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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs11
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs14
2 files changed, 24 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 6720635..189d298 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -37,6 +37,7 @@ using System.Xml.Serialization;
37using log4net; 37using log4net;
38using OpenMetaverse; 38using OpenMetaverse;
39using OpenMetaverse.Packets; 39using OpenMetaverse.Packets;
40using OpenMetaverse.StructuredData;
40using OpenSim.Framework; 41using OpenSim.Framework;
41using OpenSim.Region.Framework.Interfaces; 42using OpenSim.Region.Framework.Interfaces;
42using OpenSim.Region.Framework.Scenes.Scripting; 43using OpenSim.Region.Framework.Scenes.Scripting;
@@ -124,6 +125,11 @@ namespace OpenSim.Region.Framework.Scenes
124 125
125 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 126 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
126 127
128 /// <summary>
129 /// Dynamic attributes can be created and deleted as required.
130 /// </summary>
131 public DAMap DynAttrs { get; set; }
132
127 /// <value> 133 /// <value>
128 /// Is this a root part? 134 /// Is this a root part?
129 /// </value> 135 /// </value>
@@ -335,6 +341,7 @@ namespace OpenSim.Region.Framework.Scenes
335 m_particleSystem = Utils.EmptyBytes; 341 m_particleSystem = Utils.EmptyBytes;
336 Rezzed = DateTime.UtcNow; 342 Rezzed = DateTime.UtcNow;
337 Description = String.Empty; 343 Description = String.Empty;
344 DynAttrs = new DAMap();
338 345
339 // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol, 346 // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol,
340 // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from 347 // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
@@ -1618,6 +1625,8 @@ namespace OpenSim.Region.Framework.Scenes
1618 Array.Copy(Shape.ExtraParams, extraP, extraP.Length); 1625 Array.Copy(Shape.ExtraParams, extraP, extraP.Length);
1619 dupe.Shape.ExtraParams = extraP; 1626 dupe.Shape.ExtraParams = extraP;
1620 1627
1628 dupe.DynAttrs.CopyFrom(DynAttrs);
1629
1621 if (userExposed) 1630 if (userExposed)
1622 { 1631 {
1623/* 1632/*
@@ -4598,4 +4607,4 @@ namespace OpenSim.Region.Framework.Scenes
4598 } 4607 }
4599 } 4608 }
4600 } 4609 }
4601} \ No newline at end of file 4610}
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 2d4c60a..4a2a47e 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -359,6 +359,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
359 m_SOPXmlProcessors.Add("CollisionSound", ProcessCollisionSound); 359 m_SOPXmlProcessors.Add("CollisionSound", ProcessCollisionSound);
360 m_SOPXmlProcessors.Add("CollisionSoundVolume", ProcessCollisionSoundVolume); 360 m_SOPXmlProcessors.Add("CollisionSoundVolume", ProcessCollisionSoundVolume);
361 m_SOPXmlProcessors.Add("MediaUrl", ProcessMediaUrl); 361 m_SOPXmlProcessors.Add("MediaUrl", ProcessMediaUrl);
362 m_SOPXmlProcessors.Add("DynAttrs", ProcessDynAttrs);
362 m_SOPXmlProcessors.Add("TextureAnimation", ProcessTextureAnimation); 363 m_SOPXmlProcessors.Add("TextureAnimation", ProcessTextureAnimation);
363 m_SOPXmlProcessors.Add("ParticleSystem", ProcessParticleSystem); 364 m_SOPXmlProcessors.Add("ParticleSystem", ProcessParticleSystem);
364 m_SOPXmlProcessors.Add("PayPrice0", ProcessPayPrice0); 365 m_SOPXmlProcessors.Add("PayPrice0", ProcessPayPrice0);
@@ -722,6 +723,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
722 obj.MediaUrl = reader.ReadElementContentAsString("MediaUrl", String.Empty); 723 obj.MediaUrl = reader.ReadElementContentAsString("MediaUrl", String.Empty);
723 } 724 }
724 725
726 private static void ProcessDynAttrs(SceneObjectPart obj, XmlTextReader reader)
727 {
728 obj.DynAttrs.ReadXml(reader);
729 }
730
725 private static void ProcessTextureAnimation(SceneObjectPart obj, XmlTextReader reader) 731 private static void ProcessTextureAnimation(SceneObjectPart obj, XmlTextReader reader)
726 { 732 {
727 obj.TextureAnimation = Convert.FromBase64String(reader.ReadElementContentAsString("TextureAnimation", String.Empty)); 733 obj.TextureAnimation = Convert.FromBase64String(reader.ReadElementContentAsString("TextureAnimation", String.Empty));
@@ -1235,6 +1241,14 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1235 writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString()); 1241 writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString());
1236 if (sop.MediaUrl != null) 1242 if (sop.MediaUrl != null)
1237 writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString()); 1243 writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString());
1244
1245 if (sop.DynAttrs.Count > 0)
1246 {
1247 writer.WriteStartElement("DynAttrs");
1248 sop.DynAttrs.WriteXml(writer);
1249 writer.WriteEndElement();
1250 }
1251
1238 WriteBytes(writer, "TextureAnimation", sop.TextureAnimation); 1252 WriteBytes(writer, "TextureAnimation", sop.TextureAnimation);
1239 WriteBytes(writer, "ParticleSystem", sop.ParticleSystem); 1253 WriteBytes(writer, "ParticleSystem", sop.ParticleSystem);
1240 writer.WriteElementString("PayPrice0", sop.PayPrice[0].ToString()); 1254 writer.WriteElementString("PayPrice0", sop.PayPrice[0].ToString());