diff options
Diffstat (limited to '')
15 files changed, 761 insertions, 210 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs index c289cdb..8954513 100644 --- a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs +++ b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs | |||
@@ -65,7 +65,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
65 | /// The UUID of the texture updater, not the texture UUID. If you need the texture UUID then you will need | 65 | /// The UUID of the texture updater, not the texture UUID. If you need the texture UUID then you will need |
66 | /// to obtain it directly from the SceneObjectPart. For instance, if ALL_SIDES is set then this texture | 66 | /// to obtain it directly from the SceneObjectPart. For instance, if ALL_SIDES is set then this texture |
67 | /// can be obtained as SceneObjectPart.Shape.Textures.DefaultTexture.TextureID | 67 | /// can be obtained as SceneObjectPart.Shape.Textures.DefaultTexture.TextureID |
68 | /// </returns> | 68 | /// </returns> |
69 | UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams, | 69 | UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams, |
70 | int updateTimer, bool SetBlending, byte AlphaValue); | 70 | int updateTimer, bool SetBlending, byte AlphaValue); |
71 | 71 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index fa9bf19..f58904f 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -150,7 +150,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
150 | /// <returns> | 150 | /// <returns> |
151 | /// A list of inventory items with that name. | 151 | /// A list of inventory items with that name. |
152 | /// If no inventory item has that name then an empty list is returned. | 152 | /// If no inventory item has that name then an empty list is returned. |
153 | /// </returns> | 153 | /// </returns> |
154 | IList<TaskInventoryItem> GetInventoryItems(string name); | 154 | IList<TaskInventoryItem> GetInventoryItems(string name); |
155 | 155 | ||
156 | /// <summary> | 156 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs index 379fabd..6117a80 100644 --- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs +++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs | |||
@@ -32,9 +32,9 @@ namespace OpenSim.Region.Framework.Interfaces | |||
32 | { | 32 | { |
33 | public interface ISoundModule | 33 | public interface ISoundModule |
34 | { | 34 | { |
35 | void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags); | 35 | void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius); |
36 | 36 | ||
37 | void TriggerSound( | 37 | void TriggerSound( |
38 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle); | 38 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius); |
39 | } | 39 | } |
40 | } \ No newline at end of file | 40 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs b/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs index 7caac55..5947afb 100644 --- a/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs +++ b/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs | |||
@@ -62,5 +62,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
62 | void SaveToStream(string filename, Stream stream); | 62 | void SaveToStream(string filename, Stream stream); |
63 | 63 | ||
64 | void InstallPlugin(string name, ITerrainEffect plug); | 64 | void InstallPlugin(string name, ITerrainEffect plug); |
65 | |||
66 | void UndoTerrain(ITerrainChannel channel); | ||
65 | } | 67 | } |
66 | } | 68 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs index 948b9dc..8da99a0 100644 --- a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs +++ b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs | |||
@@ -62,7 +62,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
62 | /// <param name="name">name to filter on</param> | 62 | /// <param name="name">name to filter on</param> |
63 | /// <param name="id">key to filter on (user given, could be totally faked)</param> | 63 | /// <param name="id">key to filter on (user given, could be totally faked)</param> |
64 | /// <param name="msg">msg to filter on</param> | 64 | /// <param name="msg">msg to filter on</param> |
65 | /// <returns>number of the scripts handle</returns> | 65 | /// <returns>number of the scripts handle</returns> |
66 | int Listen(uint LocalID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg); | 66 | int Listen(uint LocalID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg); |
67 | 67 | ||
68 | /// <summary> | 68 | /// <summary> |
@@ -77,19 +77,19 @@ namespace OpenSim.Region.Framework.Interfaces | |||
77 | /// <param name="channel">channel to sent on</param> | 77 | /// <param name="channel">channel to sent on</param> |
78 | /// <param name="name">name of sender (object or avatar)</param> | 78 | /// <param name="name">name of sender (object or avatar)</param> |
79 | /// <param name="id">key of sender (object or avatar)</param> | 79 | /// <param name="id">key of sender (object or avatar)</param> |
80 | /// <param name="msg">msg to sent</param> | 80 | /// <param name="msg">msg to sent</param> |
81 | void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg); | 81 | void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg); |
82 | 82 | ||
83 | /// <summary> | 83 | /// <summary> |
84 | /// Are there any listen events ready to be dispatched? | 84 | /// Are there any listen events ready to be dispatched? |
85 | /// </summary> | 85 | /// </summary> |
86 | /// <returns>boolean indication</returns> | 86 | /// <returns>boolean indication</returns> |
87 | bool HasMessages(); | 87 | bool HasMessages(); |
88 | 88 | ||
89 | /// <summary> | 89 | /// <summary> |
90 | /// Pop the first availlable listen event from the queue | 90 | /// Pop the first availlable listen event from the queue |
91 | /// </summary> | 91 | /// </summary> |
92 | /// <returns>ListenerInfo with filter filled in</returns> | 92 | /// <returns>ListenerInfo with filter filled in</returns> |
93 | IWorldCommListenerInfo GetNextMessage(); | 93 | IWorldCommListenerInfo GetNextMessage(); |
94 | 94 | ||
95 | void ListenControl(UUID itemID, int handle, int active); | 95 | void ListenControl(UUID itemID, int handle, int active); |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index e98f0e7..be0e985 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -419,15 +419,12 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
419 | { | 419 | { |
420 | if (m_scenePresence.IsChildAgent) | 420 | if (m_scenePresence.IsChildAgent) |
421 | return; | 421 | return; |
422 | |||
423 | UUID[] animIDs; | ||
424 | int[] sequenceNums; | ||
425 | UUID[] objectIDs; | ||
426 | 422 | ||
427 | m_animations.GetArrays(out animIDs, out sequenceNums, out objectIDs); | 423 | m_scenePresence.Scene.ForEachScenePresence( |
428 | 424 | delegate(ScenePresence SP) | |
429 | m_scenePresence.ControllingClient.SendAnimations( | 425 | { |
430 | animIDs, sequenceNums, m_scenePresence.ControllingClient.AgentId, objectIDs); | 426 | SP.Animator.SendAnimPack(); |
427 | }); | ||
431 | } | 428 | } |
432 | 429 | ||
433 | /// <summary> | 430 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 22909bc..7fb1cd8 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -213,7 +213,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
213 | /// Triggered when an object or attachment enters a scene | 213 | /// Triggered when an object or attachment enters a scene |
214 | /// </summary> | 214 | /// </summary> |
215 | public event OnIncomingSceneObjectDelegate OnIncomingSceneObject; | 215 | public event OnIncomingSceneObjectDelegate OnIncomingSceneObject; |
216 | public delegate void OnIncomingSceneObjectDelegate(SceneObjectGroup so); | 216 | public delegate void OnIncomingSceneObjectDelegate(SceneObjectGroup so); |
217 | 217 | ||
218 | public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel); | 218 | public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel); |
219 | 219 | ||
@@ -417,7 +417,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
417 | } | 417 | } |
418 | } | 418 | } |
419 | } | 419 | } |
420 | } | 420 | } |
421 | 421 | ||
422 | public void TriggerGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) | 422 | public void TriggerGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) |
423 | { | 423 | { |
@@ -437,7 +437,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
437 | e.Message, e.StackTrace); | 437 | e.Message, e.StackTrace); |
438 | } | 438 | } |
439 | } | 439 | } |
440 | } | 440 | } |
441 | } | 441 | } |
442 | 442 | ||
443 | public void TriggerOnScriptChangedEvent(uint localID, uint change) | 443 | public void TriggerOnScriptChangedEvent(uint localID, uint change) |
@@ -458,7 +458,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
458 | e.Message, e.StackTrace); | 458 | e.Message, e.StackTrace); |
459 | } | 459 | } |
460 | } | 460 | } |
461 | } | 461 | } |
462 | } | 462 | } |
463 | 463 | ||
464 | public void TriggerOnClientMovement(ScenePresence avatar) | 464 | public void TriggerOnClientMovement(ScenePresence avatar) |
@@ -479,7 +479,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
479 | e.Message, e.StackTrace); | 479 | e.Message, e.StackTrace); |
480 | } | 480 | } |
481 | } | 481 | } |
482 | } | 482 | } |
483 | } | 483 | } |
484 | 484 | ||
485 | public void TriggerPermissionError(UUID user, string reason) | 485 | public void TriggerPermissionError(UUID user, string reason) |
@@ -500,7 +500,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
500 | e.Message, e.StackTrace); | 500 | e.Message, e.StackTrace); |
501 | } | 501 | } |
502 | } | 502 | } |
503 | } | 503 | } |
504 | } | 504 | } |
505 | 505 | ||
506 | public void TriggerOnPluginConsole(string[] args) | 506 | public void TriggerOnPluginConsole(string[] args) |
@@ -521,7 +521,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
521 | e.Message, e.StackTrace); | 521 | e.Message, e.StackTrace); |
522 | } | 522 | } |
523 | } | 523 | } |
524 | } | 524 | } |
525 | } | 525 | } |
526 | 526 | ||
527 | public void TriggerOnFrame() | 527 | public void TriggerOnFrame() |
@@ -542,11 +542,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
542 | e.Message, e.StackTrace); | 542 | e.Message, e.StackTrace); |
543 | } | 543 | } |
544 | } | 544 | } |
545 | } | 545 | } |
546 | } | 546 | } |
547 | 547 | ||
548 | public void TriggerOnNewClient(IClientAPI client) | 548 | public void TriggerOnNewClient(IClientAPI client) |
549 | { | 549 | { |
550 | OnNewClientDelegate handlerNewClient = OnNewClient; | 550 | OnNewClientDelegate handlerNewClient = OnNewClient; |
551 | if (handlerNewClient != null) | 551 | if (handlerNewClient != null) |
552 | { | 552 | { |
@@ -563,10 +563,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
563 | e.Message, e.StackTrace); | 563 | e.Message, e.StackTrace); |
564 | } | 564 | } |
565 | } | 565 | } |
566 | } | 566 | } |
567 | 567 | ||
568 | if (client is IClientCore) | 568 | if (client is IClientCore) |
569 | { | 569 | { |
570 | OnClientConnectCoreDelegate handlerClientConnect = OnClientConnect; | 570 | OnClientConnectCoreDelegate handlerClientConnect = OnClientConnect; |
571 | if (handlerClientConnect != null) | 571 | if (handlerClientConnect != null) |
572 | { | 572 | { |
@@ -583,7 +583,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
583 | e.Message, e.StackTrace); | 583 | e.Message, e.StackTrace); |
584 | } | 584 | } |
585 | } | 585 | } |
586 | } | 586 | } |
587 | } | 587 | } |
588 | } | 588 | } |
589 | 589 | ||
@@ -605,11 +605,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
605 | e.Message, e.StackTrace); | 605 | e.Message, e.StackTrace); |
606 | } | 606 | } |
607 | } | 607 | } |
608 | } | 608 | } |
609 | } | 609 | } |
610 | 610 | ||
611 | public void TriggerOnRemovePresence(UUID agentId) | 611 | public void TriggerOnRemovePresence(UUID agentId) |
612 | { | 612 | { |
613 | OnRemovePresenceDelegate handlerRemovePresence = OnRemovePresence; | 613 | OnRemovePresenceDelegate handlerRemovePresence = OnRemovePresence; |
614 | if (handlerRemovePresence != null) | 614 | if (handlerRemovePresence != null) |
615 | { | 615 | { |
@@ -626,11 +626,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
626 | e.Message, e.StackTrace); | 626 | e.Message, e.StackTrace); |
627 | } | 627 | } |
628 | } | 628 | } |
629 | } | 629 | } |
630 | } | 630 | } |
631 | 631 | ||
632 | public void TriggerOnBackup(IRegionDataStore dstore) | 632 | public void TriggerOnBackup(IRegionDataStore dstore) |
633 | { | 633 | { |
634 | OnBackupDelegate handlerOnAttach = OnBackup; | 634 | OnBackupDelegate handlerOnAttach = OnBackup; |
635 | if (handlerOnAttach != null) | 635 | if (handlerOnAttach != null) |
636 | { | 636 | { |
@@ -647,7 +647,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
647 | e.Message, e.StackTrace); | 647 | e.Message, e.StackTrace); |
648 | } | 648 | } |
649 | } | 649 | } |
650 | } | 650 | } |
651 | } | 651 | } |
652 | 652 | ||
653 | public void TriggerParcelPrimCountUpdate() | 653 | public void TriggerParcelPrimCountUpdate() |
@@ -668,7 +668,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
668 | e.Message, e.StackTrace); | 668 | e.Message, e.StackTrace); |
669 | } | 669 | } |
670 | } | 670 | } |
671 | } | 671 | } |
672 | } | 672 | } |
673 | 673 | ||
674 | public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs args) | 674 | public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs args) |
@@ -689,7 +689,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
689 | e.Message, e.StackTrace); | 689 | e.Message, e.StackTrace); |
690 | } | 690 | } |
691 | } | 691 | } |
692 | } | 692 | } |
693 | } | 693 | } |
694 | 694 | ||
695 | public void TriggerTerrainTick() | 695 | public void TriggerTerrainTick() |
@@ -710,7 +710,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
710 | e.Message, e.StackTrace); | 710 | e.Message, e.StackTrace); |
711 | } | 711 | } |
712 | } | 712 | } |
713 | } | 713 | } |
714 | } | 714 | } |
715 | 715 | ||
716 | public void TriggerParcelPrimCountAdd(SceneObjectGroup obj) | 716 | public void TriggerParcelPrimCountAdd(SceneObjectGroup obj) |
@@ -731,7 +731,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
731 | e.Message, e.StackTrace); | 731 | e.Message, e.StackTrace); |
732 | } | 732 | } |
733 | } | 733 | } |
734 | } | 734 | } |
735 | } | 735 | } |
736 | 736 | ||
737 | public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj) | 737 | public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj) |
@@ -752,11 +752,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
752 | e.Message, e.StackTrace); | 752 | e.Message, e.StackTrace); |
753 | } | 753 | } |
754 | } | 754 | } |
755 | } | 755 | } |
756 | } | 756 | } |
757 | 757 | ||
758 | public void TriggerShutdown() | 758 | public void TriggerShutdown() |
759 | { | 759 | { |
760 | OnShutdownDelegate handlerShutdown = OnShutdown; | 760 | OnShutdownDelegate handlerShutdown = OnShutdown; |
761 | if (handlerShutdown != null) | 761 | if (handlerShutdown != null) |
762 | { | 762 | { |
@@ -773,11 +773,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
773 | e.Message, e.StackTrace); | 773 | e.Message, e.StackTrace); |
774 | } | 774 | } |
775 | } | 775 | } |
776 | } | 776 | } |
777 | } | 777 | } |
778 | 778 | ||
779 | public void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) | 779 | public void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) |
780 | { | 780 | { |
781 | ObjectGrabDelegate handlerObjectGrab = OnObjectGrab; | 781 | ObjectGrabDelegate handlerObjectGrab = OnObjectGrab; |
782 | if (handlerObjectGrab != null) | 782 | if (handlerObjectGrab != null) |
783 | { | 783 | { |
@@ -794,11 +794,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
794 | e.Message, e.StackTrace); | 794 | e.Message, e.StackTrace); |
795 | } | 795 | } |
796 | } | 796 | } |
797 | } | 797 | } |
798 | } | 798 | } |
799 | 799 | ||
800 | public void TriggerObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) | 800 | public void TriggerObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) |
801 | { | 801 | { |
802 | ObjectGrabDelegate handlerObjectGrabbing = OnObjectGrabbing; | 802 | ObjectGrabDelegate handlerObjectGrabbing = OnObjectGrabbing; |
803 | if (handlerObjectGrabbing != null) | 803 | if (handlerObjectGrabbing != null) |
804 | { | 804 | { |
@@ -815,11 +815,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
815 | e.Message, e.StackTrace); | 815 | e.Message, e.StackTrace); |
816 | } | 816 | } |
817 | } | 817 | } |
818 | } | 818 | } |
819 | } | 819 | } |
820 | 820 | ||
821 | public void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) | 821 | public void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) |
822 | { | 822 | { |
823 | ObjectDeGrabDelegate handlerObjectDeGrab = OnObjectDeGrab; | 823 | ObjectDeGrabDelegate handlerObjectDeGrab = OnObjectDeGrab; |
824 | if (handlerObjectDeGrab != null) | 824 | if (handlerObjectDeGrab != null) |
825 | { | 825 | { |
@@ -836,11 +836,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
836 | e.Message, e.StackTrace); | 836 | e.Message, e.StackTrace); |
837 | } | 837 | } |
838 | } | 838 | } |
839 | } | 839 | } |
840 | } | 840 | } |
841 | 841 | ||
842 | public void TriggerScriptReset(uint localID, UUID itemID) | 842 | public void TriggerScriptReset(uint localID, UUID itemID) |
843 | { | 843 | { |
844 | ScriptResetDelegate handlerScriptReset = OnScriptReset; | 844 | ScriptResetDelegate handlerScriptReset = OnScriptReset; |
845 | if (handlerScriptReset != null) | 845 | if (handlerScriptReset != null) |
846 | { | 846 | { |
@@ -857,11 +857,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
857 | e.Message, e.StackTrace); | 857 | e.Message, e.StackTrace); |
858 | } | 858 | } |
859 | } | 859 | } |
860 | } | 860 | } |
861 | } | 861 | } |
862 | 862 | ||
863 | public void TriggerRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource) | 863 | public void TriggerRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource) |
864 | { | 864 | { |
865 | NewRezScript handlerRezScript = OnRezScript; | 865 | NewRezScript handlerRezScript = OnRezScript; |
866 | if (handlerRezScript != null) | 866 | if (handlerRezScript != null) |
867 | { | 867 | { |
@@ -878,7 +878,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
878 | e.Message, e.StackTrace); | 878 | e.Message, e.StackTrace); |
879 | } | 879 | } |
880 | } | 880 | } |
881 | } | 881 | } |
882 | } | 882 | } |
883 | 883 | ||
884 | public void TriggerStartScript(uint localID, UUID itemID) | 884 | public void TriggerStartScript(uint localID, UUID itemID) |
@@ -899,7 +899,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
899 | e.Message, e.StackTrace); | 899 | e.Message, e.StackTrace); |
900 | } | 900 | } |
901 | } | 901 | } |
902 | } | 902 | } |
903 | } | 903 | } |
904 | 904 | ||
905 | public void TriggerStopScript(uint localID, UUID itemID) | 905 | public void TriggerStopScript(uint localID, UUID itemID) |
@@ -920,11 +920,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
920 | e.Message, e.StackTrace); | 920 | e.Message, e.StackTrace); |
921 | } | 921 | } |
922 | } | 922 | } |
923 | } | 923 | } |
924 | } | 924 | } |
925 | 925 | ||
926 | public void TriggerRemoveScript(uint localID, UUID itemID) | 926 | public void TriggerRemoveScript(uint localID, UUID itemID) |
927 | { | 927 | { |
928 | RemoveScript handlerRemoveScript = OnRemoveScript; | 928 | RemoveScript handlerRemoveScript = OnRemoveScript; |
929 | if (handlerRemoveScript != null) | 929 | if (handlerRemoveScript != null) |
930 | { | 930 | { |
@@ -941,7 +941,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
941 | e.Message, e.StackTrace); | 941 | e.Message, e.StackTrace); |
942 | } | 942 | } |
943 | } | 943 | } |
944 | } | 944 | } |
945 | } | 945 | } |
946 | 946 | ||
947 | public bool TriggerGroupMove(UUID groupID, Vector3 delta) | 947 | public bool TriggerGroupMove(UUID groupID, Vector3 delta) |
@@ -1040,7 +1040,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1040 | e.Message, e.StackTrace); | 1040 | e.Message, e.StackTrace); |
1041 | } | 1041 | } |
1042 | } | 1042 | } |
1043 | } | 1043 | } |
1044 | } | 1044 | } |
1045 | 1045 | ||
1046 | public void TriggerLandObjectAdded(ILandObject newParcel) | 1046 | public void TriggerLandObjectAdded(ILandObject newParcel) |
@@ -1061,7 +1061,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1061 | e.Message, e.StackTrace); | 1061 | e.Message, e.StackTrace); |
1062 | } | 1062 | } |
1063 | } | 1063 | } |
1064 | } | 1064 | } |
1065 | } | 1065 | } |
1066 | 1066 | ||
1067 | public void TriggerLandObjectRemoved(UUID globalID) | 1067 | public void TriggerLandObjectRemoved(UUID globalID) |
@@ -1082,7 +1082,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1082 | e.Message, e.StackTrace); | 1082 | e.Message, e.StackTrace); |
1083 | } | 1083 | } |
1084 | } | 1084 | } |
1085 | } | 1085 | } |
1086 | } | 1086 | } |
1087 | 1087 | ||
1088 | public void TriggerLandObjectUpdated(uint localParcelID, ILandObject newParcel) | 1088 | public void TriggerLandObjectUpdated(uint localParcelID, ILandObject newParcel) |
@@ -1108,7 +1108,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1108 | e.Message, e.StackTrace); | 1108 | e.Message, e.StackTrace); |
1109 | } | 1109 | } |
1110 | } | 1110 | } |
1111 | } | 1111 | } |
1112 | } | 1112 | } |
1113 | 1113 | ||
1114 | public void TriggerIncomingInstantMessage(GridInstantMessage message) | 1114 | public void TriggerIncomingInstantMessage(GridInstantMessage message) |
@@ -1129,7 +1129,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1129 | e.Message, e.StackTrace); | 1129 | e.Message, e.StackTrace); |
1130 | } | 1130 | } |
1131 | } | 1131 | } |
1132 | } | 1132 | } |
1133 | } | 1133 | } |
1134 | 1134 | ||
1135 | public void TriggerUnhandledInstantMessage(GridInstantMessage message) | 1135 | public void TriggerUnhandledInstantMessage(GridInstantMessage message) |
@@ -1150,7 +1150,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1150 | e.Message, e.StackTrace); | 1150 | e.Message, e.StackTrace); |
1151 | } | 1151 | } |
1152 | } | 1152 | } |
1153 | } | 1153 | } |
1154 | } | 1154 | } |
1155 | 1155 | ||
1156 | public void TriggerClientClosed(UUID ClientID, Scene scene) | 1156 | public void TriggerClientClosed(UUID ClientID, Scene scene) |
@@ -1171,7 +1171,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1171 | e.Message, e.StackTrace); | 1171 | e.Message, e.StackTrace); |
1172 | } | 1172 | } |
1173 | } | 1173 | } |
1174 | } | 1174 | } |
1175 | } | 1175 | } |
1176 | 1176 | ||
1177 | public void TriggerOnMakeChildAgent(ScenePresence presence) | 1177 | public void TriggerOnMakeChildAgent(ScenePresence presence) |
@@ -1192,7 +1192,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1192 | e.Message, e.StackTrace); | 1192 | e.Message, e.StackTrace); |
1193 | } | 1193 | } |
1194 | } | 1194 | } |
1195 | } | 1195 | } |
1196 | } | 1196 | } |
1197 | 1197 | ||
1198 | public void TriggerOnSendNewWindlightProfileTargeted(RegionMeta7WindlightData wl, UUID user) | 1198 | public void TriggerOnSendNewWindlightProfileTargeted(RegionMeta7WindlightData wl, UUID user) |
@@ -1231,7 +1231,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1231 | e.Message, e.StackTrace); | 1231 | e.Message, e.StackTrace); |
1232 | } | 1232 | } |
1233 | } | 1233 | } |
1234 | } | 1234 | } |
1235 | } | 1235 | } |
1236 | 1236 | ||
1237 | public void TriggerOnIncomingSceneObject(SceneObjectGroup so) | 1237 | public void TriggerOnIncomingSceneObject(SceneObjectGroup so) |
@@ -1251,12 +1251,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1251 | "[EVENT MANAGER]: Delegate for TriggerOnIncomingSceneObject failed - continuing. {0} {1}", | 1251 | "[EVENT MANAGER]: Delegate for TriggerOnIncomingSceneObject failed - continuing. {0} {1}", |
1252 | e.Message, e.StackTrace); | 1252 | e.Message, e.StackTrace); |
1253 | } | 1253 | } |
1254 | } | 1254 | } |
1255 | } | 1255 | } |
1256 | } | 1256 | } |
1257 | 1257 | ||
1258 | public void TriggerOnRegisterCaps(UUID agentID, Caps caps) | 1258 | public void TriggerOnRegisterCaps(UUID agentID, Caps caps) |
1259 | { | 1259 | { |
1260 | RegisterCapsEvent handlerRegisterCaps = OnRegisterCaps; | 1260 | RegisterCapsEvent handlerRegisterCaps = OnRegisterCaps; |
1261 | if (handlerRegisterCaps != null) | 1261 | if (handlerRegisterCaps != null) |
1262 | { | 1262 | { |
@@ -1273,7 +1273,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1273 | e.Message, e.StackTrace); | 1273 | e.Message, e.StackTrace); |
1274 | } | 1274 | } |
1275 | } | 1275 | } |
1276 | } | 1276 | } |
1277 | } | 1277 | } |
1278 | 1278 | ||
1279 | public void TriggerOnDeregisterCaps(UUID agentID, Caps caps) | 1279 | public void TriggerOnDeregisterCaps(UUID agentID, Caps caps) |
@@ -1294,7 +1294,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1294 | e.Message, e.StackTrace); | 1294 | e.Message, e.StackTrace); |
1295 | } | 1295 | } |
1296 | } | 1296 | } |
1297 | } | 1297 | } |
1298 | } | 1298 | } |
1299 | 1299 | ||
1300 | public void TriggerOnNewInventoryItemUploadComplete(UUID agentID, UUID AssetID, String AssetName, int userlevel) | 1300 | public void TriggerOnNewInventoryItemUploadComplete(UUID agentID, UUID AssetID, String AssetName, int userlevel) |
@@ -1315,7 +1315,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1315 | e.Message, e.StackTrace); | 1315 | e.Message, e.StackTrace); |
1316 | } | 1316 | } |
1317 | } | 1317 | } |
1318 | } | 1318 | } |
1319 | } | 1319 | } |
1320 | 1320 | ||
1321 | public void TriggerLandBuy(Object sender, LandBuyArgs args) | 1321 | public void TriggerLandBuy(Object sender, LandBuyArgs args) |
@@ -1336,7 +1336,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1336 | e.Message, e.StackTrace); | 1336 | e.Message, e.StackTrace); |
1337 | } | 1337 | } |
1338 | } | 1338 | } |
1339 | } | 1339 | } |
1340 | } | 1340 | } |
1341 | 1341 | ||
1342 | public void TriggerValidateLandBuy(Object sender, LandBuyArgs args) | 1342 | public void TriggerValidateLandBuy(Object sender, LandBuyArgs args) |
@@ -1357,11 +1357,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1357 | e.Message, e.StackTrace); | 1357 | e.Message, e.StackTrace); |
1358 | } | 1358 | } |
1359 | } | 1359 | } |
1360 | } | 1360 | } |
1361 | } | 1361 | } |
1362 | 1362 | ||
1363 | public void TriggerAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 currentpos) | 1363 | public void TriggerAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 currentpos) |
1364 | { | 1364 | { |
1365 | ScriptAtTargetEvent handlerScriptAtTargetEvent = OnScriptAtTargetEvent; | 1365 | ScriptAtTargetEvent handlerScriptAtTargetEvent = OnScriptAtTargetEvent; |
1366 | if (handlerScriptAtTargetEvent != null) | 1366 | if (handlerScriptAtTargetEvent != null) |
1367 | { | 1367 | { |
@@ -1378,7 +1378,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1378 | e.Message, e.StackTrace); | 1378 | e.Message, e.StackTrace); |
1379 | } | 1379 | } |
1380 | } | 1380 | } |
1381 | } | 1381 | } |
1382 | } | 1382 | } |
1383 | 1383 | ||
1384 | public void TriggerNotAtTargetEvent(uint localID) | 1384 | public void TriggerNotAtTargetEvent(uint localID) |
@@ -1399,11 +1399,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1399 | e.Message, e.StackTrace); | 1399 | e.Message, e.StackTrace); |
1400 | } | 1400 | } |
1401 | } | 1401 | } |
1402 | } | 1402 | } |
1403 | } | 1403 | } |
1404 | 1404 | ||
1405 | public void TriggerAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion currentrot) | 1405 | public void TriggerAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion currentrot) |
1406 | { | 1406 | { |
1407 | ScriptAtRotTargetEvent handlerScriptAtRotTargetEvent = OnScriptAtRotTargetEvent; | 1407 | ScriptAtRotTargetEvent handlerScriptAtRotTargetEvent = OnScriptAtRotTargetEvent; |
1408 | if (handlerScriptAtRotTargetEvent != null) | 1408 | if (handlerScriptAtRotTargetEvent != null) |
1409 | { | 1409 | { |
@@ -1420,7 +1420,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1420 | e.Message, e.StackTrace); | 1420 | e.Message, e.StackTrace); |
1421 | } | 1421 | } |
1422 | } | 1422 | } |
1423 | } | 1423 | } |
1424 | } | 1424 | } |
1425 | 1425 | ||
1426 | public void TriggerNotAtRotTargetEvent(uint localID) | 1426 | public void TriggerNotAtRotTargetEvent(uint localID) |
@@ -1441,7 +1441,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1441 | e.Message, e.StackTrace); | 1441 | e.Message, e.StackTrace); |
1442 | } | 1442 | } |
1443 | } | 1443 | } |
1444 | } | 1444 | } |
1445 | } | 1445 | } |
1446 | 1446 | ||
1447 | public void TriggerRequestChangeWaterHeight(float height) | 1447 | public void TriggerRequestChangeWaterHeight(float height) |
@@ -1462,7 +1462,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1462 | e.Message, e.StackTrace); | 1462 | e.Message, e.StackTrace); |
1463 | } | 1463 | } |
1464 | } | 1464 | } |
1465 | } | 1465 | } |
1466 | } | 1466 | } |
1467 | 1467 | ||
1468 | public void TriggerAvatarKill(uint KillerObjectLocalID, ScenePresence DeadAvatar) | 1468 | public void TriggerAvatarKill(uint KillerObjectLocalID, ScenePresence DeadAvatar) |
@@ -1483,7 +1483,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1483 | e.Message, e.StackTrace); | 1483 | e.Message, e.StackTrace); |
1484 | } | 1484 | } |
1485 | } | 1485 | } |
1486 | } | 1486 | } |
1487 | } | 1487 | } |
1488 | 1488 | ||
1489 | public void TriggerSignificantClientMovement(IClientAPI client) | 1489 | public void TriggerSignificantClientMovement(IClientAPI client) |
@@ -1504,7 +1504,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1504 | e.Message, e.StackTrace); | 1504 | e.Message, e.StackTrace); |
1505 | } | 1505 | } |
1506 | } | 1506 | } |
1507 | } | 1507 | } |
1508 | } | 1508 | } |
1509 | 1509 | ||
1510 | public void TriggerOnChatFromWorld(Object sender, OSChatMessage chat) | 1510 | public void TriggerOnChatFromWorld(Object sender, OSChatMessage chat) |
@@ -1525,7 +1525,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1525 | e.Message, e.StackTrace); | 1525 | e.Message, e.StackTrace); |
1526 | } | 1526 | } |
1527 | } | 1527 | } |
1528 | } | 1528 | } |
1529 | } | 1529 | } |
1530 | 1530 | ||
1531 | public void TriggerOnChatFromClient(Object sender, OSChatMessage chat) | 1531 | public void TriggerOnChatFromClient(Object sender, OSChatMessage chat) |
@@ -1546,7 +1546,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1546 | e.Message, e.StackTrace); | 1546 | e.Message, e.StackTrace); |
1547 | } | 1547 | } |
1548 | } | 1548 | } |
1549 | } | 1549 | } |
1550 | } | 1550 | } |
1551 | 1551 | ||
1552 | public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat) | 1552 | public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat) |
@@ -1567,7 +1567,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1567 | e.Message, e.StackTrace); | 1567 | e.Message, e.StackTrace); |
1568 | } | 1568 | } |
1569 | } | 1569 | } |
1570 | } | 1570 | } |
1571 | } | 1571 | } |
1572 | 1572 | ||
1573 | internal void TriggerControlEvent(uint p, UUID scriptUUID, UUID avatarID, uint held, uint _changed) | 1573 | internal void TriggerControlEvent(uint p, UUID scriptUUID, UUID avatarID, uint held, uint _changed) |
@@ -1588,7 +1588,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1588 | e.Message, e.StackTrace); | 1588 | e.Message, e.StackTrace); |
1589 | } | 1589 | } |
1590 | } | 1590 | } |
1591 | } | 1591 | } |
1592 | } | 1592 | } |
1593 | 1593 | ||
1594 | public void TriggerNoticeNoLandDataFromStorage() | 1594 | public void TriggerNoticeNoLandDataFromStorage() |
@@ -1609,7 +1609,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1609 | e.Message, e.StackTrace); | 1609 | e.Message, e.StackTrace); |
1610 | } | 1610 | } |
1611 | } | 1611 | } |
1612 | } | 1612 | } |
1613 | } | 1613 | } |
1614 | 1614 | ||
1615 | public void TriggerIncomingLandDataFromStorage(List<LandData> landData) | 1615 | public void TriggerIncomingLandDataFromStorage(List<LandData> landData) |
@@ -1630,7 +1630,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1630 | e.Message, e.StackTrace); | 1630 | e.Message, e.StackTrace); |
1631 | } | 1631 | } |
1632 | } | 1632 | } |
1633 | } | 1633 | } |
1634 | } | 1634 | } |
1635 | 1635 | ||
1636 | public void TriggerSetAllowForcefulBan(bool allow) | 1636 | public void TriggerSetAllowForcefulBan(bool allow) |
@@ -1651,7 +1651,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1651 | e.Message, e.StackTrace); | 1651 | e.Message, e.StackTrace); |
1652 | } | 1652 | } |
1653 | } | 1653 | } |
1654 | } | 1654 | } |
1655 | } | 1655 | } |
1656 | 1656 | ||
1657 | public void TriggerRequestParcelPrimCountUpdate() | 1657 | public void TriggerRequestParcelPrimCountUpdate() |
@@ -1672,7 +1672,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1672 | e.Message, e.StackTrace); | 1672 | e.Message, e.StackTrace); |
1673 | } | 1673 | } |
1674 | } | 1674 | } |
1675 | } | 1675 | } |
1676 | } | 1676 | } |
1677 | 1677 | ||
1678 | public void TriggerParcelPrimCountTainted() | 1678 | public void TriggerParcelPrimCountTainted() |
@@ -1693,7 +1693,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1693 | e.Message, e.StackTrace); | 1693 | e.Message, e.StackTrace); |
1694 | } | 1694 | } |
1695 | } | 1695 | } |
1696 | } | 1696 | } |
1697 | } | 1697 | } |
1698 | 1698 | ||
1699 | // this lets us keep track of nasty script events like timer, etc. | 1699 | // this lets us keep track of nasty script events like timer, etc. |
@@ -1732,7 +1732,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1732 | e.Message, e.StackTrace); | 1732 | e.Message, e.StackTrace); |
1733 | } | 1733 | } |
1734 | } | 1734 | } |
1735 | } | 1735 | } |
1736 | } | 1736 | } |
1737 | 1737 | ||
1738 | public float GetCurrentTimeAsSunLindenHour() | 1738 | public float GetCurrentTimeAsSunLindenHour() |
@@ -1759,7 +1759,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1759 | } | 1759 | } |
1760 | 1760 | ||
1761 | public void TriggerOarFileLoaded(Guid requestId, string message) | 1761 | public void TriggerOarFileLoaded(Guid requestId, string message) |
1762 | { | 1762 | { |
1763 | OarFileLoaded handlerOarFileLoaded = OnOarFileLoaded; | 1763 | OarFileLoaded handlerOarFileLoaded = OnOarFileLoaded; |
1764 | if (handlerOarFileLoaded != null) | 1764 | if (handlerOarFileLoaded != null) |
1765 | { | 1765 | { |
@@ -1776,7 +1776,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1776 | e.Message, e.StackTrace); | 1776 | e.Message, e.StackTrace); |
1777 | } | 1777 | } |
1778 | } | 1778 | } |
1779 | } | 1779 | } |
1780 | } | 1780 | } |
1781 | 1781 | ||
1782 | public void TriggerOarFileSaved(Guid requestId, string message) | 1782 | public void TriggerOarFileSaved(Guid requestId, string message) |
@@ -1797,7 +1797,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1797 | e.Message, e.StackTrace); | 1797 | e.Message, e.StackTrace); |
1798 | } | 1798 | } |
1799 | } | 1799 | } |
1800 | } | 1800 | } |
1801 | } | 1801 | } |
1802 | 1802 | ||
1803 | public void TriggerEmptyScriptCompileQueue(int numScriptsFailed, string message) | 1803 | public void TriggerEmptyScriptCompileQueue(int numScriptsFailed, string message) |
@@ -1818,7 +1818,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1818 | e.Message, e.StackTrace); | 1818 | e.Message, e.StackTrace); |
1819 | } | 1819 | } |
1820 | } | 1820 | } |
1821 | } | 1821 | } |
1822 | } | 1822 | } |
1823 | 1823 | ||
1824 | public void TriggerScriptCollidingStart(uint localId, ColliderArgs colliders) | 1824 | public void TriggerScriptCollidingStart(uint localId, ColliderArgs colliders) |
@@ -1839,7 +1839,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1839 | e.Message, e.StackTrace); | 1839 | e.Message, e.StackTrace); |
1840 | } | 1840 | } |
1841 | } | 1841 | } |
1842 | } | 1842 | } |
1843 | } | 1843 | } |
1844 | 1844 | ||
1845 | public void TriggerScriptColliding(uint localId, ColliderArgs colliders) | 1845 | public void TriggerScriptColliding(uint localId, ColliderArgs colliders) |
@@ -1860,7 +1860,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1860 | e.Message, e.StackTrace); | 1860 | e.Message, e.StackTrace); |
1861 | } | 1861 | } |
1862 | } | 1862 | } |
1863 | } | 1863 | } |
1864 | } | 1864 | } |
1865 | 1865 | ||
1866 | public void TriggerScriptCollidingEnd(uint localId, ColliderArgs colliders) | 1866 | public void TriggerScriptCollidingEnd(uint localId, ColliderArgs colliders) |
@@ -1881,7 +1881,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1881 | e.Message, e.StackTrace); | 1881 | e.Message, e.StackTrace); |
1882 | } | 1882 | } |
1883 | } | 1883 | } |
1884 | } | 1884 | } |
1885 | } | 1885 | } |
1886 | 1886 | ||
1887 | public void TriggerScriptLandCollidingStart(uint localId, ColliderArgs colliders) | 1887 | public void TriggerScriptLandCollidingStart(uint localId, ColliderArgs colliders) |
@@ -1902,7 +1902,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1902 | e.Message, e.StackTrace); | 1902 | e.Message, e.StackTrace); |
1903 | } | 1903 | } |
1904 | } | 1904 | } |
1905 | } | 1905 | } |
1906 | } | 1906 | } |
1907 | 1907 | ||
1908 | public void TriggerScriptLandColliding(uint localId, ColliderArgs colliders) | 1908 | public void TriggerScriptLandColliding(uint localId, ColliderArgs colliders) |
@@ -1923,7 +1923,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1923 | e.Message, e.StackTrace); | 1923 | e.Message, e.StackTrace); |
1924 | } | 1924 | } |
1925 | } | 1925 | } |
1926 | } | 1926 | } |
1927 | } | 1927 | } |
1928 | 1928 | ||
1929 | public void TriggerScriptLandCollidingEnd(uint localId, ColliderArgs colliders) | 1929 | public void TriggerScriptLandCollidingEnd(uint localId, ColliderArgs colliders) |
@@ -1944,11 +1944,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1944 | e.Message, e.StackTrace); | 1944 | e.Message, e.StackTrace); |
1945 | } | 1945 | } |
1946 | } | 1946 | } |
1947 | } | 1947 | } |
1948 | } | 1948 | } |
1949 | 1949 | ||
1950 | public void TriggerSetRootAgentScene(UUID agentID, Scene scene) | 1950 | public void TriggerSetRootAgentScene(UUID agentID, Scene scene) |
1951 | { | 1951 | { |
1952 | OnSetRootAgentSceneDelegate handlerSetRootAgentScene = OnSetRootAgentScene; | 1952 | OnSetRootAgentSceneDelegate handlerSetRootAgentScene = OnSetRootAgentScene; |
1953 | if (handlerSetRootAgentScene != null) | 1953 | if (handlerSetRootAgentScene != null) |
1954 | { | 1954 | { |
@@ -1965,7 +1965,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1965 | e.Message, e.StackTrace); | 1965 | e.Message, e.StackTrace); |
1966 | } | 1966 | } |
1967 | } | 1967 | } |
1968 | } | 1968 | } |
1969 | } | 1969 | } |
1970 | 1970 | ||
1971 | public void TriggerOnRegionUp(GridRegion otherRegion) | 1971 | public void TriggerOnRegionUp(GridRegion otherRegion) |
@@ -1986,7 +1986,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1986 | e.Message, e.StackTrace); | 1986 | e.Message, e.StackTrace); |
1987 | } | 1987 | } |
1988 | } | 1988 | } |
1989 | } | 1989 | } |
1990 | } | 1990 | } |
1991 | } | 1991 | } |
1992 | } | 1992 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 4d357fd..ab0d397 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2003,6 +2003,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2003 | return; | 2003 | return; |
2004 | } | 2004 | } |
2005 | 2005 | ||
2006 | if (grp.RootPart.RETURN_AT_EDGE) | ||
2007 | { | ||
2008 | // We remove the object here | ||
2009 | try | ||
2010 | { | ||
2011 | List<SceneObjectGroup> objects = new List<SceneObjectGroup>(); | ||
2012 | objects.Add(grp); | ||
2013 | SceneObjectGroup[] objectsArray = objects.ToArray(); | ||
2014 | returnObjects(objectsArray, UUID.Zero); | ||
2015 | } | ||
2016 | catch (Exception) | ||
2017 | { | ||
2018 | m_log.Warn("[DATABASE]: exception when trying to return the prim that crossed the border."); | ||
2019 | } | ||
2020 | return; | ||
2021 | } | ||
2022 | |||
2006 | int thisx = (int)RegionInfo.RegionLocX; | 2023 | int thisx = (int)RegionInfo.RegionLocX; |
2007 | int thisy = (int)RegionInfo.RegionLocY; | 2024 | int thisy = (int)RegionInfo.RegionLocY; |
2008 | Vector3 EastCross = new Vector3(0.1f,0,0); | 2025 | Vector3 EastCross = new Vector3(0.1f,0,0); |
@@ -2071,19 +2088,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
2071 | Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S); | 2088 | Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S); |
2072 | //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) | 2089 | //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) |
2073 | 2090 | ||
2074 | if (crossedBordery.BorderLine.Z > 0) | 2091 | try |
2075 | { | 2092 | { |
2076 | pos.Y = ((pos.Y + crossedBordery.BorderLine.Z)); | 2093 | if (crossedBordery.BorderLine.Z > 0) |
2077 | changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize); | 2094 | { |
2078 | } | 2095 | pos.Y = ((pos.Y + crossedBordery.BorderLine.Z)); |
2079 | else | 2096 | changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize); |
2080 | pos.Y = ((pos.Y + Constants.RegionSize)); | 2097 | } |
2098 | else | ||
2099 | pos.Y = ((pos.Y + Constants.RegionSize)); | ||
2081 | 2100 | ||
2082 | newRegionHandle | 2101 | newRegionHandle |
2083 | = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize), | 2102 | = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize), |
2084 | (uint)((thisy + changeY) * Constants.RegionSize)); | 2103 | (uint)((thisy + changeY) * Constants.RegionSize)); |
2085 | // x - 1 | 2104 | // x - 1 |
2086 | // y + 1 | 2105 | // y + 1 |
2106 | } | ||
2107 | catch (Exception ex) | ||
2108 | { | ||
2109 | } | ||
2087 | } | 2110 | } |
2088 | else | 2111 | else |
2089 | { | 2112 | { |
@@ -2545,7 +2568,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2545 | AttachObject( | 2568 | AttachObject( |
2546 | sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false); | 2569 | sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false); |
2547 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2570 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2548 | grp.SendGroupFullUpdate(); | 2571 | grp.SendGroupFullUpdate(); |
2549 | } | 2572 | } |
2550 | else | 2573 | else |
2551 | { | 2574 | { |
@@ -2711,6 +2734,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2711 | client.OnGrabUpdate += ProcessObjectGrabUpdate; | 2734 | client.OnGrabUpdate += ProcessObjectGrabUpdate; |
2712 | client.OnDeGrabObject += ProcessObjectDeGrab; | 2735 | client.OnDeGrabObject += ProcessObjectDeGrab; |
2713 | client.OnUndo += m_sceneGraph.HandleUndo; | 2736 | client.OnUndo += m_sceneGraph.HandleUndo; |
2737 | client.OnRedo += m_sceneGraph.HandleRedo; | ||
2714 | client.OnObjectDescription += m_sceneGraph.PrimDescription; | 2738 | client.OnObjectDescription += m_sceneGraph.PrimDescription; |
2715 | client.OnObjectDrop += m_sceneGraph.DropObject; | 2739 | client.OnObjectDrop += m_sceneGraph.DropObject; |
2716 | client.OnObjectSaleInfo += ObjectSaleInfo; | 2740 | client.OnObjectSaleInfo += ObjectSaleInfo; |
@@ -2865,6 +2889,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2865 | client.OnGrabObject -= ProcessObjectGrab; | 2889 | client.OnGrabObject -= ProcessObjectGrab; |
2866 | client.OnDeGrabObject -= ProcessObjectDeGrab; | 2890 | client.OnDeGrabObject -= ProcessObjectDeGrab; |
2867 | client.OnUndo -= m_sceneGraph.HandleUndo; | 2891 | client.OnUndo -= m_sceneGraph.HandleUndo; |
2892 | client.OnRedo -= m_sceneGraph.HandleRedo; | ||
2868 | client.OnObjectDescription -= m_sceneGraph.PrimDescription; | 2893 | client.OnObjectDescription -= m_sceneGraph.PrimDescription; |
2869 | client.OnObjectDrop -= m_sceneGraph.DropObject; | 2894 | client.OnObjectDrop -= m_sceneGraph.DropObject; |
2870 | client.OnObjectSaleInfo -= ObjectSaleInfo; | 2895 | client.OnObjectSaleInfo -= ObjectSaleInfo; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index 1547f9a..5e798c0 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -262,7 +262,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
262 | /// Returns a new unallocated local ID | 262 | /// Returns a new unallocated local ID |
263 | /// </summary> | 263 | /// </summary> |
264 | /// <returns>A brand new local ID</returns> | 264 | /// <returns>A brand new local ID</returns> |
265 | protected internal uint AllocateLocalId() | 265 | public uint AllocateLocalId() |
266 | { | 266 | { |
267 | uint myID; | 267 | uint myID; |
268 | 268 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 2c66719..e28d29f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -476,6 +476,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
476 | part.Undo(); | 476 | part.Undo(); |
477 | } | 477 | } |
478 | } | 478 | } |
479 | protected internal void HandleRedo(IClientAPI remoteClient, UUID primId) | ||
480 | { | ||
481 | if (primId != UUID.Zero) | ||
482 | { | ||
483 | SceneObjectPart part = m_parentScene.GetSceneObjectPart(primId); | ||
484 | if (part != null) | ||
485 | part.Redo(); | ||
486 | } | ||
487 | } | ||
479 | 488 | ||
480 | protected internal void HandleObjectGroupUpdate( | 489 | protected internal void HandleObjectGroupUpdate( |
481 | IClientAPI remoteClient, UUID GroupID, uint objectLocalID, UUID Garbage) | 490 | IClientAPI remoteClient, UUID GroupID, uint objectLocalID, UUID Garbage) |
@@ -669,7 +678,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
669 | // it get cleaned up | 678 | // it get cleaned up |
670 | // | 679 | // |
671 | group.RootPart.RemFlag(PrimFlags.TemporaryOnRez); | 680 | group.RootPart.RemFlag(PrimFlags.TemporaryOnRez); |
672 | group.HasGroupChanged = false; | 681 | group.HasGroupChanged = false; |
673 | } | 682 | } |
674 | else | 683 | else |
675 | { | 684 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 4676a30..f35a7c5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -369,14 +369,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
369 | } | 369 | } |
370 | 370 | ||
371 | lockPartsForRead(true); | 371 | lockPartsForRead(true); |
372 | |||
373 | if (RootPart.GetStatusSandbox()) | ||
372 | { | 374 | { |
373 | foreach (SceneObjectPart part in m_parts.Values) | 375 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
374 | { | 376 | { |
375 | 377 | RootPart.ScriptSetPhysicsStatus(false); | |
376 | part.GroupPosition = val; | 378 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), |
377 | 379 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); | |
380 | return; | ||
378 | } | 381 | } |
379 | } | 382 | } |
383 | |||
384 | foreach (SceneObjectPart part in m_parts.Values) | ||
385 | { | ||
386 | part.GroupPosition = val; | ||
387 | } | ||
388 | |||
380 | lockPartsForRead(false); | 389 | lockPartsForRead(false); |
381 | 390 | ||
382 | //if (m_rootPart.PhysActor != null) | 391 | //if (m_rootPart.PhysActor != null) |
@@ -470,6 +479,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
470 | } | 479 | } |
471 | } | 480 | } |
472 | 481 | ||
482 | private SceneObjectPart m_PlaySoundMasterPrim = null; | ||
483 | public SceneObjectPart PlaySoundMasterPrim | ||
484 | { | ||
485 | get { return m_PlaySoundMasterPrim; } | ||
486 | set { m_PlaySoundMasterPrim = value; } | ||
487 | } | ||
488 | |||
489 | private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>(); | ||
490 | public List<SceneObjectPart> PlaySoundSlavePrims | ||
491 | { | ||
492 | get { return m_LoopSoundSlavePrims; } | ||
493 | set { m_LoopSoundSlavePrims = value; } | ||
494 | } | ||
495 | |||
496 | private SceneObjectPart m_LoopSoundMasterPrim = null; | ||
497 | public SceneObjectPart LoopSoundMasterPrim | ||
498 | { | ||
499 | get { return m_LoopSoundMasterPrim; } | ||
500 | set { m_LoopSoundMasterPrim = value; } | ||
501 | } | ||
502 | |||
503 | private List<SceneObjectPart> m_LoopSoundSlavePrims = new List<SceneObjectPart>(); | ||
504 | public List<SceneObjectPart> LoopSoundSlavePrims | ||
505 | { | ||
506 | get { return m_LoopSoundSlavePrims; } | ||
507 | set { m_LoopSoundSlavePrims = value; } | ||
508 | } | ||
509 | |||
473 | // The UUID for the Region this Object is in. | 510 | // The UUID for the Region this Object is in. |
474 | public UUID RegionUUID | 511 | public UUID RegionUUID |
475 | { | 512 | { |
@@ -584,7 +621,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
584 | 621 | ||
585 | if (m_rootPart.Shape.PCode != 9 || m_rootPart.Shape.State == 0) | 622 | if (m_rootPart.Shape.PCode != 9 || m_rootPart.Shape.State == 0) |
586 | m_rootPart.ParentID = 0; | 623 | m_rootPart.ParentID = 0; |
587 | if (m_rootPart.LocalId==0) | 624 | if (m_rootPart.LocalId == 0) |
588 | m_rootPart.LocalId = m_scene.AllocateLocalId(); | 625 | m_rootPart.LocalId = m_scene.AllocateLocalId(); |
589 | 626 | ||
590 | // No need to lock here since the object isn't yet in a scene | 627 | // No need to lock here since the object isn't yet in a scene |
@@ -1586,6 +1623,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1586 | /// <param name="part"></param> | 1623 | /// <param name="part"></param> |
1587 | internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags) | 1624 | internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags) |
1588 | { | 1625 | { |
1626 | // m_log.DebugFormat( | ||
1627 | // "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId); | ||
1628 | |||
1589 | if (m_rootPart.UUID == part.UUID) | 1629 | if (m_rootPart.UUID == part.UUID) |
1590 | { | 1630 | { |
1591 | if (IsAttachment) | 1631 | if (IsAttachment) |
@@ -2084,7 +2124,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2084 | 2124 | ||
2085 | foreach (SceneObjectPart part in m_parts.Values) | 2125 | foreach (SceneObjectPart part in m_parts.Values) |
2086 | { | 2126 | { |
2087 | 2127 | if (!IsSelected) | |
2128 | part.UpdateLookAt(); | ||
2129 | |||
2088 | part.SendScheduledUpdates(); | 2130 | part.SendScheduledUpdates(); |
2089 | 2131 | ||
2090 | } | 2132 | } |
@@ -2434,7 +2476,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2434 | 2476 | ||
2435 | AttachToBackup(); | 2477 | AttachToBackup(); |
2436 | 2478 | ||
2437 | |||
2438 | // Here's the deal, this is ABSOLUTELY CRITICAL so the physics scene gets the update about the | 2479 | // Here's the deal, this is ABSOLUTELY CRITICAL so the physics scene gets the update about the |
2439 | // position of linkset prims. IF YOU CHANGE THIS, YOU MUST TEST colliding with just linked and | 2480 | // position of linkset prims. IF YOU CHANGE THIS, YOU MUST TEST colliding with just linked and |
2440 | // unmoved prims! | 2481 | // unmoved prims! |
@@ -2449,9 +2490,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2449 | /// an independent SceneObjectGroup. | 2490 | /// an independent SceneObjectGroup. |
2450 | /// </summary> | 2491 | /// </summary> |
2451 | /// <param name="partID"></param> | 2492 | /// <param name="partID"></param> |
2452 | public void DelinkFromGroup(uint partID) | 2493 | /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns> |
2494 | public SceneObjectGroup DelinkFromGroup(uint partID) | ||
2453 | { | 2495 | { |
2454 | DelinkFromGroup(partID, true); | 2496 | return DelinkFromGroup(partID, true); |
2455 | } | 2497 | } |
2456 | 2498 | ||
2457 | /// <summary> | 2499 | /// <summary> |
@@ -2460,28 +2502,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
2460 | /// </summary> | 2502 | /// </summary> |
2461 | /// <param name="partID"></param> | 2503 | /// <param name="partID"></param> |
2462 | /// <param name="sendEvents"></param> | 2504 | /// <param name="sendEvents"></param> |
2463 | public void DelinkFromGroup(uint partID, bool sendEvents) | 2505 | /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns> |
2506 | public SceneObjectGroup DelinkFromGroup(uint partID, bool sendEvents) | ||
2464 | { | 2507 | { |
2465 | SceneObjectPart linkPart = GetChildPart(partID); | 2508 | SceneObjectPart linkPart = GetChildPart(partID); |
2466 | 2509 | ||
2467 | if (linkPart != null) | 2510 | if (linkPart != null) |
2468 | { | 2511 | { |
2469 | DelinkFromGroup(linkPart, sendEvents); | 2512 | return DelinkFromGroup(linkPart, sendEvents); |
2470 | } | 2513 | } |
2471 | else | 2514 | else |
2472 | { | 2515 | { |
2473 | m_log.InfoFormat("[SCENE OBJECT GROUP]: " + | 2516 | m_log.WarnFormat("[SCENE OBJECT GROUP]: " + |
2474 | "DelinkFromGroup(): Child prim {0} not found in object {1}, {2}", | 2517 | "DelinkFromGroup(): Child prim {0} not found in object {1}, {2}", |
2475 | partID, LocalId, UUID); | 2518 | partID, LocalId, UUID); |
2519 | |||
2520 | return null; | ||
2476 | } | 2521 | } |
2477 | } | 2522 | } |
2478 | 2523 | ||
2479 | public void DelinkFromGroup(SceneObjectPart linkPart, bool sendEvents) | 2524 | /// <summary> |
2525 | /// Delink the given prim from this group. The delinked prim is established as | ||
2526 | /// an independent SceneObjectGroup. | ||
2527 | /// </summary> | ||
2528 | /// <param name="partID"></param> | ||
2529 | /// <param name="sendEvents"></param> | ||
2530 | /// <returns>The object group of the newly delinked prim.</returns> | ||
2531 | public SceneObjectGroup DelinkFromGroup(SceneObjectPart linkPart, bool sendEvents) | ||
2480 | { | 2532 | { |
2481 | linkPart.ClearUndoState(); | ||
2482 | // m_log.DebugFormat( | 2533 | // m_log.DebugFormat( |
2483 | // "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", | 2534 | // "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", |
2484 | // linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); | 2535 | // linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); |
2536 | |||
2537 | linkPart.ClearUndoState(); | ||
2485 | 2538 | ||
2486 | Quaternion worldRot = linkPart.GetWorldRotation(); | 2539 | Quaternion worldRot = linkPart.GetWorldRotation(); |
2487 | 2540 | ||
@@ -2536,6 +2589,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2536 | 2589 | ||
2537 | //HasGroupChanged = true; | 2590 | //HasGroupChanged = true; |
2538 | //ScheduleGroupForFullUpdate(); | 2591 | //ScheduleGroupForFullUpdate(); |
2592 | |||
2593 | return objectGroup; | ||
2539 | } | 2594 | } |
2540 | 2595 | ||
2541 | /// <summary> | 2596 | /// <summary> |
@@ -2574,7 +2629,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2574 | 2629 | ||
2575 | part.LinkNum = linkNum; | 2630 | part.LinkNum = linkNum; |
2576 | 2631 | ||
2577 | |||
2578 | part.OffsetPosition = part.GroupPosition - AbsolutePosition; | 2632 | part.OffsetPosition = part.GroupPosition - AbsolutePosition; |
2579 | 2633 | ||
2580 | Quaternion rootRotation = m_rootPart.RotationOffset; | 2634 | Quaternion rootRotation = m_rootPart.RotationOffset; |
@@ -2604,11 +2658,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2604 | { | 2658 | { |
2605 | if (m_rootPart.PhysActor.IsPhysical) | 2659 | if (m_rootPart.PhysActor.IsPhysical) |
2606 | { | 2660 | { |
2607 | Vector3 llmoveforce = pos - AbsolutePosition; | 2661 | if (!m_rootPart.BlockGrab) |
2608 | Vector3 grabforce = llmoveforce; | 2662 | { |
2609 | grabforce = (grabforce / 10) * m_rootPart.PhysActor.Mass; | 2663 | Vector3 llmoveforce = pos - AbsolutePosition; |
2610 | m_rootPart.PhysActor.AddForce(grabforce,true); | 2664 | Vector3 grabforce = llmoveforce; |
2611 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 2665 | grabforce = (grabforce / 10) * m_rootPart.PhysActor.Mass; |
2666 | m_rootPart.PhysActor.AddForce(grabforce, true); | ||
2667 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | ||
2668 | } | ||
2612 | } | 2669 | } |
2613 | else | 2670 | else |
2614 | { | 2671 | { |
@@ -2966,6 +3023,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2966 | SceneObjectPart part = GetChildPart(localID); | 3023 | SceneObjectPart part = GetChildPart(localID); |
2967 | if (part != null) | 3024 | if (part != null) |
2968 | { | 3025 | { |
3026 | part.IgnoreUndoUpdate = true; | ||
2969 | if (scale.X > m_scene.m_maxNonphys) | 3027 | if (scale.X > m_scene.m_maxNonphys) |
2970 | scale.X = m_scene.m_maxNonphys; | 3028 | scale.X = m_scene.m_maxNonphys; |
2971 | if (scale.Y > m_scene.m_maxNonphys) | 3029 | if (scale.Y > m_scene.m_maxNonphys) |
@@ -2992,6 +3050,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2992 | { | 3050 | { |
2993 | if (obPart.UUID != m_rootPart.UUID) | 3051 | if (obPart.UUID != m_rootPart.UUID) |
2994 | { | 3052 | { |
3053 | obPart.IgnoreUndoUpdate = true; | ||
2995 | Vector3 oldSize = new Vector3(obPart.Scale); | 3054 | Vector3 oldSize = new Vector3(obPart.Scale); |
2996 | 3055 | ||
2997 | float f = 1.0f; | 3056 | float f = 1.0f; |
@@ -3050,6 +3109,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3050 | y *= a; | 3109 | y *= a; |
3051 | z *= a; | 3110 | z *= a; |
3052 | } | 3111 | } |
3112 | obPart.IgnoreUndoUpdate = false; | ||
3113 | obPart.StoreUndoState(); | ||
3053 | } | 3114 | } |
3054 | } | 3115 | } |
3055 | } | 3116 | } |
@@ -3066,6 +3127,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3066 | { | 3127 | { |
3067 | foreach (SceneObjectPart obPart in m_parts.Values) | 3128 | foreach (SceneObjectPart obPart in m_parts.Values) |
3068 | { | 3129 | { |
3130 | obPart.IgnoreUndoUpdate = true; | ||
3069 | if (obPart.UUID != m_rootPart.UUID) | 3131 | if (obPart.UUID != m_rootPart.UUID) |
3070 | { | 3132 | { |
3071 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); | 3133 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); |
@@ -3079,6 +3141,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3079 | obPart.Resize(newSize); | 3141 | obPart.Resize(newSize); |
3080 | obPart.UpdateOffSet(currentpos); | 3142 | obPart.UpdateOffSet(currentpos); |
3081 | } | 3143 | } |
3144 | obPart.IgnoreUndoUpdate = false; | ||
3145 | obPart.StoreUndoState(); | ||
3082 | } | 3146 | } |
3083 | } | 3147 | } |
3084 | lockPartsForRead(false); | 3148 | lockPartsForRead(false); |
@@ -3089,6 +3153,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3089 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); | 3153 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); |
3090 | } | 3154 | } |
3091 | 3155 | ||
3156 | part.IgnoreUndoUpdate = false; | ||
3157 | part.StoreUndoState(); | ||
3092 | HasGroupChanged = true; | 3158 | HasGroupChanged = true; |
3093 | ScheduleGroupForTerseUpdate(); | 3159 | ScheduleGroupForTerseUpdate(); |
3094 | } | 3160 | } |
@@ -3104,13 +3170,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
3104 | /// <param name="pos"></param> | 3170 | /// <param name="pos"></param> |
3105 | public void UpdateGroupPosition(Vector3 pos) | 3171 | public void UpdateGroupPosition(Vector3 pos) |
3106 | { | 3172 | { |
3173 | foreach (SceneObjectPart part in Children.Values) | ||
3174 | { | ||
3175 | part.StoreUndoState(); | ||
3176 | } | ||
3107 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) | 3177 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) |
3108 | { | 3178 | { |
3109 | if (IsAttachment) | 3179 | if (IsAttachment) |
3110 | { | 3180 | { |
3111 | m_rootPart.AttachedPos = pos; | 3181 | m_rootPart.AttachedPos = pos; |
3112 | } | 3182 | } |
3113 | 3183 | if (RootPart.GetStatusSandbox()) | |
3184 | { | ||
3185 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, pos) > 10) | ||
3186 | { | ||
3187 | RootPart.ScriptSetPhysicsStatus(false); | ||
3188 | pos = AbsolutePosition; | ||
3189 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), | ||
3190 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); | ||
3191 | } | ||
3192 | } | ||
3114 | AbsolutePosition = pos; | 3193 | AbsolutePosition = pos; |
3115 | 3194 | ||
3116 | HasGroupChanged = true; | 3195 | HasGroupChanged = true; |
@@ -3129,7 +3208,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3129 | public void UpdateSinglePosition(Vector3 pos, uint localID) | 3208 | public void UpdateSinglePosition(Vector3 pos, uint localID) |
3130 | { | 3209 | { |
3131 | SceneObjectPart part = GetChildPart(localID); | 3210 | SceneObjectPart part = GetChildPart(localID); |
3132 | 3211 | foreach (SceneObjectPart parts in Children.Values) | |
3212 | { | ||
3213 | parts.StoreUndoState(); | ||
3214 | } | ||
3133 | if (part != null) | 3215 | if (part != null) |
3134 | { | 3216 | { |
3135 | if (part.UUID == m_rootPart.UUID) | 3217 | if (part.UUID == m_rootPart.UUID) |
@@ -3151,6 +3233,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3151 | /// <param name="pos"></param> | 3233 | /// <param name="pos"></param> |
3152 | private void UpdateRootPosition(Vector3 pos) | 3234 | private void UpdateRootPosition(Vector3 pos) |
3153 | { | 3235 | { |
3236 | foreach (SceneObjectPart part in Children.Values) | ||
3237 | { | ||
3238 | part.StoreUndoState(); | ||
3239 | } | ||
3154 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); | 3240 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); |
3155 | Vector3 oldPos = | 3241 | Vector3 oldPos = |
3156 | new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X, | 3242 | new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X, |
@@ -3195,6 +3281,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3195 | /// <param name="rot"></param> | 3281 | /// <param name="rot"></param> |
3196 | public void UpdateGroupRotationR(Quaternion rot) | 3282 | public void UpdateGroupRotationR(Quaternion rot) |
3197 | { | 3283 | { |
3284 | foreach (SceneObjectPart parts in Children.Values) | ||
3285 | { | ||
3286 | parts.StoreUndoState(); | ||
3287 | } | ||
3198 | m_rootPart.UpdateRotation(rot); | 3288 | m_rootPart.UpdateRotation(rot); |
3199 | 3289 | ||
3200 | PhysicsActor actor = m_rootPart.PhysActor; | 3290 | PhysicsActor actor = m_rootPart.PhysActor; |
@@ -3215,6 +3305,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3215 | /// <param name="rot"></param> | 3305 | /// <param name="rot"></param> |
3216 | public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot) | 3306 | public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot) |
3217 | { | 3307 | { |
3308 | foreach (SceneObjectPart parts in Children.Values) | ||
3309 | { | ||
3310 | parts.StoreUndoState(); | ||
3311 | } | ||
3218 | m_rootPart.UpdateRotation(rot); | 3312 | m_rootPart.UpdateRotation(rot); |
3219 | 3313 | ||
3220 | PhysicsActor actor = m_rootPart.PhysActor; | 3314 | PhysicsActor actor = m_rootPart.PhysActor; |
@@ -3238,6 +3332,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3238 | public void UpdateSingleRotation(Quaternion rot, uint localID) | 3332 | public void UpdateSingleRotation(Quaternion rot, uint localID) |
3239 | { | 3333 | { |
3240 | SceneObjectPart part = GetChildPart(localID); | 3334 | SceneObjectPart part = GetChildPart(localID); |
3335 | foreach (SceneObjectPart parts in Children.Values) | ||
3336 | { | ||
3337 | parts.StoreUndoState(); | ||
3338 | } | ||
3241 | if (part != null) | 3339 | if (part != null) |
3242 | { | 3340 | { |
3243 | if (part.UUID == m_rootPart.UUID) | 3341 | if (part.UUID == m_rootPart.UUID) |
@@ -3268,8 +3366,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3268 | } | 3366 | } |
3269 | else | 3367 | else |
3270 | { | 3368 | { |
3369 | part.IgnoreUndoUpdate = true; | ||
3271 | part.UpdateRotation(rot); | 3370 | part.UpdateRotation(rot); |
3272 | part.OffsetPosition = pos; | 3371 | part.OffsetPosition = pos; |
3372 | part.IgnoreUndoUpdate = false; | ||
3373 | part.StoreUndoState(); | ||
3273 | } | 3374 | } |
3274 | } | 3375 | } |
3275 | } | 3376 | } |
@@ -3283,6 +3384,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3283 | Quaternion axRot = rot; | 3384 | Quaternion axRot = rot; |
3284 | Quaternion oldParentRot = m_rootPart.RotationOffset; | 3385 | Quaternion oldParentRot = m_rootPart.RotationOffset; |
3285 | 3386 | ||
3387 | m_rootPart.StoreUndoState(); | ||
3286 | m_rootPart.UpdateRotation(rot); | 3388 | m_rootPart.UpdateRotation(rot); |
3287 | if (m_rootPart.PhysActor != null) | 3389 | if (m_rootPart.PhysActor != null) |
3288 | { | 3390 | { |
@@ -3291,23 +3393,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
3291 | } | 3393 | } |
3292 | 3394 | ||
3293 | lockPartsForRead(true); | 3395 | lockPartsForRead(true); |
3396 | |||
3397 | foreach (SceneObjectPart prim in m_parts.Values) | ||
3294 | { | 3398 | { |
3295 | foreach (SceneObjectPart prim in m_parts.Values) | 3399 | if (prim.UUID != m_rootPart.UUID) |
3296 | { | 3400 | { |
3297 | if (prim.UUID != m_rootPart.UUID) | 3401 | prim.IgnoreUndoUpdate = true; |
3298 | { | 3402 | Vector3 axPos = prim.OffsetPosition; |
3299 | Vector3 axPos = prim.OffsetPosition; | 3403 | axPos *= oldParentRot; |
3300 | axPos *= oldParentRot; | 3404 | axPos *= Quaternion.Inverse(axRot); |
3301 | axPos *= Quaternion.Inverse(axRot); | 3405 | prim.OffsetPosition = axPos; |
3302 | prim.OffsetPosition = axPos; | 3406 | Quaternion primsRot = prim.RotationOffset; |
3303 | Quaternion primsRot = prim.RotationOffset; | 3407 | Quaternion newRot = primsRot * oldParentRot; |
3304 | Quaternion newRot = primsRot * oldParentRot; | 3408 | newRot *= Quaternion.Inverse(axRot); |
3305 | newRot *= Quaternion.Inverse(axRot); | 3409 | prim.RotationOffset = newRot; |
3306 | prim.RotationOffset = newRot; | 3410 | prim.ScheduleTerseUpdate(); |
3307 | prim.ScheduleTerseUpdate(); | 3411 | } |
3308 | } | 3412 | } |
3413 | |||
3414 | foreach (SceneObjectPart childpart in Children.Values) | ||
3415 | { | ||
3416 | if (childpart != m_rootPart) | ||
3417 | { | ||
3418 | childpart.IgnoreUndoUpdate = false; | ||
3419 | childpart.StoreUndoState(); | ||
3309 | } | 3420 | } |
3310 | } | 3421 | } |
3422 | |||
3311 | lockPartsForRead(false); | 3423 | lockPartsForRead(false); |
3312 | 3424 | ||
3313 | m_rootPart.ScheduleTerseUpdate(); | 3425 | m_rootPart.ScheduleTerseUpdate(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 0d19589..e7f9f31 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -133,6 +133,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
133 | [XmlIgnore] | 133 | [XmlIgnore] |
134 | public bool DIE_AT_EDGE; | 134 | public bool DIE_AT_EDGE; |
135 | 135 | ||
136 | [XmlIgnore] | ||
137 | public bool RETURN_AT_EDGE; | ||
138 | |||
139 | [XmlIgnore] | ||
140 | public bool BlockGrab; | ||
141 | |||
142 | [XmlIgnore] | ||
143 | public bool StatusSandbox; | ||
144 | |||
145 | [XmlIgnore] | ||
146 | public Vector3 StatusSandboxPos; | ||
147 | |||
136 | // TODO: This needs to be persisted in next XML version update! | 148 | // TODO: This needs to be persisted in next XML version update! |
137 | [XmlIgnore] | 149 | [XmlIgnore] |
138 | public int[] PayPrice = {-2,-2,-2,-2,-2}; | 150 | public int[] PayPrice = {-2,-2,-2,-2,-2}; |
@@ -219,6 +231,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
219 | [XmlIgnore] | 231 | [XmlIgnore] |
220 | public Quaternion SpinOldOrientation = Quaternion.Identity; | 232 | public Quaternion SpinOldOrientation = Quaternion.Identity; |
221 | 233 | ||
234 | [XmlIgnore] | ||
235 | public Quaternion m_APIDTarget = Quaternion.Identity; | ||
236 | |||
237 | [XmlIgnore] | ||
238 | public float m_APIDDamp = 0; | ||
239 | |||
240 | [XmlIgnore] | ||
241 | public float m_APIDStrength = 0; | ||
242 | |||
222 | /// <summary> | 243 | /// <summary> |
223 | /// This part's inventory | 244 | /// This part's inventory |
224 | /// </summary> | 245 | /// </summary> |
@@ -233,6 +254,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
233 | public bool Undoing; | 254 | public bool Undoing; |
234 | 255 | ||
235 | [XmlIgnore] | 256 | [XmlIgnore] |
257 | public bool IgnoreUndoUpdate = false; | ||
258 | |||
259 | [XmlIgnore] | ||
236 | private PrimFlags LocalFlags; | 260 | private PrimFlags LocalFlags; |
237 | [XmlIgnore] | 261 | [XmlIgnore] |
238 | private float m_damage = -1.0f; | 262 | private float m_damage = -1.0f; |
@@ -254,6 +278,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
254 | private string m_text = String.Empty; | 278 | private string m_text = String.Empty; |
255 | private string m_touchName = String.Empty; | 279 | private string m_touchName = String.Empty; |
256 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); | 280 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); |
281 | private readonly UndoStack<UndoState> m_redo = new UndoStack<UndoState>(5); | ||
257 | private UUID _creatorID; | 282 | private UUID _creatorID; |
258 | 283 | ||
259 | private bool m_passTouches; | 284 | private bool m_passTouches; |
@@ -506,6 +531,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
506 | } | 531 | } |
507 | } | 532 | } |
508 | 533 | ||
534 | [XmlIgnore] | ||
535 | public Quaternion APIDTarget | ||
536 | { | ||
537 | get { return m_APIDTarget; } | ||
538 | set { m_APIDTarget = value; } | ||
539 | } | ||
540 | |||
541 | [XmlIgnore] | ||
542 | public float APIDDamp | ||
543 | { | ||
544 | get { return m_APIDDamp; } | ||
545 | set { m_APIDDamp = value; } | ||
546 | } | ||
547 | |||
548 | [XmlIgnore] | ||
549 | public float APIDStrength | ||
550 | { | ||
551 | get { return m_APIDStrength; } | ||
552 | set { m_APIDStrength = value; } | ||
553 | } | ||
554 | |||
509 | public ulong RegionHandle | 555 | public ulong RegionHandle |
510 | { | 556 | { |
511 | get { return m_regionHandle; } | 557 | get { return m_regionHandle; } |
@@ -517,6 +563,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
517 | get { return m_scriptAccessPin; } | 563 | get { return m_scriptAccessPin; } |
518 | set { m_scriptAccessPin = (int)value; } | 564 | set { m_scriptAccessPin = (int)value; } |
519 | } | 565 | } |
566 | private SceneObjectPart m_PlaySoundMasterPrim = null; | ||
567 | public SceneObjectPart PlaySoundMasterPrim | ||
568 | { | ||
569 | get { return m_PlaySoundMasterPrim; } | ||
570 | set { m_PlaySoundMasterPrim = value; } | ||
571 | } | ||
572 | |||
573 | private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>(); | ||
574 | public List<SceneObjectPart> PlaySoundSlavePrims | ||
575 | { | ||
576 | get { return m_LoopSoundSlavePrims; } | ||
577 | set { m_LoopSoundSlavePrims = value; } | ||
578 | } | ||
579 | |||
580 | private SceneObjectPart m_LoopSoundMasterPrim = null; | ||
581 | public SceneObjectPart LoopSoundMasterPrim | ||
582 | { | ||
583 | get { return m_LoopSoundMasterPrim; } | ||
584 | set { m_LoopSoundMasterPrim = value; } | ||
585 | } | ||
586 | |||
587 | private List<SceneObjectPart> m_LoopSoundSlavePrims = new List<SceneObjectPart>(); | ||
588 | public List<SceneObjectPart> LoopSoundSlavePrims | ||
589 | { | ||
590 | get { return m_LoopSoundSlavePrims; } | ||
591 | set { m_LoopSoundSlavePrims = value; } | ||
592 | } | ||
520 | 593 | ||
521 | public Byte[] TextureAnimation | 594 | public Byte[] TextureAnimation |
522 | { | 595 | { |
@@ -576,8 +649,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
576 | } | 649 | } |
577 | set | 650 | set |
578 | { | 651 | { |
579 | StoreUndoState(); | ||
580 | |||
581 | m_groupPosition = value; | 652 | m_groupPosition = value; |
582 | PhysicsActor actor = PhysActor; | 653 | PhysicsActor actor = PhysActor; |
583 | if (actor != null) | 654 | if (actor != null) |
@@ -1403,6 +1474,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1403 | { | 1474 | { |
1404 | m_undo.Clear(); | 1475 | m_undo.Clear(); |
1405 | } | 1476 | } |
1477 | lock (m_redo) | ||
1478 | { | ||
1479 | m_redo.Clear(); | ||
1480 | } | ||
1406 | StoreUndoState(); | 1481 | StoreUndoState(); |
1407 | } | 1482 | } |
1408 | 1483 | ||
@@ -1713,6 +1788,66 @@ namespace OpenSim.Region.Framework.Scenes | |||
1713 | return m_parentGroup.RootPart.DIE_AT_EDGE; | 1788 | return m_parentGroup.RootPart.DIE_AT_EDGE; |
1714 | } | 1789 | } |
1715 | 1790 | ||
1791 | public bool GetReturnAtEdge() | ||
1792 | { | ||
1793 | if (m_parentGroup == null) | ||
1794 | return false; | ||
1795 | if (m_parentGroup.IsDeleted) | ||
1796 | return false; | ||
1797 | |||
1798 | return m_parentGroup.RootPart.RETURN_AT_EDGE; | ||
1799 | } | ||
1800 | |||
1801 | public void SetReturnAtEdge(bool p) | ||
1802 | { | ||
1803 | if (m_parentGroup == null) | ||
1804 | return; | ||
1805 | if (m_parentGroup.IsDeleted) | ||
1806 | return; | ||
1807 | |||
1808 | m_parentGroup.RootPart.RETURN_AT_EDGE = p; | ||
1809 | } | ||
1810 | |||
1811 | public bool GetBlockGrab() | ||
1812 | { | ||
1813 | if (m_parentGroup == null) | ||
1814 | return false; | ||
1815 | if (m_parentGroup.IsDeleted) | ||
1816 | return false; | ||
1817 | |||
1818 | return m_parentGroup.RootPart.BlockGrab; | ||
1819 | } | ||
1820 | |||
1821 | public void SetBlockGrab(bool p) | ||
1822 | { | ||
1823 | if (m_parentGroup == null) | ||
1824 | return; | ||
1825 | if (m_parentGroup.IsDeleted) | ||
1826 | return; | ||
1827 | |||
1828 | m_parentGroup.RootPart.BlockGrab = p; | ||
1829 | } | ||
1830 | |||
1831 | public void SetStatusSandbox(bool p) | ||
1832 | { | ||
1833 | if (m_parentGroup == null) | ||
1834 | return; | ||
1835 | if (m_parentGroup.IsDeleted) | ||
1836 | return; | ||
1837 | StatusSandboxPos = m_parentGroup.RootPart.AbsolutePosition; | ||
1838 | m_parentGroup.RootPart.StatusSandbox = p; | ||
1839 | } | ||
1840 | |||
1841 | public bool GetStatusSandbox() | ||
1842 | { | ||
1843 | if (m_parentGroup == null) | ||
1844 | return false; | ||
1845 | if (m_parentGroup.IsDeleted) | ||
1846 | return false; | ||
1847 | |||
1848 | return m_parentGroup.RootPart.StatusSandbox; | ||
1849 | } | ||
1850 | |||
1716 | public int GetAxisRotation(int axis) | 1851 | public int GetAxisRotation(int axis) |
1717 | { | 1852 | { |
1718 | //Cannot use ScriptBaseClass constants as no referance to it currently. | 1853 | //Cannot use ScriptBaseClass constants as no referance to it currently. |
@@ -1924,7 +2059,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1924 | // play the sound. | 2059 | // play the sound. |
1925 | if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f) | 2060 | if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f) |
1926 | { | 2061 | { |
1927 | SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0); | 2062 | SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false); |
1928 | } | 2063 | } |
1929 | 2064 | ||
1930 | if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0) | 2065 | if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0) |
@@ -2499,9 +2634,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2499 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); | 2634 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); |
2500 | foreach (ScenePresence p in avatarts) | 2635 | foreach (ScenePresence p in avatarts) |
2501 | { | 2636 | { |
2502 | // TODO: some filtering by distance of avatar | 2637 | if (!(Util.GetDistanceTo(p.AbsolutePosition, AbsolutePosition) >= 100)) |
2503 | 2638 | p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); | |
2504 | p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); | ||
2505 | } | 2639 | } |
2506 | } | 2640 | } |
2507 | 2641 | ||
@@ -2562,7 +2696,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
2562 | 2696 | ||
2563 | public void RotLookAt(Quaternion target, float strength, float damping) | 2697 | public void RotLookAt(Quaternion target, float strength, float damping) |
2564 | { | 2698 | { |
2565 | m_parentGroup.rotLookAt(target, strength, damping); | 2699 | rotLookAt(target, strength, damping); |
2700 | } | ||
2701 | |||
2702 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2703 | { | ||
2704 | if (IsAttachment) | ||
2705 | { | ||
2706 | /* | ||
2707 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2708 | if (avatar != null) | ||
2709 | { | ||
2710 | Rotate the Av? | ||
2711 | } */ | ||
2712 | } | ||
2713 | else | ||
2714 | { | ||
2715 | APIDDamp = damping; | ||
2716 | APIDStrength = strength; | ||
2717 | APIDTarget = target; | ||
2718 | } | ||
2719 | } | ||
2720 | |||
2721 | public void startLookAt(Quaternion rot, float damp, float strength) | ||
2722 | { | ||
2723 | APIDDamp = damp; | ||
2724 | APIDStrength = strength; | ||
2725 | APIDTarget = rot; | ||
2726 | } | ||
2727 | |||
2728 | public void stopLookAt() | ||
2729 | { | ||
2730 | APIDTarget = Quaternion.Identity; | ||
2566 | } | 2731 | } |
2567 | 2732 | ||
2568 | /// <summary> | 2733 | /// <summary> |
@@ -2824,7 +2989,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2824 | /// <param name="volume"></param> | 2989 | /// <param name="volume"></param> |
2825 | /// <param name="triggered"></param> | 2990 | /// <param name="triggered"></param> |
2826 | /// <param name="flags"></param> | 2991 | /// <param name="flags"></param> |
2827 | public void SendSound(string sound, double volume, bool triggered, byte flags) | 2992 | public void SendSound(string sound, double volume, bool triggered, byte flags, float radius, bool useMaster, bool isMaster) |
2828 | { | 2993 | { |
2829 | if (volume > 1) | 2994 | if (volume > 1) |
2830 | volume = 1; | 2995 | volume = 1; |
@@ -2859,10 +3024,51 @@ namespace OpenSim.Region.Framework.Scenes | |||
2859 | ISoundModule soundModule = m_parentGroup.Scene.RequestModuleInterface<ISoundModule>(); | 3024 | ISoundModule soundModule = m_parentGroup.Scene.RequestModuleInterface<ISoundModule>(); |
2860 | if (soundModule != null) | 3025 | if (soundModule != null) |
2861 | { | 3026 | { |
2862 | if (triggered) | 3027 | if (useMaster) |
2863 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle); | 3028 | { |
3029 | if (isMaster) | ||
3030 | { | ||
3031 | if (triggered) | ||
3032 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius); | ||
3033 | else | ||
3034 | soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); | ||
3035 | ParentGroup.PlaySoundMasterPrim = this; | ||
3036 | ownerID = this._ownerID; | ||
3037 | objectID = this.UUID; | ||
3038 | parentID = this.GetRootPartUUID(); | ||
3039 | position = this.AbsolutePosition; // region local | ||
3040 | regionHandle = this.ParentGroup.Scene.RegionInfo.RegionHandle; | ||
3041 | if (triggered) | ||
3042 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius); | ||
3043 | else | ||
3044 | soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); | ||
3045 | foreach (SceneObjectPart prim in ParentGroup.PlaySoundSlavePrims) | ||
3046 | { | ||
3047 | ownerID = prim._ownerID; | ||
3048 | objectID = prim.UUID; | ||
3049 | parentID = prim.GetRootPartUUID(); | ||
3050 | position = prim.AbsolutePosition; // region local | ||
3051 | regionHandle = prim.ParentGroup.Scene.RegionInfo.RegionHandle; | ||
3052 | if (triggered) | ||
3053 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius); | ||
3054 | else | ||
3055 | soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); | ||
3056 | } | ||
3057 | ParentGroup.PlaySoundSlavePrims.Clear(); | ||
3058 | ParentGroup.PlaySoundMasterPrim = null; | ||
3059 | } | ||
3060 | else | ||
3061 | { | ||
3062 | ParentGroup.PlaySoundSlavePrims.Add(this); | ||
3063 | } | ||
3064 | } | ||
2864 | else | 3065 | else |
2865 | soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags); | 3066 | { |
3067 | if (triggered) | ||
3068 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius); | ||
3069 | else | ||
3070 | soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); | ||
3071 | } | ||
2866 | } | 3072 | } |
2867 | } | 3073 | } |
2868 | 3074 | ||
@@ -3181,6 +3387,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3181 | hasProfileCut = hasDimple; // is it the same thing? | 3387 | hasProfileCut = hasDimple; // is it the same thing? |
3182 | } | 3388 | } |
3183 | 3389 | ||
3390 | public void SetVehicleFlags(int param, bool remove) | ||
3391 | { | ||
3392 | if (PhysActor != null) | ||
3393 | { | ||
3394 | PhysActor.VehicleFlags(param, remove); | ||
3395 | } | ||
3396 | } | ||
3397 | |||
3184 | public void SetGroup(UUID groupID, IClientAPI client) | 3398 | public void SetGroup(UUID groupID, IClientAPI client) |
3185 | { | 3399 | { |
3186 | _groupID = groupID; | 3400 | _groupID = groupID; |
@@ -3285,27 +3499,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
3285 | { | 3499 | { |
3286 | if (!Undoing) | 3500 | if (!Undoing) |
3287 | { | 3501 | { |
3288 | if (m_parentGroup != null) | 3502 | if (!IgnoreUndoUpdate) |
3289 | { | 3503 | { |
3290 | lock (m_undo) | 3504 | if (m_parentGroup != null) |
3291 | { | 3505 | { |
3292 | if (m_undo.Count > 0) | 3506 | lock (m_undo) |
3293 | { | 3507 | { |
3294 | UndoState last = m_undo.Peek(); | 3508 | if (m_undo.Count > 0) |
3295 | if (last != null) | ||
3296 | { | 3509 | { |
3297 | if (last.Compare(this)) | 3510 | UndoState last = m_undo.Peek(); |
3298 | return; | 3511 | if (last != null) |
3512 | { | ||
3513 | if (last.Compare(this)) | ||
3514 | return; | ||
3515 | } | ||
3299 | } | 3516 | } |
3300 | } | ||
3301 | 3517 | ||
3302 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 3518 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
3303 | { | 3519 | { |
3304 | UndoState nUndo = new UndoState(this); | 3520 | UndoState nUndo = new UndoState(this); |
3305 | 3521 | ||
3306 | m_undo.Push(nUndo); | 3522 | m_undo.Push(nUndo); |
3307 | } | 3523 | } |
3308 | 3524 | ||
3525 | } | ||
3309 | } | 3526 | } |
3310 | } | 3527 | } |
3311 | } | 3528 | } |
@@ -3776,14 +3993,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
3776 | lock (m_undo) | 3993 | lock (m_undo) |
3777 | { | 3994 | { |
3778 | if (m_undo.Count > 0) | 3995 | if (m_undo.Count > 0) |
3996 | { | ||
3997 | UndoState nUndo = null; | ||
3998 | if (m_parentGroup.GetSceneMaxUndo() > 0) | ||
3779 | { | 3999 | { |
3780 | UndoState goback = m_undo.Pop(); | 4000 | nUndo = new UndoState(this); |
3781 | if (goback != null) | 4001 | } |
3782 | goback.PlaybackState(this); | 4002 | UndoState goback = m_undo.Pop(); |
4003 | if (goback != null) | ||
4004 | { | ||
4005 | goback.PlaybackState(this); | ||
4006 | if (nUndo != null) | ||
4007 | m_redo.Push(nUndo); | ||
4008 | } | ||
3783 | } | 4009 | } |
3784 | } | 4010 | } |
3785 | } | 4011 | } |
3786 | 4012 | ||
4013 | public void Redo() | ||
4014 | { | ||
4015 | lock (m_redo) | ||
4016 | { | ||
4017 | if (m_parentGroup.GetSceneMaxUndo() > 0) | ||
4018 | { | ||
4019 | UndoState nUndo = new UndoState(this); | ||
4020 | |||
4021 | m_undo.Push(nUndo); | ||
4022 | } | ||
4023 | UndoState gofwd = m_redo.Pop(); | ||
4024 | if (gofwd != null) | ||
4025 | gofwd.PlayfwdState(this); | ||
4026 | } | ||
4027 | } | ||
4028 | |||
3787 | public void UpdateExtraParam(ushort type, bool inUse, byte[] data) | 4029 | public void UpdateExtraParam(ushort type, bool inUse, byte[] data) |
3788 | { | 4030 | { |
3789 | m_shape.ReadInUpdateExtraParam(type, inUse, data); | 4031 | m_shape.ReadInUpdateExtraParam(type, inUse, data); |
@@ -3827,6 +4069,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3827 | (pos.Z != OffsetPosition.Z)) | 4069 | (pos.Z != OffsetPosition.Z)) |
3828 | { | 4070 | { |
3829 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); | 4071 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); |
4072 | |||
4073 | if (ParentGroup.RootPart.GetStatusSandbox()) | ||
4074 | { | ||
4075 | if (Util.GetDistanceTo(ParentGroup.RootPart.StatusSandboxPos, newPos) > 10) | ||
4076 | { | ||
4077 | ParentGroup.RootPart.ScriptSetPhysicsStatus(false); | ||
4078 | newPos = OffsetPosition; | ||
4079 | ParentGroup.Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), | ||
4080 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, ParentGroup.RootPart.AbsolutePosition, Name, UUID, false); | ||
4081 | } | ||
4082 | } | ||
4083 | |||
3830 | OffsetPosition = newPos; | 4084 | OffsetPosition = newPos; |
3831 | ScheduleTerseUpdate(); | 4085 | ScheduleTerseUpdate(); |
3832 | } | 4086 | } |
@@ -4119,7 +4373,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4119 | (rot.Z != RotationOffset.Z) || | 4373 | (rot.Z != RotationOffset.Z) || |
4120 | (rot.W != RotationOffset.W)) | 4374 | (rot.W != RotationOffset.W)) |
4121 | { | 4375 | { |
4122 | //StoreUndoState(); | ||
4123 | RotationOffset = rot; | 4376 | RotationOffset = rot; |
4124 | ParentGroup.HasGroupChanged = true; | 4377 | ParentGroup.HasGroupChanged = true; |
4125 | ScheduleTerseUpdate(); | 4378 | ScheduleTerseUpdate(); |
@@ -4303,7 +4556,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4303 | else | 4556 | else |
4304 | { | 4557 | { |
4305 | // m_log.DebugFormat( | 4558 | // m_log.DebugFormat( |
4306 | // "[SCENE OBJECT PART]: Scheduling part {0} {1} for full update in aggregateScriptEvents()", Name, LocalId); | 4559 | // "[SCENE OBJECT PART]: Scheduling part {0} {1} for full update in aggregateScriptEvents()", Name, LocalId); |
4307 | ScheduleFullUpdate(); | 4560 | ScheduleFullUpdate(); |
4308 | } | 4561 | } |
4309 | } | 4562 | } |
@@ -4421,5 +4674,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
4421 | 4674 | ||
4422 | Inventory.ApplyNextOwnerPermissions(); | 4675 | Inventory.ApplyNextOwnerPermissions(); |
4423 | } | 4676 | } |
4677 | public void UpdateLookAt() | ||
4678 | { | ||
4679 | try | ||
4680 | { | ||
4681 | if (APIDTarget != Quaternion.Identity) | ||
4682 | { | ||
4683 | if (Single.IsNaN(APIDTarget.W) == true) | ||
4684 | { | ||
4685 | APIDTarget = Quaternion.Identity; | ||
4686 | return; | ||
4687 | } | ||
4688 | Quaternion rot = RotationOffset; | ||
4689 | Quaternion dir = (rot - APIDTarget); | ||
4690 | float speed = ((APIDStrength / APIDDamp) * (float)(Math.PI / 180.0f)); | ||
4691 | if (dir.Z > speed) | ||
4692 | { | ||
4693 | rot.Z -= speed; | ||
4694 | } | ||
4695 | if (dir.Z < -speed) | ||
4696 | { | ||
4697 | rot.Z += speed; | ||
4698 | } | ||
4699 | rot.Normalize(); | ||
4700 | UpdateRotation(rot); | ||
4701 | } | ||
4702 | } | ||
4703 | catch (Exception ex) | ||
4704 | { | ||
4705 | m_log.Error("[Physics] " + ex); | ||
4706 | } | ||
4707 | } | ||
4708 | |||
4709 | public Color4 GetTextColor() | ||
4710 | { | ||
4711 | return new Color4((byte)Color.R, (byte)Color.G, (byte)Color.B, (byte)(0xFF - Color.A)); | ||
4712 | } | ||
4424 | } | 4713 | } |
4425 | } | 4714 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 3317dd3..5d00917 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -318,8 +318,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
318 | } | 318 | } |
319 | } | 319 | } |
320 | 320 | ||
321 | static System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); | ||
322 | |||
323 | private void RestoreSavedScriptState(UUID oldID, UUID newID) | 321 | private void RestoreSavedScriptState(UUID oldID, UUID newID) |
324 | { | 322 | { |
325 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | 323 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); |
@@ -585,7 +583,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
585 | m_items.TryGetValue(itemId, out item); | 583 | m_items.TryGetValue(itemId, out item); |
586 | m_items.LockItemsForRead(false); | 584 | m_items.LockItemsForRead(false); |
587 | return item; | 585 | return item; |
588 | } | 586 | } |
589 | 587 | ||
590 | /// <summary> | 588 | /// <summary> |
591 | /// Get inventory items by name. | 589 | /// Get inventory items by name. |
@@ -594,7 +592,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
594 | /// <returns> | 592 | /// <returns> |
595 | /// A list of inventory items with that name. | 593 | /// A list of inventory items with that name. |
596 | /// If no inventory item has that name then an empty list is returned. | 594 | /// If no inventory item has that name then an empty list is returned. |
597 | /// </returns> | 595 | /// </returns> |
598 | public IList<TaskInventoryItem> GetInventoryItems(string name) | 596 | public IList<TaskInventoryItem> GetInventoryItems(string name) |
599 | { | 597 | { |
600 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); | 598 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 6a2ab02..123d6f3 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -167,6 +167,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
167 | 167 | ||
168 | private Quaternion m_bodyRot= Quaternion.Identity; | 168 | private Quaternion m_bodyRot= Quaternion.Identity; |
169 | 169 | ||
170 | private Quaternion m_bodyRotPrevious = Quaternion.Identity; | ||
171 | |||
170 | private const int LAND_VELOCITYMAG_MAX = 12; | 172 | private const int LAND_VELOCITYMAG_MAX = 12; |
171 | 173 | ||
172 | public bool IsRestrictedToRegion; | 174 | public bool IsRestrictedToRegion; |
@@ -233,7 +235,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
233 | // Agent's Draw distance. | 235 | // Agent's Draw distance. |
234 | protected float m_DrawDistance; | 236 | protected float m_DrawDistance; |
235 | 237 | ||
236 | protected AvatarAppearance m_appearance; | 238 | protected AvatarAppearance m_appearance; |
237 | 239 | ||
238 | // neighbouring regions we have enabled a child agent in | 240 | // neighbouring regions we have enabled a child agent in |
239 | // holds the seed cap for the child agent in that region | 241 | // holds the seed cap for the child agent in that region |
@@ -518,6 +520,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
518 | set { m_bodyRot = value; } | 520 | set { m_bodyRot = value; } |
519 | } | 521 | } |
520 | 522 | ||
523 | public Quaternion PreviousRotation | ||
524 | { | ||
525 | get { return m_bodyRotPrevious; } | ||
526 | set { m_bodyRotPrevious = value; } | ||
527 | } | ||
528 | |||
521 | /// <summary> | 529 | /// <summary> |
522 | /// If this is true, agent doesn't have a representation in this scene. | 530 | /// If this is true, agent doesn't have a representation in this scene. |
523 | /// this is an agent 'looking into' this scene from a nearby scene(region) | 531 | /// this is an agent 'looking into' this scene from a nearby scene(region) |
@@ -650,7 +658,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
650 | #region Constructor(s) | 658 | #region Constructor(s) |
651 | 659 | ||
652 | public ScenePresence() | 660 | public ScenePresence() |
653 | { | 661 | { |
654 | m_sendCourseLocationsMethod = SendCoarseLocationsDefault; | 662 | m_sendCourseLocationsMethod = SendCoarseLocationsDefault; |
655 | CreateSceneViewer(); | 663 | CreateSceneViewer(); |
656 | m_animator = new ScenePresenceAnimator(this); | 664 | m_animator = new ScenePresenceAnimator(this); |
@@ -868,6 +876,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
868 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) | 876 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) |
869 | { | 877 | { |
870 | Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); | 878 | Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); |
879 | |||
880 | if (pos.X < 0) | ||
881 | { | ||
882 | emergencyPos.X = (int)Constants.RegionSize + pos.X; | ||
883 | if (!(pos.Y < 0)) | ||
884 | emergencyPos.Y = pos.Y; | ||
885 | if (!(pos.Z < 0)) | ||
886 | emergencyPos.X = pos.X; | ||
887 | } | ||
888 | if (pos.Y < 0) | ||
889 | { | ||
890 | emergencyPos.Y = (int)Constants.RegionSize + pos.Y; | ||
891 | if (!(pos.X < 0)) | ||
892 | emergencyPos.X = pos.X; | ||
893 | if (!(pos.Z < 0)) | ||
894 | emergencyPos.Z = pos.Z; | ||
895 | } | ||
896 | if (pos.Z < 0) | ||
897 | { | ||
898 | if (!(pos.X < 0)) | ||
899 | emergencyPos.X = pos.X; | ||
900 | if (!(pos.Y < 0)) | ||
901 | emergencyPos.Y = pos.Y; | ||
902 | //Leave as 128 | ||
903 | } | ||
871 | 904 | ||
872 | m_log.WarnFormat( | 905 | m_log.WarnFormat( |
873 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", | 906 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", |
@@ -2900,36 +2933,75 @@ namespace OpenSim.Region.Framework.Scenes | |||
2900 | { | 2933 | { |
2901 | // Checks if where it's headed exists a region | 2934 | // Checks if where it's headed exists a region |
2902 | 2935 | ||
2936 | bool needsTransit = false; | ||
2903 | if (m_scene.TestBorderCross(pos2, Cardinals.W)) | 2937 | if (m_scene.TestBorderCross(pos2, Cardinals.W)) |
2904 | { | 2938 | { |
2905 | if (m_scene.TestBorderCross(pos2, Cardinals.S)) | 2939 | if (m_scene.TestBorderCross(pos2, Cardinals.S)) |
2940 | { | ||
2941 | needsTransit = true; | ||
2906 | neighbor = HaveNeighbor(Cardinals.SW, ref fix); | 2942 | neighbor = HaveNeighbor(Cardinals.SW, ref fix); |
2943 | } | ||
2907 | else if (m_scene.TestBorderCross(pos2, Cardinals.N)) | 2944 | else if (m_scene.TestBorderCross(pos2, Cardinals.N)) |
2945 | { | ||
2946 | needsTransit = true; | ||
2908 | neighbor = HaveNeighbor(Cardinals.NW, ref fix); | 2947 | neighbor = HaveNeighbor(Cardinals.NW, ref fix); |
2948 | } | ||
2909 | else | 2949 | else |
2950 | { | ||
2951 | needsTransit = true; | ||
2910 | neighbor = HaveNeighbor(Cardinals.W, ref fix); | 2952 | neighbor = HaveNeighbor(Cardinals.W, ref fix); |
2953 | } | ||
2911 | } | 2954 | } |
2912 | else if (m_scene.TestBorderCross(pos2, Cardinals.E)) | 2955 | else if (m_scene.TestBorderCross(pos2, Cardinals.E)) |
2913 | { | 2956 | { |
2914 | if (m_scene.TestBorderCross(pos2, Cardinals.S)) | 2957 | if (m_scene.TestBorderCross(pos2, Cardinals.S)) |
2958 | { | ||
2959 | needsTransit = true; | ||
2915 | neighbor = HaveNeighbor(Cardinals.SE, ref fix); | 2960 | neighbor = HaveNeighbor(Cardinals.SE, ref fix); |
2961 | } | ||
2916 | else if (m_scene.TestBorderCross(pos2, Cardinals.N)) | 2962 | else if (m_scene.TestBorderCross(pos2, Cardinals.N)) |
2963 | { | ||
2964 | needsTransit = true; | ||
2917 | neighbor = HaveNeighbor(Cardinals.NE, ref fix); | 2965 | neighbor = HaveNeighbor(Cardinals.NE, ref fix); |
2966 | } | ||
2918 | else | 2967 | else |
2968 | { | ||
2969 | needsTransit = true; | ||
2919 | neighbor = HaveNeighbor(Cardinals.E, ref fix); | 2970 | neighbor = HaveNeighbor(Cardinals.E, ref fix); |
2971 | } | ||
2920 | } | 2972 | } |
2921 | else if (m_scene.TestBorderCross(pos2, Cardinals.S)) | 2973 | else if (m_scene.TestBorderCross(pos2, Cardinals.S)) |
2974 | { | ||
2975 | needsTransit = true; | ||
2922 | neighbor = HaveNeighbor(Cardinals.S, ref fix); | 2976 | neighbor = HaveNeighbor(Cardinals.S, ref fix); |
2977 | } | ||
2923 | else if (m_scene.TestBorderCross(pos2, Cardinals.N)) | 2978 | else if (m_scene.TestBorderCross(pos2, Cardinals.N)) |
2979 | { | ||
2980 | needsTransit = true; | ||
2924 | neighbor = HaveNeighbor(Cardinals.N, ref fix); | 2981 | neighbor = HaveNeighbor(Cardinals.N, ref fix); |
2982 | } | ||
2983 | |||
2925 | 2984 | ||
2926 | |||
2927 | // Makes sure avatar does not end up outside region | 2985 | // Makes sure avatar does not end up outside region |
2928 | if (neighbor < 0) | 2986 | if (neighbor <= 0) |
2929 | AbsolutePosition = new Vector3( | 2987 | { |
2930 | AbsolutePosition.X + 3*fix[0], | 2988 | if (!needsTransit) |
2931 | AbsolutePosition.Y + 3*fix[1], | 2989 | { |
2932 | AbsolutePosition.Z); | 2990 | if (m_requestedSitTargetUUID == UUID.Zero) |
2991 | { | ||
2992 | Vector3 pos = AbsolutePosition; | ||
2993 | if (AbsolutePosition.X < 0) | ||
2994 | pos.X += Velocity.X; | ||
2995 | else if (AbsolutePosition.X > Constants.RegionSize) | ||
2996 | pos.X -= Velocity.X; | ||
2997 | if (AbsolutePosition.Y < 0) | ||
2998 | pos.Y += Velocity.Y; | ||
2999 | else if (AbsolutePosition.Y > Constants.RegionSize) | ||
3000 | pos.Y -= Velocity.Y; | ||
3001 | AbsolutePosition = pos; | ||
3002 | } | ||
3003 | } | ||
3004 | } | ||
2933 | else if (neighbor > 0) | 3005 | else if (neighbor > 0) |
2934 | CrossToNewRegion(); | 3006 | CrossToNewRegion(); |
2935 | } | 3007 | } |
@@ -3400,7 +3472,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3400 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 3472 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
3401 | m_physicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong | 3473 | m_physicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong |
3402 | m_physicsActor.SubscribeEvents(500); | 3474 | m_physicsActor.SubscribeEvents(500); |
3403 | m_physicsActor.LocalID = LocalId; | 3475 | m_physicsActor.LocalID = LocalId; |
3404 | } | 3476 | } |
3405 | 3477 | ||
3406 | private void OutOfBoundsCall(Vector3 pos) | 3478 | private void OutOfBoundsCall(Vector3 pos) |
@@ -3503,7 +3575,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3503 | } | 3575 | } |
3504 | if (m_health <= 0) | 3576 | if (m_health <= 0) |
3505 | m_scene.EventManager.TriggerAvatarKill(killerObj, this); | 3577 | m_scene.EventManager.TriggerAvatarKill(killerObj, this); |
3506 | } | 3578 | } |
3507 | } | 3579 | } |
3508 | 3580 | ||
3509 | public void setHealthWithUpdate(float health) | 3581 | public void setHealthWithUpdate(float health) |
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index 713ff69..55e407e 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using OpenMetaverse; | 28 | using OpenMetaverse; |
29 | using OpenSim.Region.Framework.Interfaces; | ||
29 | 30 | ||
30 | namespace OpenSim.Region.Framework.Scenes | 31 | namespace OpenSim.Region.Framework.Scenes |
31 | { | 32 | { |
@@ -35,29 +36,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
35 | public Vector3 Scale = Vector3.Zero; | 36 | public Vector3 Scale = Vector3.Zero; |
36 | public Quaternion Rotation = Quaternion.Identity; | 37 | public Quaternion Rotation = Quaternion.Identity; |
37 | 38 | ||
38 | public UndoState(Vector3 pos, Quaternion rot, Vector3 scale) | ||
39 | { | ||
40 | Position = pos; | ||
41 | Rotation = rot; | ||
42 | Scale = scale; | ||
43 | } | ||
44 | |||
45 | public UndoState(SceneObjectPart part) | 39 | public UndoState(SceneObjectPart part) |
46 | { | 40 | { |
47 | if (part != null) | 41 | if (part != null) |
48 | { | 42 | { |
49 | if (part.ParentID == 0) | 43 | if (part.ParentID == 0) |
50 | { | 44 | { |
51 | Position = part.AbsolutePosition; | 45 | Position = part.ParentGroup.AbsolutePosition; |
52 | Rotation = part.RotationOffset; | 46 | Rotation = part.RotationOffset; |
53 | 47 | Scale = part.Shape.Scale; | |
54 | } | 48 | } |
55 | else | 49 | else |
56 | { | 50 | { |
57 | Position = part.OffsetPosition; | 51 | Position = part.OffsetPosition; |
58 | Rotation = part.RotationOffset; | 52 | Rotation = part.RotationOffset; |
59 | Scale = part.Shape.Scale; | 53 | Scale = part.Shape.Scale; |
60 | |||
61 | } | 54 | } |
62 | } | 55 | } |
63 | } | 56 | } |
@@ -68,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
68 | { | 61 | { |
69 | if (part.ParentID == 0) | 62 | if (part.ParentID == 0) |
70 | { | 63 | { |
71 | if (Position == part.AbsolutePosition && Rotation == part.RotationOffset) | 64 | if (Position == part.ParentGroup.AbsolutePosition && Rotation == part.ParentGroup.Rotation) |
72 | return true; | 65 | return true; |
73 | else | 66 | else |
74 | return false; | 67 | return false; |
@@ -93,24 +86,78 @@ namespace OpenSim.Region.Framework.Scenes | |||
93 | 86 | ||
94 | if (part.ParentID == 0) | 87 | if (part.ParentID == 0) |
95 | { | 88 | { |
96 | part.ParentGroup.AbsolutePosition = Position; | 89 | if (Position != Vector3.Zero) |
97 | part.UpdateRotation(Rotation); | 90 | part.ParentGroup.AbsolutePosition = Position; |
91 | part.RotationOffset = Rotation; | ||
92 | if (Scale != Vector3.Zero) | ||
93 | part.Resize(Scale); | ||
98 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | 94 | part.ParentGroup.ScheduleGroupForTerseUpdate(); |
99 | } | 95 | } |
100 | else | 96 | else |
101 | { | 97 | { |
102 | part.OffsetPosition = Position; | 98 | if (Position != Vector3.Zero) |
99 | part.OffsetPosition = Position; | ||
103 | part.UpdateRotation(Rotation); | 100 | part.UpdateRotation(Rotation); |
104 | part.Resize(Scale); | 101 | if (Scale != Vector3.Zero) |
102 | part.Resize(Scale); part.ScheduleTerseUpdate(); | ||
103 | } | ||
104 | part.Undoing = false; | ||
105 | |||
106 | } | ||
107 | } | ||
108 | public void PlayfwdState(SceneObjectPart part) | ||
109 | { | ||
110 | if (part != null) | ||
111 | { | ||
112 | part.Undoing = true; | ||
113 | |||
114 | if (part.ParentID == 0) | ||
115 | { | ||
116 | if (Position != Vector3.Zero) | ||
117 | part.ParentGroup.AbsolutePosition = Position; | ||
118 | if (Rotation != Quaternion.Identity) | ||
119 | part.UpdateRotation(Rotation); | ||
120 | if (Scale != Vector3.Zero) | ||
121 | part.Resize(Scale); | ||
122 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | ||
123 | } | ||
124 | else | ||
125 | { | ||
126 | if (Position != Vector3.Zero) | ||
127 | part.OffsetPosition = Position; | ||
128 | if (Rotation != Quaternion.Identity) | ||
129 | part.UpdateRotation(Rotation); | ||
130 | if (Scale != Vector3.Zero) | ||
131 | part.Resize(Scale); | ||
105 | part.ScheduleTerseUpdate(); | 132 | part.ScheduleTerseUpdate(); |
106 | } | 133 | } |
107 | part.Undoing = false; | 134 | part.Undoing = false; |
108 | 135 | ||
109 | } | 136 | } |
110 | } | 137 | } |
138 | } | ||
139 | public class LandUndoState | ||
140 | { | ||
141 | public ITerrainModule m_terrainModule; | ||
142 | public ITerrainChannel m_terrainChannel; | ||
143 | |||
144 | public LandUndoState(ITerrainModule terrainModule, ITerrainChannel terrainChannel) | ||
145 | { | ||
146 | m_terrainModule = terrainModule; | ||
147 | m_terrainChannel = terrainChannel; | ||
148 | } | ||
149 | |||
150 | public bool Compare(ITerrainChannel terrainChannel) | ||
151 | { | ||
152 | if (m_terrainChannel != terrainChannel) | ||
153 | return false; | ||
154 | else | ||
155 | return false; | ||
156 | } | ||
111 | 157 | ||
112 | public UndoState() | 158 | public void PlaybackState() |
113 | { | 159 | { |
160 | m_terrainModule.UndoTerrain(m_terrainChannel); | ||
114 | } | 161 | } |
115 | } | 162 | } |
116 | } | 163 | } |