diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | 23 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EntityManager.cs | 79 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EventManager.cs | 24 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 39 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 12 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 519 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 97 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 380 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 514 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs | 11 |
12 files changed, 1147 insertions, 561 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs index 78bd622..7312799 100644 --- a/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs +++ b/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs | |||
@@ -103,6 +103,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
103 | 103 | ||
104 | void StoreRegionSettings(RegionSettings rs); | 104 | void StoreRegionSettings(RegionSettings rs); |
105 | RegionSettings LoadRegionSettings(UUID regionUUID); | 105 | RegionSettings LoadRegionSettings(UUID regionUUID); |
106 | RegionMeta7WindlightData LoadRegionWindlightSettings(UUID regionUUID); | ||
107 | void StoreRegionWindlightSettings(RegionMeta7WindlightData wl); | ||
106 | 108 | ||
107 | void Shutdown(); | 109 | void Shutdown(); |
108 | } | 110 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index c314596..e98f0e7 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -53,8 +53,8 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
53 | { | 53 | { |
54 | get { return m_movementAnimation; } | 54 | get { return m_movementAnimation; } |
55 | } | 55 | } |
56 | protected string m_movementAnimation = "DEFAULT"; | 56 | // protected string m_movementAnimation = "DEFAULT"; //KF: 'DEFAULT' does not exist! |
57 | 57 | protected string m_movementAnimation = "CROUCH"; //KF: CROUCH ensures reliable Av Anim. init. | |
58 | private int m_animTickFall; | 58 | private int m_animTickFall; |
59 | private int m_animTickJump; | 59 | private int m_animTickJump; |
60 | 60 | ||
@@ -123,17 +123,22 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
123 | /// </summary> | 123 | /// </summary> |
124 | public void TrySetMovementAnimation(string anim) | 124 | public void TrySetMovementAnimation(string anim) |
125 | { | 125 | { |
126 | //m_log.DebugFormat("Updating movement animation to {0}", anim); | 126 | //Console.WriteLine("Updating movement animation to {0}", anim); |
127 | 127 | ||
128 | if (!m_scenePresence.IsChildAgent) | 128 | if (!m_scenePresence.IsChildAgent) |
129 | { | 129 | { |
130 | if (m_animations.TrySetDefaultAnimation( | 130 | if (m_animations.TrySetDefaultAnimation( |
131 | anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID)) | 131 | anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID)) |
132 | { | 132 | { |
133 | //Console.WriteLine("TSMA {0} success.", anim); | ||
133 | // 16384 is CHANGED_ANIMATION | 134 | // 16384 is CHANGED_ANIMATION |
134 | m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 }); | 135 | m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 }); |
135 | SendAnimPack(); | 136 | SendAnimPack(); |
136 | } | 137 | } |
138 | else | ||
139 | { | ||
140 | //Console.WriteLine("TSMA {0} fail.", anim); | ||
141 | } | ||
137 | } | 142 | } |
138 | } | 143 | } |
139 | 144 | ||
@@ -156,10 +161,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
156 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); | 161 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); |
157 | 162 | ||
158 | // Check control flags | 163 | // Check control flags |
159 | bool heldForward = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS; | 164 | bool heldForward = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS); |
160 | bool heldBack = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG; | 165 | bool heldBack = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG); |
161 | bool heldLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS; | 166 | bool heldLeft = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS); |
162 | bool heldRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG; | 167 | bool heldRight = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG); |
163 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; | 168 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; |
164 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; | 169 | //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; |
165 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; | 170 | bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; |
@@ -312,7 +317,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
312 | public void UpdateMovementAnimations() | 317 | public void UpdateMovementAnimations() |
313 | { | 318 | { |
314 | m_movementAnimation = GetMovementAnimation(); | 319 | m_movementAnimation = GetMovementAnimation(); |
315 | 320 | //Console.WriteLine("UMA got {0}", m_movementAnimation); | |
316 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) | 321 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) |
317 | { | 322 | { |
318 | // This was the previous behavior before PREJUMP | 323 | // This was the previous behavior before PREJUMP |
@@ -450,4 +455,4 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
450 | m_scenePresence = null; | 455 | m_scenePresence = null; |
451 | } | 456 | } |
452 | } | 457 | } |
453 | } \ No newline at end of file | 458 | } |
diff --git a/OpenSim/Region/Framework/Scenes/EntityManager.cs b/OpenSim/Region/Framework/Scenes/EntityManager.cs index 099fcce..c246e32 100644 --- a/OpenSim/Region/Framework/Scenes/EntityManager.cs +++ b/OpenSim/Region/Framework/Scenes/EntityManager.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
40 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); | 40 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); |
41 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); | 41 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); |
42 | //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>(); | 42 | //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>(); |
43 | private readonly Object m_lock = new Object(); | 43 | private System.Threading.ReaderWriterLockSlim m_lock = new System.Threading.ReaderWriterLockSlim(); |
44 | 44 | ||
45 | [Obsolete("Use Add() instead.")] | 45 | [Obsolete("Use Add() instead.")] |
46 | public void Add(UUID id, EntityBase eb) | 46 | public void Add(UUID id, EntityBase eb) |
@@ -50,7 +50,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
50 | 50 | ||
51 | public void Add(EntityBase entity) | 51 | public void Add(EntityBase entity) |
52 | { | 52 | { |
53 | lock (m_lock) | 53 | m_lock.EnterWriteLock(); |
54 | try | ||
54 | { | 55 | { |
55 | try | 56 | try |
56 | { | 57 | { |
@@ -62,11 +63,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
62 | m_log.ErrorFormat("Add Entity failed: {0}", e.Message); | 63 | m_log.ErrorFormat("Add Entity failed: {0}", e.Message); |
63 | } | 64 | } |
64 | } | 65 | } |
66 | finally | ||
67 | { | ||
68 | m_lock.ExitWriteLock(); | ||
69 | } | ||
65 | } | 70 | } |
66 | 71 | ||
67 | public void InsertOrReplace(EntityBase entity) | 72 | public void InsertOrReplace(EntityBase entity) |
68 | { | 73 | { |
69 | lock (m_lock) | 74 | m_lock.EnterWriteLock(); |
75 | try | ||
70 | { | 76 | { |
71 | try | 77 | try |
72 | { | 78 | { |
@@ -78,15 +84,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
78 | m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message); | 84 | m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message); |
79 | } | 85 | } |
80 | } | 86 | } |
87 | finally | ||
88 | { | ||
89 | m_lock.ExitWriteLock(); | ||
90 | } | ||
81 | } | 91 | } |
82 | 92 | ||
83 | public void Clear() | 93 | public void Clear() |
84 | { | 94 | { |
85 | lock (m_lock) | 95 | m_lock.EnterWriteLock(); |
96 | try | ||
86 | { | 97 | { |
87 | m_eb_uuid.Clear(); | 98 | m_eb_uuid.Clear(); |
88 | m_eb_localID.Clear(); | 99 | m_eb_localID.Clear(); |
89 | } | 100 | } |
101 | finally | ||
102 | { | ||
103 | m_lock.ExitWriteLock(); | ||
104 | } | ||
90 | } | 105 | } |
91 | 106 | ||
92 | public int Count | 107 | public int Count |
@@ -123,7 +138,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | 138 | ||
124 | public bool Remove(uint localID) | 139 | public bool Remove(uint localID) |
125 | { | 140 | { |
126 | lock (m_lock) | 141 | m_lock.EnterWriteLock(); |
142 | try | ||
127 | { | 143 | { |
128 | try | 144 | try |
129 | { | 145 | { |
@@ -141,11 +157,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | return false; | 157 | return false; |
142 | } | 158 | } |
143 | } | 159 | } |
160 | finally | ||
161 | { | ||
162 | m_lock.ExitWriteLock(); | ||
163 | } | ||
144 | } | 164 | } |
145 | 165 | ||
146 | public bool Remove(UUID id) | 166 | public bool Remove(UUID id) |
147 | { | 167 | { |
148 | lock (m_lock) | 168 | m_lock.EnterWriteLock(); |
169 | try | ||
149 | { | 170 | { |
150 | try | 171 | try |
151 | { | 172 | { |
@@ -163,13 +184,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
163 | return false; | 184 | return false; |
164 | } | 185 | } |
165 | } | 186 | } |
187 | finally | ||
188 | { | ||
189 | m_lock.ExitWriteLock(); | ||
190 | } | ||
166 | } | 191 | } |
167 | 192 | ||
168 | public List<EntityBase> GetAllByType<T>() | 193 | public List<EntityBase> GetAllByType<T>() |
169 | { | 194 | { |
170 | List<EntityBase> tmp = new List<EntityBase>(); | 195 | List<EntityBase> tmp = new List<EntityBase>(); |
171 | 196 | ||
172 | lock (m_lock) | 197 | m_lock.EnterReadLock(); |
198 | try | ||
173 | { | 199 | { |
174 | try | 200 | try |
175 | { | 201 | { |
@@ -187,23 +213,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
187 | tmp = null; | 213 | tmp = null; |
188 | } | 214 | } |
189 | } | 215 | } |
216 | finally | ||
217 | { | ||
218 | m_lock.ExitReadLock(); | ||
219 | } | ||
190 | 220 | ||
191 | return tmp; | 221 | return tmp; |
192 | } | 222 | } |
193 | 223 | ||
194 | public List<EntityBase> GetEntities() | 224 | public List<EntityBase> GetEntities() |
195 | { | 225 | { |
196 | lock (m_lock) | 226 | m_lock.EnterReadLock(); |
227 | try | ||
197 | { | 228 | { |
198 | return new List<EntityBase>(m_eb_uuid.Values); | 229 | return new List<EntityBase>(m_eb_uuid.Values); |
199 | } | 230 | } |
231 | finally | ||
232 | { | ||
233 | m_lock.ExitReadLock(); | ||
234 | } | ||
200 | } | 235 | } |
201 | 236 | ||
202 | public EntityBase this[UUID id] | 237 | public EntityBase this[UUID id] |
203 | { | 238 | { |
204 | get | 239 | get |
205 | { | 240 | { |
206 | lock (m_lock) | 241 | m_lock.EnterReadLock(); |
242 | try | ||
207 | { | 243 | { |
208 | EntityBase entity; | 244 | EntityBase entity; |
209 | if (m_eb_uuid.TryGetValue(id, out entity)) | 245 | if (m_eb_uuid.TryGetValue(id, out entity)) |
@@ -211,6 +247,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
211 | else | 247 | else |
212 | return null; | 248 | return null; |
213 | } | 249 | } |
250 | finally | ||
251 | { | ||
252 | m_lock.ExitReadLock(); | ||
253 | } | ||
214 | } | 254 | } |
215 | set | 255 | set |
216 | { | 256 | { |
@@ -222,7 +262,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | { | 262 | { |
223 | get | 263 | get |
224 | { | 264 | { |
225 | lock (m_lock) | 265 | m_lock.EnterReadLock(); |
266 | try | ||
226 | { | 267 | { |
227 | EntityBase entity; | 268 | EntityBase entity; |
228 | if (m_eb_localID.TryGetValue(localID, out entity)) | 269 | if (m_eb_localID.TryGetValue(localID, out entity)) |
@@ -230,6 +271,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
230 | else | 271 | else |
231 | return null; | 272 | return null; |
232 | } | 273 | } |
274 | finally | ||
275 | { | ||
276 | m_lock.ExitReadLock(); | ||
277 | } | ||
233 | } | 278 | } |
234 | set | 279 | set |
235 | { | 280 | { |
@@ -239,18 +284,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
239 | 284 | ||
240 | public bool TryGetValue(UUID key, out EntityBase obj) | 285 | public bool TryGetValue(UUID key, out EntityBase obj) |
241 | { | 286 | { |
242 | lock (m_lock) | 287 | m_lock.EnterReadLock(); |
288 | try | ||
243 | { | 289 | { |
244 | return m_eb_uuid.TryGetValue(key, out obj); | 290 | return m_eb_uuid.TryGetValue(key, out obj); |
245 | } | 291 | } |
292 | finally | ||
293 | { | ||
294 | m_lock.ExitReadLock(); | ||
295 | } | ||
246 | } | 296 | } |
247 | 297 | ||
248 | public bool TryGetValue(uint key, out EntityBase obj) | 298 | public bool TryGetValue(uint key, out EntityBase obj) |
249 | { | 299 | { |
250 | lock (m_lock) | 300 | m_lock.EnterReadLock(); |
301 | try | ||
251 | { | 302 | { |
252 | return m_eb_localID.TryGetValue(key, out obj); | 303 | return m_eb_localID.TryGetValue(key, out obj); |
253 | } | 304 | } |
305 | finally | ||
306 | { | ||
307 | m_lock.ExitReadLock(); | ||
308 | } | ||
254 | } | 309 | } |
255 | 310 | ||
256 | /// <summary> | 311 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 753344d..68e73b1 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -193,7 +193,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
193 | public event OnMakeChildAgentDelegate OnMakeChildAgent; | 193 | public event OnMakeChildAgentDelegate OnMakeChildAgent; |
194 | 194 | ||
195 | public delegate void OnMakeRootAgentDelegate(ScenePresence presence); | 195 | public delegate void OnMakeRootAgentDelegate(ScenePresence presence); |
196 | public delegate void OnSaveNewWindlightProfileDelegate(); | ||
197 | public delegate void OnSendNewWindlightProfileTargetedDelegate(RegionMeta7WindlightData wl, UUID user); | ||
196 | public event OnMakeRootAgentDelegate OnMakeRootAgent; | 198 | public event OnMakeRootAgentDelegate OnMakeRootAgent; |
199 | public event OnSendNewWindlightProfileTargetedDelegate OnSendNewWindlightProfileTargeted; | ||
200 | public event OnSaveNewWindlightProfileDelegate OnSaveNewWindlightProfile; | ||
197 | 201 | ||
198 | public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel); | 202 | public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel); |
199 | 203 | ||
@@ -411,6 +415,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
411 | private IncomingInstantMessage handlerUnhandledInstantMessage = null; //OnUnhandledInstantMessage; | 415 | private IncomingInstantMessage handlerUnhandledInstantMessage = null; //OnUnhandledInstantMessage; |
412 | private ClientClosed handlerClientClosed = null; //OnClientClosed; | 416 | private ClientClosed handlerClientClosed = null; //OnClientClosed; |
413 | private OnMakeChildAgentDelegate handlerMakeChildAgent = null; //OnMakeChildAgent; | 417 | private OnMakeChildAgentDelegate handlerMakeChildAgent = null; //OnMakeChildAgent; |
418 | private OnSaveNewWindlightProfileDelegate handlerSaveNewWindlightProfile = null; //OnSaveNewWindlightProfile; | ||
419 | private OnSendNewWindlightProfileTargetedDelegate handlerSendNewWindlightProfileTargeted = null; //OnSendNewWindlightProfileTargeted; | ||
414 | private OnMakeRootAgentDelegate handlerMakeRootAgent = null; //OnMakeRootAgent; | 420 | private OnMakeRootAgentDelegate handlerMakeRootAgent = null; //OnMakeRootAgent; |
415 | private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick; | 421 | private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick; |
416 | private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps; | 422 | private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps; |
@@ -772,6 +778,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
772 | } | 778 | } |
773 | } | 779 | } |
774 | 780 | ||
781 | public void TriggerOnSendNewWindlightProfileTargeted(RegionMeta7WindlightData wl, UUID user) | ||
782 | { | ||
783 | handlerSendNewWindlightProfileTargeted = OnSendNewWindlightProfileTargeted; | ||
784 | if (handlerSendNewWindlightProfileTargeted != null) | ||
785 | { | ||
786 | handlerSendNewWindlightProfileTargeted(wl, user); | ||
787 | } | ||
788 | } | ||
789 | |||
790 | public void TriggerOnSaveNewWindlightProfile() | ||
791 | { | ||
792 | handlerSaveNewWindlightProfile = OnSaveNewWindlightProfile; | ||
793 | if (handlerSaveNewWindlightProfile != null) | ||
794 | { | ||
795 | handlerSaveNewWindlightProfile(); | ||
796 | } | ||
797 | } | ||
798 | |||
775 | public void TriggerOnMakeRootAgent(ScenePresence presence) | 799 | public void TriggerOnMakeRootAgent(ScenePresence presence) |
776 | { | 800 | { |
777 | handlerMakeRootAgent = OnMakeRootAgent; | 801 | handlerMakeRootAgent = OnMakeRootAgent; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 89ce4ae..bce7d32 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -846,8 +846,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
846 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) | 846 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) |
847 | { | 847 | { |
848 | SceneObjectPart part = GetSceneObjectPart(localID); | 848 | SceneObjectPart part = GetSceneObjectPart(localID); |
849 | SceneObjectGroup group = part.ParentGroup; | 849 | SceneObjectGroup group = null; |
850 | if (group != null) | 850 | if (part != null) |
851 | { | ||
852 | group = part.ParentGroup; | ||
853 | } | ||
854 | if (part != null && group != null) | ||
851 | { | 855 | { |
852 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); | 856 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); |
853 | if (item == null) | 857 | if (item == null) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index f79eb5d..265129c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -539,6 +539,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
539 | 539 | ||
540 | // Load region settings | 540 | // Load region settings |
541 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); | 541 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); |
542 | m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(m_regInfo.RegionID); | ||
543 | |||
542 | if (m_storageManager.EstateDataStore != null) | 544 | if (m_storageManager.EstateDataStore != null) |
543 | { | 545 | { |
544 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID); | 546 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID); |
@@ -886,6 +888,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
886 | /// <param name="seconds">float indicating duration before restart.</param> | 888 | /// <param name="seconds">float indicating duration before restart.</param> |
887 | public virtual void Restart(float seconds) | 889 | public virtual void Restart(float seconds) |
888 | { | 890 | { |
891 | Restart(seconds, true); | ||
892 | } | ||
893 | |||
894 | /// <summary> | ||
895 | /// Given float seconds, this will restart the region. showDialog will optionally alert the users. | ||
896 | /// </summary> | ||
897 | /// <param name="seconds">float indicating duration before restart.</param> | ||
898 | public virtual void Restart(float seconds, bool showDialog) | ||
899 | { | ||
889 | // notifications are done in 15 second increments | 900 | // notifications are done in 15 second increments |
890 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request | 901 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request |
891 | // It's a 'Cancel restart' request. | 902 | // It's a 'Cancel restart' request. |
@@ -906,8 +917,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
906 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); | 917 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); |
907 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); | 918 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); |
908 | m_restartTimer.Start(); | 919 | m_restartTimer.Start(); |
909 | m_dialogModule.SendNotificationToUsersInRegion( | 920 | if (showDialog) |
921 | { | ||
922 | m_dialogModule.SendNotificationToUsersInRegion( | ||
910 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); | 923 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); |
924 | } | ||
911 | } | 925 | } |
912 | } | 926 | } |
913 | 927 | ||
@@ -1189,16 +1203,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1189 | // Check if any objects have reached their targets | 1203 | // Check if any objects have reached their targets |
1190 | CheckAtTargets(); | 1204 | CheckAtTargets(); |
1191 | 1205 | ||
1192 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1193 | // Objects queue their updates onto all scene presences | ||
1194 | if (m_frame % m_update_objects == 0) | ||
1195 | m_sceneGraph.UpdateObjectGroups(); | ||
1196 | |||
1197 | // Run through all ScenePresences looking for updates | 1206 | // Run through all ScenePresences looking for updates |
1198 | // Presence updates and queued object updates for each presence are sent to clients | 1207 | // Presence updates and queued object updates for each presence are sent to clients |
1199 | if (m_frame % m_update_presences == 0) | 1208 | if (m_frame % m_update_presences == 0) |
1200 | m_sceneGraph.UpdatePresences(); | 1209 | m_sceneGraph.UpdatePresences(); |
1201 | 1210 | ||
1211 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1212 | // Objects queue their updates onto all scene presences | ||
1213 | if (m_frame % m_update_objects == 0) | ||
1214 | m_sceneGraph.UpdateObjectGroups(); | ||
1215 | |||
1202 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); | 1216 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); |
1203 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) | 1217 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) |
1204 | m_sceneGraph.UpdatePreparePhysics(); | 1218 | m_sceneGraph.UpdatePreparePhysics(); |
@@ -1505,6 +1519,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1505 | public void SaveTerrain() | 1519 | public void SaveTerrain() |
1506 | { | 1520 | { |
1507 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); | 1521 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); |
1522 | } | ||
1523 | |||
1524 | public void StoreWindlightProfile(RegionMeta7WindlightData wl) | ||
1525 | { | ||
1526 | m_regInfo.WindlightSettings = wl; | ||
1527 | m_storageManager.DataStore.StoreRegionWindlightSettings(wl); | ||
1528 | m_eventManager.TriggerOnSaveNewWindlightProfile(); | ||
1529 | } | ||
1530 | |||
1531 | public void LoadWindlightProfile() | ||
1532 | { | ||
1533 | m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(RegionInfo.RegionID); | ||
1534 | m_eventManager.TriggerOnSaveNewWindlightProfile(); | ||
1508 | } | 1535 | } |
1509 | 1536 | ||
1510 | /// <summary> | 1537 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index f74fd5d..b0fb8b3 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -542,6 +542,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
542 | if (group.GetFromItemID() == itemID) | 542 | if (group.GetFromItemID() == itemID) |
543 | { | 543 | { |
544 | m_parentScene.SendAttachEvent(group.LocalId, itemID, UUID.Zero); | 544 | m_parentScene.SendAttachEvent(group.LocalId, itemID, UUID.Zero); |
545 | bool hasScripts = false; | ||
546 | foreach (SceneObjectPart part in group.Children.Values) | ||
547 | { | ||
548 | if (part.Inventory.ContainsScripts()) | ||
549 | { | ||
550 | hasScripts = true; | ||
551 | break; | ||
552 | } | ||
553 | } | ||
554 | |||
555 | if (hasScripts) // Allow the object to execute the attach(NULL_KEY) event | ||
556 | System.Threading.Thread.Sleep(100); | ||
545 | group.DetachToInventoryPrep(); | 557 | group.DetachToInventoryPrep(); |
546 | m_log.Debug("[DETACH]: Saving attachpoint: " + | 558 | m_log.Debug("[DETACH]: Saving attachpoint: " + |
547 | ((uint)group.GetAttachmentPoint()).ToString()); | 559 | ((uint)group.GetAttachmentPoint()).ToString()); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index e9ed066..f8498c6 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -98,6 +98,72 @@ namespace OpenSim.Region.Framework.Scenes | |||
98 | private bool m_hasGroupChanged = false; | 98 | private bool m_hasGroupChanged = false; |
99 | private long timeFirstChanged; | 99 | private long timeFirstChanged; |
100 | private long timeLastChanged; | 100 | private long timeLastChanged; |
101 | private System.Threading.ReaderWriterLockSlim m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
102 | |||
103 | public void lockPartsForRead(bool locked) | ||
104 | { | ||
105 | if (locked) | ||
106 | { | ||
107 | if (m_partsLock.RecursiveReadCount > 0) | ||
108 | { | ||
109 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
110 | m_partsLock.ExitReadLock(); | ||
111 | } | ||
112 | if (m_partsLock.RecursiveWriteCount > 0) | ||
113 | { | ||
114 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed."); | ||
115 | m_partsLock.ExitWriteLock(); | ||
116 | } | ||
117 | |||
118 | while (!m_partsLock.TryEnterReadLock(60000)) | ||
119 | { | ||
120 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire READ lock of m_parts in SceneObjectGroup. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
121 | if (m_partsLock.IsWriteLockHeld) | ||
122 | { | ||
123 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
124 | } | ||
125 | } | ||
126 | } | ||
127 | else | ||
128 | { | ||
129 | if (m_partsLock.RecursiveReadCount > 0) | ||
130 | { | ||
131 | m_partsLock.ExitReadLock(); | ||
132 | } | ||
133 | } | ||
134 | } | ||
135 | public void lockPartsForWrite(bool locked) | ||
136 | { | ||
137 | if (locked) | ||
138 | { | ||
139 | if (m_partsLock.RecursiveReadCount > 0) | ||
140 | { | ||
141 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
142 | m_partsLock.ExitReadLock(); | ||
143 | } | ||
144 | if (m_partsLock.RecursiveWriteCount > 0) | ||
145 | { | ||
146 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
147 | m_partsLock.ExitWriteLock(); | ||
148 | } | ||
149 | |||
150 | while (!m_partsLock.TryEnterWriteLock(60000)) | ||
151 | { | ||
152 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
153 | if (m_partsLock.IsWriteLockHeld) | ||
154 | { | ||
155 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
156 | } | ||
157 | } | ||
158 | } | ||
159 | else | ||
160 | { | ||
161 | if (m_partsLock.RecursiveWriteCount > 0) | ||
162 | { | ||
163 | m_partsLock.ExitWriteLock(); | ||
164 | } | ||
165 | } | ||
166 | } | ||
101 | 167 | ||
102 | public bool HasGroupChanged | 168 | public bool HasGroupChanged |
103 | { | 169 | { |
@@ -243,13 +309,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
243 | set | 309 | set |
244 | { | 310 | { |
245 | m_regionHandle = value; | 311 | m_regionHandle = value; |
246 | lock (m_parts) | 312 | lockPartsForRead(true); |
247 | { | 313 | { |
248 | foreach (SceneObjectPart part in m_parts.Values) | 314 | foreach (SceneObjectPart part in m_parts.Values) |
249 | { | 315 | { |
316 | |||
250 | part.RegionHandle = m_regionHandle; | 317 | part.RegionHandle = m_regionHandle; |
318 | |||
251 | } | 319 | } |
252 | } | 320 | } |
321 | lockPartsForRead(false); | ||
253 | } | 322 | } |
254 | } | 323 | } |
255 | 324 | ||
@@ -275,13 +344,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
275 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 344 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
276 | } | 345 | } |
277 | 346 | ||
278 | lock (m_parts) | 347 | lockPartsForRead(true); |
279 | { | 348 | { |
280 | foreach (SceneObjectPart part in m_parts.Values) | 349 | foreach (SceneObjectPart part in m_parts.Values) |
281 | { | 350 | { |
351 | |||
282 | part.GroupPosition = val; | 352 | part.GroupPosition = val; |
353 | |||
283 | } | 354 | } |
284 | } | 355 | } |
356 | lockPartsForRead(false); | ||
285 | 357 | ||
286 | //if (m_rootPart.PhysActor != null) | 358 | //if (m_rootPart.PhysActor != null) |
287 | //{ | 359 | //{ |
@@ -432,13 +504,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
432 | 504 | ||
433 | public void SetFromItemID(UUID AssetId) | 505 | public void SetFromItemID(UUID AssetId) |
434 | { | 506 | { |
435 | lock (m_parts) | 507 | lockPartsForRead(true); |
436 | { | 508 | { |
437 | foreach (SceneObjectPart part in m_parts.Values) | 509 | foreach (SceneObjectPart part in m_parts.Values) |
438 | { | 510 | { |
511 | |||
439 | part.FromItemID = AssetId; | 512 | part.FromItemID = AssetId; |
513 | |||
440 | } | 514 | } |
441 | } | 515 | } |
516 | lockPartsForRead(false); | ||
442 | } | 517 | } |
443 | 518 | ||
444 | public UUID GetFromItemID() | 519 | public UUID GetFromItemID() |
@@ -505,10 +580,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
505 | Vector3 maxScale = Vector3.Zero; | 580 | Vector3 maxScale = Vector3.Zero; |
506 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); | 581 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); |
507 | 582 | ||
508 | lock (m_parts) | 583 | lockPartsForRead(true); |
509 | { | 584 | { |
510 | foreach (SceneObjectPart part in m_parts.Values) | 585 | foreach (SceneObjectPart part in m_parts.Values) |
511 | { | 586 | { |
587 | |||
512 | Vector3 partscale = part.Scale; | 588 | Vector3 partscale = part.Scale; |
513 | Vector3 partoffset = part.OffsetPosition; | 589 | Vector3 partoffset = part.OffsetPosition; |
514 | 590 | ||
@@ -519,8 +595,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
519 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; | 595 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; |
520 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; | 596 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; |
521 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; | 597 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; |
598 | |||
522 | } | 599 | } |
523 | } | 600 | } |
601 | lockPartsForRead(false); | ||
602 | |||
524 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; | 603 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; |
525 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; | 604 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; |
526 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; | 605 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; |
@@ -536,10 +615,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
536 | 615 | ||
537 | EntityIntersection result = new EntityIntersection(); | 616 | EntityIntersection result = new EntityIntersection(); |
538 | 617 | ||
539 | lock (m_parts) | 618 | lockPartsForRead(true); |
540 | { | 619 | { |
541 | foreach (SceneObjectPart part in m_parts.Values) | 620 | foreach (SceneObjectPart part in m_parts.Values) |
542 | { | 621 | { |
622 | |||
543 | // Temporary commented to stop compiler warning | 623 | // Temporary commented to stop compiler warning |
544 | //Vector3 partPosition = | 624 | //Vector3 partPosition = |
545 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); | 625 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); |
@@ -567,8 +647,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
567 | result.distance = inter.distance; | 647 | result.distance = inter.distance; |
568 | } | 648 | } |
569 | } | 649 | } |
650 | |||
570 | } | 651 | } |
571 | } | 652 | } |
653 | lockPartsForRead(false); | ||
572 | return result; | 654 | return result; |
573 | } | 655 | } |
574 | 656 | ||
@@ -581,10 +663,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
581 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) | 663 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) |
582 | { | 664 | { |
583 | float maxX = -256f, maxY = -256f, maxZ = -256f, minX = 256f, minY = 256f, minZ = 256f; | 665 | float maxX = -256f, maxY = -256f, maxZ = -256f, minX = 256f, minY = 256f, minZ = 256f; |
584 | lock (m_parts) | 666 | lockPartsForRead(true); |
585 | { | 667 | { |
586 | foreach (SceneObjectPart part in m_parts.Values) | 668 | foreach (SceneObjectPart part in m_parts.Values) |
587 | { | 669 | { |
670 | |||
588 | Vector3 worldPos = part.GetWorldPosition(); | 671 | Vector3 worldPos = part.GetWorldPosition(); |
589 | Vector3 offset = worldPos - AbsolutePosition; | 672 | Vector3 offset = worldPos - AbsolutePosition; |
590 | Quaternion worldRot; | 673 | Quaternion worldRot; |
@@ -643,6 +726,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
643 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 726 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
644 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 727 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
645 | 728 | ||
729 | |||
730 | |||
646 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | 731 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); |
647 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | 732 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); |
648 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | 733 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); |
@@ -814,6 +899,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
814 | minZ = backBottomLeft.Z; | 899 | minZ = backBottomLeft.Z; |
815 | } | 900 | } |
816 | } | 901 | } |
902 | lockPartsForRead(false); | ||
817 | 903 | ||
818 | Vector3 boundingBox = new Vector3(maxX - minX, maxY - minY, maxZ - minZ); | 904 | Vector3 boundingBox = new Vector3(maxX - minX, maxY - minY, maxZ - minZ); |
819 | 905 | ||
@@ -842,17 +928,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
842 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 928 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
843 | 929 | ||
844 | // Capture script state while holding the lock | 930 | // Capture script state while holding the lock |
845 | lock (m_parts) | 931 | lockPartsForRead(true); |
846 | { | 932 | { |
847 | foreach (SceneObjectPart part in m_parts.Values) | 933 | foreach (SceneObjectPart part in m_parts.Values) |
848 | { | 934 | { |
935 | |||
849 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(); | 936 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(); |
850 | foreach (UUID itemid in pstates.Keys) | 937 | foreach (UUID itemid in pstates.Keys) |
851 | { | 938 | { |
852 | states.Add(itemid, pstates[itemid]); | 939 | states.Add(itemid, pstates[itemid]); |
853 | } | 940 | } |
941 | |||
854 | } | 942 | } |
855 | } | 943 | } |
944 | lockPartsForRead(false); | ||
856 | 945 | ||
857 | if (states.Count > 0) | 946 | if (states.Count > 0) |
858 | { | 947 | { |
@@ -1014,13 +1103,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1014 | 1103 | ||
1015 | public override void UpdateMovement() | 1104 | public override void UpdateMovement() |
1016 | { | 1105 | { |
1017 | lock (m_parts) | 1106 | lockPartsForRead(true); |
1018 | { | 1107 | { |
1019 | foreach (SceneObjectPart part in m_parts.Values) | 1108 | foreach (SceneObjectPart part in m_parts.Values) |
1020 | { | 1109 | { |
1110 | |||
1021 | part.UpdateMovement(); | 1111 | part.UpdateMovement(); |
1112 | |||
1022 | } | 1113 | } |
1023 | } | 1114 | } |
1115 | lockPartsForRead(false); | ||
1024 | } | 1116 | } |
1025 | 1117 | ||
1026 | public ushort GetTimeDilation() | 1118 | public ushort GetTimeDilation() |
@@ -1064,7 +1156,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1064 | /// <param name="part"></param> | 1156 | /// <param name="part"></param> |
1065 | public void AddPart(SceneObjectPart part) | 1157 | public void AddPart(SceneObjectPart part) |
1066 | { | 1158 | { |
1067 | lock (m_parts) | 1159 | lockPartsForWrite(true); |
1068 | { | 1160 | { |
1069 | part.SetParent(this); | 1161 | part.SetParent(this); |
1070 | m_parts.Add(part.UUID, part); | 1162 | m_parts.Add(part.UUID, part); |
@@ -1074,6 +1166,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1074 | if (part.LinkNum == 2 && RootPart != null) | 1166 | if (part.LinkNum == 2 && RootPart != null) |
1075 | RootPart.LinkNum = 1; | 1167 | RootPart.LinkNum = 1; |
1076 | } | 1168 | } |
1169 | lockPartsForWrite(false); | ||
1077 | } | 1170 | } |
1078 | 1171 | ||
1079 | /// <summary> | 1172 | /// <summary> |
@@ -1081,28 +1174,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1081 | /// </summary> | 1174 | /// </summary> |
1082 | private void UpdateParentIDs() | 1175 | private void UpdateParentIDs() |
1083 | { | 1176 | { |
1084 | lock (m_parts) | 1177 | lockPartsForRead(true); |
1085 | { | 1178 | { |
1086 | foreach (SceneObjectPart part in m_parts.Values) | 1179 | foreach (SceneObjectPart part in m_parts.Values) |
1087 | { | 1180 | { |
1181 | |||
1088 | if (part.UUID != m_rootPart.UUID) | 1182 | if (part.UUID != m_rootPart.UUID) |
1089 | { | 1183 | { |
1090 | part.ParentID = m_rootPart.LocalId; | 1184 | part.ParentID = m_rootPart.LocalId; |
1091 | } | 1185 | } |
1186 | |||
1092 | } | 1187 | } |
1093 | } | 1188 | } |
1189 | lockPartsForRead(false); | ||
1094 | } | 1190 | } |
1095 | 1191 | ||
1096 | public void RegenerateFullIDs() | 1192 | public void RegenerateFullIDs() |
1097 | { | 1193 | { |
1098 | lock (m_parts) | 1194 | lockPartsForRead(true); |
1099 | { | 1195 | { |
1100 | foreach (SceneObjectPart part in m_parts.Values) | 1196 | foreach (SceneObjectPart part in m_parts.Values) |
1101 | { | 1197 | { |
1198 | |||
1102 | part.UUID = UUID.Random(); | 1199 | part.UUID = UUID.Random(); |
1103 | 1200 | ||
1104 | } | 1201 | } |
1105 | } | 1202 | } |
1203 | lockPartsForRead(false); | ||
1106 | } | 1204 | } |
1107 | 1205 | ||
1108 | // helper provided for parts. | 1206 | // helper provided for parts. |
@@ -1183,29 +1281,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1183 | 1281 | ||
1184 | DetachFromBackup(); | 1282 | DetachFromBackup(); |
1185 | 1283 | ||
1186 | lock (m_parts) | 1284 | lockPartsForRead(true); |
1285 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1286 | lockPartsForRead(false); | ||
1287 | |||
1288 | foreach (SceneObjectPart part in values) | ||
1187 | { | 1289 | { |
1188 | foreach (SceneObjectPart part in m_parts.Values) | ||
1189 | { | ||
1190 | // part.Inventory.RemoveScriptInstances(); | 1290 | // part.Inventory.RemoveScriptInstances(); |
1191 | 1291 | ||
1192 | ScenePresence[] avatars = Scene.GetScenePresences(); | 1292 | ScenePresence[] avatars = Scene.GetScenePresences(); |
1193 | for (int i = 0; i < avatars.Length; i++) | 1293 | for (int i = 0; i < avatars.Length; i++) |
1294 | { | ||
1295 | if (avatars[i].ParentID == LocalId) | ||
1194 | { | 1296 | { |
1195 | if (avatars[i].ParentID == LocalId) | 1297 | avatars[i].StandUp(); |
1196 | { | 1298 | } |
1197 | avatars[i].StandUp(); | ||
1198 | } | ||
1199 | 1299 | ||
1200 | if (!silent) | 1300 | if (!silent) |
1201 | { | 1301 | { |
1202 | part.UpdateFlag = 0; | 1302 | part.UpdateFlag = 0; |
1203 | if (part == m_rootPart) | 1303 | if (part == m_rootPart) |
1204 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | 1304 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); |
1205 | } | ||
1206 | } | 1305 | } |
1207 | } | 1306 | } |
1307 | |||
1208 | } | 1308 | } |
1309 | |||
1310 | |||
1209 | } | 1311 | } |
1210 | 1312 | ||
1211 | public void AddScriptLPS(int count) | 1313 | public void AddScriptLPS(int count) |
@@ -1230,17 +1332,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1230 | 1332 | ||
1231 | scriptEvents aggregateScriptEvents=0; | 1333 | scriptEvents aggregateScriptEvents=0; |
1232 | 1334 | ||
1233 | lock (m_parts) | 1335 | lockPartsForRead(true); |
1234 | { | 1336 | { |
1235 | foreach (SceneObjectPart part in m_parts.Values) | 1337 | foreach (SceneObjectPart part in m_parts.Values) |
1236 | { | 1338 | { |
1339 | |||
1237 | if (part == null) | 1340 | if (part == null) |
1238 | continue; | 1341 | continue; |
1239 | if (part != RootPart) | 1342 | if (part != RootPart) |
1240 | part.ObjectFlags = objectflagupdate; | 1343 | part.ObjectFlags = objectflagupdate; |
1241 | aggregateScriptEvents |= part.AggregateScriptEvents; | 1344 | aggregateScriptEvents |= part.AggregateScriptEvents; |
1345 | |||
1242 | } | 1346 | } |
1243 | } | 1347 | } |
1348 | lockPartsForRead(false); | ||
1244 | 1349 | ||
1245 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); | 1350 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); |
1246 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); | 1351 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); |
@@ -1273,42 +1378,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
1273 | /// <param name="m_physicalPrim"></param> | 1378 | /// <param name="m_physicalPrim"></param> |
1274 | public void ApplyPhysics(bool m_physicalPrim) | 1379 | public void ApplyPhysics(bool m_physicalPrim) |
1275 | { | 1380 | { |
1276 | lock (m_parts) | 1381 | lockPartsForRead(true); |
1382 | |||
1383 | if (m_parts.Count > 1) | ||
1277 | { | 1384 | { |
1278 | if (m_parts.Count > 1) | 1385 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); |
1386 | lockPartsForRead(false); | ||
1387 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1388 | foreach (SceneObjectPart part in values) | ||
1279 | { | 1389 | { |
1280 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | 1390 | |
1281 | foreach (SceneObjectPart part in m_parts.Values) | 1391 | if (part.LocalId != m_rootPart.LocalId) |
1282 | { | 1392 | { |
1283 | if (part.LocalId != m_rootPart.LocalId) | 1393 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); |
1284 | { | ||
1285 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); | ||
1286 | } | ||
1287 | } | 1394 | } |
1288 | 1395 | ||
1289 | // Hack to get the physics scene geometries in the right spot | ||
1290 | ResetChildPrimPhysicsPositions(); | ||
1291 | } | ||
1292 | else | ||
1293 | { | ||
1294 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1295 | } | 1396 | } |
1397 | // Hack to get the physics scene geometries in the right spot | ||
1398 | ResetChildPrimPhysicsPositions(); | ||
1399 | } | ||
1400 | else | ||
1401 | { | ||
1402 | lockPartsForRead(false); | ||
1403 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1296 | } | 1404 | } |
1297 | } | 1405 | } |
1298 | 1406 | ||
1299 | public void SetOwnerId(UUID userId) | 1407 | public void SetOwnerId(UUID userId) |
1300 | { | 1408 | { |
1301 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1409 | ForEachPart(delegate(SceneObjectPart part) |
1410 | { | ||
1411 | |||
1412 | part.OwnerID = userId; | ||
1413 | |||
1414 | }); | ||
1302 | } | 1415 | } |
1303 | 1416 | ||
1304 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 1417 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
1305 | { | 1418 | { |
1306 | lock (m_parts) | 1419 | lockPartsForRead(true); |
1420 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1421 | lockPartsForRead(false); | ||
1422 | foreach (SceneObjectPart part in values) | ||
1307 | { | 1423 | { |
1308 | foreach (SceneObjectPart part in m_parts.Values) | 1424 | |
1309 | { | 1425 | whatToDo(part); |
1310 | whatToDo(part); | 1426 | |
1311 | } | ||
1312 | } | 1427 | } |
1313 | } | 1428 | } |
1314 | 1429 | ||
@@ -1407,14 +1522,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1407 | { | 1522 | { |
1408 | SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | 1523 | SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); |
1409 | 1524 | ||
1410 | lock (m_parts) | 1525 | lockPartsForRead(true); |
1411 | { | 1526 | { |
1412 | foreach (SceneObjectPart part in m_parts.Values) | 1527 | foreach (SceneObjectPart part in m_parts.Values) |
1413 | { | 1528 | { |
1529 | |||
1414 | if (part != RootPart) | 1530 | if (part != RootPart) |
1415 | SendPartFullUpdate(remoteClient, part, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); | 1531 | SendPartFullUpdate(remoteClient, part, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); |
1532 | |||
1416 | } | 1533 | } |
1417 | } | 1534 | } |
1535 | lockPartsForRead(false); | ||
1418 | } | 1536 | } |
1419 | 1537 | ||
1420 | /// <summary> | 1538 | /// <summary> |
@@ -1509,10 +1627,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1509 | 1627 | ||
1510 | List<SceneObjectPart> partList; | 1628 | List<SceneObjectPart> partList; |
1511 | 1629 | ||
1512 | lock (m_parts) | 1630 | lockPartsForRead(true); |
1513 | { | 1631 | |
1514 | partList = new List<SceneObjectPart>(m_parts.Values); | 1632 | partList = new List<SceneObjectPart>(m_parts.Values); |
1515 | } | 1633 | |
1634 | lockPartsForRead(false); | ||
1516 | 1635 | ||
1517 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | 1636 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) |
1518 | { | 1637 | { |
@@ -1761,6 +1880,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1761 | } | 1880 | } |
1762 | } | 1881 | } |
1763 | } | 1882 | } |
1883 | |||
1764 | public void stopLookAt() | 1884 | public void stopLookAt() |
1765 | { | 1885 | { |
1766 | SceneObjectPart rootpart = m_rootPart; | 1886 | SceneObjectPart rootpart = m_rootPart; |
@@ -1835,10 +1955,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1835 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | 1955 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); |
1836 | newPart.SetParent(this); | 1956 | newPart.SetParent(this); |
1837 | 1957 | ||
1838 | lock (m_parts) | 1958 | lockPartsForWrite(true); |
1839 | { | 1959 | { |
1840 | m_parts.Add(newPart.UUID, newPart); | 1960 | m_parts.Add(newPart.UUID, newPart); |
1841 | } | 1961 | } |
1962 | lockPartsForWrite(false); | ||
1842 | 1963 | ||
1843 | SetPartAsNonRoot(newPart); | 1964 | SetPartAsNonRoot(newPart); |
1844 | 1965 | ||
@@ -1901,7 +2022,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1901 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | 2022 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) |
1902 | // return; | 2023 | // return; |
1903 | 2024 | ||
1904 | lock (m_parts) | 2025 | lockPartsForRead(true); |
1905 | { | 2026 | { |
1906 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); | 2027 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); |
1907 | 2028 | ||
@@ -1919,34 +2040,43 @@ namespace OpenSim.Region.Framework.Scenes | |||
1919 | 2040 | ||
1920 | foreach (SceneObjectPart part in m_parts.Values) | 2041 | foreach (SceneObjectPart part in m_parts.Values) |
1921 | { | 2042 | { |
2043 | |||
1922 | part.SendScheduledUpdates(); | 2044 | part.SendScheduledUpdates(); |
2045 | |||
1923 | } | 2046 | } |
1924 | } | 2047 | } |
2048 | lockPartsForRead(false); | ||
1925 | } | 2049 | } |
1926 | 2050 | ||
1927 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) | 2051 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) |
1928 | { | 2052 | { |
1929 | RootPart.AddFullUpdateToAvatar(presence); | 2053 | RootPart.AddFullUpdateToAvatar(presence); |
1930 | 2054 | ||
1931 | lock (m_parts) | 2055 | lockPartsForRead(true); |
1932 | { | 2056 | { |
1933 | foreach (SceneObjectPart part in m_parts.Values) | 2057 | foreach (SceneObjectPart part in m_parts.Values) |
1934 | { | 2058 | { |
2059 | |||
1935 | if (part != RootPart) | 2060 | if (part != RootPart) |
1936 | part.AddFullUpdateToAvatar(presence); | 2061 | part.AddFullUpdateToAvatar(presence); |
2062 | |||
1937 | } | 2063 | } |
1938 | } | 2064 | } |
2065 | lockPartsForRead(false); | ||
1939 | } | 2066 | } |
1940 | 2067 | ||
1941 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) | 2068 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) |
1942 | { | 2069 | { |
1943 | lock (m_parts) | 2070 | lockPartsForRead(true); |
1944 | { | 2071 | { |
1945 | foreach (SceneObjectPart part in m_parts.Values) | 2072 | foreach (SceneObjectPart part in m_parts.Values) |
1946 | { | 2073 | { |
2074 | |||
1947 | part.AddTerseUpdateToAvatar(presence); | 2075 | part.AddTerseUpdateToAvatar(presence); |
2076 | |||
1948 | } | 2077 | } |
1949 | } | 2078 | } |
2079 | lockPartsForRead(false); | ||
1950 | } | 2080 | } |
1951 | 2081 | ||
1952 | /// <summary> | 2082 | /// <summary> |
@@ -1957,14 +2087,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1957 | checkAtTargets(); | 2087 | checkAtTargets(); |
1958 | RootPart.ScheduleFullUpdate(); | 2088 | RootPart.ScheduleFullUpdate(); |
1959 | 2089 | ||
1960 | lock (m_parts) | 2090 | lockPartsForRead(true); |
1961 | { | 2091 | { |
1962 | foreach (SceneObjectPart part in m_parts.Values) | 2092 | foreach (SceneObjectPart part in m_parts.Values) |
1963 | { | 2093 | { |
2094 | |||
1964 | if (part != RootPart) | 2095 | if (part != RootPart) |
1965 | part.ScheduleFullUpdate(); | 2096 | part.ScheduleFullUpdate(); |
2097 | |||
1966 | } | 2098 | } |
1967 | } | 2099 | } |
2100 | lockPartsForRead(false); | ||
1968 | } | 2101 | } |
1969 | 2102 | ||
1970 | /// <summary> | 2103 | /// <summary> |
@@ -1972,13 +2105,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1972 | /// </summary> | 2105 | /// </summary> |
1973 | public void ScheduleGroupForTerseUpdate() | 2106 | public void ScheduleGroupForTerseUpdate() |
1974 | { | 2107 | { |
1975 | lock (m_parts) | 2108 | lockPartsForRead(true); |
1976 | { | 2109 | { |
1977 | foreach (SceneObjectPart part in m_parts.Values) | 2110 | foreach (SceneObjectPart part in m_parts.Values) |
1978 | { | 2111 | { |
2112 | |||
1979 | part.ScheduleTerseUpdate(); | 2113 | part.ScheduleTerseUpdate(); |
2114 | |||
1980 | } | 2115 | } |
1981 | } | 2116 | } |
2117 | lockPartsForRead(false); | ||
1982 | } | 2118 | } |
1983 | 2119 | ||
1984 | /// <summary> | 2120 | /// <summary> |
@@ -1991,14 +2127,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1991 | 2127 | ||
1992 | RootPart.SendFullUpdateToAllClients(); | 2128 | RootPart.SendFullUpdateToAllClients(); |
1993 | 2129 | ||
1994 | lock (m_parts) | 2130 | lockPartsForRead(true); |
1995 | { | 2131 | { |
1996 | foreach (SceneObjectPart part in m_parts.Values) | 2132 | foreach (SceneObjectPart part in m_parts.Values) |
1997 | { | 2133 | { |
2134 | |||
1998 | if (part != RootPart) | 2135 | if (part != RootPart) |
1999 | part.SendFullUpdateToAllClients(); | 2136 | part.SendFullUpdateToAllClients(); |
2137 | |||
2000 | } | 2138 | } |
2001 | } | 2139 | } |
2140 | lockPartsForRead(false); | ||
2002 | } | 2141 | } |
2003 | 2142 | ||
2004 | /// <summary> | 2143 | /// <summary> |
@@ -2029,14 +2168,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2029 | { | 2168 | { |
2030 | if (IsDeleted) | 2169 | if (IsDeleted) |
2031 | return; | 2170 | return; |
2032 | 2171 | ||
2033 | lock (m_parts) | 2172 | lockPartsForRead(true); |
2034 | { | 2173 | { |
2035 | foreach (SceneObjectPart part in m_parts.Values) | 2174 | foreach (SceneObjectPart part in m_parts.Values) |
2036 | { | 2175 | { |
2037 | part.SendTerseUpdateToAllClients(); | 2176 | part.SendTerseUpdateToAllClients(); |
2038 | } | 2177 | } |
2039 | } | 2178 | } |
2179 | lockPartsForRead(false); | ||
2040 | } | 2180 | } |
2041 | 2181 | ||
2042 | #endregion | 2182 | #endregion |
@@ -2050,16 +2190,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2050 | /// <returns>null if no child part with that linknum or child part</returns> | 2190 | /// <returns>null if no child part with that linknum or child part</returns> |
2051 | public SceneObjectPart GetLinkNumPart(int linknum) | 2191 | public SceneObjectPart GetLinkNumPart(int linknum) |
2052 | { | 2192 | { |
2053 | lock (m_parts) | 2193 | lockPartsForRead(true); |
2054 | { | 2194 | { |
2055 | foreach (SceneObjectPart part in m_parts.Values) | 2195 | foreach (SceneObjectPart part in m_parts.Values) |
2056 | { | 2196 | { |
2057 | if (part.LinkNum == linknum) | 2197 | if (part.LinkNum == linknum) |
2058 | { | 2198 | { |
2199 | lockPartsForRead(false); | ||
2059 | return part; | 2200 | return part; |
2060 | } | 2201 | } |
2061 | } | 2202 | } |
2062 | } | 2203 | } |
2204 | lockPartsForRead(false); | ||
2063 | 2205 | ||
2064 | return null; | 2206 | return null; |
2065 | } | 2207 | } |
@@ -2087,17 +2229,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2087 | public SceneObjectPart GetChildPart(uint localID) | 2229 | public SceneObjectPart GetChildPart(uint localID) |
2088 | { | 2230 | { |
2089 | //m_log.DebugFormat("Entered looking for {0}", localID); | 2231 | //m_log.DebugFormat("Entered looking for {0}", localID); |
2090 | lock (m_parts) | 2232 | lockPartsForRead(true); |
2091 | { | 2233 | { |
2092 | foreach (SceneObjectPart part in m_parts.Values) | 2234 | foreach (SceneObjectPart part in m_parts.Values) |
2093 | { | 2235 | { |
2094 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2236 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2095 | if (part.LocalId == localID) | 2237 | if (part.LocalId == localID) |
2096 | { | 2238 | { |
2239 | lockPartsForRead(false); | ||
2097 | return part; | 2240 | return part; |
2098 | } | 2241 | } |
2099 | } | 2242 | } |
2100 | } | 2243 | } |
2244 | lockPartsForRead(false); | ||
2101 | 2245 | ||
2102 | return null; | 2246 | return null; |
2103 | } | 2247 | } |
@@ -2127,17 +2271,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2127 | public bool HasChildPrim(uint localID) | 2271 | public bool HasChildPrim(uint localID) |
2128 | { | 2272 | { |
2129 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); | 2273 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); |
2130 | lock (m_parts) | 2274 | lockPartsForRead(true); |
2131 | { | 2275 | { |
2132 | foreach (SceneObjectPart part in m_parts.Values) | 2276 | foreach (SceneObjectPart part in m_parts.Values) |
2133 | { | 2277 | { |
2134 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2278 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2135 | if (part.LocalId == localID) | 2279 | if (part.LocalId == localID) |
2136 | { | 2280 | { |
2281 | lockPartsForRead(false); | ||
2137 | return true; | 2282 | return true; |
2138 | } | 2283 | } |
2139 | } | 2284 | } |
2140 | } | 2285 | } |
2286 | lockPartsForRead(false); | ||
2141 | 2287 | ||
2142 | return false; | 2288 | return false; |
2143 | } | 2289 | } |
@@ -2187,53 +2333,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
2187 | if (m_rootPart.LinkNum == 0) | 2333 | if (m_rootPart.LinkNum == 0) |
2188 | m_rootPart.LinkNum = 1; | 2334 | m_rootPart.LinkNum = 1; |
2189 | 2335 | ||
2190 | lock (m_parts) | 2336 | lockPartsForWrite(true); |
2191 | { | 2337 | |
2192 | m_parts.Add(linkPart.UUID, linkPart); | 2338 | m_parts.Add(linkPart.UUID, linkPart); |
2193 | 2339 | ||
2194 | // Insert in terms of link numbers, the new links | 2340 | lockPartsForWrite(false); |
2195 | // before the current ones (with the exception of | 2341 | |
2196 | // the root prim. Shuffle the old ones up | 2342 | // Insert in terms of link numbers, the new links |
2197 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | 2343 | // before the current ones (with the exception of |
2344 | // the root prim. Shuffle the old ones up | ||
2345 | lockPartsForRead(true); | ||
2346 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | ||
2347 | { | ||
2348 | if (kvp.Value.LinkNum != 1) | ||
2198 | { | 2349 | { |
2199 | if (kvp.Value.LinkNum != 1) | 2350 | // Don't update root prim link number |
2200 | { | 2351 | kvp.Value.LinkNum += objectGroup.PrimCount; |
2201 | // Don't update root prim link number | ||
2202 | kvp.Value.LinkNum += objectGroup.PrimCount; | ||
2203 | } | ||
2204 | } | 2352 | } |
2353 | } | ||
2354 | lockPartsForRead(false); | ||
2205 | 2355 | ||
2206 | linkPart.LinkNum = 2; | 2356 | linkPart.LinkNum = 2; |
2207 | 2357 | ||
2208 | linkPart.SetParent(this); | 2358 | linkPart.SetParent(this); |
2209 | linkPart.AddFlag(PrimFlags.CreateSelected); | 2359 | linkPart.AddFlag(PrimFlags.CreateSelected); |
2210 | 2360 | ||
2211 | //if (linkPart.PhysActor != null) | 2361 | //if (linkPart.PhysActor != null) |
2212 | //{ | 2362 | //{ |
2213 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); | 2363 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); |
2214 | 2364 | ||
2215 | //linkPart.PhysActor = null; | 2365 | //linkPart.PhysActor = null; |
2216 | //} | 2366 | //} |
2217 | 2367 | ||
2218 | //TODO: rest of parts | 2368 | //TODO: rest of parts |
2219 | int linkNum = 3; | 2369 | int linkNum = 3; |
2220 | foreach (SceneObjectPart part in objectGroup.Children.Values) | 2370 | foreach (SceneObjectPart part in objectGroup.Children.Values) |
2371 | { | ||
2372 | if (part.UUID != objectGroup.m_rootPart.UUID) | ||
2221 | { | 2373 | { |
2222 | if (part.UUID != objectGroup.m_rootPart.UUID) | 2374 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); |
2223 | { | ||
2224 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); | ||
2225 | } | ||
2226 | part.ClearUndoState(); | ||
2227 | } | 2375 | } |
2376 | part.ClearUndoState(); | ||
2228 | } | 2377 | } |
2229 | 2378 | ||
2230 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); | 2379 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); |
2231 | objectGroup.m_isDeleted = true; | 2380 | objectGroup.m_isDeleted = true; |
2381 | |||
2382 | objectGroup.lockPartsForWrite(true); | ||
2232 | 2383 | ||
2233 | lock (objectGroup.m_parts) | 2384 | objectGroup.m_parts.Clear(); |
2234 | { | 2385 | |
2235 | objectGroup.m_parts.Clear(); | 2386 | objectGroup.lockPartsForWrite(false); |
2236 | } | ||
2237 | 2387 | ||
2238 | // Can't do this yet since backup still makes use of the root part without any synchronization | 2388 | // Can't do this yet since backup still makes use of the root part without any synchronization |
2239 | // objectGroup.m_rootPart = null; | 2389 | // objectGroup.m_rootPart = null; |
@@ -2292,11 +2442,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2292 | Quaternion worldRot = linkPart.GetWorldRotation(); | 2442 | Quaternion worldRot = linkPart.GetWorldRotation(); |
2293 | 2443 | ||
2294 | // Remove the part from this object | 2444 | // Remove the part from this object |
2295 | lock (m_parts) | 2445 | lockPartsForWrite(true); |
2296 | { | 2446 | { |
2297 | m_parts.Remove(linkPart.UUID); | 2447 | m_parts.Remove(linkPart.UUID); |
2298 | } | 2448 | } |
2299 | 2449 | lockPartsForWrite(false); | |
2450 | lockPartsForRead(true); | ||
2300 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left | 2451 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left |
2301 | RootPart.LinkNum = 0; | 2452 | RootPart.LinkNum = 0; |
2302 | else | 2453 | else |
@@ -2307,6 +2458,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2307 | p.LinkNum--; | 2458 | p.LinkNum--; |
2308 | } | 2459 | } |
2309 | } | 2460 | } |
2461 | lockPartsForRead(false); | ||
2310 | 2462 | ||
2311 | linkPart.ParentID = 0; | 2463 | linkPart.ParentID = 0; |
2312 | linkPart.LinkNum = 0; | 2464 | linkPart.LinkNum = 0; |
@@ -2624,9 +2776,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2624 | 2776 | ||
2625 | if (selectionPart != null) | 2777 | if (selectionPart != null) |
2626 | { | 2778 | { |
2627 | lock (m_parts) | 2779 | lockPartsForRead(true); |
2780 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_parts.Values); | ||
2781 | lockPartsForRead(false); | ||
2782 | foreach (SceneObjectPart part in parts) | ||
2628 | { | 2783 | { |
2629 | foreach (SceneObjectPart part in m_parts.Values) | 2784 | if (part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0) |
2630 | { | 2785 | { |
2631 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || | 2786 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || |
2632 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || | 2787 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || |
@@ -2636,12 +2791,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2636 | break; | 2791 | break; |
2637 | } | 2792 | } |
2638 | } | 2793 | } |
2794 | } | ||
2639 | 2795 | ||
2640 | foreach (SceneObjectPart part in m_parts.Values) | 2796 | foreach (SceneObjectPart part in parts) |
2641 | { | 2797 | { |
2642 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 2798 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); |
2643 | } | ||
2644 | } | 2799 | } |
2800 | |||
2645 | } | 2801 | } |
2646 | } | 2802 | } |
2647 | 2803 | ||
@@ -2727,11 +2883,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2727 | scale.Y = m_scene.m_maxNonphys; | 2883 | scale.Y = m_scene.m_maxNonphys; |
2728 | if (scale.Z > m_scene.m_maxNonphys) | 2884 | if (scale.Z > m_scene.m_maxNonphys) |
2729 | scale.Z = m_scene.m_maxNonphys; | 2885 | scale.Z = m_scene.m_maxNonphys; |
2730 | |||
2731 | SceneObjectPart part = GetChildPart(localID); | 2886 | SceneObjectPart part = GetChildPart(localID); |
2732 | if (part != null) | 2887 | if (part != null) |
2733 | { | 2888 | { |
2734 | part.Resize(scale); | ||
2735 | if (part.PhysActor != null) | 2889 | if (part.PhysActor != null) |
2736 | { | 2890 | { |
2737 | if (part.PhysActor.IsPhysical) | 2891 | if (part.PhysActor.IsPhysical) |
@@ -2746,7 +2900,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2746 | part.PhysActor.Size = scale; | 2900 | part.PhysActor.Size = scale; |
2747 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); | 2901 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); |
2748 | } | 2902 | } |
2749 | //if (part.UUID != m_rootPart.UUID) | 2903 | part.Resize(scale); |
2750 | 2904 | ||
2751 | HasGroupChanged = true; | 2905 | HasGroupChanged = true; |
2752 | ScheduleGroupForFullUpdate(); | 2906 | ScheduleGroupForFullUpdate(); |
@@ -2787,77 +2941,76 @@ namespace OpenSim.Region.Framework.Scenes | |||
2787 | float y = (scale.Y / part.Scale.Y); | 2941 | float y = (scale.Y / part.Scale.Y); |
2788 | float z = (scale.Z / part.Scale.Z); | 2942 | float z = (scale.Z / part.Scale.Z); |
2789 | 2943 | ||
2790 | lock (m_parts) | 2944 | lockPartsForRead(true); |
2945 | if (x > 1.0f || y > 1.0f || z > 1.0f) | ||
2791 | { | 2946 | { |
2792 | if (x > 1.0f || y > 1.0f || z > 1.0f) | 2947 | foreach (SceneObjectPart obPart in m_parts.Values) |
2793 | { | 2948 | { |
2794 | foreach (SceneObjectPart obPart in m_parts.Values) | 2949 | if (obPart.UUID != m_rootPart.UUID) |
2795 | { | 2950 | { |
2796 | if (obPart.UUID != m_rootPart.UUID) | 2951 | Vector3 oldSize = new Vector3(obPart.Scale); |
2797 | { | ||
2798 | Vector3 oldSize = new Vector3(obPart.Scale); | ||
2799 | 2952 | ||
2800 | float f = 1.0f; | 2953 | float f = 1.0f; |
2801 | float a = 1.0f; | 2954 | float a = 1.0f; |
2802 | 2955 | ||
2803 | if (part.PhysActor != null && part.PhysActor.IsPhysical) | 2956 | if (part.PhysActor != null && part.PhysActor.IsPhysical) |
2957 | { | ||
2958 | if (oldSize.X*x > m_scene.m_maxPhys) | ||
2804 | { | 2959 | { |
2805 | if (oldSize.X*x > m_scene.m_maxPhys) | 2960 | f = m_scene.m_maxPhys / oldSize.X; |
2806 | { | 2961 | a = f / x; |
2807 | f = m_scene.m_maxPhys / oldSize.X; | 2962 | x *= a; |
2808 | a = f / x; | 2963 | y *= a; |
2809 | x *= a; | 2964 | z *= a; |
2810 | y *= a; | ||
2811 | z *= a; | ||
2812 | } | ||
2813 | if (oldSize.Y*y > m_scene.m_maxPhys) | ||
2814 | { | ||
2815 | f = m_scene.m_maxPhys / oldSize.Y; | ||
2816 | a = f / y; | ||
2817 | x *= a; | ||
2818 | y *= a; | ||
2819 | z *= a; | ||
2820 | } | ||
2821 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
2822 | { | ||
2823 | f = m_scene.m_maxPhys / oldSize.Z; | ||
2824 | a = f / z; | ||
2825 | x *= a; | ||
2826 | y *= a; | ||
2827 | z *= a; | ||
2828 | } | ||
2829 | } | 2965 | } |
2830 | else | 2966 | if (oldSize.Y*y > m_scene.m_maxPhys) |
2967 | { | ||
2968 | f = m_scene.m_maxPhys / oldSize.Y; | ||
2969 | a = f / y; | ||
2970 | x *= a; | ||
2971 | y *= a; | ||
2972 | z *= a; | ||
2973 | } | ||
2974 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
2975 | { | ||
2976 | f = m_scene.m_maxPhys / oldSize.Z; | ||
2977 | a = f / z; | ||
2978 | x *= a; | ||
2979 | y *= a; | ||
2980 | z *= a; | ||
2981 | } | ||
2982 | } | ||
2983 | else | ||
2984 | { | ||
2985 | if (oldSize.X*x > m_scene.m_maxNonphys) | ||
2986 | { | ||
2987 | f = m_scene.m_maxNonphys / oldSize.X; | ||
2988 | a = f / x; | ||
2989 | x *= a; | ||
2990 | y *= a; | ||
2991 | z *= a; | ||
2992 | } | ||
2993 | if (oldSize.Y*y > m_scene.m_maxNonphys) | ||
2831 | { | 2994 | { |
2832 | if (oldSize.X*x > m_scene.m_maxNonphys) | 2995 | f = m_scene.m_maxNonphys / oldSize.Y; |
2833 | { | 2996 | a = f / y; |
2834 | f = m_scene.m_maxNonphys / oldSize.X; | 2997 | x *= a; |
2835 | a = f / x; | 2998 | y *= a; |
2836 | x *= a; | 2999 | z *= a; |
2837 | y *= a; | 3000 | } |
2838 | z *= a; | 3001 | if (oldSize.Z*z > m_scene.m_maxNonphys) |
2839 | } | 3002 | { |
2840 | if (oldSize.Y*y > m_scene.m_maxNonphys) | 3003 | f = m_scene.m_maxNonphys / oldSize.Z; |
2841 | { | 3004 | a = f / z; |
2842 | f = m_scene.m_maxNonphys / oldSize.Y; | 3005 | x *= a; |
2843 | a = f / y; | 3006 | y *= a; |
2844 | x *= a; | 3007 | z *= a; |
2845 | y *= a; | ||
2846 | z *= a; | ||
2847 | } | ||
2848 | if (oldSize.Z*z > m_scene.m_maxNonphys) | ||
2849 | { | ||
2850 | f = m_scene.m_maxNonphys / oldSize.Z; | ||
2851 | a = f / z; | ||
2852 | x *= a; | ||
2853 | y *= a; | ||
2854 | z *= a; | ||
2855 | } | ||
2856 | } | 3008 | } |
2857 | } | 3009 | } |
2858 | } | 3010 | } |
2859 | } | 3011 | } |
2860 | } | 3012 | } |
3013 | lockPartsForRead(false); | ||
2861 | 3014 | ||
2862 | Vector3 prevScale = part.Scale; | 3015 | Vector3 prevScale = part.Scale; |
2863 | prevScale.X *= x; | 3016 | prevScale.X *= x; |
@@ -2865,7 +3018,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2865 | prevScale.Z *= z; | 3018 | prevScale.Z *= z; |
2866 | part.Resize(prevScale); | 3019 | part.Resize(prevScale); |
2867 | 3020 | ||
2868 | lock (m_parts) | 3021 | lockPartsForRead(true); |
2869 | { | 3022 | { |
2870 | foreach (SceneObjectPart obPart in m_parts.Values) | 3023 | foreach (SceneObjectPart obPart in m_parts.Values) |
2871 | { | 3024 | { |
@@ -2884,6 +3037,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2884 | } | 3037 | } |
2885 | } | 3038 | } |
2886 | } | 3039 | } |
3040 | lockPartsForRead(false); | ||
2887 | 3041 | ||
2888 | if (part.PhysActor != null) | 3042 | if (part.PhysActor != null) |
2889 | { | 3043 | { |
@@ -2964,7 +3118,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2964 | axDiff *= Quaternion.Inverse(partRotation); | 3118 | axDiff *= Quaternion.Inverse(partRotation); |
2965 | diff = axDiff; | 3119 | diff = axDiff; |
2966 | 3120 | ||
2967 | lock (m_parts) | 3121 | lockPartsForRead(true); |
2968 | { | 3122 | { |
2969 | foreach (SceneObjectPart obPart in m_parts.Values) | 3123 | foreach (SceneObjectPart obPart in m_parts.Values) |
2970 | { | 3124 | { |
@@ -2974,6 +3128,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2974 | } | 3128 | } |
2975 | } | 3129 | } |
2976 | } | 3130 | } |
3131 | lockPartsForRead(false); | ||
2977 | 3132 | ||
2978 | AbsolutePosition = newPos; | 3133 | AbsolutePosition = newPos; |
2979 | 3134 | ||
@@ -3091,7 +3246,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3091 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 3246 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
3092 | } | 3247 | } |
3093 | 3248 | ||
3094 | lock (m_parts) | 3249 | lockPartsForRead(true); |
3095 | { | 3250 | { |
3096 | foreach (SceneObjectPart prim in m_parts.Values) | 3251 | foreach (SceneObjectPart prim in m_parts.Values) |
3097 | { | 3252 | { |
@@ -3109,6 +3264,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3109 | } | 3264 | } |
3110 | } | 3265 | } |
3111 | } | 3266 | } |
3267 | lockPartsForRead(false); | ||
3112 | 3268 | ||
3113 | m_rootPart.ScheduleTerseUpdate(); | 3269 | m_rootPart.ScheduleTerseUpdate(); |
3114 | } | 3270 | } |
@@ -3207,7 +3363,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3207 | if (atTargets.Count > 0) | 3363 | if (atTargets.Count > 0) |
3208 | { | 3364 | { |
3209 | uint[] localids = new uint[0]; | 3365 | uint[] localids = new uint[0]; |
3210 | lock (m_parts) | 3366 | lockPartsForRead(true); |
3211 | { | 3367 | { |
3212 | localids = new uint[m_parts.Count]; | 3368 | localids = new uint[m_parts.Count]; |
3213 | int cntr = 0; | 3369 | int cntr = 0; |
@@ -3217,6 +3373,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3217 | cntr++; | 3373 | cntr++; |
3218 | } | 3374 | } |
3219 | } | 3375 | } |
3376 | lockPartsForRead(false); | ||
3220 | 3377 | ||
3221 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3378 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3222 | { | 3379 | { |
@@ -3235,7 +3392,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3235 | { | 3392 | { |
3236 | //trigger not_at_target | 3393 | //trigger not_at_target |
3237 | uint[] localids = new uint[0]; | 3394 | uint[] localids = new uint[0]; |
3238 | lock (m_parts) | 3395 | lockPartsForRead(true); |
3239 | { | 3396 | { |
3240 | localids = new uint[m_parts.Count]; | 3397 | localids = new uint[m_parts.Count]; |
3241 | int cntr = 0; | 3398 | int cntr = 0; |
@@ -3245,7 +3402,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3245 | cntr++; | 3402 | cntr++; |
3246 | } | 3403 | } |
3247 | } | 3404 | } |
3248 | 3405 | lockPartsForRead(false); | |
3406 | |||
3249 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3407 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3250 | { | 3408 | { |
3251 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); | 3409 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); |
@@ -3258,19 +3416,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
3258 | public float GetMass() | 3416 | public float GetMass() |
3259 | { | 3417 | { |
3260 | float retmass = 0f; | 3418 | float retmass = 0f; |
3261 | lock (m_parts) | 3419 | lockPartsForRead(true); |
3262 | { | 3420 | { |
3263 | foreach (SceneObjectPart part in m_parts.Values) | 3421 | foreach (SceneObjectPart part in m_parts.Values) |
3264 | { | 3422 | { |
3265 | retmass += part.GetMass(); | 3423 | retmass += part.GetMass(); |
3266 | } | 3424 | } |
3267 | } | 3425 | } |
3426 | lockPartsForRead(false); | ||
3268 | return retmass; | 3427 | return retmass; |
3269 | } | 3428 | } |
3270 | 3429 | ||
3271 | public void CheckSculptAndLoad() | 3430 | public void CheckSculptAndLoad() |
3272 | { | 3431 | { |
3273 | lock (m_parts) | 3432 | lockPartsForRead(true); |
3274 | { | 3433 | { |
3275 | if (!IsDeleted) | 3434 | if (!IsDeleted) |
3276 | { | 3435 | { |
@@ -3295,6 +3454,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3295 | } | 3454 | } |
3296 | } | 3455 | } |
3297 | } | 3456 | } |
3457 | lockPartsForRead(false); | ||
3298 | } | 3458 | } |
3299 | 3459 | ||
3300 | protected void AssetReceived(string id, Object sender, AssetBase asset) | 3460 | protected void AssetReceived(string id, Object sender, AssetBase asset) |
@@ -3315,7 +3475,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3315 | /// <param name="client"></param> | 3475 | /// <param name="client"></param> |
3316 | public void SetGroup(UUID GroupID, IClientAPI client) | 3476 | public void SetGroup(UUID GroupID, IClientAPI client) |
3317 | { | 3477 | { |
3318 | lock (m_parts) | 3478 | lockPartsForRead(true); |
3319 | { | 3479 | { |
3320 | foreach (SceneObjectPart part in m_parts.Values) | 3480 | foreach (SceneObjectPart part in m_parts.Values) |
3321 | { | 3481 | { |
@@ -3325,7 +3485,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3325 | 3485 | ||
3326 | HasGroupChanged = true; | 3486 | HasGroupChanged = true; |
3327 | } | 3487 | } |
3328 | 3488 | lockPartsForRead(false); | |
3329 | ScheduleGroupForFullUpdate(); | 3489 | ScheduleGroupForFullUpdate(); |
3330 | } | 3490 | } |
3331 | 3491 | ||
@@ -3344,11 +3504,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3344 | 3504 | ||
3345 | public void SetAttachmentPoint(byte point) | 3505 | public void SetAttachmentPoint(byte point) |
3346 | { | 3506 | { |
3347 | lock (m_parts) | 3507 | lockPartsForRead(true); |
3348 | { | 3508 | { |
3349 | foreach (SceneObjectPart part in m_parts.Values) | 3509 | foreach (SceneObjectPart part in m_parts.Values) |
3350 | part.SetAttachmentPoint(point); | 3510 | part.SetAttachmentPoint(point); |
3351 | } | 3511 | } |
3512 | lockPartsForRead(false); | ||
3352 | } | 3513 | } |
3353 | 3514 | ||
3354 | #region ISceneObject | 3515 | #region ISceneObject |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index c0243a5..6b562e5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -212,6 +212,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
212 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; | 212 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
213 | private Vector3 m_sitTargetPosition; | 213 | private Vector3 m_sitTargetPosition; |
214 | private string m_sitAnimation = "SIT"; | 214 | private string m_sitAnimation = "SIT"; |
215 | private bool m_occupied; // KF if any av is sitting on this prim | ||
215 | private string m_text = String.Empty; | 216 | private string m_text = String.Empty; |
216 | private string m_touchName = String.Empty; | 217 | private string m_touchName = String.Empty; |
217 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); | 218 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); |
@@ -389,12 +390,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
389 | } | 390 | } |
390 | 391 | ||
391 | /// <value> | 392 | /// <value> |
392 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 393 | /// Get the inventory list |
393 | /// </value> | 394 | /// </value> |
394 | public TaskInventoryDictionary TaskInventory | 395 | public TaskInventoryDictionary TaskInventory |
395 | { | 396 | { |
396 | get { return m_inventory.Items; } | 397 | get { |
397 | set { m_inventory.Items = value; } | 398 | return m_inventory.Items; |
399 | } | ||
400 | set { | ||
401 | m_inventory.Items = value; | ||
402 | } | ||
398 | } | 403 | } |
399 | 404 | ||
400 | public uint ObjectFlags | 405 | public uint ObjectFlags |
@@ -527,7 +532,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
527 | StoreUndoState(); | 532 | StoreUndoState(); |
528 | 533 | ||
529 | m_groupPosition = value; | 534 | m_groupPosition = value; |
530 | |||
531 | PhysicsActor actor = PhysActor; | 535 | PhysicsActor actor = PhysActor; |
532 | if (actor != null) | 536 | if (actor != null) |
533 | { | 537 | { |
@@ -837,7 +841,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
837 | if (IsAttachment) | 841 | if (IsAttachment) |
838 | return GroupPosition; | 842 | return GroupPosition; |
839 | 843 | ||
840 | return m_offsetPosition + m_groupPosition; } | 844 | // return m_offsetPosition + m_groupPosition; } |
845 | return m_groupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset) ; } //KF: Rotation was ignored! | ||
841 | } | 846 | } |
842 | 847 | ||
843 | public SceneObjectGroup ParentGroup | 848 | public SceneObjectGroup ParentGroup |
@@ -989,6 +994,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
989 | get { return _flags; } | 994 | get { return _flags; } |
990 | set { _flags = value; } | 995 | set { _flags = value; } |
991 | } | 996 | } |
997 | |||
998 | [XmlIgnore] | ||
999 | public bool IsOccupied // KF If an av is sittingon this prim | ||
1000 | { | ||
1001 | get { return m_occupied; } | ||
1002 | set { m_occupied = value; } | ||
1003 | } | ||
992 | 1004 | ||
993 | [XmlIgnore] | 1005 | [XmlIgnore] |
994 | public UUID SitTargetAvatar | 1006 | public UUID SitTargetAvatar |
@@ -1064,14 +1076,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1064 | } | 1076 | } |
1065 | } | 1077 | } |
1066 | 1078 | ||
1067 | /// <summary> | ||
1068 | /// Clear all pending updates of parts to clients | ||
1069 | /// </summary> | ||
1070 | private void ClearUpdateSchedule() | ||
1071 | { | ||
1072 | m_updateFlag = 0; | ||
1073 | } | ||
1074 | |||
1075 | private void SendObjectPropertiesToClient(UUID AgentID) | 1079 | private void SendObjectPropertiesToClient(UUID AgentID) |
1076 | { | 1080 | { |
1077 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); | 1081 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); |
@@ -1737,12 +1741,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1737 | public Vector3 GetWorldPosition() | 1741 | public Vector3 GetWorldPosition() |
1738 | { | 1742 | { |
1739 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; | 1743 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; |
1740 | |||
1741 | Vector3 axPos = OffsetPosition; | 1744 | Vector3 axPos = OffsetPosition; |
1742 | |||
1743 | axPos *= parentRot; | 1745 | axPos *= parentRot; |
1744 | Vector3 translationOffsetPosition = axPos; | 1746 | Vector3 translationOffsetPosition = axPos; |
1745 | return GroupPosition + translationOffsetPosition; | 1747 | if(_parentID == 0) |
1748 | { | ||
1749 | return GroupPosition; | ||
1750 | } | ||
1751 | else | ||
1752 | { | ||
1753 | return ParentGroup.AbsolutePosition + translationOffsetPosition; //KF: Fix child prim position | ||
1754 | } | ||
1746 | } | 1755 | } |
1747 | 1756 | ||
1748 | /// <summary> | 1757 | /// <summary> |
@@ -1753,7 +1762,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1753 | { | 1762 | { |
1754 | Quaternion newRot; | 1763 | Quaternion newRot; |
1755 | 1764 | ||
1756 | if (this.LinkNum == 0) | 1765 | if (this.LinkNum < 2) //KF Single or root prim |
1757 | { | 1766 | { |
1758 | newRot = RotationOffset; | 1767 | newRot = RotationOffset; |
1759 | } | 1768 | } |
@@ -2109,17 +2118,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2109 | //Trys to fetch sound id from prim's inventory. | 2118 | //Trys to fetch sound id from prim's inventory. |
2110 | //Prim's inventory doesn't support non script items yet | 2119 | //Prim's inventory doesn't support non script items yet |
2111 | 2120 | ||
2112 | lock (TaskInventory) | 2121 | TaskInventory.LockItemsForRead(true); |
2122 | |||
2123 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2113 | { | 2124 | { |
2114 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2125 | if (item.Value.Name == sound) |
2115 | { | 2126 | { |
2116 | if (item.Value.Name == sound) | 2127 | soundID = item.Value.ItemID; |
2117 | { | 2128 | break; |
2118 | soundID = item.Value.ItemID; | ||
2119 | break; | ||
2120 | } | ||
2121 | } | 2129 | } |
2122 | } | 2130 | } |
2131 | |||
2132 | TaskInventory.LockItemsForRead(false); | ||
2123 | } | 2133 | } |
2124 | 2134 | ||
2125 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); | 2135 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); |
@@ -2394,8 +2404,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2394 | { | 2404 | { |
2395 | const float ROTATION_TOLERANCE = 0.01f; | 2405 | const float ROTATION_TOLERANCE = 0.01f; |
2396 | const float VELOCITY_TOLERANCE = 0.001f; | 2406 | const float VELOCITY_TOLERANCE = 0.001f; |
2397 | const float POSITION_TOLERANCE = 0.05f; | 2407 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
2398 | const int TIME_MS_TOLERANCE = 3000; | 2408 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
2399 | 2409 | ||
2400 | if (m_updateFlag == 1) | 2410 | if (m_updateFlag == 1) |
2401 | { | 2411 | { |
@@ -2409,7 +2419,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2409 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | 2419 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) |
2410 | { | 2420 | { |
2411 | AddTerseUpdateToAllAvatars(); | 2421 | AddTerseUpdateToAllAvatars(); |
2412 | ClearUpdateSchedule(); | 2422 | |
2413 | 2423 | ||
2414 | // This causes the Scene to 'poll' physical objects every couple of frames | 2424 | // This causes the Scene to 'poll' physical objects every couple of frames |
2415 | // bad, so it's been replaced by an event driven method. | 2425 | // bad, so it's been replaced by an event driven method. |
@@ -2427,16 +2437,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2427 | m_lastAngularVelocity = AngularVelocity; | 2437 | m_lastAngularVelocity = AngularVelocity; |
2428 | m_lastTerseSent = Environment.TickCount; | 2438 | m_lastTerseSent = Environment.TickCount; |
2429 | } | 2439 | } |
2440 | //Moved this outside of the if clause so updates don't get blocked.. *sigh* | ||
2441 | m_updateFlag = 0; //Why were we calling a function to do this? Inefficient! *screams* | ||
2430 | } | 2442 | } |
2431 | else | 2443 | else |
2432 | { | 2444 | { |
2433 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes | 2445 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes |
2434 | { | 2446 | { |
2435 | AddFullUpdateToAllAvatars(); | 2447 | AddFullUpdateToAllAvatars(); |
2436 | ClearUpdateSchedule(); | 2448 | m_updateFlag = 0; //Same here |
2437 | } | 2449 | } |
2438 | } | 2450 | } |
2439 | ClearUpdateSchedule(); | 2451 | m_updateFlag = 0; |
2440 | } | 2452 | } |
2441 | 2453 | ||
2442 | /// <summary> | 2454 | /// <summary> |
@@ -2463,17 +2475,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2463 | if (!UUID.TryParse(sound, out soundID)) | 2475 | if (!UUID.TryParse(sound, out soundID)) |
2464 | { | 2476 | { |
2465 | // search sound file from inventory | 2477 | // search sound file from inventory |
2466 | lock (TaskInventory) | 2478 | TaskInventory.LockItemsForRead(true); |
2479 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2467 | { | 2480 | { |
2468 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2481 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
2469 | { | 2482 | { |
2470 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 2483 | soundID = item.Value.ItemID; |
2471 | { | 2484 | break; |
2472 | soundID = item.Value.ItemID; | ||
2473 | break; | ||
2474 | } | ||
2475 | } | 2485 | } |
2476 | } | 2486 | } |
2487 | TaskInventory.LockItemsForRead(false); | ||
2477 | } | 2488 | } |
2478 | 2489 | ||
2479 | if (soundID == UUID.Zero) | 2490 | if (soundID == UUID.Zero) |
@@ -2674,13 +2685,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2674 | ScheduleFullUpdate(); | 2685 | ScheduleFullUpdate(); |
2675 | } | 2686 | } |
2676 | 2687 | ||
2677 | public void StopLookAt() | ||
2678 | { | ||
2679 | m_parentGroup.stopLookAt(); | ||
2680 | |||
2681 | m_parentGroup.ScheduleGroupForTerseUpdate(); | ||
2682 | } | ||
2683 | |||
2684 | /// <summary> | 2688 | /// <summary> |
2685 | /// Set the text displayed for this part. | 2689 | /// Set the text displayed for this part. |
2686 | /// </summary> | 2690 | /// </summary> |
@@ -2696,6 +2700,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2696 | SetText(text); | 2700 | SetText(text); |
2697 | } | 2701 | } |
2698 | 2702 | ||
2703 | public void StopLookAt() | ||
2704 | { | ||
2705 | m_parentGroup.stopLookAt(); | ||
2706 | |||
2707 | m_parentGroup.ScheduleGroupForTerseUpdate(); | ||
2708 | } | ||
2709 | |||
2699 | public void StopMoveToTarget() | 2710 | public void StopMoveToTarget() |
2700 | { | 2711 | { |
2701 | m_parentGroup.stopMoveToTarget(); | 2712 | m_parentGroup.stopMoveToTarget(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index eb7f5ff..c3c6342 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -82,7 +82,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
82 | /// </value> | 82 | /// </value> |
83 | protected internal TaskInventoryDictionary Items | 83 | protected internal TaskInventoryDictionary Items |
84 | { | 84 | { |
85 | get { return m_items; } | 85 | get { |
86 | return m_items; | ||
87 | } | ||
86 | set | 88 | set |
87 | { | 89 | { |
88 | m_items = value; | 90 | m_items = value; |
@@ -118,22 +120,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
118 | /// <param name="linkNum">Link number for the part</param> | 120 | /// <param name="linkNum">Link number for the part</param> |
119 | public void ResetInventoryIDs() | 121 | public void ResetInventoryIDs() |
120 | { | 122 | { |
121 | lock (Items) | 123 | m_items.LockItemsForWrite(true); |
124 | |||
125 | if (0 == Items.Count) | ||
122 | { | 126 | { |
123 | if (0 == Items.Count) | 127 | m_items.LockItemsForWrite(false); |
124 | return; | 128 | return; |
129 | } | ||
125 | 130 | ||
126 | HasInventoryChanged = true; | 131 | HasInventoryChanged = true; |
127 | m_part.ParentGroup.HasGroupChanged = true; | 132 | m_part.ParentGroup.HasGroupChanged = true; |
128 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 133 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
129 | Items.Clear(); | 134 | Items.Clear(); |
130 | 135 | ||
131 | foreach (TaskInventoryItem item in items) | 136 | foreach (TaskInventoryItem item in items) |
132 | { | 137 | { |
133 | item.ResetIDs(m_part.UUID); | 138 | item.ResetIDs(m_part.UUID); |
134 | Items.Add(item.ItemID, item); | 139 | Items.Add(item.ItemID, item); |
135 | } | ||
136 | } | 140 | } |
141 | m_items.LockItemsForWrite(false); | ||
137 | } | 142 | } |
138 | 143 | ||
139 | /// <summary> | 144 | /// <summary> |
@@ -142,25 +147,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
142 | /// <param name="ownerId"></param> | 147 | /// <param name="ownerId"></param> |
143 | public void ChangeInventoryOwner(UUID ownerId) | 148 | public void ChangeInventoryOwner(UUID ownerId) |
144 | { | 149 | { |
145 | lock (Items) | 150 | m_items.LockItemsForWrite(true); |
151 | if (0 == Items.Count) | ||
146 | { | 152 | { |
147 | if (0 == Items.Count) | 153 | m_items.LockItemsForWrite(false); |
148 | { | 154 | return; |
149 | return; | 155 | } |
150 | } | ||
151 | 156 | ||
152 | HasInventoryChanged = true; | 157 | HasInventoryChanged = true; |
153 | m_part.ParentGroup.HasGroupChanged = true; | 158 | m_part.ParentGroup.HasGroupChanged = true; |
154 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 159 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
155 | foreach (TaskInventoryItem item in items) | 160 | foreach (TaskInventoryItem item in items) |
161 | { | ||
162 | if (ownerId != item.OwnerID) | ||
156 | { | 163 | { |
157 | if (ownerId != item.OwnerID) | 164 | item.LastOwnerID = item.OwnerID; |
158 | { | 165 | item.OwnerID = ownerId; |
159 | item.LastOwnerID = item.OwnerID; | ||
160 | item.OwnerID = ownerId; | ||
161 | } | ||
162 | } | 166 | } |
163 | } | 167 | } |
168 | m_items.LockItemsForWrite(false); | ||
164 | } | 169 | } |
165 | 170 | ||
166 | /// <summary> | 171 | /// <summary> |
@@ -169,24 +174,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
169 | /// <param name="groupID"></param> | 174 | /// <param name="groupID"></param> |
170 | public void ChangeInventoryGroup(UUID groupID) | 175 | public void ChangeInventoryGroup(UUID groupID) |
171 | { | 176 | { |
172 | lock (Items) | 177 | m_items.LockItemsForWrite(true); |
178 | if (0 == Items.Count) | ||
173 | { | 179 | { |
174 | if (0 == Items.Count) | 180 | m_items.LockItemsForWrite(false); |
175 | { | 181 | return; |
176 | return; | 182 | } |
177 | } | ||
178 | 183 | ||
179 | HasInventoryChanged = true; | 184 | HasInventoryChanged = true; |
180 | m_part.ParentGroup.HasGroupChanged = true; | 185 | m_part.ParentGroup.HasGroupChanged = true; |
181 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 186 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
182 | foreach (TaskInventoryItem item in items) | 187 | foreach (TaskInventoryItem item in items) |
188 | { | ||
189 | if (groupID != item.GroupID) | ||
183 | { | 190 | { |
184 | if (groupID != item.GroupID) | 191 | item.GroupID = groupID; |
185 | { | ||
186 | item.GroupID = groupID; | ||
187 | } | ||
188 | } | 192 | } |
189 | } | 193 | } |
194 | m_items.LockItemsForWrite(false); | ||
190 | } | 195 | } |
191 | 196 | ||
192 | /// <summary> | 197 | /// <summary> |
@@ -194,14 +199,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
194 | /// </summary> | 199 | /// </summary> |
195 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 200 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
196 | { | 201 | { |
197 | lock (m_items) | 202 | Items.LockItemsForRead(true); |
203 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
204 | Items.LockItemsForRead(false); | ||
205 | foreach (TaskInventoryItem item in items) | ||
198 | { | 206 | { |
199 | foreach (TaskInventoryItem item in Items.Values) | 207 | if ((int)InventoryType.LSL == item.InvType) |
200 | { | 208 | { |
201 | if ((int)InventoryType.LSL == item.InvType) | 209 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); |
202 | { | ||
203 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | ||
204 | } | ||
205 | } | 210 | } |
206 | } | 211 | } |
207 | } | 212 | } |
@@ -232,17 +237,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
232 | /// </summary> | 237 | /// </summary> |
233 | public void RemoveScriptInstances() | 238 | public void RemoveScriptInstances() |
234 | { | 239 | { |
235 | lock (Items) | 240 | Items.LockItemsForRead(true); |
241 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
242 | Items.LockItemsForRead(false); | ||
243 | |||
244 | foreach (TaskInventoryItem item in items) | ||
236 | { | 245 | { |
237 | foreach (TaskInventoryItem item in Items.Values) | 246 | if ((int)InventoryType.LSL == item.InvType) |
238 | { | 247 | { |
239 | if ((int)InventoryType.LSL == item.InvType) | 248 | RemoveScriptInstance(item.ItemID); |
240 | { | 249 | m_part.RemoveScriptEvents(item.ItemID); |
241 | RemoveScriptInstance(item.ItemID); | ||
242 | m_part.RemoveScriptEvents(item.ItemID); | ||
243 | } | ||
244 | } | 250 | } |
245 | } | 251 | } |
252 | |||
253 | |||
246 | } | 254 | } |
247 | 255 | ||
248 | /// <summary> | 256 | /// <summary> |
@@ -267,8 +275,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
267 | if (stateSource == 1 && // Prim crossing | 275 | if (stateSource == 1 && // Prim crossing |
268 | m_part.ParentGroup.Scene.m_trustBinaries) | 276 | m_part.ParentGroup.Scene.m_trustBinaries) |
269 | { | 277 | { |
278 | m_items.LockItemsForWrite(true); | ||
270 | m_items[item.ItemID].PermsMask = 0; | 279 | m_items[item.ItemID].PermsMask = 0; |
271 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 280 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
281 | m_items.LockItemsForWrite(false); | ||
272 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 282 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
273 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 283 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
274 | m_part.ParentGroup.AddActiveScriptCount(1); | 284 | m_part.ParentGroup.AddActiveScriptCount(1); |
@@ -290,8 +300,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
290 | { | 300 | { |
291 | if (m_part.ParentGroup.m_savedScriptState != null) | 301 | if (m_part.ParentGroup.m_savedScriptState != null) |
292 | RestoreSavedScriptState(item.OldItemID, item.ItemID); | 302 | RestoreSavedScriptState(item.OldItemID, item.ItemID); |
303 | m_items.LockItemsForWrite(true); | ||
293 | m_items[item.ItemID].PermsMask = 0; | 304 | m_items[item.ItemID].PermsMask = 0; |
294 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 305 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
306 | m_items.LockItemsForWrite(false); | ||
295 | string script = Utils.BytesToString(asset.Data); | 307 | string script = Utils.BytesToString(asset.Data); |
296 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 308 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
297 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 309 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
@@ -367,14 +379,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
367 | /// </param> | 379 | /// </param> |
368 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 380 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
369 | { | 381 | { |
370 | lock (m_items) | 382 | m_items.LockItemsForRead(true); |
383 | if (m_items.ContainsKey(itemId)) | ||
371 | { | 384 | { |
372 | if (m_items.ContainsKey(itemId)) | 385 | if (m_items.ContainsKey(itemId)) |
373 | { | 386 | { |
387 | m_items.LockItemsForRead(false); | ||
374 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | 388 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); |
375 | } | 389 | } |
376 | else | 390 | else |
377 | { | 391 | { |
392 | m_items.LockItemsForRead(false); | ||
378 | m_log.ErrorFormat( | 393 | m_log.ErrorFormat( |
379 | "[PRIM INVENTORY]: " + | 394 | "[PRIM INVENTORY]: " + |
380 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 395 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", |
@@ -382,6 +397,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
382 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 397 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
383 | } | 398 | } |
384 | } | 399 | } |
400 | else | ||
401 | { | ||
402 | m_items.LockItemsForRead(false); | ||
403 | m_log.ErrorFormat( | ||
404 | "[PRIM INVENTORY]: " + | ||
405 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", | ||
406 | itemId, m_part.Name, m_part.UUID); | ||
407 | } | ||
408 | |||
385 | } | 409 | } |
386 | 410 | ||
387 | /// <summary> | 411 | /// <summary> |
@@ -413,11 +437,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
413 | /// <returns></returns> | 437 | /// <returns></returns> |
414 | private bool InventoryContainsName(string name) | 438 | private bool InventoryContainsName(string name) |
415 | { | 439 | { |
416 | foreach (TaskInventoryItem item in Items.Values) | 440 | m_items.LockItemsForRead(true); |
441 | foreach (TaskInventoryItem item in m_items.Values) | ||
417 | { | 442 | { |
418 | if (item.Name == name) | 443 | if (item.Name == name) |
444 | { | ||
445 | m_items.LockItemsForRead(false); | ||
419 | return true; | 446 | return true; |
447 | } | ||
420 | } | 448 | } |
449 | m_items.LockItemsForRead(false); | ||
421 | return false; | 450 | return false; |
422 | } | 451 | } |
423 | 452 | ||
@@ -459,7 +488,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
459 | /// <param name="item"></param> | 488 | /// <param name="item"></param> |
460 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 489 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
461 | { | 490 | { |
491 | m_items.LockItemsForRead(true); | ||
462 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | 492 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); |
493 | m_items.LockItemsForRead(false); | ||
463 | foreach (TaskInventoryItem i in il) | 494 | foreach (TaskInventoryItem i in il) |
464 | { | 495 | { |
465 | if (i.Name == item.Name) | 496 | if (i.Name == item.Name) |
@@ -496,15 +527,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
496 | item.ParentPartID = m_part.UUID; | 527 | item.ParentPartID = m_part.UUID; |
497 | item.Name = name; | 528 | item.Name = name; |
498 | 529 | ||
499 | lock (m_items) | 530 | m_items.LockItemsForWrite(true); |
500 | { | 531 | m_items.Add(item.ItemID, item); |
501 | m_items.Add(item.ItemID, item); | 532 | m_items.LockItemsForWrite(false); |
502 | |||
503 | if (allowedDrop) | 533 | if (allowedDrop) |
504 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 534 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
505 | else | 535 | else |
506 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 536 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
507 | } | 537 | |
508 | 538 | ||
509 | m_inventorySerial++; | 539 | m_inventorySerial++; |
510 | //m_inventorySerial += 2; | 540 | //m_inventorySerial += 2; |
@@ -521,14 +551,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
521 | /// <param name="items"></param> | 551 | /// <param name="items"></param> |
522 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 552 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
523 | { | 553 | { |
524 | lock (m_items) | 554 | m_items.LockItemsForWrite(true); |
555 | foreach (TaskInventoryItem item in items) | ||
525 | { | 556 | { |
526 | foreach (TaskInventoryItem item in items) | 557 | m_items.Add(item.ItemID, item); |
527 | { | 558 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
528 | m_items.Add(item.ItemID, item); | ||
529 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
530 | } | ||
531 | } | 559 | } |
560 | m_items.LockItemsForWrite(false); | ||
532 | 561 | ||
533 | m_inventorySerial++; | 562 | m_inventorySerial++; |
534 | } | 563 | } |
@@ -541,8 +570,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
541 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 570 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
542 | { | 571 | { |
543 | TaskInventoryItem item; | 572 | TaskInventoryItem item; |
573 | m_items.LockItemsForRead(true); | ||
544 | m_items.TryGetValue(itemId, out item); | 574 | m_items.TryGetValue(itemId, out item); |
545 | 575 | m_items.LockItemsForRead(false); | |
546 | return item; | 576 | return item; |
547 | } | 577 | } |
548 | 578 | ||
@@ -554,46 +584,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
554 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> | 584 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> |
555 | public bool UpdateInventoryItem(TaskInventoryItem item) | 585 | public bool UpdateInventoryItem(TaskInventoryItem item) |
556 | { | 586 | { |
557 | lock (m_items) | 587 | m_items.LockItemsForWrite(true); |
588 | |||
589 | if (m_items.ContainsKey(item.ItemID)) | ||
558 | { | 590 | { |
559 | if (m_items.ContainsKey(item.ItemID)) | 591 | item.ParentID = m_part.UUID; |
592 | item.ParentPartID = m_part.UUID; | ||
593 | item.Flags = m_items[item.ItemID].Flags; | ||
594 | if (item.AssetID == UUID.Zero) | ||
560 | { | 595 | { |
561 | item.ParentID = m_part.UUID; | 596 | item.AssetID = m_items[item.ItemID].AssetID; |
562 | item.ParentPartID = m_part.UUID; | 597 | } |
563 | item.Flags = m_items[item.ItemID].Flags; | 598 | else if ((InventoryType)item.Type == InventoryType.Notecard) |
564 | if (item.AssetID == UUID.Zero) | 599 | { |
565 | { | 600 | ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID); |
566 | item.AssetID = m_items[item.ItemID].AssetID; | ||
567 | } | ||
568 | else if ((InventoryType)item.Type == InventoryType.Notecard) | ||
569 | { | ||
570 | ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID); | ||
571 | 601 | ||
572 | if (presence != null) | 602 | if (presence != null) |
573 | { | 603 | { |
574 | presence.ControllingClient.SendAgentAlertMessage( | 604 | presence.ControllingClient.SendAgentAlertMessage( |
575 | "Notecard saved", false); | 605 | "Notecard saved", false); |
576 | } | ||
577 | } | 606 | } |
607 | } | ||
578 | 608 | ||
579 | m_items[item.ItemID] = item; | 609 | m_items[item.ItemID] = item; |
580 | m_inventorySerial++; | 610 | m_inventorySerial++; |
581 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 611 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
582 | |||
583 | HasInventoryChanged = true; | ||
584 | m_part.ParentGroup.HasGroupChanged = true; | ||
585 | 612 | ||
586 | return true; | 613 | HasInventoryChanged = true; |
587 | } | 614 | m_part.ParentGroup.HasGroupChanged = true; |
588 | else | 615 | m_items.LockItemsForWrite(false); |
589 | { | 616 | return true; |
590 | m_log.ErrorFormat( | 617 | } |
591 | "[PRIM INVENTORY]: " + | 618 | else |
592 | "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | 619 | { |
593 | item.ItemID, m_part.Name, m_part.UUID, | 620 | m_log.ErrorFormat( |
594 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 621 | "[PRIM INVENTORY]: " + |
595 | } | 622 | "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", |
623 | item.ItemID, m_part.Name, m_part.UUID, | ||
624 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
596 | } | 625 | } |
626 | m_items.LockItemsForWrite(false); | ||
597 | 627 | ||
598 | return false; | 628 | return false; |
599 | } | 629 | } |
@@ -606,52 +636,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
606 | /// in this prim's inventory.</returns> | 636 | /// in this prim's inventory.</returns> |
607 | public int RemoveInventoryItem(UUID itemID) | 637 | public int RemoveInventoryItem(UUID itemID) |
608 | { | 638 | { |
609 | lock (m_items) | 639 | m_items.LockItemsForRead(true); |
640 | |||
641 | if (m_items.ContainsKey(itemID)) | ||
610 | { | 642 | { |
611 | if (m_items.ContainsKey(itemID)) | 643 | int type = m_items[itemID].InvType; |
644 | m_items.LockItemsForRead(false); | ||
645 | if (type == 10) // Script | ||
612 | { | 646 | { |
613 | int type = m_items[itemID].InvType; | 647 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
614 | if (type == 10) // Script | 648 | } |
615 | { | 649 | m_items.LockItemsForWrite(true); |
616 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 650 | m_items.Remove(itemID); |
617 | } | 651 | m_items.LockItemsForWrite(false); |
618 | m_items.Remove(itemID); | 652 | m_inventorySerial++; |
619 | m_inventorySerial++; | 653 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
620 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
621 | |||
622 | HasInventoryChanged = true; | ||
623 | m_part.ParentGroup.HasGroupChanged = true; | ||
624 | 654 | ||
625 | int scriptcount = 0; | 655 | HasInventoryChanged = true; |
626 | lock (m_items) | 656 | m_part.ParentGroup.HasGroupChanged = true; |
627 | { | ||
628 | foreach (TaskInventoryItem item in m_items.Values) | ||
629 | { | ||
630 | if (item.Type == 10) | ||
631 | { | ||
632 | scriptcount++; | ||
633 | } | ||
634 | } | ||
635 | } | ||
636 | 657 | ||
637 | if (scriptcount <= 0) | 658 | int scriptcount = 0; |
659 | m_items.LockItemsForRead(true); | ||
660 | foreach (TaskInventoryItem item in m_items.Values) | ||
661 | { | ||
662 | if (item.Type == 10) | ||
638 | { | 663 | { |
639 | m_part.RemFlag(PrimFlags.Scripted); | 664 | scriptcount++; |
640 | } | 665 | } |
641 | |||
642 | m_part.ScheduleFullUpdate(); | ||
643 | |||
644 | return type; | ||
645 | } | 666 | } |
646 | else | 667 | m_items.LockItemsForRead(false); |
668 | |||
669 | |||
670 | if (scriptcount <= 0) | ||
647 | { | 671 | { |
648 | m_log.ErrorFormat( | 672 | m_part.RemFlag(PrimFlags.Scripted); |
649 | "[PRIM INVENTORY]: " + | ||
650 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | ||
651 | itemID, m_part.Name, m_part.UUID, | ||
652 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
653 | } | 673 | } |
674 | |||
675 | m_part.ScheduleFullUpdate(); | ||
676 | |||
677 | return type; | ||
678 | } | ||
679 | else | ||
680 | { | ||
681 | m_log.ErrorFormat( | ||
682 | "[PRIM INVENTORY]: " + | ||
683 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | ||
684 | itemID, m_part.Name, m_part.UUID); | ||
654 | } | 685 | } |
686 | m_items.LockItemsForWrite(false); | ||
655 | 687 | ||
656 | return -1; | 688 | return -1; |
657 | } | 689 | } |
@@ -704,52 +736,53 @@ namespace OpenSim.Region.Framework.Scenes | |||
704 | // isn't available (such as drag from prim inventory to agent inventory) | 736 | // isn't available (such as drag from prim inventory to agent inventory) |
705 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | 737 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); |
706 | 738 | ||
707 | lock (m_items) | 739 | m_items.LockItemsForRead(true); |
740 | |||
741 | foreach (TaskInventoryItem item in m_items.Values) | ||
708 | { | 742 | { |
709 | foreach (TaskInventoryItem item in m_items.Values) | 743 | UUID ownerID = item.OwnerID; |
710 | { | 744 | uint everyoneMask = 0; |
711 | UUID ownerID = item.OwnerID; | 745 | uint baseMask = item.BasePermissions; |
712 | uint everyoneMask = 0; | 746 | uint ownerMask = item.CurrentPermissions; |
713 | uint baseMask = item.BasePermissions; | ||
714 | uint ownerMask = item.CurrentPermissions; | ||
715 | 747 | ||
716 | invString.AddItemStart(); | 748 | invString.AddItemStart(); |
717 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | 749 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); |
718 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | 750 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); |
719 | 751 | ||
720 | invString.AddPermissionsStart(); | 752 | invString.AddPermissionsStart(); |
721 | 753 | ||
722 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | 754 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); |
723 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | 755 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); |
724 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0)); | 756 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0)); |
725 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | 757 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); |
726 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | 758 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); |
727 | 759 | ||
728 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | 760 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); |
729 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | 761 | invString.AddNameValueLine("owner_id", ownerID.ToString()); |
730 | 762 | ||
731 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | 763 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); |
732 | 764 | ||
733 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | 765 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); |
734 | invString.AddSectionEnd(); | 766 | invString.AddSectionEnd(); |
735 | 767 | ||
736 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | 768 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); |
737 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); | 769 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); |
738 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); | 770 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); |
739 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | 771 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); |
740 | 772 | ||
741 | invString.AddSaleStart(); | 773 | invString.AddSaleStart(); |
742 | invString.AddNameValueLine("sale_type", "not"); | 774 | invString.AddNameValueLine("sale_type", "not"); |
743 | invString.AddNameValueLine("sale_price", "0"); | 775 | invString.AddNameValueLine("sale_price", "0"); |
744 | invString.AddSectionEnd(); | 776 | invString.AddSectionEnd(); |
745 | 777 | ||
746 | invString.AddNameValueLine("name", item.Name + "|"); | 778 | invString.AddNameValueLine("name", item.Name + "|"); |
747 | invString.AddNameValueLine("desc", item.Description + "|"); | 779 | invString.AddNameValueLine("desc", item.Description + "|"); |
748 | 780 | ||
749 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | 781 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); |
750 | invString.AddSectionEnd(); | 782 | invString.AddSectionEnd(); |
751 | } | ||
752 | } | 783 | } |
784 | int count = m_items.Count; | ||
785 | m_items.LockItemsForRead(false); | ||
753 | 786 | ||
754 | fileData = Utils.StringToBytes(invString.BuildString); | 787 | fileData = Utils.StringToBytes(invString.BuildString); |
755 | 788 | ||
@@ -770,10 +803,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
770 | { | 803 | { |
771 | if (HasInventoryChanged) | 804 | if (HasInventoryChanged) |
772 | { | 805 | { |
773 | lock (Items) | 806 | Items.LockItemsForRead(true); |
774 | { | 807 | datastore.StorePrimInventory(m_part.UUID, Items.Values); |
775 | datastore.StorePrimInventory(m_part.UUID, Items.Values); | 808 | Items.LockItemsForRead(false); |
776 | } | ||
777 | 809 | ||
778 | HasInventoryChanged = false; | 810 | HasInventoryChanged = false; |
779 | } | 811 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 289ba47..a3ad7ca 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -73,7 +73,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
73 | // { | 73 | // { |
74 | // m_log.Debug("[ScenePresence] Destructor called"); | 74 | // m_log.Debug("[ScenePresence] Destructor called"); |
75 | // } | 75 | // } |
76 | 76 | ||
77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
78 | 78 | ||
79 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; | 79 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; |
@@ -89,7 +89,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
90 | /// issue #1716 | 90 | /// issue #1716 |
91 | /// </summary> | 91 | /// </summary> |
92 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); | 92 | // private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); |
93 | // Value revised by KF 091121 by comparison with SL. | ||
94 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | ||
93 | 95 | ||
94 | public UUID currentParcelUUID = UUID.Zero; | 96 | public UUID currentParcelUUID = UUID.Zero; |
95 | 97 | ||
@@ -113,8 +115,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
113 | public Vector3 lastKnownAllowedPosition; | 115 | public Vector3 lastKnownAllowedPosition; |
114 | public bool sentMessageAboutRestrictedParcelFlyingDown; | 116 | public bool sentMessageAboutRestrictedParcelFlyingDown; |
115 | public Vector4 CollisionPlane = Vector4.UnitW; | 117 | public Vector4 CollisionPlane = Vector4.UnitW; |
116 | 118 | ||
117 | private Vector3 m_lastPosition; | 119 | private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation |
120 | private Vector3 m_avUnscriptedSitPos; // for non-scripted prims | ||
121 | private Vector3 m_lastPosition; | ||
122 | private Vector3 m_lastWorldPosition; | ||
118 | private Quaternion m_lastRotation; | 123 | private Quaternion m_lastRotation; |
119 | private Vector3 m_lastVelocity; | 124 | private Vector3 m_lastVelocity; |
120 | //private int m_lastTerseSent; | 125 | //private int m_lastTerseSent; |
@@ -145,7 +150,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
145 | private int m_perfMonMS; | 150 | private int m_perfMonMS; |
146 | 151 | ||
147 | private bool m_setAlwaysRun; | 152 | private bool m_setAlwaysRun; |
148 | |||
149 | private bool m_forceFly; | 153 | private bool m_forceFly; |
150 | private bool m_flyDisabled; | 154 | private bool m_flyDisabled; |
151 | 155 | ||
@@ -169,7 +173,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
169 | protected RegionInfo m_regionInfo; | 173 | protected RegionInfo m_regionInfo; |
170 | protected ulong crossingFromRegion; | 174 | protected ulong crossingFromRegion; |
171 | 175 | ||
172 | private readonly Vector3[] Dir_Vectors = new Vector3[6]; | 176 | private readonly Vector3[] Dir_Vectors = new Vector3[11]; |
177 | private bool m_isNudging = false; | ||
173 | 178 | ||
174 | // Position of agent's camera in world (region cordinates) | 179 | // Position of agent's camera in world (region cordinates) |
175 | protected Vector3 m_CameraCenter; | 180 | protected Vector3 m_CameraCenter; |
@@ -194,6 +199,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
194 | private bool m_autopilotMoving; | 199 | private bool m_autopilotMoving; |
195 | private Vector3 m_autoPilotTarget; | 200 | private Vector3 m_autoPilotTarget; |
196 | private bool m_sitAtAutoTarget; | 201 | private bool m_sitAtAutoTarget; |
202 | private Vector3 m_initialSitTarget; //KF: First estimate of where to sit | ||
197 | 203 | ||
198 | private string m_nextSitAnimation = String.Empty; | 204 | private string m_nextSitAnimation = String.Empty; |
199 | 205 | ||
@@ -204,6 +210,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
204 | private bool m_followCamAuto; | 210 | private bool m_followCamAuto; |
205 | 211 | ||
206 | private int m_movementUpdateCount; | 212 | private int m_movementUpdateCount; |
213 | private int m_lastColCount = -1; //KF: Look for Collision chnages | ||
214 | private int m_updateCount = 0; //KF: Update Anims for a while | ||
215 | private static readonly int UPDATE_COUNT = 10; // how many frames to update for | ||
207 | 216 | ||
208 | private const int NumMovementsBetweenRayCast = 5; | 217 | private const int NumMovementsBetweenRayCast = 5; |
209 | 218 | ||
@@ -233,6 +242,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
233 | DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG, | 242 | DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG, |
234 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, | 243 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, |
235 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, | 244 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, |
245 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, | ||
246 | DIR_CONTROL_FLAG_BACK_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, | ||
247 | DIR_CONTROL_FLAG_LEFT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS, | ||
248 | DIR_CONTROL_FLAG_RIGHT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG, | ||
236 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG | 249 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG |
237 | } | 250 | } |
238 | 251 | ||
@@ -658,10 +671,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
658 | 671 | ||
659 | 672 | ||
660 | AdjustKnownSeeds(); | 673 | AdjustKnownSeeds(); |
661 | |||
662 | // TODO: I think, this won't send anything, as we are still a child here... | ||
663 | Animator.TrySetMovementAnimation("STAND"); | 674 | Animator.TrySetMovementAnimation("STAND"); |
664 | |||
665 | // we created a new ScenePresence (a new child agent) in a fresh region. | 675 | // we created a new ScenePresence (a new child agent) in a fresh region. |
666 | // Request info about all the (root) agents in this region | 676 | // Request info about all the (root) agents in this region |
667 | // Note: This won't send data *to* other clients in that region (children don't send) | 677 | // Note: This won't send data *to* other clients in that region (children don't send) |
@@ -717,21 +727,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
717 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT | 727 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT |
718 | Dir_Vectors[4] = Vector3.UnitZ; //UP | 728 | Dir_Vectors[4] = Vector3.UnitZ; //UP |
719 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN | 729 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN |
720 | Dir_Vectors[5] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | 730 | Dir_Vectors[6] = new Vector3(0.5f, 0f, 0f); //FORWARD_NUDGE |
731 | Dir_Vectors[7] = new Vector3(-0.5f, 0f, 0f); //BACK_NUDGE | ||
732 | Dir_Vectors[8] = new Vector3(0f, 0.5f, 0f); //LEFT_NUDGE | ||
733 | Dir_Vectors[9] = new Vector3(0f, -0.5f, 0f); //RIGHT_NUDGE | ||
734 | Dir_Vectors[10] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | ||
721 | } | 735 | } |
722 | 736 | ||
723 | private Vector3[] GetWalkDirectionVectors() | 737 | private Vector3[] GetWalkDirectionVectors() |
724 | { | 738 | { |
725 | Vector3[] vector = new Vector3[6]; | 739 | Vector3[] vector = new Vector3[11]; |
726 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD | 740 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD |
727 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK | 741 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK |
728 | vector[2] = Vector3.UnitY; //LEFT | 742 | vector[2] = Vector3.UnitY; //LEFT |
729 | vector[3] = -Vector3.UnitY; //RIGHT | 743 | vector[3] = -Vector3.UnitY; //RIGHT |
730 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP | 744 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP |
731 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN | 745 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN |
732 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge | 746 | vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE |
747 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE | ||
748 | vector[8] = Vector3.UnitY; //LEFT_NUDGE | ||
749 | vector[9] = -Vector3.UnitY; //RIGHT_NUDGE | ||
750 | vector[10] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_NUDGE | ||
733 | return vector; | 751 | return vector; |
734 | } | 752 | } |
753 | |||
754 | private bool[] GetDirectionIsNudge() | ||
755 | { | ||
756 | bool[] isNudge = new bool[11]; | ||
757 | isNudge[0] = false; //FORWARD | ||
758 | isNudge[1] = false; //BACK | ||
759 | isNudge[2] = false; //LEFT | ||
760 | isNudge[3] = false; //RIGHT | ||
761 | isNudge[4] = false; //UP | ||
762 | isNudge[5] = false; //DOWN | ||
763 | isNudge[6] = true; //FORWARD_NUDGE | ||
764 | isNudge[7] = true; //BACK_NUDGE | ||
765 | isNudge[8] = true; //LEFT_NUDGE | ||
766 | isNudge[9] = true; //RIGHT_NUDGE | ||
767 | isNudge[10] = true; //DOWN_Nudge | ||
768 | return isNudge; | ||
769 | } | ||
770 | |||
735 | 771 | ||
736 | #endregion | 772 | #endregion |
737 | 773 | ||
@@ -995,7 +1031,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
995 | { | 1031 | { |
996 | AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); | 1032 | AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); |
997 | } | 1033 | } |
998 | 1034 | ||
1035 | m_updateCount = UPDATE_COUNT; //KF: Trigger Anim updates to catch falling anim. | ||
1036 | |||
999 | ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, | 1037 | ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, |
1000 | AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); | 1038 | AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); |
1001 | } | 1039 | } |
@@ -1230,7 +1268,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1230 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); | 1268 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); |
1231 | } | 1269 | } |
1232 | } | 1270 | } |
1233 | |||
1234 | lock (scriptedcontrols) | 1271 | lock (scriptedcontrols) |
1235 | { | 1272 | { |
1236 | if (scriptedcontrols.Count > 0) | 1273 | if (scriptedcontrols.Count > 0) |
@@ -1245,9 +1282,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1245 | 1282 | ||
1246 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) | 1283 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) |
1247 | { | 1284 | { |
1248 | // TODO: This doesn't prevent the user from walking yet. | 1285 | m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. |
1249 | // Setting parent ID would fix this, if we knew what value | ||
1250 | // to use. Or we could add a m_isSitting variable. | ||
1251 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | 1286 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); |
1252 | } | 1287 | } |
1253 | 1288 | ||
@@ -1292,6 +1327,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1292 | update_rotation = true; | 1327 | update_rotation = true; |
1293 | } | 1328 | } |
1294 | 1329 | ||
1330 | //guilty until proven innocent.. | ||
1331 | bool Nudging = true; | ||
1332 | //Basically, if there is at least one non-nudge control then we don't need | ||
1333 | //to worry about stopping the avatar | ||
1334 | |||
1295 | if (m_parentID == 0) | 1335 | if (m_parentID == 0) |
1296 | { | 1336 | { |
1297 | bool bAllowUpdateMoveToPosition = false; | 1337 | bool bAllowUpdateMoveToPosition = false; |
@@ -1306,6 +1346,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1306 | else | 1346 | else |
1307 | dirVectors = Dir_Vectors; | 1347 | dirVectors = Dir_Vectors; |
1308 | 1348 | ||
1349 | bool[] isNudge = GetDirectionIsNudge(); | ||
1350 | |||
1351 | |||
1352 | |||
1353 | |||
1354 | |||
1309 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) | 1355 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) |
1310 | { | 1356 | { |
1311 | if (((uint)flags & (uint)DCF) != 0) | 1357 | if (((uint)flags & (uint)DCF) != 0) |
@@ -1315,6 +1361,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1315 | try | 1361 | try |
1316 | { | 1362 | { |
1317 | agent_control_v3 += dirVectors[i]; | 1363 | agent_control_v3 += dirVectors[i]; |
1364 | if (isNudge[i] == false) | ||
1365 | { | ||
1366 | Nudging = false; | ||
1367 | } | ||
1318 | } | 1368 | } |
1319 | catch (IndexOutOfRangeException) | 1369 | catch (IndexOutOfRangeException) |
1320 | { | 1370 | { |
@@ -1376,6 +1426,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1376 | // Ignore z component of vector | 1426 | // Ignore z component of vector |
1377 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); | 1427 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); |
1378 | LocalVectorToTarget2D.Normalize(); | 1428 | LocalVectorToTarget2D.Normalize(); |
1429 | |||
1430 | //We're not nudging | ||
1431 | Nudging = false; | ||
1379 | agent_control_v3 += LocalVectorToTarget2D; | 1432 | agent_control_v3 += LocalVectorToTarget2D; |
1380 | 1433 | ||
1381 | // update avatar movement flags. the avatar coordinate system is as follows: | 1434 | // update avatar movement flags. the avatar coordinate system is as follows: |
@@ -1464,7 +1517,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1464 | // m_log.DebugFormat( | 1517 | // m_log.DebugFormat( |
1465 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); | 1518 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); |
1466 | 1519 | ||
1467 | AddNewMovement(agent_control_v3, q); | 1520 | AddNewMovement(agent_control_v3, q, Nudging); |
1468 | 1521 | ||
1469 | 1522 | ||
1470 | } | 1523 | } |
@@ -1485,7 +1538,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1485 | m_sitAtAutoTarget = false; | 1538 | m_sitAtAutoTarget = false; |
1486 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; | 1539 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; |
1487 | //proxy.PCode = (byte)PCode.ParticleSystem; | 1540 | //proxy.PCode = (byte)PCode.ParticleSystem; |
1488 | |||
1489 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); | 1541 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); |
1490 | proxyObjectGroup.AttachToScene(m_scene); | 1542 | proxyObjectGroup.AttachToScene(m_scene); |
1491 | 1543 | ||
@@ -1527,7 +1579,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1527 | } | 1579 | } |
1528 | m_moveToPositionInProgress = true; | 1580 | m_moveToPositionInProgress = true; |
1529 | m_moveToPositionTarget = new Vector3(locx, locy, locz); | 1581 | m_moveToPositionTarget = new Vector3(locx, locy, locz); |
1530 | } | 1582 | } |
1531 | catch (Exception ex) | 1583 | catch (Exception ex) |
1532 | { | 1584 | { |
1533 | //Why did I get this error? | 1585 | //Why did I get this error? |
@@ -1549,7 +1601,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1549 | Velocity = Vector3.Zero; | 1601 | Velocity = Vector3.Zero; |
1550 | SendFullUpdateToAllClients(); | 1602 | SendFullUpdateToAllClients(); |
1551 | 1603 | ||
1552 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); | 1604 | HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); //KF ?? |
1553 | } | 1605 | } |
1554 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); | 1606 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); |
1555 | m_requestedSitTargetUUID = UUID.Zero; | 1607 | m_requestedSitTargetUUID = UUID.Zero; |
@@ -1587,46 +1639,79 @@ namespace OpenSim.Region.Framework.Scenes | |||
1587 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | 1639 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); |
1588 | if (part != null) | 1640 | if (part != null) |
1589 | { | 1641 | { |
1642 | part.TaskInventory.LockItemsForRead(true); | ||
1590 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 1643 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1591 | if (taskIDict != null) | 1644 | if (taskIDict != null) |
1592 | { | 1645 | { |
1593 | lock (taskIDict) | 1646 | foreach (UUID taskID in taskIDict.Keys) |
1594 | { | 1647 | { |
1595 | foreach (UUID taskID in taskIDict.Keys) | 1648 | UnRegisterControlEventsToScript(LocalId, taskID); |
1596 | { | 1649 | taskIDict[taskID].PermsMask &= ~( |
1597 | UnRegisterControlEventsToScript(LocalId, taskID); | 1650 | 2048 | //PERMISSION_CONTROL_CAMERA |
1598 | taskIDict[taskID].PermsMask &= ~( | 1651 | 4); // PERMISSION_TAKE_CONTROLS |
1599 | 2048 | //PERMISSION_CONTROL_CAMERA | ||
1600 | 4); // PERMISSION_TAKE_CONTROLS | ||
1601 | } | ||
1602 | } | 1652 | } |
1603 | |||
1604 | } | 1653 | } |
1654 | part.TaskInventory.LockItemsForRead(false); | ||
1605 | // Reset sit target. | 1655 | // Reset sit target. |
1606 | if (part.GetAvatarOnSitTarget() == UUID) | 1656 | if (part.GetAvatarOnSitTarget() == UUID) |
1607 | part.SetAvatarOnSitTarget(UUID.Zero); | 1657 | part.SetAvatarOnSitTarget(UUID.Zero); |
1608 | |||
1609 | m_parentPosition = part.GetWorldPosition(); | 1658 | m_parentPosition = part.GetWorldPosition(); |
1610 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1659 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1611 | } | 1660 | } |
1612 | 1661 | // part.GetWorldRotation() is the rotation of the object being sat on | |
1613 | if (m_physicsActor == null) | 1662 | // Rotation is the sittiing Av's rotation |
1614 | { | 1663 | |
1615 | AddToPhysicalScene(false); | 1664 | Quaternion partRot; |
1665 | // if (part.LinkNum == 1) | ||
1666 | // { // Root prim of linkset | ||
1667 | // partRot = part.ParentGroup.RootPart.RotationOffset; | ||
1668 | // } | ||
1669 | // else | ||
1670 | // { // single or child prim | ||
1671 | |||
1672 | // } | ||
1673 | if (part == null) //CW: Part may be gone. llDie() for example. | ||
1674 | { | ||
1675 | partRot = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
1676 | } | ||
1677 | else | ||
1678 | { | ||
1679 | partRot = part.GetWorldRotation(); | ||
1680 | } | ||
1681 | |||
1682 | Quaternion partIRot = Quaternion.Inverse(partRot); | ||
1683 | |||
1684 | Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av | ||
1685 | Vector3 avStandUp = new Vector3(1.0f, 0f, 0f) * avatarRot; // 1M infront of av | ||
1686 | |||
1687 | |||
1688 | if (m_physicsActor == null) | ||
1689 | { | ||
1690 | AddToPhysicalScene(false); | ||
1691 | } | ||
1692 | //CW: If the part isn't null then we can set the current position | ||
1693 | if (part != null) | ||
1694 | { | ||
1695 | Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + (m_pos * partRot); // + av sit offset! | ||
1696 | AbsolutePosition = avWorldStandUp; //KF: Fix stand up. | ||
1697 | part.IsOccupied = false; | ||
1698 | } | ||
1699 | else | ||
1700 | { | ||
1701 | //CW: Since the part doesn't exist, a coarse standup position isn't an issue | ||
1702 | AbsolutePosition = m_lastWorldPosition; | ||
1616 | } | 1703 | } |
1617 | 1704 | ||
1618 | m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); | 1705 | m_parentPosition = Vector3.Zero; |
1619 | m_parentPosition = Vector3.Zero; | 1706 | m_parentID = 0; |
1620 | |||
1621 | m_parentID = 0; | ||
1622 | SendFullUpdateToAllClients(); | 1707 | SendFullUpdateToAllClients(); |
1623 | m_requestedSitTargetID = 0; | 1708 | m_requestedSitTargetID = 0; |
1709 | |||
1624 | if ((m_physicsActor != null) && (m_avHeight > 0)) | 1710 | if ((m_physicsActor != null) && (m_avHeight > 0)) |
1625 | { | 1711 | { |
1626 | SetHeight(m_avHeight); | 1712 | SetHeight(m_avHeight); |
1627 | } | 1713 | } |
1628 | } | 1714 | } |
1629 | |||
1630 | Animator.TrySetMovementAnimation("STAND"); | 1715 | Animator.TrySetMovementAnimation("STAND"); |
1631 | } | 1716 | } |
1632 | 1717 | ||
@@ -1657,13 +1742,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1657 | Vector3 avSitOffSet = part.SitTargetPosition; | 1742 | Vector3 avSitOffSet = part.SitTargetPosition; |
1658 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1743 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1659 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1744 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
1660 | 1745 | bool SitTargetOccupied = (avOnTargetAlready != UUID.Zero); | |
1661 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1746 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1662 | bool SitTargetisSet = | 1747 | if (SitTargetisSet && !SitTargetOccupied) |
1663 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 1f && | ||
1664 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f)); | ||
1665 | |||
1666 | if (SitTargetisSet && SitTargetUnOccupied) | ||
1667 | { | 1748 | { |
1668 | //switch the target to this prim | 1749 | //switch the target to this prim |
1669 | return part; | 1750 | return part; |
@@ -1677,84 +1758,152 @@ namespace OpenSim.Region.Framework.Scenes | |||
1677 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) | 1758 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) |
1678 | { | 1759 | { |
1679 | bool autopilot = true; | 1760 | bool autopilot = true; |
1761 | Vector3 autopilotTarget = new Vector3(); | ||
1762 | Quaternion sitOrientation = Quaternion.Identity; | ||
1680 | Vector3 pos = new Vector3(); | 1763 | Vector3 pos = new Vector3(); |
1681 | Quaternion sitOrientation = pSitOrientation; | ||
1682 | Vector3 cameraEyeOffset = Vector3.Zero; | 1764 | Vector3 cameraEyeOffset = Vector3.Zero; |
1683 | Vector3 cameraAtOffset = Vector3.Zero; | 1765 | Vector3 cameraAtOffset = Vector3.Zero; |
1684 | bool forceMouselook = false; | 1766 | bool forceMouselook = false; |
1685 | 1767 | ||
1686 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 1768 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
1687 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); | 1769 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); |
1688 | if (part != null) | 1770 | if (part == null) return; |
1689 | { | 1771 | |
1690 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | 1772 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client |
1691 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | 1773 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it |
1692 | 1774 | ||
1693 | // Is a sit target available? | 1775 | // part is the prim to sit on |
1694 | Vector3 avSitOffSet = part.SitTargetPosition; | 1776 | // offset is the world-ref vector distance from that prim center to the click-spot |
1695 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1777 | // UUID is the UUID of the Avatar doing the clicking |
1696 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1778 | |
1697 | 1779 | m_avInitialPos = AbsolutePosition; // saved to calculate unscripted sit rotation | |
1698 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1780 | |
1699 | bool SitTargetisSet = | 1781 | // Is a sit target available? |
1700 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && | 1782 | Vector3 avSitOffSet = part.SitTargetPosition; |
1701 | ( | 1783 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1702 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 1f // Valid Zero Rotation quaternion | 1784 | |
1703 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point | 1785 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1704 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion | 1786 | // Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); |
1705 | ) | 1787 | Quaternion partRot; |
1706 | )); | 1788 | // if (part.LinkNum == 1) |
1707 | 1789 | // { // Root prim of linkset | |
1708 | if (SitTargetisSet && SitTargetUnOccupied) | 1790 | // partRot = part.ParentGroup.RootPart.RotationOffset; |
1709 | { | 1791 | // } |
1710 | part.SetAvatarOnSitTarget(UUID); | 1792 | // else |
1711 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); | 1793 | // { // single or child prim |
1712 | sitOrientation = avSitOrientation; | 1794 | partRot = part.GetWorldRotation(); |
1713 | autopilot = false; | 1795 | // } |
1714 | } | 1796 | Quaternion partIRot = Quaternion.Inverse(partRot); |
1715 | 1797 | //Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet); | |
1716 | pos = part.AbsolutePosition + offset; | 1798 | // Sit analysis rewritten by KF 091125 |
1717 | //if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1) | 1799 | if (SitTargetisSet) // scipted sit |
1718 | //{ | 1800 | { |
1719 | // offset = pos; | 1801 | if (!part.IsOccupied) |
1720 | //autopilot = false; | 1802 | { |
1721 | //} | 1803 | //Console.WriteLine("Scripted, unoccupied"); |
1722 | if (m_physicsActor != null) | 1804 | part.SetAvatarOnSitTarget(UUID); // set that Av will be on it |
1723 | { | 1805 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); // change ofset to the scripted one |
1724 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | 1806 | sitOrientation = avSitOrientation; // Change rotatione to the scripted one |
1725 | // We can remove the physicsActor until they stand up. | 1807 | autopilot = false; // Jump direct to scripted llSitPos() |
1726 | m_sitAvatarHeight = m_physicsActor.Size.Z; | 1808 | } |
1727 | 1809 | else | |
1728 | if (autopilot) | 1810 | { |
1729 | { | 1811 | //Console.WriteLine("Scripted, occupied"); |
1730 | if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5) | 1812 | return; |
1731 | { | 1813 | } |
1732 | autopilot = false; | 1814 | } |
1815 | else // Not Scripted | ||
1816 | { | ||
1817 | if ( (Math.Abs(offset.X) > 0.5f) || (Math.Abs(offset.Y) > 0.5f) ) | ||
1818 | { | ||
1819 | // large prim & offset, ignore if other Avs sitting | ||
1820 | // offset.Z -= 0.05f; | ||
1821 | m_avUnscriptedSitPos = offset * partIRot; // (non-zero) sit where clicked | ||
1822 | autopilotTarget = part.AbsolutePosition + offset; // World location of clicked point | ||
1823 | |||
1824 | //Console.WriteLine(" offset ={0}", offset); | ||
1825 | //Console.WriteLine(" UnscriptedSitPos={0}", m_avUnscriptedSitPos); | ||
1826 | //Console.WriteLine(" autopilotTarget={0}", autopilotTarget); | ||
1827 | |||
1828 | } | ||
1829 | else // small offset | ||
1830 | { | ||
1831 | //Console.WriteLine("Small offset"); | ||
1832 | if (!part.IsOccupied) | ||
1833 | { | ||
1834 | m_avUnscriptedSitPos = Vector3.Zero; // Zero = Sit on prim center | ||
1835 | autopilotTarget = part.AbsolutePosition; | ||
1836 | } | ||
1837 | else return; // occupied small | ||
1838 | } // end large/small | ||
1839 | } // end Scripted/not | ||
1840 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1841 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1842 | forceMouselook = part.GetForceMouselook(); | ||
1843 | if(cameraAtOffset == Vector3.Zero) cameraAtOffset = new Vector3(0f, 0f, 0.1f); // | ||
1844 | if(cameraEyeOffset == Vector3.Zero) cameraEyeOffset = new Vector3(0f, 0f, 0.1f); // | ||
1733 | 1845 | ||
1734 | RemoveFromPhysicalScene(); | 1846 | if (m_physicsActor != null) |
1735 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | 1847 | { |
1736 | } | 1848 | // If we're not using the client autopilot, we're immediately warping the avatar to the location |
1737 | } | 1849 | // We can remove the physicsActor until they stand up. |
1738 | else | 1850 | m_sitAvatarHeight = m_physicsActor.Size.Z; |
1851 | if (autopilot) | ||
1852 | { // its not a scripted sit | ||
1853 | // if (Util.GetDistanceTo(AbsolutePosition, autopilotTarget) < 4.5) | ||
1854 | if( (Math.Abs(AbsolutePosition.X - autopilotTarget.X) < 2.0f) && (Math.Abs(AbsolutePosition.Y - autopilotTarget.Y) < 2.0f) ) | ||
1739 | { | 1855 | { |
1856 | autopilot = false; // close enough | ||
1857 | m_lastWorldPosition = m_pos; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
1858 | Not using the part's position because returning the AV to the last known standing | ||
1859 | position is likely to be more friendly, isn't it? */ | ||
1740 | RemoveFromPhysicalScene(); | 1860 | RemoveFromPhysicalScene(); |
1741 | } | 1861 | AbsolutePosition = autopilotTarget + new Vector3(0.0f, 0.0f, (m_sitAvatarHeight / 2.0f)); // Warp av to over sit target |
1862 | } // else the autopilot will get us close | ||
1863 | } | ||
1864 | else | ||
1865 | { // its a scripted sit | ||
1866 | m_lastWorldPosition = part.AbsolutePosition; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
1867 | I *am* using the part's position this time because we have no real idea how far away | ||
1868 | the avatar is from the sit target. */ | ||
1869 | RemoveFromPhysicalScene(); | ||
1742 | } | 1870 | } |
1743 | |||
1744 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1745 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1746 | forceMouselook = part.GetForceMouselook(); | ||
1747 | } | 1871 | } |
1748 | 1872 | else return; // physactor is null! | |
1749 | ControllingClient.SendSitResponse(targetID, offset, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | 1873 | |
1750 | m_requestedSitTargetUUID = targetID; | 1874 | Vector3 offsetr; // = offset * partIRot; |
1875 | // KF: In a linkset, offsetr needs to be relative to the group root! 091208 | ||
1876 | // offsetr = (part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + (offset * partIRot); | ||
1877 | // if (part.LinkNum < 2) 091216 All this was necessary because of the GetWorldRotation error. | ||
1878 | // { // Single, or Root prim of linkset, target is ClickOffset * RootRot | ||
1879 | offsetr = offset * partIRot; | ||
1880 | // | ||
1881 | // else | ||
1882 | // { // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot) | ||
1883 | // offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + | ||
1884 | // (offset * partRot); | ||
1885 | // } | ||
1886 | |||
1887 | //Console.WriteLine(" "); | ||
1888 | //Console.WriteLine("link number ={0}", part.LinkNum); | ||
1889 | //Console.WriteLine("Prim offset ={0}", part.OffsetPosition ); | ||
1890 | //Console.WriteLine("Root Rotate ={0}", part.ParentGroup.RootPart.RotationOffset); | ||
1891 | //Console.WriteLine("Click offst ={0}", offset); | ||
1892 | //Console.WriteLine("Prim Rotate ={0}", part.GetWorldRotation()); | ||
1893 | //Console.WriteLine("offsetr ={0}", offsetr); | ||
1894 | //Console.WriteLine("Camera At ={0}", cameraAtOffset); | ||
1895 | //Console.WriteLine("Camera Eye ={0}", cameraEyeOffset); | ||
1896 | |||
1897 | ControllingClient.SendSitResponse(part.UUID, offsetr, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
1898 | m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target | ||
1751 | // This calls HandleAgentSit twice, once from here, and the client calls | 1899 | // This calls HandleAgentSit twice, once from here, and the client calls |
1752 | // HandleAgentSit itself after it gets to the location | 1900 | // HandleAgentSit itself after it gets to the location |
1753 | // It doesn't get to the location until we've moved them there though | 1901 | // It doesn't get to the location until we've moved them there though |
1754 | // which happens in HandleAgentSit :P | 1902 | // which happens in HandleAgentSit :P |
1755 | m_autopilotMoving = autopilot; | 1903 | m_autopilotMoving = autopilot; |
1756 | m_autoPilotTarget = pos; | 1904 | m_autoPilotTarget = autopilotTarget; |
1757 | m_sitAtAutoTarget = autopilot; | 1905 | m_sitAtAutoTarget = autopilot; |
1906 | m_initialSitTarget = autopilotTarget; | ||
1758 | if (!autopilot) | 1907 | if (!autopilot) |
1759 | HandleAgentSit(remoteClient, UUID); | 1908 | HandleAgentSit(remoteClient, UUID); |
1760 | } | 1909 | } |
@@ -2049,31 +2198,65 @@ namespace OpenSim.Region.Framework.Scenes | |||
2049 | { | 2198 | { |
2050 | if (part != null) | 2199 | if (part != null) |
2051 | { | 2200 | { |
2201 | //Console.WriteLine("Link #{0}, Rot {1}", part.LinkNum, part.GetWorldRotation()); | ||
2052 | if (part.GetAvatarOnSitTarget() == UUID) | 2202 | if (part.GetAvatarOnSitTarget() == UUID) |
2053 | { | 2203 | { |
2204 | //Console.WriteLine("Scripted Sit"); | ||
2205 | // Scripted sit | ||
2054 | Vector3 sitTargetPos = part.SitTargetPosition; | 2206 | Vector3 sitTargetPos = part.SitTargetPosition; |
2055 | Quaternion sitTargetOrient = part.SitTargetOrientation; | 2207 | Quaternion sitTargetOrient = part.SitTargetOrientation; |
2056 | |||
2057 | //Quaternion vq = new Quaternion(sitTargetPos.X, sitTargetPos.Y+0.2f, sitTargetPos.Z+0.2f, 0); | ||
2058 | //Quaternion nq = new Quaternion(-sitTargetOrient.X, -sitTargetOrient.Y, -sitTargetOrient.Z, sitTargetOrient.w); | ||
2059 | |||
2060 | //Quaternion result = (sitTargetOrient * vq) * nq; | ||
2061 | |||
2062 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); | 2208 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); |
2063 | m_pos += SIT_TARGET_ADJUSTMENT; | 2209 | m_pos += SIT_TARGET_ADJUSTMENT; |
2064 | m_bodyRot = sitTargetOrient; | 2210 | m_bodyRot = sitTargetOrient; |
2065 | //Rotation = sitTargetOrient; | ||
2066 | m_parentPosition = part.AbsolutePosition; | 2211 | m_parentPosition = part.AbsolutePosition; |
2067 | 2212 | part.IsOccupied = true; | |
2068 | //SendTerseUpdateToAllClients(); | ||
2069 | } | 2213 | } |
2070 | else | 2214 | else |
2071 | { | 2215 | { |
2072 | m_pos -= part.AbsolutePosition; | 2216 | // if m_avUnscriptedSitPos is zero then Av sits above center |
2217 | // Else Av sits at m_avUnscriptedSitPos | ||
2218 | |||
2219 | // Non-scripted sit by Kitto Flora 21Nov09 | ||
2220 | // Calculate angle of line from prim to Av | ||
2221 | Quaternion partIRot; | ||
2222 | // if (part.LinkNum == 1) | ||
2223 | // { // Root prim of linkset | ||
2224 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2225 | // } | ||
2226 | // else | ||
2227 | // { // single or child prim | ||
2228 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2229 | // } | ||
2230 | Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos; | ||
2231 | float y_diff = (m_avInitialPos.Y - sitTargetPos.Y); | ||
2232 | float x_diff = ( m_avInitialPos.X - sitTargetPos.X); | ||
2233 | if(Math.Abs(x_diff) < 0.001f) x_diff = 0.001f; // avoid div by 0 | ||
2234 | if(Math.Abs(y_diff) < 0.001f) y_diff = 0.001f; // avoid pol flip at 0 | ||
2235 | float sit_angle = (float)Math.Atan2( (double)y_diff, (double)x_diff); | ||
2236 | // NOTE: when sitting m_ pos and m_bodyRot are *relative* to the prim location/rotation, not 'World'. | ||
2237 | // Av sits at world euler <0,0, z>, translated by part rotation | ||
2238 | m_bodyRot = partIRot * Quaternion.CreateFromEulers(0f, 0f, sit_angle); // sit at 0,0,inv-click | ||
2239 | |||
2073 | m_parentPosition = part.AbsolutePosition; | 2240 | m_parentPosition = part.AbsolutePosition; |
2074 | } | 2241 | part.IsOccupied = true; |
2075 | } | 2242 | m_pos = new Vector3(0f, 0f, 0.05f) + // corrections to get Sit Animation |
2076 | else | 2243 | (new Vector3(0.0f, 0f, 0.61f) * partIRot) + // located on center |
2244 | (new Vector3(0.34f, 0f, 0.0f) * m_bodyRot) + | ||
2245 | m_avUnscriptedSitPos; // adds click offset, if any | ||
2246 | //Set up raytrace to find top surface of prim | ||
2247 | Vector3 size = part.Scale; | ||
2248 | float mag = 2.0f; // 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z)); | ||
2249 | Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag); | ||
2250 | Vector3 down = new Vector3(0f, 0f, -1f); | ||
2251 | //Console.WriteLine("st={0} do={1} ma={2}", start, down, mag); | ||
2252 | m_scene.PhysicsScene.RaycastWorld( | ||
2253 | start, // Vector3 position, | ||
2254 | down, // Vector3 direction, | ||
2255 | mag, // float length, | ||
2256 | SitAltitudeCallback); // retMethod | ||
2257 | } // end scripted/not | ||
2258 | } | ||
2259 | else // no Av | ||
2077 | { | 2260 | { |
2078 | return; | 2261 | return; |
2079 | } | 2262 | } |
@@ -2085,11 +2268,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
2085 | 2268 | ||
2086 | Animator.TrySetMovementAnimation(sitAnimation); | 2269 | Animator.TrySetMovementAnimation(sitAnimation); |
2087 | SendFullUpdateToAllClients(); | 2270 | SendFullUpdateToAllClients(); |
2088 | // This may seem stupid, but Our Full updates don't send avatar rotation :P | ||
2089 | // So we're also sending a terse update (which has avatar rotation) | ||
2090 | // [Update] We do now. | ||
2091 | //SendTerseUpdateToAllClients(); | ||
2092 | } | 2271 | } |
2272 | |||
2273 | public void SitAltitudeCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal) | ||
2274 | { | ||
2275 | // KF: 091202 There appears to be a bug in Prim Edit Size - the process sometimes make a prim that RayTrace no longer | ||
2276 | // sees. Take/re-rez, or sim restart corrects the condition. Result of bug is incorrect sit height. | ||
2277 | if(hitYN) | ||
2278 | { | ||
2279 | // m_pos = Av offset from prim center to make look like on center | ||
2280 | // m_parentPosition = Actual center pos of prim | ||
2281 | // collisionPoint = spot on prim where we want to sit | ||
2282 | // collisionPoint.Z = global sit surface height | ||
2283 | SceneObjectPart part = m_scene.GetSceneObjectPart(localid); | ||
2284 | Quaternion partIRot; | ||
2285 | // if (part.LinkNum == 1) | ||
2286 | /// { // Root prim of linkset | ||
2287 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2288 | // } | ||
2289 | // else | ||
2290 | // { // single or child prim | ||
2291 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2292 | // } | ||
2293 | float offZ = collisionPoint.Z - m_initialSitTarget.Z; | ||
2294 | Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction | ||
2295 | //Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset); | ||
2296 | m_pos += offset; | ||
2297 | // ControllingClient.SendClearFollowCamProperties(part.UUID); | ||
2298 | |||
2299 | } | ||
2300 | } // End SitAltitudeCallback KF. | ||
2093 | 2301 | ||
2094 | /// <summary> | 2302 | /// <summary> |
2095 | /// Event handler for the 'Always run' setting on the client | 2303 | /// Event handler for the 'Always run' setting on the client |
@@ -2119,7 +2327,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2119 | /// </summary> | 2327 | /// </summary> |
2120 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> | 2328 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> |
2121 | /// <param name="rotation">The direction in which this avatar should now face. | 2329 | /// <param name="rotation">The direction in which this avatar should now face. |
2122 | public void AddNewMovement(Vector3 vec, Quaternion rotation) | 2330 | public void AddNewMovement(Vector3 vec, Quaternion rotation, bool Nudging) |
2123 | { | 2331 | { |
2124 | if (m_isChildAgent) | 2332 | if (m_isChildAgent) |
2125 | { | 2333 | { |
@@ -2193,7 +2401,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2193 | 2401 | ||
2194 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2402 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2195 | m_forceToApply = direc; | 2403 | m_forceToApply = direc; |
2196 | 2404 | m_isNudging = Nudging; | |
2197 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2405 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2198 | } | 2406 | } |
2199 | 2407 | ||
@@ -2208,7 +2416,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2208 | const float POSITION_TOLERANCE = 0.05f; | 2416 | const float POSITION_TOLERANCE = 0.05f; |
2209 | //const int TIME_MS_TOLERANCE = 3000; | 2417 | //const int TIME_MS_TOLERANCE = 3000; |
2210 | 2418 | ||
2211 | SendPrimUpdates(); | 2419 | |
2212 | 2420 | ||
2213 | if (m_newCoarseLocations) | 2421 | if (m_newCoarseLocations) |
2214 | { | 2422 | { |
@@ -2244,6 +2452,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2244 | CheckForBorderCrossing(); | 2452 | CheckForBorderCrossing(); |
2245 | CheckForSignificantMovement(); // sends update to the modules. | 2453 | CheckForSignificantMovement(); // sends update to the modules. |
2246 | } | 2454 | } |
2455 | |||
2456 | //Sending prim updates AFTER the avatar terse updates are sent | ||
2457 | SendPrimUpdates(); | ||
2247 | } | 2458 | } |
2248 | 2459 | ||
2249 | #endregion | 2460 | #endregion |
@@ -3097,14 +3308,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3097 | { | 3308 | { |
3098 | if (m_forceToApply.HasValue) | 3309 | if (m_forceToApply.HasValue) |
3099 | { | 3310 | { |
3100 | Vector3 force = m_forceToApply.Value; | ||
3101 | 3311 | ||
3312 | Vector3 force = m_forceToApply.Value; | ||
3102 | m_updateflag = true; | 3313 | m_updateflag = true; |
3103 | // movementvector = force; | ||
3104 | Velocity = force; | 3314 | Velocity = force; |
3105 | 3315 | ||
3106 | m_forceToApply = null; | 3316 | m_forceToApply = null; |
3107 | } | 3317 | } |
3318 | else | ||
3319 | { | ||
3320 | if (m_isNudging) | ||
3321 | { | ||
3322 | Vector3 force = Vector3.Zero; | ||
3323 | |||
3324 | m_updateflag = true; | ||
3325 | Velocity = force; | ||
3326 | m_isNudging = false; | ||
3327 | m_updateCount = UPDATE_COUNT; //KF: Update anims to pickup "STAND" | ||
3328 | } | ||
3329 | } | ||
3108 | } | 3330 | } |
3109 | 3331 | ||
3110 | public override void SetText(string text, Vector3 color, double alpha) | 3332 | public override void SetText(string text, Vector3 color, double alpha) |
@@ -3156,18 +3378,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
3156 | { | 3378 | { |
3157 | if (e == null) | 3379 | if (e == null) |
3158 | return; | 3380 | return; |
3159 | 3381 | ||
3160 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3382 | // The Physics Scene will send (spam!) updates every 500 ms grep: m_physicsActor.SubscribeEvents( |
3161 | // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents( | ||
3162 | // as of this comment the interval is set in AddToPhysicalScene | 3383 | // as of this comment the interval is set in AddToPhysicalScene |
3163 | if (Animator!=null) | 3384 | if (Animator!=null) |
3164 | Animator.UpdateMovementAnimations(); | 3385 | { |
3386 | if (m_updateCount > 0) //KF: DO NOT call UpdateMovementAnimations outside of the m_updateCount wrapper, | ||
3387 | { // else its will lock out other animation changes, like ground sit. | ||
3388 | Animator.UpdateMovementAnimations(); | ||
3389 | m_updateCount--; | ||
3390 | } | ||
3391 | } | ||
3165 | 3392 | ||
3166 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3393 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3167 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3394 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3168 | 3395 | ||
3169 | CollisionPlane = Vector4.UnitW; | 3396 | CollisionPlane = Vector4.UnitW; |
3170 | 3397 | ||
3398 | if (m_lastColCount != coldata.Count) | ||
3399 | { | ||
3400 | m_updateCount = UPDATE_COUNT; | ||
3401 | m_lastColCount = coldata.Count; | ||
3402 | } | ||
3403 | |||
3171 | if (coldata.Count != 0 && Animator != null) | 3404 | if (coldata.Count != 0 && Animator != null) |
3172 | { | 3405 | { |
3173 | switch (Animator.CurrentMovementAnimation) | 3406 | switch (Animator.CurrentMovementAnimation) |
@@ -3815,5 +4048,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3815 | m_reprioritization_called = false; | 4048 | m_reprioritization_called = false; |
3816 | } | 4049 | } |
3817 | } | 4050 | } |
4051 | |||
4052 | private Vector3 Quat2Euler(Quaternion rot){ | ||
4053 | float x = Utils.RAD_TO_DEG * (float)Math.Atan2((double)((2.0f * rot.X * rot.W) - (2.0f * rot.Y * rot.Z)) , | ||
4054 | (double)(1 - (2.0f * rot.X * rot.X) - (2.0f * rot.Z * rot.Z))); | ||
4055 | float y = Utils.RAD_TO_DEG * (float)Math.Asin ((double)((2.0f * rot.X * rot.Y) + (2.0f * rot.Z * rot.W))); | ||
4056 | float z = Utils.RAD_TO_DEG * (float)Math.Atan2(((double)(2.0f * rot.Y * rot.W) - (2.0f * rot.X * rot.Z)) , | ||
4057 | (double)(1 - (2.0f * rot.Y * rot.Y) - (2.0f * rot.Z * rot.Z))); | ||
4058 | return(new Vector3(x,y,z)); | ||
4059 | } | ||
4060 | |||
4061 | |||
3818 | } | 4062 | } |
3819 | } \ No newline at end of file | 4063 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs index 8a27b7b..5abbb82 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs | |||
@@ -101,7 +101,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
101 | { | 101 | { |
102 | throw new NotImplementedException(); | 102 | throw new NotImplementedException(); |
103 | } | 103 | } |
104 | 104 | public RegionMeta7WindlightData LoadRegionWindlightSettings(UUID regionUUID) | |
105 | { | ||
106 | //This connector doesn't support the windlight module yet | ||
107 | //Return default LL windlight settings | ||
108 | return new RegionMeta7WindlightData(); | ||
109 | } | ||
110 | public void StoreRegionWindlightSettings(RegionMeta7WindlightData wl) | ||
111 | { | ||
112 | //This connector doesn't support the windlight module yet | ||
113 | } | ||
105 | public RegionSettings LoadRegionSettings(UUID regionUUID) | 114 | public RegionSettings LoadRegionSettings(UUID regionUUID) |
106 | { | 115 | { |
107 | return null; | 116 | return null; |