AssetType> assetUuids) |
274 | { | 276 | { |
275 | AssetBase objectAsset = GetAsset(sceneObjectUuid); | 277 | AssetBase objectAsset = GetAsset(sceneObjectUuid); |
276 | 278 | ||
@@ -284,7 +286,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
284 | } | 286 | } |
285 | } | 287 | } |
286 | 288 | ||
287 | protected void GetGestureAssetUuids(UUID gestureUuid, IDictionary<UUID, int> assetUuids) | 289 | protected void GetGestureAssetUuids(UUID gestureUuid, IDictionary<UUID, AssetType> assetUuids) |
288 | { | 290 | { |
289 | AssetBase assetBase = GetAsset(gestureUuid); | 291 | AssetBase assetBase = GetAsset(gestureUuid); |
290 | 292 | ||
@@ -316,7 +318,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
316 | // If it can be parsed as a UUID, it is an asset ID | 318 | // If it can be parsed as a UUID, it is an asset ID |
317 | UUID uuid; | 319 | UUID uuid; |
318 | if (UUID.TryParse(id, out uuid)) | 320 | if (UUID.TryParse(id, out uuid)) |
319 | assetUuids[uuid] = 1; | 321 | assetUuids[uuid] = AssetType.Animation; |
320 | } | 322 | } |
321 | } | 323 | } |
322 | } | 324 | } |