diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 79 |
1 files changed, 40 insertions, 39 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 11040b7..c88e1d7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -3231,7 +3231,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3231 | /// <param name="face"></param> | 3231 | /// <param name="face"></param> |
3232 | public void SetFaceColor(Vector3 color, int face) | 3232 | public void SetFaceColor(Vector3 color, int face) |
3233 | { | 3233 | { |
3234 | Primitive.TextureEntry tex = Shape.Textures; | 3234 | // The only way to get a deep copy/ If we don't do this, we can |
3235 | // mever detect color changes further down. | ||
3236 | Byte[] buf = Shape.Textures.GetBytes(); | ||
3237 | Primitive.TextureEntry tex = new Primitive.TextureEntry(buf, 0, buf.Length); | ||
3235 | Color4 texcolor; | 3238 | Color4 texcolor; |
3236 | if (face >= 0 && face < GetNumberOfSides()) | 3239 | if (face >= 0 && face < GetNumberOfSides()) |
3237 | { | 3240 | { |
@@ -3240,8 +3243,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3240 | texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f); | 3243 | texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f); |
3241 | texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f); | 3244 | texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f); |
3242 | tex.FaceTextures[face].RGBA = texcolor; | 3245 | tex.FaceTextures[face].RGBA = texcolor; |
3243 | UpdateTexture(tex); | 3246 | UpdateTextureEntry(tex.GetBytes()); |
3244 | TriggerScriptChangedEvent(Changed.COLOR); | ||
3245 | return; | 3247 | return; |
3246 | } | 3248 | } |
3247 | else if (face == ALL_SIDES) | 3249 | else if (face == ALL_SIDES) |
@@ -3262,8 +3264,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3262 | texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f); | 3264 | texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f); |
3263 | tex.DefaultTexture.RGBA = texcolor; | 3265 | tex.DefaultTexture.RGBA = texcolor; |
3264 | } | 3266 | } |
3265 | UpdateTexture(tex); | 3267 | UpdateTextureEntry(tex.GetBytes()); |
3266 | TriggerScriptChangedEvent(Changed.COLOR); | ||
3267 | return; | 3268 | return; |
3268 | } | 3269 | } |
3269 | } | 3270 | } |
@@ -4585,46 +4586,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
4585 | } | 4586 | } |
4586 | 4587 | ||
4587 | /// <summary> | 4588 | /// <summary> |
4588 | /// Update the textures on the part. | ||
4589 | /// </summary> | ||
4590 | /// <remarks> | ||
4591 | /// Added to handle bug in libsecondlife's TextureEntry.ToBytes() | ||
4592 | /// not handling RGBA properly. Cycles through, and "fixes" the color | ||
4593 | /// info | ||
4594 | /// </remarks> | ||
4595 | /// <param name="tex"></param> | ||
4596 | public void UpdateTexture(Primitive.TextureEntry tex) | ||
4597 | { | ||
4598 | //Color4 tmpcolor; | ||
4599 | //for (uint i = 0; i < 32; i++) | ||
4600 | //{ | ||
4601 | // if (tex.FaceTextures[i] != null) | ||
4602 | // { | ||
4603 | // tmpcolor = tex.GetFace((uint) i).RGBA; | ||
4604 | // tmpcolor.A = tmpcolor.A*255; | ||
4605 | // tmpcolor.R = tmpcolor.R*255; | ||
4606 | // tmpcolor.G = tmpcolor.G*255; | ||
4607 | // tmpcolor.B = tmpcolor.B*255; | ||
4608 | // tex.FaceTextures[i].RGBA = tmpcolor; | ||
4609 | // } | ||
4610 | //} | ||
4611 | //tmpcolor = tex.DefaultTexture.RGBA; | ||
4612 | //tmpcolor.A = tmpcolor.A*255; | ||
4613 | //tmpcolor.R = tmpcolor.R*255; | ||
4614 | //tmpcolor.G = tmpcolor.G*255; | ||
4615 | //tmpcolor.B = tmpcolor.B*255; | ||
4616 | //tex.DefaultTexture.RGBA = tmpcolor; | ||
4617 | UpdateTextureEntry(tex.GetBytes()); | ||
4618 | } | ||
4619 | |||
4620 | /// <summary> | ||
4621 | /// Update the texture entry for this part. | 4589 | /// Update the texture entry for this part. |
4622 | /// </summary> | 4590 | /// </summary> |
4623 | /// <param name="textureEntry"></param> | 4591 | /// <param name="textureEntry"></param> |
4624 | public void UpdateTextureEntry(byte[] textureEntry) | 4592 | public void UpdateTextureEntry(byte[] textureEntry) |
4625 | { | 4593 | { |
4594 | Primitive.TextureEntry newTex = new Primitive.TextureEntry(textureEntry, 0, textureEntry.Length); | ||
4595 | Primitive.TextureEntry oldTex = Shape.Textures; | ||
4596 | |||
4597 | Changed changeFlags = 0; | ||
4598 | |||
4599 | for (int i = 0 ; i < GetNumberOfSides(); i++) | ||
4600 | { | ||
4601 | Primitive.TextureEntryFace newFace = newTex.DefaultTexture; | ||
4602 | Primitive.TextureEntryFace oldFace = oldTex.DefaultTexture; | ||
4603 | |||
4604 | if (oldTex.FaceTextures[i] != null) | ||
4605 | oldFace = oldTex.FaceTextures[i]; | ||
4606 | if (newTex.FaceTextures[i] != null) | ||
4607 | newFace = newTex.FaceTextures[i]; | ||
4608 | |||
4609 | Color4 oldRGBA = oldFace.RGBA; | ||
4610 | Color4 newRGBA = newFace.RGBA; | ||
4611 | |||
4612 | if (oldRGBA.R != newRGBA.R || | ||
4613 | oldRGBA.G != newRGBA.G || | ||
4614 | oldRGBA.B != newRGBA.B || | ||
4615 | oldRGBA.A != newRGBA.A) | ||
4616 | changeFlags |= Changed.COLOR; | ||
4617 | |||
4618 | if (oldFace.TextureID != newFace.TextureID) | ||
4619 | changeFlags |= Changed.TEXTURE; | ||
4620 | |||
4621 | // Max change, skip the rest of testing | ||
4622 | if (changeFlags == (Changed.TEXTURE | Changed.COLOR)) | ||
4623 | break; | ||
4624 | } | ||
4625 | |||
4626 | m_shape.TextureEntry = textureEntry; | 4626 | m_shape.TextureEntry = textureEntry; |
4627 | TriggerScriptChangedEvent(Changed.TEXTURE); | 4627 | if (changeFlags != 0) |
4628 | TriggerScriptChangedEvent(changeFlags); | ||
4628 | UpdateFlag = UpdateRequired.FULL; | 4629 | UpdateFlag = UpdateRequired.FULL; |
4629 | ParentGroup.HasGroupChanged = true; | 4630 | ParentGroup.HasGroupChanged = true; |
4630 | 4631 | ||