diff options
Diffstat (limited to '')
4 files changed, 22 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs index 68af492..8372ddd 100644 --- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs +++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs | |||
@@ -104,7 +104,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
104 | /// <param name="sound">Sound asset ID</param> | 104 | /// <param name="sound">Sound asset ID</param> |
105 | /// <param name="volume">Sound volume</param> | 105 | /// <param name="volume">Sound volume</param> |
106 | /// <param name="triggered">Triggered or not.</param> | 106 | /// <param name="triggered">Triggered or not.</param> |
107 | /// <param name="flags"></param> | ||
108 | /// <param name="radius">Sound radius</param> | 107 | /// <param name="radius">Sound radius</param> |
109 | /// <param name="useMaster">Play using sound master</param> | 108 | /// <param name="useMaster">Play using sound master</param> |
110 | /// <param name="isMaster">Play as sound master</param> | 109 | /// <param name="isMaster">Play as sound master</param> |
@@ -123,5 +122,12 @@ namespace OpenSim.Region.Framework.Interfaces | |||
123 | /// <param name="max">AABB top north-east corner</param> | 122 | /// <param name="max">AABB top north-east corner</param> |
124 | void TriggerSoundLimited(UUID objectID, UUID sound, double volume, | 123 | void TriggerSoundLimited(UUID objectID, UUID sound, double volume, |
125 | Vector3 min, Vector3 max); | 124 | Vector3 min, Vector3 max); |
125 | |||
126 | /// <summary> | ||
127 | /// Set whether sounds on the given prim should be queued. | ||
128 | /// </summary> | ||
129 | /// <param name='objectID'></param> | ||
130 | /// <param name='shouldQueue'></param> | ||
131 | void SetSoundQueueing(UUID objectID, bool shouldQueue); | ||
126 | } | 132 | } |
127 | } \ No newline at end of file | 133 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 38fa26a..df23cc5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1499,7 +1499,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1499 | if (!userExposed) | 1499 | if (!userExposed) |
1500 | dupe.IsAttachment = true; | 1500 | dupe.IsAttachment = true; |
1501 | 1501 | ||
1502 | dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); | 1502 | dupe.m_sittingAvatars = new List<UUID>(); |
1503 | 1503 | ||
1504 | if (!userExposed) | 1504 | if (!userExposed) |
1505 | { | 1505 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 347a2b5..ea8c3c5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -219,6 +219,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
219 | 219 | ||
220 | public double SoundRadius; | 220 | public double SoundRadius; |
221 | 221 | ||
222 | /// <summary> | ||
223 | /// Should sounds played from this prim be queued? | ||
224 | /// </summary> | ||
225 | /// <remarks> | ||
226 | /// This should only be changed by sound modules. It is up to sound modules as to how they interpret this setting. | ||
227 | /// </remarks> | ||
228 | public bool SoundQueueing { get; set; } | ||
229 | |||
222 | public uint TimeStampFull; | 230 | public uint TimeStampFull; |
223 | 231 | ||
224 | public uint TimeStampLastActivity; // Will be used for AutoReturn | 232 | public uint TimeStampLastActivity; // Will be used for AutoReturn |
@@ -1791,6 +1799,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1791 | Array.Copy(Shape.ExtraParams, extraP, extraP.Length); | 1799 | Array.Copy(Shape.ExtraParams, extraP, extraP.Length); |
1792 | dupe.Shape.ExtraParams = extraP; | 1800 | dupe.Shape.ExtraParams = extraP; |
1793 | 1801 | ||
1802 | dupe.PayPrice = (int[])PayPrice.Clone(); | ||
1803 | |||
1794 | dupe.DynAttrs.CopyFrom(DynAttrs); | 1804 | dupe.DynAttrs.CopyFrom(DynAttrs); |
1795 | 1805 | ||
1796 | if (userExposed) | 1806 | if (userExposed) |
@@ -2429,7 +2439,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2429 | if (soundModule != null) | 2439 | if (soundModule != null) |
2430 | { | 2440 | { |
2431 | soundModule.SendSound(UUID, CollisionSound, | 2441 | soundModule.SendSound(UUID, CollisionSound, |
2432 | CollisionSoundVolume, true, (byte)0, 0, false, | 2442 | CollisionSoundVolume, true, 0, 0, false, |
2433 | false); | 2443 | false); |
2434 | } | 2444 | } |
2435 | } | 2445 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 0c91e13..ab7fd5b 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2713,7 +2713,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2713 | // again here... this comes after the cached appearance check because the avatars | 2713 | // again here... this comes after the cached appearance check because the avatars |
2714 | // appearance goes into the avatar update packet | 2714 | // appearance goes into the avatar update packet |
2715 | SendAvatarDataToAllAgents(); | 2715 | SendAvatarDataToAllAgents(); |
2716 | SendAppearanceToAgent(this); | 2716 | |
2717 | // This invocation always shows up in the viewer logs as an error. | ||
2718 | // SendAppearanceToAgent(this); | ||
2717 | 2719 | ||
2718 | // If we are using the the cached appearance then send it out to everyone | 2720 | // If we are using the the cached appearance then send it out to everyone |
2719 | if (cachedappearance) | 2721 | if (cachedappearance) |