diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
27 files changed, 456 insertions, 389 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs index 65ae445..66edfed 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs | |||
@@ -87,13 +87,24 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
87 | return false; | 87 | return false; |
88 | } | 88 | } |
89 | 89 | ||
90 | public bool Remove(UUID animID) | 90 | /// <summary> |
91 | /// Remove the specified animation | ||
92 | /// </summary> | ||
93 | /// <param name='animID'></param> | ||
94 | /// <param name='allowNoDefault'> | ||
95 | /// If true, then the default animation can be entirely removed. | ||
96 | /// If false, then removing the default animation will reset it to the simulator default (currently STAND). | ||
97 | /// </param> | ||
98 | public bool Remove(UUID animID, bool allowNoDefault) | ||
91 | { | 99 | { |
92 | lock (m_animations) | 100 | lock (m_animations) |
93 | { | 101 | { |
94 | if (m_defaultAnimation.AnimID == animID) | 102 | if (m_defaultAnimation.AnimID == animID) |
95 | { | 103 | { |
96 | m_defaultAnimation = new OpenSim.Framework.Animation(UUID.Zero, 1, UUID.Zero); | 104 | if (allowNoDefault) |
105 | m_defaultAnimation = new OpenSim.Framework.Animation(UUID.Zero, 1, UUID.Zero); | ||
106 | else | ||
107 | ResetDefaultAnimation(); | ||
97 | } | 108 | } |
98 | else if (HasAnimation(animID)) | 109 | else if (HasAnimation(animID)) |
99 | { | 110 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 9458079..65c279e 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -26,9 +26,10 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Threading; | ||
30 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Linq; | ||
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Threading; | ||
32 | using log4net; | 33 | using log4net; |
33 | using OpenMetaverse; | 34 | using OpenMetaverse; |
34 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
@@ -86,6 +87,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
86 | return; | 87 | return; |
87 | 88 | ||
88 | // m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Adding animation {0} for {1}", animID, m_scenePresence.Name); | 89 | // m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Adding animation {0} for {1}", animID, m_scenePresence.Name); |
90 | if (m_scenePresence.Scene.DebugAnimations) | ||
91 | m_log.DebugFormat( | ||
92 | "[SCENE PRESENCE ANIMATOR]: Adding animation {0} {1} for {2}", | ||
93 | GetAnimName(animID), animID, m_scenePresence.Name); | ||
89 | 94 | ||
90 | if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID)) | 95 | if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID)) |
91 | SendAnimPack(); | 96 | SendAnimPack(); |
@@ -108,12 +113,25 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
108 | AddAnimation(animID, objectID); | 113 | AddAnimation(animID, objectID); |
109 | } | 114 | } |
110 | 115 | ||
111 | public void RemoveAnimation(UUID animID) | 116 | /// <summary> |
117 | /// Remove the specified animation | ||
118 | /// </summary> | ||
119 | /// <param name='animID'></param> | ||
120 | /// <param name='allowNoDefault'> | ||
121 | /// If true, then the default animation can be entirely removed. | ||
122 | /// If false, then removing the default animation will reset it to the simulator default (currently STAND). | ||
123 | /// </param> | ||
124 | public void RemoveAnimation(UUID animID, bool allowNoDefault) | ||
112 | { | 125 | { |
113 | if (m_scenePresence.IsChildAgent) | 126 | if (m_scenePresence.IsChildAgent) |
114 | return; | 127 | return; |
115 | 128 | ||
116 | if (m_animations.Remove(animID)) | 129 | if (m_scenePresence.Scene.DebugAnimations) |
130 | m_log.DebugFormat( | ||
131 | "[SCENE PRESENCE ANIMATOR]: Removing animation {0} {1} for {2}", | ||
132 | GetAnimName(animID), animID, m_scenePresence.Name); | ||
133 | |||
134 | if (m_animations.Remove(animID, allowNoDefault)) | ||
117 | SendAnimPack(); | 135 | SendAnimPack(); |
118 | } | 136 | } |
119 | 137 | ||
@@ -127,7 +145,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
127 | if (addRemove) | 145 | if (addRemove) |
128 | m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero); | 146 | m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero); |
129 | else | 147 | else |
130 | m_animations.Remove(animID); | 148 | m_animations.Remove(animID, true); |
131 | } | 149 | } |
132 | if(sendPack) | 150 | if(sendPack) |
133 | SendAnimPack(); | 151 | SendAnimPack(); |
@@ -145,14 +163,15 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
145 | if (animID == UUID.Zero) | 163 | if (animID == UUID.Zero) |
146 | return; | 164 | return; |
147 | 165 | ||
148 | RemoveAnimation(animID); | 166 | RemoveAnimation(animID, true); |
149 | } | 167 | } |
150 | 168 | ||
151 | public void ResetAnimations() | 169 | public void ResetAnimations() |
152 | { | 170 | { |
153 | // m_log.DebugFormat( | 171 | if (m_scenePresence.Scene.DebugAnimations) |
154 | // "[SCENE PRESENCE ANIMATOR]: Resetting animations for {0} in {1}", | 172 | m_log.DebugFormat( |
155 | // m_scenePresence.Name, m_scenePresence.Scene.RegionInfo.RegionName); | 173 | "[SCENE PRESENCE ANIMATOR]: Resetting animations for {0} in {1}", |
174 | m_scenePresence.Name, m_scenePresence.Scene.RegionInfo.RegionName); | ||
156 | 175 | ||
157 | m_animations.Clear(); | 176 | m_animations.Clear(); |
158 | } | 177 | } |
@@ -519,6 +538,12 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
519 | if (m_scenePresence.IsChildAgent) | 538 | if (m_scenePresence.IsChildAgent) |
520 | return; | 539 | return; |
521 | 540 | ||
541 | // m_log.DebugFormat( | ||
542 | // "[SCENE PRESENCE ANIMATOR]: Sending anim pack with animations '{0}', sequence '{1}', uuids '{2}'", | ||
543 | // string.Join(",", Array.ConvertAll<UUID, string>(animations, a => a.ToString())), | ||
544 | // string.Join(",", Array.ConvertAll<int, string>(seqs, s => s.ToString())), | ||
545 | // string.Join(",", Array.ConvertAll<UUID, string>(objectIDs, o => o.ToString()))); | ||
546 | |||
522 | m_scenePresence.Scene.ForEachClient( | 547 | m_scenePresence.Scene.ForEachClient( |
523 | delegate(IClientAPI client) | 548 | delegate(IClientAPI client) |
524 | { | 549 | { |
@@ -557,5 +582,21 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
557 | 582 | ||
558 | SendAnimPack(animIDs, sequenceNums, objectIDs); | 583 | SendAnimPack(animIDs, sequenceNums, objectIDs); |
559 | } | 584 | } |
585 | |||
586 | public string GetAnimName(UUID animId) | ||
587 | { | ||
588 | string animName; | ||
589 | |||
590 | if (!DefaultAvatarAnimations.AnimsNames.TryGetValue(animId, out animName)) | ||
591 | { | ||
592 | AssetMetadata amd = m_scenePresence.Scene.AssetService.GetMetadata(animId.ToString()); | ||
593 | if (amd != null) | ||
594 | animName = amd.Name; | ||
595 | else | ||
596 | animName = "Unknown"; | ||
597 | } | ||
598 | |||
599 | return animName; | ||
600 | } | ||
560 | } | 601 | } |
561 | } | 602 | } |
diff --git a/OpenSim/Region/Framework/Scenes/EntityManager.cs b/OpenSim/Region/Framework/Scenes/EntityManager.cs index b788a3c..7181313 100644 --- a/OpenSim/Region/Framework/Scenes/EntityManager.cs +++ b/OpenSim/Region/Framework/Scenes/EntityManager.cs | |||
@@ -31,6 +31,7 @@ using System.Collections.Generic; | |||
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using log4net; | 32 | using log4net; |
33 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | using OpenSim.Framework; | ||
34 | 35 | ||
35 | namespace OpenSim.Region.Framework.Scenes | 36 | namespace OpenSim.Region.Framework.Scenes |
36 | { | 37 | { |
@@ -38,7 +39,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
38 | { | 39 | { |
39 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 40 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
40 | 41 | ||
41 | private readonly DoubleDictionary<UUID, uint, EntityBase> m_entities = new DoubleDictionary<UUID, uint, EntityBase>(); | 42 | private readonly DoubleDictionaryThreadAbortSafe<UUID, uint, EntityBase> m_entities |
43 | = new DoubleDictionaryThreadAbortSafe<UUID, uint, EntityBase>(); | ||
42 | 44 | ||
43 | public int Count | 45 | public int Count |
44 | { | 46 | { |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 5b1c9f4..ac5f433 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -755,7 +755,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
755 | public event ScriptTimerEvent OnScriptTimerEvent; | 755 | public event ScriptTimerEvent OnScriptTimerEvent; |
756 | */ | 756 | */ |
757 | 757 | ||
758 | public delegate void EstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool EstateSun, float LindenHour); | 758 | public delegate void EstateToolsSunUpdate(ulong regionHandle); |
759 | public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID); | 759 | public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID); |
760 | 760 | ||
761 | public event EstateToolsSunUpdate OnEstateToolsSunUpdate; | 761 | public event EstateToolsSunUpdate OnEstateToolsSunUpdate; |
@@ -2536,13 +2536,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2536 | } | 2536 | } |
2537 | 2537 | ||
2538 | /// <summary> | 2538 | /// <summary> |
2539 | /// Updates the system as to how the position of the sun should be handled. | 2539 | /// Called when the sun's position parameters have changed in the Region and/or Estate |
2540 | /// </summary> | 2540 | /// </summary> |
2541 | /// <param name="regionHandle"></param> | 2541 | /// <param name="regionHandle">The region that changed</param> |
2542 | /// <param name="FixedTime">True if the Sun Position is fixed</param> | 2542 | public void TriggerEstateToolsSunUpdate(ulong regionHandle) |
2543 | /// <param name="useEstateTime">True if the Estate Settings should be used instead of region</param> | ||
2544 | /// <param name="FixedSunHour">The hour 0.0 <= FixedSunHour <= 24.0 at which the sun is fixed at. Sun Hour 0 is sun-rise, when Day/Night ratio is 1:1</param> | ||
2545 | public void TriggerEstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool useEstateTime, float FixedSunHour) | ||
2546 | { | 2543 | { |
2547 | EstateToolsSunUpdate handlerEstateToolsSunUpdate = OnEstateToolsSunUpdate; | 2544 | EstateToolsSunUpdate handlerEstateToolsSunUpdate = OnEstateToolsSunUpdate; |
2548 | if (handlerEstateToolsSunUpdate != null) | 2545 | if (handlerEstateToolsSunUpdate != null) |
@@ -2551,7 +2548,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2551 | { | 2548 | { |
2552 | try | 2549 | try |
2553 | { | 2550 | { |
2554 | d(regionHandle, FixedTime, useEstateTime, FixedSunHour); | 2551 | d(regionHandle); |
2555 | } | 2552 | } |
2556 | catch (Exception e) | 2553 | catch (Exception e) |
2557 | { | 2554 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index c9d1205..9f0a0e2 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -683,12 +683,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
683 | itemCopy.SalePrice = item.SalePrice; | 683 | itemCopy.SalePrice = item.SalePrice; |
684 | itemCopy.SaleType = item.SaleType; | 684 | itemCopy.SaleType = item.SaleType; |
685 | 685 | ||
686 | if (AddInventoryItem(itemCopy)) | 686 | IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>(); |
687 | { | 687 | if (invAccess != null) |
688 | IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>(); | 688 | invAccess.TransferInventoryAssets(itemCopy, senderId, recipient); |
689 | if (invAccess != null) | 689 | AddInventoryItem(itemCopy); |
690 | Util.FireAndForget(delegate { invAccess.TransferInventoryAssets(itemCopy, senderId, recipient); }); | ||
691 | } | ||
692 | 690 | ||
693 | if (!Permissions.BypassPermissions()) | 691 | if (!Permissions.BypassPermissions()) |
694 | { | 692 | { |
@@ -1785,6 +1783,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1785 | /// <returns>The part where the script was rezzed if successful. False otherwise.</returns> | 1783 | /// <returns>The part where the script was rezzed if successful. False otherwise.</returns> |
1786 | public SceneObjectPart RezNewScript(UUID agentID, InventoryItemBase itemBase) | 1784 | public SceneObjectPart RezNewScript(UUID agentID, InventoryItemBase itemBase) |
1787 | { | 1785 | { |
1786 | return RezNewScript( | ||
1787 | agentID, | ||
1788 | itemBase, | ||
1789 | "default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"); | ||
1790 | } | ||
1791 | |||
1792 | /// <summary> | ||
1793 | /// Rez a new script from nothing with given script text. | ||
1794 | /// </summary> | ||
1795 | /// <param name="remoteClient"></param> | ||
1796 | /// <param name="itemBase">Template item.</param> | ||
1797 | /// <param name="scriptText"></param> | ||
1798 | /// <returns>The part where the script was rezzed if successful. False otherwise.</returns> | ||
1799 | public SceneObjectPart RezNewScript(UUID agentID, InventoryItemBase itemBase, string scriptText) | ||
1800 | { | ||
1788 | // The part ID is the folder ID! | 1801 | // The part ID is the folder ID! |
1789 | SceneObjectPart part = GetSceneObjectPart(itemBase.Folder); | 1802 | SceneObjectPart part = GetSceneObjectPart(itemBase.Folder); |
1790 | if (part == null) | 1803 | if (part == null) |
@@ -1804,9 +1817,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1804 | return null; | 1817 | return null; |
1805 | } | 1818 | } |
1806 | 1819 | ||
1807 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, | 1820 | AssetBase asset |
1808 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n\n touch_start(integer num)\n {\n }\n}"), | 1821 | = CreateAsset( |
1809 | agentID); | 1822 | itemBase.Name, |
1823 | itemBase.Description, | ||
1824 | (sbyte)itemBase.AssetType, | ||
1825 | Encoding.ASCII.GetBytes(scriptText), | ||
1826 | agentID); | ||
1827 | |||
1810 | AssetService.Store(asset); | 1828 | AssetService.Store(asset); |
1811 | 1829 | ||
1812 | TaskInventoryItem taskItem = new TaskInventoryItem(); | 1830 | TaskInventoryItem taskItem = new TaskInventoryItem(); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 9d07537..f229e33 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -68,14 +68,84 @@ namespace OpenSim.Region.Framework.Scenes | |||
68 | public bool EmergencyMonitoring = false; | 68 | public bool EmergencyMonitoring = false; |
69 | 69 | ||
70 | /// <summary> | 70 | /// <summary> |
71 | /// Show debug information about animations. | ||
72 | /// </summary> | ||
73 | public bool DebugAnimations { get; set; } | ||
74 | |||
75 | /// <summary> | ||
71 | /// Show debug information about teleports. | 76 | /// Show debug information about teleports. |
72 | /// </summary> | 77 | /// </summary> |
73 | public bool DebugTeleporting { get; private set; } | 78 | public bool DebugTeleporting { get; set; } |
74 | 79 | ||
75 | /// <summary> | 80 | /// <summary> |
76 | /// Show debug information about the scene loop. | 81 | /// Show debug information about the scene loop. |
77 | /// </summary> | 82 | /// </summary> |
78 | public bool DebugUpdates { get; private set; } | 83 | public bool DebugUpdates { get; set; } |
84 | |||
85 | /// <summary> | ||
86 | /// If true then the scene is saved to persistent storage periodically, every m_update_backup frames and | ||
87 | /// if objects meet required conditions (m_dontPersistBefore and m_dontPersistAfter). | ||
88 | /// </summary> | ||
89 | /// <remarks> | ||
90 | /// Even if false, the scene will still be saved on clean shutdown. | ||
91 | /// FIXME: Currently, setting this to false will mean that objects are not periodically returned from parcels. | ||
92 | /// This needs to be fixed. | ||
93 | /// </remarks> | ||
94 | public bool PeriodicBackup { get; set; } | ||
95 | |||
96 | /// <summary> | ||
97 | /// If false then the scene is never saved to persistence storage even if PeriodicBackup == true and even | ||
98 | /// if the scene is being shut down for the final time. | ||
99 | /// </summary> | ||
100 | public bool UseBackup { get; set; } | ||
101 | |||
102 | /// <summary> | ||
103 | /// If false then physical objects are disabled, though collisions will continue as normal. | ||
104 | /// </summary> | ||
105 | public bool PhysicsEnabled { get; set; } | ||
106 | |||
107 | /// <summary> | ||
108 | /// If false then scripts are not enabled on the smiulator | ||
109 | /// </summary> | ||
110 | public bool ScriptsEnabled | ||
111 | { | ||
112 | get { return m_scripts_enabled; } | ||
113 | set | ||
114 | { | ||
115 | if (m_scripts_enabled != value) | ||
116 | { | ||
117 | if (!value) | ||
118 | { | ||
119 | m_log.Info("Stopping all Scripts in Scene"); | ||
120 | |||
121 | EntityBase[] entities = Entities.GetEntities(); | ||
122 | foreach (EntityBase ent in entities) | ||
123 | { | ||
124 | if (ent is SceneObjectGroup) | ||
125 | ((SceneObjectGroup)ent).RemoveScriptInstances(false); | ||
126 | } | ||
127 | } | ||
128 | else | ||
129 | { | ||
130 | m_log.Info("Starting all Scripts in Scene"); | ||
131 | |||
132 | EntityBase[] entities = Entities.GetEntities(); | ||
133 | foreach (EntityBase ent in entities) | ||
134 | { | ||
135 | if (ent is SceneObjectGroup) | ||
136 | { | ||
137 | SceneObjectGroup sog = (SceneObjectGroup)ent; | ||
138 | sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0); | ||
139 | sog.ResumeScripts(); | ||
140 | } | ||
141 | } | ||
142 | } | ||
143 | |||
144 | m_scripts_enabled = value; | ||
145 | } | ||
146 | } | ||
147 | } | ||
148 | private bool m_scripts_enabled; | ||
79 | 149 | ||
80 | public SynchronizeSceneHandler SynchronizeScene; | 150 | public SynchronizeSceneHandler SynchronizeScene; |
81 | 151 | ||
@@ -284,8 +354,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
284 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); | 354 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); |
285 | private Dictionary<UUID, int> m_groupsWithTargets = new Dictionary<UUID, int>(); | 355 | private Dictionary<UUID, int> m_groupsWithTargets = new Dictionary<UUID, int>(); |
286 | 356 | ||
287 | private bool m_physics_enabled = true; | ||
288 | private bool m_scripts_enabled = true; | ||
289 | private string m_defaultScriptEngine; | 357 | private string m_defaultScriptEngine; |
290 | 358 | ||
291 | /// <summary> | 359 | /// <summary> |
@@ -348,7 +416,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
348 | 416 | ||
349 | private Timer m_mapGenerationTimer = new Timer(); | 417 | private Timer m_mapGenerationTimer = new Timer(); |
350 | private bool m_generateMaptiles; | 418 | private bool m_generateMaptiles; |
351 | private bool m_useBackup = true; | ||
352 | 419 | ||
353 | #endregion Fields | 420 | #endregion Fields |
354 | 421 | ||
@@ -614,11 +681,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
614 | get { return m_authenticateHandler; } | 681 | get { return m_authenticateHandler; } |
615 | } | 682 | } |
616 | 683 | ||
617 | public bool UseBackup | ||
618 | { | ||
619 | get { return m_useBackup; } | ||
620 | } | ||
621 | |||
622 | // an instance to the physics plugin's Scene object. | 684 | // an instance to the physics plugin's Scene object. |
623 | public PhysicsScene PhysicsScene | 685 | public PhysicsScene PhysicsScene |
624 | { | 686 | { |
@@ -762,15 +824,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
762 | // | 824 | // |
763 | // Out of memory | 825 | // Out of memory |
764 | // Operating system has killed the plugin | 826 | // Operating system has killed the plugin |
765 | m_sceneGraph.UnRecoverableError += RestartNow; | 827 | m_sceneGraph.UnRecoverableError |
828 | += () => | ||
829 | { | ||
830 | m_log.ErrorFormat("[SCENE]: Restarting region {0} due to unrecoverable physics crash", Name); | ||
831 | RestartNow(); | ||
832 | }; | ||
766 | 833 | ||
767 | RegisterDefaultSceneEvents(); | 834 | RegisterDefaultSceneEvents(); |
768 | 835 | ||
769 | DumpAssetsToFile = dumpAssetsToFile; | 836 | DumpAssetsToFile = dumpAssetsToFile; |
770 | 837 | ||
838 | // XXX: Don't set the public property since we don't want to activate here. This needs to be handled | ||
839 | // better in the future. | ||
771 | m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts; | 840 | m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts; |
772 | 841 | ||
773 | m_physics_enabled = !RegionInfo.RegionSettings.DisablePhysics; | 842 | PhysicsEnabled = !RegionInfo.RegionSettings.DisablePhysics; |
774 | 843 | ||
775 | m_simulatorVersion = simulatorVersion + " (" + Util.GetRuntimeInformation() + ")"; | 844 | m_simulatorVersion = simulatorVersion + " (" + Util.GetRuntimeInformation() + ")"; |
776 | 845 | ||
@@ -787,8 +856,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
787 | StartDisabled = startupConfig.GetBoolean("StartDisabled", false); | 856 | StartDisabled = startupConfig.GetBoolean("StartDisabled", false); |
788 | 857 | ||
789 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); | 858 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); |
790 | m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); | 859 | UseBackup = startupConfig.GetBoolean("UseSceneBackup", UseBackup); |
791 | if (!m_useBackup) | 860 | if (!UseBackup) |
792 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); | 861 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); |
793 | 862 | ||
794 | //Animation states | 863 | //Animation states |
@@ -965,6 +1034,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
965 | { | 1034 | { |
966 | PhysicalPrims = true; | 1035 | PhysicalPrims = true; |
967 | CollidablePrims = true; | 1036 | CollidablePrims = true; |
1037 | PhysicsEnabled = true; | ||
1038 | |||
1039 | PeriodicBackup = true; | ||
1040 | UseBackup = true; | ||
968 | 1041 | ||
969 | BordersLocked = true; | 1042 | BordersLocked = true; |
970 | Border northBorder = new Border(); | 1043 | Border northBorder = new Border(); |
@@ -1207,83 +1280,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1207 | } | 1280 | } |
1208 | } | 1281 | } |
1209 | 1282 | ||
1210 | public void SetSceneCoreDebug(Dictionary<string, string> options) | ||
1211 | { | ||
1212 | if (options.ContainsKey("active")) | ||
1213 | { | ||
1214 | bool active; | ||
1215 | |||
1216 | if (bool.TryParse(options["active"], out active)) | ||
1217 | Active = active; | ||
1218 | } | ||
1219 | |||
1220 | if (options.ContainsKey("scripting")) | ||
1221 | { | ||
1222 | bool enableScripts = true; | ||
1223 | if (bool.TryParse(options["scripting"], out enableScripts) && m_scripts_enabled != enableScripts) | ||
1224 | { | ||
1225 | if (!enableScripts) | ||
1226 | { | ||
1227 | m_log.Info("Stopping all Scripts in Scene"); | ||
1228 | |||
1229 | EntityBase[] entities = Entities.GetEntities(); | ||
1230 | foreach (EntityBase ent in entities) | ||
1231 | { | ||
1232 | if (ent is SceneObjectGroup) | ||
1233 | ((SceneObjectGroup)ent).RemoveScriptInstances(false); | ||
1234 | } | ||
1235 | } | ||
1236 | else | ||
1237 | { | ||
1238 | m_log.Info("Starting all Scripts in Scene"); | ||
1239 | |||
1240 | EntityBase[] entities = Entities.GetEntities(); | ||
1241 | foreach (EntityBase ent in entities) | ||
1242 | { | ||
1243 | if (ent is SceneObjectGroup) | ||
1244 | { | ||
1245 | SceneObjectGroup sog = (SceneObjectGroup)ent; | ||
1246 | sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0); | ||
1247 | sog.ResumeScripts(); | ||
1248 | } | ||
1249 | } | ||
1250 | } | ||
1251 | |||
1252 | m_scripts_enabled = enableScripts; | ||
1253 | } | ||
1254 | } | ||
1255 | |||
1256 | if (options.ContainsKey("physics")) | ||
1257 | { | ||
1258 | bool enablePhysics; | ||
1259 | if (bool.TryParse(options["physics"], out enablePhysics)) | ||
1260 | m_physics_enabled = enablePhysics; | ||
1261 | } | ||
1262 | |||
1263 | // if (options.ContainsKey("collisions")) | ||
1264 | // { | ||
1265 | // // TODO: Implement. If false, should stop objects colliding, though possibly should still allow | ||
1266 | // // the avatar themselves to collide with the ground. | ||
1267 | // } | ||
1268 | |||
1269 | if (options.ContainsKey("teleport")) | ||
1270 | { | ||
1271 | bool enableTeleportDebugging; | ||
1272 | if (bool.TryParse(options["teleport"], out enableTeleportDebugging)) | ||
1273 | DebugTeleporting = enableTeleportDebugging; | ||
1274 | } | ||
1275 | |||
1276 | if (options.ContainsKey("updates")) | ||
1277 | { | ||
1278 | bool enableUpdateDebugging; | ||
1279 | if (bool.TryParse(options["updates"], out enableUpdateDebugging)) | ||
1280 | { | ||
1281 | DebugUpdates = enableUpdateDebugging; | ||
1282 | GcNotify.Enabled = DebugUpdates; | ||
1283 | } | ||
1284 | } | ||
1285 | } | ||
1286 | |||
1287 | public int GetInaccurateNeighborCount() | 1283 | public int GetInaccurateNeighborCount() |
1288 | { | 1284 | { |
1289 | return m_neighbours.Count; | 1285 | return m_neighbours.Count; |
@@ -1332,16 +1328,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1332 | 1328 | ||
1333 | m_log.Debug("[SCENE]: Persisting changed objects"); | 1329 | m_log.Debug("[SCENE]: Persisting changed objects"); |
1334 | 1330 | ||
1335 | EntityBase[] entities = GetEntities(); | 1331 | Backup(false); |
1336 | foreach (EntityBase entity in entities) | ||
1337 | { | ||
1338 | if (!entity.IsDeleted && entity is SceneObjectGroup && ((SceneObjectGroup)entity).HasGroupChanged) | ||
1339 | { | ||
1340 | ((SceneObjectGroup)entity).ProcessBackup(SimulationDataService, false); | ||
1341 | } | ||
1342 | } | ||
1343 | |||
1344 | m_log.Debug("[SCENE]: Graph close"); | ||
1345 | m_sceneGraph.Close(); | 1332 | m_sceneGraph.Close(); |
1346 | 1333 | ||
1347 | if (!GridService.DeregisterRegion(RegionInfo.RegionID)) | 1334 | if (!GridService.DeregisterRegion(RegionInfo.RegionID)) |
@@ -1568,7 +1555,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1568 | } | 1555 | } |
1569 | 1556 | ||
1570 | tmpMS = Util.EnvironmentTickCount(); | 1557 | tmpMS = Util.EnvironmentTickCount(); |
1571 | if ((Frame % m_update_physics == 0) && m_physics_enabled) | 1558 | if (PhysicsEnabled && Frame % m_update_physics == 0) |
1572 | m_sceneGraph.UpdatePreparePhysics(); | 1559 | m_sceneGraph.UpdatePreparePhysics(); |
1573 | physicsMS2 = Util.EnvironmentTickCountSubtract(tmpMS); | 1560 | physicsMS2 = Util.EnvironmentTickCountSubtract(tmpMS); |
1574 | 1561 | ||
@@ -1583,7 +1570,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1583 | tmpMS = Util.EnvironmentTickCount(); | 1570 | tmpMS = Util.EnvironmentTickCount(); |
1584 | if (Frame % m_update_physics == 0) | 1571 | if (Frame % m_update_physics == 0) |
1585 | { | 1572 | { |
1586 | if (m_physics_enabled) | 1573 | if (PhysicsEnabled) |
1587 | physicsFPS = m_sceneGraph.UpdatePhysics(MinFrameTime); | 1574 | physicsFPS = m_sceneGraph.UpdatePhysics(MinFrameTime); |
1588 | 1575 | ||
1589 | if (SynchronizeScene != null) | 1576 | if (SynchronizeScene != null) |
@@ -1625,7 +1612,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1625 | eventMS = Util.EnvironmentTickCountSubtract(tmpMS); | 1612 | eventMS = Util.EnvironmentTickCountSubtract(tmpMS); |
1626 | } | 1613 | } |
1627 | 1614 | ||
1628 | if (Frame % m_update_backup == 0) | 1615 | if (PeriodicBackup && Frame % m_update_backup == 0) |
1629 | { | 1616 | { |
1630 | tmpMS = Util.EnvironmentTickCount(); | 1617 | tmpMS = Util.EnvironmentTickCount(); |
1631 | UpdateStorageBackup(); | 1618 | UpdateStorageBackup(); |
@@ -5621,33 +5608,7 @@ Environment.Exit(1); | |||
5621 | 5608 | ||
5622 | public void TriggerEstateSunUpdate() | 5609 | public void TriggerEstateSunUpdate() |
5623 | { | 5610 | { |
5624 | float sun; | 5611 | EventManager.TriggerEstateToolsSunUpdate(RegionInfo.RegionHandle); |
5625 | if (RegionInfo.RegionSettings.UseEstateSun) | ||
5626 | { | ||
5627 | sun = (float)RegionInfo.EstateSettings.SunPosition; | ||
5628 | if (RegionInfo.EstateSettings.UseGlobalTime) | ||
5629 | { | ||
5630 | sun = EventManager.GetCurrentTimeAsSunLindenHour() - 6.0f; | ||
5631 | } | ||
5632 | |||
5633 | // | ||
5634 | EventManager.TriggerEstateToolsSunUpdate( | ||
5635 | RegionInfo.RegionHandle, | ||
5636 | RegionInfo.EstateSettings.FixedSun, | ||
5637 | RegionInfo.RegionSettings.UseEstateSun, | ||
5638 | sun); | ||
5639 | } | ||
5640 | else | ||
5641 | { | ||
5642 | // Use the Sun Position from the Region Settings | ||
5643 | sun = (float)RegionInfo.RegionSettings.SunPosition - 6.0f; | ||
5644 | |||
5645 | EventManager.TriggerEstateToolsSunUpdate( | ||
5646 | RegionInfo.RegionHandle, | ||
5647 | RegionInfo.RegionSettings.FixedSun, | ||
5648 | RegionInfo.RegionSettings.UseEstateSun, | ||
5649 | sun); | ||
5650 | } | ||
5651 | } | 5612 | } |
5652 | 5613 | ||
5653 | private void HandleReloadEstate(string module, string[] cmd) | 5614 | private void HandleReloadEstate(string module, string[] cmd) |
@@ -6043,10 +6004,17 @@ Environment.Exit(1); | |||
6043 | GC.Collect(); | 6004 | GC.Collect(); |
6044 | } | 6005 | } |
6045 | 6006 | ||
6046 | // Wrappers to get physics modules retrieve assets. Has to be done this way | 6007 | /// <summary> |
6047 | // because we can't assign the asset service to physics directly - at the | 6008 | /// Wrappers to get physics modules retrieve assets. |
6048 | // time physics are instantiated it's not registered but it will be by | 6009 | /// </summary> |
6049 | // the time the first prim exists. | 6010 | /// <remarks> |
6011 | /// Has to be done this way | ||
6012 | /// because we can't assign the asset service to physics directly - at the | ||
6013 | /// time physics are instantiated it's not registered but it will be by | ||
6014 | /// the time the first prim exists. | ||
6015 | /// </remarks> | ||
6016 | /// <param name="assetID"></param> | ||
6017 | /// <param name="callback"></param> | ||
6050 | public void PhysicsRequestAsset(UUID assetID, AssetReceivedDelegate callback) | 6018 | public void PhysicsRequestAsset(UUID assetID, AssetReceivedDelegate callback) |
6051 | { | 6019 | { |
6052 | AssetService.Get(assetID.ToString(), callback, PhysicsAssetReceived); | 6020 | AssetService.Get(assetID.ToString(), callback, PhysicsAssetReceived); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index ed1bbd8..0f5d116 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -101,6 +101,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
101 | /// </summary> | 101 | /// </summary> |
102 | public partial class SceneObjectGroup : EntityBase, ISceneObject | 102 | public partial class SceneObjectGroup : EntityBase, ISceneObject |
103 | { | 103 | { |
104 | // Axis selection bitmask used by SetAxisRotation() | ||
105 | // Just happen to be the same bits used by llSetStatus() and defined in ScriptBaseClass. | ||
106 | public enum axisSelect : int | ||
107 | { | ||
108 | STATUS_ROTATE_X = 0x002, | ||
109 | STATUS_ROTATE_Y = 0x004, | ||
110 | STATUS_ROTATE_Z = 0x008, | ||
111 | } | ||
112 | |||
104 | // private PrimCountTaintedDelegate handlerPrimCountTainted = null; | 113 | // private PrimCountTaintedDelegate handlerPrimCountTainted = null; |
105 | 114 | ||
106 | /// <summary> | 115 | /// <summary> |
@@ -512,11 +521,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
512 | 521 | ||
513 | if (Scene != null) | 522 | if (Scene != null) |
514 | { | 523 | { |
515 | // if ((Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) | 524 | if ( |
516 | // || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) | 525 | // (Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) |
517 | // && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) | 526 | // || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) |
518 | if ((Scene.TestBorderCross(val, Cardinals.E) || Scene.TestBorderCross(val, Cardinals.W) | 527 | // || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) |
519 | || Scene.TestBorderCross(val, Cardinals.N) || Scene.TestBorderCross(val, Cardinals.S)) | 528 | // || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) |
529 | // Experimental change for better border crossings. | ||
530 | // The commented out original lines above would, it seems, trigger | ||
531 | // a border crossing a little early or late depending on which | ||
532 | // direction the object was moving. | ||
533 | (Scene.TestBorderCross(val, Cardinals.E) | ||
534 | || Scene.TestBorderCross(val, Cardinals.W) | ||
535 | || Scene.TestBorderCross(val, Cardinals.N) | ||
536 | || Scene.TestBorderCross(val, Cardinals.S)) | ||
520 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) | 537 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) |
521 | { | 538 | { |
522 | IEntityTransferModule entityTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); | 539 | IEntityTransferModule entityTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
@@ -935,6 +952,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
935 | /// </remarks> | 952 | /// </remarks> |
936 | public UUID FromFolderID { get; set; } | 953 | public UUID FromFolderID { get; set; } |
937 | 954 | ||
955 | /// <summary> | ||
956 | /// IDs of all avatars sat on this scene object. | ||
957 | /// </summary> | ||
958 | /// <remarks> | ||
959 | /// We need this so that we can maintain a linkset wide ordering of avatars sat on different parts. | ||
960 | /// This must be locked before it is read or written. | ||
961 | /// SceneObjectPart sitting avatar add/remove code also locks on this object to avoid race conditions. | ||
962 | /// No avatar should appear more than once in this list. | ||
963 | /// Do not manipulate this list directly - use the Add/Remove sitting avatar methods on SceneObjectPart. | ||
964 | /// </remarks> | ||
965 | protected internal List<UUID> m_sittingAvatars = new List<UUID>(); | ||
966 | |||
938 | #endregion | 967 | #endregion |
939 | 968 | ||
940 | // ~SceneObjectGroup() | 969 | // ~SceneObjectGroup() |
@@ -4509,17 +4538,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
4509 | } | 4538 | } |
4510 | 4539 | ||
4511 | /// <summary> | 4540 | /// <summary> |
4541 | /// Get a copy of the list of sitting avatars on all prims of this object. | ||
4542 | /// </summary> | ||
4543 | /// <remarks> | ||
4544 | /// This is sorted by the order in which avatars sat down. If an avatar stands up then all avatars that sat | ||
4545 | /// down after it move one place down the list. | ||
4546 | /// </remarks> | ||
4547 | /// <returns>A list of the sitting avatars. Returns an empty list if there are no sitting avatars.</returns> | ||
4548 | public List<UUID> GetSittingAvatars() | ||
4549 | { | ||
4550 | lock (m_sittingAvatars) | ||
4551 | return new List<UUID>(m_sittingAvatars); | ||
4552 | } | ||
4553 | |||
4554 | /// <summary> | ||
4512 | /// Gets the number of sitting avatars. | 4555 | /// Gets the number of sitting avatars. |
4513 | /// </summary> | 4556 | /// </summary> |
4514 | /// <remarks>This applies to all sitting avatars whether there is a sit target set or not.</remarks> | 4557 | /// <remarks>This applies to all sitting avatars whether there is a sit target set or not.</remarks> |
4515 | /// <returns></returns> | 4558 | /// <returns></returns> |
4516 | public int GetSittingAvatarsCount() | 4559 | public int GetSittingAvatarsCount() |
4517 | { | 4560 | { |
4518 | int count = 0; | 4561 | lock (m_sittingAvatars) |
4519 | 4562 | return m_sittingAvatars.Count; | |
4520 | Array.ForEach<SceneObjectPart>(m_parts.GetArray(), p => count += p.GetSittingAvatarsCount()); | ||
4521 | |||
4522 | return count; | ||
4523 | } | 4563 | } |
4524 | 4564 | ||
4525 | public override string ToString() | 4565 | public override string ToString() |
@@ -4528,7 +4568,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4528 | } | 4568 | } |
4529 | 4569 | ||
4530 | #region ISceneObject | 4570 | #region ISceneObject |
4531 | 4571 | ||
4532 | public virtual ISceneObject CloneForNewScene() | 4572 | public virtual ISceneObject CloneForNewScene() |
4533 | { | 4573 | { |
4534 | SceneObjectGroup sog = Copy(false); | 4574 | SceneObjectGroup sog = Copy(false); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 8528edc..0fe9842 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1342,7 +1342,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1342 | public UUID SitTargetAvatar { get; set; } | 1342 | public UUID SitTargetAvatar { get; set; } |
1343 | 1343 | ||
1344 | /// <summary> | 1344 | /// <summary> |
1345 | /// IDs of all avatars start on this object part. | 1345 | /// IDs of all avatars sat on this part. |
1346 | /// </summary> | 1346 | /// </summary> |
1347 | /// <remarks> | 1347 | /// <remarks> |
1348 | /// We need to track this so that we can stop sat upon prims from being attached. | 1348 | /// We need to track this so that we can stop sat upon prims from being attached. |
@@ -2431,11 +2431,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2431 | public int GetAxisRotation(int axis) | 2431 | public int GetAxisRotation(int axis) |
2432 | { | 2432 | { |
2433 | //Cannot use ScriptBaseClass constants as no referance to it currently. | 2433 | //Cannot use ScriptBaseClass constants as no referance to it currently. |
2434 | if (axis == 2)//STATUS_ROTATE_X | 2434 | if (axis == (int)SceneObjectGroup.axisSelect.STATUS_ROTATE_X) |
2435 | return STATUS_ROTATE_X; | 2435 | return STATUS_ROTATE_X; |
2436 | if (axis == 4)//STATUS_ROTATE_Y | 2436 | if (axis == (int)SceneObjectGroup.axisSelect.STATUS_ROTATE_Y) |
2437 | return STATUS_ROTATE_Y; | 2437 | return STATUS_ROTATE_Y; |
2438 | if (axis == 8)//STATUS_ROTATE_Z | 2438 | if (axis == (int)SceneObjectGroup.axisSelect.STATUS_ROTATE_Z) |
2439 | return STATUS_ROTATE_Z; | 2439 | return STATUS_ROTATE_Z; |
2440 | 2440 | ||
2441 | return 0; | 2441 | return 0; |
@@ -2470,18 +2470,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2470 | return new Vector3(0, 0, 0); | 2470 | return new Vector3(0, 0, 0); |
2471 | 2471 | ||
2472 | return ParentGroup.GetGeometricCenter(); | 2472 | return ParentGroup.GetGeometricCenter(); |
2473 | |||
2474 | /* | ||
2475 | PhysicsActor pa = PhysActor; | ||
2476 | |||
2477 | if (pa != null) | ||
2478 | { | ||
2479 | Vector3 vtmp = pa.CenterOfMass; | ||
2480 | return vtmp; | ||
2481 | } | ||
2482 | else | ||
2483 | return new Vector3(0, 0, 0); | ||
2484 | */ | ||
2485 | } | 2473 | } |
2486 | 2474 | ||
2487 | public float GetMass() | 2475 | public float GetMass() |
@@ -2895,11 +2883,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2895 | 2883 | ||
2896 | public void PhysicsOutOfBounds(Vector3 pos) | 2884 | public void PhysicsOutOfBounds(Vector3 pos) |
2897 | { | 2885 | { |
2898 | m_log.Error("[PHYSICS]: Physical Object went out of bounds."); | 2886 | // Note: This is only being called on the root prim at this time. |
2887 | |||
2888 | m_log.ErrorFormat( | ||
2889 | "[SCENE OBJECT PART]: Physical object {0}, localID {1} went out of bounds at {2} in {3}. Stopping at {4} and making non-physical.", | ||
2890 | Name, LocalId, pos, ParentGroup.Scene.Name, AbsolutePosition); | ||
2899 | 2891 | ||
2900 | RemFlag(PrimFlags.Physics); | 2892 | RemFlag(PrimFlags.Physics); |
2901 | DoPhysicsPropertyUpdate(false, true); | 2893 | DoPhysicsPropertyUpdate(false, true); |
2902 | //ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | ||
2903 | } | 2894 | } |
2904 | 2895 | ||
2905 | public void PhysicsRequestingTerseUpdate() | 2896 | public void PhysicsRequestingTerseUpdate() |
@@ -3322,13 +3313,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3322 | ParentGroup.SetAxisRotation(axis, rotate); | 3313 | ParentGroup.SetAxisRotation(axis, rotate); |
3323 | 3314 | ||
3324 | //Cannot use ScriptBaseClass constants as no referance to it currently. | 3315 | //Cannot use ScriptBaseClass constants as no referance to it currently. |
3325 | if (axis == 2)//STATUS_ROTATE_X | 3316 | if ((axis & (int)SceneObjectGroup.axisSelect.STATUS_ROTATE_X) != 0) |
3326 | STATUS_ROTATE_X = rotate; | 3317 | STATUS_ROTATE_X = rotate; |
3327 | 3318 | ||
3328 | if (axis == 4)//STATUS_ROTATE_Y | 3319 | if ((axis & (int)SceneObjectGroup.axisSelect.STATUS_ROTATE_Y) != 0) |
3329 | STATUS_ROTATE_Y = rotate; | 3320 | STATUS_ROTATE_Y = rotate; |
3330 | 3321 | ||
3331 | if (axis == 8)//STATUS_ROTATE_Z | 3322 | if ((axis & (int)SceneObjectGroup.axisSelect.STATUS_ROTATE_Z) != 0) |
3332 | STATUS_ROTATE_Z = rotate; | 3323 | STATUS_ROTATE_Z = rotate; |
3333 | } | 3324 | } |
3334 | 3325 | ||
@@ -4558,7 +4549,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4558 | if (ParentGroup.RootPart == this) | 4549 | if (ParentGroup.RootPart == this) |
4559 | AngularVelocity = new Vector3(0, 0, 0); | 4550 | AngularVelocity = new Vector3(0, 0, 0); |
4560 | } | 4551 | } |
4561 | else | 4552 | else if (SetVD != wasVD) |
4562 | { | 4553 | { |
4563 | if (ParentGroup.Scene.CollidablePrims) | 4554 | if (ParentGroup.Scene.CollidablePrims) |
4564 | { | 4555 | { |
@@ -4646,9 +4637,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4646 | PhysicsShapeType, | 4637 | PhysicsShapeType, |
4647 | m_localId); | 4638 | m_localId); |
4648 | } | 4639 | } |
4649 | catch (Exception ex) | 4640 | catch (Exception e) |
4650 | { | 4641 | { |
4651 | m_log.ErrorFormat("[SCENE]: AddToPhysics object {0} failed: {1}", m_uuid, ex.Message); | 4642 | m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom. e={1}", m_uuid, e); |
4652 | pa = null; | 4643 | pa = null; |
4653 | } | 4644 | } |
4654 | 4645 | ||
@@ -5202,18 +5193,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
5202 | /// <param name='avatarId'></param> | 5193 | /// <param name='avatarId'></param> |
5203 | protected internal bool AddSittingAvatar(UUID avatarId) | 5194 | protected internal bool AddSittingAvatar(UUID avatarId) |
5204 | { | 5195 | { |
5205 | if (IsSitTargetSet && SitTargetAvatar == UUID.Zero) | 5196 | lock (ParentGroup.m_sittingAvatars) |
5206 | SitTargetAvatar = avatarId; | 5197 | { |
5198 | if (IsSitTargetSet && SitTargetAvatar == UUID.Zero) | ||
5199 | SitTargetAvatar = avatarId; | ||
5207 | 5200 | ||
5208 | HashSet<UUID> sittingAvatars = m_sittingAvatars; | 5201 | if (m_sittingAvatars == null) |
5202 | m_sittingAvatars = new HashSet<UUID>(); | ||
5209 | 5203 | ||
5210 | if (sittingAvatars == null) | 5204 | if (m_sittingAvatars.Add(avatarId)) |
5211 | sittingAvatars = new HashSet<UUID>(); | 5205 | { |
5206 | ParentGroup.m_sittingAvatars.Add(avatarId); | ||
5212 | 5207 | ||
5213 | lock (sittingAvatars) | 5208 | return true; |
5214 | { | 5209 | } |
5215 | m_sittingAvatars = sittingAvatars; | 5210 | |
5216 | return m_sittingAvatars.Add(avatarId); | 5211 | return false; |
5217 | } | 5212 | } |
5218 | } | 5213 | } |
5219 | 5214 | ||
@@ -5227,27 +5222,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
5227 | /// <param name='avatarId'></param> | 5222 | /// <param name='avatarId'></param> |
5228 | protected internal bool RemoveSittingAvatar(UUID avatarId) | 5223 | protected internal bool RemoveSittingAvatar(UUID avatarId) |
5229 | { | 5224 | { |
5230 | if (SitTargetAvatar == avatarId) | 5225 | lock (ParentGroup.m_sittingAvatars) |
5231 | SitTargetAvatar = UUID.Zero; | 5226 | { |
5232 | 5227 | if (SitTargetAvatar == avatarId) | |
5233 | HashSet<UUID> sittingAvatars = m_sittingAvatars; | 5228 | SitTargetAvatar = UUID.Zero; |
5234 | 5229 | ||
5235 | // This can occur under a race condition where another thread | 5230 | if (m_sittingAvatars == null) |
5236 | if (sittingAvatars == null) | 5231 | return false; |
5237 | return false; | ||
5238 | 5232 | ||
5239 | lock (sittingAvatars) | 5233 | if (m_sittingAvatars.Remove(avatarId)) |
5240 | { | ||
5241 | if (sittingAvatars.Remove(avatarId)) | ||
5242 | { | 5234 | { |
5243 | if (sittingAvatars.Count == 0) | 5235 | if (m_sittingAvatars.Count == 0) |
5244 | m_sittingAvatars = null; | 5236 | m_sittingAvatars = null; |
5245 | 5237 | ||
5238 | ParentGroup.m_sittingAvatars.Remove(avatarId); | ||
5239 | |||
5246 | return true; | 5240 | return true; |
5247 | } | 5241 | } |
5248 | } | ||
5249 | 5242 | ||
5250 | return false; | 5243 | return false; |
5244 | } | ||
5251 | } | 5245 | } |
5252 | 5246 | ||
5253 | /// <summary> | 5247 | /// <summary> |
@@ -5257,16 +5251,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
5257 | /// <returns>A hashset of the sitting avatars. Returns null if there are no sitting avatars.</returns> | 5251 | /// <returns>A hashset of the sitting avatars. Returns null if there are no sitting avatars.</returns> |
5258 | public HashSet<UUID> GetSittingAvatars() | 5252 | public HashSet<UUID> GetSittingAvatars() |
5259 | { | 5253 | { |
5260 | HashSet<UUID> sittingAvatars = m_sittingAvatars; | 5254 | lock (ParentGroup.m_sittingAvatars) |
5261 | |||
5262 | if (sittingAvatars == null) | ||
5263 | { | 5255 | { |
5264 | return null; | 5256 | if (m_sittingAvatars == null) |
5265 | } | 5257 | return null; |
5266 | else | 5258 | else |
5267 | { | 5259 | return new HashSet<UUID>(m_sittingAvatars); |
5268 | lock (sittingAvatars) | ||
5269 | return new HashSet<UUID>(sittingAvatars); | ||
5270 | } | 5260 | } |
5271 | } | 5261 | } |
5272 | 5262 | ||
@@ -5277,13 +5267,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
5277 | /// <returns></returns> | 5267 | /// <returns></returns> |
5278 | public int GetSittingAvatarsCount() | 5268 | public int GetSittingAvatarsCount() |
5279 | { | 5269 | { |
5280 | HashSet<UUID> sittingAvatars = m_sittingAvatars; | 5270 | lock (ParentGroup.m_sittingAvatars) |
5281 | 5271 | { | |
5282 | if (sittingAvatars == null) | 5272 | if (m_sittingAvatars == null) |
5283 | return 0; | 5273 | return 0; |
5284 | 5274 | else | |
5285 | lock (sittingAvatars) | 5275 | return m_sittingAvatars.Count; |
5286 | return sittingAvatars.Count; | 5276 | } |
5287 | } | 5277 | } |
5288 | } | 5278 | } |
5289 | } | 5279 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index a9195f7..f024f52 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -216,8 +216,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
216 | 216 | ||
217 | private Quaternion m_headrotation = Quaternion.Identity; | 217 | private Quaternion m_headrotation = Quaternion.Identity; |
218 | 218 | ||
219 | private string m_nextSitAnimation = String.Empty; | ||
220 | |||
221 | //PauPaw:Proper PID Controler for autopilot************ | 219 | //PauPaw:Proper PID Controler for autopilot************ |
222 | public bool MovingToTarget { get; private set; } | 220 | public bool MovingToTarget { get; private set; } |
223 | public Vector3 MoveToPositionTarget { get; private set; } | 221 | public Vector3 MoveToPositionTarget { get; private set; } |
@@ -591,18 +589,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
591 | set | 589 | set |
592 | { | 590 | { |
593 | m_bodyRot = value; | 591 | m_bodyRot = value; |
594 | // m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot); | ||
595 | if (PhysicsActor != null) | 592 | if (PhysicsActor != null) |
596 | { | 593 | { |
597 | try | 594 | try |
598 | { | 595 | { |
599 | PhysicsActor.Orientation = value; | 596 | PhysicsActor.Orientation = m_bodyRot; |
600 | } | 597 | } |
601 | catch (Exception e) | 598 | catch (Exception e) |
602 | { | 599 | { |
603 | m_log.Error("[SCENE PRESENCE]: Orientation " + e.Message); | 600 | m_log.Error("[SCENE PRESENCE]: Orientation " + e.Message); |
604 | } | 601 | } |
605 | } | 602 | } |
603 | // m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot); | ||
606 | } | 604 | } |
607 | } | 605 | } |
608 | 606 | ||
@@ -2199,28 +2197,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2199 | 2197 | ||
2200 | if (ParentID != 0) | 2198 | if (ParentID != 0) |
2201 | { | 2199 | { |
2200 | if (ParentPart.UUID == targetID) | ||
2201 | return; // already sitting here, ignore | ||
2202 | |||
2202 | StandUp(); | 2203 | StandUp(); |
2203 | } | 2204 | } |
2204 | 2205 | ||
2205 | // if (!String.IsNullOrEmpty(sitAnimation)) | ||
2206 | // { | ||
2207 | // m_nextSitAnimation = sitAnimation; | ||
2208 | // } | ||
2209 | // else | ||
2210 | // { | ||
2211 | m_nextSitAnimation = "SIT"; | ||
2212 | // } | ||
2213 | |||
2214 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | ||
2215 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); | 2206 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); |
2216 | 2207 | ||
2217 | if (part != null) | 2208 | if (part != null) |
2218 | { | 2209 | { |
2219 | if (!String.IsNullOrEmpty(part.SitAnimation)) | ||
2220 | { | ||
2221 | m_nextSitAnimation = part.SitAnimation; | ||
2222 | } | ||
2223 | |||
2224 | m_requestedSitTargetID = part.LocalId; | 2210 | m_requestedSitTargetID = part.LocalId; |
2225 | m_requestedSitTargetUUID = targetID; | 2211 | m_requestedSitTargetUUID = targetID; |
2226 | 2212 | ||
@@ -2341,18 +2327,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2341 | 2327 | ||
2342 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) | 2328 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) |
2343 | { | 2329 | { |
2344 | if (!String.IsNullOrEmpty(m_nextSitAnimation)) | ||
2345 | { | ||
2346 | HandleAgentSit(remoteClient, agentID, m_nextSitAnimation); | ||
2347 | } | ||
2348 | else | ||
2349 | { | ||
2350 | HandleAgentSit(remoteClient, agentID, "SIT"); | ||
2351 | } | ||
2352 | } | ||
2353 | |||
2354 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID, string sitAnimation) | ||
2355 | { | ||
2356 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID); | 2330 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID); |
2357 | 2331 | ||
2358 | if (part != null) | 2332 | if (part != null) |
@@ -2425,7 +2399,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2425 | 2399 | ||
2426 | Velocity = Vector3.Zero; | 2400 | Velocity = Vector3.Zero; |
2427 | RemoveFromPhysicalScene(); | 2401 | RemoveFromPhysicalScene(); |
2428 | 2402 | ||
2403 | String sitAnimation = "SIT"; | ||
2404 | if (!String.IsNullOrEmpty(part.SitAnimation)) | ||
2405 | { | ||
2406 | sitAnimation = part.SitAnimation; | ||
2407 | } | ||
2429 | Animator.TrySetMovementAnimation(sitAnimation); | 2408 | Animator.TrySetMovementAnimation(sitAnimation); |
2430 | SendAvatarDataToAllAgents(); | 2409 | SendAvatarDataToAllAgents(); |
2431 | } | 2410 | } |
@@ -2455,7 +2434,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2455 | 2434 | ||
2456 | public void HandleStopAnim(IClientAPI remoteClient, UUID animID) | 2435 | public void HandleStopAnim(IClientAPI remoteClient, UUID animID) |
2457 | { | 2436 | { |
2458 | Animator.RemoveAnimation(animID); | 2437 | Animator.RemoveAnimation(animID, false); |
2459 | } | 2438 | } |
2460 | 2439 | ||
2461 | public void avnHandleChangeAnim(UUID animID, bool addRemove,bool sendPack) | 2440 | public void avnHandleChangeAnim(UUID animID, bool addRemove,bool sendPack) |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs b/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs index 4a21dc9..e209221 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs | |||
@@ -37,7 +37,7 @@ using OpenSim.Tests.Common; | |||
37 | namespace OpenSim.Region.Framework.Scenes.Tests | 37 | namespace OpenSim.Region.Framework.Scenes.Tests |
38 | { | 38 | { |
39 | [TestFixture] | 39 | [TestFixture] |
40 | public class BorderTests | 40 | public class BorderTests : OpenSimTestCase |
41 | { | 41 | { |
42 | [Test] | 42 | [Test] |
43 | public void TestCross() | 43 | public void TestCross() |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs index ea9fc93..766ce83 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs | |||
@@ -41,7 +41,7 @@ using OpenSim.Tests.Common; | |||
41 | namespace OpenSim.Region.Framework.Scenes.Tests | 41 | namespace OpenSim.Region.Framework.Scenes.Tests |
42 | { | 42 | { |
43 | [TestFixture, LongRunning] | 43 | [TestFixture, LongRunning] |
44 | public class EntityManagerTests | 44 | public class EntityManagerTests : OpenSimTestCase |
45 | { | 45 | { |
46 | static public Random random; | 46 | static public Random random; |
47 | SceneObjectGroup found; | 47 | SceneObjectGroup found; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs index d23c965..575a081 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs | |||
@@ -40,7 +40,7 @@ using OpenSim.Tests.Common.Mock; | |||
40 | namespace OpenSim.Region.Framework.Scenes.Tests | 40 | namespace OpenSim.Region.Framework.Scenes.Tests |
41 | { | 41 | { |
42 | [TestFixture] | 42 | [TestFixture] |
43 | public class SceneGraphTests | 43 | public class SceneGraphTests : OpenSimTestCase |
44 | { | 44 | { |
45 | [Test] | 45 | [Test] |
46 | public void TestDuplicateObject() | 46 | public void TestDuplicateObject() |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneManagerTests.cs index ab56f4e..2d831fa 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneManagerTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneManagerTests.cs | |||
@@ -41,7 +41,7 @@ using OpenSim.Tests.Common.Mock; | |||
41 | namespace OpenSim.Region.Framework.Scenes.Tests | 41 | namespace OpenSim.Region.Framework.Scenes.Tests |
42 | { | 42 | { |
43 | [TestFixture] | 43 | [TestFixture] |
44 | public class SceneManagerTests | 44 | public class SceneManagerTests : OpenSimTestCase |
45 | { | 45 | { |
46 | [Test] | 46 | [Test] |
47 | public void TestClose() | 47 | public void TestClose() |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs index 5b334c6..a07d64c 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | |||
@@ -29,6 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Threading; | 31 | using System.Threading; |
32 | using Nini.Config; | ||
32 | using NUnit.Framework; | 33 | using NUnit.Framework; |
33 | using OpenMetaverse; | 34 | using OpenMetaverse; |
34 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
@@ -182,6 +183,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
182 | /// <summary> | 183 | /// <summary> |
183 | /// Test deleting an object from a scene. | 184 | /// Test deleting an object from a scene. |
184 | /// </summary> | 185 | /// </summary> |
186 | /// <remarks> | ||
187 | /// This is the most basic form of delete. For all more sophisticated forms of derez (done asynchrnously | ||
188 | /// and where object can be taken to user inventory, etc.), see SceneObjectDeRezTests. | ||
189 | /// </remarks> | ||
185 | [Test] | 190 | [Test] |
186 | public void TestDeleteSceneObject() | 191 | public void TestDeleteSceneObject() |
187 | { | 192 | { |
@@ -201,100 +206,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
201 | } | 206 | } |
202 | 207 | ||
203 | /// <summary> | 208 | /// <summary> |
204 | /// Test deleting an object asynchronously | ||
205 | /// </summary> | ||
206 | [Test] | ||
207 | public void TestDeleteSceneObjectAsync() | ||
208 | { | ||
209 | TestHelpers.InMethod(); | ||
210 | //log4net.Config.XmlConfigurator.Configure(); | ||
211 | |||
212 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); | ||
213 | |||
214 | TestScene scene = new SceneHelpers().SetupScene(); | ||
215 | |||
216 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | ||
217 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | ||
218 | sogd.Enabled = false; | ||
219 | |||
220 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene); | ||
221 | |||
222 | IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient; | ||
223 | scene.DeRezObjects(client, new System.Collections.Generic.List<uint>() { so.LocalId }, UUID.Zero, DeRezAction.Delete, UUID.Zero); | ||
224 | |||
225 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); | ||
226 | |||
227 | Assert.That(retrievedPart, Is.Not.Null); | ||
228 | |||
229 | Assert.That(so.IsDeleted, Is.False); | ||
230 | |||
231 | sogd.InventoryDeQueueAndDelete(); | ||
232 | |||
233 | Assert.That(so.IsDeleted, Is.True); | ||
234 | |||
235 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); | ||
236 | Assert.That(retrievedPart2, Is.Null); | ||
237 | } | ||
238 | |||
239 | /// <summary> | ||
240 | /// Test deleting an object asynchronously to user inventory. | ||
241 | /// </summary> | ||
242 | // [Test] | ||
243 | public void TestDeleteSceneObjectAsyncToUserInventory() | ||
244 | { | ||
245 | TestHelpers.InMethod(); | ||
246 | TestHelpers.EnableLogging(); | ||
247 | |||
248 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); | ||
249 | string myObjectName = "Fred"; | ||
250 | |||
251 | TestScene scene = new SceneHelpers().SetupScene(); | ||
252 | |||
253 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | ||
254 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | ||
255 | sogd.Enabled = false; | ||
256 | |||
257 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, myObjectName, agentId); | ||
258 | |||
259 | // Assert.That( | ||
260 | // scene.CommsManager.UserAdminService.AddUser( | ||
261 | // "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId), | ||
262 | // Is.EqualTo(agentId)); | ||
263 | |||
264 | UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, agentId); | ||
265 | InventoryFolderBase folder1 | ||
266 | = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, ua.PrincipalID, "folder1"); | ||
267 | |||
268 | IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient; | ||
269 | scene.DeRezObjects(client, new List<uint>() { so.LocalId }, UUID.Zero, DeRezAction.Take, folder1.ID); | ||
270 | |||
271 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); | ||
272 | |||
273 | Assert.That(retrievedPart, Is.Not.Null); | ||
274 | Assert.That(so.IsDeleted, Is.False); | ||
275 | |||
276 | sogd.InventoryDeQueueAndDelete(); | ||
277 | |||
278 | Assert.That(so.IsDeleted, Is.True); | ||
279 | |||
280 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); | ||
281 | Assert.That(retrievedPart2, Is.Null); | ||
282 | |||
283 | // SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client); | ||
284 | |||
285 | InventoryItemBase retrievedItem | ||
286 | = UserInventoryHelpers.GetInventoryItem( | ||
287 | scene.InventoryService, ua.PrincipalID, "folder1/" + myObjectName); | ||
288 | |||
289 | // Check that we now have the taken part in our inventory | ||
290 | Assert.That(retrievedItem, Is.Not.Null); | ||
291 | |||
292 | // Check that the taken part has actually disappeared | ||
293 | // SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | ||
294 | // Assert.That(retrievedPart, Is.Null); | ||
295 | } | ||
296 | |||
297 | /// <summary> | ||
298 | /// Changing a scene object uuid changes the root part uuid. This is a valid operation if the object is not | 209 | /// Changing a scene object uuid changes the root part uuid. This is a valid operation if the object is not |
299 | /// in a scene and is useful if one wants to supply a UUID directly rather than use the one generated by | 210 | /// in a scene and is useful if one wants to supply a UUID directly rather than use the one generated by |
300 | /// OpenSim. | 211 | /// OpenSim. |
@@ -329,4 +240,4 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
329 | Assert.That(sog.Parts.Length, Is.EqualTo(2)); | 240 | Assert.That(sog.Parts.Length, Is.EqualTo(2)); |
330 | } | 241 | } |
331 | } | 242 | } |
332 | } | 243 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs index 0076f41..c1522e7 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs | |||
@@ -33,22 +33,24 @@ using NUnit.Framework; | |||
33 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenSim.Framework.Communications; | 35 | using OpenSim.Framework.Communications; |
36 | using OpenSim.Region.CoreModules.Framework.InventoryAccess; | ||
36 | using OpenSim.Region.CoreModules.World.Permissions; | 37 | using OpenSim.Region.CoreModules.World.Permissions; |
37 | using OpenSim.Region.Framework.Scenes; | 38 | using OpenSim.Region.Framework.Scenes; |
39 | using OpenSim.Services.Interfaces; | ||
38 | using OpenSim.Tests.Common; | 40 | using OpenSim.Tests.Common; |
39 | using OpenSim.Tests.Common.Mock; | 41 | using OpenSim.Tests.Common.Mock; |
40 | 42 | ||
41 | namespace OpenSim.Region.Framework.Scenes.Tests | 43 | namespace OpenSim.Region.Framework.Scenes.Tests |
42 | { | 44 | { |
43 | /// <summary> | 45 | /// <summary> |
44 | /// Tests derez of scene objects by users. | 46 | /// Tests derez of scene objects. |
45 | /// </summary> | 47 | /// </summary> |
46 | /// <remarks> | 48 | /// <remarks> |
47 | /// This is at a level above the SceneObjectBasicTests, which act on the scene directly. | 49 | /// This is at a level above the SceneObjectBasicTests, which act on the scene directly. |
48 | /// TODO: These tests are very incomplete - they only test for a few conditions. | 50 | /// TODO: These tests are incomplete - need to test more kinds of derez (e.g. return object). |
49 | /// </remarks> | 51 | /// </remarks> |
50 | [TestFixture] | 52 | [TestFixture] |
51 | public class SceneObjectDeRezTests | 53 | public class SceneObjectDeRezTests : OpenSimTestCase |
52 | { | 54 | { |
53 | /// <summary> | 55 | /// <summary> |
54 | /// Test deleting an object from a scene. | 56 | /// Test deleting an object from a scene. |
@@ -76,14 +78,20 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
76 | = new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); | 78 | = new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); |
77 | part.Name = "obj1"; | 79 | part.Name = "obj1"; |
78 | scene.AddNewSceneObject(new SceneObjectGroup(part), false); | 80 | scene.AddNewSceneObject(new SceneObjectGroup(part), false); |
81 | |||
79 | List<uint> localIds = new List<uint>(); | 82 | List<uint> localIds = new List<uint>(); |
80 | localIds.Add(part.LocalId); | 83 | localIds.Add(part.LocalId); |
81 | |||
82 | scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero); | 84 | scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero); |
85 | |||
86 | // Check that object isn't deleted until we crank the sogd handle. | ||
87 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | ||
88 | Assert.That(retrievedPart, Is.Not.Null); | ||
89 | Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False); | ||
90 | |||
83 | sogd.InventoryDeQueueAndDelete(); | 91 | sogd.InventoryDeQueueAndDelete(); |
84 | 92 | ||
85 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | 93 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId); |
86 | Assert.That(retrievedPart, Is.Null); | 94 | Assert.That(retrievedPart2, Is.Null); |
87 | } | 95 | } |
88 | 96 | ||
89 | /// <summary> | 97 | /// <summary> |
@@ -124,6 +132,67 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
124 | // Object should still be in the scene. | 132 | // Object should still be in the scene. |
125 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | 133 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); |
126 | Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID)); | 134 | Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID)); |
127 | } | 135 | } |
136 | |||
137 | /// <summary> | ||
138 | /// Test deleting an object asynchronously to user inventory. | ||
139 | /// </summary> | ||
140 | [Test] | ||
141 | public void TestDeleteSceneObjectAsyncToUserInventory() | ||
142 | { | ||
143 | TestHelpers.InMethod(); | ||
144 | // TestHelpers.EnableLogging(); | ||
145 | |||
146 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); | ||
147 | string myObjectName = "Fred"; | ||
148 | |||
149 | TestScene scene = new SceneHelpers().SetupScene(); | ||
150 | |||
151 | IConfigSource configSource = new IniConfigSource(); | ||
152 | IConfig config = configSource.AddConfig("Modules"); | ||
153 | config.Set("InventoryAccessModule", "BasicInventoryAccessModule"); | ||
154 | SceneHelpers.SetupSceneModules( | ||
155 | scene, configSource, new object[] { new BasicInventoryAccessModule() }); | ||
156 | |||
157 | SceneHelpers.SetupSceneModules(scene, new object[] { }); | ||
158 | |||
159 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | ||
160 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | ||
161 | sogd.Enabled = false; | ||
162 | |||
163 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, myObjectName, agentId); | ||
164 | |||
165 | UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, agentId); | ||
166 | InventoryFolderBase folder1 | ||
167 | = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, ua.PrincipalID, "folder1"); | ||
168 | |||
169 | IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient; | ||
170 | scene.DeRezObjects(client, new List<uint>() { so.LocalId }, UUID.Zero, DeRezAction.Take, folder1.ID); | ||
171 | |||
172 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); | ||
173 | |||
174 | Assert.That(retrievedPart, Is.Not.Null); | ||
175 | Assert.That(so.IsDeleted, Is.False); | ||
176 | |||
177 | sogd.InventoryDeQueueAndDelete(); | ||
178 | |||
179 | Assert.That(so.IsDeleted, Is.True); | ||
180 | |||
181 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); | ||
182 | Assert.That(retrievedPart2, Is.Null); | ||
183 | |||
184 | // SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client); | ||
185 | |||
186 | InventoryItemBase retrievedItem | ||
187 | = UserInventoryHelpers.GetInventoryItem( | ||
188 | scene.InventoryService, ua.PrincipalID, "folder1/" + myObjectName); | ||
189 | |||
190 | // Check that we now have the taken part in our inventory | ||
191 | Assert.That(retrievedItem, Is.Not.Null); | ||
192 | |||
193 | // Check that the taken part has actually disappeared | ||
194 | // SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | ||
195 | // Assert.That(retrievedPart, Is.Null); | ||
196 | } | ||
128 | } | 197 | } |
129 | } \ No newline at end of file | 198 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs index 0e525c9..9378e20 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs | |||
@@ -40,7 +40,7 @@ using log4net; | |||
40 | namespace OpenSim.Region.Framework.Scenes.Tests | 40 | namespace OpenSim.Region.Framework.Scenes.Tests |
41 | { | 41 | { |
42 | [TestFixture] | 42 | [TestFixture] |
43 | public class SceneObjectLinkingTests | 43 | public class SceneObjectLinkingTests : OpenSimTestCase |
44 | { | 44 | { |
45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
46 | 46 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs index e931859..1182c96 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs | |||
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
41 | /// Basic scene object resize tests | 41 | /// Basic scene object resize tests |
42 | /// </summary> | 42 | /// </summary> |
43 | [TestFixture] | 43 | [TestFixture] |
44 | public class SceneObjectResizeTests | 44 | public class SceneObjectResizeTests : OpenSimTestCase |
45 | { | 45 | { |
46 | /// <summary> | 46 | /// <summary> |
47 | /// Test resizing an object | 47 | /// Test resizing an object |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs index d2361f8..a58e735 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs | |||
@@ -40,7 +40,7 @@ using OpenSim.Tests.Common.Mock; | |||
40 | namespace OpenSim.Region.Framework.Scenes.Tests | 40 | namespace OpenSim.Region.Framework.Scenes.Tests |
41 | { | 41 | { |
42 | [TestFixture] | 42 | [TestFixture] |
43 | public class SceneObjectScriptTests | 43 | public class SceneObjectScriptTests : OpenSimTestCase |
44 | { | 44 | { |
45 | [Test] | 45 | [Test] |
46 | public void TestAddScript() | 46 | public void TestAddScript() |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs index 6d255aa..abaa1d1 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs | |||
@@ -42,14 +42,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
42 | /// Spatial scene object tests (will eventually cover root and child part position, rotation properties, etc.) | 42 | /// Spatial scene object tests (will eventually cover root and child part position, rotation properties, etc.) |
43 | /// </summary> | 43 | /// </summary> |
44 | [TestFixture] | 44 | [TestFixture] |
45 | public class SceneObjectSpatialTests | 45 | public class SceneObjectSpatialTests : OpenSimTestCase |
46 | { | 46 | { |
47 | TestScene m_scene; | 47 | TestScene m_scene; |
48 | UUID m_ownerId = TestHelpers.ParseTail(0x1); | 48 | UUID m_ownerId = TestHelpers.ParseTail(0x1); |
49 | 49 | ||
50 | [SetUp] | 50 | [SetUp] |
51 | public void SetUp() | 51 | public override void SetUp() |
52 | { | 52 | { |
53 | base.SetUp(); | ||
54 | |||
53 | m_scene = new SceneHelpers().SetupScene(); | 55 | m_scene = new SceneHelpers().SetupScene(); |
54 | } | 56 | } |
55 | 57 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs index 742c769..8eb3191 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs | |||
@@ -42,7 +42,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
42 | /// Basic scene object status tests | 42 | /// Basic scene object status tests |
43 | /// </summary> | 43 | /// </summary> |
44 | [TestFixture] | 44 | [TestFixture] |
45 | public class SceneObjectStatusTests | 45 | public class SceneObjectStatusTests : OpenSimTestCase |
46 | { | 46 | { |
47 | private TestScene m_scene; | 47 | private TestScene m_scene; |
48 | private UUID m_ownerId = TestHelpers.ParseTail(0x1); | 48 | private UUID m_ownerId = TestHelpers.ParseTail(0x1); |
@@ -78,6 +78,26 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
78 | } | 78 | } |
79 | 79 | ||
80 | [Test] | 80 | [Test] |
81 | public void TestSetNonPhysicsVolumeDetectSinglePrim() | ||
82 | { | ||
83 | TestHelpers.InMethod(); | ||
84 | |||
85 | m_scene.AddSceneObject(m_so1); | ||
86 | |||
87 | SceneObjectPart rootPart = m_so1.RootPart; | ||
88 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); | ||
89 | |||
90 | m_so1.ScriptSetVolumeDetect(true); | ||
91 | |||
92 | // Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags); | ||
93 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom)); | ||
94 | |||
95 | m_so1.ScriptSetVolumeDetect(false); | ||
96 | |||
97 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); | ||
98 | } | ||
99 | |||
100 | [Test] | ||
81 | public void TestSetPhysicsSinglePrim() | 101 | public void TestSetPhysicsSinglePrim() |
82 | { | 102 | { |
83 | TestHelpers.InMethod(); | 103 | TestHelpers.InMethod(); |
@@ -89,13 +109,32 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
89 | 109 | ||
90 | m_so1.ScriptSetPhysicsStatus(true); | 110 | m_so1.ScriptSetPhysicsStatus(true); |
91 | 111 | ||
92 | // Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags); | ||
93 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics)); | 112 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics)); |
94 | 113 | ||
95 | m_so1.ScriptSetPhysicsStatus(false); | 114 | m_so1.ScriptSetPhysicsStatus(false); |
96 | 115 | ||
97 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); | 116 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); |
98 | } | 117 | } |
118 | |||
119 | [Test] | ||
120 | public void TestSetPhysicsVolumeDetectSinglePrim() | ||
121 | { | ||
122 | TestHelpers.InMethod(); | ||
123 | |||
124 | m_scene.AddSceneObject(m_so1); | ||
125 | |||
126 | SceneObjectPart rootPart = m_so1.RootPart; | ||
127 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); | ||
128 | |||
129 | m_so1.ScriptSetPhysicsStatus(true); | ||
130 | m_so1.ScriptSetVolumeDetect(true); | ||
131 | |||
132 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom | PrimFlags.Physics)); | ||
133 | |||
134 | m_so1.ScriptSetVolumeDetect(false); | ||
135 | |||
136 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics)); | ||
137 | } | ||
99 | 138 | ||
100 | [Test] | 139 | [Test] |
101 | public void TestSetPhysicsLinkset() | 140 | public void TestSetPhysicsLinkset() |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs index 646e5fa..1cd8ae9 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs | |||
@@ -51,7 +51,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
51 | /// Scene presence animation tests | 51 | /// Scene presence animation tests |
52 | /// </summary> | 52 | /// </summary> |
53 | [TestFixture] | 53 | [TestFixture] |
54 | public class ScenePresenceAnimationTests | 54 | public class ScenePresenceAnimationTests : OpenSimTestCase |
55 | { | 55 | { |
56 | [Test] | 56 | [Test] |
57 | public void TestFlyingAnimation() | 57 | public void TestFlyingAnimation() |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs index 1d1ff88..d80afd3 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs | |||
@@ -42,7 +42,7 @@ using OpenSim.Tests.Common.Mock; | |||
42 | namespace OpenSim.Region.Framework.Scenes.Tests | 42 | namespace OpenSim.Region.Framework.Scenes.Tests |
43 | { | 43 | { |
44 | [TestFixture] | 44 | [TestFixture] |
45 | public class ScenePresenceAutopilotTests | 45 | public class ScenePresenceAutopilotTests : OpenSimTestCase |
46 | { | 46 | { |
47 | private TestScene m_scene; | 47 | private TestScene m_scene; |
48 | 48 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs index 493ab70..acaeb90 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs | |||
@@ -43,7 +43,7 @@ using System.Threading; | |||
43 | namespace OpenSim.Region.Framework.Scenes.Tests | 43 | namespace OpenSim.Region.Framework.Scenes.Tests |
44 | { | 44 | { |
45 | [TestFixture] | 45 | [TestFixture] |
46 | public class ScenePresenceSitTests | 46 | public class ScenePresenceSitTests : OpenSimTestCase |
47 | { | 47 | { |
48 | private TestScene m_scene; | 48 | private TestScene m_scene; |
49 | private ScenePresence m_sp; | 49 | private ScenePresence m_sp; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs index 37b5184..8dd1f3d 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs | |||
@@ -49,7 +49,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
49 | /// Teleport tests in a standalone OpenSim | 49 | /// Teleport tests in a standalone OpenSim |
50 | /// </summary> | 50 | /// </summary> |
51 | [TestFixture] | 51 | [TestFixture] |
52 | public class ScenePresenceTeleportTests | 52 | public class ScenePresenceTeleportTests : OpenSimTestCase |
53 | { | 53 | { |
54 | [TestFixtureSetUp] | 54 | [TestFixtureSetUp] |
55 | public void FixtureInit() | 55 | public void FixtureInit() |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs index ac3da1e..9d8eb0b 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs | |||
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
50 | /// Scene presence tests | 50 | /// Scene presence tests |
51 | /// </summary> | 51 | /// </summary> |
52 | [TestFixture] | 52 | [TestFixture] |
53 | public class SceneTests | 53 | public class SceneTests : OpenSimTestCase |
54 | { | 54 | { |
55 | /// <summary> | 55 | /// <summary> |
56 | /// Very basic scene update test. Should become more elaborate with time. | 56 | /// Very basic scene update test. Should become more elaborate with time. |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs index a51e4e3..0b461f5 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs | |||
@@ -50,7 +50,7 @@ using OpenSim.Tests.Common.Mock; | |||
50 | namespace OpenSim.Region.Framework.Tests | 50 | namespace OpenSim.Region.Framework.Tests |
51 | { | 51 | { |
52 | [TestFixture] | 52 | [TestFixture] |
53 | public class TaskInventoryTests | 53 | public class TaskInventoryTests : OpenSimTestCase |
54 | { | 54 | { |
55 | [Test] | 55 | [Test] |
56 | public void TestAddTaskInventoryItem() | 56 | public void TestAddTaskInventoryItem() |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs index 198e487..dd27294 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs | |||
@@ -38,7 +38,7 @@ using OpenSim.Tests.Common.Mock; | |||
38 | namespace OpenSim.Region.Framework.Scenes.Tests | 38 | namespace OpenSim.Region.Framework.Scenes.Tests |
39 | { | 39 | { |
40 | [TestFixture] | 40 | [TestFixture] |
41 | public class UuidGathererTests | 41 | public class UuidGathererTests : OpenSimTestCase |
42 | { | 42 | { |
43 | protected IAssetService m_assetService; | 43 | protected IAssetService m_assetService; |
44 | protected UuidGatherer m_uuidGatherer; | 44 | protected UuidGatherer m_uuidGatherer; |