diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 2 |
2 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 17242dc..431f3dc 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1423,7 +1423,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1423 | if (item.AssetType == (int)AssetType.Link) | 1423 | if (item.AssetType == (int)AssetType.Link) |
1424 | { | 1424 | { |
1425 | InventoryItemBase linkedItem = InventoryService.GetItem(new InventoryItemBase(item.AssetID)); | 1425 | InventoryItemBase linkedItem = InventoryService.GetItem(new InventoryItemBase(item.AssetID)); |
1426 | linkedItemFolderIdsToSend.Add(linkedItem.Folder); | 1426 | |
1427 | // Take care of genuinely broken links where the target doesn't exist | ||
1428 | if (linkedItem != null) | ||
1429 | linkedItemFolderIdsToSend.Add(linkedItem.Folder); | ||
1427 | } | 1430 | } |
1428 | } | 1431 | } |
1429 | 1432 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index bac66cb..313a469 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -620,7 +620,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
620 | "delete object uuid <UUID>", | 620 | "delete object uuid <UUID>", |
621 | "Delete object by uuid", HandleDeleteObject); | 621 | "Delete object by uuid", HandleDeleteObject); |
622 | MainConsole.Instance.Commands.AddCommand("region", false, "delete object name", | 622 | MainConsole.Instance.Commands.AddCommand("region", false, "delete object name", |
623 | "delete object name <UUID>", | 623 | "delete object name <name>", |
624 | "Delete object by name", HandleDeleteObject); | 624 | "Delete object by name", HandleDeleteObject); |
625 | 625 | ||
626 | //Bind Storage Manager functions to some land manager functions for this scene | 626 | //Bind Storage Manager functions to some land manager functions for this scene |